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Dogs of Chaos edition

Previous >>88956647

>Basics Pastebin
https://pastebin.com/ZdJtyTrL

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>ST-14 Beelzemon Advanced Deck questionnaire
https://docs.google.com/forms/d/1tmLqu0Fop-UiW8O3TgKK6MknOjVk6EWX1SFfJg6om20/

>BT-12 Across Time questionnaire
https://docs.google.com/forms/d/1r_jNBqrTCvRqsIloKZqFpSSv9W2jHNU-cgfEzmncKAA/

>News
Banlist, Errata:
https://world.digimoncard.com/rule/

New and Upcoming Releases:
https://world.digimoncard.com/products/

Illustration Competition 2023 is over! Kariki Hajime is the grand prize winner with LadyDevimon
https://compe.japandesign.ne.jp/digimon-ic/en/

BT12 Across Time is out now everywhere!

EX04 Alternative Being is out now in JP, EN release scheduled June 23rd

RB01 Rising Wind is out now in JP, EN release scheduled September 29th
https://www.gtsdistribution.com/pc_product_detail.asp?key=97769805353347C4AF06E53586C975D5

BT13 Versus Royal Knights is out now in JP, EN release scheduled July 21st
https://gtsdistribution.com/pc_product_detail.asp?key=1AAE6F825DA94E2E8FD9074BBA2430DC

ST15 Dragon of Courage / ST16 Wolf of Friendship is out now in JP, EN release scheduled for October 13th

BT14 Blast Ace scheduled to release June 30th in JP, EN release (featuring the 3rd Ghost Rare) scheduled for November 17th
https://www.gtsdistribution.com/pc_product_detail.asp?key=AEAB443AC37B4E52BA578B72D881114D

EX05 Animal Colosseum scheduled to release August 25th in JP, EN release scheduled for January 19th
https://www.gtsdistribution.com/pc_product_detail.asp?key=F9FBE6D993DA47579420D74C0FA5D324

Preliminary info for BT15 Exceed Apocalypse scheduled to release September 29th in JP
https://twitter.com/de_gi_no_gen_2/status/1659487651035222017

>TQ
Thoughts on the BT14 box topper promos?
>>
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>>88983208
>>88983496
>>
>>88984179
I'm not sure how I feel about this new direction with what's basically an improved decoy ability and gives it to every other d-brigade so you can throw bodies in front of your stack. That means they're investing heavily in that this set as well as trying to focus around also having a lot of bodies on the field and not just throwing them at face. That's an interesting way to protext a stack, but not very efficient and counter to the decks usual playstyle. I think they might have to coopt some of next set too if they want to make this sort of approach viable at all. We also have no idea if they'll get a new level 6.
>>
>bt11 rina
>$100 each
Well looks like I'm not building Ulforce
>>
>>88984274
She's $60 each now actually.
Remember when she was $40-50?
>>
>>88984224
You can still throw bodies at your opponent, you just want to save THAT Commandramon to evolve into a Tankdramon to throw out more bodies.
>>
>>88984355
Well 60 burgers is 100 dollarydoos.
>>
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When attacking: Trash 1 card in your hand to draw 1. If "Eiji Nagasumi" is in this Digimon's evolution cards, memory +1
Inherit: Your turn: OPT When you play a card with "Dark Animal"/"SoC" trait, memory +1
>>
>>88984431
So you digivolve mid attack like x-antibody Digimon without needing the inhertable
>>
>>88984540
You don't NEED it, but since they're X-Antibody Digimon anyway you might be able to run it to evolve twice in one swing.
>>
>>88984547
That would be funny but also memory expensive
>>
I'm generally angry that they decided the Greymon deck wasn't fast enough.
Now all the promo Agumon's will be replaced for a card that gives the same inheritable but lets them digivolve for free.
>>
>>88984627
Outside of the nuttiest nut draw in the universe which has you running BT5 Greymon instead of probably-better alternatives it isn't really faster than promoting any Agumon and digivolving into BT12 Greymon.
>>
>>88984179
Commandramon is dope. New tamer I’m not sure on since she only works with the new line of D-Brigade but the memory gain condition is easy and all future D-Brigades are gonna be digipolice.
>>
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https://digimoncard.com/event/tamer_battle_ex/

Tamer Battle EX will be 3on3. BT13 option parallel if you win
>>
>>88984726
She seems cool with the RB1 Numemon/Monzaemon stuff. And I'm sure somebody out there's happy about that.
>>
>>88984727
>3 on 3
Nani the fuck.
Teams or an actual tag match?
>>
>>88984693
It makes them able to make a third stack or make a second stack faster
>>
>>88984876
Yeah but since they can kill you with one stack plus an Agumon, that doesn't really make them "faster", just more resilient.
>>
Notably, the new Palmon lets you go Palmon -> RedVegiemon -> Ajatarmon, play EX3 Pomumon -> Bloomlord and have 1 memory left over.
But that is highly specific and probably not worth cutting your searchers or Pomumon. Can definitely replace Mushroomon, which makes me a little sad.
>>
>>88984857
I'm guessing teams
>>
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NEW BANLIST hope beelze haters are happy and will stop crying now (it is pretty cancer tho)
>>
>>88985195
RIP Grandis. WereGarurumon feels like a preemptive hit since blue Garurus are probably getting two sets of support in EX5 and BT14. Plant decks will miss Blossomon I'm sure but they have so much shit now they'll adapt.
>>
>>88985220
my honest review:
>green stuff
cant have a competitive deck ever, if you play bloomlord or grandis Bandai hates you
>Impmon
good hit, appreciated and needed.
>weregarurumon
30 years late but we got it
>>
>>88985195
It's not enough imo
>>
>>88985235
I'm confident in Bloomlord. It might lose popularity in favor of Rosemon getting support but I don't think it'll die off.

Did you know there are three different level 5 Green Vegetation Digimon with a Digisorption effect that reduces their evo cost to 1?
>>
>>88985195
that one autist yelling how Bloomlord isn't a real deck can rejoice

rip Melga, only fun Blue deck fucked over
>>
>>88985195
Holy shit fuck off.
First time green is barely relevant since BT5 and they're still doing this shit.
>>
>>88985243
>No Hunters hit
Gay
>>
>>88985241
it's balanced in Ulticup, further bans are not needed imo, slows the tempo down of the right amount.
>>88985263
rosemon burst mode it's really good tho, idk if you can do some shit with quartzmon to make it more killer
>>88985266
the bloomlord denier is cumming like a motherfucker rn I hope he posts soon
>>
>>88985243
Thank god melga finally got hit, maybe blue players will eventually have to pick a deck with literally any brainpower involved instead of pure autopilot
>>
>>88985288
>it's balanced in Ulticup, further bans are not needed imo, slows the tempo down of the right amount.
It literally does nothing they just recur it with rivals barrage and imp X and put it away the top with Ai and mako and continue to mill their entire deck in 3 turns like always
>>
>>88985323
yes it's a really good combo that makes the deck tier 1, it doesnt allow to discard 30 cards immediately for beelze X to win anymore, or it does still but more slowly. That's how the deck works, play bwg if you want to counter it or use memory block rookies.
>>
>>88985195
The green hit is gay and I don't play green
>>
>>88985344
And I'm telling you this hit does nothing it is still the best deck in the format, it still will win the game turn 3 90% of the time. Rivals barrage and Death Slinger needed to be hit as well to even remotely balance the deck.
>>
>>88985235
It wasn’t really necessary but Blossomon is a slap on the wrist for Bloomlord. Ajatarmon or even Cherrymon would have been the way more devastating limit. They probably did it cause the Rosemon support makes the deck crazy fast already even without Digisorption.
>>
>>88984547
BT-9 Dracmon is also funny
>>
>>88984750
Numemon is fun but it’s really lacking in support compared to Sukamon currently. Hopefully this set has new ones.
>>
>>88985463
what hurts is they seem to be splitting the deck between suka/etamon and monzaemon as you level 5/6s
>>
>>88984179
The commandramon inherit is pretty brilliant. You're still getting commandramon in the trash, but you're also protecting a more powerful evo to generate more value from it. Especially good on the ex3 sealsdramon. The on play isn't bad either and it's still a 3 drop.
>>
>>88985554
Also let’s you stack the top of your deck when’s watching for ex3 Tankdramon. I’m sure Hi-Commandramon and Cargodramon will benefit from it too.
>>
>>88985195
Nips are so fucking dumb, thinking melga, bloom and Kuwaga are still an issue further cement how bad are they at card games, that they still play those decks is mind blowing.

And thats a slap on the wrist for Beelze.(Nips didn't even play Beelze for bt12, so fucking bad)
>>
>>88985809
it's because Rosemon and grandis probably got hit because they want to give bugs support without having to design around promo gran
>>
>>88985554
>>88985588
It's a shame the tamer is dead weight for the deck.
>>
>>88985195
These are blatant sales motivated hits.
None of those decks is banlist worthy other than Beelze. What they all have in common is that they are all old
decks that are still being played.
>>
>>88985195
Well fuck I was about to sell my EX-2 Imps and now they're gonna tank.
>>
>>88985824
Then they should wait until they release actually good cards to replace them. Green has been hurting for a while, and it’s sad they can’t find an identity for it without apparently slapping it with bans - irrelevant ones too given they’re late as fuck. Beelze can just replace EX2 Impmon with BT2 and it still works fine. Honestly not even that big of a deal given rivals, calling and other shit that can snag it back out.
>>
>>88985364
The hit literally slows the deck down, it’s a good hit, your assumption that it’ll just get picked up by rivals barrage assumes that 1. It’s in the trash in the first place, meaning you saw it, even though you have roughly a 39% chance to see it in the starting hand or first 15 cards you draw/mill, and 2. A perfect hand that isn’t missing any other piece, which isn’t likely since you mill a lot. Hitting rivals barrage would make the deck more rng, therefore less fun to play, and sometimes more fun to play against if you like seeing your opponent struggle to make a play because of rng, but sometimes the same as a pre rivals hit. I do think death slinger would be a good target for a semi limit, only playable at 2 to limit how much memory the deck can gain in a single turn, but to 1 is lame, I like the card in other purple decks. Overall, good hit, nothing else except maybe tapping death slinger, the deck doesn’t need to be kneecapped like xros, especially since it’s not getting support for a while
>>
>>88985195
BLACKWARGREYMON CHADS RISE UP
>>
>>88986436
We never left.
>>
>>88985364
Sounds to me like you've never used the deck yourself. With only one EX2 impmon the chances of milling it at all is way lower and you now have to spend resources to reuse it (the ones you use to win the game). It's more likely to get stuck forever in security or as the unfortunate single rookie of your turn 1 hand, meaning it won't see its intended use for a while.

Most importantly: it's physically impossible yo mill more than 1, which severely slows down some plays.
>>
>>88984179
She cute. A shame she doesn't have synergy with the other commandramons
>>
>>88987146
There's two police girls so there's a chance
>>
>>88985195
I thought Japanese players couldn't use promo cards in comp anyway? Guess not
>>
>>88987237
Maybe, but I wanted this cutie. Hopefully digipolice gets a lot of support
>>
>>88984540
>>88984431
It's like what Grandrac was supposed to do until Bandai was retarded and their own rulings on things fucked the mechanic over a bit.

>>88985220
>Plant decks will miss blossom

No we won't lmao. We still get to run it at 1. We'll just shore up with Cherrymon or try other techs and roll 8 ultimates instead. Literal nothing hit for BLOOM of all things
>>
This is greymon's game.

never forget it :)
>>
>>88985220
>Plant decks will miss Blossomon I'm sure but they have so much shit now they'll adapt.
It's finally Entmon's time
>>
>>88985195
the never banning and always just limiting to 1 feels silly.
every one is still going to run 1 blossomon and 1 argomon for that free level 5 off of digisorption.
>>
>>88985827
Digi Police seems like its going to be its own thing, a lot of the new cards in this set seem to overlap certain archetypes which is pretty wise imo
>>
>>88987466
nobody runs Argo in bloom. They're just going to shore it up with Cherrymon and maybe throw a tech card in.

I do agree though. The 1 or nothing approach is stupid. I'd rather we get YGO's approach and have cards be semi limited or even capped at 3.

I know those faggot digimon youtubers are going to be creaming over blossomon being hit. They think its this big problem card or something. I'm specifically talking about Hoang Zero. Fucking bugman.
>>
>>88987491
I will consider Argomon now that Blossomon is at 1. He's not terrible for the deck, because you can play a rested rookie out when attacking, but not being a plant hurts.
As long as you evolve on top of him he's good, but you wanna evolve onto Ajatarmon.
>>
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>>88987676
Here's your new ultimate for bloom until we get BT13 stuff.

I'm probably testing 4/1/2/2 of Ajatar, Blossom, Pist and Cherry.
>>
>>88987718
I'm adding Argo and 1 more Cherry.
>>
>>88987737
also a solid choice. I just don't like Argo for it not being veggie personally, but it's still got a use case for being a free evo and being crazy under bloom if they aren't somehow dead.
>>
>>88987401
I am personally pissed about the Blossomon hit. I was happy that it finally had a home again and love the card. We have other options and this by no means kills the deck, but I had just upped Blossomon to 3 in my list because it's optimal.
>>
>>88987737
This is what I'll do.
Maybe 1 Lillymon ace in BT14.
Entmon would be really situational.
>>
>>88987762
I get where you are coming from, but this is such a nothing hit for bloom because we have a whole set of crazy shit coming in BT13. If anything, this is probably to stop the deck from being an actual problem and keeping it somewhat balanced.
>>
>>88987790
Entmon very situational. I do think Lily Ace is worth a look too when we get it.
>>
>>88987791
It doesn't kill the deck.
But also the deck doesn't need killing and it keeps me from playing it the way I want, so fuckem.
>>
>>88987840
I agree it's such a weird decision to hit it now of all times. Bloom is perceived as busted by some because of it over-performing in JPN, shocking I know.

Deck's strong, but not oppressive.
>>
>>88987466
bandai's policy since ever in dcg is not banning unless something is extremely game breaking. iirc only something breaking the game with susanomoon was banned totally. I've talked about this in the previous banlist debate.
>>
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>want to shove a 3rd x7 superior mode into the deck because I have brain problems
I know it's a winmore card but it looks cool whenever it hits the field at a low cost, just like machinedramon with a billion sources.
>>
>>88987718
I didn't even realize he was vegetatation.
That's decent, I'll decide between him and Argomon.
>>
>>88987872
It's a good philosophy for the most part. HPD is the one card that's limited that I wish was just banned because it's sacky as shit. But I sure fucking wish they left the level 5 digisorbers alone.
>>
>>88987757
I'll have to adjust to making sure to evolve on Argo so I don't leave a non-plant on board, since usually you Blossom to climb fast anways. I was using 3 Blossoms/3 Cherries/3 Ajatar, so now I'll go 1 Blossom/1 Argo/4 Cherries/3 Ajatar. Or even just go 1/1/3/4 instead.
>>
>>88987947
You should have been playing 4 Ajatar already.
>>
>>88988124
I used to, but sometimes I wanted to see other things more and it was working fine with 3/3/3.
>>
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>>88987718
I think you go for Entmon.
>>
>>88987898
I'm going with Pist just for the consistency. All turns DP boosts are underrated as well, could make Hydra a bit harder to run over, or give Bloom a little more safety with swinging.

>>88988166
I mean I'd try it, but I don't think it's the call personally.
>>
>>88988192
I'm just thinking Ent because you can go Sunflowmon to play a rookie, then entmon for 1 restanding itself.
>>
https://www.youtube.com/watch?v=CnJlp-du9Tk
:)
>>
>>88985288
I have posted.

You are a nigger and bloodlord was never a deck.

>>88985809
They were an issue but it takes time to get feedback and test the changes. All of these are stealth Greymon buffs and they already had to hit Greymon. I would guess they realised they're bleeding players to the power crept format and are rolling it back and hopefully not designing anything like that again. Greymon and Machinedramon are still a problem with their ability to wall everything.

>>88986292
Green has an identity and bt12 imperial is leaning really hard into it.

Beelzes speed comes from chaining mills. Now those mills have a cost attached so it can't super chain mills into ultra fast wins.

>>88987249
Some Asian regions banned them because they came on a magazine not sold in their region. Japanese never banned promos.
>>
>>88988269
never change mate despite what you say you are one of the most soulful poster in this thread. Also kill youself retard.
>>
>>88988269
I thought you left. retard
>>
>>88988309
I'm already dead inside from this shitty game. I haven't touched it since bt12 dropped and only discovered the ban list because I forgot to unsubscribe from some random digimon channel that never uploads.

>>88988344
Still not a deck nigger boy.
>>
>>88988352
>I haven't touched it since bt12 dropped
despite your retarded takes this is not good. I don't think bloomlord is what made you drop the game. Why did you drop? Come on cunt get back let's 1v1
>>
>>88988384
The speed of the game and lack of interaction made it uninteresting to play. I don't want to play solitaire against another person playing solitaire. Aggressive decks win the game on turn 3 or 4 consistently and defensive decks are stacked with protection and kill anything on board. I don't find either play style interesting and I don't want to play games like that. Security isn't even a counter option any more as so many decks sac security instead of checking it. It became a race to the bottom and I went to play other card games instead.
>>
Which WereGarurumon should you even run now? EX1?
>>
Well, no one wants to match into me for casuals anymore except the sweaty folk. My own brother refuses to play into me on anything except for my off meta shit. Locals know me from my other card games at the store, and with my last weekly results, and topping the event, my cooldown game is starting to become isolating again. Might degrade the decks Im running, so I am not forced into the Beelze/BWGX match any time I want to test a new list.
Whats a fun, but dead to the meta list somewhere in the blue, or black colors. No Aegis, dont hate the deck, just tend not to like the investment of the deck to do something.
>>
>>88984157
>TQ
Hyped for the new Shadramon and RustTyrannomon. I don't play the other decks but those cards seem good for them.
>>
>>88988424
>I don't want to play solitaire against another person playing solitaire
this is something that made me quit beelze I agree
>went to play other card games
which ones? I will personally hunt you down and murder you if you say OP
>>
>>88984157
>TQ
They're cool, not as interested since they don't support anything I play, but good regardless.
>>
>>88988515
Fraggle rock

marvel snap for now. Im looking for a proper one
>>
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>>88988589
have you considered BSS
>>
>>88988440
Sagittarius mode, if you even still play the deck (you don't).
>>
>>88988600
I don't want to play another Bandai game and the weeb community is too full of fags to want to be around them.
>>
>>88988352
>such a nogames scrub that you actually quit
LOL
>>
By the way, Grandis is probably still playable, just increase X Antibody, consistency cards, and play Stingmon if you weren't already.
Also probably sec+ 1 Kokuwa.
>>
>>88988705
Playing better games and enjoying mini gaming for a bit. Digimon sucks now and the need ban list confirms even Bandai agrees.
>>
>>88988744
K bye scrub
>>
>>88988265
Dubfags will never understand this
Dubfags will never have nostalgia over kouji wada
>>
>>88988837
Subfags will never understand this though:
https://www.youtube.com/watch?v=-OKV6qPQENM&pp=ygUPc3RyYW5nZSBkaWdpbW9u
>>
>>88988877
I think I threw up a little.
>>
>>88988877
https://www.youtube.com/watch?v=bKkZt3jqCfc
>>
>>88988877
Thank otokesama for that
>>
>>88987482
Do we have some more cop cards that I missed? Aren't they just d-brigade in the stiry?
>>
>>88988953
Both the new commandramon and the numemon tamer have the Digipolice trait
>>
>>88988671
Right, makes sense. I actually never thought about the weeb faggots in the bss community but I just dont care maybe. Well, don't fucking die or something, come back from time to time to say some retarded thing. Cya bloomlord denire you were the best faggot around
>>
>>88989002
I'll report back to lead you all to the promise land.. a locals without vtuber fags!!
>>
>>88989106
No thanks.
>>
>>88988987
right, but no other digimon, which makes this feel unnecessarily niche outside a poop deck.
>>
>>88989361
>but no other digimon

Of which are likely to be revealed in the next couple of weeks...
>>
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>>88988515
metazoo
>>
>>88989441
opinion worse than bloomlord denier. gratz
>>
>>88989419
Sure, but it's going to need to be more than just this single branch of d-brigade to have any use in such a deck
>>
>>88989361
it's for monzaemon archetype, not poop
>>
>>88989441
Has anyone actually ever played a game of metazoo
>>
>>88989361
Hi-Commandramon, Cargodramon, Numemon, Monzaemon and Mekanorimon will probably be added to the archetype later
>>
>>88989583
Which is probably why they're developing Digi Police as its own archetype and not just D-Brigade, considering D-Brigade already has access to inheritable Reboot and Jamming. Same with SoC
>>
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>>88989617
yes
>>
>>88988452
Do people just fucking hate you?
The people that only play the best decks can still find games and be friendly at my locals?
>>
>>88988452
Justimon is a good one. You could also try leomon, I haven’t tried it myself but it looks fun enough. Darkknight is a ton of fun too, it has a great matchup into beelz but not really anything else so it’s not really meta relevant outside of countering the best deck.
>>
>>88990312
They probably do. My locals has everyone from insufferable faggots like some people in this thread to chill dudes and everyone still plays each other. Weve become numb after the mcdonalds/sec con era.
>>
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>>88985195
Greenbros i start feeling bad.
>>
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>>88990312
>Do people just fucking hate you?
I wouldn't assume so, they are all super friendly, and willing to play other games, just when I've suggested digi the last few times before an event, they've suggested another game, jokingly referring to my win record. The store definitely has a problem with sore losers however.
>>88990560
Justimon sounds awesome, I'll try hunting down a list. Does Leomon have a good top end? Or is it just champ rush?
>DarkKnight
but anon, that IS my off meta deck
>>
>>88991336
>Does Leomon have a good top end? Or is it just champ rush?
Leopardmon
>>
>>88988452
What’d you do, anon?
In my experience, I’ve only ever avoided the turbo-sweats and even then, only the ones who only care about winning and leaving. Most wouldn’t have an issue with people who at least are having fun piloting their meta deck so what’d you do?
>>
If you beat me, I bring out the scissors to cut your cards, that way, those cards that bested me can never be used against me again.
>>
>want to play so bad
>Been two weeks since last local
>It's not even a weekly local tourney it's just 4 people at best meeting and casual playing 4fun
>Always had the best day and time reserved for us but now our day was given to pokemon tcg cucks
>Some faggots completely ghosted us and when asked if they will come they reply to us "wow I had no clue that (day we always did locals since god made earth) was tourney day"
>Beelzemon wasnt as fun as I thought, gallantmon is not as fun as I thought but I might need to play it more.
I'm fucking losing it. Havent done a tourney since goddamn 2022.
>>
>>88991714
where do you live that there are zero locals within an hour drive?
>>
>>88991729
Don't have a car so I use public transports to go to the nearest. In an hour drive there are two other stores that have regular locals, but I can't reach em also because I don't have the time. My local also runs online stuff but it's filled with the most unfunny unsocial sweaty tryhard people I have ever met in my entire life.
>>
>>88991768
that sucks
>>
>>88991790
I used to not care about tourneys when I was a no-decker but now that I put some damn money in it I at least want to test my skills. But we never manage to get six fucking people. It's always 5 at best. Fuck.
>>
>>88991729
It's not that rare, my closest locals is 40 minutes away and starts at 5:30 on fridays so I'd have to cut work early to make it there and the next closest is another 10 minutes away and on thursdays.
>>
>>88991814
5 people is still enough variety unless everyone has the same taste.
>>
>>88991939
>starts at 5:30 on fridays
That's really early for locals on a weekday, but I can only play on the weekend because I work nights so I understand the pain
>>
>>88989589
Numemon is still a shitmon.
>>
>>88991768
>it's filled with the most unfunny unsocial sweaty tryhard people I have ever met in my entire life.
I can feel you motivation
https://youtu.be/Jrg9KxGNeJY?t=120
>>
>>88992190
I love ExTyrannomon
>>
>>88991336
That’s a badass mat man, good stuff
>>
>>88984157
Red Hybrid is so fucking stupid, for 3 memory they can delete one digimon go for 2 checks and then when you kill that thing they play two tamers for free and then do it again.
>>
>>88993331
The secret is to not kill their Kaiser and just swing face instead.
>>
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Nothing new this time.
>>
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>>88993410
>>
>>88993410
Joe Kido
[On Play] Trash 1 evolution card from 1 opposing Digimon.
[Your Turn] When an opposing Digimon's evolution card is trashed, you may suspend this Tamer to gain 1 Memory.
<Security> Play this card at no cost.

>>88993418
Wave of Sincerity
[Main] Trash any 2 evolution cards from opposing Digimon. Then, if you have a Tamer with 'Joe Kido' in its name, choose 1 of your Digimon. If there are no opposing Digimon with equal or more evolution cards than the chosen Digimon, unsuspend that Digimon.
<Security> Activate [Main]. Then, add this card to your hand.
>>
>>88993510
It's hilarious to me that they just straight up power crept BT2 Joe with himself.
>>
>>88993371
Then I go from 2 securities to 0
>>
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Since I was asked to report, I went 4-0 and got first place tonight with the attached Imperial list.
Not really too much play with the new davis and Imperial, but I was right on the old starters. They still put in tons of work and synergize with what I want to do more often than not. I was basically playing the old Imperial tonight, but with some updated cards.

>1st
Gallantmon 2-1. A quick match for the most part with nothing really stand out to really report. The player is moving away though so today was her last game and this settled an off and on rivalry I put on myself, breaking our tie.

>2nd
Imperial Mirror 2-0. A little tension in the mid game both times, but the overwhelming bodies thanks to me maximizing my searches as well as starter Imperial and looping starter Paildramon (memory positive) helped push through.

>3rd
Beelzemon 2-0. Was a real brawl of a pair of matches. I still can't believe I'm something like 4-1 against Beelze decks with most of that being Commandramon. Last game came down to me checking a removal option with my fighter mode and losing it, then him checking a megadeath. I was able to pass turn for the win. Tons of nail biting and back and forth, great match.

>4th
Ultforce 2-0. Final match was against one of the people who helped facilitate me being able to play the game back when finding cards was near impossible. He's also moving away and it really sucks to see him go, but he landed a va role in the one piece dub, so cool and congrats to him. First match I was just quicker and bullied him again with old Paildramon and Imperial. Second I mulligan an ok hand into dogshit and lived off the topdeck. Hardplay ExVee, then Sting, and then drew into Dinobee and then starter imperial to split.

Prizes was a winner EX2 Beelze, the new winner pack, and 3 of the last entry packs. Also was given a mat.

New Ken and Dragon Mode may as well have not been in the deck. Can try and provide more details if wanted, but starter Imperial still has teeth.
>>
I forgot, did they reverse mulligans rules again so you put your security first again?
>>
>>88993665
Not that I heard of
>>
>>88993665
No what are you talking about >>88993640
>4-1 Beelzemon
Are all your Beelzemon players retarded or terrible deck builders?
>>
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>>88993709
The biggest problem I've seen is missing level 5's. Other games I just beat down with Commandramons which I think is actually a good counter to the deck. Actual grand total matches, I'm something like 8-3. The deck is incredibly dangerous, but I think it's a mix of luck as well as making the right plays at the right time. It's 100% a problem deck, but I'll be the first to admit I have a confusing W/L ratio against it considering my deck choices. And it's both new and very experienced players as well.
>>
>>88993740
Talking about Imperial
>>
>>88993773
And that's my response. I don't know, I just body Beelze players of all kinds at my locals. A lot of times the matches are really close and require things to be very surgical, but I've just been able to pull it out with frightening frequency. I was not expecting to bury a Beelze player 2-0 today with Imperial especially second-last round.
>>
>>88993640
New Ken? Any other cards that you'd like to swap? I've seen some people running ST wormmon to maximize the chance you can digivolve at end of turn.
>>
How bad is this for Ultimate cup, I was gonna play Gallantmon but today I hard played a lvl 5 5 times in 6 games so I am kinda tilted.
>>
>>88993877
Honestly, I think I used digivolve end of turn maybe once the whole night due to it being locked to dna. It's a neat feature, but I haven't found it overly helpful yet. I honestly think the extra searches help more than the inherit will.
I'm thinking about maybe swapping a copy of the nee Davis to either a duel or old davis, but the 3 cost is really handy even if it's only generating you an extra 1 every turn.
If anything though I think I might consider cutting the funny tech PR Fighter and upping my BT12 fighters to 2. I need more time and matchups under my belt before making that call though, but so far I'm liking my list as is. Seriously, don't sleep on starter dragon mode.
>>
>>88993331
I wish there were viable yellow decks right now because Venusmon completely shuts the deck down. I like to tech one in Shinegreymon.
>>
>>88993992
People topped with Yellow Hybrid last ultimate cup, I was thinking on making a hybrid marcus and play Venus but I dont think it works that well. Frankly everyone should just play red hybrid and have your free wins, no other deck can compete.

Takuya can evolve into Kaiser for 3 and delete everything under like 18K.
>>
>>88993925
Too many BlackWarGreymon, too many Hades Force, cut some of those Greymons for BT9 Greymon X, even though he's red, and make room for Cool Boy and X Antibody.
>>
>>88994256
Nigga read my post.
>>
How true is it since RB the game designers changed? Would explain the lower power level of those sets.
>>
>>88994282
Lower power level? Starter deck Greymon plays a fucking Tai out of security and there's an Agumon that can go into Greymon for free there's nothing lower about the power level of the most recent sets. If anything shit is even more broken.
>>
>>88993640
How the fuck are you real?

>>88993925
I do agree that you have too many level 6's.
>>
>>88994282
The only thing that changed is more generic cards which is good.
Greymon support needs to fucking end for like minimum 3 sets unless they want to do an entire new play style like ShineGreymon
>>
>>88994282
I keep hearing this too but I haven't seen any proof yet
>>
>>88994282
The game designer changed to Mr.greymon, he kept demanding more greymon cards.
I don't know about power level, but greymon levels have never been higher.
>>
>>88994265
What, because it's monocolor? You have too many BlackWarGreymon and too many Hades Force. Try a couple copies of Deltamon.
BT8 Greymon is redundant.
>>
>>88993640
The more I test Imperial the more I realize starter Dragon Mode is still the most important level 6, and the new champs only make him stronger. My tweaks for the deck have all involved abusing him more, and the games where I prioritize getting Dragon Mode out within turn memory are the games where I really pop off.
The new Dragon Mode honestly sucks.
>>
>>88994377
>BT8 Greymon is redundant
It has de-digivolve which is useful both of the mirror matches and greymon is always suspended too
>>
>>88988192
If you go the quartzmon route, you are basically going to be over swing cap for most digimon and they will need some other form of removal.
>>
>>88987887
more big boys in security never hurts. Then you can use as extra material if it is in your trash
>>
>>88994377
They can't run x antibody or cool boy. They should run fucking maki with all that dual color.
>>
>>88995034
BT8 Greymon just has the blocker inheritable. Which I don't personally think is bad to have a bit of redundancy with. And your other options in Black aren't great anyway.
>>
>>88995199
Maki is a good pick.

>>88995363
BT2 Greymon is pretty alright. 4 play cost, and gives jamming to your top end.
>>
>>88995406
>and gives jamming to your top end.
I don't play Ultimate Cup format but I assume level 7s are less common there since most of them are white or rely on multicolor decks. I can't imagine your 13k top end would really need Jamming.
>>
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```
Plesiomon BT14-029 R <03>
Ultimate | Data | Plesiosaur

[When Digivolving] Trash 3 digivolution cards from under your opponent's Digimon.
[When Attacking] (Once Per Turn) If your opponent does not have a Digimon with equal or more digivolution cards than this Digimon, unsuspend this Digimon.
```

Vikemon cucks found dead
>>
>>88995598
GOMAMON'S REAL ULTIMATE EVOLUTION!!!!!!!!1111
>>
>>88995598
WHO'S THAT DIGIMON barely visible in the bottom right corner?

IT'S Regalecusmon!
>>
>>88993418
This has to be the ugliest card in the game. There's anime screenshots and then there's whatever the fuck this shit is. Who greenlit this?
>>
>>88995669
>Who greenlit this?
me
>>
>>88995598
Based, Plesiomon rules. Card is mid though
>>
>>88996187
It's the best Mega digvolution card stripping has gotten since X-Antibody fucked it up entirely. The other support we've seen it get this set isn't bad either. Hopefully blue's other Mega isn't pack filler and is at least this good.
>>
>>88995669
Foodmon cards are uglier for having F**dSHITS on them.
>>
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>Rosemon deck
It would be relevant again?
>>
Seriously considering making a blue deck on bt14. Cool
>>
>>88996577
no why would it?
>>
Dumb question but just to make sure cause nothing I look up seems to discredit it.
In regards to Kaiser Nail in a Blue Flare deck, if you pull out something like Metalgreymon or Shoutmon x7 superior, are you allowed to Digixross it even if you're calling it without no cost? I know you're allowed to digixross even if you cant actually reduce the cost due to something like Solarmon or Psychemon, but I dont know if that also applies to when playing without paying cost in the first place
>>
EX2 Impmon limit does almost nothing to slow down Beelze. What a half ass attempt to balance that broken ass deck.
>>
>>88997963
you can xross when ever you play a card regardless of where you play it from.
>>
>>88997963
Basically if it's played onto the field from literally anywhere, you can do the digixros. Look at mervamon as a reference where it calls from grave but you can xros.
>>
>>88997971
it means they can't chain mills as much, but yes all it does it slow them down a turn or 2.
It will be on the same level of the greymon hit where it lowers the level a tiny bit but still make them high tier 1
>>
>>88998012
dark knightmon can also pride memory boost then play mighty axe mode and xross it to pop a card
>>
>>88998006
>>88998012
Thanks, just wanted to double check. I play xross heart but even when using merva theres rarely a time you xross with anything you revive, at least to my knowledge. Then again i use it in the non merva focused build so I usually just pass turn on it...
>>
>>88997971
Pretty much every turn three kill comes from milling 2 or more ex2 imp and getting 6+ extra mills in a turn. This takes the decks level down a bit, not enough to stop it from being the best deck most likely but hey you’ve got an extra turn or 2 now that it’s not set up yet. Great hit, they can wait a sec to see if tones down the deck enough and do more down the line if they need to. Fantastic timing too, they let people actually play the deck (unlike xros in bt10) but also didn’t wait too long for it to make everyone wonder if they’re even awake (super late yellow/blue hybrid, grandis, melga hits)
>>
>>88998186
>Great hit, they can wait a sec to see if tones down the deck enough and do more down the line if they need to
Which they will never do because Bandai is nowhere near as proactive with their banlists as they should be.
>>
>>88998186
>unlike xros in bt10)
>hate xros since I could only go into x5 or king 90% of the time
>bt11 gave us x3, star sword, and x7, making it my favorite deck since I can actually form the robots now
Honestly I feel like I need that one or two turns to tell that beelze player to eat a dick so this is nice.
>>
Why do people defend the xross 4 loop?
>>
>>88998625
Who’s defending the x4 loop?
>>
>beelze deck hater post about how much the deck is unbalanced
>deck gets a limited card
>NOT ENOUGH REEE
>gets explained several times how, despite being a tier 1 no matter, the deck loses some tempo
>NO YOU ARE WRONG
>gets also explained thay they are doing this to also check if the deck still over performs
>NO I HATE BANDAI IT FUCKED MY WIFE
Quality of last two or three threads went down the toilet. Yall acting like the bloomlord denier
>>
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>>88998742
some people aren't satisfied until the deck they hate is unplayable garbage
>>
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>>88998782
I want the deck to be fair. I want the deck to actually have to care about the memory system.
For example after they gain 8 memory off trashing Death Slingers, Wizardmons, Digivolving into ST Beelzemon, trashing 3 security off of Beelzemon X they also get to clear your board for FREE while stopping themselves from decking out which is your only out at that point. There is no reason why this card should not have said "send it to the bottom of your deck while paying its cost."
The EX2 Impmon limit is the biggest slap on the wrist the banlist has seen. It does nothing when they already get to see their entire deck in 2 turns through mills and can just recur it through Rivals' Barrage and Impmon X. The way to actually make the deck fair would have been to either ban it outright or hit Death Slinger or Rivals Barrage because another big problem with the deck is it's fucking pseudo security control when they get to play 10-12 bombs in their deck.
>>
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>>88998942
Why I do think Rivals Barrage is extreme bullshit I'm fine with the current limit as there have been too many games where I would of won if I had one more turn

Also fair decks are never good as to be a meta deck something about your deck has to be busted with the problem being is that the deck is too busted
>>
>>88998942
I might be a weird mofo but I kinda feel more interested in playing Beelze now that it's more fair.
>>
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>Green cards are limited
The immutable Tyranomon
>>
>>88998742
>cuck fantasies
all that you have
>>
>>88998942
Literally in this thread it’s already been said that you’re a lot less likely to see ex2 in trash in the first place, and that rivals is usually better used to grab missing pieces that aren’t in hand like if you are missing a lvl5 for the stack, or grabbing a trashed beelz x, or whatever other thing they might need at that moment. Imp x recovery is grasping at straws, if they hard play it that’s 4 memory gone back, and raising a lvl3 rookie then digivolving into imp x is kinda rare, even if you had pieces in hand already, you’re likely better off cycling immediately since you need an option in hand, and giving up a rivals or death slinger is a resource they might want later. The hit literally prevents seeing their whole deck in 2 turns, and creates a lot less situations where they gain extra memory (since there’s less extra mills). I do agree that death slinger and rivals doubling as security bombs is rough, and they might hit slinger in the future but I guess we’ll see how the deck shapes out now. Give it some time before complaining again to see if it really is the exact same as before like you’re saying
>>
>>88995598
J-Joebros wtf is this???
>>
Anyone here gonna give melga, beelz, grandis, or bloom another spin before banlist? The main question is, are you that guy who plays a deck one last time before the ban list is legal, like with alpha, bwg x, blue hybrid, lilith loop, yellow hybrid?
>>
>>88999249
Any true Joebro preferred Plesiomon
>>
>>88999151
I used to insult the bloomlord denier like this so maybe you are right. Thanks for the criticism I will expand my corpus of insults.
>>
>>88995363
There are no more greymons and you want consistency with the searchers and tamer effects.
>>
>>88994412
nta, but mind sharing your list? I think my local wal-mart has some of the old decks on clearance.
>>
Don't know if we where missing these starter deck cards or not, but here anyway:
https://twitter.com/nakanohaito/status/1662393027598630913
>>
>>88996187
The megas in this set are designed as value top-ends for the real power cards, the champs and ultimates. In a theoretical world where all your 3-4-5 lines were as strong as Goma-Ikkaku-Zudo, you'd play like 1-2 Plesiomons just so you have something to do after blast digivolving. There's a million other cards you could pick, obviously, but this is what they decided to print at R in this pack.
>>
>>88999249
Vikemon is Shakkoumon's Mega now, cuck.
>>
>>89000476
These were definitely mentioned
>>
>>88999287
I normally would, but I think I'm too sour about it to enjoy myself right now.
When I'm playing a top deck and something obviously busted gets hit like with Greymon X, I'm okay with it, but when I'm playing a rogue deck and a fucking BT3 card gets hit just to spite people who want to keep playing a deck that's only 2 sets old... that pisses me off. I'm still gonna play it, but right now I'm frustrated.
>>
I go to locals tomorrow so I expect I'm going to go against all Beelzemon
>>
>>88998047
>merva theres rarely a time you xross with anything you revive

You should throw rush and piercing under the robots you played out incase merva gets security bombed.
>>
>>89002827
Play DarkKnight
>>
>>89003009
Don't have it so I'll play Machinedramon
>>
>>89002874
If you read the rest of the post, you'll see that I DONT play the merva build where you keep turn with her. throwing shoutmon in something wouldnt mater cause rush is out the question when my opponent is at like 6 memory on play.
In a dedicated Merva Xross deck with the memory option spells, yeah Xrossing makes sence. otherwise Im just throwing materials in something im just gonna block with.
>>
BloomHydra is in the finals of this online regional maybe the banlist hit wasn't so unjustified after all
>>
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>>89003571
It's also being piloted by a former digi world champion. That match where he popped off 4 memory boosts at once was amazing.
>>
Missimon BT14-005 U <03>
In-Training | Machine
---
Inherited: [When Attacking] (Once Per Turn) By returning 3 cards with the [D-Brigade]/[Digipolice] trait from your trash at the top of your deck. This Digimon gets +2000 DP for the turn.
>>
DCD Bomb BT14-098 C <03>
D-Brigade
[Main] <De-Digivolve 1> 1 of your opponent's Digimon. Then, by returning 3 cards with the [D-Brigade]/[Digipolice] trait from your trash to the top of your deck, delete your opponent's Digimon up to a maximum play cost of 6.
---
[Security] Activate this card's [Main] effect.
>>
>>89003571
Blossom wasn't hit because BloomHydra was (or even currently is in BT13 in Jpn) broken or tier 1. It was hit because BT14 was going to push the deck over the edge and it simultaneously lost its 3 worst MUs (besides Red Hybrid) with the other hits (Grandis, Melga, Beelze).
>>
>>89004119
Not sure how to feel about this egg. On one hand, it's great for BT4 commandramon, but on the other it's completely useless if it's your first egg
>>
>>89004128
>>89004119
I hate D-Brigade.
>>
>>89004215
I feel the ex3 egg is still the best egg right now, this new one can hurt your chances of getting a cheap bt4 darkdramon for a game win if you use it too much.
>>
How often would you say a Beelzemon X is getting 2+ 2k DP inheritables under it?
>>
>>89004248
Good thing it isn't mandatory and you can keep 5 in trash.
>>
>>89004119
>>89004128
The rest of the kit better be reveal and play for free
>>
>>89004128
needed to go up to a play cost of 7. this isn't the blocker/ redirect efficiency I was hoping for and that we needed.

>>89004119
I think this is a great effect, but I think it's a bad egg effect. Commandramon needs eggs for draw. This provides draw power, but if it's your first 1 or 2 out there, you won't have much. It replenishes your supply and makes your draws consistent, but it works against darkdra. Losing draw power for recursion I don't think is a good trade off here.
>>
>>89004243
D-Brigade hates you
>>
>>89004414
Both Tankdramons plus the old best Commandramon already do that, but it would definitely be nice to get some of those that don't have to die first.
>>
>>89004454
It needs more because as a rush deck that's supposed to vomit bodies, it's currently one of the least efficient decks that does it.
>>
>>89004461
Good, the game needs less of it anyway.
>>
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>>
>>89004965
Satsuki Tamahime
DigiPolice
[Security] Play this card at no cost.
[Start of your Main Phase] If your opponent has a Digimon in play, gain 1 Memory.
[Main] <Mind Link> to 1 of your Digimon with 'Numemon' or 'Monzaemon' in its name or 'DigiPolice' in its traits
Inheritable: [All Turns] While this Digimon has 'Numemon' or 'Monzaemon' in its name or 'DigiPolice' in its traits, it gains <Jamming> and <Reboot>.
[End of All Turns] You may play 1 'Satsuki Tamahime' from this Digimon's evolution cards at no cost.
>>
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Do you guys still run memory boosts? I want to put in a 4th tai since he shits so much goddamn value but im at a loss.
>>
>>89005129
No but I run two BT5 Agumons in addition to the playsets of BT12 and X-Antibody.
>>
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>>89005174
I would like to run the bt5 agus but My locals love running high ass dp bs.
>>
>>89004276
Not very often
>>
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>>89005862
I see.
I was considering using these eggs and BT2 Tai in my Ragna deck to get safer blocks against Beelzemon and possibly Red Hybrid. Though I'm not sure what numbers Red Hybrid is typically attacking in at.
I dunno though not getting the memory gain from Sakuttomon would probably hurt too much.
>>
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Digi-cops are here to shoot your digi-dog.
>>
>>89006745
Commandramon

Rookie / Virus / Cyborg / D-Brigade / DigiPolice

[On Play] Reveal the top 5 cards of your deck. Add 1 card with 'D-Brigade' or 'DigiPolice' in its traits from among them to your hand. Return the rest to decktop only or deckbottom only.

Inheritable: [All Turns] (1/Turn) When this Digimon would leave the Battle Area other than by your own effects, you may delete 1 of your other 'D-Brigade' Digimon to prevent it from leaving.
>>
>>89005129
There's no room in either Greymon deck.
>>
leaked image of fenrirgamon from a store, probably gonna be in next set
>>
>>89006882
>blue wolf with blue fire
>make him purple
Nice one bandai
>>
>>89006882
if it was in the next set, they wouldn't be advertising it now. I think it means it's in this set and it's probably one of the SECs.
>>
>>89006882
A dorugoramon like doggo is my dream digimon
>>
>>89007622
His Ultimates wield red fire so it makes sense for him to not be blue. And there's the chance he'll have more than one Mega like Gammamon, Pulsemon, and Herissmon all have.
>>
>>89006882
what are the chances the purple yamato/matt starter deck comboes good with this deck?
>>
>>89007742
You just made me realise the two Black Taichi decks and the two Purple Yamato decks have strangely similar numbers (ST-5/ST-15 & ST-6/ST-16).
>>
>>89007742
Seems good in theory at least. You could use WereGarurumon to evo into Grandracmon mid swing and be able to attack again with alliance.
>>
>>89007742
You want the new Matt for sure
>>
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Recent winners from Europoor tourney
>>
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>>89008164
>>
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>>89008175
>>
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>>89008185
Notice a pattern?
>>
>>89004965
She's so cute bros...
>>
>>89008195
>>89008185
>>89008175
>>89008164
All the eggs are the color of ROYALTY.
>>
I still think Hunters can have a bad time against Greymon so I'm surprised that they don't have any tops in Europoor but they always for some reason have completely different deck tops then us
>>
>>89008261
They do have shit matchup against Greymon, but the issue is greymon tends to lose out to Beelze when they high roll, so a Greymon player would have to either be lucky to only fight the hunter matchups, or give up and join the Beelze meta themselves. Might see that shift slightly with the new banlist, but probably not.
>>
>>89006159
No expert/ experience playing with or against R-hybrid, but from what I gathered watching regionals yesterday is Red Hybrid hits for like 13k at level 5, and 16-18k at lvl 6.

I think wargrey hits for around 20k too the turn it comes out
>>
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Can somebody explain how Cho-Hakkaimon works? Let's say my opponent has 2 digimon out with 3000dp and I digivolve into Cho-Hakkai with 4 mats, would I draw after each deletion seperatly because it's multiple activations or would I only be able to draw after I'm done activating the reduction effects all together?
>>
>>89009050
You resolve the multiple instances of -3000 first, then you resolve multiple instances of draw 1 for deleting.
I dont exactly know how you're trying to distinguish between the two with your explanation, but if the issue is "do you draw 2?" then yes you draw 2, or more accurately you activate [Draw 1] 2 times
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>>89009146
Thanks! I'm still new to the game so I'm not 100% sure how certain things would play out, because the card says to activate the following effect multiple times and because digimon with 0dp are instantly deleted I was confused as to when you're able to proc the draw effect
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>>89009210
Effect stacks rulings feel kinda weird at first especially when its multiple instances.
As far as resolving effects goes, its usually thing happens to trigger effects > Turn player resolves all possible effects, possibly triggering other abilities > Turn player then, after resolving the initial effcts, can chose to resolve the additionaly triggered effects afterward before passing priority to their opponents triggerd abilities, or pass priority, let their triggered abilities resolve, and then afterword continue resolving unresolved abilities.
There's a segment in the official rules (page 13) on it, but the rules get a bit insane when there's like 10 things going on at once.
As far as cho-hakkaimon goes, just know that every time the condition of something going to 0 dp happens, its considered 1 effect added to the stack of effects, and if 2 are deleted all it does is apply the ability twice.
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What is more fun, merva xros or hunters?
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>>89009384
Okay that makes sense, so for every effect that reduces dp and results in a digimon being deleted I proc the draw effect and multiple procs get added to the stack
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>>89006770
The new top end d-brigade better be good. These new effects that return them from trash to top of deck is pretty fucked for darkdramon. I don't think new inheritable will keep up with the amount of d-brigade in trash.
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>locals won't happen today because everybody went to a regional this weekend
just wanted to play my card games...
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>>89009954
should of went to the regional
Does suck though do you know if any of the other players who didn't go are fine with just meeting up there and playing?
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>>88993510
At least with these 2 cards Ulforce will finally have outs to greymon and Chaosdramon.
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>>89009489
Hunters imo. It's the most consistent and has the most flexibility. I really did not enjoy Merva Xros at all when I tested it and it didn't feel as good as I was lead to believe. I'm not sure if I played it super wrong or what. Normal Xros is pretty fun with a fair amount of flexibility in your ratios, but feels like it takes more time to get going than Hunters with a game plan that's easier to answer
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>>89010262
Different anon but I do wanna try hunters since i heard there are multiple gameplans. Xros heart is my favorite deck if that means anything.
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>>89010926
The advantage of Hunters is they're fairy adaptable in how they handle most decks. Arresterdramon supperior mode is the dumbest form of aggression and control in the game, having a unique form of removal that only Galacticmon has any resistance to, and double attack with a possible extra sec attack and jamming inherited. Not to mention being able to delete weaklings to handle rookie rush with shoutmon inheriteds, and set up blockers with Damemon. And if all else fails you have access to Qwartzmon for the dumbest stun in the game that forces your opponent to waste a turn handling it before you finished them off with the follow up.
or you just play the dumb Rivals variant that turbos out quartzmon with astamon or the dumb opposumon-Armor texture gimmick
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Why are people so obsessed with protection
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>>89011419
because what does and doesn't get it and the level of protection it receives is really lopsided.

Greymon needs fuck all to get it and allows them to protect themselves multiple times.
Machinedramon gets amazing protection at the cost of terrible ratios and inefficient memory use
Galacticmon gets perfect protection but requires a large amount of set up and milling the deck
Imperial is required to play the field and dies to legitimately everything in existence
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>>89011419
What do you mean?
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>>89011676
Anon is taking out his frustration about the lack of good christian morals in a digimon thread.
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>>89011499
But the way you write this makes it sound like Imperial "needs" protection for some reason just because Greymon and Machinedramon have it.
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>the local Grandis player is whining about other decks getting resources to prevent OTKs again
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>>89006745
>>89004965
>>89004128
>>89004119
I want to take a moment to appreciate bandai officially spoiling the commandramon stuff on the american army holiday weekend.

>>89007622
>red coat and green pants, but they make him purple? wtf bandai
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>>89011857
It needs protection because it needs protection. Any deck worth a shit in the meta either has protection for their stacks(Greymon), recursion(Red Hybrid, Beelzemon), or can just vomit out Digimon for little to no memory cost(Hunters, Xros Hearts).
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>>89011857
Because thats 90% of what makes a deck competite.
An otherwise great deck that doesn't have protection is tier 3 at best.
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>>89011901
>I want to take a moment to appreciate bandai officially spoiling the commandramon stuff on the american army holiday weekend.
And I wouldn’t have it any other way.
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>>89011944
>or can just vomit out Digimon for little to no memory cost(Hunters, Xros Hearts).
And this is where Imperial is. The new Exvee and Stingmon are 2-memory bodies with bonus effects if you use their options and trigger their memory gain effects.

You've correctly identified that yes, the way BT12 changed the game was that decks actually have followup now. No, that doesn't mean Imperial needs protection. It means it needs followup, which it debatably already has. In actual fact, the difference between Imperial and those other decks is that Imperial's engine isn't very good. There's no Imperial card that plays tamers for free, for instance, so your followup potential is just weaker.
>>
cmon metaletemon next leak plz
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>>89012612
I want them to finish d-brigade so I can hurry up and get the disappointment out of the way early(ish). Rip the bandaid off.
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>>89012641
Rather than D-Brigade, I think we're going to see the Numemon/Monzaemon side of Digipolice stuff first.

>>89012612
Given that the Sukamon support we've seen so far this set only supports Sukamon-names and not Etemon-names, I don't think we're going to see any monkey business this set. But that does raise the question of what Yellow's top end this set will be.
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>>89012376
>The new Exvee and Stingmon are 2-memory bodies with bonus effects if you use their options and trigger their memory gain effects.
This comparison is just dumb because that's on a completely different level than the memory efficiency of xros or hunters decks where they can get to their boss monster for 2-3 net memory. If imperial has no field and didn't hatch an egg that turn, it consumes a total of 7 memory for jogress, 3 for the rookie with the EOT DNA inheritable effect, 2 for level 4 evo, and 4 to play the other level 4, then it recovers 2 from the level 4's effects assuming he got the right ones, so 3+2+4-2= 7 net memory, and from those he needs to be able to spend 5 without passing turn. You cant just can compare that to xros decks which can drop a lv 5 for free in some cases
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>>89006882
Here's the full poster.
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>>89013019
Was gabumon memoryholed?
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>>89013035
Not the franchise mascot
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>>89012876
If Imperial is playing out level 4s with ST Dragon Mode then getting rid of their field becomes a bit of a chore.
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>>89012854
You have no idea how awful I feel after reading this
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>>89013070
And even then you're ignoring the crux of the issue, for imperial to even make it to dragon mode it still consumes way more memory than for the good decks to have their setup ready, and that's not even into the issue of their deck being inherently more bricky due to the nature of jogress.
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>>89012854
>But that does raise the question of what Yellow's top end this set will be.
Maybe Seriaphimon?
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>>89013108
Sukamon-Etemon decks already have BT11 MetalEtemon and BT13 KingEtemon to play with. Their top end is already fine for now.

>>89013154
I doubt it since Goddramon can already fill the role of the TK deck Mega.
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>>89013188
Goddramon is Red/yellow for some reason, which makes me think we might get Seraphi anyways. Might just be cope because I think Seraphi looks cooler.
Maybe they'll grab one of the mega's from survive and make it yellow, would be neat.
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>>89013252
>Goddramon is Red/yellow for some reason
We're gonna get another Azulongmon in EX5 because it's a Sovereign and we'll probably get a Magnadramon in BT15 for Kari's Mega. They might just be trying to do something fun for 4GD.dek. We've gotten a 2-color Azulongmon and Megidramon before after all.
>>
If Apocalamon is next set then I'd expect the remaining kids including Matt for Garurumon and the dark masters/ devimon to be in it. It seems like it's set up as a part 2.
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>>89012876
Hunters spends 7-8 memory as well. Gumdramon costs 1-4 depending on how you count it, the 4 costs 2, the 5 costs 3-4, Quartz costs 4-6. They get discounts because of the tamers, but that doesn't mean they didn't spend that memory. It's just memory that they gained from the tamers they previously played. Again, it's a difference in engine power. You say you need 5 memory to start your turn, but if you could play three tamers for free every game, you'd have 5 memory at the start of every turn.

>xros decks which can drop a level 5 for free
X5 costs 4 memory. If you play it for "free", you spend 5 cards worth 2 memory each, for 10 total, and then when it dies you regain 6 of that. You need to think differently with the resource costs of Xros decks.
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>>89013392
>I'd expect the remaining kids including Matt for Garurumon and the dark masters/ devimon to be in it. It seems like it's set up as a part 2.
Most people worked this out once the Ace cards were revealed.
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>>89013457
>They get discounts because of the tamers, but that doesn't mean they didn't spend that memory. It's just memory that they gained from the tamers they previously played.
That they played for free most of the cases. Also you shouldn't count quartz as part of the regular chain because in the practice its just a clutch situational card that is only played once setup is already layed.
>Again, it's a difference in engine power. You say you need 5 memory to start your turn, but if you could play three tamers for free every game, you'd have 5 memory at the start of every turn.
No Imperial wouldn't cause all of its tamers require something on the field to get memory besides setter davis, even if it could play its tamers for free it wouldn't nearly as resilient to board control as xros/save decks
>X5 costs 4 memory. If you play it for "free", you spend 5 cards worth 2 memory each, for 10 total, and then when it dies you regain 6 of that. You need to think differently with the resource costs of Xros decks.
Under that scheme whenever you save something that's equal to gaining 2 memory, and the triple white tamer gives 3 memory every turn. If you're gonna compare imperial to that it looks like a fucking joke
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>>89013188
>I doubt it since Goddramon can already fill the role of the TK deck Mega
If you guys haven't noticed, they're using the same artist for the whole line with the Adventure main mons.
Agumon line - Kenji Watanabe
Gomamon line - Nakano Haito
Palmon line - Takase
Patamon line - Spareribs
Goldramon is not done by Spareribs, so it isn't meant to be Patamon's mega in this set. Seraphimon is the most likely choice.
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>>89013624
>Plesiomon was by Haito
why do they not like vikemon
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>>89013621
It wouldn't be*
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>>89013624
It's ugly as fuck for starters
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>>89013621
>That they played for free most of the cases.
You're saying this like it isn't literally the point of my post.

>No Imperial wouldn't cause all of its tamers require something on the field to get memory besides setter davis
Oh well. Cry about that, then. Stop asking for protection. It pisses me off. Not every deck needs protection. Begging for it makes you look like you don't understand how the game works and can't win unless you're literally immune to everything your opponent tries to do.

>Under that scheme whenever you save something that's equal to gaining 2 memory,
Yes. Because the deck is trying to play multiple cards that costs 7-14 memory every turn.

>and the triple white tamer gives 3 memory every turn. If you're gonna compare imperial to that it looks like a fucking joke
Yes, that's what that tamer does. It's an absurdly strong tamer.
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>>89013643
Because they need a mega for Shakkoumon.
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>>89004243

All lives matter.
>>
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Has anyone mentioned FenriLoogamon: Takemikazuchi around here yet? It looks like an Alphamon: Oryuken type unison of Loogamon's Mega with Kazuchimon. It was datamined from the Loogamon Vital Bracelet memory card and requires Jogress with an unreleased memory card, so it'll probably be a while until we see it in the card game.
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>>89014177
That makes sense since doru/ryuda is in seekers so it mgiht do that dynamic.
>>
Baking a bit early before I sleep
>>89014239
>>89014239
>>89014239



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