Necromancy edition>NEW UA: DRUID AND PALADINhttps://media.dndbeyond.com/compendium-images/one-dnd/druid-paladin/PXoa3UgywnZbwc9U/UA-2023-DruidandPaladin.pdf>New Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etoolshttps://5e.tools/>TroveThe T̶r̶o̶v̶e̶ Vault (seed, please!):bit<dot>ly/2Y1w4Md>Resources:http://pastebin.com/X1TFNxck>Previous thread: >>88091704Why is WOTC so afraid to let people play undead/constructs?
Gimme character ideas for a nautical campaign
>swap paladin and ranger's casting other than list, allowed foci, and casting statI HAVE FIXED BOTH CLASSES. REVERE ME AS THE GENIUS I AM.
>>88105937>Artificer that works as the shipright and invents cool shit in the huge amount of downtime you'd get.>Captain of the ship>Playing the guy that mops the deck, and uses said mop as his weapon (d10 reach).>Ranger with a parrot.>Disgraced navy officer that is holding a grudge.>Guy that really enjoys fishing.Just play anything, anyone can be on a boat.
>>88105978>class that has basically no features and is about always being prepared boyscout style and has a list that's like 50% niche utilities actually gets to prepare for the day instead of being limited to a single digit number of spells known that only swap on level up. >OP as fuck class that has domain spells and always has lay on hands, aura, and smite as a fallback becomes spells known, ending at about 21 spells between its 10 domain and 11 chosen.You might be onto something there. I wonder if an intern got them swapped and the copy editor didn't catch it, and they've been afraid to admit their mistake.
>>88105927>Why is WOTC so afraid to let people play undead/constructs?They're probably too weird mechanically. They all lack weaknesses that mortal players have in common, while their own weaknesses could be an albatross in some situations. It's debatable if lower level undead are actually sentient, while higher level undead like liches would outclass mortal players easily.>be lich>go dungeon crawling>leave phylactery at home so you are impossible to kill>???>profit
>>88105927>Why is WOTC so afraid to let people play undead/constructs?because a ton of features can't heal them.so depending on party composition, you'd have a character that is headed for the grave the moment they walked out of it, and nobody in the party can stop it.But you can't address it by giving them a healing ability, because also so many thing have been made that allow you to heal, and DON'T care about undead or constructs. You can pick carefully and end up stacking racial healing upon feature/spell healing to be nigh-indestructible.
I need help making a tyranny of dragons pc. Can you give me concepts?I've been playing a lot of martials so I wanna try something less martial unless it's a gish
>>88105927>tqprobably because you'd have to plan even more around them compared to other races. you can't usually heal them like any other race outside of resting, and technically constructs and undead aren't humanoids unless you were to explicitly say that the playable constructs/undead were considered humanoid. for the undead specifically, it poses many issues regarding how normal people would treat the character, and whether they could even step into a town. you could argue that a disguise kit would work to conceal that, but if every single undead character has one that's somewhat boring.
>>88103884simple, id have strahd cast disintegrate
>>88105937tempest cleric, youre gonna crash the ship with no survivors
My party members touched an object they knew was rigged to alert the enemy base, like, ALL of it. Next session begins with combat, do I throw everything at them, including the boss and his minions? The base itself is quite small too so they won't take long to reach them.
>>88106226If the base is too small to delay the boss, there can't be that many minions, right?Also is there any way the boss would be be lazy/cowardly/careless and let the minions do it, or do they take care of adventurers themselves every time if given the opportunity?
>>88106226send them in waves and make it available for players to block doors, even for a round or two.
I'm trying to write a conflict for an arcana cleric who has a divination theme in my party. My rough idea is:>he eventually finds a cult/lost knowledge/mcguffin about the nature of the world>it's basically the fantasy version of the "if we know the position and speed of every single particle when the universe started we can predict the future">it sets up a chaos is... le good! conflict because something bad will happen if someone gets access to absolute certainty of the futureWhere I'm lost is figuring out what the consequences is for that cosmic order vs. chaos on the order side, I feel like it'd be too cheap to just be "it's bad if the bad guys get access to this information" and it should be something more metaphysical, please help me.
>>88106300You could have it start out where chaos starts out looking like a devil's bargain to disable the predictor machine, only for it to turn out that absolute order is stifling and a little chaos lets people breath anyway.Alternately, I don't know if you're in favor of shaggy dog stories, but you could just have it where the mcguffin cult didn't know about quantum mechanics and they were wrong and the machine doesn't work.
>>88106259It's two encounters. The party is level 3 x 5First encounter:2x Scale Sorcerer Kobolds CR 12x Red Guard Drake CR 21x Sigilian (optional) CR 2Boss:1x Blue Dragon Wyrmling CR 31x Animated Breath CR 6I'm gonna remove the animated breath because it was designed to be a buff to the weak boss and be narratively cool, and the Sigilian already snuck into the wizard's spellbook so it can fight them later I guess.The item they touched is a maguffin the blue dragon is going to use to ascend to greater powers so he would definitely care and the scale sorcerer kobolds are a bit too strong to be cowards. The drakes are basically guard dogs so they would also be drawn to the fight.>>88106261There's no doors where they're at unfortunately but there is a rope bridge they can cut if they're smart enough to look i guess. The player's flippant disregard for the warnings of the friendly NPC really removed any potential for strategy.
>>88106341>The player's flippant disregard for the warnings of the friendly NPC really removed any potential for strategy.there is always the one secret strat
>>88106300Metaphysical wankery? Sign me up!To know perfectly the structure of the tapestry goes against the nature of those woven within. The process by which the macguffin predicts the universe is a crude imitation of the divinity who live outside of the tapestry tweaking and sewing along its breadth according to their designs. Some level of foresight is perfectly acceptable: the weave of the world can compensate for small perturbances in the grand scheme, and the gods are both artful and subtle in the application of their omniscience when granting visions to their chosen. This unholy method can indeed 'predict' any future, but it treads with the carelessness of a child in doing so and has little context of how that future comes to be. The weave it predicts is so tightly and so inflexibly locked in place that the inevitable disjunction between it and the world around it can be catastrophic. In plainer terms: the prediction is entirely atheistic. It cannot account for things outside of the tapestry it was built within, and the future it predicts is so set in stone that not even a god can change it. No matter what was done by the hand of divinity beforehand, the predicted future is enforced. If the vision predicts that someone is alive, but they are (by some act or miracle of god) dead by the time it comes to pass, they will be resurrected and vice versa. If a god has caused rain to fall, but the Macguffin has predicted that it is sunny, then the rain will stop when the time comes.Naturally, for those gods on the side of Cosmic Order, such 'perfect' futures that cannot be influenced are no better than chaos. Especially if anyone, heaven help them, tries to lock in place the entirety of future existence and eject the influence of the Divine for good. Or influence the prediction of a future with a god who does not, or should not, exist. Paradoxically spawning them from the tapestry itself in a perverse inversion of the birth of gods. Lots of conflict-fodder.
>>88106399I'll leave it up to them lol
GMs, how do you feel when a player only plays characters with the same alignment?e.g. always playing neutral characters.
> buy ingredients to make pic related for a session in 5 hours> players cancelwhy even try?
>>88106640GMs, how do you feel when a player only eats snacks of one type?e.g. always eating nuts
>>88106640Specialization is good. If he has fun with his characters then what's the problem? Sure it can be boring to deal with the same character every time but it's not entirely a bad thing. I have this in my group too. My dude just loves rogues and only plays rogues. He's not into the sneaky assholes though just the brains over brawns practical side of rogues and he's not stealing from the party so it's ok.
>>88105927>tqToo many skeleton puns, not needing food/sleep can be OP
>>88106181>you could argue that a disguise kit would work to conceal that, but if every single undead character has one that's somewhat boringConsider it a race tax for playing undead. Especially if it requires proficiency
>>88105978>>88106042More to the point, the six full casters are all divided between Intelligence-based who prepare from a book containing spells from a very long list of spells, Wisdom-based that prepare freely from a slightly shorter list of spells, and Charisma-based that simply know their comparatively few spells innately.
>>88106640If that's what they enjoy doing then all the power to them
What is the most dangerous encounter in here, relative to character level?
What AI art generator do you guys recommend for a struggling boy from the projects? Gonna experiment with it to hopefully get some cracked character art but without the price tag.
>>88106966google
>>88103852Experienced players that pretend to be stupid around newer players are so flipping based
>>88107053What's a good build that can play the boring support character/healer, doesn't have a reputation for being good, but can really put the party on his back when needed? I'm thinking something like a Life Cleric.
>>88106477anon I'm just gonna say I'm stealing this wholesale
>>88106887The shades in the basement shrine and the shambling mound at the end.
>>88107219I feel like smart players are going to have a good time killing the shambling mound without trouble. What about the ghasts and the ghouls, as well as the potentially swingy encounters with the animated armor and the specter in the house?
>>88107090New players will often pick support type characters. If you go a healer you will invariably outshine the other support when you more efficiently heal the party. The least common role new players pick is strength based martialThe truly based experienced player will go something like skill expert athletics BM fighter or, if the player is blisteringly based, he will play a 15/15/15/8/8/8 barbarian. Having shit AC and shit mental saves means you’re often the first in line to be targeted by scary threats. And By getting hit first you’re functionally acting as an HP buffer for your allys. Why play a support cleric who can heal the party when you can be the party’s meat shield? AC tank has its own set of issues. Smart enemies know the guy in plate with a shield is harder to hit than the scrawny nerd in robes behind him. Barbarian though? that’s zased
>>88107239dare I say check out the curse of strahd reddit for some good ideas if you want to make the death house less completely death-eyWhen i ran it I just made my players start at level 2 because levelling up midway through a session is a pain, and I had them fight the animated armor+broom, ghouls and mimic in the basement and the homebrew flesh mound and that was enough to nearly tpk them in the final fight
>>88106077>Clinging to Life/Living Construct>Spells or abilities that restore hitpoints, such as Cure Wounds of Lay on Hands, affect you as if you were a Humanoid.Easy fix, no need to give anyone a special healing ability, just an ability that allows them to heal like a regular character
Todays session, a blogpost:All Dwarf Side Campaign Episode 5 - The Bust>only half the party can make it, so I run the b-team in a semi-improvised sideplot oneshot>3 PC's chilling in the tavern after saving some npc's from basilisks last session>they instigate a bar brawl between some humans and dwarves for kicks>escape before the guards arrive and go meet an npc they saved a few sessions back, get some nice boots as a late reward>on their home, catch some soldiers mugging a guy in an alley, bash the snot outta them more or less nonlethally>figure out the guards were drugged, bring survivor in for questioning and learn someone has been selling gas station crack to people>this shit has caused fights and increased tension among the dwarves/humans in town>party track down a dealer, go rambo on the tavern they smashed before and catch the guy as he tries to jump from a window>bring him in, force a confession, find out he cut his drugs with piss bought from a merchant guy the party knows>they also learn of a drugged up fight club in an old quarry, and are sent to break it up>they chastise the dwarves in the quarry, but get ambushed by a troll as they prepare to leave>kick it's ass tenfold, until they finally think to cauterize it's flesh to stop it regenerating>loot some shinies and a cool helmet off the corpse and all go home to bed
>>88106887Honestly they're all decently deadly. Especially because they're all one after the other because nobody's going to try to long rest in here.>SpecterThe party's only level 1. The specter effectively has double HP because it's resistant to non-magical attacks and most elemental attacks. The casters probably took firebolt or ray of frost.Its attacks deal 3d6, so the likelihood of outright killing someone in one attack is high.>Swarm of CentipedesEven at level 2, 4d4 damage and resistance to BPS is nothing to sneeze at.>Grick2d6 damage with potential to deal another d6 if it hits.>4 ghouls and then 2 ghasts laterAll it takes is one fail on the paralysis save and they're going down.>5 shadowsEven at high levels these can be scary. If they roll really well on their strength drain, they can kill a caster in 2-3 hits.And even if your party makes it through all of that with no deaths>Shambling Moundlol, lmao evenI'd recommend starting your party off at level 3 then run them through Death House if you want to run it as is.
>>88106300you could lean fully into a Law vs Chaos mindset, where the cleric sees the final victory of Law is Singularity, the abolishment of all life, and effectively the end of all things. Then further investigation reveals that the final victory of Chaos is Entropy, the abolishment of all life, and effectively the end of all things.So, one must serve the Cosmic Balance, and learn the true nature of existence is all of us (mortals) versus all of them (gods of chaos, gods of law)
How do you guys interpret the low intelligence scores of Familiars in beast form?I am a new player and have a new DM and I sent my celestial-on-owl-form to scout ahead to get a sense for how many Goblins and Orcs were looting a certain Farm.The DM asked me how smart the owl would be in avoiding to behave in an obviously un-owlish way and in general. Can she understand common? Can she count? Would she have a look inside the windows? Things like that.I checked the stat block and the wording of the find familiar spell and we found out that thing is supposed to act like intelligence TWO. So we made some jokes about how she would be too dumb to avoid bonking into the window glass but proceeded assuming she'd be at least able to telepathically send me the view of the Battlemap after returning.Keep in mind, we both are no English native speakers, so I would be very glad and thankful for your guys rulings how that Int Scores are being handled at your tables.
>>88107685Your DM sounds like a faggot.You can just use your action to see through your familiar's eyes anyways.
>>88107749Until I send it further away than 100 feet, which is nothing in a Valley with a Farm. At 100feet I need the stealth to almost be scouting myself
>>88107685Remember that a creature's ability to itneract with the world is a combination of WIS (primal instinct, gut feeling, senses and experience) and INT (the capacity to learn and understand things).Owls have high WIS so they'd should be able to detect glass windows through reflections or dirt on it. It may not uunderstand what it is but it can see there's a "barrier" and it has to find a way around it. Also, remember that you can see through your familiars senses and communicate with telepathy as long as it is within 100ft of you, so you could see the same and tell them exactly what to do to open the window, for example.At that distance familiars can act mroe as extensions of the caster ratther than independent creatures.In my setting I even make the distinction of magic familiars (husks with no soul, no personality, can be changed every time it's cast) and soul familiars (the caster rips a fragment of his soul to create a unique, independent familiar). Because I hate you changing familiar all the time and this locks it into one, which also let's me get a proper grasp of it and give you some evolution/improvement traits for it as rewards
>>88107685Find Familiar is the single best 1st level spell in the game, and owl form is the most useful animal form. Dnd is a game about information. The familiar is strong for, among other reasons, its ability to scout remotely, with zero risk, and communicate information it learns discreetly. With that information alone you should be able to stop and ask yourself this question: am I a prancing homo lalaman for picking the best spell and the best form and using it to get the most valuable thing in the game at zero risk to myself? At some point you have to accept there are limitations on this spell. The DM is correct to remind you the familiar is dumb as rocks and has limited ability to understand your complex instructions asIt does the most valuable thing in the game
>>88107889Sorry, my question is how is the DM supposed to portray the behavior of the beast when it is far away on a scouting trip and not within 100 ft
>>88108026Harsh words, but noted. I am simply a newfag who wanted a Hedwig. Neither my DM nor I were aware about whether or not there are "better" options in the game, I simply happened to pick "having an Owl that can be a Cat or a Crow or a Toad" as a fun choice at creation. Sorry if that hurts your feelings. So you say it is intended to be dumb as a brick for reasons of balancing something out?
My DM thinks I should dump constitution on my arcane domain cleric who I want to try and play as a gish with things like booming blade+warcaster opportunity attacks.Am I overvaluing it or is he insane?
>>88108061It’s fine to be new. Your DM expects you to put yourself at risk to get valuable things. If you didn’t know that before you know it now. If you are getting too much goodies for too little risk he’s going to realize something is up, which it is. The familiar has low int and can’t be given complex orders Im just giving you the explanation you asked for . If you abuse a mechanic the DM is gonna have toPause what he’s doing and troubleshoot to find what he’s doing wrong, he’s not supposed to enable you to dominant strategy brute force your way to victory
>>88108100Everyone benefits from constitution, even if you don't plan on using much concentration spells, do not drop it.Like at the very least get a 14, and more if you can. Not sure how sound it is regarding your Gish build because I've never played Arcana Cleric but you still need Con no matter what
>>88108100That concept seems to be needing all of the stats. Wis for being a cleric, Int for RP reasons because of the domain, Str, dex because of being in melee... You might try to dump cha but that's always a weird choice for a cleric, not being good and convincing people of the ideals of their deity. Honestly, this seems like such an all-round concept that I would consider dumping nothing. This character doesn't sound like having a negative modifier in any stat, maybe the merits of not sucking at anything really is worth sacrificing optimized WIS
>>88108129Thats what I was thinking, thanks for the response.
>>88108122So how do I know how often I am supposed to dumb down my plans to make the DM feel like I am risking enough?
>>88108194You don’t have to dumb down your plans but you should be realistic and play devils advocate Do you really think a random barn owl could be trained to scout around human structures, recognize meaningful activities and events and creatures, and report them back to you, if you could talk to this barn owl? Don’t be such a bitter seething esl just because you’re being told how the game works. Seems to me like you read someReddit guide and are pissed off because the find familiar spell was described to you in some OP unRAW way and now you’re upset that DMs don’t let players abuse the spell in the way youRead on this guide
>>88108162Just remember that Tough is the equivalent of putting 4 points in Con for the purposes of HP. You don't need to drop every last point and ASI into Con if it means you're never going to hit anyone
>>88108244Wow okay, I just had the feeling that I am describing the facts that happened without whining, but okay, I am no native English speaker so you will know better how my words sounded. I am genuinely curious about how the game wants the stats to be interpreted into the behavior of the beast when it is far away and the DM plays it.
>>88108280You aren’t expected to “dumb down your plans” but you are expected to ask “is this reasonable” before executing a plan that is high reward low riskYes you /want/ your owl to fly around and give you all the information you want to know for free but is that really fair or reasonable? Asking exactly what a 1 int or 2 int beast is capable of is missing the forest for the trees. This is gay rules lawyery type shit. It’s missing the pointThese questions of “what exactly can a 2 int beast do” only come up when someone is trying to get their animalcompanion/familiar to do something obviously way too complicated for ananimalTLDR lower your expectations on what find familiar is capable of. Animals areDumb. They can count in the single digits and tell the difference between humanoids and beasts. That’s about it
>>88108244Where is this seethe you're talking about?
Currently designing a Dwarven Mine (tm) for a new party of two (maybe three soon)'s first dungeon. They've been relying on the caster to deal with enemies with powerful spells. So far they've breezed through encounters and have killed everyone so I want to try and throw them on their heads.Tell me if this is stupid or not. The idea is this:>Dwarves used magic to power mainshaft elevator and minecarts>Due to magical mishaps and some distrust towards magic, every layer of the mine has an Emergency Stop Crystal that casts Antimagic throughout that floor to pause magic>mine was dug about three layers until a Dwarven Illness(tm) began to kill the workers>mine decidedly then abandoned and fell into disrepair and the ESCs (heh) were left on>some years after a town was put up a few miles out from the mine>blacksmith relies on the mine for minerals until some goblins take over the mine as a den>being far north from everything its hard to find anyone to take care of the goblins>enter PC partyI think the antimagic field would give them something to wrap their heads around, while also providing a fun challenge.For encounters I've thought up of:>Giant Wolf-Spider>Wolves 'tamed' by the Goblins>Goblins ofc>Goblin Boss (and maybe his pet Rust Monster?)I don't want to make things completely unfair for the players as they're fairly young. But I also don't want to make this a cushy dungeon either. I can nix the Giant Wolf Spider for the Rust Monster and vice-versa.Of course I have context and environmental clues, not to mention, the Thief can read Dwarven.For puzzles, I was thinking about basic on and off puzzles. For traps maybe goblin traps or Dwarven ones inspired by Portal.
How do you survive anything in this fucking game? I swear after like level 4 or so it just turns into a complete meatgrinder. All the enemies start dealing fucktons of damage and inflicting horrible conditions.
Hey guys how do you deal with weird items people want to bring in your game? Our rogue asked if he could have an improvised flamethrower with perfume and a lighter. The DM didn't know what to do but he said you get to cast a weaker fire bolt with those items.
>>88106477Quality stuff, anon. Cheers.
>end of the campaign >find the big bad's journal>pass a DC 35 Investigation check to glean secrets from the pages>learn about a mysterious individual named "The Prisoner">pass a DC 25 Survival/Wisdom+PB check to locate a his cell>pass 3 consecutive DC 25 Lockpick checks + one Arcana check to open all the locks on his door.>once you get the door open, all you find is a smoking man sitting in wooden char wreathed in shadows. He is a Pit Fiend in disguise. He will not attack the party unless they attack him first. Otherwise he's just there to answer questions & drop lore hints about future campaigns.Would you think such a moment is cool? Stupid? Am I over thinking this?
>>88108244>a random barn owlA familiar is a celestial, fiend or fey.
>>88109175>>pass 3 consecutive DC 25 Lockpick checks + one Arcana check to open all the locks on his door.No.That you have enough confidence to write this out and put it on the internet tells me you need to completely rethink your DMing style immediately.
>>88109175>fail the first check>so much for all that planned foreshadowing, then, lolat the very least, refer to the three clue rule
>>88109175>DC35 to read a bookGood luck getting your players to experience your cool moment
>>88109175Dear Diary,Today I heard those rambunctious adventurers were heading towards my Tower of Doom. I hope not! My Potion of Blemish Removal takes three days to brew and I barely put it in yesterday! If those scamps show up, I'll be sure to give them a good discouragement.Sorry Anon. I just can't take a BBEG having a journal or something, what the fuck would he even write about? I have a journal and most entries are about me bitching or recalling a memory from the past. Or terrible sketches.
>>88109175Reading this, I assume you're a high school kid who just learned about D&D and you've never actually played the game before. How close am I?
>>88109375They're structured like an R&D report. This is all shit that they ( the bad guys) were working on
>>88109175All that effort for something that, by your own admission, does nothing? Why?
>>88109431This is my second long-form campaign and I've been DMing for like 5 years now>>88109339>>88109253My bad, I neglected to mention that there's other things to learn. The full text of the check is that they start discovering and deciphering secrets on a 15 (they have reliable talent so this is piss easy) and the higher they go, the juicer secrets they learn
>>88109175That's way too much check with a way too high DC for something that ultimately doesn't amount to anything.>>88109375Is right too, journals can feel pretty weird to dump lore /clues, especially if it's something rare, dangerous are supposed to be a secret.Go for letters(and even then, any BBEG worth their salt burn those, unless they were from someone dear to them or some shit like that), or memories/visions stored in some way.But mainly, don't go for multiple checks, if the players have to find capital info's just give it to them, give more details if they ask the right questions and eventually call for a roll to find a helpful bonus information.Have the door be more like a puzzle, finding the right key, the right trigger, I dunno, something appropriate to your campaign.Also, the moment might not be as hype for the players as it is for you, nothing wrong with that, but I usually avoid doing such setpieces when they aren't directly linked to the players characters background or actions
>>88109487>This is my second long-form campaign and I've been DMing for like 5 years nowIt's time to stop.
>>88108679You either pissed off your dm or they took the kiddie gloves off after you hit lvl 3.Either way, git gud
>>88109469Truthfully? This is all bait for the one player at the table that is obsessed with overturning every stone and discovering every secret, no matter how potentially dangerous it might be. If they manage to resist the temptation this one time, and leave the ultra cursed knowledge alone, their character won't have a hand in causing the next catastrophe to befall the setting we're playing in for campaign 3
>Playing Strahd >Be Wizard>Start the adventure with a cursed item: "Ring of Keys to Forgotten Locks" >Reach the Amber Temple >Door isn't opening by normal means, even with extremely strong lockpick check>Oh. I have an idea. >DM completely forgot about the keys. >Has me do a straight up "luck roll" >Nat 20 >Lets my key ring open all the locked doors in the amber temple. Magical moment tbqh.
>>88109502Don't be rude Mr. No-Gaems.>>88109487>>88109491Listen to this guy. The journal would be lame and honestly, ruin the pacing of a grand victory. Have the PCs bask in the victory of beating the shit out of the BBEG before introducing the after-credits shit.
>>88109502No, I don't think I willAnd why should I?
>>88108581How does a goblin boss riding a rust monster sound?He may or may not have the mounted combatant feat depending on if you think that's too powerful for them right now
>>88106887Run it RAW some weeks ago.The spectre, shades and escaping are the most lethal parts. The shades aren'r that strong, but the basement is a place that can easily go wrong and trigger several combats at once. Imo it's not as lethal as people make it out to be, but it is definetly on the harder side.
>>88109536>Truthfully? This is all bait for the one player at the table that is obsessed with overturning every stone and discovering every secret, no matter how potentially dangerous it might be. If they manage to resist the temptation this one time,Okay. What the fuck are you doing? You write out an optional scenario to get lore hints about future scenarios. You ask if this is a cool moment or stupid. Everyone tells you it's bad. So you put your hands up and say "oh no. I was just pretending to be a bad DM, I'm actually doing this to fuck with my obsessive player." If that was the case, you would have said that at the beginning. That you say it after everyone has told you this is a bad idea feels like backtracking.
>>88108679Play with a based (or dare I say zased) DM instead of a meat grinder shitter DM
>>88109543>>88109491I get what you guys are going for here, and I'll take it to heart, but I should clarify a couple of things-- I'm using "journal" as shorthand here. The would be the scattered and ruined papers & progress reports of four big bads who were murdered in the middle of a board meeting. - Even though they're big bad guys, they're not THE bbeg. The players are currently sweeping the board of secondary villains before they go tackle the actual BBEG.
>>88109234A familiar shares the stats of a barn owlIncluding its intelligence
>>88108679Try using tacticsBasically everytime I play a martial and get my turn before the enemy I don't use my movement muchLet them come to you and use a ranged attackYou can get a nice round of peppering them before they get closeBlock them from getting into the robed gods with white beards down to their kneesAlso convince your group that a rolling or feigned retreat isn't cowardice
>>88109567I'm sorry anon. There's a shitload of baggage attached to everything I do at this point in the campaign, and I was trying to check myself without going too far into it.
>>88109538Based DM
>>88109175>DC 35 check in 5eFirst of all, please consider necking yourself for even writing that. Secondly, this is stupid. Oh wow neat some fucking "mysterious" douchebag smoking in a dark room wow that's so cool and original, and I bet you're the kind of douche that'd make him talk in riddles except you're too stupid to do that so you just fumble over your words. I cast Hold Monster since this guy's obviously not just a regular human - Cleric you cast ZoT and let's wring this "mysterious" faggot for all he's worth.
Couldn't dissuade the DM from crit fumble rulesAlso flanking but seems like I'm going to be the only martialIts either halfling time or wacky party that will crumple on impact
>>88108679Hide, use cover, use items for control, have a spell caster with fucking hypnotic pattern, use bear traps, caltrops, ball bearings, potions, spell scrolls, get Medals which give advantage and shit, avoid actual combat, you can also just fucking retreat and guerilla warfare it 9/10 times, if you have a longbow user often you can just slowly plink em out, or have creative uses of prestidigitation and more to lure out enemies, get vertical, cover flanks, don't split damage, maximize AC and most important of all:Know what kind of campaign you're in, and adjust your mindset to it. If shit's dangerous as fuck, be a paranoid asshole to the ends of the earth and act like a rogue even if you're a barbarian. If you know the GMs pulling punches, then go ahead and be silly. If its an inbetween, maybe don't mudcore it but also don't tempt fate cause she's one angry woman sometimes.
>>88108679>Always thought I was pretty good at D&D>Play Solasta>Constantly getting my shit wrecked
>>88109554I think that would be cool. They could have a symbiotic relationship where the goblins find iron to feed it and the rust monster protects them.
>>88109691He makes both saves easily, but does nothing to change his posture for now. He gives you a sandpaper laugh that you're pretty sure was supposed to sound friendly. He tells you that there's no need for any of that, he's happy to tell you what he knows.
>>88109175>DC 35Do you have just like a shit ton of items that make that high bar and all the other hurdles trivial?Also pretty confident your party would make him drop the soap if thats post campaign content and he is alone
>>88109815I turn 360 degrees and walk away.
>>88109175If it's at the end of the campaign, why even hide it?
>>88109872>drop lore hints about future campaignsI guess they don't want to give teasers of their ideas out of character?
>>88109899I meant more in the sense of, why use DCs and have them track down the prison cell when you could just have the NPC be freed from a room adjacent to the room they are in. Or have the prisoner trapped in an item that the party could easily free him from, perhaps even freeing him by accident. There's no real sense in making the players jump through hoops just for foreshadowing
>>88109818They have an Arcane Trickster with expertise in Investigation, 20 intelligence, and a Bard to provide inspiration. Any DC under 25 is pretty much an automatic success
>>88110012so you just made the DCs higher for no reason?
Anyone played Trickery Cleric? If yes which god did you choose? Campaign I was in died early, so couldn't really get a mileage out of playing the subclass. The channel divinity feature seems to have some potential and the spell list isn't too shabby.
>>88110012>Artificially inflating a DC just because you know someone's good at itWhat a shitter.
>>88110012>The notes of the random evil guy are written in a way even gods could not decipher>the only reason they're like this is because one PC has specialized in this particular check, not due contextual reasonsYou're a no games, because I don't want to believe someone had to play with you as a GM for 5 years.
>it's episode where wild magic sorcerer summons unicorn thanks to the wild magic surge during combat>the player tries best to deceive the unicorn that the enemies eat babies or do something other kinds of foul thing
>>88109949The checks are supposed to be environmental storytelling. I could choose to say "this is some super secret, potentially dangerous shit", or I could use coded language that only one person in the party knows, a convoluted system of secret tunnels, 3 locked doors, and a magic seal to imply that whatever is in that room, you probably don't want to fuck with it
>>88109805Solasta is jank as hell, but it does an excellent job of checking if you actually know how to win fights without the DM softballing you.
>>88110012May want to calculate the odds of failing that first checkI suppose it doesn't matter if you allow multiple tries but keep in mind its after the BBEG resources might be depleted
>>88108679All these dudes dogpiling you with suggestions are nogamesThe DM can counterplay any strategy used by the players. Oh the party turns invisible to scout around the dungeon? Looks like everything in the next dungeon room has truesight and instantly opens fire on you. Oh the bard wants to cast Hypnotic Pattern? Looks like everything in the dungeon is immune to charm. Oh the Paladin wants to spam holy smites? Looks like nothing is undead in the dungeon. Oh the wizard wants to cast sleep on the assassins that ambushed the party? Oops looks like they were all elves and the spell fails. Oh you didn't check the door for traps? make a dexterity saving throw. Oh you didnt check the door for traps? Oops looks like you didn't roll high enough, make a dexterity saving throw. You hold your action on the condition the enemy pops out and the enemy never enters your field of vision. You don't hold your action, the enemy pops out, oops should've held your action, bucko.The DM can counterplay anything and everything the party does. The DM can pretend he's an impartial, agnostic observer. But it's a total lie. The DM knows your characters strengths. He knows their weaknesses. He knows the spells you have prepared. He can cuck you any time any place anywhere. And shitter DMs will do this kind of thing. And they do it a lot. They're like internet moderator DMs. The worst kind of control freak
>>88110082Can't unicorns magically discern if someone is lying, though? Or am I mixing up magical beasts?
>>88110098I'm sorry some DM hurt you like this
>>88110037>>88110072>>88110081No they've been that high for a while. We're into rewriting the laws of reality territory here guys. The Consultant that they have under lock and key is a Pit Fiend in disguise that is currently in the process of tricking the bad guys into opening a permanent portal to the nine hells. They're not going to just write that shit in Common for any dipshit to find.
>>88110106>le who hurt youMore like bored me
>>88110118We imagine, if the reasoning is that a character has sick skill modifiers for it.It's still wrong, you should balance the game based on context, players have a right to enjoy their optimized and specialized characters. Autoleveling is fucking retarded and removes agency and fantasy from the game.And don't try to get say that the context is right because your justification was about the players and not the world.
>>88110118Linguist feat gives a nice guide on how hard cyphers should be to crackYou're using magic in some way that calls for an arcana check so it may have some additional security but this still seems unusually highThey've already killed the BBEG why would this book stop them?>>88110128>uuuugh im so bored and not all upset my dm is an antagonistic asshole *yawn*I hope they improve or you find a better group soon anon
>>88110153Sure, but as I said elsewhere this isn't an all-or-nothing skill check. I never put those above 25, and most of them are 10-15 as the DMG suggests. This is a degrees-of-success check. On a 30 they'll still learn plenty of juicy info, just not the identity of who's been feeding them all these awful, potentially apocalyptic ideas
>>88110155NTA but he can be both. I also played with one of those DMs that antagonize and hate anything fun. Cast heat metal on the enemies' armor? Oh they grapple you and you also take the fire damage. Try to bottleneck the enemies in a hallway? You get Disav. on attack due cramped space (enemies don't despite using Halberds) . And so on.It's boring because you realize nothing matters, the illusion os broken. You get mad/upset the first time, but beyond it is just a drag, and you stay there for the others or FOMO.
>>88110084>I could choose to say "this is some super secret, potentially dangerous shit"Who's even suggesting that? Finding an item that is a prison doesn't mean you shout "YOIU HAVE FOUND A SPECIAL ITEM THAT IS ACTUALLY A SECRET PRISON! YOU SHOULD ATTUNE WITH IT SO IT WILL OPEN!"
>>88110118You're the biggest retard in this thread right now.
>>88110155>They've already killed the BBEG why would this book stop themIt's not a book, it's a bunch of scattered and half destroyed progess reports written in a coded language. It's also not meant to stop them, all of this is entirely optional and irrelevant to the BBEG's plans. The actual BBEG got what he was looking for and fucked off days ago. In terms of world progression, he's already begun the ritual to summon Tiamat with his body as a vessel.
Last night some of my writer's block finally broke, but now I've gotten ahead of myself and could do with some feedback/editing.I'm working on a hack of 5e for my own home game; I like the core engine of 5e, I just hate the bloat, thematic and mechanical. I've brought things down to the bare bones: Warrior, Thief, and Mage, with enough character customization through feats to make all the other classic classes; you can make a paladin by being a Warrior with Magic feats, or a Mage with Combat Feats. I'm trying to take design cues from the One playtest; my goal is to maintain design consistency and elegance whenever possible; for a while I considered a universal Superiority Dice-esque mechanic; where everyone gets dice to augment their actions, each class just gets to do different things with the dice, but I ditched it.I haven't cracked Barbarian yet, but I think I might make that a setting-specific Warrior variant, along with Alchemist [alternate thief] and Monk [alternate Mage].Right now, I think Thief is bloated and Mage progression is too dribbly; I also don't quite know what to do with Metamagic and Channel, this stuff is very much a rough draft. But I think the balance on Warrior is right where it should be.I'd very much appreciate a critique and input on what direction I should take.
>>88110155I dropped the DM a long time ago After we ran into the 10th consecutive group of enemies that were immune to everyones spells and abilities, it became apparent this dude didn't want to run a game and was more interested in running a "no you can't do that" simulator These people exist. It's worthwhile to share experiences with them so other people dont waste their time. It was boring. Why would I get mad at being told "no you can't do that?" It's just like "oh okay", you assume there's a good reason for it and then it happens 10 more times and you realize this is just what this dude happens to enjoy doing
>>88110261You guys have been calling me a zoomer faggot nogames who should quit DMing immediately for over 4 years now, and every time I ignore your advice and do it anyways my players talk about how insanely hype the last session was, and how excited they are for next week. At this point I would be worried if you guys actually LIKED one of my ideas.
>>88110318Cool that your players are excited for your gamesYou came asking for advice and the prevailing critic was the DC was godly high and had a chain of very hard DCs afterI think if you are wanting to drop clues about the next campaign you might not want to leave it up to chanceBut we don't have all the information you do about your world and the situation that creates the 35 DC
>>88110318You have players? Names, races, classes and backstories.You should be able to do it without a lot of delay because you've been playing with them for years.>Inb4 uhhhhhh boblin the goblin and dwarf dwarfington they're totally real and live in canada
>>88110354That's completely fair. My concern is that they're going to feel ripped off if they go to all that trouble and don't get any kind of tangible reward. I was thinking a buisness card that, when torn in half summons some high level devils? I'm not sure.
>>88110249with a control freak DM, the issue is the same problem you run into when you have a DM who just gives you everything all the time. Everyone knows about doormat DMs. With them, you know no matter what, nothing you say or do will matter because you will be served success on a platterIt's the same but in reverse with control freak DMs. I know that no matter what spells I prepare they will be useless. I know that no matter how I choose to assault the fortress I will alert the entire complex. I know no matter how I choose to fight the ogre I will never fell him in one fell swoop. I could push a boulder on his head and it will do just as much damage as if I had cast fireball. What's even the point?Every encounter plays out the same. Which is ultimately why it's boring.
>>88110361The short version okay? Luger lynx- (flightless) Aaracoka playing some broken homebrew garbage I foolish ly allowed. It's like a Ranger with more blasting spells. He's a flying ace and a drunk.Vinnie Fogliadi- Storm Herald (fire) Barb + Battlemaster. Halfling. Ex mafia enforcer of the Fogliadi family. Pushes his bowler down over his eyes when he rages. Prefers Hatchett.Noelle Blanche De LA Cloche - Elf AT. Daughter of high ranking Thay Co officials. Runaway from home. Was a coward, got better. Zardoz Merut - Tiefling Shadow Bard. Con man, smooth talker, wanted criminal. Used to be the running buddy of Noelle's father before a massacre engineered by her father got his gang killed.
>>88110386The rule of thumb is that any information you want players to know (or is required to "beat" the campaign) should not be locked behind a DC check, as that implies a degree of failure, and simply allowing them to retry kills the challenge.Instead of a DC to decipher or acces the information, have it be some kind "how difficult this is gonna be". Like the papers are locked inside a box with some magic trap that will summon some anti-theft measure or creature to deal with intruders, so regardless of them passing or failing the check, they still have the info, but one may require some extra effort.Also, with a DC 35 you're clearly going beyond the intended boundaries stablished by the base game, so it's kinda hard to give advice in general when you're already outside our frame of reference.
>>88110318Sorry your players are retarded anon.
What's the point of versatile weapons? It seems like anyone who can use them would be using a shield and the dueling style
>>88110753Realism, if you could call it that. Mechanically, you are obviously much better off with a shield if you want a longsword, and if you don't want to use a shield, you're much, much better off getting a greatsword or other two-handed weapon.There are very few things in the game that are good enough to have a free hand for that wouldn't also work with two-handed weaponry.
>>88110753You can use both hands to hit with the weapon or you can have one hand free for casting spells/grappling/holding on to a rope/masturbating AND still get to hit with the weapon.
>>88110753So that when we come across a low AC high HP enemy, I can drop my shield and get more damage in with a bigger die.
>>88109784Sounds like your DM is a martial hating faggot who thinks a well trained fighter throwing his axe into a swamp is "good storytelling" drop that mother fucker
>>88110753The only real use case is for monks, since they don't have easy access to dueling.
>>88110280>Arcane, Divine, and Primal spell listsDisgusting, 0/10, stopped reading immediately
Why do so many people sleep on medium armor. It's what my PCs typically wear and almost everytime combat starts everyone is amazed the guy wearing armor and a shield has 18 AC. And with how many classes or subclasses give medium armor prof. why does everyone forget about it and just go light or heavy armor?
>>88111258Medium armor is pretty commonly used in all the games I have run IDK what you're on about.
>>88110082>Playing wild magic sorcerer>Summons unicorn when we're surrounded by baby eating drow>Only issue? We're only slightly less evil and right next to it.Somehow, it wasn't the unicorn that caused the TPK but the 6 flumps later on operating machinery that caused us to wipe.
>back to dm'ing after not really having played for yearshow do i keep a sense of interest or mystery in a world where magic is common and certain races lives hundreds of years... any suggestions?
I'm at a crossroads here. Can I make a viable Melee-oriented Spirit Bard without Hexblade? I'm not against multi-classing or anything, I'm just not buying the Hexblade dip. Partywise, we need a melee character for our rogue to play off, and someone tanky but the character concept fits the spirit bard too well.I guess in a question I'm asking should I:A.) Adapt the concept for the good of the party to a new class, e.g. order cleric which fits even if not as well.B.) Use a different method for the bard that isn't the Hexblade which will still be decent for melee combatC.) Fuck the party, keep the concept.D.) Anything else I missed.
>>88111246Occult, not divine. I actually came up with fluff; Occult magic comes from other planes, Primal magic comes from the Material Plane, and Arcane magic comes from the spaces between planes. Monk Ki Wuxia Wu-shu magic falls under Primal
>>88111392Make those things not true. No playable races in my setting live for more than 120 years at the top end.
>>88111478That's great and all, but you still say Divine in the file.
>>88111404Hexblade and Spirit Bard strikes me as a pretty flavorful multiclass, all considered. What's the issue exactly?
>>88111392>a sense of interest or mysteryReally hard in stock D&D because of how mundane magic is but there's no fixing that without entirely revising spell lists (and optionally casters in general) so that's more me griping than anything. Races living hundreds of years is perfectly fine just make sure they're all a little fucked up to balance it out. Short-lived races should inherently have more drive and be more productive.
>>88111404Brother what would you even be doing in melee? Hitting things with a weapon, despite having no fighting style and no extra attack? Hoping to get 2 on your spirit tales every single bonus action? Casting Thunderclap?
>>88111392Changing it so that elves live to be 200 and every other humanoid race is underneath that is simple enough when building a setting. Magic is a much bigger thing to try and tackle and often involves reworking the game. Merely making magic rare means that those rare mages have fewer foes with the power to keep them in check.
>>88110817That takes a while action. You're not gaining in DPS from a single die size bump the DPS you're losing from forgoing an entire round of attacks.
>>88111186Monks always have a free hand because TWF is redundant and they can't use shoelds. They can just use a normal 2handed weapon like a Greatclub.>But what about castingAfaik all monks cast without materials, but even in multiclass situations just use a component pouch and take one hand off the weapon while casting, same way a 2H Eldritch Knight does.
>>88111725It let's you swap between 2handing and grappling while still letting you attack while grappling.So, really more of a barbarian thing than monk.
>>88111533I dislike how easy Hexblade is, especially because my party is using fine to bad subclasses. I just don't want to be that guy who has a build that outpaces the rest of the party. All things considered, I'm happy to accept it if you know a good homebrew way to make it weaker.>>88111653I want to be in melee so I can help make the rogue make the most of his class in combat, atm the other guy is ranged. It's why I was thinking of ways in which I can help him out but also keep the best class for the concept. Same time, don't want to be a drain on the party so I've been trying to come up with some optimising wizardry to make it okay at least.
How do you guys determine how many turns a boss monster or so might get?
im inheriting a group as part of a newer library program. they were dipping their toes into candlekeep and finished a small part of it, but my particular group is interested in breaking off from the others and running with my custom setting instead. i know of a segway to get everyone there, but i dont know enough about the original module to be able to integrate it naturally.i was under the impression that candlekeep was one of those one-shot anthology books, and so ive been a little confused as to how its formatted. is there anything major i need to know about the book? the new villain is pretty easy since hes a wizard and can do whatever bullshit he needs to interject himself, but i just want it to be at least a little consistent with what theyve already experienced
>>88111404Just summon things to be in melee for you. You ARE a necromancer right?
Pallies get cantrips now, huh?I'll admit, that caught me off-guard, but we'll see how it goes.
>>88111833They did in Tasha's too. It just doesn't cost their fighting style to do it.
>>88111833They already got cantrips via the Blessed Warrior fighting style.
>>88111799Going down the divination aspect of it, communing with god stuff and less summon the dead. I do understand that being its a pretty easy solution and that I'm being difficult for the sake of the 'concept', so sorry about that, it would be a good solution in other situations.
>>88111747The things Hexblade gives you in this context is Medium armor, shields, and the ability to use Charisma for your weapon, allowing you to get away with 14 Dex. There is also access to Booming Blade/Greenflame Blade, which helps a lot to maintain your melee ability into higher levels.By default, a Bard is getting by with Light armor and a Rapier, which means you need a lot more Dex to function, on top of Cha for your features. Con is also more important than usual if you want to tangle in melee, and you don't have the same ability as a Rogue to easily disengage if things are going poorly. If you are set against it though, you could always pick up Moderately Armored as a Variant Human in order to get the Medium armor and shields without the extra baggage. Hexblade does a lot in a frontloaded package, but at the end of the day you will still be a melee bard
So... Bard and Ranger were both made Spells Prepared classes, and pull from their whole class list like Cleric, Druid, Paladin, and Artificer.Do we think they're gonna do the same for Warlock and Sorcerer?And dare they do it for wizard? But if they don't, won't it be severely weakened compared to the other arcane casters since it has to actually hunt down all it's spells?
>>88111725>They can just use a normal 2handed weapon like a Greatclub.Spear and quarterstaff are d8 just like the greatclub. You also lose martial arts features with the greatclub until level 2 when you get Dedicated Weapon, which could instead be used on a racial versatile weapon like battleaxe or longsword to get you a d10 die.
>>881117753-5 is the sweet spot in my opinion. Calculate your party's average damage output with the presumption that everyone hits their attack rolls in one turn. Once you have that number, adjust your monster hp so they have at least 1 HP left after 2 rounds of combat. From there, adjust to fit the character. If they're supposed to be physically weak but hard to hard to hit, lower their max hp, but raise their AC by a ton.
>>88111876Then flavor it as honored veterans coming back from heaven to fight beside you.Animal Friendship, Animate Dead, Summon Undead, Danse Macabre, Create Undead, Animate Objects, Planar Binding, plus anything you grab with Magical Secrets.Hell it doesn't even need to be an attacker, it just needs to be an Ally. Pick up Find Familiar with Ritual Caster, Magic Initiate, or if DM allows the Strixhaven feat. Heck I think even one of the Dragonlance feats might be able to grab it for you. Failing that grab some levels in Chainlock, that's a nice charisma class and gives you a familiar. Or if it's better for you, 3 levels of Arcane Trickster or Eldritch Knight. The casting is technically Int-based, but if you don't pick spells that care then it doesn't matter, you just need the 13 dex to multiclass in.Or paladin if you have the strength and grab Find Steed.Or if your DM is a masochist see if he'll allow any of those extended spell list backgrounds.
Can blindsight detect creatures in gaseous form?
>>88111977Dubs speak the truth. Speaking of damage output.How exactly do I calculate a spell's DC?For example, Shocking Grasp. Do I use the creature's CON or WIS or CHA? This is a Sorcerer.So far I've just been having the Sorc. roll for CHA and the creature's CHA.
>>88111926>You also lose martial arts features with the greatclub until level 2 when you get Dedicated WeaponNo you don't. It's not Heavy and it's a Simple Melee. Tetsubos are a monk weapon.
>>881120892handed or Heavy. It's 2 handed.
>>88112089Notably, the Dedicated Weapon feature does not have this restriction so you can indeed use a greatclub as a monk weapon, but only after 1st level.
>>88112086Read the PHB before posting.
>>88112170I did, you add the Spell Caster's Ability + their d20 roll.I just wanted to be extra sure so that I'm not goofing.But if the players are having fun, then I'm having fun.
>>88112131And yet, why bother, because a quarterstaff is identical except for >>88111736
>>88112055That's a really nice idea actually, I'm sure the DM would be cool with reflavouring it but I'll ask him just in case. Find familiar is a great idea that I might just include anyway.>>88111889I did just consider that the DM also is including firearms, as well as bonuses for close combat with them so going as a melee fighter without a gun may be enough of a downside anyway. And, if it's not, you do make a good point; I might be a Gish but I'm not a paladin or a blade singer or etc, I'll not be as strong as I'm worried about.Think I'll make a version of both, in case the DM doesn't approve the holy ghosts idea. Cheers mates.
>>88112193You did not.
>>88112211Thanks for looking for me!
>>88110049Trickery cleric is good if you know what to do with the characterI like to start out with rogue for the skills and saves and them go full into trickery cleric after i get cunning action.
>>88110753the enemy gets disadvantage on the attack roll they make when they attempt to disarm you>not using all the variant rules
>>88112223Everybody gets one spoonfeed. Hope you're happy wasting it on something that literally just required you to read your classes entry and not something legitimately hard to find or understand.
What’s the best ai image generator for headshots or character images?
>>88112282It's not a waste if it made me happy! Cheers, Anon! Hope you can find something that makes you smile.
>>88112305your own hands, sweetie
give me the most BASED barbarian build you can think of
>>88112371They’re ganna be stick figuresCant convey memorable detail that way unfortunately
>>88112477stable defusion, dream shape modelyour own spoonfeed
>>88112448Mountain Dwarf BattleragerClan Crafter backgroundStandard array for ability scores, in descending orderSquat Nimbleness for +1 to STR at 4th, Dwarven Fortitude for +1 to CON at 8th, eventually getting even numbersPut the rest into STR and CON if the campaign goes that far
>>88112493dwarf barbarians are cringe
>>88106887The specter. Because its attacks also reduce your max hp, if it reduces you to 0 you straight up die, no death saves or chance at being brought back with a healing spell.
>>88112448Normal human totem barb.
>>88112448Beast Barbarian, Beast-hide Shifter, his background is as an entertainer (was a beast tamer at a circus).His party members are a beast master and a moon druid who turns into beasts.
>>88112477Literally everyone can draw better than stick figures.It's just a matter of paying attention to details.
>>88112477would be better than ai garbo either way
>>88106887Intellect Devourer.8th level character and I still got one shot by one of those little fuckin things.I got incredibly lucky we were in a position to kill it that next turn because with an int of 0 I was almost certainly losing the check and getting piloted like a Gundam.I wonder what a plasmoid with a Intellect Devourer nucleus would look like. Certainly a lot more obvious than the typical situation.Not easy to get resurrected in that situation either. No brain means you might as well be resurrecting using only a severed finger or something.
>>88112566NTA but disagree, one mate can not draw 'better' than a stick person, he struggles with stick people honestly. If I still had my old pc I'd post the proof, unfortunately all you have is my factual story.
>>88112615He literally just has to copy what he's looking at instead of skipping a million steps steps and saying he tried his hardest because he's just being lazy.Unless he sees everyone as a stick man, he can do better.
My player with entertainer background envokes his "by popular demand" feature in a town he just came to and nobody knows him? How should I go around this?
>>88112654They could mistake him as someone else they know.Someone they hate.
>>88112501>mountain dwarf>literally get a bonus to the two best barb stats>cringeAnon...
>>88112654maybe they're not hype for specifically him, but just ANY music. It's been too long since a bard passed through.
>>88112666>satan identifies with being an angry manletNothing changes eh? Making any progress against the Big Man Upstairs yet? You'll wear him down any day now, tiger, just keep swinging.
>>88112674Oh yeah for sure. I'm just wondering if I should have him roll performance to see how much people like him or just give him a free pass? Or ask for performance and if its low, rule it as being "kinda not ur best but its good enough for the crowd" kind of thing
>>88112666yes its the optimal pick, which is why it ISNT based>>88112523non-variant human.. now thats based
>>88112740>Optimal means cringeYeah I do love playing my halfling barbarian swinging that polearm at a disadvantage im so quirky teehee.
>>88112448Simic Hybrid Beast Barb.Background: Haunted OneA wizard torturously experimented on you. You don't even remember what you were before. Animal? Human? Magical Beast? You do know what that wizard is now. Dead. You raided his lab for anything you thought could be useful and set out to see if you could find a place in the world for monsters like you.
>>88112773>Yeah I do love playing my halfling barbarian swinging that polearm at a disadvantage im so quirky teehee.this but unironically
>>88112711Honestly, that was my first ever trips so I'll take it.
>>88112713Oh, in that case it does exactly what it says it does, he gets free lodging and food, and if he plays in one spot for long enough people start to recognize him and maybe begin Is that because they like his performances? Is it out of pity? Up to the DM. A check probably isn't a bad place to start, either performance or with whatever tool he's using like painters tools or instrument or whatever. Or hell, there was alike 70yrold wizard-themed magician around my town that did chemistry tricks, probably a retired science teacher. There's even a case for using like Alchemists Tools or something to entertain.>>88112773barbarian is the one class that has to care the least about disadvantage on melee attacks, because it can always just reckless attack.
>>88112891>first ever trips aka new to 4chan>has reddit tier opinionyou'll learn how to be zased soon enough, kidi will teach you
>>88112537>Remove PAM and CBE.>I'm tired of one weapon vastly outperforming all the others.don't remove pam, make more weapon feats>Strait sword master>Graceful blade master>Heavy weapon master>Dual wield master>Crossbow master>Archery master>Fell handed Master>Small arms masterjust make more interesting and useful weapon feats and make them exclusive to other weapon feats that include "master": a short sword user might benefit from strait sword master or Dual wield master but not both>old power attack 3.5 feat.not sure what that is but most people talk about the same thing so I assume its good.as for the other big hitters>S̶h̶a̶r̶p̶s̶h̶o̶o̶t̶e̶r̶ Crack shot- Increase your Strength or Dexterity by 1 to a maximum of 20- Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.- Your ranged weapon attack rolls ignore half-cover and treat three-quarters cover as if it were half cover>G̶r̶e̶a̶t̶ ̶w̶e̶a̶p̶o̶n̶ ̶m̶a̶s̶t̶e̶r̶ Grand Weapon Expert- Increase your Strength, Dexterity, or Consitution by 1 to a maximum of 20- Your weapon attacks score a critical hit on a roll of 19 or 20.- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
>>88112891So who are you asking to senior prom? You know you only have 2 weeks left.
>>88106774EK, AT, and Artificer don't use books. Probably should. But don't.
>>88112914I do actually like that GWE a lot, though Champion will have to be heavily edited. Though... honestly, with that as a feat, they could just make Champion work like 3.5 fighter, where it's just got a million fucking bonus feats (specifically, no choice to use ASI instead for balance purposes) instead of any subclass features.Crack Shot is a little underwhelming though. I realize it's only a half feat, but only removing limits and not adding anything feels odd for a feat.>>old power attack 3.5 feat.>not sure what that isboth green as grass AND unable to use google. impressive.>Strait swordpicrel
>>88112956>full casters
>>88112231yeah it seems like a really thematic multiclass, none of the official subclass seems worth it imo, but I had in mind getting the Misfortune Bringer from Grim Hollow with a Cleric of Beshaba, but that would made him very MAD as that subclass use CHA a lot
>>88112937i heard hes gonna offer his bussy to the varsity quarterback
>>881130641. there are no other int based full casters. not much of a pattern.2. if you swap paladin and ranger as he suggested then they fit your pattern too, which is presumably why you would have brought it up in response at all. If not, then your comment doesn't make any sense to be "more to the point"
>>88113045>both green as grass AND unable to use google. impressive.I didn't bother to google it because I don't care enough to look it upi'm lazy, I see so many people advocate for it that I assume it's a good idea. Tto covert it to 5e I assume its something like>when you make a weapon attack with a weapon you are proficient with, you can forego your PB to the attack roll and instead add double your PB to the damage roll>Champion will have to be heavily edited.debatable. if it was worded something like>blah blah increased crit rangeWould that mean you can benefit from champion, hex cruse, and GWE? 17-20 crit range is kinda beastly.>honestly, with that as a feat, they could just make Champion work like 3.5 fighter, where it's just got a million fucking bonus feats>3.5 feature>its also goodconsider me shocked.
>>88112566this, having fun is the important part, and I'm not saying that because I don't have drawing skills. Almost done with making a draw your party of the curse of strahd campaign I'm in, only missing the Storm Sorcerer, but I'm not looking forward to drawing her because I really don't like the character and the player, to a lesser extent
>>88113165These are really fun, anon! Love the poses.
>>88113178the draw your party templates go a long way to get at least the basic silhouette right but now I'm trying to ehance the pose a bit when I can
>>881131503.5 fighters were absolute dogshit.
>>88113185Hell yeah. Seeing your drawing makes me wanna get back into drawing, myself! I haven't really been drawing for a while, but D&D has always been a source of inspiration for me. I just haven't played in a while :^(
I'm going to make a non-variant human with all odd stats... AFTER racial bonuses
>>88113192but it still sounds like a good idea.
>>88113112>your pattern>your commentI'm not the original poster, anon. I'm just someone with basic English skills.
>>88113228>we tried this and it was bad>but it still sounds goodTell me, what's your opinion on communism?
>>881133263.5 fighter was not bad because power attack was bad. It was bad because the entire game was horrifically imbalancedIMO power attack should just be something you can do with warrior classes, not even a feat. If they do make it a feat, it should be universal. I've allowed PAM/GWM to work with all melee weapons for years and it's not a big deal.
>>88113363I agree with you, and I also make it baseline. But he was replying to someone talking about the way 3.5 fighter was structured and saying it was a good idea.
working on the Demonflesh Golem from fiend folio in 3.5a lot of its spelllike abilities don't exist in 5e, at least not in coreI made horrid wilting into a custom ability at least, to try to boost this thing's damage high enough for CR 18. It has defensive CR 17 but its natural attacks alone won't get it to 19 OCR to make it 18 overall. And without adding the necrotic damage, which I still feel doesn't fit, it is even worse. I don't know how to make this guy work without a big AoE damage effect that just seems like overkill. I mean the Iron Golem is only 2 challenge ratings lower and it only does 45 with a 15 foot cone. Then slams for less damage than this guy. While having fewer hit points as well, albeit higher AC....so I don't know what I'm doing anymore honestly. I just want to finish this monster pls help, I don't know what I should boost here. It's also quite generic besides its spelllike abilities but I'm not sure it's worth spicing up.
>>88113387no no, I meant the idea to give 5e champion what >>88113045 suggested, additional bonus feats
>>88113387>>88113363Everything about how D&D fighters are structured in every edition is bad.The fact that only in 4e do you get a level-based bonus to Armor Class to represent your skill as a warrior actually helping protect you, instead of slashing each other as hard as possible with the "hit points aren't meat points" copium for le epic megadamage, is one of the biggest reasons why GURPS is unironically a better system for legendary warriors dueling. It just can't handle the level of heroics D&D can. high level fighters fighting each other is incredibly dissatisfying and your equipment makes up 75% of your armor class so it isn't even a real fight. This goes for every edition except 4th. Which was weeb trash.
>>88113150>>3.5 feature>>its also good>consider me shocked.>>3.x>>>/tg/pgg
>>88113411>Everything about how D&D fighters are structured in every edition is badAre you seriously implying that Fighters aren't very strong in ad&d and 5e?>high level fighters fighting each other is incredibly dissatisfyingokay, you're a retarded no-games pvp-fag
>>88113454yes, the implication is that stealing 3.5 features and implementing them into 5e makes for a good idea.
>>88113454hmmmm.let's try that first one again>>>/tg/Third%20Edition
>>88113475mother fucker.>>>/tg/Third Edition>>88113470or just go play 3.5
>>88113489>no one I know wants to play 3.5>it's easier to find people to play 5e with>it's easier to teach people how to play 5e>I don't know how to play 3.5>5e is easy to homebrew for 5e and modify it
>>88113536>5E is literally 3.5 with the highs sanded down and the lows filled in with shit from 4E
Are you and your friends watching Honor Among Thieves, anon?
>>88113456>Are you seriously implying that Fighters aren't very strong in ad&d and 5e?You literally didn't read my post. Nothing I posted had anything to do with their power level by any metric.>okay, you're a retarded no-games pvp-fagYou fucking idiot, did you ever play 3.5? You never had a BBEG who was a fighter and wanted to have an NPC fighter fight a PC fighter? >pvp FagPvp can be good but that's not what I am talking about I am talking about NPC versus NPC combat, even 5e NPCs which aren't based on classes, fall for the same issues.
>>88113571No? It's not out until the thirty-first.
>>88113571I have to go see it. My dad wants to and if I say no he will want to know why given that he and I play D&D every week (not 5e) and I play with other groups all weekend. Do I want to see it? Yes, it's a D&D movie, even a shit one I will pay to see. Am I worried it's going to be disappointing soi cringe? Yes. I also have this vague but ridiculous hope that I will meet a flannelled skinny pixie girl D&D hipster qt there but that will never happen. And I literally was considering running a D&D game at the local board games bar on their D&D night simply because I saw pics of cute girls playing D&D there on their facebook page. realized that was ridiculous and dishonest so i stopped
>>88113560And a hell of a lot of the chaff removed and a lot of the underlying structure tidied up. I started with 3.5--my entire playgroup did. We've moved on to 5e now, and we bring some things forward. But only some things.Advantage/Disadvantage is cleaner than tracking bonus types--though we use ablative Adv/Disadv instead of the weird way printed 5e never lets multiple sources of advantage outweigh even a single source of disadvantage. Concentration knocks casters down a number of sorely-needed pegs. Short rests provide a fantastic way for non-casters to recover limited resources--you just need to make sure that all the caster classes have non-spell resources that refresh on short rests so that everyone benefits from every rest.
>>88113571>>88113605>>88113665There are scattered early showings. Watched it today with my wife. It is better than it should be. The humor is the kind of shit you would expect players to say to each other as they consistently fuck things up.
>>88113411Fighters were actually quite good in old editions, before casters and thiefs got so many buffs and stole stuff from the fighter, and fighter had features taken away, with nothing ever given to replace.Fighters used to be the only class with martial weapons and high reliable nonspell damage output.Fighters used to be the only class with heavy armor.Fighters used to be basically the only people that could use magic weapons.Fighters used to have the highest HP and then some.Fighters used to have the best accuracy and could specialize with weapons to be even more accurate.They used to have access to Exceptional Strength, which was strength beyond normal human limits of 18.Fighter used to the the only class that got additional attacks per turn.Fighter used to have the best saves.Fighter used to be the best at getting followers and starting a keep. If a wizard built a tower he got suspicious looks. If thieves started a guild his gang could attract 4d6 weaker thieves of... questionable loyalty. A fighter got a full on replenishing army, basically the moment he got a fort he became a feudal lord able to tax and develop lands. One righthand man with like 6 or 7 levels, plate mail, and magic weapons, as many as 40 0th level footsoldiers, plus a couple dozen Elite Bodyguards, all of which are fiercely loyal as long as they're treated well.Casters used to have much fewer spells per day.Casters used to have to prepare exactly what they would cast each day.Caster used to be hindered by armorCasters used to have to maintain concentrating while casting, and any hit was a guaranteed fail. This meant they HAD to have some form of melee combatant protection to allow them to function.Casters had abysmally low health. If anything breached the Fighter line, not only would they not be able to cast, but with their low armor and low health they'd die quickly, meaning they really needed the Fighter to stay alive at all costs. His existence allowed their existence.
>>88113601Okay, I genuinely, unironically misunderstood your post. My b. :DAre you saying they're boring and have few options? If so, the PAM Battlemaster is a really good baseline for where I feel they should go with the Fighter. Always having something to do with your reaction is very fun.
>>88113836>casts charm person on the fighter>he's now my friend who does whatever i say for an entire month*dabs*
>>88113836>Fighter used to have the best savesThis is one thing that baffles me about 5e. Why do Monks have Diamond Soul and not Fighters? Indomitable is okay if you get Res. Wis but overall kind of a lame replacement.Pallies add their Charisma to all saves, so Fighters should add their Con or Str to saves imo
>>88113601>You never had a BBEG who was a fighter and wanted to have an NPC fighter fight a PC fighter?I have never seen a Martial BBEG in any 3rd edition campaign or any 3rd party derivative thereof.It would be a boring cakewalk. If you're just going to pit a big hunk of braindead Full-Attacking meat at the party you send like a dinosaur at them or something.
>>88113836>>88113879Paladins have it even better, because not only do they add to all their own saves, but also the saves of those nearby. I think 5e's design would benefit a lot from making it so not every class had proficiency in two saves by default. Or at least having a feature fairly early on to start giving out more save proficiencies, if it would be too much for a 1 level dip in Fighter to give proficiency in every saving throw. Indomitable itself really should just be legendary resistance on top of that.
>>88113879Monks and Paladins were Fighter subclasses back then, that's why. When they were made their own classes, the identity of having an unbeatable spirit went with them. The Fighters of today are more suited for Lancers than Leaders.
how do i male anti magic hounds like an antidrug one?
>>88113962what
>>88113930>Paladins have it even better, because not only do they add to all their own saves, but also the saves of those nearbyI hate this so much. It basically means that there can't be many other save boosting effects because it will break bounded accuracy with AoP. Not to mention that Pallies are basically mandatory in high level play because of this.The way saves work in high level 5e in general are just awful.
>>88113988He's saying he wants "bomb sniffer dogs" in his setting but for magic items
>>88114004make the dog react to magic by infusing it with magic and then by starving it out of magic for a while or something idkmake the dog addicted to magic>>88113962
How good is battlemaster 11/paladin 9?That gets you three attacks, d10 superiority dice, six manuevers, and action surge on the fighter end, and 3rd-level spells/smites, aura of protection, and up to 7th level oath features on the paladin end.I'd probably multiclass out of fighter once I get three attacks at level 11.
>>88114016paladin 7, fighter x warlock x
>>88113993What the fuck is this logic? Are you playing with an AI DM or something? RAW D&D only? No items, Fox only, Final Destination? The only balance that really matters is the kind that doesn't leave you constantly overshadowing the other PCs, or your DM hating his life because making a fun & challenging experience is almost impossible.
>>88114016Sounds pretty based anon, but I'd switch it to Paladin 11/Battlemaster 9 for the improved smites, and then grabbing a pole arm or two weapon fighting for that third attack. You won't have as much AC, but you'll be cooler, and your DM will appreciate you leaving a weakness he can actually interact with
>>88114045???It sucks to have DC 23 saves that you can't possibly make because 2/3rds of your saves don't scale. In other games, your weaker saves still scale, just not as much.I legitimately do not understand what your point is.
>>88113962Just have some wizards create a breed of dog that are constantly ritual casting detect magic or something.
>>88114086>Paladin 11>improved smitesBased illiterate anon
>>88113993If you made the aura's bonus into a condition, you could have other save-boosting abilities that applied the same condition, thereby opening up that design space for other classes and simultaneously making the paladin less mandatory.>Conviction>Whenever a creature with conviction must make a saving throw, the creature gains a bonus to the saving throw. The bonus is determined by the effect granting conviction to that creature.And then>Aura of Protection>Starting at 6th level, you and friendly creatures within 10 feet of you have conviction, with a bonus equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this conviction.And also>Flash of Genius>Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes a saving throw, you can use your reaction to grant that creature conviction on that saving throw, with a bonus equal to your Intelligence modifier.>You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.And so on.
>>88114110???
>>88114120I know it's called "Improved Divine Smite"But it just gives you 1d8 extra damage on your attacks. It doesn't affect smites at all
>>88114139Yes that's the class feature was referring to
>>88114139????Are you fucking retarded?
>>88114093Generally speaking you would expect to have some means of dealing with that situation that wasn't tied to your classes kit- either an item or a boon. Why complain when any competent DM could solve the problem ahead of time?
>>88114177>so what if the game has a glaring flaw, just have the DM rebalance it
>>88113993I wouldn't say that it breaks much, mostly because if you look at the abilities of high level monsters that call for saves, they're typically only close to a 50/50 for a character that's actually has proficiency and is invested in the save. For instance, an Adult Red Dragon is asking a DC 21 Dex save. Even for a Rogue with +5 Dex next to a Paladin with +5 Cha, there's still a 20% chance of failure, and most saving throws aren't going to be that. I do agree that this does make Paladins feel more mandatory, although at the same time I do think it's good that Paladin has a niche because of it.
>>88114093The difference between strong and weak saves in 3.5 was 6--exactly the same difference between being proficient in a save in 5e and not being proficient in it.
>>88113665Doing things to meet girls is not dishonest it's normalt. asexual autist who avoids interacting with the opposite sex but isn't retarded
>>88114251>I do think it's good that Paladin has a niche because of it.Paladin would still be one of the stronger classes without it, and the majority of classes don't have such a niche.
Question for you pro dms1. How long until you felt like you knew what you were doing? I’m new dm and after every session I feel awful about stumbling on NPC answers or failing to anticipate something or not having consistent answers to some plot stuff2. How much of a stupid idea would it be to have time traveling npc that meets the pcs for the first time for them but for him it’s the last time? Like either some plane traveler shit or a fey that experiences time backwards
>>88114303>1Over a decade and I still fuck up every now and then. My last session fell a little flat for a variety of reasons, and my players let me know. However, if you have good players, they'll let you know without making a big deal out of it.There will, however, ALWAYS be something you fail to anticipate. That's not a flaw, that's a virtue. Don't even try to prepare for what the players are going to do. Prepare for what the NPCs and world will do, and the players have to figure out how they're going to deal with it. Sometimes they'll circumvent it all through some means you didn't foresee. That's their victory--let them have it. Don't feel bad that they won. Likewise, at other times, they won't come up with a solution and will have to run or even just lose every now and then.As far as having consistent answers goes, remember that you, the DM, are never directly communicating plot information to the players. They're getting information from NPCs, who can be wrong or misinformed. One useful tool is realizing that you don't need to have all the answers ready in advance--you just need to have the answers that the NPCs think they have. Rumors are your friend--"I heard Dark Lord Fucklestein is secretly a fallen celestial." "I heard he's actually the king's disinherited bastard brother." "I heard he's actually an anthropomorphic dolphin." Whatever you want, feel free to throw it out there. Then you listen to your players, you see what engages them, and you slowly build on that.>2>time travelUniversally a terrible idea in my experience, along with explicit, unambiguous prophecies. You can't account for what the players will do until they've done it, so anything that involves a response to their future actions has a high risk of paradox.If you absolutely must, I suggest the classic "came back from the future, dies shortly after arriving, by arriving has created an alternate timeline" so you can hint at POSSIBLE future heroics from the party without obligation.
playing an MTG inspired game where PCs are planeswalkers, they are reaching level 8 and I'm thinking about homebrewing a sort of prestige class based on the "spark". I'm not familiar with balancing and homebrewing do you guys have any help?
>>88114421My advice to you as a longtime Magic player and D&D homebrewer is to not do so. The spark doesn't actually grant any abilities other than planeswalking, and planeswalkers typically have such wildly divergent powersets that making it a single prestige class doesn't make much sense. Doubly so for a system that doesn't even include prestige classes in the first place.
>>88114303>I’m new dm and after every session I feel awful about stumbling on NPC answers or failing to anticipate something or not having consistent answers to some plot stuffAt the end of the day, it's just a game. Don't sweat it.
I just started this little world i bought a few of the books. But i have no group or anything i just want to make characters and make stories with them. Is there anything i can do as an individual?
>>88114421Typically, all a Planeswalker spark does within MtG is allow you to go to other planes, which in the context of the game makes you more powerful because you can forge mana bonds with more lands across the multiverse, as well as gain access to new spells and learn about new creatures to summon. That's really it. To use an analogy, Planeswalkers are playing with all the splatbooks when the average person only gets one.
>>88113560that's a really good description yeah. Except sometimes it was Pathfinder and not 4e.Monk is a great example. It has Pathfinder's Ki Pool system, complete with its 3 base actions Dodge, Dash, Flurry, and costing a Swift Action.And its 3 subclasses are literally Vanilla, Ninja, and Elemental Fist tree/Qinggong. I mean Fangs of the Firesnake is just 1:1 Marid Style but fire instead of water and more costly.Hell, even now, Dragon monk is Unchained Monk with Elemental Fury, Dragon Roar, Wind Jump, and Elemental Burst.It's just blatant plagiarism.Least they could have done is copy Brawler or Master of Many Styles.When it COULD have had 4e's monk Disciplines and Stances.Give me Centered Breath, Iron Soul, Desert Wind, Eternal Tide, and Stone Fist.Give me "+X weapons double as +X foci and +X improvements to unarmed strikes."Give me Flurry is a scott-free spread damage at-will.
>>88114447check out /srpgg/ here on /tg/
>>88114485Is the dnd books i bought useful for that?
>>88113944Monk has never in any edition been a Fighter subclass.Don't just make shit up if you don't actually know the answer.
>>88114421Just give a free feat when their sparks ignite. You are making them nu-walkers and not Oldwalkers, right?
>>88113879>Why do Monks have Diamond SoulTo make up for not having magic resistance anymore.>Pallies add their Charisma to all savesbecause WotC plays favorites. It really should be only to allies other than yourself.
>>88113962there's already an freaky critter that can do that but I forget what it is. just start scrolling through the 5etools bestiary I'm sure it's less than like CR3 max.
I'm holding a +1 Hand Crossbow to your head. Answer me, right now, why Barbs, Rangers and Monks don't get a meaningful damage increase at level 11.
>>88114491I don't know, I've never solo gamed before. Try asking on the solo rpg general
>>88114499they're nu walkers but there are some entities in the setting at high levels that are powerful like old walkers, they can weaponize their spark or create planes with their own powers
>>88114447just join a game with randos on roll20yeah itll be a trainwreck but itll be a fun trainwreck
>>88114535The company isn't called barbarians, rangers and monks of the coast now is it?
>>88114535Barbarians are already getting a small bonus to damage while raging. It's not as good as fighters and paladins, but it's something, and they also get brutal critical and all the defensive benefits of rage.
>>88113962You give hounds detect magic at will, but it's scent based.Some wizard bred them after the local color raided his tower and stole a bunch if valuable/dangerous magic items
>>88114562They get all of that below level 11 too, and they still generally aren't as good as fighters and pallies. Just decent enough to be comparable.And at 11 they comparatively fall off a cliff
>>88114542Yeah, just give them a free feat. It's a power-upnwithout relying on an item, and can add a bit of personality to the characters.
>>881138721. 1 month requires an int of 9 or less.2. >Note: The period between checks is the time period during which the check occurs. When to roll the check during this time is determined (randomly or by selection) by the DM.So the fighter gets his first check within a 1 month period, not after a month has passed. And at name level it's a 50/50 shot because he only needs an 11.Save vs spell was their weak one though, yeah.
>>88114421DMG pg 232>Boon of Planar Travel
>>88114447>Is there anything i can do as an individual?yeah, play Ironsworn instead.
>>88114648>Ironswornbut i bought like 8 books for dnd already.Im trying to make a character rn. A human barbarian!
>>88114641great idea but it's a little bit early for that
>>88114621people always jerk off about how wizards used to have 1d4 hit die and find familiar used to take away HP, they never tell you charm person would turn most people into your month long thrallyou want to go back to 1d4 hit die wizards? lets fucking go back to 1d4 hit die wizards. do it. do it bitch. give me 1 month long charms>hurr wizards didnt choose spellsignoring the fact even gygax let wizards pick 1 spell at his table okay fine my wizard commits harikari until i get charm person*double dabs*
What would some good class/subclass options be for Dragon Heist? What about descent into Avernus?
>>88114547But i dont have a mic
>>88114707So then buy one.
>>88114269yeah but imagine you start going to a cool sandbox game at FLGS that is actually fun and good and well-run and then the autist running it gets butthurt that all the hipster girls already have boyfriends so he stops running the game and ghosts everyone.that'd be fucking pathetic. I wouldn't do that but if my primary motivation isn't running a good game (I already have 2 groups too) then it's wrong to do imho.
>>88114535rangers do, it's just subclass based not in the base class.Dreadful Strikes and Planar Warrior and Swarm all increase in damage. Favored Foe, which stacks with all three, also bumps at 14th.And thenBestial Flurry gives a second beast attackDrake Companion already got its extra bump at 6th but gets a blast option.Gloomstalker gets to reroll misses, which is a DPS bump, if not a max damage bump. It also just gets extra attacks at 1 though.Horizon Walker gets a third attackHunter already got its extra damage bump at 1 but gets Multiattack, which should typically be a DPS increase anyways.Monster Slayer got its damage increase at 1, and then at 15 gets to opp attack its quarry every time they force you to save, and auto-pass if you hit. At will. So they probably felt it was too strong for 11.
>>88114731But why when i could spend more money on books and shit that i can use to have fun already
>>88114621Wouldn't the odds be even worse, since the Fighter has to fail the save against the charm, and then also fail to break out of it?
>>88114676how so?>>88114666you can be a human barbarian in ironsworn, it's all like viking themed and everything, and it's name your price.And, ya know, has rules for solo play.Honestly, why did you buy 8 books before even finding a playgroup? that seems like really poor judgement with money.
>>88114666>but i bought like 8 books for dndWhy
>>88114679If the wizard can successfully get off that charm person and live to make use of it, then he's earned it.I bet the Fighter had to play linebacker to keep him from dropping concentration (or just dropping period) while he was doing it too. And guarded him the whole way there because mr level 1 wizard has, 1, count em, 1 spell per day and cantrips don't exist.T E A ME F F O R TSo yeah, I do want to go back to the days of d4 hp wizards, charms be damned.
>>88114782>>88114815cause I got money out the wahzoo and the books looked cool on the shelf in the store. The monsters are cool
What are some fun options for sidekicks? Any particularly interesting statblocks of CR 1/2 or below?
>>88114780Oh yeah, fair point. So it'd really be closer to 25% chance to maintain a charm person on a 9 into fighter for a full 1 month.This is also assuming he has lower than 15 wis too so he doesn't have any wisdom bonuses to the save. which is reasonable, that's pretty high, but it's not a guarantee.
>>88114824>cause I got money out the wahzoosend some to me.whatever your next hyper-niche furry fetish commission would be, just send that money my way instead.
Would a Gibbering Mouther's gibbering effect make a player lose a turn if it rolls a 1? Like do you lose actions and bonus actions?
>>88114861ew furrys are gross. I just like writing stories using other settings towns and charas so i dont have to do most of the work
>>88114829>CR 1/2Sidekicks can be CR 1 and belowGiant Eagles can understand common and has a flight speed of 80 ftAn Eblish can SPEAK common and cast hypnotic pattern once per day, and since it's large and has a fly speed (only 40 ft though) you can have a spellcaster bird buddy mountJuvenile Mimic would be interestingJackalweres have resistance to non-silver BPS (which should be most enemies) and pack tactics, they can also make someone go unconscious for 10 minutes but the DC is 10 so kinda shit. You could have it approach someone in jackal form and try to make it sleep, which would be funny.
>>88115128Woopsie I was looking at the UA rules, nevermind I'm a retard. It's CR 1/2
>>88114916furrys are based
>>88115284Yiff in hell furfag
>>88115284Some are, but most are awful. The one in my group sucks.
Went to my lgs and saw adventurers league people playing.What's your thoughts on it?I did see they had a token tranny
>>88115284
>>88114829>>88115128Rust MonsterCockatriceTabaxi MinstrelHybrid SpyKuo-ToaKobold InventorSacred Stone Monk Night BladeFist of Bane (advantage on all ability checks and saving throws made during combat what the fuck)Dire CorbyDerroSkulkFiendish Orc (it's an orc but it's a fiend so no hold person and other things that only affect humanoids)Pixie (once per day polymorph)Flumph because lol
>>88114829Chwinga Healer could be fun.Living Demiplane is technically CR 0, because it can't do damage directly. Living Unseen Servant too.Monodrone/Duodrone/TridroneNeogi hatchling if you want a hideous-looking cat-sized youngster total asshole.Yeti Tyke.Broom of Animated Attack/Flying Shield/Sword/Trident etcGiant Space HamsterGnoll Witherling.Kobold Tinkerer/InventorPixie (gaining actual HP with that many casts per day is neat)VegepygmyAnvilwrought RaptorFirenewt WarriorDetached Shadow/Mirror Zone reflectionDeath's HeadGazerGnome SquidlingBooyahg (any variety)JackalwereJaculiKiddywidgetBodytaker PodlingRustmonsterGray OozeZorboSpace EelThorn Slinger (basically a Triffid)CockatriceWorgHomonculusFlumphStar Spawn GrueA single cranium rat.Ambush DrakeBasically every MephitBasically every peon fiend.DohwarBlinkdogDarklingBrigganockVistana Thug (you can't play as one as a PC, and they get that neat curse)SkulkDepending on what your DM allows, Swarm of Skeletal Rats/Swarm of Books/Swarm of Mechanical Spiders.Similar vein, Gremishka, if the DM agrees that one of the ones it explodes into becomes the new sidekick every time.Notice that you asked fun, and not easy to justify as being part of the party. Several of these might take some hefty explaining.
>>88114916bullshit, you have suspiciously large amounts of expendable income and talk like... that.How many pictures of a gay fox in diapers have you fapped to today?
>>88115284No no, furries are just base. No d.Or perhaps you are dyslexic and meant to put it at the front? Debased also works.
/5eg/, is there any non-furry way to do this>X's parents were both half-humans>X doesn't look human at all>X has minor weaknesses from both parents (no mechanical effect) but can't use his racial abilities and is on a quest to ask a fellow hybrid who can>the truth is X only looks non-human. in fact, he uses human racial traits
>>88115596Nope, sorry. You might as well play a tabaxi chavette.
>>88115596There's a case to be made for extraplanar combos (aasimar/tiefling/yuan-ti. Water/Fire genasi, etc), or maybe half-orc/elf (though holy fuck the gods would be mad about that one).I think also probably Kalashtar, Shifter, and the VRGR Lineages.The idea is inherently freakshit though.But contrary to your worries, literally none of the the truly furry races are half-breeds. WotC is afraid of implied bestiality I guess.
>>88115596Genasi spring to mind, particularly if the parents were opposite elements. That might result in a weird appearance, but the clash of elements might even out to a lack of abilities or some oddities.
>>88115714>>88115685I like the idea of two conflicting genasi, but the problem is other than fire elementals, no elementals have a weakness I could really leave entirely to RP the way I could water
>>88115782fire and water are opposing elements. that sounds like a solved problem.
>>88115820please read my post. water elementals aren't weak to fire, and even if they were, so is everyone.
>>88115842it evaporates them
>>88114535Because WOTC phoned it in for those classes, having spent 85% of their allotted brainpower coming up with Maneuvers for the Fighter. Barb has two hard unplayable subclasses (battlerager and zerker), Monk is stuck with the shittiest stat requirements in the game, and Rangers core mechanics didn't exist in a usable way until Tasha's. Though, at least Tasha's did improve things for Rangers, which is more than can be said for Barbs or Monks. It's not some grand conspiracy, the designers of D&D just suck and can't be bothered to put in any effort if its not a class that doesn't wow them personally.
>>88115782>>88115842Could simply be a factor of being more sensitive to heat and getting dehydrated more easily, in the same way that rather than your hybrid fucking dying if they touch water, it's just uncomfortable. If you're using the standard human statblock, then any weaknesses should be pretty minor, rather than giving yourself a vulnerability to a damage type or any more specific weakness.
>>88114699>Descent into AvernusBarbarian. Too dumb to fall prey to the angry pitlord shield, can survive the enchanted armor in the mansion, especially if you disarm its sword
>>88115906>Monk is stuck with the shittiest stat requirements in the gameLegitimate question, and do bear in mind that I'm in the process of falling asleep, so I might just be a little retarded at the moment, but what makes monk's DEX+CON+WIS requirement worse than ranger's DEX+CON+WIS requirement?
>>88116171ranger can forgo wis easier. Just take spells that don't care about wisdom like hunter's mark, or that are primarily for damage and have half damage on save so your low save DC isn't as impactful.Monk needs Wis for AC too, AND everything it gets other than a few damage-only blasts are save or suck, meaning DC matters. If stun or hold person or radiant sunburst or hour of reaping or your Open Hand flurry effects fails, you don't get a conciliation prize you're just out the action/resources.
>>88115906>Monk is stuck with the shittiest stat requirements in the game,honestly not even the problem for monk. You could survive having Con tertiary if they didn't have to choose between using all their nice defensive features and being even slightly useful.
>>88116171Ranger can pick around low WIS, a Monk that forgoes WIS ends up like that meme pic with Yamcha>>88116258They're equivalent problems that feed into each other. If Monk didn't need so many different ability scores they could have nice defenses and utility while not dying. It's mindblowing to me that the Unarmored Defense classes don't have additional ASIs in their tree the same way Fighters have extra feats. The guys who eschew bitch things like equipment and fight shirtless and sometimes barefisted should absolutely be such /fit/izens that they have extra stats to throw around.
Let the light of the space/gods burn your foes!
NAME ONE REASON MONKS SHOULDN'T GET LIGHT ARMOR PROFICIENCY AND BE ABLE TO STILL DO ALL THEIR STUFF IN LIGHT ARMORAssuming you start with at least +3 in wis, it's already equal to Mage Armor / +2 Studded Leather.>then why do you want itARMOR ENCHANTS AND +2/+3 STUDDED LEATHERA monk can't wear smoldering armor, or mariners armor, or armor of fire resist, or living armor.>>88116310an extra +1 mod in Con would not fix Monk my dude.and Fighter gets ASIs. They just usually spend them on feats.>a Monk that forgoes WIS ends up like that meme pic with YamchaFunny thing, ever so technically not true. Fighter 1 / Sharpshooter Kensei can rock medium armor and lose nothing but its move speed, because it's not using Martial Arts with the longbow, and with its AC shored up, can dump Wis because it's not using it for anything, none of its abilities are Wis based but stun and you can't stun with a bow.It's just a really fantastic build in every way.It's basically literally only that one build though.Technically the stun-based Heavy Armor GWM Stronk one can too since it's only really using the stun attempts to give it a free third greatweapon attack PAM style actually landing the stun is gravy, but it's not actually all that good. Though I now wonder if a Barb 2 / Monk X version of that would work better, even just swapping Wis for Con would help, and you'd get access to Reckless and daily uses of rage.
I don't like a single part of this shit game.
>>88115359AL Attracts the worst kind of meta gaming autists
>>88116517Have you tried not playing dnd?
>>88116452Vows of poverty, genius. A +3 Studded Leather Armor isn't going to offer any more protection than having 20 Dexterity and 20 WisdomBesides, nothing is stopping you from getting a magic tattoo
>>88115359I only play AL for Epics (basically a multi-table adventure, like a WoW raid) in conventions when I meet up my friends from across the country. In normal play I find that it suffers from the following issues:>adventures are too linear because you can't deviate from what's written in the module, you will feel railroaded into a conclusion>the fact that you just get to have the reward once you finish an adventure means that you'll have a lot of people who will purposely build abominations because they have complete control of what items their character will get and when and how to get it for maximum efficiency like what >>88116547 said, I'm talking people with DC 21 at level 10, Wish resistances for all damage, going into adventures with Planar Ally, people with portable holes that have 50000 glyphs, people who will buy an elephant before an adventure to kill it with Blackrazor, etc.>AL has been around for a while, and sometimes when they change up the rules they either nerf old characters or ban stuff for new characters but allow it for "legacy" characters, top of my head I believe there was a rule about the Maze Engine and now you can't abuse it but back then you could, so if you have some autist who's been playing since the old days they can feasibly show up with huge stats, and other shenanigans like that
>>88116452Really it's kind of fucked up the way they've built monk in this world there's so many awesome magical weapons, armor, and casting enhancements that everyone gets access to unless you're a monk you can't use most weapons and even if you did you're abandoning the one reason you played a monk and that's to punch things and you can't wear armor without being punished. I hope you enjoy bracers of defense seriously they get one general magic item for unarmed strikes and two that are only in adventure books. It took till near the end of this edition to finally give them an item that interacts with their ki points.
>>88112914>>88113045I was playing elden ring a while ago but now to give these feats some traitsThey're pretty sketchy, I'll post them in the next thread.
>>88116452I know you were also saying this subtextually, but a monk having one build that isnt reliant on WIS (that also plays nothing like the kung fu master people think of) ain't a dang argument. Barbamonk works ok, it would be pretty playable if rage damage applied to unarmed attacks but it specifies a weapon attack.
>>88116748Unarmed strikes are weapon attacks
>>88116775...damn, my DM gaslit me then. fuck that guy, glad I left his table even more
Real talk I've been thinking about 5e skill mechanics all day and been getting nowhere so I started bouncing idea's of chatgpt. It's super fucking useful for organizing my thoughts and, no shit, actually getting feedback about them.
>>88116806When did you play with that guy cause Crawford cleared that up back in 2019 and I feel like it's pretty common knowledge now a days. Like it's stupid they should have said "it applies to melee weapon attacks and unarmed strikes" because everyone assumes a weapon and fist are different things but hey hindsights 20/20
>>88116699almost like they shouldn't have plagiarized Paizo, where these exact complains echoed in their forums for years.
>>88116748>>88116775>>88116806>>88116886yea, an unamred strike (verb) is a melee weapon attack (verb) but not a melee weapon (noun)>barb>When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.as long as the attack was using strength and not dex, anon should have been in the clear.
>>88116806they are weapon attacks, they are not attacks with weapons.yes it's stupid phrasing.no wotc refuses to make it any clearer by just changng the phrasing.no, wotc won't justify why unarmed strikes can't count as weapons for the purposes of applying bonuses to them.
>>88116826oh wow it just completely reinvented Essential20No wonder Hasbro has been giving all its franchise RPG design to those guys intsead of WotC.
Good morning. New thread>>88116950>>88116950>>88116950
>>88116942I think wotc did it in UA with proficiency dice first.
>>88116942>>88116956I'm pretty sure Proficiency Dice as a variant is in the DMG, but it's one of those variants that nobody seems to know or talk about at all.I really like the idea of it (aside from how it handles expertise), although my players don't, so haven't gotten a good chance to test it at all.
>>88116942>>88116956I asked for suggestions on the skill system and it gave a few answers (such as variable skill levels), after which I suggested changes to dice instead of bonuses and it offered both adding dice and scaling dice. It's not as smart as it looks but it's good at evaluating prompts --- mostly. It struggles with keeping a hypothetical system of adding a scaling dice in lieu of proficiency bonuses separate from the actual published game mechanics.