When your friends play WANG and not Dark Heresy EditionPrevious Thread: >>85349979>All Splats (July 2022)https://pst.klgrth.io/paste/mt77j>Homebrew Collection (July 2022)https://pastebin.com/zkA2eWM9>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z>Cursed youtube playlistshttps://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?>Make your maps look just like FFGshttp://www.mediafire.com/file/eaga3g853m8fa4d/Sector+map+making.rar>FFG Forum Archive:https://ffg-forum-archive.entropicdreams.com/>Rogue Trader Shipbuilderhttps://drive.google.com/file/d/12njthS7lGUQRHz8coCTbQts3uUSo3WjY/viewDark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/Thread Question: Are there areas/subjects in 40k that are off-limits to your group?
>>85527397>Are there areas/subjects in 40k that are off-limits to your group?Daemonculaba
Every person in the world who plays Only War in the year 2020+ is just trying to recreate All Guardsman Party
>>85528011and is that a bad thing to do?
>>85528011Actively disinterested in recreating someone else's meme bullshit.
>>85528011>not playing Space Vietnam and blasting Fortunate Son in the Valkyrie
>>85528011Or they're trying to do something weirdly specific unique to their personal tastes.
>>85527397thinking setting up a eldar campaign
>>85528106nah>>85528213not sure who asked>>85528384this is what partly I was trying to do when I ran a game, it didn't quite work out though
>>85527397I need help with Dark heresy aspirations and such. How do they work when creating a character? Do they just make skills cheaper to buy, or do you add a *known*?
>>85528527>thinking setting up a eldar campaignWhat do you have in mind? and are there supplements to make other zenos besides the Tau?
>>85529023Into the Storm allows orks and kroot
>>85528527Good luck anon
Hey Krieg, if anyone in our group is on here I’m assuming it’ll be you. Just letting you know, Kiodrus is fucked and you boys best work fast if you want to leave without calling your boss to ask for some planet crackers
I was working on an expanded origin path for Rogue Trader as well as some other things like two additional classes and alternate career ranks. Unfortunately, the Rogue Trader campaign I was in is on hiatus and I have lost most of my enthusiasm for the project. If anyone wants to work with this or give feedback I would appreciate it.
>>85528923What do you mean by aspirations?
What kind of jokes would a tech-priest with a sense of humor pull on his fellow mechanicus members?
>>85528691>not sure who askedYou're right, who did ask what 'every person in the world who plays Only War in the year 2020+' is "trying" to do?
>>85529515cogitator that insists it needs the specific person being pranked to fetch a "long weight" from an imperial guard quartermaster or similar source who will actually keep the victim waitingit's unlikely mechanicus members without a sense of humour will notice the pun until it's too lateantigravity unit attached to toolbox, activates when toolbox is open for several minutes
>>85529515Going by acuitor mech-assassins; overriding an airlock they're walking past and punting them into space until retrieved.
>>85529190A lot of these alternate ranks seem like they're attempts to allow combinations of core class specialties. It looks kind of like you're trying to add multiclassing of core classes without using Elite Advances. I didn't go too far into the details, but it's a neat idea given how pigeonholed some of the core classes can be. I'd definitely add one based around Command and tactics skills and talents to let people add a bit of Rogue Trader into other classes and represent military commander characters. I kind of like the heavy weapons specialist rank, given how limited access to Heavy Weapon talents can be.
>>85529660>long weightThis is awful and I hate it, which probably makes it spot-on for a tech-priest.
>>85531425And highly schismatic; those who swear on the Long Weight and the adherents of the Long Stand have been at loggerheads for centuries. The sole thing that unites them is that those who cleave to the doctrine of Rainbow Paint are amateurs.
Anyone have the Rogue Trader Ship Combat homebrew stuff? I remember it was on the old FFG forums but haven't been able to find it.
>>85529443Sorry, I meant Aptitudes
>>85533115They make shit cheaper for exp buy afaik
>>85533316And you accumulate exp, right? Which you can then spend? Do you gain exp after combat or after certain events, maybe thats up to the GM?
>>85533391It's up to GMYou get 1k during char creationand then it depends on GM when will he give them out. Some people do per session, I do per adventure.
>>85533420Alright nice, so just to clarify. When it comes to skills from backgrounds, do you automatically list them as *known*, or do you have to spend the 1k exp on that?
>>85533456You automatically list them as known1k exp is spent on extra stuff, like more talents or icreasing your attributes/skills
>>85533463Nice, Nice. Thank you very much, anon!
>>85533115A good thing to know when creating character
>>85533115you'll find a table in the CRB somewhere in or just after character creation that lists how much things cost in relation to aptitudesthe summary is that stuff you have no aptitude for is somewhat expensiveone aptitude = middle of the road but gets expensive if you want to get higher ranks in skills or tier 3 talentstwo aptitudes = cheap as ballsif you can work out a character background that gives you two aptitudes for things you want to buy a lot of, your life will be much easier
>>85528923Think you you dont get it at a higher level, it is just wasted if only war or later. It used to be different in rogue trader and dh1, but if it is only war and on it is better to be diverse in background then double down.
>>85534324I feel like I'm experiencing an aneurysm trying to read thisFriend, what are you talking about?
A new 40k RPG got announced at GenCon by Cubicle 7, called Imperium Maledictum. Supposedly it's separate from Wrath and Glory and focuses on lower tier characters and investigations. In other words, it's more like Dark Heresy, but not just focused on Inquisition.Kind of confusing considering WANG already supports gutter trash character with Tier 1 play. Maybe that game isn't selling too well and they want to chase the Dark Heresy audience? I know I still prefer DH over Wrath. But it's more because Wrath and Glory is such a bland and flavorless game, not because of specific power level.
>>85534360In the older games, like Rogue Trader and Dark Heresy 1st edition, the character creation rules had information on what to do if you got skills more than once in character creation. Like if you got Trade (X) twice in chargen, you got it at +10. In Only War and forward, this was not the case. The only thing that gives you something duplicate are items and duplicate aptitudes let you choose one characteristic which is not Ballistic or Weapon Skill to gain that as an aptitude. Probably a response to having characters in Dark Heresy and Rogue Trader able to have +30 with a mastery on some skills at chargen.
>>85534433Unless they are using a beefed up version of the soulbound core rules, miss me with that shit.
>>85534478Oh, okay i understand nowThe prev reply was just unreadableBut it's understandable honestly, i can see it leading to a lot of balance disparityImo what is a good idea is, after all char creationTo allow a PC to change one of their aptitudes, it makes the player who wants to play one thing not have to suffer shitty things pushed onto him
>>85534478it can happen with one of the splatbook homeworlds in DH2e but that's an edge caseprobably not a big deal for someone to get +10 with a very specific build
>>85534490It's a d100 system like WFRP and DH so go back to your tranny shit lelDARK HERESY BROS, WE WON
>>85532941Do you mean the stuff about changing the way armor and damage work, or something else?If it's the armor thing, then it's to have armor count against every macrocannon hit independently (rather than against the volley total) and reduce armor by 12. Torpedo damage is also reduced by 12.
>>85534818WE WON BLACK CRUSADE BROS
>>85534818>>85534927>Called Imperium Maledictum, this new game was inspired by previous d100-based games published by Black Industries — including classics like Dark Heresy.The wording is a bit obtuse. I think they're just saying it's inspired by the BI/FFG stuff, not that they specifically will go back to the same (or similar) system. Might just be the setting inspiration.
>>85535025Considering the previous settings ranged in power level from wimpy (DH) to godly (DW, BC) I can't imagine they meant anything other than the d100 system. The previous FFG stuff was thematically and power-levely very diverse and the only thing really linking them was the same basic d100 system
>>85528011The OW GM I'm playing with right now loves taking World War Two operations and slapping them into his custom "Totally Not the Heer" regiments. Accordingly, our regiment is about to be on the receiving end of Chaos Guard Operation Bagration.
>>85528011wasn't that dark heresy with guardsman characters though
>>85535243It was OW into DH
>>85535025It seems unlikely they would call out specifically "d100" as inspiration if they just meant like thematic inspiration or setting inspiration.Man, I hope it uses something close to the Whfrp system.
>https://cubicle7games.com/announcing-warhammer-40000-imperium-maledictum/According to this it's d100 and it sounds like C7 is doing what I thought it should have done, make a new 40k game based off wfrp4e like DH was based off of 2e.
>Commisars can be rogue tradersHuhCan a Psyker become one? I feel like the Inquisition is oils implode if that was to happen
>>85535941O'Donoghue is on point as per usual.Anyway, where the hell does this leave W&G? Are they gonna support both games at the same time?
>>85535977Would implode*I’ll take that as a sign to get off my phone and get back to work Also this cover fucks
>>85535977I assume that almost anything else you're doing gets overridden if you inherit the marque or whatever
>>85535977I think the only people who can’t use them are marines
>>85535988Nobody talks about WanG. No wonder they're going back to D100.
>>85535988From cubicle 7 " W&G and IM are different teams and will play very differently. W&G is more action focused, IM is more investigative. We like it to WFRP and Soulbound - very different experiences!"
>>85536025Imagine getting kidnapped by a space marine chapter to get inducted and finding out 60 years later you were the heir to a dynasty
>>85536082I'd be surprised if anyone actually stopped a marine from doing some rogue trading (other than their chapter) unless they made it obviously someone's problem or otherwise fucked upTo fully meme it up, a blood raven space marine would be fitting in the funniest, stupidest, wayA more silly campaign with a marine rogue trader and some scouts or something for staff could be a lot of funGoing after lost relics of the chapter, bringing in rare equipment, helping the chapter's recruiting worlds in order to keep the chapter strong alongside regular shenanigans... I want to do this now
>>85535941>Players take on the roles of citizens of the Imperium in service to a powerful patron, with games focused on investigation and intrigue. The Imperium is a deadly place, and the players must tread carefully if they hope to survive. Just call it Dark Heresy 3E, Cubicle
>>85536197I think they avoided that because they wanted it to be broader in scope than just Inquisition.
>>85536197It seems like Inquisitorial warband won't be the default, which is interesting and possibly iffy. I feel like the specificity of DH was one of it's strong suites, but I am interested to see what different options the core will have.I just hope this won't take 500 goddam years to come out, but knowing c7, it will.
>>85536197Please don’t there’s other parts to the imperium than the fucking inquisition
>>85536191Id find that interesting considering how SM are literal autistic man children and it’d be fun to see how one would have to deal with losing all the structure in their life and having to be more human than a soldier
>>85535941What the hell? Does this mean WANG will be axed?
>>85536660see this post>>85536068
>>85536660No but I hope they'll get butthurt
>>85535977>Can a Psyker become one?Probably not after being identified as a Psyker and taken away. Psykers mostly lose all connection to their families after they're sent away aboard one of the Black Ships. A potential heir put in that position wouldn't be reachable anymore, so the Warrant would just pass on to the next in line who is actually available. The situation that could happen would be a Rogue Trader awakening to latent psychic abilities after inheriting the Warrant. I think that might play out similarly if they couldn't hide it tough - if the Trader is taken by the Black Ships, the Warrant would probably pass on to the next heir.
>>85535923The infamous liars which are owlcat studios said the new rogue trader rpg they are making is based on the d100 system. Call me skeptical on these jokers being any less of a set of liars.
>>85536802>>85535923The C7 announcement specifically says it is being based off of WFRP4E so d100 is confirmed.
>>85536815At least it is an okay system and seems like a mix between the last of the ffg ones 40k games and 2e wfrp. Just hope it is less bloated with useless shit.
>>85534433>Kind of confusing considering WANG already supports gutter trash character with Tier 1 play.Sort of, but it's still WANG flavoured.
>>85535025>Cubicle 7’s next game will embrace its d100-based rootsI guess you can read into it whatever you want, but it's probably not going to vary too much from what they're saying.
>>85536873Funnily enough, as someone who has been running wang for an all marine campaign, wang actually does not support anything but a mixed party where people are playing icons of the setting. If you make all characters from one little niche, you end up with duplicate gear and not much depth. I had to do a fuck ton of work to run my all dark angels game, and even then a lot of stuff is bog standard or handwaved because their original form of game had you play scenarios and not actual campaigns.
>>85534433>inspired by WFRP 4e40kbors...how could this happen to us? WE are the premier setting of GW, WE are the most important thing related to warhammer, how could the tranny rpg of a cancelled fantasoy game defeat us...
>>85536910>original form of game had you play scenarios and not actual campaigns.Are you telling me WANG is designed for one shots lmfao? Tbh, I don't even know if wang knows what it wants to be, as it offers a fuckton of options without depthlike diet GURPS, and that is an insult to GURPS
>>85536940Yes-yes, that is-is a mystery
>>85536940Happens all the time. One product becomes the cash cow so pandering and groveling troglodytes get moved onto it while the actually work horses work behind the scenes on what they can get. Their worst effort becomes more than the rabble's best attempt, setting the new standard. Soon, they will switch back to that as the premier cash cow and it repeats.
>>85536943The original play stuff had you set up a scenario then your characters are tasked with specific events in that scenario. They never really got that out of it. Hell, the healing and stress relief system is very geared to it. Your medics can heal up to their ranks automatically on someone in the group once out of combat, all stress disappears after combat as long as you do not get knocked out.
>>85536279C7 has gotten much better about release frequency over the last two years. I expect it'll be out within a year.
>>85528384>>85528691>anyone who runs is a heretic!>anyone who stands still is a well disciplined heretic!Also, take an L for not blasting "Ride of the Valkyries" from a Valkyrie
>>85536735NTA but what’s the mechanics behind a warrant? As I understand it the Imperium reads warrants as the literal word of the emperor himself so no matter who’s name on is on that piece of paper the only way you’re not becoming one is if you decline as there isn’t a single person who would go against his word and should you decline it’s auctioned off/given to the high lords to disseminate Is this right? From my understanding a Psyker, and I mean sanctioned Psyker not astropath they’re barely people, has pretty much everything taken from them but their name. Seeing how a Trader is technically higher than most planetary ave sector ruling positions I could see a Psyker getting one. Bastard of a falling dynasty who has to scrape the bottom of the barrel so to speak or fade away into nothingness
>>85537225Each Warrant is unique, so it depends on what's written on it. It's not like there's a Word document template for one. If the Warrant has stipulation that it can be taken away from (or be held by) someone with psychic powers, then that's the rules.If things are not as clear cut, which in most situations they're probably not, then I'm sure the Rogue Trader dynasty has an army of Imperial legal experts on retainer ready to defend the ownership of the Warrant. And those wanting to contest it have their own armies, and they all fight over it in court. That'll only take a century or two to resolve.
>>85536940>the tranny rpg of a cancelled fantasoy gameI don't understand why you're bringing up Wrath & Glory in the middle of this method acting.
>>85537415Wait can we say onions now? Or is it only in the middle of words
>>85537414>>85537225 is correct. While there may be similarities between Warrants of Trade (and there may have been rough templates at various times and places, depending on who issues them), it's hard make absolute statements about them beyond the most basic things. The basics are that they provide immunity to planetary law and allow trade and diplomatic contact with Xenos. Rules about inheritance may be spelled out precisely in the Warrant itself, or left up to they dynasty's own traditions and decrees to define, or both (with broad terms in the Warrant and specifics developed later). Regarding the High Lords - they're potential issuers of new Warrants, but I suspect matters of inheritance would be beneath their notice unless the dynasty in question is incredibly important.The main reason that people like Psykers and Space Marines are extremely unlikely to become Warrant Holders is simply that it's difficult to identify them as candidates due to their lack of connection to their family.One question that remains in my mind is that of Navigators holding Warrants. It seems like the Imperium tries and prevent Navigator houses from having their own ships, but I'm not aware of any strict rule against this. That said, given that only Navigator-Navigator pairings produce another Navigator, there's no obvious way for a Navigator to get in line to inherit an existing Warrant.
>>85537699Navigator Houses definitely have their own ships. But, like, Navigators, Psykers, and Space Marines are so far outside the authority of the Adeptus Administratum that they shouldn't be capable of being granted Warrants of Trade. The Navigators have their special prerogatives granted to them by the God-Emperor, as do the Space Marines, and Psykers have such limitations that aside from the very rare few Inquisitor psykers you're not going to see any of them get a Warrant because they're basically all indentured to the Imperium.
>>85537699>The main reason that people like Psykers and Space Marines are extremely unlikely to become Warrant Holders is simply that it's difficult to identify them as candidates due to their lack of connection to their family.I think also if you're part of a rogue trader dynasty you're less likely to be taken as a space marine since you probably don't like on a craphole recruiting world.Psykers might be returned to an especially useful rogue trader dynasty if they survive their training and aren't found more suitable for whatever else... but a dynasty that powerful would probably have someone else to put in charge anyway.
>new product announced >sudden flood of OH NO NO and other /v/ memes and all the RPG discussion is goneHow long until they go back to 40k general?
>>85538705>less likely to be taken as a space marine since you probably don't like on a craphole recruiting world.Very good point. They probably don't recruit a lot from void-born either unless they come from the chapter fleet.>Psykers might be returned to an especially useful rogue trader dynastyI kind of doubt this. Training likely involves travelling to a very distant part of the galaxy, then being tested and trained for an unknown amount of time. Psykers who undergo soul-binding may be drastically altered both physically and mentally (and may lose memories). They'd be almost like different people by the time they return, and it's likely that the people they knew in their past lives might have changed drastically or even passed away in the meantime. I also suspect that the Imperium would deliberately avoid doing this in order to better control over psykers. They'd probably want to avoid having them serve with people or groups they had some pre-existing personal connection to in order to keep the psyker more directly dependent upon the Adeptus Astra Telepathica and prevent loyalty conflicts.
Man, I am so excited about this news. 1e DH was always a little janky for the groups I play with, but I have several people interested in 40k shit, I can finally get a damn group together for a game with this motherfucker when it comes out.
>>85535988how is their warhammer fantasy rpg? is it any good? is the lore in the book faithful to the original product?
>>85539054I like it. The mechanical improvements are great. I'm not a massive lorehound for fantasy, but it seems good to me. The layout kind of suckd, but that is just the era we live in. I cant think of a big budget rpg that doesnt have shit layout.
>>85537699what? marines can't hold a warrant of trade because a marine is owned by it's chapter. No marine ever inherit anything from people outside the chapter, at best it is entrusted a title by the chapter itself.once you are chosen for the trials all you rights are forfeited, that is why discarded aspirants are called chapter-serfs instead of something else.
>>85539054>>85539108As someone else GMing I don't have too many complaints with it mechanically, and what complaints I did have they have generally offered errata or optional replacement rules to fix those issues.Lore wise the only stuff I've really noticed is the fact they actually try and pull old lore (ie WFRP1e) and have tried to merge it or otherwise make it more compatible with 2e lore. Though I have noticed one or two oddities in smaller supplements/adventures though those were released early on and I've not seen anything noticeably glaring since.Well except for a character from an old 80s era adventure that was a Gnome in the adventure, and got turned into a halfling in the modern version even though they did add rules for gnomes and made another minor character that had that happen to them back into a gnome, but I honestly just assumed that was GW meddling or something.
>>85537536It's always been wordfiltered, ever since 2016. Onions sauce on /ck/ is absolutely impossible to say and so you have really terrible recipes being shared there.
>>85539108>>85539186good, i guess i can be optimistic for the future then, until bad news emerge.dark heresy and the other titles have been such mines of lore for their respective topics, and wrath and glory tried to be so generic that held few new usable lore content, i hope this new release will be more in the former category
>>85539289The fact that it isn’t Inquisition based is a huge plus in my books there’s so much autistic and uninteresting details about them meanwhile apparently the most important resource on Terra is paper and I found that out in BL novel. That’s the kind of shit I need in my veins
>>85539186The Gnome to halfling change is a result of the new Gnome lore. They went from cousins of Dwarfs to a nearly extinct race hiding from society. So having one working as a detective is a little odd. They felt a halfling was more reasonable
>>85539054I love 4e. Mechanically it's a refinement of 2e and adds a lot of great stuff (such as opposed rolls for all attacks and an advantage system). There was a bit of imbalance with magic powers but they fixed that this year with the magic book.All in all if this new 40krpg is going off of C7's 4e we're in for a top tier system.
>>85535977Checked I’ll eat my own ass if I can’t be a dumbass Psyker Trader getting called a witch every twenty seconds don’t remember the last cRPG that released without a caster class unless they say fuck you and only give ecclesiarchial backgrounds
>>85539376This is what the Rogue Trader core rules say, so its very possible. A guarantee if you will.
>>85539126>marines can't hold a warrant of tradeI think there's RT era precedent.
>>855399781e RT has no bearing on real 40k anymore
>>85540080If that's true for you, then good on you.
>>85540080it has quite a lot of bearing on 40K RP that involves rogue traders
>>85536068what is the big feel difference between soulbound and wfrp
>>85540080RT 1e is the last real bastion for 40k lore. Everything after is just Administrative hearsay and warp LARPing.
>>85540390Okay old man
>>85535096sounds dope as fuck anon
>>85539355frankly i love WANG (it's fun, bitch harder) and i'm excited to see what they do with it, i've been running WFRP 4e and i'm enjoying it
>>85541629>frankly i love WANG (it's fun, bitch harder)Who is bitching? I chuckle every time someone expresses it.>>85540586You might be right, but they're not exactly wrong about it. You know GW is fucked up, down, and side to side, from the core out.
>maledictum is going to be soft DH 3eI'm excited. I'm currently playing a Death campaign in soulblight. It's pretty fucking fun.I'm playing the potion seller/knight meme as one character as a ghoul, alongside a wight who is a soldier trying to regain his kingdom's honor, and a glavewraith who's forced into a tiger's body that he poached
>>85541689How old were you when 1st edition Rogue Trader came out in 1987?
>>85542081I was under the impression they meant Rogue Trader the RPG, which came out in 2009.
>>85539449>>85539376Kobras Aquairre was a psyker. But he was only able to inherit the Warrant because he was also a Lord Inquisitor.
>>85543180everyone knows inquisitors love to disguise themselves as rogue traders after allmay as well get the warrant
>>85539242>Onions sauce on /ck/ is absolutely impossible to sayWould you like me to tell you how I know you don't go on /ck/ or do you think you can figure that one out on your own
>>85540138WFRP 4E is a game where you start as scrappy nobodies going on picaresque adventures to try to pay their bills and ending as tabletop-tier hero characters. It feels very solid and true to the lore, with even incredibly powerful characters being possible to stat out RAW but still feeling "real."Soulbound is The Avengers mixed with Guardians of the Galaxy, but in a much worse setting. It honestly feels like they were contractually obligated to make Soulbound as part of getting the WFRP license.
In DH2e what stats should I use to represent a VTOL flyer intended for maybe a squad of people at most?Do the arbites have anything like that?If one of the supplements from any of these systems has lots of vehicle stats or whatever that'd be great too.
>>85538705>Psykers might be returned to an especially useful rogue trader dynasty if they surviveFor one to be returned, the RT would need to have serious political pull to get it through. After that it has several problems as well. Remember, most psykers are basically owned by the Imperium and used as gear.>found more suitable for whatever elseWhich is basically anything compared to "back to his/her family, where he can cause all kinds of fuckups due power corrupting the psyker." Food to Emperor, astroradio, inquisitorial adept, all far more important than even the cost of returning the one person.> but a dynasty that powerful would probably have someone else to put in charge anyway.You understood it yourself. A powerful dynasty would undertand that getting a psyker scion back is way too much problems. You can buy psykers, why you would need a broken shell of your own blood? (Of course dynastic heads can be idiots and dicks, so not entirely rational)>>85538826Said it really well. Sanctioned psykers belong to the Imperium and loyalty conflicts are just unneccessary problems that daemons and other horrors can use. Hell, it worked for Anakin Skywalker...
>>85546298>In DH2e what stats should I use to represent a VTOL flyer intended for maybe a squad of people at most?They have their own space ships so of course they have flyers and shuttles. Not remembering any specific examples, Calpunia had a boarding action at least. Of course you can make up your own designs if you want.If you really needs stats (vehicles rarely do) just decide roughly what its capabilities are (is is a unarmored car of a humwee or a IFV such as a chimaera or a rhino) and add hover/flying capabilities as you like. An up-gunned Arvus Lighter would work wonders as well or a Valkyrie, if you want to be boring and go with the easiest option.
>>85546330Given that every RT needs an astropath, it's possible you could collect your psychic family member if they got slated for astropathifying.
>>85545328This answered nothing about either system
>>85546330>sanctioned Psykers belong to the imperium Nearly every body that serves in some capacity does you don’t have “options” until you retire Psykers are a job and a race. You don’t get to retire until you die
If DH is to believe Psykers do have sway, autonomy, and political pull if they didn’t they wouldn’t be able to set up enclaves, temples, and disciplines the way they do in Sicarus. Especially when you consider that they manage to get into high ranking equerry or bodyguard positions to other higher political powers like the inquisition I think they have about on average less of a chance than the average guy does to get a warrant and that’s only because of blood ties being inherent. Imo space marines have less of a shot but aren’t even excluded. I don’t think anyone is by the terms of the warrant and the political tradition and ideal.
>>85546448He asked what the feel is
>>85546298An Arvus Lighter, Aquilla Lander, Gun Cutter, or Valkyrie variant would probably all work. Use one of the former two if you want it just to be a transport, or the latter two if you want it to be close air support as well. The first three can be found in the Rogue Trader supplement Into the Storm. To the best of my knowledge no books ever gave stats for the standard transport Valkyrie for some reason (I find it weird that OW never did), but the Rogue Trader module Citadel of Skulls has the skycrane version from which you can easily guess the normal version's stats.
>>85546642>>85546392thanks guysI think I'm basically going with something like a less armoured flying chimera in terms of statsone hull mounted heavy bolter plus two heavy stubbers in side doorsbasically a 40k transport helicopter but for moving up and down a hive city
>>85546587What do the systems feel like he didn’t say anything he just described campaigns you could run
>>85546440The odds of that happening are astronomically miniscule. Once again, the astopath needs to be even in the same segmentum, let alone near the operating area of the RT. All but certain is that the RT will not ever hear of the astrorelative ever again after the Black Ships take the psychic relative. So the RT needs to>have a psychic relative >relative is noticed >not immediately killed as a potential disgrace to the Dynasty>relative gets sent to Terra and>is not fed to Emperor>survive sanctioning to become a Astropath>survive mentally intact and unwhiped so that the relative won't become Astroradio XIX with no past or name>be assigned to the same segmentum RT operates>SOMEHOW someone understand that this person is a relative of the RT>RT hears about this somehow>RT decides to try to get the relative back despite it potentially being a huge clusterfuck>RT arrives to Astra Telepathica>Astrotelepathica won't just decline the offer due whatever reason or just BANG the relative>the astrorelative is OK with being assigned back to the RT>all goes well with the transfer and no other organisation vetoes itTo get a psychic relative back. And this action could backfire in multitude of ways. So that you have... a less reliable astroradio now that its delicate mental balance has potentially already been unbalanced?Sure, do whatever you want in your game but not seeing that happening unless the RT has major political power or connections to Navigators or Inquisition (who both have established powerbases on Terra itself)>>85546642The Valkyrie not being in FFG books is a certain oddity my group have wondered often. Was it saved for some OW expansion that never materialised? It almost felt like a GW order not to touch it, particularly as the transport edition was sneaked in.
>>85545328I'm currently playing a Champions of Death game.We're in a necropolis trying to collect bone taxes that have been coming up short, and figuring out how to get the tithe coming in properly again. Read:who's most likely to get the bone tithe coming in proper.Last session, we went to a human farm run by necromancers, who are using a hysh fragment to keep the humans in a perpetual stupor dream, to take a mortal and release it into the nearby woods, haunted by a psychopath cairn wraith.
>>85547146>Was it saved for some OW expansion that never materialisedThis is seems more likely. OW did good job with entire range of Guard ground vehicles, but basically didn't touch flyers. Rogue Trader seems to have been the only game to get enough supplements to give a useful range of them, but it mostly focuses on space-capable flyers for obvious reasons.I also really wish they'd covered heavy landers like the Devourer (though I'm not sure if that's one's cannon anymore). The need for super-heavy flyers of this scale comes up a from time to time.
>>85547269Yeah, there is few that lands and entire company but the whole situation has been left rather unexplored, despite how often such situations should happen in regular Imperial Guard warfare.Don't think that pic related lander in the actual codex front has even been named, for example. It might be Angantyr, but that lore is OW lore and quite much later than IG 5th ed. In RT core you can buy a barracks for an entire regiment, but there isn't much lore how you actually get them planetside is left out. Rules what Imperial ships can land on planets is another quite missing thing. in artwork >>85535995 they are seen next to Hives but can all do that or just specialized transports? Does it need special antigrav plates or such? Do they hover or actually land?
>>85547269>OW did good job with entire range of Guard ground vehicles, but basically didn't touch flyers.OW was killed before they got to flyers or advanced specs for commissars, storm troopers, or psykers. Basically one entire book.
>>85547758man GW shouldn't have cut the license just because FFG started doing a star wars wargamekeeping things going until it came to a natural end and making minis for major NPCs or PC archetypes to satisfy their cashgrabiness would've served them infinitely better in the long runespecially since people would be more into WANG and such if they didn't have to worry about it ending just whenever
>>85547440You get people planetside with shuttle ships that your starship should have in the dozens. I'm certain there is a book in the RT line that fleshes it out more, but RT is so big that abstraction is really important to handle.
>>85547440>Rules what Imperial ships can land on planetsI know they like drawing massive ships looming over things, but allowing this at all is a terrible idea. Voidships being able to participate directly in planetary fighting would make tons of other lore even more nonsensical than it often is. Also, the scale seems very off in a lot of that artwork. Maybe you could argue that these are just large surface-to-orbit ships that are shaped similarly to much larger voidships, though I doubt whoever draws this stuff has thought that through.
>>85527397How would Death Panda fare in 40k?
>>85548073>shuttle ships that your starship should have in the dozensBattlefleet Koronus has rules to determine how many free lighter bays each ship supports. 15 is about the most that ships without launch bay components sget. This will let you land a fair number of troops with Halo barges, but whole Regiments with their support equipment would take a lot of time. Also Halo barges can only carry Chimera-sized vehicles. Fully loading or unloading a Main Cargo Hold with lighters also seems unrealistic (my estimate was several years running all your halo barges non-stop; basically forever if you use Arvus lighters). My conclusion from looking it over is that you need either landing bays with larger landers or existing in-system support infrastructure (space stations to dock with, huge orbit-to-surface lifters, etc.) to load and unload bulk cargos and large military units.
>>85548221Was looking at the same rules. They give you nice amount of "small handy shuttles and such" but really suck for actual trade things - one of the chief things RT should be doing!As for actual landers, there is that one Ecclesiarchal landing church. It is a component and awesome as it is. >It actually states that generally Imp ships dont land on planetsPraise the omnissiah, at least its cleared there. But no rules for actual landers are provided, or at least any that isn't a oneway trip...in Core book, Barracks component only states >For a truly enterprising Rogue Trader, a war is just another business venture. These barracks allow him to attempt just that—by filling his ship with thousands of troops.going with thousands aka 2000 troops using the Halo Barge mass hauler (30 people) so (with one go its about 15x30 people ) it would take five separate trips to land the entire amount of people, and vehicles and such would be a different thing. Something three times a halo barge, so something that land an company in one go opposed to a platoon, would be quite ideal actually for these numbers.A dedicated navy transport ship probably would have launch bays for such operations, so it almost makes seance that you can drop your regiment in one go.
>>85548403>one of the chief things RT should be doing!I'm not so sure about that. Rogue Traders, despite the name, are mostly explorers. Hauling bulk cargos between different markets is probably not something they should be doing. If you find a valuable agri-world or mining world in the Expanse, you should setting up colonies and spaceports, charting warp routes, and negotiating with Chartist captains/guilds to run the route. Increasing Profit Factor in that situation would mean setting up an ongoing revenue stream. Loading up your hold with grain or minerals would and travelling back to a civilized world to sell it would be a terrible waste of a Rogue Trader's time. I do think there might be times it makes sense to use a Main Cargo Hold to ferry stuff for extra cash, but only when you are already planning to travel between two civilized worlds with appropriate infrastructure and markets.>using the Halo Barge mass hauler (30 people)The rules for these are actually a bit unclear. It says 40 people, 40 metric tonnes, but if that means both at once, it seems like you could get a lot more people inside when you aren't hauling other cargo. If it means one or the other rather than both, those most be some really fat people.
>>85547837>people would be more into WANG and such if they didn't have to worry about it ending just wheneverI hate to speak in broad generalities, but that isn't why people don't play WANG.
>>85548603>Rogue Traders, despite the name, are mostly explorersThat is true. Trade still happens from time to time, but is not often a significant part of campaigns - not sure how many other GMs allow the player dynasty have many other ships as well.Ah was looking at the guncutter, me idiot. 40+cargo makes it a bit easier!
>>85548603>>85548938>Rogue Traders, despite the name, are mostly explorers.At least 3/Whatever archetypes (Rogue Traders, Seneschals, Navigators) have larger in-setting stakes in charting new routes, making side money from anyone who wants to use those routes, and/or sending trade/guard ships through them themselves. They don't need to fill their own cargo holds or stop exploring to be heavily involved in trade.
Would the Imperial high command be angry if a bunch of Guardsmen called in mortar fire on a crowd of heretic civilians in a recently conquered city and killed a few dozen of them? Asking for a friend.
>>85549703> heretic civilianI'm not sure those words go together. I assume an inquisitor wants the heretics or something?But yeah if these guardsmen are knowingly going against orders to, for whatever reason, not kill some heretics, high command will be pissed because they're disobeying orders.
>>85549771It was a crowd of civilians who had worshipped a deity that wasn't the Emperor prior to the invasion and some Guardsmen (my party) got spooked and called in a mortar barrage on them because they that was leading them was going to march over the checkpoint they were guarding. They were pretty firmly heretical in their beliefs so I'd lean towards it being fine but just wanted to be sure.
>>85549819>It was a crowd of civilians who had worshipped a deity that wasn't the Emperor prior to the invasionAh then maybe they'd be pissed? If you're meant to be bringing them into the fold or whatever mortaring civilians is probably a bad look.On the other hand they probably don't expect guardsmen to be diplomats.I guess it depends on whether you were supposed to be shooting - we don't really have information about rules of engagement in 40k since they're usually just "do it".
>>85549703>HereticsThey have left the Emperor behind, killing them is justice.>If they would be just civiliansImperial High Command doesn't give a fuck about a single incident unless one of those civilians was Someone Important or related to one. Your commanding officer/commissar/priest might not like it, but its war time so mistakes happen. >>85549819> them was going to march over the checkpoint they were guardingThe guardsmen did nothing wrong. Civilians threatened their guard-post and refused to stop. Did they verbally try to stop them? That might ease their nightmares but the army probably does not care.If the Guardsmen are on the planet because the heresy, there honestly probably isn't that much difference between a combatant and a civilian. The civilians should have risen in rebellion against their heretic preachers, they failed, so most likely will be purged/reconditioned due to their moral failing. This stuff should have been told to the PCs when they hit the planet as part of their standing orders. Something along to "Any resistance by the locals is treason and the resisting people have lost their right to live">>85549866>rules of engagement in 40kUsually its is just shooting everything. But in this kind of complex situation with a human-vs-human conflict the rules of engagement should have been clearly defined by the officers aka the GM. Do they want to win hearts? Do they want to keep the heretics in check? Do they consider them all dead? Will they be enslaved / servitor or worse? The goal of the invasion seems to be compliance - but how thoughtful it needs to be?
>>85549703>Would the Imperial high command be angryAlways, but friendly fire isn't in itself a reason. There needs be consequences from FF that impact something else, otherwise it doesn't fucking matter.
>>85531666Rainbow Paint however continually argues with Tartan Paint.Everyone involved is convinced the Nail Holes are idiots, largely because they choose to go by Nail Holes
>>85548403>going with thousands aka 2000 troopsI'd guess the Barracks component is meant to hold a lot more troops than that. That number would be a drop in the bucket compared to stated crew sizes of many ships, and wouldn't justify a component of equal size to a Main Cargo Hold.
>>85548603Go for Tetrarch Landers. Capacity is arbitrary at "a company", and there's really no need to be more detailed at that scale.
Best place to find Black Crusade games online?
>>85551936I think there is some need for detail if you want to use them in Rogue Trader.I was thinking of writing up stats for the Tetrach and Devourer/Angantyr. The Tetrach would be a heavily armed and armored version meant to carry foot infantry and stay in the landing zone to help secure it (basically a mobile fortification), while the other type is meant to disembark troops and vehicles as quickly as possible and go back for another trip. They'd occupy landing bay slots and would come in squadrons of perhaps 4 or 5 ships. Probably flyer-only with no option for skimmer behavior. There would also be an unarmed, unarmored freight version that can't do anything in combat (not even act as an assault boat) but can haul even more stuff.
So riddle me this Space marine fags:If space marines are supposedly these paragons of genetic perfection, then how come the Tyrannids, despite having killed and eaten loads of space marines over the years (Meaning they should have had ample chances to assimilate their DNA) hasn't started cranking out Tyrannid space marines in Bug armor?Checkmate. Space marine genetics are shit.
>>85552646the whole "genetics" thing is a misnomerif it was genetics they'd be born space marines because genes are a thing you physically inheritthe only thing relevant to genetics is the gene seed and that's, like, metal gear solid level understanding of genetics where it's magic that makes the plot go rather than actually being inherited traits in the genetic sensegenetically, space marines are human so the tyranids have just eaten an extra strong humanso GW (or possibly the imperium?) disregarding science where convenient is basically why
>>85534433This could be really good if they release supplements for other factions. You can have the base game but then just release a 200 page Rogue Trader supplement for the RT people. Same for Only War, Space Marines, Chaos, and DH peopleIf done well it could be great
>>85535243>>85535506It was OW the DH
>>85551936At least a bit more details are required. For example: what is the rarity of Tetrarchs that you can requisition them? How fast they are filled/land?When the player characters ask the GM "okay we have these 10 000 best quality cyber enhanced veteran guardsmen that we have requisitioned and through sessions worth of roleplay finally received, how we actually attack the palace-fortress our arch nemesis with them?"You can try to hand wave that yes you have bulk haulers and such, it takes 2d5 days to land them all. but then the PCs want to assault the palace head on and are ready to requisition vehicles and such. Drop pods are an option, as are guncutters / bulk haulers. Some people (like few of my players) like that kind of thing - planning drop zones and such for a cool assault scenario.>>85552294Sound cool distinction. It really feels that Agantyr is just a renamed Devourer. Good lads at FFG remaking old stuff.Tetrach and Devourer/Agantyr "company transports" feel like that you either get few of them with the barracks. BFK states you get four extra "slots" per cargo hold components. It could be 4 tetrarchs per component. Not much, but at least moves troops around. I'd keep the 1 assault boat = 1 support craft number initially. A dedicated navy troop transport (lets say its cruiser sized) then could have 2x Jovian pattern Landing Bays full of them, capable of holding 96 tetrarcs. That gives a landing capability of exactly 10 000 soldiers in one go actually! They wont have any air cover though, but now we are reaching numbers that make even tactical sense.With bulk haulers it would take 2.5 trips (less if you can fill the 40 tons) and actually armed guncutters it would take more than 3 trips - still reasonable.Then there is the drop cathedral component. Probably not the only one who has thought to fill it with troops/guns and land it into a battlefield. No rules, but hell it would be cool.
>>85554745>You can try to hand wave that yes you have bulk haulers and such, it takes 2d5 days to land them all. but then the PCs want to assault the palace head on and are ready to requisition vehicles and such. Drop pods are an option, as are guncutters / bulk haulers. Some people (like few of my players) like that kind of thing - planning drop zones and such for a cool assault scenario.yeah this is the kind of scenario that's awesome in the lore and fiction so people want to play it
How railroady is too railroady? I'm thinking of running an introductory session where after everyone rolls up their characters they need to roll debuffs and negative modifiers due to them all being prisoners and slaves, and they would have to survive and escape in order to get back to normal.
>>85527397what stats for fighting capacity would a thunder warrior have in a 40k rpg setting? Compared to a chapter-based Astartes Dark Angels, Custodes? Primaris out of the question. Novels are petty inconsistent. Are there stats and a profile for the randomness? dropping dead randomly or stop obeying commands and the rest?Is there a unification wars campaign book? Sound lots of fun with many adventures to be had against techno-barbarians.
>>85556793Comparable to or slightly lower than custodes. Significantly above baseline marines, and probably even primaris.
>>85554745I really like the idea of the Barracks giving slots for dropships since it's basically a Main Cargo Hold for troops. Some quick math based on roughly equating these with real world ships says these would probably be right around 50m long, so they should fit in support craft slots and have squadron sizes around 15, as you suggested.After some more consideration, the company dropships should probably have Extremely Rare availability (in line with void fighters - not something you start the game with a bunch of). Space-capable flyer only. Craft rating 0 and cannot be used as assault boats for boarding ships (unless you control a landing bay on an enemy ship or something).The Tetrarch would carry 250 maximum passengers (large company or two small ones) and 80 tonnes cargo (two Chimeras or one Russ). 40 armor all around. Four autocannon turrets, four twin heavy bolters turrets, one heavy mortar turret, one battle cannon turret. It's a mobile company-sized bunker.The Angantyr would be 110 passengers (average company), 270 metric tonnes cargo (4 Leman Russ variants or 7 Chimeras). Lower armor (30/20/20) and only two twin autocannon turrets for defense. This is basically half a Landing Ship Tank.The freight version would just be 400 tonnes of cargo and seats for 8 passengers packed into the crew space. Could carry lots of men if you load it with appropriate seating, but not set up for combat drops.After looking at some art, I think the Devourer (pic related) is supposed to be something even bigger - likely big enough to transport at least a battalion.Regarding the drop temple, I didn't really consider having people ride it down. I guess it doesn't say you can't do that.
>>85556736Retarded in RPGs to add nonsense negative modifiers that don't already come with making the character. The PCs are different and this is not a medium you want to control like a book or movie script. You can set up the players as slaves, but when their characters do hard labour and eat gruel, they get huge like Conan. When they lead a revolt and escape, they are the most expert among the slaves and they get the most shit done. The other slaves are tools at worst and some noble faces the players want to save at best. If you need to handicap players to challenge them then you probably shouldn't run this game.
>>85556736Ask your players, not us. That is absolutely not the kind of thing you should spring on your players as a surprise.
>>85556736>railroady isperfectly alright and fun as long as the wagons are spacious. The Railroad good. On the dirt "road" with no actual road is bad.
>>85556736if the debuffs aren't permanent this might be finea bit of railroad is okay if people are agreed on it and the road is well-constructed
>>85556736Starting off as captives is at least less railroady than forcing PCs to be captured later in the game. I'd recommend using a variation of the Fatigue mechanic to represent the effects of hard labor and limited food rather than making up some kind of entirely new status.
>>85549703High Command wouldnt give a shit because theyre too worried about the big picture. Company Command would be down their necks, maybe even Regimental Command.Also depends on their operational doctrine. It could be standard practice to butcher civilians to keep them in check, but even in that extreme case doing it randomly brings up all sorts of problems and complications.But if making fatal examples of civilians is out of the question, I would say you can expect transfer to a temporary Penal unit or execution. Of course, thats not excusing corruption where "military looks out for military" and you get less of a punishment than you ought to.
There’s a shit ton of chaos and Eldar psychic do hickeys and fluff on their rituals and techniques that I’m at a loss that my players want to play around the psychic awakening era. I’m down but I don’t really know what or how the imperium does most of its psychic construction, bureaucracy, rites etc. I’d imagine a massive increase in population and average Psyker strength would cause a massive shakeup in all of this which I can use that’s regular 40k politicking but I can’t really think of anything beyond having the party research and test black stone gear I guess? Any ideas on what kinds of situations I can show them or introduce? This is all I really have >investigating weather a new psychic discipline established by a planet cut off by the rift is ok or if they have to burn the conclave down >experimental black stone technology(?) >demon invasions Is there anything I can read to get a deeper grasp on how the Imperium does Psychic shit? Like I know there’s an entire mechanical branch dedicated to psychic weapons and armor and such but next to nothing about them.
>>85557956Blind is a book all about murder on an astropathic relay station.
>>85557673Starting players as captives or slaves is never a good idea. You're setting up from the start a complete lack of agency.
>>85558173If a player will not extend the grace for a GM to get the game fucking STARTED, they are not socially intelligent enough to take part in the hobby.The only games in the FFG line that actually have player agency, where the pcs are not beholden to a higher power, at the point of death, is RT and BC. This is not D&D where the game devolves to (or starts as) a personal power fantasy where the players can do whatever.So long as the players can functionally escape by dint of brute force or cleverness, calling it 'lack of agency' is word salad that nogames use to mean 'I can't do whatever I want, whenever I want!'.
>>85556736Do not fear the Railroad, it is a tool, >>85557283 has the exact right idea.Although often abused by those who have no understanding of narrative, taking agency away from characters is one of the primary ways of creating drama. The key is to give them opportunities to regain that agency.DMs too scared to inflict consequences and damage is a coward, and Players too egotistical to accept the fact that they'll be met with set backs and fuck ups, some even out of their control, are pussies.Keep in mind also that a story is like a good news bad news joke. Bad shit happens, characters struggle to rectify it, then good shit happens because of their efforts. Rinse and repeat.
>>85557956> Imperium does Psychic shitBasically Imperium relies on Psychic technologies to maintain its empire, but does very little to change it.Warp travel is done with NavigatorsCommunication is done with Astropaths.both are a requirement for interstellar empire.But mostly Imperium is about the control of psykers. They need to be controlled for every single one of them is a potential daemon portal. To this there exists really special organisations such as Astra Telepathica and certain Inquisitors. >massive increase in population and average Psyker strengthNot up to date with 40k lore because most of it is shit, but that sounds like increased witch hunts or daemon worlds. Has the issue been much explored by current publications? Probably not, that sounds like a huge thing. Just decide how it affects the local area PCs are living in and roll with it.>Blackstone gearIs really specific thing. Most likely the Imperials would probably react to new psyker wave as they do to everything that is odd and threathens them - violence. As in actually killing the excess psykers. Depends of course. For example a radical Inquisitor could do things differently. But puritans would just take the flamers out. No need to bother with xenos unobtanium>Any ideas on what kinds of situations?All your ideas sound fine. Of course there can be other experimental technologies trying to block the psykers. Medication, hexagrammatic wards, lobotomisation and such. Trying to mass produce old tech that Inquisition has rarely used might be interesting. Other ideas:>Mass killing of psykers is causing weakening of the bonds of reality. Fun ensures, but can the massacre stopped safely either?>Someone important has suddenly developed psychic powers. What to do with the person?>Astropaths / Navigators going rogue due huge power increase.>Other psychic lifeforms>Alpha Plus Psykers bending reality>An Inquisitor or priest wants to exterminate everything. Should the person be stopped?
>>85558315>Has the issue been much explored by current publications? In the recent dawn of fire novels the imperium is losing its shit because of this and the visions of the emperor(?) rising from the throne the Psykers keep getting blasted with. In one of the books the BL specifically starts attacking black ships looking for Psykers for a ritual. Said black ships filled the the brink and also thinly protected because of the rift and all the psychic awakenings. Also around this time the astronomicon is also fucked so there’s that My thinking on the Psyker gear is largely due to the fact that Cawl had figured out that Blackstone is very important a fact that Gorillaman is also aware of so between the two of them and any Allie’s within the Administration would be efforts to use them to fight the rift or the worse of chaos and psychic anomalies Those ideas are solid thanks for the help. Don’t know if I’ll be doing a DH Inquisitor game or come up with a new branch of the Psykana trying to establish itself at Guiliman’s word
>>85558488So recent stuff is only about little happenings apart from the mass visions. Some might consider them divine, others reason for a purge.Personally I would stay the fuck away from established characters but do what your players and you want to do.> Don’t know if I’ll be doing a DH Inquisitor game or come up with a new branch of the Psykana trying to establish itself at Guiliman’s wordAsk your players. Doing an psyker-heavy Imperial game is very fun, but has potential to be rather restrictive.>my players want to play around the psychic awakening eraat least does not imply that they want to do actual psyker stuff that much. But ask them.Other ideas>All this psychic shit hits marks on some old prophecy quite well. Massive cult following is being created. Is this a good thing or not? What do the players do about this?>Xenos species are doing their own psychic shit stuffs>Wild psychic manifestations. Just roll a psychic power and apply it to all persons in a town or a ship. Is this worthy of BLAMing everyone?>Visions probably have several interpretations and prophets trying to decipher them. Who the players side with?>As there is actual visions and premonitions, also false premonitions and prophets increase>Criminal underground exploding with psychic gear, drugs and actual psykers. Very fun time to be police.>Enslaver incidents>All the enemies of the imperium having a field day as imperium is a mess
>>85558226>Escape by dint of brute force or clevernessYou literally just said they were too stupid in your opening sentence. 2/10, work on your writing.
>>85559127work on your readinghe said people who won't work with a GM for starting aren't smartnot that players aren't smart in general
>>85535941What's the release date for this?
>>85561483A year or two ahead, probably. Likely more.
>>85559127Christ, you are dumb.
Finding digital battlemaps for 40k to use on VTT is a pain in the ass.Tokens are easy, I just take a circle out of some art.I'm going to have to put 40k icons on regular scifi or modern maps I guess.Does anyone have any sources on good maps? Not for sectors. For infantry and encounters and such.
>>85562683I've seen people mention using Doorkickers and Rimworld in god mode for creating maps.
You guys know if there are stats for a Necron Pariah in any of the books or fan works? I need one for a Necron envoy my Rogue Trader PCs will meet on a planet they are heading to. Pic related.
>>85565298Have you tried Tome of Fate?
>>85565348Tome of Fate doesn't have any Necron stats in it
>>85565368Try again, dumbass. Or I'm sorry for your sudden blindness; don't ignore it and go to a hospital. Whichever.
>>85529515Removing parts of them and replacing them with bionics until they notice
>>85534433They should just buy the rights or whatever for dark Heresy , update and continue that line.
>>85565474Yeah i derped and missed an entire chapter. No Pariahs in it though. Guess i'll just make something up that fits the bill from the Necron stats in ToF
>>85556793Honestly, it's a base toss up, as they have never been in the TT game, so all you have is descriptors that, as you noticed, vary heavily.Honestly, the only real personal stat change I would make is that, at base:If Space Marine is S40(8)/T40(8),Thunder Warrior is S50(10)/T50(10)Anything after that is up in the air.
>>85566244ogryn strength?eldar speed?mind control resistance with backlash of pain at psyker?more durable? bone strength like ogryn?"unstable and they were prone to fits of bloodlust and instability. Short-lived and rife with both mental and physical health issues, Thunder Warriors were known to suddenly drop dead or stop following orders."so 3 to 13 year lifespan and many flaws with random behavior and even death.how would they compare to ogryns and eldar?
>>85565538Cubicle 7 already has the rights to the old stuff. They're the ones selling the PDFs of the older games at Drivethru.
>>85567232let's hope they fill in the gaps in the old line at some point>>85564836I can try this with doorkickers but I am terrible at making maps desu
>>85562683I just draw using the R20 toolsI drew ship corridors, gardens and other shitIt doesn't need to be perfect anon, just needs to allow your players to picture it betterI could post some maps in like 2-3 hours to see what/how it can be done simplistically
Can you talk about Space Hulk in these threads? If so, what do you think of SH: Death Angel?
>>85529660Worst case scenario might be if it is pretty much forgotten term and someone understands it and suddenly guy is traveling to other planet to fetch someone who knows how to produce such archaic thing that is supposedly important for workings of some archeotech.It could be amusing story about mechsperg.
Why are the Dark Heresy ranks so short? You get like two sessions in at each rank, and you never have time to buy even a fraction of the things you want. Seems like a giant waste to me.
>>85571204They are supposed to be abstractions so you know roughly what level to be if you want to start as a veteran sergeant or whatever. It is not like your character gets a real promotion each time unless the GM wants you to.
>>85571204You know you can keep buying stuff from earlier ranks, right?
>>85571933>It is not like your character gets a real promotion each time unless the GM wants you to.Uh, yeah, you do. That's why your salary increases every time. Not that that was the issue in the first place, but it makes half the pay grades totally useless too, when no one has ever made it through a month of game time without gaining six ranks.
Apparently Imperium Maledictum isn't going to do WFRP style careers, so the guy who was doing homebrew in that direction probably still has a half decent reason to stick with it.