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>killing people to save your surrogate daughter is good
>killing people to avenge your actual father is bad
>>
huh i didn't play tlou2 i wonder if anyone finds a surrogate child and goes through like a redemption arc and abandons revenge because of it
>>
>>631270779
>killing people to save your daughter is good
Yes
>killing people to avenge your "doctor" father operating from a crackden ruined hospital who failed all his biology classes and wanted to butcher a 14 year old is bad
Yes!
>>
>>631270779
I'd murder that butch bitch and lose 0 sleep
>>
>>631270779
>Torturing and Mutilating to avenge your father who was going to kill said persons adoptive daughter is bad
FTFY
>>
>>631270779
Joel's actions did achieve something meaningful though. Killing Abby, especially considering the state she was already in, would have been pointless cruelty.
inb4 the tired ludonarrative dissonance "but what about santa barbara guard mook #42" argument from people who've apparently never played GTA4, Spec Ops, or literally any violent game with a serious storyline before
>>
>>631274153
>GTA4
>Spec Ops
>serious storyline
lol
>>
amazing how the sociopathic autists here are completely unable to parse such a hack, cliched midwit moral quandary
>>
>>631274289
Playing GTA4 as a ~15yo was the first time I remember ludonarrative dissonance being an issue for me.
You had cutscenes like
https://www.youtube.com/watch?v=Txb0GZkWBKA
one moment and were mowing down police helicopters en messe the next.
But I've since built up an immunity to that kind of effect, and even come to appreciate the unique ways it can be exploited for storytelling purposes. Violence in games simply doesn't have quite the same narrative meaning as photorealistic violence.
I mention this because I always assumed that everyone (who plays games a lot) went through something similar, but clearly not. People point out all the NPCs you kill as Ellie before she lets Abby go as if this is some clever gotcha of an observation.
>>
>>631270779
Bait
>>
>>631275726
I hear you, but I just cant get over the dissonance. RDR2 was the one that really broke me. A town will have 12 npcs but somehow the fucking O'Driscolls have 50 guys for me to shoot in the middle of nowhere. It's like they found every guy in 5 states and brought em here just to die.

There was some mission where you fight bounty hunters and I wondered where they even get these guys.
>>
>>631274494
All moral quandaries are made up. People in the real world murder babies without a second but would put their lives on the line for convicted violent felons to be freed.
>>
>>631276413
>I hear you, but I just cant get over the dissonance. RDR2 was the one that really broke me. A town will have 12 npcs but somehow the fucking O'Driscolls have 50 guys for me to shoot in the middle of nowhere. It's like they found every guy in 5 states and brought em here just to die.
it's been years since I played RDR2, but isn't that actually the case? The gang is just any man who can ride a horse and function?
The recruit anyone who can do that.
>>
>>631270779
> the last of us
reddit needs to leave
>>
>>631276413
Fair enough. I haven't played RDR2 actually.
I'd like to see some different approaches. Imagine a game like TLOU, except you kill 2 people in a typical 20-typical playthrough.
For now though, it's just unavoidable that mook deaths register differently from narrative deaths to one degree or another.
>>
>killing one of the most beloved characters in the franchise is good
>killing the most hated character in the franchise is bad
>>
>>631276926
Just filter/hide the threads. I usually hide TLoU and Rockstar threads on sight.



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