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Just like make game!

> Demo Day
NOW: itch.io/jam/agdg-demo-day-27
Next: itch.io/jam/agdg-demo-day-28

> AGDG jam
Previously: itch.io/jam/agdg-princesses-witches-jam

> Helpful links
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Steam Games: homph.com/steam
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>258964004
Previous Demo Days: pastebin.com/M8xVhUQu
Previous Jams: pastebin.com/ZNPSfbJ9

> Engines
pastebin.com/VvFKuXf7

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
fuck program devs
>>
fuck visual scripting and anyone who uses it
>>
reminder that artists are more important than you

main programmer quits? Find another monkey to pick it up.

main artist quits? Cohesive style ruined, game's over
>>
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new beam shader, these are going to replace that "spotlight beam" one of my enemies had. sorry for the dark recording
>>
PSA that artists are a dime a dozen, literally paid shit wages because 3rd world interns can churn out passable assets
>>
>>259059275
very beamy bu add transparency
cant see shit cap
>>
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>why yes I do use excessive darkness to hide the fact that my art sucks, how could you tell?
>>
Have any of you made a 2d rpg in godot or love before?
>>
>>259059582
No I haven't loved
>>
First for GMS2:
The superior engine
>>
>>259059910
godot is better tho.
>>
How do you guys get someone to do music for your games?
>>
>>259060321
1. pay them
2. ask them and hope they're retards/bored
3. do it yourself lmao
>>
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>>259060321
Offer them currency.
>>
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https://yengage.net/blogs/should-i-self-publish-in-japan-a-guide-for-mobile-games-studios-and-developers/

Opinions on getting a publisher?
>>
>>259060321
suck it up and learn to make yourself
it's not that bad desu
>>
I like to hover over my gamefriend until she's begging for that gress. Then I gress her hard. She loves it.
>>
>>259060558
retarded lmao die
>>
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>Spent twenty minutes trying to figure out why one very similar block of code wasn't working only to realize I forgot to break out of a while loop
>>
>>259059256
The only way your programmer leaving won't doom the game is if he was a good programmer who commented enough things for an even better coder to step in with. What are your odds of finding a good programmer and an even better one to follow them up? People that dependable have jobs and aren't waiting to work on someone's game.
>>
When will Godot get occlusion culling?
>>
Does browsing the thread while stoned count as yesdeving?
>>
fuck everything
im gonna make yet another ascii roguelike
>>
>>259061583
Ask rotatedev. Oh wait.
>>
>>259059582
Made multiple in godot
>>
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>shitty bug in 3.1.1 GLES2 makes my game unusable (because is a Z ordering bug)
>using GLES3 causes my game to lower it's FPS to single digits because is a 3D viewport
>using the daily builds solve my GLES2 issue but godot crashes for no reason
time to give up on this idea again.
>>
>>259061685
Is rotatedev that tranny faggot?
>>
>>259059582
Making one rn
>>
>>259061710
dso you mind showinf examples please?
>>
I dev on a 50 inch 4k. Get on a fraction of my level screenlets.
>>
>>259062046
Post game
>>
>>259061636
Their so fucking boring , I love the concepts of some, I love the charm of some. I'm also talking about roguelikes with some graphics to them like the hard-core banana one and net-hack

Every single roguelike so painfully generic fantasy , like-wtf.

Town
Buy shit at town
Go dungeon
Die

Fuck off , many also have really cool mechanics like limb based health and all wasted as it doesn't do anything. Expand on the formula you tards, barely any sprite work if any.

I would gladly play a asci roguelike if it had some fucking depth to it. If I'm not getting graphics I want gameplay, and not just content. I don't care if the depth of your shitty press movement key towards enemy to maybe win dungeon crawler is in the item stats and how you use them cause I can play others game with better graphics and sound which give me the same but better experience and I still hate those games for the same reason.
>>
>>259061976
no he went back to regular faggotry
>>
>>259062502
He gave transitioning a try. As one does.
>>
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How do you keep stuff like this from happening while modelling? It seems to happen to me all the time just modelling this head, keep moving along the model and the polygons get bigger and bigger as the form of the sculpt I'm working on below changes.
>>
>>259062719
Create more polygons then retard
>>
>>259062719
this is why patricians sculpt without worrying about topology then retopo
>>
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Are there any publisher for loli games on DLSite?
>>
>>259062990
cris
>>
>>259062023
How new are you? -I sure can , I have made a proper framework for 2d/2.5d rpg godot games with a lot of shit like complex characters, character generation , AI. Shit like that.

Your gonna have to wait till Saturday or so when I come back from my holiday and I can show you everything (how i do it)from how to handle animations , inventories to character customization and ai.
>>
>>259062719
You should really watch some tutorials on low polygon modeling, you need creative use of vertices and merging to keep organic shapes.
>>
>>259063234
Are there any particular tutorials you would recommend?
>>
>>259062719
>>259063234
Low poly skills are mandatory.
>>
>>259063382
Can't remember been too long. The important concept is using squares, triangles, avoiding irregular shapes and merging whenever possible like >>259063423
>>
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>talk about rotatedev got me reminiscing on old devs
>remember lolidev
>check other chan
>he's still going
Godspeed you fucking beautiful inspirational loon.
>>
>>259063649
Get some better inspiration you gutter sucking brainrotter.
>>
Let me tell you anons a story of how I
once I made a text-based game engine with unreal engine 4 that ran using excel spreadsheets.
>>
>>259063649
>reminiscing about the worst "dev"s
Plokdev. Neetdev. Those were real devs. Even gogem was better.
>>
>>259064014
>make shit game based on super shit concept
>still making it this many years later
That's the inspiration you fucking guttersnipe, not the game itself but the dedication.
Must suck to know you will never be as passionate about anything as lolidev is about his game.
>>
man I hope someone fixes climate change soon otherwise modern civilization will be gone by the time my game comes out and noone will buy it
>>
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And the last skill is done. I will need to tinker with it some more tough because projectiles rarely hit anything.
>>
>>259064325
>poke at something meaninglessly for 8 years
>do it solely to post "progress" on a deadchan for attention
Such passion!
>>
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>>259064639
are we blaming earthquakes on "climate change" now? hard to keep up with the clown show
noone isn't a word btw
>>
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>>259063587
Okay, well is this fine for keep the polygons similarly sized the whole way through? Breaking a new line of them in between to make sure they don't start growing like in my original pic?
>>
>>259064918
Where did he mention earthquakes?
Typical, the "climate change is fake news" retard can't read
>>
>>259065131
ARGGHH WHAT THE FUCK
>>
>>259065148
>implying rising water levels can't shift tectonic plates
Do you even Science you heathen?
>>
>>259064319
Lol no. Your opinion a shit.
>>
>>259065902
Okay phoneposter.
>>
>>259065564
Do you know what the fuck causes tectonic shift?
It's the mantle underneath the crust
Absolutely ironic you're going "do you even science"
>haha got u triggered bro!
Will be your next post
>>
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>Unity DOTS
I am torn between wanting to figure out how to use this and the fact that there's no good documentation
>>
>>259065131
You should be starting from scratch with different principals. What you have right now is a classic first attempt and it won't be solvable.
>>
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>>259065968
Oh god you're so stupid it hurts
>>
>>259066128
*Principles.
>>
>>259066279
What are you doing?
>>
>>259059256
lmao without programmers you at best have a fucking visual novel. Back into your cave artfag.
>>
>>259063649
>>259064325
>>259065902
>>259066279
Where is your game?
>>
>>259062719
>form of the sculpt I'm working on below changes.
I don't understand, can you show the sculpt you're working on top of?
>>
>>259060923
if you keep watching gaki no tsukai im sure itll work on its own
>>
>>259066579
Google "Sim Loli"
>>
Reminder that both art and programming as well as sound, level design, UX design, and depending on the game a whole slew of other professional skills are required to make a good game, and putting one over the other shows a poor understanding of videogames and is the sign of a nodev.
>>
>>259066128
What principles do I need to be working with? I'd really like to learn but people keep saying that and not actually linking anything that could help me.
>>
>>259064697
Would be great action if a camera was at the ground level.
>>
>>259066913
I seriously hope you don't actually believe that
>>
>>259066913
So is your post.
>>
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>>259063423
>>
>>259066913
Looks at all the game that are fine with practically no art. Calm down you causal fag go work for EA, not that they would take you.
>>
>>259066913
>a whole slew of professional skills
Half of that list or more is webdev. You're not wrong but at the same time you're making it sound bigger than it is. Draw, code, maybe learn to mix audio. Its not professional until you're paid for it.
>>
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https://appgrowthsummit.com/these-5-publishers-are-dominating-the-hyper-casual-games-market/

redpill me on sending them my hyper casual tetris tic tac toe clone.
>>
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Need some help here. Making a top down game in Unity with resident evil style tank controls. I have it so my movement stops with the space bar key so I can aim and shoot but I'd like to still be able to rotate. Any idea how? Getting rid of the isFrozen bool for vertical in the charactermovement void worked but if I press the vertical key along with horizontal it allows me to move out of the frozen position still.
>>
>>259066658
As I'm moving up the head to retopo the head obviously gets bigger, and if I just keep the current polygons moving up they start stretching really bad, like my first image,

>>259065131

I thought to try this but it seems to not be what I should do either.
>>
>>259067756
if(!frozen){
if(horizontal || vertical){
//butt stuff
}}
>>
>>259066879
No thanks, Google keeps a record of what people search for.
>>
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>>259067861
Sorry I forgot to include the picture.

>>259066658
>>
>>259067976
counterpoint: pollute their data with false positives
>>
Honestly I'm sick of programmingdevs pretending they're better than everyone else. When AI comes, you shits will be the FIRST to go

Pixel artists are timeless. Machines literally cannot do it like we can
>>
>>259068063
Pixel artist here I wish Google reCaptcha agreed with you
>>
>>259063167
Not him but I would also be very much interested. Especially animation logic and AI are something I struggle with using godot and just in general. So yeah, Ill stay tuned
>>
>>259068026
can I see the front?
>>
>>259068202
Pixel "artist" lmao
Post your "art"
>>
What engine should I pick for my 2D action platformer idea?
>>
Should I have collison boxes along with hitboxes and hurtboxes or just use hurtboxes as collision boxes
>>
>>259068626
Godot
>>
>>259068063
>When AI comes, you shits will be the FIRST to go
that doesn't make any sense
>>
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>>259068437
Just as a note, the character I'm doing isn't meant to have normal eyes, just those sort of cartoony ones, so I made them out of cylinders and have them floating just above the face, and didn't include proper topology for eyes there for that reason.
>>
>>259068736
KEK
>>
added a lock on feature.
and a practice room similar to the one in Psi Ops where you can toy around with the stuff you unlock along the game.
https://www.youtube.com/watch?v=JZBnD4Mujyw
>>
>>259064639
War and ebola are more likely to end civilization. It'll take a hundred years most likely. Use your game money to buy you and your family a farm and guns and start prepping. Raise your kids to be prepared too.
>>
>>259068736
I didn't realize you were actually retopoing...Jesus man why don't you smooth it out some?
>>
>>259068540
I don't have any pieces done I could post but I could easily make pixel art if I wanted. I consider an artist not someone who has made art but someone who is able to, this is the reason I refer to myself as a pixel artist.
>>
>>259068736
>>259068026
It's best if you start over bro, look at some tutorials first, then try again.
>>
>>259069010
Well I have smooth on, and usually that has an effect but it isn't doing anything at all to this when I apply it. I don't really know why.
>>
>>259068063
Cope. Learn to code, sweaty.
>>
>>259069108
I've only retopo'd in Maya with quad draw, but surely Blender has some way to "relax" the verts with your mouse so they orient more towards the base mesh?
>>
>>259068664
I'm pretty sure when a character performs an attack you want to spawn the additional hurtbox(es) briefly, until the attack is over. That makes it simple for detecting precisely where you want the attack to be.

Then you check the collision between the attack's hurtbox and the enemy's hitbox for damage. If it collides you can set a variable so the hurtbox won't collide with that particular enemy again until its over.

Just recently I had an attack collision issue where you could get hit while standing behind an enemy - I solved it by also making sure the attack only does damage if the enemy is actually facing its target within 270 degrees.
>>
>>259068736
>>259069079
>It's best if you start over
this. youll get the hang of it with some more practice. don't give up!
>>259068926
i like seeing your progposts. are you thinking of adding any other thps elements like COMBO letters/hidden tapes/etc?
>>
>>259069117
Why would I need to code? 2 years tops before we get a google-like design software. Just enter simple commands like "make character go left on key [a] down" or "magic destroys terrain" and the AI will make the game for you. We're living in the future, sweety. You're obsolete.
>>
>>259068664
>>259069317
also keep the collision box and hitbox the same thing.
You only need 2 - a collision box for everything, and a brief hurtbox spawned during attack.
>>
>>259069579
>2 years tops before we get a google-like design software
haha yeah just like muh hoverboards and auto tying shoes
>>
>>259069108
he means smooth shading in edit mode select all verts then hit w then d
>>259069243
it does it's w then x in edit mode with the verts you want to relax selected, but I think he meant smooth shading.
>>
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https://www.voodoo.io/publishing/submit-your-game

>tfw my godot knowledge is useless
>>
>>259069027
Here's your (You)
>>
>>259069579
Lmao
>>
>>259068736

I've never sculpted before, I manually model stuff. But to me this looks like someone tried sculpting a head, got angry half way through then punched it a few times then realized what they did and tried to smooth out the dents the just put in it but couldn't completely get them out. And now you've got something that looks deformed.

To me though, it looks like you don't understand the basic process of creating art. You want to be starting with the largest details then refining them and gradually getting smaller and smaller.
For this you need to understand basic shapes and how to use them to construct complex objects as well as general anatomy of what you're trying to make. The reason you don't know how much detail is needed is because you don't know either of these.
You should go read up on construction and anatomy and learn a bit about them so you can apply them to your work. If it still proves too difficult for you then consider switching to an art style than is simpler until your skills improve.
>>
>>259069712
I don't see why not? it wouldn't be very difficult. Google already exists. Literally just use that technology to design games, not very fucking hard at all actually anon
>>
>>259070182
Yep. Just that simple.
>>
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>>259069808
THANK YOU. This is what I've been wanting to do to it but I couldn't for the life of me figure it out, I kept trying to apply the smooth modifier and it was fucking things up in weird ways.

Regardless though, I will start over as people have told me to, that is for the best. I still need to figure out where some good tutorials are for this stuff.

>>259070035
I'm a beginner, yeah. I've been trying to get a handle on art for months now, but never having done much with it, it's been hard. I've gone through basic stuff, tried reading loomis, drawing on the right side of the brain, all the recommended beginner stuff for figuring out basic artistic concepts, but I'm just plain not good at anything at all yet.
>>
>>259069972
Thanks but I have no need for (You)s. Knowing there are people out there who would appreciate the art I could make if I wanted to is enough for me.
>>
>when you rip off nintendo
horrible graphicsc and no content
>when china rips off nintendo
https://www.youtube.com/watch?v=nabeLgkXONI
uhhhh bros...
>>
>>259070520
looks like some low budget Namco "Tales of" ripoff, wtf does this shit have to with Nintendo you mong?
>>
>>259070520
soulless
>>
>>259070282
keep reading, and don't skip the practice exercises. by reading, you're already putting yourself ahead of 90% of amateurs who had some kind of intuitive knowledge of working a pencil, but never really learned anatomy or fundamentals from an academic approach. good luck on your journey anon. patience and wisdom guide you to success
>>
>>259069579

Nigga that what coding is anyway. It's just a list of commands you give to a computer and it follows them. The language is slightly different from what you are saying but the logic is the same.

If something like if(input.getkey(keycode.a)) x-=4; is too complex for you to understand, you know what? So is "make character go left on key [a] down".

The language is the easy part to learn (so easy you don't even need to learn it with visual scripting). The hard part is the logic. All an AI would be doing is taking your logic and putting it into code. If you don't understand the logic then the AI can't do shit for you.
>>
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>>259070652
Congratulations, [USER - Anonymous]!
Our robots have indicated that you're the current holder of the Most Retarded Post award!
>>
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>>259070652
>>259070661
cope
>>
>>259070702
You can also learn anatomy by studying naked men on /fit/
>>
>>259070850
yeah take your shitty bait on back to /v/ ya fuckin' downie
>>
>>259070520
poo
>>
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I've tried a lot of different engines. GM, then GMS, then GMS2, I've tried Unity. I've tried C++ from the ground up. I started working on Unreal, I'm hoping I can get stuff going.

Im not looking for an easy climb, I just like being able to see myself naturally progressing. Sometimes I just feel burnt out and nothing to show.

Unless you guys have any other recommendations. Hopefully I'll get off to a good start with some tutorials
>>
>>259070704
This. And once you learn one language you basically know them all. And once you really understand stuff like memory management you're really on some good shit.
>>
>>259070282

If you're trying to learn and improve stick to it, not even kidding here, one day it'll just click. You'll find some method or technique that works for you and everything will make a lot more sense. Until then it'll seem shitty and like you're getting nowhere (even though you are).

Until then, you might want to go for an easier approach. You got to walk before you can run and all that. Start with something simpler until you understand thing better then work up to more complex styles and techniques.
>>
>>259070520
劉曉波动态网自由门
>>
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>>259070850
>>
>>259069539
initially I wanted something like the tapes, but after a while I stopped it since it meant even more work for every map (it has to be hidden, but not just behind a secret door, it has to be interesting to find it like it was in thps where you could just see that there was more to the level then it seemed), I may still add it but for now not planning on it.

The combo, I actually watched a video of thps american wasteland recently, and as the guy playing was doing that objective I thought about maybe trying something similar. With the tools I have it cant be really much about tricks, so maybe have some/all enemies having to be killed in a specific order? I dont know, didnt think much about it.

But yeah, each level has 3 objectives that are not based on score, and one of them is rather specific to the level itself (the cathedral, for example, has the holy grail "hidden" in it, and you must go through the challenges from Indiana Jones and the Holy Grail to get to it)
>>
>>259070850
>saturated colors == soul
>desaturated colors == soulless
Nice, adding this one to the meme list.
>>
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What do you guys think about these new icons and my "menu fingers"? They extend on scroll over. The first one is enemy backstory, second is help, and the third is the toggle for history tab. I've been trying to really hear my focus towards UX.
The cards are the next thing I gotta fix, they're from my original version! Far too long over due.
>>
>>259071198
For those arguing about soul vs soulless, this is a clear example of:
s o u l
>>
>>259071183
to be fair Nintendo really needs to stop draining the color out of their games for no reason
>>
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>>259071045
seems like there's one engine you haven't tried yet
>>
>>259070704
>>259071117
you fucking retard, you've missed the point.
"Google, make points counter top right"
"Google, allow characters to talk to each other"
"Google, make this game multiplayer"
fucking seething nodev programmers that they're going to be made obsolete by the end of this fucking year
>>
>>259068736
One of very common mistakes is going too dense too early.
Another one is not planning your main loops first and the placement of poles.
>>
>>259070520
mainland chinese are an evil people and I would not say this for any other nation on this earth

how hurtful that must be for the devs of the actual game

the entire country is built on disregard for human rights and dignity
>>
>>259070282
nice male youmu
>>
>>259071045
RPGMaker is almost retardproof
>>
>>259071360
Ok Pajeet. Whatever you say.
>>
>>259055861
Well guys, just finished this, created my gamemakerstudio account, and I guess I'll start by doing all the tutorials they have.
>>
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>>259071387
Yeah, I started with the mouth here, and I think it shows. I wanted the mouth to have a range of motion so I added a few too many verts to it. I started trying to follow this picture, but it really felt like the amount of vertices this tells you to use is way too small and low poly.
>>
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>>259071360
>you fucking retard
codelets always project. If you think anything like that is coming soon you're braindamaged. single digit IQ. Computers aren't magic.
>>
>>259071360
why stop there anon?
"Google, make 3D model of Iori Minase"
"Google, make a set of PS1 Spyro textures for a grassland level"
"Google, make Bokube but with good art"
>>
>>259072092
Then explain google you stupid idiot
>>
>>259071902
It's good reference. Try and do all those loops first minus the eyes for your character, and then add more edge loops.
>>
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>>259071270
Dude, thank you so much! Means a lot to hear that!
>>
Gamedev here, AMA (Ask me anything)
>>
>>259072216
google just sorts premade content made by humans and delivers it to you via a search engine based around tags
>>
>>259072216
A multi national Zionist corporation with AI features that are powered by shady data mining.
>>
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I want to make something like early atelier, what engine should I learn?
>>
>>259068926
why are you cloning Get to the Orange Door right down to the awful oversaturated orange?
>>
>>259064724
>even that is more than you will ever accomplish
Cope
>>
inb4 google's new captcha involves programming games before you can post
>>
>>259072307
Thanks. I'll try that.
>>
>>259072440
Im thinking about doing something similar but I dont know where to start learning art/drawing
>>
>>259072440
Unity would be fine, I'm sure.
>>
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>>259072216
What is google capable of doing that's anywhere close to as complicated as "make this game multiplayer"? You're too much of a brainlet to post in this thread.
>>
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>all the publishers seek to use windows software
>all my FOSS experience is useless
>>
>>259072208
>"Google, make 3D model of Iori Minase"
A N A L Q U E E N
>>
>>259072645
>I dont know where to start learning art/drawing
/ic/ should have some resources for that, also don't forget to practice
>>
>>259072548
I finish my games, kiddo.
>>
"My" new colors, new borders and icons.
>>
>>259072734
Cris, I'm going to help you out here buddy: no one fucking cares stop posting your dumb schizo shit in this thread
>>
>>259072546
imagine my look of disappointment when I saw that game for the first time after spending around 7 months working on this

well, shit happens, and isnt that game primarily blue? Still, the gameplay isnt that different.
>>
>>259072709
What the fuck are you talking about? Google is "multiplayer" technically, I see no reason why they can't just drag and drop it onto a game
>>
>>259072652
Not him, but what about gamemaker? I only know GML to be honest.
>>
>>259073153
Never used it so IDK
>>
Redpill me on Godot. Is it just a meme engine or does it have clear advantages over Gamemaker?
>>
>>259072856
idk about that font but the rest is looking fine
>>
>Blender 2.80 is almost ready! The stable release will be available in the coming days.
Who HYPE here?
>>
>>259073314
It's like Gamemaker for white people.
>>
>>259073314
I guess I'm curious too as a previous Anon tried to sell me on it. Im more interested in 3D, I see GODOT can do that at least.
>>
>>259073637
lmfao using blender in 2019
just use sketchup
>>
>>259073774
use probuilder
>>
>>259073314
Its GM for poorfags.
>>
>>259073774
SketchUp doesn't have the features I need
>>
Unreal or unity
>>
>>259073314
Gamemaker is total garbage compared to godot. Gamemaker is irrelevant in 2019.
>>
>>259073637
why should i be hype?
>>
>>259063167
I haven't been to /agdg/ in awhile, while I'm at it I have to ask, the game where the girl has anxiety and tries to avoid people is that dead? And also the games where one anon was making a reaper family that looked interesting and one anon was making a rhythm game with a bunny girl as well as a red riding hood game
>>
I guess since I didn't take any classes on 3d modeling and I'm really trash at artsy stuff I should go for pixel art right?

I guess learning how to draw pixel sprites is way easier than learning how to actually draw.
>>
>>259074220
>I guess learning how to draw pixel sprites is way easier than learning how to actually draw.
lol, no.

t. artfag
>>
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What would be the most efficient way to implement this in C#?
>>
>>259074076
Because Blender 2.80 is coming! Check out some of the features in this page:
https://www.blender.org/download/releases/2-80/
>>
>>259074270
Fuck, guess there is no way around it, hey at least I know how to play the piano and have some basic knowledge on music, so all I have to learn is how to draw.
>>
Aah this is so fucking hard I wanna cry.
>>
>>259074280
literally the same code copy and pasted
>>
>>259074270
>I guess learning how to draw pixel sprites is way easier than learning how to actually draw.
It is a bit easier but not "way easier"
t. pixel artist
>>
>>259074512
That's what she said
>>
>>259073375
The font is going to be changed later. I am going to go with some pixalart font with no AA.
>>
>>259074523
muh speed tho?
>>
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>>259074289
that's it?
>>
>>259072440
Unity or Godot or Game Maker or Unreal or Love2D
>>
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jai binaries are out
>>
>>259073314
Godot is objectively better than Game Maker in current year. Anything Game Maker can do Godot can do better.
>>
>>259076679
give me a concrete example right now.
>>
>>259075685
fuck you i got so exited
>>
>>259076832
hey man im sorry i didnt mean to exit you
>>
>>259076739
Godot has vectors built in. Game Maker requires you to use a separate variable for x and y.
>>
>>259061057
After vulkan port is done supposedly since they'd have yo rewrite it for vulkan. Reduz is aiming to have vulkan done for october.
>>
>>259076942
Youre just lazy
>>
>>259076982
Nope, YoYo is lazy.
>>
>>259062719
This is why you learn "traditional" 3d modelling before you go into sculpting and trying to retopo those models.
>>
>>259067738
This is written like an article but it feels like a corporate puff piece
>>
:: The Mysterious Cat Tower ::
progress :: changed shop's design a bit, finished implementing it
>>
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>>259075685
how long will it take for me to make my game look like this using jonathan blows engine?
>>
>>259077483
cute and cat pilled.
>>
>>259076970
Why didn't he do it for the big 3D overhaul in 3.0?
>>
>>259077616
1 hour
>>
>>259077616
Anywhere from a couple weeks to a few decades.
>>
>>259070850
This is a shitpost but I honestly didn't like how desaturated BotW was. Thankfully mods fix it.

>>259070652
It's really blatantly ripping off BotW both aesthetically and in terms of presentation.
>>
>>259075246
>a few conditionals
>some big performance bottleneck
???
>>
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This a good amount of options in an FPS? What more should I add?
>>
>>259077845
>ripping off BotW
just look at the combat lol all the attacks and even the way the grass lights on fire looks directly ripped from BotW
>>
>>259058697
should i even bother with cryengine
>>
>>259078119
God no
>>
>>259078119
crytek could go bankrupt at any moment so I wouldn't. visually it isn't all that impressive anymore either.
>>
>>259077845
>but I honestly didn't like how desaturated BotW was
It wasn't, that screenshot was just during overcast weather. Normally during sunny weather the game was pretty saturated. Not as saturated as the other game in the image, but bright enough.
>>
>>259078041
>resolution : option a
>anisotropic textures : on
I will punch you for this.
>>
>>259070520
i wouldn't play that if you paid me
>>
>>259078041
Where the fuck is invert mouse.
>>
>>259078394
dont worry about resolution, it gets populated in runtime, I just took a screenshot of the editor window. As for Anisotropic, there's literally only 3 options in Unity
>>259078506
do people use that? I could add it
>>
>>259078347
thought so myself

they have a dude making tutorial videos, he's got adam jensen's voice
>>
>>259070520
I want ripoffs of old zelda games. BOTW is empty and boring. Give me 8 well designed temples and no open world pls.
>>
>>259078353
I was just playing it on my wii u like an hour ago, everything's got that baby powder filter all the time. Even the coastal area is very washed-out looking. Inside shrines is the only time there's deep colour really.
>>
>>259078347
It's the only engine with solid real time GI
>>
>>259078737
If only it had solid real time not-being-shit.
>>
>>259078553
>do people use that? I could add it
Yes. It's a standard of FPS games. Even many third person games provide it. Vertical invert mouse is the one some people care about but in theory horizontal invert mouse could also be included as an accessibility feature though I don't actually know if anyone uses that.
>>
What are some good ways to get experience in making games? Should I replicate old classic games like super mario bros. or final fantasy?

or should I do shit from scratch?
>>
>>259077889
I'm gonna be doing it a couple of hundred times a frame.
>>
>>259078737
that's nice but the company is really on the verge of bankrupcy
>>
>>259078821
Do something you enjoy, but try and keep the task compact.
>>
>>259078821
>or final fantasy
No. Make small games. Games that you can finish in a week. Make as many as you can. You'll improve with each one.
>>
>>259058697
If I have a string which occurs at address $0x0002DC4C

A header size of 200 bytes

I subtract the first occurrence (0x0002DC4C) by 200, I get 0x0002DA4C.

I take 0x0002DA4C and account for the first 2 bytes (DA4C).

I reverse their order, I get 4CDA.

I search for 4CDA and arrive at an offset which is surrounded by other offsets of similar structure (i.e, 9E DA AF DA C9 DA 11 DB, etc...)

Three cheers for me, I just found the fucking string pointer table.

But how do I use 4C DA in the pointer table to go back to 0x0002DC4C?

4C DA occurs at 0x002BF5D.

So at 0x002BF5D, there is a string pointer table. In this table, at that specific address is 4C DA. This points to the string in memory at 0x0002DC4C. How can I mathematically trace my steps to 0x0002DC4C from 0x002BF5D?

Going from the beginning of the string to the pointer table isn't of much use. It's more of a preliminary step to find the pointer table. I need to be able to go to a string from the pointer table.
>>
>>259079187
What the actual fuck are you talking about?
>>
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>>259079187
here you go anon, read this
>>
>>259079398
I dont wanna read, gimme a tl;dr
>>
>>259079712
stop larping faggot
>>
>>259079712
Use an engine and stop worrying about that shit, or read a book and learn.
>>
>>259079712
>Structure and Interpretation of Computer Programs (SICP) is a computer science textbook by Massachusetts Institute of Technology (MIT) professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the Wizard Book[1] in hacker culture.[2] It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation.
>The MIT Press published the first edition in 1985, and the second edition in 1996. It was formerly used as the textbook for MIT's introductory course in electrical engineering and computer science. SICP focuses on discovering general patterns for solving specific problems, and building software systems that make use of those patterns.[3]

There's your tl;dr
>>
How does this sound for the moveset of an electricity based character for a metroidvania type game?
>Basic ranged attack that can be charged for a more powerful attack, hits one enemy
>Special attack that fires straight and hits multiple enemies in a line
>Short dash that phazes through enemies and destroys obstacles
>Zig-zag move to hop up vertical walls
>Electric field that pushes away enemies
>Slow single target stun projectile that can stun enemies and bosses for a short amount of time
>>
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Is ok to give up on your current project because godot has a bug that is not solved until 3.2 that makes your game unplayable?
>>
>>259080853
no

what's the problem?
>>
>>259080853
What's the bug anon?
>>
>>259080941
>>259080998
godot has a wrong transparency Z order (inverse).

not solved until 3.2
>>
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>mfw I want to make a game about bombing Iran.
>>
>>259081043
And how does that make your game unplayable?
>>
>>259081538
makes my 3D sprites invisible.
>>
>>259081656
how about just changing their z order values?
>>
>>259081320
are you an Israeli?
>>
>>259081043
use clipped/dithered materials for now
>>
>>259081760
what part of the Z order being inverted you don't get?
>>
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>>259081794
no I just want to see bombs fall on Iran
>>
Blender sure has a lot to learn about. I've only started modding game models with it so far but I'm getting pretty comfortable with that.
Anyone got any tips or tutorials for turning models into isometric sprites? Perhaps for animations too?
>>
>>259081835
Fuckin' ESL's, man.
>>
This is looking so bare bones... I got my difficulty settings, so there is that. I'm happy with my icons, I feel like I came pretty far from the terrible dildo crystals.
>>
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>Want to have access to lots of Unity GameObjects at runtime for an RTS game
>Only way to do it is to drag all the objects into an array
>>
>>259082446
Have you considered ECS?
>>
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>>259058697

Here is an anime game for today。 ^^
https://www.youtube.com/watch?v=9PZRwUjNypA
可愛いければエレメンタルでも好きになってくれますか?
イエイ
>>
>>259081835
godots open sourced fix it yourself or work around it stop making excuses.
>>
>>259082280
Why does hard mode eliminate upkeep? Upkeep is a cost, not a reward.
>>
>>259082796
already fixed on nightly builds.
>>
>>259082980
then why are you considering dropping your game.
>>
>>259083047
On hold is a better word.
waiting for 3.2
>>
>>259082980
It shouldn't need fixing because GLES2 shouldn't be an option in the first place.
>>
>>259082860
Good point. It made sense in my head at the time, because from the players point of view it's the npcs that pay the player, but maybe I should call it taxation, or something like that.
>>
>>259083087
thats such a nigger excuse then, stop being a pussy and get back to work
>>
>>259083087
Don't be a bitch.
>>
>>259082587
What does ECS have to do with easier access to instantiating prefabs?
>>
>>259083149
Are you sure it's a good idea to eliminate an entire mechanic in hard mode?
>>
>>259083087
the decision is yours do what ever you want
>>
>>259082446
Have you considered separating visuals from data?
>>
>>259082446
Have you considered you aren't cut out to make an RTS?
>>
>>259082446
>Only way to do it is to drag all the objects into an array
But it's not the only way.

I'd recommend trying out this approach but if you're not familiar with ScriptableObjects you might want to watch the whole thing.
https://youtu.be/raQ3iHhE_Kk?t=2394
>>
Send help I still can't decide if 2d or 3d.
>>
>>259083251
You still gain resources for that one turn, but you cannot save them up, because at hard difficulty everything not spent is lost before next turn. It's so every decision matters, and you cannot just skip turns to just save up for something advantagious straight away. I say that, but I am nowhere near balancing anything. I'm just implementing ideas as I go.
>>
>>259083221
read the docs, my dude.
>>
>>259083627
What’s the game about?
>>
>>259082696
Isn't that the title of the light novel with the sadistic kouhai and the submissive senpai?
>>
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You guys are putting a Molyneux cameo in your game right?
>>
>>259083721
Getting your snowglobe back
>>
>>259083685
I personally think a better way to balance that is to actively apply pressure to the player - as in, punish the player for trying to wait and save resources, as opposed to passively pressure them. I don't know exactly how the gameplay is, but as you said you're far from balancing it. Just something to think about for the future, I guess, you know your game better than me.
>>
what are some subtle redpills I can put in my game that won't distract from the core gameplay
>>
>>259078908
you could inline the abs but the compiler probably does it for you, it's literally 4 if statements total, drawing a single texture will be slower than 10000 of those
>>
>>259082446
lol is this post ironic or are you literally retarded?
>>
>>259084053
>redpills
ngmi
>>
>>259083962
As active way of applying pressure I got planned a goal system in which e.g. every 7 turns you gotta give away x amount of resources to your overlord, you fail that too many times and it's game over. That mixed with no ability to save up on high difficulty should push them hard.

As much as I would love to talk about my game ideas, I feel like I am nowhere near that stage in development to be hyping up the project. That said, before I have enough gameplay mechanics to do some testing, I cannot say I know the game myself.
>>
>>259084284
>falling for the rat race and "making it"
bluepilled af
>>
>>259084284
>>259084482
You are both wrong because the most enjoyable games are the ones with no preaching and fucking politics in them
>>
>>259084847
Based
>>
>>259063649
>>259064319
anyone remember sorcerrobe dev? That game looked fucking great.
>>
>>259084847
Literally my point
>>
>>259085145
isn't that the fight knight guy?
>>
Is there any good way to use line renderers in Unity? I'm tempted to make 100 of them (one for each segment) because putting multiple segments always turns them into shit.
>>
>>259085347
use them for laser beams
>>
>>259085245
hmmm might be. Does he still post here?
>>
>>259084847
>subtle
>preaching
>>
>>259077483
the cat better get unique dialogue depending on if you bought something or not, the t-thanks was funny when you didn't buy anything but I was unreasonably upset when he didnt say anything new
a gigachad would implement special dialogue if you buy a shitton at once
>>
>>259084847
>Contra 3
>best game of all time
>thinks the aliens don't represent communism
KILL YOURSELF
>>
>>259085560
>m-muh direct symbolism
Are symbolismfags the lowest IQ of storytelling interpretation?
>>
>>259078041
Please tell me that fov slider shoots to 180
>>
>>259085427
i was planning to do that later but i think i just came up with a good idea on how to implement it, so I might get to that tomorrow morning
>>
>>259085407
yea socerrobe is fight knight guy. Don't think he post here anymore havent seen him in a while.
>>
>>259073314
it's free while gamemaker isn't.
>>
>>259084261
lol is this post ironic or are you literally retarded?
>>
>>259085914
160, I can make it 180 though
>>
>>259086028
Godot is free if your time is worthless.
>>
>>259085731
brevity is the soul of wit
>>
>>259058697
what is the best tutorial for lwjgl, I would much prefer it to be text-based because videos are too slow
>>
>>259086168
make it 180. i like playing the game like my screen is being sucked into a black hole.
>>
I know writers who use subtext and they're all cowards.
>>
>>259086229
That has absolutely nothing to do with the overall design of a story and interpreting it. Brevity implies conveying a lot with few. Direct symbolism conveys very little. It's very shallow, and often misguided in interpretation because thats the only mode low IQ pseudo-intellectuals are able to get any message from.
>>
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>there are so many sandbox games released
>we don't need another one, it's just played out
lmao why do people say this?
>>
>tfw your game might be cringe
>>
>>259086547
this is the same for literally every genre thats not a generic tag like "action". people dont really know what theyre talking about and have spent 0 time looking at what the actual market is like
>>
>>259086534
I think you are projecting on the low IQ thing my brother.
>>
>>259086547
>Stonehearth
Why can't I stop laughing?
>>
>>259086753
yeah some people act like we have oversaturation in all markets, but in fact we are still in the baby steps of gaming. the gaming industry being "huge" is just a delusion created by esport games.
>>
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>We need more representation of minority gamedevs in vi-
>>
>>259087336
>when people tell you can't improve
>>
>>259087336
The shading at the bottom of the dress is actually good but then completely loses it at the boobs. Did Cris run out of steam?
>>
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>>259058697
i dunno why i made this
discord was lagging and i wanted to talk to my bois
and then it fixed itself and my efforts felt wasted
tired feels
>>
>>259061909
Tweak your code and make use of thread and SIMD instructions.
>>
>>259069117
Sweety not sweat-y
>>
>>259087770
how new
>>
>>259087336
I am muslim.
>>
>>259086435
Not that guy, and i don't really play fps, but my preference is 110.
>>
finally started learning
>>
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>>259087918
what's that have to do with anything
>>
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>marching cubes works
>connecting chunk borders works
>calculating smooth normals absolutely broken (flat shading works but i don't want flat normals)
>>
>>259087918
Where Is Your Game
>>
>>259088175
wtf NO
>>
>>259086547
That's like 4 games a year. Though I'd argue games like ARK somewhat share an audience. There's certainly so many of those types of games that you can't just half-ass it and be successful.

Now if we're talking first person RPGs not dungeon crawlers though now that's an untapped niche right there. We have Skyrim on the AAA as the "latest" release and some semi-indie releases that flopped and only a couple indie releases over the years like Delver and Barony.
>>
>>259058697
How do you find an artist that don´t fucking want to steal the rights of you characters and cancel your game that was made with your money and you were working for 1 year...
>>
>>259087336
If your characters have any level of background/personality/writing don't do characters that you can't write. ie. someone outside your ethnicity. It's fine to have a skin color customization if your character is just an avatar but including roughly stereotyped minority characters will only harm your game.
>>
>>259088696
the lawyer's office where you drafted your release form
you DID have them sign a release form right? you're not retarded right?
>>
>>259088905
Cris is Columbian...
>>
>>259088696
By using one of these bad boys:
https://www.rocketlawyer.com/article/what-is-work-for-hire-agreement-cb.rl
>>
>>259088968
I was writing it as more like a general guideline.
>>
>>259086168
Honestly for meme value go 200
There's literally no reason for it, but the occasional oddity in an otherwise completely solid game is one of those things that catches people's attention
>>259086435
>take one step forward
>enter light speed
>in reality its just one step
>>259088131
110 is about perfect but it depends on the game
Dusk is like 110
Minecraft is like 90-95
The biggest thing is you have to shrink the fucking gun model or else you get a wide FOV with this fat fucking thing still obscuring my vision.
>>
>>259089048
Well, quite frankly its a pretty stupid guideline because it would prevent Amerimutts from putting any sort of ethnic characters in their game at all.
>>
>>259089198
They can have amerimutts.
>>
>>259088696
No i´m actually stupid, i just wanted to have fun ant this fucking guy stole my precious characters and the worse is that i paid him each time that a new one was made.Please
don´t be like me pay a lawyer before starting the game and don´t trust anybody.
>>
>>259089395
lolwat, just use the characters anyway.
>>
I want to make a fairly basic racing game, maybe along the lines of redout
Would a logical progression be
2d spriting> 2d engine> acquire basic understanding of gameply coding> apply 2d sprite work to 3d models> work in 3d engine
Or are we at the point where jumping straight in to 3d wont be terribly painful?
>>
>>259088905
>you're not allowed to write outside your race
yeah those aliens and elf wizards sure will be mad you're not representing them properly.
Also good writers can and should write any character, this is insanely stupid and you're literally telling people to not even attempt to progress.
kill yourself, please.
>>
>>259089548
pick unity or unreal and just jump straight into 3d using all the tutorials and free code out there
what you're talking about is the workflow of 20 years ago where you had to make your own engine
>>
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https://www.youtube.com/watch?v=YNMJe83VxdY

how hard would be to replicate this level of pixel art?
>>
>>259089709
Honestly Im kinda thingken about putting together my own engine regardless
Something beautiful about those old janky as fuck game engines made for one single purpose and nothing else
>>
>>259089808
4 hard units
>>
>>259089808
pretty easy if you were talented but you're not
>>
>>259089834
>>259089709
I should add that im thingken about it far down the line not off the bat
i promise im not insane
>>
>>259089808
considering you have experience crapping out HD quality sprites in a day should be pretty easy
>>
>>259089834
>game engines made for one single purpose and nothing else
pls no
embrace re-usability and being able to extend it.
Don't be like bethesda and hard-code your engine for one player.
>>
>>259090009
modular engines are athing of the past bud im already breaking out grand dad's old punch card computer for rigid single use gaming
>>
Question for engine devs here.
How do you increase performance?
Are these things enough?
>multithreading
>decoupling
>data localisation to reduce cpu-cache misses
>meta programming
Am I missing something.
Hope we still have engine devs here.
>>
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>thingken
>>
>>259090125
stay away from templates.
const / static wherever you can
>>
>>259089808
I don't get it.
How do you not see the problem here?
You are fantasising fucking small underage girls(<10).
Japan needs to get nuked for it's degeneracy.
>>
>>259090261
dumb ESL
>>
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>>259090158
>>
>>259090248
Mind telling what is wrong with template?
You basically decide what object to use at compile time.
>>
>>259090248
Epic abuses the hell out of templates
>>
>>259088905
All my characters will be Japanese girls and you can't stop me
>>
>>259090497
finally someone talking some sense in this thread
>>
All my characters will be bunnies.
Except one.
>>
>>259090401
>Mind telling what is wrong with template?
frequent instantiations will bloat memory, and slow compile times down
>>259090459
and UE4 runs like this by default, no surprises there.
>>
https://www.youtube.com/watch?v=Xg4xZOOGGY0

this is the opinion of normalfags on pixel art.
>>
>>259090771
runs like shit*
>>
>>259090771
>and UE4 runs like this by default, no surprises there
In my experience its been pretty performant and scales well.
>>
>>259089674
>aliens and elf wizards
Fictional races.

Say in real life you're a Russian person trying to write a realistic Spanish character. You'll end up writing a stereotype or an otherwise flawed or even an insulting character unless you have deep experience dealing with people of that ethnicity.
>>
stereotypes are funny and my game doesn't take itself seriously
>>
>>259090846
>normalfag
>literally a gaming youtuber
'normalfags' don't play pixel art games retard.
>>
>>259091418
So it's logical that people can write characters of races that don't exist.
But not realistic of characters that do exist, and have copious amounts of reference material to study?
great logic.
>muh stereotypes
you're literally assuming all writers are 1iq brainlets that can't think beyond marvel-level writing.
Your whole argument is flawed because it's coming from an irrational fear of "offending".
Dave Chapelle had plenty of white people writing for him.
Kanye has a fuck ton of white ghost writers.
The most popular songwriter for american and EU pop songs for girls is a guy.
i can go on.
>>
>380 posts
>5 progress webms
What happened guys?
>>
>>259092045
I got a mac build up for my game.
>>
>>259092045
the political season is heating up and I'm too addicted to make progress
>>
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>>259092045
I've made no progress. Still trying to come up with a method for drawing borders.
>>
>>259092139
why?
>>
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>>259075685
What a chad
>>
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this took 28 minutes to make.
>>
>>259092286
No idea but I got over 75% on Kickstarter now so maybe it helped
>>
>>259092921
unironically fine, now make an actual game with it
>>
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>>259088250
hey I went down this rabbit hole years ago, god speed anon
>>
>>259092921
Can I draw porn of her?
>>
>>259093534
she's pure.
:(
>>
>>259093112
looks good, but i don't like when you can see triangles. learning this stuff is really frustrating, every article has different approaches and most of them are incomplete.
>>
>>259089674
Aliens and elf wizards are written laughably bad though, precisely because people can't get into their heads (in a realistic (internally consistent) way).
>>
>>259093112
Reminds me of Morrorwind
>>
https://streamable.com/yyjs3

What did she mean by this?
>>
>>259092921
Why is her head so flat? I thought it was just an aberration of the pencil drawing, but then you did it again.
>>
I worked on the look of tiles, tried to come up with some nice, yet simple patterns. I'm gonna have to fix the masks for the corners, and I'm not sure if I should have anything in the middle of each tile at all. I'm also considering making the darkest border having warping color going through it at some intervals, but I am not sure if I am going to do that. I'm still not that comfortable with writing shaders in Cg.
Probably my last progress post for tonight.
>>
>>259094491
How do you know?
Are you the cultural ambassador for them?
So now you're proclaiming yourself as the gatekeeper for races which you aren't, while simultaneously saying people can't write outside their race/culture because they couldn't possibly capture the nuance of it all.
funny.
>>
>>259094676
Oh FUUUUUUUUUUUUUUUUUUUUUUUUUCK
>>
>>259094676
Not him but most fictional races are written as stereotypes from our real life. Like scottish dwarves we see so often or british orks in 40k.
>>
>>259093785
Yeah I went through the same thing, and ended up learning about gradients in order to get normals working but this was 6 years ago so I've conveniently forgotten everything
>>
>>259094850
For fantasy, it's mostly because of tolkien shit plaguing the genre.
For sci-fi, it's much harder unless you really focus in and meticulously increment your world/universe. There's also a degree of realism people still expect (depending on the tone) with the science of it all. So there's some science most writers either, don't give a fuck about, try to and fail, or somewhat succeed but don't go far enough for some.
It's a very challenging genre.
>>
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>>259094875
>and ended up learning about gradients in order to get normals working
that's what i'm doing right now
http://www.angelfire.com/linux/myp/MCAdvanced/MCImproved.html
basically this. looks so smooth.

currently my terrain looks like pic related and i have no idea what i fucked up. went over the code at least 6 times but i just can't figure out what i've done.

i wish i just could get the terrain done so i can finally focus on actual game features, but it seems like it will take forever to get this stuff working...
>>
Reminder that all of the epic lore in the world doesn't mean shit if you don't have good gameplay behind it
>>
>>259095485
pastebin your code if you're feeling frisky and I could take a look
>>
AAAAAAA I CANT DECIDE ON WHAT KIND OF GAME TO MAKE
>>
>>259095791
this is me for the last year

>make tons of prototypes and hop from project to project
>lose all creativity now that I can actually program
>>
https://github.com/CptPotato/GodotThings/tree/master/SmoothPixelFiltering
Neat
>>
>>259095628
https://pastebin.com/FWRLwuLN
>>
In Unity how do I determine which collider collided when their are multiples under on parent?
>>
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>>259095791
>struggle to come up with decent game idea
>eventually come up with something
>start brainstorming ideas to flesh it out
>see similar indie game already on steam
>start over
>>
>>259096271
Can't you compete? Make it better? Build up on the idea? Put your spin to it?
>>
>>259096057
This is surprisingly close to what I had actually

What are the unit sizes of your voxels? Just 1?
>>
>>259096708
>What are the unit sizes of your voxels? Just 1?
yes, just 1
>>
Gamemaker or Godot for oldstyle 3d games?
I just don't want use Unity, don't now why.
>>
>>259096815
Gamemaker.
>>
>>259096708
hm. all of my triangles are pitch black. some triangles are invisible. but when i look from the bottom the invisible triangles get visible. it must be the normals being flipped upside down. but i tried switching up orders but still doesn't work.
>>
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>>259096767
>>259097030

I have a method just like your GetGradientAndValue and the only obvious difference I see is that I normalize mine. Kinda digging into the rest of your code still
>>
>>259096815
your own engine
>>
>>259095485

Have you tried turning back-face culling off and rendering with a shader that doesnt depend on normals? It looks like your interpolation is messed up, for the vertices and normals, not just normals.
The mesh doesnt look smooth.
>>
>>259095913
>>259096271
my problem is that I can easily think of something but its usually too big/questionable in scope
then I try thinking of something I could build in a shorter amount of time but I either can't think of anything or it's not interesting enough for me to want to make it/for others to play
>>
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Added some sand.
Its glitchy as fuck and segfaults half the time.
>>
>>259097081

He normalizes it at line 492, which should do the trick, since he runs all the normal values thru Interpolate, you should be fine normalizing post-interpolation afaik.
>>
>>259097105
I'm sorry, too old for this.
>>
>>259097331
>I'm sorry, too old for this.
Unless you're 60+, no you're not.
Jblow is 47, and making his own language which he wrote his own 3d engine in.
>>
>>259096815
unreal
>>
>>259097224
reminds me of From Dust
>>
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>>259097206
hm yeah the mesh is completely broken
>>
>>259097460
I would try removing interpolation, and rendering with just the first value passed in. See if you get a blocky, but connected mesh.

If so, you know its a problem with the interpolation function, which i hope it is, thats an easy fix, if not its prob much bigger.
>>
>>259097281
You're right and I'm blind

>>259097460
Hope you use git lol

I have work in the morning so I'm going to sleep, but here's the triangle generation code from mine in case it's useful to you at all https://pastebin.com/zZ8vZbxG

good luck
>>
>>259095791
A good idea is the only thing worth deving for. I don't necessarily believe in "passion projects". A good enough idea is when you can't resist it, it's like a pile of gold.

Except porn games. That's for when you fully put money first. That's just smut.
>>
>>259097224
voxels?
>>
>>259097441
Reminds me of the like two hundred falling sand browser games in the mid 2000s, except 3d.
>>
>>259095791
>no exactly what I want to make
>struggling for financial stability before I start on it
If I emigrate to finland will they give me free money? I heard they do that now.
>>
>>259097460

Also, line 360-367, you might need to replace all the > with <. Still looking, that might fix something tho.
>>
>>259098606
Depends where you come from. But please don’t, the system is already overloaded as fug by all kindsa sand people
>>
>>259085347
In more recent version of Unity they've opened them up for scripting, so you can do a lot of stuff manually through code that you couldn't before such as creating and setting point positions.
>>
>>259089548
Just make Redout in 3D and everything. It's not a complicated game.
>>
>>259098606
>no
>emigrate
fuck I can't think straight today

>>259098789
ok friend
>>
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mesh is working again. i figured out that GetValue needed the chunk position offset. it was just finding the voxel values in the local space from 0-16 instead of worldspace.
>>
The update for the bokube demo that adds a shitty looking controls list to the pause menu, and gets rid of the bug that deletes the cash UI markers is finally out.


If you're apart of the Bokube full game alpha playtest, the 2nd world will be out for playtesting sometime Saturday.
>>
>>259099560
>hard coded controls
>>
>>259099653
Thats just for the demo ofc
>>
>>259099764
>not already having rebindable controls
and here's the part where you have no response, so you hit me with the obligatory "wiyg"
>>
>>259099847
No you nodev I already have rebindable controls but im just not including them in the demo, rebindable controls was a progresso post here months ago
>>
>>259099885
>I already have rebindable controls but im just not including them in the demo
literally why
>>
>>259097219
Are you literally me? All my ideas are too large for me to 1ma.
>>
>>259100138
Seems to be a common problem
I'm trying to make smaller games but it's legitimatley hard to come up with something that is small, practical, doable, but also entertaining and fun and worth making
>yfw being an ideaguy is the final boss
>>
>>259098606
Sadly our goverment gives you free money if your skin color resembles some variety of poop. Bonus points if you can claim you'd be in danger if you went back to your home country. Pretend to be gay or something and from a country that beheads gays.
>>
>>259100138
I actually think this is a piss poor excuse. Every huge game started with someone having huge ambitions. You can start making prototypes at any time for things you actually can do. E.g. using placeholder art or just boxes, and then implementing as much gameplay features as you can without graphics. Or making concepts/writing.
In this age of kickstaters and early access you can earn money and then invest in in artists making assets for you.
But hey, keep enjoying making pong games "for exercise" or being nodev forever.
>>
>>259096815
>spoiler
It's because of brainrot. Seek medical help immediately.
>>
>>259100318
We got a guy making a big zelda game, we got a guy making a space MMO, we got plenty of people doing big games. The only thing holding you back is you.
>>
>>259100318
I'm making a bunch of modular prototypes of systems and then hopefully piecing them together into a frankenstein of a game.

On a more serious note art is definitely the most intimidating part about the big ideas and I feel like it would be extremely hard to get money through EA or KS with a game that doesn't look good even if the goal is to replace the art with the profits.
>>
>>259100532
I just think that saying "I can't make a big game because I don't have enough manpower" is actually only valid if you already programmed a lot of features (e.g. inventory systems, skill systems, dialogue systems, multiplayer system, crafting systems etc.)
When you've done a huge amount of these things and then can't find artists or get kickstarter money, ok, then I understand. But if you've barely finished any of these things then you don't even deserve working with artists yet or working on big games.
And if your scripts are actually good, you can sell them on the Unity asset store and use that money to pay artists.
>>
>>259097649
I agree, that's how I generally think of it
but at the same time I'm afraid of working on the same project for way too long, potentially never releasing it
guess that's the fate of an indie dev
>>
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New ship, new trails, new skins (can hardly tell the difference).

Started implementing plasma cannon. Don't really like it, going to start working on a beam instead.
>>
>>259100812
this is looking mighty awfully nice sweaty
>>
>>259058697
does anyone have any better ideas for what i could do with this?

im super tired but i feel like i can do better then flying round reading aggy posts and watchign webms
>>
>>259100812
so whats the gameplay like? is it like an rts or do you only control the 1 ship?
>>
>>259101036
render the actual html.
>>
>>259078908
I swear the whole "branching is bad" memery is because brainlets once heard that conditionals in shaders are bad (which they are to some degree but that's irrelevant to my point) and think CPUs work the same as GPUs. CPU branching is generally blistering fast due to branch prediction. Besides, a sufficiently realized game already performs hundreds if not htousands of conditionals every frame so a couple hundred more or less won't hurt performance very much, unless you branch into some obvious performance bottleneck.
>>
>>259098443
Yep
>>
>>259093112
Wow shit, I think I played that years ago though only in its state where you got the marching cubes working. Was a pretty decent Perlin Noise Explorer, did anything ever come of it? Anything you're working on now?
>>
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>>259101060
Kind of like an FTL / Auto chess / tug of war crossover

Players place their fleet on the board (space time in this case) and choose general tactics (target highest threat, spread out, flank left, etc.). When the prep timer runs out the ships warp in and start pummeling each other. The fleet that retreats first loses. Winners gain whatever strategic resource was in the area (mining outpost, station, etc.). After that the player gets to choose to jump to a new area and repeat. If the player captures a ship yard, it will start build NPC fleets that are a copy of the player's fleet. These NPC fleets will head out to capture other players areas.

Player with the most captured areas wins.
>>
>>259052839
Sure thing, I'll post the updated schedule a bit before starting
>>
>>259101036
what the fuck is this? did you make aggydaggy vr and then trapped yourself in a hellscape of your own making?
>>
>>259101923
sounds pretty cool even though Im not a fan of autochess, am I right to assume its based on multiplayer though? The only problem I see is that it sounds like the winning player will snowball if they get bonuses from winning each battle.
>>
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>Thought everything was working fine
>Find out character can't move as far if they can go over the building instead of around it
>>
Can someone explain to me how the stb_rect_pack library works pls?
I'm too brainlet to understand and there's 0 documentation
>>
>you can't make unity to visualize normals in debug mode
why?
>>
>>259103265
Just write the code for it yourself
>>
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>>259102292
Yeah, planning on having solo and team game modes. Solo is 10 players, team is 12 players, 4 teams.

Snowballing won't be an issue. The more areas a player captures, the larger their territory, but the more exposed they will be to other players. NPC fleets generate and regenerate at a set pace, so if a player gets big, they become more vulnerable and their NPCs won't be able to guard their territory efficiently.

But there will be multiple playstyles catered to. For example, players can choose to raze strategic resources (destroying them) for a quick payout. So resources can be destroyed permanently. Players can also employ pirates to sabotage other players, punishing players who get too big.
>>
>>259103534
So is this Underspace 2?
Or Elite Damgerous 3?
>>
I aspire to be just like Yanderedev. Can you imagine speaking literally nothing and pretending to develop a video game while retards give you money for free?
>>
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>>259103564
Homeworld meets FTL meets Auto Chess.
>>
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>>259103790
>>
>>259087469
>The shading at the bottom of the dress is actually good
No it isn't, what the fuck are you talking about
>>
>>259096815
Your own engine from a simple framework. And you don't want to use unity of gamemaker because they're proprietary shitware that can take away your "licensed copy of the game that you don't own">>259103790
>>
>>259101036
Make it possible to browse boards and threads, name it 4chan vr, put it on steam and make millions.
>>
where's your business plan anon
>>
>>259104654
~900 games will be released in July 2019 on Steam
We already half-month in
Name a single game you recall that was worth your attention.

Exactly.
Same will happen to your game. You dont need business plan, it wont work. You just pray to roll 10/10
>>
>>259104771
that's quitter talk and you know it
>>
>>259104487
>enginedev mental gymnastics intensifies
>>
>>259104821
>retarddev cope intensifies
>>
>>259104426
Let's see your art
>>
>>259104771
Just go an look at the releases this month. Watch for the ones with positive reviews. If they have more than a thousand reviews overall they were most likely successful or profitable. You'd be surprised how many games fly under your radar because games media died.

Anyone with a shred of sense will be making a game that can survive in this current sea of shit by studying the successful games that come out every month. You should study them and figure out why they stand out from the rest and what you can do with your game to emulate that.
>>
>>259104979
You are wrong. Unity is nice. Your statements that enginedev is better are not based in truth, it's just your weird delusional bubble. It's really interesting why you don't want to face truth. Maybe because you feel uncomfortable using an engine that actually makes you focus on making a game.
>>
>>259105071
>over a thousand reviews
that's not "barely profitable and successful" that's an insane amount (for indie amateurs), especially within the release window
>>
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>>259014928
>>259015418
>>259016896
>>259017449
Is it any better now?
>>
>sharpaccent has a lot of great tutorials on gamedev in unity
>tfw he has the most horrible accent that makes all of those videos absolutely unwatchable and they don't even have subs so you can't just mute it
>>
>>259105226
quit fus'ing around
>>
>>259104987
>>
>>259105207
Well maybe the metric was off. My point was that there's a surprisingly large amount of games that reach some level of success that you've never heard of. The industry has changed and you have to evolve to keep up.
>>
>>259105150
>retarddev cope intensifies further
>>
>>259105353
fus fus fus
>>
>>259105226
Not having the same texture everywhere is nice. Probably should change the ceiling too... You've got these "intricate carvings" that look like their purchased tiles just thrown around without a care, rather than hand made things.
>>
>>259105417
I don't know why you even argue with the same old shitpost that's brought up every other day
>>
>>259105370
Pretty good if true. Google at least shows you didn't just grab it from a game (but maybe grabbed it from an art thread...)
>>
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>>259105226
>>259105519
>>
>>259101036
It looks like you're trapped in hell might wanna ask on >>>/x/ if they know how to get out.
>>
>>259106314
Noice, but, same comment about the ceiling still.
>>
>>259106314
>>259106370
>same comment about the ceiling still.
God I'm retarded of course you saw that. Sorry.
>>
>>259106370
>>259106423
Yeah, just too lazy for now.
>>
>>259059543
literally ever 2D game with line of sight mechanics
>>
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Are sim/city builders/rts/tds the best choice for artlet and storylet ? Drawing pixelshit just kills me everytime
>>
>>259106942
That game certainly proved that you can make a fun city builder with minimal graphics. Shame the game is so shallow.
>>
>all good devs leave the thread when they make it
what is a GOOD dev supposed to post in a game development thread if he's not developing the game anymore besides patches and bugfixes?
>>
>>259107675
Once you've made it you're not amateur anymore.
>>
>>259107675
If you're serious about game development this thread can quickly lose its purpose. You won't get that much good feedback in here and if you're successful you'll get more shitposting than anything.
>>
making your game with proprietary engine is like raising somebody else's child
>>
>>259108316
More like making money from someone else's child.
>>
>>259107675
>all good devs leave the thread when they make it
they don't leave, they get banned because this is an amateur game development general, not for professionals
>>
>>259078119
ok here's what im gonna do
i'll make a quick copy of mario in both ue4 and cry engine 5 and see how it works out
>>
>>259108316
>>259108382
> selling someone's else child
heh
>>
>>259103534
Anon this actually sounds pretty cool. Ever since Fractured Space died, I've been hoping somebody would make something similar. While this isn't really the same thing, it's close enough to the "capital ships in space with lots of little ships" idea that I've always been fond of. Honestly I've always through Fractured Space might benefit from the kind of mode you're talking about.
>>
>>259106207
Fucking summerfag...
>>
Someone give me ideas on why neighboring countries would go to war. I plan on having 3 conflicts between 6 countries that gradually become intertwined as the story progresses ending in some plot twist, but loremastering isn't my strong suit.

>>259079187
lui $t0, 0x0002
ori $a0, $t0, 0xDA4C
lw $t1, 0x200($a0)

Honestly, finding the table is the hard part, if the strings are DMA anyway. If they're on the stack, then its pretty trivial.
>>
>>259108787
leader of country A insulted the mother of leader of country B
>>
>>259106207
imagine being this retarded
>>
https://www.youtube.com/watch?v=u0GZKJGeQLY
fun video
>>
I wish gamemaker was on it's deathbed, I spent more time troubleshooting games made with it than games made with all other software combined, gamemaker devs don't give a shit about players, they put their baby duck syndrome over player experience
>>
>>259108902
pretty fucking cringe
>>
>>259109039
>game devs aren't charismatic youtube stars
wow how surprising
>>
>>259079187
>>259108787
Can you do the same but in English?
>>
>>259108854
This would only be believable if I make country A [current year] US and country B Norse Korea.
>>
>>259076739
Godot makes delta timing easy, to do delta timing in game maker it's a pain in the ass, game maker is built around game speed locked to FPS. yoyogames do not want to support delta timing and they even defaulted their locked FPS to 30 for performance reasons for the longest time, only recently increasing the default value to 60.
>>
How do I learn the required maths to make games if i'm a massive brainlet who hasn't solved anything more complex than a division in like 10 years?
>>
>>259109426
youtube
>>
>>259108452
Yeah, I played fractured space. I thought the aesthetics and visuals were good, but the gameplay was poor.

I think if you want to emulate that kind of gameplay it's better to take a page out of warthunder or world of tanks' book.

Fractured space could have been spectacular had they done some proper game design.
>>
>>259109151
Do the same what? Explain my mips example?
>>
>>259109545
I think it was a fantastic game and too good for its own good so over the course of the development they kept trying to make it more accessible and so took away some of the charm. Even after those changes though, I thought it was a pretty well designed game in general and very well balanced despite the huge variety in ships.

I don't think any game needs to emulate Fractured Space as it was. I just want cool capital ships doing cool things in space no matter the interpretation or how it manifests.
>>
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:: Catgirl Pool Party ::
progress ::
+Added shootable bubbles
and released dd27 demo
>>
>>259106942
Yes, everything is generally so zoomed out you don't have to worry much about small details. They're also the best, most underrated genres.
>>
https://store.steampowered.com/labs/microtrailers
can you sell people on your game with 6 seconds video?
>>
>>259108930
>people in this very thread are using gamemaker right now
It's a horrifying thought.
>>
>>259109873
What are the :: for?
>>
>>259109426
Definitely stick to 2D for now and use an easy engine (game maker's a tad easier than godot, even though godot's the better engine). You can get by with addition, subtraction, multiplication, division and the very basics of algebra.

var = 5
newvar = 3 * (var + 10)

If you can check/set variables and you know to perform the operations within the parentheses first () then you know the basics.
>>
>github repository has no readme
why even upload public then?
>>
>>259101036
Awsome. Make it as much of a proper 4chan browser as possible. Market as: now you can truly live on 4chan
>>
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You're gonna make it, anon
>>
>>259110336
backup
>>
>>259110716
thank you jane bradford
>>
>>259110178
The recap
>>
>>259110178
>He doesn't know how to properly progresspost
Hey there, newfriend.
>>
>>259108787
resources(classic), power projection(getting a better position to station troops/missiles in), enforcing an ideology(think cold war), defense of self or others(sometimes preemptively, maybe disarming a dangerous nation of WMD's, sometimes after the fact because of military alliances or guarantees of independence like ww2)
>>
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Reminder
>>
>>259111162
> twitch.tv
GTFO
>>
>>259111162
PLAY SUNNY KNIGHT YOU PHUCK
>>
>>259111028
These are solid ideas. Thanks.
>>
Any simple up-to date tutorial or YT shit I can use to start with UE4 for a simple 3d/2.5D game?
>>
>>259089808
considering this is basic shit it'd say its easy
>>
>>259112843
>2.5D
be more specific
>>
>>259084847
Preaching is ugly and tiresome, I agree. But you literally can't make art without there being some sort of politics attached. Art is made by people - not machines - and people have biases that lean towards one political spectrum or another.
>>
>>259113156
shadow complex/bloodstained
>>
What steps are you taking to keep your game from being a murder simulator?
>>
>google how to properly use delta time in gamemaker
>get this https://www.reddit.com/r/gamemaker/comments/7m3lt9/best_implementation_of_delta_time/
>I highly recommend you don't use it
>gamemaker doesn't even support it, you just set target fps and hope for the best lmao
did yoyo employees work part time as fallout 76 programmers?
the absolute state of gamemaker
>>
>>259113248
>from
>>
>>259113290
delta is not needed is highly animated environment. Also with 2d you wouldnt go below certain fps
>>
>>259068385
Hey anon .
I'm more willing to share the logic and possibly even the code of my framework. Any chance we , and anyone that's intrested add me on discord or something so I can neatly share and help everyone individually when I have time?

Or should I post what I can here?
>>
>>259113290
If you think delta time is some critically important thing your just as dumb as the bethesda devs that dont make good use of it.

Simplistic 2d gamemaker games dont need it. Do you think all snes games are technical trash because they run at a fixed framerate?
>>
>>259113853
I would personally prefer if you just posted here, discord circlejerk is a bit gay.
>>
>>259114000
>muh snes
yes because every pc is exactly the same hardware
>>
>>259114116
If your computer cant run a gamemaker game at 60fps, your computer is legit 20 years old, or the dev needs to expand past gamemaker.

Gamemaker doesnt even have functions - and you ask for variable tickrates?
>>
>>259114000
>>259114116
every game dev should still know how to implement it. there's literally no reason not to have it. Plus it makes debugging and testing much easier. >>259114226
don't hardcode framerates or couple anything to them, please.
>>
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>>259114226
>Gamemaker doesnt even have functions
holy shit is this real?
>>
>>259096271
>see similar indie game already on steam
>start over
no dumbass >>259096680 is right
think about how Blizzard reached success:
Diablo 1 is a traditional rougelike with mouse interface, graphics and sound
Warcraft 1 is a slightly improved DUNE II
WoW ripped of Everquest but had better art direction and some quality of life improvements
Many such cases
>>
>>259100138
>>259100237
make a prototype level or vertical slice by yourself and use it to convince other talented people to join the project
>>
>>259114343
it has "scripts" which are laggy functions
>>
>>259114343
I havent used it since the year it got acquired by yoyo-games, but afaik it has no local functions.

The closes things are scripts, which you can have a limited quantity of, are global, and can only have like 8 parameters.
>>
>>259114289
Im not arguing against variable tickrates, more that if you want that in gamemaker, you have outgrown gamemaker.

Gamemaker is good for learning since it is absurdly simple and hard to get lost in.
>>
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БEEEХХOOOOЛД!!!
>>
>>259083928
9/10 would play, could go either 3d or 2d, is go 2d for this personally.
>>
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pls help
I need mirror
>>
>>259114387
Blizzard just bought the studios that were making those games. That's like saying you invented a blender just because you got one at a store.
>>
>>259114881
Why does he have a rake for a weapon?
>>
Trying to get my fucking shaders to work using sdl_gpu has broken me. I’m not good enough to be an enginedev.

Unity here I come.
>>
>>259115247
Diablo was made at David Brevik's studio that was first called Condor and later became Blizzard North but wasn't Warcraft entirely Blizzard's own creation?
>>
>>259115156
linux can auto-pick the closest mirror
>>
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>>259115556
>>
>>259109426
Khan academy, 3blue1brown
You'll want to at least learn vector math
>>
>>259115596
or you could stop being a pleb and compile it yourself.
>>
>>259115491
Warcraft was originally going to be a warhammer title.
>>
>>259115670
FUCK YOU
>>
Can you make a rhythm game with reliable input in Godot? Doesn’t seem possible in Unity.
>>
>>259115705
Warhammer is not a game mechanic
>>
>>259114000
SNES devs didn't have to consider whether or not the user had adequate hardware to run their game at the necessary framerate in the first place. Dumb comparison.
>>
>>259115987
>wasn't Warcraft entirely Blizzard's own creation?

No.
>>
>>259115705
Wasn't it that they couldn't get the license so they made up their own setting? The game was still all them. They didn't buy a studio that was making a warhammer game and turn that into warcraft.
>>
Unity for RTS?
>>
>>259116173
I'm sure you can find the specifics on wikipedia or something, but as far as I know it was a warhammer game until it was re-purposed.
>>
>>259116140
see:
>>259114226
>>
>>259116249
It's possible.
>>
>>259116356
>"[Blizzard co-founder] Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition", Wyatt says. "Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. We had already had terrible experiences working with DC Comics on "Death and Return of Superman" and "Justice League Task Force", and wanted no similar issues for our new game."
>>
>>259116394
But is it ideal? I can't imagine UE would fare as well rendering hundreds of units, but maybe I'm wrong.
>>
>>259077691
No idea. I wonder if this could be integrated as a module: https://github.com/GameTechDev/MaskedOcclusionCulling
>>
>>259116547
if you want to make an RTS, you make your own engine.
Unity and UE aren't designed for the RTS genre no matter how """""general purpose""""" they claim.
>>
>>259116547
You could always use the new ECS stuff to make it a better fit for an RTS but I think you'll be fine with proper optimization and in general working around the known performance hogs in Unity scripting.
>>
>>259087336
>>259087412
It objectively looks worse than art that Cris was making 5 years ago.
>>
>>259096815
Godot. Never use Game Maker for 3D games.
>>
>>259115368
Because SAMOZBOR!
>>
>>259113248
all enemies are robots
>>
>>259114289
>there's literally no reason not to have it
I actually removed variable delta time from my project a couple of weeks ago because it was frustrating to die from projectiles suddenly teleporting into you when there were 5k+ on screen. Nature's bullet time is a much more palatable alternative in this use case, I think.
>>
Holy shit have you seen the news about crumble?
>>
>>259117296
That's right. Its got its uses but like fuck you've got to base an entire lightweight project around it. Its a lot of headache for very little gain.
>>
>>259117415
gonna make it
>>
>>259117415
Did Tim Sweeney offer him 1 mil bucks to get crumble as epics exclusive?
>>
>>259117415
no, because nobody wants the game, its just roll-a-ball tutorial with sprinkles
>>
>>259117415
Did he fully transition?
>>
>>259114881
нeкaнoн
>>
>>259088175
where did you find this picture of me
>>
>>259059275
it looks kinda furry, like a pair of earmuffs
>>
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Anyone use SDL?

Everytime i start the program it starts out black screen but then flashes white 2 times quickly.

It's really straining my eyes, please help
>>
how should I go about managing the struct of an enemy that has sub parts of it that have their own behavior and could even hit the enemy itself? do I create separate classes for them? or should that be entirely handled within a single struct? i don't see how heritage would help me in this case since there's basically nothing in common between the enemy and its sub parts, they're technically different things but I'm not sure if it having a different class for them would make my code worse in any way
>>
>>259117415
Well this motivates me to leave this place,
when my prototype is finished i'm off
>>
>>259078821
See if you can't find an active game jam in your area, or even online

literally no better way to get into game dev
>>
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>>259118185
Don't worry about that
You shouldn't be.
>>
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Russians are qt
>>
>>259116547
Look at ARK big bases on PC. Client vs Client games could work. Although I've had people kill official servers due to a J whistle which causes all dinos to follow you within render so you have 4k dinos trying to path find to a single person and boom dead server. Without server lag say in single player it does well.
>>
If my dream game is 2/2.5D, am I best learning Gamemaker Studio or should I just suck it up and learn Unity/Godot
>>
Why should I pick godot over unity for 3d games?
>>
>>259117415
whath happened?
>>
>>259118438
>qt
quick travelers?
>>
>>259086435
>>259089178
uh
>>
>>259118758
that actually looks really experimental and nice
>>
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how do i calculate the middle vector between these two? so that the new vector has the same angles between both vectors.
>>
>>259118756
тхзи'pз кютз
>>
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>>259118758
Its beautiful
>>
>>259087412
>>259087336
>when white people say you can't improve
>>
Is a Dark Souls clone or a Thief clone more likely to get me money on patreon?
>>
>>259111235
hownewru
>>
>>259116547
https://docs.unrealengine.com/en-US/Engine/Animation/AnimationSharing/index.html

As far as I know Unity doesn't have an equivalent.
>>
>>259118908
The vectorial product projected onto the xy plane.
>>
>>259118758
you're a cool guy anon, im buying your game
>>
>>259118758
Now this is some non-euclidean gameplay.
>>
>>259118758
use that for a boss fight where you're both being projected through a lightspeed rail.
>>
>>259118908
the direction of the bisector is u.normalized + v.normalized. Because the diagonals are also bisectors
>>
>>259119382
diagonals of a rhombus*
>>
Has anyone else accepted that their game will likely never be fun or have people interested in it as much as they would like to work on it?
>>
>>259119246
https://blogs.unity3d.com/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/
Unity has an experimental implementation for that in their github. Also I think the ECS makes something like that possible.
>>
>>259119587
If /fit/ has taught me anything, it is that external validation is a terrible motivator.
>>
>>259119587
I'm gonna work on my game until I find it fun. If other people can't see the fun of it they're a bunch of fools.
>>
>>259118752
faggot
fuck off and leave this board
>>
>>259119684
Neat
>>
>>259119081
souls but you'll never finish it anyway
thief you might finish
>>
>>259119715
This is true even if it's incredibly difficult to let go of that notion since most people are raised on it.
Also if you want your game to simply have an impact on someone the way another game impacted you, it's hard to come to terms that it might never get played or whatever. If I ever actually finish anything that could be considered a magnum opus I 'd just release it here for free. Possibly only confirm I made it to prevent people from setting up patreons for stuff they didn't make (which apparently happens?_
>>
>>259118908
(u + v) / 2
>>
>>259119382
thanks works fine.
>>
>>259119762
sorry i dont keep up with meaningless shit like other devs news, im too elite and busy wrking on my own game
>>
>>259120037
that's wrong
>>
>>259107675
Their next game
>>
>>259120458
no it's not
>>
>>259119081
I'd like to see more Thief clones than Souls clones

that said,
>funding patreon-based game dev projects
>>
>>259120604
What is crumble's next game?
>>
>>259120606
it is. the you have to u.normalized+v.normalized gives the middle vector. what you calculate is basically just the magnitude halfed, which is not what i want
>>
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What are the steps to make portraits like this(low res included)?
>>
>>259119974
I've seen it happen for art, but games would be a new one.
>>
>>259120826
pre rendered low res cg.
>>
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>crumble buys upvotes confirmed
>>
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>>259120917
what are the steps to create pre rendered low res cg?
>>
https://www.blender.org/download/releases/2-80/
>The Blender Game Engine was removed. We recommend using more powerful, open source alternatives like Godot.
Holy shit, based!
>>
>>259120826
they probably used 3d models, really doubt its hand drawn
>>
>>259121084
?????
3d model something, render images, reduce resolution, reduce colors in palette.

It cant be explained more than that.
>>
>>259121084
Open blender
Make model
Animate model
Render animation frames
???
Done
>>
>>259121030
based
>>
>>259120826
>>259121084
these are extremely soulful. too bad they got ruined in the remastered version
>>
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ideachads rise up
>>
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>maybe the new c# features will make unity more bearable
>>
>>259122005
>unreal shills working overtime
>>
>>259122201
I find UE4 a lot worse to work in, although I think I prefer the scene structure.
>>
>>259101036
Hellworld
>>
>>259122005
the is operator is not the same as the == operator, this screencap is entirely defined and documented behavior.
>>
>>259122005
what?? whats the difference between is null and == null?
>>
>>259122005
is this an ironic post or are you literally retarded?
>>
>>259122328
is <type>
== <value>
>>
>>259061909

>Godot

lel, found your problem
>>
>>259122484
it's really funny how some people try to dodge unity at all cost only for ideological reasons
>>
>>259121106
Why the fuck aren't they recommending armory?
>>
>still can't type without looking at keyboard
>>
>>259122484
>>
Planning on making a slightly controversial game. Nothing too crazy, but I don't want to get doxxed. What are the best tools I can use to make this somewhat anonymously?
>>
>>259123028
attention fag
>>
>>259123028
Send all of your code and art on written paper to me in the post. I will then make your game. I will then sell it without you being implicated at all.
>>
>>259123028
Do you plan on selling your game? If yes you can not make it anonymously. If no then just release it anonymously.
>>
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Why is pixel art so cool looking? Why do we prefer an scenario made up of squares over lets say an hand painted version of the same image? Is it just nostalgia?
>>
>>259123710
Pixel art requires your mind to connect the dots. Which means whoever looks at it, will have a subjective view of what they would preferably see.

Sort of like food dyed blue tastes mint.
>>
>>259123549
Not him but is it really necessary for the public to know a dev's real name?
>>
>>259123549
I'm just wondering how Fenoxo and DarkCookie have remained anonymous for so long, being so high profile. I want that status.

>>259123281
This is a true bro, a rare sighting these days.
>>
>>259123834
You mean dyed green
>>
>>259124013
Yeah i guess green. Or dyed blue tastes blueberry rather maybe.
>>
>>259123856
You literally can't get on any store without giving information that the public can use to get to you
>>
>>259123834
nice cope. pixel art sucks. it was beautiful with a 7 year old brainlet mind, but as an adult i want actual details.
nobody makes pixel art because it looks good, people make pixel art because they lack skills to make highly detailed 3d models.
>>
>>259123856
To the public you can use a pseudonym. But the store you're selling the game in, the bank, and the government will need to know your name.
>>
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>>259123710
>Is it just nostalgia?
pretty much, yeah

Pic related looks OBJECTIVELY better to the average person and its just a couple filters, something thats actually painted from scratch would look even better
>>
>>259124224
Incorrect
>>
>>259123710
soul

>>259124319
soulless
>>
>>259124319
Ignoring the fact that you removed the animation this looks awful
>>
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>>259124416
>>
>>259124224
>>259124319


You idiots, the question is about the appeal of pixel art. Learn to read.
>>
>>259124224
100% this, anyone that disagrees is a retarded faggot
>>
>>259123710
On a proper crt and looking at it from a distance the way pixel art was meant to be seen this image would look closer to that >>259124319 than this raw version

indies get everything wrong
>>
>>259099885
>No you nodev I already have rebindable controls but im just not including them in the demo
what le fugg
>>
Right is under detailed
Left is acceptable
Left is not "highly detailed" as you claim you want. It's high detailed, but not highly detailed. It's a well thought out piece that has a clear direction for it.
If I were so inclined I could go cherry pick the opposite of your argument, but I will not because you're here farming (you)s for attention
>>
>>259124224
Realism is the death of creativity.
>>
>>259123710
to me its the limited color palette. the moment pixel art has too many colors it loses all the magic and at that point id rather have conventional hi res 2d art or 3d
>>
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>adding a camera bone to my first person mesh and animating it ever so slightly
vs
>using curves tied to my animations that modify the camera's rotation
Which would be the better method of achieving screenshake? I'm using the second one currently. Asking because I need to redo the animations(and maybe the rig), it looks as though he's milking a cow while running
>>
>That one retard yammering about how inferior art has "soul"
>>
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This be just a mockup but which camera angle? I think I'm dipping towards the middle one but it also occurs to me I need to test out perspective camera with similar angles and low fov for the similar feel. I think there are still some things that don't work in orthographic projection so there's that.
>>
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When designing pixel art and taking inspiration from older games, remember to first look at it as it was meant to be viewed on a CRT instead of blindly copying it to a modern display.
>>
>>259125245
32x32 pixels is the death of creativity
>>
>>259125506
>the CRTs washed out the colors because of their shit color reproduction, so we should do the same!
unrionically kys
>>
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pixelart looks likes shit unless its on a CRT
>>
pixelart looks like pixelart regardless of what you're showing it on
>>
How the fuck does Nintendo get away with selling a $60 game that contains both mixels and rixels?
>>
>>259126003
Rixels and mixels literally don't matter. That's why.
>>
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>before autism
>after autism
>>
>>259122328
The == operator has been overloaded to return null for objects unity considers dead.
>>259122321
Yes and it's ass, it means you can't actually use pattern matching or nullable reference types
>>259122332
I wasn't expecting it it work, it"s just the reminder that lots of things will never ever work correctly in unity because of how they've planned their API. Unity managed objects should be wrapped rather than opaquely pretending to be null.
>>
>>259126003
Nintendo fanboys will defend anything
>>
>>259126003
Nintentoddlers don't have any taste.
>>
>>259125651
You need to be pretty creative to make 32x32 sprites and have the user know what it's meant to represent.
>>
>>259126540
not really, all the possible permutations have been done already so its just a matter of choosing which template you want to copy
>>
>>259126003
Because only literal Adderall popping autists give a fuck.
>>
>>259126598
The fact there are different styles doesn't mean it's all the same. It's the exact opposite.
>>
>>259126598
Not in 32x32. Most pixel art games either used 16x16 sprites, or sprites that take up nearly the whole screen. Then everyone moved to 3D once consoles supported it. There are very few games that use 32x32 sprites.
>>
So far I’m procrastinating game dev by playing free steam games and YouTube (mostly gdc) and haven’t even touched the game yet. Anyone else procrastinating like hell?
>>
>>259125668
just how fucking retarded are you
the point is that the original artists took this into account by making the palettes corny bright so they display as intended, the CRT reproduction is the intended one
>>
>>259127392
Procrastinatin'
Settling for less.
Best be ready when they roll up in your nest
And sink one in your chest
And you're gone
Up out of here for good
Y'all be rocking back and forth to let me know you understood.
>>
>>259071348
>girl who is incredibly abusive to the main character is godot
>>
>>259127454
lol no, learn the basics about color reproduction before responding to me again retard :)
>>
>>259127597
>knowing what anime that screenshot is from, and knowing which character it is
cringed
>>
>>259127597
>""incredibly abusive""
peak onions
>>
>>259127720
>not knowing what character that is
gay
>>
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Reminder that pixel art on the NES and SNES were stretched from an 8:7 ratio to a 4:3 ratio when displayed on a CRT. Many games had squished art to correct for this. Keep this in mind when looking to older games for inspiration.

(top, game stretched out to 4:3)
(bottom, original non-stretched game at 8:7)
>>
What the fuck godot makes 10k/month
BRB making my own game engine
>>
>>259128443
>godot makes 10k/month
Russian funding
>>
>>259118545
Pls respond
>>
What games inspire you the most
>>
>>259128443
I make this much with a quarter of the work
>>
>>259129082
u r moms
>>
>>259129082
Crumble
>>
>>259129082
my game
>>
>>259129082
the game of life anon :) the birds in the sky, the trees in the forest :) the wonderful people around me you :)
>>
>>259129752
soul
>>259129201
>>259129249
>>259129596
soulless
>>
>>259130015
>jofer having a soul
>jofer having a game
hearty kek
>>
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>>259130173
>>
>>259127597
I hate how they defiled my cute CUTE Nagatoro with that disgusting mascot of theirs
>>
>>259079187
>>259108787
I see. The pointer's address is irrelevant. Anon your MIPS example made it painfully clear how retarded I was at not realizing the simple solution to my problem.

>bring back the 0x0002 that was lost
>tack on a 4CDA at the end of it
>flip it to get 0x0002DA4C
>Add #$200 to it.
Result: 0x0002DA4C
>>
>>259131109
typo I meant to say 0x0002DC4C*
now I can finally dump all the text.
>>
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>Work on game
>Abandon for literally two years
>Want to get back to making it
>Look at the code I wrote
>spaghetti.jpg

Should I sift through what I have written already, which is pretty significant (demo-able) - or should I just start from scratch (taking bits and pieces from what I've already written)?
>>
>>259131472
Nobody can make that cost estimation but you. Might be worth trying to salvage it in any case, just so that you both get to know if it's actually worth it, and in the case of it not being worth it, you get knowledge on how you approached things in the past and if it was the correct way.
>>
>>259131472
the only thing that matters is the art, if you don't have any / didn't improve in 2 years, just start from scratch
>>
>>259131472
I can't even return to projects I abandoned for a month let alone 2 years, I just lose the mojo for it and can never get back up to speed. Good luck if you're gonna try to return to it.
>>
No tutorial online accurately produces top down GBC/snes 4 way movement. Every single tutorial i seen misses one of the most important parts, the fact that top down games like zelda always prioritize the first walking animation, so as the player nudges the adjacent movement keys the first animation takes priority and it changes as soon ad the first key pressed is let go.

Im about to give up and just make an 8 axis animation movement which will just skip this whole dumb problem im having.
>>
>>259133085
Surely if you can state that then you know how to implement it, right? Why would you need a tutorial?
>>
>>259133085
if this is truly a problem you get that hung up on, I don't want to know how long you'll take to solve an actually difficult one
>>
>>259133085
Nigga just code it the way you described. Stop relying on tutorials, you wont find one for most of the problems you will encounter.
>>
thank you mom and dad for not homeschooling me like this retard >>259133085
>>
>>259133085
that is incredibly trivial to implement anon
>>
>>259131774
sounds like shit documentation tho I can definitely relate
>>
>>259133348
where the fuck did that come from
>>
So the weekly jam just started and the theme is "CHEAT TO WIN", can anybody give me ideas?
>>
>>259133645
play as a roastie
>>
>>259133353
Then how come i find almost zero documentation on it. I donwload other projects and copied tutorials and no one is implementing it correctly.
>>
>>259133787
why would anyone document a trivial thing
I mean you can explain it easily, how can you not program it
>>
>>259133645
What are cheat codes?
>>
>>259133386
I use Zim Wiki and i document everything. You never know when some stupid thing turns out to be important later on.
>>
new thread where
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>>259133085
are you seriously struggling with 1 state tracking variable?
>>
I want to rotate an object towards where my player is moving. Why isn't this working?
transform.rotation = Quaternion.LookRotation(moveVector);

It rotates on x,y and z but I only want it to rotate on it's Z-axis (2D top down game).
>>
>>259104641
this
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>>259133905
cool, I have to get into a habit of doing that too.
>>
>>259133692
unironically this. Press B and beta orbiters arrives to help you
>>
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Is this sprite good enough for agdg?
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>>259131472
> Worked on game for 3 years
> struggled with coding
> never got things done, didn't understand how things worked
> go back to university and start studying computer science
> after first semester sit back down and work on game
> suddenly extremely efficient
> understand code
> can write my own classes
> can see and debug problems in minutes
> making huge progress in hours

Did C, assembly, discrete math and python last semester. I thought comp sci was just a meme, but the difference in capabilities between before I studied and after are no joke.
>>
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>>259134687
>>
>>259134161
https://docs.unity3d.com/ScriptReference/Quaternion.LookRotation.html
The default upwards direction is Vector3.up.
Vector3.up = (0, 1, 0)
You probably want to use (0, 0, 1) as up parameter.
>>
>>259134687
animate her getting fucked right now
>>
Stream's up

(ALL TIMES UTC)
FRIDAY 12.7
18:00 Insect Adventure
18:20 Cats With Stats
18:40 The Mysterious Cat Tower
19:00 Shmup 99
19:20 Archtower
19:40 Castle Defend (placeholder title)
20:00 Pagli & Acci
20:20 ANUBITEK
20:40 Oceanfarm
21:00 The Cheapie Wars
21:20 Underspace
21:40 Xtreme Kid Snowboarders
22:00 Vapor Trails
22:20 Space Yakuza

SATURDAY 13.7
18:00 Cyber Demon
18:20 Marmoreal
18:40 Catgirl Pool Party
19:00 Bokube
19:20 untitled_godot_project(2)
19:40 Dargontz AGAIN!
20:00 Bone Oblitum
20:20 SmugForce
20:40 Essence Tactics
21:00 Omniboss
21:20 Strategy Supremacy
21:40 Northwest Passage
22:00 boxgame
22:20 Volleybit

SUNDAY 14.7
18:00 Knight & Witch
18:20 Tiny Combat Arena
18:40 scrag
19:00 Spaced
19:20 Deckbulding Dungeon Crawl
19:40 HACK the FBI
20:00 marie kondo: renegade
20:20 SAMOZBOR: Revolution
20:40 Magnetic Bonds
21:00 YOURcursedSHOP
21:20 Waifu Station
21:40 The Heretic
22:00 Manual Guns Demo
22:20 ColCon
(ALL TIMES UTC)
>>
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>>259130839
I know it's terrible
>>
>>259134941
https://www.twitch.tv/prettysober/
>>
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>>259134987
Haha, the artist really fucked up the shading around the front of her tights. How do you even make such a strange mistake as a professional artist? Is it fucking amateur hour over there or something?
>>
>>259134865
yea I tried that but didn't work either. Oh well, I find another but slightly more vebose way to do it. var angle = Mathf.Atan2 (moveDir.y, moveDir.x) * Mathf.Rad2Deg;
rotation.transform.rotation = Quaternion.AngleAxis (angle, Vector3.forward);
>>
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>>259135315
It's not like she's anywhere near as good as the better smug anime girl.
>>
>>259135775
Shit taste
>>
>>259135315
>anime
>loomis
why do retards keep pushing this meme?
>>
File: advance.webm (2.87 MB, 1600x900)
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its like theyre real robots or something
>>
Somebody wanna go ahead and tell me how this is even possible?
What is my retard fucking monkey brain missing here?
>>
>>259135941
This. Everybody knows that anime needs vilppu, not loomis.



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