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Chunky White Lion Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>Warhammer Wikis:
https://warhammerfb.wikia.com/wiki/Warhammer_Wiki
https://whfb.lexicanum.com/wiki/Main_Page

>Alternative Models:
https://pastebin.com/xPeM9szL

>Warhammer Video Games:
https://pastebin.com/bqTNOPkR

Previous thread: >>86090552
>>
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Got it done!
A very spooky ship/wreck for vampire coast.
>>
>>86114405
I’ll either use it as terrain, or those naval rules I’d been meaning to try out…
>>
>>86114423
>naval rules
when where those rules added 8th edition?
>>
Let me tell ya bois, Bretonnia in WAP are overpowered as fuck
>Free ward save on your whole army
>Incredibly powerful magic items
>Cheap, strong magic lore
>hordes of paesants are fun as fuck
>always charge all the time
>I am speed
>Enjoy my 9 S5 impact hits and then my 9 S5 attacks from the charge lol

Despite playing them for the fist time and not knowing what to do i managed to build a Bret Lord powerful enough to wipe the floor with a Chaos Lord worth more than twice his points
>>
>>86114438
6th, they're in the general's compendium
>>
>>86114438
6th Ed anon. It really is the golden age.

>>86114466
Good on you anon, not a fan of that ruleset personally as it compounds 8th Ed problems. Did you take many pics?
>>
>>86114500
no i'm a poorfag so i play on TTS
it was a very stupid, memey fight, only managed to win because the scenario we rolled was "kill the general" and i did while the rest of my army was getting trounced
>>
>>86114423
just be forewarned that the boat rules are only really fun when you have a reaaally big table and three or more boats a side, on smaller tables it kind of falls apart. So much of it hinges on everyone playing with longer ranged guns and wrestling with the wind, with boarding actions being pretty devastating when they happen.
>>
Speaking of Ship rules how are people finding the WFRP ship combat rules in Sea of Claws?
>>
>>86114546
Interesting, larger than 6x4 then?
Tbh between us atm we have my galleon, an 8 man longship for chaos and I’ve got some 2 man rowboats about.

I suspect we’d just use some 2d template boats if we need to fluff the numbers up.

>>86114543
Ahh. Well no time like the present anon, just buy a box of frostgrave or historicals and try out the real deal with a friend.
6e has warhammerwarbands, which allows for smaller than usual minimum unit size.
>>
>>86114604
>just buy a box of frostgrave or historicals and try out the real deal with a friend
Well, at this point he can make kinda better deal by having things printed. Probably cheaper as well.
>>
Is posting Warmaster related pic welcomed here? After all it's a smolhammer.
>>
>>86114500
if you play Bretonnia you are basically forced to play 6th ed because they never got an army book past that edition
>>
>>86114405
Anon how does your Vcoast deal with magic? AFAIK you only have Luther who has some antimagic ability but no casters or anyone who can even take dispel scrolls.
>>
>>86114872
At least in 6th edition Brets were power.
>>
>>86114405
did you build that from scratch or is it a kit? looks awesome
>>
>>86114423
>>86114405
Looking good anon
>>
>>86114814
I think that'd be more GWSG territory (>>86073228) but there's a lot of crossover so sure.
>>
>>86114814
Yeah.
>>
>>86114791
A very good point anon.
>>86114814
Yeah do it, who’s going to stop you.

>>86115192
>>86115072
Thanks anons, it’s ‘the wreck’ a huge ship I had 3d printed funnily enough.
https://www.printablescenery.com/product/the-wreck/
I really just added spakkle along the hull and filled the unsightliest gaps.

>>86114881
By bringing luthor you’ve got 6 passive dispel dice, 9 if they try and cast something on luthors unit(since he has magic resist 3)

You can bump that up to 7 with slann gold, which makes a wight a lvl 1 death caster.
It’s unsurprisingly winning any combat that the coast struggles with, since everything but characters strikes last even when charging.
>>
>>86115267
Huh. That's a lot of dice. How do Vc play anyway?
>>
>>86115340
Ive got 3000 points of them so have tried a lot of different tactics and unit comps. You are playing an undead army without (real) magic, and everyone strikes last but characters,and your squishy general might get frenzy one turn and launch a suicidal charge.

Core undead rules apply, buy big blocks for passive combat Rez, walk them in front of enemies and receive charges, hit flanks/rear with your swingier units with embedded characters, pray they flump their rolls one turn and get beaten in combat.

carronades are 70 point d3 s7 damage move and fire 36 range cannons, absolutely amazing for counter battery fire, keeping pace with main units for grapeshot, firing through gaps which open up.
You get these instead of magic, it’s much easier to protect cannon when they can roll along with the main fighting blocks.

Queen bess lets you pack a 250p mega cannon (1 rare one special slot) that shoots small blast templates with no saving throws but needs 2 artillery die to even fire. Still bounces like a cannonball though . It works like a distraction carnifex, because if she doesn’t blow herself up you can guarantee your opponent will put every siege weapon/war machine hunter to silence her. Letting you shamble across the field in relative peace.
I don’t think I’ve ever hit a direct hit with her but the threat demands attention.

I really find them endearing but they certainly aren’t strong
>>
>>86115704
>>86115340
Oh you’d think with my post you can just run 3x carronades and bess, but alas you actually need some units that can win combats or are fast enough to guarantee flank charges.
>>
>>86114466
>Enjoy my 9 S5 impact hits and then my 9 S5 attacks from the charge lol
You read the rules wrong. Impact hits use the mounts strength and are not affected by the weapons that the wielder uses.
>>
>>86116258
fuck off trying to push politics in everything. Just fuck off.
>>
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>>86116286
Need a safe space?
>>
>>86116302
no, but escapism and hobbies don't need to be sullied by politics. So fuck off.
>>
>>86116302
Unironically I'd love one, I'm too old and tired for this shit, I just want to play with my fantasy army men in peace.
>>
>>86116291
>making a wall of text just to obviously spam an old shitty Skaven copypasta
man, waht a lame faggot you are.
>>
>>86116258
>>86116291
anon this is really stupid I think you should have spent the time you wrote this on something more productive like building and painting miniatures, planning a campaign, anything hobby related. You don't have a real hobby though, because you're some secondary shitter, so maybe you should fuck off until you actually have models or a roleplaying group.
>>
>>86116689
Don't reply to him, you're just validating him by acknowledging his existence.
>>
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Primed my gobs last night. I remembered this morning that I had intended them to be redcaps, so I'm glad I have a direction to take them in now.

Redcaps, for your pleasure, are a scottish/english fairy that hang out in old ruins and need to kill passersby to use their blood for hat dye.
>>
>>86116786
Love the chaotic look of the unit, anon!
>>
>>86116886
Thanks! I'm hoping I'll be able to extend it to the whole army. Orcs and Goblins should be a motley crew in my opinion.
>>
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>No chorf hucow gf

Why even live
>>
I have a 2500pt WAP game against lizardmen this Saturday and this is the list I am thinking of brining.

+ Lords +

Arch Mage [225pts]
. Magic Items: Guardian Phoenix, The Seerstaff of Saphery
. Wizard Level 3
. . Lore of Life 3: 1. Awakening of the Wood, 3. Throne of Vines, 5. Regrowth

Prince [396pts]: General, Heavy Armour, Lance (Mounted)
. Griffon: Shredding Talons, Swooping Strike
. Magic Items: Amulet of the Purifying Flame, Enchanted shield, Talisman of Preservation, The White Sword

+ Heroes +

Mage [174pts]: Elven Steed
. Magic Items: Starwood Staff, Talisman of Protection
. Wizard Level 2
. . Lore of High Magic HE 2: 2. Hand of Glory, 4. Tempest

+ Core +

Lothern Sea Guard [170pts]: Musician, Sea Master, Standard Bearer
. 10x Sea Guard

Lothern Sea Guard [170pts]: Musician, Sea Master, Standard Bearer
. 10x Sea Guard

Reaver Knights [110pts]: Harbinger
. 5x Reaver Knight: 5x Elven Steed, 5x Hand Weapon & Elven Bow, 5x Medium Armour, 5x Shield

Silver Helms [275pts]
. High Helm
. Musician
. 10x Silver Helm
. . 10x Elven Steed: 10x Ithilmar Barding
. Standard Bearer
. . Magic Standards: Banner of Ellyrion

+ Special +

Eagle Claw Bolt Thrower [60pts]
. 2x Sea Guard Crew

Eagle Claw Bolt Thrower [60pts]
. 2x Sea Guard Crew

Sisters of Avelorn [190pts]: High Sister
. 10x Sister of Avelorn: 10x Bow of Avelorn, 10x Hand Weapon, 10x Light Armour

Swordmasters of Hoeth [215pts]
. Bladelord
. Musician
. Standard Bearer
. . Magic Standards: Standard of Shielding
. 10x Swordmaster: 10x Great Weapon, 10x Heavy Armour

White Lions of Chrace [195pts]
. Guardian
. Musician
. Standard Bearer
. . Magic Standards: Banner of Courage
. 10x White Lion: 10x Lion Cloak, 10x Medium Armour, 10x Woodman's Axe

+ Rare +

Handmaidens of the Everqueen [260pts]
. 10x Handmaiden: 10x Bow of Avelorn, 10x Light Armour, 10x Spear (On Foot)
. Musician: The Horn of Isha
. Queen's Guard
. Standard Bearer: The Banner of Avelorn
>>
>>86117176
Why the griffon? It adds little protection over a horse and you can ride with ya boi helms.

Speaking of which you could field Reavers for slightly cheaper and get much the same effect as the helms or take the points from the griffon and bring dragon princes if you want a devastating charge. Both are better than the middle of the fence helms.
>>
>>86117554
>Why the griffon?
cool birb
>>
>>86117554
>Why the griffon?
I have the model and it looks cool that's about it.

At least at first glance in the WAP rules Dragon Princes really dont seem to have anything over Silver Helms except immunity to flaming attacks and 1 higher WS.
>>
I wish to love a vampire girl
Genevieve best girl in all of Warhammer Fantasy
fite me
>https://www.youtube.com/watch?v=lkt6S5vna1M
>https://www.youtube.com/watch?v=JOnOTyN10I0

>>86117554
>>86118011
I wonder if you could magnetize the rider. Like, drill up his butt and into the the saddle so you can mount him how you wish, points and scenario depending.

>>86117915
A noble and sound rationale.
>>
>>86116154
lance formations adds the number of ranks to the mount's Strenght for Impact hits on the charge
>>
>>86118150
>Genevieve best girl in all of Warhammer Fantasy
but Anon she is already Kim Newman Waifu you can't have her you have to murder him to get her.
>>
>>86118720
My mistake. Thank you for correcting me.
>>
Is there any decent lore for Imperial bathing culture? I know warhammer likes to lean into the unwashed peasants kind of thing, but at least the rich can get their own baths. Mostly asking because I was thinking of having a bath-house/social club be a place for my players to have to infiltrate as part of their investigation into a noble conspiracy in Altdorf, but I don't want to be too anachronistic with the setting.
>>
>>86119170
look into the historical equivalent 16th~ century germany.
The "unwashed peasant" thing is really more of a bretonnian thing from what I've read, but even then people like to blow that out of proportions sometimes.
>>
>>86118804
Kim's an old fart I will be victory
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>>86119323
>out of proportions
about Bretonnia? It's never out of proportions.
>>
>>86119380
>Kim's an old fart
He's like 38 it's not that old anon.
>>
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>>86119426
>38
>not that old
>>
>>86119426
He's 12 years my elder thats the advantage i need everyone knows the body starts decaying at thirty.
being in my mid going on to late 20s and hearing that 30 aint that old has temporarily relieved an aspect of my existential dread thanks Anon
>>
>>86119426
wtf he's like 63 y.o according to wiki
>>
>>86119514
>being in my mid going on to late 20s
you just passed the child state. You're not even close to old.
>>
>>86119514
>body starts decaying at thirty
what?!
>>
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>>86119426
>not that old
>>
>>86119477
>>86119575
>zoomies desperate to underline their only advantage - age
or
>boomers desperately trying to cope that one or two years of difference makes them "young"
hahahaha
>>
>>86119170
>>86119323
anyway a quick google search led me here.
http://www.mein-pommelsbrunn.de/badhaus/ThePublicBathHouse_complete.pdf
Should have enough info to cover an rpg session
>>
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>>86119532
havent lived to the fullest so no Im on track to being the embarrasing thirty year old who still thinks he's twenty...

>>86119535
thought I read somewhere that the human metabolism takes a nose dive at thirty. In spite of any exercise, your joints stiffen and weaken, your fat production skyrockets, your resistance to illness and injury plummets.
Then comes your forties when these issues compound, your skin grows thin and weak, your eyes and other senses weaken.
Then by the fifties youre old; weak and in pain,going deaf, going blind, inflated like a balloon.
Then a couple of more decades until all of this culminates in your body falling apart until youre dead.

And considering i was a very insular and shy kid, andperson, up to today I never really did anything with my life. All my opportunities are gone. Best I can do is learn some trade that I can tolerate the most and hope to find a comfortable rental because lord knows the housing market will never be friendly again.

but enough whining, post memes.
>>
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>>86119426
I see what you did here anon
>>
>>86119667
>thought I read somewhere that the human metabolism takes a nose dive at thirty. In spite of any exercise, your joints stiffen and weaken, your fat production skyrockets, your resistance to illness and injury plummets.
I (being at 35) can confirm it as total bullshit kek. Anon please stop reading shit and just live your life like you want to.
>>
>>86119611
I'm 24 and I'm old. 38 is fucking methuselah territory.
>>
>>86119667
>up to today I never really did anything with my life. All my opportunities are gone.
you're a fucking idiot if you believe that. Funny thing is it will take some years for you to realize that until you look back on how much of an idiot you were.
Seriously, if you're a burger you're only allowed to vote or drive at 21. You're literally a baby.

If you like random biology facts (the number you read about is 35 btw) then here's another one: your brain isn't done growing up until you are 27.

If you are this much of bitch you need to get therapy of find yourself a nice bridge though. Seriously. I hope this is just shitty bait and you are not this much of a whiny cunt irl.
>>
>>86119735
You will keep thinking this until you learn, and then it will be too late.
>>
I hate skaven so much it's unreal
>>
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>>86119642
Very neat, thanks a ton dude. That's interesting that they were that popular then fell out of use as things got too urban. I think I'll run with and exaggerate this bit of it in particular, the lower class townsfolk are too poor, filthy and diseased to afford or want a public bath house, but those rich nobles will have a nice fancy private one to scheme and be degenerates in.
>>
ignore the samefagging shitposter.
>>
>approaching 30
>metabolism starting to slow down
>finally have my life in order enough to afford a gym
I read a book by Nick Offerman where he talked about casting agents telling him when he was in his early twenties that he would have a real good time in his 'sheriff years'. I've been looking forward to my sheriff years.
>>
>>86120094
Stop turning this thread into fucking smolbrain selfpity therapy. I see lots of people here relish spending their time on reddit and 4chan reading "how fucked you'll get with time". No need to worry about the future anon. By the quality of your posts I can see that your life is shit already. keep on going, change nothing.
>>
>>86120365
bitch i was saying the future is gonna rock. learn to read
>>
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>>86120476
This was supposed to be a reply to another post. I'm sorry, ok? you retard
And it will rock.
>>
this goblin looks like Columbo
>>
>>86120546
>*Is about to leave*
>*turns just before the doors*
>Oi, there iz one more fing that makes me uneasy, ya git
>*murderer sweats furiously*
>>
>>86120589
Sadly, his talents would be wasted in greenskin society
>seems to me, innit, that the only one wot coulda shanked em, is you
>oh, yeah fair cop, it wuz me wot did it. krumped em hard, oi did
>roight then. 'ave a nice day, ya git
>credits roll
>>
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what type of Ships would be common in a port in Sartosa?
>>
>>86120639
lol
>>
>>86120680
All kinds common between Araby and Kislev.
>>
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>almost done with my first unit but it's hard to get myself to paint
I hate depression.
>>
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>>86121187
Imma gonna have to ask for sauce on that one.
>>
>>86121204
Why? You do realize that internet is overflowing with images of women you can masturbate to, you dumb, fat coomer?
>>
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>>86121187
>>
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>>86121245
None of your goddamn business you seething former porn addict.
>>
>>86120680
Tilean-style ships would probably be most common due to the location and history, but you could excuse literally any kind being there. Sartosa's history is basically
>Be Tilean city
>Get razed by dark elves
>Start rebuilding
>Get taken over by Norscans for centuries.
>Norscans get taken over by Arabians for hundreds of years.
>Tileans take it over, make it into a base for dozens of different mercenary groups.
>Eventually mercenaries rebel and take it for themselves.
>Centuries of mercenaries and pirates from across the world make port there.
With each group taking it over mostly allowing the previous group to keep living there under their rule.
>>
I want to make a 4e character who has as much Strength and Toughness as possible. Any tricks I can use outside of just dumping all of my experience on them? Any careers or races particularly suited to this?
>>
>>86121494
play an ogre, they get 2d10+35 out of the box for both stats
>>
but I wanna be a rat (female)
>>
>>86121829
Ogre breaks the game, anything that could be a reasonable challenge to it would almost certainly wipe out the rest of the party and things the party can handle well will get pulverized y the big dumb oaf.
>>
>>86121416
>Warhammer fantasy Tortuga
>>
>>86121494
Ogres start with the highest base Strength and Toughness, with 2d10+35 in both skills. Additionally they get to choose between Very Strong and Very Resilient (the +5 base characteristic talents for Strength and Toughness) as one of their starting talents. After that all you would need to do is pick a career that has Strength and Toughness as advanceable characteristic (preferably from rank 1) while also giving you Very Strong or Very Resilient (whichever you didn't take at character creation). as soon as possible. Which would be
>Artisan (V.S at rank 1)
>Miner (V.S. at rank 2)
>Villager (V.S. at rank 2, V.R. at rank 3)
>Boatman (V.S at rank 2)
>Stevedore (V.S at rank 1, but normal Strength advances unlock at rank 2)
>Outlaw (V.R. at rank 3)

However by vanilla rules, ogres are only allowed to start in the careers listed for them in Archives 2, which only the Artisan, Miner, Outlaw and Stevedore are part of. So in comes the dwarf, who has 2d10+20 Strength and 2d10+30 Toughness. making them the second place when it comes to base stats, and they can take all of those classes (are don't need a splatbook to be played).

Another thing to consider is wounds, which I assume you care about if you're pumping S&T. The normal wound calculation is SB+(2xTB)+WPB. But as a large sized creature, Ogres get double that amount. Also there's the hardy talent, which gives you extra wounds equal to your toughness bonus each time it's taken. From that list, only Villager gets it (at rank 2). Ogres can get Hardy themselves at rank 3 of the Maneater class, which does have the S&T advancements from rank 1, but doesn't get V.S or V.R.
>>
>>86122250
So assuming max rolls on everything, the highest starting Strength and Toughness you could have would be an Ogre Artisan, with 65 in Strength and 60 in Toughness (or vice-versa, you're taking V.R as your ogre talent, V.S as your rank 1 free talent, making them both 60 base, then you get 5 free advancements to put into either one), and a Willpower of 40, giving him a total of 44 wounds. However an ogre artisan would be total shit at fighting because he has no Weapon Skill or Melee advances, and total shit at crafting since his starting Dex is 2d10+10. An Ogre Miner or Outlaw would be practically the same with 60/60 S&T, while also actually having WS and Melee skills available. A Maneater would also have slightly lower S&T, but would get tons of useful skills, and can spam hardy (villager does the same if your GM allows it). In the long run a Maneater spamming hardy would probably be the tankiest, killiest option. A theoretical rank 4 Maneater who had max starting attributes with 20 advances in S&T and WP, with Very Resilient and max ranks in Hardy would have S 75, T 80, WP 50, and 120 wounds total.

However not all GMs will allow you to play an Ogre, and there's also lots of downsides to playing one. In that case, a Dwarf Artisan or Villager would be the best runner up, for all the above reasons (and a Dwarf Artisan would actually be amazing at crafting).
>>
All I have left to do is to paint the edges of a few bases black, re-highlight the cloaks with pallid wych flesh, and finish the remaining 6 dudes that I've got halfway done. Then we're finished with the unit.

I wish I had the discipline to just sit down and do something.
>>
>>86122634
What u painting? Post up.
>>
do we know anything in regards old world? or we're sitll wiht shit maps and the esquimo kislevites?
>>
>>86123820
No meaningful news
>>
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>>86123500
/mydudes/
>>
>>86123820
Last update we got was about nuCathay and didn't provide much of note besides jerking off the chinese market, last thing we got of substance was the FAQ thing that gave us some real info on the game, but it still was only the basics like scale and such. We're overdue for an update so it'd be nice if they gave us something of note, but I'm not holding my breath.
>>
I've got a question for anyone who plays the RPGs frequently in regards to 2e vs 4e.
I know that fluff-wise and generally the printing of the book that 4e is definitely inferior, but as far as mechanics, careers, variety and rules
does anyone have a brief pros and cons of the systems? Because from what I can tell the career fluff in 4e is pretty bad and the advancing mechanics itself isn't really well balanced or in the same spirit as WHF that you would expect for when you're human adventurers.
Also elves starting with insanely high stats instead of getting them from being extremely long lived (minus BS and Agility) is kind of sitting with me wrong.
>>
>>86125849
Elves get gimped on metapoints and endeavours, if your group plays the full game and doesn't cut corners it's 'balanced'. Plus the roleplay part. Plus wfrg isn't the sort of game where 'balance' should be as important as things like 'fun'
>>
>>86125849
4e is newer
2e is older
Hope this helps
>>
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>>86125849
>Also elves starting with insanely high stats instead of getting them from being extremely long lived (minus BS and Agility) is kind of sitting with me wrong
You already start with hundred years plus if you roll your age, though.
There is really nothing wrong with 4e's career progression if you are flexible about it. Many players want to remain in one career and follow their "class" anyway.
The pros of 4e is a better functioning economy, gunpowder weapons being actually useful and combat not being a whiffing fest, not only thanks to advantages, but because of the opposed tests makes it possible even for two amateurs to hit each other instead of flailing around.
Advantages come with their own balancing issues though, some people still prefer how 2e's combat works and the career progression. That it's. 2e also has more material, but the stuff C7 is putting out has been great and they are catching up, and it's easily convertable into 4e anyway.l
>>
>>86125849
>Also elves starting with insanely high stats instead of getting them from being extremely long lived (minus BS and Agility) is kind of sitting with me wrong.
It's pretty stupid. The stat advantage amounts to thousands of EXP. You can earn more Fate/Resilience points in play, but you can't reasonably expect to earn that much more EXP than other players.
>>
>>86127049
literally nobody ever awards fate or resilience points
>>
>>86125849
all those stats are literally worth nothing as soon as someone shoots you with an arrow
>>
>>86127307
>laughs in high WS and large shield
>>
>>86127049
>You can earn more Fate/Resilience points in play
Rarely. Fate is pretty much only supposed to be handed out after "an act of extreme heroism, bravery, or significance" - ie; the end of an campaign.
Resilience gains are tied to anything of extreme importance to your character's motivation, and are rarer than extra fate points.

>>86127298
Nobody playing with you, maybe. Better or worse, GM has been handing them out for reasons that aren't as earth-shatteringly important as above.
>>
>>86127354
>sees your polearm
Oi! You got a melee: basic loisense foor that shield?
>>
>>86127362
>an act of extreme heroism, bravery, or significance
I commit those every session because I'm a chad warrior.
>>
>>86127375
Looks short enough to be considered a hand weapon.
>>
>>86122149
that's right next to Warhammer Italy for some reason.
>>
>>86127409
That's what she said.
>>
Is "no artillery" Empire army possible in 6th?
>>
>>86128009
not only it is possible, unless you want to invest in engeneers, its optimal
>>
>>86128009
What do you mean by "possible"? You mean playing the Empire without taking artillery?
>>
>>86126599
>attractive
>>
>>86125849
Idiot. Theyre inherently superior to humans in terms of stats, theyre just biologically better in the same way dwarfs are naturally tougher and ogres are naturally stronger.

Not all races are made equal.
>>
What would make a good Chimera conversion?
>>
>>86128163
demigryph/hippogriff body, bestigor head, hydra head for a tail, vargheist wings
>>
>>86128196
The scales of the various parts seem absolutely all over the place there, and the final product would be fucking tiny.
>>
>>86128158
>wanking this hard
lmao take a hike
>>
>>86128218
Of course, youre right anon, warhammer functions like DND where theres fuck all meaningful difference between races. An ogre, a goblin and a human are essentially equal for all intents and purposes!
>>
>>86128009
Yes it is. Just like playing HE without mages. Or having a 90% peasant army for Bretonnia. Empire was designed to rely on artillery, it's practically indispenable part of the list that is supposed to tackle elements of opponent's army you simply have no tools to handle otherwise. That said, for a very small games/if you're very good/play all cavalry list (which still hinges on your skill as a general) artillery is not a must and in first instance it's even a bad sportsmanship.
>>
>>86128225
Are you retarded? Why are you making such a low quality strawman?
>>
>>86128253
>Are you retarded?
Are you? To be crying that some races are better than others in warhammer.
>>
>>86128158
Nigger Im aware that Elves are superior to humans by default, but if someone anticipates to play an elf by game rules then I would
A. have to ask them to reduce their stats arbitrarily
B. Start everyone else besides the elf at third career or extra EXP
Im not trying to be retarded but this is why talents like Resistance to Chaos and Elfbow training only went to Elves as opposed to giving them a huge stat upgrade to me is retarded since a Chaos Warrior is supposed to be able to suplex and back break your average elf anyways
So really its just more about me thinking the game needs a better way to balance Elves being playable than saying it'll be "narrative" when someone else says its balanced by their "endeavors" thats just me putting a player in the time out corner for playing an elf as opposed to having a fulfilling roleplay experience.
>>
>>86128282
>>86128158
>implying that elves can be as tough or strong as human
hahaha go on seether, fap some more
>>
Guide to careers in WFRP 4e:

Does it have WS advancements on the first rank?
>Yes.
It's a good career.
>No.
It's a shit career.

What a dogshit system.
>>
>>86128325
They have the same toughness and strength as humans, and their increased willpower often means that elf characters end up having more wounds on character creation anyway.
>>86128324
Have you actually played the game? It's fine, the higher stats don't really break it. It requires the GM to take strong elf players into account, but this goes for basically any kind of race and career setups. It's understandable that a GM may wants to limit elves or in general non-humans for his games, but having them is not really that much of a problem.
>>
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I know they won't and I'm just setting myself up for disapointment, but how sick would it be if GW release a magazine for TOW a bit like the ones they have for AoS like Stormbringer and that.
>>
>>86128453
>TOW
don't fool yourself. That was just a panicked kneejerk reaction after they realized Total War is to WHFB what Dawn of War was to 40k. The WHFB setting will always be more popular than AoS.
This was just a feeble attempt to keep people invested in a company that is no longer able to put out what people remember them for.
>>
>>86128477
I think they realised pretty early on that AoS was a mistake, it's why they sacked the guy who did it and started bringing back all the Fantasy characters. They even got rid of the whole "No-one can really remember what the world that was was like, they only have glimpses."

That said, I don't see why TOW being a cash grab would mean they wouldn't do a magazine for it.
>>
>>86128453
stop shilling you retard.
>>
>>86128477
I do wish GW would at least gives some news about it. are there any more big tabletop conferences like Gencon left this year?
>>
>>86128325
>elf elite infantry: s4
>human elite infantry: s3
uh huh
>>
>>86128496
TOW has literally no chances and GW knows it deep down in their rotten hearts. Even if we discard the fact that market overflows in CAD alternatives, GW itself can't keep up with their own release schedule and has problem with production/keeping stock. Out of curiositym when negro giant was posted I entered GW store to see how much AoS giants cost - except for that weird centaur, nothing was available.
>>
>>86128502
>I do wish GW would at least gives some news about it.
That's cause they have nothing. They just posted an empty square base cause that is how much they had. And everything since then is just piggybacking off of Creative Assembly's concepts for Total War. There will be no surprises. Play the game and you'll see exactly what you are gonna get - in a couple of years down the line.
>>
>>86128503
>le stats
uh huh also lol, lmao
>>
>>86128523
>just piggybacking off of Creative Assembly's concepts for Total War
The concept art for Cathay and Kislev almost certainly came from GW, not CA.
My argument in support of this is that they (mostly kislev if I'm being honest) look far more AoS than fantasy and CA has actually been pretty good about adapting minor factions before this.
>>
>>86128562
>My argument in support of this
Your argument should be that they've explicitly stated in whcom article that GW came over and "cooperated closely" on designs.
>>
>>86128682
That would be a great argument anon, but unfortunately I don't know how to read.
>>
>>86128562
>>86128682
They state pretty explicitly in one of the videos that the design bible for Kislev was created entirely by GW
>>
>>86128750
I am also blind and deaf.
>>
>>86128750
...and it shows lol
>>
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>Muh ogres OP!
>Muh elves OP!
Literally who cares? There's never been any balance between different members of a party, if anything the system actively encourages players to not give a shit about it and just have fun. You can have an artist who can make the most amazing paintings ever but can't even lift a dagger to defend themselves in the same party as a frenzying flagellant who's shitting out attacks and battering 4+ people to death with a great-flail in a single round but can't hold a conversation to save his life, and both of them could easily get their heads blown off by a random guard with a blunderbuss. A player can make a character because his old one died and be starting at rank 1 when everyone else is already rank 3 in their careers. A mage can turn an entire warband of orcs into lead statues, or just as easily miscats, shit his pants, and then a choppa smashes his skull because he was fatigued because of his dirty undies and failed both dodge attempts. A single Exalted Champion shows up and cuts you down on your own turn. Sometimes you crush encounters, sometimes it's dicey, and sometimes it might be best to just run for it. And sometimes you won't even need combat at all, maybe you could shoot that noble bothering you in the streets, but have fun when a corps of pistoleers comes after you.

Not to mention there are balancing factors. Enjoy your ogre when a bunch of outlaws pincushion you because you're so big you can't take cover and are the easiest target, enjoy blowing all your money on food because you failed a vice check, enjoy having dirt-tier social stats. Enjoy your elf when you flub that critical roll and have no fate left to re-roll it, or fail that broken check and run screaming from a troll because you have no resilience, and having every other NPC you meet is inherently wary of you because elves are borderline myth. So yeah, if you or your GM play it like boring, murderhobo D&D, it's going to suck.
>>
>>86128750
Foreboding.
>>
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I trying to make a list of films to watch in preparation for doing a Lustra Campaign when the book comes out. does anyone have any suggestions?
So far its
>Aguirre, the Wrath of God
>Jassric Park
>Stalker
>Jungle Cruise
>The Lost City of Z
>>
>>86129627
The Road to El Dorado
>>
>>86129627
The River (2012 series)
>>86129799
The Emperor's New Groove
>>
>>86129627
>>86129799
>>86129861
I'd venture the first half of the Peter Jackson Kong Kong, where they on the island. The bug pit scene gave young me nightmares for years.
Also, Apocalypto maybe.
>>
>>86129627
Apocalypto
>>
>>86129627
>Apocalypse Now
>>
>>86129627
apocalypto was quite atmospheric to me

>>86129937
that too, fuck those fucking leeches
>>
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>>86128502
I'm definitely not expecting any real news in the near future. Definitely not at any upcoming events. My personal theory is they're waiting till next year to drop any big info since it will be the 40th birthday of WHFB. They're doing a celebration for the 35th for 40k, so I don't think its too far-fetched.

But really anon, its best to just focus on what we do have. We already have eight editions of the game, I recommend building an army and playing whatever edition strikes your fancy, or one of the fan ones (if you haven't already of course). By the time TOW presumably comes out, you'll already have an army, and something to fall back on if the new rules end up sucking.
>>
>>86130183
>I recommend building an army
>"No, I'll wait for TOW, I want only GW minis with TOW written on the box"
>>
>>86130265
I used to have this mindset more or less, mostly because I thought I wouldn't be able to put together a full army from secondhand resellers. For some armies I guess thats sort of true, but I managed to put together a pretty sizeable dwarf army since then.

Not all armies are created equal in terms of what you can still find, but third-party minis I guess can pick up the slack.
>>
>>86130183
>My personal theory is they're waiting till next year to drop any big info since it will be the 40th birthday of WHFB. They're doing a celebration for the 35th for 40k, so I don't think its too far-fetched.
consider the following: creating hype for the imperial models of the old world would actively deflate the hype they want to build up for the human faction inbound for aos

meaning the hype train for tow will start its full swing after the pigs and desperados eat up the aos part so they can sell imperial remakes to them twice
if tow humans were released before aos humans then people would bother less with the second, while releasing them in this order maximizes stuff thanks to the nostalgia effect
>>
>>86130315
I still wouldn't be surprised if the new human faction could double for TOW, but I'm not gonna start that shitshow again and ruin this board. You could be right, but with how quickly GW releases things, I don't think its necessarily one or the other for next year.

Besides, if they truly do drop some info next year, it might not necessarily be Empire, could show whatever the other starting faction could be.

Again, who the fuck knows though, GW has never been one to make any sort of sense when it comes to releases.
>>
>>86127566
That's because actual Warhammer Haiti is just where Dark Elves who get a bit sick of slave-driving and drug-fueled orgies in the snow head down for some slave-driving and drug-fueled orgies in the sun.
>>
>>86130406
which is located on the west coast of Lustria?
>>
>>86127566
That's because it's actually WHF Corsica/Sardinia. Those places were the Med's pirate central since Bronze Age.
>>
>>86130752
Pillaging other people's shit is an age old Corsican and Sardinian tradition, something even tourists like Napoleon would pick up after a while.
>>
New Production update: https://cubicle7games.com/cubicle-7-production-update-september-2022/?fbclid=IwAR2Al8yv78rmECKTNRnnV4IU9bt9t69jySE3-B9L2tplTtKy5LT3321oFEU

Archives of the Empire Vol III officially announced. "Though it has just been announced, Archive of the Empires Vol. III is well underway! Archives Vol. III focuses on some of the more esoteric beliefs of folk in the Old World, with attention given to the practices of those who venerate Rhya, Handrich, and Solkan, and also includes new character options and advice on running a business."

Also a new adventure: "Forest of Hate is an exciting action-investigative adventure aimed at experienced Characters in the 2nd or 3rd tier of their Careers. Characters will face off against disease, discrimination, and superstition as they explore the beleaguered forest towns. Forest of Hate is ideal for players looking to explore the Laurelorn Forest campaigns from Archives of the Empire: Vol. I, and will be available in the coming weeks."

Lustria unfortunately pushed back to Q12023. Probably January.
>>
>>86130984
wonder what will be after Lustria, Forest of Hate might be useful for people who don't even want the Adventure as it might provide statblocks for shit like Dryads, Treants, and treemen(maybe Zoats)
>>
>>86131027
Yeah might round off the rest of the Laurelorn bestiary. We got basically everything else in Archives Vol I and the Salzemund book.
>>
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>>86131082
admittedly there might be a dryad statblock somewhere in one of the books but it seems kind of hidden since the Salzenmund book has a premade encounter with a dryad in it
>>
>>86130984
Wasn't there a religion book being released?
>>
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>>86131125
found it, it was in the Shrine of Sigmar book
>>
>>86128324
>Im not trying to be retarded
It's a solid attempt, regardless.
>>
>>86131174
Not full religion so far. It seems like they're combining the gods so far into other books (which is fine and probably sells better than a dedicated religion book). Sigmar in the core, Ulric in the Middenheim companion, Manaan in Sea of Claws, Mymydia in the Up in Arms. Morr will probably be thrown in an undead/vampire splat and if we're lucky maybe a Verena/Ranald book about crime in the Empire?
>>
>>86131176
>>86131125
Thanks mate. Guess we just need big ol' Treants to round it off.

Kinda amazing Wood Elves and their lands have the most lore in 4e out of the non-human races but I dig it.
>>
>>86130315
>creating hype for the imperial models of the old world would actively deflate the hype they want to build up for the human faction inbound for aos
They will probably be one and the same
>>
>>86128453
>Those Orcs
I think i missed a step, did AoS rework how orcs look? or are those particularly tall goblins
>>
>>86131174
There's stuff for three gods in Archives 3, so yeah kinda.
>>
>>86130383
>>86131642
nah, the sigmar stuff is sigmar only, but everything for the old world doubles down as sigmar stuff
>>
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>>86131547
>a Verena/Ranald book about crime in the Empire?
maybe another AoE volume? maybe add Gundred as well. think most of C7 big splat will be out of the old world from now on so i don't we will see an opputunity to do that in the furture
>>86131579
>Kinda amazing Wood Elves and their lands have the most lore in 4e out of the non-human races but I dig it.
4e is certainly the most we have ever got on the Eonir than the previous editions of WFRP or WFB but really the only race that has not been that detailed is the dwarfs which only really got the stuff about Karak Azgaraz and imperial dwarfs
>>
>>86130835
They were the sea peoples, and that's where ancient palestinians come from. Gather where I'm going with this?
>>
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>>86131702
aos added a new subspecies of orc
swamp dwelling underhanded weedy sadists
>>
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>>86131702
it is meant to be a reference to how WF orc originally looked in things like Orc's Drift and mcdeath and it's assumed the mentions of Half-orcs in the ToW blogs are a reference to WF Kruleboyz
>>
The question is lads, is spending 450 quid on a warmaster terrain set from forgeworld pure idiocy or some genius stroke of good fortune? Time will tell
>>
>>86131965
send them to a recaster, have them casted, get a copy for free, resell the original
>>
>>86131965
which Greenskin campaign are you doing on tww?
>>
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goblin
>>
>>86131960
>it is meant to be a reference to how WF orc originally
Nah, they have the same faggy faces as le ebin WHite ORc from hobbit
>>
>>86114367
LATER FRIEND
>>
>>86132007
Does this work? I figured some shifty Dutchman would just thieve them
>>
>>86131702
>>86131911
It's something I actually like about AoS. It feels almost like a sort of return to form; the kruleboys feel very tolkienesque.
>>
>>86132025
That’s Elich playing Skarsnik actually. Usually don’t have the time for hobby and playing
>>
do you think cubicle 7 will do a kislev
I want new art to add to my folder.
Hopefully said new art wont be awful
>>
>>86132211
If the GW studio is working on that right now as they claim I doubt they'll let a 3rd party insert their dick into that situation right now.
>>
Best starting talents for WFRP 2e? I am an absolute newbie but Luck, Marksman and Fleet Footed look best
>>
>>86132211
one of C7 did do a podcast recently and he talks slightly about Kislev saying there would follow what GW/Ca have done for TOW but it is something they want to do.
however, Erengrad was completely missing from Sea of Claws for some reason even though it is the second biggest port(after Marianburg) but the book skips it to go into some info in the troll lands feels very weird
>>
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>>86132221
thy did with TWW3. CA is a third party?
>>86132281
the picture you just posted, erengrad and Kislev are right their. I believe thy added them in later if im not mistaken
>>
>>86132307
>I believe thy added them in later if im not mistaken
the book has not been updated the map was just a separate file they added and it would unlike C7 to add an entire section to an already long book for them.
>>
>>86132357
>it would unlike
it would be unlike C7*
>>
>>86132307
>CA is a third party?
Yeah, GW does not own Creative Assembly. Anyway I meant Cubicle 7 though, as they are the ones doing the RPGs. Different writers and artists, different companies and therefore legal entities. You'd only let somebody else in on something like that after you can hand them a fully fleshed out and detailed style guide for simplicity's sake - or maybe they were like "here is the "beggar's quarters you can do what you want with that".
There are a number of reasons for that, like quality assurance, consistency of the setting across the publications and possibly even some legal quirks you need to iron out.

Mostly I'm just saying it complicates things if two teams are working on the same thing and they are not in constant communication with each other. That would just be ineffective, cause the B team has to get approval for everything from the A team, while everything is still up in the air. It's much easier if the A team is done with their thing and then hand it off to the B team to build upon.
>>
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columbo goblin
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>>86132470
honestly I'm wondering if GW is going to buy C7 at some point considering there do all their RP games right now and are making a new 40kRPG
>>
>>86132643
They didn't buy Fantasy Flight Games. Don't think they have any reason to carry the overhead when they can just license the IP, rake in the profits without taking on any of the risks.
>>
>>86132643
nah
>>
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Brigands/bandits are basically skirmishers, and throwing axes are pretty much just shittily ranged pistols right?
>>
>>86122250
>>86122265
Who needs WS when you can just stand there and take hits and disentegrate people with a touch?
>>
>>86129627
Mission
>>
>>86132034
make a smaller pic. its fucking huge. 2287x2787
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>>86133214
open in new tab, zoom out
>>
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>>86133214
here ya go bud
>>
>>86132211
Don't ask the monkey paw for anything, lest you invite untold horrors unto us all.
>>
>>86131965
Just 3d print them, I'm sure it'll be quite a bit cheaper.
>>
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People seem weirdly interested in trying to make understand Warhammer Linguistics for some god-forsaken reason.
does anyone have thoughts on this flowchart that is apparently from 2020?
>>
>>86117064
>by Hashut, I want a Chorf gf
>>
Could you run black orcs with Chorfs back in the day? I know they still had a few as slave soldiers in fluff.
>>
>>86134500
You still could till the end, look up- Chaos Dwarf Ravening Hordes. It was a “get you by” army updater, till a full fledged Army Book could be completed and released, it was allowed by even official GW tournaments, only being sometimes denied after the release of the Tamurkhan: Throne of Chaos- Chaos Dwarf Army List was released.
>>
>>86134550
So even after Tamurkhan it was still allowed sometimes? Isn't that a bit weird? It's not like you can use previous edition army books in any other situation right?
>>
>>86134867
People use 6e bretonnia and 7e skaven and beastmen in 8th, so why are you surprised?

You use the latest book available, and if that means a book from 6e then so be it. DoW arent any different.
>>
>>86134867
Ravening Hordes= Chaos Dwarfs
Tamurkhan: Throne of Chaos= Chaos Dwarf Slayer Cult/Infernal Guard

While not tournament approved, some casual games mixed the lists, though this was nearly always done to add the new siege craft to the regular Chaos Dwarfs.
>>
>>86131909
You're trying to garner support for Isr*el and maybe get me to fuck your wars for you while you're at it?
>>
>>86134933
>fuck
Was meant to be "fight" but the autocorrect did its thing. You never know with you people, though.
>>
>>86134903
Sure but people didn't use the 6th edition Ogre book after the 8th edition one was released.

>>86134932
Ah okay, so the fact that the fluff for the Tamurkhan one was that it was Azgorh's personal legion meant it was considered not technically an update of the chorf army?
>>
>>86128065

I ran a 6th ed list that was completely cavalry...though technically it also had a couple artillery pieces because I used Bronzino's Galloper Guns from the Dogs of War list for a rare choice.
>>
Has anyone done any maths on the values of WS, S, and T in WFB? Which of them are more important and stuff like that?
>>
>>86135098
So long story short, FW wanted to remake the Chaos Dwarfs, GW told them no, so FW showed GW some of their artwork, and I think one model, GW relented, but with one rule, FW could not touch the real Chaos Dwarfs, they had to do a sub-culture. Reason for this? Because GW claimed they still called dibs on the Chaos Dwarfs, and said they were going to revisit them one day, all I can really add to that, is that GW DID have a unfinished Chaos Dwarf Army Book that was written for 6th Edition, but GW put it on the back burner for their hope that their new Ogre Kingdoms army would sell really well.

Now FW was going to add more to their Chaos Dwarfs, a lot more, but with the ending of WFB, it never came, see Sha’tor the Executioner to see what I mean.
>>
>>86135159
That question is too wide. It depends on edition, the specific values of the stat increases and on what type of unit or character it's on.
But in general S>T>Ws.
>>
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>be me
>luv Chaos
>despise Chaoswank
>be also me
>luv Delves
>think there's not a single interesting Delf character
Anyone else like this?
>>
>>86135253
Ah shit, is that why they don't have the cool hats? Tbh, putting Ogre Kingdoms where they are makes a lot more sense in the context of a planned Chorf book. I've been saying for years it would've made more sense to put them on Albion or something, but the Mountains of Mourn gives the Chorfs a perfect enemy to fight.

Semi-related but this just made me think, you still have non chaos dwarf holds in the mountains of mourn, right? How come the chorfs were cut off from the ancestors but those dwarfs weren't?
>>
>mfw you will never be Elector Countess Emmanuelles boytoy
>>
>>86135360
>you still have non chaos dwarf holds in the mountains of mourn, right
no, the only dwarfs who went that far got mutated.
>>
>>86135360
>>86135910
Ask any Chaos Dwarf question you have, I’m one of the few who can answer, most of them lorefully. I would love to do a YouTube video on them, but time catches up to us you know…

>Ah shit, is that why they don't have the cool hats?
Correct, Chorf Slayer Cult are polar opposites of the Dorfs, Chorf Slayers wear some of the best armor in the setting, covered from head to hoof, and have metal masks burned/welded to their faces, their also barred from wearing hats, as hats are a symbol of a “Claimed” Fire Dwarf, what does “Claimed” mean? Well all Fire Dwarfs belong to a House(think of the Dark Elves of Elder Scrolls 3: Morrowind), the House is ruled by a Coven of Sorcerers, who are in turn rules by a High Priest of Hashut, this High Priest is nearly always their Father or Brother, making the Houses of the Dawi Zharr blood bound. To be disowned by a House makes one “already dead in the eyes of Hashut”, and the only way to correct this is to Journey to the Black Fortress, and take the “Infernal Oath”, joining the Infernal Guard.
If you have the time, go read the Gotrek and Felix book: Road of Skulls, it’s excellent for a Dorf Slayer Cult vs Chorf Slayer Cult, and how the two mirror each other, such as how Slayers are very talkative, even in battle, while the Infernals are more akin to Templar Knights who take on the vow of silence.

>Ogre Kingdoms
Yeah but another way to look at it, and it’s also loreful, is that there’s really no stopping the Ogre Migrational Horde, hell the Sky Titans all failed, but there was one force on planet Warhammer that could stop them at their height, the Dawi Zharr, namely the Fortress and Defensives that the Empire of Fire and Ash had built. The Ogres invaded the Dark Lands in full migrational might, and while they did win some small battles, when it came to attacking the cities and fortresses, they got utterly crushed, with the Ogres heading back to the Mountains of Mourn.
>>
>>86122054
hyperpregnancy is my fetish so im ok with this.
>>
>>86135359
I would, except I think a lot of Delfs are pretty interesting. THE dark elf, malekith is literally just a Shakespearian tragic protag + spreg. Malus is a fun edge lord who learns how to bro, and Morathi is a fucking slut.
>>
>>86136276
-continued
Funnily enough, the Dawi Zharr launched a counter invasion into the Mountains of Mourn, reclaiming some of the lost Dwarven hold found there in. The end result was a peace-trade treaty, that benefited both sides, but over time it HEAVILY benefited the Dark Land Dwarfs.

>Mountains of Mourn Dawi
Ok so we are entering unpublished lore that was part of WFRPG 1st Edition, as well as the 2ed Chaos Dwarf Army Book(also unpublished), knowing that, let’s continue-

There were two types of Dawi before the coming of Chaos, Western Dawi and Eastern Dawi, anyone else was tied to them, so Norsca-Dark Lands, Mountains of Mourn, and the Great Steppe(which would become the Chaos Wastes) were classified as Eastern Dawi, as they were all settled by Dawi who migrated East into the Dark Lands (Land of Skull to be precise), then went Northwest/North/East. The Eastern Dawi were said to be something like 20-30% of the total Dawi population, and when the Dark Land Dawi forsaked the Ancestor gods for Hashut, according to the WFRPG 2ed (this is official published lore), a bright light could be seen in the East, stretching from the Mountains of Mourn to the Norsca Colonies (documented via Norse Dwarfs). Some time later, weeks to years, a Dawi relief force from the West made it to Karak Vlag, but it was completely gone, vanished from the face of the Earth, the Dawi in the Dark Lands, Mountains of Mourn and Great Steppe where completely missing too, so the Western Dawi decided to recolonize the Mountains of Mourn as they believed that somewhere there of, was a Mountain made of complete gold.

The Dawi of the Dark Lands, Mountains of Mourn, most of the Great Steppe(modern Chaos Wastes), were all pulled by Hashut to Uzkulak. Now, by now, not all Eastern Dawi had sworn a oath to Hashut, so a civil war broke out, but Hashut empowered the Rune Priests who were loyal to him, turning them into Sorcerers, and they crushed the Runic Priests loyal to the Ancestor gods.
>>
>>86135098
>Sure but people didn't use the 6th edition Ogre book after the 8th edition one was released.
That's right anon, they didn't because they had an edition appropriate book to work with. Chaos Dwarfs, Bretonnians, Skaven, and beastmen didn't, they were all stuck with using their old edition books since those were the last times they got an update. Though in the case of the Skaven it was actually perfect for them since their 7e book already played exactly how 8e whfb wanted you to.
>>
>>86136461
-continued
after torturing, feasting on, and then sacrificing the defeated Dawi loyal to the Ancestor gods, the Dark Dwarfs were born, they would colonize the Dark Lands with their Sorcerer Prophets literally raising a massive mountain of pure obsidian from the ground, and carving it up into a massive ziggurat, creating Mingol Zharr Naggrund, the capital of the now self titled, Dawi Zharr, or Fire Dwarfs.

I am of the opinion that the Norsca Dawi were meant to be ported by Hashut as well, but that something stopped him from doing it, could be the Ancestor gods, could be Tzeentch, who knows, but for whatever reason, they remained their own thing, a sort of “third” Dawi culture, free of the West and East, even going on to trade with both (for a little while anyway), and the Dawi of the now Chaos Wastes, the ones who for some reason did not get ported by Hashut, either went super isolationist mode, or as the other anon said, mutated into the ones known as “Tainted Dwarfs”.
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>>86128503
Questing Knights have S4 you fucking inbred retard and so do Knights of the Inner Circle
Great comparison wow, almost as if those are based on balancing the game rather than actual lore
Oh btw
>Grail Knights have S4
>Described as epitome of human martial technique, strength and perfection and are rejuvenated and extremely long lived
>meanwhile Blood Dragons have S5 and WS5 but have the same WS as Chaos Warriors despite being the Martial bloodline of Vampires
statfag pls
>>
So I know in 40k they are - or at least were in lore from RT up unto the Oldcrons Codex - said to be more or less Lizardmen, but are the Old Ones ever described or depicted - even in in-universe art - in Warhammer Fantasy? Like are they reptillian like the Lizardmen or amphibian like the toadbois? I mean yeah they made them, but they also made Halflings and Ogres so there's just as much reason for them to be kinda humanoid.
>>
Are the old uniforms and heraldry of the Empire and High Elves in the pastebin links in the OP? I looked but could not seem to find them. Likewise in da curated archives.
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Is there a english version of Dwarf army book 6.5th available anywhere? The main mega folder only has the russian version.
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>>86114367
Im really glad thanquol's boyfriends felix gave him that balloon. It made him really happy.
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>>86137308
would they be in the army books?
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>>86137493
They were their own books.
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>>86137520
this one?
not sure if its in the mega.
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>>86120680
>Cathayan Gem Ship
>Costs 10k GC
>Size: 130
>More than twice the size of a Greatship but is less armored

Is Cathay now operating Sky Lantern and Sky Junk Carriers or something?
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>>86137635
Yeah. There's one for the Elves too. Huh, not sure how I missed it. Let me check again, thanks.
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>>86137635
Not seeing it in the mega.
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Is 4th edition the best edition to start RP:ing in if you've never played WFRP or 40krp before?
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>>86137649
it's based on the idea that the Mind Dynasty has massive ships that went on Treasure voyages in the 15th century but to my limited knowledge there is no archaeological evidence of it
>https://en.wikipedia.org/wiki/Chinese_treasure_ship
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>>86138334
It's overall an upgrade to 2e in many regards and is currently updated and gets new material (which tends to be pretty good). Those that prefer 2e do so often because they are simply used to it and homebrewed some of its flaws away.
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>>86138405
Thanks anon!
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>>86137635
I'm not going to post links to it but it's unironically on e-hentai. I could just post the link if not for dirty jannies. Just search under it's title, bros. Misc section. Also the high elf one is there too.
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>>86114356
the pastebin is no longer available
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>>86138443
why is it on e-hentei?
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>>86138471
Magic of the internet, my nigger. Go forth and enjoy it, they actually had a few armybooks for a while but I think those got removed.
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>>86135359
Yeah. Chaos is a great faction and I like converting and playing it, but the "inevitable victors" shit is retarded.
>>
How do Tomb Kings work in lore, exactly? Like do they keep coming back or can they be killed?

Like if Tomb King gets 'killed' in battle, is he going to get back up after a while if his bones aren't destroyed/scattered or even then by like respawning in his tomb or something? Or are they like Vampires where they're tough as nails but if you manage to actually kill one, death takes?
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>>86138707
Well, they just respawn apparently. TK lore is not very extensive in that regard and often quite self contrary. As for the vampires if one is old and powerful it's enough that you (the loyal follower) have his/her fingernail, they can be ressurected.
>>
>>86138707
I think it's if a Tomb king is killed in Battle they are eventually brought back but after possibly Decades or Centuries but you can permakill the Tomb King by grinding them until there is nothing but dust or use Magic that obliterates the soul I guess but that type of magic is very rare
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Other than Khalida, are there any mentioned Tomb Queens? I want mummy waifus.
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>>86138768
best movie ever made
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>>86137649
IDK what that's supposed to be but ancient chinks allegedly had fuckehuge ships capable of transporting a small army, though they only used in on Yangtze.
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>>86132694
I like this guy's 2nd edition art. It's more immersive and realistic, much better than that other idiot's stuff.
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>>86138381
>Mind Dynasty
Ming Dynasty*
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>>86114356
My friends and I own a resin printer and look to play this game for the first time.
Which is the recommended edition?
>>
>>86119735
>>86119782
I had a gf with that mindset, it's sad how something so dumb can affect your life.
>>
>>86139005
Warhammer Armies Project is a pretty nice combination of old army feel and newer and updated rules. It's a fan project that's updated frequently
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>>86138405
I wonder do they know that there's angry treeman behind them
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>>86139005
>Which is the recommended edition?
whatever
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>>86138583
Thats how Ive felt for so long in both 40k and Fantasy, moreso Fantasy because of AoS shit, but I think Norscans and Chaos Warriors are rad. I just wish that they would humanize them more as more than just puppets of Chaos just like how The Empire has a democratic revolutionary paper its trying to snuff out, I remember WHFRP2e books even talking about how some Norscans pay tribute to Tor and Ulric.
That and Chaos just generally always being "the strongest faction" despite everyone else being backed by their own Gods and even potentially stronger(Looking at the High Elves and Dark Elves here.) Its insanely retarded to me that they just have everyones army book talk them up as the strongest for shits and giggles but then establish a "strongest faction" when the reality is that its a war game setting and theres supposed to be no strongest faction.
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>>86139581
>>86138583
Not necessarily inevitable, the Undead can stop them if they win, but then that realityw ould probably be worse.
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>>86138885
FUSTA!
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>>86139581
Chaos is the strongest faction because they're also the most divided, most of their fighting is against themselves.
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>>86138405
I do wonder if the 2e career system or any other mechanics would work better mixed in with 4e.
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>>86135098
The 8e ogre book is a direct update, legion of Azgorh is not Chaos Dwarfs 8e, not exactly.
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>>86135359
No, you sound like a retard.
>>
Been playing a ton of Vermintide and Vermintide 2 and man it makes me want to dig out all of my old fantasy stuff and get back into it.
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Legends say that when he was mortal, Sigmar often had a white wolf and a black boar at his side.
Now i know that the white wolf is the symbol of Ulric, but is the black boar supposed to represnt something? AFAIK none of the empire gods has a boar as a symbol
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>>86141417
might represent the Reikland? it where Sigmar is from
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>>86141417
>Legends say that when he was mortal, Sigmar often had a white wolf and a black boar at his side.
source?
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>>86141662
>Source
The boar and wolf are described in the Life of Sigmar book
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>>86141771
where exactly?
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>>86141417
Probably Taal. I guess that Sigmar did the same as Magnus the Chad did during Great war, i.e. went around and proved he had favors of all the gods.
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>>86141417
>Legends say that when he was mortal, Sigmar often had a white wolf and a black boar at his side.
Post source, unless it's wiki then piss off.
Boar in myths about Sigmar is a Blacktusk, a big beast that was regional terror. Sigmar helped him by removing a speartip lodged in Blacktusk's flank which was driving the boar crazy. Since then Sigmar's personal banner had a boar on it.
>>
Annual reminder that some of the only pre-CA Cathay lore is about how the Dragon Emperor accidentally summoned the Maw while casting the Commet of Cassandora to try and Genocide the ogres
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Need some advice given recent WFRP events: how does one sink, or otherwise neutralize a Black Ark?

My boy hits things with an axe, he isn’t equipped to deal with the predicament we’ve found ourselves in
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>>86142259
>Need some advice given recent WFRP events: how does one sink, or otherwise neutralize a Black Ark?
>My boy hits things with an axe, he isn’t equipped to deal with the predicament we’ve found ourselves in
Holy fuck your GM is a bumbling retard.
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>>86142259
ironically there is a Warhammer character that did sink a black ark by Hitting it with Axe (Gotrek) but that's not something your PC could or should be able to do.
Most black arks are more like Floating islands fortresses rather than ships so I guess you could try to find a way to remove the enchantment on the black ark so it sinks that might work.
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>>86142259
My advice would be to use bomb, if that does not work, use more bomb.
Alternate plans (perhaps more realistic) include trying to trigger a civil war/dark elf power struggle on the ark, or a slave uprising.
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>>86142332
>>86142363
None of that should even happen, party gets on a black ark = game over.
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>>86138471
reading army books gives the same dopamine hit that monster girl femdom doujins do so you can find a lot of art and painting guides
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>>86142472
>reading army books gives the same dopamine hit
Unless it's 6th edition HE book.
t. seething
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>>86135346
>But in general S>T>Ws.
Can you explain why?
>>
Something about pikemen that is kino lads
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>>86142793
are those pikes made of flubber?
cut them and replace the shafts with brass rods or skewers or something
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>>86142640
In short:
Strength is good against high T and armor. It increases your damage on 2 fronts.
Toughness depends a bit on edition, since if everyone in 8th plays S6 greatweapon infantry stacks, the diff between T3 and T4 is pretty small. In 6th/7th however greatweapons and halberds weren't great weapons and the T diff was much bigger on units. On characters the T diff is usually only noticable with T4 and T5 characters, since you're usually killing characters with characters, and on characters you pretty much always build high S.
Weapon skill is just the difference between hitting on on 3's or 4's and getting hit on 3's or 4's, hitting on 5's is usually quite rare and meaningless.
Again all of this is a simplified thing, you gotta take into account what unit has these stats, what's their purpose in game and what edition you're playing, as well as some stats loosing value after a certain point (S7 or S8+ for example).
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>>86142463
>None of that should even happen, party gets on a black ark = game over.
Coward.
A black ark is a mobile Druchii city, even if you assume the PCs are fucked when the Druchii notice them they ought to have a chance to hide and sneak away
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>>86142363
>Alternate plans (perhaps more realistic) include trying to trigger a civil war/dark elf power struggle on the ark, or a slave uprising.
>>86142463
>None of that should even happen, party gets on a black ark = game over.
Slave uprising is something that’s canonically worked before, so it’s not the worst idea even if it’s not likely to succeed
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>>86143291
>>86143297
What I mean is that GM spinning an adventure that has something as epic as Black Ark interaction is pathethic piece of shit. That's it.
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>>86143417
Your opinion has been noted in the minutes.
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>>86143417
>What I mean is that GM spinning an adventure that has something as epic as Black Ark interaction is pathethic piece of shit.
…why?
I’m honestly curious as to what your issue with that is.
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>>86143630
Nta but he Probably thinks the scene is too epic and fantastical for a grass roots rpg like wfrp
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>>86143728
>grass roots
While that’s not what that term means, I get what you’re saying. Personally I don’t see the sense in such a view but it does seem prevalent
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>>86143728
>grass roots rpg like wfrp
Didn't they have an official module for you to play as Skaven? Nothing grass roots about that.
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>>86143861
Yes, Children of the Horned Rat was put out in 2006.

Also the game encourages random race selection and includes the possibility to be an ogre in the core book. It’s not exactly limited to low tier play
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>>86114356
I'm pretty annoyed that there's no real Lizardmen books outside of rulebooks. I'm going to start collecting them soon because I love phalanxes and a dinosaur phalanx with skirmisher and dinosaur support is super cool.
>>
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Semi-related to this talk of Delves would it be out of place to have them fight kind of like Landsknechts or Tercios? Halberds, glaves and other long polearms as the main line and to screen against cav with swordsmen and greatweapons mixed in and crossbows in the middle? I was looking over their foot-slogging troops and noticed a lot of the options are pretty similar roles to stuff the Empire and the HRE used irl, and could probably work on the pike & shot formations instead of the infantry lines that would work better for factions like the Helves or Dorfs, for example. Obviously I don't mean game-wise, just an in-universe thing that could also play on their supposed refinement as a warrior people.
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>>86143885
>ncludes the possibility to be an ogre in the core book.
lol no it doesn't
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>>86144090
Any instance in history where you have good covering quality plate harnesses (even relatively simple almain rivet arsenal-plate; see pic-related) you see shields start to disappear. And if you're not using a hand to hold a shield because your armor is good enough that you don't need to, things like polarms and pikes and great-weapons start to take priority and become standard. So dark *and* high elves should be perfectly fine ditching their big shields because they tend toward arsenal plate or full harness. I think high elves stick with the big tall shields because "elvish phalanx," is a cool vibe.
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>>86144090
Dark Elf mercenaries are a thing. Probably too weird to appear in the Empire, but at places like Tilea or the Border Princes, yes, entirely possible and already covered in the lore.
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>>86144137
People overplay the decline of shields, that was mostly for the full-harnessed rich fucks, many foot-sloggers were still using shields even all the way into the early 17th. If I'm not mistaken even in Lutzen in 1632 the Spanish still had swordsmen with pretty large shields in their Tercios.
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>>86137456
>look up felix + rat
>mfw its that thirsty furfag meme
remember to wank before posting
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>>86144277
The sword-and-shieldmen in the middle of tercios were typically held in reserve unless the formation clashed with another block. During the "push of pike," having some guys who could push their way in and disrupt the enemy phalanx was incredibly valuable. Generally speaking though shields do decline (or at least are reduced to a relatively specialist position) where they used to be absolutely mandatory. Anyone who considered joining a shock infantry unit without a shield prior to the relative frequency of arsenal plate was basically joining a suicide pact.

I'm using pic-related for general vibes even though the pikeman here isn't in almain rivet. They usually would be, or they'd at least have a breastplate and make do with the rest. I'm under the impression this image is from a book about the conquistador campaigns in the Americas, where they often ditched the plate harness because that shit was hot, heavy, and local padded vests were often good enough against local weapons.
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>>86144230
I mean less in the sense of fighting as mercs like Landsknechts and more in the sense of employing complex mixed-unit infantry formations instead of lines of battle
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>>86144126
Just checked and you are correct. Apologies, not sure how I mixed that up
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>>86144090
>just an in-universe thing
Only thing I can think of that might hinder such is that Druchii tend to be elitist fucktards about their weapons of choice. Swordsmen think Spears and crossbows are useless, spearman think swords and crossbows are useless, and crossbowmen think spears and swords are useless. It’s not impossible that you could have properly mixed units like you’re suggesting, but the dudes wouldn’t be happy about it and their overall cohesion may suffer
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>>86144137
As far as I'm aware, which granted isn't saying much, pikes wasn't really a weapon used by heavily armoured soldiers since the point of it is kinda to keep the foe at a distance.
With that being said, heavy armour and shields usually have a negative correlation with each other lile you suggested. An interesting example of the opposite kind of what you posted is that, unless I'm mistaken, the professional greek hoplites during the ancient period were much less armoured than their citizen militia predecessors. Since the whole weapon system was based around protecting your buddy's body with a big shield there really wasn't too much of a need to invest in proper (and costly) torso protection. On a not too disimilar note it wasn't out of the ordinary for a roman legionary before they became professional soldiers to just have a grave on their left leg since the right was virtually unreachable due to the position of the soldier and the use of a big ass shield.
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>>86144230
Did Druchii ever get a dogs of war unit? I’ve been trying to look into all the different mercenary bands that got official rules and it’s proving to be quite impossible seeing as half of them are randomly mixed into white dwarf articles
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>>86144444
>Did Druchii ever get a dogs of war unit?
mengil manhides manflayers
>>
>>86144436
Pikes and polearms were usually used in at least somewhat mixed units. The more heavily armored dudes got, the more often pikes were replaced with polearms because the heavier and more versatile warheads gave you more armor-defeating options.

As for popular kits in classical periods: the image of hoplites in incredibly heavy full-bronze kit was relatively rare. Even with popular hoplite forces like Spartans, Thebans, or Thespians you more often saw guys in what was called "linothorax," a composite semi-rigid body-armor with metal reinforcement on chests or bellies but was still light enough to be defeated by a good heavy spear-thrust everywhere else. See pic-related for some late-era examples, including one who has a bronze-muscle breastplate over his linothorax.

Linothorax wasn't as popular west of Greece, and didn't seem that popular at all in Italy for some reason. They were a lot more likely to strap a bronze disc to their chest like some Spaniard tribe, until they got their hands on maille.
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>>86144429
Guess we know how they never managed to make past the Eagle Gate for thousands of years despite literally existing for ONE JOB. Seriously though, even if they despise their fellows I'm sure they'd be willing to work together if you put some blondies in front of them.
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>>86144504
>Linothorax wasn't as popular west of Greece, and didn't seem that popular at all in Italy for some reason.
Are we even sure it existed? As far as I'm concerned our only evidence is random unusually thick piece of linen they dug up and Philip IV's chestpiece being shaped (for aesthetics) like something that wasn't made out of bronze and COULD work if made out of textile.
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>>86144553
I'm not so sure what you're getting at there. A quick google search shows references to it in 6th Century writings in Greek and Latin; the Romans called it "loricae linteae." The closest I'm seeing to debates on its existence is historians debating whether it was padded textile armor that we're used to seeing other cultures make, like gambesons, or if the layers of linen were glued together. I'm inclined to believe they were glued together, because dried glue layers would make them stiff in the way it's believed they were.

What else would you describe Alexander's breastplate as, in addition to all the other references to Greek World linen armor?
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>>86144342
>>86144504
How the hell are pikes suppose to deal against Chaos Warriors covered head to toe with Chaos Plate Armor?
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>>86144504
You can thank the Thracians for that, God how I wish the Thracians got more love from historians and archaeologists. The Macedonian Pike was actually the Thracian Pike, however in all fairness, the Thracians did not form units of Pikemen, but had single soldiers serve much of the same role as the Greeks did with the youth and their slingers/rock throwers/javelin throwers. The idea to form a entire phalanx, let alone while armies of them, that’s completely Phillips idea. Anyway besides that, the Thracian Peltasts decimated the heavy Hoplites, especially the Spartans who were too stubborn to change their ways, and while it is indeed arguably if this should count for the Thracians, the Dacian Flax, a Thracian design (but the Thracians did it better with the rompheria), was causing such a high death rate among the Roman Legionaries, that their helmets (and some sources say ((shoulder)) armor) had to be reinforced.

Ancient Greek history is just so fun to read
>>
>>86144630
Fair question, against heavily-armored CW then pikes would probably be replaced by heavier polearms better at defeating plate, stuff like halberds and billhooks. But it doesn't change my point that basically any faction in Warhammer using arsenal plate or better doesn't really need their shields except for more dedicated CQB units like swordsmen. The high-elf phalanx certainly looks cool, but big kite shields w/ normal spears and arsenal plate or heavy steel breastplates are pieces of kit that just don't really match well from a timeline perspective.

I'm not getting super autistic and saying that they *shouldn't* be together, mind. Just pointing out that if you're looking to have certain factions "age-up," their tactics, some of them do have the gear to get away with it.
>>
>>86144601
>6th Century writings in Greek and Latin; the Romans called it "loricae linteae."
But that's also some 700 years after it stopped being used, that's hardly trustworthy.
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>>86144630
By keeping them off by pushing into the armor gaps while the gunmen shoot the shit out of Sven Svenssen
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>>86144601
Alexander's mosaic almost certainly wasn't actually Alexande, by the way, one of his defining features was being blonde and light skinned.
>>
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>>86144686
We also see it on vases. I'm not sure how much potential proof you need. I've literally never heard anyone debate the existence of one of the most frequently portrayed examples of hoplite armor until today.

>>86144672
It wasn't *entirely* Philip's idea, he took the system of modified phalanx used by Epaminondas used to defeat the Spartans and modified it further.

Though yeah, Thracians and Thracian history is very cool. They gave Alexander arguably the greatest skirmishers in the ancient world when he was using them.
>>
>>86144697
What if sven svenssen has the strenght of five men and can break a pike's shaft by casually slapping them aside
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>>86144518
>Guess we know how they never managed to make past the Eagle Gate for thousands of years despite literally existing for ONE JOB
One of few things I think 8th did a wonderful job with is the different special rules for HE and DE. HE are extremely coordinated and get to fight in an extra rank while DE get to reroll 1s to wound and have hatred against HE because they’re blood hungry maniacs. While a Delf will be better then a Helf in a 1v1, the moment armies actually meet on the field the dudes that actually work with the people they fight alongside have a far greater advantage.
>>
>>86144726
wood is relatively flexible, it is more likely to flex back into position if batted away than just break
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>>86144630
Stab ‘em in the eyes.
>>
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Something fun to point out because we're talking about almein rivet: the soldiers of Gondor are wearing what's effectively arsenal plate in the Jacksonverse adaptations.
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>>86144796
If you wanted to iron out the inaccuracy kinks of "Gondor arsenal plate," as a concept, someone recreated them in Mordhau which is a lot better about Late Medieval and Early Renaissance gear being actually accurate.
>>
>>86144725
>I'm not sure how much potential proof you need
I do believe it existed in pretty much the way we see it commonly depicted, I just think there needs to be greater consideration into exactly what it was to figure out why other people who had contact with it didn't adopt it. The Romans themselves knew of it, as apparently the Carthaginians used it during the Punic Wars, and the Romans still didn't adopt it like they later did with the Gauls' maille.
>>
>>86144807
You'd have to be autistic to try to apply real-world armor histories to Middle Earth.
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>>86145136
No, you just have to be Tolkien
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played a 2k point game against lizards today. Super close game but some combats went against me in turn 4 and I wasnt able to claw back.

Next game I think I am going to take my Dark Elves.
>>
>>86140153
You can literally say the same thing about Orcs & Goblins, Elves, The Empire(States generally not getting along and the cult of ulric and sigmar), even the dwarfs war with eachother, and the vampire counts.
the entire point is that everyone COULD theoretically fuck the other up it's just that due to internal circumstances (Ulricians being persecuted by Sigmarites, Elves being divided, Dwarf isolationism, Skaven's nature, Vampire counts ego and overall need to be over one and the other.)
>>
Writing a campaign atm and want a Dark Elf big bad puppet mastering a bunch of evil humans, orcs, necromancer and chaos cults,
question is:
Would a dark elf realistically have any stake/motive in destabilizing a random province/area in the Border Princes?
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>>86146331
Oh boy do I have a book for you, go read Brunner the Bounty Hunter: Blood Money.
It has a whole segment near the end given over to Brunner tracking down a famous Dark Elf crime lord who's set up in Bretonnia for the sake of shenanigans.
Can easily be transported right over to the Border Princes with very little effort, the book also features a lot of stuff in the Bordern Princes as well.
>>
>>86146331
>Would a dark elf realistically have any stake/motive in destabilizing a random province/area in the Border Princes?
simple shits and giggles are sufficient for those fucks. They’re open chaos worshippers that also worship their own god of murder, causing problems is a way of life for them
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>>86146582
They're not, fuck off to your noncanon editions general you senile retard.
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>>86146681
>Cult of Pleasure
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>>86134933
>>86134953
No, I'm naming the robber of the high seas and calling out his nose.
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>>86146735
Not chaos. Same as how white wolf knights are not khornate despite being vikings and worshipping a god of war - there are Order alternatives/counterparts to most chaosfag shit.
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>>86146831
The cult of pleasure explicitly worships Slaanesh, the fuck are you on about?
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>>86146885
They do not, fuck off to your noncanon editions general you senile retard.
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>>86147026
Take your meds.
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>>86147026
Yeah, you tell them!
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>>86147096
Don’t samefag choomba
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>>86147096
That's not a real army book you senile retard.
>>
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>>86147096
>artifacts around the title splash
>mismatched resolutions on the titles
>Warhammer Online promo art complete with the Warhammer Online watermark in the bottom left
seems legit
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i hate scalpers so much its unreal
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>>86144677
You are forgetting things like dragon breath and bombs. Rather take that on a shield chief. Rattling bullet in the chest plate or shield?
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>>86147260
What did you miss out on?
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>>86147490
Fair point, there are some fantasy elements that do make a shield more practical than our own simpler history.
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>>86145136
The adaptation armor is really not that bad as far as arsenal plate goes. There's the obvious problem that Tolkien obviously means for everything to be more "gambeson, lamellar, or maille and surcoat," but whatever. As an actual take on almain rivet the only things the Gondor movie armor fucks up is the waist on the breastplate sits too low and would limit proper movement, the pauldrons are a little boxy and weird, and the fauld doesn't connect straight to the breastplate so it's hard to tell where it's supposed to be connected at.
>>
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>>86148466
>>86148466
>>86148466



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