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>>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<<

Row your boat Edition

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
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The T̶r̶o̶v̶e̶ Vault (seed, please!):
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Previous thread: >>88926991
>>
TQ: What's the fun build you keep going back to?
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>>88954866
1e, half-orc arsenal chaplain warpriest. Falchion. Fate's Favored. Sacred Tattoo. Pretty cookie cutter, but i just like being green.
>>
>>88954866
Druids for their summon spells. Pic related
>>
I know they call it the Genius Guide to Horrifically Overpowered Feats but I think my GM should let me just take these two feats normally.
I'm sure nothing could go wrong.
>>
Pf2
I'd like to do some oneshots for newbies, including myself. I'd like to try out games at all tiers of play. I'm gonna play it safe and use the beginner box for the first game, but are there any fun adventures for higher levels? In 5e, the tiers are 1-4, 5-10, 11-16, and 17 to 20. Are there similar capstones in 2e, and what are some fun oneshots to run in those levels?
>>
>>88954866
2e gunslinger sniper with jezail and tons of survival skill feats. I admit I played it three times, with only minor variations, albeit one was a one shot-one kill. Half elf, elf ifrit and another half elf, so maybe pointy ears complement the fetish somehow.
>>
How should I describe the main differences between 5e and pf2e to my primarily-5e playing group? I want to sell them on learning a new system but I'm not sure how to do it.
>>
>>88955817
>Tighter balance and casters got kneecapped
>>
>>88955817
More character building customization, much better balanced, smoother gameplay, easier for the gm to run
>>
>>88955817
"Okay so you know how the AC of the Tarrasque (25) is easily hittable by someone like, level 4? In Pathfinder you physically can't touch the Tarrasque until you're at least level 17-18, when you should be able to think about fighting it.
>>
>>88955872
But it's the size of a town. Pathfinder sounds retarded.
>>
>>88955911
"Hitting" in the sense of making contact and "hitting" in the context of doing damage are very different things, and generally speaking nobody cares about the former.
>>
>>88955911
>>88955872
Which is why it has a -8 size bonus to ac, in 1e at least
1e AC includes how hard it is to breach/overcome the armor/natural armor of creatures, hence the tarrasque's +35 natural armor bonus to ac which makes up the bulk of it's ac(40). If you cast a spell that only needs to touch it, well you only need a roll of 5 or better
Dunno how they do it in 2e, but I'd assume similar
>>
>>88955981
Incorrect, 1e got rid of Touch AC or anything similar to it and gave everything just one AC type.
>>
>>88955817
Main difference is monsters actually pose a threat rather than being resource tax collectors.
A cr1 adjusted giant scorpion in 5e is light entertainment.
A moderate 1 encounter containing a single giant scorpion in pf2e has a good shot at killing everyone.
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>>88955379
Half elf just for fun/flavour? Or is there a specific reason why?
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>>88956011
>1e got rid of Touch AC
I'm going to assume you meant 2e.
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>>88956233
Yes, misclicked and forgot to proofread.
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>>88954866
Magic Swashbuckler
It's not really 'Meta', but Runescarred into Sixth Pillar for the spell casting, Living Rune, and Maneuvering Spell. Gives a martial class the ability to leap around the battlefield and spell-punch people. It's fun!
>>
Suppose you're a GM and I'm your player. How would you feel if instead of killing monsters like bugs or swarms or vermin, I just incapacitate them, capture them, and then keep them in a cage and then nurture them until I decide to just chuck them at an enemy. Not necessarily taming them, mind you, but just keeping them sated until the cage door is opened on some unsuspecting bandit gang or ghoulish demon.
>>
>>88956568
Sure, but I track encumbrance and that'll add up fast.
>>
>>88956587
>Hold on guys I need to dump some stuff or I'll be slowed down
>What the fuck are you carrying that's slowing you down
>Uh....caged goblin....caged mite....box full of rats...uh...giant centipede in a jar....bag of ooze
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>>88956635
I read 'Bag of Ooze' the same way I read 'Bag of Milk'.
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>>88956685
Don't forget your handy bag of ooze applicator
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How much does the Thief Rogue dex to damage add up to really? Scoundrel seems like it could edge out in a lot of cases and gets even better with mesmerizing opals.
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What are the best places to start learning pf2e for a TTRPG newfag who's only played D&D 5e? Other than just 'reading the rulebook' because, well yeah. I have a very solid grasp on 5e's rules and mechanics, so it's not an issue of understanding as much as it is me looking for a more natural or diegetic place to start learning. Of course there's always just cramming the rulebook, but I'd like something to reference or go off of for application of the rules.
Sorry if you get this a lot, but I'm tired of just adding shit to 5e to fix the parts that I don't like and huffing copium about how "the best part of 5e is that it's so flexible haha."
>>
>>88957096
Pf2's beginner box is really really good
It introduces things slowly with the idea of dungeon crawling where each room in the dungeon teaches you a new rule, mechanic or interaction from the game
Idk if you're asking for yourself personally or your group but if you don't have anyone to run it with then at least read through the player and GM's book yourself, if you're broke and not intending to run it with a group I can drop you the relevant pdfs
>>
>>88957142
I'm broke, and I might try running it with a group at some point, so I'd like those relevant PDFs.
>>
>>88957259
litter.catbox.moe/sfzlv6.zip
don't remember what kinds of links are okay on this board but here you go
>>
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>No Holy Ice
>No Hedging Weapons
>No Storm of Blades
>No Weapons Storm

Man, 2e is just determined to prevent me from porting over my Cleric, isn't it?
>>
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>>88957379
Who drew that semen demon?
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>>88957374
Thanks boss.
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>>88954771
More like motorboat amirite?
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>>88955817
The biggest reason I prefer PF2e over 5e is that the combat is fun enough to be it's own game. I'd play this game even without role-playing. The biggest reason I would GM PF2e over 5e is that it's really easy to run. There are rules for encounters, exploration, and downtime that just work. The encounter balancing tools are simple and actually work. If I was going to sell this system to people heavy on role-playing, then I would point out that PF2e lets them imagine and describe exactly what they are doing both in and out of combat in ways that 5e normally does not. PF2e basically zooms in on some actions that other systems ignore like how you're handling and wearing your gear and what you're doing in the minutes right after the combat encounter is over. The things you're doing both in the dungeon and on the road and during your downtime. Things that are often handwaved away.
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>>88957570
This is a wonderfully written answer, thank you.
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>>88957096
Honestly you'll hate this, but just read the rule book, but do it in a laser focus kind of way. The rules are way smaller than you think. First learn how to make a character. Next, focus on learning how encounter mode works. You can skim both exploration and downtime sections. Ignore 99% of the book. That said, you will never understand the perception system, senses, and how unnoticed, undetected, hidden, and observed interact without a thorough reading of that section and asking a lot of questions. YouTube helps, but it's not enough to grok it. That's okay though because only the GM needs to understand this. Nothing worse than an idiot player that hasn't read the rules arguing with you about Hide and Sneak.
>>
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>>88957399
A friend, goes by Boxx Wrench. I think he's taking a break from posting his art these days though.
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>>88957632
he draws very good art! I like it.
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>>88957661
He really does! Hopefully one day I can convince him to start posting his stuff again
>>
>>88957096
You will eventually want to read the rulebook.
After you do that, a free ~hour long game came out on steam that does a decent job of simulating the bare minimum of combat; while it doesn't show you all the options that are actually available, it has some of the important ones, and I could see it helping to play through it once or twice. It does only touch on combat though- no character creation or exploration stuff.
It's called Quest for the Golden Candelabra.
>>
What kind of things will they announce at paizocon?
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>>88959117
2e book, starfinder book (copium), identity politics speech, other game nobody cares about
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>>88957379
I myself just really really want inquisitor to be announced for 2e so I can play my previous 1e character's son.
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>>88959285
Speaking for Inquisitors making a Horus-worshipping Inquisitor for Curse of the Crimson Throne any archetypes you would suggest?
>>
>>88959300
Shit I mean Carrion Crown
>>
guesses on the next class we'll get betas testing for.
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>>88959761
after kineticist?
Inquisitor could make a comeback right after they redo alignment
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>>88956568
i will tell you to breed the monsters to create Interesting Half-breeds
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>>88960588
Its probably the perfect time with gods mainly focusing on their edicts now. A religious wet worker makes more sense.
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>>88954771
I want to poison fuckers in 1e, draining attributes and inflicting status effects. Is Alchemist the best class to make that happen?
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>>88961491
Depends on if your GM lets you use Full Pouch as swift action or is it standard like achemist extracts normally are
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>>88961491
by far, between their actual good poison prestige classes and ability to bypass poison immunity at least partially they're sort of the only viable way to make poison work against everything
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>>88961531
I don't think there's a single reasonable DM that won't let an alchemist use full pouch as nature intended it to be used
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>>88961537
>prestige class
excuse my brainfart, that was meant to be archetype
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>>88954866
Implying I'll ever get to not DM
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>>88961638
Then what's a fun enemy you keep throwing into your adventures?
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>>88961836
My group's biggest nemesis at the moment is an evil nigel thornberry treasure hunter who basically acts like the Rene Belloq to the group's indiana jones. I just had them go through a balls hard temple dungeon just for him to be at the entrance with a small army of mercs to take them prisoner while he runs off with the artifact.
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>TQ: PACG - barbarian because Amiri is my wife.
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>>88961491
toxicant alchemist is legitimately fantastic. if your GM is aware of how historically terrible poison-based options are they will probably be very surprised at how insanely strong you get while also bypassing most of the common pitfalls of poison.
Stunlocking a lich to death and cackling like a madman as you play golf with his skull because you beat him in initiative and he never got to take a turn before getting perma Dazed and dogpiled because mister bones thought his +6 fort save was enough. "Who's dumb enough to target fort saves against undead?" thought the lich, seconds before getting skullfucked by Celestial Poisons applied to the entire party's weapons as sticky poison and also delivered as touch attacks
Oh wow, that's a very scary gigantic fire elemental, be a shame if he got fucking blinded, dazed, and sickened because while he's immune to poison he's not immune to any of these conditions and the alchemist took Elemental Destabilizers to bypass his normal immunity.
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>>88962049
it genuinely is fantastic
such a shame that the investigator anathema are so garbage in comparison
>>
1e.

I'm trying to bring my dream of boomer fisherman PC to life and am stuck on what to do to really tap into that feeling and maybe get some mechanical connections. I'm thinking Gozreh-devoted Ranger for the trident and net angle? I'll take creative ideas if you guys have anything you can hit me with.
>>
>>88962465
Okeno Liberator Unchained Rogue is probably closest if you want to smack people with a fishing rod.
Grab Shikigami Style and some gloves of Improvised Might and enjoy yourself

Alternatively the Extemporaneous Channeler Occultist or Empty Hand Monk for more zen versions and Breaker Barbarian for angry
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>>88962637
That rogue archetype might work, and the occultist one would definitely hit the spot if I was feeling particularly masochistic...

Any mandatory feats for improvised weapons aside from Shikigami Style?
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Why did 2e flop?
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>>88962684
Too gamey, not enough simulationist
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>>88962684
Because you're so ingrained with the PF1e/3.X crowd that you can't see that Paizo is doing better than ever with PF2e, even before the WotC/OGL nonsense drove more 5e players to them.
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>>88962662
The Surprise Weapon trait is pretty good, giving a +2 to attack
Besides the standard Power Attack, there isn't much required, though the Improvised Focus feat lets you expand your options
>>
>>88957142
I think my only issue with the beginner box, which is more of a normie p;ayer issue I guess, is it really relies on the players all going over the player guide to get a good sense of what they should/can do
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>>88962718
Doubt it, most PF1e players know that 2e is popular, so the one asking is probably just a troll.
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>>88962716
What does this even mean
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>>88962794
He needs to use buttermilk or lemon juice when soaking his meat.
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>>88962684
It didn't. Were you expecting all 5e players to abandon their system for 2e? Or is this just more 1e salt about how Paizo doesn't support your shitty 3e clone anymore?
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>>88962755
there's definitely a certain give and take, the GM should be offering players appropriate actions if they ask to do something but at the same time it is part of a player's responsibility to know the system they're playing
not much can be done for 5e normies that have never read their own system's rulebook and just make shit up constantly
>>
>>88963146
>5e normies that have never read their own system's rulebook
This. 5e has bred a generation of shit players who are too lazy to learn how the game they are apparently fans of works. This then push the mental load entirely onto the GM and its the reason why we see the ridiculous disparity between GMs and players in the 5e discord.
>>
Anyone else with more ideas on how to build a STR fighter using a gunsword as weapon? asking because there may be some archetype or devotion that i didnt see that you guys can bring up.
btw the weapon sucks i know, just trying to make it work
>>
>>88962794
>What does this even mean
2e is utterly unconcerned with verisimilitude or a "simulationist" approach to character power, to the point your triple-skeleton Skeleton Ancestry, Necromancer Wizard, Blessed-By-Urgathoa as one of her undead children, Lich Archetype character can't actually walk through a poison bog without rolling a ton of fortitude saves and catching malaria, so he needs to cast Summon Undead and summon a monster skeleton (that is completely different from him as a playable skeleton, or a playable lich, even if he summons an actual lich at higher levels!) to go wade through the muck for him and fetch the macguffin, because summoning spells involve the player literally opening up the monster manual and using the relevant enemy statblock and NPC undead don't have the retarded, immersion -breaking restrictions PC ones do.

Another example of a game that cares more about this sort of thing is Vampire the Masquerade, which is notably NOT a dungeon crawl tactical wargame, but still has Disciplines as an in-universe power that both NPCs and Player Characters use, when you build an NPC elder vampire he still puts dots in the same disciplines PCs do, there's not some rule that "oh yeah only PC vampires care about the whole sun thing lmao, NPCs use different rules, why wouldn't they?" because that would be immersion breaking. Now the NPC can have whatever arbitrary XP budget or special abilities or Mary Sue powers added on with whatever justification the storyteller wants, even literally "a wizard did it", but the ways in which the NPC is different from the player will have an in-universe justification and not some smarmy fuck saying "Well OF COURSE he uses different rules than you, he's not a player character!" as they tell your Skeleton Skeleton McSkellington Lich to save against tetanus because apparently urgathoa's love doesn't extend to player characters
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>>88963197
5e's systems aside, this is the biggest issue with it. The system doesn't breed incompetence but actively promoting a niche hobby to a bunch of kids that want to make believe and then actually having stringent rules forces the entire workload on the GM.
Then again too many GMs believe that they're supposed to oppose the players from previous hostile experiences and start trying to counter their fun or kill them at every opportunity, it's a fucking mess and there's no cure other than waiting for these players to get bored and leave.
>>88963211
Way of the triggerbrand gunslinger? Gunsword fighter would probably statistically be better but wouldn't ever use the gun part aside from crits, triggerbrand interacts with it far more and isn't too far behind in power for the tradeoff of letting you shoot people effectively
>>
>>88963226
If pf2 was as simulationist as you wanted it be then not being a skeleton would be simply weaker
If you were a skeleton that was immune to poison or disease then the GM simply wouldn't include those things into the campaign because they'd disproportionally affect the other players for no choice of their own other than initial character creation
You want to be rewarded for picking a niche option and then going "haha see I counter this completely!" and are exactly the reason why pf2 has things like temporary and permanent flight available at specific fixed levels
>when you build an NPC elder vampire he still puts dots in the same disciplines PCs do
Please learn how to build pf2 npcs
>>
>>88963337
>If pf2 was as simulationist as you wanted it be then not being a skeleton would be simply weaker
the same way "I was born with fucking wings" makes somebody stronger than people born without them, yes, and somehow human and half-elf still manage to be the best races in 1e.

The downside of being a skeleton is YOU'RE A FUCKING SKELETON HOLY SHIT but giving actual consequences and downsides to players for choosing a monstrous race makes you racist I guess. Also being vulnerable to all the effects that specifically target or fuck over undead, negative healing, and the most powerful god in the universe hating your guts. There's a reason high level characters in 1e don't universally fuck a vampire or become a lich, being Undead has a lot of baggage to deal with
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>>88963384
thats because liches and vampires tend to be really evil
>>
>>88963337
>If you were a skeleton that was immune to poison or disease then the GM simply wouldn't include those things into the campaign because they'd disproportionally affect the other players for no choice of their own other than initial character creation
wow, god forbid decisions at character creation actually matter besides whether you used a free boost to get to 18 in your starting stat or had one built-in. God forbid characters of entirely different species and some not even being traditionally "alive" or animals play different instead of all being humans with funny hats.

Moments like that are dirt cheap to create as a DM but make players feel incredibly happy as they feel like their decisions actually matter, when the Paladin gets to walk through the Haunt with impunity because he's immune to fear, or the enemy wizard being confused and annoyed why his Hold Person didn't work against a Tiefling/Aasimar who shrugs and pulls out their "Certified Native Outsider" membership card, or when Monks actually get to deflect arrows, or the Aquatic Elf having gills and a swim speed actually comes up and is relevant when the room they're in starts flooding.
What the fuck is wrong with something disproportionately affecting one person versus others? It's not a competitive game, the other players' reaction to blue legolas remembering he's got fucking gills is "oh thank god we're not gonna die", not seething that their mother wasn't a fishfucker and cursing that only if they were born with the ability to breathe underwater and fuck dolphins maybe they would be a winner too!

Have you ever actually ran a campaign where PCs had these sorts of immunities? I promise it's not as big a deal as you're making it out to be, and players actually like it when "oh hey the warforged doesn't need to breathe!" is useful. And on the contrary it's a massive fucking mood killer for the entire table to have to be that guy and say "umm, sorry, you can summon a skeleton to do it for you"
>>
>>88963384
>but giving actual consequences and downsides to players for choosing a monstrous race
That's actually thing I have been wondering, don't the undead PCs get chased from villages by angry mobs or smitten immediately by pharasmites? Or is there some special permanent disquise available for them?
>>
>>88963527
Full-Blooded orcs are scarier than a dead guy in a trench coat but you're not allowed to hang up signs saying "greenskins keep out" either
>>
>>88963337
>If pf2 was as simulationist as you wanted it be then not being a skeleton would be simply weaker
Not if you give it sufficient downsides that balance out the pros. Unfortunately paizo gave ancestries too small a power budget to properly fulfill the fantasy of all these monstrous races.
>If you were a skeleton that was immune to poison or disease then the GM simply wouldn't include those things into the campaign
Then your GM is pretty fucking shit then.
>You want to be rewarded for picking a niche option and then going "haha see I counter this completely!"
What the fuck is wrong with letting your players have "oh shit, my character was born for this" moments? I swear to god, the people who come out with these arguments are all the saltiest faggot GMs that just want players to run through their fucking novels.
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>>88963541
>What the fuck is wrong with letting your players have "oh shit, my character was born for this" moments?
because playing a game and feeling rewarded for your choices is bad, apparently. I swear this is the same type of GM who acts like treasure is coming out of their own fucking bank account and is why ABP is such a common request from players
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>>88963540
Scarier sure, which stands for a reason why they don't get chased from villages because that would likely turn into bloodbath. And Dwarves for sure wont let fucking orcs into their mountainforts.
>>
>>88963581
As a GM, the whole fundamental rune stuff is just kind of lame and just very boring when building treasure. ABP is the superior way to play.
>>
I have a lore question
Would it be possible for players over a long campaign to subdue iomadae?
>>
>>88964239
It's your game, anon.
From what i recall, deities don't get stats, but there's no reason you can't make the anti-deity mcguffin in your game.
1e mythic rules are kind of trash but you could always use them, or find some good 3pp for them to make them better.
if it's 2e, I don't have shit for you, sorry.
>>
>>88964239
Subdue how?

I guess the party could go through the starstone and become deities themselves and then gank up Iomedae
>>
Has anyone here run Gatewalkers? Tonight, my players should be getting to the machine where you can get Traits from another person in the Thinlands dungeon. While I understand that traits like Plant and Undead tend to have interactions with certain abilities, I don't really understand what someone getting a racial trait like Conrasu or Half-Elf would do.

Would they get access to that race's Ancestry Feats?
>>
>>88964343
>Subdue how?
Imprison or kill
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>>88964239
Just gotta bait her with a dragon
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>>88963337
>You want to be rewarded for picking a niche option and then going "haha see I counter this completely!"
That's not the reason pick those at all you reddit cultist. They pick X race or Y class to fit a theme, a skeleton for example being immune to certain things like disease or poisons is expected, just like their glaring weakness to positive healing.
If you'd stop being so afraid of the 1e munchkin boogie men you could see the problem.
>>
>>88964414
Then either they become deities themselves, GM gifts them the Great Godkilling Katana 9001, or party diplowizards some other god level existences to do that shit for them.
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>>88963337
>If pf2 was as simulationist as you wanted it be then not being a skeleton would be simply weaker
Sir, if I am GMing and I don't want players to be immune to things, I just say no to those options.

>Player: I'd really like to make my character a Strix. Would that be cool with you?
>Me: Hmmm, I'd rather not have anybody who can fly at will in the game, so sorry not in this one.

>If you were a skeleton that was immune to poison or disease then the GM simply wouldn't include those things into the campaign because they'd disproportionally affect the other players for no choice of their own other than initial character creation
If I allow a skeleton PC, I'm absolutely going to have poison & disease come up in the game. I'm going to allow that PC to have their moment, but I'm also going to challenge them with undead hunting NPCs every so often and townspeople with torches & pitchforks.
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>>88963253
I suppose i just want the gun to knockoff flying shit. my objective is to be on melee most of the time, the gunsword is mostly because it fits the game (everyone is using wacky shit) and i dont want to be the vanilla one using a halberd.
I thinking on starting with power attack and sudden charge, getting knockdown and then going for a Marshall Dedication.
If we get to level 10 i will just do Improved knockdown every single time i guess.
The ranged part of the weapon will be a secondary option in case i cant charge in. What sucks the most is that i will lose the fighter proficiency on its ranged attacks.
>>
Pf1

My group is about to start book 2 of Rise of the Runelords and I want to have the local fortune teller read their fortunes.
Any advice on what she might tell them? Ideally something vague about the stuff that's going to happen during book 2.
>>
The rules for undead PCs make some adjustments for playability. The main differences are reducing the undead immunity to disease, paralyzed, poison, and sleep to bonuses, and not having the undead destroyed when they reach 0 HP. If you want something more similar to standard undead for the PCs, you can give them the immunities fully. This means quite a few spells, enemies, and hazards could become useless. You can remove a fair number of these from your campaign and skip rewarding XP for dangers that don't actually endanger anyone. For instance, if undead PCs immune to poison battled enemies that made heavy use of poison, that might be a trivial encounter for your group.
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>>88964693
Those rules shoould be standard and Society shit should be optional rules
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>>88964703
>My situational rules should be the norm and general rules designed to not give huge mechanical advantages should be a variant
Why does it even matter? Just pick the rules you want to use at your table?
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>>88964781
It matters because society ruins everything it touches
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>>88964822
Then...don't play pathfinder society?
>>
>>88964842
I dont, but making that shitty society ruling as the standard thing ruined 2e so I wont play 2e even if I could houserule it better
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>>88964863
I'm glad I'll never have to run into you as a player buddy
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>>88964545
So he reaps the benefits alone while the whole party has to deal with his downsides?
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>>88965004
It's a team game.
>>
>>88964703
Are you OK with being destroyed at 0HP?
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>>88965061
Yes. Part of why I chose undead.
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>>88965061
NTA, but yes. It's a tradeoff. I'm also ok not being able to benefit from CLW or channel positive.
>>
>>88965061
NTA 2, Yes and slap on the feat tax for having to use battle medicine on undead because now it actually feels like a tradeoff for strong abilities instead of a punishment for choosing a shitty archetype or an ancestry that functions 95% the same as every other one.
>>
>>88964964
NTA but ad hominem attacks because he doesn't like that the game's rules being designed around society play instead of home games is a pretty weak and gay argument anon.
>>
>>88965128
ah yes we need to bring back feat tax, that's what was missing
>>
>>88965086
>>88965087
>>88965128
Then you can have the immunities at my table.
>>
2e
What makes monks fun to play? They seem interesting but sort of lackluster when it comes to class features.
>>
>>88965466
It's mostly the comfy action economy.
Flurry squashes your two strikes for a round into a single action, you have a ton of movement and both hands free, you don't need to pick up weapons when you go down.
You start with expert in unarmored so AC is a non-issue.
And then all the cool feats come in like the stances and the disproportionately strong focus spells like wholeness of body and ki strike.
>>
why does readying an action has an 1 action tax?
Why couldnt you spend an action to get 1 action later?
>>
>>88965670
Just Delay
>>
>>88965670
Reacting to stuff is too powerful.
Say you draw a potion and ready an action to drink it when a creature damages you.
Say the gm notices you doing this and decides to give you a taste of your own medicine, and monsters now start using ready for all kinds of gay bullshit like readying an action to stand up from prone when knocked down.
>>
>>88965159
because >>88964863 is worth arguing against. And we all know that you are that anon, anon.
>>
>>88964548
NTA but what if you went precision ranger instead? Your proficiency for both sides of the weapon scales at the same rate, you do more damage than fighter with precision edge discounting the fighter hit and crit chance and your feats interact with both sides of the weapon (gravity weapon, hunted shot for ranged, disrupt prey/snap shot for AoO, skirmish strike for melee). You can even go mauler to poach knockdown and power attack.
>>
>>88965931
More like you cant argue, lol
>>
>>88965204
The feat tax is already in the game.
>>
>>88964577
Is that the part with foxglove, the murders, and the mansion?
>>
>>88966546
Yes. Xanesha and the skinsaw cult too.
>>
>>88954771
Are blinded targets able to be sneak attacked in 1e?
>>
>>88966981
Yes, as they are denied their Dex to AC.
>>
1e.
Can a toxicant alchemist harvest and bottle their poison on days they don't use all of their doses?
>>
>>88966981
Greater Invisibility is the most common way of guaranteeing full attacks once you reach mid levels as a rogue since enemies who can't see you (whether because they're blind or because you're invisible) are flat-footed to your attacks. This also makes using dirty tricks to blind people reliably pretty strong if you can get a way to do them as part of a full attack rather than sacrificing your whole turn to apply one
>>88967080
They're a replacement for Bombs so 90% of GMs will say no for the same reason alchemists can't take a week of downtime and come back with a sack full of a hundred bombs. If you want more doses simply taking Sticky Poisons will give you more than enough, that's INT*(LEVEL+INT)applications each day, at 5th level you're already up to 50 applications of poison per day, that's more than enough for something that is likely stunlocking enemies to death
>>
>>88966981
>>88967633
also the enemy being blind, be it through actual blindness condition or deeper darkness / sleet storm shenanigans bypasses uncanny dodge
>>
>>88967633
Wrong archetype anon, this is the Good poison archetype, it doesn't replace bombs. You can take vivisectionist and that feat that bumps poison dc up based on sneak dice, or you can use the fun bomb discoveries
My favourite version is gunchemist toxicant to shoot poison at people. You can even stack another two archetypes on top to become the drug cleric(Chirurgeon and Wasteland Blightbreaker)

>>88967633
Depends on your gm, since you literally just pour it onto your blade, that's all the my party needs to say milking the poison works
>>
>>88967633
>They're a replacement for Bombs
They're a replacement for the mutagen.
>>88967080
No, it's an attempt at cheating the restriction.
>>
>>88966919
Only things I can think of are abit too on the nose.
>>
>>88967946
That's my issue too. I really want to use Madame Mvashti.
>>
>>88967712
That's debatable at best. RAW it doesn't work unless you feint them, or have 4 levels up on them, or if they're immobilized.
>>
>>88968032
actually RAW it works
blind-blinded removes dexterity bonus to AC

Uncanny dodge only works against Flat-footed (which it doesn't apply) and against the Invisible condition on the attacker

Similarly stealth does not cause enemies to be flat-footed against you but rather gives total concealment which in turn denies dexterity bonus to AC
it ALSO causes flat-footed because the enemy didn't see you at the start and you get a surprise round on them, which uncanny dodge happily negates
>>
>>88968116
>Similarly stealth does not cause enemies to be flat-footed against you but rather gives total concealment which in turn denies dexterity bonus to AC
No, the moment you break stealth to attack the enemy notices you so they get their dex. RAW the only way to do this is being invisible.
>>
>>88968172
Breaking Stealth: When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).

Nope you're in stealth until after the attack
>>
1e, are any of the Investigator archtypes worth using?
>>
>>88968502
Gravedigger is pretty cool, oozing with flavor.

Psychic Detective gets you away from the weird alchemical flavor of things, even if Psychic's spell list is pretty bad.

Otherwise get fucked lol base investigator is better.
>>
>>88968502
In general look for things that give up the poison abilities, poisons suck and investigators don't have what it takes to make them good

Empiricist is skill monkey supreme, you can basically key every skill off of INT
Antiquarian lets you prepare as an alchemist, cast as a wizard and actually lets you take arcane strike
Bonded Investigator: you get a supercharged familiar in exchange for your poison abilities, don't worry about studied strike being delayed either, it sucks
Gravedigger: exchanged the worst of Investigator for the best of Occultist
Jinyiwei: WIS casting stat depending on if you like that or not + inquisitor judgement in exchange for swift alchemy is powerful
Lamplighter: great boosts to initiative, few interesting spells you cast spontaneously and lesser version of uncanny dodge, you come out ahead here
Psychic Detective: usually psychic caster is better than alchemy
Questioner: bard spells instead of alchemy and they're actually spells, it's a somewhat even trade what you prefer

those are the ones I have bit experience with
>>
>>88961283
I can't wait to have screeching SJWs and numales on the forums being upset about the name because whitey bad.
>>
>>88968598
base investigator absolutely is not better than an empiricist
INT to more stuff is great
and I will fucking gladly take bonus saves against illusion vs bonus saves against poison, it's pretty fucking easy to just use an extract of delay poison, but illusion spells are nasty
>>
>>88968502
Cipher is definitely one of the most interesting archetypes. Difficult to utilize its max potential though.
>>
2e
Does the CRB go over object immunities or vulnerabilities or anything like that? There's nothing on the Archive of Nethis which describes it, but I can't imagine objects can take poison or mental or positive or negative damage, and it'd also seem strange if a rope could permanently ignore the fact that it's on fire just because it had too high a hardness to take the damage itself.
>>
>>88968859
>Inanimate objects and hazards are immune to bleed, death effects, disease, healing, mental effects, necromancy, nonlethal attacks, and poison, as well as the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions. An item that has a mind is not immune to mental effects. Many objects are immune to other conditions, at the GM’s discretion. For instance, a sword has no Speed, so it can’t take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap.
>>
>>88968859
>it'd also seem strange if a rope could permanently ignore the fact that it's on fire just because it had too high a hardness to take the damage itself.
Thin rope, the kind you'd use for adventuring purposes rather than ship rigging, has a hardness of 2, so almost all sources of permanent damage would eventually break it but it wouldn't take guaranteed damage each turn
Nor could a rope put itself out obviously but someone else could put out a burning rope
>>
There any particular things that break when you make firearms target Flat-Footed AC instead of Touch? I'm running with "armor development kept pace much sooner than it did IRL" because I think cowboys and knights duking it out would be sick as fuck.
>>
>>88968926
Your players become depressed when they can't target flat-footed touch AC. By the gods, they might even miss!
>>
>>88969565
Good, I wasn't going to write off the Deadly Aim feat tax either.
>>
>>88965632
>both hands free
Dwarven monk with fortress shield tho
>>
What doy uo guys think races having their own edicts and Anathema dwarf example
Popular Edicts create art with beauty and utility, hunt the enemies of your people, keep your clan dagger close

Popular Anathema leave an activity or promise uncompleted, forsake your family
https://paizo.com/community/blog/v5748dyo6sibg
>>
>>88962755
Never been a problem with any of the groups I've had in the BB. Tell them they have three actions. Make some suggestions. It's really up to the GM to make it clear the players can pretty much do whatever they can think of doing and then finding the rules that work with that. Mostly in the BB players will be moving, attacking, raising shields, and casting spells. Suggest demoralize, tumble-through, feint, and create distraction, or aid. Toss in a new action every game as long as they aren't overwhelmed. No big deal. I have a player that still hasn't figured out their own character sheet, but they can still move, attack, raise shield, and do a few other things.
>>
>>88970183
>do an anathema
>oh no my dead family killed by orcs is gonna disown me
Really paizo? What are you gonna do, take my starting hp and unburdened iron away?
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>>88970222
Torag himself descends from the heavens and shaves your beard, marking you forever as a weakling and outcast.
>>
>>88970183
Good to see the dwarves are still about orc genocide
>>
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going to be in a strength of thousands campaign anyone familiar with conrasu how is this edit? Also whats a good resourse for stone druids order?
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>>88970548
The edit is cool. I like it.
Stone druids get trained in Crafting which is by itself pretty shit. But in SoT characters usually get a wizard or druid free archetype so try and have at least 14 int to be a wizard. The feats for stone druid are pretty good. Initial order spell is a reflex save while at level 4 you get budget cozy cabin. Level 6 spell is a spell attack roll so I suggest poaching true strike from your wizard archetype to make use of it.
>>
Do construct/machine druids exist?
>>
>>88970765
Isn't that pretty much Wall-E/Eve?
>>
I bought the core rulebook and gm guide like a week ago since I wanted to try it on and now I find out about a remaster. Did I done goofed getting the books now and not waiting?
>>
1e. Since a Venomfist brawler's venomfist is a poison effect, does that mean it's still useless against outsiders, elementals, and other such creatures?
>>
>>88954771
Does anyone have any ideas on how to make Meld into Eidolon in 2e better? The concept is really cool but it's basically a useless ability with more drawbacks than benefits
>>
>>88971112
It's not completely useless; you get to use the eidolon's movement and resistances.
The problem I personally have with Meld is that it's not extremely helpful in combat when all of the summoner's stuff focuses on them acting together and meld blocks that.
I don't think you can change just Meld and fix it as a feat; it needs to have support elsewhere in other feats to shore it up.
>>
>>88970940
Yup, wow that seems like a reasonably nerfed toxicant... Compared to other Ultimate Wilderness nerfs it ain't bad, especially for a martial... but you lack alchemist discoveries, so it simply doesn't compare.
>>
>>88970924
In some ways kinda. If you do end up liking the system and you're the kind of person who really likes having physical books on hand, you're going to want to grab the remasters. If you're worried about the system changing and your current books being completely worthless, it shouldn't be an issue. Most people including myself find AoN easier for rule-lookups anyways.
>>
>>88968392
That allows you to gain stealth after you break it.
You don't get sneak attack.
>>
>>88957096
If you have a tolerance for faggots, you can try Reddits r\pathfinder2e Discord server that has ads for Beginner Box playthroughs through Foundry. Be warned that theres at'least 100 others who are trying to get into one as well, so you better be either quick or write a good enough reply to get picked.
>>
1E: Do I have to take word of healing to use touch of corruption with a conductive bow?
>>
>>88971667
read nigga
you are in stealth during the attack roll, as such you get sneak attack
it's only after the attack roll you break stealth, unless you're sniping in which case you don't break stealth at all

it goes stealth -> declare attack -> roll attack -> observe result of attack -> stealth ends
it's just plain ol' basic sequencing, you'd think a board about tabletop games would have a fantastic grasp on that
>>
>>88972009
>declare attack
That breaks stealth. The moment that happens the enemy notices you and you don't gain sneak.
It's an age old discussion actually. Most people houserule it.
>>
>>88972052
it's literally not anon
it's literally in the core rulebook that stealth does not break until after the attack resolves completely
it's so core that even PFS, despite being no-fun faggots, does it this way
>>
>>88972065
Turns out there was an errata since I last had this conversation to make it work that way.
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>>88968647
Your describing Paizo my dude. I very much doubt its going to be called inquisitor.
>>
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The Driver background says it gives the Piloting Lore skill along with Assurance in that skill.
The generic term the game uses for controlling a vehicle is to pilot it. To pilot a vehicle, you make Pilot Checks.
A cart says for a Pilot Check it requires either the Driving Lore or Nature skill.
The Trick Driver dedication makes a distinction where having it allows you to use Driving Lore in place of Piloting Lore or Sailing Lore when a vehicle requires it.
Only flying vehicles such as gliders, sky chariots, and airships ask for Piloting Lore for Pilot Checks.
Does this then mean that the Driver background doesn't actually help with driving carts or wagons since those ask for Driving Lore and the Driver gets Piloting Lore?
>>
>>88972099
So you haven't even touched the game in a decade? The errata was at least 8 years ago my guy
>>
>1e
>no undead summoner archetype
Why is this not a thing? Traditional necromancers seem to have an issue maintaining one strong minion vs a squad, and summoner seems like the perfect class for a stronk evolving skeleton friend. Blood summoner seems to get close to the mark, but it's not close enough.
>>
Pf1

When do magic items on sale in a town/city refresh?
>>
>>88972562
Probably because they decided to make unchained version of the class and then stopped supporting the whole game before pushing out more than barebones archetypes for it.
>>
>>88972706
Up to GM. I'd imagine cities along some big trade routes reflesh weekly or even daily, whereas some isolated dunghole middle of nowhere has reflesh rate of Never.
>>
>>88963337
And that's why PF2 is a garbage system.
>>
>>88971112
the only actual purpose of meld into eidolon is to use it to perform a whole bunch of out-of-combat roleplay and exploration gimmicks that, if you ACTUALLY cared about as a major part of the game, you wouldn't be playing fucking tactical wargame no-fun-allowed 2e to begin with.
Using it in combat is an active detriment and completely removed the entire reason to play summoner to begin with, the pseudo 4-actions per turn via Act Together.
>>
>>88971799
>A given character can use this weapon special ability only once per round (even if she has several conductive weapons), and the power works only with magical abilities of the same type as the weapon (melee or ranged).
Looks like yes. Can't use melee abilities with a ranged weapon (and vice versa).
>>
>>88974094
>>88971799
on the more hilarious note though, conductive works with scatter and area of effect ranged weapons
nothing stopping you from conducting your things through a conductive enchanted Hwacha if you want to spend the money to make a point
>>
guys i cant find this book https://www.drivethrurpg.com/product/321926/Legendary-Kineticist-Second-Edition?affiliate_id=343951
If anyone has it, could you please share?
>>
>>88970924
I'm still going to be using my first print Core Rulebook. The remaster doesn't bother me one bit. It's just more ways to play.
>>
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Any idea on what to add to liven up exploration in Kingmaker for 2e or dnd5? Even adapting the rules as written in the remaster I feel like I might be putting in too much work for something that ultimately doesn't matter. Any 1e splats or 2e that would pass?
>>
Where can I find a PF2e game that's not either a prewritten adventure path or a completely custom homebrew setting? All I want to find is a custom campaign set in Golarion, and it's driving me absolutely nuts.
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>>88975676
>Where can I find a PF2e game that's not either a prewritten adventure path or a completely custom homebrew setting?
You can't.
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>>88975676
unsurprisingly little 3pp made about golarion due to paizos licensing deals I'd imagine.
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>>88975729
I'm not talking about third-party content, I'm talking about the GM writing their own campaign instead of running a prewritten module.
>>
>>88975746
>players
>>
Can I get a quick run down on the Skald in 1e? Can it serve as a front line warrior?
>>
>>88975908
Read nigga read

https://aonprd.com/ClassDisplay.aspx?ItemName=Skald
>>
>>88975908
>what if we made a Barbarian but with 6th level casting?
Worse BAB/HP and more MAD than a Barb (heh), but the extreme versatility boost of 6th level casting and party-buffing rage powers gives it so much more of a toolbox. Slightly lower power curve, doesn't mesh very well with certain parties, but well worth it. It's still just as feat starved as a normal Barb tho.
If you want to take on the primary front liner mantle, the usual way is half-orc with a level of Bloodrager to get +8/+8 to Str/Con.
>>
>>88965004
Yes, he reaps the benefits of being a specific thing like an Undead creature. The party deals with his downsides just as the party deals with everyone else in the party's downsides. The party will also gain his benefits.

If he dies(HP to 0 death), he's bone dust. He isn't easy to heal. Enemy casters can do all sorts of things to him(Chill Touch, Command Undead, Wall of Fire, Searing Light). Being Undead has strengths AND weaknesses.
>>
>>88976099
How's dipping bloodrager get it 8/8?
>>
>>88976280
Is there actually any way to resurrect undead? Was there in 1e?
>>
>>88976390
Skald's Inspired Rage allows you to use the Bloodrager's +4/+4 with your own rounds of raging song, which is relevant until skald level 8 when the skald's Inspired Rage becomes superior. But the real benefit is that you can switch out the 1st lv Bloodrager bloodline power for a Bloodline Familiar, and you'll choose the Valet familiar archetype.
Now when you use Inspired Rage, your familiar is adjacent to you and triggers Amplified Rage to boost the rage bonus with an additional +4. And with 2nd level spell slots you can cast Shared Training to give the teamwork feat to the rest of the party.
>https://aonprd.com/FeatDisplay.aspx?ItemName=Amplified%20Rage
Bloodrager isn't strictly necessary (and can be retrained later) but saves you feats in the early game.
>>
>>88976475
>Is there actually any way to resurrect undead? besides resurrecting them the old fashioned way and then turning them undead again not really. Starfinder actually has a spell specifically made for this scenario which is really handy and could easily be ported to 1e
https://aonsrd.com/SpellDisplay.aspx?ItemName=Reanimate&Family=None
it lets you bring back destroyed constructs and undead
>>
2e. Can I take free actions inbetween multi-action from a feat or class feature? For example Psi Strikes free action between casting a spell and making an attack during Spellstrike?
DM mandated I get the psychic archetype, trying to maximize it.
>>
>>88977620
If it has a trigger, then you can resolve the reaction-free action. If it doesn't have a trigger, you must finish the multi-action activity.
>You can use only one single action, activity, or free action that doesn’t have a trigger at a time. You must complete one before beginning another. For example, the Sudden Charge activity states you must Stride twice and then Strike, so you couldn’t use an Interact action to open a door in the middle of the movement, nor could you perform part of the move, make your attack, and then finish the move.
>Free actions with triggers and reactions work differently. You can use these whenever the trigger occurs, even if the trigger occurs in the middle of another action.
>https://2e.aonprd.com/Rules.aspx?ID=387

Since Psi Strikes does not have a trigger, you cannot use it mid-Spellstrike.
>>
2e. Is there any reason to go for Ruffian on a melee rogue? Thief sounds better in every way since you can just dump Strength.
>>
>>88978204
Don't dump strength and wear medium armor with lower dex.
Then you can make use of non-finesse weapons like the longspear, or ancestry martial weapons with a corresponding ancestry feat to treat them as simple, like a long hammer for dwarven ancestry.

The default rogue weapon selection is pretty limiting, but this will change in player core when rogues get martial weapons.
>>
>>88978204
That 4 damage really doesn't do much at higher levels
>>
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Starfinder galaxy from the new book, any thoughts?
>>
1e. Can a Soulbound Familiar have their soul focus implanted into any creature? Why shouldn't I be able to have a soulbound wolf, construct, undead, or even orphan as my familiar's host body?
>>
>>88978435
Reminds me of an asshole or goatse, depending on whether or not I squint.
>>
>>88978462
RAW says only Animal, so you cant even put it in the magical beast
>>
>>88978499
That sucks
>>
PF2
Sometimes, I like to poach class features for my custom monsters, or to make a monster my party's encountered before more interesting.
My current idea for this enemy is to give them Mastermind Rogue class features and Trick Magic Item.
How would you set the DC to recall knowledge against a player character? 10+(2*level)? Just like you would for the players?
>>
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New golarion map dropped
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>>88978942
ustalav land is my favorite.
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>>88978873
DCs by level table
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>>88978942
I'd go there
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>>88979044
I saw what you did anon.
>>
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>>88979044
>>
>>88978942
>Sprax: Her Infernal Majestrix Abrogail Thrune is hilarious! On my last visit to Cheliax Land, I followed her around for a full hour, asking about her dealings with devils, and she kept finding new and sidesplitting ways to insult me! She didn’t repeat even one!
>Moscaru: I’ve noticed that Queen Eutropia Stavian always has a gaggle of adoring children in her wake, saying they want to grow up to be just like her. It’s not easy being a role model like that. I must applaud the cast members’ commitment, acting skills, and boundless patience.
>Sprax: And their diabolism!
Interesting that the Gap did not completely remove knowledge about these
>>
>>88979017
https://2e.aonprd.com/Rules.aspx?ID=554 this one?
>>
>>88979185
Yeah
>>
>>88979077
>Some deride how the park trivializes serious known problems, such as Chelaxian royalty consorting with devils and the threat of demonic invasion from the Worldwound.
Apparently Worldwound is also still known about during starfinder times
>>
>>88979261
There's lots of immortal or millennia old beings who survived the gap to later found Absalom station, the reason the gap is such a big deal and so fucking weird is that even people who were living on Golarion before it exploded don't fucking remember what happened
>>
>>88978949
Ustalav Land
The misty moors and decrepit, cobweb-filled buildings of Ustalav Land tell a story of a land haunted by ghosts, specters, and other things that go bump in the night. Artificial clouds keep this park in a state of perpetual gloom, and the pale cast members wear dour expressions along with their black hatsand waistcoats.
Most of the taller structures are festooned with gargoyles or tall spires. The rides and attractions tend toward the spooky, including Gallowspire Grave, a dark ride where guests can witness the escape of the lich Tar-Baphon (also known as the Whispering Tyrant) firsthand, and Carrion Hills, a twisting hovercoaster that races through several cemeteries.
To fight the seemingly pervasive melancholy, the dual character of Ailson Kindler wanders the park. First, she appears as an old, gray-haired woman looking to tell stories of her past fighting monsters.
Then, a second character shows up as the young Ailson, usually at the same time as the aforementioned creatures, for a staged battle.
>>
1e or 2e
Are there any adventure paths that take place in or centered around the neutrally aligned outer sphere planes? Axis, Maelstrom, Abbadon, Nirvana, Boneyard?
>>
>>88979620
Tyrant's Grasp starts with the party waking up in the Boneyard after getting blasted with a Necromancy Bomb the newly reawakened Whispering Tyrant unleashed. Don't worry, though, you're not TOTALLY dead, not yet anyway.
>>
The new starship building point rules seem interesting, gotta read those better at morning
>>
How the hell do you organize minis or pawns? I have a ton of the pawn boxes I'm working on organizing along with a dozen or so actual minis. The minis mostly sit in a case on the wall until needed but I'm struggling with the pawns. I'm trying out binders for them and it seems decent besides them slipping out if the binder is inverted. It's also using a fuckload of binders and pages to get them all organized this way. I've seen some folks using tackle boxes or parts boxes and sorting in rows but that seems pretty slow and you'd have to take the whole thing instead of just one pack.
>>
>>88979854
>Organization
You're funny, anon, we just toss them all in a big bucket and then dig through them for 15 minutes whenever we need one that's close enough to whatever the GM needed at the time.
>>
>>88979854
My DM/host has a few plastic tubs with minis. I think he has a rough "theme" organization system going on.
>>
Thinking of trying out a Flying Blade 3/X AoO "avoidance tank" build for my next 1e character (planning to use dagger vs starknife). What are some fun multiclass combos for this dip? Toxicant/Vivisectionist for blinding and sneak attacks? Brawler for better dice on the dagger and flurry? Something else that complements AoO?
>>
>>88980027
if you go with starknife you can go all in on charisma godstatting with scaled fist monk, lore oracle and paladin
>>
>>88980073
Starknives are gay tho
>>
>>88980102
yes but at least you can actually apply your dex to damage on them when throwing
because yes, the dex to damage feats don't work for throwing except for the starknife one

blame whoever had a hardon for Desna
>>
>>88980102
fellas.
is it gay to stab your enemies with a starknife?
>>
>>88980123
Agile still applies when throwing. Obviosly less optimal though.
>>88980169
Kinda, yeah.
>>
Decided to start working on my OCdonotsteal dungeon delve adventure, gonna be a side project I piece together over time. It's going to be a manor in Ustalav full of secrets and sitting ontop of a big spiraling dungeon. What are some key things I should keep in mind with Ustalav as a setting that might aid me, and any tips folks might have on making their own dungeons?
>>
>>88980256
don't know much about concrete dungeon building but since you mentioned secrets, be sure to follow the golden rules of secrets and mysteries in dnd
for each clue or secret to be found include multiple ways to find it, 3 is ideal
try to not gate them behind a series of convoluted checks, either 1 check or don't even include a check for something obvious
and don't put red herrings in, players will invent red herrings out of thin air, create conspiracies over nothing, and twist themselves in circles without needing any effort from you to encourage that
>>
>>88980027
Flying blade swashbuckler is fun. Seeing if your DM will let you use slashing grace and you can use daggers, and ask him if swashbuckler "weapon training" counts for advanced fighter feats so you can pick up Ricochet Toss, or go straight swashbuckler and parry everything that looks at you funny with a dagger.
>>
Is it worth picking up the advanced players guide right now?
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>>88980418
I wouldn't unless you're collecting the original core. It really depends on your purpose? Do you even care if you're using the latest info at your table? I don't, but it's so close to the new books right now. Plus the info is free online.
>>
PF2e is the only ttrpg I would play just for the combat system alone. I keep going back to older editions and reading the combat rules. I can't see myself going back after this point.
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>>88980471
I like to keep one copy of the physical books available at the table. The new ones come out in like November right?
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>>88980641
Two of the new ones are out in November. Next year for the remaining ones. There are some anons who would argue that a few of the current classes are broken and that you should wait for that reason alone. I don't play tournament level PF2e for money, so I don't really care if I have to house rule a feat or give out an extra magic item to a weak character. Your mileage may vary.
>>
>>88980683
The only broken one is alchemist due to its reliance on a single playstyle and knowing every single alchemical item in the system to be effective
Also weird scaling on things like bombs that just feels ported over and not properly done
Every other class works, just some are subpar
>>
>>88963513
Except when 1e gave us ancestries that were "different as in better" they were just banned because there was so much unbalanced shit in 1e that most GMs had to just carte-blanche ban everything rather than measure PCs with one another or allow everyone everything.

WHICH IS THE SIGN OF A BAD SYSTEM.

Ultimately an RPG is about playing make-believe with rules written by someone from outside of your group of friends to make it less stressful to judge what can and can't work for different characters in a story without people building up resentment toward one another for judgment calls potentially being made due to bias between friends. The rules are there to "tell a story" and help arbitrate between friends to help keep things moving smoothy and introduce elements outside of the control of everyone at the table, including the GM.

Thus releasing a broken game where more than half of the mechanical options are either "for NPCs" or "just don't plain work" or "are too OP" is a bad game. You are forcing groups to have to arbitrate and banning critical junctures in a character or build can often demoralize players who are inspired to play a certain concept. It gets worse when the player decides to play something else only to find that half the party is ridiculously OP compared to their original concept that was banned because one element of it would be broken if combined with options they weren't going to take in the first place.

And this isn't just niche options in obscure splat books. There's still shit like armor spikes and leadership in the core rulebook that have continued rules problems a decade after the game's release. Shit, did you even know "immobilized" was a condition? There's only two monsters and one prestige class ability in the game that confers the condition too. Why? What does it accomplish? I don't fucking know. It's a fucking relic of a bygone era, but carries rules baggage that causes these crazy dumb immersion breaking problems.
>>
>>88980524
This. The developers of PF1e, Starfinder, and 3.5e have all admitted their game is a combat simulator, not a world simulation. PF2e is the better combat simulator.

To add to the hilarity, the subsystems, skill condensation, and aid rules have made out of combat way more entertaining in 2e and the recent thread by Owen on twitter asking 1e players what they wish they had from 2e has people saying "can we just steal the exploration and skill challenge system from 2e?"
>>
>>88981088
>they were just banned because there was so much unbalanced
what sort of shitty GMs have you played with?
>>
How do I make 5Etards accept the basic rules of Pf2
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>>88981131
Nta but race points are a thing for a reason except then you’ll just be weaker if you’re not playing a race at that point value
>>
PF2e GM here.
I'm running a monster-of-the-week sort of deal. I'm struggling to find an interesting level 4-7 nonhumanoid monster that would fit in an alpine environment.
Owlbears don't work because they had one of those as an ally last week and I don't want them to wear out their welcome.
>>
>>88981131
Doing a quick estimation, I've played with about five different IRL groups in four states, plus about two dozen online groups in everything from one-shots and arenas to APs and home campaigns.

None of them would have let me play a gargoyle or centaur, and "custom races using race points" has always been disallowed.
>>
>>88981139
Tell them you are running 2e and if they want to play 5e they can find a new GM.

If you aren't the GM, offer to GM a 2e game. If they won't play despite your offer, you are kind of out of luck. That's just the social contract.
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>>88981185
Is a Yeti nonhumanoid enough for you?
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>>88981124
>PF2e is the better combat simulator.
Just admit you need games to have training wheels
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>>88981265
>None of them would have let me play a gargoyle or centaur, and "custom races using race points" has always been disallowed.
If none of them allowed those after you represented them your compelling backstory about how they would fit in the campaign, then they were all shitty GMs.
>>
Seeing as how Absalom is home to the Grand Lodge, would it thus be one of the most well defended cities in Golarion? I can't see many threats showing up that would be able to stand up against the unbridled power of the Pathfinder Society
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>>88981376
Even without the Grand Lodge it would probably still be one of the best defended cities on the planet.
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>>88981312
Yea, I might be able to work with the Yeti.
I was also eyeing up a frost drake. Party will probably be level 5; I tend to aim two levels higher for major encounters.
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>>88981376
Society is kinda a joke honestly. But yeah, Absalom is probably the best protected place around
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>>88954866
1e str magus based on monsterous physique and frostbite.
>>
I mostly use pdf maps for our table on a TV sitting on it. Is there a good resource for maps from the campaigns for use this way? Foundry had some dope maps but I wouldn't be using it to anywhere near it's capacity just showing the maps.
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>>88981323
I'd tell you how boring the last three groups I ran for 1e were, but you'd probably accuse us of playing the game the wrong way. The problem with allowing players to specialize in a single strat is the players do the same fucking strat every encounter. Then you get one player at the table with seven spreadsheets open at once to optimal summon choices and his cache of scrolls and wondrous items solo'ing encounters by spamming out so many teamwork feat enhanced agatheons that you miss the zen archer who just full-rounded everything into a pin-cushion every round.
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>>88981527
Thats what the real combat is. 2e is not combat it is a fucking sport.
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>>88981563
I remember planning on running my group through a Paizo published adventure marketed for their level that used the math dictated in the GMG. For shits and giggles I took all ~32 monsters from the adventure and set them at the PCs at once, then assumed the monsters always rolled 15 and the PCs always rolled 5.

Every time I ran it the PCs had max health and were only down a pittance of spells.

And that's really cool....for the players. But if you are running a 5-hour session every week it can become a part-time job trying to create challenging encounters for your players.

And real combat is about teamwork and logistics. Not one player slipping through every enemy and one-shotting them while having triple digit AC.

But I'm sure your solution to that would be "the GM should find monsters that play to that PC's specific weaknesses so the PC can't contribute anything to the combat and will die."
>>
>>88981376
Yes, there is a reason Absalom is culturally defined as a city that has resisted countless attempts at siege. It has artifacts that provide unlimited food, shelters during time of war, and battle-hardened guards who have resisted every country, mad wizard, and angry cow in the inner sea assaulting it again and again.

The Pathfinder Society tries to stay neutral and not side with Absalom unless the city is facing an existential threat, as it needs the support of all the nations of the Inner Sea to continue its explorations and investigations. It also has many agents who are themselves more loyal to their home nation and/or deity than the Society, which makes it a very dangerous ally during a Siege. Hence why the Society tends to just close the gates to the Grand Lodge and, at most, play support during the sieges.

..Unless the siege is against like undead or demons or something. Or, you know, the enemy attacking the city is a former Pathfinder agent...
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>>88981642
As long as players are having fun it does not matter if the fights are actually a challenge.
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>>88981563
Sounds to me like you are too scared to actually play a game where decisions at the table and the results of the dice mean more than optimization guides written by losers who haven't rolled a die in ten years because "all my GMs suck".
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>>88981708
Until the GM suffers burn-out and the campaign dies.

There's a reason Paizo had to give away so much exclusive shit to get people to GM 1e at conventions.
>>
>>88981749
Sounds like you like sports you fag
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>>88981769
May Kurgess bless us, I think competition (in which one side may win or lose depending on the actions taken at the time) is fun.
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>>88981814
Maybe play sports games then instead of ruining roleplaying games
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>>88981642
The 1e adventure paths were written to be cleared by a party of Iconics, anon. That alone should tell you what sort of difficulty level to expect.
>>
https://www.kickstarter.com/projects/ultimategamemaster/the-ultimate-game-master-screen

Looking for a good dm screen and found this, anyone have a better alternative?
>>
1e
In WotR the Nine-Tailed Heir Sorcerer archtype is (comparatively) garbage, but is it any more useful in the tabletop?
>>
>>88981910
Eh, its extra spells you don't need to spend daily casts to use. Depends on your chosen bloodline if losing bloodline spells is worth it, but many of them have pretty trash bloodline spells.

Also there is lots of shenanigans you can do with extra tails if you look around for weirder interactions.
>>
>>88981995
>Also there is lots of shenanigans you can do with extra tails if you look around for weirder interactions.
You've got me interested, could you give an example?
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>>88982068
Well, probably the weirdest I have heard was as a kobolt fighter taking https://www.aonprd.com/TraitDisplay.aspx?ItemName=Nine-Tailed%20Scion with Adopted trait, and then taking Magical Tail feat multiple times with Tail Terror -feat to get shitton of tail attacks.
>>
>>88981766
What kind of stuff would you get?
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>>88981527
1e always sounds like such a nightmare to me. Have no idea what the appeal is. I guess it's all about the character sheet. That's the game and since there are more players than GMs, that's why this kind of thing will always be popular.
>>
2e

How does the Rapier measure up to the dueling sword? A d8 seems like a no brainer if I have the training, but I'm not sure about missing out on deadly.
>>
>>88981124
>"can we just steal the exploration and skill challenge system from 2e?"
That's funny because exploration modes gets bitched about a lot by anons that don't play PF2e here. It's great though. One of the best things about this system.
>>
>>88981527
How many tables does that type of optimizing happen at? Because my experience is the complete opposite, across the dozen groups I'd ran homebrew for only in three of those groups had someone like that, and then I just cracked up the hazards for them, or put them in a spot where they didn't out shine the party at all, maybe it's the different experience in DM.
You'll either get the newfags that look up builds and "try" to be optimized with it and fail, the sweatyfag that will try and twist ever sentence to their own advantage, generally interested newbies that might ask for advice once or twice, but just enjoy the game, or the guys that's played for so long they've got bored of their optimizing phase and just make characters that are fun, fit a theme, and are effective at what they do.
The funny thing about munchkins is once you've taken them out of their "character" (and I use the term very loosely) they have such a fish out of water moment it shuts them down, it also helps that I tell them up front I reserve the right to change any Faq or whatever sentence they try to twist to run RAI or how I feel it should, but otherwise I try to play as close to RAW as possible so I know how to let my player bend the rules for fun options.
>>
>>88981642
Funny thing about APs is they're known for having weird difficulty curves. So funs are a complete cake walk, while others are a nightmare.
My group is playing through Iron Gods right now and some of those encounters just from 1-3 have been a nightmare if our DM had been a little easy on us.
>>
>>88983265
fights*
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Is 17-20 the best crit I can get on a dagger or "counts as dagger" weapon in 1e?
>>
Was Herald of the Ivory Labyrinth the only path in PF1e where Iomedae was a massive bitch that smites you for speaking against her? I could have swore there was another one where she was railroading.
>>
Where the hell is Rovagug in Starfinder?
>>
>>88983691
Right behind you
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>>88981708
It’s so fucking funny that this is the exact mentality in 5e too
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>>88954771
1e. What's the feat similar to Snoutgrip that involved grabbing an arm/limb to prevent the target from using it?
>>
Does anyone know if paizocon features 1e tables?
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>>88979437
>guests can witness the escape of the lich Tar-Baphon (also known as the Whispering Tyrant) firsthand
This is like making a theme park ride about 9/11 in disneyland lmao!
>>
>>88981141
We already have races and classes that are heads and shoulders above the rest so this argument is pointless. Comments on this argument above also shits on this because anons would be fine if the weirder ancestries had major downsides to balance out the pros.
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>>88982711
Deadly is great if you can get a high critical rate.
If you aren't likely to critical, then the versatile p property of the sword coupled with the slightly higher die wins out.
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>>88982711
Dueling swords are cooler IMO
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>>88983464
Trying for a Flying Blade? Yep, 17-20 is the best excluding capstones.
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>>88984232
Not grabbing, but Weapon Trick allows you to use Arm Bind to "disarm" an enemy.
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>>88984140
Well, considering that 5e is still wildly more popular than 2e even after all that shit Wizards have been putting it through, maybe they are on to something?
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>>88985136
Yeah you’re right, 5e and pf1e are clearly both the superior game for trivialising combat and making sure people are having fun instead of creating a robust system :)
>>
>>88982711
+1 damage on hit instead of +3.5 damage on crit on average, if you’re not critting much then it’s an upgrade
it is advanced though so be sure to get proficiency in it from that one ancestry feat that I can’t remember the name of
>>
>>88985150
there's nothing robust about 2e, if anything it's much weaker than 1e or starfinder since it doesn't even pretend to care about roleplaying or verisimilitude but still has typical paizo shoddiness and "we outsourced this to the cheapest freelancers we could" issues
>>
>>88985493
ah you're that anon, noted
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>>88985598
it's not my fault paizo is a horrible company to work at where all the work is done by unpaid randoms found off craigslist in between lisa stevens screaming at people in the office
https://2e.aonprd.com/Monsters.aspx?ID=240
>>
>>88985715
you know lisa stevens left years ago right?
>>
>>88985136
5e is still wildly popular because its fanbase are such sheeple that even when the corpo is openly saying they are going to fuck your hobby in the ass all for a few more shekels, they still stick to the "Brand".
>>
So anons, How do we think the Kineticist will look in today's stream? Will they actually let the ranged blaster class actually use its key ability score for attack and damage like any normal designer would? Or will it make the bow fighter cry because he only gets to slap half his strength to damage so Paizo considers it too unbalanced?
>>
>>88986705
I'm assuming the worst until proven wrong.
>>
Pf1

An alchemist takes the feral mutagen and two times the vestigial arm discovery. He also aso the two-weapon fighting talent.
Now as a full round action he can attack 2 times with the vestigial arms holding regular weapons (twf) and then attack 3 times using the bite and two claws as secondary natural attacks.
Is this correct?
>>
>>88987052
That's how it is usually interpreted, though because vestigal arm has "The arm does not give the alchemist any extra attacks" -clause some nastier GM could say that you cant make natural attacks with those.
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>>88987115
The vestigial arm discovery explicitly says it can be used for twf:
>the arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting).
So as long as you use the vestigial arms to hold weapons and the regular arms to use the claws you should be 100% within any possible RAW.
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>>88954771
Hey Paizoomers
>>88977687
Now one of you please update the fucking archives
>>
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cute
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>>88987480
You only say that because she has huge banzookas
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>>88987520
Yes, but her belt ribbons are pretty cute too
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>>88983691
Imo the Devourer is just another name for him.
>>
>>88984140
Incorrect. The mentality in 5e is:
As long as players are having fun it does not matter if there are actually rules.
Caveat:
More rules are okay as long as they remove power from the DM.
>>
New thread
>>88989343
>>88989343
>>88989343



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