[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


>"GMing homebrew? Awesome, tell me about the cool lore of your homebrew world, make me psyched to have adventures in it."
>"Well you see there's the Kingdom of Nildor, then the Theocracy of Borovind, the United Cledean Principalities, the Four Baronies, the Matriarchy of Homind. The Nildorians are sort of like Spaniards, but..."


I need you all to stop doing this. Seriously. The players do not give one smidgeon of a fuck about the political structure of your world if you have -nothing else- of interest happening in it. They're adventurers. They're not there to try to find some excitement in your badly-written historical documentary, they're there for the actual story informed by the bullshit you wrote.

I'm not saying don't write political lore, but don't front it to your players and expect them to be wowed by it. It's a building block, not the finished product. Why the fuck do you guys draw a map, colour in some countries, give them a bunch of retarded, clumsy names, decide which one of them is going to be an Elf nation that just acts like all the rest of them, and then call it a setting, call it done?

Then inevitably when the first session finally occurs, none of it matters, because we're still Level 1 mooks in a tavern who are going to have to crawl into a cave and murder some goblins for the local blacksmith.
>>
>>86831154
K but I don't play fantasy games anyway
>>
>>86831154
Because the people who like talking about politics are more likely to have stuff to show you than the people who just want to adventure in random fantasy shit.
>>
>>86831154
Shut the fuck up, take your utilitarian bullshit with you. I'm going to make elaborate, Byzantine lore docs, dump them on your ass, and punish players who fail to absorb them. Don't like it? Eat shit .
>>
>>86831154
What's it like in monstertown?
>>
>>86831154
My personal setting is literally just that map plus about three hundred years worth of changes.

Like the Tiny Bickering Fiefdoms have federated into a Dysfunctional Republic with the Big Crimey Crapsack and expanded into the Hills for the Hillfolk. The Poncy Knights are Spain and are expanding towards the New World. The Hellfire Imperium is collapsing because adventurers took out the last Emperor, who was a usurper anyway. The Crumbling Crusader State is now a single city with all the remainder having been gobbling up by A-ra-bian Niiiiiiiiights, which also took the Sorcerer Isles and Astrolabes & Alchemy to create a big ol' Proper Sultanate. Norseheim is civilized now. The Goblin Horde has created a proper Goblin Kingdom.

Etc., etc., etc.. I like my settings to be undergoing major changes and upheavals, and also I like flintlock guns to be widely available. So while D&D is broadly Medieval Fantasy, my personal setting is more Age of Exploration/Reformation/Edge of Enlightenment Fantasy.
>>
File: Rules As Written.png (1.58 MB, 1920x807)
1.58 MB
1.58 MB PNG
>>86832473
Kickass scrap punk and possibly also an airship dock, but boring inhabitants who should have been quadrupedal to better mesh with the setting.
>>
>>86831154
The Anbennar fantasy world mod for EU4 is a good example of how to do this kind of stuff right. There are like ten billion countries, but they've all got their own stories going on.

For some examples: Corvuria (grey country in the middle) has vampires who are trying to balance the march of progress with keeping their hold on the nobility; all the little adventurer bands and orc tribes in the middle-right are fighting each other to try and take over the empty spaces on the right and form their own countries; and Venail (the little white island country at the lower left) is a bunch of elves trying to migrate their entire country across the ocean so they can set up a conquering empire in the post-apocalyptic lost old world.

There's literally dozens and dozens of other places with their own storylines going on, and they're all happening whether you're the one playing that specific country or not.
>>
This is probably a shitposting thread but i kinda agree. I made a big map for my gunpowder fantasy campaign, but the only reason I really bothered with politics was because one of the characters was a nobleman, the third son of a lord, and at first the "story" was just him and his bodyguard going looking for magical artifacts. Then he came back and I added his favorite sister being in a forced engagement to form an alliance to prevent a war, a pirate who turned out to be a nobleman's bastard daughter taking revenge on him for abandoning her by attacking his trade airships, a war happened anyway, etc etc and I slowly brought in more and more as I fleshed out the royal houses. And the players are fairly into the setting now, they actually know the different houses and some characters. The only advice I can give is, make strong archetypes, like giving each royal house an animal symbol.

I dunno. I don't know how to make players really engaged in a setting the way my friends are into MTG lore. Cooperative setting creation? Play Microscope before the campaign? Make a cool short story taking place in the setting? I don't even know.
>>
When I first started DMing I created a town, three dungeons that were within a day's travel of the town and an outline for two more cities that were further away than it would be safe to travel until the characters were higher level which got fleshed out and supplemented with published material. That was it and it was all my players needed for like 14 months of playing multiple 8 hour sessions a week.
>>
>>86832570
Welcome to the playground, follow me
Tell me your nightmares and fantasies
Sink into the wasteland underneath
Stay for the night I’ll sell you a dream
>>
Yes an no.
Yes those things should not be included in the pitch of your campaign or homebrew, your pitch should try to explain why your game is worth playing: What the underlying mystery or goal is.
But that is not to say those things are not important, they are fluff that should be in the background and only become relevant once in a while through interactions with NPCs.
>>
>>86831154
I would probably sum up my setting as
>Three major factions
>Solar League are independent worlds protected by a group of elite warriors known as the Solar Knights who live separately from society at large
>Galactic Empire is a feudalistic empire ruled by former Solar Knights and their descendants
>Qasabah Caliphate is a revolutionary theocratic empire combining ideas of Christianity and Islam utilizing knightly orders, slave warrior ghulams, and religious fanatic ghazis
>Combat mostly involves mechas and boarding actions
>>
>>86832466
Based
>>
>>86832473
It's a quiet, well fortified town known for its excellent glassware.
City politics these days are mostly dominated by various glass related guilds, but the family of its founder, Errald Monster, still plays a prominent part.
>>
>>86831154
I'm laughing about how much my own campaign setting resembles this map. Except on my map, the Hellfire Imperium is directly south of the Poncy Knights, and the Elven Illuminati are on an island to the East rather than West (but are still on an island, and about the same distance from the Poncy Knights). Nordheim is also north and west of the poncy knights.
>>
File: HighResVelepoDistricts.jpg (6.97 MB, 7680x4320)
6.97 MB
6.97 MB JPG
The entire campaign will take place in this city and the immediate area.
>>
>>86834816
>Pennilton Street is like a hundred streets
>Railways arbitrarily only exist in one district
>No defined city centre
>>
>>86835783
Hollow criticism. I think it's a pretty cool and realistic map. Probably much more detailed than necessary for the game though. That's the OP's point - why do all this worldbuilding when the storyline revolving around the PCs is much more important. You'll be sending them to locations on the map, everything in between is irrelevant satnav territory.
As for this map, I would have expected to see some more bridges. Certainly one between Fort Vott and Bloodman's Walk and one between Brown Harbor and Silver Height. Consider one between Mescall and Suttor's Bazaar as well.
>>
File: Sharn.jpg (393 KB, 1932x2560)
393 KB
393 KB JPG
There is absolutely nothing wrong with using a premade setting.

I like Eberron.
>>
>>86832807
I start with a world map so I'm consistent about there being a desert to the north and then only add details the players know from their peasant lives without internet and news or even necessarily knowing you're in a kingdom or what that means. It's basically here is your small town and there are rumors you can find another torren in the direction the apple carts come from.
>>
>>86832807
What did you go and tell everyone that for? Think of the poor starving children depending on the sale of Eberronlance books to provide them with a crust of bread and prevent them from selling their bodies on the street! You are a heartless cad and exploiter of orphans!
>>
>>86831154
I just told them "Necromancer faction has air superiority because skeletal dragons don't car about air resistance or G-forces" and they were immediately invested.
>>
>>86831154
No
>>
File: chad.jpg (134 KB, 1252x517)
134 KB
134 KB JPG
>>86831154
Obligatory
>>
>>86834816
cool map anon. I even like the names which is rare.
>>
>>86836122
That's the most incredibly broken ass retarded thing I've ever read on this board.
>>
>>86836252
>Chad grabbing a fistful of Virgin’s map.
Even better that it isn’t explicitly called out.
>>
>>86836122
So bones just aren’t affected by air resistance?
>>
>>86836363
yeah the line just above it probably talks about something else
>>
>>86836252
is “geographically conscious“ literally just making continents that could have fit together like Pangea?
>>
>>86836439
Some people take environments, biomes, weather patterns, and tectonic plates very seriously
>>
>>86831154
>tell me about the cool lore of your homebrew world

Well, for starters, elemental forces are physical beings, and Heroism and Villainy have been core forces behind civilization for millenia while fighting a secret war, superheroes are empowered by Heroism and fight the forces of Villainy.

That's where I'd get started, anyway.
>>
>>86831154
party started at lv4, fighter wanted to be a veteran so I gave him an overview of recent wars he could have fought in, and some info on the different sides so he could choose which people he really hated
>>
>>86831154
I give my players a 'what would a 16 year old know' timeline of the world.
>>
>>86832769
Beside the strong archetype point you already mentioned, i´d say one of the strongest point of MTG is an incredible amount of amazing artwork and visuals and cool characters (strong visuals also help here)
>>
>>86836561
The only thing gayer than including tectonic plates in your fantasy world is setting it on a planet.
>>
>>86836603
Literally the same as mine, lol.
I wouldn’t start with that, though. It’s a cool idea that can definitely impact the players down the line, but unless they’re getting awarded with an elemental mask day 1 of their adventures, it doesn’t do much to inspire investment (other than providing the tone for the world, which you can describe without going into the cosmic mechanics).
I’d describe it as “a noblebright setting where you..” and then elaborate on some of the other cool stuff.
>>
File: 1632054603881.jpg (1.33 MB, 1920x1504)
1.33 MB
1.33 MB JPG
>>86831154
It's Renaissance-era Stargate in the Not!Spanish Not!South America and the colony is being threatened by a gigantic evil forest created by a Pyramid made of Satan
>>
>>86838419
gag
>>
>>86838426
What don't you like about it?
>>
>>86838419
How evil is the forest?
>>
>>86838446
You are literally on 4chan just ignore the cunt and move on with your life. The only thing that comes from asking what's wrong is that he'll invent something to be mad about and if you believe him and change that, he'll be mad about something else.
>>
>>86838464
It's inspired by Symbaorum so the outer fringes is at worst, a bit spooky, but a couple miles in it starts trying to mislead you, sends you hallucinations, rearranges the blazed trails to get you going in circles, and at the very deepest sections the ground itself starts to fall apart, with 90 degree turns onto cliff faces where the pull of gravity changes direction, abandoned cities stuck in caves, and a sudden snow-filled clearing containing the previously mentioned pyramid

>>86838475
Oh right, I forgot this is /tg/. Thanks.
>>
>>86838446
“!NotX and !NotY” brainrot is so utterly uninteresting
>>
File: 1606068772085.png (932 KB, 1000x1000)
932 KB
932 KB PNG
>>86838331
>masks

you literally just inadverdently solved one major issue I had with the setting quite elegantly and probably without even realizing, so thanks

time to get some idiots into toku
>>
>>86831154
your take is lukewarm and bad like pepsi left outside the fridge in a cup all night long
>>
>>86838517
This is indeed /tg/

I've never heard of symbaorum other than the last five minutes of reading google results - am I getting it right that it started as a pen and paper rpg, or was there something else first (book, vidya, etc./?)
>>
>>86838044
I loved the artwork and the short blurbs of text that hinted at things but mostly left them to your imagination. Not a big fan of wikis and autistically detailed settings that explain everything to you.
>>
>>86838641
It's not really Not!Spain in Not!South America, it's just faster to say that than to explain that it's a large semi-feudal religious empire creating a colony in a large savage region full of ruins and strange violent humanoids for the purpose of extracting wealth and shipping it back to the homeland. Do they all have Spanish names and praise Not!Jesus? No. Are they in conflict with not!Austrians and not!Germans over the inheritance of a large political body? No. But it is a large colonial empire trying to extract resources from a land full of violent natives
>>
>>86838659
The answer to any problem is always more masks, just ask Tom Cruise.
>>
>>86839151
Told you he could be disregarded.
>>
>>86835783
Pennilton street is one specific street the district is named after. Railways are in a lot of districts, but Crocker Station is named after a huge railyard and station. The center is between Morgan Hill and Suttor's Bazaar. It centered on the original settlement.
>>
File: Confusion.gif (295 KB, 529x720)
295 KB
295 KB GIF
>>86831154
... why would you even care what people at tables you aren't part of are doing with their own free time? Seems like a really weird hang-up.
>>
>>86835783
>Pennilton Street is like a hundred streets
IRL I live in a district that is named after the one cool street going through.
>Railways arbitrarily only exist in one district
literally what the fuck are you talking about
>No defined city centre
literally what the fuck are you talking about
>>
>>86840227
maps
>>
File: 1669365935888677.jpg (6.97 MB, 7680x4320)
6.97 MB
6.97 MB JPG
>>86835783
>No defined city centre
Are you blind?
>>
>>86831154
My players don't start in taverns and they're not mooks. The species that exist in the universe were put there by the players.

Step your game up or stop being a DM.
>>
>>86836368
There's a difference between zooming through the air with mucous membranes and fleshy bits, and doing it as just pure skeleton.
Notice I said air resistance and not drag.
>>86836290
Why so?
>>
>>86841547
I notice you don't understand anything about aerodynamics.
>>
>>86841547
So if the wings are skeletal, how is lift generated?
>>
>>86841866
> so if the demilich doesn’t have a body, how does it float
Dunno, anon. It’s like magic.
>>
>>86831154

Just dump your players in a city built of garbage and ruin, populated by cannibalistic rape-hobos. And have fun with it.
>>
>>86841960
So why do they care about aerodynamics?
>>
>>86842187
Why does Bigby’s Fantastic Penis measure discharge rate in litres? Idfk
>>
>>86842377
The entire selling point you gave for your setting was "Undead dragons have air superiority because aerodynamics"
Those aerodynamics do not work.
Either you're retarded, or your players are.
>>
>>86842437
It’s not my setting, but I’m assuming it’s the fact that they’re magically propelled fucking colanders instead of hulking great beasts, stream.ones giant eagles, or even airships. Like how the new F1 designs are basically a scaffold of a car.
>>
>>86842544
*Streamlined giant eggles
>>
>>86841866
Same as the other dragons who's wings would be too small for their body mass.
It's also why they can even achieve speed where g-forces and air resistance matter.
Magic.
That said they do actually have leather membrane "prosthetics" on their wings, not for lift but for maneuverability.
>>86841812
Aerodynamics aren't what's being discussed, learn to read.
>>
>>86842437
>"Undead dragons have air superiority because aerodynamics"
No, they have air superiority because they can turn on a dime at high speed without passing out, and they don't suffer the same issues other riders would at high speeds with no canopy/cockpit.
You try flying an airplane with no windshield, or for that matter convincing a dragon to wear a flying helmet.
>>
File: Plane_Kestrel.jpg (506 KB, 640x480)
506 KB
506 KB JPG
>>86838419
sounds neat, anon. You might like my not!Indiana Jones in not!Crimson Skies, but the twist is the artifact the PCs are searching for is a Stargate.
>>
>>86843699
>stealing from Crimson Skies
you are a dangerously based man, I tell you what.
>>
>>86834816
>those district names
I don’t know if I like them or they’re nasty.
>>
Alright, rate it
>two "main areas" in the campaign world - the old world and the older world that recently rose up out of the sea
>old world kingdoms include Avalon, ys, gotland, Thule, and the hazradi lands
>everyone is trying to colonize the new old world
>there's dungeons from the pre diluvian days full of bad shit
>there's a million gods concerned with increasingly specific portfolios
>the map is just German east Africa
>also wc2 era draenor map and runescape maps are there nebulously attached to the old world for when needed
>no gnomes
>>
>>86843898
>>two "main areas" in the campaign world - the old world and the older world that recently rose up out of the sea
>>old world kingdoms include Avalon, ys, gotland, Thule, and the hazradi lands
>>everyone is trying to colonize the new old world
>>there's dungeons from the pre diluvian days full of bad shit
cool

>>there's a million gods concerned with increasingly specific portfolios
>>the map is just German east Africa
>>also wc2 era draenor map and runescape maps are there nebulously attached to the old world for when needed
meh

>>no gnomes
This should be boiler plate
>>
Rate mine:
>world is split between two major culture groupings
>nomadic tribes center around enormous chemical processing insects
>oligarchic clan slave city states inside the ruins of abandoned hospital facilities
>the nomads travel between colonies of feral designer biomorphic creatures to harvest chemicals and biomass
>the slave states employee enormous numbers of slaves to dig out old ruins in search of more feral colonies and creatures to reawaken or toss into spawning lakes
>the leaders of the slave states are the inbred descendants of the favored servants of the progenitor race trying to stay genetically pure enough that the feral creatures still recognize them as favored
>the immediate area of mostly boreal tundra filled with dropstone of ripped apart cities
>>
>>86831154
I just use the tarrasque City idea and just expand on it when the players run into something that needs to exist outside the city itself.
It usually works out fine for my purposes



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.