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What's your favorite city from a video game, /v/?
>>
>>625364702
is that cheydinhal?
>>
Necrom in Tamriel Rebuilt is beautiful
>>
>>625364913
Good eye, anon, yes, it's Cheydinhal.
>>
>>625365004
is this beyond skyrim or something?
>>
>>625365080
Nah, just modded Oblivion, stuff like visible interiors and some basic texture works.
>>
It's hard to pick, I like many.
A lot of towns in Oblivion are just great too
>>
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>>625364702
City in a video game? Probably VTMB's depiction of Los Angeles, it's so fucking grimy and disgusting but also atmospheric and beautiful, I both love and hate it and that just makes me love it even more
If we're talking city that originates from a video game and isn't in anything else, probably Yakuza's Kamurocho because you get so intensely attached to it across the series that by Yakuza 4 or 5 you know each building and street off by heart and can tell when a store gets renovations in a sequel or gets replaced by something else, especially in Yakuza 6 where this is a major theme of the game
>>
>>625364702
Of course it's Khorinis.
>>
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>>625364913
>>625365004
Pretty sure its called Cherodyl
>>
>>625366245
jesus that looks terrible
>>
Prague
>>
Bump because this is the only moderately interesting thread on this worthless shithole of a board
>>
>>625366245
I would agree with you if it wasn't partially deserted compared to novigrad. It lacks a spark of life
>>
>>625364702
Too dark.
>>625365465
Too California.
>>625366245
Too medieval.
>>625367312
Too small.

All of you assholes have terrible taste.
>>
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>>625368869
Too retarded.
>>
>>625368869
>too california
THERE'S NO SUCH THING AS CALIFORNIA ENOUGH
>>
>>625364702
Blight town
>>
>>625369274
there's a Hong Kong mod for Sim City?
>>
>>625369426
shit wrong image
>>
>>625369426
California sucks.
Too hot.
Too much traffic.
Too much meth.
No parking.
Everyone's retarded.
>>
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>>625364702
Dunwall from Dishonored.
HL2 City 17 is atmosphere kino.
>>
Town but close enough
>>
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I liked Paris from AC: Unity
>>
>>625368869
>he thinks anyone give a shit about his opinion
>>
>>625370375
kino
>>
>>625364702
Twilight Town
>>
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Haran, home.
>>
Gran Soren.
>>
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I like Ark in Enderal
>>
>>625364913
>>625365004
IS that not the Great Oak in Chorrol?
>>
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>>625365208
>basic texture work
>>
>>625372336
First time playing Dying light, it blew me away being up inside the tower and the windows were actual windows and not some decal.
Was pretty comfy at night being on the lower floors looking outside, then going up the tower into your bedroom and just being comfy inside while all the worst of the worst were out that night.
>>
>>625373145
Yeah
>>
>>625374119
So not Cheydinhal
>>
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>>625373357
>Was pretty comfy at night being on the lower floors looking outside, then going up the tower into your bedroom and just being comfy inside while all the worst of the worst were out that night.
That's exactly how I felt. It also helps that you're up so high.
>>
>>625373145
>>625374119
This is why I said modded Oblivion.Every city now has that.
>>
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Midgar
>>
Old Camp from Gothic
Love its feudal social structures, the atmosphere, the music
>>
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>>625370375
What are your thoughts on Karnaca from Dishonored 2?
>>
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>>625375551
>take unique feature from a city
>soullessly add it to every single city
>>
>>625376645
Yes.
>>
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Rapture
>>
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>>
>>625379235
Home.
>>
>>625376406
Not the person you're replying to but..
Karnaca had it's moments, but the environments felt really varied and inconsistent for all being the same city.
You'd have these areas where the architecture and interiors were post-modern directly juxtaposed with slum houses filled with wasp nests and corpses.
Then you have this thick jungle-like forest meshed with the city backdrop, but get to the Dust district and now it feels like a completely different city.
Which technically was the intention because of the mines and it's negative effect on the area, but go back to DH1 and the Flooded District still feels like the rest of Dunwall despite being effectively just ruins of an abandoned part of the city.
The Duke's mansion felt like the worst offender in this. Felt like some swanky rich person's SoCal mansion in the hills compared to the rest of the game. Complete tonal whiplash.
>>
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Stalburg
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>>625364702
>>
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>>625365465
>>625370375
>>625379235
These and Balmora
>>
>>625368869
>>625370252
fuck off ben gibbard you pretentious cunt
>>
>>625370721
Great city in a shit game.
>>
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>>625380496
>>
>>625364702
Man I love all the cities in Oblivion it's hard to choose.
>>
>>625380491
Stalburg is a shithole
But it's a shithole with a lot of character.
>>
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mgmra
>>
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>>625364702
San Fierro
>>
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>>625370462
Home..
https://www.youtube.com/watch?v=bA09BvWtsPg
>>
>>625383135
I still don't understand how San Fierro felt as big as it did back then.
>>
>>625364702
>>
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I enjoy
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*running water*
>>
>>625367312
Prague is pretty nice indeed.

I also like Novigrad and Night City. The latter looks amazing even if the game itself is quite meh.
>>
>>625385461
2077 is the only game I want to be redone in VR so I can just walk around in it.
>>
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Kattleox Island, no contest.
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I just think it's neat
>>
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The nameless City from Thief games.
>>
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https://youtu.be/KUjtjFiOlAg
>>
>>625366245
yep
>>
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>>625386226
Oh yeah, that was really cool. I liked how the city was a weird proto-steampunk mashup but the wider world is implied to be a typical fantasy setting.
>>
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>>625364702

Lindblum, home.
>>
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>>625364702
>>
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>>625364702
thief 2 city
>>
>>
Detroit from Deus Ex. I wish I could go there.
>>
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The Town On Gokhon

Honorable mentions go to Balmora, Vizima, Khorinis and honestly, Night City. I don't like CP77 but I have to fucking appreciate the work that went into NC. It's just the game does not even begin doing it justice.
>>
>>625369664
how do you go from >>625369664 to >>625369426
what went wrong??
>>
>>625364702
Gran Soren
>>625367312
Also nice
>>
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HL2 beta
>>
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>>625364702
Hitler City
>>
>>625390457
I can never figure out how to get there, I wish the roads were signposted.
>>
The stations in Metro games are peak kino, specially Venice
>>
>>625364702
LA from VtM: Bloodlines.
>>
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>>625390482
vgh...
>>
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Good old Los Santos
>>
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I liked Lenele for it's sheer scale and some of the architecture, pity it's pretty barren and the game isn't all that great.
>>
>>625372731
BASED
Saved me from posting it
>>
>>625390108
It's the same from different perspectives
Guy on the rule book in standing right under a bunch of sky scrapers, the game screencap is from miles away from the city center
IIRC Pondsmith directly oversaw the design of the in game NC
>>
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>>625367312
For me, it's Detroit
>>
>>625382828
IX has great, comfy cities
>Lindblum
>Alexandria
>Treno
>>
>>625385557
I didn't remember Kattelox looking that round.
I remembered it being shaped kind of like australia
>>
W3's cities are remarkable
I have the most nostalgia for AC series cities with its music and parkour tho.
>>
>>625364702
Hekseville
https://www.youtube.com/watch?v=BxIC6Vu1ee0
>>
>>625394270
You don't spend much time along the coast. I never much thought about the shape of the island itself.
>>
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>>625364702
Sotenbori.
Especially the 1988 one.
>>
>>625395220
>tfw 1988 will never happen again
>>
>>
>>625370375
TONIGHT
I'M BRINGING DUNWALL TO LIFE
AS I WALK THROUG WATER
AND WALLS OF LIGHT

YOU'VE HEARD THE KING AS THE URCHENS SING: REVENGE SOLVES EVERYTHING
>>
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>still no Fable 2 on PC
>>
>>625396698
AAAAAAAAAAAAAAGH
>>
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>>625364702
Beauclair
>>
the comfy town in the forest covered in spiderwebs in Kingdoms of Amalur where you get your first house
>>
>>625373357
all the saferooms are super comfy
never had that feeling of "now I am completely safe" quite like in that game
also it's usually just a tiny room with a bed in a corner, the entire vibe is just "I am exhausted and I'm falling asleep the second I get in this tiny safe comfy space", I just loved it
>>
Oblivion has so many cosy cities, its amazing how much they regressed for Skyirm
>>
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>>625364702
The Border Village Dali
https://www.youtube.com/watch?v=ajXP20ewNGc
>>
>>625366245
esquisite taste
>>
Whiterun....home
>>
>>625399858
>Cloud district
>No clouds
??
>>
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>>625387120
What is that from?
>>
>>625400782
Thief
>>
>>625365004
>>625365208
I thought you were kidding, there's no way do a normal oblivion playthough this hard modded. It would crash a lot
>>
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well met
>>
>>625402017
Strong choice
>>
>>625401813
yeah but what level of what thief game?
>>
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>>625403254
FOR THE GLORY OF AMN
>>
>>625403254
Waukeen's promenade is still kino to this day
>>
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>>625403254
Thought this area was cool as shit the first time I played, everything on walkways above the canal
>>
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>>625364702
Eleum Loyce from Dark Souls 2 DLC probably ranks at my top. I find it quite gorgeous even though you never leave the castle area.
>>625370375
>>625376406
Shoutout to Dunwall and Karnaca, in that order. Dunwall has this cool industrial brutalist style mixed with victorian rich shit that I love. And Karnaca looks like a lovely sunny port city especially when viewed from the boat. I don't remember being as entranced once I was in the city levels though.

It's a shame we'll probably never see more cool cities from Dishonored like Frozen Tyvia or the Wild Pandyssian continent. I love that dev teams artistic vision for that setting.
>>
>>625403667
>Slums visible in the northwest
Whoa, I've never noticed that before.
>>
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easy
>>
>>625364702
Gran Soren in DD has always felt like home to me.
>>
>>625364702
kelethin from eq1 obviously.
the sheer number of people the lifts filtered out was hilarious.
>>
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Novigrad
>>
>>625366245
Game?
>>
>>625379235
love this game. the aesthetic and atmosphere is unmatched. aged so well too
>>
>>625404017

Witcher 3 Blood and Wine expansion
>>
>>625403792
I think that's another part of the city, the Slums are in the south on the map. All the areas you can go to have more city visible around the sides you can't walk to so it's clear you're just visiting some specific sections and the actual city is way bigger.
>>
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>>
>>625404017
witcher 3 blood and wine expansion
>>
>>625404151
Nope, that's 100% the south east corner of the slums, and that's the north east corner of the docks in the bottom of the map.
>>
>>625403846
v1.0 when?
>>
>>625404308
Actually, scratch that, that's the slaver hideout from the slums map down the bottom.
>>
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>>625402017
for me, it's the smaller towns and outposts scattered here and there
>>
close call between Dunwall and Karnaca but Karnaca is better to look at
>>
Hengsha from Deus Ex. I love how sheltered the cities feel in Human Revolution in general.
>>
>>625404695
>>625402017
jfc WoW is so ugly and soulless
>>
>>625404695
I always liked how the old Forsaken settlements were basically just them squatting in ruins and not even bothering to maintain them beyond the basic necessities (zombies do not have many necessities)

Cata ruined it by turning all the Forsaken areas into fucking tim burton halloween town.
>>
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Simple as
>>
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>>
>>625404914
Shut the fuck up zoomer
>>
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Walled City 99
>>
>>625405126
Home
>>
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carefree nostalgia - the city
>>
>>625405103
>what if le zombies were ... halloween evil!!
sigh
I just wanted my melancholy "just barely want to live more than I want to end my own life" forsaken
>>
>>625389372
>well we're right snoggered now, mum
>>
>>625364702
i really like Cress from klonoa and the dream like felt that its has,also de msuic is 10/10
https://www.youtube.com/watch?v=Q7NBP5D3ao8&ab_channel=AkumuOukoku
>>
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>>625403846
Made me smile.
>>
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for me, it's Liberty City
>>
>>625405563
Game?
>>
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Suramar...
...home
>>
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>>625402017
Crossroads is where dreams were made for youngins of the Horde
>>
>>625406652
Ragnarok (Online) Prontera or something according to image searches.
>>
>>625406737
zug zug
>>
>>625406737
>questing in Durotar
>sometimes MAYBE have someone wanting to group for a quest in general, or selling an item or looking for noobs to sign up for their guild charters
>cross the bridge into Barrens
>chat overflowing with all types of degeneracy, jokes, discussions, arguments, 90% of vendoring or genuine game questions get shut down with all manners of retarded flaming and namecalling
Take me back!
>>
>>
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>>625406721
Imagine if Silvermoon had gotten an update to make all the buildings solid letting you fly around. Silvermoon is so close to being good it hurts
>>
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home
>>
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>>625406980
>>625382828
>we will never have another final fanatsy that feels like a "fantasy"

its truly jover
>>
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>>625406980
>>625407268
>we will never have an FFIX remaster that used the original uncompressed art and fixes the combat
>>
>>625407268
XVI is literally that
>>
>>625407452
i dont now man, meaby im a nostalfag buy ff9 for me have always have this fever dreams fantasy setting that i havent found since them,meaby xenoblade was the closer thing i found.
>>
Blackrock Depths - Shadowforge City
>>
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>>625406721
Great zone, one of the best they ever did
>>
>city
goodsprings, you city fag
>>
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>>625364702
I thought that was the city hub from Thief 3 for a moment. That place had good atmosphere and it was really fun going through the first time, but it gets really repetitive the more you come back.
>>
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Freeport.
>>
>>625392104
Nigger detected.
>>
>>625364702
whiterun from Skyrim. The city was so vast and expansive, it put GTA and cyberpunk to shame. I could get lost there for hours.
>>
>>
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>>625364702
>>
>>625409667
Looks like shit compared to Knight.
>>
>>625385780
>Riften
>City
like 10 people live in it
>>
>>625364702
This is what Thief 4 should have been like, with some steampunk machines here and there
>>
>>625408857
>Tranny Vegas
Lmao
>>
>>625410067
Is this meant to be an argument or are you just repeating a call and response trained meme?
>>
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>>625365465
For me it's Santa Monica. Whenever I see LA I have to think of the shitty zombie quest and the sewers...
>>
Core City in Underrail (I can't put the whole thing in one picture)
>>
>>625406721
Fucking ADORED the background soundtracks. Sometimes I still listen to it while studying
>>
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The City. Home.
>>
>>625364702
Bioshock infinite - Columbia
>>
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>>625370375
City 17 is really cool. I wish we saw more of it.
>>
>>625364702
Well if you have to mod it then does it really count?
>>
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For me it's Glacern
>>
>>625376406
nta but I loved Karnaca
I liked the game in general, only problem was the story.
>>
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>>625389932
>>625389932
For me, it was VtM:B's Santa Monica for sheer atmosphere (even though it rarely rains in LA kek) until Night City dethroned it. Honorable mentions go to Kamurocho, Onomichi, and Isezaki Ijincho. If we can use VNs, then S;G's Akihabara from 2010, Tsukihime's 1999 Misaki Town, Fate's Fuyuki, and fuck man, I guess I really just like urban settings.
>>
Even though Cyberpunk was a buggy pile of shit, Night City was amazing
>>
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>>625412601
it's a very gloomy version of LA that appears to have stolen the weather from Seattle, even considering the smog.
>>
>>625412440
Best place in the game by far. I can hear the ice enemies' dying sounds in my head just by looking at it
>>
>>625382828
Too bad you never feel the scale when you are playing it
>>
>>625385208
I never understood why they made the towns so small?
The trees could've been other houses, even if you could never go inside you would know it was a big city and not just four buildings
>>
>>625367312
Need to see if I can steal someone's 100% midgame saves so I can just sight-see the last two deus ex games, loved the china pod apartments in HR and MD's floating rock area was just kickass
>>
>>625407436
Fuck you for this feeling, God I hate japanese developers
>>
>>625364702
Balmora, home.
>>
>>625379235
Feels like the first fresh warm air of spring just looking at it.
>>
>>625364702
Not sure which cross code city I like the most ,they are all rly comfy
>>
>>625386226
>>625387120
Bros it hurts so much. I really liked sneaking around the City in T3, especially once you get the gloves and can go 3D
>>
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>>625413361
Whoops, forgot picture
>>
>>625413045
carts were VERY space limited. That kinda thing takes room. We're talking the TEXT in English was changed to fit level of room.
It has to do with how sprites are called up and what not, and that's why all early JRPGs had those 'towns' of like 6 houses.
>>
>>625413249
>Fuck you for this feeling,
Misery loves company.
>God I hate japanese developers
Same.
>>
>>625413493
What? If they have trees they may as well put some houses, just make them inaccesible.
>>
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>>625364702
>Nearby jungle ambiance and ancient Sith tombs
>Edgy Imperial architecture
>Constant thunder storms
>>
>>625404914
>zoomer
>thinks he understands soul
Kek
>>
>>625413958
The literal tortanic
>>
>>625413841
I know what you're suggesting and I agree it looks better, but every KB was precious.
That tree background can be used all over a game but each town is going to need it's own 'fake outline', you know what I mean?
>>
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>>625366245
I like mine better.
>>
>>625407268
>>625407436
>>625413249
horhor hor restern pig-dogs.your spiritura agoni providus us-u with great preasura.

Now by ffxiii-4 lightning returns AGAIN. or dont, we literally dont care about gaijins besides sapping their souls
>>
>>625413958
Looks nothing like it did in mysteries of the sith though
>>
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SILENT FUCKING HOOD FO' REAL NO CAP
>>
>>625369274
what game is this?
>>
Probably Rogueport
>>
>>625414142
Sorry nips, but I don't buy new SE games anymore. You faggots actually got so bad and so full of yourselves that you got me to stop buying your games after having bought and played them for decades.
>>
>>625414103
Chrono trigger was also in the snes and it was so much better in the art department.
I love ffvi but I feel cheated after playing Chrono Trigger
>>
>>625379235
zoomers will never know the feel of getting this game on launch day and shoving the disc into your 360 for the first time and hearing the theme
>>
>>625364702
Very few know the pleasures of protecting undisclosed french city-village #1 from bots with your fellow sappers, infantry and cavalry in big bot survival.
>>
>>625414356
Chrono Trigger had a more clever solution to that issue by using the world map to imply you're only visiting one small area.
I'll give FF6 a break though because it needed two versions of each town.
>>
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Deus Ex - Hong Kong.... home
>>
>>625414419
>>
>>625370252
I grew up in California (Valencia). As my dad says
>California would be a nice place if it weren't for all the people
(both quantity and quality of)
>>
>>625414502
and sea villiage #2.
making plank stairs to the heavens is a magic experience.
>>
>>625370252
California's great and I love San Diego but I am getting priced out is my biggest and only complaint
MOVE
BACK
TECH
FUCKHEADS
>>
>>625414501
https://www.youtube.com/watch?v=uHQZNNajxOk
>>
>>625414526
Wow, even your dads sayings arent original! california truly is a plastic place.
>>
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>>625383240
I don't want more of their other games, I want more of our little robot
Machinarium for those who don't know
>>
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Rolent...
HOME
>>
>>625414679
I guess it's because you don't have one, but "dad jokes" are not known for their originality.
>>
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>>625414958
>I guess it's because you don't have one
>>
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Goldshire...home...
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>>625413286
Is this Skywind? or art?
>>
Astrub
>>
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Bree... home...
>>
>>625415342
art
>>
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As a concept I like Fantasy-Istanbul from the Thief Games the most.
>>
>>625403746
dunwall is not brutalist at all, mouthbreather. stop spouting terms you just learned to appear smart
>>
>>625415520
>bree
more liked BREEd des NUTs! (in your vagina to make a baby)
>>
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>>
>>625364702
Korinis from gothic 2
>>
Nar Shaddaa... home...
>>
>>625405563
Morroc had the best theme
>>
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Tulga. It's where I first cut my teeth playing warband, and it's where I always yearn to be, no matter the mod.
>>
>>625364702
I like Whiterun from Skyrim. I spend 8 hours a day there in VR. I just sit at home, read books, tell Lydia to go to the market and buy ingredients for a meal, ask her to cook for me, fuck her doggy style, it's nice.
>>
>>625370252
The French Riviera is the better California
>>
>>625383240
holy sovl
>>
The City of Mind
>>
City is the Best Arkham
>>
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>>625420756
I prefer Knight.
>>
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>>625364702
freedom city
>>
Bite me
>>
>>625394270
You're thinking of Calbania Island from Legends 2.
>>
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This and Crossbell
>>
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>>
I really like modern cities, I know that's sort of soulless but I enjoy just walking around in games like Watch Dogs and Mirror's Edge Catalyst.
Being able to walk around the concrete without feeling the heat or the loud noises is comfy.
Source games really nail down cities and that whole concrete feeling to it you know
>>
>>625414806
>missed out on the limited edition bronze statue
REEEE
>>
>>625396698
you can emulate it if you aren't an emulet
>>
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This town's finished...
>>
>>625403254
This. I just want some comfy brews and maybe take in some pit fights at the Copper Coronet. Or get in motion in Core City even if SGS is comfier.
>>
>>625407436
To be fair, the Moguri Mod does a phenomenal job re-scaling that background art to look equivalently well-defined as the few pieces of "original art" we have.
Over 700+ different background art.
https://www.youtube.com/watch?v=9uMcim5KEi8
>>
>>625430153
>Central Yharnam and Cathedral Ward are some of the best levels designed by From with the several shortcuts and interconnected paths
>rest of the game is nowhere as good design-wise

Don't get me wrong, the rest of the game is great but it always felt weird to me how the game peaked at the start.
>>
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>>625430591
If you think the second image in that webm you posted actually looks as good as this, you're either blind or are shilling a shitty mod you made yourself.
>>
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>>625364702
Thief 1
>>
>>625430153
Away, away beast!
>>
>>625397549
based
>>
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>>625430854
>that webm
No. That's a downscaled webm quickly made to fit 4chan's limited filesize.

But the Moguri Mod's AI upscaling of 700+ FFIX background arts to fit whatever HD output you define for it, including a "full-map-width" parameter beyond 4:9, to be roughly equivalent to what other "original art from JK ROWELL" we also have?
Yes.
>>
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EverQuest
>>
>>625432276
>No. That's a downscaled webm quickly made to fit 4chan's limited filesize.
Then by all means, show me an uncompressed screenshot from the mod of that specific background that has all the detail of the angel's wings on the statue in the middle like the original asset I posted has.
>>
Balmora FTW!
It's not well designed, it's just a comfy place, it has comfy services and comfy aesthetics. It could be better though, it could use some more interesting characters going around, maybe a central authority who represented the corrupt Hlaalu government or something, but on the other hand maybe that's part of the charm? The fact that nothing ever happens there despite it being the central hub of most morrowind adventures.
>>625430707
That's classic Fromsoftware for you, you put at the effort on the begging to impress/hook up players, and then you can see how the money and time spent is more scarce as you go on.
>>
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>>625379235
this
>>625379235
based
>>
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>>625413286
I've only just now noticed how much Morrowind's art style reminds me of Riven.
That render looks exactly like a still you'd see in Riven if there were a night/day cycle.
>>
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Pripyat... Home
>>
>>625432413
I do not have access to the uncompressed direct files used in the Moguri Mod for its AI upscaling, but sure.
Here's that same "Alexandria Banquet Hall" taken as a screenshot of my laptop screen paused over that very same Moguri Mod trailer.
I'm fairly certain downloading and applying the actual mod to a Personal Home Computer capable of actual high-quality output than this Lenovo would result in an even larger, more crisp and supportive still-shot of this location in Final Fantasy IX.
And J.K. Rowell's other renders, such as
>572x800 Airship Stage
>640x540 Burmecia Armory
>642x67s Black Mage Village Chocobo Nest
>1500x1063 Alexandria Prison
The Moguri Mod is diligent in re-creating, and inserting, upscaled equivalent art at even higher dimensions than J.K. Rowell, himself, has shared on the internet of his few scenes he was asked to draw.
It does that 700+ times. Of every scene.

I, too, would love it if someone would share each of those upscaled background images! It's far better quality than simply pressing "Zoom" + sign magnifying glass.
>>
>>625433465
>Here's that same "Alexandria Banquet Hall" taken as a screenshot of my laptop screen paused over that very same Moguri Mod trailer.
And it looks like garbage compared to the original I posted, specifically the angel's wings I mentioned.

>And J.K. Rowell's other renders, such as
Are you an ESLfag or a bot? Your posts are incomprehensible.
>>
Town map from zombie panic, co-op horror, free on steam
>>
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Most of the cities and towns in Fable were all unique and had some kino settings and comfy charm. Knothole glade is my favorite, but the apple orchard you go to is also kino
>>
>>625432419
I don't know man, the peak has a different placement in other Souls games. I'd say DaS1 is in the middle with Anor Londo while Elden Ring is way more in the end game with Leyndell (I know it can also be seen as a middle point but the game is straight up giving you end game material at that point).
>>
>>625434543
Leyndell sucks. Only the first trip to Caelid was good.
>>
>>625434595
I hardly disagree. It's the most coherent and decent attempt of a large scale city that From has done. It doesn't have the atmosphere of Yharnam or the epicness of Anor Londo, but the amount of content and enemy placement makes it up for me.
>>
>>625434801
>I hardly disagree. It's the most coherent and decent attempt of a large scale city that From has done
It's a bunch of streets thrown into one area with a couple buildings and no actual attempt to make it into a real city.
>>
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A special kind of nostalgia binds me to this place.
>>
>>625434195
My nigga. Always liked Fable's locations. The world wasn't huge, but it had a nice aesthetic.
>>
>>625434195
>Fable 2
>The original town is a haunted shithole
>>
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>>625434919
Dangerously based.
>>
>>625433923
I see, you're simply being an "internet asshole" because it's a fun role to play on 4channel.org.

Oh well. I'll talk about myself, for your sake: I'm a 35-year-old man who also enjoys FFIX, especially for its use of background images as maps for its 3D models to "interact" with to simulate 3-dimensional travel on a 2d plane (as Square is also known for doing in other Final Fantasy titles, like VII and VIII). I am also aware that the company, Square, has "lost" its original master-copies of those games and their associated art. However, there are a few artists, assigned 3rd-party to draw a few of those images/maps for those games who HAVE kept their own master copies, though it totals to an extremely small percentage of the games' total. One such artist is Jake L. Rowell.
https://www.jakerowell.com/blog/gallery/final-fantasy-ix/
for example
http://www.jakerowell.com/blog/wp-content/uploads/2010/01/final_fantasy_IX_jakerowell_design_evilforest9.jpg
You have posted one image from his collection. Purposefully of not, you actually posted the "largest" of all his jpg files he has shared. The "Alexandrian Banquet Hall." All his other files are actually of smaller dimensional size and would, themselves, require post-effect upscaling as well to reach "HD" output.

Moguri Mod does a very good job of applying that post-production AI upscaling, and it does it to all of the FFIX background maps. It does it so well, in fact, I would rate it nearly equivalent to the few examples of original artwork we have available to us (if downscaled to meet J. Rowell's jpg dimensions)! It's wonderful! You seem upset by the use of hundreds of hours of critical AI mathematical upscaling followed by human artist critical editing and its application as a "mod." Offended, even.

Incidentally, here is another "original" artwork from other artists (namely Kusanagi Studio) of those lost files that I would love to see a sort of Moguri Mod replicate for games like FF7 and FF8.
>>
>>625418981
I'm more of a Shariz man myself. Something about the edge of the desert, by the sea, with hookah bars.
>>
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>>625435163
Pelican Town... home...
>>
>>625435110
Or perhaps the iced-skating rink in Galabadia Garden. I'd love to see a Moguri Mod of FF8 for all that artwork.
>>
>>625435110
You're not a real person.
>>
>>625435206
Or part of the Wall Market of Final Fantasy 7. I feel a Moguri Mod type AI upscaling would be a more generally approved "remake" that the FF7R we received from Square-Enix.
>>
>>625435110
>I see, you're simply being an "internet asshole" because it's a fun role to play on 4channel.org.
What the fuck am I reading?
>>
>>625434982
>>625435061
Yeah, the cities were so comfy and all so varied. Oakvale was a nice wooded farmland on the bay, Knothole glade was kino and lush PNW evergreen and ferns and rain, etc. If they ever release Fable 4 hopefully they can recreate the charm.
>>
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>>625435256
I'm very real, bro.
As much as you and I can agree that we both would LOVE to see full-sized digital representation of all the original mastercopies of the background art from Final Fantasy, I'll go one step further and appreciate the products created like Moguri Mod.

Heck! You and I are only posting STILL IMAGES... many, or maybe even most of those backgrounds are MOVING VIDEO files!
Can you imagine a 4k version of this image? Wonderful!
>>
>>625364702
While not a city, Solomon Island from Secret World (Legends). Cozy, nightmarish, New England town, lotta crazy ass history.

For an actual city: Praetoria from City of Heroes.
>>
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>>625365465
>it's so fucking grimy and disgusting but also atmospheric and beautiful
Ditto for Hengsha in Deus Ex: Human Revolution
>>
>>625435187
least it was before I fucked it all up
>>
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>>625402017
For me it's Ironforge
>>
>>625403254
Baldur's Gate mogs this disjointed mess of a city.
>>
>>625364702
Limansk
>>
>>625436928
What did you do?
>>
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>>625364702
https://www.youtube.com/watch?v=h4OQDvRBKcE
>>
>>625365208
>basic texture works
Why lie this hard
>>
>>625433923
>>And J.K. Rowell's other renders, such as
>Are you an ESLfag or a bot? Your posts are incomprehensible.
Anon is a shill (although the mod is good) but how is there a single thing hard to understand? Are you one of those retards that think you can't start English sentences with "and", or use verbless clauses?
>>
>>625370252

Basically. I moved here about five years ago. I’ve never lived in a place where people are this dumb.
>>
>>625441052
>disjointed mess
>has actual clear districts with focuses instead of a general mishmash
>>
>>625441401
Drove a tank through town. Crushed Clint's shop, destroyed the town square, ran over Pierre. They wanted to sue for damages but I crushed their legal office as well before fleeing.
>>
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For me, its Rattay
>>
>>625441693
>Are you one of those retards that think you can't start English sentences with "and"
You can, but not the way he did. What he wrote was a sentence fragment. He's absolutely missing a clause, and you're illiterate if you want to pretend otherwise. That aside, his entire post is a trainwreck of incomprehensible English and non sequiturs that don't actually address what I said about comparing those images. He just starts ranting about the resolution of a few images posted online by an artist, and the resolution of backgrounds in the mod which has fuck all to do with the detail being raped by the AI upscaling.

Don't try to get into a nitpicking argument about English if you can't follow what the posts were talking about because you have a chip on your shoulder from when your old teachers yelled at you for starting sentences with the word and. There are some right ways to do it, and many more wrong ways to do it.
>>
>>625441693
You can't start a sentence with "and" and then follow it with a verbless clause. You're a retard if you pretend you can. If you do want to pretend you can, then post a single actual example in published and reviewer writing or fuck off.
>>
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>>625364702
Stormwind. I want to go back to 2004.
>>
>>625442069
Artist somehow made it look quite big.
>>
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>>625364702
I have a soft spot for the Citadel in Mass Effect 1, even if it's pretty simple by RPG and open-world standards.

Beyond that, I really liked Night City in Cyberpunk. Even if it needed two more years of damage control to make it work properly.
>>
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I wish it were used properly
>>
>>625443558
This also how they still haven't fixed Exodor and Silvermoon without loading into a whole separate zone still bugs me
>>
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>>625364702
>favorite city from a video game, /v/?
The City
>>
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>>625364702
Carcer city
>>
The Hub in Fallout 1
>>
Everything about Taris is so comfy to me
>>
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>>625364702
>>
>>625446001
Seconded. A lot of people say it was a slog, but I think that's just because it's the area people have repeated the most on unfinished replays of the game.

The undercity is bland, but I really liked everything up top.
>>
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>>625364702
I always liked Kensington in MediEvil 2
>>
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Tatsumi Port Island, home.
>>
>>625446137
Is this Tibia or some Ultima?
>>
>>625416006
I really loved those cloud effects early gta's had, it gave the atmopshere a good touch
>>
>>625448565
TIBIA
>>
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>>625364702
Night City

Other ones that come to mind are Novigrad and Beauclair from TW3, the Imperial City, Balmore from Morrowind, LA in VTMB, Baldur's Gate (really really looking forward to see its BG3 incarnation).
>>
>>625379235
It's unreal how gorgeous they made that city look. I would often stare at distant points and wonder how fun it would be to explore it.
>>
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>>625416652
>>625412120
>>625388838
>>625387120

mein taffers
>>
>>625365465
This by a longshot, followed by Anor Londo from Dark souls and Los Santos from GTA V
>>
>>625366245
Novigrad was better. It looked and felt alive, Beauclair is pretty but it's like a theme park fake city.
>>
>>625370375
I really don't know why Dishonored didn't leave an impression to me, it has multiple ways to progress a level, lethar or non lethal, many optional quests, everything i desire a game to have, but when I'm playing something seems off and I can't figure what is it.
Is it the cartoonish design, the superhero abilities, mediocre story, lack of immersion? I don't know.
>>
>>625452824
>Is it the cartoonish design
That's part of the game's charm and SOVL
>the superhero abilities
What's wrong with those, they're fun
>mediocre story
I don't disagree
> lack of immersion?
That's just you m8 I think
>>
>>625452991
you sound like one of those people that likes marvel movies
>>
>>625364702
IDK probably some comfy JRPG shit or maybe clock town
>>
>>625452824
I had a similar feeling. I think the biggest problem I had with Dishonored was how gamey it felt due the stat screens at the end of every level. I don't need to know how many coins, paintings and charms I found / missed. I don't want to know about the chaos system when I first play the game. I don't want to know about the "didn't kill anyone" and "undetected" status.
Yeah, I can just ignore all of that, but on a first playthrough it feels like you're encouraged to find all of the shit, be completely undetected and non-lethal and that kind of ruins the immersion and appreciation of the world because I have all of those useless metric in the back of my head.
Also they shouldn't have been pussies and disabled all of those gamey HUD markers.
>>
>>625453215
The only marvel movies I've genuinely enjoyed were the first avengers one and winter soldier, the rest were boring, had retarded stories, too much whedonspeak and tried to do too manycharacter arcs at once
Well I liked Sam Raimi's Spidermans too but I don't count those as modern marvel
>>
>>625453559
>disabled all of those gamey HUD markers.
You can do that yourself in the game options
>>
>>625374583
game?
>>
>>625453732
read the post that anon was replying to
>>
>>625453650
I know and I always do now but when I first played the game I just left them on because I had no idea if the game is designed in such a way that you can find your objective from in-game clues only.
>>
>>625453873
does the room serve as your base? Is it only accessible during the initial portion of the game because it looks really cozy and im debating on whether or not to play dying light
>>
>>625454182
i dont know anon i havent played it
>>
>>625454182
It's available throughout the game. I haven't played Dying Light in a long time, so I can't remember exactly, but for most of the game the tower that you live in is a central hub that you keep coming back to. You might spend a night or two at a safehouse somewhere else because you couldn't get back in time, but for the most part you'll always be returning to the tower. Around halfway or maybe two thirds of the way through the game you go to a new area, but you can still return if you want to.
>>
>>625454808
Is Dying Light a good game? How about the sequel? I've been wanting to find a game I can really get into for a long time with exploration, sandboxing, etc
>>
>>625455013
Yeah, it's pretty good. I've never played the sequel though.
>>
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>>625365004
>>625365208
>basic texture works
I can't even recognize where that's supposed to be in Cheydinhal
>>
>>625453559
>stats screen
Maybe it's that too, Thief also had this but it didn't tell you if you missed some loot, it had a goal of x amount of coins you had to collect and that's it, on Expert difficulty which it is the way Thief should be played you had to collect some extra items or you couldn't finish the level.

Thief is another example why a game should have restrains, you're playing a character where you have no chances on combat, stealth is mandatory in order to progress, in terms of immersion Thief got it right and it's something that is missing in most of games.
>>
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>>625386226
>>
>>625455981
Looks like shit
>>
>>625385298
Ah the poster of Baldur's gate has awoken. It is time for more random street encounters.
>>
>>625446001
>>625446608
Yeah I'm the complete opposite. I see that image and have to physically restrain myself from getting upset about having to go up and down the levels and from one end of the map to the other to trigger the story.
I can bear with it once I'm down with the rakghouls because it's pretty much a straight line at that point but fuck me I've done Taris one too many times.
Weirdly I can cope with Peragus and Telos, I guess because while they too are a slog, they're technically straight lines.
A STRAIGHT LINE THAT SHOULD BE EASY TO WALK YOU FUCKING CZERKAN RETARD.
WHY DID THEY PUT THOSE TWO BOXES IN THE HALLWAY HE'S FUCKING STUCK AGAIN.
>>
>>625390945
All roads lead to Gran Soren
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More of a (ghost) town but close enough.
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>>625407215
based, my favourite part of the game
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>>625407067
Never seen it from that angle before, thanks for that.
>>
I quite like Saint Denis in RDR2
>>
>>625370375
Dunwall is the kind of setting I want more games in. Not even more Dishonored games, just different stories and styles of gameplay set in the that city. A slow paced adventure game, an rts game, a simple action fps.
My dream game would be something like the gameplay and story of Pathologic 2 but set in Dunwall.
>>
>>625412440
Is this Dungeon Siege? I tried that one and I got pissed off at how I couldn't even look at the action, you have to keep your eyes peeled on your parties health bars because they can go down so quickly. Maybe I just suck at arpgs.
>>
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I like the starting village more but this is what google gave me.
Also fuck the jew who invented webp.
>>
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>>625364702
Her village.
>>
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>>625364702
Spagonia from Sonic Unleashed
https://www.youtube.com/watch?v=OWZ0cgwsWGI
Very comfy
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>>625404914
It's the epitome of soul
>>
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My answer is Balmora but here is a webm of my favourite city "skybox".
>>
does multiplayer count?
for me, it's koth_king (and mvm_mannhattan)
There's something about these maps. They just make me wonder what is outside the playable areas. I would love to explore a city in the TF2 universe.
>>
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forgot pic
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>>625379235
>>625385864
>>625432512

YOU HAVE CHANGED
I HAVE CHANGED
JUST LIKE YOU
JUST LIKE YOU
>>
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>>625379235
Color palette aside, what also made it special was the perfect mix of realism and sci-fi. It felt like a real, lived-in city with just the right touch of futurism and utopian glow. In 2007 that's what I imagined cities 2020ish were going to look like.

Catalyst fumbles that balance by putting too much sci-fi into the mix (in both style and plot), which retroactively makes the original all the more impressive.

Credit where credit is due, Catalyst has a killer score https://www.youtube.com/watch?v=pl-7AlC47rI
>>
>>625365208
>basic texture works.
I could tell it was probably oblivion but jeez anon there's nothing basic about that
>>
>>625457971
webp's not working on 4chan is 4chan's fault, not the format's
>>
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>>625460030
>Credit where credit is due, Catalyst has a killer score
Solar Fields really pulled the game through as I didn't really enjoy roaming Catalyst's city all that much, it was like walking through a cardboard representation of a city, you could see how it was fake and just a prop, despite their attempt to make it look inhabited, with NPCs and what not. And the City in the original Mirror's Edge felt like a place where people lived, despite the fact that you don't see non-hostile NPCs in the game outside of story related events.
>>
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>>625364702
metro city
>>
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>>625364702
>>
>>625386393
Yep, nostalgia time
>>
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>>
>>625414419
>>625414502
>>625414601
My nigga. Are the vs bots servers still alive? Last time I checked they were almost all empty
>>
Constantinople...home..
>>
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seattle in prey 2017 looks pretty good. idk how to get out of the apartment though.
>>
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>>625435163
>winter night walk in Pelican Town
>>
>>625460030
every area past the first one in catalyst is a visual nightmare imo
>>
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>>625464906
To me, the most ridiculous looking place is that shopping mall they have.
>>
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>>625465861
for me its the cod4 version
>>
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