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Missile Massacre Edition

Previous thread: >>87980607

>Official Website:
https://massifpress.com/lancer

>Mediafire (Books and LCPs)
https://www.mediafire.com/folder/0txhhkaj3y7vg/Lancer

>Retrograde Minis
https://retrogrademinis.com/
https://mega.nz/folder/aMslAKxI#UNjxW7xB2RMqbLZqCWqpUg

>Comp/Con
https://compcon.app/#/

>Useful tools and Anon's Guide to Lancer in Foundry
https://pastebin.com/vKnrQTJ9

TQ: What build have you had the most fun with? It can be the absolutely ridiculous and off-the-wall, or just good ol' reliable, whatever makes you happy.

SecComm Discord: https://discord.gg/WvBFq2TAqD
>>
I've had a lot of fun messing around with the new "iconoclast" talent in the Dustgrave book. Not exactly extraordinary striking power even when "transcending" but lots of things that synergize with it and it's nice to be able to know you'll certainly hit. Can also get pretty strong if your GM is nice with technophile cascade behavior.
>>
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>>88043760
that's the NHP stack talent right? I find it hard to take advantage of since most NHPs require 3 LLs
>>
>>88043900
Yeah, it's kind of flawed until you get a real NHP that gives you actions. Thankfully Lancer has really strong respec rules if you want to skip that but 3 target + 2 line AP quick action zap is all right early.
>>
I'm looking to maximize my "bestiary" of enemies. Looking to be about 114 atm on comp/con, but I'm unsure how extensive the 3rd party rabbit hole goes. I must have more. More!

>>88043744
>tq
Playing a Toku with Metalmark systems. Absolute blast to play, and easy so turns take no time at all. A plus in games with alternating turn order.
>>
>>88043922
Which one are you getting, Sherman's?
>>
>>88044006
Asura is the "best NHP" but if you want to really make use of the talent something you can use "every round" like Scylla/Noah/Lucifer is probably better.
>>
>>88044048
Some kind of LL9 Saladin NHP abomination?
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i made art of my tortuga
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>>88044058
Yeah, it can definitely be useful for giving some "passive" damage/offensive ability to otherwise very defensive or supportive builds.
>>
>>88044073
is it named "Hashut"?
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>>88044073
and here is the pilot
>>88044081
alas, i don't know what to call it yet
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>>88044090
Is this was inhaling Jenkem does to a man?
>>
>>88044100
it is dangerously likely
>>
There's already one for frames but I'm considering going to tier list maker and making one for core powers, weapons, systems ect. Maybe even npcs.

Might have to split up systems into a few separate categories.
>>
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What's the current "tech" available for making our own LCP files? I know there are text templates, and I think there is an official(?) page that does some formatting for you. Anything else that could help a homebrewer make weird things like Suldan's mini-licenses?

>>88043744
TQ: I loved my multi-purpose Raleigh with Tortuga and Black Witch (though much of that love comes from the campaign, not just the build). I could land Roland NukeCav CPR shots even through hard cover. Weather enemy counterattacks with 2 armor and good HP. Threaten nearby foes with Decksweeper and Mjolnir overwatch. And during my reload-turns I could move allies around with Ferrous Lash and toss out Lock-On at moderate range.
>>
For those who are interested in the progress of it, we're still steadily plugging away at the Handbook of Union Realpolitik.

The text is still massively WIP, but we've got a prototype cover now! We decided to go with contrasting imagery of Paradiso and Inferno. This won't necessarily be the final cover, as we may get some professional artists to make something for it, depending, but it will do for the time being.

Our goal with this project is to enrich the setting with detail, nuance, and motivations that give every faction, but particularly Union, a more concrete identity both narratively and visually. We want it to be possible to play a hero, or a villain, or something more morally grey no matter what faction you choose to work for, and have the choosing of that faction actually be a matter of interest and preference by fleshing out these factions' personalities and aesthetics. This lore will be written and framed as coming from Diegetic and In-Universe sources as means of both fleshing out the lore and highlighting an alternative perspective.

Things that we will be including thusfar are:
>FORECAST/GALSM Documents concerning the "True" Timeline as compared to the "Accepted" Timeline. Discussing and highlighting events glossed over by the core rulebook and highlighting the way ThirdComm has manipulated historical events.

>UIB Documents concerning the structure and function of the Union Intelligence Bureau. Their Oversight Council, and selected documents describing their various operations.

>FORECAST GALSIM Documents concerning the Mission Statement of GALSIM, Implementation of the Utopian Pillars, and the the endless expansion and quest for resources it necessitates.

>UIB Psychological Profiles of important individuals in CentComm, Union Navy, HA, the KTB, the Corpo-States, Crime Syndicates, Pirate Crews, and various revolutionary groups.

>Example uniform designs for all the various factions, militaries, and organizations.

>Flags, Maps, and Logos
>>
>>88043971
what are you sourcing from already?
>>
>>88043744
>TQ: What build have you had the most fun with? It can be the absolutely ridiculous and off-the-wall, or just good ol' reliable, whatever makes you happy.
Tokugawa with Atlas systems (and also the reverse) has been a blast for me. Killyourselfordietrying.mech isn't exactly flexible, but Troll Stance Terashima with the full Tokugawa Nuke Cav suite active is a fine solution when the problem is just "I need to bonk that guy on the head really, really, really hard." Also, for fixing issues, the fact that Jaeger Kunst I is, I think, the only system that gives you exactly 1 heat on a protocol has come in handy just enough to trick me into thinking of keeping it around for later LLs.
>>
>>88043744
>TQ: What build have you had the most fun with? It can be the absolutely ridiculous and off-the-wall, or just good ol' reliable, whatever makes you happy.

Im a simple lad with simple taste,
I punch with Zheng,
and call it "based"
>>
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>>88045988
if only the D/D wasn't so bad
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>>88046063
>>
>>88043900
The save reroll from Technophile is pretty nice, on a tanky mech it can come up every fight.
>>
>>88046063
I still want to try the meme Caliban D/D build one day
>>
>>88046605
what's that?
>>
>>88046063
D/D provides a high, self-contained burst option to a mech that otherwise doesn't spec into damage. One of my players has a tank/cc Zheng that occasionally fists elites and ultras, it works alright.
>>
>>88046635
>doesn't spec into damage
damage is the only thing Zheng can do, unless you're using him as a ghetto Kobold creating cover or something
>>
>>88046624
Ll5+ build.
Get the caliban frame, put the extra mount core power on it, mount d/d, knockback the shit out of people.
>>
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>>88046063
>>
>>88047725
UTTERLY BASED
>>
>>88047725
Maybe if you houserule it to be able to attack with the charged profile on the same turn you charge it. RAW, you have to start the turn already charged to be able to use it, which is pretty dumb
>>
>>88048696
I'm so sick of all these superheavies that have charge up rules that make them give up actions and end up dealing less or even damage per round with regular heavy weapons

You are already having to barrage, and give up an extra weapon mount just to equip and fire the damn thing, just make it work. Nevermind the fact that there's like 2 talents in the entire game that actually works with superheavies
>>
>>88048696
>>88049064
I think it really just needs to work with executioner 1 and then it will be fine. obviously it wont do as much as OC HMG everest asura overcharge but what does? still going to feel better than an atlas or morning cloak
>>
>>88045056
My brain already sort of imagines the book as a kind of Secret Society-style dossier about what the state of the galaxy is like and how to steer it on its course. Maybe some humans met a being similar to Metat Aun in ancient times and so have carried on its commandments?
>>
>>88046063
>>88047725
imagine not charging the dd288 with your reaction
>>
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>>88050586
>>
>>88049064
I feel like superheavies are way overnerfed for fear of like slightly more damage then like 2d6. I think the game could survive getting rid of one or two of their special restrictions.
>>
>>88051001
I think they suffer from poor intsrnal balance as well. Some of them like the Leviathan feel like proper superheavies and have the numbers to match, sure a specialized build can probably outdamage it for the same amount of actions using smapler weapons, but then you're investing talents and LLs to do it
>>
HORUS Succubus.

That's are far I got with that thought someone else can do the rest.
>>
>>88050586
Wait, how can you do that?
>>
>>88049064
The problem is that heavy weapons are OP with basically no downside. A barrage-only weapon with slightly higher damage can't compete in a game where extra skirmishes are nearly free (or literally free if you're in Everest).

Also, stapling a GMS core bonus to your heavy makes it basically superheavy tier with none of the restrictions.
>>
>>88051850
pirate tech

>>88051001
>>88051346
poor and inconsistent internal balance is definitely a thing with superheavies.

>>88052021
skirmish is the best action
>>
>>88052021
>no downside

Not necessarily. Heavy weapons are usually balanced into the mech itself. Most frames don't have a heavy slot and can't get one. The ones that do are either 2 mount frames or extremely slow bulky frames with few offensive traits and systems, and also tend to have low system points as well.

A heavy mount is also pretty close un terms of potential output to a main/aux mount. The only exception is the heavy machine gun which is frankly a broken weapon, it's just overtuned, or rather the designers thought the inaccurate balanced out the extra damage, but with how easy it is to stack accuracy that's not the case

Another balancing factor is that many powerful talents are designed around main or aux weapons such as duelist, hunter, or walking Armory. The list of talents that actually work with heavy weapons are quite limited

I dont think heavy weapons are unbalanced (except the HMG), but I do think several superheavies need a bit more help to make them compelling choices. Particularly the DD288, which takes too many actions (if it stayed charged like the leviathan it'd be a different story), the barbarossas cannon which could use an extra dice or two on its loading profile, the annihilation nexus which has laughable damage, and the Tachyon Lance which could also use an extra dice or two of damage (it doesn't even outcompete the other laser rifles on its own license, single target, doesn't play into heat fall, etc). The cyclone should also have 2 more dice of damage considering its both superheavy and loading.
>>
>>88052301
except the Everest which has the best "1/scene burst" core power gets the heavy mount
>>
>>88052301
HMG is based and almost nothing across the 73 pirate tech LCPs I have can even hang with it, let alone eclipse it. I agree with some of your points - accuracy is very easy to get and other weapons would be more balanced if getting damage was as easy to get as accuracy. Main melee weapons are quite good. Main ranged weapons not so much.

having only two weapon mounts is not a drawback. Third weapon mounts rarely matter
>>
>>88052790
HMG should just be flat 2d6 damage. full stop.

also, 2 mounts is absolutely a drawback once you start taking structure damage and getting mounts blown off. its one of those things that doesnt show up on paper but becomes immediately obvious when you actually play the game out
>>
Let's face it. Lancer needs a 2nd Edition.
>>
>>88052967
Nah, the way it exists as a semi-digital game that's mostly handled through a web app, it could be fixed with just some updates.

Only issue is the main devs have somewhat abandoned it, or put it so far on their backburner that an update is probably 10 years out.
>>
>>88053047
God I'd cum if my ttrpgs started having patch notes days.

I wish they were 1/10th as big as video games instead of Just DnD+ 1 million one/two man indie teams scribbling down pages between shifts at their 48 hours a week minimum wage jobs.
>>
>>88053171
you will get off the cuff twitter remarks from people who don't play the games they design fundamentally shifting the rules and like it
>>
What's the best backup main/aux melee I can get with up to 2 license levels?
>>
>>88052933
taking structure damage is a skill issue

>>88052967
Lancer was originally marketed as 'LANCER: Season 1'

>>88053171
this is why my group played with all third party content enabled. It created a patch notes day. It created tons of expansion drops. It gave us a reason to dick around in engineering. Nigh infinite content. Honestly, I don't think lancer can truly support a general without the new content enabled.

>>88053203
u ever see the episode where andross kills zordon? Best melee weapon in the game
>>
>>88053203
what license? what are you trying to do? melee or ranged?

gonna need a little more to go on. that said, decksweeper is one of the best 1 level dips you can get, it does heavy damage on a main slot, and decksweeper+vanguard is a whole build.
>>
>>88053319
>main/aux melee

READ MOTHERFUCKER READ
>>
>>88053305
see there is some good homebrew out there but there's plenty of retarded shit and a lot of it doesn't have free player LCPs to tell what's in it
>>
>>88053305
>taking structure damage is a skill issue

lol. tell me you've never played the game without telling me you've never played the game
>>
>>88053334
okay then, dont have a rec if you're gonna be a cunt about it lol. figure it out for yourself.
>>
>>88053336
I count 56 catalogs with minted LCPs and 22 that do not have LCPs
>>
>>88053338
i suspect the person playing with "literally everything anybody ever dreamed up for player options" might be playing an easy game for a related reason
>>
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>>88053338
I'm a tokugawa gamer. Damage is a binary state. If I shoot it with a logi bullet it dies. If I get looked at I die. I have piloted my tokugawa in 8 different sit reps, and only two combats within those 8 sit reps did I get destroyed. One of them was a willing sacrifice that won us the objective and the game. The other was my DM porting 2fort to lancer. I got shit on in 2fort. Partly bc my two team mates were on the sniper deck and a Nelson trying to get the enemy intell so I had 0 support.
>>
>>88053203
torch maybe. hammer but that's loading, war pike is throwable and has knockback
for aux the fold knife i guess if you really want to do aux
>>
>>88053396
Tokugawa has 3 mounts tho
>>
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>>88054612
yeah but warcrimes are expected of HA
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>>88054612
My tokugawa only has two mounts actually, due to my talent set up.
>>
why is tech attack a separate thing from regular attack? like, why do mechs have a tech attack stat, and why does systems improve tech attack, but there isnt a regular attack bonus for weapons on mechs, and there isnt a HASE stat that grants regular attack bonus?

why did they feel the need to make the math on regular attacks and tech attacks so different?
>>
>>88055230
that seems fucking awful, why would you take that?
>>
>>88055713
regular attack power on mechs is determined by what type of mounts they get. if there was a hase stat that granted regular attack bonus you would be practically forced to take it on strikers like hackers must take sys
>>
>>88055713
Regular attacks typically help reduce the enemy HP to zero, which is inherently synergistic with allies attempting to do the same thing on top of having secondary effects like Reliable or AoE to retain pressure even on a miss. Tech attacks are all or nothing and need to be their own payoffs, so mechs specializing in them need ways to make them more consistent beyond raw Grit.
>>
>>88055727
i looked up where this was from and it does really not seem worth it. t3's full action is "do 4 quick actions but skirmish and invade are severely nerfed"
>>
>>88055840
and where it's from would be "Storm Ultimate Munitions: A Lancer RPG Homebrew" which i have not looked more into than at that specific talent
>>
Brainstorming what kinds of base stats/systems/frame traits a mech would need to be playable if it had zero(0) weapon mounts.
>>
>>88055957
Core trait that allows skirmishing with improvised attacks or some busted tech options
>>
>>88055957
Some bullshit that utilizes Pilot traits.
>>
>>88055993
Yeah I was thinking in that direction too. Making improvised attacks quick and maybe even bracing much cheaper. On top of a fat stack of sp and at least +1 to tech. Generally high stats across the board.
>>
>>88055957
Going in the other direction. Brainstorming a mech that has like four to six weapon mounts. How weak we make this bitch.
>>
>>88056041
Maybe give it sort of system that Jams all mechs in X range or that it lands an improvised attack on? There aren't really any PC mechs that specialize in Jamming and locking up opponents.
>>
>>88056066
The Raleigh already exists
>>
>>88055727
I need the hase to have enough system points to get my build out of the hanger at LL7. don't use Universal Knowledge with the toku, but I do use it on my support frame where all of those individual actions let it leave time clones all over the map. Invade, Skirmish, Bolster, Boost every turn, and my bolster gives me a free lock on. I dont think invading is that nerfed from this system, 2 heat nothing more often than it is something. Skirmishing is notably nerfed but this frame does not care that its gun is taken from 1d6 to 1d3 when most of the damage from the gun is from the time clones firing alongside it.
>>
>>88056090
Yeah but that's all aux.

In my brain mind I got a mother fucked standing there with slots list reading "HEAVY, HEAVY, MAIN/AUX, MAIN/AUX, INTERGRATED SUPERHEAVY SPECIAL MOUNT"
>>
>>88055957
there's a couple where thats basically already the case. goblin, kidd, hydra (sort of), iskander, sunzi, minotaur.

there are quite a few mechs you can run and completely forget about their weapons all together.
>>
>>88056137
You've still only got the two attacks in a barrage
>>
>>88056137
So what happens here is you heavy/heavy barrage and everything else is for versatility.
>>
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>>88056066
I've seen like 4? 5? dual heavy mount mechs. I do not remember any of their names so I'm not gonna go digging for them.
>>
>>88056148
>>88056163
Heavy/Heavy
Main/Main
Special if it survives the last two rounds

If you need to reload then the target is dead, or you're about to be.
>>
>>88056148
Frame Trait:you can use all avaliable mounts in a barrage.

>>88056187
I refuse to look at other people's homebrews out of fear someone did something better than I ever could. I much rather yell out thoughts the second they enter my head into this here 4chan thread and have people call me either cringe or based without the self consciousness imposed by knowing what's actually out there
>>
>>88056296
cringe
>>
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Always remember, the Union Intelligence Bureau is watching. There are UIB members in this thread right now. There are UIB members coming to my house. There is no escape.
>>
>>88056285
Maybe a passive/system along the lines of "1/round when firing a weapon with the Loading tag, you may reload another weapon with the loading tag"
>>
>>88058442
I think multi-firing loaded weapons is probably cooler/stronger/less overlap with storte
>>
>>88058173
Good luck finding me, I'm behind paracausal firewalls (your walls catch fire)
>>
>>88054640
Never forget that the Worldkiller was a GMS design. HA just saved the blueprints.
>>
>>88043744
TQ: My favorite build was worldkiller genghis tachyon lance sniper
>>
>>88051850
You'd need a ally with Spotter 3 to place a Lock On on their turn - and then spend their other quick action to allow you to spend a reaction to use that Lock On to perform the Quick Action Charge up.

Or, alternately, Prepate an Action the turn before, to trigger the Charge up under set conditions.
>>
>>88066313
this sounds a lot like spending real actions with extra steps
>>
>>88058173
UIB niggers glow in the dark.
>>
>>88066329
Yeah, especially since you just become slowed, you're better off just getting the soft cover at the end of your turn and then using it next turn like normal rather than trying to get cute with it. Preparing a charge is stupid since it locks you out of being able to overwatch on top of not having the cover. It's not like doing it like that saves you any heat buildup.
>>
>>88066423
hit them with your fuel-injector car
>>
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>>88066423
kill UIB agents, behead UIB agents, roundhouse kick a UIB agent into the concrete, slam dunk a UIB agent baby into the trash can, crucify filthy UIB agents, defecate into UIB agents food, launch UIB agents into the sun, stir fry UIB agents in a wok, toss UIB agents into active volcanoes, urinate on UIB agents, Judo throw UIB agents into a wood chipper, twist UIB agents heads off, report UIB agents to CENTCOMM, karate chop UIB agents in half, curb stomp pregnant UIB agents, trap UIB agents in quicksand, Crush UIB agents in the trash compactor, liquify UIB agents in a vat of acid, eat UIB agents, dissect UIB agents, exterminate UIB agents in the gas chamber, stomp UIB agent skulls with steel-toed boots, cremate UIB agents in the oven, lobotomized UIB agents, mandatory abortions for UIB agents, grind UIB agent fetuses in the garbage disposal, drown UIB agents in fried chicken grease, vaporize UIB agents with a raygun, kick old UIB agents down the stairs, feed UIB agents to alligators, slice UIB agents with a katana.
>>
>>88043744
TQ: I'm relatively new to lancer, but I've been enjoying this Blackbeard I've got immensely. Not really sure if the build is good or not, but it's been fun.

-- IPS-N BLACKBEARD @ LL4 --
[ LICENSES ]
SSC SWALLOWTAIL 1, IPS-N BLACKBEARD 2, SSC METALMARK 1
[ CORE BONUSES ]
Overpower Caliber
[ TALENTS ]
Brutal 2, Combined Arms 1, Vanguard 1, Executioner 1, Duelist 1, Brawler 1
[ STATS ]
HULL:2 AGI:2 SYS:2 ENGI:0
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:4 REPAIR:6
TECH ATK:0 LIMITED:+0
SPD:6 EVA:10 EDEF:8 SENSE:5 SAVE:12
[ WEAPONS ]
FLEX MOUNT: Shotgun // Overpower Caliber
MAIN MOUNT: Assault Rifle
HEAVY MOUNT: Nanocarbon Sword
[ SYSTEMS ]
Custom Paint Job, EVA Module, Reactive Weave, Flash Charges x2, Rapid Burst Jump Jet System, Manipulators
>>
>>88052967
that's basically ICON. tom has said as much
>>
>>88069833
icon is square enforced we need hexludo
>>
>>88070018
lancer literally works on squares as well
>>
>>88070023
lancer works on anything icon is square enforced
>>
i would try icon but it's not done and nobody wants to play it relative to the amount of people who want to play lancer
also no cool mechs
>>
>>88070067
ICON's got a very wholesome vibe of just you and your campfire. ICON's kinda like... all the out of combat stuff that lancer is missing, but at the same time also having dogass combat.
>>
>>88070188
icon is a lot more measured and has all the stuff that was missing from lancer. which is good because now it doesnt have all that gay lore
>>
>>88069726
Huh... what was the idea with the swallowtail LL?

Admit the shotgun has always seemed worse then a pistol+tactical knife, which lets you use hunter 1 for added mobility.
Also the duelist doesn't do anything ATM. That a relic of a previous comp with this pilot?

Admittedly there is a lot that seems sub-optimal here. You'd either want a main melee weapon, or swap duelist to a talent that can trigger. Given BB likes quick action grappling then skirmishing with its heavy mount weapon or dual bristle crown mount, the latter seems a better idea. Admittedly with the range 5 grapple kinda covers the hunter 1 added mobility. Leveling executioner is always a good idea? YMMV.

Also, as noted, the bristle crown is a really nice option for if you have already grappled a target in a previous round and want to do a barrage.

Approve of having a longer ranged option in the main slot. I'm a big fan of taking 1 LL or Pegasus for the smart gun, to also get some defense targeting flexibility/accurate/seeking. Admit reliable is nice to have.
>>
>>88070188
I'll see if I can try it out. Sadly if it's not combat focused a one shot is a lot less representative of the game.
>>
>>88070188
true. Our DM seethed so hard at us just happening to pick three classes immune to miss damage lmao
>>
>>88070188
How dogass is the combat exactly?
I like most of ICON's ideas on paper but I'm growing concerned, everyone tells me the game is garbage, should I just run Beacon instead for Lancer-like fantasy?
Don't tell me to go back to DnD/PF, I'd rather run some itch.io PbtA over that shit
>>
>>88072572
dont listen to those anons, ICON's combat is real good. one of the best ive played. big improvement on lancer too
>>
>>88070699
Sort of like how Lancer has the pilot stats/equipment/talents and then you have the mech stats/equipment/talents, everyone has a combat role and a narrative role. So you can be a wizard that's a lone wolf (able to heal more during rests if no one helps him, and once per session can 'go for a walk' to get various small tasks done away from the party focus) or a brutish fighter that's the life of the party. A lot of mechanics key off 'expeditions', which are similar to Lancer missions but have a known number of long rests before the expedition is failed. The party has a shared campsite which is practically a character unto itself, with a variety of items, perks, and other restorative properties that the entire party pools resources to upgrade.

You'd really need to get the ebb and flow of expeditions to feel how it actually plays.
>>
>>88072572
It's similar to Lancer's 4e inspired combat but it cuts out most of the mech stuff that makes lancer interesting and leaves you with just something that feels clunky with limited options for engagement.
>>
>>88045056
Anon I love you and good luck. Is there any way to take a peek at this or contact you in some way?
>>
anyone have a mega link or something where i can download the interpoint station asset expansion packs?
hate when itch doesn't have a pwyw or community copies
>>
>>88074840
holy fuck imagine being this fucking brain dead
>>
>>88074837
yeah just the issue is sometimes I commit to a campaign and I hate the game but I don't want to just ghost the people because they're all right
>>
>>88075164
its the truth though. Icon is tactically shallow. Break formation with your homies? You're fucked. Enemy has a gimmick? Fuck your turn, obey their gimmick. Default actions? You get throw stone and you get fucked. You are gonna spam the same basic and heavy attack for 90% of the game because your class only gets one of each. Can you take another classes? Eventually, but you will probobly already have advancements in the attack you have. Defenders and Controllers are improved ( though the community disagrees about defenders) and Strikers and Leaders are worse than 4e. The monster manual is cool as fuck but the combat is shallow and plays itself. There is very little room for player expression - turns feel very pre-solved. Nice combat puzzle.
>>
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>>88074981
Thanks for the well wishes. It's still pretty WIP but I and the other anons working on it will be posting irregular updates in this general, up to and possibly including some of our drafts and stuff. A lot of our behind the scenes is mostly just as bashing our heads against what's written in the core rulebook and going "how does this work?" and "why is it like this?" That and brainstorming logos, and designs. I'm a pretty big 40k fan and one of my favorite things about the setting is how cohesive it is visually. It builds its own language of design, symbolism, and style that means that you can almost always tell something is from 40k just by looking at it.

Lore-wise, we want to flesh out the Union, the good and the bad of it. The core rulebook has lots of what can best be described as "Union Good" propaganda, but it also has a lot of more quiet hints that make you feel like what's there might not be the whole story. We want to take that and give the quiet part with equal voice to the loud part. We want to take that Union and, without changing what it is, breath nuance into it and make Union feel like the flawed state that is trying to do good and transcend the atrocities of its past that it should be. Character-wise we want to put more faces and names to the factions, show the kind of people that are inhabiting this world, not just the lancers.

Visuals-wise, if we can breath something into it aside form, "It looks like Abaddon's art style," that would be the ultimate goal. Symbols for organizations, flags for nations, uniforms and clothing styles for factions like the Union Navy, the UIB, HA, and the other various corpo-states.

Some have accused us of just making the token "uhhh Union bad, actually" supplement. But that is not our goal. Union is neither good nor bad. It's people trying their best to do good, sometimes succeeding, and sometimes falling short, just like how it is in reality. That's our ultimate goal, nuance and realism.
>>
>>88076436
Do you think it can be saved with houserules?
Also, is combat shallow at low levels or just shallow in general?
>>
>>88076715
they need to triple options for class and double the ability slots you have to meet the complexity of the matsuno trpgs they stan
>>
>>88069833
I'm sure this has been asked before, but how is ICON anyway?
>>
>>88077373

see:
>>88070188
>>88070384
>>88074837
>>88076436
>>
Anyone happens to have the PDF for Mechanized Chassis: Advanced Paradigms?
>>
>>88070440
>Huh... what was the idea with the swallowtail LL?
It lets me invisible then move a number of spaces equal to my speed. I thought it would be funny.

>Also the duelist doesn't do anything ATM.
Nope, I'm just a dumbass. Might try levelling executioner instead.

>Also, as noted, the bristle crown is a really nice option for if you have already grappled a target in a previous round
noted.

Thanks for you help anon.
>>
>>88076993
this is utter copium. sounds like u just dont like the core designs assumptions of ICON, loser
>>
If you teleport while grappling a smaller character, do you take them with you? Says they mirror your moves
>>
>>88079421
It depends on the specific wording of the abilities. You got a screencap of the ability?
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>>88043744
Here's a question for you, /lancer/, how does the economy in the core worlds work? It's post-scarcity, all your basic needs a met, people have no incentive to work, what incentive do people in the core have to do anything but sit around all day aside from boredom?

Obviously people will still do things, people with motivations and drive will go get higher educations and pursue work in higher level positions, but they won't get any added compensation from it that they wouldn't get from just doing nothing. But what stops a sizeable underclass of people who would just rather be idle and pursue personal hobbies at best and just lay around watching cartoons or something all day at worst? It feels like we'd ultimately recreate the class distribution anyway except instead of "haves" and "have nots" it's split between "dos" and "do nots". That is the people with the motivation and drive to work for no compensation, and those without.

Sure the overall standard of living would be improved greatly by the extra resources of post-scarcity, but what is stopping them from essentially just recreating economy naturally over time, class systems and trade. If resources are no longer scarce they would certainly trade something else that still is but what would they use?
>>
aight I'm here just passing by with a question, does the system work if you completely discard the core setting or is it in some weird way way too intertwined into the books to just not use it?
>>
>>88079871
Most of it is setting agnostic. You need some explanation for why people can easily fix/recreate mechs during a long rest and the AI (NHP, non-human person) lore helps explain some of the more esoteric abilities, but mechanically it can stand on its own.
>>
>>88079915
all right thanks, operation second yugo war: tito's back as an AI is a go the second I learn the system
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>>88079679
>what incentive do people in the core have to do anything but sit around all day aside from boredom?
Passion, pride, and necessity. As was said in Bioshock by a very wise sanitation worker, someone's gotta clean the toilets. There will always be some kind of labor to be done to keep everything running smoothly, and the success of various parts of the internet (Wikipedia, Google, and Twitter, in particular) is proof that people are very willing to do a lot of unpaid labor if it means something they care about will work better.. Some people will do it because they're the Michelangelo of cleaning toilets. Some people will do it because they understand that it's important and they have an active investment in keeping their community clean and running smoothly. Some people will do it just because their block assigns certain jobs by labor lottery and they pulled sanitation duty this quarter.
>>
>>88079871
pretty much entirely setting agnostic apart from the names of stuff
>>
>>88080624
I doubt people would work as toilet cleaners for free, you can't really compare it to editing wikipedia
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>>88077656
So, the metal mark is what gives you the reactive invisibility. Swallow tail 1 gives 2 systems you aren't using, and don't really mesh with the build. Hence the confusion.
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Do you have the balls to ride the mechanical bull of doom?

-- HA ENKIDU @ LL6 --
[ LICENSES ]
IPS-N BLACKBEARD 3, HA TOKUGAWA 3
[ CORE BONUSES ]
FOMORIAN FRAME, IMPROVED ARMAMENT
[ TALENTS ]
BLACK THUMB 3, HUNTER 3, PANKRATI 2, DUELIST 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:7
TECH ATK:-2 LIMITED:+2
SPD:3 EVA:8 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
Integrated: Plasma Talons
Flex Mount: SEGMENT KNIFE / SEGMENT KNIFE
Flex Mount: TORCH
Flex Mount: TORCH
[ SYSTEMS ]
SEKHMET-CLASS NHP, DEEP WELL HEAT SINK, PERSONALIZATIONS
>>
>>88079679
Figure union works similar to the federation in startrek. Basic needs are met, and a fair bit of whatever else you want. Land is still limited, as are any sort of large scale projects. If you want to have a restaurant, you need to be exceptional... or be willing to move out to newly settled systems where there is still free space.

Service to the state is the way to generally get anything though. Be notable and useful to the party, and you'll be able to get all kinds of shit. Have notable skill and you will also be given ways to use it. If you are exceptional and don't want to further the state though... well, you won't starve and can just watch the boob tube.
>>
>>88081655
it says in the book that the main source of trade and labor in the post scarcity world of union inner worlds and gate cities are the arts and creative endeavors. its a world where most menial labor has been automated, any material needs one has can be printed or provided with basically no effort or cost, so the stock and trade of the citizens has become creativity and taste. art, music, probably quite a bit of VR simulation design, shit like that.
>>
>>88079915
Latest idea for this sort of thing is just to port the system to a fantasy setting.

Lancers are granted mechs by the gods for some act of heroism. Further proving their valor will earn further boons. A Lancer can fully rebuild/reform their mech given time and concentration, with simple repairs taking much less time.

Lancers are often in an odd position. Most of the ruling elite are lancers, there are ritual forms of Heroism that can be performed at a significant financial cost. Those that get granted the gods favor through spontaneous heroism face the choice of conscription with whatever local established power structure, or exile to find a place as they can. With the note that often there are only so many Lancers a region will/wants to support.
>>
>>88081759
But there isn't infinite land for you to run a farm. Or run a ship foundry. Or, fuck, even a gym. You want to have a mansion? Welp, we can't give everyone one, so no.
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>>88081765
Port LANCER into Warhammer 40,000. Imperial Knights do LANCER better than LANCER does.
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>>88081548
Jannies do it for free…
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>>88082095
How do you explain a knight-sized kobold?
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>>88082122
But how many janitors actually are there, compared to the number of 4chan users? Most people aren't gonna want to do that, only the truly deranged and sad.
>>
>>88082128
Armiger-class knights literally exist.
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>>88079679
>how does the economy in the core worlds work?
It doesn't. They're going for a Trek vibe, but Trek is based on having replicators everywhere that can print whatever you want, while Lancer replicators for civilian use for food or whatever are explicitly stated to be protein-paste level of yum.

So there's two options
1) Of fucking course they use money. It's post-scarcity in that no one starves, nothing you NEED is scarce, but beyond that you're on your own. The poorest of the poor live like middle-class do today: you have an easy job you kinda tolerate and that gets you creature comforts and gadgets but all the artificial scarcity like fancy sportsball tickets is mostly out of your reach.

2) They don't use money, but there's social pressure to take care of your own shit. Clean your own goddamn toilet, what are you, a child? Get your fucking shit together, pick something you like and learn to get good at it. We're not here to wipe your little baby nose and tell you you're special, if you ever want to get laid you've got to get out there and be fucking special.
>>
>>88079679
This is by no means a canon answer but the way I portray it is:
>all your basic needs [are] met
As in all your BASIC needs are met. You want anything more than a few sets of temperature-suitable plain shirts and pants, as little space as possible that can accommodate a bed, toilet, shower, sink, and very small storage closet, highly nutritional but flavorless grey mush, and water? You have to work.
Want to pursue your hobbies? Work. Want to watch cartoons all day? Hope you did enough community service to merit a TV license. You start with a LL0 lifestyle of all that shit I mentioned above and gain new license levels through community service. Union just redefined any and all jobs as "community service." The "better" the job the easier it is to level up.

Yes, you DO end up with a class of "haves" and "have nots" at the end of the day, but that's the point, because otherwise you have no fucking conflict in a fucking setting about blowing shit up with giant fucking robots.
>>
>>88083108
>Tfw gordon ramsey becomes a mean ass Kidd pilot
>>
Napoleons. I’ve seen these threads several times, and this mech is never mentioned.

Boring to play? Too inefficient? People don’t want to play the little guy? What gives?
>>
>>88083387
boring to play mostly
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>>88083387
It's a defender and it's licenses aren't that interesting
Also bracing is generally bad and being better at bracing isn't good
>>
>>88084145
you can make bracing good. Ever seen a demon tiger install?
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>>88084224
what
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>>88079871
If I ever run another campaign I'm going for a Quantum Thief style "last call for baseline humanity" posthuman Solar System, fuck the multi-millenial tech stagnation.

You just need to place the megacorps somewhere (though they can just be regular corps) and have a reason for easy mech rebuilding, a patron with deep pockets should be enough.
>>
>>88083387
I haven't seen people building Napoleon either. I think if your team is getting rekt a Lancaster does the anti-getting-rekt thing better, otherwise you just get more guns.
>>
>>88082581
Armigers defy physics to create terrain now?
>>
How would you run a dungeon/exploration campaign like a metavault? Would make it more narrative or would you use a grid?
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>>88084625
I feel like having some sort of foam sprayer that expands and solidifies to create terrain is the softest of soft sci fi technologies
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>>88085084
But mane das PARACAUSALS FOAM. Like destiny n shieet.
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>>88085060
you do it narratively/point crawl style for pilot combat and gridded in combat. Try not to include too many doors, they give the players the ability to stablize at no action economy which can be kind of busted.
>>
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Thoughts on Field Guide to Suldan? I think the writing and setting are surprisingly good, though the mechs are fuck ugly
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>>88086003
it has demon tiger install so it good
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>>88086045
elaborate
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>>88086122
no
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>>88077972
I made an arguement based on experience. Would you like to tell the class why the combat in ICON is not , to quote another anon, 'dogass' ?
>>
Quick question, is there any reason I couldn't reskin the Lancer Mecha as Zoids? I've been thinking of running a tournament style game and a few friends have been interested in trying out Lancer
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>>88087211
mostly the only big thing holding you back from doing that is the mech manufacturers, but reskin those and you're good.
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>>88087211
none, your mech can be shaped however the fuck you want
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>>88075070
you have to defeat sephi-ralf to honorable litonga to unlock his assets
>>
Game night, wish me luck
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>>88089616
whatchu piloting homie
>>
>>88089618
The npcs
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>>88089718
based, kill them all anon
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>>88089616
I was stood up :(
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>>88092340
D: oh no

I'm sorry to hear that. Have a virtual hug.
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>>88092340
Gib spot
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>>88072572
Just play 4e nigger
>>
>>88092404
Tokugawa for ants
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>>88087211
there's no mechanics for transformation, and the size mechanic might fuck some things up.

like, you *can* just 'flavour' it, just like you could flip a coin to decide the outcome of things and use that to 'simulate' literally any story, but it's going to be incredibly lame
>>
>>88094245
More people could play in the core setting, but one of the biomech LCPs has a 1sp piece of gear that gives bipedal to a mech, and if you really wanted to sell the transformation gimmick you could do something like 'pay a repair to transform' in combat and have everyone make two mechs. I fondly remember the combat where our DM had us fight a boss who had multiple phases, Icon style, where he was a fuckhuge ultra with a few mini turns, or after he lost that healthbar he split back into his 5 component units.
>>
LANCER: FULL NAKED NEON is coming along pretty quickly. A skirmish campaign game ( like battlegroup) focused on Pilot vs Pilot combat, compatible with existing gear.

Here is your class list:
Biomorph
Chaplain
Cultist
CyborgLooper
Grapher
Gunslinger
Looper
Ninja
Nomad
Precog
Psyker
Roboticist
Rogue
Shaper
Scientist
Tekker
Trencher
Vampire
Veteran
Virtua
Voudoun

Clown will be next.
>>
>>88095043
Care to share existing details? I've been doing some super hacky improvised on-foot combat in my campaign and might be in the market to give my players some better options.
>>
>>88085060
I was playing with this idea the other week. Run it as a combination of cube and darkest dungeon.

So the dungeon is made up of rooms with 4 doors, external entrances/exits appear in the center. Rooms can have resetting opposition, generally with some solution to shut it down for an unknown amount of time. Lets you do more complex sit-reps as needed. Probably also need some trap rooms that don't appear to have Opfor, but do have some puzzle to overcome.

In any event, there are more exits spread throughout the dungeon. All exits lead back to the same place on the outside of the dungeon. Once found they are accessible as new starting locations. Also there is treasure, with some limit on what mechs can carry.

The parties employers want the whole place looted and mapped. They found it as this derelict station that passed as a moon. Time is limited, given proper authorities are likely to come dispute their claim at any time.

So the party is tasked with mapping the dungeon and collecting artifacts of interest. Have a quota system for grading performance over/under expectations. If the party is serially underperforming, probably add a rival team that is clearing parts of the dungeon.

So the party should try to move through as much of the dungeon as possible without breaking down. Hopefully finding a new exit each time. Probably provide some way of knowing the direction of the nearish exits. Maybe each of the 4 directional doors in a room list distance in rooms to the closest exit.

Another note to make things easier: I'd make the mechs remote controlled. So if the group wipes far from a known exit, you don't need to have a rescue team or whatever. It is still bad as whatever loot they are carrying gets dropped, and they aren't opening a new entrance.

An advantage/problem of this is you'd want to make up a large number of encounters ahead of time. Associated by room. I'd have the sit rep vary based on which door the party enters the room from.
>>
Could this system be adapted to a Monster taming RPG?

Like, you create your own monster, then evolves it.
>>
>>88098351
at that point there's just better system for that man. what the fuck are you hoping to accomplish?
>>
>>88098274
To do a little math:
say ~1/4th of the rooms are not an encounter, and the party averages 3 encounters per full repair/retreat. If you give them a LL on each retreat, you'd need ~52 rooms to the dungeon if you wanted to go 0-12. Probably add 50% to avoid any awkwardness, so say 75 rooms.

Want every exit to have another exit within 5 rooms at the most, to make them feasible to reach. Though a longer route might turn out to be better if it has more non-combat rooms on it.

Neat thing to do would be having some doors turn out to be non-accessible, or rooms turn out to be utterly collapsed. The distance to nearest exit wouldn't have updated, so a route may turn out more hazardous. Rooms that were disabled might reactivate when backtracking, with a new sit-rep. The map doesn't need to be square/symetrical. All kinds of fun stuff to do.
>>
>>88098351
I've been working on adapting this math to a megaten/persona style game, but the project is very ambitious so it moves rather slowly. Evolution is not one feature I am planning on including.
>>
>>88098351
>>88098351
Kind of? I assume you want the pilot/mech or trainer/monster separation. That would work, though I'd imagine in a monster tamer game you'd want to summon a different monster at every structure/stress point lost...

Lancer is heavily built around multiclassing, no clue how you want to approach that (monster breeding? cross-training attacks?)
>>
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>>88098274
I wouldn't limit it to literal rooms, make it Manifold Garden hyperspace bullshit full of paracausal wonders. As for traps, just do some Roadside Picnic shit that kills you by accident because alien physics.

Now make it a proper campaign, add NPCs inside - aspects of the cascaded NHP, survivors of lost ships, perhaps even visitors from the future (it's paracausal, I ain't gotta explain shit). The rival team idea is amazing, as the campaign progresses there should be increasing interest of outside parties in the vault.

Also, allow RPVs for most of the rooms but make some of them unreachable with teleoperation. No risk, no fun.
>>
>>88101054
"Room" was mostly to make visualization/mapping easier. It can still be whatever, just with a known pattern to the exits.

Probably should have a non-zero quantity of 0 G rooms. Have to be navigable without the various flight systems, but too much and it is just an SP tax.

Flavor wise... the facility used to be a training facility. An NHP was given increasing amounts of control when building it before eventually cascading. It is still trying to fulfill that base goal, freed from the shackles of physics and meat. Helps explain the steady difficulty curve.

Honestly at that, could strip the idea that there is some outside agency behind this. The party was sent to basic mech training at the facility. Things start out normal, but all the instruction is over comms. The training gets steadily more intense, and actively lethal. The fallen re-appear, with horrifying flashes of death and a reminder to do better. Printing is available when earned, as you prove yourselves.
>>
>>88092340
Argh, that sucks. You playing in-person or online?

>>88093568
Have a bigger one, then

>>88095043
What, like a cut-down version of Infinity or something?
>>
>>88095043
>>88098120
Yeah, its mostly a port of stargrave/frostgrave. Nice and simple and d20 compatible, the weapons and armor from lancer carry over nicely as well. If we can run compelling naval combat we should have working pilot vs pilot as well.
>>
Pardon, still kinda new to the setting. IPS-N, SSC, and HA are all pretty straightforward in terms of acquisition and how people would react to them within the setting. But I'm still wrapping my head around HORUS and its relation to the rest of the setting. Many things I've read so far seem to indicate that most people would rarely, if ever, encounter paracausal shenanigans in their lifetimes. While Lancers are by no means normal individuals, how would they react to suddenly coming across someone manning a something like a Gorgon-pattern or Minotaur-pattern mech? Would average Lancers trust someone using what seems for intents and purposes to use magic, or be comfortable around a mech they can't accurately gauge no matter how they try? Conversely, would a player using a HORUS mech have difficulty interacting with others, or getting contracts/assignments in public when their mech casually disregards natural law?
>>
>>88103606
if you're asking because you think it would be a good opportunity for roleplay, then sure, horus mechs could be considered to be weird, unusual, or even scary to some
if the answer would be used to justify limiting player options, then no. Licenses in lancer are a game mechanic first, they don't actually exist in the narrative of the game more than tangentially.
>>
>>88103606
Paracausal shenanigans are known about the same way most people nowadays know about magnets. Like most material printers have a paracausal element to them, all NHPs are paracausal, much technology throughout the setting is based on paracausality. The blink gates are baracausal even, as is the entirety of blinkspace.

The average person hears something works because of magnetism and they're like, oh okay. The average person in Lancer hears something works via paracausality and they'd react much the same way, knowing kinda sorta but not really knowing anything.

So seeing a horus mech isn't really a shocker or a surprise or anything to most lancers, more of a "huh, I didn't know paracausality could do that". Of course, if you pilot a Horus Mech Union will think you're a terrorist and most others will think you're a weirdo.
>>
>>88103606
My Head canon is that Horus mechs all have set ups to pass as other kinds of mechs. Like the goblin mostly looking like a fairly standard engineering power suit. Admittedly the art disagrees, but whatever.


I like the flavor of Horus being a cult/hacker collective. With members being on both sides of that divide. At the lancer level, you don't know what is even going on at any higher level. Your just at the level of doing things to get crumbs of secrets.
>>
>Horus is allowed to co-exist with union
>4chan is not allowed to co-exist with pilot net
What did the devs mean by this?
>>
>>88104528
>Union is more tolerant that Pnet
makes sense, it is a Utopia after all
>>
>>88104528
The devs do not actually run pnet (though it is official and condoned), that place has its own jannies
>>
>>88104556
why do they witch-hunt the neurodivergent?
>>
>>88104563
Because they're the ones who see a shithole and decide to argue about it instead of begrudgingly grabbing LHPs and PDFs and then ignoring the place.
>>
>>88104573
pretty funny to know the new 4chan server is made by someone too dumb to just be able to do this simple thing
>>
>>88104613
I haven't checked that place out, every "freedom from lefty shithole" place is invariably populated with 70% people who just want to spam racial slurs all day to exercise their freedom in my experience so I have no interest
>>
>>88104621
I checked it out. Pretty chill place overall, nobodies overtly /pol/tard. They seem to mostly talk about games they want to organize, roast the setting's lore, and complain about pnet being a shithole. It's got your typical other small breakoff server hallmarks. I'll let you know if it ever turns into a shithole though.
>>
>>88104825
Maybe I'll join it if I ever want to discuss Lancer in that way then though I don't like the service in general really and rely on online forums and such for recruiting. Good luck with that server going well in the future to the organizers.
>>
>>88103606
>Would average Lancers trust someone using what seems for intents and purposes to use magic
It bears mentioning that there are no "average" Lancers. While patterns naturally emerge over time, the main commonality is that they will do damn-near anything for victory or survival. Cannibalizing a dozen different mechs for repairs and upgrades or harnessing experimental paracausal tech is a non-issue. The law of the battlefield is "whatever works," so someone having access to HORUS tech just means that either HORUS has given them access or they've taken access for themselves. It's an oddity, but so is intentionally overheating your reactor and shooting nuclear fuel rods at people and handing over your mech to the ghost of an extradimensional axe-murderer.
>>
>>88104904
If Sekhmet wants to drive she gets to drive. Nothing strange about that.
>>
>>88086122
investigate the pelisat
>>
Is there a recommendation how often or after how many missions pilots should increase LL? I don't recall reading one.
>>
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>>88109807
page 18
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>>88109825
Fucking hell, thanks. Dunno how I missed that.
>>
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>>88109850
honestly it's such a vague "rule" that it might as well be "whenever GM decides to give you one"
>>
>>88109908
Yeah, that's probably where I got the impression. They never really go into the number of sitreps per mission or anything too granular. I wasn't expecting there to be anything like an XP total for every mech but it definitely does seem like people level up when the interesting engagements at the current LL are exhausted.
>>
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>>88109944
there's also an alternate, kinda xp based progression system in The Long Rim pages 36-37
>>
>>88109825
Quick question: for levelling purposes, can a character get credit for completing a mission even if they died at any point? The level that character would have gained would go to their replacement clone, I presume, if that is the case.
>>
>>88110078
RAW, yeah, LL are more of a meta thing and player level should be even. Also, mechs are really, really durable relative to other RPGs.

Technically you can still blow up playing conservatively... but you have to get really unlucky. Most of the time, if a PC dies, they were choosing to engage in risky behavior. Which is usually more fun/interesting for all parties. Riding that edge of murder versus failure can be really great.

Real punishments for death would probably be more like losing out on reserves, or some narrative thing with the clones having increasing amounts of psychological damage.
>>
>>88109944
Missions are attrition based, 3 battle +/- 1 are necessary so the encounters are balanced and all stats (such as repair cap or limited systems) are actually relevant

>>88109972
It looks dogshit desu

>>88110078
If the clone doesn't have a memory backup of the mission, that's a bit awkward. Talk it out with the player, they can provide a narrative reason why the clone knows new stuff or just give them two LLs at once next mission (or even mid mission, if you plan full repairs) to catch up.
>>
Is Lancer really about Fighting Climate Injustice and Border Injustice by being gay?

https://www.kickstarter.com/projects/wickworks/lancer-tactics

>Lancer Tactics is an unofficial adaptation of the TTRPG to a tactics video game set on a world of fighting against border and climate injustice. I love this system of modular mechs, and I'm sad and furious at our historical and current politics — let's make a game where you can fight imperialist land-stealing goons by being gay and doing crime in giant robots!

This is how people promote their games in 2023.
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>>88110712
fuck off with this bait. everyone here on this thread knows that the main lancer community is woke as shit, we choose to ignore it and just enjoy the game for the interesting tactics involved.
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>>88110768
I know nothing about Lancer apart from seeing generals on /tg/, I was genuinely bummed out that the first time I see mention of it outside /tg/, it was in this context
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Anyone got a pdf copy of Field Guide to Liminal Spaces, or the LCP?
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>>88110805
the discord trannies took over, ironically the authors themselves aren't as pozzed (though lately they're playing to their audience)
also that lancer tactics abomination is third party by some rando
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>>88110805
Well I'm sorry to say that the majority of the Lancer fandom is a quite insular and woke community that exists on a discord server called Pilot net, which is the official lancer discord with all the devs on it etc. The mods are tyrannical, the community is ass cancer, and the whole place is a toxic, humorless, soulless hugbox hellhole. The people there think "be gay, do crime" is edgy, yet if you joke about warcrimes, joke about violence, or suicide, or any even remotely dark subject they'll ban you. If you try to discuss the actual themes that are right there in the setting itself, like the fascism of SecComm, the nature of Harrison Armory, or the crimes against humanity that certain mechs are capable of they'll ban you for talking about it unless you say the correct things in the correct way. Even people asking basic normal questions about the setting on Pnet need to couch their language to fit in with the server's woke etiquette or they'll get flamed for it.

Lancer Tactics is a 3rd party game made by the members of Pnet. So yeah, as >>88110906 put it, the discord trannies took over and the lunatics are now running the asylum over there.
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>>88110948
isn't the 4chan server run by some tranny too?
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>>88110895
I've got some dolphin porn, if that's what you want.
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>>88111039
according to the guy who runs the 4chan server, he's not a tranny, he's Chinese, dick to small to invert.
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>>88111067
oops, meant to reply to >>88110983
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>>88110983
Where do you guys even hear this?
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>>88111116
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>>88111116
>>88110948
here
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Is there a preferred platform for running games of Lancer?
I'm debating between TTS (Because it makes 3d terrain easy and makes for good looking fights) and Roll20 (for accessability to players) but I'm willing to learn to run on a different platform if one works better than the above 2.
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>>88112431
There may be some open source style foundry macros floating around. Or they may be private, idk. Roll20 works well for our table.
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>>88112431
Roll20 works decently enough and has enough integration that you can sometimes get away with only using compcon as a reference tool rather than having it do all the heavy lifting, but it's probably worth shopping around.
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>>88110712
/vrpg/ is that way, you seem to have a question about a CRPG adaptation
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There are about 250 playable NHPs in lancer
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>>88112431
not-Ralf, but to shill his shit: Interpoint has a bunch of macros to make running lancer on roll 20 easier. Like a map generator and character sheets that automate a bunch of stuff. IIRC he wants like... some patreon money for it? Haven't messed with it, but playing interpoint a few times the character sheets were very slick.
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>>88113541
if you're spending money to make your vtt better why not just buy foundry. roll20 is for being free and foundry is great for lancer automation
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>>88113569
what about Tabletop Simulator?
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>>88114672
Tabletop sim is fine and has nice things like 3d models but I don't know of strong Lancer-specific automation and it has the issue of "everybody needs to buy it to play" (though it is cheaper than Foundry for the GM)
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>>88114701
it's also on Steam which means it's cheaper for anyone not paying in US dollars basically
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>>88114672
TTS is both the slowest to run and the slowest to prep for
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>>88114748
>which means it's cheaper for anyone not paying in US dollars
Unless you live anywhere that's not South America.
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>>88114672
>>88114701
>>88115375
TTS sucks ass for RPGs. The program is made for board games, not RPGs. Yeah you can make some pretty 3D battle maps, but your character sheets will be janky as fuck at best and there's about as much automation as playing with a pen and paper.
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>>88115411
The trick with making battlemaps, I stole this from Matsuno his magnum opus Tactics Ogre Luct, is to make a really big battle map, like x4 the size, and then use the portion of it you need for a given session. You don't want to do this every time but there is alot to be said about returning to a familiar map and facing a new set of challenges.
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probably pretty off topic but how difficult is it to make a web app like comp/con?

working on a lancer adaptation, but i think comp/con is probably a large part of what makes the game actually function, but i am not a web developer so i dont know much about how complex a thing comp/con is to set up or tweak
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>>88115958
to be honest compcon is just a (very nice) character sheet and reference tool it kind of sucks for other things so you could get by without it. web apps are pretty easy to learn how to make in my experience but compcon is a particularly nice looking one even if it breaks all the fucking time so that would be the hard part (and paying for cloud stuff/hosting will cost a little bit of money)
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>>88115958
>comp/con is probably a large part of what makes the game actually function
only because the game has so many lego pieces that need sorting, and comp/con vaguely functions as a set of drawers for said lego pieces
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>>88115958
What are you brewing anon?
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>>88115958
compcon is open source and on github, just fork it and make your changes, or ask a web dev fren to do it for you
it's a pretty vanilla vue.js app
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>>88116620
If skipping COMP/CON, I'd consider using something like the spell cards someone made for D&D in RL play. A few copies of GMS gear in the common pool + a card for everything a player unlocked + a bigger printout for each frame and its base stats.
- easy integration of exotics
- you can tap 1/round systems, reactions etc to mark they're used
> can build mechs without touching the PC
> all options for your actions clearly visible
> no problems with retarded COMP/CON print feature missing half of the mechanics
The more I think about it the more based it looks.
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>>88118634
Also lets you do counters for the limited system.

Though you would also want cards for the talents/core bonuses. Some of which really want to be multiple cards. Admittedly those are less swapable, so you could just have players write them out.
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>>88112431
Foundry's Lancer module is actually S+ tier. Characters can be directly imported from comp/con, the NPC templates and features are all drag 'n drop from a compendium, and the module supports all the sizes and templates required. Strong recommend if your GM can fork out for Foundry.
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>>88118634
Spell cards are great and they mainly make me wish 4e hadn't been a dumpster fire. Apparently Wizards was planning a web tool for it essentially in the same vein as comp/con and the one dude they had on the project literally died in a freak accident.
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>>88123915
wizards considered selling booster packs for 4e lmao
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post maps
also pray for my luddite ass because I can't use compcon for shit
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>>88125365
Here, Anon. From my heart to yours. Post something of your own if you want more.
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>>88124232
I do not want to think about the world where my rogue's Sly Flourish does extra damage because I pulled a Mythic Rare version of the skill card.
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>>88127828
4e was probably more successful in that timeline.
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>>88123915
>freak accident
Murder-suicide isn't exactly a "freak accident."
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>>88128652
Christ, I'd remembered it being a heart attack or some shit. I forgot it was that level of tragedy. https://en.wikipedia.org/wiki/Joseph_and_Melissa_Batten
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>>88123915
wotc was planning on making something more like TTS/Roll20 than comp/con
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Anybody have a cool idea for personalizations on a punching and kicking mech?
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>>88129834
Yes.
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>>88129782
Boxing gloves and kick pads
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>>88129834
Gamer the tagline is, “be gay and do crimes.” That means you’re pushing them to be gay.
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>>88129834
nice caps lock, nigger
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>>88129834
just jettison the lore nigga
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>>88132526
This is the right way to do things. I did my own setting and lore, pretty much only using the combat side of the source material. We're in year 3 of the campaign, so it seems to be going OK.
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>>88043744
Hey guys. New to Lancer, working on running my first game with my own setting wherein the Cavalry are a sort of military branch, SPARTAN-esque force. As a method of introducing my players to the mechanics and my setting, I was thinking of having the first little arc of the game be their graduating year from a Lancer Acadamy, where most sorties will be simulated evaluations, with a bit of intrigue mixed between simulator missions.

The final exam will be a simulation of an anachronistic WW2 where the players using their mechs will participate in the beach landing at Normandy and later on Square off against mecha-hitler and his Panzeritter forces.

Do you think the first 5 missions or so being primarily "simulated," school based, and a little disconnected from the rest of the setting is a good idea or not? The overarching story beats of this setting does have to do with the Lancer Program and it's recruitment processes itself.
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>>88133157
Should be fine, honestly. Most TTRPG campaigns in general spend a few sessions finding their actual tone with lots of soft retcons, so doing in a space where you can easily wipe the slate clean later isn't that much of an issue. There's also a lot of mechanical complexity if your players aren't well versed in tactical combat in general, so a few softballs where even if they get dumpstered the worst they get is a demerit is probably a good idea.
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>>88129834
>>88131351
But don't talk about the crimes on the official discord or else you'll get banned.
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i was going to get the actual tagline to fake complain about people discussing CRPGs on /tg/ but the actual website is the worst part of modern web design holy hell
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>>88133157
you should watch Ender's Game
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>>88133834
>watch
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>>88133942
You can read the novelization I guess, if you want a watered down version with just a creepy amount of underage shower scenes inserted as filler.
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>>88134242
The Novelization. Of a movie Adaptation. Of a Book.
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>>88134342
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>>88133942
I think of the movie first only because I really enjoyed the environment design and the set up of the simulation. The book does a much better job covering the themes and going over the thought processes of Ender himself, this is true. I just like the look of the movie.
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>>88133157
See, the real alpha move would be to never end the training arc. Just keep going, session after session, with more and more over the top simulations. Hopefully eventually the players will cotton on to something being funky, or complain to some connection.

Turns out the AI that was running the training sims has gone into cascade and trapped the trainees to keep getting the reward stimulus for successful training. The AI's hardware has fucked off into a spacial distortion, and disconnecting people sets off fail safes to fry them.

The trainees now have to force the AI to start a graduation exam, then beat it. Except the AI will pull out all the stops it can. So a ludicrous unfair sit rep, with a boss fight versus the AI at the end.
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>>88134623
that sounds like it could be a really fun campaign, I'm gonna need to steal this idea anon.
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GOD DAMN THESE EVEREST MECHS SURE CAN GO FAST. BEEP BEEP.
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>>88129834
meds, now.
besides, you can have your lancer game set in the KTB sectors of the galaxy- so you're more than welcome to have Kingdom vs Kingdom and go full DUNC if you wish
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>>88110948
aren't you the schizo who lied about the Genghis mech being banned?
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PSA: If a discord server is a shithole you can ignore it! Pnet sucks because some prerelease stuff is locked on there but you are under no obligation to interact with the denizens of that server to find or recruit for a game.
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>>88137844
Aren't you the pnet shill who came to this thread to try and run defense for your shitty discord server?

Pnet bans joking about warcrimes, in a fucking mech game, they've made multiple announcements about it. Genghis is the mech of burning people to death, but that's a warcrime, so don't you ever so much as make light of the mech you're playing in the game, joke about it, or talk about it in any way without assuming the correct approved "tone" and "respect." They've even banned people for just talking about the actual themes and events that take place in lore because. Just scrolling through the ban logs on Pnet is hilarious.

>>88137844
https://mega.nz/folder/c5gAGSaC#JQDDQBTgo1MLVGPVEb5DQA/folder/AkBVFI5a

It's all right here anon, I've eliminated your need.
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>>88138148
ITS NOT A WAR CRIME IF YOU DO IT TO WHITEY. THE FUTURE IS MUD
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>>88076550

Is there a google doc where we can see your draft?
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>>88138148
this is missing shit like SSMR so my point still stands
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what the fuck is this server is it a lancer server or just some clique why are the mods so angry
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>>88139169
it's a lancer server, but there's one guy who really bothers the owner for some reason
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>>88138442
Hey, glad you're interested! We're still in the planning stages of everything we're working to include, but we hope to have a full draft ready soon. Me and my fellow author are both in university and I just got accepted to grad school recently so our plates are pretty full, but we're working away at it.
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>>88138148
The ban on war crime jokes was because literally every retard in the channel would spam incessantly.
New fags would join the channel and immediately go "Hey xuys I'm here and ready to burn civilians XDDDDD"
It wasn't banned for being offensive, it was banned for being obnoxious.
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>>88139169
>tfw the people writing the nu-lore are all LL2 and lower
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Between these three which is the best alternative setting for the lancer mechs.

1. Still far future, post human extinction. Just a bunch of different aliens fighting each other.

2. Standard medieval European dnd fantasy setting. The mechs and guns are powered by magic.

3. Modernish history. Anywhere between WW1 till like near future 2050.
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>>88139324
honestly I like all of these, I think it might take some more creative stretching to make some of these make sense, but I suppose that's true for any alternative setting, isn't it?
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>>88139269
>It wasn't banned for being offensive, it was banned for being obnoxious.
They literally made an announcement saying they banned it because it was offensive and "triggering."
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>>88139375
And you believe that the tranny mod wouldn't spin the announcement to self-aggrandize?
I was there, the original reason was because it had been repeated ad nauseam.
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>>88139269
a ban is a ban anon
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>>88139411
Still doesn't help their image. Just a different flavor of douchenozzles.
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>>88139324
God I'd love to play the second one and replace the out of mech rules with basic dnd. With some special rules that make mechs on another tier. Like taking half damage from all non mech attacks and doing double to non-mechs. Kinda like how RIFTS had two damage scales.
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>>88139324
Far future vampire universe eldritch abominations. The mechs and guns are powered by cybernetic haemothurgy.
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i've been trying to work on some total conversion of the mechanics to a non mech thing to see how it does (i do feel it's a good fit to what i want even the "out of combat" stuff) so we'll see how that goes. i do think the base rules have potential for other things and icon isn't really the direction i want
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>>88139902
have you read lancers in the dark? crummy name but good mechanics. The rebalance to core frames is pretty neat, makes monarch and barbarosa good again
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>>88140021
interesting thing but definitely not what i'm interested in
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>>88139324
Honestly combining 2 and 3 would be neat. Fantasy WWII commandos in Mechs.
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>>88139324
ran a diesel punk version of the cold war with lancer.
worked like a charm until one of the player's depression made it so we had to cancel permanently
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We need more DMs on the server
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>>88139324
None of those. Victorian/Belle Epoque or bust, fag.
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>>88043744

are there any good 28mm miniature ranges or STLs that would be suitable for Lancer?

Doesn't have to be exact copies of each mech but things that get the dimensions and art style right?

We've run a couple oneshots and my group is set on playing it next, I'd love to print up/buy and paint some Mechs for us as well as other military assets on the right scale.
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>>88141194
Ayo dis robot is lesbian flag or smth.
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>>88141262
My dude, chicks dig giant robots. You KNOW this.
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>>88138148

>Pnet bans joking about warcrimes, in a fucking mech game, they've made multiple announcements about it.
Ok and? They still haven't banned the Genghis Mech, which you would know if you were actually in the PNET discord. Oh wait, you're not, because you're a bitch who had to whine about "uhm why can't i make edgy jokes on le public discord server". Not every place is your own personal anonymous image board.

>Genghis is the mech of burning people to death, but that's a warcrime, so don't you ever so much as make light of the mech you're playing in the game, joke about it, or talk about it in any way without assuming the correct approved "tone" and "respect."
Point to me where they have done this? If they ban whiny bitches like you, then I honestly don't see the problem with it.

>They've even banned people for just talking about the actual themes and events that take place in lore because. Just scrolling through the ban logs on Pnet is hilarious.
Again, proofs.
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>>88113569
How's Foundry with hex grids?
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>>88143518
fantastic
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>>88143544
>>88143544
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