A Whole New World EditionPrevious Thread: >>90910676>Rogue Trader Empire managementhttps://www.youtube.com/watch?v=WvmTYFNaRO4>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Some Splats (October 2023)https://rentry.org/40kRPGLinks>Homebrew Collection (October 2023)https://rentry.org/40RPGHB>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z>Curated youtube playlistshttps://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?>Make your maps look just like FFGshttp://www.mediafire.com/file/eaga3g853m8fa4d/Sector+map+making.rar>FFG Forum Archive:https://ffg-forum-archive.entropicdreams.com/>Rogue Trader Shipbuilderhttps://mega.nz/file/lx03ADgb#6HxSAgtLyL2Yj2OepTjSV5IHHfLUwHGiF8AG8hodS4Y>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/Thread Question: Thrones, Profit Factor, Influence, etc. What system worked best for managing your party's access to equipment?
>>90985918>Thread Question: Thrones, Profit Factor, Influence, etc. What system worked best for managing your party's access to equipment?Most of them are designed to work in thematically different ways, to better fit their specific RPG. Profit Factor lets you get essentially anything, given the time and money. I gotta say though, I think Deathwatch's Requisition does a really good job of keeping players from just accumulating a bunch of bullshit. It makes you think hard about your loadout.
What happens when enemy fleets meet in the same warp route? Do they fight in the warp or do they emerge into realspace?
>>90985918>Thread Question: Thrones, Profit Factor, Influence, etc. What system worked best for managing your party's access to equipment?Mix of keeping track of local currency and the as-written availability system (ie; not everything is available everywhere, or at the listed availabilities), with rp'd favours and Influence for less tangibly priced things. The money is worthless when you leave the system, Influence drops as you fly around, and superiors, patrons, etc will remove or replace gear semi-regularly. Characteristics, skills, and talents are permanent. Gear is expected to be temporary, with few exceptions.
>>90988865>meet in the same warp routeWhat makes you think they ever do?
got the first part of a 2 part finale for a dark heresy (1e) campaign tomorrowgonna be honest, the campaign was a bit ass because the DM doesnt know as much 40k lore as he thinks he does and doesnt really know how to run the game system correctly
>>90989345Like... one fleets sets travels from planet to pmanet, and another fleet uses that same route at he same time.
>>90989672The chances of that happening are infintesimally small without the two fleets effectively being a single fleet during jump. On top of that the differences in speeds two ships could be going due to the tinest changes in the Warp Drive, Navigation, Warp-Augurs, Gellarfield and whatever else could result in astronomical distances. Add on top of that that ammunition once it leaves the Gellar Field could be completely obliterated and it doesn't leave much room for within-Warp combat.However, it has happened on occasion, but often requires ships melding their Gellar Fields, forcefully or otherwise, to establish a baseline subjectivity and probably follows that boarding actions become more common than macrocannon-duels.I cannot stress how much of a once in a millennium event this would be though; there aremight very well have been fewer times this has happened than there have been Black Crusades.
>>90989672Brother, you are fighting in Ligma-dimensions chess if you meet in the Warp. Just ignore the other guys.
>>90989713Ah. I just thought stable warp routes very narrow compared to mlre unstable warp , bottlenecking space traffic.
>>90989839Stable Warp Routes aren't the Webway but are rather Navis-marked channels in the Warp where it is relatively safe and reliable to travel, but even they aren't exactly precise or controlled things which is why you need a Navigator to quickly traverse one (you don't need an actual Navigator, however, and most Imperial transportation is actually done by Chartists and Transports that ride stable routes without one). Even in such a fashion the distances are so massive that a difference of 0.1% of subjective velocity from any number of factors would cause ships to leave each others' maximum range in less than a second.
>>90989424I'm terrified this is gonna be me. Just finished regiment and character creation for Only War. Gonna try not to fuck it up. Most of my lore is from codices and Black Library. Most of my players get their lore from YouTube. Hope it meshes well.
>>90989672Yeah, so what makes you think that just because you're travelling from A to B at speed C and I'm travelling from B to A at speed C, we can meet in the middle? It's not like we're travelling on a flat 2d plane, or even in a 3d space. It's not even definite how much time we take to get to the same destination when travelling the exact same route twice, let alone two different ships travelling in vaguely the same direction meeting.
>>90988865>What happens when enemy fleets meet in the same warp route? Do they fight in the warp?They fight in the warp. It commonly happened in 30k, with Word Bearer ships hunting down loyalist forces before they could arrive and support their allies, and commonly happens in 40k when the Leagues of Votann send their recovery/salvage teams against enemy ships, with gellar ramparts being used to send tethered soldiers across the open warp to breach the enemy before they can transition to realspace.
>>9099143030k just doesn't stop stacking silliness on top of silliness.
I suppose this could be the right place to ask this odd question;Does anyone know the Weight of things in 40k?Mostly Items, Weapons and other miscellaneous things, but if you know the weight of a necron warrior, I'm interested.Averages are good too, has pre-baked leeway.
>>90993348Skim through the RPG books. There's various tables of weapons and items with weight in KG.
>>90995769I've never posted here, which RPG book? All of them?
>>90995992Yes, all items generally have a listed weight in the books. At minimum, weapons and armor do, and I believe vehicles and most gear as well.
I am an impulsive retard that decided to walk into a hobby store because my friend introduced me to his Warhammer 40k lore book. Blood angels looked the coolest and I bought the combat patrol, first born death company, death company dreadnought, and sanguinary guard. I learned to love the lore and appreciate the faction but I learned recently that they are pretty trash in the 10th edition. What general tips do you guys have to make some sort of army out of this Like I said, i am a genuine impulsive retard and don't even know how to properly play this game yet, and just rushed into it because I fell in love with the miniatures quickly and found the universe cool.
>>90996248... and then you rushed to post about it in the rpg thread.
>>90996291Anon I apologize, I have no idea what I am doing, I've been on 4chan for 15 years and never visited this board once
>>90996324Anon if you've been on 4chan that long you definitely should have learned to lurk more by now.
>>90995992>>90996092Do beware that these weights can often be nonsensical.
>>90996092>>91000536Cheers.>nonsensicalI'm primarly looking for a base to work from, I'll adapt what requires it.Thanks!
>>91000932If you're not all that critical of the FFG 40k weights, they'll work fine for most purposes. Then there's GM fiat or just in-game PC effort to customise gear weights (or let crafted / customised items grow bulky and burdensome for easier tests).
>>91000984Cheers 2: return with a vengeance.
Why is rogue trader listed at needing 100 gb? The beta was about 30 so how much stuff is stuffed into the later acts?
>>91005175Just to bother you.
Anyone port old FFG creatures to Imperium maledictum?
>>91005175I only tried the alpha and that was pretty short and unoptimized. If that was about half an act, lacking most of the sidequests and things, and if there's more procedurally generated sidequest locales I could easily see it hitting 100 gb. There's probably a ton of voiced lines in the final one too.
>>91000536They are all in kilos. I have never been able to grasp what the relative weight of any of the items listed have been.
>>910104181kg is roughly equivalent to four Big Macs, or three cans of Coke, or seven avocados.
Rofue Trader question. What are some ridiculous, expensive, unethical foods for your exceedingly rich space jackass to dine on, to flex his wealth and suchlike?
>>91012383Pick three rare or unique deadly creatures, and make a turducken equivalent. Bonus points for them being poisonous and having the antidote.
>>91012383Read Lure of the Expanse, there is literally a grand rogue trader gala chapter where you need to eat more and more ridiculous and dangerous good to swoon the locals for information.
Assuming you have a hull with more than 1 prow weapon slot, like a Space Hulk, should you be able to mount more than 1 Nova Cannon?
>>91012383Whaladon meat, of course.
>>91021929That's chaos, not rogue traders.
>>91022351>His RTs don't dip into chaos shitNGMI
>>91024167There is an active SoB presence on my ship, I am trying not to give them a reason.>>91018802I like your style but it's a bit vague. For example, one I came up with a while back was the sashimi'd nervous tissue of juvenile endangered space whales.I'm looking for highly specific and very unethical-sounding shit like that.>>91012492I love the idea of "it's poisonous but don't worry, the antidote will be served in the next course". Top tier filthy rich space asshole shenaniganery.
>>91010418Most of them should be the same numbers in pounds.
>>91024890>I love the idea of "it's poisonous but don't worry, the antidote will be served in the next course".You can thank Oglaf for having the idea and going a bit further.https://www.oglaf.com/masquerade/2/
>>90991430Hey Shas, question about your Colonies rules. Is there a way to implement the resource harvesting mentioned in your Crafting rules as just part of the colony, without going into actual Harvesters? They just feel a bit odd, is all, and it sort of interferes with the idea of plonking down the colony to extract resources - feels like it ought to be all in one, rather than setting things up and then having to go buy something else entirely to make it work.
>>91029764No, because for that to work there would have to be a "default" set of resources that each colony would have access to. To me, it kills the random factor of searching for good resources. It reads to me you're looking at things the wrong way - provided your main desire of starting a colony is Resource Harvesting, instead of plopping down a colony and searching for resources, the intent is more you would search for resources, and if you like what the world offers, you would plop down a colony and start building up your harvesting operations as your game goes along. Remember, there's nothing stopping you from freely surveying (beyond the sites the GM assigns and any resources the GM may have pre-seeded onto a world) until you find a good planet if resources are your jam.
>>91031029I'm aware it's wiser to prospect and then set down a colony somewhere rich in resources rather than just plunking one down and hoping you get something out of it, I'm more just thinking of using buildings and on-site labor rather than big expensive regolith-eating machines, or whatever they are. Y'know, Civ game style. It seems like you could get the majority of resource gathering done via exploiting the population.
>>90992074Actually the Gothic War Duology from the mid 2000s, predating the HH series by a couple years, was the first example I can think of with ships fighting in the warp. But IIRC that one said it was a freak occurance and rarely ever happens and certainly not something that can be calculated
>>90997301I'm not sure what you're expecting from a self-proclaimed impulsive retard
>party found a kid in a cultist base during a Dark Heresy campaign. party members, being weak willed softies, didn't want to do what was necessary for the Emperor, but my hardass commissar who had experience motivating juve battalions (he proudly boasts that he'd executed more than a hundred kids for the Emperor over his career), took the child aside and tortured him for information (he had nothing), then beheaded him with a chainsword. You might call me a monster, but 40k is about indulging that sort of rabid edginess and senseless cruelty for cruelty's sakeWhy does everyone always play evil freak in 40krpg? Like nobody in these games behaves like a normal human.
>>91032450Within the context of 40k, this was the right decision. Sentimentality gets you killed. Only hard, callous assholes survive to see the next torturous day.
>>91032450>>91032668Point; Dark Heresy isn't meant to start off with all characters being superlatively grizzled and inured to the horrors of the job they've been freshly inducted into. The rules don't expect it (Fear is supposed to happen less often when you encounter the same fear-causing thing or situation, etc), but the players do. Regardless of whether they take Jaded, Fearless, etc during character generation or not.
What's the difference between End Times and regular Warhammer?
>>91033838What's the difference between Fantasy and 40k?
>>91032085Combat in the warp should always be possible in the sense that warp entities can attack ships in gellar fields. I guess if two ships merge gellar fields they could fight each other conventionally.
>>91032085And?>>91035933>warp entities can attack ships in gellar fields.They can attack gellar fields.
>>91032759Dark Heresy characters are meant to have the lifespan of a fruit fly. The combat is so lethal and unforgiving that you'll usually end up rolling 2 or 3 characters per session. One of the reasons why nobody actually bothers with writing a character beyond the "he's a religious nutter."
>>91036028>Dark Heresy characters are meant to have the lifespan of a fruit fly.Not mutually exclusive, but also every single FFG 40k group I've played with? Everyone was ten thousand percent less interested than that in any PC dying. Ever.
>>91036028That can be how things work, IF your GM likes to run meat grinders. It's better by far to run it such that there is always a very real possibility of death, but not being a fucking dumbass will mitigate that quite a bit.In some situations, 'not being a fucking dumbass' equates to running the fuck away, and in some situations all you can do is sell your life dearly, but if you're throwing away two to three characters per session, you're not likely to get invested in them at all, and thus their death becomes meaningless.Now, granted, there's a place for meat grinders, and I believe the All Guardsman Party's setup arc is one of those places. You dump five hundred PCs into a woodchipper and you take the dozen or two that survive and there's your pool of characters for the next campaign? That's pretty fucking cool. But PC death for the sake of PC death has never felt particularly clever to me.
>>91038792>PC death for the sake of PC death has never felt particularly clever to me.Was it meant to? I don't think it ever was.
>>90985918Are grenades considered one handed weapons? Can you two weapon wield grenades to throw multiple of them at the same time?
>>91043934afaik it's never explicitly called out but I don't see why not
>>90990077>Only WarNTA but honestly this seems like the best if you’re unsure. Low power level, the players are on a need to know basis because of their rank, you really only need to come up with a planet’s worth of info and know what the enemy will be and how imperial army/supply/commissars work. For the enemy I would recommend a double enemy, examples being:>after imperial intelligence tracked it for 12 years, a small Eldar craftworld landed on a planet, and you’ve been dispatched to deal with them. The landing of their craftworld awoke whatever was sleeping beneath the surface…>a temperate, comfortable world was recently taken over by a rebel guard general who turned to Tzeentch to become a master strategist, and you’ve been deployed to take back the world. The one thing the general isn’t accounting for, is a massed army of Orks on a space hulk and an Ork Kommando boss with a plot to use the planet’s natural meteor shower to land and infiltrate the planet’s defenses and steal the valuable imperial relics within…Etc. just so the enemy doesn’t get boringAlso triple checked those digits.
>>91044480>Low power levelI wouldn't say OW does low power. They're not space marines, but it's no Dark Heresy 1e.>>90990077>Just finished regiment and character creation for Only War.You did it all for them?
Been trying to find the star system builder. Does anybody have a link to that?I think it had tables for a lot of aspects pf that, like star size and type, planets and types, and points of interest?
>>91044546I guess power level isn’t the word, I more so mean the perspective of a guardsman is much narrower than some of the other more educated species and space marines and such since they’re relatively normal people, but not so much as DH kinda like you said
>>91044480I think I'll be OK. I've got a decent "enemy within the enemy" kinda thing that I think will shock them while giving them exactly what they asked for. I think I've got the commisar bit down, but I should definitely go over the supply line side of things again.>>91044546We did it together.
>>91043934I'd say no because you need your second hand free to pull the pin unless that grenade comes from a particularly high-tech forge world that has gubbins allowing for one-handed activation.
>>91045697Keep in mind how modern day tech is backwater crap by 40k standards. The stuff people jury rig in their underhive toolshed. The tech to not need a pin isn't even advanced by those standards.
>>91018802Thats Star Wars
>>91048664It might be the same thing, I remember it being the text and tables from the books though
Yo. Hi there. Is there a collection of FFG rulebooks somewhere out there? My hard drive just died and it seems that i've lost all my backups.
>>91052143Watch humble bundle.
What's the best system to GM for players that are not knowledgeable on 40k but would like to still play an RP campaign on the setting?It won't be soon but at some point it will be my turn to make a campaign again and I like to bring my group new systems and settings
>>91052294Only War or Imperium Maledictum
If the GM allows it, is there any particular practical reason why I SHOULDN'T be a psyker? Not like you're going to miss out on any of the things mundane characters can do.
>>91052465>>91052382I see only war is very guard focusAre the non guardsman classes fun or can it be reworked to not be only soldiering?At the moment I'm running a sci fi army campaign and I don't want to hit them twice with the "you are soldier, get to the fucking trench!"
>>91052498>I see only war is very guard focusIt's not that hard to rework towards a gang or other tight-knit group with expendable comrades.>>91052489Doing psyker-y things is a beacon to other psykers and warp entities. Imperial forces and cults will by default consider you slightly better than dogshit stuck in the grooves of their shoe sole. Those are the main two.
>>91052294The best system is to buy everything my friend
>>91046011That does depend on what you are talking about, some things you simply cannot improve much
>>91054136We're talking about reliable means to trigger a grenade one-handed. Think 40k tech can manage that over the old ring pull.
Playing DH and the group came across a (mostly) abandoned space hulk. Personally I intend to argue, scream, shitpost, and gaslight them into agreeing with me that we should totally claim it. Was full of Tyranids and Genestealers until Orks got Introduced via being shitted out the warp and slamming directly into the heart of the hulk. Now it’s mostly Orks left after they killed the Cultists and Xenos. But I fully expect there to be some demon fuckery in the core. I have a question though. We have a very favorable relationship with the Telepathica and Ecclesiarchy but the sects we do don’t like each other so won’t actually work with us even if they don’t have to see the other one. Who would be more helpful in cleansing and purifying the ship? I feel like Psykers would more accurately contain and detect anomalies while the priests are better at warding. My gut tells me the Psykers would be more helpful honestly. I’m not worried about the Orks fire is a pretty good method of dealing with them and honestly I’m planning on blowing up a good chunk of the Hulk so we can actually use it before our PCs die of old age
>>91054464>space hulkThat's not one ship, bruh. It's a pile of wrecked bullshit that's not worth dealing with on DH tier resources. Otherwise it's not a space hulk, but an abandoned ship.
>>91046011>The tech to not need a pin isn't even advanced by those standards.It's not about tech needed, it's about designing something so idiot proof that it can be handed to the average guardsman. And on that front it's hard to do better than a physical safety like pin.
>>91052689>poo's are backdid they at least managed to rid of anus?
>>91054739If Star Wars could do it, 40k can do it. STCs are a helluva drug.
>>91055051What part of >It's not about tech neededsuggests that it CAN'T be done?
>>91055100You're the one saying it can be done. I'm the one saying it's so fucking done it isn't even a question. That you have to visit the middle of nowhere to find people using pins. That the people using laser pistols and space ships think nothing of it. That what you think of as reliable and enduring would be quaint and quirky, if most people think about it at all.
>>91055160Well, too bad because you're wrong. Yes, you can get grenades without pins, but the ones that are most common are ones produced for munitorum and designed so you can hand one to a guardsman recruit from a feral world and train him to not blow himself up with it in 30 minutes or less.
>>91055186Nice try and all. No cigar, bud.
>>91055196And yet you completely failed to refute my argument. Sucks to suck.
>>91054343I think you misunderstand, my main response is that it really is very hard to improve over what we have now, in any meaningful wayMechanical technologies have continued to exist in our world for a reason, sometimes things are simple because its not practical to change them
>>91055219What, did you want to go around saying "Yah-huh!" "Nuh-uh!" indefinitely? Fuck off with that shit. I know who is going to decide to do something else first.>>91055330>I think you misunderstandNo, I just don't agree with you regarding sci-fantasy millennia into the future.
I'm still new to the game, forgot the lion has fights first and proceded to roll five 1s on the save and got one shotted. Feels bad man
>>91055522As a style choice they could totally have something cooler, but the fact of the matter is, if its not an energy weapon, its probably going to function on the same basic principles as out weapons todayLook at revolvers from back in the day, we have not really changed them too much in a lot of respects, some things have changed, but its mostly the same weapon. Other than making the pin an overengereered mechanism, you can't change it very much
>>91055196Even stormtroopers still have to make do with grenades that have pins in them.
>>91054621>That's not one ship, bruhI’m aware >that's not worth dealing with on DH tier resources. I wouldn’t have asked if we didn’t have the resources available to us that it’s a possibility
Why exactly do 40k spaceships need dozens of thousands of unqualified physical workers to operate? Are these crewmen supposed to be shovelling the fuel into furnaces all day like in some space version of a XIX century steamboat or what? Aren't the engines high tech plasma drives that work on liquid promethium anyway?I mean, from what I know a full scale nuclear power plant needs "only" a few hundred employees, which also includes security staff, administrative workers, janitors etc. I find it absolutely plausible that a crew of such a big spaceship could number maybe a few thousands people, but in lore this is supposed to be rather tens of thousands or even more. What I mean is, I know that 40k tends to be over the top, absurd and grimdark in its scale, but I just can't really picture in my head what all of these people are supposed to be doing down there that would require so many of them.
Wow, this new adeptus mechanicus combat patrol is really horrible points per dollar wise.
>>91059678An aircraft carrier has a crew of five thousand, and is 330x80x80 meters at widest extent, for a total of 0.002 cubic kilometers. A Sword-class frigate is 1.6 kilometers long, and 0.3 km abeam. Using the same measurements for its height, you get an internal volume of 0.144 cubic kilometers. The Sword-class has 72 times the internal space of the carrier, but carries barely more than five times the crew. If anything, it's a miracle of the fucking dark age of technology that the damned thing can function with so little crew.>>91059764Wrong thread bud. That's totally bullshit though, GW loves fucking over admech
>>91059835>Wrong thread budoh shit sorry. I will leave now.
>>91059678There are dozens of thousands of systems being maintained by secretive, territorial, clannish cults of maintenance crew. They don't share knowledge for risk of losing relevance aboard the ship, and at least part of the reason you need a security force is to ensure none of that expertise dies out in gang wars over who owns what official duties.
>>91059847Come back if you ever wanna talk d100, have a good one
>>91059678basically most of the important stuff is run by a relatively small group of admech and skilled crew members, while the rest of the crew is there for anti-boarding, basic maintenance, and brute force muscle solutions when the technology breaks down also like >>91059835 says, they are a lot bigger than some people realize, and often in bad shape it would theoretically be possible to run some ships with a much smaller crew though if the automated systems work and nothing requires urgent maintenance
>>91061893>the rest of the crew is there for anti-boarding, basic maintenance, and brute force muscle solutions when the technology breaks downIf that were true, then it wouldn't matter if you lift half the crew for away missions. Which isn't the case.