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Prostitution Edition
>Previous Thread
>>88963820
>News
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https://theonyxpath.com/may-be-might-monday-meeting-notes/
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>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Questions
Has prostitution and/or human trafficking ever been a plot point in your games?
What is the best way handle such topics at your table?
>>
>>88981327
>Horny OP

We're off to a great start.

As for the thread question
>What is the best way handle such topics at your table?

With some basic tact.
>>
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>>88981327
Wouldn't call it a plot point, more of a background detail.
>>
>>88981327
>>Thread Questions
>Has prostitution and/or human trafficking ever been a plot point in your games?
>What is the best way handle such topics at your table?
I added a school to juvenile detention pipeline where they're actually trafficked into a child fighting operation.
I was going to imply sex trafficking on the side but not really bring it up unless the players did or otherwise had inroads there. The main focus is disappearing students.
It is a facet of the real world. If those topics come up in game I'm not going to shy away from them, just not going to make it the focus unless that's the point story wise. But I also don't run public or convention games or anything so it's never been an issue.
The biggest issue I've run into with players with those sorts of operations is that they kind of end up wanting to crush them for being awful.
Often regardless of the scope, practicality, or any other such thing.
tl;dr the best way to handle it is to know who you're playing with
>>
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>>88981327
>Shit signature discipline
>Three clan weakness, two pretty severe ones
>Virtually no lore
How the fuck can they be fixed?
>>
What is the dividing line between a bloodline and a clan? And how do these bloodlines cume to being?
>>
>>88982098
>What is the dividing line between a bloodline and a clan?
The Clan is the trunk while the bloodlines are the branches. If you have two weaknesses you are a bloodline. This is in VtR.
In VtM it boils down to ''Does your line start at a third generation vampire?'' If yes you are talking clan, if not you are talking about a bloodline. there are some other things like the Ventrue sub-factions based on their forth gen progenitors and the whole Nosferatu/Niktuku debacle.
>>
>>88982098
oWoD: anything outside the 13 main clans is a bloodline and mostly has to do with size with a direct line to an Antediluvian being secondary. Functional they're the same.

CofD: a specific lineage within the larger clan that bears with it certain marks and powers unique to them.
In both these cases the reason for a bloodline's creation are varied from descendant from a powerful vampire to curses, experiments, to unique environmental adaptations etc.
>>
>>88982098
pre-V5, there's 13 clans that can track their lineage directly to 3rd generation Antediluvian (or to usurper that stole power directly from one of the Antedeluvians), everything else si bloodline
post-V5, there's some number (at least 14) clans, bloodlines don't exist
>>
>>88982236
>(at least 14) clans
Hun?
>>
>>88981327
I'm considering a plotline where billionaires sell their kids out to vampires to ghoul them and then take their kids blood to be ghouls without the downsides of being a ghoul.
>>
>>88982248
>I'm considering a plotline where billionaires sell their kids out to vampires to ghoul them and then take their kids blood to be ghouls without the downsides of being a ghoul.
Why would the vampires collaborate on the plot rather than take over? Do they know what is going on?
>>
>>88982206
>>88982214
>>88982236
How does a bloodline come about then if they don't have a direct lineage to Cain and the antediluvians? I know the cabba-whoevers and solubri were clans until their respective diablarizers showed up, but what about the rest of em?
>>
>>88982248
Ghoul can't create other ghouls.
Well, maybe if you hooker them up to pair of dialysis machines and swapped majority of their bloodstream...
>>
>>88982281
Ventrue that needs specific blood and goes through them like water. Plus you don't want a crack addict who could snap and has the resources of a small country after you.
>>
>>88982247
the usual 13 + Salubri
>>
>>88982294
That's essentially what's happening.
>>
>>88982285
>How does a bloodline come about then if they don't have a direct lineage to Cain and the antediluvians?
All wod vamps are tied to Caine, even the Nagaraja were born from a ritual using cainite blood. Bloodlines are just heavily mutated vampires that are classified as their own thing rather than a part of their parent Clan for practical reasons.
>>
>>88982308
More like
>the usual 13 + Tremere
You fucking usurper.
>>
>>88982308
Ah... wasn't there a whole argument a few years on how the ''fallen clans'' should be classified?
>>
>>88982294
There was a whole thing about blood bag ghouls because the writers forgot/ignored the other ways vampires have to preserve their blood.
>>
>>88982285
All Kindred share the curse of Caine, in theory all vampires descend from one of the original Antediluvians, thus the second gen and then Caine himself (specific claims not withstanding) but most bloodlines weren't founded directly by an ante, they split from the larger clan at some point and for various reasons. The exception to this are the Salubri and the Cappadocians who were the original clans and were replaced by usurpers. the Baali who were founded by an unknown ante but were warped by demonic influence and the niktuku which are a separate bloodline founded by the Nosferatu Ante to wipe.out the main clan. Like I said functionally they're the same it's mostly about size and recognition as a clan compared to others.
>>
>>88982206
>the whole Nosferatu/Niktuku debacle
Yeah, if you think about, the Niktuku are Absimiliard‘s actual “Clan”, while the Nosferatu are a bloodline of them.
>>
>>88982332
SHHH. Ignore the Tremere, they add nothing to the thread or the setting
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>>88982361
But because the Nosferatu are more prominent no one bothers to call them a bloodline.
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>>88981395
What exactly did I just stumble upon on this forsaken blight-site?
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>>88982341
Well, none of the “fallen Clans” were actually ever extinct. They all persevered to modern nights.
>>
>>88982341
Remnants of fallen clans are generally treated as bloodline.
>>
>>88982361
The niktuku are little more but extensions of his will though. They're also more modified to serve rather than being a natural offshoot. He's also a pathetic failure he couldn't do anything more than let the nos spread.
>>
>>88982382
>What exactly did I just stumble upon on this forsaken blight-site?
History is a gigantic meme.
>>88982384
>>88982390
>Two opposing takes.
Neat.
>>
>>88982395
>The niktuku are little more but extensions of his will though.
Doesn't that apply to literally every vampire Clan or Bloodline? its just a question of how actively they are used.
>>
>>88982395
Every hunter needs his hounds.
>>
After careful consideration, I have decided I prefer the Ventrue to the Nosferatu as my fourth favorite Clan. Between having an Antediluvian that actively hates you versus having a loli Antediluvian, the choice is obvious. And I would rather be better than everyone else than be twisted into the average 4chan user.
>>
>>88982365
They made gargoyles and those are totally sick
>>
>>88982502
>marble claws typed this post
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>>88982248
must it specifically be their own kids? can it just be some random young/healthy/fit person?
>>
>>88982578
not while blood types are a thing
>>
>>88982589
you mean A/B/AB/O? like you could be type O while your son is type A. It's not hard to find some young random who's type O.

or is it more of a supernatural lineage issue?
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Soon May 31st
>>
I just got fleshcrafting tonight, here's my first WIP
- kidnapped a male dance student, ghoul him
- mind-wipe him to a veg state
- replace his brain with the phrase "my name is Freak, I dance for you", you being me
- break his knees and elbows, heal, do it again
- remove hair, smooth ears back, cover mouth with skin and leave him a lil hole
- leave him in a cell with a TV and a VCR and some how-to-dance videos for company

my end goal is to later force it to learn gunplay and give it an Eyes Wide Shut mask and get a double jointed marionet dancer gun ghoul. it's a first draft, I'm just having fun with possibilities.
>>
>>88982578
This is the only one of these memes I've laughed at.
>>
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Got invited to a game of V5, a game I've never played before. What's a fun and mechanically interesting build I should go for as my first character?

pic unrelated.
>>
>>88982681
>V5
>fun and mechanically interesting
>>
>>88982697
There must be at least one
>>
>>88982606
Ah hell, I hope they sont fuck it up. I enjoyed the original. I wasnt to happy how they introduced strix into the mainline game instead of alluding to it, robbed it a bit of mystery. They are admittedly cool, so I understand.
>>
>>88982681
>>88982697
I really like how they do disciplines now, even though I am unsure about killing off so lany of them. At least the physical disciplinea profit from it, I am unsure about not being able to juggle cars with potence though.
The big question is, do you use v20 lore as many do or v5 lore?
>>
>>88982720
Not including them just meant you'd be stuck with 1e Strix mechanics. The info in the core book isn't exactly all that new. But I guess it's the trade off you have to do when you want your second ed to play nice with your first ed. Unless you mean in Wicked Dead and then, I guess. I like those lil owl fucks though so more of them doesn't hurt IMO. I also can't really remember how RfR handled them. I'd have to go back and look.

As for RfR2e, I'd be shocked if they fucked it up. Their other 8 Requiem books are very good, and this is going to be a similar philosophy of "additions and alternate takes instead of replacements". So it's building on top of RfR and RfR:FotC.

I just pulled the image from the RPGnet thread, probably should include a link and the bullet points.
https://forum.rpg.net/index.php?threads/requiem-for-rome-second-edition-coming-may-31st.910696/
>Now that that’s out of the way, let’s talk about the fun stuff. What’s in this book, you ask? I’ll quote our back cover:
>A complete update and expansion of Requiem for Rome for Vampire: The Requiem Second Edition.
>A fresh look at the Julii, doomed Founders of the All Night Society.
>The wings of the Camarilla, the first blood covenant of the dead.
>The history of the Propinqui and an insider look at the hidden empire they rule away from mortal eyes.
>Supernatural powers and sorceries forgotten in the modern nights.
>Six Dark Eras throughout the ages of the Roman Empire.
>Thirteen horrors from the depths of ancient history and updated and streamlined rules for the Strix.
>Errata for the core Requiem system.

Errata is interesting. Wasn't expecting that, and another set of Strix rules is also interesting. That's probably the only thing there that makes me raise and eyebrow.
>>
>>88982681
I don't think the mechanics are the primary concern. They are really only there to add variety so ego's don't rule the narrative of a table. Just pick something you like and try to tell a good story.
>>
>>88982744
I think the ST is in general playing fast and loose with lore.

>>88982783
The stories I enjoy the most are the ones where I can meaningfully andvance the plot through my character's skills and competence. I need a good character build for that. Can you give me a recomendation for that?
>>
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>>88982769
>>88982606
When Chris Allen ramps up his Werewolf books the big three will be back in action.
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>>88982851
I can't. I'm also new and still playing my first character. Just giving you the impression I got.
>>
>>88981327
>Has prostitution and/or human trafficking ever been a plot point in your games?
yes my players been benefiting from it till recently because they are on good terms with a local setite who runs a night club and who's ghoul is a pimp involved in organized crime
>What is the best way handle such topics at your table?
show the horror of the situation
last session they found a overdosed prostitute/blooddoll in the clubs toilet after she gave birth and been told by the owner to just throw away the corpse and the baby because they are useless
>>
>>88982744
Oh wow they stole a LARP option from a thousand years ago and did it worse. What great discipline "improvements".
>>
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>>88982769
I was just saddened by the end of white wolf, the noticeable drop in art and general writing quality with blood and smoke and further on. Reused images limited space for entries etc. The money wasnt just there I believe, compared to earlier nWoD books and hard to immediatly replace the amount they had published.Also wasnt a big fan of the change in style in general for Requiem 2.0. But might be biased, as I didnt touch it after Blood and Smoke and just continued playing 1st edition with hacks and slapping in some conditions I liked.
>tfw this is your version of the DnD 3.5 to 4th edition upheavel.
>>
>>88982941
Is he working on some? It'd be great to get some new Forsaken books.
>>
>>88983340
I do miss how bleak 1e vampire and werewolf could be at times.
>>
So, a friend of mine plans to run a Hunter: The Vigil game soon (1e btw). I've never played H:tV and barely played any of Chronicles, so I wanted to ask for advice here. I want to really lean into the monster hunting angle, I know that Hunters for the most part are out of their league fighting most monsters, but I want to be as good at fighting them as I can be, and if my character lives to late game, I want him to be actually scary to any monsters that know of him.

Planning and clever tactics aside, what are some merits or fighting styles I should be looking at? Also, how viable is melee and brawling compared to guns? As much as I'd love to kill vampires with swords or go full Doom Slayer with my fists, how viable are those as options compared to just getting a gun?
>>
>>88983340
Yeah. I originally started backing all of the kickstarters for Deluxe second edition cores because I was planning on getting every book for the new line and then they just started being very disappointing. Conceptually I wasn't really sold on CofD but it seemed usable mostly. The one that finally killed it for me was the post draft emergency rewrite of Beast.
>>
>>88982851
If everything is open, just ask what he allows and then whittle down the options acxording to what you’d like to play the most and read up a bit on some concepts and lore/ After all if you have no concept in mind it seems pretty open. I like the “Hekata” due to them having rona of options of using didferent bloodlines or subclans still, with own feeling, story and even discipline spread.
>Putanesca Mafioso “Ayy!”.
>>
>>88983387
>I've never played H:tV and barely played any of Chronicles
Don't start.
Play HtR instead, it is actually supported, and contains all the good bits of Vigil anyhow.
>>
>>88983324
For physicals it IS good, I am not a fan of the lore and some changes.
>>
>>88983382
Yeah and the editors?if thats the word did a good job keeping a neutral and compelling tone and linked up tons of stuff in the back. I loved that “show, dont tell” aspect of the bigger untold but constantly hinted at possible connections. Mystery that now seems to be cannibalised for content without handing out more cool mysteries.
>>88983392
I blame the lack of money for the lack of quality, also hiring fans maybe. It is ehat it is, I couldnt do it better and I modify nWoD 1 with CofD so it works I guess.
>>
>>88983427
Exactly what I dislike about V5 etc, doing a reverse Reauiem by merging with nWoD but instead of being brave and do new stuff they just change Masquerade a lot. Basically the bad of both worlds to me, neither sticking with the old or doing sth totally new.
>>
>>88983467
>Basically the bad of both worlds to me, neither sticking with the old or doing sth totally new.
Yeah, but unlike Requiem, which will be bad forever, Masquerade is supported, and all the bad shit will be forgotten. Supported System > Abandoned System.
>>
>>88983482
Arguably on the latter part, I am salty about the direction they took with Requiem. Folding in what made it good seems to me it will die when you have Masquerade. Forsaken 2E is pretty good though.
>>
>>88983452
>Yeah and the editors?if thats the word did a good job keeping a neutral and compelling tone and linked up tons of stuff in the back.
That was mostly the line devs and working from a Writers Bible that they never cite directly just reference the content of. Editors existed for a few of the earlier new world of Darkness books but they pushed everything out to an editor clearing House who didn't even know RPGs at the end.
>>
>>88983518
Ps: Covenants are better than Sects, also the reason Masquerade Dark Ages is, to me, better than he modern version.
>>
>>88983518
>Arguably on the latter part
And abandoned system can never be improved. A bad edition can be ignored in the future. Requiem being the sloppy bitch it is will never be improved from the state in which it is. Any problems Masquerade could have are easily fixed in the next edition though.
>>
>>88983522
Thanks, line Devs then. I think they did a Marvellous job with nWoD and I am sad it withered due to “new bad” bit still taling the progress it made. But I am a hypocrite because post Blood and Smoke Requiem and to a lesser degree V5 are not my kind of thing.
>>
>>88983429
No, it's a worse version of existing first party Masquerade mechanics.
>>
>>88983543
Yes please tell me again where I agreed with you, I still like Requiem 1st edition and you wont change that by being snarky.
>>
>>88983427
>Play HtR instead, it is actually supported, and contains all the good bits of Vigil anyhow.
Kek
>>
>>88983551
>I still like Requiem 1st edition
Ok, genuine question: Why?
What does it do that either edition of Masquerade doesn't do better?
Snark officially dropped: What is the upside of Requiem to Masquerade? The only nWoD game I liked better than oWoD was Werewolf, and that's because I hate the "modern technology is bad ackshually" bullshit Apocalypse has.
(Mage has it too, but wizards being from Atlantis is even more stupid).
>>
>>88983544
Unfortunately Chronicles of Darkness feels like it started suffering in the same fashion that the old world of Darkness did more obviously around revised.
That is to say I don't think they like how people were playing the games and even if that wasn't their motivation...
The ultimate output of the product is something with a more limited coverage of the types of games it can handle with a more specified rule set that better supports the type of games it can handle.
Unfortunately if that's not one of the game types you want to engage in, you're left with little of value. It feels like "one true way-ism" sneaking back in.
Personally I blame the nepotism but part of the reason they engage in nepotism is because it's cheaper to pay those people than a real person. Many are so desperate to work on a game that they love they will let the license holder exploit them for free labor.
>>
>>88983340
I am not saddened by these things. 2e isn't a replacement for 1e and I like 2e's rules and vibes waaaay more. Better art would be great but it's not make or break for me. They're not perfect books but core book to core book I'd rather have 2e. To the point where I think I'd rather play something else if I had to go back to 1e.

>>88983375
Yeah, he's got a couple of things planned out. From what I gather he's looking to write a book called Shadow Hunters that is all about the Shadow, another called Broken Vessels which deals with the Claimed and Hosts, and finally Heirs to the Hunt which has Uratha Elders in it. He also wants to do a Mummy book about sorcerers. Just fleshing out their options a lot.
>>
>>88983427
I mean, I haven't played it yet but I like the fluff behind Vigil. Endowments seem cool, and more importantly, I like the idea of Hunters being just normal dudes fightings monsters and being largely out of their depth until they live long enough and earn enough status in compacts/conspiracies to gain endowments and experience. It just feels more fun to me than the powers from (maybe) God that -all- hunters get in H:tR.
>>
>>88983579
>That is to say I don't think they like how people were playing the games and even if that wasn't their motivation...
I feel like this is one of those gut feelings that is super easy to disprove. 2e does a lot of stuff for modular systems, and was built to not invalidate 1e books. So it's more diverse than ever really.
>>
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>>88983387
Don't listen to this guy, >>88983427 HtR is considered a gutted version of Vigil with the original oWoD Hunter name slapped on it. It also has no good rules for custom creating monsters. Just a worse game all around.
>>
>>88983615
They're unironically trolling you. Ignore them. H5 is just bad Tier 1 HtV
>>
>>88983619
and then you look at Lost...
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>>88983625
But don't you remember how much stolen art HtV had? There was a huge scandal about it.
WoD5 is much better.
>>
>>88983387

In nWoD 1e, Combat Marksmanship 5 and an M1 Garand (damage 4 and 9-again, Armor Piercing 2) is usually the go-to option for rapidly putting down enemies.
>>
>>88983482
That's just purestrain copium. The only way Masquerade will go back to the way it was before is if Paradox sells it.
>>
>He doesn't play a heavily modified VtM setting, using Requiem 2e rules.

NGMI
>>
>>88983660
Yeah. Or hands it over to a better studio. But RPG editions are cyclical, and eventually they'll want to make a new one. And the current one might be bad, but we will get a better one. Unlike Requiem, which is bad now, and won't ever get any better, because it is abandoned.
>>
>>88983638
I don't like CtL, explain.
>>
>>88983569
Not that guy, but I like Requiem better because I don't like the Sabbat or the Anarchs, I don't like a lot of the Clans like the Tremere and Setites, and I really like the Ordo Dracul.
>>
>>88983549
Then I understand your view there, how about hunger mechanics? The hunger dice instead of “red mana” is a compelling argument. Also needing to kill to feel sated.
>>
>>88983682
But the Ordo Dracul is just a mashup of Tremere and Tzimisce (without the blood magic or fleshcraft), and the Anarchs are right there in the Carthian Movement.
The Sabbat is more spread out, I'll grant you, but all parts of it are somewhere in Requiem as well.
>>
>>88981859
Just use the Noiad and give them Thaumaturgy: Spirit manipulation
>>
>>88983619
aside from the uncountable amount of issues with Lost.
CofD removed all of the things that made the games unique and messy and less sterile. A few brief examples:
fog of ages, predators taint, What Coils even are, Mage subdivisions of arcana (e.g. types of matter, types of life, types of energy), Banishers and the Timori.
I'm sure I could list things for a while but those are the most immediate ones that come to mind. All of them ultimately things that functionally change how The supernaturals operate in the world on an individual behavioral level. Totally excised and with no modern support.
And then, once again: Lost
A game made on deals now has no grounding.
The games themselves may have gotten cleaned up rules and even lore but all of the edge cases that made the world feel like its own thing got ground into nothing.
The only thing they support now is being more generic. It feels all very disconnected, the mechanics and the world. And at that point, why use World of Darkness at all? I'm pretty sure it's universally agreed that even it's best rule sets are shit.
All that any of the editions have really, old or new, are the pairing of setting and rules. CofD made those weaker with the Chronicle focus via sanitization of the rules. Some pair up much better for some things and direction was added, such as with Forsaken. Some remove talking tricky IC as a power move. YMMV depending on if the games you ran intersected with these changed points or not. Or perhaps even relied on them.
>>
>>88983685
it would be a compelling argument if red mana had ever been a thing that came up once in my years of playing. Instead I enjoy books like time of thin blood which talk about the vitae unit and explore the meta nature of the setting. Your vampire doesn't know about rouse dice either so it's still metagaming. It's rules attempting to force you to act in a way that should have just been addressed talking to players if there was an issue. Making killing mandatory and getting rid of humanity kind of removes any fun I could have from the game.
>>
>>88982502
SHHH. Ignore the Trolls, they add nothing to the thread or the setting
>>
>>88983672
There are still people who want to write Requiem and still people who want to play it. If things change enough that suddenly Masquerade is good again, they've changed enough that more Requiem books could be approved.
>>
>>88983685
Hunger dice also seem targeted at people who think it fixes the Vitae unit system because they can't do the math on the fly but could count to 10.
>>
>>88983569
First of all for the reason I started with it, being a non native english speaker I got my hands on it before other wod stuff as pen and paper aside homegrown stuff and DnD wasnt that big here in general. Secondarily as I stated before, because it allowed for a mixture of covenant and clan that allowed far more freedom without jumping lore hoops in combining ideas and clan didnt lock you in one of the sects. The only mainstream played/playable sects are Anarchs and Cammies. I never heard of an Ashirra game (btw abrahamic faiths in general, not just islamic, wtf V5 guys read your own material) and Sabbath games while also fun have a different bend to it.
In general nWoD to le is a continuation of Masquerade Dark Ages, where personal and local affiliations and believes are more important than clan and “vampire government” politics on average and due to lack of scale and (in requiem) vamps not being as strong leading to a more interesting game to me as regular people are more dangerous and morenof an obstacle.
I played v20 quite often and how easily a Brujah or another physical guy can just smush and scatter people is insane.

Not “better” as I like, ST and play V20 and Requiem 1st edition. Just different.
>>
>>88983619
I feel like this is a great instance of someone who has only played 2e commenting on 1e.
>>
>>88983711
>fog of ages, predators taint, What Coils even are
NTA but still a thing, sucked ass and Predatory Aura is better, and Coils both still do the theme and do it better with scales.
>>
>>88983579
One true wayism feels big to me in v5. American politics just seep out of it due to the upheavels of recent years/decade. Obviously all art is political, as the saying goes, but froma standpoint from a currently more calm and boring part of the world it feels a tad forced in how some things are written.
>>
>>88982578
>must it specifically be their own kids? can it just be some random young/healthy/fit person?
Any young person* would do. I mean, at least if we are talking about the supposed health benefits. I'm getting some weird fetish vibes from that post.
https://en.wikipedia.org/wiki/Young_blood_transfusion

*as long as their blood is compatible
>>
>>88983650
Combat Marksmanship? Alright, I'll give it a look. Thanks anon!

Any good fighting styles that make melee/brawl worth it? Or is getting in range of monster claws just never really worth it? Would make sense if that's the case, but I dunno, part of me just really likes the idea of getting medieval on the hunt.
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>>88983737
Incorrect due to the way the licensing works and the current approach by Paradox.
Masquerade is allowed to attempt to change.
>>
Requiem has less individual interesting factions - the Covenants are so just utterly generic except Lancea which is strangely specific. Very little room for other Covenants that aren't antagonist coded or a literal actual joke.
>>
>>88983605
As I said my feelings are subjective and I keep stealing cofd, it is not bad as such but not as good in the areas that mattered most to me.
>>
>>88982609
Why are tziniggers like this?
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>>88983784
Ps: stealing FROM cofd, mechanics and such. Needed to clarify:
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>>88983777
>Any good fighting styles that make melee/brawl worth it?
Yes. Combining Kendo and Iaido and you are going to be a god among men.
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>>88983765
No the scales and coils are completely different and the way acquire them with XP is literally no longer compatible with the culture of how they were taught.
The same way Predators Taint fundamentally changes how vampires interact with each other, turning it into basically an aura flare and shit is so bland.
>>
>>88983777
Nice trips.

Knife Fighting in 1e adds fucking multi-attack back to a system that mostly got rid of it. The downside is of course you have to use low damage knives.
>>
>>88983711
Am that anon, I don't give a shit about lost. What the other anon said about Vampire is correct. Banishers are still in Mage. 2e works with 1e books too, so it's not as if you lose out on much there. Most of it is very easy to port mechanical and not a whole lot changed fluff wise. So, yeah, can't say I agree and it's fairly easy to disprove given the amount of modular rules and settings in 2e, and how all the 1e books are still largely functional in 2e.
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>social game with lots of social stats to the point most people describe it as a social game
>actual gameplay rules are mostly about combat and there's one or two rules about social combat
and yall wonder why people do trenchcoats and katanas even though it's been thirty years.
>>
>>88983811
Banishers are not present at all try again. There's something completely different in their place with the name that serves none of the similar purposes or position in lore or function in society. I stopped reading after that lie. Rip Timori.
>>
>>88983815
Because the only thing to talk about the game outside of an actual game session you're playing is the extensive meta lore or white room combat.
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>>88983605
>a book called Shadow Hunters that is all about the Shadow, another called Broken Vessels which deals with the Claimed and Hosts
Nice, Chris a pretty good writer
>>
>>88983811
>2e works with 1e books too, so it's not as if you lose out on much there.
I really dislike how much the writers over exaggerated how easy it'd be to convert because we get fuckers like you.
>>
>>88983811
modular doesn't mean more open if the parts don't make the thing
especially when it no longer has the tools to build the old non-modular bits.
>>
>>88983839
It's pretty easy though, anon.
>>
>>88983839
Maybe if they had bothered to release the writers Bibles for the old dead editions or the new editions or an actual translations guide included with both writers' Bibles... but alas they just gave us "don't use the rules" when prompted for how to use the rules. Thanks Rose.
>>
>>88983615
In the same boat as you, I like Vigil a lot as well.
I dislike that they just dropped some compacts and conspiracies suring edition change.
>>
>>88983849
You don't even understand the things that are gone from the game and you're running your mouth about how they're totally still there anon.
Your ideas about conversion and what's easy are mentally retarded just like you are.
>>
>>88983694
The Anarchs are incompetent and controlled opposition for the the Camarilla. While I like Old Clan Tzimisce, I feel that standard Tzimisce are way too one note (a problem with several Clans, but them most of all). I think fleshcrafting is cool and should be a thing, but having the identity of a major Clan be tied up into something so divorced from standard vampires is bad (also, they're a part of the Sabbat). I don't like Tremere because I hate the idea of a Clan that can be summed up as "wizard vampires" and think that tying there origin up with Ascension is bad. The Tremere would have been better as a minor Sect subordinate to the Camarilla.
Also, I feel that is a gross simplification of Ordo Dracul. There is overlap, yes. But it would be like saying the Ventrue and Toreador are basically the same Clan.
>>
>>88982606
>We have a whole set of Merits for vampires who are favoured by the pagan gods of Rome, as a matter of fact. And that's basically the Cult of Augurs faction's whole deal.
Cool.
>>
>>88983849
Deviantanon, are you only familiar with 2e?
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>>88983781
The current approach by Paradox is to create a much shittier version of Masquerade. If that can change, than Paradox could just as easily decide to thumbs up a few proposals from Onyx Path.
>>
>>88983849
Not for Werewolf, it isn't.
>>
>>88983782
But the only good faction in Masquerade is the Camarilla.
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>>88983868
Huh. So basically, you don't like the Tremere because they should've been an organisation instead of a clan... and you like the Ordo Dracul because they are an organisation instead of a clan?
>>
>>88983889
Nah that's just hiring different people for Masquerade. What you're talking about is a completely different approach from the corporation to intellectual property and franchise ownership. The Dark Pact and STvault are never going to become the OGL.
>>
Hmm... is the V5 corebook supposed to look like shit or have I somehow gotten my hands on like a bootleg coppy of the PDF? There's like weird photographs of bad larping in it.
>>
>>88983986
it's intentional
>>
>>88983986
all of v5 layout is that bad, i heard it's meant to invoke a fashion magazine for some reason
>>
>>88984002
>>88984005
lol. lmao even.
>>
>>88984009
kek perhaps?
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>>88983986
>V5
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>>88984005
> a fashion magazine
including the actual jokes of a fashion, not even talking about the larp shit, just go on the wiki of any main clan and scroll down till you see the v5 outfits it's a treat
>>
>>88983711
>And then, once again: Lost
>A game made on deals now has no grounding.
They reintroduced meaningfull oaths and pledges in Kith&Kin, complete with ways to easily grant skill, attribute and merit dots (or take them away) by clever use of hexes and curses (RaW you "grant" a condition or tilt, so dream infiltrator, etc are fair game). A bit more involved than 1es quantum state of perpetual max everything, but it's back.
>>
>>88983908
He doesn't know any game anon
>>
>>88984032
Is this what happens when you let Swedes design tabletop?
>>
>>88983986
Quick, close it before you find Hillary Clinton
>>88984037
all grounded in nothing because the core synergy of the template is removed
>>
>>88984037
Every time I bring up using hexes that way or using conditional Sealing breaches to reflexively cast contracts, Lostfags outside of this general side eye me as it being against the intent. I really wish there was just an off hand line about how Changelings can specifically get very clever with hexes and curses to give benefits just so those fags quiet down.

As an aside, how many people actually use the oaths in K&K and the corebook that aren't just the three most exploitable?
>>
Contracts don't even have clauses anymore the whole template is fucked.
>>88984037
>>
>>88984046
>Quick, close it before you find Hillary Clinton
The ventrue? Literally the first photo I saw opening to a random page in the middle.
>>
>>88984041
>Is this what happens when you let Swedes design tabletop?

i never read any other tabletop designed by swedes so it would be really unfair to judge a entire country because of v5, but i am biased so i am gonna say yes that is exactly what happens!
>>
i don't care what the setites say isis was a laibon! my sire said so!
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>>88984065
Don't trust everything people tell you, neonate.
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>>88983782
The Ordo Dracul, Lancea Sanctum, and the Carthians are all leagues more interesting and in many cases more flexible than the best of the Covenants Masquerade offers.
The ideal vampire game is Requiem Covenants + Masquerade Clans.
>>
>>88984113
>Carthians
No lol
>Lancea Sanctum
A single faction OWoD
>Ordo Dracul
Literally just an aesthetic rather than a faction.

OWoD's factions, even including ethnic stereotypes >>>>>> Requiem covenants.
>>
>>88983782
Have you only read 2.0 or skipped the covenant books?
>>
>>88984127
>Literally just an aesthetic rather than a faction.
And the most OP power set for combat vampires.
>>
>>88983908
nta but 1e gifts work in 2e. you just convert the xp cost.
>>
>>88984048
>As an aside, how many people actually use the oaths in K&K and the corebook that aren't just the three most exploitable?
So far i used only the motley oath, getting a point of mantle by swearing fealty and one Bargain with a mortal, that i would house and care for her if she became my maid.
Sadly i didn't get to play that character more, as the game went on hiatus due to RL getting in the way.
I realy wanted to try them all though, except hexes/curses as they are obviously bullshit incarnate.

>>88984046
>all grounded in nothing because the core synergy of the template is removed
What is the core synergy for you?
>>
>>88984194
IDK why people struggle with that shit, it's not like everything needs to be the same to work when half the games already have 4 or 5 alternate power systems
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>>88984176
Yeah I strongly advise going back to 1e for the Covenants. 2e covenants are very curt and come across as bland but I promise there's good shit.
>>
>>88984194
Convert XP cost...?
Werewolf Gifts are completely redesigned, as they went from a dot rated system growing in power, to a flat system based on the Renown, set to scale by Renown increase.
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>>88984223
yeah. you just use the old ones? they still work fine. you don't have to convert their structure to use them unless you're autistic.
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>>88984218
But... they are the same covenants.
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>>88984218
1e Covenant books are even called out in the 2e core book. It's also why SotC is what it is. Those books already exist to be used.
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>>88984231
Largely they are, yeah, but the 1e core book did give them more info. It had more pages for stuff like that.
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>>88984055
I believe it's the one with a mirrored gimp suit but I don't want to check
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>>88984229
So, you'll have two parallel systems of gifts? 1e gifts and 2e gifts at the same time?
>>
>>88984041
You don't have to be a cuck to be a Swede you're just going against type if you aren't.
>>88984260
These people know nothing about approachability or game design. They'll outright suggest you use 10,000 house rules and pretend it doesn't make the game harder to play for people.
>>
>>88983832
Very true.
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>>88983967
Not exactly. Magic is fine, but I like the philosophy of transcending the vampiric condition through becoming a better monster and how Coils modify how template stuff works. But yes, I would like the Tremere better as an organization.

>>88983973
Of course it going OGL will never happen. But they could go back to outsourcing it to Onyx Path or do it in house.
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>>88984037
Hexes and curses only allows personal Tilts, not Conditions.
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>>88984453
Companies rarely become less conservative about things when things aren't working.
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>>88984223
I tried to rework father wolfs for my predator king but was a tad stumped. I really like how they worked witg the Pure in Dark Ages Rome and Forsaken 2e in general, but the „muh hunger“ focus. To me dire wolf being about the biggest and meanest, knowing it and just doing whatever he wants (which includes mostly hunting and killing for fun)and ditching responsibility that normally would come with that.
>>
>>88984231
>>88984247
>Complains about lack of characterisation of covenants, doesn’t tead primary sources.
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>>88984453
The Lancea Sanctum is about being better monsters as they were chosen to be by god, the Ordo Dracul’s main goal among tona of competing interests seemed to be to transcend the vampiric state. Many different answers and approaches to that one though, including regaining human traits or becoming more effective in predation.
Change wheras mostly vampirism induces stasis.
>>
>>88984260
yes. it's not particularly complicated. you don't need to make things all the same for them to be usable together.
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>>88984530
I wasn't complaining, I love Covenants. I'm not sure other anon there was either.
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>>88984603
Sorry, seems I baited myself.
>>
Let's settle this: who's better, Julii of Ventrue?
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>>88984619
>Julii
i have to be honest i am a fan of their bane having someone just be weaker to strix and co feels like something that will either bite player in the ass or not come up at all
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>>88984634
I thought they were just Ventrue, is this a Requiem 2.0 thing? Being more susceptible to Steix was more of a story device in requiem for rome. Wasnt it?
>>
>>88984458
Ah thank fuck i misremembered.
I had it backwarts that the curse/hex tilt becomes a condition in non action scenes.

1e pledges where kinda awful once you know how to explot them.
>>
>>88983711
>Mage subdivisions of arcana (e.g. types of matter, types of life, types of energy), Banishers and the Timori.
What the fuck are you even on about? Ten arcana with varying purviews is clean, and there are still complexities within each of them. And when Supernal magic doesn't make something, the potential still exists to study it using the closest arcanum, and Dread Powers exist. You can even change matter into other matter that doesn't normally exist by Perfecting it. Banishers still exist, and so do the Timori.

What's more, all that "unique and messy" shit you're talking about is still all over the place. ESPECIALLY in Mage, where the casting in 1e was a special kind of hell, and it's still overloaded with things in 2e. The number of key terms with Capital Letters you need to know to fully comprehend what's going on still isn't even comprehensive of the possibilities of what you can do with magic or to do magic. It's a game so dense and absurd that you'd be an idiot to try playing it with no experienced people in your group. Nothing about it feels sterile, because the whole thing is a giant mess that you have to know your shit to pull the potential out of it.

>>88983821
You're full of shit. "They changed some stuff" is not the same argument as "it doesn't exist anymore." Just admit you don't like change.
>>
>>88984705
>is this a Requiem 2.0 thing?
Yeah, from the Thousand years of night book.
>>
>>88984753
You could just admit you don't know the rules or lore of 1e.
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>>88984770
Dominate,Vigour and Resilience? Nice spread, I like that combo of disciplines. But that makes them less likely to be tightly Ventrue related (possibly) which is a bit iffy to me.
>>
>>88984816
The rules of 1e are not even that different than 2e in terms of casting spells. Yes, they gave some things better consistency, but that doesn’t erase the potential applications so much as make sure you can understand what the number of dots you have is good for. I no longer have to be confused as to what separates spells of the same practices but different actual dots, because that change in 2e is good.
>>
>>88984841
I kinda like it better with Animalism too.
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>>88981859
just make them gangrel fomori/kami because that's what they are
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>>88981327
>you can get banned if you just post a picture a mod doesn't like
No wonder the board is dying.
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>>88982681
If it is your first character ever try to make a Boxer or Wrestler. If you have some experience with the other editions play around with Thin Blood Alchemy because it is new and allows you to make your own stuff up later on.
>>
>>88983526
The sects are just weird. they feel monolithic and to losse simultaneously. The complete lack of detail between the city level and the leadership is just weird on so many levels.
The Covenants are a bit better because they show some better connective tissue in between the cities but it still is very little to go off.
>>
>>88983743
It is supposed to make shit more unpredictable but you need to know when to roll for things to make sense.
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>>88983750
>Ashirra game (btw abrahamic faiths in general, not just islamic
Really?
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>>88983788
Because that's all they can do with their shit discipline.
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>>88983815
>and yall wonder why people do trenchcoats and katanas even though it's been thirty years.
Because the only the rules for social and mental combat are stuffed in supplemental books? V5 has social combat at its core but I don't see people dealing with it because who gives a shit about managing your character's Elysium reputation and social circles?
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>>88984065
Lmao.
>>
>>88985146
When I made a guy for a V5 game a friend is running I stumbled over that. They said the Camarilla has an alliance with the Ashirra which is based on Islam. Might be it was a one time mistake, still annoying as fuck.
>>
>>88984634
It just seems like one of those banes that would just get your character killed if the ST ever bothers to use it.
>You are facing a creature that can possess your character.
>You failed your roll to resist.
>No one else can do shit about it.
I don't really know what the fuck you and your group are supposed to do at that point besides trying to spam exorcism from the core book.
>>
>>88984999
Yeah the jannies are just kind of shit.
>>88985217
I don't know much about the Ashirra. I barely remember skimming over what they were like in their origin book.
>>
>>88984993
Fair enough.
>>88984999
The only reason people are here is because the other main places to discuss RPGs are even worst. The white wolf sub being a pretty clear example.
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>>88983672
>Unlike Requiem, which is bad now, and won't ever get any better, because it is abandoned.
And you're full of shit, and won't ever learn.
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Don't feed it.
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>>88985260
Dave was here a lot but people were asses to him, due to being a target as a namefag and being in the company. I hope people like him still spook around here. Because this is actually a good space from time to time to discuss things like we did talk about requiem right now. Way less brown nosing due to lack of ident. But in exchange a lot of toxic sludge as well.
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>>88984551
I meant be a better monster in the sense of becoming a stronger vampire with none of the weaknesses. Trying to explicitly become more human is frowned on by the Covenant as a whole.
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>>88985373
>Dave was here a lot but people were asses to him, due to being a target as a namefag and being in the company
He also behaved like a complete ass and deserved everything he got.
>>
I need racist stereotypes about the Chinese. I'm making a racist character and I want him to be accurate.
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>>88985398
You can't stereotype the Chinese. There's too many of them. You'll just be doing a real person.
>>
>>88985373
Fair enough. one of the advantages of this site is that the topics flow into one another.
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>>88985386
Maybe, but the thing is where would you rather have devs get some input? Here or in an echo chamber of scycophants? I like wod and wish it was better, we disagree on the how and man am I still pissed about some elements of v5. But better some exchange of ideas than none.
>>
>>88985398
go ask a chinese what he thinks of chineese from the other provinces (tried and true method that has always worked regardless of culture/country) and pick the best ones
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>>88985419
For clarification I want what people believe about the Chinese. I'm not making a Chinese character, I'm making a character that hates China.
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>>88985378
Ye, but Anoushka’s Ladder. I like secret societies in secret societies.
>>
>>88985093
My ideal would be a fusion of Masquerade and Requiem. The Camarilla can exist as the vampire government while the other groups being separate but recognizing it as such (usually at least). Invictus is basically redundant, so just fold there shit like Invictus Oaths into the Camarilla. Either that or make it the vampire equivalent of the Masons or Skull and Bones.
>>
>>88985398
Wellll, some chinese tourists have the stigma of being rude/pushy not cuing and elbowing through. Letting your small kid just piss or shit somewhere. The latter is not that common though.
>>
>>88985423
This general was an echo chamber. Dave stroke the ego of magefags, they sucked his dick in return.
Peak gay faggotry
>>
>>88985420
And less shidd and piss flinging due to some personal drama. Here you know it will be there from the start.
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>>88985431
I like that they exist, but it definitely goes against the grain.
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>>88985423
To be fair this is one of the few places where you will actually get criticism, even if it will be pretty shit and unactionable from time to time.
>>
>>88985398
You know, this sounds like excellent bait into making a poster sound very racist, which is in rather poor taste.
Just go visit your local chinese takeaway and observe, you'll get halfway there. In general, they stick to themselves and have trouble working with people who aren't chinese, part of this is cultural and part of this is the language barrier.
>>
>>88985443
Still better than nothing desu. Btw the new version of the Exarchs is boring. Still rolling my eyes about what was a Seer master or archmage aiming to “gentrify” a region in his inner monologue.
Might be my not perfect english, but what villian uses the language of bis opponents to describe his own actions? Or dropping group think as an aspect of the hegemony? Fucking american politics.
>”Right”group think good.

Or the “Not Lobster King” villain. They have their blind spots as we all do due to the culture we are raised in.
>>
>>88985452
Thats rhw point, Locust friend. Thats why they are secret and brobably heredig as well :DD
>>
>>88985441
You do you. I don't really like mixing CoD and WoD because it just has some weird as hell implications here and there.
>>
>>88984208
Converting WtF 1e gifts sounds like a non issue now that I think about it. It's not like there's aren't linear gifts in 2e, I just don't know why that similarity escaped me when I first read 1e.
>>
>>88983711
>another soul who enjoys 1e better than 2e
You dropped your crown, king.

>>88985496
That's one of reasons I prefer Mage 1e.
The only good thing I would take from 2e is Gnosis rate on how many Arcana you can have, which is almost similar to Arete rate in Ascension.
>>
>>88985689
Legacies were also done well. Mage is hard due to casting. They did a good job there.
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>>88985398
>random Chinese immigrants/tourists are secretly communist agents
>Chinese are pushy
>Chinese are lazy
>Chinese work too hard
>Chinese people suck at driving
>Chinese people will just eat random dogs
>Chinese people are good at math
>Chinese people look the same
>Chinese people know kung-fu
>mix in stereotypes from other East Asian countries because they are absolutely the same
>Chinese women sucky sucky fucky fucky 10 dorra
>>
>>88985714
Agreed on Legacies, but I never saw them as a must have in my games. Not everyone wants to be phD in something. Why should mages? I never enjoyed Dave's view on how Legacies are that important and mages suffer from societal pressure to borderline coersion to join one.
>>
>>88985776
True, I prefer it as an option. 2.0 made them more important. But I like Legacies so I do not mind.
>>
>>88985398
read any fiction made by chinese authors for a primary chinese audience and you'll walk away 10x more racist than anything anons here suggest
>>
>>88985750
>>random Chinese immigrants/tourists are secretly communist agents
That's just how spying work. There are spies among random embassy workers and immigrants because that's how people get from one country to another
>>
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So you can apparently lock a True Fae into a regalia according to Changeling 2e core, but what are the mechanical implications of that bros?
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>>88983815
because a lot of the fags who write this stuff are like "roleplay not rollplay" and don't see the issue with the huge amount of social abilities and stats in the game that either tie into magic splat powers or are just single rolls with shit storyteller guidance.
>>
>>88982481
>loli Antediluvian
What
>>
>>88982481
>Loli antideluvian
Lol no, he either looks like a Young Man, a GMan or "A woman with a very tired expression"
>>
>>88986018
It can only use one Regalia then, so if it lost it's Sword, it lost it's aggressive, straight forward magic. If it lost it's Steed it cannot command and speak with animals (or transform into them), etc.

Gentry hace all Contracts within their Regalia, even those unknown to changelings or those they only made for themselves. Taking away all but one makes them a lot more predicteable
>>
>>88985178
>Because the only the rules for social and mental combat are stuffed in supplemental books?
Which books are those?
>>
>>88983640
You didn't hear about the scandal on W5?
https://twitter.com/Ellyawn/status/1661663969059172352
>>
>>88985458
>Just go visit your local chinese takeaway and observe, you'll get halfway there
This is solid advice. You should watch the code switching the white people at the Chinese restaurant do for your character
>>88985398
>>
>>88986744
>the ride never ends
>>
>>88986686
Dance Macabre has rules for social and mental combat. They're pretty similar to physical combat for most part with some differences here and there, especially in terms of time frame and narration.
>>
>>88986744
Is this about the red head or the maori?
>>
>>88986744
The Joke

-----

Your head.
>>
>>88986822
They are highly specific to Elysium between vampires and have a lot of fiddly rules, they're garbo.
>>
>>88985861
Don't forget congressmen fucking Chinese spies
>>
>>88986744
I spoke with the devs and it's the fault of the artist alone don't worry guys.
>>
>>88986832
There's a third one now. And more to be discovered. More payoff than that weird ar game they did to announce v5 too.
>>
>>88986849
Yeah that's also a thing.
>>88986836
The social ones feel pretty odd, odds are you would be better off with a Door rolls most of the time. The mental ones make some more sense for Commander scenarios but I don't have any practical experience with either.
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>>88986822
Ah, you meant nWoD1e

I was thinking about WoD
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>>88986860
You can't discuss with them, anon.
They won't allow to discuss this.
Remember >>88965168
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>>88986985
I want to join their Discord just to watch this trainwreck.
>>
>>88986927
WoD doesn't have that type of system. Which can lead to some weird situations here and there about competing influences but that hasn't come up in my games yet.
>>
>>88987194
How does WoD 20 handle 2 characters trying to influence the same person into doing two opposing things?
>>
>>88981327
>Has prostitution and/or human trafficking ever been a plot point in your games?
I am surprised how no one has tried to turn werewolves into infinite organ money .
>>
>>88986880
I get the Maori one being a religious thing but why was using IRL people as reference controversial? Didn't they change enough to be transformative work?
>>
>>88987345
>https://twitter.com/Ellyawn/status/1661663969059172352
>transformative work
>>
>>88987345
Anon, this is a legal thing. You have to provide consent for your likeness to be used in commercially available products because it's a form of protected information. There's generally some leeway in "fine art", or one-off pieces, but these books are not that.
>>
>>88987451
Nah the photographer owns that photo not the person in it.
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>>88987451
You don't really own your "image" like that in any universal sense.
>>
Favourite Requiem clan?
>>
>>88987608
Depends on countries - both law and tradtion/usages.
Certainly, you don't own your image, but one's right to privacy means others can't make use of it without valid reasons in some juridictions, which gives one levers to protect that right to privacy. The extension of those in the EU sonce the past decade feel like a decent Masquerade plot-point for games so inclined - basically making privacy more and more a right of the rich/corporations more than of the common people (see "the Right to be forgotten" and haw it ended being implemented in practice).
>>
>>88987608
Yes you do, your likeness is protected by the right of privacy in the US and using someone's likeness without consent is considered an invasion of privacy. Yes, you don't own the copyright but it's still your face.
>>
>>88987660
I like the Ventrue-Gangrel sibling things. Out of the two, probably Ventrue; Animalism + Dominate is a nice thematic thing, and being extra hard to kill is nice. Going mad with power is also a neat touch.
>>
>>88984065
Speaking of which, has anyone here ever played a Liabon?
>>88987660
>Favourite Requiem clan?
Gangrel, Protean is just neat.
>>
>>88987703
>>88987700
lol no
that is not how the court cases have landed in reality
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>>88987660
Ventrue, but Nosferatu is a very close second
>>
What motivates "people" to defend a shitty tracer "artist" who sucks at drawing anyway?
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>>88987863
People are just uninformed. That and people are willing to give the benefit of the doubt most of the time.
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>>88987660
Does anyone has the Mekhet as their favourite?
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>>88987922
I have them tied with the Ventrue as my favourites.
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>>88987771
Again, jurisdiction to juridsiction basis.
In France, an editor needs your writen consent to make use of your image, unless it falls into one of 4 cases (fine art/accidental take in public space of which you're not the focus/being active part of an event considered news/public person in the exercise of public functions), and the right is enforced well enough that even agencies whose work would theorically fall under one or more of those cases will still have people sign wavers, just to be sure.
Thenthere's the issue of what is customary or not (going from one country to another can be difficult for photographs - or public persons - not aware of what is deemed acceptave or not in a given country). One remembers the old Kamiya photographed without consent affair.
>>
>>88986849
Remember that one Chinese spy who pretended to be a woman to fuck an embassador faking a whole affair for DECADES including faking two pregnancies?
>>
>>88987922
Not my favourite but not far off. It's just the Daeva and Nosferatu that I find a bit boring, really. Which is weird cause I like VtM Nosferatu.
>>
>>88987931
What do you like about them? I don't have much experience with VtR so I still haven't gotten a feel for them.
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>>88987952
VtR Nosferatu are neat but the fact that just "feel off" most of the time rather than looking like a guy with leprosy makes them a lot less *iconic*.
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>>88988013
Also I'm surprised that it took them until VtR to make a fear themed discipline.
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>>88988028
Path of Phobos in VtM.
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>>88987981
I like the whole obsession with secrets and mysteries together with the "ghost lifestyle" some of them have. The clanbook really makes it interesting how they can be often quite wise and illuminated and at the same time deeply wrong or even crazy.
>>
>>88987936
If you don't want to be photographed just simply don't go in public. If someone is spying on you in your house simply kill them.
>>
>>88988013
Yeah I'm more into the more monstrous Nossies. Dove and Reremouse from Nightroad are both awesome.
>>
>>88987660
I love Daeva and Mekhet
>Daeva
I was a Toreador fag in VtM
>Mekhet
I was a Lasombra fag and while they're not quite Lasombra, the Khaibit bloodline is cool despite Strix being gay as fuck. Wish there was a good Tenebrous Arms expy though.
>>
>>88988132
>I was a Lasombra fag and while they're not quite Lasombra, the Khaibit bloodline is cool despite Strix being gay as fuck. Wish there was a good Tenebrous Arms expy though.
Yeah, honestly as far as condensing clans in Requiem goes, Lasombra + Setite + Assamite = Mekhet works really well.
>>
>>88988044
Fair enough.
>>88988046
>The clanbook really makes it interesting how they can be often quite wise and illuminated and at the same time deeply wrong or even crazy.
Hmm... that sounds like a pretty interesting angle.
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>>88988161
Looks pretty nice, have a (You).
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This whole tracing debacle is burning the official Discord down.
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>>88988834
for as fun as this is to watch, i wouldn't call one guy having a meltdown "the discord burning down"
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>>88988948
I'm not taking screenshots of the whole thing, but it's been non-stop arguing for the past three hours.
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>>88988834
>>
>>88988948
>there's no problem
>it's fake
>only liberal snowflakes care about copying likenesses
>it doesn't matter
>everybody does it
>I'm tired of talking about it
>ok Paradox changed it, stop talking about it
>that's just a reference
>ok maybe it is a trace but who cares
>it's just a few people who care about this shut up
You ok over there, shill? I hope you're getting paid and not doing for free
>>
>>88988834
>playing game since 1996
>wanting companies to do nice things with the game instead of him himself do it in games him himself ST

Welp, that sure is lazy.
>>
>>88988834
how the fuck can this boy be so hurt over a company making mistakes? Is it that hard to pick up the ST hat, or to speak up at the table and state your damage?
>>
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>>88989003
ah, my bad then
>>
>>88989066
so underestimating the capacity for independent thought in discord trannies is shilling now?
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>>88988834
Best part was one mod calling him "not a supportive member" because this dude was only "active in Discord for a short amount of time".
>>
>>88988834
ah man this makes me so fucking happy, burn that ship down troonies, will be the only time i will patronage your outrage so take it while you can.
>>
Did somebody put a whole ass curse on V:tM or something? It's unreal how big a clusterfuck V5 is
>>
>>88989687
oh it's a curse alright, a curse called "incompetence and greed"
>>
>>88989687
It's whole WoD. Look at Werewolf or Hunter.
>>
>>88990446
And vidya, state of Bloodlines on release, Bloodlines 2, Bloodhunt in maintenance mode, Kindred: The Embraced main actor dying, whole MMO stuff...
>>
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>>88981327
>Mossa
Exquisite Taste OP.
>TQ
In vampire, it seems hard to avoid a little bit of prostitution or human trafficking. Especially if you are flexible with the goalposts for those.
A Ventrue heavily leveraged in real estate offers to waive a few months rent for a single mother in exchange for physical intimacy (which he uses to take some blood), if he makes a habit of this is it prostitution?
A Bookie ghoul who takes unwary tourists and unlucky gamblers from the horsetrack into a nosferatu lair; or a prince who arranges for children to be 'found' and 'returned' to a plague cult in exchange for them not making trouble in her city; or a social beast brujah pulling on a promoter to bring in young dancers, models and 'hosts' to parties they'll never come back from, do those things count as trafficking?
>>
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>>88984993
Relatively new to M20 and WtA, this intruigues me.

Would a kami leech read different to a garou or would it just read as a gaian spirit trapped in a corrupted shell?
>>
>>88988013
They don't just "feel off most of the time" though.
>>
>>88990647
They do.
>>
>>88990914
Have you tried reading the books?
>>
>>88988013
It's not that they "feel off," it's that they all have some kind of disturbing aspect, which can be a weird disfigurement, or that your voice is out of sync with your mouth, or your shadow acts on its own, or a mouth on a random place on your body that whispers disturbing things. You have way more options than "walking masquerade breach" like in VtM.
>>
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>>88990605
usually that would probably depend on how humane the vampire is, kindred with humanity(or road of the beast) 7+ in general don't trigger sense wyrm and the like

but the Lhiannan forest spirit is descripted as "dark and terrible" so it's gonna be a bane or atleast a corrupted spirit in the garou's opinion

not that being a kami necessarily makes you a friend of the garou (even when you are not a walking corpse) as those violent idiots have killed them before because they don't like competition or being told that they are wrong even from a creature that is literally connected to the force they exist to protect and serve

there is probably a police joke in there somewhere
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>>88991003
Yes. You should try it some time.
>>
>>88991898
Can you show me the part of the book that states what you're talking about then?

Because I can just do this.
>You are an avatar of disgust. Dread and discomfort oozes from you, scabbing everything over in the putrid film of your rotting soul’s exhaust. Your body is warped, or the world around you warps. This could manifest in ways grotesque or subtle. Fear and all its gibbering siblings come easy for you. Most other forms of social communion do not
and
>Perhaps the most important consideration when creating a Nosferatu character is the form his horrific curse takes. Players have more creative latitude here than with the other clans. Haunts are infected with a weirdness that warps their bodies or the world around them
>The curse can express itself as a series of physical deformities: bulging eyes, empty sockets that still yet see, corpselike skin, grotesquely long fingers, withered limbs that can somehow upend a car, hideously large mouth, mouths in places they should not be, vestigial limbs, skin that hangs like wet clay, scales, malformed skull, excreted fluids, a miasma of cloying dust, a stench. Players can find a treasure trove of inspiration by Googling images of subterranean or deep sea fauna
>The curse can express itself in ways stranger still: an animate shadow that moves when the Nosferatu is still; a shadow belonging to someone else (her last victim?); maggots manifesting in any place he lingers; objects (including her clothing) rotting away at her prolonged touch; strange twittering and giggles that manifest about him; her mouth never moving when she speaks; his voice always seeming to come from a few feet away from his head; lights flickering low in her presence. Perhaps the viewer’s eyes always slide off the Haunt’s features, and no one remembers what it was that was so wrong about him
None of that is that they "just "feel off" most of the time". So what did you read that gave you the impression that they "just "feel off" most of the time"?
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>>88988834
The problem isn’t the tracing as an artistic function and it’s important to understand that the latent frustration is a symptom of the resulting aesthetic being dull/uninspired. Had the end product been more evocative or had some teeth it’d have been a different story. The final result was somehow more boring than the original pictures used as references, which is impressive seeing as it made supernatural designs more lame than irl stuff including larp costumes.
>>
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Yes hello, just wanted to say that i just started the Order of Hermes tradition book, and that this is the coolest shit i've ever red, it goes HARD
it reads like something out of 40k, but better
>>
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Meanwhile, at twitter, people are trying to satire an "art showcase" on said artist as a form of calling him out.

https://twitter.com/indigedroid/status/1662175162094215169
>>
>>88992748
well ain't that nice
>>
>>88992748
Wait… is the hebrew hammer actually from the book?
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>>88993119
It's from H5 corebook.
>>
has Apocalyptic Record been released yet at least as backer only release?
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>>88993353
Yes. Go check newvola. It was there a week or two ago.
If it isn't there, I can upload for you.
>>
>run a VtM 2e one-shot
>first session I've ever run for WoD
>nervous,kind fuck up the start

The plot
>Prince of San Antonio sends a childer on a politics tour around the state to renew alliances and shit
>accompanying her is a ghoul fleshcrafted to look like the Prince
>something furry with a rat-tail attacks the childer and the ghoul then flees when the Houstonians get close
>Prince orders Sheriff to summon al vamps to investigate three suspects
>Gangrel Autarkis with a number of beast-traits
>small Bone Gnawer pack with a rat-tailed Metis
>something that has not been identified but the hoboes whisper about

The coterie
>Tremere Nexus (pregen, 14-year old psychic)
>Ventrue Lover of Unlife (pregen, slut)
>Gangrel crony/advisor/wormtongue
>Toreador alt country star

Their actions
>immediately beeline for the Autarkis
>find him after some bumbling
>talking, everything is going well
>Toreador rolls to see if he can spot a bluff
>botch, immediately starts yelling that he's full of shit
>the Autarkis scores 3 successes on his self-control of three
>coterie leaves semi-peacefully
>except the Toreador calls 9-11 and then drains a cop dry
>rest of coterie then proceeds to the area of the unknown
>roll dice to see if the other allied coterie and/or the thing see them
>both do
>vampire from the other coterie tries to get them to duck in alleyway
>something lands on the ground from a rooftop behind them
>gunfight from them and punchfight from it ensues
>it whiffs multiple attacks because I forgot it had potence
>Toreador finally shows up and rams into it with a car, just barely missing the Gangrel it's looming over
>dead
>it was a heavily fleshcrafted ghoul sent to kill what was thought to be the visiting Prince of San Antonio
I fucked up a lot of rules but fun was had and no PCs died
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>>88993417

I found it there, thanks!
>>
>>88987660
Nossie and Mekhet. Mental Autists and social autists.
>>
>>88991214
I was trying to remember if it was the Lhiannan who could use spirits to drain life from a land and into themselves..
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>>88993437
Why 2nd and not V20?
>>
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>>88995042
>>88995042
>>88995042



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