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Raytracing is revolutionary.

There was just no way to have working reflections in games befo-ACK!
>>
It's not a real reflection though, it worked back then but it's not very convincing anymore. Also the way it was done back then would be a huge drain on memory these days.
>>
>>631325407
>There was just no way to have working reflections in games befo-ACK!
Wasn't real reflection, really. It was usually implemented as an additonal viewport that rendered the same stuff as your viewport, which was quite taxing. That's the reason why stuff like reflecting mirrors were limited to small, closed rooms.
>>
>>631325528
>he thinks reflections are real
>>
>>631325528
>Also the way it was done back then would be a huge drain on memory these days.
yeah bro
just buy a +$1000 gpu that eats 300 watts
so much easier on resources
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I can't play games without raytracing anymore, poorfags will cope.
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>>631325884
When I wake up to take a piss at night I'm fine pissing in the dark but I turn the light on when I wash my hands becuase I don't dare look at the mirror in the dark out of fear.

I am 30
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>>631326062
>let me slap some modern aftereffect on this 20 year old game
>ahhhhh, the way it was meant to be played! I just can't go back to the originals, you know!
>>
>>631325794
if its less taxing than ray tracing then its worth it
>>
>>631326061
$1800 for a GPU should be the price for like the 4050. I hate that plebs are buying the 4090 at such a cheap price.
Also, you count your watts, so you must be a yuropoor.
>>631326180
It made a difference in Portal, but Quake 2 was a waste of the effort.
>>
Why are poorfags always misrepresent what RT is? Are they this stupid or are they aware how awesome the tech really is and have to strawman the shit out of it?
>>
>>631326610
Does it make games more fun or more expensive to play? Both maybe? Enlighten me.
>>
>>631325528
>Yeah bro rtx which drops to 5 fps on 8gb cards is not taxing on memory!
>>
yet another idiot who thinks raytracing is something new and does not realize its revolutionary to have real time multiple frames per second raytracing instead of taking hours or days to render even a single frame
stop trying to justify why you won't buy a raytraced card and just say you cant spend the money on it
>>
>>631326758
>8gb card in [current year]
ngmi
>>
>>631326881
But I'm not playing duke nukem 3d so I am not taxing it
>>
>>631325794
It is a real reflection mathematically and it is a convincing technique. The "problem" was it being incompatible with various ancillary rendering techniques and reflections being less important than all grunt going into more general flashy graphics.
>>
I'd rather have 4K and 120+ FPS before ray tracing. Considering that even a 4090 can't do that with ray tracing in any game, even 15 year old games that add ray tracing, I will literally never enable it in any situation.
The confession is already out that ray tracing is just used to speed up development because devs don't want to spend time on the shit. Majority of ray traced games won't even have working mirrors because it goes hand in hand with the laziness of not properly modeling and animating the player character.
>>
>>631326610
It cuts frames in half for barely anything in return and will never be mainstream viable.
>>
>>631327157
>will never be mainstream viable
you really are the most short sighted idiot who has ever walked the earth aren't you? people used to say this same thing about tessellation and now most games just use it by default without even a toggle option
>>
>>631327326
If you haven't noticed gpus haven't improved since 2016. They aren't getting any better and will not have the power to run new games while also cutting frames in half. It ain't happening mate, it's just nvidia marketing to say they have something better than amd it's not for actually using.
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>>631327326
>people used to say this same thing about tessellation
And yet no game gets close to the quality of the Heaven demo from 2009.
Same thing will happen with raytracing, it'll be used for minor effects like lights in puddles and not for major things like mirrors and sunlight because it's limited by consoles and developer laziness.
>>
SCRYYYYYY
>>
https://imgsli.com/MTYzMTY1
The lighting and shadows are much better, as well as the transparency on the buttons. The glass frosting improves as well.

But you're too poor to afford it, so I guess it's a meme.
>>
>>631327426
The 4090 is over three times as powerful as a 1080 Ti, and that's not even including raytracing and AI.
https://youtu.be/e8I8ASLzYR4?t=24
>>
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>>631327545
Does it make the game more fun, or are you trying to justify your helpless consoomerism?
That comparison shot is a very poor one. There is barely any difference at all, and certainly no changes that would affect play in the slightest.
It is a meme, because you're just the latest kind of grafics fag.
>>
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>>631327545
>what if we removed all texture detail and made everything glow at the cost of 90% of your frames?
Portal RTX is retarded and raytracing doesn't improve the game in any way, not even the look.
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>>631327426
this is the most retarded statement i have heard in a very long time how do you even make a claim like this with a straight face?
>>
>>631325407
Raytracing has its use cases in games with dynamic weather, seamless day/night cycle and dynamic environment and light sources.
Just because shitty devs slap it onto everything just to say they use it doesn't mean the tech is bad.
it's like saying hammer and stencil bad because some retard keeps making dragon dildos out of stone.
>>
>>631327687
Does any GPU technology make the game more fun? Cyberpunk could be 320x200x256 software mode by your rationale (and you'd argue that the Voodoo1 is a meme).

It makes the game look substantially better. That's what a GPU does. If you want technology that makes games more fun, have something that seeks and kills Hidetaka Miyazaki in 2008.
>>
Undying was so fucking good
>>
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>>631325407
Shits neat but even a 4080 still struggles with ray tracing at 4k,i works really well with DLSS or native 1440p.
Id guess in a GPU gen or 2 Raytracing will be finally a viable option.
>>
>>631327963
>4k
why are you even using 4k what benefit do you get from it?
>>
Care to post some webms of RT in action? Because all these shots of reflections are like HD texture pack fags staring at walls
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>>631328050
>Does 4k make the game more fun? Anything above 480p on my TNT is a meme.
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>>631328050
Better AA. . .
There is quit a notable difference between 1440p and 4k and 1080p just looks like dogshit in comparison to those 2.
>>
>>631327792
Light on the right looks way too warm for what's supposed to be a cold, sterile lab.
>>
>>631328143
i asked you what benefit you get from it/ moving up to 1440p makes sense cause it increases your desktop space but when you move up to 4k you can pic between windows scaling everything up sdo it might as well be 1440p anyway or having everything so small its barely legible
>>
https://www.youtube.com/watch?v=_o59iS_4SHY
>>
>>631328217
It's only barely legible on a tiny monitor. 55" monitors can be had for $2k. The screen space and added detail in games is incredible.
>>
>>631325407
Everything raytracing does can and has been done already while requiring less resources.
The raytracing shills will constantly use shit arguments like ''the scene needs to be rendered twice! it costs too much resources!'' while they shill a meme that costs way more than 2 times the resources.
You can easily render a scene twice to get a working mirror and cool lights. Only the most powerful and expensive PCs can do the same scene with ray tracing.
These people want to take the responsibility off the devs and put it all on the consumer.
>>
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>>631328120
Damn, Dragon Engine can't do reflections? RGG was one of the few companies to put workable mirrors into their games in the PS3 era (although it didn't show heat auras).
>>
>>631328315
ya let me just go get a super deep desk so i can sit back far enough away from a 55 inch monitor to use it
27 inches and 1440p is the sweet spot in my opinion
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>>631328403
Works fine here. I sit about 3ft away while at the keyboard, and 6ft or so when I lean back with a gamepad.
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>>631328335
But, they will spend less time making the visuals . Which means they will use their budget to make the game BETTER, or to DECREASE the price of games !

...right?
>>
educate yourselves sirs
https://www.youtube.com/watch?v=NRmkr50mkEE
>>
>>631328645
Heard voice, clicked Remove.
>>
>>631328403
You're seriously arguing that a 27" 1440 is better than a good 4k?
Why aren't you using a 720p screen? The games play the same don't they. You can't see the difference when you sit back on your chair between 1440p and 720p so why aren't you doing it?
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>>631327492
Are you going to pretend it was impossible to have 3d stairs without tessellation?
This is another good example for something that let lazy devs cut corners
>we'll just place a ramp because the new meme requiring the latest GPU will just fix it
Honestly a pretty good parallel how raytracing mostly fixes the requirement for devs to direct proper lighting in their scenes
>>
>>631328687
yes in my opinion it is 4k i just dont see the point at 27 inches and larger than 27 inches is too large to use comfortably without a ton of head swivel
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>>631326423
how many gpus do you own based old money enjoyer
>>
>>631325794
>viewport that rendered the same stuff as your viewport
>The mirrors in old games are literally LOOKING at you
I won't lie, I find that creepy in a way I cannot explain.
>>
>>631328839
I crush 4090s under my bootheel daily to keep the poors from getting them.
>>
>>631327858
>Does any GPU technology make the game more fun?
Exactly my point, genius. You're still just playing Portal 2 on a card that cost at least seven times as much as a 750 Ti.
>>
>>631328791
You don't see the point of playing games on a larger screen which can show more detail?
are you a certified retard?
>>
>>631328923
So I should just have a 750 Ti and play at 640x480. Spending money is a meme, right?
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>>631328545
less time for visuals just means the deadline is going to be shorter
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>>631328952
I'm just comfy with my g7 odyssey anon what can I tell you
>>
>>631327157
You fags said the same thing about Physx and it became pretty much the standard until UE5 came out.
>>
>>631328952
no i dont cause like i said ill have to sit further back
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>>631329015
so you're just defending your purchase investment
>>
>>631328952
>implying every game is a SO REAL grafics fest
Are you a certified retard?

>>631328978
>implying the 750 Ti doesn't display Portal 2 at 1080 60fps
Still trying to justify your purchase, it's so desperate.
>>
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>>631328978
This, but unironically. An 85hz 1024x768 CRT will give you the exact same experience as your meme 240hz 4K display. Why bother? Don't you have the space for a CRT?
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>>631329075
didn't imply anything of the sort. But nice strawman you pulled out of your arsehole.
Are you now saying that higher resolution doesn't produce a sharper more detailed image?
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>>631326062
Whats the point of your image? Neither are RT
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>>631329063
Was a different anon and I just scrolled up to see that sticking point is "is a higher resolution better than a lower resolution"
I still love my odyssey but I don't know why anyone would say 1440p as a whole is better than 4k
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>>631329181
Didn't imply anything of the sort, but nice strawman you pulled out of your arse.
HURRRRR.
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>>631329063
thats a different anon i plan to get the 27 inch oled LG has out
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>>631329075
>you shouldn't upgrade because an entry level 9 years old GPU can display a 12 years old game running on a 19 years old engine decently enough
>>
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>>631329075
1080p60 is a meme. I can't imagine playing console res/framerate in 2023.
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>>631329503
I'm not using screenshots of Portal 2 trying to show off my expensive purchase to people who can play it perfectly already
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>>631329568
This, so much this. I NEED to have a higher number. My enjoyment of this creative hobby is a linear function of resolution and framerate. Who could ever disagree that more pixels = more fun?
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>>631329643
Ok, here.
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>>631329736
>whoosh
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>>631329643
I think anon was just making a point on how to rt can improve how a game looks.
>>
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>>631329795
2250fps is sexy, but if you want modern, here.
>>
>>631329795
You need to go back
>>
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>>631329795
Or here.
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>>631329917
why does your 4090 get the same perf as my 7900 XT in dead space?
>>
>>631329917
>76-89fps
>370w
>still an old game
Wow, you sure told me. That's rather poor, even at your daft resolution. I'd expect more for my money if I were you.
>>
>>631330030
You get that max details with RT on, going up to 165 and at the absolute lowest of 58 during a couple of cutscenes?
>>
>>631330073
>old game
>2023
What did he mean by this?
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>>631330079
o-h thats why cause you are at 4k i i thought something might have been wrong with your card but its resolution differences
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>>631330141
He outed himself as a blind moron
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>>631325407
Don't care about goytracing, just came to say that Undying was fucking kino
>>
>>631330141
>blind moron
>2023 game is old
What did he mean by this?
>>
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>>631325407
>>
>>631330270
>that'll be 70% of your frames, please
>>
>>631330141
>>631330186
Dead Space is an old game now. Just because it's been "remade" doesn't make the game itself any newer.
Enjoy your grafics, but the game won't change just because you bought into the latest gimmick. Again, a 750 Ti can run it just fine.
>>
>>631330327
>source: my blown out asshole
>>
>>631330361
"Just fine" being max details at 4k with RT on?
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>>631330361
ya go ahead and run the dead space remake on a 750 ti not the 2008 version the new one that has been remade from the ground up
>>
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>>631330361
>750ti runs dead space remake just fine
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>>631330386
>Ummmm where's your source?
>Posted something that goes against My point? Gotta source it bro!
>You can only use sources I approve of btw
Go fuck yourself.
>>
>>631325528
You obviously know nothing about game development, it's literally just the player model mirroring what the player does and it only renders when the player is actually looking at the mirror.

It performance cheap when compared to ray tracing (hence why it doesn't need a $1500 GPU) and is unironically more convincing that low effort ray-tracing if done right. Continue to seethe faggot
>>
>>631330270
>lighting marginally better
>grass looks MUCH worse
>>
>>631330408
Maybe to you, because you have to run it like that to justify your expensive gimmick card.

>>631330431
>>631330440
>remake
I'm talking about the game itself. Of course a 750 Ti can run it with breath to spare.
Grafics fags only care about remakes and gimmicks, not games. That was my point from the very beginning of this shitshow, you dummies.
>>
>>631327545
>flat lighting, no more dirt or damaged concrete
disgusting how soulless the RTX version is
>>
>>631330485
>makes claim
>gets mad when asked to prove it
>>
>>631330551
That's the problem with shitty raytracing implementations, they just make everything glow, even if it shouldn't.
>>
>>631330206
>letting a w*man get closer than 10 meters to you
That irish bastard deserves it
>>
>>631330589
i need to know that you understand the massive difference between the remake and original version
>>
>>631330613
Reminds me of that time devs got their hands on bloom and went absolutely mad with it in early 00s.
>>
>>631326068
As a 31 year old boomer I used to be the same as you until I hit the wall so hard that my actual reflection is scarier than the one in the dark that I can't make out
>>
>>631330732
>>631326068
im 36 and dont know what either of you faggots are talking about
>>
>>631329239
His point is that you can make shitty colored lights that affect the world dynamically just like raymeme with over two decades old tech.
>>
>>631330668
Yes I understand the difference; you actually play a remake of a game that never needed one
You're the death of games, while funding its reaper because you just have to have the latest gimmick
>>
>>631330839
That's not what RT does

>>631330852
Sounds like poorfag cope
>>
>>631330852
>he says while making thread number 8975 whining about a single black character in a new game cause its " woke"
>>
>>631330852
>you. the one buying the new games and gaming hardware, well you're the one killing gaming. you're funding it's death by buying new shit. i'm not though. i use pirate bay
>>
>>631330608
Ozzie bro here just to remind you that if you talk that passive aggressive AIDs shit in any developed country outside of the shithole that is the United States you're liable to getting knocked the fuck out for being a faggot.
>>
>waaaaaaaaaah why can't my 8 year old card run new tech
every time
>>
>>631330952
>"muh source"
>>
>>631330732
>>631330817
33 year old boomer here, I look exactly the same as I did at 23; though my hair is spikier for some reason which makes me look I'm dong anime style hair but no it's just my hair is naturally like sasukes now
>>
>>631330931
>>631330952
>>631330974
Cope harder, Jesus it's almost palpable.
>>
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>>631325407
>>
>>631330974
Unironically I pirate AAA games to test them out and see how shit they are...

I only pay for games that are good or developed by small studios that give a shit about the games they make i.e. Deep Rock Galactic. Continue to seethe about how everyone sees through your consumerist goyslop mindset and laughs at you to your face and behind your back.
>>
>>631330978
>kangaroo thinks he's civilized
Pipe down penal colony
>>
>>631331083
ya im just as ugly as i was at 23
>>
>>631330978
>america out of nowhere
rent free
>>
>>631331116
TBF that's internally upscaled on a emulator but the point remains the same...
>>
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>>631330386
>that'll be 90% of your frames sir
>>
>>631331116
>muh sink
>>
I don't really get the not a real reflection argument. If it does the job with less should it not be applauded? It's like those games that use sprites without the player knowing for performance reasons
>>
>>631331258
are you using a 4070 ti?
>>
>>631331175
Nigga you're the original penal colony that imported niggers to do your work and then chucked a hissyfit when you had to pay your taxes.
>>
>>631325794
So, what's the difference for the player?
I'm sure that rendering extra slightly less detailed room is much easier than raytracing.
>>631331258
This doesn't look worse or better, just different. It's as if the sun is in a slightly different position.
>>
>>631331258
Nice 2060 you got there
>>
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>physx
>loads of tech demos showing you can have crazy amount of particles, or actual liquid physics, etc etc
>RTX
>uhhh… reflections?
>>
>>631325528
>Also the way it was done back then would be a huge drain on memory these days
and whose fault is that
>>
>>631331383
>>631331350
Titanium cope.
>>
>>631331249
He admits he's an American proving that my gaydar still works perfectly fine.

Continue to cope and seethe about how everyone can smell out a mutt through their monitor.
>>
>>631331350
Look at the vram. It's a 2060 running out of memory.
>>
>>631331419
Not even the right continent but keep trying you chinese owned cattle
>>
>>631331438
maybe but a 4070 ti would have the same problem
>>
>>631325794
No. The older games like in said image literally just cloned the scene and rendered it all in one pass. Lighting effects did propagate through thus making it functionally a real reflection.
>>
Yeah youre kind of a retard if you buy into this kind of bullshit. Graphical fidelity should not be what drives the industry forward, it should be sound and creative design, interesting mechanics and art direction. RTX is cool for like 5 minutes then you realize you overspent on a card that only slightly out does one half its price. Consoomers mad.
>>
>>631331589
Not sure. W3 doesn't uses quite as much vram as H:L. I'm too lazy to look it up but I'd wager it runs fine on a 4070ti.
>>
>>631331397
Metro exodus shows that this shit can look good but it's a big exception as developers deliberately wasted a lot of fucking time and basically made two separate lighting sets for the whole game which kills the whole point of RTX.
>>
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looks like this was not posted yet
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>>631331686
And it only makes a slight difference in how it looks
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>>631331258
>Draw distance drastically increased as well
Nice bait
>>
>>631328791
Even 27" is too big for me, I use 24" 1440p now and have a 55' TV for controller games.
Trying to play mouse n kb games on a 55" TV on a desk sounds retarded.
>>
>>631331438
My man:
>970 4GB $329 MSRP
>1070 8GB depending on model $379 MSRP
>2070 8GB $499 MSRP
>3070 8GB $499 MSRP
>4070 12GB $799.99 Predicted MSRP

Only an unironic retard with severe autism will argue that everyone who sees an issue with getting shafted for less price/performance ratio is just "le poor".
>>
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>>631331764
which one is this
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>>631331850
You just have to work yourself up to the larger sizes, keep at it, you'll get there.
>>
>>631331495
Continue giving billions and your foreskins to Israel schlomo...
>>
>>631331919
So you wanna talk about pricing while completely ignoring the absolute state of our global economy?
>>
>>631331921
Slolky updating cube map from a reflection probe.
>>
>>631331998
>america out of nowhere
>kikes out of nowhere
/pol/ mindbreaking newfags since the 2016 election
>>
>>631331963
No it's just worse for me, I had a 27" for 2 years and bought a 24" since I sit close and for the type of games I play on mouse it's better (first person games, fps games, strategy games, mmo games, crpg etc).
I have a 55" TV right next to my monitor for controller games like Detroit that you posted.
>>
>>631331919
Food doubled and tripled in price on the last year, why shouldn't GPUs? The economy is fucked lol
>>
>>631332034
Nigga have you never heard of a little thing called Moore's Law, you're not looking at inflation or even a chip shortage.

That meme ended years ago, what you're looking at is price gauging and artificial inflation as evident by AMD literally crushing Nvidia in price/performance ratio as of now and during the pandemic/"chip shortages".
>>
>>631332186
Because food isn't silicon you absolute retard, Moore's Law trump your Goyim groveling. AMD price/performance ratio has literally shit over your entire fucking argument...
>>
>>631332194
Moore's Law been dead for years now, what the fuck are you on about.
And the economy is still very much fucked, only in the last few months have prices stagnated on most goods.
>>
>>631326068
>look at the mirror
>llink your eyes as fast as you can
>do it fast enough and it looks like your reflection isn't blinking with you
>now you can piss it all out before going back to bed
>>
>>631332271
By being practically as terrible as Nvidia? lol what
>>
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>>631332186
>>631332271
>>631332034
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RT off
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>>631332378
RT on
>>
>>631332186
>>631332151
Just so you know both AMD and Intel have admitted to anti-consumer practices... they don't like you faggots at all. Kill all autistic consoomers, kick an autistic consoomer into the trash...
>>
>>631332337
Naw, it's been on its way since Obama was in office.
>>
>>631332378
Pretty sure the grass was shaded in the 2015 version and they removed it from non-RT settings in the """next gen"""
>>
>>631332297
Nigga I literally just showed you the VRAM growth of the mid range Nvidia line up doubling within the past decade and only stopping because of intentional supply shortages to jack up prices. You are unironically a retarded faggot and deserve to be castrated with a hot knife
>>
>>631329736
>256 watts
>Just to run Quake at 2k FPS
No wonder why EU almost went full retard with their restrictions on gayman hardware, thank fuck that they never went through with it
>>
>>631332445
To be perfectly honest, I'd 100% do this if I was then too. Not to mention they're beholden to shareholders to make as much profit as they can.
>>
>>631332439
>almost no difference
>that'll be 90% of your fps plus tip
>>
>>631332517
They added AO back in
>>
>>631332378
>>631332439
$1000 well spent
>>
>>631332517
>>631332602
The grass was not included in the AO pass and adding it in with Reshade just looked terrible
>>
>>631332594
Nigga you are a retard and a dickriding faggot, if you knew anything about macro or micro economics you'd know that their deliberate shortages and fucked tech delays are hurting competition and by proxy their businesses in the long run.

What being raised on HFCS does to a mf
>>
>>631332620
I make $1000 in 2 days of work so I don't care about that. I want the best, and if the best can do better lighting and still play at 4K 100fps, why not?
>>
>>631332378
>>631332439
>Stapled on to an old game made with normal ass lighting
What is even meant to be the reaction to this comparison
>>
>>631332563
Moore's Law has nothing to do with ram. It's about the number of transistors. Also have you heard about Rick's law? It's about pricing of R&D and manufacturing, which is something Moore's doesn't cover.
Stop trying to sound smart, you ain't.
>>
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>>631332738
Just trying to demonstrate the differences.

RT off
>>
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God I hate these threads
Yes, by now game devs know how to cheat the system with rasterized lighting and imitate sunlight. Midday shot is going to look good both rasterized and raytraced, the devs know how to make it work.

No, devs do not know how to make light look real in ALL situations. That is why raytracing is interesting. You know when caves just happen to glow in video games? Like a cave with no source of light can still be traversed because it is all just general grey and there is this miraculous ambient light? That is where raytracing shines
>>
>>631332767
Rock's* law. Fat fingered it.
>>
>>631332720
Who cares about the long run when you can always just leave the company before things go down hill and now you have all these profits to show on your resume to show that you're good at your job for the next company you move to and run into the ground?
>>
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>>631332813
RT on
>>
>>631332738
>Stapled on to an old game made with normal ass lighting

Yes nigger, this is what your goyslop techdemos are nowadays... there are currently no games in the market advertised as "raytracing" exclusives that aren't either glorified tech demos of 20 year old games or lazy AAA titles where a few lens flairs were thrown in...
>>
>an attempt to make RT look bad
>picks a scene where RT effects aren't visible
they always do this
>>
>>631332829
>You know when caves just happen to glow in video games?
It's called gameplay design. You don't make pitch black areas because flashlight-based gameplay is not fun.
>>
>>631332914
Control
>>
>>631332297
Moore's Law is still very much in effect, did you just forget how fucking xbox HUEG modern graphics cards are?
>>
>>631332951
Then give the player stronger lightsources, or ... OR DONT MAKE FUCKING DARK CAVES IF YOU DONT WANT THEM TO BE DARK

Do you understand how fucking stupid you sound? "Nooo, the dark cave is too dark!"
>>
>desperately struggle against a feature that obviously works and is the future
focus on combating trannies or whatever, fighting ray tracing is like fighting the rain.
>>
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>there are people who honestly dont see a difference between these two games
>>
>>631332767
>transistors
The transistor acts as a switch that lets the control circuitry on the memory chip read the capacitor or change its state. That's the reason why the historical trend for RAM was to double in capacity it generation...

You learn this in high school alongside how to read binary in most developed countries. I feel bad for you...
>>
>>631332951
That's why removing it from D3 objectively made the game worse.
>>
>>631333034
What the fuck is the correlation between board size and transistor count?
>>
>>631333034
>Moore's Law is still very much in effect,
so why aren't we making transistors on the atom scale already? dumb fuck
>>
>>631333034
>he doesn't know what moore's law means
they're making bigger cards because it's no longer in effect
>>
>>631332956
>Control
You mean the PS4/xbox one game, Amerikike BTFOed!
>>
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>>631333078
Luckily, my 750 Ti is indoors.
I'll be enjoying games and you can't stop me.
>>
>>631333132
>RAM is tied to chip transistor count
You're thinking of cache.
>>
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>>631333120
you don't need RTX for that tho
>>
>>631333238
Because the larger the board, the more transistors can be put on it, just look up die-sizes for modern graphics cards and graphics cards released 10 years ago.

Moore's Law tells is about transistors shrinking so that we can fit more of them into the same space and making said space "bigger" is essentially just a way to sidestep said law
>>
>>631332159
NTA, but I posted Detroit on my Ark. I play that with mouse and keyboard, so I sit even closer.
>>631332572
Always a europoor complaining about wattage. My power bill is only $300 a month on average.
>>631332730
BECAUSE I'M A NEET AND RUNNING ON 90s HARDWARE REEEEEEEEEEE
>>
>>631326180
>pretending updated lighting is the same as HD texture packs
>>
>>631333258
Yes, I mean the game that released on previous gen hardware and is complete ass on it
>>
>>631333387
you just fucking butchered the color balance you idiot
>>
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>>631333241
Probably for the same reason we're not in space, because retarded gorilla nigger goyim are willing to take crap from literal Kikes for double the actual value of what they are worth.
>>
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gaytracing is only good for global illumination & ambient occlusion. everything else is a meme.
>>
>>631333387
>he thinks his reshade is anything but a band aid
and im not referring to RTX im referring to all the differences i mean FFS the 2008 games rig is just a cylinder with lines painted on it
>>
>>631333449
It's something that wasn't in the original game. It's inauthentic. Fraud. Fodder for easily impressed philistines.
>>
>>631333394
>fit more of them into the same space
>making said space "bigger"
you played yourself
>>
>>631333505
>>>/pol/
>>
>>631325528
Unreal 1 did real reflections on a 4mb voodoo card.
And noe we need extreme taxing tech at 10k times the vram?
>>
>>631328706
>use a method to save time and polygon count and get the same effect is le bad
>use a method to save time and get better lighting that doesn’t require a static or carefully scripted scene to not break is le bad
>all because anon’s toaster can’t run it
lol toaster fags are the ones holding gaming back, not consolefags.
>>
>>631333394
Anon the transistors we're talking about are in the die not on the board.
>>
>>631333623
He's mad because he can't disprove anything I've said despite his Amerikike groveling and corporate dickriding. This is 4chan nigga! We clown in this MF, take your sensitive ass back to Twitter!
>>
>>631325794
How did the Sims 2 do it? Mirrors reflect the reflections in other mirrors
>>
>>631333563
How? I literally just explained why graphics cards are getting bigger so that they can get "faster". We are still making transistors smaller but the pace of what consumers/users want processing speed to grow has been getting higher so these companies are finding other ways to meet this demand. CPUs is actually a good example of how Moore's law is still in effect since every year we get CPUs that stay the same physical size but that have more transistors on them since they aren't under the same pressure for enhanced performance as GPUs are
>>
>>631333120
See a difference? I couldn't see a thing in the dead space remake.
>>
>>631333775
who asked?
>>
>>631325407
Why the fuck do you need reflections for
>>
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>>631332439
>2/3rds to 3/4rs of your fps to make grass and some trees darker

Do first-world-tr00nies really??????
>>
>>631333884
Becase it looks neat
>>
>>631333708
>are in the die not on the board
I guess I should't expect people to read at even a 3rd-grade level. Read what I wrote again but more slowly this time
>>
>>631333808
and multiple people told you that's not how it works

1+1 isn't 3, even if you decide 1=1.5
>>
>>631333526
t. only played trannymake
>>
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>>631333896
>drops from 120 fps to 70
>flicks DLSS on
>back up to 100
whooooooooooooooaaaaaaa literally unplayable
>>
SEAmonkeys seething ITT
>>
>>631334009
>DLSS
Nice 4K buddy.
>>
>>631333692
>using a method that wastes more resources to get the same affect is bad
>using a method that gets lazy results for minimal effort is unironically bad and no the AAA developers aren't making games better (they're unironically becoming streamlines and boring)
>all because even the latest high spec GPUs can't run it

I've already disproven your poor fag cope, but you can continue to seethe about how you're "totally rich". Nobody cares about how you're willing to let a corporation fuck you in the ass like a Saigon whore on Mỹ Lai
>>
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>>631334009
>>flicks DLSS on
>>back up to 100
>>The game now looks like someone smothered vaseline all over my monitor

Woooaahh, so that is the power of Nvidia's TAA implementation!
>>
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>>631334009
>DLSS
ghosting enjoyer?
>>
>>631333510
Now show me all the objects on the bottom having dynamic movement and destruction instead of being permanently glued to the scene to maintain the delicately crafted illusion
>>
>>631334062
DLSS balanced on a 4K monitor genuinely looks better than native with TAA, most of the time. And you can't turn off TAA in modern games without a shit ton of visual artefacts.
>>
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>>631334062
Thanks
>>
>>631333909
You said Moore's Law is still going strong because we have huge GPU boards. After that you backpaddle and say board and die.
Fact is you're retarded on all fronts, if the law wasn't dead we wouldn't have to increase die size in order to increase the transistor count. Are you also the retard that claimed RAM correlates to transistor count?
>>
>>631334147
huh? it's all real-time. those objects do move.
>>
>>631333510
why does it look like a nuclear bomb hit outside?
>>
>>631334142
ghosting hasn't existed since 2.5
>>
>>631333924
What the fuck are you talking about? How is more transistors not more performance in my argument? Spreading more transistors over a slightly larger area is literally what Nvidia and AMD has been doing for decades to make "high-end" cards, it's the low and mid end cards where the die-size have stayed mostly the same while having increasingly larger amounts of transistors on them.

Making the GPU dies larger is how these companies tries to jump ahead in performance while still not having the tech to do so the "traditional" way
>>
>>631334152
>DLSS balanced on a 4K monitor genuinely looks better than native with TAA
nice cope
>>
>>631333808
Are you actually retarded? The reason GPUs are getting bigger has almost nothing to do with there being more transistors but rather heat output and the fact the coolers have been getting bigger...

In fact before the Ray Tracing larp we'd gotten GPUs down to the size where ITX builds and 6-pin connectors (sometimes fully powered by the PCie) were becoming the norm for high end gaming.
>>
>>631334125
>>631334142
You literally can't tell the difference. That's the beauty of it.
>>
I want a $75000 GPU made of Platinum that takes 480v AC directly and the fans can knock your keyboard off the desk
>>
>>631334212
This is something visual designers tend to do regardless of tech. You see, people who work on games are immobile urbanites at best and complete shut-ins at wost.
Their reference material is not real life because they generally don't look at real life. They base their creation off photos because they can just open up those on another screen.
So their games end up looking like photos, not like real life. Overexposure, lens flares, depth of field, it all makes sense once you realize how these people work.
>>
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>>631334328
>You literally can't tell the difference. That's the beauty of it.
Keep telling yourself that at night. How have you managed to never try flicking the setting on and off is beyond my understanding
>>
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>>631334009
DLSS, you mean the blurry fake frames that are known for giving people motion sickness and which was invented to sell people worse graphics cards at a higher price?
>>
Raytracing's value is that once the consumer has good enough hardware to enable the tech, it's effectively free
You can use it everywhere as much as you want, and it does a better job than most any graphical tech with no extra weight beyond the initial investment, and no extra work needed to pull it off, and no crazy spaghetti of layered technical tricks required
It's better for performance, it's better for development, it's better for the basic goddamn experience of a game that can now be designed without having to tiptoe around that shit

Of course, all that goes out the window entirely when it's treated like a meme option and just tacked onto a game that was already made without it, which I don't see changing until the necessary hardware becomes the standard instead of expensive shit for enthusiasts
>>
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>>631334220
then what is this? quality mode on 2.5.1
>>
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>>631334328
I can't tell the difference at all...
>>
>>631334116
>using a method that wastes more resources to get the same affect is bad
Let’s just add more polygons then. That won’t affect performance. It works for Square Enix.
>using a method that gets lazy results for minimal effort is unironically bad
Are you surprised that most developers are still not there yet with implementing a new (to video games) technology yet? There are too many poorfaggots like you out there to make a ray trace only game, so it’s only partially implemented until consumers make the transition.
>>
>>631334328
I can, maybe you can't.
>>
>>631333510
rtgi is the actual meme, it just paints everything with the skybox color

reflections are the only non-meme part about RT since it gives us realistic luminescence
>>
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>>631334680
>>631334220
heres another example, probably the most extreme ghosting I've seen in cyberpunk using dlss here
>>
>>631334738
>Unironically worked for the past 25 years so long as it's not a retarded AAA developer making a shit cash grab.

>Most developers are aware that ray tracing is a shit meme, nice try Kike but I already have a GPU with ray tracing and have since they first came out
>>
>>631334878
dlss swapper, switch to something that works
>>
>>631325884
how can mirror be real if our eyes aren't real?
>>
>>631334878
>1440
what DLSS preset
>>
>>631328858
lmao get a looda this schizo
>>
>>631334967
>Most developers are aware that ray tracing is a shit meme
lol
>>
>>631335010
mate I've had a 3080 for almost 3 years I've tried almost all of them and see ghosting in multiple games with DLSS on. I saw the ghosting in cyberpunk on release and 2+ years later its still there, I must have tried like 10+ DLSS versions over the years with the various patches the game had.
death stranding, metro exodus, spiderman etc all have ghosting with DLSS also.
>>
>>631335221
quality only. its the same at 4k I tried on my TV, that's just when I was bothered enough to take a screenshot.
>>
>>631335154
woah, dude, is light real?
>>
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>>631334536
>>631334539
Let's test shall we?

DLSS OFF
>>
>>631335421
doesnt work with static images. the image falls apart in movement.
>>
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>>631335421
And ON

Now tell me which looks blurry
>>
>>631335479
No it doesn't
>>
>>631335421
>>631335490
Bottom looks like its over sharpened using a filter, top looks like usual TAA.
also >>631335479
>>
https://youtu.be/y2RR2770H8E?t=932
just watch this instead
>>
>>631326062
Prebaked lighting is RT fundamentally. So yes glad you got past software rendered games anon.
Real time raytracing is another thing entirely.
>>
>>631335548
anon you cant see ghosting or artefacts when standing still.
>>
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>>631335421
>>631335490
are you fucking retarded? DLSS is a temporal solution, you can't see blurr without movement fucktard

You might as well make comparison pics of TAA or whatever that AMD equiualent is (FSAA? FSR) and claim that there isn't any difference there either, and TAA doesn't use any magical "AI" tech, it's literally just TAA with a sharpener
>>
Raytracing improves the gameplay, afterall...
>>
>>631335775
>All you need is a 750Ti and 128MB of RAM on a Pentium 4.
>>
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BETTER THAN NATIVE GUYS
*this post was sponsored by Nvidia™
>>
>>631335775
Not being shackled to old lighting tech does in fact free up dev possibilities
>>
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>>631325407
>>
>>631335926
Woooooooaahhh raytracing makes your game go widescreeen????
>>
>>631335626
Stop chatting shit and tell me which looks blurrier. I'll wait.
>>
>>631335626
I don't get the pic, she wrote a reply and then spat out the drink?
>>
>>631336047
What is it between the ESLs and being a cretin that makes them stand out so much on this board?
>>
>>631336060
You'd get it if you watched all 900 episodes of Muchi Fuku Harashi Cocksuck Extravaganza and posted to the subreddit dedicated to it.
>>
I literally don't buy games unless they have raytracing nowadays
its the "killer app"
>>
>>631335854
>Pentium 4
Enjoy house fire I guess.
>>
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>>631335617
Oh yeah I forgot, when you stand still in a video game, all animations stop and all frame generation is on pause
>>
>>631336012
>widescreen is the only difference
Yeah, you're done.
>>
>>631335550
And you're a fucking retard because I purposely swapped the images. Thanks for proving my point
>>
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>>631325407
>>
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>>631336612
oh no no no
>>
>>631326180
kek the texture pack reminds me of my experience putting hd textures on the n64 OoT when i was a kid. looked like pure ass, did not make the game any better whatsoever
>>
>>631336612
I knew it the whole time and I was just trolling you lmao
YOU GOT PRANKED!
>>
>>631336679
>BUT DOES IT MAKE THE GAMEPLAY BETTER BUT DOES IT MAKE THE GAMEPLAY BETTER BUT DOES IT MAKE THE GAMEPLAY BETTER BUT DOES IT MAKE THE GAMEPLAY BETTER
>>
>>631325407
Undying was such an awesome game.
>>
>>631331381
All it does is improve the fucking water
>>
>>631335926
OMFG IM BLOOOMIIIIING
Money well spent
I can play Half-Life with extra eye strain
>>
>>631331764
What's wrong with a render texture? It's arguably the most accurate, performant, cuztomizable and easy way of making reflections.
>>
>>631327545
RTX looks more realistic, but it looks like shit
>>
>>631326330
The problem is that it isn't scalable, yes it's less taxing to have one mirror using this instead of one mirror using raytracing, but having an entire city were every window, every puddle and every car mirror reflects is less taxing with raytracing.
>>
>>631337829
So you're telling me these ultra modern and expensive hardware pieces struggle to make reflections without meme technology when games of the past had random working mirrors and puddles while using shit like 4mb GPUs and 200KB CPUs?
Sounds like gaming got worse as technology evolved... like everything else.
>>
>>631337829
You don't need reflections on every surface
>>
>>631338023
>t.tech illiterate retard
I hate /v/tards high on the Dunning-Kruger effect
>>
ITT: RTX fags are boasting about useless things, while 970 chads are actually playing games
>>
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>>631338128
Then tell me why I need to buy more expensive hardware to play games that are less technically impressive than games from 20 years ago.
There's not a single game released so far that has destructible environments, working mirrors and reflections or even half working physics yet they keep demanding better and better hardware and boasting about their graphics
>>
>>631338217
.....from 10 years ago at medium quality
>>
>>631338128
>you are le example of le dunning kruger effect if you don't think duplicating objects is less intensive than full on raytracing
go ahead and explain this reasoning, I'd like to hear how rendering slightly more polygons is more performance intensive
>>
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>You don't need Ray Tracing, it's the same game
>You don't need high resolution monitors, it's the same game
>You don't need high frame rates, it's the same game
I certainly don't need poorfags dictating what should and shouldn't be in games
>>
>>631334878
>>631335264
it isnt DLSS doing that it's that absolutely horrendous TAA, which is still enabled with DLSS on
>>
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RTXbros...
>>
>>631338029
Don't have to tell me, I was just explaining why those meme tech demos have to use raytracing
>>631338023
>when games of the past had random working mirrors and puddles
I believe working mirrors are still a thing, also puddles use screen space refelctions which every game released today still has an option, but if you knew how ssr works you would know that it's an even bigger meme technology than raytracing
>>
>>631338349
If you played good games, maybe you wouldn't be so bitchy.
>>
>>631335479
>>631335626
the NPCs are clearly moving. Where is the ghosting?
>>
>>631338394
The demo for Mortyr did this in 1999
>>
>>631338320
>doubling the polygon count
>slightly more
Yeah. Also polygon rendering doesn't scale linearly. As in rendering 7 million polygons @100fps doesn't mean you can render 14 million @50 fps.
>>
>>631338420
>if you call out my poorfag internet crying then you must play bad games
>>
>>631338492
Unreal 1 did this in 1998
>>
>>631338298
Name one game from 20 years ago that have any of the things you mentioned.
>>
>>631338475
DLSS ghosting only occurs when you're stressing the GPU too much, like if you're only hitting 15-25fps without it.
>>
>>631338394
planar reflections are nice and everything but work only one axis at a time.
>>
>>631338654
Fahrenheit 451
Deus Ex
The Sims 2
>>
>>631338654
>destructible enviroments
red faction
>working mirrors
just look at op
>reflections
every game has ssr
>working physics
half-life and all of it's copies
why do I even bother answering to bait.
>>
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>>631338804
KNEEL
>>
>>631338523
plenty of games have 50+ characters with 100k+ polygons for each of their meshes, how is doubling the poly count going to do anything?
>>
>>631338836
does that look impressive to you?
>>
>>631338654
As for half decent physics:
Literally any Bethesda game
Far Cry 2
Crysis 1, 2 and 3.

Destructible environment:
Red Faction games
That first Transformers tie in game
>>
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>>631338918
yeah.
>>
>>631338918
nice random quip, I can practically hear your holding back your tears. show an RTX game that can do anything close to that
>>
>>631338938
>Bethesda game
Unless you play at above 60fps. Than everything explodes.
>>
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>>631338556
You can bitch and whine about your purchase all you like, and try to justify it in any way you can
I just prefer to play good games
¯\_(ツ)_/¯

While you are spending more on GPUs and electricity bills (just because you can, yeah?) I'll be actually enjoying myself playing great games without breaking the bank or succumbing to gimmicks

It's comforting that even after all these years, grafics fags are still grafics fags
>>
>>631327792
Holy shit, literally
>SOVL
>SOULLESS
>>
>>631339154
>esl
>>
>>631328362
To be honest, I dont know why but Y7 looks far worse than any other Yakuza game, Judgment came before Y7 and it looks far more appealing, even Kiwami 2 looks better than 7
>>
>>631338992
https://youtu.be/ttghcA4kUQU?t=199
>>
>>631338860
>why would it be taxing if we double the poly count?
>>
>>631339203
>newfag
>>
>>631327792
What’s even making the lighting warm in the RTX screenshot? The orb?
>>
Is DLSS independent from RTX or do games do the gay shit where they force you to use RTX when enabling DLSS?
>>
>>631328858
broo liminal spaces bro so creepy broo gmod rp lol creeepy

LMFAO grow some balls faggot
>>
>>631339154
>A game struggling to run on a toaster with everything on low settings is more enjoyable than having everything max'd out.
Is this what you actually tell yourself?
>>
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>>631326068
I see demons in mirrors all the time. But it's like my sleep paralysis after so many times I just don't care anymore.

A friend of mine covers them while sleeping because it drains her life energy or something she's nuts lmao
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>>631339268
oh wow so neutonian and it will run at 49.99 FPS on the newest GPU too! don't see any vertical mirror reflections
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>>631339290
yes why would it if most models are high poly anyways?
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>>631339554
nice cope.
>>
>>631339504
No games I choose to play ever struggle on my PC. That's the difference between us; you need the latest thing, while I'm enjoying the last forty years.
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>>631339719
So your choice of what you play is dictated by what your junk pc can run. Everything which doesn't run on your junk PC is shit while everything which does run is great.
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>>631326068
I used to be like you, then I realized I'd rather see demons and weird shit than keep the boring day to day going, so I welcome the ghosts; id rather die in asupernatural gruesome cursed way than of a heart attack 10 years from now.
>>
>>631339652
nice projection, anyone can make a finely tuned tech demo that doesn't reflect how applicable the tech actually is and for the case of realtime raytracing it's clear that it still isn't viable without tons of caveats and even then the tech demo you showed has no examples of mirror reflections, horizontal nor vertical
>>
>>631333449
It's just as tacky. The only reason it exists is because even top of the line GPUs can only run 20 year old games with full raytracing.
>>
>>631339625
>doubling the poly count of a scene doesn't tax performance because the models in said scene already have a high poly count
I'm really struggling to understand where you're coming from. On top of that there's also the problem of having the actual space to mirror the room. I don't think you understand at all how this technique is executed.
>>
>>631334009
>Needing DLSS
Your card can't handle the meme, it seems.
>>
>>631339973
It's running on unreal engine you moron. It's what games are made with,.
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>>631326715
>Does it make games more fun or more expensive to play?
>more expensive to play
It certainly does, you need a $2000 GPU and your electric bill will also be doubled, it's certainly much more expensive.
>>
>>631339719
>sour grapes
Good on you
>>
>>631339807
No, the games I enjoy dictate my PC. I don't need or want the latest thing.
No reason to upgrade if I still have forty years of classic games to play. I'm sorry if this his hard for you to understand, but that's not my fault, son. Get a grip.
>>
>>631335926
only game that makes raytracing look worth the investment
then when you look into it, you realise that there's a lot of extra shit besides raytracing going on
>>
>>631339396
They're two different things. DLSS is a type of video rendering technique that looks to boost framerates by rendering frames at a lower resolution than displayed and using deep learning, a type of AI, to upscale the frames so that they look as sharp as expected at the native resolution.
>>
>>631325528
>Also the way it was done back then would be a huge drain on memory these days

translation: our hordes of imported h1b indians don't know how to optimize games
>>
>>631336679
Geralt a vampire: Confirmed.
>>
>>631340012
it's a 4090
>>
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>tfw stealth games could actually benefit from raytracing in terms of gameplay, not just flashy visuals
>but they're so niche nobody is making them
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>>631325407
Shill thread
>>
>>631340183
How exactly would you render a room twice without using twice the resources?
>>
>>631340090
If you don't like or don't play new games why the fuck are you in a ray tracing thread crying?
>I only play games from 40 years ago
I played those games years ago when they released and they were shit then.
>>
Isn't DLSS supposed to be bretty gud when you're pushing high frames and not as a bandaid for when your frames are chugging?
>>
>>631340323
I'm not crying. If anything, I'm laughing.

>I only play games from 40 years ago
Not what I said.
I have the cream of the crop to choose from over the past forty years, so why would I ever need the latest meme garbage? Do you understand?
>>
>>631340430
that's exactly what it's for. but all the poorfags think it's to push their 2070s to run 4k ray tracing and cry when it falls apart
>>
>>631340430
If you're already capping frames at a high res you don't really need it, but it's a great performance booster for almost next to no visible quality loss.
>>
>>631325528
Games as a whole aren't real
>>
>>631340506
>I have the cream of the crop to choose from over the past forty years, so why would I ever need the latest meme garbage? Do you understand?
And I played them when they first released. They weren't good then either. Do you not understand?
>>
>>631340506
>new bad
>no I didn't play any of it, I can't run it
>>
>>631340067
>unreal engine... It's what games are made with
asset flips and AAA trash yes those are games but the tech demo still does not show any examples of realtime mirror reflections using the new raytracing techniques thus Deux Ex running in older unreal wins
>>
>>631340708
>Why don't games have ray tracing in which I can't run on my dogshit pc?
>>
>>631340006
>On top of that there's also the problem of having the actual space to mirror the room
How is this an issue? When you are creating the map you just need to make note of where the mirrors are going to be and make rooms similar to the scene you want to reflect (like old games did). The only time you will have an issue with this is if you are trying to reflect a whole cityscape.
>>
>>631340638
You do you. That's not unreasonable, but maybe try better games if you didn't find the ones you played to be good. You have decades and decades of games to choose from; are you saying you couldn't find anything fun in all that time?

>>631340645
I didn't even imply that. I have enough to choose from over the last forty years, so I don't need your latest exclusive third-person forest craft RPG-lite crap.
Enjoy it, but I don't want it. I've got more than enough.
>>
>>631340759
so you are just flat out admitting that devs cannot do these reflections because they aren't viable to run on anyone's pc?
>>
>>631340708
Deus Ex reflections work by rendering the room twice (or however many times it's needed depending on number of reflective surfaces) which is fine when your game looks like Deus Ex. Doing this in a modern game would fry most PCs and all the consoles.
I hate when illiterate tech people talk about shit they don't even begin to understand.
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>>631340550
>>631340557
Gonna be using a 4080 for 1440p 240hz so I think it's gonna be pretty comfy
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>>631340889
What if I want to see the reflection in a window for example?
>>
>>631341020
You realize Deus Ex had pretty cutting edge graphics for the time, right? That was back in 2001 where you didn't even have 512 mb video cards or even dual core CPUs, yet they could still pull it off.
I'm pretty sure you're just retarded at this point.
>>
>>631341020
you mean just like how memetracing completely nukes modern GPUs to trash-tier framerates and then people need to cope with DLSS bullshit to compensate?
>>
>>631341020
it also runs on a potato that's been sitting in babushka's cupboard since 1999.
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>>631341126
Then you don't use the same technique in that case moron, you use cubemaps for that instead or gaytracing if you want the game to run slow.
>>
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RTX is amazing!
No more need to create fake rooms for mirrors!
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>>631341020
>Deus Ex reflections work by rendering the room twice
I already knew that and you aren't telling me anything new RTXshill.
>Doing this in a modern game would fry most PCs and all the consoles
Horseshit, you see how in the club screenshot that they don't let the mirrors recurse? Modern games already tailor their locations to be as bland as possible so why is rendering the room twice going to be a performance killer any more than raytracing?
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>>631341320
And that's a GOOD thing!
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>>631341198
>game's poly count lower than 1 character from last gen
Uhu, groundbreaking stuff rendering a scene twice or thrice.

>>631341478
Cubemaps are terrible because for each object you need to render the scene six times. Devs get around this by rendering it ar a lower res/framerate. You also need to cull whatever is behind the reflective surface so it's a no go for transparent objects. It's either reflection or refraction, never both.
>inb4 sphere mapping
It distorts the reflection.
>>
>>631342213
I know, that's my point. I'm sick and tired of midwits saying things like "well those are old games that rendered scenes twice and it wouldn't be feasible to do that with modern graphics!!!" completely ignoring the fact that these older games were also made for older hardware that was way WAY less powerful than modern processors.
Modern devs are just lazy and don't want to put in the work.
>>
>>631342376
It's not that they are lazy, they are focusing on their characters not looking like a potato instead of their game running on one.
You guys have no idea how much resources are dedicated to post-processing, shadows and a miriad of other effects that bring the game to life.
>>
>>631342687
And the hardware is more powerful than ever before. You can't use better graphics as an excuse when the hardware is also better too. There is zero excuse not to be able to do mirror tricks without some faggot-tier proprietary RTX/DLSS bullshit.
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>>631342223
>Uhu, groundbreaking stuff rendering a scene twice or thrice.
>something very taxing on the hardware of the time
>literally says doing this in modern games would fry the hardware
Please kill yourself and livestream it, it would be the first time you contribute anything of worth to society
>>
>>631326068

Watch the original Candyman.
>>
>>631341020
>Doing this in a modern game would fry most PCs and all the consoles
That's not the problem, the problem is that it isn't scalable, you can have 1-3 mirrors with this technique, but good luck having an entire city were every single window of all buildings and cars reflect.
>>
>>631330270
artistic vision: destroyed
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>>631326068
Keep one eye closed when you turn the light on so you don't lose your night vision in both eyes.
>>
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>>631342213
I've yet to see a modern game do angled mirrors, even with raytracing. Old devs were better devs.
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>>631342939
If fucking nerds in the 90s could figure out how to make fake elevation and reflections using the DOOM/BUILD engine without Carmack's interstellar transhumanist brain, I'm sure modern faggots could figure out how to scale that shit on hardware powerful enough to make complex small scale simulations.
>>
>>631342981
There was none to begin with
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>>631326610

RT doesn’t really look much better than good prebaked lighting, while being *drastically* worse for performance. The one (1) clear benefit of RT is that devs don’t have to spend months and months working on lighting and can essentially set it and forget it. This doesn’t really help the end user though, and is also a totally moot point as long as RT-capable hardware isn’t ubiquitous, which it won’t be for probably a decade if not more.
>>
>>631342769
>>631342809
Deus Ex was running like crap. If you wanted good framerate at good resolution you'd have to had basically the latest and greatest in terms of GPU. You zoomer fags who played it 10 years later have no fucking clue.
>>
>>631335554
FSR is a fucking joke lmao, i seriously h8 how either i pay 200$ extra or get a shit card from AMD
>>
>>631343228
The point of RT it's not to compare it to pre-backed lighting (which is just RT but static). It's for dynamic stuff.
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>>631327590
Not a mainstream card. Are you even trying dude? Mainstream is $300 and under. You will not be finding an improvement on the 1060 anywhere.
>>
>>631343232
So what you're saying is, in order to enjoy the latest in graphics you needed top tier hardware, while today, for top tier hardware, we get a Reshade that tanks FPS, uses more watts, needs proprietary workarounds to regain FPS AND looks worse than just doing it the old fashioned way/using clever workarounds?
>>
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>>631343232
Ran very nice on my iMac G4 back in 2002, which granted was a couple years newer than the game, but it wasn't a PC designed for graphics at all.
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>>631343460
Show me your clever workaround for scalable dynamic lights and shadows.
>>
>>631343167
maybe, but most opimization autists rather make homebrew for 20+ year old consoles instead of working in the modern game industry and considering the state of the industry it's totally understandable.
>>
>>631343496
Funny you say that, the GPU in the 15" one was the GPU for minimum requirements if I remember correctly.
>>
I don't really understand why people care so much about stuff like this? Yeah it's cool when you see it, but after the initial "oh neat, a mirror" what does that provide to the game? It serves nearly ZERO uses outside of maybe a stealth game or something where someone could spot you in the mirror you could see a target in the mirror or something.
>>
>>631343232
Back then new hardware was actually affordable, fuck even 5 years ago new hardware prices were reasonable.
Looks like you're the zoomer here.
>>
>>631343545
Light and shadow textures combined with selective use of dynamic lighting and shadows. You know... like FEAR did it in 2005.
Or clever use of prebaked lighting for time of day transitions.
Or using a high contrast art direction with dynamic lighting.
You are acting like it's fucking impossible, meanwhile the moon landing was done with a computer that had KB CPUs and RAMs.
>>
>>631332730
>dlss frame generation
>100fps
lel
>>
>>631343875
So you're seething because you're poor? Not my problem.
>>
>>631343232
i ran deus ex on a bottom of the mill hewlett packard the year deus ex came out. the only times i was dropping frames was when i was usiong the flashlight. it ran great on a basic intel graphics chipset and 512 mb of ram.
>>
>>631343787
>there is no reason for working mirrors
>names reason
also first person gta would benefit from working mirrors
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>>631343787
If mirrors were more commonplace in games, they could eventually factor into gameplay, but you'd need competent devs for that which we are in desperate short supply as of late
>>
>/v/ still doesn't undestand raytracing
I can't blame you desu, raytracing its worth it but only when fully used and right now only Portal RTX does it, everything has it as an afterthought, it will become the norm in a couple of years.
>>
>>631343926
nah I'm seething because I had to pay as much for my gpu as I had to pay for my entire PC 5 years ago.
>>
>>631343990
Yeah I named a single reason. As in, one. No more. You want mirrors plastered everywhere in the game just so you can go WOW A MIRROR? Are you a fucking baby? Does jangling keys in front of your face also fascinate you? That's what mirrors are in games, a key jangling in front of you to show you "look we have a mirror". That's all it does. Again, what else does it add to the game? You want devs to spend time effort and resources on mirrors for uh.. some reason? Seriously, tell me what good it does besides being a "wow" moment for literally 1 second
>>
>>631344029
>it will become the norm in a couple of years
How will it become the norm when consoles already have to stop using RT or only offer it with 30fps
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>>631344029
>twelve year-old game looks more betterer with a $1000 grafics card
This is really the thought process
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>>631344029
>only Portal RTX does it
>use RT to replace the sterile research lab oppresisve art direction with muh realism lighting
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>>631344137
Every single graphical effect in a game is just a wow moment for a second, that doesn't mean games shouldn't use it when possible. Also I named another reason were working mirrors would greatly increase the quality of a game.
>>
>>631334405
There's a set of skyrim mods, the cathedral ones, they're made by a dude that does mountain hikes, and you can tell the difference between the quality of his visual mods over any others just because they attempt to capture real life, not some camera bullshit
>>
>>631334152
absolute nonsense
>>
>>631344137
yeah, i'd prefer going 'wow, a working mirror' rather than 'wow, what a giant piece of opaque glass just hung on the wall'
>>
>>631343892
And it was all enclosed in small rooms and corridors most of the time because that shit wasn't scalable. While the workaround was clever it was nothing more than cheap tricks. Doing that in a open world game wouldn't be feasible. To get softer shadows the game rendered and post proccesed a shadow several times.
>>
>>631338389
You're a retard taa is like a vaseline filter smeared over your screen, it doesn't touch anything individually
>>
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>>631335490
you can easily tell this is like 720p resolution lmao
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>>631344486
Are you saying taa doesn't do ghosting? Then you're the retard. taa ghosting is well documented and as somebody that can't even use dlss I still experience ghosting with taa.
>>
>>631344197
eh you are probably right with that, couple of years is a bit optimistic maybe if AMD FSR gets a lot better it would be posible
>>631344229
I won't disagree that the original art direction of the game got changed but that's not the point, it's the only game that showcases what the tecnology is capable of.
>>
>>631344609
t. doesn't understand image compression
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>>631343976
I can assure that at the time of launch the game wouldn't run on any basic Intel chipset.
>512mb ram
You didn't played it at launch.
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>>631343976
>512 mb of ram
>2000
You didn't have a bottom of the mill PC. Low end computers in 2000 came with 64-128MB of RAM
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so this is the power of dlss
>>
>>631327426
nigger please, my 3080 is country miles above my old 1070 I upgraded from
now if you said cpu's haven't changed much since tell you would be half right, but the gpu's? hell no
>>
All this talk about old games makes me miss the rabbid almost annoying rate at which tech would advanced back in the day.
>>
>>631325407
>LOOOOK
This thread is full of jellymad and underage AMDniggers that do not know just how cool of a game undying is.
>>
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>>631332891
>hurrr if it mades profits its gud durrr
not even that guy but fucking hell you brainless mutts are canceraids
>>
>>631344609
>zooms in x20
>lmao look at these pixels 480p
>>
>>631326068
Mirrors and cameras drain your soul, there's a reason why people were afraid of cameras once upon a time and why there are 'superstitions' and folklore about mirrors.
Mirrors also show the truth, for good or bad.
>>
>>631345758
>just how cool of a game undying is
it's barely a 3/5 with great atmosphere. dropped at least 3 times due to technical issues or boredom.
>>
>>631345507
>buy top of the range GPU
>gets mogged by next year's entry level
good times
>>
>>631344229
How do you know the original was the intended art direction from the artists? What if they wanted realistic lighting but couldn't due to the limitations at the time? For all you know Portal RTX could be the intended version the devs wanted all along.
>>
>>631346501
If they wanted realistic lighting they would've used a warmer color pallet like how the lighting looks when using Raytracing
>>
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>>631344839
>power of dlss
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>>631346760
Oh? Did you ask the artists and game director?
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>>631346804
lel I use dlss quality on hogwarts legacy at 4k because for some reason it offers better performance than native 1440p but it looks garbage if you pay attention, you can see how the image is a poor reconstruction, like a bunch of smeary particles around and away from the object, any object
>>
>>631346814
Yes. Watch old interviews. They used cold lighting inside the test chambers to create a cold sterile feel that would clash with the state of the chambers themselves.
They used warm lighting when you're outside the chamber to send home the idea that now you're behind the scenes.
>>
>>631325528
Oh and RTX isn't? Retard.
>>
>>631340430
lol
"""developers""" will always figure out ways to waste the processing power of your system. If they can make the game run at 30FPS with DLSS, they won't bother figuring out how to make it run at 30FPS without it, DLSS will simply become the new standard.

All modern day game developers should be killed honestly.
>>
>>631347634
Done on a global scale RT is more efficient.
>>
>>631347820
Nigga what game are you playing where the entire world is being reflected? That shit would melt pretty much any GPU with your meme tracing.
>>
>>631337541
there's nothing wrong, but devs would need to code it in their engine, that means working, which means you won't see it in most games nowadays.
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>>631348068
That's how RT works. Do you think RT gets turned on only in certain areas where there are reflective surfaces or what?
When you activate RT, that becomes the rendering solution. The game is no longer rasterized.
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>>631346079
>not special mentioning the living dragon gun
finished it completely and it deffo was one of the best UE1 games other than unreal 1. End boss is buggy though.
>>
>>631347820
>uhh actually if every metallic surface and every water puddle on the street is required to be reflective then RT is worth it
I mean yeah, if you go full retard in terms of how realistic you want the graphics to be, then RT is the obvious choice.
Only problem is that there's not a single fucking GPU on the market that can actually do full-on raytracing for games with modern graphics.
Why do you think all the RTX demos are of games from 15-20 years ago? That's because that's the limit of modern hardware when it comes to fully raytraced lighting. Fucking $2000 GPUs struggle to run Portal.
>>
>>631348369
Actually there is a lot wrong but I don't feel like going into detail just to get a meme reply.
>>
>>631348498
You are a retard. Got it.
>>
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Raytracing?
Upscaling?
AI?
Thanks, but I'm sticking with my 1080 Ti. I just want to game.
>>
>>631346804
>>631344839
>>631347231
>take an option which objectively makes IQ WORSE

DLSS is the Chromatic filter of the 20s.

Just lower the resolution and play the game at 30-60 fps.

Everything looks absolutely fine on 1080p - 1440p, everything more is overkill and just a waste of energy.
>>
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>>631342885
>Watch the original Candyman.

not him but that film and hellrasier fucked me up badly when I was younger now I think most horror films are tame as hell
>>
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>>631348628
>make engine
>it cannot even do two rooms with 2 characters
I miss the good old days
>>
>>631348629
What's the difference between rasterization and ray tracing? Don't Google it.
>>
>>631333801
Same way as Portal. Recursion.
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>>631348849
90s horror is mostly daft but HR:2 had this one amazing landscape which was influenced by the Dutch artist Escher
>>
>>631348947
Next time st least post a 3D game faggot. Also fuck whoever came up with Post Mortem, that shit is evil on anything above We'll Done.
>>
>>631326062
>Turn on GL
>everything turns to muddy dogshit because they fucked the renderer.
>>
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It's so tiresome seeing all these retarded arguments thrown back and forth. First the lack of reflections was due to console inferiority, and then it became a conspiracy to promote ray tracing.

Ray tracing is SO MUCH more than just mirrors.
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>>631349319
>thinking 3D isn't voxels
ok have it your way faggot, a '3D' game with a working mirror system from more than 2 DECADES ago
>>
>>631330665
Clive Barker is a fag, he should have known better.
>>
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>>631349523
Yamagi Quake 2 fixes that.
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>>631349717
BUILD engine isn't 3D, anyone who ever played a game running on it can tell you that.
>>
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but /v/ told me
reflections were impossible up until ray tracing
the only kinds of reflections ever used were garbage SSR
>>
I like whatever racing games use, cubemaps i think. Looks flawless and doesn't require specific hardware. Well maybe not flawless cause it cant do self reflections but its damn close.
>>
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Reminder that PBR is partially at fault, as it promotes a unified rendering workflow with no room for bespoke rendering tricks (like treating a mirror as a portal to a flipped room). A mirror is just a metallic surface, so naturally, it is treated as a regular metallic surface from a PBR perspective.
>>
>>631349717
No, seriously, what the fuck is your obsession with mirrors? Do people actually care about shit like this?
>>
>>631349770
It fixed the lighting but the textures are still garbage, devs said it would take a complete rewrite of the engine to properly fix it.
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>>631350015
>balls of plasma don't light up the surrounding area
Garbage
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>>631350241
>but the textures are still garbage
No, the problem was that the textures had to be scaled to a power of two (64, 128, 256). Yamagi also bypasses this and shows the textures exactly as they are.
The only remaining thing to do is to disable filtering, which has always been an option.
>>
>>631325528
>back then would be a huge drain on memory these days.
What the fuck did he mean by this? The game in OP requires far less memory to run compared to what any modern computer is capable of.
>>
>>631350015
Plannar reflections have already been discussed. Read the thread before you shitpost the same tires webms.
>>
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>>631350552
Here was my attempt to make the GL renderer resemble software.
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>>631349989
>gets BTFO with hard proof of easy toilet in 3D twice
>moves the goalposts
>'build engines aren't 3D!'
any application visualizing in 3 dimensions is per defintion: 3D

You mean animated sprite based enemies aren't visualized with polygons, however in blood there are voxels for weapon and item pickups, so whatever.
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>>631350552
>>631350949
Nice, might have to give this another look then.
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>>631351172
>everyone is the same anon
>build is 3D
Any more wisdom you wish to share with us?
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>>631338389
No it's DLSS. As soon as you turn off DLSS that ghosting disappears. You can go check for yourself if you have sensitive eyes (because I know some people say they don't see ghosting when it's clearly there like on VA monitors).
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>>631351307
Well, it was actually an old version of Yamagi.
The new ones use OpenGL 3 and have per-pixel lighting, which is not faithful at all.
I think that last comparison screenshot wasn't even Yamagi, but my own built that specifically fixes the GL renderer.
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>>631351623
>build isn't a 3D engine
oooh boy.
Q: does the engine render things with a XY and Z axis?
A:If yes then proceed
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>>631336612
So you put sharpening on high in the options for the TAA and the DLSS one looks blurry because it's DLSS? lmao
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>>631338475
It's not enough movement you're retarded desu. you have to move the camera yourself like strafing or turning the camera.
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>>631331116
cloud has a distorted vision of himself tho
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>>631344662
So you can't even use DLSS and you're saying it doesn't have ghosting? Leave it to the people who can toggle it on and off and see it for themselves.. DLSS ghosting is way worse than TAA ghosting
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>>631351930
A: There is no fucking Y axis, you can't have room on top of rooms and every time you "ascend" you just get teleported into a different part of the map.
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>>631331116
Everyone shitting on the lack of reflection while I'm asking myself what the fuck is wrong with that sink/bottles.
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>>631352071
>b-but
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>>631351932
That wasn't me. @'ers got trolled. I didn't lie about which was TAA and which was DLSS. I never changed any other options, It was maxed out at ultra+
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>>631329736
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>>631354327
sovl
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>>631354327
Actually makes me motion sick.
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>>631348682
I used to be like you, but now I can't go back from 1440p 144fps
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wut about wetting
technology?
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Raytraced shadows > ambient occlusion
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>>631355269
Detroit did that amazingly.
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>>631325528
>It's not a real reflection though
IT'S A FUCKING VIDEO GAME
NONE OF IT IS REAL
THERE'S JUST DIFFERENT WAYS OF FAKING IT
>>
Some of the best games I've played in my life were 256x224 with 8 frames of actual animation per second.
This chase after tech always was some degenerate, misguided Moloch worship.



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