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Eye for an Eye Edition

Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321

Previous Thread

>>88048797

>Thread Question

What is your favorite homebrew you’ve personally created or recommend?
>>
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*ruins your Sword & Sorcery aesthetic forever*
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You guys keep saying that inventory/encumbrance MUST be detailed with coin weight otherwise it’s FOE, and that the purpose is for supply management. But in the LBB and B/X, their encumbrance RAW is only for equipments and treasures, and supplies are handwaved into 80 coins weight! THERE IS NO SUPPLY MANAGEMENT IN LBB & B/X, but I don’t see you saying they’re FOE.
In fact, those FOE slot encumbrance systems actually needs you to manage your supply better than coin encumbrance.
>>
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Does anyone know of a chart that provides a spitball guideline of how many HD an animal should have if it's a given weight? I swear I just saw one on a blog, and it would be super helpful to have rather than needing to bounce around monster manuals looking for comparable creatures.
>>
>>88104258
FOE is a dumb term anyway. It's a gradeschooler's insult on the level of No True Scotsman. If a person is deliberating whether a system is okay in a game or not purely on it's merits of how much of a True OSR Enthusiast they are are then they're not evaluating it on anything worthwhile.
>>
>>88104314
I hadn't heard of that, but it seems like a good baseline to use and i'd love to read it. Mostly I just eyeball (ha) based on similar creatures as you mention.
>>
>>88104098
Where is this class from OP? Do you really only ever attack as a 1st level Thief?
>>
I tried adding all the different encounters to my DM Wilderlands map but there are so many I’m just going to put an asterisk on the relevant hexes so I know to check the table instead.
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>>88104258
>You guys keep saying that inventory/encumbrance MUST be detailed with coin weight otherwise it’s FOE
Who are these people, and how did they get inside your head?
>>
>>88104258
Inventory and encumbrance aren't the same thing
If you didn't buy a rope, you don't have a rope, even if your (reasonable) amount of gear weighs 80 coins
>>
>>88104384
Black Pudding #7

And as for the attacks I would think so. If one of my players ever tries it, I’d adjust it if it ends up being an unfun/unneeded restriction. It’s funny though, it reminds me of pic related from Warhamster.
>>
I swear to God a while back I saw a homebrew spell called "Venus". Some dude was making spells based off songs. The gist of the spell was the user's head explodes and becomes a planetoid and they get vaguely spacey powers for some time then the head reforms. It had a miscast table so it was for some homebrew, I think, I don't know. I may have found it through links at Jeff Rients' or Terrible Sorcery's blog rolls but I have no clue. I forgot to save it and it was in an incognito browser on my work computer so I can't find it again. It's haunting me.
>>
>>88105101
I don’t know if this is any help but Eldritch Cock and Vaginas Are Magic derived all of their song titles from metal songs. Maybe that will give you a search for LotFP inspired or something along those lines. That’s pretty thin, I know.
>>
>>88104314
I believe that chart was in LotFP. Did the blog post extrapolate that chart for giants and mentions Ettins in the title?
>>
For late Shilling Saturday a small update on my Monster Manual re-edit. Finished the shittiest letter today (D - demon, devil, dinosaur, dragon).

Trying to make it more useful, so I've added the relevant combat tables to the start of the book and "monsterfied" them by translating them all to relevant monster HDs (and gluing on the Isle of the Ape high-level stuff). I also did up an appendix with all the dragon XP values, because there's a shit-ton of them and calculating that on the fly sucks. Thought about doing up the dungeon level notations for dragons as well, but not sure if that will happen because it's a whole other set of tables separate from the XP ones (the categories don't overlap) and that's all in the DMG anyways, unlike the XP values.

(Also, for the guy who complained, I put the blink dog back in)
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>>88104098
>Be today
>Running BFRPG, running caves of chaos
>introduce the party OOC to Sleep
>we have our magic user sleep the kobold guards inside Cave A
>Fighter decides to impale one of them and use it as a puppet
>march down the passageway to the commonroom, kobold kid runs out
>alerts the commonroom, but magic user retainer sleeps the whole room save for 3 females
>tie up the 3 awake ones who are cowering in fear, trying to protect their kids
>Kobold females "WE WILL GET REVENGE FOR THIS!"
>party slits kobold females throats in front of their kids
>Kill the kids
>Cleric rips a kobold childs jaw off
>magic user (5e player) is utterly taken aback by it
Have you had any players do similar?
>>
>>88105435
that's kinda messed up
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The current OSR trove/repository link is not working. Help?
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>>88105435
Never that bad. But it does bring back some nostalgia of reading LFG on the library computer.
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>>88105917
Bytee says it will be back up soon. I think he's looking for new hosting.
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>>88105435
that is kinda fucked up. A quick dispatching sure, but turning enemies into puppets and grabbing trophies from dead children is kinda beyond the pale into firm chaotic territory
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>>88105435
Unfortunately slaughtering helpless female and young humanoids is a time honored tradition in D&D. It is such a long standing trope it was highlighted in the novelization of Keep on the Borderlands. It's kinda gross but what do you expect when you're raiding the homes of savage creatures. I think the distinction of whether or not it's an amoral act comes down to self-defense. Tied up females and cowering whelps are not imminent threats.
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>>88105973
Much obliged, my fellow.
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>>88105973
I didn't see anything about new hosting, just that some dipshit apparently posted the link in the open on his Instagram.
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>>88105435
I'm with the 5e babby on this one. That is pretty fucked.
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>>88105862
>>88106020
obviously. whats some appropriate consequences for this? i was thinking
>kobold witnesses party coming out of cave
>goes i side to see 30+ slit throats and mutilated children
>swears revenge on party, amasses kobold tribes
>launches full scale kobold invasion on the keep.
>>
>>88106080
as i said i want to create some appropriate consequences for this.
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>>88106062
Oh, maybe I read too much into his notification here. I thought he said something about re-evaluating hosting. Well, whatever the case it will be back up soon enough.
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>>88106124
I didn't see that, but yeah, he might be thinking about switch off of allsync, they did raise the price of their basic rate this year.
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>>88106094
I don't know there's much you can do in this case. It's not like there's anyone to rat them out too. Even a Lawful authority would just say something about the red haze of battle or whatever. This could be the beginning of a bad reputation though. If word gets around that they're bloodthirsty marauders that defile the corpses of the dead, well, that's the action of evil folk. Diabolists, necromancers, and the like. People like that aren't welcome in civilised places.
>>
>>88106129
Does he have a tip jar or something? I'm always in that trove. I should probably kick up a couple bucks.
>>
>>88106086
Consequences for behaving like murderous psychos:

A) All the other humanoids in the caves think the party is murderous psychos: -2 to all reactions, surrenders no longer considered, all but bugbears (who are slavers and everyone else hates anyway) kill and eat any current human/demi-human captives.

B) Spirits of slaughter begin to whisper to party in sleep, promise powers if given the blood of more innocents, and it's true, give bonuses to STR or healing and such. Once let in the spirits will start asking for increasingly brazen murders - within the keep, of henchmen, of other party members and if unappeased soon they stop asking ... each time the party member refuses to kill on behalf of the spirits take 1D6 damage per level as something horrible crawls out of their flesh.

C) Gods stop giving Cleric Spells, time to join the Church of Chaos.

D) goblins and orcs join up for one night to descend on players camp in force (with Ogre) and wipe out the blood thirsty bastards - 'cause even the goblins have rules about war.
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>>88106086
I wouldn't expect kobolds to march on a keep, but I would expect them to lay traps and ambushes for the party of fuckers who were seen doing that. Pic related from an /osrg/ anon's game.

In my setting they could be extra fucked, because kobolds are the favored creation of the lord of chaos, and while he likes to see them suffer now and then, they are HIS toys, and if he found out about this grotty little slaughter (omniscience is not a thing god have in my setting) by say, a neighboring tribe's shaman invoking a prayer, he could intervene and make the party have some seriously bad luck, and possibly taunt them a time or two, as well, 'cause he's a dick like that.
That's absolute worst case for my setting, though. Just killing kobolds, he wouldn't give a shit about, but that's nasty enough he might take offense.
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>>88106094
>consequences

Just talk to your group.
"Hey guys, that was kinda fucked up last session. Maybe tone it down, alright?"
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>>88104580
Check the previous 5 threads faggot
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>>88106254
I saw people saying they liked coin weight better, and that slots get more fiddly than coin weights once you get past the early dungeon stages, the rest appears to have come from your imagination.

And the other guy is right, Basic giving you an allotment so you don't have to count weight for supplies doesn't mean you don't have supply concerns anymore. What's more, that's specifically a Basic rule, because it's meant to be easy enough for 8-year-olds to do it, and if you don't like that, just do it like OD&D/AD&D do and count the equipment as well.
>>
>>88105435
In my very first DMing 20y ago the group would pack goblin babies in a sack, lit it on fire and throw it down chute. Since I still DM for some of the same players I can safely say they would do the same again.
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>>88106194
That's gay.
The monsters are chaotic and the group is chaotic, they kinda fit right in. Other tribes would might fear and respect them for something like that.
Btw, the consequences for Mongols getting absolute psycho cruel here and there was extremely effective.
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>>88106194
was considering something like option B, i'm running it in Mystara, so the Entropic Immortals could likely start seeking to gain some followers.
option A definitely. and maybe that for retainers as well for a bit.
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>>88105435
honestly I'd probably just do a Rocks Fall Everyone Dies right then and there*, but that's because one of the upfront rules I have for any prospective players is to not act like a bunch of edgelord teens either in character or out, because I've had to deal with that kind of thing way too often in games where I'm just another player so I'm not dealing with that kind of thing

*well not literally, I'd probably just end the session right there and tell everyone that the next session is going to be a redo to give them a chance to not act like a bunch of brainless cliches

>>88104258
call me a heretic but I honestly don't really bother with encumbrance or inventory management so long as my players aren't doing anything blatantly stupid or overly exploitive with it, but then I have yet to run into an encumbrance or inventory system in any game that doesn't just come off as pointless busy work rather than actually enhancing the experience
>>
>>88106476
Seems to enhance the experience for this guy:
https://harbingergames.blogspot.com/2020/04/if-your-torches-burn-for-only-one-hour.html
>>
What was the quality of paper and bindings like in official books of the 70s and 80s? At what point did D&D switch from small booklets (which I assume were stapled?) to paperback or hardcover books?
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>>88106086
Don't invent consequences as punishment. It's needlessly adversarial, and it's unlikely your players will respond well or get the message you're trying to send. Consequences should only come as a natural result of people's actions on the basis of what should logically happen. If your player's behavior isn't something that sits well with you, talk to them OOC about it, and tell you it makes you uncomfortable and you're not really interested in playing that kind of game, so could they dial it back just a bit, pretty please?
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>>88106534
Cool if it enhances his campaign, but the guy seems to completely overestimate the amount of food a group of people needs to eat, the effect on the economy of feeding 20 more heads and even how much a fucking torch weighs and why it has to be 2½ lbs instead of 1. But I guess he made those torches American-sized along with the food consumption.
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>>88106696
Yes 30lbs for 7 days of food is retarded. You can just eat less for a week and lose some weight, which you then gain again in the month you spend in town after.
A little bit of bread, oil and salt will keep you going for a long time.
Meanwhile this guy must have his adventurers lug along cucumbers and celery. There is no other way to justify 30 lbs of food for 7 days per person.

For reference. An adventurer being active the entire day, can be expected to burn around 3500 kcal a day. Lets take 4000 kcal as a conservative average. 1 lbs of blood sausage will give 1700 kcal. Lets make it a little less (1333 kcal), to account for smidgings of other less calorie dense food.
We then end up with 3 lbs of food per day. 21 pounds. Really not that far of the 30 pounds if we start taking water into account.

However, a person would not need to eat all of those 4000 kcal a day. A person could function on 1333 kcal just fine, though he'd be losing weight. He'd lose no more than 5 pounds of bodyweight over a 7 day journey. Suddenly your adventurer needs only a pound of food per day.

Now take in account that you can expect to at least find some water every other day in most climes. Especially when you are traveling a lot.
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>>88105252
That sounds right, yes! The base chart is from LoTFP? I've never seen it before, which book? Do you remember the blog post, or even what blog it was?
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>>88106094
Why didn't you introduce more enemies then and there? It would even make sense with the children crying and women shouting. That way they wouldn't have been able to do what they did. Unless the puppet didn't give you enough warning about the type of players you had?
Anyway, time to introduce haunting ghost children to your party.
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>>88105435
Based and Deus vultpilled
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>>88106211
Female behaviour
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>>88108105
Found it:
https://jrients.blogspot.com/2023/03/ettins-weigh-just-under-ton.html
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>>88108261
t. incel
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>>88108414
>https://jrients.blogspot.com/2023/03/ettins-weigh-just-under-ton.html
Fantastic, thank you!
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How do you describe terrain while hexcrawling? Assuming the players have a blank hex map and are standing on a hill would you say something like:

The three hexes ahead are covered in grassy plains, a river flows across the centre of the northern hex and a tall stone monument stands on the north bank about 5 miles away, in the distance you can make out a mountain surrounded by low hills
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>>88108634
That sounds pretty good, but depending on the size of your hexes, you may not be able to see more than one hex ahead.
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>>88108695
Of course but even from a modest hill you can see 10-20 miles in many places. Or you can send the halfling up a tall tree like Bilbo.
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>>88108695
>>88108777
This would be something like

>the wooded hills extend to the E/S/W for at least ten miles/the next two hexes
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>>88106552
Original D&D set and supplements (1974-1977) were digest sized staples booklets. Basic (1977) was full sized stapled. Advanced starting with Monster Manual (1977) was full sized hardback, with quality sewn spines and textbook style covers. Sometime between 81-83 they switched to cheaper glued spines.
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>>88108634
>>88108815
Seems good!
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Is the Anon who made this around? I'm stocking it, wanted to ask if you had any plans for that yourself.

To others, what would you put in a dense forest around a small elf ruin? I'm aiming at level 3-5, plenty of spiders and goblin looters/bugbears so far. Might put in a Wyvern cave as a test, are they smart enough to leave it alone/figure out a big brain way to get the treasure?
>>
>>88108912
Thanks. Not that familiar with US paper sizes. I assume digest is about the size of letter paper folded in half and similar to A5 in international sizes. So Holmes would be double that?
What about B/X and BECMI?
>>
any good resources for a gallery of black and white images for monsters/encounters? I want to make some cards to use as monster stat references rather than just looking at a table.
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>>88109402
US letter size is 8.5 inches by 11 inches, close to A4, and digest is usually letter size folded in half. I found a reference that Original D&D was a bit smaller at 7.5 by 5.25.
BX, BECMI, and almost anything else was letter sized stapled. Adventure modules were the same except the card stock cover was not stapled to the interior pages - the map was usually on the inside cover and it could be set up as a screen. Until Temple of Elemental Evil in 1985, which had too many pages to staple and had a square glued spine.
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>>88105227
It was neither, it was certainly on a blog
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Does anyone have any guidance or inspiration for interactivity in dungeon design? Especially more mundane examples. I feel like when I write up dungeons they're essentially holes in the ground full of monsters. There's nothing to interact with beyond the monsters. I need help getting out of my rut. Any suggestions are appreciated.
>>
>>88110816
one thing that helped me was reading d100 dungeon and how it sets up keys and locked doors. Also looking at tables that have dungeon features and/or the room type like Scarlet Heroes has is another way to make sure you're not making just holes in the ground.
I do a lot of reading of games I have no intention of playing just to see what sort of systems they have or tables they use to cherry pick what I like, see what doesn't seem fun, and in general just learn and study design which at the very least gives me a larger mental library to pull from.
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>>88110920
is d100 dungeons in the trove? I haven't heard of it.
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>>88110936
it's in a trove.

I highly recommend the World Builder book for it, too. It's got a lot of good tables and I especially like the rules for generating hexes for outdoor exploration.
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>>88110816
I like to write a few sentences about what the dungeon was first used for, what it was used for afterward, and the current state of the dungeon.

Then I try to have a few factions to there around in there, a couple of which aren't blatantly hostile.

This makes the dungeon feel less like a hole in the ground, but won't make it interactive on its own. I'm sure many DMs create interactivity better than me, but I find that throwing in some traps helps a bit. It's especially fun if the trap isn't lethal and the players find a way to use it to their advantage.
>>
>>88105435
This post filtered so many slack-jawed faggots
If the PCs visit wanton cruelty and torture on dungeon inhabitants they will be repaid in kind
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>>88111191
Having an idea of who built the place also tends to help me. Decide or roll who lived their before, who lives their now and so on.
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>>88104098
>TQ

I've been having a great time with this sword and planet style game I threw together. It uses Worlds Without Numbers, but I might buy picrel for inspirational cherry picking.

>Players start on a generic fantasy planet. It's largely oceanic with many islands and archipelagos. Currently low tech level. Humans only on the home world.
>For a couple months every year, an asteroid belt passes slowly by the top of the atmosphere.
>Players can climb a mountain and use equipment to climb aboard one of the asteroids.
>The Nomadic Belt orbits the entire solar system.
>Vagrants and adventurers who are adventurous (or running from the law) can hide out on the asteroids until it reaches the next planet in the orbit.
>Many asteroids are dungeons.
>Many different types of asteroids grouped into sectors with different biomes and varying flora and fauna
>Gas giant planet has elves
>Hollowed-out scorched planet has dwarves
>Some planets are high-tech and have space-faring vehicles
>Others find mundane ways to engage with the Nomadic Belt
>Planet full of sentient jungles and sentient storms has halflings
>Players can climb onto an asteroid for a day trip and come back down
>Players can climb onto an asteroid and hop around, collecting loot and hoping to find someone to sell it to
>Players can try to survive long enough to make it to other planets
>Players can ignore the Nomadic Belt and fuck around on the home planet
>>
How do you guys handle loot distribution? I found that this is the biggest slow down in my sessions by far, despite being 100% bookkeeping and 0 gameplay.
Do you do it during the session at all? Do you write index cards ahead of time with the stuff on it? Do you have sell-values and enchantments on there from the get go? How do you handle coins and gems?
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>>88104258
100 free coins
100 coins = 1 slot
Hold item with 1 hand = 1 slot
2 hands = 2 slots
Rope 2 slots
Bundle of 3 = 1 slot
>>
>>88106086
Cleric definitely faces divine consequences unless he’s from some kind of murder cult
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>>88107552
>Yes 30lbs for 7 days of food is retarded. You can just eat less for a week and lose some weight, which you then gain again in the month you spend in town after.
>the month you spend in town after.
The story is about storing up food for a team of men and horses for a YEAR. Good luck convincing two dozen retainers to live on starvation rations for a year because "lol you can just gain the weight back over the next two years!"
Hell, telling them to do it for a weekend is probably going to mean you either pay them way more or lose all your retainers because they say "fuck this job."
>>
>>88111765
I like this and think I might use it. Thank you anon. Question though. Do sacks/back packs take up a slot or are those considered unencumbering items?
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>>88111765
>Bundle of 3 = 1 slot
3 ropes?
>>
>>88105435
It's not the killing devilspawned humanoids that disturbs me, it's the superfluously sadistic glee the party seemed to take in it based on your post. Might shift their soul toward evil unless they sincerely repent
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>>88111968
I think backpacks and such should take up encumbrance/inventory space. The convenience is that you can easily drop it when needed to switfh from lightly encumbered to unencumbered.
>>
What are some real classic dungeon traps I can include? I can think of swinging blades, pits, poison darts, falling rocks, sloping stairs. Want to make a fun house dungeon and hit all the obvious ones.
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>>88111915
That is fair. What I said only holds for one or two weeks of adventuring before having time to rest. A month or two at most. Eventually your buffers run out.
He does specifically mention 31 lbs of food per person for a 7 day journey. For that length of time, the concept of body weight buffer holds. It would not take very much convincing. Losing and gaining weight in accordance with food availability was something that was part of almost everyones yearly routine in the pre-industrial era. At least dor people at higher latitudes.
>>
>>88110816
Are you rolling for random room contents like Traps and Specials? If no, do that.
I've found Tricks, Empty Rooms, and Basic Trap Design by CC to be helpful as well as the various tables of random things in the AD&D dmg. There's a few different collections of strange rooms, doors and bits to add, Goblin Punch's 1d124 is a fun read.
I've found having a rough idea of dungeon monsters/factions, making the most of the encounter table and keying the entire dungeon first helps put it all on paper and the various connections about interactive terrain and details come on the second pass.
Also rip off anything you've seen or read you think is cool.
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>>88111741
Not sure I understand the question. Do you mean how do the players distribute it among their characters and spend it in the game world or more of a tracking thing?
>>
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>>88112346
Its only an okay blog but its a decent list of classic traps.
https://www.bastionland.com/2018/08/34-good-traps.html
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>>88111741
Presuming you're talking about treasure type determination, I wrote a modified system for the types to get the same general results and variety with only a couple of rolls, which greatly speeds determination up.

For magic items, I determine it on the spot and yeah that's a touch slow, but as players want magic so badly, I've found that they've been perfectly patient about waiting while I determine what kind of cool shit they're about to get their hands on.
>>
My players want to convert a dungeon into a base. What sort of expectations should I have about turning it from wilderness into a settlement?
Their first plan is to hire laborers and build a road and link to a main road.
>>
>>88112346
https://clericswearringmail.blogspot.com/search/label/traps
>>
>>88113422
People don’t like living in a dark dank hole with no drainage and limited airflow.
Particularly when all the food processing produces smoke.
Now if monsters were already there then the problem would already be partly solved by them.
You might have settlers ask to dig up into multiple stories with the tops being chimneys sticking out of the ground.
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>>88113422
Clearing the hex, making sure no monsters sneak in, guards for laborers
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>>88113422
First, figure out how dwarven settlements handle the problems mentioned by >>88113724
Then, charge the PCs a fortune to hire dwarven craftsmen to come in and make the changes necessary to be up to dwarven standards of livability. The dwarves of course want to work in private, so that their secret techniques don't get stolen by non-dwarves. The PCs will obviously have to provide for the security and provisioning of these craftsmen while they work. Use the guidelines for building a fortress in the Swords & Wizardry book (or similar) for time frame and costs.

You could even turn the idea into an adventure hook. Perhaps a local dwarven settlement can provide the craftsmen necessary, but they don't usually work for outsiders. However, the dwarves have a problem, and if the PCs help them with it, they'll allow the party to hire craftsmen do the conversion work. Perhaps a long lost underground dwarven city in the mountains to the north has been rediscovered, and the dwarves want the party to do some recon and mapping before they commit their own people to retaking it from the monsters that have moved in.
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>>88108261
Retard reply
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>>88105356
This looks cool, I haven’t been to /osrg/ in a while but this is neat
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>>88107552
Looking at the GURPS DF books (not OSR, but relatively realistic for our purposes), a single ration meal is 0.5 lbs per meal.

Thus, 3 rations per day per person means 1.5 lbs.
1.5 lbs. times 7 days is 10.5 lbs. per week of food.
For one person. We're not counting water here. I think GURPS DF counts eating a meal as almost drinking water (perhaps it's included in the ration?).

Water weighs 1 lbs per pint. A canteen or large bottle holds a quart (2 lbs) of liquid, wineskins hold gallon (8 lbs) of liquid. A barrel holds 5 gallons (40 lbs).

How many pints of water a day does a human need to survive?
>>
>>88105356
>(Also, for the guy who complained, I put the blink dog back in)
YES! YESSSS!!!
Now to hold out hope for the Coatl and Spirit Troll from Fiend Folio
>>
>>88111915
Yeah, you usually want a buffer of extra supplies in case of trouble or disaster even if the expedition is only two days of travel (very unlikely there's a dungeon less than two whole days away from civilization).
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>>88104098
quake vibes
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most of the TTRPGs Ive ever played was a bit of GURPS and a bit of 3.5 ed DnD. Ive been reading through really old WD issues I have as PDFs, as well as watching youtube videos exploring old DnD and I gotta say, there's a vibe to old DnD that I can appreciate and the art is just so nice.
I heard the rules are not like they are nowadays so what kind of mentality should I have going into an OSR system, like say, ADnD1?
>>
>>88115713
>How many pints of water a day does a human need to survive?
8 pints or a gallon. Mass, exertion, and the amount of fresh food consumed in a day would change that. 10 pints is probably a better estimate for an adventurer. Beer might count. Wine and spirits would not.
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>>88105356
hey MM anon
I was one of the people hassling you last thread about aquatic monsters
I really believe in what you're doing and want to know if there's any way you can use me to help get this project done quickly and make it the best version of itself. How can I help with this extremely cool project?
>>
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Appendix N question: are there any fantasy TV/streaming series worth watching? Is Hercules or Xena worth my time? How about that Earthsea miniseries from 2004?
>pic somewhat related, Hawk the Slayer kicks so much ass.
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>>88116686
>Is Hercules or Xena worth my time?
They can get very silly, but they can be pretty great too. A viewing guide is probably a good idea for either. The spinoff, Xena, is a little more serious than Hercules was. Just expect that there will be campy episodes you're supposed to laugh at, and you'll probably enjoy them.
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>>88112744
>>88113058
Sorry if it wasn't clear, I'm talking about when the players get the loot. So when I am reading out what they get.
Currently, it will often be somewhat chaotic, because they have to make sure who carries what, and people mishear or mix up things.
>Ok, i can carry the bronze hilted longsword. - The longsword doesn't have a bronze hilted, that was the dagger. The longsword has an engraved Griffin.
> Was it 15 platinum and 3 rubies, or the other way around?
> How expensive are those rubies, can i just stack them with the sapphires I have?
> Oh it makes sense that you take this potion, let me erase it again, oh I already did, ...
Etc
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>>88112346
The 52' deep hole.
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>>88116615
That would be cool, anon. A decent amount of this is just grunt work, so if you'd be willing to do some of that it would be great. Get a copy of the Futura Std Book font (it's free from a million sites) and a pdf of the Monster Manual premium WotC re-release (it's got to be the premium, because the text is fully searchable and preserves the formatting).

Dropbox has just changed their UI so hopefully you're able to download this word doc.
https://www.dropbox.com/s/39zs0ssfj1ea2dx/Monster%20Manual%20Help.docx?dl=0

At the end of that doc is my list of the monsters I'm cutting. I've also just finished Elf, so everything before that is done already. Every other entry that's left needs to be pasted into a MS Word document (except skip any multi-creature entries like Bear, Horse, Hyena, Lizard, Mold etc because the formatting for those doesn't copy over).

I've shown three different ways you can paste over and edit each monster entry, based on how ambitious you're feeling. Any amount of entries would help. I don't need the art: just the text. Since I'm going to keep trucking along, I'd suggest you start at "J" so we don't overlap, and maybe post what you have next Saturday so we're not cluttering up the thread. Thanks!
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>>88104098

Any of you played Shadowdark? Did you like it?
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>>88117843

Shit seems fun.
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>>88117854
Have you played it? what do you like about it?
>>
I heard somewhere a while ago that as AD&D went on, the designers said there were things they would have added or wanted to. Apparently some of those things wound up in Dungeon Magazine and Dragon Magazine over the years. Is there a compilation of these rules somewhere?
>>
>>88117843
>>88117854
>>88117891
>the worst rules from 5e
>retarded shit like "always on initiative" and "real time torches"
>game being shilled so hard even Redditors are starting to push back against it
>retarded name

It's the worst kind of 5e artpunk garbage, even Mörk Borg has more going for it.
>>
>>88115713
>How many pints of water a day does a human need to survive?
Recommended intake is 1.5 liters of water for adolescents and young adults, with another ~0.9 liters from solid food. More on a sunny day. Convert into retard units yourself.
>>
>>88115713
10.5 lbs of food for a week, plus 1 gallon per day at 8 lbs per gallon is (8 x 7) 56 lbs, for a total of 66.5 lbs for one week's supplies.
That's more than double the measly 30 lbs that anon up here >>88107552 thought was "retarded." I guess we can all point at him and laugh, because it appears that rather than requiring "retarded" amounts of supplies, the blog guy was actually going easy on his players.
>>
>>88117945
I hate how vague this is "the worst rules from 5e" doesn't tell me anything. If you want me to dislike the game, tell me what there is to dislike
Real Time Torches is at least descriptive and something I've heard about the system and while I'm not a fan, it does sound like something pretty ignorable. What is "always on initiative?"I cannot even guess.
"shilled so hard" means nothing and nothing to do with the system itself.
"retarded name" lmao. Like TRPGs and OSR stuff specifically doesn't already have stupid ass names.

One out of Five, and that one was something I already knew because it's the biggest point of the system. Tell me the details so I can dislike or like it based on the actual content, not because of some vague bandwagoning.
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>>88116016
Read some of the OSR primers to get an idea. It just flows better, supports and encourages open world play and ingenuity from both the DM and the players
>>
>>88116016
I can't tell you what it's like going from modern systems to learning OSR, because my first TRPG book was the Rules Cyclopedia, but one thing you'll find is that in general there are "less rules." There's also less unification of rules in older material, but that's something that many OSR systems try and clean up. It can feel like there's less codified options on how to handle situations, and I think part of the growth of the industry meant that we had too much rules to handle edge cases that you can still see in some modern TRPGs, but with the rise of narrative-focused games (which was really just more games in general so the fact that some fo them are narrative focused is easier to see) there's been pushback on that front. Again, in many OSR games the name of the game is simplicity. What is being called NuOSR sometimes goes so minimalist to the point of absurdity, which is why you get some grognards here who dismiss anything from that straight out.

For mentality, keep in mind that actual old D&D and not simply OSR can be simpler mechanically and sometimes less well-explained than things that came later. Lots and lots of house ruling happened back in the day because we didn't have the internet to have discussions and share what we like or don't like or just to build and refine rules as a community.
>>
>>88116686
Pirates of Dark Water
Thundarr
The Herculoids

Or, if you don't want to pay for anything:
Blackstar
Skeleton Warriors
>>
>>88118411
Noi jitat! Pirates of Dark Water is the GOAT

A setting reference document for OSR play would be amazing.
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>>88118102
Do Americans really drink 3.7 liters of water a day? On average, not just on a summer day in Nevada? And do they drink most of that water in the form of Coke and Pepsi? I'm seriously confused, and it didn't get better when I searched for nutritionist's information.
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OSR Trove back up yet?
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>>88119057
check the usual place
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>>88118868
americans have 300 million members.
they are not a homogenous group.
...West coast libs drink 3.5 liters of water in the form of starbucks, fruit juice, and water.
...Californians drink 3.9 liters in the form of sodas, water, varied craft beers and some piss they mistook for beer.
...Mormons take 2.5 liters in water, 1 in the form of fruit juices, .5 in milk, then sneak in a beer when no one looks.
...Rocky Mtn. culture drinks 2.5 liters water, 1.2 beer or hard lemonade, 1 in coffee, 1.5 in soda. and they piss a lot.
...MidWest drinks 5.0 liters in soda and coffee.
...Texas does like midwest, but they swap out for alcohol when they can.
...Great lakes takes 1 liter of water, and then claims 2.7 liters coffee as hydration. then takes a beer.
...South drinks 4.0 liters of sun tea / sweet tea, then rounds it out with Whiskey or Mint Julep.
...East Coast drinks 5.0 liters of coffee, and then a beer when they can.
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>>88119135
Do it for me vile cur
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>>88119267
>it was like she was looking at total garbage
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>>88104332
I think you don’t understand that the majority of posters here are under 30 years old and at most, have been playing RPGs since 2014 when 5E came out. I don’t have the time or inclination to explain 34+ years of RPG experience, lore and history onto them when they start spouting nonsense about the latest Nu-SR artpunk dross that no one will remember in 2 years. FOE is succinct and descriptive.
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>>88119411
It's dumb because those under their 30s aren't going to go on to enjoy the stuff we did if all we do is tell them they're false enjoyers just because they aren't already old men and women like us. Similarly, we have the old grogs that can't accept that it's okay if new blood and ideas can help enrich their table experience and having these two groups just point fingers at each other calling each other FOEs like it means anything is dumb and tiring. Especially when the arguments are just some sort of lame purity test and no one is talking about a game they actually play on a table, real or virtual. Age, whether a person's or a game's, is no determinate of quality.
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>>88119503
>Age, whether a person's or a game's, is no determinate of quality.
OSR is inherently traditionalist as it’s about playing old games as they were originally conceived in rules and in spirit. It was conceived by grogs, as a way to write new AD&D material without getting sued for copyright infringement. So it should be no surprise that there is intolerance for ideas that deviate far outside that scope. That doesn’t make those ideas bad but I can’t see why people rail against them.
>>
>>88105227
Raggi invented a fun method for naming spells that works like this:
>go to https://www.metal-archives.com/
>click "random band" in the side bar
>roll an appropriate size die to select a random album from the band.
>roll an appropriate size die to select a random song from the album or select a song if one stands out.
Presto, new spell. For example, I just got "Vineyards of Rotted Flesh," "Sleepwalker," and "The Wolf Garden"
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>>88119558
oh yeah, for sure. I understand why we have the stubborn, shitty grogs and why their insulting term of choice is such a gradeschool level of term. It's also why I've noticed that you rarely ever see in these threads any hint at what FOE means, because that's a form of gatekeeping too. Use a term and never define it so only the people who have been here a long time know what it means.
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>>88119259
lol @ the south.
Mine is usually unsweetened, though.

>>88119411
Most of the tourists are - for sure.

>>88119503
Agreed - new ideas can work great! But the trick is that the new ideas should reinforce the OSR paradigm.

Specialist skills? A positive introduction. Retains the function and vague probability realms as thief skills.

Usage dice? Bad idea. Undermines resource management: a core tenant of the experience.
>>
>>88119648
Usage dice are so abstract and gamist I truly hate them.
PC: I look in my quiver and count the arrows left.
DM: that is not possible.
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>>88117892
Most of that wound up in Unearthed Arcana (a book specifically intended to collect that material), to an extremely mixed reception, since a lot of it was rather fiddly and generally not very well thought through. What was left out has been the subject of a few fan compilation projects and speculative retroclones (there's one or two "what if Gygax got to do 2nd edition" games out there).
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>>88119294
I'll alllow it
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>>88117705
Awesome. I'm heading into work now, but I just have a half-day today. and I'll get moving on it when I'm home.
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>>88119867
Have a good day at work.
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>>88119648
>>88119770
Usage dies are good for tracking narrative shit as a GM, but not to track equipment. I mean to track enemy out of frame actions and stuff like that. There are better ways to do that, but it's an option if you want to introduce more randomness to a 'clock' winding down.
I hate tracking resources, but I hate using usage dice for it even more.
A generic Resource stat would work better than usage dice if you absolutely needed to abstract SOME resources.
>>
>>88119648
>Agreed - new ideas can work great! But the trick is that the new ideas should reinforce the OSR paradigm.

Oh, I totally agree. But that can mean different things to different people. Take usage dice as an example

>>88119770 gives a very good reason on where they don't work in a game situation, but having a superposition of arrows that don't matter isn't a hugely bad mechanic. If you or your group don't really care about keeping strict track of inventory, that doesn't mean you're a bad person, it just means you don't care about doing it. Your elf just has enough arrows.

And if you do want to keep strict track of everything, then you can just do that. There's no need for name calling and depending on group and people, you might play one way for a certain feel in one game, and then different for another.
And then take inventory slots as an example. That seems like a pretty well-received mechanic around here for people who do want inventory space to matter, but not so much so that they're tracking individual stones of weight. I know in HS playing AD&D we never kept track of weight after a while because it was just too boring for us. Nowadays I'm more in favor of a slot system and use that when I DM, but we also have a guy who DMs and keeps track of weight but not for coins. And keeping track of torches? The only thing I've ever seen tracked sitting at a table playing an OSR game is who is holding light sources and never how long they last.

I am always excited to see new takes on mechanics, even if I don't like them or wouldn't personally use them, because that enriches the game design part of my brain. I like figuring out what works, what doesn't, and evaluating why. And the idea that something is accepted or rejected just because of the age of the thing is just anathema.
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>>88117502
I have been reading off a list of things and letting them sort out who has what. Its not a bad idea on your part to just have that list on a small index card and they can copy it to carrying/inventory from there. It would save me time and make the treasure a more tangible item in a way. Mostly I try and make it their responsibility to figure out who is lugging what. A player usually ends up being more or less the quartermaster, in charge of the cart/home base inventory as well.
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>>88119903
Thinking about usage dice, when was the idea that dragons could use their breath weapon again or not on a die roll introduced?
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>>88119925
>If you or your group don't really care about keeping strict track of inventory, that doesn't mean you're a bad person, it just means you don't care about doing it.
It means the game is not adhering to the experience of OSR. That's why we call things "False OSR" - they give the outward appearance of OSR, but fail to provide the inward. It's not that they are bad people or bad mechanics - it's just that they are marketing under false pretenses, resulting in the dilution of the label.

Though, >>88119903 actually has a good point, re - usage dice: you can use them as a randomizer with factions, etc.

>>88119940
I want to say in Basic there was a thing about "on an x-in-6, they claw" - almost as an AI for the dragon. But don't quote me on that. I know the "recharge dice" thing was in 4e, at least.
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>>88119929
one thing I love about when a DM started using forgevtt for our games is having the feeling like items have presence in the game. I spent overly long making sure everything in my character's inventory had some sort of description and it really enhanced my enjoyment of the game.

the index card thing is a great idea, since you can just jot down the stuff instead of reading things off to the group.
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>>88119940
I think it was in a module and it was a % chance, but I'm not sure. I think it might have been about a sick dragon? Might not even have been the first time, but I recall that in an old od&d module. Or adventure in a Dragon magazine? It's not clear in my memory.
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>>88119998
My opinion is strictly that if it's compatible with older stuff, then that's all it should take. But even if a system as a whole isn't OSR, that doesn't mean there isn't good mechanics out there that can be fit into an OSR game. Stolze's ORE isn't and doesn't claim to be OSR by any means, but the rules for keeping track of in-game organizations is really good and system agnostic.
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>>88119925
ntayrt
>that doesn't mean you're a bad person
Not sure if that has ever been the argument in any serious way.
>that does mean you are doing things in a less OSR way while posting in an OSR thread
Is true though and worth explaining. There is a long written history of osr's various areas or whatever you want to call them, but given the amount of
>Hi I am new what is OSR
per thread, the discourse based learning is worth keeping in mind as well.
There certainly are people who have created self identity around OSR or hipness or something akin to it and get offended when they are doing something not OSR or hip or whatever, which is weird to watch.
Your proposition that your specific experiences of only ever tracking torches is somehow the most meaningful thus what everyone should use as an excuse is weird. There are clearly others who have more detailed resource tracking.
The broad category of osr is most useful as a communication tool about what the content and subject is, the broader the category becomes and the more diffuse the specifics about the context is the less useful the term becomes.
There are entire treads for game design where unusual or non-osr mechanics can be earnestly discussed, there is no reason to try pushing your particular vision of what you think is acceptable here.
>hur the irony ur doing just that
Which one is closer to the OP? Tracking many resources or just tracking torches/
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>>88120003
Haven't online game much, but I will try the index card list for large treasure hauls and attach a dollar store coin and or glass bead to it. Should be fun.
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How can I improve my dungeon layout?
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>>88120096
>Which one is closer to the OP? Tracking many resources or just tracking torches/
I think you've made a mistake. I wasn't advocating that one way is purer or not. I was just saying that different people do things differently. Like, personal experience aside, the point was illustrating that there is a variety of ways to handle things.
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>>88120115
Looks pretty good to me. Maybe another entrance from the outside somewhere. Don't always have to have them but the can be interesting and give a bit of exploration to the surface above the dungeon.
>>
>Be DM
>Want to play OSR
>Group only wants to play 5E and starfinder
>>
>>88120120
I understand you are trying to say
>everyone's personal experience is different
but you are seemingly also trying to extrapolate from that
>because of this everyone's personal experience is just as valid and welcome
Which is can be for some settings, but not this one on account of its specific initial intent.
>Purity
Is not the issue, its proximity, none of us are going to be pure, its a dumb way to think about it. But the closer something is to a standard, the easier it is to communicate about here. You can even preface your ideas with
>I have altered XYZ about ruleset to verb the adjective noun
If it is far away enough from early d&d compatible, it becomes less communicable. That doesn't make it Bad or whatever, it makes it less communicable. That can be overcome with more detailed writing and discussion, but at a point it becomes far off enough it is better suited for the game designer general.
>>
Why do so many of you yearn to depart from Dave & Gary’s light? I’d like to believe it is because through game play you have reached your own conclusions on what works for your group. But I know most of you seeking change are theorycrafters. With no game to play this is the inevitable outcome. The desire to fix a game that isn’t broken.
>>
>>88120162
>If it is far away enough from early d&d compatible, it becomes less communicable.
I agree. Let's remember this thread started with this post: >>88104258
The anon there is clearly engaging in hyperbole, but that's what starts the whole conversion of FOE being a dumb term to call people.
Calling people FOE is dumb. Saying a system isn't OSR because it's not compatible is fine.
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>>88120201
>Dave & Gary’s light
oof
>>
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>>88120241
There are clearly some FOE things, both in terms of shovelware older 'osr' products on drivethru and newer bandwaggoning 'osr is a feeeeling' products.
Its a shorthand that is applicable to the thread. While I would rather everyone take the time to clearly state what they're up to and discuss things in depth, something they don't have time for that shit.
I get you want everyone to be nicer and more accepting though. It would be nice if that worked. Like, I'm trying to be generous with my interpretations and give people the benefit of the doubt, but its something I'm less and less inclined towards it over time and the more and more it becomes clearly diluted as a marketing term.
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>>88120308
> I'm less and less inclined towards it over time and the more and more it becomes clearly diluted as a marketing term.
When writers like Daniel Fox (a pox on him) and others figured out you could use OSR as a brand that no one owned on drivethrurpg that was the beginning of the dilution. When everything is OSR then nothing is OSR. I’m not going to explain to a 5E tourist the history of the OSR and where the term came originated in every single thread. Because they will just say something like “meanings change over time”. Completely ignoring the fact the traditionalist origins of the term.
>>
>>88120248
Your distain for the creators of the hobby is noted. Nothing is sacred to you because you are an uncouth barbarian merely passing through the hobby.
>>
>>88120413
Don't put people on a pedestal. Worshiping some old boomers and acting like the stuff they wrote is sacrosanct is a terrible basis for a religion.
>>
>>88120413
Stop talking like a homo, fag.
>>
>>88120308
"enthusiast" describes a person, not a thing. If you're tired of bad marketing, then be angry at that, not people coming here to post.

>>88120386
>I’m not going to explain to a 5E tourist the history of the OSR and where the term came originated in every single thread.
When does this happen? And why would you need to explain the history? Like we had this person >>88116016 post just fine. There's no need to explain to them the history of OSR and it doesn't look like anyone treated them poorly for having only played 5e.
>>
>>88120413
Take a shower, wear some deodorant, and you look ridiculous in that hat and trenchcoat and no one cares how many swords you buy with your retail job paycheck.
>>
>>88120486
A thing can be made by and/or for FOE purposes, which is a person. Marketing does not happen in a vacuum, it happens through people like yourself. I'll be angry at you if I want, you seem ripe for it.
>why would you need context to understand things?
geeeee its a mysteryyyyy
>>
>>88120084
Therein lies our difference of position. I had been going by the thread definition, where a faithfulness to tone is likewise required. So, you can play B/X all day - but if it's not dungeons, hexploration, treasure hunting - it doesn't meet the tone.
>>
>>88120503
Society has always scorned the truly unique. But that’s a burden you chose to bear when you can bend the very walls of reality with the power of your imagination. That’s a gift to be respected and feared.
>>
>>88120565
weird, because i was also going by the thread definition
>dedicated to TSR-era D&D, derived systems, and compatible content.
>>
>>88120648
it's weird how something 'unique' is seen so often! I think it's the same sort of situation where you get people who refuse to read any other games or do any research at all so they don't corrupt their true creative vision when making their own game system. And then they make a shitty clone with bad mechanics.
Baffling, really.
>>
>>88118598
Speaking of, what's a good OSR resource for pirate adventures? More on the side of fantastical pirates than real life ones, but I'm willing to look through that too if you know of one that's especially good.
>>
>>88104098
ALERT
>>88104098
ALERT
>>88104098
OBNOXIOUS ALERT

It seems zippyshare is closing down at month's end. Download what you can and get the fuck out
https://www.zippyshare.com/
>>
>>88120139
Just play OSR with your group and tell them it's DnD simplified. If they don't like it they can find another DM. Tell them good luck trying to find a 5e DM.
>>
>>88110816
Gfc D&D on YouTube.
Check his video on factions.
>>
>>88121374
>good luck trying to find a 5e DM.
That doesn't seem like much of a threat. Shit's everywhere.
>>
>>88121469
>Shit's everywhere.
Yeah if they want to pay to play or play in some weirdo's fetish bait game. Outside of that, games fizzle out fast due to DM burnout.
>>
>>88120139
Just stop DMing 5E.
Tell them that you'll never DM again. You'll be happy to Referee OSR or be a 5E player.

That's what I did, my players show up and enjoy a hacked Talislanta 4E or they don't. Simple as.
>>
>>88120652
>>88104098
>OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade
Compatible BOTH tonally and mechanically. I can quote the OP too.
>>
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>>88120201
Ignoring Jim Dunnigan's contributions...
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>>88121659
>Broadly, OSR games encourage
You missed the first word there. I'm not sure why you think being disingenuous helps here.
>>
>>88120115
What software are you using to make that? It looks really nice anon.
>>
>>88121688
>Broadly means "only one of these things is important, and you decide which!"
Weird take
>>
>>88121746
no it doesn't? It means generally and not specifically.
>>
>>88105435
Look, I'm the first to propose to kill the goblin kids, but at least let's be human about it and quickly do that, this is too chaotic for me... and I'm the magic-user!
>>
>>88110816
Add factions, add locked doors and keys in interesting places. Add rooms that do nothing particularly useful, add rooms that do something useful but not for the party and for a faction. Add a room with a very strong monster that won't leave it for some reason. Add hidden shortcuts. Add a "puzzle" in the sense that there is a problem that requires good thinking and can't smashed away and gives a rewards.
As the other anons said there are many books full of random shit to add to dungeons.
>>
>>88104098
What happened to the osr trove? Was it killed?
>>
>>88121865
Some dipshit posted a direct link to it on his instagram, it'll be back up soon.
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>>88121870
Mass communication has its downsides... I have 43 Gb of stuff myself, but certainly not everything there, do we have mirrors setted up?
I've also just discovered how much stuff I have there, honestly downloading a few things there and here really builds up in number quickly eh?
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>>88120115

If those X's are traps, that looks like slightly more traps than I would use. This might be a salt-to-taste thing, but I prefer to put them in significant rooms (as it seems you've done with that big room in the center for example) or in front of important choke points/treasure/secret areas/etcetera. If only because putting them in seemingly random hallways or intersections can make your players a bit more hesitant to explore than you'd want them to be.

That being said, I also don't know what your trap tells and general play around them are like, and it might be fun to throw the goons a curveball every once and a while.

Also that's a very nice map anon, did ya draw it yourself?
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>>88121693
Just hand drawn on regular graph paper and scanned.

>>88121894
The traps in hallways are usually big, obvious ones like swinging blades or an open pit. So they serve more as obstacles, as the players will rarely be caught off guard by them. I also like traps in hallways because my group tends to lure a lot of monsters into chasing them, so they try to turn traps against the monsters. I actually thought I had too few traps maybe on this one lol
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>>88117705
Getting on it now, I'll touch base with you ASAP about my progress.
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>>88117705
Update: Have gotten through the Ns, except the ones with multiple linked entries as you instructed.
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>Shadowdark
>>
I know of 17th Century Minimalist and Miseries & Misfortunes. Are there any OSR games that cover the medieval age in a more historical sense? Any time period within that would be nice. I'm not super picky.
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>>88120139
Just remove skills and use the ability score proficiency variant instead, remove about a dozen or so spells or bump their spell level, no/reduced healing on rests and actually use the rules provided for tracking time and resources. There, you have a nu-SR ruleset that works close enough to 5e for your players not to stumble and only loses compatibility with old-school adventures.
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>>88125959
You can have a look at rpgpundit’s Lion & Dragon and Dark Albion. The system is not great but the fluff is pretty good. Also his hermetic magic system is pseudo-accurate, as in it has the feel of medieval ceremonial magic even if it is definitely speculative.
I wouldn’t say it’s unplayable as is but the system is just kinda jank. Depending on how experience you are with OSR you could probably make use of it.
Sinew & Steel is also worth a look. It’s by the author of Blood & Treasure which is pretty good if only peripherally OSR.
There’s also the historical campaign splats for 2e. They’re all worth a read and can be applied to most OSR games with only modest re-shaping.
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>>88117945
What's wrong with mork borg?
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>>88111731
This is really neat. It reminds me of Flash Gordon, The Micronauts, and Gilliam's Time Bandits and Baron Munchausen. And Calvino I guess too.
It sounds like a lot of fun.
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>>88117502
Party just keeps a treasure list, indicating who is carrying what. I DM and I will often say 'write down B-37' next to that gold ring you just found'. That way, when they finally get out of dungeon to appraise/IF item (often many sessions later) I can just look up what room/area the item came from and know exactly what it is.
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>>88126249
It's not OSR. Let's just leave it at that and you can go make your own thread for it if you want.
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>>88121888
Yep - but DLing is the only way to go and zippyshare closing, Trove down are good to remind us to never rely on online for the important stuff.
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>>88121503
>hacked Talislanta 4E
Cool. How do you hack it?
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>>88121770
NTAYRT
It would seem that in this case
>broadly
before several subjects but not excluding them, it would mean all of the following rather than parts of the following. Especially when
>tonal and mechanical
are placed together rather than
>tonal and/or mechanical
So the more it does both tonal and mechanical fidelity, the more osr it would be.
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>>88126377
>I DM and I will often say 'write down B-37' next to that gold ring you just found'.
This is a good idea, thanks anon.
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>>88111731
This sounds super fun. I had a DM willing to run a Sword and Planets style game that I got so hyped for, re-read Princess of Mars and wrote my backstory in Burrough's style (Backstory wasn't necessary, I was just super hype) and then-- it just never happened. I was crushed. Everyone liked the short story I wrote at least!
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New magic item, the magic equivalent of guitar tabs.

Magical Tablets
Usage: Spell casters. Some tablets may only be used by either arcane or divine spell casters (this is noted in the item’s description).

Dimensions: 1” thick, 4" by 3"

Charges: Unless noted, magic tablets contain 3d10 charges when found.

Effects: Magical tablets are single spell items that use the memorized spells of a spell caster to instead cast the magical tablet's spell. The spell must be of the same level and source (arcane/divine).

Example, a Magical Tablet of Sleep is used by a wizard who doesn't know sleep. However he has memorized Light can instead use that memorized spell to instead cast sleep from the tablet as if he memorized and cast sleep instead. This will remove one charge from the magical tablet and use up the memorized spell of Light.
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>>88128708
Might want to make lesser/greater variants. Some let you cast enchantment spells with any other enchantment spell or a fire spell with any other fire spell.
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>>88115855
It probably also includes some degree of spoilage and waste, which is unavoidable.
>>
'sup, /old/.
I'm thinking of running a oneshot that has a lot of NPCs. The idea is for the players to suss out a traitor among a noble's servantry.
But I think it might get overwhelming, even with as few as six or eight. Any advice for making things easy for myself and fun for the players?
>>
>>88130402
make sure you have something visual to tell each npc apart for the players, and make sure to give them a personality/hook to make them not only distinguishable, but memorable. even with six to eight, if every npc has a distinct mini/token/standee/whatever, the players will be more easily able to differentiate them.
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>>88130402
>Any advice for making things easy for myself and fun for the players?
Model the noble's entourage after simple colour and personality links like the characters from Clue.
>>
>>88130402
Seconding the other pieces of advice, but also, give then voices. I’m not saying try to be Matt Mercer (please don’t, for the sake of your players), raise or lower your pitch, volume, and speed a bit. It should get the point across fairly well, I think.
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Any OSR systems that work well for a napoleonic wars setting??
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>>88131861
ACKS has a gun supplement, but no probably not
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>>88113672
I created some tables long ago to help facilitate the creation (usual pre-game) of traps, though it can be used as a RANDOM generator. I frown on this personally, but I have know some DM's to do this during play. Nothing I would ever do. I present them here for your perusal. Hopefully they can provide even just a few ideas. As with all things RPG, YMMV. I do like many of the ideas presented on your blog. :-)
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>>88113672
Forgot to post tables.... There's that Brain-Drain I was speaking of....... :-)
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>>88132265
That's stupid as fuck. What's wrong with flintlock warfare in rpgs?
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>>88132726
Nothing wrong with it, and guns work fine in normal oar gameplay. The issue is b/x and it's derivatives are designed primarily for dungeoncrawling and medieval-esque domain-level play. Nothing like the napoleonic era.
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>>88131861
That’s gonna depend on what you want to do with it?

Infantry regiments charging across the field of the Low Countries would be tedious as fuck. Rolling attacks for hundreds of shots, tracking HP for all those 0HD soldiers etc.

Now if you want to have some people with muskets and braided coats poking around in ruins and fighting zombies or whatever it’s fine. A musket is a heavy crossbow, a pistol a light crossbow that takes a round to reload. A bayonet is a shitty spear or a dagger.

Alternatively use OD&D HD/damage dice and make bullets do “exploding” damage. Get a 6 on the damage you get to roll again (and again if you keep rolling sixes). Maybe give heavier weapons advantage on the 1st damage roll.

Cannons just kill people who don’t make a save v. Breath, if they do they take 1d6.

Maybe add a permanent injury system and blood poisoning/infection.

Not sure how magic or clerics work, but it’s your setting.
>>
>>88130402
Read the rules for Clue?
>>
Does anyone have any experience using a magic system that isn't Vancian in OSE?

Getting ready to run a Dolmenwood campaign in OSE and I've been enjoying reading through the magic system and spells in Skerple's GLOG. I'm not sure if the right solution is to give the GLOG spells spell levels and just port them in, or if I should try to edit in and replace the entire magic-user class.
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>>88132467
That looks like it does the job and, best of all, lives up to the Quick & Easy label. Thanks.
>>
>>88130402
Why would you run a storyfag investigation in a dungeoncrawling adventure game?
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>>88132845
Ok but imagine a scenario like this. During Napoleon's campaign in Egypt he discovered the lost Egyptian Labyrinth, and the ancient tales understated the bitch and how many crocodile demons and mummy monsters are in it. He sent a unit of voltigeurs to get treasure out of it but something went wrong. The reign of Pharaoh Sobekneferu started again and she's a "benevolent" Lich queen ruling from her Black Pyramid. You're a squad of British gentlemen who are considered bad enough dudes to liberate the treasures within for the British museum by any means necessary. And you've both been cut off from reinforcement by paranormal sandstorms. Luckily the town of Hawara is right there, risen from the sands complete with ancient people who don't know what's going on. Fortunately as British Gentemen you all know ancient Egyptian.
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>>88132726
Nothing wrong with it, it just sucks when you have to spend a couple of combat rounds to reload just to do 1 damage when you could've just stabbed the monster. Flintlock warfare shines in the domain play of OSR games, a facet that rarely gets played out due to the emphasis on dungeon crawling.
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>>88133953
The magic system for Beyond the Wall works well with Dolmenwood. I’m also a big fan of Wonder & Wickedness but it’s closer to classic sword and sorcery than dark faery tale.
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>>88131861
You want to look at the first edition of Miseries and Misfortunes. It’s OOP but there’s a pirate copy on the first page of google.
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>>88135293
>couple of combat rounds
Dumb meme. Napoleonic soldiers could hit 4 rounds a minute in nice conditions. Plug that into an AD&D rate of fire table and see what happens. Even at a fraction of that you're competing favorably with bows. Under grisly battlefield conditions they're basically on par with heavy crossbows, which are a pain in the ass and still fire every other round in B/X. In addition, a well equipped adventurer might have a breech loader like the Ferguson rifle which boasted over 6 rounds per minute. Sure you can't just pick up a gun and get those numbers but you can't just pick up a sword and cut through a basic bitch tatami mat without training either, PCs are skilled veterans.

Even with that in mind, firearms are loud heavy crossbows that care less about armor. I've used them, calibrating their rate of fire as half a bow and arrow and their damage one step up from a heavy crossbow, with a reminder that they will alert monsters but also give them a -1 morale malus. The result is my players liked swords more anyway, but organizing hirelings into battle lines got way cooler.
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>>88136591
>t. can't do math
That's still a round where you're stuck doing nothing and hope you don't get attacked.
>ferguson rifle
LMAO, a fucking expensive rifle that they made 200 of? You might as well bring up the puckle gun at that point.
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>>88105435
Edgy fags
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>>88136814
>That's still a round where you're stuck doing nothing and hope you don't get attacked.
There's already a weapon in the game like this. Its fine.
>LMAO, a fucking expensive rifle that they made 200 of?
That's one example. There were plenty of boutique guns that were probably even better. Something to splurge on instead of plate armor (which wasn't mass produced either).
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>>88125871
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>>88137098
>plate armor (which wasn't mass produced either)
Yeah because they had to be fitted not because it was an experimental armor. You might as well just give your players a magical flintlock that reloads itself, at least then you hand wave the stupidity of a blackpowder gun that shoots every round.
>it's fine
A heavy crossbow is 3 to 4 feet in length, a musket is over 5 feet in length. A heavy crossbow doesn't need propellant to be dry. A heavy crossbow can recover its bolts. There's not a lot of reasons for an adventurer to ever buy a musket outside of wanting one because it's cool. Pistols, blunderbusses, maybe even a musketoon, those would maybe be decent choice but still a shit choice compared to swords and bows as again, you can either spend a round reloading your blackpowder gun or you can just try to stab the monster again. This is especially true when you consider the smoke and sound that comes out of a gun in an enclosed space of a dungeon. You're getting suffocated, deafened, possibly even blinded while attracting monsters. So the point still stands, it's good for domain play but awful for dungeon delving.
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>>88134735
...maybe you're right.
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>>88137279
>stupidity of a blackpowder gun that shoots every round.
Oh it's the powder and not engineering or lack of cartridges that limits the fire rate? I guess it takes 2-5 minutes to chamber the next round of a winchester?
>you can either spend a round reloading your blackpowder gun or you can just try to stab the monster again
This is why the bayonet was a big deal and shifted warfare from mixed units of polearm dudes and gunners into just gunners. Either way is cool actually. Dungeon tercios or dungeon voltigeurs whichever's your taste.
>You're getting suffocated, deafened, possibly even blinded while attracting monsters.
Fucking awesome. Imagine storming an orc dungeon in battle line formations, and filling the biggest hall of the dungeon with toxic smoke, and then charging in with your bayonets.
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>>88134756
Sounds like Call of Cthulhu/Pulp Cthulhu which is awesome, but obviously are not OSR-type. Either way, take a look at the Cairo/Egypt chapter of Masks of Nyarlathotep for material to lift.
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>>88105435
Let them do that shit, but make there be sensible in-world consequences:
>cleric's god might rebuke them immediately, divesting them of powers depending on what god it is
>other humanoids will eventually stumble upon this and piece things together, if any kobolds survive this will happen even faster - other humanoid groups will react with even greater hostility and suspicion
>if PCs continue to successfully massacre humanoids, different groups will team up against the new existential threat
>make secret rolls against wisdom, if characters fail they start having strange dreams and nightmares
>undead begin to rise from the site of their massacres

Let them be evil if they want to be evil.
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>>88138725
Kobolds are evil so exterminating them is a righteous act
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>>88138916
Not that anon, and I know you're just funposting, but there is no circumstance in which killing children of any humanoid species is anything other than an evil (in the 9 alignments system) or chaotic (in the three alignments system) act.
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>>88138983
If they're evil then it's good to kill them
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>>88139124
Wrong.
Good fights active evil and knows the benevolence of mercy. Good delivers justice not vengeance. Good seeks to redeem not destroy. All natural mortal creatures are to be given the opportunity to seek the light and turn from the darkness.
If a hand is raised against then strike it from its limb. If a head is bowed before you do not strike it from its shoulders for then it may never join you as a brother in battle against the irredeemable.
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>>88139403
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>>88139467
>lawbreakers
>those guilty of murder/rape/similar capital crimes
>misconduct
What law did the babby kobolds and their mommas break? What crime did they commit?
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>>88139605
If they have an evil alignment then they are physical manifestations of evil. They have no compunction against doing harm. They would kill their own mother if you gave them a knife, the only thing stopping them from murdering everything around them is physical limitations.
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>>88139643
Maybe in your setting, sure, but that's not how alignment works in my games. And that goes way beyond what Gygax was saying about lawbreakers and shit.
>>
Animal Cruelty laws are not because animals have the same moral worth as humans (they do not), but because a human who acts with wanton and casual cruelty towards lower life forms shows a predisposition towards doing the same thing to their fellow man. The act of indulging in cruelty, rather than making pointed and effective warnings like Gygax's example, is what makes for an evil act.
The bait doesn't deserve a (you) but it's a worthwhile topic.
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>>88139403
That's just Christian/modern morality. It might shock you, but most of our history that was not how people thought about good/bad acts.
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>>88138504
Why not? You've got a dungeon, limited supplies, you have room for fighter/thief/magic-users(scholars of ancient egyptian magics). OSR isn't a setting, it's mechanics and game style and all the relevant parts are there.

Also, that sounds like an awesome game prompt. Just use bows/crossbow stats for the guns (don't add any bologna like they ignore armor), have no starting armor, just what's found in the dungeon, and you're good to go.
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>>88139403
Mercy is the opposite of justice, my dude.

You can't have both.
Please stop with these midwit takes on morality.
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>>88139657
Yet you can conceive of settings in which monsters do not think like humans and do not have any complex system of morals beyond sadism and hatred, yes?
Surely you have the ability to roleplay an NPC that has absolutely no shred of good impulses within them, yes?

If all your monsters behave like weird ugly humans, then why are you not just using humans?
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>>88140717
this is worded like some sort of gotcha, but you're making absolutely zero sense. monsters having different morality or intelligence has nothing to do with being inherently good or evil nor does it have any bearing on how that anon roleplays npcs.Your post also seems to presume that all members of a given species or culture all act in tandem with one another, share morals and all of that.
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>>88139467
>>88139657
This >>88139708
Cruelty and brutality in the name of Law are still cruelty and brutality. Those are neither good or just actions.
Punishing a criminal is meant to serve as a deterrent for future criminal action. Slaughtering helpless humanoids is not a deterrent and as other posters have suggested it could easily inspire vengeance from other tribes.
I don’t care about moral or ethical conduct in my game, that’s not what we’re exploring. But saying wholesale slaughter is a good act is rationalization. Dungeoneering is not an inherently good act that offers immunity from moral and ethical truths. Like war you do what you have to do. When you do things that you don’t have to a line is crossed.
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>>88140750
You completely missed the point of my question.

Do you have the ability to roleplay a creature that literally lacks any mental or spiritual capacity to do good or feel empathy or express any kindness, no matter the attempted upbringing?
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>>88140814
Do you have the ability to post like a normal person?
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>>88140814
What does that have to do with the players behaving like deranged sociopaths?
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>>88140826
What do you expect me to do if this guy won't answer a simple question?
>>88140838
To anyone in most settings, going into a monster-infested dungeon teeming with traps and other sources of almost certain death would seem insane anyway.
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>>88140852
>What do you expect me to do if this guy won't answer a simple question?
You're spazzing out because they didn't take your dumb ass bait. Settle down Bevis.
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>>88140758
Kobolds delight in torture. Even the little babies. Their populations can bounce back in months. Bringing such creatures a quick death is mission critical. Getting sadistic glee out of it is pretty cringe though.
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>>88139643

The alignment system was made up so that you knew what kind of creatures you could have in your Chainmail armies.

It's stupid in the game and it's even stupider (and makes you sound like a serial killer) to try to apply it to real world concepts of justice or morality.
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>>88141221
Never seen a kobold doing that, and I bet you haven't either.

Sounds like gnomish propaganda to me.

Next you're going to claim there are WMDs in the Caves of Chaos.
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>>88141481
This is objectively mistaken. The purpose of alignment is to reinforce a narrative tone, genre emulation for Poul Anderson and Michael Moorcock. Anderson being the superior of the two.

In Anderson, the alignment struggle is presented as a clash of civilizations - animism versus revealed religion, tradition versus encroaching modernity. Law, by its nature, forces out chaos - but chaos, leveraging evil men or warlocks, can make inroads to lawful dominions: corrupting the borderlands, seeping in on the sides, and eroding the foundation. Moorcock then cranks this up to 11 by applying the same principles at the cosmic scale.

When you use alignment in your games - all manner of faction and monster interaction and intrigue presents itself.
>>
Podcast today about mapping from the perspective of the referee. Not Saturday; don't care.
https://clericswearringmail.blogspot.com/2023/03/tips-for-mapping-referee-and-other-calls.html

>>88132467
>>88132457
Nice! Will download as soon as I'm back on the computer. Thank you for posting!
>>
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>>88120950
No recommendations, thread?
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>>88142826
Those are wyverns
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>>88142826
Whaaaat? A PoDW comic?
To ebay!
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>>88142963
It doesn't say what the beasts are called, just that the group is called the Dragon Riders. Kind of like how OP is a cock rider, but presumably they can ride a bike or something too.
>>
>>88142963
>>88143381
Non-troll question: does /osrg/ consider Wyverns dragons?
Not true dragons, perhaps, but related or subspecies, a kind of turtle-to-tortoise relationship?
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>>88143454
Really heavily depends on the setting, but wyverns tend to have more animalistic intelligence and dragons tend to have human or greater. So maybe it'd be more like monkeys and humans?
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>>88142963
It’s pretty clear from the text they are dagrons.
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>>88142453
That’s some tortured post-facto rationalization.

Alignment is a list of creature you can take in your army. It is for playing one-shot war games so you don’t need to decide on a backstory and it’s harder to meta game army composition. As a structure for role playing it’s reductive, simple minded and absurd. If you want a game about the clash of cosmic forces, play that campaign and design that setting. If you want one that has complex faction motivation and intrigue play that campaign. Neither requires declaring that all of such and such creature is evil in a specific narrow way.

If you want evil in your games show it through actions, not some weird bullshit woo woo categorization. You PC isn’t good because you wrote good on the sheet, they are good if they do good things. The same with NPCs and monsters. A troll is evil because it hunts and eats other thinking creatures. The PCs are evil because the bust into the homes of thinking creatures, slaughter them sadistically and steal their things.

You can play evil characters, but there’s no need to dress ruthless greed and murder as righteousness.
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>>88143983
Post facto only in that 1979 is post 1974 when the DMG clarified Appendix N. You were supposed to read Jack Vance to understand magic and the tao of proximitous dungeons: you were supposed to read Anderson to understand alignment. How do you explain the purpose of alignment language in the dungeon, then, if only now in 2023 do we come to this rationalization?

Note, also - good != law; chaos != evil: they are distinct concepts. But ignoring this disparity, regardless, to claim a troll is chaotic because it does chaotic things is a far simpler explanation than the role it plays in the cosmic order. It recategorizes all living things into a same bucket of subjective morality - which is more bland, disallowing the exploration of quintessential nature as to the role it plays in a monster's existence and morality.
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>>88126930
A lot of changes but some highlights:
Removed orders, added different types of Mana instead (fire, water, nature etc).
The advanced book let's you scary with a snow globe anyways.
Condensed the Rules and Sorcery rules down to a 40 page pdf instead of using the book. I don't know the world setting at all. Beautiful art.
Made a spell making guide for my players to fill in.
Made it XP for treasure, 0-4 XP per encounter survived from DCC.
Generic human templates for players to quickly make a new character when they die.
D&D Monster to Talislanta Conversion.
HD=5 multiply additions or subtractions.
2HD+3 = 16. 3HD-2 = 11.
Armor = Monster Weapon skill level.
AC-10 = Weapon Skill level
Not perfect but close enough to adjust on the fly.

I just got sick of looking up specific class level features, feats, class abilities and such in other games.
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>>88144174
Scary = Scry *
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>>88141492
Kobold hands typed this post
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>>88143454
Yes. Hydras, basilisks and cockatrices are dragons as well.
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>>88144767
What about Catoblepas and Manticores?
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>>88144767
>>88145003
There's only two things in the game.Dungeons, and dragons
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>>88145003
Catoblepones are bovinesque, while manticores are somewhat feline. They don't have the same reptilian qualities that all dragons share.
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>>88145254
they aren't just bovinesque, they're literally part of the Bovidae family!
>>
I gave my players a single wish from a Chaos-aligned fae princess, which they have to decide on next session or simply take a wealth of treasure instead. They are level 2. I may have not thought this through.
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>>88143983
>You PC isn’t good because you wrote good on the sheet
Yes he is. That's how morality works IRL and in fiction. The guys you like are labelled "good" and the guys you don't are labelled "evil" and actions are only good or evil because they remind you of the bearers of one label or the other. Not only are good character Good by as pure a definition as you get, their actions even define what is good, retroactively if need be. This is why I don't use alignment in my games.
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>>88143454
I count wyverns as a type of dragon, if the Wandering Monster table says 'Dragon (rarest possible result) I manually choose a dragon appropriate to the terrain/area. 'Dragon' has not yet been rolled so my custom game rules are entitled DUNGEON.
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>>88145844
[〇] Dungeons
[] Dragons
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>>88145935
doesn't render in posts?
what about:
×

x

バツ
>>
>>88143983
>>88144072
>>88145774
Alignment restrictions for intelligent swords and for communication during parley have been strangely absent from this entire shitshow you no game fuckwits.
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>>88147164
One of those anons did mention alignment languages already
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>>88147164
Y'all are wrong. Alignment is in OD&D to facilitate competitive teamplay in large open-table campaigns. It's what separates a West Marches campaign from a genuinely old-school one.
In a WM campaign, all the PCs are on the same side. They cooperate to fill in a communal map of the wilderness and the dungeon. They share knowledge among themselves between game sessions. It's the PCs vs the world/DM.
In an old-school campaign, alignments are player factions (a fact that predates published D&D, with Arneson's Blackmoor group sorting themselves into Team Good and Team Evil). Having alignment reflect character behavior or morality only came later, after a Strategic Review article contemporaneous with Supplement III, and it might very well be Gygax's greatest blunder.
But if you treat alignments as broad player factions that allow the PCs to sort themselves into teams (Law and Chaos if the campaign has a small player base, you only need the second axis and the eight resulting factions if your player base is huge), you get competition, complexity, and intrigue. It makes the campaign more alive and dynamic. And it makes the rules regarding alignment languages and alignment change in the DMG make a whole lot of sense (especially once you take into account that a player with several PCs and out-of-game loyalty to one meta-faction might game the system otherwise).
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>>88142453
You are the most retarded nigger faggot ITT by a long shot
"Clash of civilaztions"? Anderson's Chaos is the side of actual Nazis, literal SATAN, and cannibals
The mere influence of Chaos causes a perpetual twilight and transformation into literal monsters like werewolves
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>>88148357
And even in West Marches / Trad structure games presenting Law and Chaos as two dynamically competing factions is good. And in that case you should always kill kobold babies, because they're on the other side.
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>>88148530
I don't think anybody is saying it's wrong to kill the kobold babies, the argument is it's wrong to delight in it like a sadistic edgelord while doing so.
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>>88148562
Exactly.
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I've seen inventory slot systems give characters more slots based on both their CON or their STR. Which do people prefer and why? I'm basically of two minds on the matter and need help making a decision.
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>>88148763
One argument I can see is that STR is your strength, ofc it's used to determine how much you can carry.

On the other hand, STR already helps you to attack and do damage. DEX allows you to hit with weapons not as powerful as STR, but adds to your AC. It makes sense not to make STR not super important and give CON, which gives you your HP, also give you more inventory space.
>>
New Vermin Volume Version available! New Vermin , New art, New PC options! Always free.

Thanks to this wonderful community for helping make my monster manual a reality. Download link below.

If it asks for a decrypt key, it shouldn't! Let me know if there's any issues downloading it or if (when) you see any errors.


https://mega.nz/file/HrgwUaCT#P6xbfHACxjdV7zh-Fdqyk7hiGBG7R79lLs2-R4hp7tY
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>>88148763
I'm sort of with >>88148840, in that I think either works and it really comes down to what your system of choice does with its stats otherwise. In general, Strength tends to be a very important stat, while Con is decidedly lesser. I'd be tempted to go with Con just for that reason, though you might run into absurdities where Arnie can carry less than some weak but hardy little guy.
>>
>>88149070
Those are both me, the second post was just articulating my ideas. Inventory slots are also tied in with fatigue, which I like from Cairn, which is one reason why I feel like I want to bind them with CON. I guess in the hypothetical High STR low CON versus Low CON high STR, the former is like, a guy who is buff, but gets winded with long exertion and the latter is someone who can haul things, but isn't very skilled at combat / throws weak punches. Does that all track?
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>>88148853
This is really cool - I love the art and the sculpts - I am beyond words. I downloaded it - thanks so much for all your work!
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>>88148506
> "Clash of civilaztions"?
The Saracens and the Empire aren't civilizations?
The Elves and the Trolls?

> Anderson's Chaos is the side of actual Nazis,
Fun fact, this does not happen. Holger does fight in the Danish resistance against Nazis, and after does speculate that the war with the Nazis parallels the war against the fey, but the association is fairly cursory in that regard: Nazis play an almost background, absent role to the actual plot of 3H3L.

> literal SATAN, and cannibals
Also Odin.
Also Mananaan Mac Lir.
Coincidentally a whole lot of folkloric figures and practices of pre-Christian Europe - a civilization which clashed with the spread of Roman Christianity.

> The mere influence of Chaos causes a perpetual twilight and
The absence of Law keeping Chaos at bay allows perpetual twilight, which in turn benefits the Elves.

> transformation into literal monsters like werewolves
The werewolf was a recessive gene in the family. It did manifest as a result of Chaos, though.

May want to re read the book friend. It almosy sounds like you heard the talking points, but haven't invested in the actual literature. But I know you wouldn't do that - so it just must have been a while.
:-)
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>>88104181
why must you hurt me this way
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>>88143454
Yeah. Dragon is a function of morphology. If it looks like a dragon it's a dragon.
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>>88142539
Going to have to give this a listen after work. I'll confess I've always either drawn the map myself for them, used a VTT, or just ran it like a point crawl. I've got no clue how to describe the dungeon in such a way that the players can map it, especially with all the weirdly shaped rooms you get in classical dungeons.

>You enter a room shaped like a pentagon! It's... uh... sixty-something feet from point to base? The passage you emerge from is like... slightly to the left of one of the points, wait shit I mean the right from your perspective, and on that side there's another open passage halfway between two more points. No, not THOSE points, I mean... aw fuck it, just give me the pencil and I'll show you.
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>>88144174
I once played in a really good game that went the other way: the DM took big chunks of the Tal setting and transmogrified for his 1e campaign.
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>>88149772
>I share a thread with people like this
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>>88104314
It's on Jrients.blogspot.com. Too lazy to link to it, but he published it recently so shouldn't be hard to find.
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>>88105101
Here
https://systematicrules.blogspot.com/2023/02/venus.html
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>>88106094
Just talk with them out of game. Anything in-game is going to cause them to act even worse later to punish you for not being direct.
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>>88148763
Give it for both. Of course a buff guy can carry more stuff, but a guy with good endurance can carry it for longer, but giving it for both is an acceptable abstraction. It's probably too much of a stretch to give bonus inventory space to high wisdom characters for their ability to pack gear efficiently.
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>>88111191
What software is that map drawn with?

>>88104181
To be fair, the setting itself is pretty dope... Aside from the gods. The gods are uninspired garbage.
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>>88148853
YOOOOOOOO GOBLET GROTTO. MY MAN.
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>>88150455
>Give it for both.
This is actually kind of intriguing and I'm going to propose it to my playtesters. I'm very excited to run a full session of this unholy hack on friday, Everyone has been super positive and now that some 40-odd spells have been detailed and made scalable the only thing left is starting equipment packages and then praying everything works together as it should.

Was thinking of running something like Tamoachan,
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>>88148853
This is extremely cool, thanks for making and sharing it
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I know "balance" isn't really a big thing in the OSR but I want to challenge the players without TPKing them. So how would you recommend going about that with B/X monsters?
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>>88151321
Give the party an environment that they can maneuver in and interact with
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>>88151352
definitely agree. don't stick to just a straightforward fight of two sides batting each over the head. Make the arena interesting with things to interact with, let the players decide their approach. if they feel like they're doing something clever, support it.
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>>88151352
But how many gnolls is too many? How many goblins guarantee a tpk? How many bugbears is simple to brush off in one round?
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>>88150629
I'm glad one other person appreciates it!
Thecatamites actually drew this for the VV. I also sculpted him a grotto toad.
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>>88151628
Forgot to attach image
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>>88151593
Use basic math, the average of a d20 is 10.5 (11). + the atk mod (Thac0) and look how the % of hits it takes with the avg dmg of their weapon (d6 avg is 3.5 (4)) to kill X goblins and vice versa, how many rnds does it take for goblins to kill the PCs. Add spells and special stuff too. You can prob also eyeball the room layout to see who ends up killing who first.
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>>88151652
Well you guys did a fantastic job!
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>>88134756
Great pic brother
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>>88148506
>Nazis
>chaos

That was the biased view of a man who's homeland was occupied by Nazis, national socialism is the worst extremes of law with all the attendant horrors.
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>>88106277
>just do it like OD&D/AD&D do and count the equipment as well.
LBBs do not list the weight of individual equipment. It's all 80 coins. That's where it started.
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>>88148562
Alright, then it's also wrong to ever delight in murder. A barbarian PC killing the evil m-u is wrong to do it with a smile, correct?
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>>88158981
If it's a smile for the thrill of battle, a smile for the relief at finally ridding the world of great evil. Those are fine. If he's delighting in tearing off the guy's jawbone and wearing his entrails as a lei, then yeah that's twisted shit. Also the evil m-u has presumably done way worse things than, what was it again? Oh yeah, a baby kobold.False equivalency as fuck. I'm surprised idiots like you know which end on a d4 is up.



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