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>enter a dungeon
>take 2 steps
>Random encounter
>take 2 more steps
>ANOTHER random encounter
>they go first and land a crit that kills you
>die
>lose hours of progress

Why do people like this shit again?
>>
>>559107921
Don't forget:
>leave dungeon
>enter area with save point, healing and shops
>random encounter
>>
>>559107921
filtrado
>>
Filtered persona 5 baby
>>
>>559107921
filtered
>>
Because they play it on Normal, the way it should be played.
>>
>>559108052
not him, but anon, the sheer fact that they removed that shit in SMT4 kinda proves that even the dev agreed that that was bullshit.
>>
>>559107921
>>lose hours of progress
If you lose hours of progress, it's your fault for not saving ONCE within 120 minutes, dumbass.
>>
>press triangle
>free xp
vib plib ziggle zoo ptongsch
>>
>>559107921
>be anon
>first choice is to play it on the hardest difficulty
>"woooow too hard"
This is why you play games on Normal first to enjoy it and then on Hard on the 2nd playthrough
>>
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>>559107921
>I bought an older jrpg and didn't expect random encounters
Thats like ordering a hamburger and being mad its made of beef instead of pork.
>>
>>559107921
Imagine being filtered by a game that stops until you tell it to do something.
>>
>>559108008
At least SMT IV fixed this shit. The fuck is a the point of a "safe" area if demons are still around
>>
>>559108151
or that certain gameplay styles are better suited to some games than others
the CQC in MGS3 isn't bad just because MGS4 had a different one
>>
>>559107921
Because its a high IQ game bro, you're not allowed to criticise Turn-based JRPGS on /v/
>>
>>559108151
>SMT4 enemies spawn right below you, you can't avoid it.
>Goes first, kills your word party
Ah yes, they sure did.
>>
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>>559107921
>complain about the encounter rate in another thread
>/v/ tells me just get a demon with Estoma
>I do
>The encounter rate is still fucking high except now I only fight demons stronger than me

Legitimately what the fuck is the point of this skill
>>
>>559108327
Not necessarily, it just fits the setting better. In SMT III the world has been taken by demons, so it makes sense that they are everywhere. In SMT IV tho, humanity still is present and it makes sense that there are no demons where humans live.
>>
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>>559107921
Try saving better next time, retard.
>>
>>559107921
now you know what kind of demons are in that area and you can equip the best suitable demons and magatama to prevent dying like that. stop being a lazy cunt
>>
>>559108331
Can't you do more stuff with CQC in 3 though compared 4? I remember it being that way but I could be wrong.
>>
>>559108464
It makes backtracking less annoying I guess? It doesn't really work like the name suggests it too
>>
>>559108464
>demons still appear in the final dungeon with Estoma at Level 99+
>>
Just use demon skills, it's not hard.
Eventually when I first played nocturne I just spammed riberama for five minutes to grind levels then just estoma the rest of the dungeon.
>>
>>559107921
Level up your agility, use estoma.
>>
>>559108151
The only thing SMT4 changed that actually fix this is the ability to save after each battle.
Random spawn you can't avoid that ends up killing your whole team in a single turn still does happen.
>>
>>559108331
But the random encounters don't make any sense in places like Ginza, The Underpass, and Asakusa Pre Murk. THE City of Ginza has a pact that prevents demons from fighting each other while there. The Manakins in Gin are hiding from the demons (Which is why they get so scared as you approach their hideout), and yet hordes of demons hang out in the waters? Same with Asakusa.

It's also incredibly tedious besides that, since isn't the very point of a town is to get away from the monsters and purchase items?

Lastly, not being to save whenever oyu want, and yet having moves like Hell's Gaze, Eternal Sleep, and the Mudo/Hama skills is bullshit.
>>
Do I really have to replay the game 6 times to get the platinum?
You can't even skip the cutscenes.
>>
>>559108731
>and yet having moves like Hell's Gaze, Eternal Sleep, and the Mudo/Hama skills is bullshit.
Yes, that's the point. It's old school difficulty. Why do you think there are paths in dungeons that lead to nowhere? Because its wasting your time for the next encounter to proc.
>>
>>559108731
Ginza is a town full of regular demons, has a bar and some dodgy shops in it
basically Mos Eisley from star wars
the underpass has no encounters unless you're in the water
Asakusa main street doesn't have encounters until after the mantra invade
>>559108832
in NG+ there's no limit on the compendium so you can purchase a level 80 demon out of it as soon as you can afford it
>>
>>559108731
>Hell's Gaze, Eternal Sleep, and the Mudo/Hama skills is bullshit.
Just stop being a lucklet, I've had instant death hit me twice having beaten the game four times so far.
>>
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>every chats shit about the matador
>get to the sewer where he is supposed to appear
So good shite bag doesn't show up.
>>
>>559110292
He doesn't appear in the sewer, but a bit after you clear it.
>>
>>559108832
I did a full TDE run, then NG+ up until Yoyogi Park and did a branching save for the other endings.

>>559110292
He's at the exit of the sewer, but only if you're on Maniax or Chronicles.
>>
>>559108464
So you level up faster so encounters become easier.
>>
>>559110292
You did pick "New Game: Chronicles/Maniax", right? You should've gotten a cutscene of Dante/Raidou when early on. Otherwise you picked the wrong fucking campaign.
>>
>>559110536
>he doesn't appear in standard version.
I take it he was added for the NOW FEATURING Dante mode?

Glad I bought the pc version with its multiple versions.
>>
>>559108991
>Ginza is a town full of regular demons, has a bar and some dodgy shops in it
But fighting is still banned.
>the underpass has no encounters unless you're in the water
So it has encounters...
>Asakusa main street doesn't have encounters until after the mantra invade
The sub rooms do though, even though it's supposed to e a city in which demons and manakins live in harmony with each other.
>>
>>559111012
What's the differences between game modes?

I know one has no dante/raidou the others do.
>>
>>559108151
>he’s still posting on /v/ after getting filtered this hard
If you put this much effort into the game, you would be 1/4th done with it.
>>
>>559111267
No dante/raidou means no amala labyrinth means no TDE.
Original nip nocturne was pretty fucking barebones, the only difference among all endings was one fight and a cutscene at the end.
It's the same with the remasters, but going TDE is a ton of content.
>>
I just did the obelisk and I forgot how fucking garbage that dungeons was.
>>
>>559111267
Maniacs/Chronicles: optional dungeon (Labyrinth of Amala), Fiend battles (such as Matador), some additional demons (all obtained via the Labyrinth in some way), Dante or Raidou.

Base game: none of that
>>
>>559108303
>amerilards
>>
I wish they'd port the Raidou games, they are so incredibly fun to play and the action oriented combat makes the random battles actually entertaining.
>>
>>559107921
One more Personoynoid filtered
>>
>>559108902
>It's old school difficulty
Nocturne isn't hard.
>>
Do the dungeons getting better after the Obelisk? Because this encounter rate is making me want to kill myself
>>
>>559112503
Every dungeon in the game is mediocre. It doesn't get any better.
>>
>>559112503
You still have to do the tower of kagutsuchi which is the obelisk but longer kek
>>
>>559112503
oh you poor sweeter anon...
>>
>>559108151
SMT4 had ambushes

>the sheer fact that they removed
Not every change a sequel make is good. Especially cause it may not have been from their vision but a need for broader appeal. Whiny shits complain about random encounters but then dodge all onscreen enemies. I swear Minotaur is more of a meme cause bad players do that than the low odds of getting Walter. Nocturne is a game that is willing to sacrifice players comfort to create an oppressive atmosphere
>>
>>559112503
As a dungeon crawler, it's extremely mediocre with amala being the one standout dungeon because it was literal dlc.
>>
>>559107921
>hmm,what should i play? i hate random encounters and dungeon crawling. i know, i'll play a dungeon crawler!
retard
>>
>>559112671
>willing to sacrifice players comfort

>designing a mediocre battle system
>has lazily done random encounters which don't benefit the game at all
Yeah, no wonder. Not him btw.
>>
>>559112671
It could at least have proper dungeon design, instead of just corridors.
Look at SJ, that actually feels like a dungeon crawler because every single one is its own thing with its own gimmick.
>>
>>559113075
You don't have to go that far. In the snes era, SMT already knew to make every dungeon introduce a new gimmick to keep them fresh.
Idk what happened in Nocturne.
>>
>>559112503
They get a lot better; Obelisk is just a really shitty dungeon. Even Tower of Kagutsuchi which is literally just Obelisk+ is somehow better depsite being 6x the length.
>>
>>559113425
>Idk what happened in Nocturne.
3d transition, it killed a ton of franchises.
>>
I've only played normal mode and the encounter rate was fine, is it worse on hard?
>>
>>559113905
It's the same as on normal it's just enemy AI is smarter and shop prices are ridiculous.
>>
>>559114015
might be worth playing on hard for the improved AI, on normal it feels like these demons refuse to do things in battle that are in their own interest
>>
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>>559107921
Hey buddy, I think you got the wrong door. Persona's two blocks down.
>>
>>559112503
You're good for a while until you get to the pyramids
>>
>>559107921
>>die
They're piss easy though and thats the problem. It's a waste of time
>>
Random encounters only work when games properly balance themselves to make traveling a war of attrition that could eventually wipe you if you're poorly prepared or fuck around too long. The system completely falls apart in most JRPGs due to a combination of enemies being a complete fucking joke that can hardly scratch you, and shoving infinite healing items into your pants.
>>
I honestly think that gank encounters were far more common in smt4
>>
>>559117257
this honestly, the dungeon crawling completely falls apparart as soon as you get a healer with mana refil

i'm a bit disappointed with this game as it was sold to me as basically a "jrpg bossrush" but like 95% of the game is just regular jrpg shit, the bosses are pretty fun through
>>
>>559107921
>4 steps and 2 battles
>hours of progress

I mean, you obviously saved before entering the dungeon. A bit unlucky, but not too big a loss
>>
Hey I’m about to play this game for the first time ever. What basics do I need to know? Someone told me that the first pixie has special moves?
>>
>>559118843
No, you just need to keep the demon you fuse your pixie into until the very end of the game.
It'll always be the first demon in your list, so never release that one.
>>
>>559118843
buffs, debuffs, dekunda and dekaja are basically essential
>>
>>559118843
Never dismiss the first pixie, or the demons that you fuse her into.

Buffs and debuffs are vitally important to survival
>>
>>559108151
Or rather, they dumbed the series down for Nintendofags
>>
>>559119049
How do i get those wakanda spells? I heard that I control stat distribution, how do i not fuck that up?
>>
>>559119135
Meanwhile SJ is way harder than nocturne in basically all respects.
The final bosses in both being the biggest indicator, luci is a bitch compared to MA.
>>
>>559107921
because people that like it knows how to play them.
>>
>>559119278
you can get those spells on many of the demons you encounter and recruit, they're not super rare but you want to get the as soon as possible
not sure which stat distribution is the best but you're not supposed to go above 30 on any of them
>>
I tried getting into SMT and got filtered on day 3 of Devil Survivor Overclocked
>>
>>559119568
That's a good day to get filtered, you just need to try harder against Beldr.
>>
>>559119278
Pick either magic or strength as your core stat. Dump 80% of your stat points into that one. The other 20% go into vitality and agility
The MC learns skills through leveling with magatama equipped which act sort of like equipment in a typical rpg, but you only have 8 skill slots, and if you remove or discard a skill it's gone.

You demonbparty members will learn their own skills though, so you don't need to make your main guy perfect at everything
>>
>>559119717
>Pick either magic or strength
World of strength, always world of strength, coolest animations too and with pierce it's unstoppable.
>>
>>559119278
Basically just don't put any stat points into luck because luck in Nocturne is useless. Prioritize strength/magic and vitality.
>>
Just wait until OP tries to go through the cursed corridor
>>
Has anyone here modded their PC version of Nocturne to play the OST CD quality tracks? Not going to bother with it as long as it has crunched tin can audio.
>>
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>>559121245
>tfw savescumed with emulator to grind in the cursed corridor
>>
>>559107921
filtered get good
>>
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>>559119568
>Way back at Devil Survivor's initial release.
>Tons of people getting filtered by Wendigo.
>When all you have to do to beat him is just spam Agi.
>>
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>>559108151
>>559108008
>>559107921
>filtered retards not understanding and appreciating that the fact that demons are literally everywhere adds to the suffocating, lonely, and completely alien atmosphere that the game provides
F I L T E R E D
you will NEVER experience this game again for the first time so stop bitching and play it
>>
>>559107921
>>559108008
Git!
Fucking!
Gud!
>>
>>559113438
>They get a lot better
The dungeons are awful all the way through, what are you talking about?
>>
>>559118843
buffs, debuffs
Bright might and dark might are absolutely broken for early game and can be obtained easily through jack frost fusion
Focus is overpowered
Strength on main guy is the best
pay attention to what ability types/abilities bosses have if you die and re adjust team/magatama accordingly
>>
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>>559121604
>game literally sells you pisaca that makes cursed corridor a joke
>cheat anyways
>>
>>559107921
Get good
>>
>>559108151
SMTIV's encounters wasn't even good, sure it wasn't random but even Persona 3 had better overworld enemies, SMTIV's enemies were spawning below you.
>>
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pretty
>>
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>>559119319
>The final bosses in both being the biggest indicator
Neither of them are that difficult when you can use Focus+Freikugel+Pierce in Nocturne and when you can use Moan bullets in SJ.
>>
>>559122180
Nocturne's dungeons are enjoyable.
>>
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>>559110292
Maniax/Chronicles has Black Frost so it's better by default.
>>
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>>559118843
Don't ever let go of Focus skill, it's extremely important. You can't get the skills you discarded again.
Don't let go of your first Pixie.
Tornado is a very good spell that will carry you like for a very long time.
Don't forget to start on maniax or chronicle modes if you are playing on PC. TDE content is one of the best parts of Nocturne.
Always carry good skills to other demons you fuse.
>>
>>559121245
You can uncurse it anyways, if you are patient enough and not in a hurry.
>>
>>559124716
You lose the big money reward or whatever it is at the end if you uncurse it though, don't you?
>>
>>559124828
I don't know. I went through the cursed corridor but I think you can still get the reward. Not like it matters that much because you get much higher rewards in 5th Kalpa.
>>
>>559124604
Tornado + Force Boost early is retarded and should have been nerfed in the remaster.
>>
>>559124604
When do you learn Focus or any other physical skill for that matter? I just completed the Obelelisk and literally still have Lunge. I've been shuffling Magatama so I have a bit of every skill but I haven't seen anything Physical in ages
>>
What makes tornado+force boost so much better than the other elemental skills+element boost?
>>
>>559125421
Focus and heat wave are both on the second physical magatama I think. It should be in the first row, like 3rd from the end.
>>
>>559125493
I think its because you get it so early. Its a heavy damage magic skill and early on you only have light damage stuff for the most part
>>
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>>559107921
It should have been 4K instead of 1080p locked.
It should have been 60-120FPS instead of 30fps locked.
It should have used uncompressed sample rate music instead of compressed sample rate music.
It should have had remastered cutscenes for modern aspect ratios instead of the 4:3 blurry dogshit with letterboxing.
It should have had the original lighting + textures, instead of this butchered abomination (pic related).

I will pirate this piece of shit and there is nothing anyone can do about it. Fuck Atlus and fuck all retards who bought this piece of shit.
>>
>>559125493
Atlus fucked up so you get Tornado (a heavy attack) at the same point in the game when you get Shock and Fire/Ice Breath (all weak attacks)
>>
>>559125719
>>559125598
Ah. I didn't even realize it was heavy damage. I assumed it was the same level as fire breath and shit.
>>
>>559125421
Kamudo gives you focus. Satan gives you deadly fury(best AOE physical spell), Vimana gives you life surge(extremely important for physical skills since they scale with vit and level), Gaea gives you good physical spells, Marogareh gives you pierce if you are going for TDE. Just look them up:
https://megamitensei.fandom.com/wiki/Magatama#List_of_Magatama
>>
>>559125493
I prefer Glacial Blast for one reason - it can freeze enemies, and frozen enemies take (critical) damage from physical attacks, even if they void/repel/drain pyhs naturally.

BTW, did the Amala Labytinth, and now I'm on my way to beat the MAN.
>Demifiend, Uber Pixie, Black Frost, Raidou
>none of them unlock First Contact trophy
Hehehe. I knew I'll do it. Also
>IF YOU plan on using Uber Pixie, DO NOT let Uber Pixie evolve when he levels up, because she will turn into 81lv High Pixie with shitty stats (40 luck lel)
>>
>>559125653
kek
>>
>>559126005
Also, my fav combo for normal fights
>Raidou Provoke
>Demifiend Deadly Fury
Almost everything is killed in 1 turn.
>>
>>559108464
>now I only fight demons stronger than me
So now you get more exp per battle which lowers the overall grinding on the game.
>>
>>559108731
It's a ps2 game nigger, of course you can only save at certain places exlusively.
>>
>>559108832
The whole 6 cutscenes? Just press triangle.
>>
>>559107921
>there are people on this board that thinks SMT isn't grindy and tedious
>there are people who will defend it to the death of a thread

What are chore of a game. I beat it twice when I was a lad and playing it now it personifies all the reasons why I stopped playing JRPGs in the first place.
>>
>>559126826
The grindiness is what people like though. The appeal of the franchise is exactly the same as pokemon, just with a more interesting concept and more varied gameplay
>>
>>559127029
>more varied gameplay
Presss-Turn is the opposite of that.
>>
>>559121450
This mod was my only reason to play remaster
It fixes most of the songs, even the guitar solos, except for town battle theme, this one is just a better quality loop
>>
>>559121873
I understand what it's going for, but it doesn't feel suffocating lonely or alien, it's just an annoying interruption that ends with me pressing Auto
>>
Does it matter whether you side with Gozu-Tennoh or not? It seems like once you find out who's really behind Nihilo (Hikawa) the game would railroad you against him
>>
>>559123919
You kidding me? You have:
>3 tunnels that all have the first 5 rooms copy/pasted, with wholly identical tilesets and constant need for lightoma
>2.2 iterations of the amala network, which are just blocky tunnels with a dozen unmarked warps that send you back to the start for more fun random encounters against demons you can't recruit (which are a joke to fight)
>Shibuya, Ginza, and Ikubukuro cities, what have a dozen stores each with copy-pasted room layouts that each either have jack shit or maybe a chest with 2x medicine
>White temple and yoyogi park, which are just super simple mazes stretched out with constant obnoxious teleports (something the game thinks is an okay gimmick to spam when it's just tedious busy work)
>Mantra and Nihilo headquarters, which are just generally visually uninteresting blocky corridors, barring the kaiwan shifting floor bits in between layers of Nihilo
>Minufashiro, which is just garbage in relation to all the buildup it got; you just go in, walk along some spidery platforms, and watch as demons occasionally move around in the skybox
>Underpass, which isn't horrible but is plagued by constant up-down ladder traversal, which is a massive pacebreaker throughout nocturne (also present in caves, labyrinth)

Hospital, Prison, Red Temple, Obelisk, and Diet Building are also garbage. The Encounters in the game are complete fucking worthless, and the puzzles are embarrassing (but at least they tried; so there's that).
>>
>>559128981
Not really. Depends on which ending you want to choose.
>>
>>559107921
Honestly, random encounters seems like the most unacceptably tedious mechanic of all time. I'm not even talking about their difficulty, just the sheer repetitive nature of them.
>>
>>559129059
Based. Nocturne is one of the most vanilla and barebones SMT games out there. Even DDS has better dungeon layouts than Nocturne(encounter rate problem is worse tho), going from Nocturne to SJ or IV is definitely an improvement. 3D SMT mostly sucks, but we have yet to see SMTV and it's dungeons.
>>
newcel to the series here, complete nintenkiddie trying out something new and different. So far I've met back up with hijiri after killing a specter boss at the end of the network area and I forgot where I was supposed to go after that, I'm exploring a warehouse area currently.

I got a healing magatama from letting the first pixy go, and I am currently using the support magatama which I bought as soon as it was available. My question is, how long until the support magatama is useless? I enjoy the immunity to mind ailments the most so far and grinded with all the magatamas I currently own until I learned an ability. I didn't do any of the extra maps after realizing they're pay to win ezmode grinding stages only on my version of the game.
>>
>>559129834
SJ and IV are too easy, sadly.
>>
SMTV improved the gameplay alot primarily through the burroughs upgrades. Being able to summon and fuse on the fly is a godsend
>>
>>559129951
>how long until the support magatama is useless
Now.
>>
>>559107921
>get a crit
>get rewarded for getting a random crit with an extra turn
>do super effective damage
>get rewarded for winning paper scissors rock with another turn to do more super effective damage
>get crit
>get punished
>miss
>get punished
why do people like press turn?
>>
>>559130451
They're all fucking easy let's be completely honest here
>>
>>559130609
Because it lets you wipe the floor with enemies and encourages you to actually use your skills instead of just attack attack attack.
>>
>>559130451
>SJ and IV are too easy
And Nocturne isn't?
>>
CRACKED WHEN
>>
>>559130976
Nocturne and DDS are harder than SJ and IV
Not hard as in...hard. Just harder than SJ and IV
>>
>>559128515
Brainlet detected and filtered
>>
Name ONE difficult turd based game. I fucking dare you.
>>
>>559131498
Star Renegades on Entrophy III and above
>>
>>559131498
Wizardry 4
>>
>>559112208
you mean rejected right?
>>
>>559131498
7th Saga American Version
>>
>>559107921
Overcoming bullshit like this is part of the appeal of mainline, at least for me. I enjoy maze dungeons and not knowing when I will have the chance to save or heal myself.
>>
>>559107921
Game is just a huge slog. Not even hard only died to random 5 crits in a row. Too bad because it does have 10/10 setting, atmosphere and story.
>>
>>559131768
whoa whoa okay take it easy buddy you dont need to go that far
>>
>>559130609
because having simmetry on the game rules is neat.
>>
>>559131768
he said games, not torture devices.
>>
>>559130609
>getting a random crit
You're saying like random critical hits are exclusive things for SMT series only l e l
>>
>>559131768
>>559132238
>>559132731
I'm not the one who asked the question (I'm the anon who said Star Renegades), but now I need to know. What's with this game? How
>bad
is it?
>>
>>559107921
>lose hours of progress
just play on the emulator and save scum you absolute scrub faggot
>>
It's funny how I have almost 60 hours in remaster, I died few times, but never ever from back attack.
>>
>>559133048
the game wins every time
>>
>>559133048
Besides having pretty much all the bullshit from the previous 3 games, IV is special because:
>you cant level up your character normally, just in certain plot points, upt to 9 times i think
>no party members, instead you summon monsters, but you cant directly control them.
>The aforementioned monsters cant level up either. And if they die, its over, they dont come back.
>A powerful monster that you cant kill and haunts you during the entire game.

Its really fun.
>>
>>559107921
What is
>Estoma
>Mind's Eye
>>
>>559133935
Estoma doesnt fucking work in nocturne.
>>
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>>559134174
??
It fucking does, you don´t get like 5 enemies in a random encounter, you get a high level encounter that you can actually strategize against.
>>
>>559131498
SaGa and its clones.
>>
>>559133934
l e l
>>
>game only has like 3 difficult encounters
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>>559134803
Name them
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>>559134803
>3
More like zero.
>>
>>559125421
IIRC Focus comes off the 2nd phys magatama and you get it in the underpass from the manikin merchant
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>>559131498
this thread
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>>559129951
>I got a healing magatama from letting the first pixy go,
bruh
>>
>>559107921

If the game was like that, no one would like it. Good thing it isn't like that.
>>
>>559107921
Git gud scrub



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