Aulë Editon>NEW UA SURVEYhttps://survey.alchemer.com/s3/7333728/D-D-UA-2023-Player-s-Handbook-Playtest-5>NEW UAhttps://media.dndbeyond.com/compendium-images/one-dnd/ph-playtest5/owThVp1CESZ1c91y/UA-2023-PH-Playtest5.pdf>New Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etoolshttps://5e.tools/>TroveThe T̶r̶o̶v̶e̶ Vault (seed, please!):bit<dot>ly/2Y1w4Md>Resources:http://pastebin.com/X1TFNxck>Previous thread >>88958220Where do baby Dwarves come from?
>>88975636dorf wimenz
>>88975636The original shortstacks, duh.
>TQTha's a bit personal fer a non-Dwarf tae be asking, lad.
Do Bugbears have pig-like penises? Asking for a DM.
>write backstory for character for upcoming campaign>run it through language tool to check for spell errors>Characters 2,664>Words 440I already cut down the story by two paragraphs
>>88976090If you can keep it under 500 words that seems more than reasonable.Unless you're playing with a bunch of illiterates.Can't vouch for the content though. Make sure it's appropriate for the campaign setting and relative experience level of the given character.
>>88976169>Can't vouch for the content though. Neither can I. I'm not an author. But it explains why I do the shit I do, and I left obvious avenues for plot hooks if the campaign decides to take a more character focused route.>Make sure it's appropriate for the campaign setting and relative experience level of the given character.Ye, I added more backstory than usual because we're starting at 5th level. I usually float around 300 words.
>4/5 of us fail the saving throw against an ancient red dragon's firebreath>we're all downed except for the wizard>wizard casts wish and says he's using it to make us succeed on our saving throw retroactively >dm tries to monkey paw him>wizard argues it's a listed effect and can't be monkey pawed>they are currently still arguing and it's been almost 7 minutes This is gonna take awhile, so I guess I'll ask here who's in the wrong?
its a freakshit party but we're all having a blast
>>88976412Your Wizard mostly.>You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.The way I read it however, it would only be ally only.Tell your friend however that he is fucking stupid because this is literally in the wish text as well:>You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
>>88976449I'll let em know right now, thanks
>>88976449>>88976465Ok you solved the problem lmao thanks it's all good
>>88975594I'll just link back with my original question.
>>88976448what class is catgirl
>>88976485a vampiric kenku that feeds on memories and dreams would fit the bill
>>88976496swash rogue
>>88976510is that long hair human wizard, bugman monk, oldman artificer, and anime elf cleric/paladin?
>>88976482Im more curious how a ancient red dragon downed all...BUT the Wizard. I guess absorb elements, but how did the rest drop so easily by 26d6 damage at a minimum Level of 17? How injured were you guys? Or was the dragon just really lucky?
>>88976448the only freakshit looks to be the thrikreen and he's drawn to look like he belongsgood job
>>88976507I like the sound of that, what sort of build or abilities would you suggest I take for it?
>>88976412The wizard. Firstly, the wish spell description that he is referring to only allows him to reroll a single save/roll, not an entire turn of saves, so the DM is well within his right to fuck him over for trying to get more out of the spell, and secondly, the wizard should just use the wish to ditch the party anyway, with wish he can bring them back to life at a later time with little risk since the situation is fucking impossible to salvage at that point.
>>88976535I don't suggest any kind of build. Play what you want, your character just happens to be a dhampir, it's not your whole personality.
>>88976523bugman is actually fighter who uses a rifle, and you guessed everyone else correctly, including the paladin/cleric multi. Wizard is playtesting some homebrew blood magic thing he's been building with the GM
>>88976561>the catgirl isn't wearing a crop top and booty shorts
>>88975636Do you enjoy DMing 5E? if not, why do you keep DMing and not run other editions or games altogether?T. OSR DM
>>88976003Ask on /trash/
>>88976528Lucky+ we haven't had a long rest in awhile, none of us expected to run into a dragon.As for the wizard he was safely blinked out during the attack
>Human >Male >Solider>Fighter (Battlemaster)So, uh, how do I rp an interesting character with this?
Why are oozes so weak in 5e? It's like, you can use a gelatinous cube at level 1, and that's about it. Everything else is obnoxious, like the splitting oozes, and whiny players will get angry that their armor or weapons are degraded. I know 5e character damage output is insane, and one of the worst parts of the system, but even so oozes just don't have many hit points for what they are. I like the oozes that slowly dissolve players. I like the inevitability of them, like no matter how much they slash and hack the thing just doesn't die, and then it slowly sweeps over them, like one time the rogue girl in my campaign was killed slowly by an ooze because she couldn't deal enough damage to it with sneak attack not working (this was in Pathfinder actually) so she slowly lost hit points while rolling fruitlessly to escape. That's the kind of encounter I really like. Especially if it traps the PCs in a dead end and they can't escape without getting absorbed by it so all they can do is fill it full of arrows and hope that it finally dies before it gets to them and digests them slowly one by one where they can see their comrades faces through the translucent jelly as they are helplessly dissolved in uttee agony.
>>88976704If dread Pirate Roberts, Spartacus, Conan, leonidas & Doc Savage can all be interesti ng fighter characters i don't see why you cant come up with something anon.
>>88976704Why did you become a soldier?why are you such a talented fighter?are you a knighta mercenary?who have you met?
>>88976712>ugh why can't 5e be more like my snuff fetish doujins!
>>88976712Because the majority of them are unintelligent, so you have to stumble into them in their own environment.
>>88976712>why does (insert thing) feel unsatisfying in 5e?Because it’s 5e
I'm starting to realize why people say you only get one combat before a long rest.In my current campaign we're in tier 3. We are doing an adventure module but our dm thinks we win encounters "too easily" so he keeps doubling or tripling the hp of every enemy. Singular encounters as a result take 2 hours and our dm only runs 2 hour long sessions so instead of exploring its pretty much just, we get in, combatA fucking troll and a few hobgoblins eating 300 hp worth of damage each and then finally it ends and the session is over. And we get a pittance in xp because he uses the vanilla cr calculator instead of accounting for the fact that he keeps bloating the hp.Since I'd actually like to, ya know walk around and discover secrets what spells should I use to end combat as quickly as possible. How should I effectively use wish? I have to admit I'm kind of torn because I actually DO like combat but these past few sessions have been sort of a slog? At the same time I'm sure there's a more effective use of slots than fireball but I've also never played a wizard before so I'm sort of lost to whatever secret non damage tech they'd use to quickly end encounters
>>88976890Health in this edition is already bloated to fuck so increasing it more is idiotic. Your DM needs to watch some YouTube videos on designing interesting encounters if that’s the best he can come up with.
>>88976890The secret is to not increase enemy HP, it's to increase enemy damageThe more damage enemies do, the more players are encouraged to use their stronger resources to remove the threats.
>>88976913>>88976915Ok well I have zero control over what my dm does so I'm asking as a player what are some roundabout ways to solve encounters quickly
>>88976890Wish, mirage arcane, pools of lave, link to the crawford tweet explaining mirage arcane does damage and then trap em in there with wall of force and sit back
>>88976933Use control spells, bloating hp won't do jack shit against them.
>>88976933slowhypnotic pattern
>>88976947Such...as?I've been using slow a lot but combat still takes a LONG time >>88976944Ok I'll do it
>>88976967Then talk to your DM and explain them what you just told us : bloating enemy hp isn't fun and leads to combat lasting an entire session, leaving room for nothing else. Does the DM even know about adventuring days?
>>88976933You could bring it up with him.>hey dm, increasing the hit points is slowing down combat a lot and I would like more time for story, exploration, and role play since our sessions are so short. Personally I would leave the game if he’s just throwing meat bag trolls and hobgoblins at my level 12 party and that’s all you do in the session. There are issues with high level dnd but in this case your dm is the issue
>10 sessions of just RP and no combatMy players aren't complaining, but I'm starting to feel antsy about it myself now. It's not like there aren't things to fight, they just are choosing to engage in the politics and faction disputes a lot more diplomatically.Even the silent brooding fighter seems okay with it. I'm not sure why I feel like I need to break up the pace with combat so badly.
>>88976933There are lots of things you can do with wish, be inventive. Use a simulacrum too. Don't be afraid to really purposefully try and trivialize encounters. If you're doing an adventure module and you have wish I'm guessing you're probably doing dungeon of the mad mage or a longer version of princes of the apocalypse. In which case your dm over time will realize his mistake. What probably happened (I see this all the time with new dms) is the party gets high level. They get new toys to deal with combat so the dm freaks out at the sudden change and buffs enemies but as you guys play he'll get acclimated to your power level and realize he needs to stop bloating hp so just get wild for now and if it still persists after you start fighting actual threatening enemies maybe have a talk but there's no need to panic just yet
>>88976890Wish for loads of money and buy magic items
>>88977069>I'm not sure why I feel like I need to break up the pace with combat so badly.I'm guessing you're worried they'll get bored of the campaign real quick without any battling, but it's entirely possible to have lots of pure story stuff. I've seen several sessions without combat in a campaign I'm in right now, and nobody has a problem with it.
>>88977069Probably because you're pkaying a combat fo used game so any time you're not fighting and specially any time you're doing politics, you're ignoring 80% of the game. And I mean this im the best sense. Maybe a system with better rules for it would allow you to be more engaged since you'd be playing while still talking.
>>88977213Are you having a stroke?
>>88977256His typing is shit, but if you can't understand what he's saying, you have brain damage.
>>88977069Any character advancements that happen from RP stuff are going to be homebrewed or drummed up by you. Any character advancements that occur as the result of combat are baked into the system as part of the game. You can intertwine them further and as the DM you set the encounters, social or combative. If an antagonistic force will not sit around listening to reason, then there's no way to talk them out of it. In a world full of thinkers and speakers, sometimes you just need someone impulsive who will do something. And sometimes the faction diplomacy can come down to "dude we'd love to help but the southern front is taking up 80% of our resources" to push a sidequest. Allowing the PCs to go on Away Missions also gives you the chance to move timetables forward (or backwards) within the main area while the PCs do the other stuff. Things are going to happen that they can't observe or influence.
>>88977293No, I'm just worried.
>>88977256No, I have a malfunctioning phone.
>Learn long ago that characters with overly detailed and rigid backstories arent that fun and can be difficult for the DM and other players to work with>Nowadays write characters in broader strokes and let the game itself fit in the little specifics>People now lecturing me that my characters are "too general" and "I dont think youd take this game seriously enough, anon, sorry but Im gonna turn down your application."What the fuck man
>>88977306They're pretty basic typos. I'm not seeing any strokeposting.
>play almost exclusively lawful-ish orderly characters who keep the plot going>get trauma up the ass from the game, in almost every way possible to my characters>get fucked over because I roleplay more than I optimize, meaning I'm always quarter fiddle to everything>basically fun police but even more dull since I have to shoot down the literal nonsense they sometimes go for>try and make one slightly more evil and selfish guy fucking ONCE>EVERYONE BECOMES COMEDIC DIPSHIT AND I HAVE TO ONCE A FUCKING GAIN BE THE ORDERLY IN THE NUTHOUSEI am making a fucking anarchist next character, a legit sociopath with a moral code looser than your mothers pants, and I will continue to play them until someone else becomes the fucking Orderly, I solemnly fucking swear, I AM SO FED UP WITH THIS
>>88977400Dubs of frustration. I frequently had to play the straightman who used roleplay to put out fires that all the other players started because "chaotic nootrul! Xdddd"The one time I played an oafish chill guy the rest of the table accomplished nothing for 3 sessions because no one wanted to be a voice of authority.I feel it, anon
>>88977400I'm gonna break away from my usual chaotic neutral character, and I'm going to play a Chaotic Good character. A true heroic type.
>>88976890>We are doing an adventure module but our dm thinks we win encounters "too easily" so he keeps doubling or tripling the hp of every enemySo he should just make you push on and fight three groups of goblins instead of a whole session for one group of goblins. Fights in the modules are full of ambushes, reinforcements and the occasional secondary objective.Doing filler combat is tedious, only boss fights should be stretched out. Its the setpiece battles that stand out in Dark Souls dungeon crawling, not the bit where you kill 3 hollows 10 times over.
>>88976890New dm syndrome. Unfortunately you just kinda have to ride it out
>>88976615come on, we have our own thread no need for that also use better bait to brainwash them to our cult
>the player who can make actual persuasive arguments is playing character with -1 charisma modifier>the player who is a charisma black hole and can't make arguments at all is the guy playing bardWhy does this ALWAYS happen
>>88977794Being popular isn't a fantasy for people who are already cool
>>88977794Because I know you're a reasonable person, so when I present a reasonable argument, you are going to lower the DC. So I can dump Cha.Furthermore, if I wanna do silly things, I can just lie. You will probably force a deception check (or even better, a performance check, normalize performance when you're acting out a lie) and I'll probably fail it spectacularly
>>88977823I'm not the dm and that has not been how our game played out at all
>>88977945Ok then, that was always allowed.
>>88977814This also explains int casters being the midwittest retards I've ever seen, damn
Umm, why does this do so much damage? Fiends, undead, and constructs aside.I know the rest of the subclass is incredibly subpar, but if the target doesn't waste his turn to remove the brambles, this does 4d6 damage. And if they don't remove it next turn, it's another 2d6 obviously I assume the target is going to keep runningMeanwhile, piercing shot is only 1d6 to 2-3 targets and most otehrs shots only deal 2d6 damge total
>>88970974Sounds like a bunch of drawbacks that won't really affect you like anon said. You could try a similar idea I had but it's not too far off and probably considered bs anyway.Basically you ask for +1 ac instead of 2 due to gripping the handle without the support of shoving your forearm through the straps. You can't grapple with it but the idea is that you can drop it as a bonus or free action instead of an action and it only provides +1 ac because you're not holding it properly. So you can fight as long as you don't need to grapple with a shield while dropping it quick and easy once you do need to grapple. You don't get a big advantage and you use at least some action resource to get rid off it and it's susceptible to getting lost while dropped. However it's more or less 1 free AC for some minor drawbacks still.
I wish my spells and attacks dealt double damagewhat now dm?
>>88978471Your brain expands beyond the bounds of your cranium and you die before you can cast your double damage spells and attacks.
>>88978471>a past version of yourself appears to kill his future self (time madness), you have vulnerability to all damage they deal to you and he has immunity to all damage you deal, because only the past can change the future
>>88977342I usually ask the DM how much backstory they need when I join the game and try to provide accordingly.Imo, you are doing nothing wrong and we have the same philosophy about that, one of my usualy players tend to make overtly complex backstory, even with narrated/shortstory part, and I have no time for this shit, just give me bullet points, I don't need to write a mystery novel fucking hell.
Playing a sorcerer, I want to do a 1 level dip into Fighter to get a big hump in AC. Half Plate + Shield + Protection would put me at 20 AC which is very nice, and Shield spell ensures I'll only get the most errant of blows. When would be the best time to do it?>but why thoughMy party's not very good at team playing and I don't like telling people what to do or how to play, and our DM's a bit on the hardcore side so I've frequently been put in near death situations, even with misty step and hiding in cover.
>>88978471>"Alright, the spell succeeds.">"Your firebolt deals 21 fire damage to the hobgoblin, and you take 21 fire damage as the magic of your wish manifests.">"All damage your spells and attacks deal is applied twice, doubling your total damage output."
>>88978517>>88978519>>88978665cope replies, you fail
I'm making a Warlock of the Undead as a NPC for a fight. He will be a level 5 lieutenant fighting the PCs alongside a few zombies.As a perma DM I don't know Warlock very well. I think, as an enemy, he will work better as a Pact of the Blade. What are cool, maybe underrated, Invocations?
>>88978703Read the fucking book, anon.
>>88978656Forge cleric dip would be better if you have the wisdom for it. Best time would be after level 5 going into 6. Missing out on 3rd level spells is a massive loss to your effectiveness. No other levels really compare to that jump.
>>88975636Why does sorcerer get 15 spells in total? This is not fucking fair
>>88978665Thats actually the most clever response to that I could ever imagine.
>>88978842They weren't made by Sorcerers of the Coast, now were they?
>>88976448Looks like a fun party!>>88977342Yeah, good DMs would bother to work out the specifics with you. Frankly, your strategy is the one I use for pretty much every game I get into >>88977400I feel that anon. Too often I've had to play Tard Wrangler. Thankfully these past few campaigns I've joined someone else plays that role/there's no Tards to wrangle so I get to have fun
Are players able to take character sheets from older sessions they completed to new sessions, levels and shit included?
>>88978712You are gonna be forced to spam eldritch blast
>>88978973I... what?
>>88976412The DM for wanting that badly to kill the party instead of taking an excuse to not do that.
>>88978945>be magic incarnate>dedicate to mastering your power>you spend an entire lifetime mastering 15 spells>wizard even beats you more because he can just take meta magic adeptIm going to beat someone with a steel pipe if this isnt fixed
>>88978973Yes? It depends on the DM but if its the same DM then talk about it
>>88978945yeah they are? their precious "planeswalkers" are all sorcerers born with magicthey are in fact quite LITERALLY ghosts of pure mana that only masquerade in a physical form
so we've encountered a shadow dragon who used to be a good dragon and our dm says we can only save him if we find some treasures and convince him to come backI don't even know how we'd go about doing this
>>88979117just kill the dragon
>>88979117Use the wizard and clerics divination magic. No spellcasters? Then find one
>>88979117are you a sorcerer? it's shrimple, bring his stuff, lay your hands on his sad muzzle and plead to himI'm from where the magic is...I give you what I cannot take away with me..Have my sunlit day and moon...I want to have a silent kissI want to make you mine, I´m thinking, how...Can´t leave me now...Stay with me somehow...You come from where the fire is...You give me what you could not burn the last time..One sunless day and moon...I want to be so close to youto see whatever scars you carrywithin your broken heart,Mine´s your missing part...Come with me where the magic is...There's more than time we can shareWe could join the sun and moonIf you want to...be my lifeline for this lifetimesuffer in pleasure, forever and ever I'd like to see howthe walls around your heart will fall apartstop resisting, let the light insuffer in pleasure, forever and ever,this one lifetime.I am feeling your face in the darkI'm hearing you breathe in the darkI am tasting your lips in the darkI'm holding you close in the darkI'LL TAKE YOU WHERE THE MAGIC ISI'LL GIVE YOU EVERYTHING I ONLY CAN OFFERYOU CAN HAVE MYBROKENMIDNIGHTMOON, IF YOU GIVE ME YOUR BROKEN HEARTAND I WILL GIVE YOU SOMETHING REAL AND GOLDENWE CAN MAKE THIS LIFE THE FINE-EST AAAAART
>>88979196my bard player also tries to "sing" at the table
>>88979061You get to wish for whatever you want without penalty in DnDone and you get 22 spells in total
>>88979218wizards can already do that by just wishing for simulacrums and having simulacrum cast risky wishes in its stead
>>88979218Oh wow, and wizards get>literally better metamagic>with any amount of preptime, they can fully customize their spells>the ability to fucking trade prepared spells as a ritual or hell, turn any spell into a ritual
>>88979196that was a lot of words for>I roll to seduce the dragon
>>88979196well don't keep us in suspense, link the song
>>88979295https://www.youtube.com/watch?v=0Ygey1KRt4I
>>88978973If you mean campaigns, then it depends but generally no
>>88978973most characters are non transferrable from campaign to campaignif you think about it d&d characters are the original NFT
>>88978973That was an old d&d thing and even then, there were limits. Personally? I would allow it.
>>889793534e even had that thing with character cards because the original intent was playing drop in games and then you'd just have your character card ready for a one shot or campaign.I wonder what it would've looked like for people to have continuous characters like that, sounds convenient if you don't have a steady group
>>88975636My celestial warlock has now 3rd level spells slots. Should I drop Guiding Bolt in favor of other damage spell?
I wish there was a spell or dip that let you gain any tool proficiency you want (not just artisans) for at least an hour
>>88979507There's Phantom Rogue, which is a deep dip but it's exactly what you want.
>>88979538its not really practical though, especially given how sucky rogue is
>>88979507Be a MotM Eladrin and you can have any two weapon and tool proficiencies and switch them every long rest on top of the other 5 bullshit OP abilities they get
Are there any patrons/ideas for an Undead Warlock that isnt straight up evil?Every time I think of one (Anubis, Osiris, etc.) its alot closer to a "god" and therefore a cleric.
>>88980030Mummy Lords might qualify as a sufficient middle-man, although those are also technically death clerics already.Maybe some sort of powerful ghost? Ghosts aren't necessarily evil, and it'd be pretty easy to justify some forlorn phantom emperor or something.
>>88979780i said a dip, spell or feat for a reason. I want to play a plasmoid
>>88980030>its alot closer to a "god" and therefore a cleric.You realise classes are allowed thematic overlap, right? Asmodeus, arguably the most popular fiend patron and fiend in general, counts as a god and actually has clerics. Several of the great old one patrons are gods and the celestial patron has you working with beings directly below the gods. Hell, the hexblade patron is practically outright stated to be the Raven Queen, an actual god who has her own clerics. If you want to use a god of death it's fine if your DM is on the same page.Or you could just use the ghost/spirit of any particularly powerful being that has died.
What do you anons find to be the best (or alternatively, most fun) blaster caster>Stars Druid with archery form use has free guiding bolts, a consistent BA attack and a fair few cantrips>Wizards have a blasting subclass and access to the most spells>Clerics can drop Spirit Guardians + Spiritual Weapon, light Cleric can throw fireball in the mix>Artillerist gets a cannon and bonus damage, but fewer slots, smaller spell list and slower scaling>Sorcerer can metamagic>Warlock is consistent with Eldritch Blast but isn't the best at using leveled spells or class features to blastAnd there's probably a bunch more I'm forgetting. I like using magic to go pew pew
Just got kicked out of my first game ever. I was planning on dropping it anyway cause the DM gave off some weird energy but I still feel a little bit owned to get kicked before I quit
>>88980224Some of the biggest damage I ever did with a character (caster anyway) was a character who used Eldritch Blast to push and pull enemies into a Cloud of Daggers. Upgraded to Blade Barrier at high enough level.
>>88980275Good, you should feel like that
>>88976704>How do you envision this character on a day to day? How do they wake up? How do they go to bed?>Where and how do they eat their meals?>What are the little character traits that they have?>What would the character do if they were suddenly dropped into a modern day shopping mall? Where would they go, what would they eat, what would they buy?
>>88977400Always the wrangler, never the tard. I understand your frustrations deeply, anon.
>>88980380no i dont think i will
>"hey guys, I'm new to DMing so ill just make a bunch of smaller less dangerous encounters and you pace yourselves with rests">they don't rest>they spent their resources and almost died, put i pulled a few punches>still don't rest, they keep pushing forwardI'm gonna have to kill someone, aren't I?
>>88980275Storytime?
is there anything substantial you can add to champion fighter besides elven accuracy? ive never played a martial before and i want to have something of a rough idea on how i want to progress my build
>>88980936Look up the Sentinel feat.
Does anyone have a copy of the newest version of the pugilist class? I heard it got some updates in 2022 but can only find older pdfs without them
How do you feel about bringing an old character to a new game? We have this new guy at the table, I think he's actually mentally stunted or something, and he said that he has played the same character (name and class) in every game he's played because a version of his character exists in every possible plane.
>cast booming blade>dm never has the monsters move
>>88980936Do you mean homebrew or do you mean like "how to build a champion fighter into a viable damage dealer". Because I mean, you get crit fishing and that's it. Unironically ask your DM to use the DND one champion. With the mastery changes it's pretty good, but even without, it's better than basic ass champion. If your DM allows it and masteries, you have access to Vexing shortswords.>VEX Prerequisite: Ammunition, Finesse, or Light Property >If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.You need three feats>Elven accuracy>piercer>dual wielderWith that and two weapon fighting, you get two attacks per turn, one with advantage which changes at 5th to three attacks per turn, two with advantage and makes elven accuracy your first pick up.Then you have the option of Piercer vs Dual Wielder>DW lets you use Rapiers which are a d8 and you get bonus AC>piercer gets you an addtional d6 on a crit but also gives you +1 dex for laterAnd that's basically the whole premise.
Is it ever worth using improvise actions (like shove) over just dealing damage? Even with a battlemaster barbarian who can shove and then grapple a prone target as an attack rider, it feels like I'd be better off attacking twice.
>>88981034I personally don't like doing it unless it's like, bringing a one-shot character into a separate campaignI get why people do it, and I'd allow it for my players, but I generally think it's better to roll up different characters for each campaign>>88980883At this point, yeah. Or put them in a situation where having those spell slots/resource would've REALLY come in handy
>>88981163Sometimes. Shoving and grappling a target can be useful, though primarily in situations where you have other melee allies who can follow up on it, or the target is something that's very fast and dangerous where you'd want it to be making attacks against you at disadvantage rather than running over and killing your allies.It's not ubiquitous, but it has its applications.
>>88981105this sounds great, thanks. i might ask about the dndone version, but ill probably just stick with vanilla for now. i did a little bit of surface level research and it seems like these 3 feats are the bulk of what id really want out of the class
has anyone ever played a plasmoid and actually got use out of their features? They're all look so cool but also situational
>>88981204Without masteries, the build absolutely tanks. You have no viable means of getting advantage aside from the prone condition, which requires strength. Elven accuracy is Dex and mental stats exclusively, so you'll have a poor athletics skill.And if you fail the shove to prone, you're essentially playing without a feat.
Test
How does one bridge the martial caster divide? Give martials more maneuvers? Have more encounters between long rests?
>>88981547Yes and yes
I'm stupidly excited to play this Hexblood A̶r̶c̶a̶n̶e̶ ̶A̶r̶c̶h̶e̶r̶ Witch HunterI'm looking at my character sheet and at 5th level, I have so many options for things to do on my turn and my damage is absolutely solid. >two long bow attacks: slow or push>or swap to short bow to Vex>can choose to add 1d8 and gain advantage with precise strike>a̶r̶c̶a̶n̶e̶ ̶s̶h̶o̶t̶s̶ Witch Hunter's arrows>BA Commander rally to order allies to attack>BA hex- Out of combat>druidcraft to know what the weather is tomorrow or distract someone with a snake hiss>disguise self...for sneaking>eerie token for limited scrying and limtied sendingI'm gonna see if my DM will let me create scrolls of hex and disguise self, so I have something to do during downtime.>6th level fey touched for an additonal hex/day and misty step>8th for sharp shooter Game is +2 weeks away, and I keep opening my character sheet to roll dice.thanks for reading my blog
>>88980930honestly not much of a story to tell. Just a random online game I joined a little while back. I was a little surprised to be kicked as the DM hadn't said anything about my behaviour or anything, but apparently I was rules lawyering too much. The DM was new so I cut him some slack but he very much ascribed to the DM vs Player mentality and would often change or ignore rules to give monsters a slight edge in fights, especially when it came to the effects of spells. I didn't really correct him on any of those things, the only time I fought back was in the last battle where he said my nat 1 hits the player next to me, and I rolled enough damage to down then, i pretty much just said "are you serious? Thats stupid" but when it was clear he wasnt joking I went along with it. I was thinking I'd give the game one more chance before straight up dipping but he made my choice for me.As for the weird energy, there was one girl player who the dm was clearly trying to fuck, he was constantly flirting with her in the chat out of game. She was sorta new to dnd I think and he made her her own subclass. I kind of expected the game was going to implode at some point if he couldnt keep it in his pants so fortunately I did already have something else lined up for that event.
>>88981619Glad my first few times at DMing only had a couple of railroady moments instead of whatever the fuck he was doing
>>88981605im happy for you anonim kinda retarded though, what is "Vex"?
>>88981992one of the "weapon mastery" features from the new UA. Basically, if you hit with an attack using a weapon with the vex mastery, the next attack you make has advantage
>>88981992onednd UA weapon masteries
>>88982220Even better, the next attack made agaisnt the target. so a bard can whip out their rapier and slash at an enemy, the BA inspire, and the next player who attacks it gets advantageI think its really fucking cool
>lvl 3 grappler battle masterTake a 1 lvl dip to barb or take lucky and keep on trucking to my extra attack and more superiority dice?
>>88982458If you're starting at level 1, NEVER EVER multiclass as a martial until level 6. Your character progression is entirely balanced around multiattack. If you give that up, you will fall behind and you will never be able to catch up.
I want to make a character thats thematically very rogue esque, not necessarily sneaking but like cunning, charming, always a man with a plan sort of vibe, but mechanically I want to be a hexblade warlock. Realistically do you think that a 1-3 level dip in rogue is worth it in any way? I dont mean for super high optimization, but literally just would I be better going full hexblade and rping the roguish qualities.
>>88982534I mean, a Hexblade can already have fairly good Charisma skills, and depending on the Background you pick you could further accentuate that. I don't think it'd be bad, since Hexblade is quite front-loaded in terms of features, but it is a question of what you're hoping to get out of each class mechanically. Like which Rogue features are you looking at and thinking 'this would really accentuate what I see my character as'
What if Barbarians were good?
>>88982534>I want to be a cunning mastermind>but also have a cursed sword whispering gibberish into my ear 24/7honestly anon you kinda suck
>>88982568They'd be much nicer than if they were evil.
>>88982458Ask for the UA grappler Feat. It's unironically good.
>>88982568I played 16 levels of ancestral barb and it wasn't just good, it was a blast>Imposing disadvantage>saving party members with resistance>Killing a pit fiend with spirit shield>Taking skill expert for +17 athletics checks>bickering with my relatives and ancestors over the 200 year long unfulfilled revenge quest we're still onsolid 9/10 on the entertainment scale for the big numbers alone, one point off because i still took 4 levels of fighter.
>>88982568>Feral instict swaped with brutal critical>rage modifer changed to a d4>brutal critical changed to an addtional rage die>2d4 at 7th, 3d4 at 13th, and 4d4 at 17th
>>88982643Ancestral Barb is fun because you don't need to worry about damage numbers and playing a Dwarf bickering with his great-great-great-granddad about the proper way to malt a batch of ale is good roleplaying texture
>>88982643Sorry can't hear you over the sound of my Emerald Dragonborn Bear Totem Barb with the Tough feat being an unkillable ball of rage
>>88982682>Be me, Barbarian Battlemaster Multiclass >Can inexplicably cast speak with animals >It's surprisingly useful but I have no background explanation for it.
>>88982601Isn't this just tavern brawler and grappler combined plus a stat boost? Plus movements boost?
>>88982682I'm right there with you, my other barb is a stitched together undead monster with animal bits sewn in. Armor of agathys and resistance to all damage is a blast, especially when i grabbed metamagic adept and elemental spell
>>88982703Tavern brawler comes with a stat boost, so you're being redundant. Tavern brawler also gives you a d4 unarmed strike and + proficiency with imp weapons which this lacksThis feat>gives you a +1 ASI>gives you advantage on grappeld targets>unencumbers your movement while grappling>lets you attempt to grapple a creature without spending your bonus actionPerfectly reasonable.
>>88982698disney princess
>>88982790>disney princesses as half-naked raging she-barbariansdong status: expanded
>>88982564I guess just the extra proficiencies, expertise and cunning action are what really draw me to it. I honestly could take or leave sneak attack given it'd never be a very large amount of damage. I wanna be a gish but not a traditional warrior who uses spells, i like the slipperyness of a rogue and the idea of dancing around the battlefield. But on the other hand i feel like, is that actually even remotely worth it to delay getting shit like hypnotic pattern or shadow of moil, probably not right?>>88982587I want to be a cunning mastermind but I also want to be able to do shit like cast mirror image and invisibility for fun schemes. I dont really care for the hexblade lore.
>>88982829dont play subclasses where the lore matters. theres nothing about that character concept that is mechanically satisfied by the hexblade. hell, a regular ass fiend warlock fits a lot better: devils are known for being charming, cunning, always making deals , and being absolutely ruthless.
>>88982850ok but i wanna stab people too, is that so much to ask?
>>88982855its not, but it sounds like you're not interested in hexblade beyond "magic guy who stabs people", in which case it might make more sense to play a Paladin. They don't have to be Generic McGoodguy, plus they about as much magic *and* more stab people. You could also play an Arcane Trickster to literally be a rogue, or a Bladesinger to be megamagic and some decent stab potential. Actually, Bladesinger sounds right up your alley, mechanically. Lots of space for utility spells and planning-heavy options since you bring damage with a sword already.
>>88982568I really don't know what you could give to Barbarians to get them there. Something better than Brutal Critical to help out their damage, but beyond that you've still go a class that ultimately ends up with limited uses per day of being a good melee warrior and having little to nothing to do outside of that. I played a Totem Barbarian, and even with the extra skills from Tiger, the various rituals, and not dumping all my mental stats, it's still rare that any of it actually comes into play.
>>88982908there's really no reason rage should be limited/day except that wotc is genuinely too pussy to commit to the idea of a martial being truly resourceless
>>88982829I certainly wouldn't suggest delaying level 5 for Warlock, at least not for particularly long.That said, you could consider Arcane Trickster. Booming Blade and Cunning action can easily allow you to slip in, strike someone with some magical swordplay, and slip out again, and you do get access to spells like Mirror Image and invisibility. You could also potentially go for three levels of Rogue for that and then shift over to something like Swords Bard to accelerate your spellcasting and pick up some other melee tricks. Arcane Trickster 3/Bard X would delay your spellcasting a bit due to how the multiclassing adds up, but does seem like it might get you the sort of skill-based magical swashbuckler that you're after.
>>88982912I give barbs rages = to double their CON, and they can use an additional rage in exchange for a level of exhaustion when it endsAnd at 7th, they recover two levels of exhaustion when they finish a short rest
R8 the party:Copper Dragonborn Paladin Gold Dragonborn Drunken Fist MonkRatfolk Alchemist Artificier (I think they're a custom lineage, so far they haven't shown off any racials except darkvision)Bugbear Assassin (uses a throwing axe with the Returning imbue, essentially the rat's hired goon)Catgirl Spores Druid (she has enormous titties)Aasimar SS+Longbow Samurai (not using the wings yet for plot reasons & I don't want to be a fag who trivializes every encounter with flight)
>>88982985Everyone is based but the little munchkin because they planned to build with the intention to trivialize encounters with aerial superiority and sharpshooter samumai munchkinery
>>88978761
>>88982985>Lame>Lame>Lame>Super Fucking Gay>Nice>Lame
>>88982908It isn't what you wanted, but Lion Totem Barb was fun for a one-level dip.Get rid of the round caps on Rage and just force it to last the entirety of the encounter. Maybe make a penalty on skill checks for ten minutes after if you need an offset or something.
>>88981547I came up with random ideas while I was bored for martial maneuvers >Two handed sweepMust have two handed weapon, martial proficiency You can convert an attack with a two-handed weapon into a two-handed sweep. You attack in a 180 degree arc for half damage if it hits. You can do this multiple times if you have multiple attacks>ChargeMust have martial proficiency and a pole-arm type weaponYou can combine a dash action with an attack. You charge in a straight line to attack a foe and stop when you reach him or your dash ends. You attack at a -5 penalty (same as GW Master/Sharpshooter except you trade damage for mobility). You cannot charge if there is a hazard in the way or you do not know where your target is and you must have 10 ft for a running start. At the end of your charge you can use a free action to drop/embed your polearm and draw a new weapon. When taking the charger feat you get rid of penalty to attack and do not have to stop after hitting one creature, you may continue moving and attacking creatures behind your target however you cannot exceed your maximum number of attacks when doing this >Feint Must have martial proficiency and a one-handed weaponYou make an attack at half damage. Any movement after this attack will not provoke one opportunity attack. If you have multiple attacks you can perform multiple feints to avoid multiple opportunity attacks
thoughts?
>>88981547gut spells per day. cut every spell slot in half, rounding down.
>>88983086this HAS to be bait
>>88983083casters dont need help
>>88983097it's a feat
>>88983096thats legitimately the only way to bridge the gap, martials are too far behind to ever plausibly get buffed into relevant
>>88983006>specifically say I'm not using flight to trivialize encounters>accuse me of wanting to use flight to trivialize encountersOkay
>>88983104okay, so you are baiting then, gotcha
>>88983073>Two handed sweepMakes more sense as a 5ft cone dex save for half. Deals weapons die+mod, prone targets have disadvantage on the save, and you apply any of the weapons "on hit affects" to targets to fail the save like flame tongue but not smite
>>88983103and? casters don't need help, its also kinda redundant. wands are already a spellcasting focus by default and spell sniper already covers most of this, and you don't even need a wand. without those, this is basically "TWF for casters: the feat"
>>88981547Introduce politics, nation building, and loyal cohorts to your campaign. Have your players fight intelligent enemies with a sense of self preservation, so Intimidate actually matters. Include physical challenges that require a good Athletics roll to pass. Increase environmental damage so throwing someone off a cliff is actually threatening. The one thing martials DON'T need help with is combat
>>88983083Remove the "you can use any wand as a spell casting focus" bit as well as dead eye since spell sniper already covers that.>you can see within 6 feetDo you have brain damage?The damage die could stand to increase to a d8
>>88983110name a better way to reduce the gap. you will cope about damage numbers, and when pressed you'll stop posting. spell slots are too numerous in the game, even 3.5 didn't have as many
>>88983144retard
>>88983149still no answer, I see.
Why aren't there throwing rules for hucking someone at another someone? Thats like an archetypal martial power move
>>88983203>lift/carry rules>thrown weapon rules>improvised weapons rulesThere are
>>88983216>throwing an orc at a goblin is 1d4 damagefeels bad man
>>88983229Hey, the rules may suck but they are there.
>>88983096NTA, but I think you're underestimating exactly how many spell slots casters get. At lower levels it works out as an actual limitation, but by the time you hit level 8 you've got 8 slots of 2nd level or higher. I shouldn't need to explain how a 3rd or 4th level slot can trivialize a fight, but even something like Web or Spike Growth can also do a lot of work in spite of being 2nd level. And of course, 4 1st-level slots means 4 uses of powerful reaction spells, or options like Healing Word to help keep everyone alive. And in a party with multiple spellcasters, that means each spellcaster has one spell to burn on trying to trivialize a fight. Once you get past that? Casters running out of spells becomes a pipe dream, and the assumptions the game makes about CR and total XP for an adventuring day are completely out the window. I wouldn't say that half rounded down would work, but the progression of getting extra lower level slots could suffer some heavy cuts and spellcasters would still maintain much of their effectiveness. That said, ultimately the only real solution is to give martial characters more utility. Even if you heavily limit how many spell slots a spellcaster can get, there's nothing a high level Fighter gets that really competes with being able to teleport across the planet or to another plane of existance or create a demiplane with a clone of themselves sleeping there.
>>88983229Well 1d4 +strength, and reasonably, the goblin also takes damage and lands prone. How much damage do you think it should deal? Because this works better for a fastball special.
>>88983141>Do you have brain damage?no, I have a laptop with a buggy keyboard I can't afford to fix
>>88983229>>88983253I mean>grappling boblin the goblin>huck it at at a soldier by making an improvsied weapon attack>deals 1d4+mod to boblin and the soldier>boblin lands proneI think thats totally fair.
>>88982985Really gay
>>88982985Weird party comp in terms of races and classes but the kind of weird that'll be fun to play with for sure>>88983140I haven't played prior editions, but the idea of Fighters getting a keep is something I think should be brought back and expanded upon >Fighters get Keeps>Barbarians can form their own Tribes>Monks can form their own Monasteries>Paladins can form their own Orders>Rangers can form their own Enclaves>Rogues get their own GuildsIt gives them really cool ties to the world/obvious progress markers. Plus, it gives the party potential bases, and every party I've ever played with loves base building
So are moon druids just fucking invincible? I'm DMing and it seems like even the guy playing him realizes that he can just constantly wild shape into free health bars..
>>88983144
>>88983829What are you using to fight them? it sounds like You're not challenging them enough.
>>88982601What about this custom bullshit I made up:WrestlerYou have advantage on grappled targets. You gain 1 AC if both your hands are empty while grappling.Once per rest ability: - Body Shield - you may use your reaction to change the target of a single target attack or attack spell to your grappled target. The redirected attack target must be you, or a character within 5ft of you. Or, if the attack is an aoe, you may make another grapple check, on success you halve any damage you take from the aoe. If the attack requires a save, the grappled target has disadvantage. Magic missle get fucked because fuck wizards that's why, and yes this is in the text. "Muh unerring hit".
>>88983858the last bit is pretty cool, i'd just ask the MD if that's something you can practice.>hold my reaction to interpose a target i'm grapplign between me and a ranged attack>do it 10 times>learn this goblin redirect
>>88983842I think it's moreso that the game is sort of structured in a way where there's not multiple fights in a row, so he's basically always coming in with his two shapes. I only have like 4 hours each game and I don't want to get into huge combat train grinds to whittle down resources so I just make the fights more dangerous overall, but it's also hard to threaten him if he always has two extra full health bars on deck.
>>88983900What was the last medium encounter you gave them?
>>88983481I have met some players who don't quite like the book-keeping that comes with basebuilding. I will say that 4e had a high level option that did basically give you an entire barbarian horde to lead, although mainly in the narrative sense rather than being designed to help you out against any of the monsters you'd be fighting at that point. Even without that though, just being able to leverage the fact that you've got several hundred dudes following you around who are loyal and able to handle their own logistics is nice to have. Something like Commune with Nature can tell you a bunch of stuff about what's within three miles of you, but so could scouting parties made up of all of your loyal followers. I tend to find that's the more impactful thing about being a high-level Fighter with a fortress full of guys, since while having a fortress is nice and all, anyone can find an empty castle and sit on the throne. It's the people that work for you that are the real utility that makes everything happen. To a certain degree, it feels like you could simply give those high level characters something akin to 'deluxe retainers' from a list of options. Basically, in addition to a bunch of scouts and soldiers, you could give them a follower with expertise in a particular area. Such as a renowned weaponsmith who can make a bunch of magical weapons to the Fighter's specifications, a skilled assassin who can reliably source powerful poisons, or a shrewd diplomat who can get you a letter of introduction to any noble on the continent. Sort of akin to a list of Invocations in the form of people rather than magic that can offer a specific, concrete, and reliable source of assistance. Not necessarily people who would fight high CR monsters alongside you, but can offer the tools that offer more utility and variety of solutions to high level problems that can't be solved with brute strength.
>>88983931Well, the combats today were uhh>Two shadow demons, a vrock, and a level 9 monk with some extra bells and whistlesWhich I was mostly happy with but they were down a person though I downed two party members, he just inadvertently didn't get attacked much. Vrock was mostly useless though.Keep in mind they're only like level 7 so obviously I'm not throwing things at them that will completely chew through wild shape health, I understand it'll probably fall off a lot as we keep going
>>88983972Sorry, there was a second combat, but I kinda had to throw it together last minute and decided it wasn't super worth talking about but I didn't change the post to reflect that.
Setting up an encounter. My players will need to retrieve a relic from the nest of a very, very big monster, an aquatic creature who's living in a saltwater marsh. Their goal is to do it without altering the monster. My goal is to make this extremely difficult because I want them to have to fight the monster.To this end, I want to make this a little more specific than just some skill checks. To this end, I want to create a sort of cascade of failures situation, where if my players fuck up, things can rapidly spiral out of control. So, for example, the big monster is going to be sleeping, though still aware of it's surroundings. However, several other monsters nearby will be on the hunt, and if they find the players trying to swim silently and act enough, the big guy will notice and wake up to investigate. I'm also considering various environmental challenges, things like sticking vines and such that might disrupt my players and cause them to fumble enough to wake the monster up.Note, here, that the monster isn't unkillable or anything, I fully expect them to fight it, however, waking it and being forced to fight it is in a sense a failure state(the monster is right next to a village, and the fighting is almost assured to spill into it. The villagers have been taking major steps to avoid this, and can either be convinced to allow it to happen at the risk of their home or will get real, real angry at my players about doing it). Note here that simply luring the monster away won't work for various reasons too complicated to explain. If the monster wakes up, the village is going to end up in the crossfire.I'm just looking for ideas to expand out the idea a bit, polish it off, build some better concepts for it.
>>88983978I mean, yea, you're just not challenging them. Wild shape takes a whole action + the enemy are pretty weak and wild shape recharges on a short rest
>>88983999>Moon druid>"Wild shape takes an action"Tell you what I'm gonna just figure it out on my own thanks for your input buddy
>>88983829>>88983972They’re pretty ridiculous. I have one in my party right now and he’s playing it perfectly meta, it’s just not fun to play with him when he throws up a flaming sphere. gets that massive chunk of hp and wanders into the fray no fucks given. Also doesn’t help that the dm doesn’t challenge us. Supposedly they fall off in tier 3.
do ya'll have any militaries in your campaigns? how do you set their ranks up?
What situation fits this WEBM in DnD?
>>88984246you posting in this dnd thread.
What's the most tweaked out 4 man PC party you can have? Something where everyone enhances each other to extreme heights when perfectly synchronized.
>>88984262Oh...
>>88984262This but don’t actually kys
>>88984292homebrew where we can add more damage dice to weapon attacks pretty easily
>>88984329Non-homebrew of course. Otherwise you can just make up whatever you want and it's a done deal.
>>88984292Your choice of a mix of wizard, cleric, bard, and Druid, with a side of paladin
>>88984348Just the typical base caster classes level 1 to whatever is the strongest combination possible? No dips, no feat combinations, nothing?
>>88984369I’m sure you could theorycraft some dips and work out an ideal subclass combination between the classes. But basically the whole idea of a party of full casters with the paladin out front to fuck shit up is the way to go. The nature of this game doesn’t really allow for extreme optimization like you might find in a video game.
>>88984434If you can make individual munchkins that basically break the game you surely can do the same for the other 3 too in a way that exacerbates their use together?
>>88984447but its overkill
>>88984481Yes anon, this is indeed an edge case I hope to never see but I was curious.If individuals mega optimize I don't see why entire parties wouldn't. The DM can have a melty and twist the knob to 11 regardless.
>>88984497You can, but no one cares to do it or to white room it because its not fun.You're welcome to do the research yourself and report back.
>>889842924 moon druids upcasting conjure animalsyeah there's ways you can specifically counter this but the same applies to anything
>>88984447I think more specifically you could probably do something with Order Cleric enabling more attacks from a Paladin. Specifically Ancients Paladin, since that offers resistance to damage from spells. Then you can pair that with a Shepherd Druid using Conjure Animals, since the summoned beasts will have some extra health and deal magical damage, but thanks to Ancients will get a boost to saving throws and resist the damage from spells, so they're less likely to all die in a Fireball. There's a variety of Wizard subclasses that would work, though Abjuration and Chronury are probably the most teamwork-oriented. From there it's largely just a matter of picking out good spells and using proper tactics. You might be able to find some combination that has more synergy, like using a mix of Oathbreaker Paladin, Death Cleric, Necromancy Wizard, and Spores Druid and just have a huge army of skeletons, but the basic premise is still going to be the same: making use of the best fullcasters while being sheltered thanks to the Paladin's Aura.
>>88984447>>88984497I honestly don’t have enough game knowledge to do this nor do I care. I don’t find power gaming fun in 5e because most players are not capable of doing it so I don’t want to ruin their fun and seem like an autist. Also, it’s a such a poor substitute for what you can do in 3.X that it leaves a bad taste in my mouth. If you google “5e optimal party” you can find some Reddit threads going into more detail.
four evowiz18/fighter2 with each taking divinely favored feat grabbing arms hadar- INTWhen the target fails arms of hadar, they all magic missile him and 9th level and then action surge at 8th magic missile. They can over channel the 9th level magic missile.
>>88984533>>88984522Interesting, thanks.>>88984557I don't plan on doing anything of this. Just pretty much assumed it wasn't super rare it happened when reading about all the the individual munchkins around here pushing the bounds of what's allowed. No need for specifics more than class-subclass-method that meshes with another. Regardless, good thing it would probably take too much effort for relatively little payoff. Plus the DM would put whatever size of sticks necessary in their wheelhouses to challenge it anyway.
>>88976003Thy are furry so they definitely got a red rocket going on.
>>88977400>double king and dubsI kneel
>>88984654It's more along the lines of 5e's optimization having very few components in order to get something competent. A weapon user typically only needs two feats and they're operating near peak efficiency so long as they can get a source of advantage or something like Bless. Similarly, a spellcaster just needs to pick good spells, and while some subclasses are better than others, it's hard to really go wrong as long as your spell choice is solid. You can certainly squeeze out more, but it really is a massive case of diminishing returns. Like in theory, a Gloomstalker/Fighter/Assassin multiclass can do extremely high damage in the first round of a fight, but in terms of average DPR it's not that much further ahead than just a Fighter doing typical Fighter things, and depending on how you do the multiclass it might not even work out in an actual campaign if you're delaying extra attack and just banking on the fact that you'll be better at high levels than lower ones. I've seen parties of characters that I wouldn't say are anywhere near the peak of optimization handle threats wildly above recommended CR by the sheer fact that they picked out some good feats and spells and used them well. Ironically I could see cases where extreme optimization hurts more than it helps. I'd put more money on a melee Fighter finding a Flametongue greatsword than I would some multiclassed archer getting a similarly fancy hand crossbow, purely because the average DM might second-guess handing out such a specific and potent magic item in the latter case.
>>88983829Moon druids have a super jank progression curve, there's some huge power spikes at lower levels but later on their forms feel pretty mid. Best tips i could give is that most beast forms have really low AC, and that the more powerful beasts are also really big. They lose a lot of that HP pool if they have to fight in a corridor or something.
>>88983829They have a fuckton of temp HP. I'd focus your heavy hitters on other party members and have weak enemies pelt the moon druid to try to interrupt their concentration. Moon druids will have less AC than other frontliners so its easier for mooks to smack their concentration around. Don't try to kill the moon druid
I saw someone put Motivational Speech on his level 3 bard Lore and I'm not sure how
What class and race would a character named Rinkydink Valtruvian be? Probably gnome but what class
>>88985000it's on the bard spell list
>>88985239I'm missing something? it's level 3 spell on level 3 bard. It it something that bard can do?
>hey DM I want to play an aarakocra>can I trade my fly speed for PB/day feather falls + the gust cantrip?Would you?
Anyone know a good source for humanoid enemy statblocks? NPCs with adventurer levels and stuff. I've written my campaign so that it's quite likely the players are going to run into human/demihuman as adversaries a lot, but standard 5e is very monster-focused in the shit it feeds you.Something like "here's a CR4 enemy Swashbuckler Rogue, or a CR6 Dragon Sorcerer" without me having to build those characters would be fantastic.
https://www.gmbinder.com/share/-MhGHvc1sNLoUrISINrVAnything wrong with this, my dm said he is open to homebrew.
>>88975636Question:Which of you have ever played 4e and of those who have, why did you switch to 5e?
I need a flavour for my swarmkeeper in a cyber punk setting that isn’t drones but my mind is drawling a blank. I know mechanically I want to play a swarmkeeper but I can’t think of flavour or concept that sticks with me AND fits the dms setting.
>>88985512I like 4e better than 5e but I have never been able to find people who actually want to play 4e, so when I DM I throw in some extra crunch similar to 4e and cope
>>88985434vanessa, my beloved
Metallic Dragonborn beast barb using 1dnds most recent rules and fizbans Dragonborn. Dm is giving us one free feat as long at its thematic so dragon shit should I get?
First time DM here. I'm going to run Stormwreck Isle for a couple youngins. What should I know before getting into it? I know Lost Mines is better but it will not be procured in time.
>>88975636Requesting your best homebrew recommendations for ship-to-ship combat, preferably spell jammer combat. Thanks Wizards for not shipping that
Where can I find good artworks of non tolkien races that aren't coomer, furry or/and weeb bait?
>>88985913Sorry, anon, all non-Tolkien races are coomer, furry, and/or weeb bait.
>>88985929hell, so are most Tolkien races at this point.
>>88983007Fun, intelligent guy I'd like to eat pizza with
Why are Rangers so shit?
PLAY TEST SURVEY IS OUTFor an easy refresher of all play test content so far, please review my compilation below.I apologize for not yet having the Summons/Wildshape forms added yet.https://docs.google.com/spreadsheets/d/139EyOQl_JP9N_8U9DMAejjHPirtFkf80UB8n2FAUX1I/edit?usp=drivesdk
>>88980531>>What would the character do if they were suddenly dropped into a modern day shopping mall? Where would they go, what would they eat, what would they buy?Based Bill and Ted characterisation
>>88986107The secret is all martials are shit except Paladins, Fighters merely have the illusion of being kind of okay because Big Number.
>>88985929Counterpoint: Kender and Gnomes.Counter-counterpoint: that's somehow even worse
>>88985929There's always watforged.
>>88986169
>>88986191Wildstar had so much going for it, and then it was just shit
>>88986107Their best tricks are>Be a fighter with only 2 attacks>Slightly more efficient heal spell (that costs 1 action per HP gained, so basically functions as a a cheaper, weaker prayer of healing or a bunch of 1hp potions to pass around)>Partywide +10 to stealth>Conjure some dudes to do the heavy lifting for you (very DM dependant, largely walled by BSP immunity or even resistance)You tell me
Whats the strangest class race combo you've ever seen? I dont mean meme shit where its obviously contradictory like >haha im a goliath but im actually a sneaky roguejust really strange stuff that makes you pause for a second, like I dont think ive ever seen a half orc play a sorcerer
>>88986271Aasimar Rogue played as the holy assassin trope, worked fine narratively it just didn't fit any build since it was pre-Tasha's.
>>88978300Nobody knows, its also the best arcane shot option for a reason. It also triggers each time they are pushed once per turn. So you can really ramp up that 2d6 slashing damage.
>>88976331Don't worryMost authors can't vouch for content either
>>88986271>half orc play a sorcererStorm would make sense lorewise, be some Gruumsh-blessed living fury of the storm.Shadow would be funny for the "haha I don't die" shenanigans.Firbolg Rune Knight SHOULD work thematically but I've never seen it and it feels wrong somehow.Yuan-ti druid, same thing.Kenku artificer.Centaur cavalier.Aasimar Fiendlock.Giff monk.
>>88982659What the fuck Anon, how did you make the Barbarian even worse
>>88986271Never played Shadows of Undrentide?
>>88986107They are heavily subclass dependant. If you have a shit subclass, you have a shit ranger.
>>88986271Shapeshifter monk/bard multiclass with highest stat in STR
>>88983141>>88983125>wands are already a spellcasting focus by default >"you can use any wand as a spell casting focus" bitNTA, but not all casters can use Wands as spellcasting focuses- Bards, Clerics, Paladins, Druids, Eldritch Knights, and Arcane Tricksters can't do so. So this feat would make it possible for them. Its like Divinely Favored:>In addition, you can use a holy symbol as a spellcasting focus for any spell you cast that uses the spellcasting ability you choose when you select this feat.>>88983083It seem fine overall, Deadeye has overlap with Spell Sniper and unlike a person getting Gunner or Crossbow Expert (Which both have overlap) its more likely a person will get both, so its a bit redundant. Wands Akimbo I assume should say 60 feet? Its pretty solid, Warlocks will Eldritch Blast and get a bonus action attack, Wizards will Firebolt/Chill Touch/Ray of Frost then get a bonus action attack, Artificers can do this as well... I think due to the wording, you could probably abuse this if you were a Thri-Kreen Bladesinger Wizard...maybe.Spellcasting rules do have one hurdle for this, no matter the race- Somatic Components. If you have a wand in both of your hands but the spell your casting requires Somatic Components but NO material ones you have to drop one wand to use that hand for somatic components, thus you could never use this. War Caster also doesn't help here because a Wand is not a "Weapon or Shield". So that probably needs to be changed. You could change dead eye to allow the caster to use Somatic Components while wielding a wand in one or both hands and it would fix this up.
I'm a shadow sorcerer who uses darkness a lot. What's the easiest way I can help a teammate or two see through my magical darkness? I know there's a level 6 spell out there but that would be pretty expensive.
>>88986237AA gaming is cursed because they're big enough to deliver some top tier art direction quality but also too big to risk it or experiment around.So you're left with all these games that look great but play like shit.
>>88986451Druids can use wands as an focus. EKs and ATs lack the feature that says they can use a spellcasting focus at all, but two problems exist:>EKs and ATs have other things to be doing with their hands in combat.>That anon didn't make up wand mastery so martial classes had the option to use it, get real.
>>88986465Marketing towards the hardcore WoW crowd probably wasn't a smart idea, considering that the hardcore WoW crowd pretty much only cares about WoW.
>>88986503You are right about the Druid part (forgot about Yew Wands) they can still use it for non yew wands if they want, but it still stands the feat would in the same vein as Divinely Favored be an option for anyone who cannot use Wands as focuses (including EK/AT as this feat explicitly states they can). Its mostly flavor, so its harmless imo.
>>88986544Using wands as a casting focus is harmless, but its still a feat to try and give TWF to casters. And giving casters resourceless damage is wrong, because if we're to believe both WOTC and every faggot balance "expert" in these threads, thats the domain of non-caster classes.
>>88986572You do have to get a feat for this, so its not "resourceless" but it does give a consistent damage boost to cantrip blasting assuming the class in question doesn't already have their Bonus Action filled up. It could serve to remove the Ability Score increase as it makes the feat a no brainer pick for odd numbered stats. So its something to playtest.
>>88986622>>88986572I guess it also has a cost in that if you're dual wielding wands you can't use a Shield. Loads of casters multiclass for armor and shields. Still this doesn't affect most non multiclass casters.
>be dm>niggers at my table trying to powergame>knowing this, i constantly raise skillcheck and spellsave DCsWhen will they catch on?
>>88986622you have to get a feat for it but you get two features just out of wands akimbo, since not only can you make a secondary attack equivalent to an off-hand strike that you couldn't before, but you also add your stat mod to it, which is something martials have to take a fighting style for. And thats on top of the three other things you get for the feat.
>>88986669Then side on caution- remove the stat mod but up the damage to a d8 like >>88983141 said or a d6.
>>88986651>Have issue>Try to shit up the game by doing covert and subtle things instead of addressing the issue directly>When will they finally read my mind?!Only tripping yourself with this kind of shit.
>>88983970I offer them essentially the magical version of the RE4 merchant. He just sort of shows up when the fighter needs him. Nobody else can see him, as only the fighter was offered his services. He has goods to offer and the fighter can request he stock different goods in the future. He can also purchase information.Partially this is because I let the fighter get too much gold. I gave him a one time use portal gun, and he connected the first hole to the ceiling of his family estate in the massive lobby. He was a knight from a ruined house. Derelect but vacant being maintained only by 2 of his loyal retainers. There was a dragon hoard they'd have a limited time to grab from. He managed to open the other portal underneath a giant gold hoard, by attaching it to his shield and just shoving it into the base of a massive gold heap over and over until he essentially had a gold siphon. He came home to a a lobby full of gold. He spent the majority of the money getting his estate renovated and staffed.
>One player uses prestidigitation for creative shit for 5 years >Next campaign, DM has a laundry list of things prestidigitation can't do. >Can't clean / dry clothes unless you take 10 minutes to remove all your clothes and fold them up into 1 cubic foot>Chill/Heat feature removed >Harmless sensory effect removed "cast minor illusion instead" >Can only have 1 effect active at a time >Can't leave colors/marks on other creatures unless they are willing (so like tracking someone through a crowd) Gee I wonder why that player left the group.
do you guys actually plan DC's in advance? like "Above this number it will work"i find myself just winging it depending on the mood of the table and how much the roll is above 10 and how clever the description islike it makes no difference if it's a 14 or a 16
>>88986865Why would you nerf prestidigitation kek
>>88975636>thread picso... many... nude... Dorfs...
>>88986379explain
>>88985000>>88985327Probably just a newfag that doesnt understand how spell levels work
>>88986451>NTA, but not all casters can use Wands as spellcasting focuses- Bards, Clerics, Paladins, Druids, Eldritch Knights, and Arcane Tricksters can't do so. So this feat would make it possible for them. Its like Divinely Favored:that is precisely why I feel it should be omitted. not all casters should be able to use wand focus.
>>88985595Lots of albino lab rats escaped from some animal testing pharma mega corp facility
>>88985393That's a good compromise. Yes.
Can you fall diagonally with feather fall or does it stop all forward momentum and send you straight down?
if i use a handmirror to peek around a corner without actually turning it could i cast hold person on someone waiting to ambush me in the hallway?
>>88987379no, you need a clear path to target
Anybody got a good resource for interesting magic items? The official ones are mostly boring, and there simply aren't enough variety, and dandwiki is generally shit.
>>88987014I've had one nerf druidcraft because he didn't like us using it to know the weather for the day. So he ruled it only told the weather *right now*, which he claimed was still useful... Somehow.Of course, it's the same GM that gave a second saving throw to enemies to avoid the disadvantage on the next attack from Frostbite, so he was kinda retarded.
>>88987513The Griffon's Saddlebag
>>88987513check the homebrew manager on 5e tools, they've got a huge catalog you can sift through.Some are really cool. Some are meh
>>88987513Rudok's Tavern has nice art and okay mechanics for their items
>>88975636Need some advice.The party just found a diary of a guy going mad in a dungeon, and ended the session as they entered a new floor.I already prepared an encounter, but I wonder if the encounter instead should be about the insane guy, or is it too soon? Should I wait some rooms for the guy to pop up, building on the mystery?
>>88977069you could sneak a random encounter in whenever they are moving to or from a politics scene or faction dispute, maybe one of them draws a knife and so there is an encounter to pacify them through roleplay or combat, players choice
>>88978300every other arrow lasts one round so they just fucked up with the balance but the subclass is so useless without it so they never errataed itjust like rogues are only supposed to sneak attack once per round, not per turn but sneak attack reactions became popular so they never fixed it (this is the reason it was changed in onednd)absolutely use forced movement options when using this subclass to proc that slashing damage turn after turn
>DUNE-inspired module >Mining for crystals that replace spell components >The Voice is the Skyrim Dragon Language and can be learned by PCs.>Worms are Ents >Harkonnen are Elves >Bene Gesserit are The Harpers >Sadukkar are Lords Alliance Knights (they're pretty nasty for CR 3) >Fremen are Druids >Sand is swamps >Story plays out normally, but players are none the wiser. Enjoy. It is all yours, my friend.
>>88980030im playing a chaotic good undead warlocki dont use the powers for evil, i use them to kill other undead (curse of strahd)the party has suggested desecrating corpses and using animate dead, i have told them that i will kill them if they do that and killed a skeleton created by a teammate, threatening them to never do that again
>>88981163>battlemaster barbarian who can shove and then grapple a prone target as an attack rideryou have the tavern brawler feat? using that tech is redundant for you since you have reckless attack but it will give advantage to the rest of the party and force the enemy to attack at disadvantage so it is more safe for everyone to do this, if you have or replace a fighting style with unarmed then you will deal 1d4 damage automatically to grappled enemies making up for the attacks you lose
>>88987513The most important tip is to stop ignoring the generic property tables. They're before the item list in the DMG. If you need something more powerful use or adapt the artifact property tables for secondary features. Make them charge based or 1/dawn as needed.Second, and way more importantly, is to substantiate the item within the setting. Give it context, which adds its own meaning and value. If you're treating items like random Diablo drops then you're telling the players not to care about them.
>>88987706idk if it applies but one thing I learned is that no location, npc, room, etc should ever be pointlessif you have a hallway it needs either a trap or a choice of doorsif you have a combat it needs a fun mechanic or challengeif you have a npc it needs a quest or a secret etcthe game is so slow that every little thing that happens or place you describe needs a purpose.so if you have rooms before your guy they need to accomplish something
New villain concept: Ultra Faggot Demon Clown - Cheeto Dingleberries>as soon as he arrives your campaign starts using critical fumble rules for everything>he and his lieutenants have the special ability Clown's Curse (increase your fumble threshold by one step each time they hit you with a spell or ability for 24 hours or you use remove curse) >his common minions have the Slapstick ability (increase the severity of your next fumble by one step each time they hit you with an attack)>whenever a clown inflicts a curse effect they also suffer the consequences, although they only take damage from a fumble when they think it would be funny>it's always funny for them when your PCs hurt themselves>the halfling luck racial trait and lucky feat both roll at disadvantage instead when a clown is visibleI modelled them on a former group
>>88988000I see what you are saying.The encounter on that floor is more of a twist to the fact that it is in an anti magic field with a small, slow monster immune to non magical B/P/S damage and a big one resistent to non magical. The point is to use tools to bait them with small damage and get them out of the room. It would show the players how corrupted the magic is to function in such an odd way due the event that took place there several years ago, as well as teaching them how useful their magic items actually are.I think changing that monster to be the NPC of the week would ruin it.Thank you very much anon.
>>88988047>>as soon as he arrives your campaign starts using critical fumble rules for everythingInstead. >Party's camp is approached by a happy pup who follows them >It imprints on them during a long rest>When pup is within 30ft of any creature, *any* natural 1 is a catastrophic failure >The pup will not leave the party or be persuaded to leave with speak to animals>If the party teleports, the pup knows where they and will go toward them so long as they are on the same plane of existence >Only killing the dog will cause it to stop following you>Grows tentacles and uses Displacer Beast stats when attacked >Melts into a gibbering mother when reduced to 0 HP
>>88986299>>88987856>isrealJesus fucking Christlike, the other arrows are fine to meh, and it could have REALLY used an additional scaling at 10th, but this one is a little absurd.
If I wanted to play bardbarian should I take 3 levels in bard or its better to get to the 5-6?
>>88988228i wish they would errata it so you get more uses when you get an new arrow or you get to use one arrow per day/short rest so you use the other arrows, right now you only use grasping arrow and maybe banishing arrow against spellcasters as a counterspell
>>88988188I don't think it would take many people long to get rid of the dog.To get rid of Cheeto, you have to clear the dungeon Cheeto's Funhouse, a nightmare warren of greasy balance poles, rope swings and mirror mazes, along with a number of traps and puzzles which don't actually do anything but make you eligible to roll critical fumbles when you attempt to solve or disarm them.Should you succeed, the clowns will leave (although they can always return), and the players will gain the at will ability to make any creature they can see subject to critical fumble rules (which will otherwise no longer apply).
>>88988279depends on the levels you plan to take in eachyou could go valor bard 6, ancestral guardian barbarian 3 to get the rage and disadvantage to attack allies while you pepper them from range with arrows
>>88988288I also like Shadow Arrow, a round of advantage for everyone and disavantage on their attacks unless the target finds you
>>88988188Hi there. Looks like you're emulating pariah dog from Fallout 2. But the point of pariah dog is that he has 750 HP. Your monsters won't be much of a challenge, but beating a friendly dog to death and playing up the horror of that will make your party look for other options.
Does anybody have the Tales of the Valiant play test preview pdf?I want to read about and potentially steal "Doom points"
>>88988047This is just a Nilbog on steroids.I'm stealing it and calling it Nilbogboh.
>>88988304Didn't consider arrows or crossbow, that is something I might look into.Overall I planed to be in face, grapple if can and use bard to RP and buff me and ally outside combat
wanna do a session where they all drink potions that make them ant-size honey I shrunk the kids stylewhat would be cool monsters to fight and environmental hazards? i assume this trop has been done a billion times but my players are new
>>88987856Sneak Attack reaction is balanced. It requires the rogue stay in melee range instead of cunning action leaving. it's basically the same trade off as Flurry. Do you stay next to the beatsticks and nearly double your damage output but risk losing half your health because you're a d8 class with light armor (or numerical equivalent) on the front line, or do you skirmish?
>>88978300>Fiends, undead, and constructs aside.They still take the magical slashing.As for why so much damage, it requires teamwork to get the most out of it, which is something WotC always tries to reward. Aside from some poorly designed outliers, the strongest abilities are the ones that make other people shine or need others to capitalize on their benefit.
>>88988395>honey I shrunk the kids styleThat 30-year-old reference, anon.
>>88988279Being able to get inspiration back on a short rest is a pretty good boost, but overall I wouldn't suggest delaying Extra Attack for more than a level or two.
>>88988395Check out the Brobdinangian parts of Gullivers Travels for some good insights into the time period. >A scene at a feast where the players need to cross the table while regular-sized people >Getting picked up by a regular sized person and gagging from the smell >Climbing a person's body hair (and fighting lice/worms) so you can whisper in their ear>Noting that at this size, there are still ant-sized creatures everywhere (mites). >Getting washed away from like a bucket of water thrown in the street
>>88988398Sneak Attack reactions might be balanced, but it isn't intuitive. It would be far better to simply boost the Rogue's sneak attack damage at the levels where it starts to fall off so that the class isn't jumping through hoops to try and get decent damage.
>>88986509The downgrade the tutorial redhead had from cutscene to ingame model didn't help either.
>>88988465In our sessions we early short rest (cry in warlock) so for me it's not that important as those 3lv bard spells that are so good. But not sure if good enough to-like you said - delay double attacks.
>>88988497Well, it depends on the Bard subclass you're going for. Valor and Swords can both get you Extra attack by 6th after all.
>>88986930Yes. I autistically set all DCs beforehand or base them on existing numbers in the statblock. I will, of course, adjust it up, down or remove it entirely if player actions are well thought, but otherwise I try to avoid making up stuff as much as possible. Not because I don't trust my impovisation skills, but because any time I pull something out of my ass it feels like that, an asspull, me coming up with stuff that suits meI want my players to see the rules as the middle, objective ground between them and me and me as the world and the consequences of their actions and not an author deciding what will happen next. I don't care how much expertise the rogue has or how athletic everyone is, I will ask you to roll against that DC 10 because even if only one in the party can fail the roll of jumping over a 1.5m gap, that one time the wizard does fail the roll may completly chance the situation, and I live for that moment. And raising a DC because someone has a ruckton of bonus to that skill feels like robbing the player from the power he build himself for using legal rules. Or you can just make everything up on the spot, make combat end when you feel like and add/remove threats as the tone demands with a total game of smoke and mirrors because fun at the table is what matters I guess.
>>88987900High fantasy magic doesn’t really work in a dune setting, if I was going dune inspired I would play in morrowind
>>88988482Sure but it's not like it's an exception.Literally anything that says "once a turn," like Peace Cleric's Bond works the same way.Once a turn always means "anybody's turn." If it was once per round it would be worded like "until the (start/end) of your next turn"
>tfw the DM pulls a massive story twist out of nowhere that suddenly puts your character in the spotlight but you manage to catch what's going on early, and roleplay it well despite the lack of pre-warningfeels good man, but can you give a nibba a heads up next time
New thread>>88989148>>88989148>>88989148
>>88988976To be clear, I'm not saying the restriction is unintutitive, but moreso the sorts of interacts that result from it. Stuff like taking Sentinel (or Polearm Master depending on how your DM rules it) isn't going to be an obvious thing for a new player to realize that they're missing. Reaction attacks can be a massive part of a Rogue's damage that plenty of people will just miss out on because the ways you would squeeze out extra reaction attacks are not at all obvious.