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Why did /v/ get absolutely filtered?
>map is to big and every room looks the same
>combat is stale
>to few movement upgrades
>to long and you backtrack constantly
A few of the complains I see, yet I never encounter these problems with the game, I thought it was easy myself yet /v/ got totally worked by Hollow Knight.
>>
No matter how good or bad the game might be, the real issue is that /v/ hates popular things and this game is very popular
>>
my only issue with HK is that the overworld is way too soulless for a so-called exploration game
>>
>map too big
I hope Silksong is twice the size. I wanna spend days exploring.
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>>631257807
same I'm hoping Pharloom being massive
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>>631257026
It was just not as good as people say it was. It’s a solid 8/10, but it no way does it surpass something like Super Metroid or SOTN.
>>
What compels the HK community to be so obnoxious?
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>>631258959
its the best game out there right now
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>>631257427
>the overworld is way too soulless
Wrong, each and every corner of Hollow Knight radiates soul, or rather, SOUL.
https://www.youtube.com/watch?v=h02oxFzbcfo
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>>631258765
>Super Metroid or SOTN
They're also vastly overrated but people give them a pass because "muh old childhood gaeims!".
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>>631257026
>people are contrarians
>some fanbases of worse-rated games (ex blasphemous, rabi ribi) are eternally assblasted over it and make falseflag threads
>boomer autists that cant accept the fact people like (new game) more than (old game)
>people eternally assblasted over souls, seething over a game with nothing to do with souls
it mostly boils down to these kinds of people
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>>631258765
Most people here wouldn't give it that, they'd just shit on it endlessly saying its a 2/10
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>>631257026
Decided to start another playthrough the other day, and it's just so easy, which I suppose makes sense. I'm having fun, but beating bosses in one take on this playthrough, despite dying time and time and time again on bosses on my first playthrough just feels weird. I might attempt the achievement for 100%ing the game without dying at some point, since so far my first and only death has been to the Mantis Lords, simply due to the fact that I was rusty on their timing. Currently on my way to beat that maggot boss in the sewers.
>>
This girl at GameStop eye-fucked the shit out of me when I bought this game
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>>631265913
Your face probably reminded her of the level design
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>>631264712
The fact that people are horny for these stupid bland reddit bugs is the most baffling thing about this terrible fanbase. In SOTN and Metroid you play as actual badass attractive mcs like Alucard and Samus. This lame ass simplistic mascot design fucking blows in comparison
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>>631257026
I think the main issue I have with this game is it's just not THAT fun. I feel like it did well because it was something different at the right time... but the indie games since then improve on it in a lot of ways.
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>>631266030
I think I stopped playing HK after I got the double jump so your joke is lost on me. One of the autists ITT will think it's funny though.
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>>631266030
Bloated and filled samey looking corridors?
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>>631265007
Everyone goes through that. It's just what happens with games in which 90% of their difficulty are about learning attack patterns.
It's sad, but a lot of the fights lose the initial impact once you know what to expect. The same is true for the exploration aspect: discovering new areas is one of the best parts of a first playthrough imo, and Hallownest never goes back to that feeling of wonderment after beating it once.

You can either wait more years to replay it, or try a challenge run with self-imposed rules/limits like I did.
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>>631266440
I meant it was like a maze or whatever
>>631266372
I was just bullying you for posting a fictitious story, I didn't mean anything concrete by it
>>
>>631258765
>super metroid
Lmao
>>
>>631266258
Well idk what to say, I guess get used to these specific faces
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>>631257026
Heres one you encountered
The combat is easy as shit and basic too, so its too fucking boring
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>>631257026
The same reason people praise chrono trigger despite it being mediocre dogshit
They dont know better
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>>631257026
I quit playing the games after 6 hours or so, my main problems with the game are;
>ludicrous map system in which you constantly need to ''buy the map''. I can't recall of any videogame that makes you buy the map for an area you've already explored
>lack of hand holding and tutorials. I remember in the beginning of the game I saw a vendor that was selling some weird egg. I then proceeded to grind enemy so I could buy said egg. Well guess what, the egg was fucking useless. Why was this item offered to me I have no fucking idea

the only thing it has going for it is a good art style, the gameplay isn't anything special
>>
>>631267665
the lategame superbosses, and stuff like mantis lords and hornet 2, are better than the entire genre desu
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>>631268217
the eggs are stupidly cheap, you surely didnt need to grind hard for them
you can use them to recover your shade
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>>631268225
>Mantis lords
Literally punch out
>Hornet 2
The same as 1 but faster and with 1 new move
I guess?
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>>631268326
>you can use them to recover your shade
Why doesn't it say so at the shop ?
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>>631268517
It wants to be like dark souls
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>>631268517
because youre meant to, like, discover it. The guy himself says the item is undesirable and he has no interest, and the concept of a '' rancid egg '' does seem pretty fucking useless at first glance. On top of that, its extremely cheap. i dont see the issue here
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>>631268447
can you name a metroid-like with better bossfights?
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>>631268952
>Slot in quick slash
>Spam nail button
>most bosses die in 11 seconds even on radiant
La mulana 1 and 2
Dust
Guacamelee
Axiom Verge
Steamworld dig 2
Fucking dracula
>>
>>631269321
Redpill me on fucking Dracula
>>
>>631268862
>because youre meant to, like, discover it
that's not good design though
In every single videogame I can think of, a sellable item is either something obvious (ex: an expensive sword) or it will have a description
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>>631269661
He's a big guy.
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>>631269747
I figured it out very quickly on my own, I already wanted to explore so I found the area with the revive NPC first then bought the egg after she explained the mechanic to me, it wasn't rocket science I just explored around
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>>631257026
if its not fun, why bother?
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>>631270014
but its very fun
>>
It's okay
>>
padded game

input queueing is fucked

everything mentioned in op is valid

your map position should not need a charm
>>
>>631257026
I just think siblings are cute.
>>
Why are you people not smart enough to know where you are on he map? It took no time before I knew exactly where I was at all times, easily I could see how many exits the room had or its shape then look at the map and find where to go next.
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>>631272247
I do know where I am on the map. That's the point. It's a stupid inconvenience that just hassles the player brainlet. It's a padded game. One skill is turned into 4 charms. One room is turned into 4 copypaste rooms that look the same. One enemy type is turned into 4 different skins. And so on
>>
>>631272247
You may understand where everything is in the game after playing it several times, but for a new player, not being able to see where they are on the map is a problem while other metroidvanias with maps always let you see your position. This is an even bigger problem when you first purchase a map and it's Cornifer's shitty sketch, so you have to buy the quill to make the map actually work. Once you actually have the map filled out enough to be usable you have to sacrifice a charm slot just to bring it to the bare minimum other games give you.
>>
>>631272639
>having a map where you can see yourself and see where to go next is padding
what
>one skill is turned into 4 charms
what
>one room is turned into 4 copypaste rooms
name one example
i can hardly think of an empty pointless room
>>
>>631273201
if you don't get it you don't get it. go bing bing wahoo
>>
>>631272247
spacial awareness brainlets.
>>
>>631272976
Mapping in this game isn't an issue, you find Cornifer just below the map shop where you get the quill, you will probably get them back to back it isn't that expensive. and for the point about charms you and >>631272639 bring up, its not an inconvenience, after a few hours you'll know the map then you take the charm off, if you want to have another slot then you can take it off at any time and learn it by just laying the game, its not that much of a hassle
>>
>>631273294
>>this game has these broad constant issues of padding
>ok, name one example
>>no
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>>631273447
Red the op
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>>631272976
>>631273419
(I wasn't a part of this conversation, I'm literally joining in, and) I'll mention that the Fog Canyon was pretty bad enough that both me and someone else on his own playthrough thought that you could get the map only by getting the shade cloak, rather than by somehow navigating around an endgame barrier (I think by swimming through acid?) through this maze you don't have a map for, in order to get the map. All the other maps in the game were clear to get
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>>631272204
coot
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>>631257026
Too retarded to know the difference between "to" and "too."
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>>631273615
the op is saying these are complaints he never esxperienced
>>
>WAAH WHY DOESN'T HOLLOW KNIGHT USE THE SAME MAP SYSTEM AS EVERY OTHER GAME
it was a conscious design decision to change the experience of exploring new areas. it's designed so that instead of staring at a minimap in the corner the whole time you're actually observing your environment, looking at what's in front of you. it allows some of the best parts of the experience to take place, those moments where you feel you've gone far beyond your depth, you have no idea where you are or where you're headed, you're on high alert not knowing what to expect. when you eventually find the map after your initial excursion into the area, you feel an immense relief it's called immersion and if you don't like it you're stupid. when you play games but don't design them, you will often have some idea in your head that all inconveniences are bad, and that just isn't true. inconveniencing the player in intelligent ways to evoke some kind of experience is completely essential in basically any type of game.
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>>631273637
Fog Canyon's map requires doing either of the following.
>get shade cloak which requires going to fight hornet 2 which requires getting the monarch wings (a new player isn't going to know how to pogo a primal aspid 3 times to reach the arena) which requires getting to ancient basin
>get isma's tear which requires a simple key and defeating the dung defender or getting the tram pass from deepnest and using crystal dash to enter the waterways
It's not a huge deal since the Fog Canyon is such a small area and there's not even much to pickup aside from the dreamer and shriek, but it is annoying to have to wait until near the end of the game to fill in that blank spot on the map.
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>>631272204
Same.
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I hope he's in Silksong.
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People went in expecting a Metroidvania and got a boss rush instead. Hollow Knight is good, but I would legitimately argue that Bloodstained is VASTLY superior as a Metroidvania.
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>>631274443
I'm hoping Shadelord is there, that would be a killer final boss
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>>631274641
It'd be a fake out boss where you can't win or "kill" shadelord.
He's literally the god of gods and used radiance as a fleshlight.
I don't think Hornet has the capacity for godhood in the same way that Ghost did.
Still though, shadelord boss/ghost sparring would be fucking awesome.
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>>631274464
>got a boss rush instead
have you even played the game?
2/3 of HK is spent exploring. unless you consider godhome as real content
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>>631257026
I think it's a good game, but I don't think it's the masterpiece cultists make it out to be.
I had a good time, but looking back at I can't remember a lot about the game. There weren't any memorable or standout bosses, the soundtrack wasn't great, and everything just felt kind of samey after a while.
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>>631275375
>There weren't any memorable or standout bosses,
did you play the game at all???
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>>631275132
100%'d it. The bosses are absolutely the main focus of the game and you're kidding yourself if you try to claim otherwise. The "exploration" is just filler between bosses. No drops and little customization means every single playthrough is essentially the same. It's a boss rush with some minor Metroidvania elements rather than a true Metroidvania.
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>>631275754
>no drops
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>>631257026
You have no taste or are bad at video-games. It's either one of those for anyone who doesn't find HK mind numbingly boring and soulless.
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>>631258765
super metroid and sotn are absolutely worse than hollow knight in almost every department
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>>631276096
Super Metroid, SotN, and Hollow Knight aren't even the same genre.
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>>631275889
You're right, that bug dropping 3 Geo is worthwhile.
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>>631274119
>not knowing where you are is.. LE DEEP
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>>631274296
Fog canyon is the only exception because the devs wanted you to see an endgame area as a mysterious one next to an early game area (greenpath) making you wonder how to explore it and eventually branching out to the fungal zone.
All the other zones have cornifer very close to the entrance, giving you hints with his humming and pieces of paper scattered around. If people are so retarded that they can't find cornifer within 5 minutes of being in a new area it's not the game's fault, but it should not surprise me since we also have people complaining that the rancid egg description does not explicitly say GO TO THAT HOUSE IN DIRTHMOTUH TO RECOVER THE SHADE, BEWARE YOU A SIMPLE KEY THAT CAN BE FOUND HERE, HERE OR HERE *pinpoints to the fully unlocked map*
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>>631275754
the bosses in the main game are few and far between, the exploration is absolutely the main aspect. deepnest doesn't even have a boss
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>>631276196
what did he mean by this?
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>>631276541
>deepnest doesn't even have a boss
bro...................... I know he was easy, but...............
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>>631276541
Nosk and Galien
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>>631261697
People can also not like games, anon. I myself can't stand metroidvanias when they go past the 10 hour mark, it's just not fun to move sidways for 50 hours. The art in this game also looks like a flash game from Newgrounds, and even if it didn't, not everybody likes the cute emo indie aesthetic, I personally think it's fucking tired and cringy.
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>>631276541
:(
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>>631276317
>4 movement abilities + anti poison + shade cloak
>dream nail
>3 nail arts
>2 optional spells
>3 upgrades for each spell
>over 40 charms, most of which have a massive stat boost or a mechanically unique effect
>health upgrades
>soul upgrades
>a handful of sidequests
>optional bosses
>6 ores for nail upgrades
>grubs which in turn grant you charms and lots of geo
>lore tablets
>relics which can give you a ton of geo
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>>631276796
they can also not like games, but its very blatant that some people have absolutely nosensical takes that dont represent reality
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>>631276682
>>631276694
I would assume by 'boss' he mean like False Champion, Soul Master, Hornet, etc

>>631276510
>All the other zones have cornifer very close to the entrance
I always love reading stories of people who fell into the Deepnest from the very left part of Fungal Wastes, or just flat out missed him after beating the Mantis Lords. Extra funny is they didn't have the lantern and accidentally sat on a bench.
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>>631277076
Extra funny if*
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>>631276373
Yes.
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>>631277076
every boss with such a title counts as a boss
i'd like to point out that nosk has significantly more than double the HP of all the bosses you mentioned
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>>631276682
>>631276694
>>631276831
reaching the end of the level doesn't lead to a boss fight either way, nosk is optional and tucked away in some corner of the map
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>>631257026
I only have four games installed right now and this is one of them. Based af game imo desu.
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>>631276796
>The art in this game also looks like a flash game from Newgrounds
i keep seeing this shcizo take on /v/, you people never played flash games
>>
Why is it almost always "This game is FUCKING AWESOME IM GONNA BLOW MY FUCKING LOAD AAAAAAAAAAAAAAAAA." or "This game is the spawn of satan and sucks such massive dick we truly are in the dark ages of vidya."
I never see "This game was generally good but their are some flaws.". Also people blowing up the most minor shit and acting like it makes it a bad game is fucking annoying.
Hollow Knight definitely has some flaws but it's not really a bad game.
I swear it's always the metroidvania threads with shitposters.
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>>631277389
Why yes
I played Hungry Knight
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>haven't been on a HK thread for two years
>enter this
>"non-handholdy map design bad"
>"simple combat bad"
>"immersive exploration bad"
>"art-style baad"
>"getting lost baaad"
>"slow pacing baaaaaaaad"
>mfw people are still stuck in the same non-arguments
So, is /v/ still pretending the only reason it hates this game is because it's massively popular?
SilkSong is gonna cause so much seething when it finally comes out next Christmas.
>>
>>631257026
>Boring as fuck
>Map system is retarded, wants to be old school but fails miserably more so since it's a metroidvania which is a genre that must have good viewable map
>A fucking lot of walking back and forth holy shit, so tedious
>Easy as fuck, the hardest part is platforming
>It tries too hard to be Dark Souls which harms it more than anything
>As much as faggots say that it gets better later, it doesn't - the beginning is actually the best part of the game because it's when you don't have an idea how bad the game truly is
One positive thing I can say is that it looks pretty and cute at times.
I finished the game, 100%'d it because the cultists wouldn't shut up about it and kept saying "it gets better". This was my wake up call to stop giving a fuck about shit games the moment I spend one or two hours in them regardless of what niggers say about it.
>>
>>631257026
>to
>to
>to
you had three chances to get it right, pablo
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>>631257026
Its just boring and soulless. No engaging atmosphere or characters to draw you in when you first start playing. Everything is just endless black platforms and quirky calarts bugs. Maybe you just like boring games?
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>>631277856
hungry knight looks absolutely nothing like hollow knight outside of the main character
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>>631277962
>Simple combat bad
Yes, specially when all the dlcs and content updates literally focused on the combat and added even more boring bosses instead of the good shit
>>
>>631277646
hollow knight is a 7/10 which makes it one of the best metroidvanias ever made up there with environmental station alpha. the genre as a whole is pretty bad, but hollow knight is the peak or close to it.
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>>631259860
Every single Doom and MH is a better game with 10x the personality.
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>>631278092
that's because the combat is good
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>>631277962
>it's a metroidvania which is a genre that must have good viewable map
Nonsense assertion
>A fucking lot of walking back and forth holy shit, so tedious
>Easy as fuck, the hardest part is platforming
lol
>It tries too hard to be Dark Souls which harms it more than anything
The only valid complaint, but only for the world/lore
>>
>>631257026
it's a masterpiece, all the fags here saying it's not are just malding contrarians because it blew up outside of /v/ after release and they don't like when good things are popular
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>>631278227
>personality
Okay now you're being a shitter.
HK has way more personality then Doom and I don't even like playing HK
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>>631276796
>I myself can't stand metroidvanias when they go past the 10 hour mark

Why? Finished Metroid Dread a few weeks ago and it felt so short, I wanted more. On the other hand I spent ~50h on Hollow Knight back then and it never felt like it was too long.
10 hours is the bare minimum for metroidvanias
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>>631257026
I just got bored. There was no hook. After 2.5 hours, I was just too bored to continue. I have tried on 2 separate occasions to really get into it, but I couldn't.
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>>631257026
I just hate it.
I want to play as someone cool, I want cool music to play while I do so, and I want to explore a cool place.
Instead, I am a fucking bug in a melodrama-infested underground shitshow area with pretentious writing.

Honestly, same reason I fucking hate Rainworld or whatever it was called. Indie devs make boring looking pretentious dogshit instead of rule of cool stuff. Metroid Dread and SOTN rape ever Indievania shit game because it sounds looks and acts boring. People overestimate gameplay, I can play shitty games if they look and sound cool.
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>>631278554
This kills the /v/ autist.
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>>631278326
The fuck do you mean nonsense assertion? In metroidvanias, you are expected to revisit areas to find secrets or after a power up, explore a new place. A few modern metroidvanias, by now, allow you to even edit the map to put in notes as a reminder. Here in HK, you have a vague map that doesn't work at all for the old schoolers of "no map allowed" because it STILL shows you where you are just in a vague way thus it's completely worthless - pick one fucking side and stop being a faggot about it. It's a bad map system, period.

>He doesn't find the game easy
Sorry man, I can't enjoy it. Simple can be good, but when HK is so fucking simple with almost nothing in it - then it's simply not good.

>>631278554
The correct approach. I wish I did like you instead of doing 100% of it the first time. Keep shinning anon and only spend your time when you are enjoying yourself - fuck the rest.
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>>631278842
>Keep shinning anon and only spend your time when you are enjoying yourself - fuck the rest.
Then why are you here arguing on /v/?
That seems like the complete antithesis to spending your time for enjoyment only.
Go make a thread about games you do like.
>>
>>631279267
>Go make a thread about games you do like.
I do. But there are often threads like these that ask.
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>>631278552
Because pacing is important in videogames. It makes narrative sense than an RPG is long since you're always constantly progressing through numbers and growing as a character, and as a group. You have an overworld to explore and you also get to dungeon crawl. In action-adventure games (like metroidvanias), the sense of progression is limited of areas discovered and new plot points, which is not particularly engaging for 50 hours.

>>631277389
Anon I'm old enough to remember Newground going from a white background to a colored one. The art does look like it's flash, it's just that the stronger hardware we have nowadays allows for shaders and more advanced shadows that flash did back in the day.
>>
>>631278842
>In metroidvanias, you are expected to revisit areas to find secrets or after a power up, explore a new place.
And HK's map enables this behavior
>A few modern metroidvanias, by now, allow you to even edit the map to put in notes as a reminder.
And HK's map has that feature
>Here in HK, you have a vague map that doesn't work at all for the old schoolers of "no map allowed"
Not who the game is catering to
>It's a bad map system, period.
You have made argument for that position other than to blindly waffle on about other games' maps with no relation to the mechanic in this game, and then claim that it's trying to be hardcore for hardcore gamers who don't want maps and fails at it, which is patently false
You just come off as assmad that it's not specifically catering to your elite mature gaymen tastes
>>
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>>631278554
Unfortunate. Can't win 'em all. Hope you find a game that appeals to you more anon. Good luck.
>>631274443
Why would the the King of Hallownest be way out in whatever bumblefuck land Hornet is in. He's got a kingdom to rebuild.
>>
>>631278842
>Keep shinning anon and only spend your time when you are enjoying yourself - fuck the rest.
Thanks
>>
>>631257026
>f-filtered!
Having no argument, huh?
>>631261468
No.
>>631258959
They don't want to admit their favorite is overhyped and needs mods to almost be balanced.
>exploratory portion is pretty good
>most bosses are bullshit because team cherry forgot the part about leaving room to learn a boss's tricks that's needed for the dank souls experience they were going after, presumably due to never actually playing dank souls and basing their ideas on streamers playing badly like most of the western internet
>two out of four endings require you to repeat all the boss fights several times with increasing handicaps in a game where bosses are unfun bullshit to start with
>on top of an obnoxiously over precise puzzle-platforming segment that seems to exist for "me too!" points
>>631274119
>people don't like this? I shall portray them as screaming babies rather than engage in good-faith discussion
This is why /v/ had been a shithole even before the rampant /pol/lution happened.
>>631276510
Tfw almost finished fog canyon before finding cornifer
>>631276096
Lol no.
>>
>>631279870
>outing yourself as being dogshit at the game
>right after making fun of someone and saying they have no argument for saying you got filtered
kek
>>
>>631279439
>it does look like flash, it just looks better than flash
lol
>>
>>631279870
>wall of text from mass replying schizo
>>
>>631279870
>They don't want to admit their favorite is overhyped and needs mods to almost be balanced.
Overhyped maybe, but how do mods 'balance out' the gameplay? they either give you skins or change the game completely
>>
>>631279439
It looks better than the pixilshit indie games
>>
>>631280948
>>
>>631258765
It has far more freedom built into it than Super Metroid, to the point where there isn't any clear "intended route" through the game after the first couple of areas while there very much is for Metroid, and I have no idea why we as a society decided that SotN was ever allowed to be uttered in the same breath as SM.

>>631275754
>No drops and little customization means every single playthrough is essentially the same

Except that you can do all of the areas in pretty much any order you like. Go ahead, tell me that the playthrough where you do dark Deepnest and end up breaking into the Hive before upgrading your nail is "exactly the same" as one where you follow Hornet into the City of Tears.
>>
>>631269321
Anon, I thoroughly enjoyed axiom verge but those boss fights are brain dead easy and basic.
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>>631271920
Anyone who complains about the map charm is an utter faggot without spacial awareness.
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>>631278140
>environmental station alpha
Meh. Decent game, good grasp of metroidvania progression, god awful "retro" graphics and sound design.
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>>631283272
This, I can't even comprehend what is wrong, its such a nonissue I've never considered it
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>>631279870
>the dank souls experience
>leaving room to learn a boss's tricks

Nigger, Dark Souls doesn't do that. Literally the first boss in the game ambushes and instakills you take too long to jump down. With the abundance of Health you can get Hollow Knight gives way more opportunity to learn a boss on the first try than Dark Souls does.
>>
>>631279589
Why couldn't he see the plan would fail?
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>>631285258
He probably knew that HK wasn't entirely hollow but his pride and sureness in his foresight made him stubborn.
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>>631285425
My theory was that he just saw multiple futures, and the only one where his legacy is continued and his kingdom is sort of saved is one where the plan fails, calls the Knight back, who destroys the Radiance, and then it leads into Silksong somehow
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>>631257279
I don't hate popular things. I hate the pretentious little shitbags that come along with popular things and start fagging up discussion of other games.
HK is a good game, but it produces a fucking assload of pretentious little shitbags doing exactly that.
>>
considering how this board is obsessed with women, I'm starting to think the only reason /v/ likes this games is because of the stupidass female bug that says ''SHAA'' all the damn time

Ori shits on this thrash
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>>631286576
Hornet's not even best girl, pleb.
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>team cherry tried to claim they were not at all inspired by dark souls
KEK
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>>631277389
even if it did look like a flash game, it still has a strong consistent art style which is all a game's art really needs to be
so I have 0 reason why people complain about it
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>>631286926
She looks like she would be soft to touch
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>>631282931
>and I have no idea why we as a society decided that SotN was ever allowed to be uttered in the same breath as SM.
fucking TRUE
super metroid is so obviously worse i have no idea why people bring it up at this point, just say SOTN
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Advertisement thread
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>>631257026
a game not telling you where to go when you havee a mililon options is artificial difficulty.
the game immediately becomes easier because you know where to go
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>>631286576
Stop bothering the bug fuckers. Ori has nothing to do with this shit.
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>>631289754
Hollow Knight: Silksong is an upcoming Metroidvania video game developed and published by Team Cherry for Windows, macOS, Linux, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X/S. It was originally announced on 14 February 2019, as a sequel to the 2017 game Hollow Knight and is aimed to be released before 12 June 2023.
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>>631261468
>muh nostalgia
always hilarious cope to me since I played these games as an adult well removed from having any embedded childhood memories and I agree 100% that they remain pinnacle. Sometimes good games are just good games.
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>>631291343
but its true, in most cases (like here), older games don't hold up to the new kids on the block
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>>631290053
again its not that hard, you should be exploring and find new areas already, you should be trying out new abilities in areas you've been to, that's the whole point
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>>631293013
>you should be exploring and find new areas already
but you cant always get to a check point in time. knowing where they actually are makes a huge difference.
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>>631293189
yea but benches and saves are placed very generously
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>>631293579
theres still the element of luck unless you actually know where you're going.
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>>631294063
Of course and that's what makes it fun, you enter a room with no idea what you're gonna get and then you could find an npc or a collectable or some new enemy to add to your journal, then you get lost and have to find a way back to someplace familiar
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>>631282625
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>>631257427
what the fuck are you talking about? the entire map is fun and inspired and interesting. you have awful taste and probably didnt play it passed the into
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>>631294365
>Of course and that's what makes it fun,
more like a scam considering how much easier it is if you dont lose xp from dying.
even making your way back to yourr corpse by memory is tough becaus its a literal maze.

instead of actuallly basing the game on tough mechanics its based around confusing the fuck out of you lol
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>>631295326
i 100% it, ESL anon
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>>631257026
Ugly Art = Ugly Game = Do not Play
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>>631258765
super metroon is the worst 2d metroid, hollow knight kicks its ass hard
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>>631279589
>Can't win 'em all
Do you always type like a Reddit shill or are you genuinely shilling?
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>>631296512
>my enemy must be a redditor
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>>631295972
how is it ugly, what are your grips with it and what to you makes it ugly?
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>>631257026
The actual Metroidvania aspect of the game is terrible and the map sucks, it is too big, it is too boring, everything does just look like boring purple and blue rocks. Having to farm health back up like it's fucking 1986 after dying is a hilariously dated and tedious mechanic too, unacceptable for a game from 2016.

During boss battles the game is easily a 10/10, outside of them it's a 4.
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>>631297957
>it is too big
the entire point is exploring, you need a lot of map to get that done
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>>631298618
The exploration fucking sucks though. There's nothing interesting to find and the environments themselves are bland, forgettable, and shitty.
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>>631298708
every dead end has an NPC, boss, lore tablet, collectable or powerup
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>>631298919
>NPC
decent enough reward I guess
>boss
the best content in the game
>lore
A few esoteric sentences that mean nothing is a fucking pathetic reward and definitely doesn't justify making most of the game a boring slog where you navigate a boring pointless map
>collectable
worthless
>powerup
Very uncommon compared to basically every other Metroidvania, and almost all the time it's just some dumb trinket you sell for currency

the map in Hollow Knight just sucks. The entire Metroidvania design of it is just shit, the only mildly fun platforming challenges come at the very end of the game.
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>>631299141
Well the next game will have some more of what you're looking for
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>>631294891
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>>631301167
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>>631301167
>silkthong
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>>631286576
Ori is garbage and already pretty much forgotten
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>>631285862
>start fagging up discussion of other games
ironic that it's exactly what you're doing
>>
>>631304364
This thread was predicated on fagging up the board from the OP post hostility onward.
Playing along is par for the course.



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