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Immortal Prisoner Editon

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>Resources:
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>Previous thread >>88975636

What is the worst thing that can happen to you in D&D?
>>
>TQ
Soul claimed by god who hates you
>>
>>88989148
Playing a martial at high level.
>>
>>88989164
>What is the worst thing that can happen to you in D&D?
Continuing to play with a DM after rejecting or not engaging in the DMs magical realm
>>
>>88989148
Playing with idpol smush brains.
>>
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Had a vague idea for a witchy Warlock specialising in Summons. Pact of the Chain, obviously.

I suppose a Wizard would be better, but is a Summoner Warlock viable? How should I go about it? Which Patron(s) would fit the concept best?
>>
>>88989148
Playing with someone from /tg/
>>
>>88989351
Like multiple summons and not just about your Pact Familiar?
For the pact familiar, you can change them as you wish, thematically, Imp for a friend Warlock for instance.
There are some various summons spells in the warlock spells choice, these aren't always worth it imo and will be much less reliable than a good old eldritch blast. Still, the concept is nice so you should manage
>>
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>>88989351
>look into medieval witchcraft out of curiosity's sake
>witches literally rimmed cats and other animals to summon satan
>cathars were a gnostic cult named "cat-har" because they tongued cat assholes
>>
>>88989457
Skipped your wiccan phase in middle school or something?
>>
>>88989397
Multiple Summons (not necessarily simultaneous).
The Pact Familiar is always around, of course, but the idea is to conjure something else up depending on the situation.

Unfortunately, Conjure Minor Elementals isn't on the Warlock list. (The Invocation Minions of Chaos really ought to be about summoning a bunch of Mephits rather than one Elemental.)

Looks like making a Conjuration Wizard and giving them a pointy hat and a broom might be the best option after all.
>>
>>88989508
No I just like to read esoteric history
>>
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So... fluff as written. Drow in Xen'Drik regularly ambush and kill giants in a guerilla war that has been ongoing for millennia at this point. Old stat blocks for Drow scouts put them at level 4. Allegedly these level 4 characters are ambushing and killing CR 7+ creatures on a regular basis without incurring such massive losses that it wipes out their population.

By RAW is this actually feasible? Or is this another of those bits where fluff does not match crunch?
>>
I'm playing an Aberrant Mind Sorcerer, and would like to ask for suggestions or ideas on how to draw more inspiration from the Far Realm and aberrations in general. I like Lovecraftian stuff and Cthulu and all that, but I want to draw from a deeper well so it doesn't get old for my party or DM.
So far, I've been having his spells and abilities come across as surprises to himself or things that he does unwillingly, as he's trying to resist committing to it, while also trying to strengthen himself. I've been doing a mix of psionics, teleportation, and manipulation, with occasional peeks of him losing himself in times of high stress or emotion.
>>
>>88989544
Nothing in it says they're 1v1ing Giants, they're probably ambushing with 10-12 Drow at range, just turning the giants into a pincushion and then vanishing into the night
>>
>>88989773
That was my thinking. But at 18 AC and something like 130hp it would take 10-12 Drow with longbows more than a few rounds to whittle down a giant, even if they were using poison. They're Drow who fights giants though, so obviously they have poison that works on giants.
>>
>>88989881
It's an ambush committed by Drow, so its probably being done with a lot of really nasty tricks. I can think of a few I'd use if I knew where a Giant would be headed:
>Big punji trap
>Tripwire onto an immovable rod standing upright
>Reducing the Giant so it's a more manageable size to be restrained and accordingly killed
>Called shots to the eyes while casting Deafness on it
>>
>>88989881
Drow are nasty, cunning, intelligent fuckers. Also a hunting/ambush party would probably have a mixed composition
>>
New villain concept: Ultra Faggot Demon Clown - Cheeto Dingleberries
>as soon as he arrives your campaign starts using critical fumble rules for everything
>he and his lieutenants have the special ability Clown's Curse (increase your fumble threshold by one step each time they hit you with a spell or ability for 24 hours or you use remove curse)
>his common minions have the Slapstick ability (increase the severity of your next fumble by one step each time they hit you with an attack)
>whenever a clown inflicts a curse effect they also suffer the consequences, although they only take damage from a fumble when they think it would be funny
>it's always funny for them when your PCs hurt themselves
>the halfling luck racial trait and lucky feat both roll at disadvantage instead when a clown is visible
I modelled them on a former group
>>
>>88989953
>DM has critical fumbles
>make a halfling fighter
nothin personnel, DM
>>
>>88989881
Drow do get the ability to cast Faerie Fire, which helps in regards to hitting the giant's AC. While it would still obviously take some time, if you assume a surprise round and enough poisoned arrows, there's only so much the giant can do. He can throw a boulder in return at disadvantage, which certainly could kill a drow or two, but that still ends up with the hunting parties coming out ahead overall.
>>
>>88990005
>playing a fighter with crit fumbles
>not playing a divination wizard with every luck feat
pffft, scrub
>>
Do you try to give people shit for forgetting names of characters related to another PC's sidequest?
Do you make all conversations 100% hardcore "whatever you said, even if you correct yourself right away, will be canon and responded to appropriately"?
I'm starting to feel more sweaty and nervous than before the finals in school because of this. I write names down but they don't come to me in a flash if not related to my character or sort of a major NPC overall. Swim or sink I guess?
Other parts and combat is far more chill. The veterans are debating DM decisions and whatnot.
>>
>>88989953
Give this effect to Tieflings with a limited range to explain why everyone tries to avoid them.
>>
>>88990121
>Do you try to give people shit for forgetting names of characters related to another PC's sidequest?
nah, as long as they don't give stupid nicknames and don't be an ass about it, i'm okay with that, not all players takes notes and lapses of memory happens
>Do you make all conversations 100% hardcore "whatever you said, even if you correct yourself right away, will be canon and responded to appropriately"?
no that's retardded, unless you quip too much and cut off the flow of the session, but even then I'll tell you OOC to cut that shit out.
>>
>>88990178
>as long as they don't give stupid nicknames and don't be an ass about it,
I'm sorry anon, you gotta take the L here. The best campaigns are run where the DM and NPCs are taking the world seriously and the PCs are able to be a little shitheaded about it. It doesn't matter how much effort you put into your dark lord, the players are going to call him a fuckboi and you just gotta accept that. If they insist on doing it in character, have the NPC react in character, but punishing them for nicknames is counter-productive.
>>
>>88990005
>t. illiterate
>>
Rogue ideas, because homebrew is always either overpowered or underwhelming, so I'm sure this is one of the two
Only sneak attacking on their turn now
Level 5: Extra attack
Level 7: Proficiency times/long rest, can attempt to stun, poison, or entangle an enemy on hit for 8+Dex DC. Can trade sneak attack dice retroactively to raise the DC by 1.
Level 11: The rogue can sneak attack a second time on their turn for 1/3 their sneak attack damage (rounded up)
>>
>>88990518 (Me)
The level 7 ability would last until the end of their next turn ala monk's stunning strike
>>
How do we fix samurai?
>>
Is there a booru for fantasy art related stuff, ideally with a bunch of characters with white/transparent backgrounds?
I've found some nice character portraits on safebooru, but either I'm using the wrong search terms or it's really hard to find characters that actually wear medieval/fantasy clothing
>>
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>latest session had us finding these little busted 'flying eyes' for notKirin Jindosh
>they're basically drones, just an eyeball-camera with wings with recording functions
>offhandedly ask "Yo can I keep this one if you can Mend it?" to the guy via Sending Stone he gave us
>"Sure I don't see why not I have plenty"
>it gets Mended, it imprints on me in general gratitude
And that's how I got basically a pet eye-bat, and it's a construct according to the DM so Mending heals it too.
>>
>>88990620
You don't need to, they're solid if a little boring
>>
>>88989953
>they only take damage from a fumble when they think it would be funny
>because the clowns are demons they don't fear death or permanent injury
>will crush their own head with their mallet, or pratfall into a pit of boiling oil
>or let their giant shears go flying out of their hand into another clown's chest or smash their own foot to a pulp
>but only if they can get a big laugh from the crowd
>>
>>88990518
That's already a subclass in Tashas. You can deal half your sneak attack damage to one other enemy.
>>
so what was the fix to dual wielding?
Was it just that the attack with the second weapon doesn't take up the bonus action? I personally think that would be more than enough, don't give a shit if its broken because I rather give players OP things than shitty ones because its usually more fun, unless they are faggot min maxers trying to take advantage of my generosity instead of properly roleplaying, of course
>>
>>88990620
They're fine. Just take interesting feats or play a Dragonborn that gets some good racial abilities.
>>
>>88990661
just use AI art generators
>>
>>88990891
>Just take interesting feats
NTA, but do you have some suggestions? I was thinking of roleplaying one, using a ton of different weapons for flavor that include a katana, a yari, a Ōtsuchi and of course a bow; and I haven't given it much though yet. As you can tell I don't really care for min maxing
>>
>>88990871
I'd be worried about breaking the actual economy or creating more multiclass fodder with monk martial arts bonus action.

I've always been fond of making the bonus action attack scale as you level up; so that whatever weapon you are wielding rolls an extra die at levels 8 and 14. (those are the Cleric smite levels). I'd make this extra damage part of the 2 weapon fighting style.

IE, at level 5, you would roll 2d4+dex for dagger damage. At level 14 a Battleaxe would be 3d8+ str. It means that bonus action becomes more meaningful as you level up, and retains the current action economy.
>>
>>88990969
>I'd be worried about breaking the actual economy or creating more multiclass fodder with monk martial arts bonus action.
that's what I was refering to when I said I wouldn't allow it for min maxer faggots.

If a well intentioned guy who hasn't cared for reading the rules and doesn't care for planning in advance just wants to roleplay miyamoto musashi I would gladly just allow him to be a bit OP by making the extra attack with dual wielding to be for free, but if it was a guy who knows perfectly what he is doing and is trying to munchkin his way into being OP I would tell him to eat my dick
But that's not the point

>making the bonus action attack scale as you level up
I still really don't like it because my main issue with the attack taking the bonus action isn't so much that it doesn't deal enough damage but that character becomes more boring by not allowing them to use abilities that need that bonus action. For the fighter its things like the second wind, some maneuvers, the echo knight ability, samurai's fighting spirit and so on. This is even worse on other the classes: rangers paladins and sword bards, with spells taking bonus actions.
Whatever the case this destruction of synergy is something I loathe completely, as I think the noblest cause possible in the game would be to make every single concept to be possible to be played in a fun way, something like "you can't play a dual wielding samurai because you either need to use the bonus action for the attack or for the feat" is what I aim to eliminate
>>
>>88990661
https://grognard.booru.org/index.php
>>
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>>88990620
Let them get unarmored AC because for every samurai out there that is armored there is another guy who is just in normal clothes with a fancy hat
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>>88991131
I had that discussion once and we concluded that those kind of "samurai" are actually more like kenshi monks

I know perfectly that ryu hayabusha is a ninja, spare me
>>
>>88990944
I'm thinking Gift of the Chromatic Dragon, Heavy Armor Master, or Alert would get you the most bang for your buck with your Temporary hitpoints. Obviously the round of advantage would favor any Heavy Weapon Master or Sharpshooter builds.

Depending on the party Fighting Initiate would be good for picking up the Interception Fighting style, the damage reduction from that has unlimited uses. I do like the ability to gain Fighter Maneuvers too, but I think the feat should give 2 maneuver die at least. I'd talk to your GM about it. My GM seems to give unlimited concessions to one player at the table...

People are fond of taking 3 levels of ranger for the ability to use Dread Ambusher extra attacks twice in the first round with Action Surge and Advantage on all 6 attacks.
>>
>>88990944
Not OP but which weapon did you want to focus on? Yari? Take polearm master. Bow? sharpshooter. Or you could buy a horse and go full MY NAAAAAME from Sekiro with mounted. Or hell, grappler (judo), tavern brawler (karate), savage attacker, even just alert (*Gundam radar noise*), lots of feats blend well with bushido discipline.
>>
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>>88991166
A very solid argument, HOWEVER, that means I would be playing monk.
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I RETURN TO ASK THE SAME QUESTION
does /5eg/ have any good homebrew they can recommend for ship-to-ship combat (specifically spell jammer)
>>
>>88991185
all of that sounds fun, but the idea actually would be to NOT focus on any weapon in particular at all and roleplay it as a bragger who has "mastered" (of course, an exaggerating braggart) so many different fighting styles and weapons, hence why he's carryign the yari, mallet, katana and bow at the same time.

>>88991196
Monks suck dick, but I find that, unlike other fucked up classes, they are fixed inmediately the easiest by just giving them double ki points
>>
>>88991207
>I want to do ship to ship combat!
that's one of the best possible fucking cases on earth to bring up the meme of "have you tried not playing D&D?"
>>
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>>88991221
Thanks for parroting literally the least helpful thing on the site without even giving an actual recommendation on what to use
>>
>>88991076
The point of taking a bonus action to perform an attack was always an opportunity cost. Rangers have a free action mark mechanic as of Tasha's, the rest, well, maybe you should play a different game instead of futilely trying to redo half the game's mechanics. I know I am. As soon as we get through this current campaign I am hijacking the GM position and taking the group in to savage worlds.
>>
>>88991196
I played an Aarakocra (elemental pdf version) Kensei with 1 level of Barbarian and the Tavern Brawler Feat, with Longswords and Longbows as his Kensei weapons and it was the legit most fun I'd ever had in any edition of DnD.
>>
>>88991207
Have you tried googling? Usually you can find Reddit threads
>>
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>>88991242
look anon, I'll explain why it was the best possible case to bring up that fucking phrase and why its actually really fucking good advice:
I like D&D5e, a lot, I'm on this thread for a reason, but its a very limited system that sucks fucking dick for things it isn't desgined for, and even sometimes it even sucks fucking dick for what its designed to do, all of it because of the weaknesses and problems with the d20 dice. When you try to addapt D&D to stuff outside what designed for you inevitably will have a fucking janky mess and thus asking for "HEY CAN SOMEONE FUCKING HOMEBREW MARIO KART IN D&D?" is a monumental fucking mistake
"have you tried not playing D&D?" is often invoked as an imbecilic meme by contrarian retards who don't have a single braincell and think its an easy way to just insult the popular system, but in cases like this, asking for shit that just won't fucking work, asking to homebrew stuff that the game just won't fuckign work for, is literally asking "just fucking play a different game that has good ship to ship combat instead of doing some janky garbage with a d20 and mix it with D&D"
>>
>>88991242
NTA, you actually needed to hear it, even without recommendations. Stop trying to invent the wheel in D and Done. Play something else.
>>
>>88991243
>redo half the game's mechanics
nigger, its literally only ONE mechanic called two weapon fighting
>>
>>88991291
and your complaint was that it stepped on the toes of every other bonus action in the game, it was designed intentionally to do that.
>>
>>88991314
ye, it sucks
>>
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>>88991270
Yes, cause I'm going to go to somewhere I don't go to discuss boardgames to get boardgame recommendations

>>88991281
I'm not asking for people to go out of their way to homebrew anything new, hell, even if its a simple stripped down auxiliary thing that doesn't function like D&D or is from another system entirely, that's fine. Thing is, I don't think /tg/ is as 'nogames' as people claim, and I highly doubt I'm the first person to have these thoughts to run something with ship/space combat in it, so I figured I'd come to a place I usually go to discuss games and find out what people recommend. Even if I just get told to try star finder or STA or whatever, at least having a well trod direction and a thumbs up from someone whose used it will help.

>>88991289
Sweet, wonderful, awesome, got a recommendation?
>>
>>88991334
The game is full of that. Crossbow expert, heavy weapon master, Barbarian's rage, hunter's mark, Warlock Hex and Curse.

It's supposed to be that way. The design intent of 5th edition is to limit the actions your players can perform on their turns. They only let you have 1 incidental, 2d one (like drawing a 2nd weapon or picking up something on the gorund) requires a full action. Monster hitpoints are ridiculously high compared to previous editions. Cleric's can't cast bonus action and normal spells in the same turn. Sometimes they have to spend an entire turn using channel divilinty. The Paladin of Devotion has to use their entire action to make their sword glow for the +charisma to hit.

This is the game, this is DnDone. It's supposed to be this way. Long turns where you get nothing done. Multiple rounds for you to set up combos. Every clever mechanic in previous editions reduced to the advantage/disadvantage system.

If you want to play a different game, Have You Tried Not Playing DnD?
>>
>>88991363
Starfinder and Starwars both have ship mechanics. So does the Savage Worlds settings with space like Deadlands Lost Colony.
>>
>>88991363
It’s just google dude and Reddit is idiot central for hacking anything and everything onto 5e. People here realize that’s stupid
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>>88991393
no anon, don't copy me, I'm the one who brought up the "have you tried not playing D&D?" because one anon asked to do ship to ship combat. That doesn't apply here, I don't want to play a different game, i don't want to homebrew an entire different system, I said with the least fucking few words possible to avoid confusion "two wielding taking the bonus action sucks"

Somehow this backfired and it confused the fuck outto you into explaining me so much shit I already knew as if I was a newbie who hadn't ever read the manual. I don't know why you are getting so defensive and complicating it so much. I don't care for crossbow expert, the barbarian rage and on and on, I only think that it sucks for two weapon fighting and not really anything else, or at least not so much. Everything you are talking about I already know: I alreayd know that its supposed to be that way, i already know that's how 5e is designed, i already bla bla bla fucking bla bla bla. It sucks that two weapon fighting takes up the bonus action.

There's zero problem here, I understand everything perfectly, you repeating everythign else that I already know won't accomplish anything. Calm down holy shit
>>
>TQ

>In-game
Instakilled with no chance to stop it

>Out of game
Getting positively fucked over by the DM or people cancelling repeatedly at the last second
>>
Good non-munchkin level one feats to take for a vengeance paladin? Preferably PHB only as it’s AL and he’s restricting it. I’m not sure if he’ll allow optional even if it’s like chef
>>
>>88991552
I was thinking mounted combatant maybe
>>
>>88990121
>Do you try to give people shit for forgetting names of characters related to another PC's sidequest?
Nah. Unless it's a super, SUPER RP heavy group, most players forget the names of NPCs that don't directly serve a purpose to them/are related to their backstory

That's why I usually either let it go or encourage them to take party notes so that they can reference it at a moment's notice
>Do you make all conversations 100% hardcore "whatever you said, even if you correct yourself right away, will be canon and responded to appropriately"?
Fuck no. People slip in and out of character all the time, and some people are bad at phrasing. Punishing them for that is retarded. Now if they say "Oh yeah my character says exactly that" then fine, I'll roll with it, but I like to be lenient about that sorta thing
>>88990478
This. Hell I'd argue that PCs giving NPCs and other shit nicknames indicates that they actually care about what's going on to some degree
>>88991552
Can't go wrong with Inspiring Leader
>>
>>88991552
magic initiate: jump
>>
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so obviously i recognize 5e is shit but what do I tell my players we should switch to
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>>88990620
fix martials in general, nothing wrong with Samurai.
>>
>>88991716
>>88991716
pf2e
>>
>>88991716
I had a DM once whose entire free time was spent reading manuals for hundreds of different systems and testing them by himself

He hated 5e, despite running a 5e campaign, and constantly whined and complained and begged us to try other systems. If you do shit like this you should honestly just fuck off. Normal human beings do not want to system hop constantly, like ADHD nerds. No one but asperger autistics enjoy spending countless hours of their life learning new systems. I want to come home from work and talk in a funny voice and play a system I know. I want the system that just werks
>>
>>88991716
What do your players want to play? If it’s just dnd style then >>88991765
is the obvious choice
>>
>>88991798
I’ll take “things that never happened” for 600
>>
>>88991808
What part of this story seems implausible to you? That system hopping giga autists don't exist? How much time have you spent on /tg/?
>>
>>88991585
>>88991642
These are good suggestions but I may just go for a mountain dwarf instead of a vuman
>>
>>88991826
That your group was so smoothbrained, selfish, and close minded that you wouldn’t give something a try when it’s your dms wish
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>>88991895
Dwarf Vengeance Paladin also sounds good. He isn't even taking vengeance for tragic reasons, he's just checking off names from the Book of Grudges
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>>88989773
>>88989924
>>88989951
>>88990070
>be giant
>doing giant things in the jungle
>lament the ruin of my civilization
>a dozen drow shoot me with poisoned arrows
>like half my hp gone
>fuck fuck fuck
>they light me up with faerie fire and shoot me again
>dead in under twenty seconds, maybe get to throw a rock at one of them who is hiding behind partial cover if my initiative is good enough
>drow hunters melt back into the jungle like it never happened
>>
>>88991906
Where did I say we didn't try it? We did. It was a lot of reading. Which is why I can say definitively I think system hopping is a gay waste of time
>>
How would you make a "combat medic" style character that doesn't use Magical Healing, instead opting for the Healer feat and using Healer's Kits?
>>
>>88991936
based and drowpilled
>>
>>88991955
Thief rogue
>>
>>88991937
Oh
>>
I'm told by some redditors with whom I am acquainted that all of the self-assumed "problem" spells are getting some tweaks, and by tweaks I mean nerfs: hypnotic pattern, shield, polymorph is their short list. How do I prevent myself from laughing in their faces?
>>
>>88992012
laugh in their faces and tell them it's unrelated
>>
>>88991978
Lol. Yeah my antipathy for system hopping came from the fact I spend dozens of hours learning a new system only to realize I didn't have fun with it and then the DM started suggesting other systems and explained how reading and learning new systems can be fun and I was like yeah nah dude I'm good
>>
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>party is venturing through a garden temple deep in the woods
>hidden side room has a hallway covered top to bottom in bright flowers
>the hall seems to curve to the left, but the end is never visible from any angle
>walking through the hall reveals that it keeps going for what seems like forever, but turning around is like being just a few feet from the entrance
>we start messing around with teleport spells and scouting with familiars and all manner of other plans
>nothing
>everyone is proposing new ideas, none of which seem to work
>spend a chunk of time just trying to get through this stupid hallway, burning heaps of resources in the process
>wizard eventually just shrugs his shoulders and walks in backwards
>he ends up in the room on the other end
>everyones fw we spent half an hour on this shit only for the answer to be so simple
i cant tell if this scenario was brilliant or completely retarded
>>
>>88992012
I wouldn't be surprised if they changed how polymorph works given how they adjusted familiars/steeds/wildshape, but who knows for the others, we can just wait and see
But they also might scrap templates since they do that everytime they try the idea
>>
>>88992088
Little of column A, little of column B.
>>
>>88992088
Based DM for not hintdropping
Non-ironically
>>
>>88992096
They got 8 months left before the launch window, this shits supposed to be ready by the anniversary. They might be done figuring out where to start changing spells by then.
>>
>>88992088
¿Por que no los dos?
>>
>>88992097
Only in the sense that the DM is brilliant and the party is retarded.
>>
If you include feyspires in Eberron, do they only appear in one manifest zone or do they move between several of them?
>>
>>88992088
One time our DM put us in a small treasure room that locked behind us, the doors glowing with a seemingly magical light. We tried everything to circumvent the 'magic' until we scratched at it and realized it was a type of mundane glowing paint.
>>
>>88992088
>>
Is there a spell like Identity but for mundane items? I want to be able to look at any item and know what it's made of and how to make my own. I'm sure I can use crafting tools in that way but I need to do it hands-free.
>>
>>88992490
Nope. Maybe you could tear it apart and put it back together with a mending spell to learn how it works
>>
>>88992510
The shopkeep won't like that.
>>
I have a first-time character idea, but I don't know how to build it; any advice /tg/?
>party healer white mage type
>his last adventuring party got wiped out
>couldn't do anything to stop it because all he had were healing spells and medical training
>swears it will never happen again
>gets completely jacked and becomes a mix of a medic and an unga bunga gorilla when the party starts taking hits
>>
>>88991955
Mercy Monk also has not-a-spell healing that's not half bad.
>>
>>88992603
flavor wise, lifecleric / zealot barb
mechanically... it's 5e, you're out of luck
>>
>>88992603
Oath of Vengeance Paladin
>>
>>88992603
vengeance paladin
>>
>>88992603
life cleric1/ranger X aassimar (MPMM)
>training out in the wilds, becoming your own man, fighting berasts and the elemnts to hone your body
You get heavy armor and life berry shenanigans. DM can't much fault you on it because you're certainly MAD which is a decent trade-off
>+1str, +1dex, +1con & standar array
>16str, 13dex, 14con, 10,int, 14wis, 8cha

From there, you're a heavy armor STRanger who has plenty of healing (good berry + Disciple of Life) out of combat to entirely devote himself to fighting during combat.

Weapon of choice: Double scimitar
Aassimar has healing hands, which might have pushed you in the direction of becoming a healer when you were young in life, but the tragic event has filled you with rage. And when shit hits the fan, you can activate radiant consumption

>Radiant Consumption.
>Searing light temporarily radiates from your eyes and mouth.
>For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus.
>Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Your rage and guilt, literally eating you alive.
>>
>>88992603
vengeance paladin... you can dip into hexblade for some more flavor if you want to explain where your puny cleric got his new powers from
>>
i wanna make a hexblade with something like the dark beast from berserk as a patron... any tips how to make it taking over my character work mechanically? my only idea is the form of dread feature from the undead warlock, but i have no idea how to convince my dm to allow it, and how to balance it (my primary argument is that since the patron is taking over, its the dm taking control actually, so he can use his best judgment)
>>
>>88993146
Armor of agathys, just flavor it as negative emotions coating your body and it lashing out ant anything that touches one of its possessions
>>
I'm newer to DMing and I'm trying to make my own campaign. I'm guessing that a lot of the lore and backstory in this game is sort of meant to be bent and changed for your own narrative needs, eh?
>>
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>>88993214
>>
>>88993230
I imagine it would be frustrating for someone that's super intimate with D&D lore to watch a DM completely butcher the context of the setting or some characters.

But that's good to hear, that adds a lot of freedom which I enjoy.
>>
>>88993238

Just remember to read the book
>>
>>88991642
Jump good
>>
>>88991716
I don't think 5e is that bad
>>
>>88991798
Poor dm
>>
>>88993268
It's not that good, either. it's simple, so It's easy to pick up and so simple that it's very modular which are its best features.

For a 10-year-old game, it hardly has any official content and its "natural language" rules leave a lot of open for interpretation.
>>
>>88993365
That's fair, I just think it's a little silly to be whiny and constantly begging your players to switch to a different format. It's not THAT bad.
>>
>>88991716
Depends on what type of game you run.
>>
>>88993365
It doesn't need to be good, it needs to be not bad. This might sound like a contradiction because good is better than neutral, right? But not in this case, because for systems "good" means specialization, and specialization is a huge problem for building a playerbase.
>>
>>88993238
idk who you're playing with but my table, my world, my rules
if you say shit like axchtually that's not in the lore or the monster stat block doesnt have that you can fuck off
5e isnt a set of rules but a starting point
>>
>be really good at making cool battlemaps, engaging encounters, original monster abilities
>combat is my least favorite part of running the game
>love improv, playing npcs, exploration, everything that isn't combat
>absolutely terrible at it
fucking kill me
how do I get better at that shit?
ive watched all the youtube dm clickbait at this point
>>
>>88993390
>It's not THAT bad.

No, but it could be better, other systems have rules and content in place which doesn't require a DM to create for.

>>88993433
But it would be better if it was good.

>>88993441
not him, but I get what you mean.

That being said, if you run a SKT game in the forgotten realms and the leader of the fire giants is a hyper intelligent ettin, in character I'm going to be scratching my head wondering wtf he's doing here. I might second guess myself or psych myself out.

"surely It's not actually an ettin, maybe it's a super powerful wizard or archfey disguised as an ettin!"
>>
>>88993469
Improv class
>>
>>88993469
be a player.
>>
What races and cultures are various liqours associated with?
>>
>>88993498
all of them
>>
>>88993484
>But it would be better if it was good.
That quality would invariably come at the cost of generalization, which would counterintuitively make it worse, not better.

>I might second guess myself or psych myself out.
Thats called metagaming, son
>>
>players set up a channel by themselves just to theorize about the plot

is this what it feels like to win bros?
>>
>>88993535
>their theories are far better than anything you actually planned
>>
>>88993498
Expensive Wine: Elves
Cheap shit: Orc, Goblins
Everything else: Dwarves
>>
>>88992153
according to the wiki they used to move around but are now stuck in one location on the material plane as a result of the mourning
>>
>>88993498
Whatever you want them to be. Tropey shit is like:
>Dwarven Ale
>Elven Wine
>Halfling Brandy
I like to throw a curveball in there, like Orcs making fantastic wild berry wines because they ain't got fuck else to do away from polite society besides raid and forage and hunt and fuck Elf captives
>>
>>88993581
it's actually exactly what i had in mind, which is great since they seem to like what they're thinking it is. only thing they didn't get is that some falsified church records were to make it look like some random dead body was a worshipper there; instead they're thinking that the falsified church records are about a real person and this is a body-double, which is a minor mix-up i might play with.
>>
>>88993498

wine and absinthe for elves
beer and vodka for dwarves
araq for genies and genasi
rotgut and other swill for goblins
ayrag/kumis for orcs
>>
>>88993530
>I might second guess myself or psych myself out.
Thats called metagaming, son

Not always. Some players might have information about giant or giant lore.
>>
>>88993645
Some players might, but then they'd probably know fire giants are hierarchical and the brains/brawn quotient goes up the higher rank fire giant you find. So shut up, let your DM cook, and let go of your preconceptions. aka: stop metagaming
>>
>>88993693
ettin means "runt" in giant, and they're the outcast of giantkin, they are also radically smaller and therefore less important than other giants. Fire giants following an ettin is wierd
>>
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Thoughts?
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>>88993711
The outcast usurping the throne is a classic story trope, anon. Go find the rightful fire giant king who has been deposed or something, sheesh.
>>
>>88993645
>>88993693
>>88993711

As I read this, something comes to mind. Is it really metagaming to consider that illusion magic is being used, or mind control magic? Because this is a world where that kind of shit is commonplace, and people (or at least, adventurers) would know about it. It's always weird in stories when people are shocked that someone was mind controlled, if that's just a thing that happens all the time in that world.
>>
>>88993714
What class? Actually, doesn't matter, my feedback is the same: 30 foot range and VSM. It's 1d8 and triggers prone on multiple targets, you fucking rat. Should be 1d6, honestly.
>>
>>88993714
rereading fishman island are we?
>>
>>88993730
It's not metagaming, but it's a profoundly bad idea to go up to the king and declare that he's either fake news or hypnotizing the kingdom. Either you're right in which case you've blown his cover and you're about to get sent to federal pound-me-in-the-ass prison or you're wrong in which case you just offended a head of state and you're about to get sent to federal pound-me-in-the-ass prison
>>
>>88993746
Well yeah, that's true. But I don't think that if one of the characters says to the others "Hey guys, what if the king is actually something else with an illusion" that he should be accused of metagaming. In the world of DnD, that's a totally legit possibility.
>>
>>88993714
Absolutely not. This would be the most powerful cantrip in 5e. At low levels, you'd just say "I prepare an action to cast water bullet once the martial moves."

This spell fundamentally misunderstands design.
For no cost, you get to:
>Do damage
>Remove half an enemy's movement
>Give allies advantage against the target
>Give enemies disadvantage until they stand up
And then you get to do this to two enemies at 5th level.

Meaning, if you cast this on someone in difficult terrain, you can just keep them locked down until they die. Even with a good strength save, this is disastrously bad for the victim and much too cheap for the caster.
>>
>>88993757
I wouldn't accuse him of metagaming, though the original post stipulated that this was no ordinary ettin.
>>
>>88993714
too much, anon
you'd be better off just reflavoring eldritch blast
>>
>>88993779
Even eldritch blast doesn't let you knock prone.
>>
>>88993714
Get rid of the prone part and it'd be fine. It'd make it like a slightly weaker firebolt that can benefit more from spells like hex
>>
>>88993783
yeah, you gotta use an invocation for that

like i said, ask the dm if you can take EB and flavor it
>>
>>88993469
>should be thinking about npcs traits, flaws, secrets
>should be drawing the world and towns and landmarks
>should be coming up with sidequests and hooks and encounters
>instead browse reddit for battlemaps and put monsters in them
>>
What do you do about that guy at your table who is literally wrong about everything that comes out of his mouth. Like, I'm trying not to be outright mean to him, but when nothing he says is correct it's hard not to correct him.

>You hit 6th level at 12500xp
No you don't.
>Chill touch ignores undead resistance to necrotic damage
No it doesn't.
>My movement speed is 50
No it's not.
>Copying spells costs 250gp per spell level
No it doesn't
>Copying spells costs 8 hours per spell level
No it doesn't.
>Chipping at 5 enemies with magic missile is *mathematically* more beneficial than outright killing 1
No it isn't.

Everything this guy says is pissing off the DM and his roleplaying is awful. He's the kind of guy that plays Mickey by Toni Basil as his bladesong.
>>
>>88993793
even invocations don't let you knock prone with EB, I think? Pretty much any ability that has a knocks prone as a rider effect like that has some sort of cost with it, outside of summons/wildshape/polymorph
>>
How does one fix the gap between martials and casters? Is it even possible through home brew?
>>
>>88993821
The first spell that lets you knock someone prone is grease, which fills 4 spaces, making it potentially dangerous for everyone on the field, not just the intended target.
>>
>>88993822
The classic way is longer adventuring days -- give time limits on party goals so they aren't spamming long rests, restricting casters power more. Otherwise homebrew magic items that give cool things for martials to do on a long rest so they can dump long rest abillities like casters do
>>
>>88993822
Give some battle maneuvers to every martial class.
>>
>>88993822
> Is it even possible through home brew?
technically yes, but it would require a huge overhaul of all existing classes and subclasses, and even if you make it no DM is going to look over all that shit and say yes, especially because idiots are primed to see 5th-level caster abilities as "too OP" for 20th level martials
>>
>>88993874
unless they eventually get battle maneuvers as strong as wish, true polymorph and meteor swarm that's not going to do shit
>>
>>88993913
Depends on what level your campaign stops at.
>>
>>88993849
martials run out of hit die and health long before casters run out of spell slots.
>>
>>88993923
the principle applies at every level. A caster can blow up a building twice per day at level 5. If martials can't do the same they've lost
>>
>>88993822
Firstly, you need to identify what aspects of the gap you want fixed, and what approach you want to take.
Something as simple as the Gritty Realism resting variant can do a lot in that respect purely due to a caster needing a week to get their spells back. Even adjusting that to only be a few days still means the PCs are going to have to be a lot more conservative with their long rest resources.
That said, martial characters aren't quite as resource-free as people boast. A Barbarian would also struggle in such a game without a way to regain Rages on a short rest, and past low levels even a Fighter would likely start running out of Hit Dice to heal throughout the course of an adventure.

Currently the gap starts to become prominent at around level 6-7, and I believe using that variant along with a few other tweaks could delay its arrival until level 11+. But at a certain point even with only recharging slots on a long rest, a spellcaster will eventually have enough spell slots that they're more free to splurge. Especially when it comes to high level spells that really do things that martials can't. Using a spell slot to Teleport across the country and then rest for a week afterwards still gets you to your destination more quickly and safely than travelling for a week and getting into wilderness encounters along the way.

If one didn't want to adjust the resting rules, one would need to heavily cut down on spell slots. A lot of this still doesn't address the martial character's lack of utility outside of skill usage though.
>>
>>88993822
Armor bonuses that matter. For example:
>Full plate gives resistance against non-magical piercing/slashing/bludgeoning
>>
>>88993822
Play 3.5 :^)
>>
>>88993822
Double martial health, increase monster damage by 50%.
>>
>>88993977
the wizard casts hypnotic pattern. Fight over
>>
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>>88989148

I'm making a playtest one-shot. What statblock could I use for the boss?
You can probably tell who's going to be.
>>
>>88993963
martials are even weaker in 3.5 retard
>>
>>88994020
Some monsters save, and now there's an orc who can deal 43 damage a hit gunning for the guy making the light show in the sky
>>
>>88994036
cool, he dashes away on his phantom steed at 200 feet per turn.
>>
>>88994049
Cool, the orc hurls a javelin at the steed
>>
>>88994049
>burn a spell to incapacitate half of the encounter
>run away and leave remaining enemies free to snap the rest out of it
Amazing how you managed to undo your own spell with the second one
>>
>>88994078
cool. the javelin's max range is 120 feet

>>88994092
>leave remaining enemies free to snap the rest out of it
hypnotic pattern doesn't allow the target to re-save. Your move bussy
>>
>>88994117
>snap the rest out of it
enemies can use an action to shake an ally out
>>
>>88994117
The point of thse changes was to make casters shit themselves at the prospect of combat and to use their magic to avoid it when possible, so thanks for arriving at the end of the train of thought
>>
>>88994025
Autistic 4channer doesn’t understand humor, many such cases
>>
>>88994124
an orc has 15 hp. Can your level 7+ fighter not handle that?
>>
>>88994128
the caster was never in any danger. have you never heard of kiting?
>>
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>>88993822
Total redesign for the ranger that removes spell casting.
Fighter, Barb, Monk and Ranger get a d12 hit die
Rogues get a d10 hit die along with Paladins
Artificer, Bard, Cleric, Druid, Sorcerer and Warlock get a d8
Wizard gets a d6

These are all designated as martials and they get:
- An additional feat at 6th and 10th level
- PB/short rest superiority dice that are d4s
- 2 maneuvers (fighters get 4, rogues get 1
- a fighting style (fighters exclusively get additional fighting styles every three levels)
- And two weapons for weapon mastery (fighters get three, rogues get 1, monks get 1 + unarmed strikes that can use Push, sap, or topple.
Power attack (minus PB to hit, add double PB to damage)

Several maneuvers get redesigned, like cleave becomes a 5ft cone dex save for half (some exclusive to certain class)
Nearly all fighting styles get redesigned like archery granting +2 to damage and +2 to hit against creatures with cover (some exclusive to certain class)
sharp shooter gets nerfed
GWM gets changed
power attack becomes a feat so bards and paladins can pick it up

small specific class changes like pic related

Martials all becomes significantly beefier.
>>
>>88994169
not if they run away
>>
>>88994229
perfect. combat averted
>>
How long have you been playing with your party bros?

I've been dming for mine for almost 2 years now but I want to start over with a new setting.
>>
>>88994404
I was with a group from 2017 to 2021, but the DM became such a piece of shit personally that everyone but one person dropped out of the group.

I've also been in an Ebberon group since April 2020 and that game is still going. Finally met most of the group in person for the first time last week.

And I'm in my dad's OSR group since Oct 2022.
>>
Alright /5eg/, I'm stuck with a bit of a problem that I may need your help with

One of my fellow players has asked me to help him make his character "stronger" because he feels like he's falling behind the rest of the party. Here's the general setup

>Level 7 Aasimar Rune Fighter
>Wields a +1 Battleaxe and has a Luckstone and Mithril Armor as magic items
>Stone, Cloud, and Hill Runes
>Don't know the exact statline but he's got 15 CON
>Tough Feat + a bonus feat from the DM that's just Tough again

I've already gone over ideas for magic items but he doubts the DM will give them so here's the solutions I've proposed

>Drop the Battleaxe for a Greataxe/Glaive and take GWM/PAM at 8 (He hates heavy weapons so he's unlikely to do this
>Take HAM at 8 to buff his survivability a bit (Could work but it doesn't solve his issues with saves/damage)
>Take Gift of the Chromatic Dragon at 8 (Gives him a bit of resistance and damage but not sure if it's enough to catch up to everyone else)


I feel like these are okay stopgaps, but I don't think they solve the issue at hand. Do you fuckers have any ideas to help this guy? I'm more than happy to provide extra context if needed
>>
Raw can you grapple two creatures at once?
>>
/5eg/, would you let a player hire a skilled hireling per the rules in the phb?
>>
>>88994404
I'm in 6 groups atm so let's see

>Monday Rime of the Frostmaiden group
I joined them for a one-shot 2 weeks ago but they roped me into playing Rime of the Frostmaiden with them, so technically this coming week will be the first session with them as a group
>Tuesday homebrew group

Well I joined them after I had to dip from another group due to scheduling. I've been with them for about a month now but the group itself has been going since October of last year and it's looking to wrap up within the next few months.

Frankly I don't care about the slapdash plot because this is the one time I've gotten to play a high level caster
>Wednesday AD&D Module Conversion
Joined them after the DOIP campaign I was in finished up in February

Group is all boomers except for me but it's really fun and cozy
>Thursday Curse of Strahd campaign
Joined in June of last year in the middle of the campaign

Very fun group with an excellent DM

>Friday homebrew game

Joined in July of last year after a RotFM campaign got suddenly cancelled. Fun game with an interesting world, cool DM, and generally cool players save for the one sperg that bitches about everything.
>Saturday homebrew campaign
Joined in May of last year. Originally started as me, the DM, and one other person playing a Papers Please campaign before it turned into a small server playing a variety of diff campaigns

It's a lot of jank and QUALITY but it's fun
>>
>>88994532
PAM + Spear and dueling fighting style while wearing a shield

He gets to keep his "tanky" identity that he seems to have been going for, and he gets 3 attacks per turn, each doing +2 damage and doesn't have to use a heavy weapon

>2d6+4+2
>1d6+4+2
>1d4+4+2

Without knowing is stat line or other feats, it's kinda hard to give better advice.
>>
>>88994577
yep. another strange quirk of the rules is that you need one free hand to *start* a grapple, but not to *maintain* it.
>>
>>88994622
That might actually work, I'll suggest it to him

Also I find it funny that he bitches about his subclass being weak when he's used his features more than anyone else save for the Sorlock
>>
>>88989351
>>88989538
Obv pact of chain is quite thematic but pact of tome could also work cause you can just get find familiar as a ritual (although then it cant actually fight), and then also know unseen servant as another ritual. Also at level 6 if your dm is nice and lets you find a spellbook or scroll you can also add Phantom Steed to your rituals.

At level 5 warlock you still get access to plenty of fun summon spells to utilize, and if anything it probably actually would work fairly well on a warlock build. As they're all concentration youd just choose one of Fey, Lesser demon, Shadowspawn, and Undead, summon one at the start of a fight and then either save your other spell for the next fight, or use it on a quick damage spell like shatter, and after a short rest you can do it all over again.
Thematically for patron choice probably just whatever you plan on summoning the most, Archfey for summon fey, fiend for demons, and undead for undead. You could also consider Genie because with access to limited wish you could when the situation really calls for it pull out any level 6 summoning spell like conjure fey or fiend, or one of the other spells you dont normally get access too like draconic spirit, or celestial. (Plus this might be something to talk with your DM about but the wording of limited wish makes it unclear who's actually concentrating on the spell, which could mean you can then have another summon on the battlefield)

However if you want to go crazy with summoning, one idea (and its not very good but it is very fun) is the spell Summon Greater Demon at level 7. The important part about the spell is that if you stop concentrating on it, the demon will remain for 1d6 turns and attack whatever the nearest non demon is. So in theory you could turn one summon the demon on the opposite side of the battle, so your enemies are between you and it, then next turn drop concentration to cast a different summon spell, and then you kind of have two summons.
>>
>>88994687
Rune knight is top 3 fighter subclasses. He's just not good at it.

If he wants to get beefier, HAM is a good idea like you suggested, shield master would also be a good option, especially if he gets a +1 shield
>>
>>88994681
So does this mean theres theoretically no limit to how many creatures I could grapple?
>>
>>88994717
Ooo I didn't even think of Shield Master! He seems pretty opposed to Spear PAM, but I think he'll def go for that
>>88994696
>>88989351
Another solid idea I've used for a summoner Warlock is actually Fathomless. Fathomless Tentacle basically acts as free, very flavorful Spiritual Weapon with a slow effect. Stacking that with shit like Summon Undead, Summon Aberration, or ESPECIALLY Summon Shadowspawn practically gives you 1 and a half summons that combo with each other really well

Also you can take Pact of the Chain on top of THAT too
>>
Is sorcadin actually any good it feels like a complete meme that makes you just a worse paladin and worse sorcerer at the same time.
>>
>>88994681
Natural language bucko.

>If you succeed, you subject the target to the grappled condition (see the appendix).
>The condition specifies the things that end it, and you can release the target whenever you like (no action required).
>and you can release the target whenever you like (no action required).

Which means releasing the target (not maintaining it) ends the condition.
>>
>>88994757
I've toyed with it a bit and it's good, but better suited to high level campaigns imo
>>
>>88994757
also apply this question to literally every single multiclass ever
>>
>>88994754
If you're talking to him right now, what is his stat line and current feats?

>"how do I do more damage?"
>>present all 2 of the melee weapon feats
>"I don't like it!"

Seems like he's out of luck.
>>
>>88994783
I don't have his exact statline on me but I know he's got 15 CON and 16 STR and his feat is Tough

Look truth be told he's 100% That Guy that bitches whenever he takes damage or something doesn't go his way but I still want to help the guy if not for his sake then for the sake of the rest of the group.

It's also kind of hilarious how blatantly unoptimized he is, a fact highlighted by the recent addition of a Goblin Barb to the party who has basically shat on his damage potential with GWM Greataxe shenanigans.
>>
>>88994867
>goblin
>greataxe
is he out damaging people even with the -5 to hit? lmao

>wants to deal lots of damage
>doesn't want to use damage feats
>wants to be a frontliner but doesn;t want to get his

My condolences, that sounds horrid.
>>
>>88994610
Man I can’t imagine being in that many 5e groups . Are you mostly in person or online?
>>
>>88994912
>is he out damaging people even with the -5 to hit? lmao
Damn, that's a ballsy player given they've chosen to be in one of two situations every turn:
>roll with disadvantage
>roll normally but all enemies get advantage
Hope that goblin gets showered with loot or gets given Outsize Strength eventually for his audacity
>>
>Character Building Rules:
>1.) Standard Array for stats. [15, 14, 13, 12, 10, 8], Starting at level 1.
>2.) Spell scrolls/ spell list Alteration: There are spells that are found in the world but you can not be gained by leveling (I will have a complete list in the discord and if any classes gain them through leveling I am happy to find a suitable replacement.)
>3.) Non-playable Races: Bugbears, Changelings, Shifters
>4.) Multiclassing: Multiclassing should be done in a way that makes sense in the story. A fighter who wants to study a lost wizard's book has grounds to Multiclass into Wizard.
>5.) Banned Feats: Sentinel, Polearm Master.
>6.) No Unearthed Arcana, No Tasha's Cauldron of Everything. Homebrew allowed with case-by-case discussion..

What kind of person do you picture?
>>
>>88995132
A neckbeard faggot, Tasha's is fine and standard array sucks donkey dick compared to point buy.

Post the list of banned spells.
>>
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>Necromancy fluffed as a fairy deal with the dead
>Resurrection fluffed as a fairy deal between the dead and the Necromancer
>Also Necromancers are the only ones who can resurrect

Yay? No?
>>
>>88995132

>1.) Standard Array for stats. [15, 14, 13, 12, 10, 8],
Perfectly reasonable
>Starting at level 1.
IS this going in with the assumption that you're playing with new players? if so also fine, if you're playing with seasoned players, why ask players to start here?
>2.) Spell scrolls/ spell list Alteration: There are spells that are found in the world but you can not be gained by leveling (I will have a complete list in the discord and if any classes gain them through leveling I am happy to find a suitable replacement.)
clarification on this

>All spells exist in the world, but some can only be learned by having them on your list and locating an appropriate scroll
is that correct?

>3.) Non-playable Races: Bugbears, Changelings, Shifters
so they exist in the world, but players can't pick them because of some kind of setting reason?
>4.) Multiclassing: Multiclassing should be done in a way that makes sense in the story. A fighter who wants to study a lost wizard's book has grounds to Multiclass into Wizard.
sure, that makes sense.
>5.) Banned Feats: Sentinel, Polearm Master.
Who hurt you? But that's fine.
>6.) No Unearthed Arcana,
Sure.
>No Tasha's Cauldron of Everything.
The whole damn book? Is there any room for negotiation on specific parts? Is banning it quick fix for not needing to ban a list of thigns like the touched feats and certain subclasses or do you actually just hate all the variant options? Artificer was reprinted here, so does that mean it's also banned? or if it's not banned, does that mean using the old version? Booming blade and GFB unnerfed?
>Homebrew allowed with case-by-case discussion..
Also, perfectly reasonable


Kinda hard to make so many decisions without knowing what spells are locked behind scrolls but I could think of a few ideas
>>
>>88989148
i always find it funny when this general has dark fantasy art as op and then you look into the recent and official books and it's the least dark fantasy they can get away with

i guess there is a reason why 3rd party books that are bit darker in tone sell so well
>>
>>88995210
So is it Necromancy or Fae magic?
>>
>>88995298
Yes.
>>
>>88995305
in that case, no.
>>
>>88995309
Why not?
>>
>>88995132
If you’re going to go that far, ban all non-phb races and ban tieflings and drow for good measure. Also not sure why you’re leaving GWM and sharpshooter after banning those other two feats. I would play with you if you’re a good dm, but I would switch the Tasha’s ban to “Tasha rules need prior approval”. Even if you ban tashas people can still munchkin hard with stuff in the phb, meanwhile you’re hurting classes like the ranger and sorcerer who got needed boosts
>>
>>88995312
Death and undeath are very different spheres of magic compared to the whimsical temperament of the fey.
Undeath is a crime against nature, which is something near all fey care for or at least enjoy.

Associating skeletons and zombie with the faeries shifts the entire world's perspective on them from mischievous pranksters to evil monsters.
>>
>>88995132
>Don't want broken shit
>Only ban particular good shit for martials, some goofy stuff like changelings because you don't want disguise shenanigans, or bugbears and shifters because ????
>Think that banning casters from learning new spells without studying them on level up is going to nerf casters
>All the multi-class shit can be overcome if the DM gives them an IC reason to overcome it
>The ban on learning new spells will evaporate the minute someone levels up and decides to go on a sidequest to get new spells instead of following the DM's railroad
>The DM thinks that martials etc needed a hit alongside casters

You don't want to know what I think of this person.
>>
>>88995354
Your notion of the fey seems to be a product of modern media. Traditional faerie stories were all about weird death stuff and spooky ghost shenanigans.
>>
Normalise giving out Feats, Boons, Known Spells as challenge rewards!
>>
>>88995374
>Your notion of the fey seems to be a product of modern media

And old English, Scottish, and Irish fairy tales. Brownies who would come out and night and help with the chores, or the classic elves and the shoemaker or even straight up leprechauns. The fae can go either way with good or bad or moral or sinful but the little good faeries do or the harmless pranks some play is vastly overshadowed by the evil and destruction that undead bring. Nothing good comes from undead. Even the undead fey that exist already, banshees, are horrible awful terrible irredeemable creatures.

I've said my piece and answered >>88995210. That's my stance on the subject.
>>
>>88995458
No. You're consuming modern media distilled mush. And you're conflating classic dnd evil skeletons with "your unbaptized children are coming back as faerie hounds" and "fae are walking around in the bodies of the recently dead".
>>
>>88995473
ok.
>>
>>88995473
I'm going to kill all fae by telling them they don't exist
>>
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do you wear it?
>>
>>88995494
I don't think my cock could fit in that thing.
>>
>>88995210
>Be necromancer
>Bring some schmuck back as a form of undead based on the condition of his death, how long ago it was, and what I can afford to pay
>Do a fairy deal with the shade
>Bind his soul back into a form with my shadow
>My shadow
>Shadow aspects of my unexpressed self + person + form of undeath + terms of the deal
>Get some weird being that doesn't line up with D&D undead

Makes necromancy less horde of mindless shuffling zombies and more rolling the dice on the resulting but potentially powerful creature being useful.
>>
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relevent
>>
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>>88995579
but ur dead and nobody else is going to cut a deal to let you come back for a year and a day, fufufufufufu~
>>
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>>88995613
back off titty monster, I have my ai generated flat chested tomboy wizard waifu
>>
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>>88995674
My oh my, but what would she trade to escape from being part of the itty bitty titty committee? Ohohohohoho~
>>
>cast darkness on a gold and put it in my mouth
>open my mouth and place the coin on my toungue
>open my mouth every time I attack and close it when my team mates needed to make an attack

rate my cheese
>>
>>88995723
It's all fun and games until you have to roll to avoid swallowing.
>>
>>88995723
>the darkness spreads around corners
The darkness comes out of your nose
>>
>>88995723
The risk of swallowing is too great.
A friend of mine did something like that with a Sorc but it was a ring of spell storing he asked the GM to be able to melt and forge into a golden tooth he then added to his teeth for a "last resort" spell in case of emergency.
Which in this case was a subtle fireball to the face of the attacker.
>>
>>88995723
I'd allow it? Devoting a second level spell's concentration to giving disadvantage to the attack of enemy's within 15 feet of you seems fine to me, and the enemy could also ready an attack for when you lower the darkness if they really wanted to
>>
If we pretend their capstone is actually something good, how would you balance sorcerers being able to regain PB spell points per short rest?

How would you balance it?
>>
>>88995132
>intresting topic
>no responses

booo
>>
>>88996164
there's 4 responses, don't be mad nobody replied what you wanted to hear, anon.
>>
>>88996172
I mean a reply to the responses
>>
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Anybody else have their players roll INT for tips and WIS for stuff they forgot? I sometimes do this when they act dumber than their characters should.
>>
>>88996200
We do but you got it backwards.
INT is for remembering stuff, as you can only remember what you actually know or learned at some point.
WIS is for tips, as the tips or clues can be abstracted as a gut feeling towards the right direction.

I am pretty sure the DMG does mention that "asking the GM" is a WIS roll but I could be high.
>>
Which ranger lends itself to being a master swordsman? Feels a bit sucky we don’t get a battlemaster equivalent for rangers.
>>
What's a casting undead that could plausible be in denial about being dead?
Vampire?
Reflavored lich?
>>
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>>88995554
>Makes necromancy less horde of mindless shuffling zombies
I hate that this what the necromancer is pigeon holed into by its mechanics.
What are the chances they rework the subclass for 5.5e?
>>
>>88996296
Reborn player race? Although mechanically they're only superficially undead.
Ghosts is also a classic
>>
>>88996282
Hunter with blind fighting style

throw down some fog clouds
>>
>>88991207
>(specifically spell jammer)
someone made a whole fan supplement called wildjammer that's better than the official book
>>
>>88996314
Ghosts ARE a classic, and for good reason. But I also need others to be able to be in denial about this figure being dead not just themselves. (A fact I should have mentioned).
Reborn are an option, or I could just declare a wizard type deal undead and call it a day.
>>
I want to play a character with a personality like pic rel. Basically a Prince who is in exile after a peasant revolt overthrew him. Now he is trying to gain the funds to purchase a mercenary army to get his Kingdom back.
What class? I'm leaning Warlock seeing as he would lack the foresight make a pact with something shady if it meant his lands back.
>>
>>88996378
A family of cute girls who look mostly identical, but there's maybe 15 years difference between the youngest and oldest.

And the ghost of their dead mother keeps possessing them to speak to the party.
>>
>>88996402
I made this exact character in 3.5 back in the day, and made him a conjurer wizard for the pact with the devil shtick (Warlocks are really, really bad for actually modelling a deal with the devil both then and now).
>>
>>88996415
That is a really cool idea, and I'm totally stealing it. But this case is supposed to be like the child emperor where there is an "Eternal regency" for him since he's never become an adult. All the pomp and circumstance still goes on and everyone just pretends he's still alive and that him not growing up is totally normal. (Of course the people carrying on the masquerade that he is still alive are the people who benefit from this "eternal regency")
Think something like necromantic Puyi.
I originally never bothered to stat him, but I've had the realization that my players might try and murder the kid.
>>
>>88996419
I was also considering a Crossbow Ranger with the excuse that he is an avid hunter but am leaning away from it due to me mostly wanting to keep him as a spoiled rich kid who has never had to work hard. But I want him to have a value to the party, like extensive knowledge on Royalty and Nobility as well as court rumors about them and the charisma to charm them.
>>
How important is role play in this game. I picked class background and all mostly for mechanics, and now when I imagine this character personality I can't really do it with straight face
>>
>>88996474
depends on your group. ask your DM
>>
>>88996464
Sorcerer? His blue blood is literally special?
A swashbuckler or mastermind rogue, for the knowledge and the skill use but all his abilities can be justified with foppery. (Duels, sneaking into and out of ladies bedrooms, what have you)
Eloquence bard?
>>88996474
That really depends on the group. For some groups rolling dice is mostly done for the sound it makes, for others this is fully a tactics game.
>>
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>haven't fully had time to prep for tomorrow's session
>slap on another encounter
>done
>>
>>88996520
based
>>
>>88996474
As others have said, depends on the group. Most groups I have been apart of just treat it as a game where they self insert and are figuring out complex puzzles on the spot when the Barbarian they are playing is only 6 Intelligence.
A couple of groups was just straight up meta gaming where most the players try to make the most broken characters to try and deal the biggest numbers.
The groups that prioritize role play are rare (imo) and it makes sense seeing as it can be awkward and hard if you are not used to it.
>>
>>88996520
if your players are like me then you could add a locked door and a sign that says WARNING: TRAP
guaranteed hour wasted
>>
>>88996561
>>
A friend is gonna be running a short high power campaign starting at level 10, he's said we're each allowed to choose one uncommon and one rare magic item. I wanna make a wrestling themed barbarian built around grappling my opponents, so my question is would it be too powergamery to make strength my dump stat and choose to start with a belt of hill giant strength for 21 str along with good other stats?
I feel like its kind of a cool dynamic, obviously it works thematically for wrestling, and its like Samson and his hair i'm weak without it. I'm basically gonna be holding a giant sign saying "throw an antimagic field at me" but I dont want to be too much of a munchkin for optimization
>>
Quick, what's a cool item to give a Fighter/Battlemaster of 6th level?

I'd like to avoid +1 equipment for now.

I like things with charges that regen on dawn, but I'm not picky.

>pdf unrelated but im using it
>>
>>88996683
>hi power campaign
>I wanna grapple

bro, that's absolutely fine. Max out your WIS and DEX and dump STR, so you can be a STR monk with expertise in athletics and boost of striding and jumping, so you can power bomb motherfuckers

>grapple target
>leap 20 feet in the air
>power bomb
>enemy takes 2d6 and falls prone
>you take nothing because you're a monk
>deliver three attacks at advantage for 3d6+15
>>
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three different items
make sure the soap has a label on it that states its name and pray they never try to identify it
>>
>>88991716
Runequest
>>
Can STRanger work? Dm is willing to let me grab unarmed fighting style at level 2. With one dnd we can get expertise in athletics to grapple easily.
>>
>>88996947
First one is actually pretty cool, playing with Second Wind & Action Surge is a neat idea. I'd probably change the second effect to only stabilize the dying creature.

Second one I'm not sure I get the point or the significance of it. It's a neat effect but feels very niche.

Third one is really neat, actually. My party doesn't have access to identify so that might be fun.
>>
>>88997066
yes adn its a blast
>>
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>>88997070
>First one is actually pretty cool, playing with Second Wind & Action Surge is a neat idea. I'd probably change the second effect to only stabilize the dying creature.

Do you hate your fighter or something? a medicine check is dc 10. He could also just action surge and use a healer's kit charge to auto suceed

>Second one I'm not sure I get the point or the significance of it. It's a neat effect but feels very niche.

ye, but the benefit is that it doesn't require attunement, so its just a nice buff. Basically

>fighter needs to get through difficult terrain
>they cna spend their bonus action to move through it at regular speed
>>
>>88989148
Are there any items other than Periapt of Wound Closure that somehow interact with hit die?
>>
>>88997188

none of the top of my head, but dwarven fortitude (feat) would
>>
Is there a good tool to make dungeons, like drawing up the hexes and stuff on the computer?
I've been using graph paper old school style, but I'm gonna be playing online
>>
>>88997415
roll20 can put hex on the page as far as I know, you only need to come up with the maps: gridless
>>
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>Apply for a game
>Get accepted
>DM adds me to chat, interview, and talk about the game before going further
>"Sure man I have the next two days off text me any questions or concerns"
>Ghosts me
I know tabletops are havens for the socially inept but I can't believe this shit sometimes
>>
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Question:
A player has the feat Alert
There is a Phase Spider
None of the players can see into the Ethereal

Does the Phase Spider still surprise them and get a free attack?
Even if we roll initiative, and I let them act, until the spider's turn comes they can't do anything about it. On its turn, it comes out of the ethereal plane and attacks.
In my mind, Alert does not come into play at all here.

Perhaps after the first spider attacks, the player with Alert should be able to act on that turn while the other phase spiders come out of hiding and attack too?
>>
>>88997461
He has the alert feat. He cannot be surprised as he is always

ALERT
>>
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>>88997510
ok, so he is not surprised
he acts
there are no enemies or even a hint there might be enemies
on its initiative count, the phase spider comes out of the ethereal plane and attacks him

it's clear to me
>>
Which are the biggest playable races? I mean big lore-wise, not that they are Large sized. Which ones would be the most massive? The elephants? Leonin? Minotaurs?
>>
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>>88997461
IF you do surprise correctly, it should go like this

>everyone roll initative
>players "huh?!?"
>everyone rolls initative
>phase spider comes out
>alert player is alert and not surpised can take reactions like parry, shield or defensive duelist
>play as normal, the alert player can take his turn as normal
>paladin, barb, and cleric miss this first round of combat because they are surprised, they eat the attacks and cannot use reactions

Specifically, unless I'm missing something, you still need to roll stealth checks for the phase spiders in order for them to attempt their attacks at advantage (advantage from being an unseen attacker.

If the phase spider's stealth rolls beat the player's passive perception, they get the unseen attacker benefit.

I only mention this because players might to try to take advantage of "well, they couldn't see me before I made the attack!?" if they attack from around a corner without using the hide action
>>
>>88997616
Considering the phase spiders are on a different plane of existence, their stealth automatically succeeds right? They cannot be seen or heard, no matter what they roll.

Also since they can unstealth as a bonus action during their turn, there's no reason for them to come out before it's their time to attack
>>
>>88997539
Minotaurs are manlets. They do NOT have the powerful build trait. Giff have a better version of it than anyone else. loxodon have it. Orcs and bugbears have it, goliaths and firbolgs have it. Centaurs have a horse version of it.

Minotaurs do NOT have this trait.
>>
>>88997650
>Considering the phase spiders are on a different plane of existence, their stealth automatically succeeds right? They cannot be seen or heard, no matter what they roll.

Would you extend the same courtesy to a player wearing heavy armor, but under the invisibility spell if they "didn't move or breath or make a sound"? If you would, then sure. That seems totally reasonable since they aren't even in the area at the time. But it's similar enough a situation that it might be brought up.
>>
>>88997682
I don't think it's the same, being on the ethereal plane is very different from hiding.
Even if someone on the ethereal plane wearing plate armor were to fall from the balcony right next to you, you wouldn't even have a hint about it happening
>>
>>88997650
Once they unshift, they are not hiding so would not benefit from being an unseen attacker.
>>
>>88993822
I just give the martials more/better magic items. The wizard doesn't give a shit about magic arms and armour, and he's busy flicking through his tome anyway.
>>
>>88997115
>He could also just action surge and use a healer's kit charge to auto suceed
Yes. And a healer's kit would not bring the creature to 1 hit point, it would stabilize them. This is very different.
>>
>>88997697
But does someone who is not moving and not making a sound need to make a stealth check?

It's not the same but it's similar. Maybe I just have phase spider ptsd.
>>
>>88997727
>But does someone who is not moving and not making a sound need to make a stealth check
I think yes, possibly with advantage

Does someone who has invisibility and fly need to make a stealth check?
Also yes I think, but with advantage
>>
Can a functional mute character be played?
>>
>>88997716
>This is very different.
Yes, this is the effect of a magic item.

>combat MEDIC'S cloak
>if you use the action granted by your action surge to attempt to stablaize a dying creature, it regains 1 hit point.

Nerfing it to the equivalent of a 5gp healers kit seems lame.
>>
>>88997743
Sure. You the player, do need to talk, however. You can explain how your character gestures in certain ways to get their point across.

I probably wouldn't allow it as it just sounds like an excuse for the player to be an audience member while everyone else does the role playing. just a pet peeve of mine.

You also can't use spells with verbal components
>>
>DM hates background features, tag along NPCs, and rich PCs
>we’re level 13 and still hobos walking around doing random quests the DM sends our way
I WANT A CASTLE
>>
>>88997826
Then kill a noble and take it from him.

Might makes right, what's he going to do, kill you?
>>
>>88997779
Not really trying to be non active but I feel like my voice doesn't fit the character. Spells could be a problem.
>>
>>88997528
Don't be a bitch and let them do something.
>>
>>88997889
Then tell the DM that and explain what you say in roleplay

"i'll go over to the guard and explain why my rogue friend has itchy fingers and that I'll do beter to correct his action".

You can even try it in third person

>Chad Thundercock walks over to teh guard and explain why his rogue friend has itchy fingers and that he'll do beter to correct his action.
>>
You guys ready for D&D 6e in 2024? I feel like they're making too many changes. I'm even seeing people claim that classes aren't part of the core rules anymore, so it doesn't matter if WotC changes how races and classes work. I don't understand why they don't just rework the whole game if they're going to be making all these changes.
>>
>>88998037
no.
>>
>>88989148
Whats your opinion on a westmarches style dnd? So far I like it because different dms host a session with so many one shot quest with different styles and I get to play with many people so the party comp always switches
>>
>>88998578
More horror stories than pimples in an american teenagers face, pass hardcore.
>>
>>88998037
It’s 5.5e
>>
Guys tell me what your first time playing 5e was like.
I ended up remembering this because someone else asked me but my very very first experience with 5e was in high school in the after school games club and none of us had played d&d before. It was freshmen year and the kid who wanted to be dm said
>modifiers add too much math so we're not gonna use them
As you can imagine having literally everything determined by a straight d20 wasn't great.
It only lasted 2 months
>>
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>no no I shouldn't have to optimize to do damage!
This is what you look like
>>
>>88999365
First time was the Next playtest with a group that has mostly only ever know 4e. They took to it really well and ended up liking it a lot better.
Our group was 8 people though which was just too much.
>>
>>88999365
It was playtesting with a few guys who I knew from 4e and Pathfinder games at the time. I was curious to see if it would really bridge the gap as promised. It really didn't.
>>
>>88999377

Who are you quoting, anon?
>>
>>88999365
We were playing pathfinder 1 Sunless Citadel and it was our first time ever with TTRPGs. My players were wya too normie and I too new to the system, and had heard 5e was easier and we moved there. It was a great "saturday morning cartoon" version of the module that ended up being legendary depsite a neutral/bad ending.
Hilarously, I ported and improvised most of it from thr PF1 module and didn't find out about the 5e port in TftyP until the last session.
>>
>>88999365
I had to learn it as part of my job, so it wasn't nearly as fun and was a lot more discussion about how to direct the chaos of 4 eight-to-twelve year olds in D&D
>>
>>88994912
>>goblin
>>greataxe
>is he out damaging people even with the -5 to hit? lmao
Oh no, he's the Aasimar Fighter. I meant that a Goblin Barb recently joined us and has been hilariously outdamaging him

>>wants to deal lots of damage
>doesn't want to use damage feats
>wants to be a frontliner but doesn;t want to get his
Yeah it's pretty fucking annoying, especially since we have so many healers in the party (My Fairy Wizard's Cure Wounds and the Sorlock's Divine Soul bullshit)

>>88995132
>Standard Array mandatory
Fine, but I much prefer Point Buy
>Level 1 start
Fine for new players or modules, but start at 3 with experienced players
>Spell list Alteration:
Clarify the banned spells and we'll see. Personally I'd only ban/nerf shit like Silvery Barbs which breaks the game design
>Non-playable races
Bit of a random selection but sure. Most people won't give a shit about these bans
>Multiclassing
Fine
>Banned feats: Sentinel and PAM
I get not wanting Sentinel PAM shit but if you banned Bugbears then this shouldn't be a problem. Also seems like a really hard nerf to martials for no reason
>No UA/Tasha's/case by case homebrew
All fine except Tasha's should be subject to review

Overall, I'd be disincentivized to join this but I'd at least ask the DM for clarification before making a final call
>>88995431
The DM for my Friday game gave most of the party Epic Boons for completing a quest, and even gave a player that failed a skill challenge the Sentinel feat after some training, and I found that really cool
>>
>>88995132
>1 & 2
Someone who had some terrible experiences with the game, be it because of the players, or because shit got way too out of hand at higher levels. The strive for balance might be a bit misguided but doesn't come from a bad place.
>3
Bad experiences with furries & lol quirky non binary. Fuck you though, I like shifters
>4
Fair enough, in fact, that's pretty cool, if the players talk about wanting to do a multiclass prior to the game start, the GM could set up some events in advance and have it happen organically during the campaign.
>5
See 1 & 2
>6
Fair enough for no UA, Tasha's Cauldron should have a case by case discussion too; otherwise that's a weird doublestandard with allowing homebrew

Would give it a shot
>>
>>88995132
>1.) Standard Array for stats. [15, 14, 13, 12, 10, 8], Starting at level 1.
sure
>2.) Spell scrolls/ spell list Alteration: There are spells that are found in the world but you can not be gained by leveling (I will have a complete list in the discord and if any classes gain them through leveling I am happy to find a suitable replacement.)
need to see the list but sounds fine.
>3.) Non-playable Races: Bugbears, Changelings, Shifters
Sounds weird but fine
>4.) Multiclassing: Multiclassing should be done in a way that makes sense in the story. A fighter who wants to study a lost wizard's book has grounds to Multiclass into Wizard.
as it should be.
>5.) Banned Feats: Sentinel, Polearm Master.
it makes more sense to make them exclusive. You can't take one if you take the other. That should fix any imbalance.
>6.) No Unearthed Arcana, No Tasha's Cauldron of Everything. Homebrew allowed with case-by-case discussion..
Very Strange Take. UA is equivalent to Homebrew, especially since you can just alter it.
Tasha's being banned outright, is even stranger since its official content. I get wanting to ban powerful subclasses and feats, but it would make more sense to allow Tasha's on the same case by case basis.

Things like martial versatility (swapping a fighting style any time you get an ASI change) were neat additions added in tashas. Ranger, monk, and sorcerer got such much needed attention in tashas.
>>
delete javelins and give their throw range to spears
>>
You've been Gnomed!
>>89000741
>>89000741
>>89000741
>>
>>88995494
maybe, someone cast identify im out of slots.
>>
>>88991716
Shadow of the demon lord
>inb4 ebin poop meme
>>
>>88997528
Roll initiative after he gets out of the ethereal plane, only he and the spider get actions that turn
>>
>>88989457
What the fuck is your source on that last one? Cathar is derived from katharos, meaning pure.
>>
>>89003062
https://en.wikipedia.org/wiki/Osculum_infame

>Errores Haereticorum, a medieval tract, claims that the Cathars took their name "from the term cat, whose posterior they kiss, in whose form Satan appears to them."[3] The role could also be reversed whereby the witch was the recipient of the kiss.[5]



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