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How would you make an Analog Horror setting??
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>>88077472
Literally just Call of Cthulhu or Delta Green set in the 90s / early 2000s
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>>88077472
Pic related but the chemical cheese dust covering the analog sticks turn you into a fish person or something
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>>88077472
At some point /tg/ is going to have to come to grips with the fact that not every setting can be translated faithfully into a TTRPG. Analog Horror is so baked into its audio-visual aesthetic, trying to translate it into a medium that conventionally uses neither and relies on "theater of the mind" would defeat the purpose of it.
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>>88077934
This. See also: The Backrooms.
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>>88078013
The Backrooms is literally a Delta Green campaign where the GM decided to through a party into a traditional dungeon crawl.
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>>88077472
What is analog horror? The opposite of digital horror?
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https://mynoise.net/NoiseMachines/whiteNoiseGenerator.php
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>>>/co/136046929
So who is this guy and why's he on /co/? America's latest school shooter?
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>>88078174
James Dean
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>>88078132
>Traditional dungeon crawl
>The entire point is that it's an infinite featureless maze with no creatures
Moron.
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>>88077934
You could hypothetically do it in a LARP environment, but that would require a decent budget, a large enough playerbase to justify the budget, and enough space for it to play out.
The way I envision such a thing like this working is that the plot would revolve around trying to maintain control of physical media that contains evidence of the supernatural/evidence of a crime/a politician's sex tape etc. At that point, it would still be stapling the audio-visual style of Analog Horror thing to a vampire LARP.

Anyways, Analog Horror is just a way of translating horror/cosmic horror to a 1980's-2000's period piece so it's kinda pointless.
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>>88078364
What you're describing is an ARG not a LARP. I was going to say you missed out on that wave but aparently Sweden is doing 10 Tapes again on TikTok
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>>88078222
>No creatures
Anon, I hate to tell you this, but a contingent of gen z teens have decided to make what amounts to "SCP, but done badly and it's the backrooms".
They then roleplay in it. Bad times.
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>>88078615
X-Files -> Fringe -> SCP -> Control -> The Backrooms

Like a photocopy of a copy of a copy of a copy of a copy of a
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>>88078222
The Backrooms has had monsters in it since the very first post about it newfag. though the shit mentioned here>>88078615 is new to it
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>>88078972
The idea of "there are monsters", not new.
Making a fucking wiki to create an overly detailed "canon" that utterly demolishes any sense of unknown dread and spoils the "liminal space" horror, new-ish.
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>>88079037
Some of the deeper levels of the backrooms zoomer canon would be interesting on their own, like the pool world, but having them all connected is retarded.
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>>88079037
Read more than one sentence of my post you fucking retard
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>>88078972
Tbh I hated the mention of monsters. The idea of noclipping into an infinite series of rooms utterly alone was spooky enough
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>>88078013
Its still so fucking surreal to me that that one greentext from years ago (that I was there for) got popular outside of here.
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>>88077472
Gauntlet's Public Access
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>>88077472
I wouldn't, but I am a straight white male that way.
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>>88078972
The best monster is man.
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>>88077472
>>88077934
the idea of a haunted TV channel ala local 58 or channel 7 could work as the basis for a horror game like CoC.

i mean fuck, that was basically the plot of a persona game.

>>88079037
that just horror in general.

the main reason why i don't like horror is that people don't understand the concept of "less is more" so they add a bunch of unnecessary bloat that ruins what makes something scary.
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>>88077472
Same way you made this thread.
https://perchance.org/jvcfd2jao0
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>>88083143
>how should I make an egyptian romance setting?
>how shortstack should demigods be in your setting?
>how do you make a gothic sword & sorcery setting?
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>>88078148
Horror based around 80s to 90s era tech aesthetic. Usually taking the form of found footage and cheaply made local distribution tapes and tv channels. Alternate universes as the setting seems popular but I don't think it's strictly necessary.
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>>88078148
Make a video or picture look like it was recorded on slightly damaged VHS tape, make it vaguely spooky but if you are a zoomer or maybe an amish on rumspringa.
That is all.
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>>88084347
There's filters for this now, though some are worse than others.
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I can't seem to find it online for you any more, but try to find an old TV series called Les Documents interdits, by Jean-Teddy Filippe, from 1989.

Also, Ghostwatch (1992), The Legend of Boggy Creek (1972), The Dark Side of the Sun (TV Mini Series 1983– ), To the Devil a Daughter (1976) and Alternative 3 (1977).

And generally, "In Search Of" with Leonard Nimoy, and old books by Erich von Däniken, "We Are Not The First" by Andrew Tomas, "Harmonic 33" by Bruce L. Cathie, and The Shaver Mystery.
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And here's your song.

https://www.youtube.com/watch?v=1QCeS1XRqis
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>>88078972
The problem is trying to explain it.
The monster was unnecessary in the first place (and honestly, the backrooms are scarier without it) but at least anon knew better than to explain it.
Anon was just adding to the paranoia which would be inevitable if you were isolated like that.
But the idea of the monsters being fully explained and having a set of rules is retarded.
It's human nature to want to understand things and part of what makes horror work is denying us that closure.
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>>88080094
/tg/ - the gift that keeps on giving.

>>88078721
Kolchak: The Night Stalker -> X-Files -> Fringe -> SCP -> Control -> The Backrooms
FIFY.
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>>88086711
>Ghostwatch (1992)
My nibba.
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D&D 5e is a perfect fit for a Backzooms campaign
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>>88086711
I tried reading new von Daniken recently after I saw a homeless guy reading one of his more recent works and good god, the man's become difficult to follow.

>Ghostwatch
Also, you are my nigga indeed. People pissed themselves, top work by the beeb for once.
>>
someone made a shitty PBTA product with that theme, even got a shillpiece in some mainstream horror site.
But really besides stealing some ideas from it you can't replicate the feel since it relies entirely on being a spooky youtube poop and/or levels from a lazy clone of the slenderman game.
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>>88087041
there was also the OG men in black comic, particularly the issues with like ghosts and cryptids
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>>88078615
Almost all of the screaming creatures that chase you, as a thing in the Backrooms wikis, come from brain-addled children who played too many gmod nextbot games.
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>>88077472
I’d start by huffing glue.
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People complain about zoomers wanting to clarify and establish their horror too much but they weren't the generation that came up with "the holders" series, which is literally just endless steps and notations to put a framework around "oh there's a spooky room and if you turn around you see a thing and die".
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>>88094446
The Holders was hilarious cringe, and it was recognisably so even early in its life. Thanks for reminding me, I'm gonna go read some of it, if it still exists anywhere.
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>>88094356
Remember to get the toxic variety that's the good shit.
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>>88094446
The internet has accelerated things, but this has always been an issue.

Hell, look at the old Slasher movies. Halloween, Nightmare on Elm Street, etc.

First movie is usually about some terrifying killer who gets maybe a bare bones coverage of why he's being evil but generally remains a giant mystery start to finish.

Then every movie after has to fill in more and more gaps, explain more and more bits away. Where they came from. Why they're doing it. What they want. Until every nook and cranny of what made them scary in the first place has been washed out.
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>>88082067
Horror almost always works better in brevity.
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>>88086887
FEAR THE BIRD.

Maybe base it on Marble hornets?
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What do you mean? Analogue Horror refers to presentation, not content. The content of things like local 58 or gemini home entertainment could work - the meat planet thing or whatever - but at that point it isn't really analogue horror, it's just regular old cosmic horror in the VHS era. So, delta green?

I do like analogue horror but I don't see how you can translate the feeling from the neat youtube videos to a trpg. Maybe if you followed the similar formula where things begin mundane and slowly descend into the weird and terrible but when would you be doing anything else in a horror game?
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>>88079063
Personally I actually like that they're connected just in esoteric and random ways.

Have you ever gone REALLY out of bounds in a video game and it starts using random assets and shit to sort of fill in for an actually programmed space? I like the Backrooms as a sort of real life equivalent of that. It's not really "levels" it's just that you've gone so far the game loaded different assets to stumble blindly through.
Taking the glitch/noclip analogy further, rather than entities of any consistency watching out for glitched out areas, physics objects getting stuck or flailing around, getting your textures overlapped etc are all cool "threats" that aren't just a generic boogeyman that could require some thought on how to get past from players.
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>>88084347
I've seen it done in an interesting way, but it's pretty rare.
My favourite example I found was this guy on YouTube making what are essentially alternate history VHS documentaries about another solar system and the probes that were sent there. He made it so that many of the videos reference things that don't exist or events that never happened. He got progressively more heavy handed with the cosmic horror stuff but the early ones in the series were really good.

But of course the single best example of the genre remains Local 58 some of them fall flat but the first couple are great
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The properties I think would work best as inspiration:
You know, they're structured so there's a party, an enemy or enemies, rules, and locations.

Project U.F.O. (TV Series 1978–1979)
Phantasm (1979)
The Gate (1987)
Kolchak: The Night Stalker (TV Series 1974–1975)
The Manitou (1978)
Prince of Darkness (1987)
Equinox (1970 film)
High Desert Kill (TV Movie 1989)

And any classic David Cronenberg.
Shivers (1975)
Rabid (1977)
The Brood (1979)
Scanners (1981)
Videodrome (1983)

There's also the Italian "Giallo" subgenre, which hit its peak in the 70's, but they might lock you up if you tried making a Giallo-themed game. The flavour is just a little too robust.
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>>88077934
Dread tho
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>>88078972
2scary4me
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>>88080094
None of the normies want to admit it, but something approaching half of all english speaking internet culture essentially has it's origin in some throwaway 4chan greentext.
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>>88097301
Its a bit surreal
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>>88077472
Was this thread result of >>>/co/136057802?
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>>88097301
>>88097485
Have none of you heard about the trickledown of pop culture? Gamification? Pizzagate? God Emperor Trump? EVERYTHING BEGINS HERE AND THEN OTHERS TAKE CREDIT.
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>>88097728
Even freaking SCP started here. ScabbyAnon wrote a ton of Scooby content ideas before they happened too.
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>>88095926
Sounds fun anon, care to give a link?
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>>88095926
isn't this just monument mythos?
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>>88083143
How do you run a casettepunk modern fantasy game set in modern era britain?
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>>88077472
"Some spooky shit happens but with an old telephone sound and a shitty vhs filter"
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>>88095926
>Local 58
Local 58 is a much more straightforward horror setting than most. "Interdimensional creatures infer our existence from radio signals and begin prank calling us"
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>>88095889
Alright yeah, I can see it being better that way. Literally just removing the monsters makes the setup a lot more palatable even though I still think it's cheesy.
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>>88083143
>What is the difference between male and female players?
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>>88101757
https://www.youtube.com/watch?v=KUXAsAEaeu8
Turns out.
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>>88098256
>>88100436
https://youtube.com/@blackdrag0nfish
Like I said the early stuff is good, quality takes a nosedive as he falls into the same trap we've been discussing of over detailing.
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>>88081537
>somebody accidentally sets the backrooms on fire
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Some more things from that era I remember might make for a good game.

The Hellstrom Chronicle (1971)
Neon Maniacs (1986)
Xtro (1982)
Annihilator (TV Movie 1986)
One Dark Night (1981)
Dream Demon (1988)
Sweet Home (1989)
House (1977)
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>>88077472
You don't need to make one, so long as the spooks are good it doesn't matter what the greater cosmology or reason for their being is. Horror is about mood and ambience, not worldbuilding. Something that modern copypasta and horrorbait have forgotten.
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I'll try to find some links.

Ghostwatch (1992)
https://www.youtube.com/watch?v=YQfMTktMZLQ

The Dark Side of the Sun (TV Mini Series 1983– )
https://www.youtube.com/watch?v=tYWuYN7A41E
https://www.youtube.com/watch?v=dTvH6c66dsM
https://www.youtube.com/watch?v=iH8XY6szSo4
https://www.youtube.com/watch?v=zvPOORSo-ZQ
https://www.youtube.com/watch?v=6sZmqPQWaRU
https://www.youtube.com/watch?v=mvgzJPBhm3w

Alternative 3 (1977)
https://www.youtube.com/watch?v=7YHrCAQ1Dlg

Phantasm II (1988)
https://www.youtube.com/watch?v=v6fl2NejDc0

The Gate (1987)
https://www.youtube.com/watch?v=8UmvnrjIngo

Kolchak: The Night Stalker (TV Series 1974–1975)
https://www.youtube.com/watch?v=R0isH8D5Lcs
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>>88078364
You could do an analog horror murder mystery with 8-10 people. Some kind of mystery based on finding VHSes and other sources of media around a property and solving mysteries could be pretty fricking cool.
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>>88110808
Having literally written and run horror mystery LARP, where the players are stuck in a location for X amount of time (usually one to three days) and need to solve something to survive, that is an enjoyable premise and one I'd play, but it would also be a PITA to write and produce.
When you introduce players into a physical environment, they can and will accidentally sequence break certain things. If the players are playing characters and not themselves, then you have the added issue of PCs having agendas and potentially hiding important pieces of information.

I have seen it happen before, where one player gets paranoid about something, or a bunch of players know that if one specific character gets their hands on some info, and some important sheaf of paper with a ritual on it ends up hiding in someone's hoodie. If your plot hinges entirely on a single piece of information, either have multiple sources for it, have that information be difficult to remove or damage, or have it be referred by an NPC so that multiple people hear it.

An idea I once discussed with a friend was a "horror" LARP set in a Cold War type scenario which may well be about to go hot. The players are some set of consultants, info scientists, codebreakers, etc; they are stuck in a house with no media access for some number of days, they will be inundated with information from many sources, and the "horror" is simply trying to work out what to recommend, with so many lives in the balance.

But also: Yes, I love the idea of an "analog murder horror" game, with or without supernatural elements, where all the "documents of madness" are VHS tapes, audio casettes, perhaps a printed document here or there, printed on an old daisywheel or dot matrix printer? That sounds fun, even if it'd be an arse to put together; if all the horror is filmed on bad quality VHS you can at least hide costume quality for low-budget stuff.
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>>88097684
Appears so, same OP image too
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>>88078972
Nah, the implication was never about there being monsters. It was about the fear and tension of knowing that, if you hear something nearby, it has heard you as well. Is it a monster? Another human? Something else entirely? Doesn't matter, what matters if the anxiety of "I can hear something, and so, it has heard me. Now what?"
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Also, forget analog horror, that's going to be passe soon. Get into AI horror because that will dominate everything.
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Oh, and Wolfen (1981).
Great use of investigation, red herrings, clues, swerves, set pieces.



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