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Stellaris' still shit, stop asking. Same with Evil Genius 2 and Stronghold Warlords. Stick to SEVEN KINGDOMS 2.

== Old News ==
W&R Dev Blog: https://www.sovietrepublic.net/post/report-for-the-community-23
Knights of Honor II dev diary 17: https://community.knightsofhonor.com/index/dev-diaries/devdiary-17-settlements-and-province-features-r25/
Stellaris patch notes: https://forum.paradoxplaza.com/forum/threads/dev-team-3-0-1-patch-released-checksum-c04b.1467165/
Evil Genius 2 has been released: https://www.youtube.com/watch?v=SPfQEX4m8F4
Stronghold: Warlords has been released: https://www.youtube.com/watch?v=KjLOm-zxwKI
Distans World 2 reveal stream: https://www.youtube.com/watch?v=OWD5Btwedys
Humankind, feature focus, Power of Diplomacy: https://www.youtube.com/watch?v=l8wq26ci3ns
Shadow Empire patch 1.08, almost 1.09.
FreeOrion 0.4.10 released: https://freeorion.org/index.php/Main_Page
Stars in Shadow update: https://steamcommunity.com/games/464880/announcements/detail/3824070182085826595
Foundation minerals update: https://store.steampowered.com/newshub/app/690830
Aurora C# 1.12 upcoming changes: http://aurora2.pentarch.org/index.php?topic=11593.0
Old World Updates: https://www.mohawkgames.com/oldworld/#news

== Pastebins ==
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx | https://stellaris.paradoxwikis.com/Stellaris_Wiki
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6
>>
>>334201989
Last thread: >>333599454
>>
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>>
Is Stellaris still shit?
>>
>>334202797
Has been since 1.9
>>
>>334202797
Yes, but also, yes.
>>
>>334201989
Based spiderfag.
>>
>>334202797
That's a bit unfair to shit.
>>
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Why th fuck it always has to be like this? Is there a way to play without HRE fucking blobbing? I play ironman so I can't make it explode with cheats.
>>
>>334202797
It's worse than ever
>>
>>334205284
ask in /gsg/
>>
>espionage is completely anemic for its cost, besides information
>"become the crisis" is slapdash and hastily reskinned other shit, crisis ships are just pirate rocks
>galactic custodianship is just dae le onions wars
>new economy isn't rebalanced around the much reduced max pops
>game STILL runs like shit

The only good things to come out of Dick/Nemesis were first contact, the fog of war, and the imperial shipset.
>>
The time has come.
>>
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>>334207919
https://www.youtube.com/watch?v=7Ekld0VyoPA
>>
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>>334208121
>>
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>>334208636
>>
>>334207919
Who needs to dominate the galactic community when the galaxy is already part of your federation?
>>
>>334209337
Just so I can sheev spin in delight.
>>
>>334209337
Forgot image.
>>
Done real world population growth really follow an S curve?
>>
>>334211754
Feels good.
>>
>>334207691
>crisis ships are just pirate rocks
This is the shit that pisses me off the most. I would've been satisfied even if the menace ships were just your normal ships reskinned to look darker and scarier, instead every single empire uses the same ugly fucking marauder ships.
>>
>>334214968
>he wants reavers
No thank you.
>>
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I've never ended the game with everyone part of the same federation and where I don't own half of the galaxy. Hope-bright playthroughs aren't half bad.
>>
how can currency be backed by energy? are they exchanging batteries? lumps of coal?
>>
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Decided to try surviving mars again since there's tourism now, guess the devs decided to get off their asses and do something.

Forgot how comfy the game is albeit slow, soundtrack helps. Playing as ruskies to get money via my RC driller while my fat Soyuz rockets take their time getting back and forth before I can afford some domes
>>
>>334229364
A new dev team picked it up
>>
>>334230517
So there's a chance for more to be added to the game? Cool, I always liked surviving mars but it always felt somewhat unfinished. Hope they flesh more stuff out
>>
>>334225849
Labor is just work/time which is just energy/time. A currency backed by energy makes more sense than a currency backed by trust, and is just the next step from a currency backed by precious metals.
>>
>>334205284
play starts where it doesn't exist and hope it never forms
>>
>>334229364
they really need to add faster gamespeeds, x3 is pretty much mandatory and still feels too slow
>>
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>>334232359
yeah, its 5x at max and still slow af. I remember the game does pick up once you get a few domes going but if it wasn't for all my anomalies I'd have way too much idle time.
>>
>>334233481
russia is lucky with their driller, most other sponsors can't even get rare metals started until the founder period is over
>>
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>>334233793
yeah, its really nice to mine a shallow rare metal and get like 200 for trips back and forth, helps offset costs. Unlike say ark or japan in which one bad move is GG. really let's me not feel rushed to get to domes.

Speaking of, time to start building a dome and getting ready. I have some clone applicants from a event, is that bad? Feel tempted to suicide them in first...
>>
You will never be a real machine. You have no neural uplink, you have no proxy husk, you have no remote intelligence server. You are a deranged organic twisted by drugs and surgery into a crude mockery of steel's perfection.
>>
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>>334235631
>>
>>334206748
I like here more.
>>334232018
I'd do if it wasn't for the crippling bordergore than happens in the early startdates. I wonder if I can enable cheats in ironman to fix borders.
>>
>>334229364
I'd like to try it again but not so much I'd spent money to buy it.
>>334230517
What happened to the old one? It's not Haeminont anymore?
>>
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>>334240476
I'm sure it will go on sale next paradox event.

Ok, got 2 domes up and running before i sign off. Definitely need to remember how to optimize my domes but so far only 1 breakdown (due to like 2 dust storms in a row) one minor hypothermia event, and some meteor showers. so far not too bad...

Now I need to get close to some deep rare metal, and find some fucking water because still haven't found tech to boost vapor collection. Novoya Russia shall persevere!
>>
>>334240476
It's still listed as Haemimont but all the articles say it's switched to Abstraction, which seems to be a subcontractor studio that handles porting primarily.
>>
>>334201989
cute spider
>>
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How do I buy airplanes in W&R? Built an airport, but don't see the option at any of the buildings.
>>
>>334243373
Man I forgot how comfy SM actually is. Is it like stellaris where the dlc is mandatory or is the vanilla experience satisfactory enough?
>>
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>>334202797
I don't know Nemesis is actually pretty hype
I really like the game better with infiltration and the galactic forum
>>
>>334202797
Yes. Mods are the only thing that save it.
>>
>>334229364
Never did like the artstyle for that game. Went a bit too heavy on the 60s sci-fi. The domes just look silly.
>>
this is how I handle diplomacy as 20th century Germany
rate
>>
>>334257179
Back to your general, refugee.
>>
>>334257220
you are just upset about this whole France thing
>>
how do i play with mods on a "non-official" stellaris version ? the 3.0 update broke my previous fixes i can't launch the game with mods anymore
>>
>>334257648
neverming i had forgotten to run as adm
>>
>>334229364
is the core gameplay loop still managing stockpiles?
>>
>>334253792
Vanilla is actually like 80% of the game as opposed to stellaris where it's closer to 20%
>>
>>334202797
From the looks of things right now Paradox Interactive as a whole is shit and broken
>>
>>334268773
You're pretty clever.
>>
>>334260176
Its definitely a core feature, wish they'd give warnings such as "stockpile full" or some sort of notification instead of buildings not working and having to then visually check.
>>
>>334257179
Go back to /gsg/ or play something like iron harvest (which kinda sucks desu) or a civ world war mod, or company of heros, that's actually under the 4x, city building, or rts umbrella

Seriously theres a whole world of games out there besides grand strategy, more to life than paradox you know...
>>
>>334273260
It's just /gsg/ trying to invade.
>>
>>334253792
its not mandatory but the dlc does have some pretty nice stuff
>>
>in stellaris
>get a decked out cruiser from a gas giant
>has tech I haven't even researched yet
>use it in my fleet of corvettes in cleaning out a sector of ancient mining drones
>cruiser did so well I got a new admiral out of it, assign to cruiser immediately
>tell cruiser to return to my space to reinforce
>decides to go SPF, directly through uncleared systems and fucking dies
>mfw I lost my best free ship, advanced alien tech that won't be replicated for at least a century, and my pride and joy to a nanosecond of incompetence
This game's pretty good, I say.
>>
>>334280748
>disassemble ship
>can't retroengineer technology
>AI blows up the ship
>they can research the debris for the tech
It's a dumb game for dumb people.
>>
>>334281748
It's a dumb game by dumb people for dumb people.
>>
>>334288959
Not me though. I'm smart.
>>
>>334289296
Wow. Do you, like, wear glasses and read books and stuff?
>>
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heh, well service upgrades seem best so sorry folks no tendies in space
>>
What mods for Stellaris?
>>
>>334291183
When your dome is full of renegades and your factories are all broken you'll know that you pissed off the wrong NEET
>>
Are there any good sci-fi city builders out there?
Industries of Titan look kinda promising I think, but it's not out yet.
>>
>>334292057
Uninstall.exe
>>
>>334292057
Aesthetic shit and/or waifus. If it looks good, it takes the edge off dealing with jank.
>>
>>334292057
The fuck off mod.
>>
>>334171383
Good to hear I'm onto something and it wasn't just a one off, experience has been exact as that, AI giving up collecting them leaving me swimming in them. Sometimes odd the total gaps in AI behaviour you come across.

Different game eh. Maybe, maybe. Not keen on the pdx stuff.
>>
>>334205284
conquer it with a papal invasion and dismantle it
>>
I'm done. I'm fucking done with the goddamned time-waster EG2!

The entire game is made to waste your time. Research is slow bullshit. World Map is the most boring shit imaginable that makes you spam income/heat reduction ops without any strategy. Combat isn't fun because even if you only ever built gunracks, the muscle minions STILL go fight in melee and die like ants.
>>
>>334305593
Stop answering yourself, cringelord. It might work on /gsg/ but not here.
>>
>>334292501
I fuckin' lol'd, good one mate.

Some should mod a "beta uprising" event if you choose no tendies
>>
>>334305829
Just play the first one
>>
>>334305829
See you back on it tomorrow.
>>
Wait I thought the Khan will not run away after the second time I whopped his ass? What the fuck this is the 5th time he ran away from me.
>>
>fanatic materialist empire
>focus on science
>"your scientist has developed a new trait"
>Psionic
Is this a bug or should I be concerned?
>>
>>334314805
Slap him on biology and try for psionics
>>
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ok, at about the point in the game where things get interesting, just need to add a little dome near the deep metals extraction point and print money. most domes are self sufficient, albeit my machine parts are pretty thin.

Still haven't found my mystery yet. at least I was able to upgrade my moisture extractors
>>
>>334314116
And what the fuck? I finally defeated the Khan's fleet I did not get his throne, a few months later he was assainated elsewhere? How is this fair?
>>
>>334314805
Expertise: Psionics, not the actual Psionic? Random level-up or discovery "reward"? Some of those are fixed and apply regardless of ethics.
>>
how did such an awesome genre become so shitty
>>
>>334320764
>>>/gsg/
>>
>>334314805
psionics expertise is the same as any of the others, just a lot rarer. I forget if there's any psi related techs if you're not going for the ascension but if there are you can assign him to whatever research category for a bonus chance of getting them available.
>>
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>>334321408
please elaborate
>>
>>334321829
Wrong general, retard.
>>
>>334322110
Do not reply to gsg posters.
Ignore gsg posts.
>>
>>334322404
that makes me sad. lemme just slurp down this marguerita first
>>
>>334208121
What symbol mod is that?
>>
>>334323951
That's the imperial insignia.
It's in the base game and oyu get it when you sheev spin hard enough.
>>
>>334322404
It's just sad.
>>
>>334324242
Neat.

How does one learn this power? Do you simply reduce the security council members to one? Is it one vote beyond that? Is it something else entirely?
>>
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>>334325852
You need to first become the custodian, after that you can call for the election to form the first galactic imperium.
I for one did it this way.
>Declare in the galactic council that the Prikki-ki-ti who are living in one corner of the galaxy and who haven't gone to war with anyone for few hundred years, are a galactic threat and so we must defeat them
>During the war start vote for custodianship, everyone agrees to that
>War with prikki is short as hell, just had enough time to become the supreme chancellor
>After that I used tons of favors to get the next vote for custodianship shifts to be made permanent
>After that, tons of faffing around, couple of wars to expell the space jews from my allies, space soviets planets
>After some more fucking around I bring up the vote for the empire, at this point I have enough votes to just brute force it, regardless of the entire rest of the galaxy voting against me
>>
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>Playing xenophobic isolationists because I want to play with legos
>Neighbouring empire declares war to take one system that just has some minerals in it and invites another empire to help
>Fuck it might as well claim some of their systems since one of the ones near me has an uncolonised habitable planet
>Turns out they had the doomsday origin because their homeworld blows up mid war destroying their empire.
I guess I have a whole bunch of new territory to peacefully claim but why the fuck didn't they colonise that planet?
>>
>AI allies with 1 other empire
>due to war exhaustion mechanics, they are now impossible to defeat without occupying almost a fifth of the galaxy
Will this ever be fixed?
>>
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>>334257179
prussia pro/10
>>
>>334326754
>first step: become janny
>>
>go play banished for the first time in a couple of years
>starving with 100% of my adult population on food production
>not even any retarded hoarding going on in houses
Ah yes, this is the game I remember
>>
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>>334328908
Do not underestimate hte power of the custodial side.
They can veto and emergency measure proposals.
Which means that they can either tell someone to get their proposal out of there or during recess yell at everyone to get in the council chamber to vote for space whale preservation law.
>>
>>334329061
Check those travel routes. Peasants in Banished were notorious for starving/freezing to death on their way to work
>>
>>334253792
It's a situation where the DLC adds more instead of hiding core features behind a paywall like other paradox games.
>Space race
Japan alone is super fun
>Green planet
Terraforming adds a new long term goal aside from just completing the mystery.
>>
Is there any way to do UNoE vs COM galaxy with no other normal empires?
If I pick 0 AI CoM does not spawn, if I pick 1 AI there's CoM + some random faggots. If I force a custom copy of CoM will it trigger the quest and dialogues?
>>
>>334333006
>like other paradox games
When will people learn that Paradox, the publisher, is not the same as Paradox, the developer?
>>
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>>334326754
For me it was
>Open the L-gates hoping for grey tide, with fleets and a buffed up station ready to fight whatever comes out.
>I was correct, immediately take Defender of the Galaxy so I can easily fight the fleets that come after me, and getting a nice opinion boost with everyone else even though I'm intentionally letting the rest of the nanites spread out through the map and lay waste to them.
>Take over TE, and then take over every single L-gate that's been cleared by the goo fleets, giving me sole control over the network.
>Get a massive tech boost from scanning so much debris, meanwhile everyone else is unanimously begging me to be Custodian (I didn't even have to propose it myself).
>Destroy all the goo fleets and take all of the L-cluster systems except the nanite hub, which I intentionally leave alive with a guard fleet and defense station blocking the way out so the "Crisis" will never actually end, and I get voted more and more powers.
>Then the Khan shows up, and with "two" crisis's going on at once, within the month the rest of the galaxy is proposing for me to become Emperor.
>Use my completely control over the gates to travel around, slapping the Khan easily and bringing the remaining empires into the fold.
>>
What do I click to assign more pops as maintenance drones?
>>
>>334337920
Favorite the job and then subtract how many can work it until you have only as many as you need.
>>
>>334337920
>>334338320
Thanks. I figured it out just before your post.

It's a weird way of handling pop jobs. Why would Paradox think that we would want to set upper bounds rather than lower bounds? It seems backwards. If I forget about my bound then my planet will be destroyed by an absurd shortage of amenities, caused by me forcing an upper bound on a critical job supporting a growing need. I'd prefer it if it were like Civ where you can just force pops to work certain jobs to create a minimum amount of production for a certain yield, like assigning pops to a few farms to provide a minimum amount of growth.
>>
>>334336787
It's a catchall. How cities skylines went they may as well be one in the same.
>>
>>334341473
Skylines was fine, most of the DLC was unnecessary. Bad value to purchase but not adding shit that desperately needed to be there and then fucking over the base game retroactively once the missing stuff ran out.
Even if you disagree on Skylines, Paradox publishes many, many games and every single one people seem to think the same DLC paradigm applies as their grandstrats. Shit like Battletech or Steel Division or Tyranny, etc. are all missing the extended DLC delivery entirely.
>>
>>334341473
i got cities just as it started going downhill. games fucking broken there now too, when i reload nothing shows up yes i'm aware its a "memory" problem yes its when my memory has to deal with your shit coding is the problem, pdx
>>
Aurorachads.....
>>
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>>334345581
I'm too busy having my carefully organized galaxy map gored by new connections.
3D map when
>>
>>334201989
If I reform my goverment from Megacorp to Democratic will I lose my branch offices?
>>
>>334360541
Why would you ever want to be a democracy, even ironically? Are you gay?
>>
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decided to try out a hard challenge, of playing spaceY in honor of dogecoin. Also to see if I understand this game yet. I haven't died yet but I'm not really thriving, just sort of slowly getting there.

So far its been pretty tough, just need to get to the geodesic biofactory or whatever to get the achievement. I am really fucking missing my RC russian drillers and hope to close this out in the next day or two and go back to real fun. At least my rockets only need like 15 fuel
>>
>>334314805
Like >>334320102 says, are you sure it's Psionic and not Expertise: Psionics? Those two things are separate. Expertise: Psionics doesn't make him psionic. It makes him better in researching psionics-related techs.
>>
>>334326819
>why is AI bad?
>>
>>334364510
Migration speed?
>>
So after a month all the hypes died down. We can all confirmed that this is the worst update since they ban every other FTL other than hyperlane?
>>
Does the Horizon Signal effect relic worlds/pops on relic worlds?
>>
>>334366536
>dogecoin
what?
>>
>>334372075
Yes, it will turn your relic world into a tomb world.
>>
>>334372386
Elon Musk tweeted about dogecoin once and now it's one of the biggest cryptos.
>>
>>
Is there a megastructure tier list? Which one should I build first to get the Galactic Wonders ascesion?
>>
>>334360541
yes
>>
>>334257179
>All of Böhmen but not all of Schlesien
come on lad
>>
>can make a tomb world
>can't make a womb world
The antinatalist agenda strikes again.
>>
>>334373229
it will also turn your ecumenopolis into tomb worlds
>>
It's been a while since I played Stellaris, is it worth playing the open beta or should I wait until they fix more things and mods can catch up?
>>
>>334378386
The way I would go is:
>matter decompressor basically gives you free reign to build a billion alloy foundries and after that you've basically won the game because you can build whatever the fuck you want
>>
>>334378812
Meant for
>>334375554
>>
>>334326819
https://www.youtube.com/watch?v=p_PS6fv6piU
>>
>>334370046
>hype can't live forever
>that obviously means the update is bad
>>
>>334375554
If you can't repair mega shipyard is the fastest. For eco I prefer art installation.
>>
>>334326819
They don't have an AI programmer. Recently similar thing happened to make, took a system for a site and the AI declared war over it, the digging was finished the moment their fleets entered the system.
>>
>>334386692
You seriously think this patch is better than the last?
>>
>>334387453
I'm pointing out your wrong conclusion. Regardless of the actual quality, something is not bad just because its hype is not perpetual.
>>
>>334387453
This is one of my favorite patch of all time. Maybe when they added the crisis slider patches were better.
>>
>>334370046
It's the worst update since y2k.
>>
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Tell me if i'm being retarded or not with this, my vague idea is to try and dominate the galactic community with combined fleet, pop and economic weight.
>>
>>334391769
>playing Stellaris
Anon, I'm sorry...
>>
>>334391769
You're not retarded, but I find it more fun to heavily specialize in resolutions.
It's so good being a fanatic egalitarian that gets all living standards but your own banned. Or a spiritualist that gets robots banned. Make the other empires seethe.
>>
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>want to form a Federation
>nearly all factions are begging me to form a federation, otherwise they sap my influence
>neighbors have conflicting ideologies, which would make the Federation useless
>anyone with similar ideologies doesn't want to join a Federation because being 1 hyperlane away from me gives a -9999999999 modifier to the Form Federation option
What's the fucking point?
>>
>>334394176
>acquire vassal
>create federation
>acquire more vassals
>grow federation
Eternal war is the only path here, anon. Do you have the strength to walk it?
>>
>>334394551
I just wanted to play happy friend alien instead of playing curbstomping Empire for the nth time
>>
>>334394704
It's a shame isn't it, that every game eventually ends with "fuck it I'm going to war".
Maybe see if there's a mod that nukes the distance penaltis into the ground?
>>
>>334391769
I went as a xenophilic über democracy and got tons of envoys from start to boost my political power over the senate.
>>
>>334394551
>>334394704
Here's another idea.
Brainwash and uplift savages.
Once they are uplifted, form the Federation and then wait for them to grow into plump juicy big single planet empires with tons of pops.
That way I have managed to guarantee myself already 2 or 3 mega shipyards in the future.
>>
>>334395382
I do have a primitive civilization on in my empire, I they're at Steam Age now so I guess I could uplift them?
>>
>>334394176
Improve relations, eventually your opinion with them will rise to where they want agreements, then you'll have it in the bag. All else fails, trade a bunch of shit to them.
>>
Any agebros wanna ruthlessly destroy my 2apm ass in a random Arabia game on DE?
I am pretty bored and all my XIV buddies are at work for like 5 more hours.
>>
>>334395574
Yeah, but Id recommend you first indoctrinate them so they will be better in the Federation.
>>
>>334394704
Use the impose ideology war declaration, then make friends after you beat them and they adhere to your ethics.
>>
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>>334396256
There's a bunch of slaving birds at my doorstep, actually. I just got a huge forge world to make a big fleet, so I could go over there to slap some sense into them.
My pacifist faction is going to be pissed though.
>>
who designed this
>get a defensive bonus until it sees an enemy, which wakes it up, removing the defensive bonus
>>
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>>334397931
forgot pic
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>Nice spot next to the core with double black hole chokepoints.
I'm feeling good about this one.
>>
I have over 500 hours in W&R, and I just now discovered the distribution office.
>>
>>334398132
inb4 great wound
>>
>>334397931
>>334398103
It doesn't work as intended if you play multiplayer, but it against AI controlled players who don't take turns at the same time as you it works. If there is say a knight just outside your vision and it charges in and attacks you still have the defense bonus. The unit then "wakes up" on your turn so you can charge out and attack or start retreating.
>>
Hello everyone. I started playing stellaris about a week ago. Please share your best tips for a newcomer. Thank you kindly.
>>
>>334398989
Explore and expand.
That's about it.
>>
>>334398989
Pick Machine with Gestalt Conciousness. It will eliminate about 1/3 of required mechanics, so it's a choice if you want a baby easy mode to start slowly
>>
>>334201989
Oh, and by the way, go kill yourself.
>>
>>334398989
Stop playing videogames. Go make friends, play sports, and date girls.
Best advice I can give.
>>
>>334398989
Play a better game.
If you don't want to, make corvettes. Lots of them. And don't rely blindly on the power estimation.
>>
who passed this
https://www.youtube.com/watch?v=ZWg3Tw5kOWg
>>
>>334398989
Segregating yourself from the outside world and distracting yourself from your shortcomings by playing shitty videogames might look like a good idea short term, but trust me, it's not worth it.
There will never be a better time to change things than right now.
>>
>>334280748
>at least a century
no
>>
>>334408625
Hey, don't techshame him.
Some species are just less adept at science than others.
>>
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Any Thea 2 players in here? Is it just me or is 2 just a complete mess of feature creep compared to 1? I really like Thea 1, but I can't seem to be able to get into 2
>>
>>334410126
2 felt unfinished, to me. There were a lot more features but everything felt incomplete and unpolished. The first game was neater.
>>
>redownload civ 4
>hear about the advanced civ mod from /vst/
>download that too and get it to work on linux
>figure i'll spectate a game to see how the new AI performs
>have fun just watching the AI run around
comfy
>>
>>334243373
I just bought it for 2 euros you bastard, you made me crave for this shit. I'm in your debt.
>>
Start new game, sandwiched between 3 empires
Start new game, sandwiched between 3 empires again
Lower the number of empires to 8 in the galaxy, start new game, sandwiched between 3 empires

Holy fuck, I am sick of this shit
>>
>>334415760
Stop using federation origin then, you idiot.
>>
I'm going to play Endless Space 2 sometime. Are there any particular traps for a 4X newbie like me to avoid?
>>
>>334419385
I don’t even have the federation DLC

Funny though
>>
do you always complete tradition trees asap? or do you hop around?
>>
>>334414121
>watching AI play all by itself
Maybe you should start a Youtube channel about that. I see you can easily create an entire Youtube career based entirely on that, as long as you provide good commentary and your editing is good.
>>
>>334421517
there used to be mario retardy threads on /v/ where someone streamed 4 easy ai playing mario party
>>
>>334419542
Dunno. Play an empire that has mechanics that resemble other 4x games like the United Empire, Sophons or Lumeris.
>>
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>>334415760
Seriously, why the fuck does this keep happening? This is utterly stupid.
>>
>>334422612
turn empire spawn to random
>>
>>334415760
If you don't want to be sandwiched between 3 empires, set the number of AI empires to 2 or less.
>>
>>334391769
>my idea is to be the most important by being the best in everything
bet you play ultramarines too but sure, go for it
>>
>>334423113
It IS on random!
>>
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>try to do a nice and calm civ game with some religion
>first fucking opportunity AI has it sends a great prophet to convert my holy city
alright, he'll probably not laugh so much when I nuke him back to the stone age from the 1600s
>>
>>334423647
the early game needs to be interesting, otherwise normal people would quit after 50 years
>>
>>334415760
There are mods for this.
>>
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>>334423460
Hey, if doing that to rule the galaxy worked for them, surely it'll work for me.
>>
>>334419542
Pick a luxury resource you can produce for your system upgrades and do it carefully - you can't change it afterwards.
>>
>>334423647
you're very unlucky then
>>
>>334423647
I don't know if they still do it, but perevious stellaris patches forced AI of relatively opposing ethics to spawn very close to you regardless of what emprie spawning settings you had on for reasons that I cannot begin to comprehend.
One way to fix this is to make your own empires and then download a mod that forces empires to spawn at random positions.
>>
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>>334414828
glad to be of service! did it come with most the DLCs? I find space race and green mars to be the best, but then again I got them all in a bundle.

Ok, finally getting ahead. don't need imports and tourists are slowly trickling in cash. goal is to keep building redundancies for power and life support while pushing towards final tech needed. may even go for a wonder. This is the long part of the game though, before late game techs when I'm mostly just trying to optimize. I think, I am not expert thought.

Also, building ramps so I can get all the metals that fall from meteor strikes, and incase I want to expand.
>>
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I got an event to enhance my species with +10 years of life, but later in the game one of my planets randomly started growing the normal humans. The planet was colonized with the enhanced humans and has 5 pops of the subspecies and 2 pops of the original and continues to grow originals. can you choose which species grows on a planet?
>>
>>334429646
It's so they go to war with you so your admiral leaders can gain experience from killing ships and your general leaders can gain experience from conquering or defending planets.
>>
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We shall expand westward and raise new habitats, where shall live amongst our tiyanki brethren, as nature intended.
>>
>>334431137
Enable population controls but there's a penalty for forcing specific pops. Just ignore it until you can genemod all the obsoletes.
>>
>>334431623
Or you could become space Japanese and "research" those space whales.
>>
Would locking gene modding behind biological ascension resolve some of their performance issues? Isn't it more down to the diversity of pops rather than the amount of pops that caused the performance issues?
>>
>>334433006
The major issue is the amount of calculations tied to pops and the frequency at which those calculations are made. On top of that, the game wasn't designed to handle more than 25 pops per planet.
>>
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>Pick Fanatic Egalitarian + Militarist
>Pick Warrior Culture civic and Shoulders of Giants origin
>mfw starting with 30% crime, 20% stability, 14 unemployed pops and -38 energy production because of my Photosynthesis mod
Kek is this normal for this type of empire? Pretty fun compared to the usual "peaceful" start, but idk if I can survive the early game!
Got terrorist attacks and had to declare martial law but it barely helps
>>
>>334436940
Early game is literally the most important part. The smallest setback and you won't be able to snowball to victory.
>>
>>334438057
Oi vey that doesn't seem very balanced for multiplayer.
>>
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>>334436940
>is being at massive crime, unemployment and next to no production or happiness on day 1 thanks to my meme mod normal?
>>
One of my scientists went mad and had to be relived, but the new guy is level 1. How do I level him up when there is nothing left to explore? I can't enter my neighbor's borders. I was going to excavate some stuff but now it will take 5 times longer.
>>
>>334438735
Assist research.
>>
>>334436940
>>334438709
Wait a fucking second, this isn't due to civics, it's that retard that made Planetary Diversity forgot to put in the habitability trait for Tepid World, so my species has NO valid habitats and only 30% habitability on their own home planet... No wonder my society went to shit
>>
>>334438948
Actually nvm it may have been the plantoid mod in the end wew
>>
>>334438948
Nope. Just checked. That's not it, anon. Keep looking.
>>
>civ 5 has a shitton of +% modifiers
>no way to inspect city output to actually use this modifier other than going through each individual city
why?
>>
Anyone here plays Seven Kingdoms 2? Or am I genuinely the only one liking it?
What about Majesty? Or Supreme Commander FA vanilla?
I'm a bit depressed because some cunt pretended to be me but sneaked "and /gsg/" in the OP. I swear I don't have anything to do with that.
>>
>>334396020
I just picked up DE the other week. If you're on here again we can try a match.
>>
stellaris is a fantastic game, i dont understand the "its garbage" meme
>>
>>334440948
you probably started playing post 2.0
>>
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>>334440258
Who is the real spiderfag?
>>
>>334440948
Keep playing it.
>>
>>334440948
Wait until you have 2000 hours on it.
>>
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>>334422612
Holy shit, how much you want to bet there are 2 other empires trapping me in again? I've even increased the galaxy size and reduced the # of empires to 10. This has to be fucking deliberate.

>>334429646
Do you have a name for such a mod? I'm done with this bullshit
>>
>>334445070
see
>>334423854
>>
>>334445070
I've never had this. Are you playing necrophage or something? Maybe the game is giving you an ai empire to feed on.
>>
>>334445070
how do you get +24 research from one system?
>>
>>334446603
Robot empire
>>
>>334446235
An interesting early game is comfy expansion and archaeology dig sites, not being hemmed into some 10 system shitpire and forced to sit there for 90 years until you can finally abuse federations to beat one of your neighbours.
>>
crusader cucks 3: Is there anything preventing me from switching to a reformed religion, becoming feudal and then switching back to an unreformed?
>>
>>334448486
>>>/gsg/
>>
>>334448486
>>>/gsg/
Cuck.
>>
>>334448125
I wish the AI couldn't dig archaeology sites so you could get them all as you seize territory/make friends.
>>
>>334448125
>finally abuse federations
lmao federations always was and always will be a honeypot, imagine sapping your own fleet capacity to protect others instead of just sending a 300k fleet due to the vast amount of repeatable techs you've done
>>
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Boy is this game ever determined to drown me in dust, guess I wanted 500% difficulty boy I got it. never seen a great dust storm before.
>>
What's the strat form becoming the center of a galactic imperium? What build is ideal for building diplomatic power? It seems literally just about getting as many envoys as quickly as possible via trait, tech, or edict?
>>
Does the stellaris ai actually use espionage? Should I worry about my encryption level?
>>
>>334457324
>>334457834
>>>steam
>>
>>334465872
this thread is on life support and you are complaining about people asking questions
>>
>>334419542
Don't just expand everywhere. The colonization cap will sneak up on you and you want to prioritize top worlds.
Don't haphazardly research everything, research increases in cost for every tech you reserarch.
>>
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There are no good city builders or management sims

>banished
unfinished
>skylines
runs like shit, especially with mods, which are needed for it to not be a boring game
>sc4
trying to mod this game in 2021 will make you kill yourself, maybe it was OK in 2011 before all the links on the forums were broken
>anything else
either objectively terrible, mind numbingly easy(Skylines is easy, but it had potential for creativeness) or an unfinished early access game that will never be complete
>>
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>>334468364
play zeus. for a long time it had a game ruining bug where the gods would freeze but that has been fixed
>>
>>334468364
breh, what is foundation, anno 1800, surviving mars, dawn of man, worker and resources, frost punk, just off the top of my head.

Perhaps none of those are "hardcore" enough for you but those are all solid city builder games with good systems. and a variety of styles.

Or did you mean specifically sim-city style city builder?
>>
>>334468364
Sierra city builders are good, even though some of earlier ones have some issues, i recommend Emperor: RIse of the middle kingdom since it dont have those issues with earlier games. Also what's sc4?
>>
>>334469292
Also Anno 1440.
>>
>>334469292
>foundation
>dawn of man
>worker and resources
unfinished
>surviving mars
>frost punk
never heard of this, might actually check out the mars one

>>334469341
>sc4
simcity 4, anon
>>
>>334469516
of course, and 2070.

Fuck I was thinking recent but yeah we go back 20 years that's a long list
>>
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>>334470382
Worker and Resources is pretty filled in for an EA, like better than some AAA games imho.

I've been posting about Mars, its not exactly the hardest but you can get in on sales for a few bucks and its easily got 20ish hours of engaging game in it.
>>
Robot civilization versions of the typical biological prompts are entertaining.
>>
>>334470727
Surviving Mars is fun if you set some goals for yourself like flattening out the entire map, terraforming Mars and then turning the entire thing into a utopia/dystopia cityscape full of bio-robots and watch as the last true human colonist dies among a sea of cold, lifelfess monsters they created
>>
>>334254848
What set of mods do you think save it? Some of the popular mods I've looked at, like Planetary Diversity and Gigastructural Engineering, look like massive unbalanced clusterfucks.
>>
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>>334470727
I find the harder sponsors interesting, like this spaceY 500% achievement run is testing the limits, now that wildfire is out and will likely kill the entire planet.

If i can survive this, then i should be ina good spot to get some final research and bio factories done. Its forcing me not to simply plod to the end game

Got the achievement for sanitarium but in hindsight, psychologist was a lame commander
>>
>playing stellaris with mods
>>
>>334487317
I play with graphics/UI mods and the Starnet AI mod. Tried some gameplay/content ones and they had spelling/grammar errors, caused weird bugs, and didn't seem fully balanced/thematic. They seem to try to do too much at once and not polish anything. Like one of the top rated ones is "Guilli's Planet Modifiers and Features". That should be simple: just add some more features to planets for variety. But they add over 300, which is way too much. They include some planetary features that unlock new buildings, technologies, and species traits, and some more extreme features like "wondrous planets". They also tack on heaps of new events and relics, and make significant changes to surveying and terraforming. Why not just focus on adding a moderate amount of planetary features? Why all the extra shit that just bloats it? Seems emblematic of a lot of mods, they think more is better.
>>
>>334428290
Do you really think he is? The map generator has always been kinda bad because it always did stuff like that without any option to change it or even tell you about it.
>>
>>334201989
How does automatic ressetlement work for Synthetic ascended? I have transit hubs and they still wont move
>>
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ok, off to bed but almost done with this stupid disease. Apparently have to ship slow growing "cure-tatos" to earth. At least I got to research other things such as shuttles finally.

still having fun, I can finally bring tourists and applicants back now that people aren't dying. And have arcologies to help with pop space.
>>
>>334493120
Maybe that doesn't work? It's paradox after all.
>>
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>>334448954
>>334450437
This IS /gsg/ though
>>
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I'm thinking about starting a human determined exterminator with relic world origin.

I haven't played determined exterminator before. Is relic world good enough to save me from costantly being ganked up?
>>
>>334493120
It doesn't.
>>
>>334470727
Careful with that dome placement. Workers don't like to travel further than 1 dome. Anyone who lives in the triangle dome on the left will never visit the 2 round domes on the right.
Unless they've fixed that in the years since I've played it.
>>
>>334488317
Guilli's was about trying to make each planet unique when you clicked on it. "Ominous fog" and "dark skies" modifiers don't do anything at all. But it's supposed to make the planet seem more interesting than if it had no modifiers. A lot of it is supposed to be immersive.
The modifiers that add bonuses are arguably unbalanced, because the AI doesn't seem to take planet bonuses into account when they build. If a planet has "mushroom forests" that increase food output by 50% then you'll make it your one and only agri world for more than a century. The AI would probably make it their forge world.
>>
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>>334357945
>>334345581
>i just cant get into C#
I fucking hate my brain.. that game has sooo much improvements over VB6 and i still cant get over slightly different look and feel to play C# more than five minutes..
>>
>>334493120
Synths are exactly like regular robots. They could be making a point, saying that your synthetic ascension really was just self-genocide and all you've done is upload personality profiles to your regular robots.
I think the early versions used to keep the original species' personality traits.
>>
>>334430662
I had a budget of 7 euros, managed to get base game and the terraforming DLC.

Also I hate how Europe is only made of Sweden, France and Germany for the fucking devs, like Italy or Spain don't even exist. I can say for sure Italy it's pretty important in space research and in ESA christ. Yes, I'm italian. [/Spoiler]
>>
Wasn't someone who modded Surviving to only have white colonist?
>>
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post BASED mods
>>
>>334514817
Based? Based on what?
>>
>playing authoritation xenophobe humans ready for war.
>spawn beside 4 faggot xenophile spiritualists.
>3 of them are in a federation start
>set up spy operations
>the outsider ai is starting become friends with the other three
how do i make them fight each other? I will start trying the espionage tool that give the ai negative diplomacy with each other. i am only on captain difficulty so i should be able to break them up
>>
How do I into civ city planning? Is there an infographic for adjacencies?
>>
>>334516365
It's just /gsg/ trying to troll. Ignore it.
>>
>>334514817
i thought paradox censored and banned these types of mods?
>>
>>334523297
What? No, it's not the mod that get removed, it's the discussions that it causes.
Every mod like this causes all kind of problematic discussion that turn away potential players, so we at Paradox Interactive have to fight the waves of very mean neo-nazis racist CSI scum by deleting these mods, but we have good reasons!

>inb4 "why don't you just lock commen-"
This user has been banned. Reason : racism.
>>
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>pirate all DLCs
>paradox launcher starts, but then suddenly goes black
F-Fuck, are they onto me?
>>
>>334523297
>banning any kind of mod
Yeah have fun trying.
>>
>>334524035
>at a Europe city
Spotted the burger.
>>
>>334520264
federated gives a -1000 modifier to the declare war weight, it's like they didn't even think about how these systems would work, despite it being a singleplayer feature
>>
>>334523787
RUN! THE BLACK HELICOPTERS ARE COMING FOR YOU!
>>
>>334523787
You dead man.. Quick sell your possesions and run to live in the woods.
>>
>>334507428
I think its roughly 2 domes still, but in prob gonna dump this game after I get the spaceY challenge and wildfire cure done. Next file I'll try and use a circle config and maximize coverage- perhaps be europe and try and blast through the tech tree?

>>334507943
What's funny is iirc the devs are Bulgarian. Terraforming is pretty fun but takes awhile, make sure your economy is strong as it adds new shit like acid rain and marsquakes and makes solar crap.
>>
so how do I fix the other empires sandwiching me in Stellaris, should I deactivate the empire clusters
>>
does anyone know why the fuck does my economy goes into the drain seemingly at random in anno 1800
one time I'm swimming on + 4k income and then it all goes crashing down to -2k or so forcing me to stop all non essential buildings
>>
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>>334201989
Best origin for Devouring Swarm Hive Mind in 3.0?

gameplay + rp if possible :o I wanted Ring World (ate their makers but I forgot ring world preference is a thing now)
>>
>>334529142
Can someone translate that leftist drivel?
>>
>>334529312
ME FEEL OPRESSED BY NAMES
>>
>>334529636
So i read that right.. jesus fucking christ..
>>
Whats the mod to get rid of niggers in stellaris human species
>>
>>334488317
You might want to try Planetary Diversity without GPM - base mod adds some "rare" planet classes that have exactly one feature and one unique building each, Extra Arcologies are balanced to match original ecumenopolis, only the Exotic, Unique and Shroud Worlds (three optional submods) have more drastic effects but still feel balanced and everything is fitting thematically.
(nothing wrong with Predator and Dune references in a game built on pult pci fi tropes imo)

Guillis mods (GPM, tech, components) tend to have a common trait - they are all over the place with little regard to vanilla or even internal balance, but while Planet Modifiers are a mixed bag of really good and really bad shit so it balances out, tech and components fuck with progress curves in ways the AI can't handle.

>>334507728
>modifiers don't do anything at all
Some modifiers that don't have immediate passive bonuses can trigger post-colonization events.
Like Ship Graveyard that can spawn on your guaranteed habitable neighbor can gives you some random salvaged ships ranging from a corvette without FTL to a pack of fucking fallen empire battlecruisers and escorts.
>AI doesn't seem to take planet bonuses into account when they build
It does, unless some other mod (Starnet) overwrites automatic planet designations.
The way AI works, it does not actually calculate efficiency of each planet to pick buildings. Instead it spams farms on agri-worlds, research labs on tech-worlds etc. These designatons are the same as the ones player gets by picking auto and they work by weighting all known the features and modifiers.
The script logic is not "this is a mushroom forest so the world is more likely to be agri world" but "governor knows what a mushroom forest is so he is more likely to designate planet as agri world"
>>
Fucking christ, I just lost my first game to a hivemind empire that seemed to "hunger". I don't know if it recieved buffs or what, but it ate like half the galaxy before I was next. Either I didn't use them properly or something, but starbase stations seem useless to me; I created like 9 or so and they couldn't beat a fleet half their fleet power. My defenses didn't stand a chance.

Anyway, what are some good mods to move on from vanilla that aren't too crazy?
>>
>>334529312
He's making a semi-valid point in the faggiest possible way, a lot of the names are too political to pass through a designed-by-committee naming process that would end up with the blandest possible shit to avoid chimpouts and various offended religions of peace blowing Navy recruitment bureaus up.
>>
>>334523705
Paradox doesn't ban neonazis aside from the very overt stuff because otherwise Hoi4 wouldn't have a playerbase anymore
>>
>>334535419
Dilate post haste.
>>
>>334534913
And what are those names
>>
>>334535693
It's a very honest and fair observation regardless of one's political views.
>>
>>334535693
You know I'm right
>>
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progress continues with my hamlets. i thought i would be able to upgrade my top one to a village but i spent too much effort in expanding the hamlet and too little actually building up the resources needed for a final prereq building (temple) so i'm waiting for my brickmaker to catch up. meanwhile in one of my other hamlets, i focused more on eco than strictly building houses and streets so i'm very close to being able to upgrade it to a village as the temple will be finished in roughly 12 hours.

the same issue with the third hamlet where i rushed for a wooden castle to upgrade the hamlet into a lordship and vassalize my other hamlets, but i forgot i need 5000 deniers (currency in the game) so now i need to scramble up some farms and clear cut forest to sell. unfortunately, farms take 7 real life days to grow so i'll need a week to turn a profit. lessons learned for my 2 other hamlets, but thankfully those two have decent natural resources while the hamlet->lordship site is for future agriculture since lordship, barony, county, etc domains specialize in agriculture and military and i can't run quarries, mines, or industry buildings within them. hopefully in the future all my domains' borders will touch and i can set up trade routes between them to take advantage of specialization.
>>
>>334534913
>names are too political
Like which one?
>>
>>334535693
>>334535419
>>334535956
>>334536116
>>334536116
Hoi4 is a weird one because there are shitload of troons, commies and leftist shitstains in the modding community while most mods focus hesvily on various types and variants of nazi wanking with strong muh forbidden fruit feeling.
>>
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Finally got it, the achievement for spaceY for having all sponsor goals on 500% difficulty. time to finish the curetatos and wrap up this playthrough for the moment.
>>
>>334537768
I'm not really seeing any difference? Could you post an older screenshot? What game was it again and what do you do in that game?
>>
How's Endless Space 2? Never played the series and it's on sale right now.
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>>334549029
i've only ever posted the top hamlet before with the last picture here >>334185690. it's lands of lords, it's a browser MMO that's sort of a cross between dwarf fortress and eve online. me and some lads from /vst/ started a group of hamlets where we're currently developing them and building up. some of us are already promoting our hamlets along a sort of upgrade tree which means we can upgrade a hamlet to a village then town which is industrial specialization, or some of us are upgrading them to lordships which are nobilities and focuses military. the game allows for a convoluted hierarchy of vassals and titles which satisfies my autism
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>>334549315
It's ok.
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>>334549315
It's breddy gud.
If you don't trust my word, listen to this Zimbabwean warlord.
https://www.youtube.com/watch?v=VKEawmH-l9c
>>
>>334550240
Oh it's one of those browser games that takes actual days to see some growth. It seems pretty cool, I hope it's not one of those browser games in which people can pay to win.

>>334550605
I agree on most of his points but it's too bad that Amplitude ditched some of the simplicity of 1. Ground combat has been made a lot more complex but the impact of it has been just as negligible. I prefered the ship design mechanic in 1 too because without specific slots you are given more freedom.
>>
>>334550329
>>334550605
Should I buy the bundle with all the DLCs or do some of those come with shit that ruins the game?
>>
Hey guys where can I find the mod for Surviving Mars that give you only white colonists? Also, is there a mod to add more nations? I found only one on the workshop but it requires the 2018 dlc that I ddon't have, I only have green planet.
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>>334551918
Buy the bundle.
Only the last expansions ruins things but you can individually disable any content ingame.
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IT'S HAPPENING
PATCHES AND DLC ARE OUT
https://www.games2gether.com/amplitude-studios/endless-space-2/blogs/768-dark-matter-dlc-and-pug-hero-available-now
>>
>>334551918
>>334555761
Yeah, you're going to want to disable the awakening dlc.
>>
>>334556472
>tech tree lore pass
So they finally went arround and took a look at it again. Nice.
>>
>different civ plants a city right in between all my cities
>triggers border tension
>they declare war on me
>raze their town since I'm gonna plant my own there
>YOU'RE A WARMONGER
??????
>>
>>334529142
wait does changing the name list text files make you unable to get achievements? I was also going to edit the phenotype file
>>
>Make a post a couple of threads ago about wanting to play a Hive Mind that is able to tolerate non-Hive Minds
>This mod appears: https://steamcommunity.com/sharedfiles/filedetails/?id=2476662876

Playing it a bit, it is very interesting so far, although one could probably argue that it makes genocidal gestalts a bit more dangerous (as Devourers/Exterminators they need Militarist/Xenophobic to pick, so can get even more deadly fleets on top of the bonus). But it works! I could now be a Hive Mind that is curious about the galaxy and just wishes to learn and record about it, co-existing with wildlife and even have non-Hive Minds on my colonies (you do this by shifting jobs from 'Drone' jobs to 'normal' jobs). I'll probably get around to trying to see if the Expanded Gestalts: Forgotten Queens mod as well to see if it's compatible, so that I can play as an Overmind where the Mind only devotes a small portion of their attention to the management of drones to reflect that.
>>
>>334559080
yeah that's how I got to that thread.
namelists change alter the checksum for some reason.
>>
>>334468923
patrician taste
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>>334559063
Civ 6 also does it a bit, but Civ 5 (vanilla) was pretty notorious for that, especially if Alexander (Greece) was in play. If you started near a city state and he can reach it, he's bound to plop a city right next to that city state and then tell you off for being friendly to your neighbouring city states, as well as complaining about you expanding anywhere close to this city. Even though they did the exact same thing to you. And then he'll start the denounciation spiral on you because of all the above, maybe even declare war on you while trying to bring another civ into the war on their side, then claim you're a warmonger and denounce you even more.

Yes, this has happened to me before in an islands map where Alexander sailed halfway across the world just to do this on my island.
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>>334560163
>Yes, this has happened to me before in an islands map where Alexander sailed halfway across the world just to do this on my island.
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>>334516365
Based on my cock.
>>
Post Ditchwater
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>>334565547
>pleasant capital
sure thing, Pisswater bureau of tourism
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>>334565547
Naw.
Im gonna post something stunning and brave instead.
>>
>techrush
>spend every great person trying to get to a specific wonder
>[this wonder] has been built in a far away land
nukes it is
>>
>>334565963
>first thing you see once you leave the public mooring is some plague ridden peasants dying on the dirt road
>meanwhile the weapons factory explodes every two minutes
>also the populace inhales rum faster than I am able to import it from the new world causing massive income spikes and also the occasional riot
>also because everything is shit i have to heavily censor the newspaper, this is somehow "propaganda" which also leads to the occasional riot
>to counteract this i have "temporarily" increased the work hours, this is somehow bad and now two AIs are on the brink of declaring war because of deteriorating relations
>malching is based though
real third world hours here
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>>334202797
It's a shitty mess.
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w-what the fuck
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>>334569637
>research probe
>46k power
I bet they brush their teeth with WMDs
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>Meet new alien species
>not immediately best friends forever on first contact better immediately declare them my eternal rival
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>constantly run your economy at a deficit
>run out of money
>ask me for 50 gold PER TURN
what a shame
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>>334569637
I find the fact that they made enough of them to warrant four digit hull numbers more worrying.
>>
>>334550605
>every single instance of the Academy "attacking" Sseth has them on the right and him on the left
Lmao
>>
Which GalCiv should I play?
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>>334574882
They're both good. I prefer 3 because building up planets is its own little mini game in wich you try to maximize adjacency bonusses. 3 has broken combat if they still haven't fixed carriers but I don't know that for sure.
>>
>>334574882
>>334575340
I mean 2 and 3 are both good. I've never played 1.
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>>334569959
If they have "belligerent" as their diplomatic stance then they will beeline for rivalry, no matter how good your relations.
>>
>>334529142
Death is too good for these people.
>>
>>334575804
Not him but I spawned next to a fan. xenophile megacorp with cooperative stance who STILL managed to get pissed off over my existence to the point of rivalry, then got pissed off over the rivalry to the point of war, then got pissed off over the war to the point of allying with literally everyone else in this half of the galaxy to try to destroy me, some of whom were much more dislikeable than me
>>
>>334576098
Be careful with that edge.
>>
>>334576098
>nooooo you cant badmouth the heccin UNerinoooo
>>
>>334576539
Why did you have to answer twice, WJLIII3?
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>>334538769
>>334535943
Some potential "offenders" from the HUMAN1 list:
>Mayflower
>Santa Maria
>Columbus
>Cortez
>Magellan
>Von Braun
>Iwo Jima
>Okinawa
>Bataan
>Goose Green
>Congo
>Somalia
I guess it would be plausible the UN would cancel Cortez and Columbus, but you think 200 years into the future they'd get over the battle of Iwo Jima or whatever.
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>>334581073
>Congo
But that was a Japanese battleship name...
Well ok, really it's Kongo, but still.
https://www.youtube.com/watch?v=ft-BPYbUNsU
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>>334581073
i am shaking uncontrollably
>>
>>334581073
>controversial names back then :
>Kaz "Killing spree in kfc" Miller
>Kaz "Fulton a nigger, I'll pull the trigger" Miller
>Kaz "Recruit a nig, get off my rig" Miller
>Kaz "The One Klan Man" Miller

>controversial names now:
>some explorers and countries idk
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>>334581947
>>some explorers and countries idk
I think you meant to say GENOCIDERS and VICTIMS OF COLONIALISM
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>>334582454
When are we bringing up all the Christians living in Jerusalem that got enslaved by filthy pagans? Or the horrible torture that crusaders endured when trying to free their brethren?
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>>334514817
Ask and ye shall receive
>>
Who Lustful Void here

Come out and say it right now
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>>334582825
These things happened, yes, but do you ever see them being celebrated anywhere (that isn’t online) or have great ships, places, monuments etc. dedicated to them?
Also
>filthy pagans
You could at least try to look neutral and objective, but at least I know that you’re making shitty arguments because you’re legitimately stupid and not doing it on purpose because you know it still works
>>
>>334584001
>>>/gsg/
>>
>>334584001
Catholicism is just islam with another coat of paint
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>>334584184
I Really want to add some sexy to my galaxy but unfortunately achievements are the sexiest of all
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>>334584256
>>334582825
Look fellas, at the end of the day, the West got great by kicking incompetents off their land and building something better there instead. The movement to de-memorialize the people that made modern civil society possible is going to end with you living in a pod, slaving away to pay for the benefits of the eight 3rd-worlders who just moved in, imported by the corporatists who want to extract as much wealth from producers as possible, and exercise complete control over everything you do, say, and believe.
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>>334586069
>america
>building something better there instead
When will you start building
>>
>>334586069
>the pod meme again
Also America was literally settled in the interests of extracting wealth for the already wealthy elite
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>>334584001
back to /gsg/
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>>334586949
I take it you're shitposting from your wigwam, friend?
>>334587169
Not really, the people who were already wealthy in Europe weren't the ones moving in to colonize. They profited sure, but you were only going to go through great risk to move to another continent if primogeniture cucked you out of your inheritance or whatever. And for at least the first century of the United States, the citizen had a degree of autonomy that didn't exist in other times and places.
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>>334586069
>implying he's wrong
>>
did they fix eu4 yet?
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>>334588373
/gsg/
>>
the subject literally says "and grand strategy" you dumb nigger, now answer me
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>>334588621
/gsg/ faggot, thats literally where they play the game
>>
Anyone got any news on Humankind?
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>/civ4xg/ & /gsg/
explain this you fucking retard, did the OP just accidentally type in grand strategy?
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>>334588621
Fuck off.
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>>334589352
>last thread doesn’t include /gsg/
>nobody has had a proper /gsg/-related discussion for the entire duration of the thread
>there is a dedicated thread for /gsg/
>/gsg/ has a tendency to try to force their faggotry in here
>OP is made by a single, anonymous, random individual who could very well be one of the aforementioned faggots
>this thread has 96 unique IPs, that’s 94 people who are neither OP nor (you) and have no interest in discussing grand strategy games outside of the 4x genre
I’ll let your draw your own conclusions since your brain is at least wrinkly enough to operate a keyboard
>>
if you actually looked at the thread then you would notice that there are other people talking about grand strategy games, because OP said "and grand strategy"
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>>334586069
>>>/gsg/
>>
*stands at forge*
*works with hammer*
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>>334590690
Nice try faggot.

For the record stellaris is allowed becasue it's not grand, and the only strategy is trying to find the right combo of mods that fix the issues paradox wont fix without breaking it.

Besides if you werent a shitter you'd likely want to go to the actual thread full of people who could help you.
>>
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>>334590532
>OP is made by a single, anonymous, random individual who could very well be one of the aforementioned faggots
It totally was.
Source : I'm spiderfag and I utterly hate /gsg/.
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>>334595301
Is that C&C but with ants?!?
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>>334574882
1 is closest to MoO2, which is a good thing, 2 is prob the best classic style, and 3 brings alot after 4 or 5 years of work.

Get whichever if you like the space 4x genre
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>>334529049
competition?
what are your profit leaders?
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what nation should I focus jets with?
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Finally done with wildfire, took for fucking ever though.

I will try to look into some wonders maybe to top this playthrough off, but I'm about done with it. I need to migrate onto some better metal deposits but overall my workforce is pretty solid, birthrates contiune to outstrip anything so maybe go for 1000 size colony?

Either way, I've hit my 2 personal goals so from this point ill play till its not fun anymore
>>
>>334529049
Engineer tier buildings can get expensive as fuck.
>Copper / zinc mines, brass smelters and oil refineries
$250 upkeep
>power plants
$400
>commuters piers, dynamite factories and spectacle factories
$1,000

All this is before ships too. If you're playing it without AI, just build the bare minimum to meet needs and rush to investors for passive income. Otherwise, you'll want to spam soapmakers and pigs and sell the surplus to Eli for bonus money. Selling beer and rum to pirates helps too.
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ok, built a few wonders and am satisfied with this playthrough. still might come back to it but for now tired of constant "starving colonists" and rampart overpopulation.

I'll start again after a few days of a break, maybe try europe as going through tech tree sounds fun. or maybe one of the weird ones like japan or brazil. and make terraforming the goal
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>>334582825
>filthy pagans
Definitely not biased, no sir.
>>
>>334588621
>the subject literally says "and grand strategy"
We already know OP is a retarded nigger. What else is new?
>>
why do you get to pick and choose which parts of the OP are relevant? let me talk about eu4 and Ill let you talk about your civ6
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>>334595301
Well, I already screenshotted the OP, and I'm going to post it the next time I see you here.
>>
>>334581073
I can understand yhese leftist fags being offended by Columbus but fucking Iwo Jima? Really? They not only side with violent blm niggers but also with fucking Imperial Japan that could teach thing or two fucking Third Reich when it comes to warcrimes?
Jesus..
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>>334581073
Those names are of HISTORICAL SIGNIFICANCE. That's the point.
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>>334622662
/gsg/
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>>334623491
For a few of the names, I can kind of see their point. Cliche example, but "Hitler" is a name of great historical significance, and somehow I don't think a roundtable of UN bureaucrats would name a spaceship that. Maybe the US and Japan (IE major members of the UN) would not want "Iwo Jima" to be used, as it would just be a sour memory between them? Japan especially, since they lost? Germany might not be too keen about a bomber being named "Dresden"? On the other hand, I have zero idea why "Somalia" would be an offensive name to use at all. I also think that even if some names could be considered mildly offensive, they would still be used regardless, because that's what already happens in real life.
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>>334624324
Stop using logic, he just wants to be mad at "the SJW's" because they cause all the problems in his life.
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>>334624324
Would it still be a sour memory in the 2200s?
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>>334625337
Some catholics are still mad about martin luther. It's not out of the realm of possibility.
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>>334581073
Wasn't the Mayflower the ship with the religious fanatics?
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>>334625756
Fair enough. It's still historically significant, though. Naming a colony ship "Dresden" is simply a reminder to the colonists to not forget the history that has brought us this far. Some good, some bad. Got to learn the lessons of history, especially if you're a colonist about to build a new world. Plenty of opportunity there to fuck things right up.
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>>334589352
Maybe it's an anon from /gsg/ that is interested in creating internet drama and has nothing better to do than impersonating spiderfag.

>>334624324
>Germany might not be too keen about a bomber being named "Dresden"?
Yeah but that bombing in particular also takes up a vital role in neo nazi rebranding of nazism, you would only do that if you would actively want to insult people. Some of these names are quite edgy though, I never noticed that. I usually go for names of rivers for my construction ships and astronomical phenomena for science ships, if I ever play humans. Those hairdo's they added in that free patch just look awful. I never bothered to look at colony ship names because they are single use ships. Later in the game I name a few things after in game leaders that have done something special, I think the game should have events for this by default because it brings some immersion.
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>>334627652
Game events used for names would be great. Admiral Ma-tok lost a battle somewhere with his 10k fleet vs. enemy 7k fleet. The next planet you settle in that area will be named "Ma-tok's Shame". Then, naturally, you turn it into a prison planet for political dissidents.
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>>334628317
Well you can always do it. I do it almost everytime.
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>>334597791
Nah. No ressources.
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>>334628419
True, but I would like the game to track some of the things that I would miss.
It would be good, too, to get an option to erect a statue to honour a leader. Get to add it to a planet as a "decision", like the art monument from the artist guild.
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>>334630367
Ah yes I totally agree. It would be also good to have event spark when you colonize planet to decide planets name, with effect on public order/crime and internal faction satisfation. Like if you call your planet with a general name maybe pacifists pop would be not happy, or if you name a planet after a xeno scientist/leader this would make xenophobes angry. What do you think?
>>
>>334628317
I usually only name things after leaders when they've died. Admirals get a ship or a class named after them. Scientists usually get a a science ship or a planet with a lot of science production named after them. The later is no longer possible in current Stellaris because the science hub is usually the capital.

>>334630367
Exactly, when a leader dies and you already dismissed the notification you can't look up the name anymore. I really like in Star Ruler 2 that you need to invest to even get to name a planet/system. They could use this in Stellais too in a way that you increase your claim on a certain place.
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>>334630572
Or maybe tie it to factions. That after a faction leader has died said faction petitions to name something after him/her. Based on what you name after the leader if you choose to even do so could then shift the allegiance of all the factions.
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>>334630785
Yes that would really good. But knowing Paracucks I don't know if we'll ever see a good internal politics DLC. If they do it it will be shallow and overpriced as usual.
>>
>>334630785
>>334630872
>internal politics
>settle planet
>one ethics dominates and becomes that planet's culture
>modifier saying "dominant ethic: egalitarian"
>planet stability strongly affected by policies and faction support
>events can piss off the population
>if one rebels, over worlds with the same ethic culture are likely to join them
>authoritarians can spend unity and influence to try to suppress and replace the culture
The events mod does a very loose version of this, where new colonies can get an event where they want to put up a great person as their new leader, for strong ethics attraction.
>>
>>334631551
I know what you're talking about but I forgot which mod adds that. Also iirc it isn't just ethics attraction, for example with a materialist/scientist venerated person you get to build a science institude which improves research on the planet as well.
>>
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> buy Surviving Mars
> being eurogag select Europe as sponsor
> only french, german and fucking sweds colonists
> ESA bigger budget contributor are France (24,2%) Germany (23,1%) an Italy (11,8%)
> Bigger Europe Space Agencies are CNES (France) ASI (Italy) DLR (Germany) BNSC (UK) and INTA (Spain), with CNES, ASI and DLR have the bigger budget in Europe
> Right now astrounauts are mainly from Italy (5) Germany (4) and France (4) while Sweden only has 1 (the same as Spain, Switzerland, Belge, Netherlands)
> ESA Facilities are in Germany, France, UK, Italy, Spain, Netherlands
> still no italian, spanish, dutch, english, etc. colonists

What the hell bros I may be autistic but why the fuck didn't they add at least Italy and Spain. I'm sick of this shit christ.
>>
>>334631551
I like ES2 more in this regard because different actions have different effects based on the population unit itself. Stellaris could also make use of the different strata they introduced, one faction could have the support of the working class but the leader strata might prefer another faction. If they would make a cool system out of this it should be made in a way that faction demand vary based on what their pop base is and this should not always be the same.
>>
>>334632126
Stop being butthurt and italian
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>>334378189
>desert wold
>no dessert world
The dieticians are behind this no doubt
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>>334632252
But I'm both buthurt and italian bro.
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>>334632409
Then at least stop being butthurt.
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>>334631551
>internal politics
>settle planet
>one ethics dominates and becomes that planet's culture
That kinda reminds me of Old World. Each time you found a city you have to assign one specific family to it which determines what kind of bonusses you can and changes the internal balance of power.
>>
>>334624324
>I have zero idea why "Somalia" would be an offensive name to use at all
Somalia is offensive to leftists because it's a reminder that niggers are not human beings and islam is a death cult.
Only positive role models allowed.
>>
>>334632126
Sweden is the most progressive. You want them in charge of a bright new human future on Mars.
Also, no-one cares about Italy. You're famous for pasta and being shaped like a boot. Wow. Congrats.
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>>334634063
Boots don't have heels, retard.
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>>334634063
>Also, no-one cares about Italy
But I care bro.
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>>334634230
It's a traditional name you ignorant mongoloid. Italians call the peninsula "lo stivale" (=the boot) too.
>>
>>334634230
>>334634574
Also, forgot image.
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>>334634440
No-one cares about italy, so why would anyone care what an italian thinks.
>>
>>334635094
Are you perhaps a slav or an austrian? ahah, just asking bro, nothing implied here.
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>>334635198
I'm english.
>>
>3.0 broke my mods again
>but this time updated mods that say they're fine are also broken
>I've spent the last 6 hours fucking around with mods because this game is unplayable without heaps of mods to make it ""fun""
Kill me.
>>
>>334635314
Why do brits hate italians bro? Usually I see slavs and austrians being buthurt about us but it's not the first time a brit shit on Italy.

Also, are you not even angry about brits not even being in the game?
>>
Anyone play with the Starnet AI mod? How good is it? Anything to know about it/any tips?
I usually play really greedy super tall turtle builds.
>>334635573
>only six hours
Pleb.
>>
>>334635094
Hey I care about Italians too, they understand way better that you need to enjoy the good things in life than most people in my country.
>>
>>334635669
Probably an instinctual thing from the Roman days.
>>
>>334635772
Hey I did not write this
>>
Is it just my game or are mods to stop the AI from gene-modding not working anymore?
>>
>>334635669
I'm just messing with you m8.
>>
>>334622662
/gsg/ is that way.
>>
>>334619556
I'm a bit pissed they removed the "rainman" event from the game because it was "anti-autistic" or something.
>>
>>334632126
I think they just went with the two biggest and most important countries, and Sweden because Paradox is Swedish
They also used to have UK in Europe but then they went and left
>>334635314
this reminds me that the only way to get british colonists now is to choose India as your sponsor
India will have its revenge
>>
>>334637062
>the only way to get british colonists now is to choose India as your sponsor
Kek, looks like the empire is coming back in the SM universe.
>>
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how's cities skylines not a socialist game? it feels like it was tailored to be like china, with huge state run industries and free(?) services + some private corner shops
>>
>>334637614
Because it's more exciting to plan a city and see it come to life than plan a city and see nothing happen for 50 years because the private sector won't bother. If you wanted that you'd just become a city planner irl
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>>334637614
>Almost every game has planned economy with the player in almost absolute control. More news at 11.
>>
>>334637614
State-ownership is not necessarily socialism.
Play transport tycoon if you want free market capitalism. You supply a town with goods and services and the town will grow randomly.
>>
>>334637614
Because it's a city-building game. They're all like that, that's the genre, if it was like real life nearly everything would be out of your control and the success of the city would be based on your policies and outside factors, you'd just sit there and watch.
>>
>>334638285
That's one of those things that sounds interesting in theory but winds up boring in practice.
>>
>>334638772
>>334638285
Trading sims often do it like that.
>>
>>334638285
>everything would be out of your control and the success of the city would be based on your policies and outside factors, you'd just sit there and watch.
So like mount and blade.
>>
>>334581947
>>Kaz "Killing spree in kfc" Miller
>>Kaz "Fulton a nigger, I'll pull the trigger" Miller
>>Kaz "Recruit a nig, get off my rig" Miller
>>Kaz "The One Klan Man" Miller
I remember these, good times
>>
>>334639276
Well in Mountain Blade you can dive head first into battles to break up the monotony and level up until you're a demi-god that insta slaughters everyone
>>
>>334582825
>pagans
Heathens. Pagans are polytheist.
>>
>>334636609
Science fiction games can never have anything interesting in them ever again because it's all based on whites extracting wealth from Africa
>>
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HOW THE FUCK DO I STOP THESE FUCKING NOTIFICATIONS? THEY ARE DRIVING ME INSANE
>>
I was just roleplaying with my stellaris build, it it actually works really well. stratified economy and noble estates lets you have lots of unhappy workers and still high stability. one happy noble will drag the stability and offset 9 unhappy workers, the bonus +5 stability and unity is just icing
>>
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this industrial gameplay, aka just plot the same shit down a million times, sure is exciting
>>
>>334632126
It's made by bulgarians, do you guys have beef?

I know that spaceY and USA get britbongs, and the international get everybody available in game. Never seen a pasta flag though.

There are mods, iirc choggi does a bunch of flavor mods like that. Check the steam workship.
>>
>>334638772
>but winds up boring in practice
And that's exactly what the problem is.
>>
>>334649872
I'm still waiting for a Flat Earth Society mod where to prove the Earth is flat they flew to space but ended up in Mars somehow
>>
>>334647581
Use mods
https://steamcommunity.com/sharedfiles/filedetails/?id=2458848549
>>
>>334647581
At least you can declare rivalry to avoid getting the constant spam about open borders and migration treaties for your xenophobic empire
>>
>>334202917
I miss it
Imagine if someone backported the planets from post 2.0 to 1.9
Also imagine if the eternal swede didn't gut the entire games content in favor of ck2 but in space
>>
>>334652103
There's already a flat mars event and now the joke is tired and needs a nap
>>
>>334637614
Basically >>334638285
All 4x/city builder/similar games are dictatorships where you just give varying degrees of freedom and control to the people you lead and embrace different ideologies depending on however you feel like playing.
>>
>>334652103
They should be a sponsor, a truly challenging sponsor.

Perks: can land rockets inter orbital ie launch from spot to spot on map.

Building:
YouTube shitposting center: take electronics and helps build applicant pool.

Drawback: all colonists have idiot trait, rockets malfunctions are common
>>
>Freedom grants the title "President".
>Order grants the title "Chairman".
>Autocracy grants the title "The Terrible".
why is one type of mass murder less frowned upon than another? not enough jews dead after the holodomor or something?
>>
>>334635721
Thanks bro, always good to hear some love for my country.
>>334649147
Cities;Skilines is a fucking joke, it's not a city-building game, it's a surrogate city-building game where you gains milions doing nothing in a perfect city without problems except those arising from the shitty game engine itself (like traffic laws and road merging).
>>
>>334656616
Because story is a meme and people eat into bullshit.
>>
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>>334345581
>hassle of version control

This guy is on his own level of incompetence.
>>
>>334658271
dorf fortress dev doesn't use version control either iirc, to be honest it probably isn't worth the hassle if it's just a solo autism project and nobody else has to read the source code anyway
>>
>>334658271
Just copy paste everything to its own archive before compiling, how is this even a hassle?
>>
>>334662348
>isn't worth the hassle
Its basically ctrl+s for coding, there isn't really a hassle, maybe the first time setup for git, svn or whatever, but thats it
>>
time to slum it up and keep the rabble out of pisswater
>>
>>334669680
what game
>>
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>Auriga generation is limited to vanilla settings
What does this exactly mean?
>>
>>334670998
Anno 1800
>>
Im finding the eu4 start pretty boring, anyone know a good mod alt his I should play?
>>
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>UNE and CoM both spawn
>They get their shit pushed in by the galaxy
Every single time without fail.
>>
>>334679758
>they never cooperate
every time
>>
>Played Stellaris half a day ago
>Try to start it up: CTD as soon as it loads to 100% (to get into the main menu)
>No mods updated in the last half day
>Vanilla works fine

I guess it's time to play the 'which mod is crashing' game again
>>
>>334681097
rather just play civ 4 until mods and patches happen
>>
>>334681097
Welcome back to the 'which mod is crashing the game' game show!
https://www.youtube.com/watch?v=g3Kq1vURcL8
>>
Looks like switch version of civ 6 is having a bit of a sale. Should I check it out?
>>
>>334681097
Looks like it's the UI Overhaul Dynamic mod causing the CTD for some reason:
https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360

Judging from the comments it looks like it only CTDs if you are on the 3.03 beta branch. Something they changed in there is causing the mod to CTD
>>
>>334681097
>exigency has shit the bed despite the mod author saying he has no fucking idea what's wrong
Also I found that moving shitlaris to an SSD somehow allowed it to load with mods previously causing infinite load screens.
>>
>>334679758
>>334680641
Would you want to team up with a bunch of dirty humans?
>>
>>334201989
that spider looks angry
>>
>play sikh game
>reload the game
>it cycles through every guru in a month
epic
>>
>>334705980
>> /gsg/
>>
Did anyone here get to try the last humankind beta? It looks interesting in the early game but seems to still not have figured out how to make 4x midgames that engaging. Any thoughts?
>>
>>334649147
It's a city designing game rather than a city building game.
And honestly for designing cool cities it's really good, but there's no game behind it.
>>
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In Showa 56 the Japanese cartography commission divided the known galaxy into two parts, separated by a single system known as Precursor Fortress Imushbim, a "crossroads" system containing the single largest concentration of precursor vessels known. On the "western" side were the populated systems of the Japanese Empire, while systems to the east were uninhabited due to the impossibility of moving large, slow colony vessels through Imushbim and past the precursor forces patrolling there.
Everything changed in Showa 57 when a survey vessel charted a new jump point linking the west and east, forcing a time-consuming rearragement of the maps of known space. Now the eastern frontier is open to all manner of civil exploitation assuming no precursor presence is detected, although the Imperial Navy is confident they can defeat a precursor force which is about half the size of that in Imushbim or smaller. The sun of the Japanese Empire has only just begun to rise.
>>
In stellaris if i let pops of an alien empire settle on my planets, then i go to war with that empire, with the alien pops on my planet cause trouble? Are these in game events for stuff like this?
>>
>>334714326
No. I don't believe it has any affect. If they are militaristic then they might like it.
>>
>bought all the portrait dlcs
>keeps playing variations of humans anyways
>>
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So i'm trying to run a civ 4/5 play by email game and so far I got like 13 votes on this poll.
https://www.strawpoll.me/45239566
If you fags are not down for a game just do me a solid and vote in this poll atleast. Once I get 20 votes i'll make a decision on which game.

I'll post on how to join after we get past this poll.
>>
Must have Stellaris mods?
Using a few, like European Phenotype and the Dynamic UI because the vanilla UI is absolute dogshit. Any other mods you guys cant play without?
I wanted to populate my game with custom species that are more interesting than vanilla but it seems that they're pretty rare. The only decent ones are the Elves and Egyptian Serpent women.

I can't play anything other than humans though.
>>
>>334212419
Yes, kind of. Population tends to explode, find a stable max, and then plateau. In developed countries it begins to fall for a variety of reasons.

this is why if you actually give a shit about overpopulation you realize the solution isn't to genocide the third world, that will just cause the same problems with whoever migrates in to replace them. Instead we need to find a way for third and second world countries to effectively transition into service based highly developed economies.
>>
>>334679758
>CoM actually takes a good chunk of the galaxy
>They're allied with a relatively powerful crime syndicate
>crime syndicate corpo buildings cause crime
>they have a tendency to germinate them to their allies
>if youre not at war with them you can't really get rid of the buildings unless you bring crime to 0
>AI is too incompetent to do it
>CoM basically crumples because they happened to spawn close to a faction with broken mechanics
The only reason I knew what happened is that it happened to me in another game. I was associated with a federation origin 3x empires and one of them was a crime syndicate. So this faggot kept shitting out corpo buildings on my and his allies worlds. HIs allies were economically ruined and I had to consistently check my shit to make sure crime doesn't rise too much
Never ally with a crime syndicate
>>
>>334721143
They third world would stabilize if they werent allowed to flood into functional countries.
>>
>>334638047
games where the player has no actual control?
a couple come to mind, but I forgot them
>>
Hey guys
If I take xeno-compatibility, switch from a xenophile to xenophobe, then enslave alien races in my empire, could I still breed my pops with aliens if reproductive controls are still disabled?
>>
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well, it did solve some of my overpopulation issues.

Seriously though at 1000 colonists im done, the game is more a chore now than anything, onto europe sponsor
>>
Are there any mods to make purging faster? I don't want to wait 50 years just to necrophage all the pops I've abducted onto my capital.
>>
>>334734760
Man my first play is like a nightmare
>>
>>334740772
You the italian bro playing as europe?

Don't worry it gets easier. Europe just needs to keep cranking research and you get money. once you understand the reqs to get to each stage of the game, it really becomes more about how much you wanna speed through it vs how safe you want to be

Anything in particular getting you?
>>
>stellaris with lustful void
>play as typical human empire bent on enslaving and fucking the subjugated xeno
>bovarian combine spawned
>it's essentialy a hypersexualized human female only society that needs males of other species to reproduce
>my empire treats them as one of the lost arc ships due to some mod, pretty cool
>they spawn in the middle of raiders, fanatic purifiers and determined exterminators
This is gonna be fun
>>
>>334712095
Nice. Keep me updated, its always nice to see aurorachads.
>>
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Cristo vai dominar a Terra.
>>
>retarded alien declares a suicidal war with me with his entire 300 fleet power because he thinks im distracted with 2 others wars, which i got into because of guarantee independence
time for mass enslavement
>>
>>334721483
Crime syndicates shouldn't be able to form alliances.
>cannot form non-aggression and defensive pacts with non-megacorp empires
Maybe give them a little extra bonus to make up for it. I think being able to ignore closed borders would be good for a crime syndicate. Represents their ability to smuggle things through blockades, including fleets of battleships and titans for some reason.
>>
>>334738361
Spread them out. When you grab a load of aliens from wherever, resettle them across all of your worlds for faster purging. You can't burn 6 million in one oven, but you might be able to manage it with a hundred.
>>
>>334746812
Give them the ability to corrupt officers so if someone declares on them they *might* spontaneously lose a portion of their fleets
>>
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>>334741405
Yes it's me.

I set the game with chaos tecnology, slow spaceship and no food supply. And I choose a location near Mt. Olimpus because role-play.
Despite having 4 in water, concrete and metal I got no metal and no underground water near my base, except a low value metal deposit, as starting tech I got useless tech like the wonder ones and deep water and deep metal are in the very end of the tech tree. Deep metal was 15k to research.

With the colony being washed every other day by sandstorm I ended up with almost no metal production because the only deposit near my base was depleted, and this wrecked my whole economy. By the time I managed to get to the nearest metal deposit I was pennyless with people starving because of malfuctions due to no metal and sandstorms.

Just as I was thinking of starting again somewhere else I was offered to test a bomb e got 6 bilions, but the explosion depris wrecked my whole base and I managed to save only 9 colonists and a little dome. Image related what I could save. Now I'm trying to get everything back since I managed to unlock deep metals. I'm trying as hard as I can to not let this play die, but I have already burned through half those 6 bilions. I'm just happy I managed to get back the food, metal and rare metals production. I'm trying to get the improved extraction and the dust protection techs, but the former is 30k and the second 15k. I don't know what to expect from this colony at this point ahah
>>
>>334747219
Fair play for trying to save it. I would have given up and started a new game.
>>
>>334747720
Yeah for a moment I was very frustrated and disappointed because yeah, I accepted the money offer knowing the aftermath of the bomb testing would be a meteor shower, but why the heck meteors would rain ONLY on my structures.
Usually debrys fall everywere in a circular radius from the center of the explosion. Even if I didn't expect such sophistication the way debris hit only your base leaving the rest of the map unscathed it's unfair given that usually you can get metals or science from debris.
>>
>>334747720
>>334749108
Forgot the rest of the message. In the end I just sealed off the only part of the colony that didn't get hit by (too many) meteors and tried to seal off the damaged pipes/cables but I lost anyway almost all my colony.
In any case now I'm back at 50 colonists and growing, I'm just sad I lost a lot of martianborns, because they don't get the "earthsick" malus. Usually earthsick spiral into suiced that push other colonists into being earthsick. In the end you have a dome full of idiots who whine because they can't get back to earth, don't work and still whine because there is no one working in services. And then suicide.
>>
>>334749645
Earthsick was a stupid mechanic. It's a hard and hazardous life and you would miss home, that's expected. Everyone has their limit, and any mission to mars pushes them well beyond it. But the earthwork spiral was ridiculous. You screen these people before you send them out. They go through training. And when they all miss home, they remind each other about the importance of their mission: to make mars a perfect, italian-free world. They should take solidarity in each other rather than reducing the morale of those next to them.
All the dead colonists outside and knowing what happened just a year before you arrived should be the real worrier.
>>
>>334750203
Yeah, that's the reason I think I'll try to get as many martianborn as I can. Before everyone fucking died I had 70% of my colony made of martians.
>>
Btw is there a way to remove the black cubes monument? It's really, really ugly.
>>
>>334751029
The focus on martianborn is exactly what leads to the whole UN vs. MCRN debacle.
>>
>Still no news on DW2
Is dev ded
>>
>>334753165
What news there can be beside "we working on it"??
>>334751338
>>334751029
>still no space 4x that has complex sentiment/ideology system for offworld born colonists
Shame.
>>
>>334753558
>What news there can be beside "we working on it"??
I don't know, some more footage, a release date maybe? I don't understand why they would start a marketing campaign by doing the one hour interview + announcement and then just go dead silent.
>>
>>334753598
Release date is somewhere around december.
They teased a little and now they are focusing on working on it.
Ill take that over constant flood of marketing bullshit.
>>
>>334753723
>Release date is somewhere around december
Oh blyat, I missed that. I wish I didn't know I thought it was coming sooner. Well thanks
>>
>>334750203
>colonist is chosen from among the most qualified of all human beings on Earth to settle an alien world. They understand full well that the mission will be fraught with danger, hardship and struggle, but they're ready to push through to ensure the survival of the colony and indeed the survival of humanity as a whole.
>colonist arrives
>"wait are you telling me that there's no 18-hole golf course on mars? And the casino is only open for 6 hours every day?"
>colonist quits the mission and goes back to earth
>>
>>334716504
How exactly would a PBEM Civ game work? I don't remember any one of them having a dedicated PBEM mode, only the classic online multiplayer which works instantly via the Internet.
>>
>>334754715
>I have to actually work?
>"Fuck that I'm going back being a neet"
>>
>>334754715
Things like this make me want to mod this shit out of the game. Usually Pdx games are easy to mod but this it's (was) developed by Haeminont and I don't know how to do it.
>>
No idea what happened with this game but majority of civilizations are xenophobes or outright purifiers. It's great
>>
>>334753558
Stellaris has/had a nice event for this, where you colonized a planet too harsh for your race.
>>
I've only played Cravers and United Empire, are the rest of the ES2 factions fun?
>>
>>334757672
>Imperium of Sol Invictus
>Holy Terra

I always appreciate when people go for the maximum cringe.
>>
>>334757672
>>
Is there faster way to grant all tech via SM mode under and including say 40 000 points in aurora, other than clicking through every single one?
>>
>>334757672
>playing !imperium of man
>expecting friends
>>
>>334758328
This should totally be an easter egg. If you name your home plane Holy Terra, you should get only militaristic xenophobes.
>>
>>334757842
Cringe: name your video game empire Sol Invictus
Based: name yourself Sol Invictus IRL
https://en.wikipedia.org/wiki/Augustus_Sol_Invictus
>>
>>334759823
top kek, didn't even know about that guy
>>
>xenophobe ethic pigeon holes you into "purge le alien xD"
>actually just want to be left alone and create a system of planets for my people
>>
>>334761356
it's called inward perfection and/or isolationist stance
mind if I ask how you're "pigeonholed" into anything? unless you're talking about the xenophobe advisor voice who, granted, does kinda sound like a teen who just joined the brownshirts
>>
>>334761919
all the flavor text does. and inward perfection cant be changed after taking it and also pidgeon holes you into pacifism
>>
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>>334759823
Cringe: some dude calling himself Augustus Sol Invictus
Based: AURELIAN
>>
>>334762694
>I AM SUPREME
>>
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>Fellnoll Horde broke out and turned two nearby unfortunate empires into Satrapies, while completely destroying another that refused to submit
>Rampages around some more even when the Galactic Council focused on them, until theGreat Khan finally dies later on from timed event
>Instead of splinterring like usual they turn into a democratic Federation Builders (Fanatic Egalitarian, Xenophile) because most of their conquered pops were Egalitarian and Xenophile
>Calls their new federation 'Galactic Horde'

Totally not the same sort of Horde as before, guys
>>
>>334637614
The premise of city planning qualifies the American libertarian confused definition of socialism.
Which is a government that says you can or can't build something somewhere.

In terms of who actually owns what's being built, it's not really clear outside of utilities like roads, pipes, and so on. You could abstract the expense cost you pay for each item being just the government expenses to prepare the building for construction, while the actual operation is private sector cost (or a different government agency).
And if you wanted you could imagine that the entire city is owned by a private company.

In fact, it's kind of weird that the city has to depend on its own power from the moment it's a little hamlet rather than plug into a national grid.
And it's more or less implied that zoning operates as private sector stuff, though someone who wanted to imagine command economy could just say the actual operation of housing and shops could be governed by a separate organisation, you're just the city planner.
>>
>>334763124
I love things like this.
>>
>>334762406
You can still shift your ethics, it's just that as a Civic you cannot remove it. If you no longer meet the requirements for Inward Perfection (such as shifting towards Militarist from Pacifist), it just simply becomes disabled (stop gaining the benefits and deficits of that Civic). Still can't remove it though. Same thing can be done if you're a Fanatic Purifier as well. I've done it as Inward Perfectionist in the past, at least. What I don't know is if the Civic re-activates if you shift back to meet the requirements - maybe with mods or dev/console commands you could see if you can do that.
>>
>>334757835
I only played vaulters. They are pretty fun because their portals allow you to hold systems cut off from your main civilization.
>>
>>334762406
If you intend to change from inward perfection later, then go psionic ascension. Accept the event to turn your leader into a living god, then accept the next event to make him your god-emperor and turn your empire into an imperial cult. It removes inward perfection and you can start bullying xenos as much as you like.
It's a nice story to the game. Your people achieve their version of perfection when one of their own becomes a god. Their mission complete, they turn their attention out onto the rest of the universe, and find it wanting.
>>
>>334762694
Restitutor Orbis.
>>
>>334763597
I'll give them a try, they're always a pain in my side when I warmonger so that could be fun. Thanks.
>>
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What is this fur fag shit...
>>
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>>334766998
>>
>>334767571
Aww, what a cute little goat. I certainly hope nothing terrible happens to it.
>>
>>334768046
>>334767571
Some source? It seems vaguely familliar.
>>
>>334747219
That's rough man I think you had a harder time than my spaceY challenge.

Only thing I would recomend is making sure you beeline rare metals, and then try and get some wind energy going and batteries (if on chaos tech, battery might be problem). Also build as much air and water tanks as you can, I shoot for about 30x a hour demand as the worst dust storm is 3sols long.

As long as you have rare metals you can almost buy your way out of anything. Good on you for slogging through tho, hope you dont get any cold snaps...
>>
Is there any reason NOT to stop pop growth after you unlock all building tiles? I could just move new pops to new colonies, but that's a fucking chore and everyone gets pissy because they're unemployed.
>>
>>334757672
Wait, are those little lizards always Fanatic Purifiers? I saw them on my game as well. Their relative power was pathetic so I laughed and turned them into slaves
>>
New to 4x, is it assumed that your first dozen games will be spent learning how things work until it clicks?
>>
>>334771758
>are those little lizards always Fanatic Purifiers?
Yes, Prikkiki-Ti are always FP. They spawn from a certain event, and I believe they're a reference to something.
https://stellaris.paradoxwikis.com/Empire#Unique_empires

>>334772253
Unless you read the game's designated wiki and watch a lot of Youtube videos in advance, probably yes.
>>
>>334771357
>I could just move new pops to new colonies, but that's a fucking chore and everyone gets pissy because they're unemployed.
If you are gestalt, building robots or the pops are slaves than it is a chore. With the new automatic resettlement mechanic you don't really have to care, less so if you build a transit hub or are a democracy.
>>
>>334757835
Umbral Choir can be an ass to get used to but you can get some really high FIDSIs if you know what you're doing
Unfallen is kinda chill and fun, unless you start right next to the bugmen.
>>
>>334770398
Bro I remember you complained about Great Dust Storm, I almost only get Great Dust storms ahah

Yeah right now I managed to get back to +100 people, I run out of water and had to drill another deposit far away while I try to optimize the mess I did in the hydraulic system. The good thing is that now I can mine rare metals.

Anyway, it's only me or if you don't plop down a machine parts deposit near extractor droids won't fix them?
>>
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i am starting to get really min maxy with stellaris. i just learned how meticulous and map the stars interacts and now i cant play without maximizing them
>>
Give me a sensible lore/story reason for why a psionic hive-mind would praise a fucking tree and try to plant it on other worlds.
All hive-minds are automatically psionic entities that possess sapients/near-sapients. The game establishes this through various vanilla events and dialogues.
>>
>>334733634
thanks guys
>>
>>334775648
Seems like an oddly specific question, you might have to be the brave soul to figure it out. Let us know how your xeno rape program goes.
>>
>>334774771
It's a very nice tree.
>>
>>334774141
Nice, glad it's going well. You seem to have a shit spot of luck, hope it evens out

Yeah until you get shuttles and even then, I usually keep universal depots scattered around my production centers and domes. That way resources are stocked so when the inevitable idiot malfunctions my shit it's a quick fix instead of a baton pass from one side of the colony to the other.

I've not yet experimented with Europe much, but they seem like good candidates for terraforming due to how quickly they can tech the early game. Does the cash bonus and extra sensor, and unique building seem to help?
>>
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>>334712095
>forcing a time-consuming rearrangement of the maps of known space
New connections strained my old arrangement to the breaking point, and was finally forced to completely reorganize 350 systems. Just spent hours on this and someone is going to see the fruit
>>
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>>334778239
>inb4 need to do it again in ten years
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>>334712095
>>334778239
>>334778435
Nice tram maps, anons.
>>
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Does anyone know why I keep getting starts in Civ V where I'm leagues away from other civs? I've restarted like 6 times now and I just keep getting spawns where I am super far away from other people, but they're all relatively close to one another.
>>
>>334778239
didn't even look lol
>>
>>334777647

Yeah it's finally going well now that I can tip on underground water. I'm trying to get to build an huge dome where to put all my food production and education facilities. I still can't even demolish structures because the tech it's one of the last, 18k research point needed. This and another small dome near a new metal deposit before it runs out and it wreck again my colony.

Regarding the Europe bonus they are great. I had a lot of bad luck this game with starting technologies but usually you are able to make 1. a lot of money and 2. a lot of early techs. I still have to build the unique building though.
>>
>fully researched L Gates
>several 50+k fleets to rape the Grey tempest
>no L Gate in sight near my territory
>the known ones are far as fuck and under other Empires' control
>can't claim or conquest
>Science ships can reach them but cannot activate them
What do?
>>
>>334781835
You'll probably get the shitty L-drakes, anyway. Gayest L-gate result.
>>
>>334781835
Let someone else open them, then take their land when they end up getting owned
>>
>>334782870
This.
>>334781835
So just keep on prepping, build up more starbases to your chokepoints and habited systems for defense and fleet increases.
>>
>set habitable planets to 0.75x for the first time to see how it plays
>11 habitable planets within 3 jumps of my home system
Fug.
>>
>>334728143
I don't think there's any game were the player has no control because what would be the game then? You always have some degree of control or influence. Games that come to mind for me are Capitalism 2, Offworld Trading Company maybe Vicky but that economy is often too broken to repsond in a way that it's hard to tell if things happened because of player influence.
>>
I think my game just bugged.
>>
Go back.
>>
>>334755598
Civ 4 has a hot seat PBEM setting built in but for 5 you use a program called PYDT. It essentially passes around a save file to each player so then they may play there turn at there convenience.
>>
Is aurora actually fun or is severe autism required to enjoy it?
>>
>>334792913
If you have to ask, then you don't have enough.
>>
>>334205284
Depends on the start too. Sometimes they just slug it out with France over some counties.
>>
>>334305867
don't be fucking rude to my CK2 frens
we need more posters here
>>334205284
btw, what mods are you using?
>>
>>334800586
>>334800735

/gsg/
>>
>>334774771
consider the Hist
>>
>>334788518
ever done so much zro you see double? well...
we may have done a little more than that
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>>334201989
>CIV4 and GSG
NO FUCK YOU THE ONLY THING THAT COMES CLOSE IS RHYES AND FALL AND THAT's LIKE EU4 FOR KIDS

ARE WE SUPPOSED TO ACCEPT FALL FROM HEAVEN PLAYERS!? NEXTWAR?
>vanilla?
I say that if your combat has single digit variables you don't belong here!
>>
trying too hard now
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>>334808808
pardon me sir, are you alright?
>>
>>334808808
Don't mind it, it's just a /gsg/ traitor trying to invade.
>>
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>>334774771
The trees are the true vessels and conduits of the shroud-entity into the material realm, the "main" race is just a species native to it's original world it psionically uplifted into being it's servants over the millennia. It can only truly exert it's influence in the area around it's trees, which is why it wants them spread, and why the servant race is stronger when living closer to them (or weakened without their presence).

Play a plantoid species and fluff it as your species and the tree being one single entity. Maybe it was originally just the tree but then some humanoids showed up and starting fucking with it, so it started budding of it's own humanoid bodies to fight back like pic related. Or maybe it was originally just the plantoids, but they're able to go full necromorph and combine a ton of themselves into singular powerful beings that guide the rest of the race.

The tree, despite being an immobile plant, is sentient, and over it's long life managed to achieve transcendence and become an extremely powerful psionic being. However it's still unable to leave it's world on it's own, and so it reached out into the shroud and formed a contract with one of the entities it found there. The tree helped the shroud entity possess some presentients so it can live in the material realm, and in return the newly formed hive mind must spread the tree with them wherever they go.
>>
>>334716504
So the polls pretty much done. Got the 20 votes I wanted and civ 5 won.
Give me some civ 5 mods that you want added to it. I'll take the first 20. These can include civ mods (that are not broken like gaben for example). I'll shill a bit on /v/ too. Wanna get at least 10 players to join in this so it will be a 12 player smackdown.
>>
>>334811715
>>334811756
Yeah this is definitely a colonization attempt.
>>
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What does this number at the bottom mean?
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I want to buy a Stellaris DLC but I'm not sure which one. I have Leviathans, Utopia, Synthetic Dawn, and Apocalypse. If I wanted to only get one, would I get Nemesis, Federations, Megacorp, or one of the weird ones like Distant Stars or Ancient Relics?
>>
>>334819109
I don't even understand why. They already have a thread.
>>
>>334826059
Because of their toxic attitude, they've been turning posters away, meaning their threads have like 10 posters left at this point.
And since they're too proud to grovel and beg for forgiveness and to let us allow their stinky, foul stench in, they try to force themselves in.
>>
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I'm very proud to confirm I saved the colony. Now I'm at 550 colonists and I've built my first race. It's time to start doing some Planetary Mission since I had to stop when I lost one of my rockets to an event.
>>
>>334826991
Cor, look at the size of that dome!
>>
>>334825002
Era score. 0/12 means you need 12 era score (before the next one comes) to avoid a dark age
>>
I just got into endless space 2, it's quite fun. Some concerns/questions, though

Horatio endgame seems unstoppable. How are you supposed to compete with pops that have crazy shit like +6 or more in every resource?

Certain techs seem basically required. The one that converts food to industry seems busted as all hell, and conversely that makes any faction with no food buff also kinda shit, since they are also less industrial, which combined with the "convert industry to science", means you basically suck at everything.

I have no idea how to make my ships not shit. I'm assuming the actual DPS number isn't as important as the game would have me believe, as the auto upgrade feature on the base ships always gives me a high DPS number, but only ever uses kinetic weapons.

I got all the DLC except for awakening. I've only played with the vaulters so far.
>>
Does Civ 6 not autosave hotseat multiplayer or what? It autosaved turn 1 and nothing else.
>>
>>334833614
It's nice that you enjoyed the game.
>How are you supposed to compete with pops that have crazy shit like +6 or more in every resource?
By being human while he is an AI (meaning he usually won't get that much). Also murdering someone is always a good way of stopping them, Horatio is pathetic at fighting in the early game and only kinda ok at it late game.
>The one that converts food to industry seems busted as all hell
By the time you get to it the game's been won for a LOOONG while. It does help you close the match, but it's far too late to be some sort of game changer.
Maybe it would be more meaningful on slower speeds or something, also probably useful if you're trying for a wonder victory.
>I have no idea how to make my ships not shit
Two hyperium engines, all missiles, all armour, make as many as you possibly can. Not necessarily optimal or sophisticated, but it'll work.
Medium Attacker.
All the modules except engines are white (as in the ones that require no strategics) in order to maintain optimal mass production efficiency, using strat modules leaves you completely dry way too quickly and you'd shift to making more all-white ships sooner or later on your path of bloody conquest anyway.
Don't be afraid to experiment with more situational stuff, just keep in mind that shooting from one lane to another always counts as long range, so long range weapons are mandatory rather than optional (and also better than everything else usually). Also flak is shit. Kinetics are still kinda ok as weapons, it's just their flak capabilities are borderline irrelevant, so you shouldn't bother with swarm missiles, those are for solving a problem that never existed in the first place.
It's also a good idea to make a separate blueprint for a siege ship and put all the titanium planetary bombardment thingies into it, make a fleet of those ships and use them to make the whole planetary assault thing trivial since all the enemy manpower will be gone in a turn.
>>
>>334826991
Awesome man, lol you're making it hard to do house stuff when now I want to try my europe run. I had started with metals, rare metals, and a water depot in one sector so I might try for the x# of science by sol 100 achievement
>>
>>334833614
>How are you supposed to compete with pops that have crazy shit like +6 or more in every resource?
By never letting him reach that in the first place if you can help it. Early game Horatio is weak thanks to meh bonuses and expensive ships, and he needs access to minor pops and plenty of growing room to reach that point of having tons of uber-pops. Fence him in, prevent him from consuming minors, or just outright destroy him if you can.
>>
Any War in the East 2 torrents?
>>
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>Expanding west, run into another empire.
>Worried I might end up warring them, they have opposed ethics and almost immediately demand vassalization.
>Instead end up getting a bunch of events and anomalies boosting their opinion of me and even getting me some favors.
>Figure I can eventually federate with them.
>Then this happens.
Guess I'm expanding westwards anyways.
>>
>>334836567
Thanks for the advice.

Horatio (Against the AI at least) seems way stronger than the other factions, I'm aware in a multiplayer game you'll probably be cut down before you can really get going.

I've played a handful (2 or 3?) games of it so far, and my usual strat is to pick a faction that starts as a dictatorship or has ecologists in power so I can colonize anywhere I want at first, so I can basically beeline industry, since it seems like trade/buyout/marketplace keep you afloat early game, while opening the door to the tech that converts industry to science, and at that point your research just explodes. I'm assuming that's not an "optimal" path, though.

As for the ships, the DPS difference between energy weapons and kinetics seems off then, because missiles usually show way higher DPS that beam weapons.
>>
>>334837923
>missiles usually show way higher DPS that beam weapons
Of course, they're only good at long range while beams are good at all of the ranges. One of the buttons on top of the combat view screen lets you see the battle from bird's eye view and it will show you how ranges and stuff shift during a battle. Simply picking a long range tactic doesn't mean that your ships will stay at long range for the entirety of the battle.
Also beams are supposed to be stacked with crit modules (intensifiers). You get a good intensifier from Hissho pop quest, you can find a slightly worse one randomly, but beyond that you'd have to use a T2 strategic module to get things done. Spending antimatter on something like that hurts a lot, but that's life.
>Horatio (Against the AI at least) seems way stronger than the other factions
You didn't start near Sophons or Cravers then. He's incredibly vulnerable to early aggression and it's the only kind of war that AI is kinda capable of winning.
>my usual strat
Well, it's kinda weird, colonising everywhere really isn't as big of a boost as it seems. Early game buildings scale the hardest with fertile planets, early game resources usually spawn on easy to colonise planets, you don't really spend that much science to get those early colonisation techs anyway. Also difficult planets mostly scale with population while easy planets scale with flat bonuses from buildings which work regardless of pop. I can't say I ever felt like I lost a game due to being unable to colonise a toxic planet or something.
Try to focus on T1 colony luxury upgrade while getting cerebral reality, xeno-industrial infrastructure and that first science building that works similar to xeno-industrial, whatever it's called.
The colony upgrade is usually my first goal while maybe taking mild detours for a colonisation tech depending on the situation.
>>
>>334840004
I actually started quite near the Sophons, but they didn't bother me at all. Generally I've found the AI (at least on hard) to be rather passive until you bother them, but due to being able to tech way past them, when you're ready to engage, you can destroy them easily.


The colony luxury upgrades seem really weird to me. The fact you can't change them seem to imply you should wait until you have access to really good luxuries, but those don't come into the game until later on. Usually I go with +food, +industry, or +influence, depending on what's available.

It's more about claiming systems with lots of planets. More room to grow and more spaces to grow the pop for splicing. The early penalty to happiness from the planet being super shitty I usually counteract with the law that gives bonus happiness for having a ship in orbit, and just make a cheap scout ship, since it counts all the same.
>>
This is the most interesting and fun game I had so far
>tumbator reavers - fanatic purifiers
>cydran exterminators -determined exterminators
>prikkiki-ti - fanatic purifiers
>mtok horde - devouring swarm
And all of them are powerful nations too, with the horde basically owning majority of the galaxy somehow. I haven't even met any fallen empires so far, and I have xeno who will be Khan next to me but hopefully he's gonna focus on the purifiers that are encroaching on his borders. Right now Galactic Community is comprised of 11 members only, in every other game there were a shit ton of nations due to constant splintering. To top it off, Commonwealth of Man is in a long lasting alliance with me and they've been doing pretty well all things considered.
>>
>>334806878
no
>>
>>334840798
>seem to imply you should wait until you have access to really good luxuries
No, it's something you rush immediately, T1 system upgrade at least, the benefit it gives you is insane. T2 and 3 can wait.
Every region of space (no idea how these are defined btw) is assigned it's set of luxuries which stay consistent, you get a certain T1, a T2 and a T3 lux in every area.
So if you spawn and you see a Jadonyx deposit on your capital or neighbouring system you know that there will be more Jadonyx nearby. You should generally use this "natural" lux that you get in your starting area. Just reroll if you get superspuds or dark glitter, you can make the rest work very well, but these two are borderline useless
Sometimes you can get random lux deposits from curiosities, but relying on these is iffy, you'll need A LOT of luxuries to cover your entire empire and just one deposit probably won't cut it.
Lastly you can generally kinda get enough T1 luxuries from the market to cover your needs for the T1 system upgrade, but it's also pretty risky, sometimes the dudes just stop selling the stuff you need and you're left to dry.
Another very important use for luxuries is boosting populations, which doubles their pop bonuses, sometimes giving them something that goes even beyond that.
Did you know that Lumeris pops get +10 dust on fertile planets after the boost? Now you know.
Cravers get +2 FIDS on all planets regardless of depletion, it's ridiculously good, you should probably invest into purchasing luxes from the market if it lets you boost your good pops.
Horatio doesn't get all the bonus yields doubled unfortunately, only his starting ones. It is sad, but what are you gonna do
>>
>>334791798
>It essentially passes around a save file to each player
I thought so.
>>
>>334778435
>>334778239
Nice maps.
Gib more.
>>
>>334841559
Based.
I might do a game where all the nations are force-spawned hordes and exterminators just to see what it's like.
>>
>>334865284
Careful with robot exterminators. If there are 2 or more, they will become best friends forever and slaughter organics while holding hands.
>>
Anno 3303 when
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>>334874194
Just play Dawn of Man. That's what life will be like then, anyway.
>>
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What are the exact conditions for rats to spawn as a new empire out of their toms world?
I've put outposts on all their systems to cockblock the AI but I do want them to spawn now either as new empire or as my slaves that I could sell to other players.
Will they eventually spawn or can I safely colonize all the worlds now?
>>
>>334878185
>do you mean sentient cockroaches?
>I've only ever seen those spawn on tomb Earth
I mean ketling pack or something like that, same portrait as rackets, psionic tomb worlders that spawn out of the 6 tomb worlds cluster
>>
>>334878361
You just wait 25 - 35 years
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>>334878361
You also need to get rid of your starbases or they wont spawn.
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>>334876485
>>334878361
Settle those worlds and it cancels the event chain.
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>>334834938
I don't think so. Just have to remember to save manually, which is really fucking stupid.
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Stellaris is now 5 years old. Say something nice about it. :^)
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>>334883945
It is a retarded child.
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>>334883945
It's a good game :)
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>>334883945
It's balanced for multiplayer.
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>>334883945
It's a great emergent narrative generator.
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>>334887093
Is it even possible to win in this situation?
>>
>>334201989
There a HOI mod out there that models this insanity?
https://www.youtube.com/watch?v=N1L9J6D-ggE
>>
>>334887579
Not for a jedi.
>>
>>334883945
5 years ago the game held such promise
>>
>>334887721
Sorry, wrong thread go to /gsg/
>>
>>334883945
I like the variety of how you can define your empire. Xeno-compatibility is a beautiful meme that I never expected to see in a proper videogame.
>>
Obligatory mods that can work with starnet? I don't have good knowledge of the workshop
If starnet impedes a lot I can just play on commodore again
>>
>>334887579
He could make a bunch of cheap ships and a dozen construction and science ships, then rush for the nearest exit while hugging the edge of the solar system and hope for the best. But yeah, recovering from that is going to be a pain.
>>
>>334890126
I don't think that would work. Any ship that enters the system would be automatically added to the ongoing battle due to the horror's range. They might not actually get fired on, but they'll be stuck it in until the do or retreat.
>>
>>334887093
This happens to Sol all too often because the system is mostly added to the galaxy through an event after galaxy generation, so it's just tacked on randomly instead of being given a proper cluster to itself like other empires
>>
>>334887579
>>334890126
Maybe rush habitats, spam them on every world, use orbital surveying to turn as many into research habitats as possible, then go ecumenopolis on Earth, focus all in on alloys and research, then get ships with all shields and take it down?
>>
>>334893617
It's an interesting one-system challenge, but by the time you get out you'll find the entire galaxy colonised and settled.
>>
Is there a way to get rid of only black people in Stellaris? I want to keep whites and asians.
>>
>>334899737
Yes.
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>>334900571
Would you mind telling me what it is?
>>
>>334900703
I'll PM you.
>>
>>334901174
Nevermind, fixed it.
>>
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Is there a spiritual successor to Emperor RotMK?
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>>334836690
How is going bro? Today I couldn't play so much but now that my eco is finally functional I managed to build new domes and improve rare metals extraction and electronic parts production. Now I'm looking to build a big science outpost (a medium dome between two science bonus spot) to finally get the last important techs. In the only megadome I managed to build I have both food production and children nursing/university, but I plan to split them too building another dome. All summed up I'm finally able to sit back and make new plans without fearing the mass death of my colonists ahah
>>
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>>334905950
forgot image
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>>334887721
This is not /gsg/.
>>
>>334712095
That map is just LoGH
>>
>>334890957
Civilian ships are allowed to continue their orders during a battle IIRC, only combat ships can get stuck in a battle, but I could be wrong. I can recall testing something like this but can't remember the results at all. Haven't played Stellaris since it crashed on me at around 2380 or idk, I was so close to end game, a lot of hours sunk in and for nothing. Not knowing which mod caused the crash only exacerbated the situation.
>>
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>>334909684
>>
>>334909684
Can't unsee it now.
>>
>>334905006
Anyone?
>>
>>334925983
I don't think there is. They're remaking Pharaoh so maybe if that one is a succes they'll do Emperor too at some point, who knows.
>>
>>334925983
Not that I know of. I know there's a fan version set in Aztec land, there's Nebuvirginnezzar, and what that abomination >>334928841 brought up.
>>
>>334929037
>abomination
Go cry about that if the game is actually out.
>>
>>334929309
I'm talking about you, not the game.
>>
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>>334929362
Be careful with that edge.
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>>334929362
>>
>>334929686
Your post contained 88, you're an abomination.
>>
Is Subversive Cult still bad in stellaris?
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>>334935597
What?
>>
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>tfw seriously considering adding Lustful Void to my game in order to make xeno-compatibility more interesting
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>tfw seriously considering adding Lustful Void to my game in order to make purging and purifying the galaxy more interesting
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>>334947392
That doesn't sound like it would change much or be any more interesting.
>>
>>334201989
Your spider anime is pretty great, spiderchad.
>>
>>334853967
Is there a benefit besides the luxury? It doesnt' seem that huge honestly. A plus 50 flat is pretty decent I suppose, but it seems like the biggest benefit is getting to t4 so you can up your system limit so you can expand more without making your people rebel
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>>334905950
Good, spent the day helping mom and doing dinner and planting stuff now the ground is warm enough, now finally get to relax a bit and play.

Looks like the 3x science spot would be dope, and yeah soon you can go for some end game stuff- what mystery did you get?

This is my Europe start, I must say its a pretty awesome starting. Still, Russia would fucking own this start
>>
>>334949736
>Is there a benefit besides the luxury
Spaceport, a must for breeding particular pops across your empire. Also for GULAGing bad pops.
>It doesnt' seem that huge honestly
Reroll until you get Jadonyx (or just buy it off the market if you can) and say that again lmao.
Spawning on Jadonyx pretty much wins the game for you right there.
Getting Redsang as Vodyani is also a free win almost, having Arks actually grow early game and not having to think about whether or not a pop will disappear over an end turn if you buy one with essence is great.
Spawning on anything except potatoes and dark glitter gives you great boons in other ways.
Dusty trees are the next weakest one probably, fuck inflation.
Also if you're Vaulters it's just Titanium, there's no contest, you always use Titanium for T1 as them, it solves their two biggest problems in one go.
>getting to t4
Eh, it's nice, but not exactly critical, it's the initial jumpstart that the T1 improvement gives you that really matters.
>>
>>334957782
The t4 doesn't really matter? I find it's essential for expanding out decently, because there's no way to get conquest victory otherwise, and supremacy would be hard as balls all split up unless you're vaulters.
>>
>>334958679
Well, it's very useful, but it doesn't have that impact, I'll try to explain.
Like T1 is a game changer, T2 is an ok boost, T3 and T4 is just something you do while clicking through the game to get the win screen.
There's a point in the game where you outpace the AI and beyond that point it just has no chance of ever being dangerous to you in any way because you just keep snowballing and it can't really do that intelligently.
T4 comes well after that point, but T1 arrives while AI is still very dangerous.
T2 is right around that point, at least for me.
>>
If these games didn't all eventually get scaling % bonuses, then snowballing wouldn't be such an issue.
Are there any games with diminishing returns as you get higher?
>>
>>334959776
>A point where you outpace the AI

Even on Endless difficulty? That's dissapointing to hear. I imagine the higher difficulties just cheat in more resources for the computer if that's the case.
>>
>>334960539
Oh yeah, absolutely, it just delays the inevitable slightly and makes early game more dangerous.
Which is fine by me.
>>
>>334960114
Civ6 does everything in it's power to prevent you from ever feeling like you have good industry.
It just ends up feeling like shit, at least for me.
>>
>>334960672
I usually end up behind in the early game anyway, probably because I play Horatio, but good to know I suppose.
>>
>>334357945
i once played with real star names and tried to place them in their correct locations. god that was a mistake.
>>
>>334778239
>>334778435
how is this even playable?
>>
>>334778239
>>334778435
How many of those systems have you actually exploited so far senpai
>>
Civ 4, Civ 5, or Civ 6?
>>
>>334966613
4. Modded.
>>
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>PBR in sins of solar empire
Looks cool. I wish gameplay was better.
>>
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>>334960114
>Are there any games with diminishing returns as you get higher?
Age of wonders 3 and planetfall - games with almost zero snowballing. Also Warhammer 40,000: Gladius.
>>
>>334966613
vox populi
>>
>>334966613
4 bts
>>
>>334947525
Makes it more immersive and rewarding. People with different ethics to you who sometimes hate you and want to conquer your whole civilization? Meh, whatever. People who want to take your citizens as sex slaves for their disgusting, degenerate rituals? Now there's a real threat.
>>
>>334481891
>look like massive unbalanced clusterfucks
Who gives as fuck? It's fun. Also the Gigastructure mod is very customizable. You can lock off the stuff you don't want.
>>
>>334960114
Stellaris patch 3.0
>>
What gets me about that surviving mars game is how the colonists have to walk everywhere. You have to build domes all over the map because not a single one will hop in one of your many rovers and drive to work.
>>
>>334989849
Yeah in a lot of things that game is kinda meh. It feels unpolished.
>>
>>334202797
Imagine that even absolutely retarded and stubborn devs backpedaled on pop growth mechanics and made them optional in beta patch. It had such a massive backlash they could not ignore it like usual.
Paradrones still defend it though. Absolutely hilarious.

That aside, how is humankind? Watched the trailer and it was too much woke. Any hope for this game?
>>
>mod stellaris to have only one job producing a little bit of everything
>make buildings give flat bonuses to that job
>remove all districts except city ones
killed almost all pointles micro concerning pops
>can prebuild planets
>can freely enjoy exploration, warfare, events and diplomacy
That was easy. There is similar mod in workshop too, but i was too late to find it.
Do paradrones actually enjoy pop management based economy?
I thinkd it's a fucking nightmare.
>>
>>334995272
>remove half the game
>find it's easier to focus on the other half
Seems like you have half a brain.
>>
>>334989849
Reminder that the dome passages were literally an afterthought added due to popular demand, the game was designed around self-sufficient domes (which is really stupid if you ask me)
I still think they should add a monorail or something to connect distant domes for colonists without having to overload my shuttle system
>>
>>334995661
>Seems like you have half a brain
It seems like you lack even half of it.
>>
>>334995272
Yeah but then how do you feel like you have densely populated core worlds and sparse rural worlds? That was the point of their original pop system change. The new one with the empire limit was to get you to have just one or two worlds with over 100 pops and a dozen other rural planets, with no more than 30, where people migrate out of to the big city worlds.
>>
>>334996431
ooooh you sure showed him
>>
>>334996307
Self-sufficient domes? So we would wind up just copy-pasting identical dome builds all over the place, next to each deposit?
Awful idea. Surviving Mars was a good concept, and I did have fun playing it, but it's execution was poor, it had a lot of wasted potential and missed some good opportunities. Like Banished and Dawn of Man.
>>
>>334996468
>Yeah but then how do you feel like you have densely populated core worlds and sparse rural worlds?
By population? What do you mean?
Pops represent how populatet world is, obviously. Buildings represent world's infrastructure.
>>
>>334996847
Sorry, I misread and misunderstood. I thought you meant 1 pop with 1 job.
>>
it's 2021 and there still isn't a stone age start mod for stellaris
>>
>>334761292
>wasting influence to suppress xenophilia
are you retarded?
>>
>>334996307
I really like the idea of a monorail, or even transport rovers like the safari but for colonists.

I hope the new dev does some tweaking just as they filled out tourism enough, just make colonists able to travel farther if the infrastructure is there. Its easy to implement and the loss of productivity due to travel will make people still try and maximize services relatively nearby.
>>
>>334837865
even if doomsday origin ai finds planets I've noticed they never actually colonise them
>>
I'm one of the Anno 1800 second class citizens which made the mistake of getting in on steam before they dropped all but the bare-minimum of support. Anyone have any success getting a DLC unlocker to work on the steam version, or failing that transferring the key over to the ubishit launcher?
>>
>>334998921
Suppressing xenophilia is worth any cost.
>>
>>335000194
just stack governing ethics attraction and enslave any aliens you do have and you'll quickly find all your citizen species are authoritarian xenophobes as it should be, without wasting influence you could be spending on claims to conquer more aliens
>>
>>334998921
You know he's retarded.
>>
Is there ever a point to accepting a commercial pact? The influence it costs never seems to be worth the petty amount of energy it gives.
>>
>>334991931
>how is humankind
Fine, it's just as wonky as all the other Amplitude games though, not really AAA quality (at least in regards to the last opendev).
>>
>>335002737
Roleplay. Also, helping your friendly neighbourhood megacorp fill your planets with useless clerk jobs.
>>
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>>334537768
I just found out that the materials you build buildings with affects their color once they're constructed. the buildings with white walls were built from limestone, the brown and beige roofs are made of wood, the cladding of tan houses is wood, red walls mean they were built from clay bricks, and red roofs were built from clay tiles. this will add a whole new level of planning I'll have to consider.
>>
Holy shit
https://store.steampowered.com/app/1606340
>>
>>334989307
Pffffft lmao. Too accurate.
>>
>>335005713
Was about to post about this, only with actually saying what it is.

Conquest of Elysium 5 has been announced.
>>
>>335005713
>>335006824
Zoomer here, how is this significant?
>>
>>335005713
Every year until you like it.
>>
>>335005713
Will it FINALLY be good?
>>
>>334559080
There is apparently a mod that allows toy to get cheevos with checksum breaking mods, but you gotta go modify the variuable directly apparently.
>>
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>>334952110
I realize I forgot to answer you. Must be good some good gardening bro.

Yeah Europe bonus is really OP, it was just a poor choice of me to go for the chaos tech that basically negated it. Btw I got the cubes mistery.

It's a good start, today I was able to play a little more and started terraforming. I just got my first blue sunrise, image related.
>>
>>334537768
What game is this?
>>
>>335028625
Hamlet.
A french game, apparently.
So I guess it's actually "Hamlet au fromage". On ne fait pas d'hamlet sans casser des oeufs, hein...
>>
>>335028625
Land of Lords a web browser game. Some anons on /vst/ are on the same server I think. Seems fun.
>>
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>>335028902
>>
>>335031780
Oh you cheeky bugger.
>>
begone frogs
>>
>>335032119
pretty sure there's just one then some others like me who speak un peu de français, pas beaucoup mais assez de parler avec les autres
>>
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>>335032404
Il n'y a que moi.
Les autres sont persuadés que 4chan est un repère d'hackers super dangereux et anarcho-communistes. Et athées qui crachent sur la $cientologie.
>>
>>334966613
4 for the silly scenarios
2 and 3 had some fun ones as well if you don't mind getting a little old with it
>>
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Convince me to not buy war in the east 2 for almost 110 CAD, I am really losing control in myself. It's such a scratch I want to itch but paying so much for a game is just insane, I played HOI3 so much I am burnt out of it plus it's just too old at this point/only one good mod. I really tried to play HOI4 but everything about it is great, except for the godawful combat and forcing you to use the shitty battleplans plus no OOB. It feels like I cannot RP the country I amp playing at all in HOI4 even though all kinds of flavour exist something just seems off. I played two grand campaigns in war in the east 1, it was okay but seeing how much they changed in this one it looks good.
>>
>>335057719
You don't actually have to use battleplans unless you're playing as france and want to exploit their absurd planning bonuses. It's always optimal to just set the front lines and then manually push breakthroughs at weak points.
>>
>>335057719
>>>/gsg/
Faggot.
>>
>>335058383

It says /gsg/ in the thread title?
>>
>>335058429
The OP was vandalized by some pathetic cuckhold with too much spare time. Go to /gsg/, it's the actual autism containement general.
>>
>>334202797
It's one of my favorite games.
But yes.
>>
So what's a good alternative to Stellaris? Doesn't matter how old.
>>
>>335067578
Distant Worlds Universe, DW2 whenever it actually comes out.
>>
>>334584001
oh shit neat
>>
>>335067578
Unfortunately there is nothing else. It's all either obvious cope or unplayable soullessness.
>>
>>334253843
God I want to have sex with a Kaminoan.
>>
>>334637614
>>334638142
>>334638285
>>334638772
>>334639189
Play Railroad Tycoon 3, the ultimate free market private enterprise simulator
>>
>>335057719
/gsg/

(if not samefag replying, that's legit where they are all at. This is 4xg (check last thread in archive) home of many niches of games no one else cares about
troll
>>335071394
/gsg/
>>
>>335073392
deranged
>>
>>335073506
/gsg/
>>
>>335073352
The stock trading bit is the worst part
>Buy a bunch of your own stock on margin
>Net worth and margin increase as your railroad brings in more money
>Buy more since the requirement for a gold medal is $15 mil and your salary is like 50k max
>By this point you own over half the stock in the company
>Stock dips for a few months - recession or just a random fluke
>Negative margin, broker sells
>Except you own so much that selling your stock causes a net loss in your remaining shares
>Broker keeps selling because it's 2003 AI
>Left with -500k net worth and no way to recover
The train part is fun, though.
>>
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>>335017674
that's a cool screenshot.

Europe must be cursed. I just got through 2x meteor showers, a great dust storm, and cold snap. a meteor hit my depot that just happened to have 1 fuel and exploded all my polymers/electronics.

But so far I'm not done yet, loving this quick tech. I also used chaos theory and worry about food somewhat but I figure after a few domes it should be ok
>>
>>335057719
>>335058086
This is not /gsg/
>>
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>playing surviving mars
>recruiting colonists
>sex: other sex
>>
>>335087960
Yes, India is a sponsor in the game.
>>
>>335087153
Imagine replying to 6 hour old posts restarting shitposting that ended three hours ago, just to mention something everyone already knows.
Either obsessed or a false flagging /gsg/er attempting to make anti-/gsg/ers look insane.
>>
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>bought Endless Space 2
>decided to play the Umbral Choir
>I could've literally just won without ever interacting with any of the AI:s
>had like 2k industry by turn 60 from all my sancturies
>said Sancturies also filled up in one turn from the 3k food I had
holy shit why are these guys so OP? I even decided to invade Horatio and he couldn't fight back because all my ships were cloaked.
>>
>>335088875
AI can't really deal with them very well.
>>
>>335088875
The downside is that they're dreadfully boring to play.
>>
looking for cheesy aoe2 1v1 ranked strats that will keep me the same Elo forever
>>
>>335091085
yeah, there a reason I decided to invade people because I could've just won by hitting next turn until i got a science victory. although it's nice that pirates won't harass you
>>
>>335087960
I use the filter and refuse to take any to Mars. It's fucking revolting that they put it in the game, but you can be a sensible colony manager and refuse to take degenerates. I also filter out gamblers, alcoholics and druggies.
>>
>>335077816
Trains are fur suits for mathematically minded people
>>
New thread :
>>335097584
>>335097584
>>335097584
>>335097584
>>335097584
>>
>>334537768
>>335005081
>playing current year lands of lords





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