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>had no issues fighting stuff in World with GS
>not even with broken sets or baby blankets
>play MH Rise demo
>rathian takes me 30 minutes to kill with GS even when landing fully charged hit after hit
Is the gear in the demo that shit or are monsters just beefier?
>>
Demo gear is always underpowered
>>
>>574450364
but even the demo for world didn't feel this bad
>>
>>574450257
The demo gear is underpowered.
If the Gun Sword from Lost Planet 2 was implemented as a new weapon class then its demo gear would be overpowered
>>
Still waiting for my shaders to compile... Tuxbros, I don't feel so good....
>>
Is there a way the controls on PC to be more contextual? For instance in World, you could right click to gather and carve and shit if your weapon wasn't out. Now in Rise, at least in the demo, you try setting that shit and the game yells at you for switching your attack button.
>>
>>574450257
demo cant customize silbind moves, weaker gear and no custom loadouts. Treat it as if it's an arena quest.

Also, you can sheath your weapon when sprinting if you set your sprint button to press instead of hold
>>
>>574450257
>play demo
>feels like a downgraded game from MH:W
>feels souless

Why do nintendies always fuck everything up?
>>
>>574450882
thats because in the world beta you had armor skills.
>>
>>574450257
The gear is low rank and Magnamalo is G
>>
>>574450257
No, you're just shit
>>
>>574451729
What else did they ruin?
>>
>>574452785
shut up, faggot
>>
>>574450257
I doubt you had no issues in World if it takes you 30 minutes for Rathian...Do you strictly play Multiplayer in World??
>>
>>574453026
No.
>>
>>574451729
seems like pretty much the same thing to me, just swap clutch claw for the bug thing and let you ride a mount from the start with more direct control
>>
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>>574451613
>Also, you can sheath your weapon when sprinting if you set your sprint button to press instead of hold

I didn't realize it playing at first but holy shit your right. Why the fuck would hold be default over press?
>>
>>574454118
I think a lot of people are spazzing out and didnt set sheathe weapon to manual, they probably set it like that yonks ago when they first played world and then forgot that its a setting, then they try to sprint in rise and it doesnt put the weapon away and they think its a downgrade, but its basically exactly the same
>>
>>574451729
People always bring the reggie quote "if is not fun why bother" when talking about graphics, but this is literally MHW but with shitty graphics, so what's he point?
>>
>>574454503
MHW is MHW with shitty graphics, what difference does it make
>>
>>574451079
>Gun Sword from Lost Planet 2
why does this keep coming up?
I mean, I'm all for it, did they mention something about it or we just memeing?
>>
>>574450257
Rise is garbage, just play LS since that's what the game was built for.
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>play Switch Axe
>takes for fucking ever to finally get amped
>>
>>574454856
One guy.
Monster hunter attracts the most autistic people to drop the most forced memes for years
>>
>>574451729
Yeah where's the monster shit sniffing and non interactive map obstacle animations? And no cutscenes during ahunt wtf is this
>>
Who the fuck decided to give IG the slowest fucking bug in existence
>>
>>574455378
buy the game, incel
>>
looks like its longsword for me since 1. GS without Focus 3 and ACS is fucking ass
2. SA has an extremely slow phial and doesn’t have ZSD
3. I fucking bet SnS doesn’t have Metsu

how are the silkbinds for hammer? might just learn it
>>
Rise looks and plays like shit, no sense of impact on weapons, wirebugs suck ass, wyvern riding is the most retarded mechanic next to clutch claw, fucked up the slot requirement of a lot of skills, etc, tendies can keep this garbage.
>>
is it just me or are tracks not a thing in rise? didnt really see any yet, I just head to the big "?"s on the map
>>
>>574455787
No, Capcom decided it's too much to hunt for Monsters, instead they tell you where they are. Rise is very arcade like.
>>
>>574455787
tracks were a mistake
>>
>>574455904
>>574455907
ah, RIP I guess
>>
>>574455296
and then there's this spastic
>>
>>574455656
>SA doesn’t have ZSD
uh what
>>
Breaking parts feels so fucking weak, hitboxes are shit, i don't want to use wyver riding ever again, wirebugs are stupid and i don't want anime dodge shit, endemic life giving you buffs is dumb, no reason to use anything but LS, Rise is more God Eater than Monster Hunter. Fuck Itchynose.
>>
>>574450257
Did you play the World demo at all? Or any MonHun demo? Demo gear is always shit.
>>
>>574454765
>>574454503
If a game is produced at a lower quality with the same stuff. It is a bad game. From someone that think COD is dogshit at least that game is still produced at the same level of quality not LESS. On top that they tried with Black Ops 4 and everyone hated it.
>>
>>574456809
This. Why the fuck am I buying a nitend/rone port?
>>
>>574455656
>2
Lmao no, it has ZSD and you need to learn to check weapon changes.
Read, power phial is shit and flail your fucking axe and enjoy the magic
>3
I fucking bet you'd be wrong.
>>
Is Rise going to run natively on Win8 or am I going to have to do some obscure shit to make it work?
>>
>>574456521
>i don't want anime shit
are you sure you are in the right franchise friendo? the one with people weilding swords the size of cars chopping monsters in half with their pet neko beside them
>>
>>574457323
Obscure shit with RE8 Vulkan trick. An anon has posted the how-to
>>574398564
>>
>>574456896
doesnt sound like you are, why are you posting in the thread of a game you dont intend to buy/play?
>>
>>574457409
Will this allow online multi-player, though?
>>
how the fuck do I use the wirebug on keyboard
>>
>>574457457
Because I was disappointed with the demo how badly they fucked up the game. And it is not even developers fault
>>
>>574457594
Not sure. I'm just about to try it but my Win7 laptop is so goddamn slow
>>
>>574455092
Power swaxe takes ages. Elemental, poison, and somewhat exhaust swaxe charges waaaaaay faster. Almudron swaxe is power.
>>
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>>574450257
Why does this garbage not run propperly?

>play in ryzen 7 4750G 16 ram vega 11 apu
>Flickering character models
>play in ryzen 3 3200g 8 ram rx550 gpu
>crash after capcom logo
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ATTENTION - KINO APPRECIATOR CHECKPOINT AHEAD

All TRUE FANS of Monster Hunter are hereby required to provide evidence of their Monster Hunter:Rise pre-order alongside their Switch copy.

Those who cannot provide evidence of both a PC pre-order and a Switch copy of Monster Hunter:Rise MUST to vacate the thread immediately or face the consequences.
>>
>>574458379
I'm about to give up on getting it to run on my R9 280 through Proton.
Stupid thing is running into an unsupported opcode error again with ACO and the game doesn't seem to retain the shaders it compiles through llvm.
>>
>>574457923
I'm saying it seems to take twice as many hits to charge as the Power ones in World did. And it runs out much quicker.
Shit feels nerfed.
>>
>>574458379
>Ryzen 3600, rx550, 16gb ram
works on my machine, anon
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Rise demo...Anyone??
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>>574458924
imagine actually being proud enough of being a mindless consoooomer that you take this photograph
>>
>first time playing world
How is this possible this game is old news, dont you guys have emulators?
>>
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>>574454118
>>574454389
have a button for each of the dash buttons, one is for actual dash and one is for silkbind use, you can now sheath your weapon on normal(hold) sprint and combning buttons to the other dash will trigger silkbind moves
>>
>>574458924
Fuck off faggot.
>>
So does modding the game to run on Vulkan make it run any better?
>>
>>574459139
Had to run it in win8 compatibility mode
>>
>>574458924
Might buy it when sb drops and both go on sale, and that is just a big might.
>>
Anyone else play the demo and feel.. meh? Its kinda just a sidegrade to World with new gimmicky toys.
>>
>>574451729
I have the exact same feeling.
The only improvement I can find is the wirebug allowing you to access higher areas more easily, but everything else feels like a straight downgrade.
Also the retard who thought that scattering power-up birds all over the fucking map deserves to be shot.
>>
>>574458924
Why wouldn't you get it $20 cheaper from a keysite?
>>
>>574460564
keysites steal your data
>>
>>574450257
mh demo magma is harder than everything in the real game
>>
>Only 17k people online
lmao
>>
>>574450257
Did they make the sword and shield special combo easier to do?
I remember I couldn't do it for the life of me in world but now I can easily get it
>>
>>574450257
I know what you mean op. GS sucks until you get the special skills that let you move around easier and also just hyper armor through monster attacks.
>>
I'm still mad that they fuck up the lance
>>
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>>574451729
Game is unironically more fun than World with wa better designed fights on average.
>>
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>>574460475
BUT ANON! PEOPLE IN WORLD LARGELY IGNORED AND TOOK FOR GRANTED ALL THE EFFORT PUT INTO THE SMALL FAUNA SO NOW WE MADE IT MANDATORY FOR YOU TO PICK IT UP WITHOUT ACTUALLY PUTTING THE KIND OF EFFORT THAT WENT INTO WORLD!

DID U APRESHIATE IT

Also I have a theory why the game feels soulless despite "literally being world" and literally being "monster hunter", it's the polish, it doesn't feel polished like world, it's not the "graphics", it's the little things, the missing animations, the regression in controls, the removal of armors, the lack of customization, and the inferior presentation overall (GIANT ARIAL NUMBERS WRITTEN IN SUBTITLE FONT, HORRIBLE HUD SO BINGS CAN SEE THE WORDS IN THEIR GLORIFIED PHONE etc.) , the ammount of small shit they had to remove for it to run propperly on switch make it feel unpolished, like, it literally feels like they just grabbed a 3ds and upscaled it and then imported some world stuff but it still is a 3ds game at its core, it just feels inferior, and the problem is not that it's THAT inferior, if you compare it to shit previous to world it still is a gigantic feat and a massive improvement, but going directly into it after wolrd, it just leaves a bad taste, not because it's THAT different, but beacause it lacks attention to detail.

Btw the demo running like ass is not making me like it anymore.
>>
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>>574458924
>Preordering
>>
>>574464298
You are dumb, the clutch claw is as soulless as it gets, literally can show you the "internal" parts of the model of the monsters by a QTE targeting system while trying to get to it, the tenderize also shows it, meanwhile the wirebug lets developers make fast monsters and integrates free 3d movement and quick whiffle management

All my IB runs consisted on fucking wallbang rocksteady agitator KO shit, meanwhile in Rise in the demo I had to actually read the moveset and use the wirebug to deal with it
>>
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>>574460785
>Literal 0 marketing for steam release
>Like legit nobody gives a fuck, even switch players are saying the game is already dead in their platform
>bing toddlers suddenly don't give a fuck about their "pc brothers" and now are eating away at them screeching about PC version
>demo runs like ass
>people that might like it (pc world playerbase) are extremely put off either due the already inferior quality of the product when compared to world, or, can't even fucking begin to play because the game crashes at launch and when it does not all assets flicker in and out of existence.


truly, we are going home bros.
>>
>>574464938
>I play like a turbo retard because some other turbo retard parroted online that nigger blankets are the "meta"
>Meanwhile in the demo

Opinion fucking discarded, the demo has you play against overtuned monsters with shit gear, you are literally being forced to play smart, once the game launches your autistic "tactics" will be replaced by wirefall and other mantle tier bullshit lmao.
>>
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>>574464298
>it doesn't feel polished like world, it's not the "graphics", it's the little things, the missing animations, the regression in controls, the removal of armors, the lack of customization, and the inferior presentation overall
I think what pisses me the most after making it work so well in World/IB is how they removed anything that made the maps feel alive, like the endemic life or evolutive terrain. Granted it wasn't a thing in previous MHs, but it gave so much life to the game and encouraged the player to simply explore for the sake of it, and you could easily find stuff that you missed after 100s of hours of playtime.
That, and the removal of individual monster behavior, like Tobi being chill and watching you fish if you happened to do it while entering an area, or Odogarron usually minding his own business, unless you dared to approach him while he had meat in his mouth for example. Now he just aggroes on sight, like every monster.
I feel like World spoiled me.
>>
>>574465060
If you didn't realize this was a cashout on the bing bing "I hate world" fanbase with shitty mhgu like gimmick and 90% world reused assets the moment the first switch trailer released you deserve being disappointed
>>
>denuvo
nah im good
>>
>>574455907
Good idea implemented very poorly
>>
>>574465415
It's lacking "density" basically and despite how many people kept saying this omission was fine in the Rise vs World threads, the reaction from the demo's release proves that whomever said that it was fine was delusional and biased.
>>
damn magnamalo beat my ass
are the hh nerfs in this?
>>
>>574451512
As a fellow KBMfag I noticed that, too. It's another key that could be used for something else taken away. I think it's because of the hold actions for things like riding the dog. The action bar also feels pointless for KBM it even forces you to have 4 keys dedicated to it.
>>
>>574465415
>game designed with vastly inferior technology and budget compared to its predecessor is a disappointing regression

This was obvious from the start, didn't need a port to confirm it, just watch the nintendoid cope
>>
>Try the new Charge blade
>SAED is fucking shit
>No pizzacutter mode
WHAT were they thinking?
>>
Gear in MH demos is always a shit, no idea why they do that. I almost didn't buy 3U because how bad of a time I had with the demo, but the Wii U was that starved of games that I got it anyways and fell in the love with the series.
>>
Is there a way to get ps-controller layout on the PC version? I only have a PS4 controller.
I dont want to buy another one but it's always so confusing and sometimes it just doesnt work at all like with PC2
>>
>>574466315
There is saed and pizza cutter but you can only choose one and you'll only get in the full game.
please understand
>>
>>574466447
Yes. Pick Type 3 display, pretty sure World had the option too
>>
>>574466494
Thanks I will check it out. First time I am trying MH on PC
>>
>>574465415
>I feel like World spoiled me.

It did, games are not made like that anymore, it's really an historic game.
>>
>>574465415
Maybe we would've gotten something better if they stick with the older gen formula
>>
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>trying GS in rise demo
>oh god, why does everything feel so much slower
>oh god, I have no focus
>oh no, slinger burst shortcuts are gone
>why does this aerial silkbind suck so much dick
>getting dabbed on by arzuros
>getting bubble shitted on by mizutsune
but then I noticed the regular sheathed silkbind jump leads cleanly into a level 3 charge and can be aimed
NOW it's clicking, that feels like your real bread and butter in this game
>>
>>574450257
>download demo
>see wyvern riding
>see wirebug shit
>hear the shitty sound effects
>uninstall

i hated the claw, and these new gimmicks are even worse and I bet the MR version of the game will make them pretty much required.

some positive points for Rise:

+No cinematic bullshit. Aka no cutscenes.
+Maps are clean and open. Not visual diarrhea like World.
+Apparently there's no tracking or research in the full game either? big bonus points for that

Unfortunately the downsides heavily outweigh the bad. Sick of gimmick mechanics being forced upon the players.
>>
>>574458924
Don't get me wrong, I'm double dipping, but you're a fucking faggy drone
>>
>>574466862
heavily outweigh the good*
>>
>down to 12k people online
And its a free demo
>>
Did you get any goodies for beating the demo in the final game on switch?
>>
The demo just crashes on startup
>>
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i still stand by it, wyvern riding is fucking gay and for niggers and faggots and the fact that you can do it by accident is fucking bad game design
wirebugs are ok i guess, but i think that making the moves more situational would be better than having a fucking cooldown on skills in a monhun game

also, does anyone else have issues with the game ignoring inputs?
i feel that sometimes attacks don't come out no matter how much i spam the button to continue the combo
>>
>>574467206
Literally all they have to do is relegate it to a dedicated button so it's optional. Fucking stupid Japs.
>>
what the FUCK is up with this magnamalo
one shots my ass and this timer is insane
>>
>>574460475
Rise removed all the unnecessary shit from World, especially the monster sniffing thank god it's gone.
>>
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>>574454856
>>574455114
Yeah it's literally just me posting it in every thread. I try to keep the phrasing consistent so that there's no confusion
>>
>>574467148
Yes.

>Apparently there's no tracking or research in the full game either? big bonus points for that
Honestly with how lackluster the game was when I played it it would have been a good addition. All you got back then was a plethora of shitmons, then the game ended on two or three monsters that had a sliver of threat to them. Fucking Diablos was an endgame monster.
Hopefully all the dripfed monsters will be in the PC release from the start.
>>
>About to kill Magnamalo
>Time out
FUCK
>>
>>574458924
I can't fucking do that because my switch was stolen by Louisiana niggers. I'm not buying it for switch again.
>>
>>574463246
If by better you mean slower and easier, yeah.
>>
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so what's the big FUCK YOU attack with LS?
helmsplitter, iai or wirebug judgment cut?
any tips on how to use the helm splitter properly? i just spam the button because if i don't it just does the downward thrust but then again spamming it doesn't allow for a precise rotation of the skill
fuck you for making LS this fucking strong why the fuck is it so fucking broken and now everyone will think that i'ma scrub for using it
>>
how do i play great sword?
>>
>>574451079
No more swords. Fuck off loser
>>
>>574467847
Pick up 4U since that's the last time it still had its identity.
>>
I didnt check now since I have to work but can you turn off these warning shouts for monster attacks like rathians flip? I guess so
>>
>>574467206
I hear people complaining that input buffer window is too small so your attacks don't chain well
>>
>>574467847
here's how you as a beginner should play it
run up to a nigger unsheath attack to hit a nigger
wirebug sheath skill to get away from nigger
repeat until it's dead
bonus: if it is knocked down do the full combo where you only charge the final true charged slash

this is how you should play now, the rest will come with time when you get a feel for the game, monsters and the weapon
>>
>>574459283
i had that, just relaunched and didn't change the languages at the first menu and it ran fine from then on
>>
>>574468146
all me baby
it's so fucking irritating because i need moves to come out as soon as they are available and not at the last possible frame of the animation
>>
>>574466858
The basic silkbind attack of the greatsword where you consume 2 charges feels so odd
>big charge up
>you then hit the enemy for a bit of damgage and launches so you can do a real lv 3 air charge
>but you can go straight to lv 3 air charge from sheathed just with the regular silkbind jump
What's the point of the GS silkbind attacks?
>>
>>574468235
i played a bit of 4u on the 3ds and i heard that you only do the first attack
thats so boring
whats the best weapon in rise then
i liked the charge axe in 4u
>>
>>574467624
>Rise slower than World
Retard
>>
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Anyone got the game running on Linux without issues? I set the wineprefix to Windows 8 and changed the .ini to Directx11, but the game looks like this.
>>
how is the hunting horn
I heard it was really good and got nerfed
>>
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Help!
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>>574468357
>only do the first attack
yeah that's one playstyle, the other one is the full combo one
but basically if you don't like that then GS isn't for you
>whats the best weapon in rise then
that's the worst question you could've asked
what the fuck do you like
give hammer a try it's simple and satisfying
>>
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PCbros am I doing hotkeys correctly? That's 4x8 items I guess that should cover 95% of stuff you'll use in a hunt if you include crafting.
>>
These PC Rise threads feel like I've travelled back in time to the threads before the Switch version launched
Dumb takes on weapon feel, snoys seething, crying about nerfs, whining about wirebugs, etc.
It's great and so is Rise
>>
>>574466862
A lot of weapons have them integrated pretty smoothly, where silkbinds are more of an "aside" rather than the basis of your movesets
Then there's Lance and Hammer, but those are just complete disaster movesets
>>
>>574467847
Charge, tackle when you're attacked, charge, reposition with wirebug sheathe which also strengthens you, repeat until you find the right opening to hit a fully charged attack.
Usually it's timing the charges right to connect and occasionally tackling to keep the combo, all building up for a rage slash. True charged slash does more damage, but rage slash is usable in every stage of the hunt, making it the optimal skill.
I personally like a hit and run playstyle. I wirebug to the air, in the direction of the monster, then hit it with a fully charged aerial slash which leads to a rage slash too.
>>
>>574468637
Snoys are full on damage control
worst part is that they cant adapt so they use literally the same argument involving Nintendo even when is a thread about a PC game
>>
>>574467624
>prefers World's Rathalos
>prefers World's Kushala
You need to be thrown into a woodchipper and fed to rats.
>>
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>>574468637
>Dumb takes on weapon feel, snoys seething, crying about nerfs, whining about wirebugs, etc.

>oh yeah bro you can't have opinions man
>if you don't like it don't buy it :^)
>bro whatever *insert corporation* did is for teh best, you just don't know it
shut the fuck up
>>
demo gear is absolute dogshit, you have no buffs (mainly food) and the monster hp in the mitzutsune fight is scaled for multiplayer
>>
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Anyone here still tinkering around with the Win7 hack? Can't run the game at all since I encountered Application Load Error 5:0000065434 pop up instead
>>
>>574469125
>have an opinion
>proceed to cry about nintendo on a PC game thread

Are you ok Snoy?
Do I have to remind you how your version of World was the absolute worst of them all, barley playable

https://www.youtube.com/watch?v=HDq56GF-i_A
>>
>>574451729
>worldbab
>calling anything soulless
lmao if anything rise is a definite step up from world and it's cancerous design decisions
>>
>>574469278
no am i mad grr >:(
>>
>>574468596
You'll rarely actually use cleanser and deodorant once you learn the fights
>>
>>574469535
its ok snoy maybe MH6 will take 30 second less to load on ps5 than World did on ps4
>>
>>574469251
let it go bro, let it fucking go....
>>
>>574469251
Why do people even use Win7 still?
>>
>>574469821
>>574469824
My main PC is Win10 but I have a Win7 laptop, just want to see it if it can run the game. Got to the D3D12CreateDeviceFailed error now but changing config value or deleting Re8Vulkan d11.dll doesn't help
>>
>>574450257
Can someone please help me? I can't get this demo to work. My CPU is i7 7700 and my GPU is 1660 Ti. The game launches hits 100% CPU usage and then closes. Why does it happen? I can't find any solution for it on the internet.
>>
>>574469902
probably a shit port
capcom is pretty retarded
>>
>>574469956
Why can't people with worse specs play it and I can't?
>>
>>574469206
the mizu is fine
magna is retarded
reminds me of the gu demo valstrax
>>
CB felt so meh in the demo compared to world. No savage axe until you get switch skills is lame and the silkbind skills for CB feel pointless. Also the impacts with SAED and just breaking parts in general feel a lot less satisfying. Does CB get any more fun in the actual game?
>>
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bruh
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>>574467430
e-easy...
>>
The demo still crashes on startup
>>
>>574470390
That's not a good thing.
>>
>>574470148
Learn the sliding silkbind, it has armor and is one of the best mobility tools in the entire game since you can go into anything from it ([S]AED, Axe, sword)
The counter refills your entire stock and can lead to (S)AED or sword charge (70MV)
Later you get Hopper which is a fun alternative playstyle, but not quite as fun as Aerial used to be
>>
>>574470534
Yes, that's what this post is implying, very astute, anon.
>>
>>574470434
Me and my group of two boys got assfucked for an hour and a half against this thing. It's a fun monster but that time limit is a killer and it's pushing me to make mistakes alongside not utilizing wiredodges.
>>
>>574455092
I forget if you have the aerial dive Silkbind attack in the demo for SA, but that's one of the main methods of filling up amp gauge. Pretty sure the demo set has Rapid Morph though, you should be doing sword double slash to morph anon, Power Phial mentality has to be unlearned. It's been a decade but things have finally changed.
>>
I miss 2 out of 3 lance switch skills but can't use it in GU after world and then rise. Might be the lowest dps but you are constantly onto the monster. Until they add multi hits again like in iceborne. Why even add offensive guard if you can't block anything?
>>
love the wirebug and it's moves, allows for a lot of freedom and acrobatics
>>
>>574458924
Gamesplanet and gamebillet have the game 20% off
>>
>>574451729
World felt more immersive and whimsical but Rise offers a more fun and arcadey experience.
World is full of so much padding and downtime while Rise is just go go go. It was a blast to play through with friends and we're definitely gonna be coming back together to play the expansion.
I hope World 2 or MH6 or whatever takes notes from this because I would like to have the same experience with that game.
>>
>forgot about the pedo song before eating in town
>>
>>574466862
>Unfortunately the downsides heavily outweigh the bad. Sick of gimmick mechanics being forced upon the players.
Almost all devs are shits with no confidence in their series' core mechanics. Instead of just "more of this great thing", they just have to tack on as much shit because in their minds "why would you buy the next game if it offers nothing significantly new?"
MH is an autist game with 1000+ hours of replayability. Just give us more mons, weapon trees etc and we're happy.
>>
>>574450257
Demo GS is particularly shit due to not having focus and being forced to use hunting edge as your silkbind attack
>>
>>574470434
>bowfag
A half blind monkey can do it with the bow.
>>
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Fucking why I'm using windows 10, maybe it's cause im using the Enterprise LTSC version instead of just Pro or some shit?
>>
>>574454389
I had the opposite problem when I played World. I played Rise first and was really comfortable turning off auto sheathe and using control type 2 which combined R and ZR to play like the older games. I never used R to sheathe. But then I went and played World for the first time after the fact and hated that you COULDN'T combine the R buttons because R would always sheathe. Like, there just flat out was not an option to turn that off. Dashing would always sheathe your weapon, no matter what. "Auto sheathe" in World was a setting to put your weapon away automatically after a couple seconds of standing still.
>>
>>574471459
Try running it on Win8 compatibility mode
>>
how do I know if I'm close to killing magnamalo?
I stopped dying and started to constantly time out
>>
So they removed the LS super attack that depletes your power gauge, right?
>>
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pcbros are going to be so disappointed going from the demo to the actual game
>>
>>574471551
blue icon on its map icon
>>
>>574450257
ahahaha 30min rathian
you dumb retard, absolute mongoloid
>>
>>574471551
Check the target cam icons in the top right. Each monster has a set of smaller icons below the big one. If a monster is close to dying (specifically if they're ready to capture) they'll have a little blue icon indicating they're tired. Monsters get it even if you can't capture them like Elder Dragons, so it's a good indication if you're getting close to defeating it. If you've never seen that icon on Magnamalo then you've got no hope of defeating it.
>>
>>574450257
Is the Charge Blade shit now or is it just my impression? something about the sound design makes it feel like it does no damage.
>>
>>574471514
Based fucking anon, thank you!
>>
>>574471353
If I do it with the switchaxe will you then believe in my skills?
>>
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>friends super hyped about performances, calling it a miracle
>open game
>same exact geometry as the switch
>maps are still empty af and some parts look like they have been carved with a knife
>textures are still worse than World
I mean, the performances are indeed nice, but I don't think it's really hard to optimize what's essentially just a switch game
>>
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Ok can anyone explain WHY Capcom still makes demo gear so worthless?

It's not even indicative of the main game at all. There's no way to have gear this bad without purposefully playing wrong.
>>
the mental gymnastics you fucking idiots are pulling to undermine rise coming to switch first is pathetic. literally irrationally coming up with reasons not to play a fun game the will run incredibly on pc.
>>
Dumb question. Does PC version looks better than beefed up emulation?
>>
>>574450257
So hype for rthis. I'm gonna buy it the first day it hits a 50% sale after the remove denuvo.
>>
>>574471972
Obviously yes but the game still looks like shit.
>>
>>574471894
>I don't think it's really hard to optimize what's essentially just a switch game
No one is arguing this? What exactly are you expecting here? Its a straight port, the only reason its preforming any differently is because of stronger hardware. 0 optimization has occurred
>>
How do you eat in this game? In World you could just eat where you spawn.
>>
>>574472313
It's in the tent. I don't think you can eat in the demo, though. But you should head in there anyway because there's a spare Pitfall Trap on the item box.
>>
>>574472397
So how do you max your HP?
>>
>>574472429
In the demo, you collect spiribirds.
In the full game, you just eat normally in town
>>
>>574451079
Magnetic Spike or Accel Axe from Frontier Z is better than your shitty Gun Sword lol
>>
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>game still looks worse than both World and MHO, couldn't even add some vegetations around the fighting areas
>lobbies are still 4-players only instead of 8-16
>no cross-save or even save transfer, so I have to redo my 200h playthrough
What the fuck did they even do for 10+ months porting this shit?
It's the exact same game just with better textures
>>
>>574472636
>It's the exact same game just with better textures
Same but 144 fps
>>
>>574469278
>shitty noobs
>voice chat always on with loud mic noise
>fucking failed on mitsuzune lol
https://youtu.be/-aC8euPun_I
>>
>>574472776
I'm not counting fps because it's just a matter of more powerful hardware
Of course it's gonna have more fps, it's on fucking a PC instead of a Switch
>>
>>574450257
>fighting mizutsune with GS
>monster is downed
>do first 2 uncharged charge attacks
>start charging the 3rd one
>monster wakes up and is already too far for a 3rd fully charged attack
this is the reason why it's so long
>>
It's a complete toss up whether the game freezes in menus for me or not.

This is insanely annoying. I'm not buying the game until it's cracked and I can test it.
>>
>>574472012
xD
>>
>>574472883
From mhx and onwards it was locked to 30fps on handheld/consoles. Except for world on framerate mode on ps4 pro
>>
>>574473116
Just skip the second charge with the tackle you retard,
>>
>>574473292
in world I didn't have to use tackle to land a fully charged 3rd attack on a downed monster
>>
>>574470434
> 14:57
nice.
I remember how I beat kushala the first time with around 5 seconds left on the clock.
Fucking cocksucking wind shit mongoloid
>>
Fuck my wii-u pro controller doesn't map the controls right.
>>
>>574473375
Rise isn't World, retard
Do you complain when sequels in fighting games change up execution and frame data?
>>
>>574470390
From my experience everyone who uses the word "bruh" is a total mongoloid
>>
>>574465060
>>demo runs like ass
Its far more toaster friendly than World what the actual fuck are you talking about
>>
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>having quite a bit fun playing demo
>realize I have to do all deco/charm farming if I buy the full game
>>
>>574473650
I was using it ironically so it's actually witty and smart.
>>
>>574473689
He's probably on W7
>>
>>574473767
>two forced rampage quests
>one to enter high rank
>buy/craft 8 weapons switch skill usually the worst
>best switch skill on hub 4-6
>>
Why can't I change the controls? I had a perfect kbm setup for World.
>>
>>574473767
Just hack em in, it'll probably be one of the first mods released.
>>
>>574474037
turns out you can only change them ingame
>>
>portable game port doesnt have the same level of graphical details compared to the previous console game so it's soulless
Lots of worldsperms and double standards faggots around here huh?
It's like you poofter are trying your best to reenact the "GU vs World" argument again.
>>
>>574474217
It looks like an early 360 game you fag. There isn't even a tradeoff between aesthetics and fidelity. Tendies have no standards.
>>
Bros
we can look forward to MH6
>>
>>574473516
Use the steam controller configuration tool
>>
>>574465415
>and the removal of individual monster behavior
It's still here, what are you on fag?
Monsters still do idle animations arnound the like they did in World.
>>
>>574471894
>I don't think it's really hard to optimize what's essentially just a switch game
World managed to struggle despite looking like one
>>
>>574474284
Yea gonna have to, seemed like it was fine till i got in combat.
>>
>>574474217
>muh graphical details
The environments are emptier than gen 4 maps
>>
>snoys falseflagging as pc players
>snoys falseflagging as nioh players
whats next?
>>
>>574474037
yeah changing the controls is a little fucky for kbm. Especially the silkbind shit, there's no specific controls for the actual actions only one control to change the silkbind recital, then everything else that combos with that is dependent on what you have your other actions mapped to. The fact that the default for it is middle mouse press is retarded and awkward and spidermaning with your weapon sheethed is also weird as fuck. It's even worse on ranged which is the main reason people use kbm. Other anons already mentioned that getting shift to sheethe your weapon is weird and if you sont configure things right shift ends up being your silkbind combo button which feels like shit. I hope they refine this is the main game because I beat fatalis with kbm in world completely fine but this shit feels awkward and clunky.
>>
>>574473375
World didn't have mizutsune retard
>>
>>574474217
Nigger it looks worse than Tomb Raider 13 on PS3
>>
>>574474260
>muh tendies
Gee, i wonder who's behind this post, what kind of "people" aren't able to play the game so they shitpost and cry about it.
>>
>>574474359
why snoys?
isn't the demo on ps/xbox too?
>>
>>574474513
nope
>>
>>574474508
I'm playing the demo right now you cocksucker consolecuck
>>
>>574474426
then go play Tomb raider 13 on your PS3 lmao
>>
I use lens distortion and there is nothing you can do to stop me
>>
>>574474217
The sound effects are actually soulless and I just don't see that being a Switch limitation. It might be a matter of standards, however.
>>
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>the free demo can't even break 20k players
>little coverage in general
>full game will get even less attention since it releases alongside Elden Ring
Great fucking way to sabotage your own game, Capcom
Why release it d1 on PC and build a bigger community when you can accept some shitty exclusivsity deal and make us wait a year, until Rise is not even relevant anymore?
>>
does SnS not have the final big thrust on perfect rush in this? its going into the leap for me. but i'm rusty so i could just be forgetting commands.
>>
It's very weird that they don't have a controller layout for the switch pro controller, considering that it can natively connect to pc and many people are used to the switch layout for this game.
They're making it as hard as possible for those players coming to pc with this and lack of cross save.
What are they even doing?
>>
>>574471940
Honestly, if it weren't for that fact that it's completely unintentional, I'd call it based because only MH fans know demo gear is shit. It's basically a hard filter on newcomers, which I'm very much happy about.
Then again, 4U and World basically flooded the MH fanbase with monkeys so there's no point in gatekeeping anymore.
>>
>>574468415
Worked flawlessly for me without modifying any settings.
>>
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>poses are instantaneous instead of having a little animation
Soulvoid
>>
>>574450257
>Is the gear in the demo that shit or are monsters just beefier?
Your armor has literally zero skills.
>>
>>574475453
Which Proton version are you using?
>>
>>574475553
Those are for screenshots. You still have the gestures. Most are paid dlc
>>
>>574475632
I know, but poses in World had animations
>>
>>574475616
why did they do that
>>
>>574471940
I wish the demo was more indicative of the main game, really.
It's truly not difficult enough.
>>
>can't save changes made to the radial menu
What the frick?
>>
>>574473767
Hack my nigger, it's what I'm going to do. The super cruel RNG they added from 3rd gen onwards is something I haven't got time for.
"Oh but you don't NEED a god charm"
Hey nigger, the devs clearly want you to covet the charms, it's why they programmed them in and put disgusting RNG to gate them. I generally don't hack in MH, but for 1/5000ish shitty odds, I'll make an exception.
>>
>>574460605
what data? I use paypal
>>
Can I completely ignore this action bar shit? Seems pointless.
>>
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>>574475107
Nope, now you can either end at the leap (which can lead into a Shield Bash or a multi-hit sword attack IIRC) or a Roundslash that deals more damage than a regular Roundslash, the leap doesn't feel as tight as the final thrust in IB but technically its way better since it doesnt send you flying away from the monster and allows you to keep going at the monster after you're done with the combo.
>>
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the tiny input buffer is actually driving me insane. I have to spam buttons like mad to actually do anything I want to do.
>>
>>574475630
Whatever steam picked, i didn't check
>>
>>574450257
>play demo
>see graphics are bad
>remembers that this is just a port from NINTENDO SWITCH
>everything downscaled including graphics and level design
>what is the the point on playing this on a $3000 PC?
>>
>>574475892

yea sure, i know speedrunners would avoid the final thrust because the way it blasted you back, but i loved that shit, it felt so cool so i do it anyway.
>>
>>574475921
What's the fps of everyone having this problem?
>>
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>>574476027
Oh for sure, it felt way cooler than the leap, i hope you can get it back somehow in Sunbreak.
>>
>>574476016
To see what 8K 150% res scale looks like idk. The main takeaway is that it can also run on a dogshit PC, which for thirdies is a huge blessing.
>>
>>574476118
I don't think it's a bug, it's just how the game is. I ran the game at 144 and 60fps.
>>
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WHY CAN'T I SET MOUSEWHEEL TO BROWSE ITEM BAR REEEEEEEEEEE
>>
>>574476212
learn to read and open settings
>>
>>574475826
>Nooooo the game is unplayable if I don’t have my extra 15% crit
Imagine being a min-maxer
>>
>>574476205
Hm. I'm asking because this isn't an isolated issue, people who played PC World can nail inputs that PS4 can't because of the way input timings get missed because of longer frametimes at lower fps.
Probably just just a buffer issue like you said, but maybe I'm used to the super strict input timings of older MH games, it can be very easy to fuck up combos etc in old games if you're not strict with your inputs.
>>
>>574475883
Yes, it's irrelevant on keyboard
>>
this game is new to me, but I've been rockin' with the hammer, LS and GS so far. one thing I'm curious about is the tail cut mechanic. a friend that played this series back in the day, he told me you could cut off tails. I've been trying on the beginner fight to cut it off but I can't seem to get it off. did they remove that? or do I need to do something different besides aim for it?

I put 3 of those spirit combos with the LS on his tail and nothing.
>>
>>574476353
well it's even weirder since I haven't played world in months, playing 4u/gu mostly. maybe I just need to read the player animations better
>>
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>>574450257
Im pretty sure the gear is just terrible. Magnamalo is unironically a challenge in the 15 minute time window.
>>
>>574475883
Absolutely. I legit cannot remember using it aside from maybe calling the dog or opening the camera.
>>
>>574476386
Not all tails can be cut. Some can only be broken
>>
>>574476241
Not him but I've changed the settings and it still marks the wheel inputs as red and won't let me
>>
>>574476386
It depends on what kind of monster it is and some monsters cannot have their tail cut off. Only broken. Biggest offender is Almudron something, which I get why but still pisses me off to this day.
>>
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>Vertical mouse sensitivity isn't equivalent to horizontal
How do you fuck up something so simple?
>>
>>574476540
>can cut off Velkhana tail
>it just make a new one with ice power
Why even let us do it, goddamn
>>
>>574468357
Hammer is the most fun by far, followed by sword and shield. I played over 200 hours on the Switch so far and 90% of that was with hammer.
>>
>>574475921

oh i noticed that, i thought it was just not playing World in a long time. its tough on SnS because your basic bnb is like 1,1,tilt+1+2 or 2,2,tilt+1+2 and loop it, but its fast so you kinda have to spam or my hunter just goes idle.

>>574476386

not all tails can be cut, and the mechanic is to get extra carves and more materials for crafting. not necessary in the demo, but good practice all the same.
>>
>>574476348
Retard argument. It's not just about min maxing, it's about increasing your options. This game isn't just about damage skills, there are plenty of utility skills spread across the armour sets, some of which are considered "expensive" by the coded in skill "tiers". Crit + Cit Boost is also a 1.4x damage buff, which in a game with HP pools similar to IB's Master Rank actually matters.
Why let the developers deprive you of experimenting with cool sets?
>>
Who the fuck decided to invert the map controls? Also, who the fuck decided to put emotes on the select button ,while map can only be accessed through menu? Is there a way to change this?
>>
>>574450257
I really enjoy monster hunter and will end up getting this on launch just to fight more monsters. But in general I feel it's just a strict downgrade to world. I was hoping that they would do away with the clutch claw entirely and now I just have a clutchclaw lite that I use way the fuck more often because there are dodges/important moves attached to it. I also generally just feel way more sluggish and don't want to interact with the palamute at all. The biggest downgrade seems to be that I managing the inventory feels really awkward for some weapons even after fucking around in the options. Guns and swapping ammo feels real shit for instance, and I dislike that I can't just move through my items with my d pad, even if I'll just end up using the wheel again for everything.
>>
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which weapon requires the highest level of skill to use? I want to test myself to see just how truly bad I am at this game.
>>
>>574476753
lance but mainly because it sucks
>>
>>574475061
who cares
maybe it'll be a humility check if it bombs. they're taking the fans for granted.
>>
>>574476753
LS
>>
>>574476753
The biggest skill floor is probably Charge Blade, but in terms of ceiling I would say that's more on understanding the game. There are obviously a good number of monkey weapons too, like all ranged classes and LS.
>>
>>574476753
I had most trouble with GS. You just need to know every monster moveset for this weapon to work
>>
>>574476753
Greatsword is probably the hardest to use if you don't have any idea about what the fuck you are doing simply because you are so goddamn fucking slow
But honestly, 10 different anons will give you 10 different opinions on what's the hardest weapon to use
>>
>>574476753
In the demo? I assume one of the bowguns, they always have shit loadouts and shit ammo in monster hunter demos. In the full game its probably lance, that weapon has been relentlessly shit on the past several games.
>>
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>https://www.reddit.com/r/MonsterHunter/comments/q7n0ye/ultrawide_wide_is/
>ULTRAWIDE IS AWESOME
>pic related is empty space and mediocre ground/wall textures

Yeah, truly breathtaking
>>
IG is the only weapon that truly speaks to me.
>>
>>574477041
ok bugman
>>
>>574476981
I think modern Jap devs consider it a crime to have a shield and block with it.
>>
Is there a way to make the map always show everything like in World?
>>
>>574476753
GS has a high skill ceiling since there's always micro-adjustments to be made on spacing, positioning, charge canceling, etc. depending on the situation to squeeze as many TCS hits in as possible.
>>
>>574473767
You can craft them in Rise, it's not that big of a grind
>>
>>574476753

it really depends.
people always say the LS is the ezmode basic bitch weapon, and maybe its because its the weapon i've probably used the least, but i find it pretty skillful. its fairly slow to get into the good damage, you need large openings, and based around iframes for defence. feels great when you get it though.

then you could say Lance because it has some of the lowest damage / slowest speedruns out there, but it actually really easy to use, stick to monsters and pokepoke hop them nonstop.

the charge blade has some of the most technical stuff and most resources / combo routes to manage, but it does unga damage, has good movement, hyperarmor, good blocking if you want to build for that, etc.

so it really do depend how you define it and playstyle.
>>
I like world better. Demo was ok but I dunno if I want it enough to drop 60.
>>
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>this amount of chip damage on the lance
what the actual fuck is the point of the shield?
god i can just feel a fucking lance rework that will kill the weapon in mh6. capcom are so fucking stupid.
>>
>>574470002
because you built your pc like a retard or bought a prebuilt, your cpu is probably overheating
>>
>>574477041
Then don't play the IG in the beta because they give you quite possibly the slowest bug I've ever motherfucking seen. Good luck getting any kind of buff outside of point blank range.
>>
>>574468357
The thing about GS is that its current version is a bit more complex than what it used to be. Sure the whole “hit shit with charge attack, then run” gimmick still works but with each iterations it’s been getting nerfed. Yes you can still finish a hunt with that playstyle alone but the much more efficient way is to seriously learn the monster. Unlike other weapons you really really need to know the exact timing of their movements, know which attack you can afford to tank through, and know if all of that will calculate down into your most powerful attack. Especially in Rise where the hit-and-run tactic is almost close to being gutted.

tl;dr: No it’s not that brain dead. Look up videos on people landing True Charge Slash and shit.
>>
>>574477120
>god i can just feel a fucking lance rework that will kill the weapon in mh6
That already happened in World
Enjoy your sub 1% usage and late game monsters stunlocking you if you dared to use a shield
>>
>>574477080
Detailed map in the Options, I deduce
>>
god damn funlance seems even slower in Rise. Guess it's back to turtle attacking again unless it's because this gunlance sucks dick
>>
>>574477182
the lance didn't get reworked in world, it got its moveset expanded. it's the best iteration of lance so far gameplay wise.
>>
>>574477114
Capcom does pretty frequent sales so you should be able to pick it up discounted before Sunbreak anyway.
>>
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>>574476575
For the camera shit I've found that 2.00 and 1.35 horizontal and vertical respectively are roughly equal
>>
>>574477214
>the lance didn't get reworked in world
it got reworked into being shit
>it's the best iteration of lance so far gameplay wise
ok worldsperm
>>
>>574476959
chargeblade is a monkey weapon, t beat all of world and iceborne with it
>>
>>574477068
>sns
Basically a second dual swords a this point
>cb
Shield is there to buff or to chainsaw
>heavy bowgun
Lolfreeblock
>gunlance
Spam attacks and free trips
>ls
No shield but a million evades
>>
>>574477198
Both that gl sucks, the demo having no EE, and no blast dash.
>>
Any lance or HH users here? I wanna see your tits. Post ‘em!
>>
>>574477197
Tried it but it can't show gathering, endemic and buffs simultaneously
>>
>>574477285
>blast dash
holy shit
>>
>>574477113
Personally I feel like with the addition of the silkbind counter basically being available at any point in your combo it's a much less "skillful" weapon than it was in world. At least in World you had to use a few braincells to properly time it into a combo. Now you don't even have to be looking at a monster or anything, you just slap ZL+A and ta-da. No damage from literally any attack and it's one of your absolute strongest moves at red gauge.
>>
>>574477120
Because other wise you will have niggers that will just turtle for the whole hunt without any risk. Play it right and you will probably just have to pop a potion once the entire fight.
>>
why is the game still not coming out untill january? what is there to do? demo shows they ported it successfully and the game is already made
lot could happen in 3 months
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>>574451729
Dude monster hunter world is the most soulless game out of the entire series
>>
>>574477113
Trust me, LS is complete ezmodo baby bullshit in Rise. You can't experience it in the demo but once you slap quick sheathe 3 on the weapon the sheathe stance is fucking absurdly busted. Cancel literally anything into it instantly with huge parry windows out of it that do big damage and build your sword level for even more damage. Nothing can touch you. You will never get hit. Easiest thing in the world, just like base World's foresight slash before the IB nerfs.
>>
>>574477120
Health augments covered up some flaws in IB but now they're out in full view. Enjoy having shit mobility because of a shield, and being punished for using a shield because it's easy to block with Lance. Old MH's elegance shines through when you look at Lance design, a weapon class built for a better era.
>>
>>574477363
dunno my game randomly crashes in menus. I think I've had 1 play session without a crash so far.
>>
>>574477327
I only ever used shields with autoguard
>>
>>574477141
The best bug in the game is probably as slow, but at least it guarantees red extract with every hit.
>>
>>574477392
it's kind of hilarious how the demo can only successfully get in game or leave the hunt 30% of the time for me, but the actual gameplay part of it is pretty much flawless from a technical standpoint
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So how is the mouse and keyboard compatibility? Did they do a good job or is the controller still superior?
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>>574477041
I think it's funny when IG came out it was one of the more out there weapons but now everything spams some sort of ultra special foresight combo rush down mega blast move and IG is actually one of the more reasonable weapons that's simply about dishing out pretty normal melee hits that have various different kinds of angles. There's still the copter move and the bug but that's seems insignificant in the grand scheme.
>>
>>574477443
same here. in-game is flawless, menus are a shitshow.
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>>574477024
As long the map is fine to fight in, which is all that matters in the end, who cares?
>>
>>574477141
You're gonna be stuck with that bug for a few hours at launch, shitter. Even most later bugs aren't that fast unless you specifically use Speed bugs.

>>574477316
It is quite literally the greatest thing ever added to a weapon's kit.
>>
>>574477385
In old mh you basically never blocked because evade was the only optimal way to use lance. They changed to guard lance in world
>>
>>574477442
The literal only feature on a bug that is even remotely relevant is speed so I don't know how whatever bug you're describing could be considered "the best".
>>
>demo always freezes the first time it tries loading
>end task and opn it again
>it always works the second time
why
>>
>>574477515
what's old MH? cause I got through 3U and 4U with counters/blocks
>>
>>574477515
>In old mh you basically never blocked because evade was the only optimal way to use lance
evade lancing was a meme you did for fun once you were done with the game
guarding in old games didn't cause you to get stunlocked or take quarter of your health in chip damage
>>
>>574477519
In Rise they have new bug types that get two extracts with every hit and Red is guaranteed to be one of them every time. It's way, way easier to use than the fast bugs.
>>
>>574477515
i remember maining lance in tri and guard being important
in freedom unite it was all about hopping though
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>>574477505
It's a problem when GU has better looking maps than Rise
>>
>>574477446
I think the core controls are great but all these menu buttons and skillbind buttons, many special keys not bindable can make it a bit awkward. It's definitely good enough you can use whatever you prefer without comprising.
>>
>>574477603
GU had better looking maps than world too
Its just a symptom of soulless nu-monhun
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what the fuck lmao, iceborne used like >40%(?)
it runs fine though
>>
Can we use gyro in the pc?
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>>574477269
Its skill floor is higher than most anon, you actually have to track shield state, phial collection, understanding your combo paths, timings on AEDs/SAEDs (the hitboxes and damage have also been massively nerfed in Rise). Rocksteady mantle + health augmented CB is monkey, yes, but this is Rise and it doesn't have all of World's stupid shit to carry low IQ faggotry.
>>
>>574477468
The thing I really hate with Rise's take on weapon movesets is they've shifted the bulk of the damage for most weapons into a single move. Hammer, for example. If you're not spamming that one 2bug weapon art you're not doing any meaningful damage ever, practically all of the weapon's damage potential was put into that one fucking move so its all you ever want to do at any given point in time. Makes the weapons all feel like boring shit when they're reduced to that.
>>
>>574477182
>promotes weaving in guarding in between attacks
>rewards players for guarding proficiently
>provides mobility combined with defense
>even gives the option to be literally invincible with proper timing
You speak like as if the weapon filtering casuals who can’t use their single digit brain cells to use the weapon is a bad thing.
>>
>>574477683
Japanese devs can't into PC.
>>
>>574476753
SnS, in demo might be SA because the weapon/no armor skills combo make sure you are never amped.
>>
>>574477710
it is a bad thing when your weapon isn't even used by 1% of the playerbase
you can keep screaming about your "big brain" with that dildo of a weapon up your ass
>>
>>574477198
I felt the same way during the switch’s demo but believe me when I tell you that Rise’s GL is carried hard by the blast dash skill.
>>
>>574477683
MT Framework was an actual engine.

RE Engine is mobile tier shit, that's why it basically ignores your GPU.
>>
>>574477687
you just know what flashy shit in the corner means and repeat cycles over and over, the monster is tired and down half the time, I never used mantles because they look stupid
>>
>>574477648
No, World maps looked way better because they actually had details and more unique themes
Sure, they needed improvements in terms of flat areas, but elder recess/hoarfrost already were a great step in the right direction
Rise is just a collection of flat areas with barely anything around
>>
>>574477269
Chargeblade doesn't play the same as world anymore. If you really want to hit the high numbers on most monsters in Rise you've got to play the shitty pizzacutter mode which fucking blows. They really need to just revert the weapon to its 4U incarnation and lower the stun values to something reasonable.
>>
>>574450257
Gitbgud
https://youtu.be/9Mmc-Gv3ols
>>
>>574477827
>World maps looked way better
lol
>>
>>574477369
>most soulless
Only soulless thing in World was the shitty weapon designs, the rest of the game is filled
All the ecology details in World maps/monsters are already more soul than Rise can offer
>>
>>574477760
>it is a bad thing when your weapon isn't even used by 1% of the playerbase
source? and why would that be a bad thing?
>>
>>574477683
I get something like 20-30% on a 2600 Ryzen, what are you using?
>>
when the monster icon is flashing blue
how much is that in terms of %
managed to get to that point but I keep timing out
>>
>>574477754
Getting amped is easy, you have to do the axe infinite combo finisher first to get the fast amp charge buff.
In the main game this isn't an issue.
>>
is it just me or are the hit effects kinda shit compared to world? feels like I'm hitting paper
>>
>>574477707
I thought impact crater was bad. Too vulnerable, 2 bugs, long animation, just ok damage. I think it had good ko value but not worth it as far as I remember
>>
>>574477953
That means it is low enough to be capturable. Very close to death.
>>
>>574477970
I'm for one glad that the blood is back, I fucking hated hitting sand monsters
>>
>>574477515
It was a marriage of two, especially when 3rd gen added the counter. Guarding shouldn't necessarily be optimal, but it shouldn't be outright punished like it is now. Pure evasion has been somewhat nerfed now as well because moves have long active frames/large hitboxes to help trigger all the cheesy counters. Basically, Lance is stuck being unable to transition into the new landscape of MH, it's too honest a weapon. This is highlighted by being dead last in usage and clear times.
>>
>>574477683
Uncapped framerate? My guess is that it being a switch port the game is incredibly easy on the GPU, leaving most of the framerate down to how much the CPU can pump out.
>>
>>574477885
The usage % is usually based on speedrun autism. I love lance but I still use all 14 weapond
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>>574477998
Impact crater is where all the damage comes from. Every time you have an opening large enough for Impact Crater you do it, nothing else compares.
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alright it calmed down for no reason
why aren't there any lobbies though
>>
>>574477519
>>574477578
To add to what this anon is saying, on top of being guaranteed red extract when you hit any body part, this specific bug deals additional damage on some of your attacks, basically giving you an effective MV buff. It is 100% the best bug, point blanking really isn't that bad when you don't actually have to aim for the only buff that's essential.
>>
>>574477760
Aww I’m sorry that this weapon requires you to press more buttons than you were used to.
>>
>>574478119
That sounds much better then.
>>
>>574477120
I thought it was funny how they made lance really good in world but then by iceborne they realized the weapon wasn't supposed to be good and just nerfed everything about it.
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>>574477817
>you just know what flashy shit in the corner means and repeat cycles over and over, the monster is tired and down half the time
Things like this elude most people anon, most niggers still can't figure out the difference between you're and your.
>>
>>574478036
Makes sense. Haven't used it on previous games, mained it in world and rise. Velkhana started punishing guard hard thanks to multi hits. At this rate I assume it'll go through HH buff/changes
>>
>>574471653
right. lol I'm reading these threads and its like jan of last year. I think the funniest part is people posting times as if it hasn't already been a year of optimizations
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>>574465415
I don't know if it's just me but what I dislike most about Rise is the way they went back to the old style of just stringing individual moves into a whole chain and then following up with a roar so you can hit them. Some monsters are great and fun like Magnamalo, but I'm worried that Sunbreak will just be more of those frankentstein'd long chains of attacks followed by a "I'm open" moment.
>>
>>574477141
Bugs speed is literally irrelevant in Rise.
>>
>>574477860
Anon this isn't really a point of debate. World has the best world/level design of any monster hunter to date. Period. You can't possibly yearn for areas devoid of virtually any features/vegetation/scenery unless you're some kind of weird minimalism elitist autist. For gods sake the grass in Rise look ripped straight out of the PSP games.
>>
>>574477998
Idk if you've noticed but IC does more damage on a full hammer charge. It has 300+ MV anon, it's literally all Hammer does to deal damage. Sad actually, because if it weren't for the fact that the rest of the moveset is undertuned to make room for IC monkey shit, it's honestly one of the funnest iterations of the weapon I've played.
>>
>>574478326
>World has the best world/level design of any monster hunter to date
lol
>>
>>574478348
>no argument
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>>574465415
Exploring the temples in flooded forest, all the caves and canyons in sandy plains, and climbing the mountains on frost islands was just as fun as exploring the maps in world. Rise maps have plenty of cool shit to find, its just out of the way and tied up with all the verticality leaving the big, open, flat areas available to fight the monsters in.
>>
>>574477182
>That already happened in World
Retard, World just brought back the unfucked counter from Tri and added few "Qol" moves
>>
>>574478235
God I hope not. I rather have the weapon struggle with trying to stay true to its identity than becoming a casualized clone of a weapon that does nothing more than just “hit shit, press super button to awesome”.
>>
>>574478326
Ancient forest has got to be hands down the worst area Monster Hunter has ever had. Coral Highlands is a chore to traverse too.
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>>574450257
You dint have baby blanket so your faggot ass cant just sit on the monster and get free tcs off. Fuckin faggot gorilla nigger go fuck yourself worldbab. Fuck mh world fuck mh rise fuck nu mh fuck you
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>>574478497
I will never understand niggers like you. You all just want a literal box to fight the monster in.
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>>574477385
>mobility
Lance has consistently been the most, or next to the most mobile weapon throughout the entire series. Modern additions like the guard dash only accentuated that.
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>>574478326
>World has the best world/level design of any monster hunter to date. Period.
Oh boy a new monster hunter release means its time for peak mh shitposting again, I see.
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>>574478235
this'd make me drop monster hunter altogether. lance is the only weapon i enjoy.
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>>574477519
Alright kid, sit down and shut up for a brief primer on Rise bugs. Note that this is mostly focused on the last tier of bugs.
First, that stupid bug raising mechanic is gone. Now over time new bugs are added to the blacksmith you buy outright and have set attributes and perks. Attributes are generic power, heal, speed and the perks basically are how the bug behaves and are the important thing. These perks are Assist, Powder, and Speed
>Assist
Assist bugs are your wingman. They follow up various attacks with a bonus hit and are basically supplemental and passive DPS. The main perk of this bug type is they have dual extract. The final two always extract red or white with the other being in context of where the monster is tagged as usual. I forget if tagging a red spot with the red bug gives white always or if it depends on the monster, but it basically means fast and easy triple buff always.
>Powder
Tag the monster with the scent shit, bug comes out and slaps the monster a few times and leaves behind a floating little cloud you can hit for some more damage and application of status (or a small heal if using the heal powder). The two types aren't any different, one attacks a bit faster and one uses less stamina I believe.
>Speed
Like expected, these fly faster. The difference being you're not spamming it outside of getting your extracts because of the mechanic behind them. As long as the bug stamina is full, an internal gauge will fill over a few seconds and eventually your arm and bug will get a blue glow to show it's charged. Throwing the bug at this point does high damage. The two types here are just a single big hit or the bug doing a brief flail doing several hits (more overall damage, but less consistent. Funny as shit if you land it on the head properly with a blunt bug)
>>
>>574478489
Reverting the elemental nerf alone would at least give you the incentive to use something other than narga's
>>
>>574478476
>World just brought back the unfucked counter from Tri
meaningless because half the attacks in the game stagger you with maximum guard anyway
its only applicable on early game trash but you can just stunlock those anyway making the counter even more useless
>>
>>574478389
Not that faggot, but my problem with World's maps was the scenery/geometry often came at the expense of smooth traversal and gameplay. Suddenly all those climbs, thick vine interactions etc aren't fun when you're farming a mon for the 50th time.
Rise's environments do look quite sparse though, it's a shame they offered so few visual upgrades. Fuck, may as well add the full suite of raytracing options because any RT GPU could probably hack it fine.
>>
>>574478558
Its really nit hard to understand you idiotm theres nothing fun about having your movement inpaired while in the middle of a slugfest with a giant monster. Theres nothing fun about the monster constantly having its hitbox get fucked because its constantly standing on a slope and theres certainly nothing fun about having ti chase some shitty minster down for a minute straight while it runs up a tree like a bitch. Fucking stupid faggot how the fuck is that hard to understand you retard
>>
>>574478558
>You all just want a literal box to fight the monster in.
we aren't the ones whining about small monsters attacking the hunter while fighting
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>>574478558
Bro it's every thread with these people. They act like the shit graphics we had on PSP were a shining achievement. Something we should be proud of. Bro that's all the PSP could fucking do, why stand in the way of progress? Why are people so insistent on Monster Hunter needing to look like complete fucking garbage to have soul?
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>>574478326
>best world/level design
Lel, imagine saying this for a game that only has 2 good maps!
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>>574478476
>using counter in World
The game has multihit attacks that specifically fuck over guard frames
Have you actually played the game?
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>>574477707
It's not quite that bad. I don't know why people keep exaggerating this.
Basic hammer hits themselves are hardly any different than before, IC is just a strong tool for the right openings.
Even then, it's the only real example of your point besides LS.
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>>574478775
2 is more than 0 anon.
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>>574478558
Yes. That is why arena quests and elder dragon arenas are the best places to hunt.
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>>574478702
Based
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>>574477884
>All the ecology details in World maps/monsters are already more soul than Rise can offer
Except Rise still has all of these, why do you fag keep acting like monsters in rise dont act like the one World?
And why do you keep pedling the idea that monster idling around the map is some ground breaking feature?
>>
>>574478684
Would you mind being more specific? I agree that climbing up vines and whatnot in the ancient forest can be a chore, but with all of the fast travel options and clutch claw skips, hell just afking on a fucking jagras or w/e as it took you to the monster felt like more than enough options to circumvent any issues caused. The actual zones themselves where you fought monsters never had any issues for me, though there were quite a few sloped areas that usually just allowed you to do more damage as a direct result. I can't think of any place off the top of my head that I felt impeded by slopes or craggy multi-level ground.
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>>574479032
>but with all of the fast travel options and clutch claw skips
more soulless shit to cover over the already soulless maps
fuck off nu-hunter
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>>574478702
Nigger what, the best part is hunting the monster in its habitat, what fucked hitboxes? this must happen so infrequently that i might have seen it once all my playtime.
>chasing the monster
so, every monster hunter ever? wtf kind of argument is this even?
>>574478715
What? who bitches about small monsters?
>>574478717
Its not even that. it feels like if you arent beating the shit out of the monster and have every single advantage possible its not a "true" monhun experience.
>>
>>574478702
>theres certainly nothing fun about having ti chase some shitty minster down for a minute straight while it runs up a tree like a bitch
How is this any different from a monster flying 5 zones over and you having to sit through 4 loading screens for much more than a minute?
>>
>>574478935
Mainly because you don't waste time looking for/chasing after running monsters
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>>574478389
Not that guy but neither did you provided any reason for why it’s “good”. Despite the big changes, like removing zones, the maps in World are nothing different from the old when you boil it down. Monsters still only frequent 2-3 main areas despite the large map, and really most of it is just scenery bloat that does nothing except maybe have a scant resource spot here and there. Rise is still more or less the same shit except there’s SOME attempt at going to those map bloats worth something. Even then that still doesn’t matter shit because no one is gonna bother going to those spots despite the added incentives like the spirit birds.
>>
>>574478813
>SnS falling bash, GS TCS, LS helmsplitter, Hammer IC, GL Wyrmstake/Full Burst spam, HH earthshaker
Its all the same shit.
>>
>>574479073
>who bitches about small monsters
All the speedtrannies and worldsperms who saw a bullfango for the first time
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>>574479146
Only 3 of those are wirebug skills at all, so no it isn't.
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>>574479107
>and you having to sit through 4 loading screens for much more than a minute
better than having to walk through empty corridors for 4 minutes
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>>574479203
small monsters are such a non issue in world though. Bullfangos were annoying af, especially in volcano gathering quests.
>>
>>574479137
The world felt like it was designed as a world, not as an arena to fight monsters in. Like an actual habitat. Not every zone got the same quality treatment but in general the tree and ancient forest was a masterclass in level design. Between all of the intermingling paths, all of the fauna and secrets tucked away. The themes of each lesser zone as well as how you entered them from multiple avenues was very refreshing considering older monster hunters the zones themselves were haphazardly connected through loading screens and weird "shortcuts" that made no physical sense and were mostly designed that way due to a lack of power from the respective systems the game was put on.

Not to mention individual zones in world had more interesting features like slopes, crags, suspended walkways, different terrain types, destroyable things, and cool ways to just interact with the world even simple shit like paratoads and whatnot.

Rise has the issue of wanting to be like world, even in the demo they showcase a bunch of strange verticality that doesn't get used by any monster. You're just fighting in hallways devoid of any features until monsters get bored and move to other hallways devoid of any features. The only things of any interest in any of the elevated areas were the bugs/mining outcrops etc.
>>
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>Magnamalo rape train starts anew
You're a bad enough dude to beat demo Magnamalo, right anon?
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>>574479357
>small monsters are such a non issue in world though
which is why all the retards who played World as their only monster hunter game whined endlessly about small monsters in Rise actually attacking you
>>
>>574479251
Bro is it one minute or four? Do you want to at least have some continuity within your bullshit opinion piece?
>>
>>574479360
>secrets
list 5
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>>574479360
>tree and ancient forest was a masterclass in level design
lol
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>>574479203
>All the speedtrannies and worldsperms who saw a bullfango for the first time
Are they in the room with us right now anon?
>>
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>tfw gunlance main and tomboy lover
whoever made the custom characters for each weapon knew my tastes well
>>
>>574479212
I never said the problem was wirebug skills you illiterate faggot.
>>
I can't get over the idiocy of how many people are complaining about weapons being bad because of the demo
When it should be obvious the demo never properly shows off a weapon's good traits. And I swear these idiots are acting like Rise is something just barely coming out when 7 months of information on the game exists.

>>574479360
>Bro world has all of these neat shit that doesn't fucking matter to the actual gameplay that is smacking a big monster with a big weapon
>>
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Is switch axe gameplay still 90% sword mode?
>>
>>574467847
If you can count to 3, you can play GS and Hammer.
>>
>>574479442
>new palico's tools
>canteen recipes
>high tier consumables
>jewels mining spots
>palico npc helpers
>>
>>574478558
>You all just want a literal box to fight the monster in
But that’s what pretty much what’s the monsters are doing. They still travel to the same handful of areas on every map regardless of what you are hunting. Not once the terrain or the location of the map ever gets relevant unless the faggot decides to run to some far off corner, but then Oh Wait fuckin quick travel points exist! Which means traversing through the areas that you will never fight in even becomes more moot. I honestly don’t get people like you who thinks World broke the mold when it comes to maps when it’s literally just the same shit except now there’s no loading screen in between the “boxes”.
>>
>>574479442
Behind the waterfall in Coral Highlands.
The destroyable area at the top of the waterfall in the tree in Ancient Forest.
The multitude of tucked away camps under rocks/crawlspaces etc in virtually every map.
The shortcut that opens up when you make diablos dig in the desert.
The peak of the iceborne zone you have to jump off of bugs to get to that has that weird jelly that shows up like 1/100 times or w/e.
>>
>>574450257
>Clutch Claw gone
>tenderizing gone
>Handler gone
>Wyrmstake Cannon actually useful now
>no annoying arenas with monsters attacking you through geometry
Nice
>>
>>574479642
>food
>palico tools
>materials
Those aren't secrets you dumb nigger those are core mechanics.
>>
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>>574479574
no axe mode gains a charge state now that shit cash money anon
>>
>>574479493
None of those are all a weapon has either, idiot.
You're not spamming TCS on GS, Earthshaker is far from your best damage on HH, etc.

>>574479574
Nope.
>>
>Input lag is still there
What the fuck were they thinking?
>>
>>574479032
A lot of coral highland's arenas were cramped and multi level, with lots of ledges and slopes to impede movement. Yes you can use sliding to your advantage, but it also overrides some of your bread and butter actions which is incredibly frustrating, it essentially limits your movement options in certain directions.
I don't know if you started with 4U or World, and that's been your only MH so far, but once you've been strongly accustomed to smooth movement from mostly level terrain, you can't go back. It's a problem that largely started with 4U, although most 4U starters pretend otherwise.
God, now I'm remembering Teo/Luna in Rathain's Wildspire cave nest. What a trip.
>>
>>574478649
I still get salty whenever I am reminded that they went out of their way to nerf elemental damage this hard. And Rise didn’t do it any justice either. If anything it seems to be even worse for elemental damage.
>>
>>574479680
on hoarfrost reach there is a kushala shell too probably a callback to snowy mountains
>>
>>574479694
It incentivizes exploration. Rise has the scrolls which give you nothing
>>
>>574479724
"dude nintendo toddlers are used to 20fps they won't notice input lag don't bother trying to fix it"
>>
>>574479360
Nice, all that useless trash that actively fucks with moster hunting in a game called Monster Hunter.
Fuck you, Worldnig.
>>
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>>574479696
>>574479704
>>
>>574479776
It is. Even DB is barely noticable comparing elemental and pure raw
Nu-bow element is legitimately irrelevant
>>
>>574479754
I started with Monster Hunter 2 for the PS2. At no point in the history of monster hunter could I ever describe movement as "smooth" outside of world.
>>
>>574479776
Mh7 might remove elemental and all status but paralysis entirely
>>
>>574479852
>Monster Hunter 2 for the PS2
sure you did worldsperm
>>
>>574479878
Why argue in bad faith anon? You've already decided who I am and everything I can't do. Why even reply lmao
>>
Sword and Shield, Dual Blades, and Hammer all feel good based off of first impressions from the demo.
>>
>>574479832
You won't see it in the demo, but just you wait until you find a skill called Rapid Morph.
>>
>>574479907
Yeah you starting with Dos on the PS2 which didn't even get an incomplete english translation until a decade after its release is totally a good faith statement
How many Kanji can you read worldsperm?
>>
>>574478326
No it didn't. World seriously, truly didn't except for Hoarfrost because that map was actually designed with HUNTING in mind. For a game that gave us 'truly open maps' they are the most claustrophobic in the series from the winding tunnels to how abysmally small some areas are and you're expected to fight big shit heads like Deviljho and Uragaan in them. And while some of them were cool thematically, holy shit are they downright boring to hunt in (Ancient Forest, Rotten Vale, Elder's Recess, Coral Highlands). Probably the best thing Capcom learned going into Rise (and Iceborne for that matter) is never making maps akin to base World ever again.
>>
>>574479852
Maybe we just have different interpretations anon. There was a level of consistency and precision in older MHs that has been lost in later games' overloaded soup of mechanics and ideas.
3rd gen maps are probably my favourite overall collection.
>>
>>574475630
Not him but I got in-game with no graphical issues on Experimental.
Checked the prefix with protontricks and it's set to 10.
Nvidia proprietary drivers.
>>
>>574478326
World has nice looking areas, but they're fucking awful for the actual gameplay.
Which, you know, is the most important part of a fucking game.
>>
>>574480107
That's fair. In general I feel like hunters have become way too strong and that wasn't fixed in Rise. We can already move around so much that by comparison those older map designs feel terribly out of place.
>>
>>574479863
They may as well at this point, or just make elements trigger certain statuses like the elemental bugs do.
>>
>>574480149
>That wasn't fixed in Rise
It's HR. At least wait for the real game to hit to bitch about that.
>>
>>574480220
I mean unless they're going to remove wirebugs I don't think we're going to become weaker lmao.
>>
WHY AREN'T THESE FUCKING GAMES CROSS SAVE?
FUUUUUUUUUCK
It's not even double dipping that's an issue but just having to redo everything
>>
>>574480303
They said on Twitter that they weren't able to implement it.
>>
>>574480303
Crapcom, that's way
If you have a hackable switch: there will most likely be a save game transfer tool by a modder less than 24h after release
>>
>the Monster Hunter rises
Bravo, Nolan
>>
>>574480358
weren't able or didn't want to?
>>
>>574480303
>knew well in advance it was coming to PC
>still put the time in
capcom's based for no cross save
>>
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>We'll finally be able to un-nerf Lance, Hammer, and GL
The fact that the three lackluster, unpopular weapons got nerfed in the first place is ridiculous.
>>
>>574480285
>Muh wirefall is OP faggot
Can not wait for all the tears when every monster dumpsters on you if you spam wirefall like a retard.
>>
>>574480380
>If you have a hackable switch
I do
>there will most likely be a save game transfer tool by a modder less than 24h after release
Thank god
>>
>>574480149
>In general I feel like hunters have become way too strong
They really have, it's what I was trying tog et across to World players at the very start when I saw all those new "QoL" mechanics they added. People acting like zero punishment heals are on the same tier as efficient menuing. Suddenly endgame fights have to factor in all our bullshit options and big fucking surprise, they lean on gimmicks like inescapable one shots and dps checks tied to a damage type most weapon classes don't use.
They had to compensate somehow, but I just think it's so funny how their answer to all their dumb mechanics was just to entirely invalidate them. Peak inelegant design, and showed how little thought went into the effects these mechanics would have on gameplay. I'm honestly staggered that most game designers are actually paid to do their job at times.
>>
>>574480450
Anon the mobility is incredible, that's all I'm saying. It would make 0 sense for the expansion to somehow reduce the mobility they give us. Hunters are strong because we can get the fuck out of the way of any move in the fucking game with such ease because of all the tools we have, wirebugs especially help with that.
>>
>>574480425
Hammer and GL aren't nerfed at all. Get fucking good.
>>
>stamina is almost halved by the time you arrive at the monster on dog back
>>
wirefall is gay so I don't do it
>>
>>574480590
You would eat and use one free ration and your stamina was maxed for the entire hunt. Now you have to eat every minute. Not saying is better
>>
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Has anyone tried playing any of the melee weapons with KB+M?
I wonder how good the "Optimized Keyboard & Mouse Controls" really are, or if controller is still the way to go.
>>
>Friend gives the game a shot
>Immediately gives up because he couldn't be fucked reading
Sad
>>
This shit is fucking impossible online without flinch free. And there are so many shitty effects at once it's hard to see what's happening
>>
>>574480796
Many such cases
>>
>>574479921
Rise has the best version of SnS, it's the most fun I've had in the series.
>>
>>574480803
Just wait until you get into a hunt at launch with three LBGs
Flinch free doesn't help there.
>>
>>574480849
No oil
No buy
>>
>>574480849
Shield with occasional reaper slash. I am okay with this playstyle.
>>
>All of my friends want to play on PC even though they own switches (which is fair)
>Already have over 100 hours on my switch save game and don't want to double dip and play the whole game again just to play with them
This shit sucks, I genuinely don't know what version I'll get Sunbreak on.
>>
>>574480939
It doesn't even need oil in this game. Would still be neat though.
>>
>>574480950
>get pc version
>edit your save
There, that's how you double dip in pc since capcom didn't give a shit about cheating in world.
>>
>>574480796
>Friend gives the game a shot
>hates it the gameplay he said, refunded the game
>another friend shilled IG
>he end up beating Fatalis in less than 11 minutes
Thank you bugstick
>>
>>574480849
SnS went from jack of all trades weapon that was forced to support thanks to no sheath to stunlock, huge rush dps and guardpoint with damage silkbinds
>>
>>574480950
What's more important anon? Your items, or the experience of playing with your friends?
>>
>>574480950
>Only 100 hours
Shit, Rise was that bad?
You guys weren't joking when you said the game is devoid of content compare to world.
>>
Why did they change GS fall attack follow up from left mouse to right mouse
>>
>>574480752
I've switched to KBM since world came out. I only play melee pretty much. It perfectly fine, you can switch if prefer KBM in a general sense but it's not like it's going magically improve your hunting.
>>
>>574451729
Maybe you should find another game that has World in the title instead of looking for another MH game.
>>
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>>574480581
GL 20% shelling reduction
Hammer 7% MV reduction
Hammer Stun reduction on almost all attacks
Hammer end-lag increase on all finishers

Fucking bootlicker
>>
>>574478783
Only the shrine sucks hard, the other maps are fine visually and much better in level design, especially the sandy plains.
>>
>>574481058
Rise has comparable content to Tri, which is to say not a whole lot. I'm hoping sunbreak is as good to it as Generations was to Tri.
>>
>>574481120
>A high rank game has less shelling damage than a g rank game
Stop the fucking presses.
>>
>>574481120
>hammer stun reduction
You will use SnS/cb and you will like it
>>
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Not feeling it bros. Feels like a discount DMC with bloom out the ass. Here's hoping it won't kill World's player base.
>>
>>574481149
Rise has plenty of fucking content. The difference is you're not stuck farming a monster 20 times just for basic mats so you went through it faster.
>>
>>574477120
I used Lance mostly when I played through Rise on Switch and it didn't make it unbearable or anything. It's still fun but I'm a bit bummed out I can't dash after the monsters anymore because they're so much faster.
>>
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>>574481149
>Rise has comparable content to Tri
Rise: 46 Large monsters
Tri: 18 Large monsters
>>
>>574481243
Just post World PC room here if you need a friend, mang. I'll join if I see it
>>
>>574481243
So you only played World.
>>
>>574481243
>Here's hoping it won't kill World's player base.
The demo does not even reach 20k player count and Capcom going full jew with regional pricing.
The only thing that made World popular for most buyer because it fucking dirt cheap.

Rise on PC literally cost 3 times compare to World at release day.
>>
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this has uironically less smooth gameplay than world
shut the fuck up i played older monhuns
>>
>>574455904
Capcom actually rightfully realised that all of the systems for tracking monsters in previous games just sucked dick so they just cut out the middleman until they can work out how to make something decent
>>
>>574481383
How is the gameplay less smooth?
>>
Anyone know where the compiled shaders are stored? I'm experimenting with proton and the only thing I can find is an 8kb file in the game directory that can't possibly be it.
>>
>>574481196
Compare base World shelling to Rise shelling
It starts off at <10% difference then reaches 20% at the highest shelling level
>>
>>574479852
You clearly didnt play Tri then.
>>
>>574481496
Tri was complete ass anon. I fucking hate swimming.
>>
>>574481454
In the balls
>>
Oh boy,Rise PC demo is out,I wonder what PC players are thi-
>500 posts of graphicsfagging
I am shocked!
>>
>>574481596
Most of the posts are complaints about the controls/mechanics though.
>>
>>574481383
>Dude a demo isn't as smooth as a full game
>>
I'm actually enjoying lance in the demo. Am I retarded for thinking of using it in rise???
>>
>>574481383
Oh yeah, I sure miss little pieces of geometry being counted as ledges and automatically jumping off them. I also miss 1° angles making me slide every time I made an attack. I also miss monster getting stuck on cluttered geometry and (usually) attacking me through it. I also miss having to clutch claw onto monsters and watching a glorified mini-cutscene so that I could finally start having fun.
Such smoothness!
>>
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>>574481425
maybe a better word would have been "fluid"
tried all weapons except HH, bow and IG and everything felt more like older titles
>inb4 hat's a good thing
no it's not, even positionals are slow and i'd rather sheath and move than do a spinning roundslash with the SnS
and the LS is a lot less fluid than world, skills don't feel like they connect well with each other
>>
>>574481774
>Oh yeah, I sure miss little pieces of geometry being counted as ledges and automatically jumping off them. I also miss 1° angles making me slide every time I made an attack.
When and where did this happen to you anon?
>I also miss monster getting stuck on cluttered geometry and (usually) attacking me through it.
This literally happens in every monster hunter, Rise included lmao
>>
>>574481774
massive faggot, stay on rise
>>
>>574481774
>glorified mini-cutscene
so you hate wyvern riding too?
>>
>>574481739
I played through switch version with it. Not the fastest but fun. Better with two switch skills
>>
>>574481454
The folder in /steamapps/shadercache is 230mb but renaming that doesn't make the game compile them again before the title screen. Renaming the prefix folder doesn't either. I'm baffled!
>>
>>574481831
IT'S A FUCKING DEMO MISSING ARMOR SKILLS
OF COURSE WEAPONS ARE FUCKING GOING TO FEEL LESS FLUID.
>>
>>574481894
Why would I hate something I have actual control over?
>>
>>574481831
>no it's not, even positionals are slow
Except they arent.
>and the LS is a lot less fluid than world
Did you even play Rise? The LS is OP.
Im starting to think you only played World because of your limited frame of reference.
>>
how the FUCK do I get Diablos tailcases in Rise? I'm in 4* hub and trying to make the Diablos GS, but after 5 or 6 runs including tailcut, still no tailcases WTF
>>
before i decide whether to get excited over this or not, i have a question about the full game
in world, you can not sell all your kinsects. you are stuck always having a single kinsect in your storage even if you do not want to use insect glaive ever.
This simply triggered my ocd horribly and it took all my willpower to ignore this.
Is this fixed in rise?
>>
>>574481907
oh damn, the other silk skills look very cool. I'm pretty hyped
>>
>>574482019
Don't forget to bring 2cat with the plundering skill
>>
yay got mitsuzune pretty easy with no carts, SnS.
the main difference from world is just learning to use wiresilk stuffs. do not miss the slinghook/tendy stuff at all, this is way smoother. although that means you dont get the free staggers/knocks, you are too damn zooming for the poor thing to really stand a chance really.
>>
>>574482062
What if you just made all the kinsects thus having a full collection to sate your ocd?
>>
>>574481935
I'M NOT TALKING ABOUT ARMOR SKILLS BUT THE WAY ATTACKS FLOW INTO EACH OTHER AND THAT HAS NEVER HAD ANYHING TO DO WITH ARMOR SKILLS

>>574481989
>Did you even play Rise? The LS is OP.
i never say that it wasn't, it's actually way too strong but that has nothing to do with my complaint of the game feeling not fluid
go play world for a few hours and return to rise and see what it feels like
>>
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>>574481524
>projecting your inability to swim on a video gaem
>>
capcom chased the bing bing audience and it shows
how disappointing
>>
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>>
Man, i forgot how much TCS sucks dick in rise compared to rage slash
>>
>>574482352
Attacks flow into each other more than fine
Perhaps you're just shit or refuse to take the time to understand that weapons change from game to game?
>>
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>>574481831
LS is so filthy in rise.
The wire skill helm splitter flows from any part of the combo and special sheath connects it into an infinite combo. You can tear monster booty apart without even blinking.
Not even taking into account how much easier it is to build spirit levels with the other skill you get in full game along with having 3 counter options for any day of the month
>>
>>574482446
Don't even bother responding, the local nigger fauna always does this whenever a new MH is released.
>>
>>574482246
That was my first approach but then, for other ocd reasons* i kept rerolling and it got to be such a tedious hassle i just settled on keeping a single starter one in storage.

*i can only use a single weapon type per save/character, because it seems inauthentic to me to use other weapons types to overcome certain challenges. As i see it the journy of a weapon type is in overcoming everything with that weapon type, and bootstrapping yourself up using only it. Only then can you truly understand the weapon. If you want to play another weapon you must start with scratch with it to get the authentic experience, and so it means a new character.
>>
>>574482418
Good job anon, my times are still sub 20 coz i'm way too used to playin XX on citra with different controls
>>
>>574482446
>>574482540
>>574482518
you guys really miss the point with fluidity in gameplay
you are the reason games are shit, and all this time i thought it was twitter and redit
kill yourselves
>>
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>>574482062
>in world, you can not sell all your kinsects. you are stuck always having a single kinsect in your storage even if you do not want to use insect glaive ever.
>This simply triggered my ocd horribly and it took all my willpower to ignore this.
Thanks god I wasn't the only one who was like this.
>>
>>574482687
>why aren't they taking my extremely vague, inaccurate and blatantly false statement seriously? :(
>>
>>574482352
>go play world for a few hours and return to rise and see what it feels like
World feels like shit compared to Rise and older MH games.
>>
>>574481831
>i'd rather sheath and move
sheath and move is correct
peak monster hunter was obtained on psp
>>
>>574482687
Maybe I did miss what you were saying, but you did use a vague buzzword and expect people to understand



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