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The /btg/ is dead! Long live the /btg/!

Trustworthy Merchants edition

Last Thread: >>86804106

==================================
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>>
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Fug it, im gonna try
>>86816359
>but lacks the Ammo endurance
I actually went back to >>86806636 when I read this and realised what I missed, so im going to start here. 4 TONS of ammo for 2 AC 5's is far too much, unless your playing with alternate ammo types which by your own admission your not. Your mech has deep ammo bins, but only 2 guns to feed, and each of those bins is an ammo explosion waiting to happen. Ammo transfers to internal structure directly, so a detonation of a single bin would nearly cripple your mech, and possibly take out a gun too. Meanwhile your jump movement of 2 is too low, you want to be jumping at least 3 to get TMM modifiers, unless your one of a very few special chassis. Your damage output it also too low, with a maximum potential of 13. Thats worse than a Shad 2H.
>
I took your base design and fixed it. firstly, 3 tons of ammunition are stripped out because you dont need it, leaving one ton that is added next to the LT AC. The RT AC is stripped out and replaced with a Large Laser. I was going to use a PPC, but the LL gives only slightly less performance and is adequate for our needs. The weight saved was used to add 2 more jumpjets and 2 more heatsinks, giving your mech the mobility it needs to find vantage points. With the remaining tonnage I added 3 Medium Lasers for close in defence.
Overall your mech is now far more mobile and can put out a respectable 31 damage on an alpha.
>But it gets hot!
Yes, but this is something you have to lean Manic. Mechs are not built around firing ALL TEH GUNS ALL TEH TIME WHILST MAX JUMPING OR RUNNING. Well, most are not. They are built around bracket firing with varied mobility. Take your mech here, it maxes out at 23 heat, but thats only if you jump 4 hexes and alpha strike, which you are not going to be. In reality it will usually find a good spot and provide direct fire support, generating no more than 10 heat (Walk/1 LL/8 AC5/1) a turn, or 11 if you run.
1/?
>>
Mega Man is (mostly) painted, what mech would (you) recommend I do for X, Zero, and Axl? I'm doing a shadow Hawk and maybe a Pack Hunter too as Vile, but I plan on mugging one of the SW Legion players for a good Mando head first.
>>
>>86820226
>Sideways
Why do you do this, 4chan...
>>
>>86820124
They are selling Clan-grade gear tho? It's not even monkey tech.
>>
Tried replaying the HBS game. God, it is so slow and it took 45 days just to refit the AC/5 on a shadow hawk. I was able to get a mech's arm re-attached faster than that
>>
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>>86820281
Sure, buddy, if you can pay for it. And we offer a generous resupply and upkeep package... for a nominal fee, of course.
>>
>>86820415
And somehow *still* more trustworthy than Jade Falcon.
>>
I kinda wish they'd go through the apocryphal content and determine what's still canon and what isn't. I know it's currently sitting in "until a source on the canon ladder contradicts it, it can be considered canon" limbo, but having some solid info would be nice.
Relatedly, I dangled a fully functional and intact (DHS and all) Ambassador in front of my PCs as potential loot and they ran with the idea of it. Can't agree on what they'll do once they actually have it though. One wants to strip those heat sinks, one wants to fix it up and sell it, and one wants it to become their unit's mascot mech.
>>
>>86820222
2/?
If the enemy gets close you can shut down your main guns and hit them with the ML battery, or fire the LL and ML's, putting you into a mild heat spike that can easily be flattened by shutting down the LL for a turn or two.
Your mech now has the mobility it needs to get where it wants to be and the firepower it needs to do its job. Sure, your symmetry and fridge autism has to be sacrificed, but welcome to Battletech. Very few symmetrical designs do well. Especially in Introtech.

>>86816359
>The Jack Cannon here is more streamlined with better secondary weapons
Good gods, where to start. Well, 1 Jump MP is literally pointless, and 2 AC5's... Yeah, I like dakka too, but this is literally awful. Your secondary weapons are okay for the era, but nothing spectacular. Lets fix this.
>
Firstly, the sole JJ is dropped. Its pointless. Next I removed the RA AC5 and its ammo, assuming your RA is mounting your primary weapon, and replaced it with a PPC and 2 extra heatsinks. This gives you a respectable primary battery that is just shy of a Marauders, and you can fire it and walk all in the same turn without ever feeling the heat. I left your secondary battery untouched but used the remaining 2 tons to add in 2 machineguns and half a ton of MG ammo for close defence against infantry.
>Hot!
Again, you dont fire everything. Your primary battery is used to engage the enemy at a distance, blowing chunks of armour off of him as he closes (which he likely will if hes in your weight class). When he gets close you shut down the PPC and open up with the ML's and MG's. You can also use the MG's to spray infantry. Its now a solid trooper.

If you want me to fix any of your other designs, just ask. But use these as benchmarks. These are what an introtech medium of the type you seem to be going for should look like. If your 55 tonner is out manoeuvred and outgunned by a Shad 2h then you are doing something wrong.

>ML boats
Good in theory, shit in practice.
>>
>>86820466
The Ambassador sounds like an amazing spotter mech if you can shove a TAG or c3 system in.
>>
How did the Shadow Hawk come to have a reputation, in universe, as a good mech? It gets brought up frequently as being on the same level as the Wolverine or Griffin but it really kind of sucks balls in every game I've tried to use it.

It has more heat sinks than a Griffin while not being able to generate enough to need them, an incomplete set of jumpjets and backs up it's AC/5 main gun with a single medium laser and the smallest missile racks of their respective categories.. You have an entire ton of ammo for a single SRM 2, another full ton for a LRM 5.

I know there are intentionally flawed designs but I don't see how the base SHD-2H is not considered a shit mech
>>
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>>86820510
Forgot the sheet
>>
>>86820534
The timeline only diverges after 1986 so Dougram canonically exists in BattleTech. The Shad's popularity is driven entirely by its resemblence to the cool cartoon robot.
>>
>>86820534
Its a lance support mech. In the late succession wars its great, it gives you an AC 5 for flak rounds, an LRM 5 for smoke missiles, and a SRM2 for infernos, as well as 2 hands for loot. You cover your forces advance with the smoke missiles, down their aero assets and VTOL's with flak, then burn the infantry and tanks out with infernos. The warehouses are opened and you grab the loot with your hands then you run off, setting more fires on the way to burn anything you couldnt take. Your lancemates deal with anything thats actually a threat.
Later variants become monsters.
>>
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Got a couple of mechs from the blind boxes. Decided to go with Clan Nova Cat. This is my first attempt at it. What do you guys think?
>>
>>86820580
Fellow Nova Cat brother(I have not painted any of my 30 Clan mechs). It looks good to me. It sounds like Nova Cat mainly paints their mechs in weird, eye-assaulting rainbow colors, judging from the Alpha Strike cars, so I personally plan on painting mine in several color shift paints in a camo pattern, if that doesn't turn out absolutely horrible.
>>
Pulling back up the older question, if you were joining a recon/skirmisher light lance, and you had the choice of a Commando or a Valkyrie, which would you choose? Your lancemates consist of the lance commander's Mongoose, an Assassin, and a Phoenix Hawk.
>>
>>86820613
Commando so I'm not slowing the lance down over long distances.
>>
>>86820613
I think I'd take the Valk. I'd definitely prefer running around and firing LRMs at range, as opposed to sprinting up to someone's undamaged face and firing a gun they'll definitely feel. It also helps that I am building a NACC force, so I am basically a Davion player.
>>
>>86820579
I have been playing it during 3rd Succession War games and it is not great. I host games using the AGOAC box and the Shadow Hawk is universally reviled by everyone that has played enough to become familiar with it.

Even if you were playing a Succession Wars era game with vehicles and infantry and VTOLs, the Shadow Hawk only has a single ton of ammo for its guns... So if you are taking flak ammo, smokes, and infernos you are literally a 55 tonner packing a single medium laser and three jumpjets.
>>
>>86820763
A: if your running the 2H you really need combined arms and alternate ammo.
B: Look at the 2K, its a good sniper/direct fire support mech, or the 2D. Its got lighter armour but adds an extra SRM2 and ML for close quarters.
>>
What's a good mechs to fill out the last spot in my taurian company? I was thinking something either classically periphery, like a catapult or crusader. Or I was thinking something quick like a wolverine or jenner.
>>
>>86820350
>it took 45 days just to refit the AC/5 on a shadow hawk
Sounds bugged.
>>
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>>86820820
Forgot the damn image
>>
>>86817891
>he had to have had a stable path to get there in the first place, thus knows he had readily adjacent stable ground.
That's a fallacy called "survivorship bias." If he gets to the same ledge, he will know where the most recent patch of stable ground is, but his path up to that point has more opportunities to be unstable. Additionally, it also doesn't speak to the instability of the ledge, and therefore does not undercut the value of jump jets in built up terrain.

>And speeder Mechs can pass through forest slower AND benefit from visual cover.
Okay? But what point are you trying to support by saying so?

>>86818878
What makes you think any changes are needed to make that work?
>>
>>86820805
>A: if your running the 2H you really need combined arms and alternate ammo.
Then why the fuck did it come in the starter box
>>
>>86820805
The 2D is worth half its BV.
>>
>>86820124

Did the Diamond Sharks have a capital planet in the clan homeworlds?
>>
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>>86820611
>eye-assaulting rainbow colors, judging from the Alpha Strike cars, so I personally plan on painting mine in several color shift paints in a camo pattern, if that doesn't turn out absolutely horrible.
That sounds amazing. It reminds me of those nightmarish colors they gave to g2 transformers figures.
Here's my other fully painted mech so far. An Urbanmech inspired by the GM ground type from Gundam 08th Ms team.
>>
>>86820837
Because it is a common mech, a cool model and because you can take some other variants too. Hell once you get to later eras you can replicate the Hb, which is nice. Prior to that picking the PPC variant or just the base and plinking away sounds about right for it even if a Griffin would do it better.
>>
>>86820837
Because its a classic mech found almost anywhere and the variants are really good. Remember, the mini doesnt have to be WYSIWYG
>>
2nd Canopian Cuirassiers claim a 2 buck chuck for the Magistracy. (It's my first lance please be nice.)
>>
>>86820966
He forgot the image!
>>
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>>86820
>>86820973
i am retarded :)
>>
>>86820937
I originally got the color shift eye assault idea because I wanted to play Harlequins in Warhammer and they have a funny holosuit thing, but Warhammer is in a weird place right now. Made me happy to find an excuse to do it for real, but I need to get off my ass and actually paint my minis.
>>
>>86820987
They look really nice anon, what's that crate of food they claimed?
>>
>>86821010
Thanks, it's leftover curry.
>>
>>86820805
>2D
>shave off FIVE TONS OF ARMOR
>in exchange for medium laser, another SRM 2 and another entire ton of ammo
>split two tons of SRMs between both side torsos
That thing looks like a stiff breeze is going to set off an ammo explosion. It nearly has as many tons of ammo as it does armor
>>
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>>86820222
>>86820510
>>86820538
>If you want me to fix any of your other designs, just ask. But use these as benchmarks. These are what an introtech medium of the type you seem to be going for should look like. If your 55 tonner is out manoeuvred and outgunned by a Shad 2h then you are doing something wrong.
Well you've butchered my designs, I guess to optimize them into Energy Boats that have an AC/5 tacked on somewhere?

The Recluse and Jack Cannon are GUN PLATFORMS.
They have a Gun, in this case AC/5s, that they were build to fire.
By Game Mechanics the AC/5 is not a GOOD gun, but to bump them up to AC/10s would probably put the whole Mech into the Heavy Category and you'd bitch about AC/2s EVEN MORE!

The Recluse was made before I learned of the "enough rounds for a single game" metric, but it IS there to fire twin AC/5s anyways so having extra munitions if it happened to be caught in more than a single Skirmish.
The Jack Cannon on the other hand will have to go into Melee when it's guns run dry, but being a Biped with hands means it has a few options in that event.

My Designs aren't made for single game Death Matches, I am building what I think would be a practical weapons platform and AS SUCH is designed to take abuse from both the enemy AND it's own pilot.

So HERE is my rectified Recluse;
It's built like an Assault Gun (because that's what it is), with easy access Ammo bins in the back Legs where they will HOPEFULLY not see as much incoming Enemy Fire.
See here's a fun trait of QuadMechs, their Legs can be shielded by Level 1 cover and MOST OF THE MECH IS LEG!
>>
>>86820222
A valiant effort, but you should know, Manic doesn't listen or care.
>>
>>86820124
look at the size of those tits
>>
>>86820611
>It sounds like Nova Cat mainly paints their mechs in weird, eye-assaulting rainbow colors, judging from the Alpha Strike cars


Page 113 of Field Manual ComStar says the following:

>>With the notable exception of the Xi Provisional Galaxy, the Nova Cats tend to paint their ‘Mechs in appropriate camouflage. After all, the nova cat is a subtle hunter.
>>
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I love the Quickdraw. Stock or my custom variant or anything in between, love it.
>>
>>86820834
>What makes you think any changes are needed to make that work?
There isn't, it's just the Enemy is going to see you coming if you come in bounding.
>>
>>86820510
>literally pointless
Isthisbait.jpg

captcha votes: aprthy
>>
>>86821046
>See here's a fun trait of QuadMechs, their Legs can be shielded by Level 1 cover and MOST OF THE MECH IS LEG!
Build a tank then, tanks can put their entire hull behind cover and nobody can bitch at you for not generating enough heat.
>>
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>>86820611
Thats just Xi Galaxy. Alpha is the only other galaxy with a unique scheme everyone else just uses regular camo.
>>
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>>86821308
>>86821046
Here I did it for you. You're welcome.
>>
>>86821363
Ah shit I forgot to actually put the guns in the turret. Just put them in the hull and redistribute the armour yourself, I've done enough for you already.
>>
>>86821348
What lasers are those and what config is that?
>>
>>86821046
>Well you've butchered my designs, I guess to optimize them into Energy Boats that have an AC/5 tacked on somewhere?
No, I took your designs and turned them into mechs that can actually do the job you want them to. Your Recluse is outgunned by a Clint, and Jack Cannon would have a hard time tackling a Panther.
>The Recluse and Jack Cannon are GUN PLATFORMS.
No. The Recluse is an attempt at a direct fire support mech that suffers because it doesnt have the firepower to do what it needs to do
>They have a Gun, in this case AC/5s, that they were build to fire.
Twin AC5's is something I put on AA builds that dont need armour, or medium range support mechs, with a backup complement.
>By Game Mechanics the AC/5 is not a GOOD gun, but to bump them up to AC/10s would probably put the whole Mech into the Heavy Category and you'd bitch about AC/2s EVEN MORE!
Bump one to an AC10 and swap the other for a Large Laser for a good primary battery, or switch one to an AC2 and add in some backup guns.
>The Recluse was made before I learned of the "enough rounds for a single game" metric, but it IS there to fire twin AC/5s anyways so having extra munitions if it happened to be caught in more than a single Skirmish.
It wont have to worry about running dry, it will be destroyed before it runs through a single bin. It doesnt have the mobility to evade firepower, or the guns to threaten anything it faces. It cannot win a firefight with a Shadowhawk 2h. It cannot outrun a Shadowhawk 2H. It will be run down and beaten to death before it can even crack the armour on its target, or blown apart.
1/2
>>
>>86820837
You pair it with something else, its a support mech for your Wolverine or Tbolt.
>>
>>86820534
In the original box, the Grif and the Shad were the only mechs with 3D playing pieces. How would you modify the Shad to be a more perfect 1v1 opponent for the Grif?

A Grif averages 10 damage at short range (ppc vs 10 heatsinks) or 12 at long (4 heat from LRMs and 60% of a ppc shot), minus one in 4+ turns to bleed movement heat.

The Shad averages 12.4 damage at short range, 8 at long, and takes no turns off.

Between two mechs of equal speed, it's easier to close to short range than stay at long.

>in universe ... It gets brought up frequently as being on the same level as the Wolverine or Griffin
Where is it writ?

>it really kind of sucks balls in every game I've tried to use it.
What teams, what maps, how many turns? How'd you use the Shad?

>an incomplete set of jumpjets
Original rules limited DFA damage to 3 jets worth no matter how many jets you have.
>>
>>86821410
Most of those are disco lasers they add to the cosmic bowling night theme
>>
>>86821414
2/2
>The Jack Cannon on the other hand will have to go into Melee when it's guns run dry, but being a Biped with hands means it has a few options in that event.
Again, it wont have a chance to run dry. Its not got enough firepower to put the damage it needs to downrange before it gets torn apart. If it wants to work as you intend it too it needs to be able to significantly damage its opponents before closing, especially as its too slow to reliably close. When you are under legitimate threat from mechs 20 tons lighter you have a major problem. When you are outrun by mechs that outgun you, you are in trouble.
>My Designs aren't made for single game Death Matches, I am building what I think would be a practical weapons platform and AS SUCH is designed to take abuse from both the enemy AND it's own pilot.
Your designs are built for some weird AU where the canon designs dont exist and everything is built to be able to alpha strike and jump/run every turn without generating a point of heat. They might be fine there, but for Battletech they are woefully undergunned and under powered. Canon designs that are considered undergunned or just bad will happily take on and wreck your mechs.
>So HERE is my rectified Recluse; It's built like an Assault Gun (because that's what it is), with easy access Ammo bins in the back Legs where they will HOPEFULLY not see as much incoming Enemy Fire.
Its still horribly undergunned and has a laughable 1 Jump MP. Again, look back to what I did. I got 4 Jump MP and enough firepower onto your design with only a few changes.
>See here's a fun trait of QuadMechs, their Legs can be shielded by Level 1 cover and MOST OF THE MECH IS LEG!
Heres a fun fact: Your a 4/6 with laughable firepower, other mechs ARE going to run up and flank you. You have to put a realistic level of firepower downrange to stand a chance of stopping them.
>>
>>86820580
Are those contrast paints? It looks good.
>>
>>86820415
asking here too, i need a solid logo of Anything for Tamar for my discord server for the campaing im running. literally anything thing that wont crash the server once its added. I'll love you forever
>>
>>86821414
>>86821470
Look, we really appreciate your care and concern for the mentally disabled, but you are not going to get anything through this guy's head armor
>>
>>86821534
NTA but I just want to browse /tg/ without seeing that morons hot takes in every fucking thread. Last time I complained about Manic though I got a three day, so I'll probably end up with an unplanned vacation for posting this.
>>
It still makes me wonder everytime if an introtech 55t mech with two AC5s is doable with some proper weapons to support it. I can't try right now but might be fruitless anyway.
>>
>>86821556
You get a fat Blackjack or a skinny Rifleman
>>
>>86821510
Thank you. I used the army painter speed paint. They're kinda similar.
>>
>>86821414
>I took your designs and turned them into mechs that can actually do the job you want them to.
You don't even understand what they're suppose to do!
They are TWIN AC/5 MECHS!
You take one of the AC/5s OFF, they stop BEING that.

>It cannot win a firefight with a Shadowhawk 2h.
It can.
>>86821470
>They might be fine there, but for Battletech they are woefully undergunned and under powered.
So?
It isn't all about building to WIN AT ALL COST.
I made two mechs with twin guns on them, that's what I wanted to do!

Being sub-optimal does not me I am having fun WRONG!

>>86821556
>It still makes me wonder everytime if an introtech 55t mech with two AC5s is doable with some proper weapons to support it. I can't try right now but might be fruitless anyway.
>>86821577
>You get a fat Blackjack or a skinny Rifleman
Yeah, the closest you'd probably get would look something like the Jack Cannon, to the point I figured I better keep the hands/lower actuators so it isn't just a Blackjack Custom.
>>
>>86821577
Fair point.
>>
>>86820350
Dude, you think that's bad?
> Modded MW5
> Early custom career, been racking up rep with Marik to the point I'm flushed with c-bills.
> Take a vacation trip to the late game areas cuz why not.
> Very unlikely Mad Cat on the market in 3018.
> Can barely afford it but oh fuck am I gonna get it.
> for some fucking reason it shows up as being over 50 tons overweight.
> downgrade engine, downgrade the lrm20s to 15s, add endo, remove machine guns&ammo
> finally got a slightly worse Archer in the end
> refit time : 269 days.
: /
>>
>>86821556
I have designed one, as the introtech version of a twin lbx-10 carrier that I came up with. It ends up basically being a fat blackjack, and it's fine. Not super-good, but worth it's BV
(Though it becomes genuinely good under the solaris dueling rules, which is the thing's fluff background)
>>
I'm thinking over making a Clan Mongoose star - which is basically a gaggle of second-line mech designs but with a hard date limit, so I've mostly been just looking at mechs from before 2868. How would you mix and match a
>Locust IIC
>Mongoose
>Great Wyrm
>Enfield (EC)
>Thresher
>Woodsman
>Flashman
>Supernova
>Bane
Even leaving some out as shit is okay, just want to know if anything is workable. Worse case scenario it becomes a second line force for a proper clan.
>>
>>86821556
I have a dangerously retarded but weirdly effective periphery special 3/5 55t pocket assault with 2 AC/5s and a PPC hanging around somewhere
>>
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>>86821556
These, >>>86821577 >>86821746
The BJ1-DC or RFL-3N both make good starting points if you really want twin AC/5s with some Medium Lasers, easy heat management, and a good % of armour coverage. They're really straightforward refits too so I almost feel bad about posting my redundant examples.
>>86821805
That sounds like the fun kind of stupid, post it.
>>
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>>86821616
>They are TWIN AC/5 MECHS!
>You take one of the AC/5s OFF, they stop BEING that.
If you want to do twin AC5's then you need to go post-Helm tech. Try this out, its a twin AC5 Recluse with 4 ML's for close defence and a jump of 4. It would still be better to switch out one of the AC's for a PPC, but your insisting on haveing 2 of them. At least now it wont be pummelled by a stray Commando, even if it is over ammo'd

>It can
It cant. Both of your designs have less mobility than a Shad 2h, and only the Jack Cannon comes close to matching its firepower. Your mechs are beaten by a lowly Shad 2h, or a regular old Panther. Think on it.

>It isn't all about building to WIN AT ALL COST.
No its not. But its also about having a useable product, and 2 AC5's and a ML with 4 tons of ammo or 2 AC5's with 2 tons of ammo and a pair of ML's on a 6/4 55tonner is not useable for anything better than shooting up unarmoured trucks and industrials, or taking on a bootleg AA role.

>Being sub-optimal does not me I am having fun WRONG!
Sub optimal is fine, but yours are just plain bad. Of course, you can enjoy them, noone is stopping you. The problem is you insist on spamming them thread after thread whilst refusing to listen to any advice. Its clear to most here that you dont understand what your doing, so I thought I would try and help you, seeing as you obviously want to contribute.

>Yeah, the closest you'd probably get would look something like the Jack Cannon, to the point I figured I better keep the hands/lower actuators so it isn't just a Blackjack Custom.
You could drop the armour by a few tons and remove a ton of ammo to make a sort of okay fire support or AA mech with an SRM or some ML's for close quarters.
>>
>>86821840
Yep, that Blackjack looking an AWFUL lot like my Jack Cannon, if ten tons lighter on armor and a Jump Jet...

"But Blackjack BJ-1DC5, how can you reload yourself if you've got no HANDS?!"
>>
Holy shit manic try to tone down talking about your cow woman fetish all the time please, and stop posting the weird fetish pictures you have spoilered in the military sci-fi thread.
>>
>>86821896
>XL with ammo
Congrats you made it even worse!
>>
>>86821915
Trust me, there is a reason God did not give the BlackJack hands.
>>
>>86821232
I do too. Normally I replace the LRM 10 with a SRM 6, flip the lasers to the front and dump the extra weight into armor to make it into a fat commando
>>
>>86821920
Hey, the customer demanded symmetry and 2 AC5's with ammo. I just delivered.
As is, I've taken the improved Jack Cannon I made and renamed it the "Validator". Gonna try it out.
>>
How are you all just letting this guy keep on baiting you with obvious troll designs?

Do you all have autism?
>>
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>>86821965
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>>86821965
You're in a fucking 4chan general thread talking about a mecha game from the 1980's where the villains are Space China, Space Japan, and White Klingons.

Yes we all have autism, welcome. Hope you feel at home.
>>
>>86821932
Anon, you're a cool dude and you are welcome to chill with me and deliver laser based death at any table I play on.
>>
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>>86821840
Here it is.
For the visual, imagine a Wolverine with a shad AC welded to where the SRMs should go, and carrying a Griffin PPC in it's left hand
>>
>>86821896
>If you want to do twin AC5's then you need to go post-Helm tech. Try this out, its a twin AC5 Recluse with 4 ML's for close defence and a jump of 4.
I can understand wanting to free up weight for more Medium Lasers and Jump Jets, but an XL Engine is a bigger risk for Quads.
Their Side Torso armor is their weakness to begin with...

>>86821920
>Congrats you made it even worse!
Which is also why you don't leave the Ammo in the Torso.

>>86821937
>As is, I've taken the improved Jack Cannon I made and renamed it the "Validator". Gonna try it out.
YAY!!!

>>86821965
>How are you all just letting this guy keep on baiting you with obvious troll designs?
>Do you all have autism?
>>86821989
Yeah, this isn't baiting, do you NOT have Autism?!
>>
>>86822008
Blockhead with a turbozak, got it.
>>
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>>86821965
He is clearly struggling with the basics, im just trying to help Manic by fixing his designs.
>Boomback
I took a look at the Boomback he posted. Its kind of eh, too slow and lacking any reach, so here is my fix of it.
The speed is the same, and the main battery is unchanged, But the secondary battery has been updated. By dropping some armour I have fixed on a Large Laser to add a long range punch, and an SRM4 to exploit any cracked armour. Overall its a solid upgrade.
>>
>>86822039
I don't think putting ammo in every leg is a good idea, actually I think it's a terrible idea.
>>
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>>86822039
BAH! YOU HAD A PERFECTLY GOOD CENTER TORSO TO CENTER THAT LARGE LASER IN!!!

>>86822049
>I don't think putting ammo in every leg is a good idea, actually I think it's a terrible idea.
Yeah, that'd be the biggest revision I'd do to my Ballistic Quads; Shifting the Ammo to the Back Legs to keep it better protected.

Plus side is though, any Level 1 Cover means an enemy can't shoot it.
>>
Archer, Catapult, Crusader, Valkyrie, Clint, or Wolverine? If you could only pick one and most every necessary role in a lance was already filled, what would you choose?
>>
>>86820820
>classically periphery
>like a catapult or crusader
What?

>>86820833
It's an eclectic bunch. Fair number of LRMs already. What were you thinking for lances?
>>
>>86822284
Archer.
>>
>>86822331
If in doubt, pick the heaviest.
>>
>>86822320
I mean the catapult and crud just seem to show up in periphery stuff more often than other mechs
As for lances the main two I build out of it is the warhammer, grasshopper, enforcer, and whitworth. Then the other is stalker, trebuchet, cicada, and scorpion or orion
>>
>>86822366
Archer stuffed with SRM6s is fun and useful at the same time.
>>
>>86822284
Wolverine. Easy to get parts for, easy to use.
>>
>>86822284
Archer. It's good to have something that can plink ASFs out of the sky, and it makes the Catapult redundant by just being a 5 ton heavier Catapult
>>
>>86821896
>The problem is you insist on spamming them thread after thread whilst refusing to listen to any advice.
>and reply anon can't help but reply
>poor reply anon
>>
>>86821965
As someone who doesn't read manic's pdfs or record sheets, I've kinda been assuming that it's all just manic samefagging.
>>
>>86822039
>im just trying to help Manic by fixing his designs.
Have you considered dueling via megamek?
>>
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>>86822597
>As someone who doesn't read manic's pdfs or record sheets, I've kinda been assuming that it's all just manic samefagging.
I actually figured out a new way to convert the Record Sheet PDFs into PNGs.

>>86822620
>Have you considered dueling via megamek?
It's time to d-d-d-d-d-duel!
>>
>>86822620
>>86822738
>megamek duel
I want to see this actually. If Manicanon wins we all have to add his horrible designs to our own megamek rosters. If Replyanon wins, Manicanon has to stop posting his designs for 15 years. One of you guys needs to issue a batchall right now.
>>
>>86821616
>Being sub-optimal does not me I am having fun WRONG!
It literally does. Your fun is wrong. KYS and give everyone else the gift they wanted for the holidays.
>>
>it's not enough to win, the enemy must lose
aussie grindset
>>
>>86822888
Trips of truth

If Replyanon does not issue the challenge I will
>>
Opinion: The ideal teaching matchup is Griffin and Wolverine vs Shadow Hawk and Hunchback on one mapsheet

>Mediums are ideal for an intro game where things happen and mechs get fucked up after a few rounds rather than taking forever.
>All the basic weapon types are on the table, so players will learn how everything behaves, as each player has at least one energy, missile, and ballistic weapon
>The Hunchback is there to teach the absolute delight of blowing off entire limbs with a single shot.
>Comparison between the various movement profiles, armor amounts, and weapon loadouts highlights how different individual mechs can be, giving new players their first look into just how deep the rabbit hole goes
>It's the 55-ton trio plus another iconic introtech medium.
>>
>>86823540
For me, I would be putting new players into dinky little shitmechs like the Hornet. Then they'll learn to appreciate anything else that comes after.
>>
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>>86823438
If he backs down you have to say the line. Your obnoxious posting style was made for it.
>>
>>86823600
You don't want a player's first experience with the game to be Feel Bad moments where they step onto the field and immediately get cored and then have to watch other people have fun.
>>
>>86820350

Sounds like you loaded a vanilla game into a modded Battletech. That's the only bug I know of that makes repair/refit times last way longer than they should
>>
>>86823540
I wonder if that would sell if they made a box that was 3X of each of those, in the manner of the Urbie company, but not as memeable.
I've been thinking of other company boxes that might make sense with four or less designs each. So far I've got an all bugs box of 3X each Locust, Stinger, Wasp, and then either Spider or honorary bug Ostscout.
Then because of that one famous battle, that could be put directly against a box of 12X Blackjacks.
>>
>>86823874
I doubt that a box with three each of four different mechs would sell without the meme potential, especially given they're mechs most of us have already.
>>
>>86823821
I only play vanilla. My PC is a bit of a shitbox though, could that and the stupid long loading times be a cause?
>>
>>86822284
Catapult. It's the sexiest mech there and a better brawler than an Archer.
>>
>>86822039
What program do you use to make proper PDFs? I want to slap down my first over expensive and cruddy design too.
>>
>>86824554
Solaris Skunkwerks and MegaMekLab can both produce pdf record sheets for you, and they handle all the math of construction.
>>
>>86824101
>better brawler than an Archer
No.
>>
>>86825348
>jump jets
>better firepower (4 MLs vs 2 MLs)
>not stolen from Harmony Gold
The Catapult is absolutely better in close. Sod off.
>>
>>86823615
I do if my intention is to keep people from playing the game so it remains safe and untainted by trannies, leftists, and Canopian tranny leftists.
>>
I am enamored by the design, but I fail to see how its single large laser stacks up to the PPCs of other heavy mechs.
>>
>>86825435
It doesn't. The Thud is a meme, and isn't actually a good Mech.
>>
>>86822284
Give me a Wolverine 6M, it's got just enough of everything. Solid armor, good weapons layout, jumpjets. You can stand tall against just about everything in your weight class and hold your own against some of the shittier low end heavies (looking at you, Dragon)
>>
What is Battletechs excuse for not including these in the game rules? This is supposed to be a real robot setting.

https://www.youtube.com/watch?v=s7piGzIULQE
>>
>>86825372
>>>not stolen from Harmony Gold
That's quite an argument for the quality of a Mech.
>better firepower (4 MLs vs 2 MLs)
You know that an Archer also has 4 MLs, right? Also, there are LRM20s instead of 15s plus the ammo to actually use them. Oh, and up close, it will kick and punch the funny bird into the ground.
>>
>>86825435
The LRM-15 and LL are your "main gun" as a collective. Ideally you want to close in and bully mechs with PPCs as their primary weapons since you have a suite of close range options. Thankfully for the era where the 5S is common most heavy mechs with PPCs have chronic heat issues and are unlikely to be able to sustain constantly moving out of their minimum range and firing for long.

Also the TDR-5SSmight be more to your liking. It swaps the LL and LRM-15 for a PPC and SRM-6 rack. It also packs 21 heat sinks, which is about as cool as anything pre-Helm Memory Core is going to run
>>
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Well /btg/ i finished painting my first mechs, arkab legion and periphery star guard.
>>
>>86825468
That guy is obviously baiting, but the Archer definitely has some drawbacks compared to the 'Pult. Archer has two of its lasers facing the wrong way, and even if they were facing forward it only has 10 sinks. The Catapult can jump up to 3 and shoot all its lasers and still stay cool. The Archer definitely makes up for it by having good melee performance, but I think its down to personal taste which one is better in a brawl.
>>
>>86825451
Same reason nobody has time to accelerate asteroids. Why bother if you can just nuke things with a warship, which they did, repeatedly, until they kocked themselves back to the stone age. Or if nukes are too fancy just naval gauss it for almost thr same thing.
>>
>>86825494
How did you do the star pattern anon?
>>
>>86825494
Luv the star legion scheme anon, very kino.
>>
>>86825435
TDR-5SS
>>
>>86825502
>Why bother if you can just nuke things with a warship
Warships are memes, not serious canon, and don't count in any serious conversation about Battletech.
>>
>>86825476
>which is about as cool as anything pre-Helm Memory Core is going to run
>playing Battletech without DHS
do boomers really?
>>
>>86825451
Because you're a extreme spacebattles/redditfag who never has and never will play BT, you merely get off on whinging about why don't settings follow your own personal idea of what is or isn't """"""""realistic""""""""" or """""""logical"""""""" and masturbating about how smart you are for noticing, and so you can fuck right off back home
>>
>>86825563
Not him, but if you dip bristles of an old toothbrush in white paint and pull back the bristles so that they flick back into place, it will spatter fine white spots just like that.
>>
>>86825494
>>86825563
Base coat black then splatter white paint with a toothbrush, give it a good wash in blue and purple, then another light splattering of white and a dark blue edge highlight.
i was suprised with how well it came out
>>
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>>86825451
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>>86823022
If you don't utterly annihilate your enemy, they will come back and deplete your resources more than extending the current battle would.
>>
>>86823438
>If Replyanon does not issue the challenge I will
I mean I won't accept Anon's terms, but I'd be more than willing to see if my shit would really be kicked in as hard as people say.

>>86823606
>If he backs down you have to say the line. Your obnoxious posting style was made for it.
Did you mean Manic me?
Because yeah, I'm more than willing to play comedic heel.

>>86823874
>I've been thinking of other company boxes that might make sense with four or less designs each.
Since I like massed army building, I'd probably go for it.

>So far I've got an all bugs box of 3X each Locust, Stinger, Wasp, and then either Spider or honorary bug Ostscout.
>Then because of that one famous battle, that could be put directly against a box of 12X Blackjacks.
Actually in "The Swarm's Sting," Mercer Ravannion's "Horde" was entirely Stingers and Wasp, a whole BATTALION that was mostly the latter.

Michael Ubodo had Blackjacks AND Locust, but since the battle is most known for the use of the Blackjack I'm guessing the Locust were probably 1Ms providing Indirect Fire Support.

>>86824016
>I doubt that a box with three each of four different mechs would sell without the meme potential, especially given they're mechs most of us have already.
Maybe the Dougram Trio, but is the Hunchback so prolific?

>>86824554
>What program do you use to make proper PDFs? I want to slap down my first over expensive and cruddy design too.
>>86824599
>Solaris Skunkwerks and MegaMekLab can both produce pdf record sheets for you, and they handle all the math of construction.
Be sure to go to the extra effort of turning the PDF into an Image file!
Filthily phone-posters hate having click PDF links.

>>86825396
>I do if my intention is to keep people from playing the game so it remains safe and untainted by trannies, leftists, and Canopian tranny leftists.
You know we'll leave you alone to paint your Mini's if you just asked...
>>
>>86823022
This is the lesson of the Tests. It is not enough to merely score more points than your opponents. True superiority comes from allowing your enemy to believe victory may come before wresting it from their grip. Such is the teachings of AB, passed on to Tubby, and thense to all who follow the Way. Oi Oi Oi.
>>
>>86825496
>The Archer definitely makes up for it by having good melee performance, but I think its down to personal taste which one is better in a brawl.
Yeah, I'd go with the Archer myself just so I'd have arms to Suplex a Tank with...
Of course since Melee isn't usually an option in MechWarrior games, a Cat is fine too.

>>86825502
>Same reason nobody has time to accelerate asteroids. Why bother if you can just nuke things with a warship, which they did, repeatedly, until they kocked themselves back to the stone age. Or if nukes are too fancy just naval gauss it for almost thr same thing.
More to the point, dipshits like >>86825814 will go full Scorched Earth then wonder why they don't have any arable land to grow food on...
Plus MAINTAINING Orbital Superiority is a lot harder than just gaining it.

>>86825610
>Warships are memes, not serious canon, and don't count in any serious conversation about Battletech.
Good luck then when any semi permanent instillation of yours end up sniped by Navel Gauss...

You don't even need a proper Warship, just a Dropship capable of mounting a Naval Gauss.
>>
>>86826003
>I mean I won't accept Anon's terms, but I'd be more than willing to see if my shit would really be kicked in as hard as people say.
I am Star Colonel Anon of Clan /btg/. With this general as my witness, I call for a Trial of Grievance against your awful mechs and compulsive symmetry. In this solemn matter, let none interfere!
>>
>>86826165
At least it isn't a Trial of Annihilation...
So are we using Omni's and/or Clan Tech?
>>
>>86826268
You should use your custom designs, and he should use the "fixed" versions he made. That is the nature of the grievance after all.
>>
>>86826278
>You should use your custom designs, and he should use the "fixed" versions he made. That is the nature of the grievance after all.
Yeah, but most of my designs are deliberately limited to IntroTech, so I didn't know if we were going fluffy with the Clan Roleplaying or not.

And even if we are sticking to IntroTech, am I limited to my initial designs or can I use my Fixes of his Fixes?
>>
>>86826356
>fixes of his fixes
Lmao, those are probably dumb
>>
>>86826483
>Lmao, those are probably dumb
I mean he upped the Boomback 10 Tons to fit both a Large Laser, a Flamer, AND an SRM 4 +Ammo.

Plus are we balancing by BV any?
>>
the remaining four home clans… any news on them?
>>
>>86825625
Gen Xer here, I really do. What's the point playing Succession Wars otherwise? There's a time and place for everything. If you miss Lostech, pick your era.
>>
>>86826165
I'm pretty sure /btg/ agrees not to be a clan. OR of the clans. Or having to do with clans. At all.
>>
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>>86826165 is not me, but I recognise his right to first blood
>>86826003
>I mean I won't accept Anon's terms,
Oh? Have I mentioned them yet? I am more than happy to use equal BV or tonnage, your choice. I can use canon chassis or my fixed versions of yours.
>but I'd be more than willing to see if my shit would really be kicked in as hard as people say.
2xAC5 on a 6/4/4 chassis does not a good outcome make
On the subject, I fixed the Hilux
>>
kinda weird that no cl;an erver tried to do a dick measuring contest with bloodnames by just making a cameron bloodhouse. like i know they all died at the start of the amaris civil war but youre telling me none of the people who were descended from the SLDF would wanna put their own stake at being first lord/ilkhan? or am i just huffing paint too often
>>
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>>86826268
I am not the Anon who has been fixing your questionable mechs. I issue a Batchall against you for the honor of removing them from existence. In light of their..... Lacking, features, I will restrict my bidding to second line pilots and their respective mechs. No Omnimechs of manufacture later than 3052 will be used. Let them get their first taste of Spheroid blood against what ever forces you can muster.

If you attempt to alter you designs with Clan technology you will forfeit your right to Zellbrigen and all protections that it affords.

>>86826500
>Plus are we balancing by BV any?
I will allow Manic Anon to bid his finest creations and field a force appropriately matched. In the spirit of honorable combat I will allow MegaMek to generate this force.

>>86826672
Away with you, Surat.
>>
If you guys go through with this stupid shit make sure to record it.
>>
>>86826970
At least the very least, one of you needs to do a detailed AAR with screenshots.
>>
>>86820833
can't go wrong with a cheapo bug mech like the Locust
>>
>>86826695
>Oh? Have I mentioned them yet?
I meant that other Anon who wagered everyone adopting my designs or not posting them for 15 years.

>I am more than happy to use equal BV or tonnage, your choice. I can use canon chassis or my fixed versions of yours.
I'd probably go with BV, I know the Boomback can pretty reliably best Princess using a King Crab 0000, but she isn't exactly a Maneuver Warfare genius either.

>On the subject, I fixed the Hilux
What the fuck anon?!
You took a 10 ton sup-up Super Duty Pick-up with an SRM 2 strapped to the hood and turned it into a Mechanized Infantry unit that only has 4 movement points and is 10.5 tons heavier.

You do know the Hilux can carry 4 tons of troops and that it was a slight modification of the existing Flatbed Truck (SRM), right?
...Also I'm somehow loosing a half ton when trying to recreate your platoon.

>>86826822
>I issue a Batchall against you for the honor of removing them from existence.
I mean, is it just for the pleasure of destroying them?

>In light of their..... Lacking, features, I will restrict my bidding to second line pilots and their respective mechs. No Omnimechs of manufacture later than 3052 will be used. Let them get their first taste of Spheroid blood against what ever forces you can muster.
>If you attempt to alter you designs with Clan technology you will forfeit your right to Zellbrigen and all protections that it affords.
Fair enough, but does this also mean I'm no longer restricted to the Introductory Tech Level?

>>86826822
>I will allow Manic Anon to bid his finest creations and field a force appropriately matched. In the spirit of honorable combat I will allow MegaMek to generate this force.
...Because yeah, if I go FINEST then I'm probably going to cheese a little.
>>
>>86825435
It doesn't, but the thud makes up for it by being able to get stuck in and brawl with it's LL and MLs
>>
Who has the best infantry?

Davion?
>>
>>86827057
The MoC. Their elite infantry are basically manei domini
>>
>>86827005
>Because yeah, if I go FINEST then I'm probably going to cheese a little
Finest of those posted in these threads. They are the mechs you force us to look at and they will be the ones that you are forced to defend your honor with.

And yes. It is for the pleasure of destroying them and quenching the life of any pilot who sullies themselves setting foot into their cockpits.
>>
>>86827144
lol little unicorn trannies
>>
>>86827057
Marik, as soon as their Batte Armor program is in full swing.
>>
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>>86827236
>Finest of those posted in these threads.
Damn, LBX/5 and Double Heat Sinks make things so much more interesting...
>>
>>86827057
Best overall is Davion.
Best training is Steiner.
Most fanatic is Kurita.
Most balanced is Marik.
Best irregulars is Liao.
Best tech is Clan.

>>86827144
Not really, SF are a separate category for one, and the Ebon Magistrate is tiny and lacking in practical experience. Hell, even augmentations is something the Capellans were doing first. Anyone would be better off with Rabid Foxes or DEST running their ops.
>>
>>86823540
What other match ups have you tried?

>Mediums are ideal for an intro game where things happen and mechs get fucked up after a few rounds rather than taking forever.
Unsure if this actually plays out this way in practice, on account of lower firepower and higher TMM. Lower weapon count (fewer lookups and rolls) is certainly in its favor though.

>All the basic weapon types are on the table, so players will learn how everything behaves, as each player has at least one energy, missile, and ballistic weapon
Ok

>The Hunchback is there to teach the absolute delight of blowing off entire limbs with a single shot.
Good thought.

>Comparison between the various movement profiles,
One side is both 5/8/5, the other is an almost identical 5/8/3. Only the Hunchback really stands out.

>armor amounts,
Three of them are indistinguishable.

>and weapon loadouts highlights how different individual mechs can be, giving new players their first look into just how deep the rabbit hole goes
>It's the 55-ton trio plus another iconic introtech medium.
The 55-ton trio are well balanced, and the Hunchback is striking.

>>86823600
That's one way to address the weapon : armor balance.

>>86823615
You think Hornets core each other too easily? Or are you talking about the other group, with the Hunchback?
>>
>>86825476
>>most heavy mechs with PPCs have chronic heat issues
>there are only two common heavy mechs with ppcs in that era
>half of them have no heat problems
>anon doesn't understand firing patterns for the other half
>>
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What paint scheme should I go with for this monstrosity? Cant decide between as is in mechassault 2 or comguard parade colors
>>
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I thought Crab-fags are overreacting but got my ComStar boxes today and King Crab is such a pure sex model what the fuck. I'm not sure what is my third favourite Mech but Flashman and King Crab definitely go into my top2.
>>
>>86827611
They are cool mechs
>>
>>86827611
It's just a really well designed machine. The crab memes are just a bonus.

Helps that there's very few mechs that look like the King Crab
>>
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>>86827598
What kind of Stats are you going to give it?

>>86827730
>It's just a really well designed machine.
Eh, I'm not a fan of the asymmetry of the Carapace weapons, and considering how heavy AC/20 shells are it'd probably be better off with a more Energy focused secondary loadout.
>>
>>86827848
I meant more visually.
>>
>>86827859
>I meant more visually.
Well yes, King and Hermit benefit from their arms hanging down from their flat bodies, which avoids a lot of the issues of a Mecha needing to bend over to be able to reach the ground.
The Regular Crab doesn't have that, but it is a lean cone on digitigrade legs giving it a sleek, predatory look.
>>
>>86827848
Honestly that's kinda tough to figure out since it used weird video game shit. like it uses javelin lrms for the missiles which in the game 1 javelin is equal to 10 standard lrms. Additionally it has a fuck off huge plasma energy beam from the mouth. I figure representing those two with er ppcs and thunderbolt missiles would be a good substitution
>>
>>86825451
Because they'd only be useful if you want to put a hole in a static target. No blast, no after effects, and no damage beyond what was hit by the rod on the way down.
>>
>>86828062
>No blast, no after effects, and no damage beyond what was hit by the rod on the way down.
Well it's not going to be a big KABOOM, but hitting something with that much energy is going to cause SOME collateral damage.
>>
You know, I'm starting to think the symmetry-autist is onto something. Several times in a row now my opponent has somehow managed to roll almost all damage into the right torso of my mechs, and since most mechs with more weapons on one side tend to have those weapons on the right I've been left with mechs with nearly pristine CT but missing most or all of their guns. So now I've been specifically looking for mechs with more or less equal distribution of weapons and ammo between the sides so they can still keep fighting with at least 50 % firepower once they lose one side-torso.
>>
>>86828087
The moment you make changes to account for it the math will flip and your opponent will start blasting left torsos
>>
>>86828087
Depends how you play, losing a side torso is often a forced withdrawal situation even if you still have good weapons, and if you're in the 3050s, damn near everything has XL engines anyway so it literally doesn't matter what's in the surviving side.
>>
>>86828078
Very minimal. There's a reason bunker buster bombs and battleship AP has explosive filler.
>>
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Still sad the Buzz Lightyear movie merch didn't include a toy for this thing that was the right size to use in Battletech
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>>86828190
The movie was shit and a flop so it's understandable the merch didn't expand.
I don't get how they could fuck up a Buzz Lightyear movie when it had a cartoon series that built up his background, but here we are.
>>
>>86828256
It's pretty obvious that someone had a script about people getting lost in space and having to start from scratch to reengineer FTL drives and deal with time dilation, and when disney execs asked for ideas for a buzz lightyear movie there was judicious use of ctrl-F
>>
>>86828190
I still don't get why they didn't make a movie with the backdrop of the cartoon instead of reinventing the wheel.
>>
>>86828087
It helps to have a little bit of both weapon groups in either side. The Lanner does it well for instance, if you lose a side you still have one short and one long range option.
>>
>>86828256
>>86828301
I seem to recall when they first announced it that someone big enough to make major decisions actively disliked the cartoon and didn't want to involve it even though it's old enough to have its own wave of nostalgia and was pretty good even without rose tinted glasses.
>>
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>>86828325
Well... hope their career enjoyed the flop

Let's talk about more intelligent merchants: Clan Diamond Fox

Favorite 'Mech of theirs?
>>
What is the diameter of the body of a spheroid map scale dropship?
I've found some old solar system model sets, so I'm wondering if any of them are close enough for bashing together a model or two.
>>
>>86828346
I really like the Hammerhead.

I'm also finally having renowned Diamond Shark merchant Big Bill Kell show up on planet in my map campaign to sell players prototype gear, hardened armor, and the same mechs they've been selling as salvage this whole time.
>>
>>86828346
Mad Cat III. All the mad of a cat, but 6/9 and without the stench of other clans' approval.
>>
>>86828346
All of the MadCats.
The recent Hammerhead is cool.
>>
>>86828346
Isn't the Regent a SharkFox mech? I'm a NACCfag so I gotta get my hands on one when the next wave drops.
>>
Now that I'm thinking about it I want to add an ilClan era Star to my Diamond Fox force. I've got an unbuilt Tiburon at the moment, and a Hammerhead is an obvious pick, but I'm undecided on the other three. A Mad Cat III makes sense since it can keep up with the other two. Maybe a Savage Wolf to provide a heavy hitter?
>>
>>86828371
It's 5 hexes diameter. I don't remember how wide the BT hexes actually are, but you should be able to measure from a mapsheet.
>>
>>86828442
Sort of. It's a joint project between Defiance Industries, Technicron (the original manufacturer of Awesome), and Sea Foxes. DI wanted to rebuild their Hauptmann line that got destroyed during the Jihad but didn't have the funds for it, so they made a deal with Technicron to jointly build a new mech using the Hauptmann chassis as a basis. Sea Foxes helpt facilitate the deal and offered to provide Clantech weapons for the mech in exchange for sales rights. So the chassis without weapons is made by DI and Technicron, who then sell it to the Sea Foxes who mount Clan weapons on it and sell it at a markup on the open market.
>>
>>86825396
But the only people willing to put up with the game after a shit experience are turbo autists which the people you dont want have a high population of
>>
>>86825435
As everyone else said the 5SS is what you want. The Thud is another mech that is very good as part of a unit but not necessarily something you want going solo. Put it with your fire support mechs and itll face tank whatever comes their way while they evaporate it.
>>
>>86828087
>You know, I'm starting to think the symmetry-autist is onto something. Several times in a row now my opponent has somehow managed to roll almost all damage into the right torso of my mechs, and since most mechs with more weapons on one side tend to have those weapons on the right I've been left with mechs with nearly pristine CT but missing most or all of their guns.
SEE!
BattleTech is a game that uses Facing, and it's probably more effective to attack from one side since the Hit Location Tables will favor that sides Arm, Leg, and Torso, the loss of any of which will severely cripple a Mech.

Don't be reduced to less that 50% combat effectiveness just because an enemy got lucky splitting your focus, Take the Ambipill today!

>>86828096
>The moment you make changes to account for it the math will flip and your opponent will start blasting left torsos
...Which is why you go with either a symmetrical loadout or, if you have to go asymmetrical, pair it with a Mirrored Twin.

>>86828101
>Depends how you play, losing a side torso is often a forced withdrawal situation even if you still have good weapons
Yeah, but that can be the difference between making a FIGHTING Withdrawal and maybe getting a few crucial hits in to aid your remaining Mechs or just making a dash for the edge of the map.

>XL engines anyway so it literally doesn't matter what's in the surviving side.
Almost as if the increased vulnerability is some kind of trade off for the lighter weight...

>>86828121
>Very minimal. There's a reason bunker buster bombs and battleship AP has explosive filler.
Really?
Because we're talking impact energy levels that make solid rock start acting more like a liquid, and remember it wasn't the Asteroid that doomed most of the Dinosaurs but the DUST it kicked up.
>>
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>>86825451
"why doesnt this game about giant stompy robots include this thing that prevents the use of big stompy robots"
>>
>>86828631
kill yourself
>>
>>86826672
I figured we were bandit caste. Were still autistic af but we at least know clan society is trash and just want their technology.
>>
>>86827598
Paint it black with red and silver highlights so it looks edgy as fuck
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>>86828190
>Still sad the Buzz Lightyear movie merch didn't include a toy for this thing that was the right size to use in Battletech
On the plus side for Brikwars though, it will be great to army build this set on clearance...

>>86828325
>I seem to recall when they first announced it that someone big enough to make major decisions actively disliked the cartoon and didn't want to involve it even though it's old enough to have its own wave of nostalgia and was pretty good even without rose tinted glasses.
Yeah, they tried to play it off that they were "Trying to make the Film Andy saw that made him want to get the Action Figure" but it's definitely not that Movie.

>>86828603
>But the only people willing to put up with the game after a shit experience are turbo autists which the people you dont want have a high population of
Hence he really just wants to be left alone to paint his minis.
>>
>>86827611
Flashbulb got the best glow-up out of any of the CGL designs. I always liked the mech but now I can use it without laughing
>>
>>86828687
I think the new Nightsky is the biggest improvement of the upcoming wave
>>
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>>86828979
>>
>>86828979
Wait, you don't like shitty uninspired design taken from the sketchbook of an 8-year old?
>>
>>86828979
>>86828994
Yeah it actually looks like a mech and not a broken transformer stuck between modes. Wish they gave it a pose like it was running to whack somebody though.
>>
Been building a Lyran company for clan invasion and I need a 4th mech for my skirmisher lance. Got a Phoenix Hawk, Commando, and Wolfhound and I want another mech with the same speed or faster. Tempted to just use another wolfhound.
>>
>>86829301
Lyrans like the Griffin, don't they?
>>
>>86828994
I love it
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>>86829318
Ive got one in another lance already and Im trying to use speedy bois
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>>86829376
Hold out for the new Nightsky then >>86828994
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>>86829420
but i want it nooooooooowww
>>
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>>86829475
>>
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>>86827005
>What the fuck anon?!
>You took a 10 ton sup-up Super Duty Pick-up with an SRM 2 strapped to the hood and turned it into a Mechanized Infantry unit that only has 4 movement points and is 10.5 tons heavier.
Your Hilux died to a wet fart and had no mobility in built up areas. Mine represents an actual toyota with an SRM tube on the back, does not need to spend MP to turn, and takes laughable damage from anything not designed to kill infantry
>You do know the Hilux can carry 4 tons of troops and that it was a slight modification of the existing Flatbed Truck (SRM), right?
Yes. But technical, as with biplanes and tankettes, are best represented with the infantry rules.

Speaking of, which faction would be best for something offensively Italian themed? I have a very stupid idea.
>>
>>86829540
We Have Nightsky At Home
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>>86829614
https://www.sarna.net/wiki/Marian_Hegemony ?
>>
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>>86829614
FedSuns probably, they lean towards the flashy dumbshit the Italians love
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>>86829614
Lyrans and Capellans both have at least one primarily Italian settled world
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>>86829614
YOU SHALL NOT RIDE ETERNAL, SHINY AND CHROME!
(Seriously I could used the Cargo tonnage for armor, but where's the fun in that?)
>>
>>86829674
Anduriens also have Italian as one of their major languages, and apparently Fedsuns, FWL, and Lyrans all have higher concentrations of mafia.
>>
>>86829301
Hollander or sentinel could work, big gun and run.
>>
for the first hidden war campaign im cooking up my friends finally decided to name their ronin, we got

Ankoku no jūjigun

Akatsuki

and last but not least
Unit 731
>>
>>86828087
Just be autistic and me and design your mechs to be left-handed like you are.
>>
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So, with me moving away from my group, I'm going to call what I got played so far in my map campaign system a successful beta test. The original system worked well, but I can see definite room for improvement.

For reference, here's the original system: https://docs.google.com/document/d/15XLfSSzYcd-qpFQRMGp1NYawxOxKFG9uijFQy3xkTeA/edit

The main modification we made to this during gameplay that I don't think I edited into this was, if you hold an objective hex at the end of your turn, your mechs restore all their armor damage. This ended up being critical because otherwise you would capture a hex one round, and immediately lose it the next round because your unrepaired mechs would face fully intact ones. We toyed with objectives being able to fully repair mechs, but settled on armor restoration while crits remained so it was possible, but not trivially easy, to use attrition to claim an objective.

The next goal I'm taking on is giving players a reason to stop in hexes other than the objectives. I'm considering adding repair bases to the map, which can fix crits without you having to return to the DropShip, as well as possibly "Tech Centers" where you can spend money to swap out your gear for technologically advanced versions, replacing a medium laser with an ER Medium for example.

I'm also planning on making it so that when your lances walk through a hex, you "claim" it, and you produce 10,000 C-Bills per strategic turn for each hex you've claimed. This gives a lot of extra utility to scout lances, as they can run around putting pins in the map to get you money and take money away from the enemy.
>>
>>86828994
With my secret training methode, your fishy old self will turn into a SHAAAAAK
>>
>>86830064
One of the other issues we want to address is how as it stands, there was a lot of reason to just turtle up on your objectives once you'd claimed two and never uncover them, because the moment you moved off an objective someone else would just swoop in and take it without a fight. I'm considering adding militia units consisting of turrets, tanks, and maybe some light mechs as a defense force to attempt to hold objectives against the enemy.
>>
>>86830064
do you think theres any way to turn this system from company based to lance based? i wanna do a first hidden war campaign with my homies but that war doesnt fit with lance v lance since it was just mech dueling
>>
>>86830265
That would basically be a whole different system. Like you could try by having each individual mech running around on the campaign map, but at that point why not just play regular Battletech on a very big map?
>>
>>86830284
>but at that point why not just play regular Battletech on a very big map?
cuz i like your system, a lot. probably will use it as intended... one day, but a really big map for like 4v4v4v4 at the same time is kinda weird, id rather have squads traveiling around and having a guy from each dueling and getting better, salvaging shit, getting mech promotions, the rest of your system, etc
>>
>>86829984
>Just be autistic and me and design your mechs to be left-handed like you are.
No, THEY MUST COME IN MIRRORED PAIRS!!!
>>
is there like a list of these?
>>
>>86828994
I like the old version
>>
Word of Blake/comstar/whoever is returning to the inner sphere after running loose and burning most of the clan homeworlds. They send a lone message through the HPG back to Earth offering a batchall to the wolves over control of the planet. This also gets the attention of the other successor stares, clans, and other minor powers, as this mysterious party was somehow able to get part of the HPG working again. Everybody starts gearing up for war and sending their armies to the source of the message, a small planet in the coreward periphery called Butte Hold. The new sourcebook for it is called Battle for the Butte
>>
>>86829614
>But technical, as with biplanes and tankettes, are best represented with the infantry rules.
I see you are new to tbe infantry rules
>>
>>86829674
>Italian Capellans
Based Italian fascists
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>>86830729
>this mysterious party was somehow able to get part of the HPG working again
Specifically, all of the stations between them and Terra, which means they are sitting one jump from Terra.
>>
>>86830899
Not really, I've been building my own platoons for a decade.

>>86829645
Thought of them, but they are too Roman
>>86829666
>>86829674
Thanks lads

>>86829679
Look kid, if you want to do sandnig tier technicals at least get them right.
>>
>>86830583
Maybe a fan compiled one. Any mechs that are now spurned by Homeworld Clans should have it mentioned on their associated Sarna page.
>>
>>86831166
Say the Executioner is specified as being no longer in service.
>>
Why are the Clans so fucking stupid?
>>
>>86831207
It's really hard to create an interesting "new" society without making something stupid about it. And that's okay, all societies do something stupid, we're just used to the real stuff.
>>
>>86831242
At least monarchism makes a lot of sense for running an interstellar society even with the occasional minor hiccup, Clan society rivaled only by the Free World’s League in its retardation,
>>
>>86831258
In fairness, their way of doing things does keep full scale war from destroying everything, Clan Wolverine fucking things up by being sensible aside.
>>
>>86831107
>Not really, I've been building my own platoons for a decade.
So you've noticed by now that those infantry rules don't best represent small units of any kind.
>>
>>86831339
If you want to, you can go down to a "platoon" of 1 squad of 1 man. But to represent technicals and the like I usually assume that they will be working in packs with 2 - 5 men per vehicle, 2 to 6 vehicles per pack.
Biplanes operate in flights of 2
>>
>>86826087
>Dropship capable of mounting a Naval Gauss.
Dropships can only mount capital scale missiles. No naval lasers, autocannon, or gauss allowed. Subcapital weapons are ok though.
>>
>>86831498
>Dropships can only mount capital scale missiles. No naval lasers, autocannon, or gauss allowed. Subcapital weapons are ok though.
But what's the in-universe reasoning?
Warships aren't THAT much bigger than Dropships, are they?
And why couldn't someone build a "Dropship" big enough to have a Naval Gauss?
>>
>>86829376
Firestarter.

>>86829475
>i want it nooooooooowww
>here's your crown King Nothing
>>
>>86831400
The rules are written for you to screw around with, yes.
>>
>>86831520
>Warships aren't THAT much bigger than Dropships, are they?
Most WarShip designs are 400+ kilotons. Most DropShip designs are sub 16 kilotons.

>what in-universe reasoning ... couldn't someone build a "Dropship" big enough to have a Naval Gauss?
Your proposal sits at an inefficient cross of size and capability. Remember also the inner sphere is new and slow at shipbuilding, and have better choices.
>>
>>86831520
Probably something to do with power needs and recoil absorption.
>>
>>86831626
>Remember also the inner sphere is new and slow at shipbuilding
Uh, they're not...
And I put "Dropship" in quotes because it'd be more along the lines of an Orbital Navel Gauss Battery you could dock to a conventional JumpShip.
Sure, they'd rather have a proper Warship, but if all you need is a Gun in Orbit...
>>
>>86827236
>tfw batchall cancelled due to lack of forwarded ports
>>
>>86831665
Bruh, the entire universe revolves around the idea that space travel is so expensive that space is at an absolute premium and thus the most efficient vehicle is not based on the cost-efficiency of the vehicle itself but rather its transport-to-size efficiency. Spaceships are hard to build, rare, and expensive.
>>
>>86831723
>Spaceships are hard to build, rare, and expensive.
No, they are not, or else the entire setting FALLS APART because you can't get your Giant Stompy War Robots off-world.
JumpShips are much rarer and more expensive that Dropships by an order of magnitude probably, but even they can't be too rare or else Interstellar Trade will collapse.
>>
>>86831723
Remember who you are talking to, and how common sense is lost on him.
>>
>>86831665
>Orbital Navel Gauss Battery
Monitors are a technological dead end in BT. See the article in XTRO:Boondoggles.
>>
>>86831772
Why would a setting where most of the population lives primitive peasant lifestyles and major wars of galactic conquest are a common occurrence even have a large amount of interstellar trade?
>>
Would it be reasonable for the taurians to have access to a jenner or two?
>>
How do I get /mydudes/ in task force serpent without making it a steel doughnut situation? I want to waste some smoke jags in style
>>
>>86831520
A large Dropship ever made is a 100,000 ton behemoth that is almost impractically large for the purposes of actually landing and taking off from planets.

100,000 tons is the MINIMUM weight of a warship, and the maximum is 2.5 million tons. There are capital weapons that weigh as much as 6 fully laden Leopard Dropships.
>>
>>86831860
The longer the Jenner exists for, the more common it would be. You could also have Taurians that raided a location where Jenners were being transported at, I suppose?
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>>86831870
You stop worrying about donut steels in your fanfiction.
>>
>>86831870
You don't
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>>86831665
>Uh, they're not...
Shipbuilding knowledge and capability had degraded severely since the Star League. The modern states had no experience with combat vessels bigger than 16 kilotons until 3050, though a handful of yards retained the ability to build cargo whales up to 100 kilotons.

> an Orbital Navel Gauss Battery you could dock to a conventional JumpShip.
Oh, they've had a space laser like that since TR:3057.
>>
>>86831842
Yes, but only because they would be absolutely MONSTROUS on the table top, so the devs wanted to squash the idea.
>>
>>86831772
> can't be too rare or else Interstellar Trade will collapse.
A relative statement, which
- does not intrinsically conflict with the greentext statement you knee-jerked
- does recognize the greentext you responded to (itself a relative statement) has a boundary somewhere
>>
>>86831909
...Dafuq? Did you just came out of /x/ my dude?
>>
>>86831520
For one, a Light Naval Gauss is more than half the weight of an overlord class drop-ship. For two, dropships aren't built to withstand with force of firing any capital scale weapon without being torn apart. If it was rated to withstand capital scale weapons, then it is be definition a warship, in this case a Monitor.
>>
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I'm feeling torn, lads. I'm vehemently anti-Clan, but I will admit to feeling some fondness toward the Piranha, and with the Black Friday sale on MWO I have enough freemium currency to buy the hero version. Now I'm die-hard IS, or well die-hard Periphery, but it's tempting me hard. Should I bite the bullet and buy the mech? I don't want to become an unclean Clan mech pilot, but it's just so attractive overall.
>>
>>86831842
>>86831927
Are you aware of the Castrum?
>>
>>86831983
Yeah it's either bait or genuine schizophrenia.

The only absolutely clear disorder I've seen on /tg/ that wasn't a tourist was pic related.
>>
>>86831989
You could just justify it to yourself as a captured version.You tubescum.
>>
>>86831909
This isn't /x/
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>>86831989
The Piranha is cancer in MWO, so no, pick literally any other clan mech
>>
>>86831860
Dracs emitted Jenners aggressively early on, so a few could randomwalk their way just about anywhere. If you prefer a more direct source, there was a Drac officer who married into the Centrellas in the 3020s, and he could have lost some to the Taurians one way or another.
>>
>>86831927
>es, but only because they would be absolutely MONSTROUS on the table top,
So fucking what? FASAs reasons don't matter, only that monitors aren't a thing. Cope, dilate, and deal with it.
>>
>>86831995
Yeah, it's a Pocket-Warship, not a Monitor. It's built on a 100,000 ton military dropship structure, and therefore only mounts sub-capitol weapons and is outclassed in both size and firepower by the smallest real Warships in armor, range, and firepower by a considerable margin.

A real Monitor (a Warship without a K-F drive) would immensely more powerful.
>>
>>86831860
Sure, there's a dozen ways a Jenner could easily have made the trip.
As a general rule, in BT one or two of just about anything can show up just about anywhere
>>
>>86831850
Literally almost all industry is interstellar. "Primitive peasant lifestyles" is so uncommon that even the Fedsun outback is above that. Most people are more or less similar to modern lifestyles, except it's easier to travel to moon bases and the internet runs on two big pings per day rather than instant connections.
>>
>>86831989
Just get the all energy variants and load those bitches up with micropulse lasers. you'll thank me after you see how quick they leg the fatties.
>>
>>86832281
Dude, people who get invaded in the setting literally just shrug their shoulders and go “meh, new ruler, and tithes” cause they’re pretty much medieval tier peasants
>>
>>86827598
I need to know where this is from, my girlfriend hates spiders.
>>
>>86832281
>>86832350
you should try reading a book
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>>86832413
You do realize that the majority of people in the modern first world consists of third worlders still living primitive peasant lifestyles right?
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>>86832432
>modern first world
*modern world
>>
>>86832413
The Fedsun outback is still north of modern day Africa. Literally zero (0) mechs are built using parts sourced from one single planet. Almost every corporation is interstellar, if not international. The average person in the setting is not an unga bunga caveman who has never seen a car before. They have computers and go to work every day and get news about random wars going on the far side of the Sphere.
>>
>>86832463
So basically the people in the setting are the equivalent of Iranians/Saudi Arabians
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>>86832476
And Russians/Belorussians
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>>86832476
It's not a bad comparison. The setting having a lot of "feudal" patches doesn't actually make it torches and pitchforks medieval. There are cyberpunky planets, and even the average noble run feudal world is more like a place where the landlord is also the governor and mayor and owns the laundromat, grocery store, and public services like garbage collection. It sucks, but it's not primitive.
>>
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>>86832381
It's the Spider Hexapod mech from Mech Assault 2
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>>86832589
You could probably make the BA version canon, if only as a quad.
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>>86831850
There's references to interstellar trade as old as the original House sourcebooks, and that's about as feudal as you can get.
>>
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>three snake clans

Did Nicholas Kerensky just really like snakes or was there a huge need for them in the colony worlds to kill native pests?
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>>86832128
>A real Monitor (a Warship without a K-F drive) would immensely more powerful.
>A bigger ship would be more powerful
>in a construction system which scales everything linearly
>shocked pikachu face
Can you replicate the Castrum's stats on a 100kton WarShip? How's its fire factor, hit points, and speed compare to, say, the original Fox?

>Yeah, it's a Pocket-Warship, not a Monitor.
It is an unsquashed monster which shows technological proficiency cusping on WarShip grade power.
>>
>>86832432
I'm a third anon, not the one you were playing with.
>>
>>86832463
I'm a third anon, not the one you were playing with. But you should really read the specific relevant sourcebook.
>>
>>86832514
I like this. It reminds you that feudalism doesn't need the middle ages to exist - you still had noble titles and feudal privileges well into the 19th century. Plus it's hilarious to think of some parts of the Inner Sphere in 3152 are still listening to 3025 hair metal music, same way friends in the Middle East claimed that 50s American singers were still popular out there, Frank Sinatra kind of stuff.
>>
>>86832645
>"the" sourcebook
>for the average person across the entire setting
Anon, even the deep periphery sourcebook where there literally are planets with actual horse and cart medieval peasants still is mostly about people who live above that level.
>>
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>>86832609
Snakes are cool that's why. At least they are very different kinds of snakes ( Cobra/Rattle snake hybrid, Viper/Boa hybrid and Glowie Adder ). You also forget there are 3 bird and 3 dog clans.
>>
>>86832609
Also two kitties and two dogs, and three invertebrates, two of them bugs. Lot of these were all friends.
Stupid thing to get autistic about but why wasn't Clan Rikki Tikki Tavi taken down by a snake clan?
>>
>>86832669
>Also two kitties
3 if you count the Stone Lions, thought they aren't a Kerensky Clan.
>>
>>86832666
>3 bird and 3 dog clans.

>>86832669
>two dogs

how many dog clans?

only two bird clans.
>>
>>86832685
True, I'm still surprised the Clans even let that happen, but maybe someone realized only three clans left in the Homeworlds would be boring once they got back to it.

>>86832686
Wolves and Coyotes. Not sure about birds, all I remember are Falcons and Ravens.
>>
>>86832609
Snakes are superior, hence why more snake clans and why Star Adders won the reaving wars
>>
>>86832666
look at that little guy go
>>
File: turkey strut.webm (2.2 MB, 1280x720)
2.2 MB
2.2 MB WEBM
>no Clan Titanium Turkey
>>
>>86832686
Dogs
>Wolf
>Coyote
>Sea Fox
I thought Ice Hellion was a bird when looking at their banner, turns out its completely off from what it actually looks like. I guess you could maybe pass it off as a quadrupedal terror bird.
>>
>>86832789
>>Sea Fox
not a dog, it's a reptilian
>>
>>86832656
>>"the" sourcebook
>>for the average person across the entire setting
He specified the FedSuns outback.

>Anon, even the deep periphery sourcebook where there literally are planets with actual horse and cart medieval peasants
You should really read the House books. The FedSuns one, for instance.

>still is mostly about people who live above that level.
Because they talk almost exclusively about nobles and MechWarriors.
>>
>>86832589
Neat. Do you know where that STL is from? Not finding it.
>>
>>86832828
Nevermind, I found it. Not even fucking with my girlfriend is worth dealing with Patreon shit.
>>
>>86832802
I did read it, and it says they have schools and hospitals out there. Just not enough of them. What they don't have are torches and horse drawn buggies.
>>
>>86832857
Give me a name and I might have it, or can easily find it. If I do I'll upload it for you.
>>
4X game but its in the Battletech universe.
>>
>>86833129
Harvest Moon, but it's in the Battletech universe.
>>
What's the best way to optimize a flea with grogtech? I like the 4's large laser but only 2 tons of armor stings
>>
>>86833220
>Harvest Moon, but it's in the Battletech universe.
I'd play that.
>>
>>86833335
So do I get to woo cute eleemental girls by giving them flowers and occasionally asking them to move a cow for me?
>>
>>86833374
You have to beat them in arm wrastling.
>>
>>86833377
Time to get started on a weight training regime then. Gotta be able to carry her over the threshold, after all.
>>
New thread
>>86833413
>>86833413

>>86833413
>>86833413
>>
>>86831842
>Monitors are a technological dead end in BT.
Well I'm thinking less of even a true Monitor and more the orbital equivalent of a Field Gun, to the point it wouldn't even have it's own crew compartment; Just some Naval Gauss Cannons strapped with something to power them and some RCS thrusters tacked on for aiming and orbital correction.
I'm thinking it'd probably be towed into Orbit by DropShips that would then take turns docking with it to serve as a Control Cabin.

>>86831919
>Oh, they've had a space laser like that since TR:3057.
Yeah, again it's less an issue of establishing orbital superiority and more that maintaining it is hard.
Like this quick and easy Orbital Gauss platform could be taken down by a half decent Aerospace Squadron, not to mention completely outclassed by a True Warship, it's mostly there just to add more Gun to a Planetary Offense/Defense.

>>86831984
>For one, a Light Naval Gauss is more than half the weight of an overlord class drop-ship. For two, dropships aren't built to withstand with force of firing any capital scale weapon without being torn apart.
But can Dropships be MOUNTED to something firing Capital Scale Weaponry?

>>86831850
>major wars of galactic conquest are a common occurrence even have a large amount of interstellar trade?
Why would you be waging wars of galactic conquest if there was a large amount of interstellar trade?
They're not doing those landgrabs for Lebensraum, they've got more than enough living space, they're grabbing for rare mineral resources and the occasional cache of commodities and/or still intact developed infrastructure.

>>86832476
>So basically the people in the setting are the equivalent of Iranians/Saudi Arabians
>>86832514
>even the average noble run feudal world is more like a place where the landlord is also the governor and mayor and owns the laundromat, grocery store, and public services like garbage collection.
More likely they've got personal ties to the "local" JumpShip lines.
>>
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936 KB GIF
>>86832609
>>86832666
>>86832669
>Also two kitties and two dogs, and three invertebrates, two of them bugs. Lot of these were all friends.
>>86832685
>>86832686
>>86832715
>>86832718
>>86832773
>>86832789
AND YET THEY DIDN'T GO FULL MONSU!!!

>>86832773
>>no Clan Titanium Turkey
You want to take an animal known for being as durable as it is stupid and make it EVEN MORE stupidly durable?!

>>86832909
>I did read it, and it says they have schools and hospitals out there. Just not enough of them. What they don't have are torches and horse drawn buggies.
Eh, as a Rural Iowan I can safely say they probably DO have Horse-drawn buggies.
I mean, considering all the genetic engineering insanity the Clans got up to, plus the various Xeno-Megafauna in the setting, a Beast of Burden would be a pretty practical choice of idle transit when you might have to otherwise conserve fuel/power for vital equipment.

>>86833129
>4X game but its in the Battletech universe.
...Isn't that basically what MapAnon's Campaign is?
>>
>>86820987
>>86820966
As a fellow Canopus player, you bring honor to Canopus ( and did better at painting than me )



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