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You are gonna take advantage of this lovely weekend and focus on working on your game aren't you?
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yes
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no i'm going to mow the lawn
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*fart*
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What's the point? Any idea I have worth anything is impossible to do alone even if I could draw or 3D model.
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SDL2 tutorials on youtube are awesome
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today I mostly finished my hotbar and inventory, need to work on equipables changing character appearance and add a few more inventory features, like tabs for romance/crafting/unlocks or whatever.
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>>585057959
making a game can be more fun than playing one if you're creative. Do it for yourself, and do a small project first to get the feel for it. Take your big grand idea and build just a small part of it.
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why hands hard?
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>>585058401

SDL is just a really nice framework overall, it just fucking werks
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>>585057547
Some motivation music for this thread:
https://www.youtube.com/watch?v=0KklTeWicJ8
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>>585058502
can you put the panties on your head?
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>>585059704
Dynamic with joints that emphasize deformations along the contours of the initial shape. In other words, they have versatility of form where-as other parts of your body are largely static. For instance, the back is one giant curve or line for the most part, where-as the foot might be two or three curved lines. The hand has 14 joints that can rotate and emphasize the deformation of the shape unlike the foot, mostly due to the thumb which has an added bonus in that it can sort of swivel/pivot. Mastery of the hand will help you master the rest of the body if you haven't already.
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>>585057547
No, I'll be wageslaving at Timmies.
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>>585058401
What is the reason to use SDL over OpenGL or Vulkan?
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>>585060568
What is the reason to eat mustard over icecream or tacos?
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>>585060129
I didn't think of that, but I'll try to add it as an easter egg if I end up adding a hat slot.
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>>585057547
>implying that i take breaks ever or do anything but dev every waking and dreaming minute of the day
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>programming and art takes up the mass majority of my free time
>still need to create music and sfx
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Gonna take a break actually, produced quite a few assets this week.
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It's too hard to learn an entire engine and I don't care enough about being creative to power through. What do I do? I'm so bored but there's nothing I want to do.
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>>585060568
you can learn SDL in 6hours, OpenGL takes 6 weeks, Vulkan 6 months
(not accurate but you get the idea)
>>
>Wish I could draw my own art assets
>Drawing is yet another skill that takes hundreds of hours
>Can't decide how to manage my time between learning gamedev and learning art
>Do nothing.
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>>584996776
>>584997136
>>584997302
>>584997414
>$40 dollars for a high quality static sprite is a ripoff
I fucking hate programmers. if it takes 4 hours to make 1 polished static sprite that means you're paying them a measly $10 per hour, well below minimum wage, a serious criminal offence in any real work sector.
then take into account that $22 an hour is minimum wage for most low level jobs and art is a high level specialised service, not to mention high quality pixel art is something barely anyone has the skills to accomplish so it's an even more specialised line of work.
I get paid more than $34 an hour at my work for just standing around "monitoring safety" and telling others what to do.

Realistically you should be paying your pixel artist $40 per hour at bare minimum. you are ripping them off something shocking.
you should do your own art because your game deserves to look like shit.
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>can do art and writing
>trying and failing to program
>no one will ever cooperate because everyone's a dumbfuck so it'll take us 4 times longer to make anything than it should've taken
>wageslavery makes me want to kill myself
>>
>>585060568
SDL is windowing/input library, and OpenGL and Vulkan are graphic APIs, so I don't see how can you use one over another.
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>>585060189
thank you
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>>585061717
What is the etiquette when commissioning assets for a commercial game anyway? It seems odd to pay a 1 time commission fee for assets when I plan to have the game available for sale in perpetuity.
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I can't decide whether to make my game 2D or 3D. 2D sounds like it would be easier
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>>585062031
Realistically in an indie project your artist should be an involved member of the dev team who you trust and can work closely with the team.
commissioning a mishmash of assets for an indie project is always a trashfire.
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>>585062350
depends on the art style you're gonna go for
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>>585061717
Hey dumbass, you now realize third worlders can be employed and even $10 an hour is more than they normally would make. Additionally, artists are the ones who choose to take a commission and they are also the ones to decide how much time to spend on completing it. There is unironically 0 reason to get mad at an artist deciding to take any contract they want.
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>>585061717
>Realistically you should be paying your pixel artist $40 per hour at bare minimum
Holy shit are you insane? That's the sort of money that a senior software engineer makes, and you think that a regular artist should be getting that much? Unless you're some big name or incredibly skilled fuck off with that
>>
Just overhauled my games inventory system to be pretty much exactly like DayZ.

For those curious, if you even care, my game is essentially Star Citizen mixed with elements of survival to add to the atmosphere with my biggest inspiration being Star Wars but because I’m a poor fucker I can only afford stupid Low Poly models.

TLDR I’m making an as-immersive-as-possible space sim where you can do what you want.

Pic is the first ship I made.
>>
>>585062516
There is if someone's clearly saving thousands exploiting some third word shitter and some idiot still thinks that's too expensive.
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>>585061717
But I can create dozens of static sprites using AI in just a couple hours
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>>585062539
there are thousands of software engineers. in any given country there's probly only about 80 people in the entire population who can create high quality pixel art so yes for a rare skill/service like that they should be paid that much.
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>>585060905
Just see the shit you are the worst at as "resting time" that's how i cope when i'm making my dogshit ass music.
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>>585062989
these...these are amazing
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>>585062989
whatever that messy blurry shit is is not pixel art.
that colour count and anti-aliasing is crazy.
>>
>>585060568
You don't need OpenGL or Vulkan for 2D, SLD alone is enough.
>>
anyone got the link to that unity programming course that used to be in this OP
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>>585058401
link
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>>585062989
That's pretty cool, but can it do sexy big tiddy anime bitches?
>>
any success stories of anons here making a team and releasing a game?
I just cant gamedev alone as a codemonkey, I lose motivation as soon as I have to start putting in art assets
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I need a brand.
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>>585060945
id like to produce her asset if you know what i mean
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>>585063792
Katawa Shojo, but it was in different age.
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>>585063792
Plenty of solo devs have made it big here. Few team based ones have, I think only Katawa Shoujo was successful
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>>585060905
Sfx and music is mostly what i dislike about making games.
I can draw decently enough and make comics, but i dont have to make a fucking sound. Its more shit i have to buy to even practice. Programming is free and drawing isnt a huge financial hurdle. Making sound is expensive.
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>>585061717
God I fucking hate artists. Entitled pieces of shit divas. You're not special, Filipino can do your job for $1 per hour, and do it better than your worthless ass. Art is not specialized service, there are literally hundred of thousands of artists available online and you're not painting a new Mona Lisa, you're doing exactly what I tell you according to MY ideas, vision and specification. Go choke on a dick, faggot.
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>>585064009
What did he mean by this?
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>>585063007
>pixel art
>rare skill
LMAO @ this level of cope and delusion
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>>585063535
https://www.coursera.org/specializations/programming-unity-game-development
You have to scroll down to the individual courses in order to get them for free.
They're literal university courses from UCCS so they're pretty hard, might wanna do some youtube tutorials first. You're in a great spot if you persevere through them though.
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>>585064331
>Art is not specialized service
so why can't you do it then? if anyone can do it show me your pixel art.
make something of this quality. if it's not true there's only a small handful of people in the world who can do it.. then you do it.
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>>585064098
>Plenty of solo devs have made it big here.
Who? Other than Minecraft and Stardev Valley?
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>>585064275
Making sound effects is honestly one of the most fun parts of game dev or even film making. If you're a retard who runs a thousand "generate random"s on some free online synth while spending the majority of your time browing freesound.com, of course it'll be fucking boring. Thinking about how sounds irl are generated is fun as fuck, watch a behind the scenes video on sound making you'll know what i'm talking about
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>>585064441
GOOD pixel art, at least. Unless you're okay with everything looking like Fez and Undertale.
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>>585064652
The Ace of Spades dev was this close from greatness, but then he went to reddit...
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I've got about ten non-large quests (but only four of those) left to go before I'm done writing up all sidequests. Finally looking forward to finishing that shit.
I worked on some QoL stuff, you can swap between ships now at any shipyard. I thought about restricting this but then I was like... why?
>>
Reminder to never collaborate with people from 4chan, it will end in a disaster and ruin your project.
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>>585062989
>I can create dozens of static sprites using AI in just a couple hours
show me the way
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>>585064652
Risk of rain. That one jet ski game. Most will post here then immediately abandon us once they release.
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>>585064441
yes incredibly rare. when most people attempt pixel art it ends up being pixel shit like this.
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>>585064652
Paperball dev, Bug Fable dev, Risk of Rain dev, VA-11 HALL-A dev to name a few
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>>585064858
>paperball
>"made it big"
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>>585064858
Also Project Wingman.
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>>585064957
I know, had this written out a solid minute earlier but had to really debate with myself if Paperball is considered "big" in any capacity. Still, the fact that we both know about it says otherwise
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>>585064645
>so why can't you do it then?
Because I spend my time doing other things. If I had 1 year to work on pixel art skill then I'd do it even better than your pic related.
>>
I spent all of last year creating an inventory system. It just feels like things take so long to make. Whenever I play it, yeah I feel like I have something special that everyone will enjoy, but I wonder if I can ever get it done. I don't even have sound yet and I wanted to release the game this year. I've been working on it since November 2019.
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>>585061717
>$22 an hour is minimum wage for most low level jobs
in Australia. in the US this translates to be more like $16
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>>585064441
he's not wrong. anyone can do indie pixelshit like stardew valley and undertale. but i can't imagine many people have the skillset needed to make the assets of something like metal slug
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>>585065094
The guy admitted it sold like 10k copies, it's by no means "big" compared to millions Stardev dev sold.
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>>585063317
You're right, it's better than pixel art because it's not constrained by limited palettes nor human shading limitations
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>>585065220
10k copies is great for a $12 game as far as indie gamedev goes
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>>585065206
Stuff like Metal Slug is no longer pixel art, it's simply Art, high quality animated Art.
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>>585063317
setthing pixeltranny
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>This kills the pixel "artist"
https://www.youtube.com/watch?v=AQcovwUHMf0&t=1s&ab_channel=DefaultCube
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>>585065454
>about $25k per dev involved for 1 year of work is big according to /v/ game dev thread
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>>585065764
For indie gamedev, yes.
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>>585065123
lol you will never do it because you just can't. you will never have the talent. you will never practice enough to gain the basic art knowledge of shadows, anatomy, colour usage, lighting ect. let alone develop a coherent art style over the years and be able to apply them to pixel art with experience of sub-pixeling, manual AA, and outline refinement.

you will just never be able to do it.
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>>585065806
maybe if you live in third world country
>>
https://www.youtube.com/watch?v=Bs3PVtjoONs
I want to make kino montage-style trailers for my game, ike the fallout ones from the Tactics era. Not sure how zoomers and steam store zombies would react to that though.
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>>585065879
$25k/yr is $12.50/hr working full-time with two weeks off.
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>>585065842
>you will just never be able to do it.
How do you know? I am pretty good at other stuff I do (music, programming, writing), if I put same kind of effort into drawing I'd be pretty good as well. But I simply don't have time to learn yet another thing, and drawing never really sparked my interest.
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>>585065480
it's pixelart by definition. refined with absolute skill and care as it was meant to be.
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>>585064717
Ill look into it.
Im likely bitching and moaning cauae im fucking broke atm with little free time on my hands.
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>>585065998
That's less than flipping burgers at McDonalds. Are you really so fucking delusional to consider it as "making it big"?
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>>585061717
Nobody here has a game, a job, or money, so I wouldn't worry about what they think game assets will cost.
Good thing I like making it myself.
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>>585065623
This is really nice, I hope to utilize that someday so I don't have to deal with pixel "artist" divas.
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>>585066189
>I can see pixels because of low resolution
>therefore it's pixel art
Retard. If I downscale animated disney movie to 320x240 on CRT does it become pixel art movie?
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>>585066223
Fair, honestly take a weekend to sort this stuff out. It can be really fun (i've overused the word "fun" at this point). You won't regret it unless you get home, listen to it and find out there's fucking static or wind in every recording
>>
>>585065998
That would have been worth something in 1995.
Now, that doesnt pay for jack shit unless you only have a 600$ a month rent and no car payment.
Even then, in the next few years, its going to be worth a whole lot less.

Ill give you this though, if i could make 25k a year making vidya over flippin burgers or cleaning toilets, i would.
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>>585066516
Yes
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>>585066586
>gamedeving as a rentoid
kek ngmi
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>>585065480
ideally that's how it should be, your pixel artist making art
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>>585057959
Exactly, devcels are so fucking dilusional. Just look at shit posted here or /agdg/ like >>585058502
Is anybody really retarded enough to believe anybody will ever play or god forbid buy this shit?
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>>585066753
I want to do the van life so bad.
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>>585067032
cuck
>>
>Shmup gameplay with FPS hub level
Can anyone tell me why this is a bad idea? I think I can get it to work nicely, even the controls are exactly the same, just don't wanna cause confusion amongst players coming for shmup shit and getting mad there's FPS shit too (Only fps shit is wlaking around the hub, that's it)
>>
>>585066761
Is this really from World of Horror? Didn't know he had cutscenes
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>>585067098
Fuck you, i wouldnt have to give my money away to anyone.
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>>585067032
>you will live in ze pod on wheels
>and be happy about it
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>>585066516
>I can see pixels because of low resolution
there's a lot of things your artlett brain can't see I guess
like the clear deliberate pixel dithering, the meticulously placed pixels utilising a limited pallet, the crisp line work and shading only a pixel artist can deliver.
there's a clear difference between pixel art and regular art.
>>
Is 3dCoat a joke software?
https://www.youtube.com/watch?v=4X56sq4Y_RQ
>>
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I added a dash today. The rotation was hard to get down, and it still feels a little fucky, but I think it opens up a lot of movement and level design possibilities.
>>585061717
>$22 an hour is minimum wage for most low level jobs
where do you live? Here in burgerstan, it's $7.25 (but varies a bit by state). $22 is really good here.
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>>585066761
How do you even make pic related? This has to be some kind of filter/shader, not hand animated.
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>>585067258
>you WILL live a nomadic life
>you WILL enjoy it
fine with me
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>>585067380
Here's some more if you like it.
https://www.youtube.com/watch?v=QtIepGM7USU
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>>585067264
>only a pixel artist can deliver.
see >>585065623
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>>585066951
>>585057959
It's OK to be a worthless human that only consumes and doesn't ever create anything.
>>
>>585067032
>Want to do van life
>People who live in vans or cars in my country are typically homeless, living in some shitty uninsulated and unregistered car they paid $200 for parked permanently on the side of the road next to the beach
>Also no license
What do
>>
>>585067317
where do you live AUS
>it's $7.25
$7.25 minimum wage for adults? that sounds like minimum wage for kids or that would be absurd.
>>585065193 is it not 16? which once is right?

22 aus dollars is about 15.50 US
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>>585067380
i'd assume you'd make the animation, and then put it through a 1-bit grayscale and floyd–steinberg dithering
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>>585067623
wow it looks terrible. rendered sprites like DK country but not as good what a novel concept.
can't even render a circle without awkward protruding pixels amazing technology.
>>
>>585067753
>be me
>drives away instead of answering a stupid question.
>>
>>585066078
>How do you know?
I know because you have to ask.
I you attempt it you will realise why it's such a rare skill.
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>>585068259
>>
>>585068516
Lol
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>>585068516
Oh no, my hot plate!
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>>585068156
>can't even render a circle without awkward protruding pixels
In all seriousness it's a novel but situationally useful method. For anyone not Blender-retarded it'd probably be much quicker
>Model Coin in 5 minutes
>Render spin for 5 minutes
>Cleanup output frames for 5 minutes

For more complex models like characters the cleanup process would be more intensive and you'd have to rig and texture a whole character. Depends what you're more comfortable with and what kind of look you're going for, I could see rending a single image to use as a mockup to draw your character over, then animating it proper pixel art methods.
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>>585061717
Put me in the screencap
>>585057547
I make ball go BOING BOING
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>>585057547
AHHHHHHHHHHHHHHHHHHHHHHHH
>>
>>585067808
Yeah, for adults.
There's a big difference between our dollars and yours (1.39 AUD is 1 USD), but it's still not livable at all unless you're like section 8 housing and eat off the fast food dollar menu most days.
>>
>>585067032
>Extremely tight quarters
>Either shower with a bag and a foot pump in questionably public/private property or rely on hotels/gyms to bath
>Vehicle dies and mechanics now have your house for 1-3 days and you are suddenly homeless and stranded
>Constant possibility of property owners, hoodlums, police peaking in and knocking on your windows when you're just trying to relax
Van life is the opposite of cozy. That's the kind of shit you do as a vacation trip, I always need an actual home.
>>
>>585058401
SFML is better
>>
>>585069002
Agreed
>>
So. Making a Unity FPS survival horror game. I need help with one aspect, which is zooming in on items and puzzles, such as notes and code locks.
>>
>>585057547
>progress report
+progression system with mana, xp, and stats.
+good progress made on UI. still much left to do.
+good progress made on combat.
+character can now perform horseback combat and horseback archery.
+dynamic cloth and grass.
+optimization and bug fixes.
+core lore written.
+basic quest system implemented.
>to do
+character customizer
+procgen level builder
+save and load
+gardening and foraging mechanics (maybe)
+base building mechanics (maybe)

scaling down a bit, my multi-year magnum opus cinematic open world soulslike singleplayer 3D ARPG will have to wait. instead, i'm taking everything i've learned and putting it into a topdown "lite" version of the idea. there will be both procgen levels and narrative storytelling. kind of like hades i guess, though i've never played it.

this smaller game will help me get something out into the world, and also learn all the basics so that my next game, the sequel, can shine as intended.
>>
>>585066951
>using my shitty game as an example of a marketable solodev product
lol I just wanted to show the inventory system I programmed. Of course you're not impressed, you never made an inventory before. Obviously my entire game looks like pure dogshit, it's mostly placeholder and programmer art in a small test level with everything duct-tapped together.
>>
>>585069207
why
>>
>>585069030
whoa USA is crazy. that's $10.06 an hour in aus. you'd get in real trouble here for paying an adult that because it's below award wage in almost every industry.
no wonder you guys have deranged ideas like tipping.
>>
>>585064331
then pay the fillipino to do it. every single time
>hey i like your art, can you do this
>sure here's my commission rates
>my game is going to be big, i can pay you in exposure
>i don't work for free
>fuck you your art looks like shit, anyone could do it better for less!
>>
>>585067693
There are maybe 3 or 4 solo dev success stories and they were just lucky as fuck. Might as well just play the lottery.
>>
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>>585069159
Why nobody Container-life?
>Land cost plus readymade container home will cost you a year, maybe 2 years, worth of savings and that's it it's yours forever
>Can put on a trailer unit and literally move it to another part of the country
>Classified as a home, you get mail and sewer system (if you plan for it)
It's the perfect neet lifestyle and nobody is going for it, why???
>>
Success happens through marketing. Know that.
>>
>>585070049
i do want this
>>
>>585070049
The only thing I dislike about pods is needing to be near other people. I'd love to live in a fucking cube in the middle of nowhere as long as it had internet.
>>
>>585070049
>Land cost plus readymade container home will cost you a year, maybe 2 years, worth of savings
t. neverlookedatlandpricesbefore
Also a container build like that is around 100k if you don't connect water, internet, sewer, or gas lines. In the end you are paying a very similar price to a regular house.
>>
>>585069758
Your tips also go to your employer up to a certain amount per hour, so unless you make over a little over $5 in tips per hour (it's usually easy to get above that in most restaurants unless you're in a really shitty area), that also goes to the employer
>>
>>585070097
>marketing
I hear this meme everywhere but I've never seen anything more substantial than "just shill on twitter and reddit bro, or beg streamers to play your game." Lots of people try really hard with all those things, and still only make 20 sales. Far as I'm concerned, it just comes down to sheer luck more than anything else. Quality and "marketing" are memes.
>>
>>585061717
Finally someone understands

This world is run by a few types of people

People who make shit
People who have money who can't make shit
People who 'curate' the shit so the people who buy shit feel like their tastes are 'relevant'
People who buy shit

We wouldn't have any of the cool shit we have if the people who make shit didn't exist. Pay them well, and you'll be well-off in the long term. Every single time.
>>
>>585070049
In theory this could be the way to go, but the problem is that it's seen as chic by hipsters and extremely overpriced. You pay $100k for a prefab 500sqft pod plus land when you could alternatively just buy a brick ranch-style 1300sqft house (excluding basement) in Appalachia for maybe $200k.
>>
>>585070253
I live in kiwi land, regular house prices are in the 700k+ range. 100k is a fucking dream. The the price of a regular home, I can have a literal mansion of containers for the same price.
>>
>>585070423
>Lots of people try really hard with all those things, and still only make 20 sales
Shouldn't have made a shovelware.
>>
>>585070553
>Pay them well, and you'll be well-off in the long term. Every single time
Or pay them well, publish your game, make 100 sales (if even that), file for bankruptcy.
>>
>>585068492
Don't bother with him anon

People seriously don't understand art because it's not a 'solvable' profession. It's not worth justifying it for someone who wouldn't normally see it's inherent value.
>>
>>585070841
That's not the artist's fault
A game itself needs marketing

I'd say, if you have a 10/10 game design/mechanic that's fun and people enjoy, then invest highly into art/design and marketing to make that shit shine.
>>
>>585070423
Market it in an interesting way
>>
Would conceptualizing characters and drawing them considered working on your game? I haven't even got to making sprites and understanding Godot's engine and if it's feasible to make a bullet hell in it.
>>
>>585071007
Where the fuck are you going to take all that money? Sure if you're the son of a millionaire and can just throw money around maybe.
This guy >>585070423 said it the best. "Marketing" is such a meme term. The most popular indie games like binding of isaac, minecraft, Undertale and Slay the Spire all became popular through sheer luck because e-celebs started making videos about these games.
There was no "marketing" in these games.
It's delusional thinking.
>>
>>585070049
the architect who came up with this solution to the housing crisis never lived in a container crate.
>>
>>585071421
You make it sound like a bad thing, what's honestly wrong with container homes?
>>
What engine should I use to make a wind waker clone (without the wind waking)?
>>
>>585071825
UE4.
>>
>>585071825
Unity
>>
>>585067693
Or maybe you are the fool wasting months and years of your life chasing after a vision that will never fully materialize before your death
>>
>>585071975
>>585071981
It's my fault. I was wrong.
>>
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>>585072261
>he hasn't taken the van gogh pill
>not willing to sacrifice everything for his art
ngm a classic game that will be played and enjoyed for decades after your death
>>
>>585071631
no equity
>>
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Today, I added a timer.
>>
>>585072757
Van Gogh was a giga schizo that was born into a rich family so he could afford to live out his schizo fantasies.
>>
>>585072757
No one can play the game after your death if you don't finish it. A game requires exponentially more man hours to make than a painting.
>>
I don't even care if 20 people play my game. What matters is if they liked it
>>
>>585073156
then you better make a fun game.
>>
i'm going to save dota
>>
>>585073527
good luck, the genre is a stagnant wasteland
>>
>>585073637
what if i make it fully 3d with more arpg style combat
>>
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>>585073729
Somebody beat you to it bro
>>
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>>585057547
I'll work on my game TONIGHT
>>
>>585071631
The problem with container homes is that you technically don't own the land. So at any point, local municipalities can say that you are trespassing and boot you.
In regions with Squatter's Rights, you might own it after so many years, but in the United States the local Authority can utilize eminent domain and boot you off while only giving you what they deem "fair" which is usually far and below market value.
If you are found squatting in preserves, I believe there are federal offenses for such. While the likelihood of getting jabbed is low, it's a constant risk. However, given today's housing crisis, it might be a risk far better to take than decades ago.


Now where is dinozon fury and that one RPGmaker game with the squid girl? Where's the druid game? I've been patient, anon. It's a new year, and a new me, and new me craves some good fucking vidya.
>>
>>585066323
>this familiar character
Your game rocks, man!
>>
>>585073729
>>585073527
>yeah bro I will just solodev a genre that usually is developed by hundreds of peoples
>>
>>585074005
Nice, you just tricked your brain into the satisfaction of doing work without having to do work, congratulations, a job well done
>>
>>585074036
>The problem with container homes is that you technically don't own the land.
That's why you buy the land first and then put the container home on it second
>>
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>>585074054
Yes
>>
>>585073841
smite's not even 3d
>>585074054
yeah
>>
>the plot is a simple revenge story
>you can choose to forgive the villain
might be cheesy, but i'm doing this
also if you have tips on writing good engaging branching dialogue with meaningful decisions, please share them. i need to satisfy the crpg autists.
>>
>>585073191
Eh, what I have in mind is simple
>>
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>>585062989
>create dozens of static sprites using AI

Why not just use Photoshop it takes less steps to do and its way cleaner.
>>
>>585064832
>mixing 2d art with 2d pixel
>>
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>>585074508
>choose
Jesus would never consider damning the villain
>>
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Are devlogs worth doing? I'm not a great gamedev but I could def talk about my stuff. Seems like a good idea in terms of PR to get traffic on the steam page when i release it.
>>
>>585073841
>>585074383
closest to what i'm thinking would be paragon i guess but that shit shut down and all of the clones look abandoned
>>
>>585074782
I'm planning to launch a twitch stream soon where I do more of the more engaging side of dev work, like modeling, animating, and level design. I'm just going to keep doing it until I get viewers.
>>
>>585070049
>will cost you a year, maybe 2 years, worth of savings
Less retarded than living in a van long-term, but still retarded and overpriced. You can buy a land parcel for as little as a few thousand $, used solar is dirt cheap, build a house out of cob for literally nothing, grow food for literally nothing. Seriously the upfront cost is in the thousands of dollars and maintenance is a few hundred a year at max
>>
>>585074782
big potential if you net the "THEY MADE RATATOOY INTO A GAME??!!" crowd
>>
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>>585074575
doubit
>>
>>585075480
these look amazing anon
what software are you using to generate them
>>
>>585057547
Nah, I've realized it's stupid to focus on games I don't have the skills to make yet and should focus on art whichis my primary creative aspiration.
Maybe someday though.
>>
I'll sell two hundred thousand copies. I'll do it. And then I'll sell five hundred thousand more. You'lll see. Hear me, ye gods. I shall make my mark on vidya history. Witness me!
>>
>>585075536
Looking Glass 1.3

I couldn't actually use them in a game because they're trained on copyrighted works (After Armageddon sprites) but it does show how AI is getting closer and closer to replacing artists
>>
>>585075709
Cool, what's your game?
>>
>>585075709
How much of your stats did you put in to luck?
>>
>>585075868
A beautiful ARPG. I think if I can time the release after the elden ring hype dies down slightly, but people still want games in that genre, I can seize the moment and make bank. That's assuming, boldly, that I can finish by end of year.

>>585076078
Not much INT in my roll, but I'm gambling all on my WIS and CHA seeing how far this build will take me.
>>
>>585076182
>That's assuming, boldly, that I can finish by end of year.
wait, you can finish making a game??
>>
>>585076182
>a beautiful ARPG
The confidence is respectable, but starting the pitch off with that is a little off putting to say the least, pretentious at worst
>>
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Guys I'm making the next elden ring.
>>
>>585076802
yo it's the unreal action rpg template!
>>
>>585076802
What's the environment from?
>>
>made a shitty stupid 3d platformer for halloween
>took almost my entire free time away during october
>it was so fucking fun to make assets but making the actual game was aids and took way longer
I just wanna do level design and characters and stuff i don't want to actually program help
>>
>>585076632
The official tagline I'm leaning towards is:
>Top-down 3D ARPG with mounted combat and voice acted narrative in a unique, artist-made procedural open world.

>>585076802
Looks asset flippish, sorry to say.
>>
Is there anyone who sells passable nude character models so I can make asset flip porn games? Asking for myself
>>
>>585076802
yoooo senpai that will sell 500k copies real easy fr fr
no cap great game.
>>
>>585077158
koikatsu
>>
anons, do you like my new pause menu?
>>
>>585077310
holy soul kino bruh
>>
>>585077217
Can you legally sell something using koikatsu models?
>>
>>585076913
This took all of ten seconds to make lol. That being said, the template is actually pretty solid as a base
>>585076968
It was one of the monthly freebies. Just pray you get another one, they've given out two stylized open world landscapes already.
>>
>>585077310
I like it, but it looks like it's off centered to the left
>>
>>585077515
so this is the power of the unreal freebie asset flipper... i kneel...
>>
>>585077371
I think technically no, Illusion's license forbids it, but wtf are they gonna do about it? They are on an island lmao
>>
>>585076802
>Fortnite asset flip
>>
>>585076802
>tfw not an artist
>tfw not a modeller
>tfw not an animator
>tfw not an effects artist
>tfw not a musician
What do I do bros? Is asset flipping all that's left for me?
>>
>>585078030
learn something
>>
>>585078030
you can learn basic sculpting and anatomy and rigging in blender with a $30 tablet and a month of disciplined work
>>
Is it possible to make cute girl 3D models without being able to draw? Is 3D character modeling a parallel skill to 2D illustration or do I have to do one to learn the other?
>>
>>585078613
Not necesarily, i know how to draw and started learning to sculpt at the same time that a friend that doesnt did and he mogs the shit out of me now, i was ahead initialy since i was familar with some foundations both arts share and i'm decent now but that fucker is already working on toys and shit, both in blender.
>>
>>585078927
Did you use any tuts or did you just freehand it?
>>
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From /agdg/, what do you guys think is best? Orbs or Bars?
>>
>>585079178
orbs, but it better be diablolike if you're using them
>>
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>>585079178
>UI at all
>>
>>585079178
Orbs for consumables, bars for shit like hp and mana.d4yvh
>>
>>585067317
You should make the cursor into a little fly or dragonfly or firefly or something
>>
>>585079178
Breast tattoos
>>
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>>585079034
Since this is a thread about games i assume you will be more worried with topology and optimizing the stuff instead of throwing infinite traingles and shit around so you are better off starting with box modeling, look into that but mostly my greatest source has been looking at people doing it at a high level at a lower speed and trying to figure what they are doing and why.

https://youtu.be/mrHQRJL0W84

Don't get fooled for the coomer core designs of this dude, when you get familiar with box modeling and can come back to get a look and understand what's going on you'll see all the good shit he's sharing. But for most 3d stuff is rarely a linear learning way to learn as is with most art since you will keep getting pulled on all directions until you find something that clicks with you.
>>
>>585080027
You misunderstand, I already know how to model. I was just asking to see if lack of tuts was the reason why you friend surpassed you.
>>
>>585080285
Nah he shares all the good shit with me, he's just better.
>>
>>585080027
watching videos like this depresses me knowing how far away from that my current skills are
>>
>>585081118
set it to 1/4 speed and follow along
>>
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I HATE WORKING ON ASSETS I JUST WANT TO WORK ON MY GODDAMN GAME
>>
>am a relatively good sound designer/composer
>watch godot video tutorials
somehow i cant come up with what to do despite watching a few of these videos. what the fuck do i even do

any animators here wanna share workflow? i wanna make 2d sprites
>>
Random question for Blender users, but did you guys mostly google your answers on how to use the program or did you just sit and watch tutorial videos?
>>
>>585083451
both
>>
>>585079976
That is actually not such a bad idea.
>>
>>585083451
First some tutorial videos to get basic concepts and interface stuff down, and after that it's mostly googling stuff
>>
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>>585057547
any game I can buy on steam right now?
>>
>>585079178
Depends on the game, but ticked bars are always preferable to regular bars since you can get a better idea of certain threshholds. How are orbs anything but shittier bars?
>>
>>585085069
The Greatest Penguin Heist of all time.
>>
>be rich
>find good coomer artists
>make em draw for my game
>they all burn out on me
>finally quit job and start learning drawing full time
>fast forward 4 months later I am now a true talented artist
>game is almost finished
>family and friends finally respect me

We’re all gonna make it guys
>>
>>585086315
>coom game
>family and friends finally respect me
are you telling the truth anon?
>>
>>585068156
>NO NO GUYS PAY ME $40 AN HOUR TO MAKE PIXEL ART I SWEAR IT'S WORTH IT
lmao cope idiot
>>
>>585086315
>4 months later I am now a true talented artist
Most bullshit part of this whole post.
>>
>>585086959
Sorry I wasn’t clear but it’s not a coomer game, I just think coomer artists have the style I’m going for most of the time
>>
>>585074036
>Buy land
>"Nuh uh, you don't own it"
>Money vanishes
America really is fucked up, jesus christ. Am kiwifag btw, our land ownership laws are way different
>>
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>>585081812
I'm the other way around, wanna get fused and become an all around motivated hyper chad?
>>
>>585087225
NTA but it's possible he already knew how to draw decently before committing to full time. All in all, anon should post his game to avoid looking like a LARPer with his sketchy post
>>
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What art style could work for a hitman game other than what's used in the current games?
>>
>>585088614
Stock anime school girls in a stock anime high school setting
>>
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>>585087385
yeah, eminent domain is a pain. It happens rarely, mostly to land owners near or on busy streets when they want to expand the road to add another couple lanes or when there are complaints about cars on the street taking up too much space. Generally the offer you a pittance for what land they take, but for the most part it ends up being a squabble over essentially 2-3 feet of depth. Many people don't fight against that, mainly due to legal costs, but some view it as "am I really going to piss over losing X amount of square footage of land?". As someone who has had that happen to them twice, it's messed up but there's very little any single household can do.

When you buy out land in the forests or woods, you don't have to worry as much, unless they turn around and say "We want to make a preserve RIGHT HERE" or if they need to bolster the electric grid and place towers/windmills in that vicinity. Given the current housing crisis in the states with companies buying up tons of land now due to how profitable renting out is, people rightfully are turning to that as condominiums in not-rundown areas rife with crime are easily 400K and up. You can forget housing, that's going to run 500K and up on eastern shore and any land near major cities. Given the current Remote work climate, people are adjusting their attitude towards work now, and that could change the housing crisis for the better. We might even see a large shift of people moving in-land, an exodus of the shores towards more affordable and reasonable housing.

>>585088614
Shapes. Everyone is a shape. Very abstract kind of kills.

The captcha god has spoken I must now go to bed.
>>
>>585088614
tf2 style
>>
>>585088986
That would fit, thanks
>>
>>585088614
Stickman like those newground games
>>
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>>585057547
>You are gonna take advantage of this lovely weekend and focus on working on your game aren't you?
Yeah, gonna work on a xp levels mechanic
>>
>>585092218
looks cool and stylish, keep it up anon
>>
>>585092218
Is this for sale on steam?
>>
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>>585074050
thank yu bro
>>
>>585070886
>>585068492
Holy fucking shit I thought programmers were bad but artfags really are even more insufferable faggots.
>hurrr durrr my skill is so rare and unique nobody can learn to do what I do I am so special
Now I understand why so many indie devs decide to do art themselves even if it means lower quality, nobody wants to deal with your bullshit.
>>
Anyone mind sharing links to resources on making first or third person shooter games? I'm using Unity engine.
>>
>>585069207
Only for audio.
>>
>>585075713
>AI is getting closer and closer to replacing artists
can't fucking wait
>>
>>585060945
those are just key frames right?
you can integrate a lot more fluidity with slight changes in the hair, movement and slight changes in the flare.
>>585062516
second worlders already take up commissions from the west, deliver nice art and for much cheaper. hell it's a thing in entire indistries(cartoons / anime)
>>
>>585057547
Nope, I'm gonna get further into developing a native version of my web app.
>>
>>585064645
oh wow tiny anime pixel art, you truly are the most talented artist anon, this is pure quality, nobody in the world ever did such an original piece of pixel art ever, making anime pixel art is the rarest skill of all, you are so special and unique and talented and oh my god can i suck your dick???
anon i kneel
>>
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>>585075713
>I couldn't actually use them in a game because they're trained on copyrighted works
So in other words your own examples are totally worthless. Unless your miracle AI can make shit ENTIRELY from scratch, you're still dependant on artists to get anything done. You're just making variations of existing artwork.
>>
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>>585085069
Order Road
>>
>>585092218
Looks cool, will sell 10 copies. Keep it up!
>>
>>585094165
This is the same thing every artist does. They use existing work as references and "inspirations" or outright copy stuff from photos with models posing or vistas/architecture.
>>
game production gets faster as you learn more functions of the engine and programming in the required language, right?
the most demotivating thing is work several hours just to learn to do a small thing.
>>
>>585057959
>What's the point? Any idea I have worth anything is impossible to do alone even if I could draw or 3D model.
Brown hands wrote this post.
>>
>>585093026
>>585094204
Thanks
>>585093186
Yep, it's in early access though because there is a lack of content and I'm constantly making some heavy changes each update
>>
>>585057547
They aren't very profitable
>>
>iframes are a skill you can learn
thoughts
>>
>>585064645
Artist? Pls?
>>
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Finished owl. Pretty happy with the way he's animated.

>>585064858
Paperball did alright but I wouldn't say big.
>>
>>585088614
Something like SUPER HOT but stealth would be kino desu.
>>
>>585057547
I quit working on my game 8 months ago. I think it would have been a success but I'm afraid of success apparently. After I had a playtest and had 30,000+ people try it, I fell into psychosis or something. Going to stay poor till I've had enough and end it
>>
>>585093276
Hey, don't lump pixel artist and real artists together.
>>
>>585094165
There are public domain libraries out there too, I just don't feel like using them right now
>>
>>585096023
Social commentary on the anti natalist attitude taken by the self appointed intellectual community to dismay of the everyday man unable to waste his precious time with such banal thought excercises busy with the rat race that surviving as a member of society has become?
>>
>>585096440
What the FUCK am I looking at????????
>>
>>585096170
why would you just give up like that anon?
with all those people testing it?
how did you even get 30K people to playtest? that in itself is a huge feat.
>>
>>585096507
I know I expected 0 or 1. But I already explained why. Scared
>>
>it's another "i spent four hours writing design documents for games i can't legally make" episode
someone tell my autism to hyperfixate on the right things for once please
>>
>>585096729
>games i can't legally make
???
pedo games? rape games?
>>
>>585096729
HEY ANON'S AUTISM! hyperfixate on the right things for once.
>>
>>585096829
games using IP i don't have the rights to that i would need to hire people to make regardless
>>
>>585096170
Based. I dread the day when my game suddenly will become some streamer bait or fotm.
>>
>>585096463
It's more of a commentary on work-centric cultures pushing its workers beyond unreasonable limits causing alienation between man and everything around them, such as nature or society. The levels in the game are a metaphor for how man sees nature more as an obstacle to be faced during the rat race rather than something to be enjoyed on its own merits, as emphasized by the constantly ticking down timer pushing the player to rush through levels as well as the fact that the only way you can interact with wildlife is to kill it.

In the end though you can read whatever you want into it though, because to me the message isn't as important as making the game fun.
>>
This weekend, I'm going to finally get something demoable out to my friends. Still consider myself new to gamedev/Unity (but not programming). I've spent a lot of time on UI, and oh my god is the code behind it terrible. I'm embarrassed, but I also didn't know what I was getting into before I started. It's probably the first thing I'm going to go back and revise.
>>
>>585096878
just do what I do, change the games just enough so that they have their own identity so that you can't get sued
>>
>>585096878
>games using IP i don't have the rights to
If the life forbids you to make Silent Hills, make Death Stranding
>>
>>585097080
>>585097104
but then it doesn't satisfy the obsession over the character that got me doing this in the first place
>>
>>585096878
You can pitch to the companies you know
>>
>>585097238
anon i'm not a dev, i'm just an artfag engaging in advanced autism-fueled structured ideasguying while wasting paper
>>
the more i add to my game, the more the bugs pile up. now i've got dozens of minor bugs that i don't want to bother rooting through. my adhd makes me keep adding new stuff instead of dealing with the old bugs. i suck at discipline and being my own boss
>>
>>585097541
you need to fix your shit asap if you wanna have a decent bug-free experience
>>
>>585098289
This. Postponing bug fixes will only make dealing with them harder and more time consuming and probably cause even more bugs.
>>
>>585097541
If you have adhd then just consider yourself lucky to be able to work on your game consistently at all.
>>
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>>585096497
The future of dungeon crawlers
>>
>>585063792
Snoot Game, but it has been decreed forbidden by tranny jannies
>>
>>585096463
>>585096986
yeah yeah but do i get to fuck the owl?
>>
>>585081812
I think part of what I love about gamedev is working on multiple disciplines at once. I can be doing 3d modeling for a few days, texture painting the next day, working on a song the next two days, and then spend a whole week on code. I get to swap between multiple interesting activities and still be making progress towards one goal.
It's a unique field and I love it!
>>
>>585064717
The behind-the-scenes foley video for Republic Commando was one of my favorite dev diaries of all time, love how they included it on the disk with a bunch of other stuff.

https://youtube.com/watch?v=6RMcuD1mGMg
>>
>>585096023
Hey anon I played a demo of your game last year, good stuff.
>>
>>585099556
Thanks man.

>>585098945
No that'd be a different kind of game
>>
>>585061717
There's infinite number of artists who do art for FREE all day because they love doing it. Try to ask almost any other worker whether they love their work enough to do it in their free time without pay, ask yourself if you would go to stand around and "monitor safety" just for the fun of it when you have free time, I think it'll be very hard to find a "yes" for an answer. Art for many people is a genuinely fun job that you can do from your bedroom without being tied to anyone. This creates an extremely competitive market for artists, that's why you can often find artists who'll do drawings for as low as $5. Obviously you can pay infinitely more for better quality.

Furthermore, pixel art is the lowest effort, lowest skill level art form. You don't need nearly as much skill to make a decent looking pixel art sprite than you need to make a decent looking normal fully colored drawing let alone an animated one. I'm not even an artist and even I could probably sell my pixel art.
>>
if I have
func foo (x = x, b = b):
# dostuff
in Godot, that means I can insert any of the variables or none and still execute it fine, right?
I'm calling it from animation player btw.
>>
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>>585099740
N-NO PIXEL ART IS HARDEST!!!! you just jelous because you will never be an pixel artist like myself!!! pixel art is the most rareest and unique skill, only a few people in the world know how to make pixel art!!! Pixel Art requires years of practice and super high skills and nobody can do it except me and few others!!!!! I AM SPECIAL< ACKNOWLEDGE IT!!!!!!!!!
>>
>>585057547
Why the fuck are there so many in these images if only like 4 get used anyway?
>>
>>585100279
>in Godot
here's your problem
>>
>tfw break my week is already over and i havent finished the godot tutorial series
>>
>>585100279
Having never used Godot (what's its language, G-Script?), that sounds right. You're setting default values for the arguments of that function. x defaults to "x", b to "b" (I'm assuming you're giving them some sort of actual value).

When you call a function without specifying the values, it'll just use the defaults you provide instead.
>>
>>585104067
>>585100279

Looked it up, its GDScript and it does allow default parameters. See: https://godotengine.org/qa/71389/how-can-i-set-a-default-for-an-argument
>>
>>585104180
>>585104067
Thanks
>>
>>585060568
SDL is a set of libraries that handle windowing, input audio loading files etc. It also has a 2D graphics library so I guess you can use that. It doesn't deal with 3D graphics you need OpenGL/Vulkan for that.
>>
>>585104442
I don't fully understand your circumstance but, FYI, you can always try running your code/game to see if it works. It's not like your computer will explode if your code is wrong. Usually you get an error you can google, or worst-case you get unexpected behavior you have to debug.

I bring it up not to trash talk or anything but, if you're new to programming, it might be scary, I dunno. A lot of times, "can I do this" questions can be answered by pressing play and seeing if it errors.
>>
>>585071631
they just weren't designed with humans living in mind, without proper insulation they become ovens in the summer and iceboxes in the winter, which has happened before with residents having to effectively live outside during the summer months, once you cut a hole in them they lose their structural integrity and start to warp without added steel reinforcement, and this includes stacking them in any way that isn't directly on top of eachother the way you do on container ship which is a problem since architects love stacking them in fun asymetrical ways. they're often marketed to cities as a non-wasteful housing solution because it's recycling, but when you consider the material you could gain from simply melting them down for studs, using it as a prefab house becomes wasteful downcycling. container crate homes are fine as trendy housing for the upper middle class who can afford all the extra costs of converting them for decent living, but it's bad as a cheap scalable housing solution for the working class
>>
>>585096073
SUPER HOT had garbage aesthetics
>>
>>585105091
If someone doesn't have this attitude from the get-go it's a clear sign they're unfit for becoming a programmer.
>>
>>585096440
is this neural network generated ?
>>
>>585105459
Anyone who unironically wants to live in a container "house" is a delusional middle class idiot still living in his parent's house who never lacked anything his entire life and probably never even once went camping under a tent.
>>
>>585105742
I mean nah, it's not really that big of a deal. It's just human nature to be gentle with things until you get comfortable with it all.
>>
>>585106018
I've seen this at work a lot, people who are scared of experimenting and trial-and-error approach make absolutely shitty programmers. Most of the times it was women "programmers" displaying those traits.
>>
>>585106234
Yeah, I realize this is 4chan, but I don't care for sexism. Some of the most impressive people I've worked with were women. Contrary, in the industry, I work with a lot more men, so I've had a lot more problems with men. Though to be honest, I don't really hold grudges or get all that upset about anything.

I realize you have your own personal experiences, but I also have mine. I have never personally felt let down by my women colleagues, so I can't corroborate, and I don't mind that at all to be honest.
>>
>>585057547
which one is more nobb friendly? game maker or godot?
>>
>>585106620
I haven't had many female colleagues in IT that weren't HR or secretaries, but the ones I did have were generally competent workers who were fun to be around. Might've been the autism though
>>
>>585106620
>I dont care for sexism, but allow me to follow up that statement with some more sexism
based retard
>>
>>585057547
Isn't lumberjack kill
>>
>>585106620
Calm down tranny, I never said that all women are bad, I have also met some really competent and skilled women in tech. It's just nowadays there's this massive push for women in STEM, it is promoted as trendy and high paying job etc. and majority of women funneled into IT and programming are clueless retards completely uninterested in tech and unfit to do anything computer-related, not to mention write code. But they get hired anyway because there's this massive demand for people and then I have to deal with fucking pajeets and stacy's that never even installed windows by themselves or created a website but suddenly they are UI Engineers...
>>
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>>585057547
I just finished my main protagonist's character design.

I hope you guys like it, more content to come in the future.
>>
>>585096986
>It's more of a commentary on work-centric cultures pushing its workers beyond unreasonable limits causing alienation between man and everything around them, such as nature or society.
So, like Kero Blaster post-game?
>>
>>585107016
>allow me to follow up that statement with some more sexism
I didn't, I was saying the proportion of problems I've had lines up, since the majority of my colleagues are men.
>>585107142
>I never said that all women are bad,
Right, and I was saying I don't work with enough women to make that kind of correlation. The biggest problems I've had is with older men who just don't get it anymore. There was one girl who was difficult to work with, but it was because she had been bullied and was very untrusting.
>>
>>585107426
Yes, that sounds about right. There's a bit of inspiration from real life jobs I've had in there, in particular the boss of the company the main character works at.
>>
>>585107418
The crumpled hat doesn't fit. The rest of the character is tidy. Try untied shoelace(s), a crooked/jaggy broomhandle, taped glasses etc.
Alternatively, make the hat tidy, but flopped over (one fold) or something.
Just my opinion. 8 billion others out there.
Your drawing skill is there though. Good stuff. Keep at it.
>>
>>585107936
thanks man, noted!
>>
>>585107632
>my whe pount revolves around gender
>its not sexism though
based gigaretard
>>
>>585107632
>The biggest problems I've had is with older men who just don't get it anymore.
Boomers stuck in the past is another problem entirely, luckily at my current job I don't have to deal with any of them. But yea, they are even worse because of their hubris and stubborn i-know-best attitude. The worst possible combo is when some fucker like that is in position of power like Tech Lead, the only way to deal with that is to quit and find a better job. Dumb stacys that suck at programming usually quickly realize they suck and either quit after a year or move to non-technical roles like project management, business analysis or testing.
>>
>>585108041
It doesn't, but I'm here to hang out and help with coding, not English. It's not really my problem if you can't understand what's being said, but you can always give it another try. It's not like the posts are going anywhere.
>>
>>585108330
Denial is a hell of a drug.
>>
>>585057547
I recently bought RPG Maker MZ
I know how to code
No clue how to draw, write, or compose

Is there anything decent combat/gameplay wise I can do with it? Or should I refund it while I still can and pick up an actual game engine?

I just feel a kind of buyers remorse
I know I could and can pirate, just chose not to
>>
>>585108687
Why would you use RPG Maker if you know how to code?
>>
>>585108758
I just thought RPG Maker would assist in making, idk, a particular gameplay experience?
>>
>>585108687
If you're looking to make an RPG, but can't draw/write/compose, why do you think another engine would help? It's not like other engines draw/write/compose for you. Doesn't RPG Maker come with stock assets?
I think I've seen some interesting things come out of RPG Maker, but I think it's largely tailored to non-coders.
>>
>>585108828
a particular shitty gameplay expoerience
>>
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>>585108837
I thought RPG Maker would be a good tool to make some kind of "the first" game, with some good gameplay to boot

But as I look at default combat mechanics, it just looks like the most barebones stupid ass Final Fantasy turn based combat with no tactical thought

I think I really should refund this expensive piece of junk
>>
>>585108828
If you really know how to code then you can make a "my first game" simple 2D RPG in a day or two working with SDL or Monogame. And you'll have much better control over "gameplay experience" than in crap like RPG Maker which forces you into one way of doing everything.
>>
>>585109190
ah fuck it, not more expensive than your usual AAA "game", let's see what this bad bitch is capable of
>>
>>585107418
my pp likes her, looks like a pokimon character
thoses shoes are wird on her tho
>>
>>585062695
>I’m a poor fucker I can only afford stupid Low Poly models
But the first screenshot looks comfy af. With proper art direction low poly looks WAY better than shitty photorealism.
Can you post how your inventory looks right now?
Also, if it's immersive, could the player design their own space ship interiors?
>>
What does RPG Maker even do that you couldn't easily do in your own engine as long as you know how to render sprites and text?
>>
>>585109796
Nothing.
>>
>>585109532
I'm glad you liked her, thanks.
>>
>>585109796
RPG Maker is a tool for kids to play around making "games". It doesn't do anything special, it's like a level editor for bad JRPG.
>>
>>585098548 this one looks sexy as fuck, >>585096440 though looks like an absolute mess. A drawing of a pile of minced meat would be a better enemy than this.
>>
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>>585057547
Nope. I'm gonna do nothing like always.
>>
Fixed a bug that's been bothering me for a month. All it took was one line of code.
>>
Do you have to clear samples used in your vidya soundtrack?
>>
>>585057547
nah I'm too busy working on smart contracts for blockchain projects
>>
>>585110871
The shit that seems easy is hard, and the shit that seems hard is easy. Programming is weird.
>>
What engine would you use to make a gacha game?
Are the 3D engines competent at 2D? Azur Lane, for example, is made in Unity.
>>
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it's a time/currency market to get people playing literally every moment they arent working

thoughts? it's gonna be huge
>>
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P3P like menu for the GBA.
>>
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>>585111394
Gacha is a monetization model, not a game genre. So you can do it on any engine.
General advice is Godot for 2D, Unity/Unreal for 3D
>>
how would a Legend of Galactic heroes game play like? I wanted to make a space opera game but 4x seems like too obvious/derivative
>>
has anyone here been so far as to even look into game development companies?
i;m serious about my idea and want to get it kicked off
>>
>>585112096
No, stop asking.
>>
>>585110871
That's normal. Sometimes it takes week of debugging to find that one line of code to fix a bug. I fucking hate that.
>>
>>585111669
>Godot for 2D
Godot isn't good for anything, stop trolling people.
>>
I want to make a video game. I don't know how to write, draw or compose music, but I am learning computer science in collage so I know how to code. The game I have in mind is some kind of story-based top-down RPG, since those are the only games I like at this point. So should I get RPG Maker or use my coding skills for another engine like Unity or Godot?
>>
>>585061717
Excuse me, but wattafak
You pay for a product, not for the hours of work it take to be produced. By that rule any indie game should cost a ton of money.
>>
>>585113024
Try them all, start with RPG maker

I'm mostly use godot for prototyping games
>>
>>585062695
Cool screens, they both are near to low poly to me. It could be a nice artstyle, the real problem would be humans and monsters
>>
Made a game for my niece for Christmas.
Started late October, finished on Christmas day.
Just adding more stuff now since her birthday is coming up.
She really likes it, so that made me happy.
>>
>>585113024
>but I am learning computer science in collage so I know how to code
lmao
>>
>>585099740
>I'm not even an artist and even I could probably sell my pixel art.
Do it then, pussy. Hell, in fact, why not show the class this marvelous pixel art you've been working on. If its is so easy to make, surely you'd have no problem putting your money where your mouth is.
>>
>>585115429
Just so you can move the goalposts about how it's not high quality enough? No thanks, I know how these retarded imageboard arguments go.
>>
>>585113894
soul
>>
It is my wish that one day we will find a composer that can do music like old Konami arcade games.
https://youtu.be/ixJkfTlTv5k
https://youtu.be/2ZYuj83ALBs
>>
>>585067129
I don't get the picture. You are a top down and vertical screen view (b hell) or you are first person pov(fps)?
Also, don't be afraid. Quake start with a level/difficulty selection in game world. Also in megaman you have a hub menu where you select your level. So ofc you can do it, is not a strange idea
>>
>>585096440
Some of these would be amazing cleaned up
Horror dungeon crawlers are an underrepresented genre
>>
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>>585077005
Welcome to the club.
>>
>>585116078
Sounds like the most generic tracker music from Amiga, what's the problem? Plenty of people still produce something like this.
>>
>>585117778
30 years later and amigafags are still the most delusional bunch to ever roam the earth. How do they do it, bros?
>>
>>585117918
What was delusional about that statement?
>>
>>585118145
Talking mad shit without posting proof.
>>
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got frustrated by playing nu-Tomb Raider.
Nothing in that room is climbable, damnit
>>
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Making braided hair sucks
>>
>>585115724
At least you admit your "pixel art" is worthless trash.
>>
>>585119539
post yours, faggot
>inb4 some weebshit garbage
>>
>>585119349
Looking good
>>
>>585079178
waveforms
>>
>>585119349
Could just texture it and normal map it.
Either way, hope you're using reference images.
>>
>>585119349
Make a flat hair with heightmapped texture?
>>
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>>585113024
use rpg maker, its not that bad if you animate alot of background objects.
thats something people never think to do for some reason, look at this clock. took me 60 seconds to make an animated version.
>>
>>585123082
How fast is that animation going to play?
How fast is time flowing in your game?
Not saying you're wrong about animating assets, just not the best example.
>>
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>>585057547
Haven't posted in these threads in a while. I've been spending an awful lot of time actually playing videogames lately.
Recently working on adding voicelines to every card, Unity WebGL disappointed me again by supporting fuck all when it comes to audio in browser builds. Basically nothing from the mixer features and effects work in a browser build.
Anyway webm with sound:
https://a.uguu.se/MsYvAxKi.webm
>>
>>585067693
Anon... most of the people who will play your game likely only consume and never create. Are you saying your audience is worthless?
>>
>>585066951
>Is anybody really retarded enough to believe anybody will ever play or god forbid buy this shit?
That's literally the exact type AND quality of game that gets 10k a month on patreon if the dev is smart enough to tap into an undersupplied fetish.
>>
>>585096023
Hello Owlfriend, what sizes are your sprites? 32x32?
>>
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>>585125684
About that size, although the middle flapping sprite is slightly bigger
>>
>>585124576
How did your game do?
>>
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>>585122012
I'm not at the point of texturing yet, still got to model more
>>585122363
might try that, not sure yet
>>
>>585126146
What do you mean? It's not released yet, there's only a demo out.
>>
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>>585126439
it's in my steam wishlist, i'll play it When It's Done
>>
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What looks better here. Transparent or opaque background?
>>
>>585127001
Opaque with some artwork, not just a gray screen
>>
>>585127001
Transparent.
>>
>>585092218
reminds me of nuclear throne
>>
>>585118583
nice
>>
>>585126439
Oh, how's your demo doing then?
Or do you not get metrics on that?
>>
>>585126250
>I'm not at the point of texturing yet, still got to model more
Yeah, that's what I mean. You could avoid doing unnecessary modeling and get just as good results with normal mapping.
>>
>>585123539
you can animate it more accurately, but then i'd have to explain "custom move route" and i thought that was too complicated.
>>
I've taken about 2 weeks off for vacation. About to go and slap dev's shit starting tomorrow.
>>
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>>585120392
>literally "No u"
Lmao. I wasn't the one claiming pixel art was easy, faggot. Either put your money where your mouth is or shut the fuck up.
>>
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>>585129463
not him but it took me an hour to make this cool tree top
>>
>>585096440
wow more abhorrent monsters that are beyond my comprehension, how impressive
>>
>>585107042
no just renamed o3de
>>
>>585128063
I like NT, I drew my inspiration from it. What I'm trying to make is basically NT but with more roguelike and ARPG mechanics.
>>
arg neopets for adults
all platforms
crypto currency

how does that sound?
>>
>>585131278
>arg
augmented reality game?
aren't those shit?
>>
>>585116074
thanks
adding ducks soon. and water.
will have to beef up the ai a little when I do.
>>
what do anons have against /agdg/?
>>
>>585131557
well yeah but they've never been made by a gamer
im looking for a software development company now and started a patreon and will start a kickstarter based on the cost

all of these things have tutorials on youtube so it's not about difficulty. im learning to do some of i tmyself. i already made a menu.

okay imagine, it's basically the same as pokemon go except you can find more items, there are more reasons to meet and battle people as well as recruit and make friends who you can powerlevel or support. rpg like elemtns for items for your pets and a range of battlers from autobattlers to turn based to real time fighting games so you just compete for "void points" which is basically neopoints but you can trade it for cash and withdraw it
>>
>>585130407
Pretty cool, ants having gardens is a novel idea.
>>
>>585132131
full of schizos and falseflaggers who keep whining about WHO and nodevs. any successful dev from /agdg/ has never come back for a good reason
>>
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>>585128781
I don't know, I need more practice texturing and need a crash course on bump maps and normals, thankfully I can just google those things
>>
>>585132645
>good reason
It's a time sink
>has never come back
un-anonymously

don't forget we're here forever.
>>
>>585131278
>crypto currency
Dead in the water. The actual fucking Neopets couldn't even implement crypto shit without massive backlash, you're shooting yourself in the foot by going near it. Make a normal Neopet game or don't even bother.
>>
Godot
RPG
>>
Should I incorporate The Wizard of Oz into my horror game's setting, or should I make up my own fictional show that's in-universe? I feel like people would get a kick out of the Tin Man or Scarecrow trying to murder you.
Note: The novel is public domain, I just can't use the movie.
>>
I need help with this.
I used Brackey's FPS tutorial for the weapons, but I'm using this for the enemies.
https://www.youtube.com/watch?v=UjkSFoLxesw
Would this work for survival horror enemies?
>>
>>585067380
It looks pretty doable to me.
>draw outline of still image
>shade using brush tool with pixel fill on paint.net or something similar
>actual animation is mostly just a few repeating frames of differing shading, the moving lights, and the speed dial
>>
>>585134089
Nobody will recognize some boomer comic. Add them if they're a good fit for your game, not because "hehe I know this franchise do you know this franchise as well?".
>>
>>585134413
You really think people won't recognise The Wizard of Oz?
>>
>>585112531
I like Godot, and for a new solodev it's way more than good enough to make literally any 2d game they could possibly think of.
Unity is extremely bloated and first and foremost a 3d game engine. Godot is already as good as unity at 2d, plus Godot is completely free and open source. No royalties required.
>>
>>585134604
>Godot is completely free and open source. No royalties required.
Why is this literally the only argument for godot that you fucking shills use?
>>
>>585124576
Is this a schizophrenic zoomer simulator?
>>
>>585134739
>"this is literally the only argument!"
>Ignores the other arguments in my post
>>
>>585136003
Saying that it's as good as unity at 2D is extremely vague. And you didn't even say it's better, just that it's as good as. Why is it good at 2D anyway? All I see about Godot is complaints and "godot 4 will fix it (release date: 2026)".
>>
>>585134380
It's an extremely basic bare bones starting point. You still have a lot of working going from to that to an actual enemy unless you're doing a top-down twin stick shooter flash game.
>>
>>585136898
I'm just trying to get it to work because the compiler isn't working. Do I put it in the Start or Update?
>>
>>585136898
I mean, the enemies I've planned are pretty basic
>Patrol the area, approach and attack when you're in LOS
>>
>>585137178
You still need to add in actual LOS mechanics
>>
>>585137256
That's for later. For now, I just need to get them to work instead of compiler errors.
>>
>>585096170
did this but on roblox with 500k players
>>
>>585137008
Post compiler error and code if you want any help
>>
>>585057547
no, I'm working on learning to draw, then 3d model
I already have music experience, but need to learn piano to make a songs for what I want
I already have a game idea, and the programming should be simple enough for what it is, since it's sort of 3d point and click
>>
Whats wrong with addresables in unity for android? For one app, I have addressables working fine (mp3 files), but then all i do is swap in another set of mp3 files and remove the first set and i get behavior where the app works fine for the first 2 minutes but then stops working and freezes the app soon after. Literally all I have done is changed the addressables and rebuilt them.
>>
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>>585137495
Thing is, I didn't put my code into the Start or Update things.
>>
>>585136764
Godot is less bloated than unity because unity is more of a 3d focused engine with 2d as an after-thought. Plus if you win the luck roll and your game ends up being the meme of the month you never have to worry about paying royalties. So really I don't see any reason to use Unity instead when it comes to a 2d game.
>>
ive got a patreon and want to start a kickstarter

where can i advertise these things?
>>585111408
menu for inspiration
>>
>>585099740
>There's infinite number of artists who do art for FREE all day because they love doing it.
For themselves, not for (you), retard.
>>
Art is bullshit, programming is the real hard stuff
>>
>>585137714
Lmao you just repeated the same vague bullshit and of course added "it's free and no royalties".
GMS is much better 2D engine than godot.
>>
>>585132853
poly count?
>>
>>585060568
You use it if you actually want to make a game in this decade.
>>
>>585138469
making something with opengl is easymode though, the only hard part is getting skeletal animations and skinning going
>>
ahhhhhhhhhhhhhhhh
>>
>>585137954
Read the rest.
>>
>>585137714
Unity is hardly bloated. Its 2D has also gotten way better over the years, something that people still don't seem to realize for some reason.

>you don't have to pay royalties
As if anyone in this thread will ever be that lucky. For most devs it'll effectively just be free.
>>
>>585130746
Woah, aren't you impressive yourself?
>>
>>585137649
Don't put shit in your namespace declarations
>>
Look, I'm just trying to figure out the basic mechanics of the game. All this "Art" and more vanity-based stuff can wait.
>>
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>>585138275
>GMS
lmao
>>
>>585139068
I don't know what that is
>>
>>585139251
https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/types/namespaces
>>
>>585057547
Got hired to make some models for advertizing about how you can have video calls with your doctor instead of physically going there only to have a 5 minute meeting that does nothing.
Good money too.
>>
>>585138714
I did and it's just as retarded, I'll add this though.

>I'm not even an artist
It shows.
>and even I could probably sell my pixel art.
Yet you don't, curious.
>>
>>585139378
What the hell should I do?
>>
WHERE DO I ADVERTISE? WITHOUT GETTING BANNED

how does youtube even work, how does the algorithm get videos circulating?
>>
>>585138275
im not a huge godot fan but gms is terrible and subscription models are shit
>>
>>585137714
>>585138881
If you even know just the basics of programming you can easily make 2D game yourself without any needles bloat like unity or godot.
>>
>>585113193
You're paying for a service. Why do you think different jobs have different salaries, you retard?
>>
>>585139848
I'd rather use Unity, I don't want to port that shit to consoles by hand.
>>
>>585139565
Make it eye catching.
>>
>>585139565
Flashy Titles like: "THE METHOD BLENDERGURU WONT SHOW YOU. TIMESAVER"
>>
>>585139919
Then just use Monogame, it has support for all the platforms out of the box.
>>
>>585139454
Learn basics of C# before trying to get further. Otherwise you are just going to get frustrated and stop anyway when much more difficult problems pop up. This is absolute basics.

Or switch to no-code engines.
>>
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>>585139848
>>
>>585140198
That's OK, I'll just stick to Unity for the time being
>>
Making levels is so goddamn boring. Oh here's a wall, here's some ground, here's a fork in the road. Kinda get why people procgen this shit
>>
>>585132141
Could be good.
If you time it right, you'd release it just as all this covid shit blows over (unless you're in Australia or something - then you're stuck with this restriction shit for the foreseeable future) and people start really getting into public meetups.
Then again, maybe people are sufficiently terrified now that they'll never (or at least not for a long time) go back to being sociable the way they were before.
Better do some research on that. It's now relevant thanks to big brother.
>>
>>585057547
Been working on assets for a VR archery game in UE4 but cant find a thorough tutorial that shows how to make a bow without expansion plugins.
Getting pissed
>>
>>585140265
>muh "you'll never finish a game if you make your own engine" codelet cope
I can make a 2D game engine in few hours using SDL2 and have a prototype game running in a day. You just suck at programming or are noprogrammer repeating dumb memes.
>>
Want to but my wife always starts bugging me if I ignore her for more than an hour and I can't get much work done in less than that
>>
>>585140738
lmao cuck
>>
>>585139431
>I did
And yet you seemed still missed the point.
>Yet you don't
Just because I can do passable pixel art doesn't mean I want to make a career out of it.
>>
>>585140738
marrying insecure autistic girl with BPD was a mistake, huh?
>>
>>585140265
>chewing the food is too much trouble, so I'll gobble up shit right away
>omnomnom
ok, you do you
>>
>>585140360
You just need to get creative with your level design. Come on, it is your game. Let yourself free.
>>
>>585140265
Faggot like you wouldn't make a game no matter if you made your own engine, used unity/unreal or if you had an entire game studio working for you.
>>
>>585140909
i got together with an insecure autistic girl with ocd instead and it's pretty good
>>
>>585141026
Making puzzles/creative little chunks is OK but what about the space in between them, huh? Whole level can't be pure creative there will be filler chunks
>>
File: enginedev games.jpg (523 KB, 1000x1000)
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523 KB JPG
>>585140265
You could have just called for me directly.
>>
>>585140242
I try
>>
>>585140909
She's actually very confident and surprisingly mentally stable. We just have very different needs as far as attention goes, where I need a couple hours a day and she needs like twice that. Love her, but sometimes I just want to plug into something and just focus for like 8 hours straight and that doesn't fly.

Anyways, working on some assets today at least I since I can step away from those easier.
>>
>>585140527
There's a big difference between someone new to programming and someone who knows his stuff. When you have piles of usable code lying around, you can put together a working prototype with duct tape in a matter of hours. Someone stumbling blindly would need a week to do the same.
>>
>>585132853
I m pretty confident you can generate that braid with the right modifiers.
I m still a rookie on blender, but i would have gone
1)A curve modifier to easily bend the structure
2)An array modifier to replicate the braid
3)A lattice to adjust the size of a singular layer
Just use the proper targets and order
>>
>>585141361
make her a baby or three and she will be occupied all day and you can make your game
>>
I keep working on this game boy game without a clear direction, just randomly doing some mapping, adding some funny dialogue here and there.
I'm working on a simple battle system, rock paper scissors based, gb studio 3.0 allows scripts within scripts so it's so much easier to make truly reusable scripts, it's fun
>>
>Study Unreal Engine from monday to friday
>Starts to feel overwhelmed and tired after 2 hours
Haha
>>
>>585141471
And how do you think I arrived at the point of being able to duct tape a prototype in few hours? I spend years learning, practicing and experimenting. If you are only looking for shortcuts you ngmi.
>>
>>585140242
I did learn the basics, though.
I just can't figure out where certain things go.
All these terms, and I don't know what the fuck to place them at.
>>
>>585141727
You spent time learning to get good at your job? Heh, what a waste of time.
>>
>>585141847
You did not learn anything yet if you don't know the difference between a namespace and a function body.

Keep at it and it will click eventually and further learning will get easier.
>>
>>585142307
Thing is, my other programming went well. This one thing, with the enemies, has gone rather sour because I think I used a bad tutorial.
>>
File: polycount.png (13 KB, 166x132)
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>>585138425
For the whole scene so far
>>585141508
I used a curve and array, but the lattice sounds like a god damn good idea, thanks
>>
That's it boys, thread is autosaging. Good talking, see ya in a week.
>>
>>585142610
namespace NamespaceName
{
YOUR SHIT IS HERE
class ClassName
{
YOUR SHIT SHOULD BE HERE
FunctionName
{
OR HERE
}
}
}
>>
>>585061717
based
>>
>>585143334
So I put it in Start or Update?
>>
>>585143515
Impossible to say with the information you have given us.

Next learn what Start and Update do.
>>
>>585061717
>well below minimum wage, a serious criminal offence in any real work sector.
if you pay someone but not hire them you don’t need to pay minimum wage per hour. It’s called independent contractors
>>
>>585075480
Reminds me of Demonophobia. Look very low budget
>>
>>585062738
>exploiting
Shut up. For them it’s a decent pay
>>
>>585061717
>you are ripping them off something shocking.
So? They agree to the pay



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