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When your friends play WANG and not Dark Heresy Edition

Previous Thread: >>85349979

>All Splats (July 2022)
https://pst.klgrth.io/paste/mt77j

>Homebrew Collection (July 2022)
https://pastebin.com/zkA2eWM9

>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/

>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z

>Cursed youtube playlists
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?

>Make your maps look just like FFGs
http://www.mediafire.com/file/eaga3g853m8fa4d/Sector+map+making.rar

>FFG Forum Archive:
https://ffg-forum-archive.entropicdreams.com/

>Rogue Trader Shipbuilder
https://drive.google.com/file/d/12njthS7lGUQRHz8coCTbQts3uUSo3WjY/view

Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/

Thread Question: Are there areas/subjects in 40k that are off-limits to your group?
>>
>>85527397
>Are there areas/subjects in 40k that are off-limits to your group?
Daemonculaba
>>
Every person in the world who plays Only War in the year 2020+ is just trying to recreate All Guardsman Party
>>
>>85528011
and is that a bad thing to do?
>>
>>85528011
Actively disinterested in recreating someone else's meme bullshit.
>>
>>85528011
>not playing Space Vietnam and blasting Fortunate Son in the Valkyrie
>>
>>85528011
Or they're trying to do something weirdly specific unique to their personal tastes.
>>
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>>85527397
thinking setting up a eldar campaign
>>
>>85528106
nah
>>85528213
not sure who asked
>>85528384
this is what partly I was trying to do when I ran a game, it didn't quite work out though
>>
>>85527397
I need help with Dark heresy aspirations and such. How do they work when creating a character? Do they just make skills cheaper to buy, or do you add a *known*?
>>
>>85528527
>thinking setting up a eldar campaign
What do you have in mind? and are there supplements to make other zenos besides the Tau?
>>
>>85529023
Into the Storm allows orks and kroot
>>
>>85528527
Good luck anon
>>
Hey Krieg, if anyone in our group is on here I’m assuming it’ll be you. Just letting you know, Kiodrus is fucked and you boys best work fast if you want to leave without calling your boss to ask for some planet crackers
>>
I was working on an expanded origin path for Rogue Trader as well as some other things like two additional classes and alternate career ranks. Unfortunately, the Rogue Trader campaign I was in is on hiatus and I have lost most of my enthusiasm for the project. If anyone wants to work with this or give feedback I would appreciate it.
>>
>>85528923
What do you mean by aspirations?
>>
What kind of jokes would a tech-priest with a sense of humor pull on his fellow mechanicus members?
>>
>>85528691
>not sure who asked
You're right, who did ask what 'every person in the world who plays Only War in the year 2020+' is "trying" to do?
>>
>>85529515
cogitator that insists it needs the specific person being pranked to fetch a "long weight" from an imperial guard quartermaster or similar source who will actually keep the victim waiting
it's unlikely mechanicus members without a sense of humour will notice the pun until it's too late
antigravity unit attached to toolbox, activates when toolbox is open for several minutes
>>
>>85529515
Going by acuitor mech-assassins; overriding an airlock they're walking past and punting them into space until retrieved.
>>
>>85529190
A lot of these alternate ranks seem like they're attempts to allow combinations of core class specialties. It looks kind of like you're trying to add multiclassing of core classes without using Elite Advances. I didn't go too far into the details, but it's a neat idea given how pigeonholed some of the core classes can be. I'd definitely add one based around Command and tactics skills and talents to let people add a bit of Rogue Trader into other classes and represent military commander characters. I kind of like the heavy weapons specialist rank, given how limited access to Heavy Weapon talents can be.
>>
>>85529660
>long weight
This is awful and I hate it, which probably makes it spot-on for a tech-priest.
>>
>>85531425
And highly schismatic; those who swear on the Long Weight and the adherents of the Long Stand have been at loggerheads for centuries. The sole thing that unites them is that those who cleave to the doctrine of Rainbow Paint are amateurs.
>>
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Anyone have the Rogue Trader Ship Combat homebrew stuff? I remember it was on the old FFG forums but haven't been able to find it.
>>
>>85529443
Sorry, I meant Aptitudes
>>
>>85533115
They make shit cheaper for exp buy afaik
>>
>>85533316
And you accumulate exp, right? Which you can then spend?
Do you gain exp after combat or after certain events, maybe thats up to the GM?
>>
>>85533391
It's up to GM
You get 1k during char creation
and then it depends on GM when will he give them out. Some people do per session, I do per adventure.
>>
>>85533420
Alright nice, so just to clarify. When it comes to skills from backgrounds, do you automatically list them as *known*, or do you have to spend the 1k exp on that?
>>
>>85533456
You automatically list them as known
1k exp is spent on extra stuff, like more talents or icreasing your attributes/skills
>>
>>85533463
Nice, Nice. Thank you very much, anon!
>>
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>>85533115
A good thing to know when creating character
>>
>>85533115
you'll find a table in the CRB somewhere in or just after character creation that lists how much things cost in relation to aptitudes
the summary is that stuff you have no aptitude for is somewhat expensive
one aptitude = middle of the road but gets expensive if you want to get higher ranks in skills or tier 3 talents
two aptitudes = cheap as balls
if you can work out a character background that gives you two aptitudes for things you want to buy a lot of, your life will be much easier
>>
>>85528923
Think you you dont get it at a higher level, it is just wasted if only war or later. It used to be different in rogue trader and dh1, but if it is only war and on it is better to be diverse in background then double down.
>>
>>85534324
I feel like I'm experiencing an aneurysm trying to read this
Friend, what are you talking about?
>>
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A new 40k RPG got announced at GenCon by Cubicle 7, called Imperium Maledictum. Supposedly it's separate from Wrath and Glory and focuses on lower tier characters and investigations. In other words, it's more like Dark Heresy, but not just focused on Inquisition.

Kind of confusing considering WANG already supports gutter trash character with Tier 1 play. Maybe that game isn't selling too well and they want to chase the Dark Heresy audience? I know I still prefer DH over Wrath. But it's more because Wrath and Glory is such a bland and flavorless game, not because of specific power level.
>>
>>85534360
In the older games, like Rogue Trader and Dark Heresy 1st edition, the character creation rules had information on what to do if you got skills more than once in character creation. Like if you got Trade (X) twice in chargen, you got it at +10.

In Only War and forward, this was not the case. The only thing that gives you something duplicate are items and duplicate aptitudes let you choose one characteristic which is not Ballistic or Weapon Skill to gain that as an aptitude.

Probably a response to having characters in Dark Heresy and Rogue Trader able to have +30 with a mastery on some skills at chargen.
>>
>>85534433
Unless they are using a beefed up version of the soulbound core rules, miss me with that shit.
>>
>>85534478
Oh, okay i understand now
The prev reply was just unreadable
But it's understandable honestly, i can see it leading to a lot of balance disparity
Imo what is a good idea is, after all char creation
To allow a PC to change one of their aptitudes, it makes the player who wants to play one thing not have to suffer shitty things pushed onto him
>>
>>85534478
it can happen with one of the splatbook homeworlds in DH2e but that's an edge case
probably not a big deal for someone to get +10 with a very specific build
>>
>>85534490
It's a d100 system like WFRP and DH so go back to your tranny shit lel

DARK HERESY BROS, WE WON
>>
>>85532941
Do you mean the stuff about changing the way armor and damage work, or something else?

If it's the armor thing, then it's to have armor count against every macrocannon hit independently (rather than against the volley total) and reduce armor by 12. Torpedo damage is also reduced by 12.
>>
>>85534818
WE WON BLACK CRUSADE BROS
>>
>>85534818
>>85534927
>Called Imperium Maledictum, this new game was inspired by previous d100-based games published by Black Industries — including classics like Dark Heresy.
The wording is a bit obtuse. I think they're just saying it's inspired by the BI/FFG stuff, not that they specifically will go back to the same (or similar) system. Might just be the setting inspiration.
>>
>>85535025
Considering the previous settings ranged in power level from wimpy (DH) to godly (DW, BC) I can't imagine they meant anything other than the d100 system. The previous FFG stuff was thematically and power-levely very diverse and the only thing really linking them was the same basic d100 system
>>
>>85528011
The OW GM I'm playing with right now loves taking World War Two operations and slapping them into his custom "Totally Not the Heer" regiments. Accordingly, our regiment is about to be on the receiving end of Chaos Guard Operation Bagration.
>>
>>85528011
wasn't that dark heresy with guardsman characters though
>>
>>85535243
It was OW into DH
>>
>>85535025
It seems unlikely they would call out specifically "d100" as inspiration if they just meant like thematic inspiration or setting inspiration.

Man, I hope it uses something close to the Whfrp system.
>>
>https://cubicle7games.com/announcing-warhammer-40000-imperium-maledictum/

According to this it's d100 and it sounds like C7 is doing what I thought it should have done, make a new 40k game based off wfrp4e like DH was based off of 2e.
>>
>Commisars can be rogue traders
Huh
Can a Psyker become one? I feel like the Inquisition is oils implode if that was to happen
>>
>>85535941
O'Donoghue is on point as per usual.

Anyway, where the hell does this leave W&G? Are they gonna support both games at the same time?
>>
>>85535977
Would implode*
I’ll take that as a sign to get off my phone and get back to work
Also this cover fucks
>>
>>85535977
I assume that almost anything else you're doing gets overridden if you inherit the marque or whatever
>>
>>85535977
I think the only people who can’t use them are marines
>>
>>85535988
Nobody talks about WanG. No wonder they're going back to D100.
>>
>>85535988
From cubicle 7 " W&G and IM are different teams and will play very differently. W&G is more action focused, IM is more investigative. We like it to WFRP and Soulbound - very different experiences!"
>>
>>85536025
Imagine getting kidnapped by a space marine chapter to get inducted and finding out 60 years later you were the heir to a dynasty
>>
>>85536082
I'd be surprised if anyone actually stopped a marine from doing some rogue trading (other than their chapter) unless they made it obviously someone's problem or otherwise fucked up
To fully meme it up, a blood raven space marine would be fitting in the funniest, stupidest, way
A more silly campaign with a marine rogue trader and some scouts or something for staff could be a lot of fun
Going after lost relics of the chapter, bringing in rare equipment, helping the chapter's recruiting worlds in order to keep the chapter strong alongside regular shenanigans... I want to do this now
>>
>>85535941
>Players take on the roles of citizens of the Imperium in service to a powerful patron, with games focused on investigation and intrigue. The Imperium is a deadly place, and the players must tread carefully if they hope to survive.
Just call it Dark Heresy 3E, Cubicle
>>
>>85536197
I think they avoided that because they wanted it to be broader in scope than just Inquisition.
>>
>>85536197
It seems like Inquisitorial warband won't be the default, which is interesting and possibly iffy. I feel like the specificity of DH was one of it's strong suites, but I am interested to see what different options the core will have.

I just hope this won't take 500 goddam years to come out, but knowing c7, it will.
>>
>>85536197
Please don’t there’s other parts to the imperium than the fucking inquisition
>>
>>85536191
Id find that interesting considering how SM are literal autistic man children and it’d be fun to see how one would have to deal with losing all the structure in their life and having to be more human than a soldier
>>
>>85535941
What the hell? Does this mean WANG will be axed?
>>
>>85536660
see this post
>>85536068
>>
>>85536660
No but I hope they'll get butthurt
>>
>>85535977
>Can a Psyker become one?
Probably not after being identified as a Psyker and taken away. Psykers mostly lose all connection to their families after they're sent away aboard one of the Black Ships. A potential heir put in that position wouldn't be reachable anymore, so the Warrant would just pass on to the next in line who is actually available. The situation that could happen would be a Rogue Trader awakening to latent psychic abilities after inheriting the Warrant. I think that might play out similarly if they couldn't hide it tough - if the Trader is taken by the Black Ships, the Warrant would probably pass on to the next heir.
>>
>>85535923
The infamous liars which are owlcat studios said the new rogue trader rpg they are making is based on the d100 system. Call me skeptical on these jokers being any less of a set of liars.
>>
>>85536802
>>85535923
The C7 announcement specifically says it is being based off of WFRP4E so d100 is confirmed.
>>
>>85536815
At least it is an okay system and seems like a mix between the last of the ffg ones 40k games and 2e wfrp. Just hope it is less bloated with useless shit.
>>
>>85534433
>Kind of confusing considering WANG already supports gutter trash character with Tier 1 play.
Sort of, but it's still WANG flavoured.
>>
>>85535025
>Cubicle 7’s next game will embrace its d100-based roots
I guess you can read into it whatever you want, but it's probably not going to vary too much from what they're saying.
>>
>>85536873
Funnily enough, as someone who has been running wang for an all marine campaign, wang actually does not support anything but a mixed party where people are playing icons of the setting.

If you make all characters from one little niche, you end up with duplicate gear and not much depth. I had to do a fuck ton of work to run my all dark angels game, and even then a lot of stuff is bog standard or handwaved because their original form of game had you play scenarios and not actual campaigns.
>>
>>85534433
>inspired by WFRP 4e
40kbors...how could this happen to us? WE are the premier setting of GW, WE are the most important thing related to warhammer, how could the tranny rpg of a cancelled fantasoy game defeat us...
>>
>>85536910
>original form of game had you play scenarios and not actual campaigns.
Are you telling me WANG is designed for one shots lmfao? Tbh, I don't even know if wang knows what it wants to be, as it offers a fuckton of options without depth
like diet GURPS, and that is an insult to GURPS
>>
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>>85536940
Yes-yes, that is-is a mystery
>>
>>85536940
Happens all the time. One product becomes the cash cow so pandering and groveling troglodytes get moved onto it while the actually work horses work behind the scenes on what they can get. Their worst effort becomes more than the rabble's best attempt, setting the new standard. Soon, they will switch back to that as the premier cash cow and it repeats.
>>
>>85536943
The original play stuff had you set up a scenario then your characters are tasked with specific events in that scenario. They never really got that out of it. Hell, the healing and stress relief system is very geared to it. Your medics can heal up to their ranks automatically on someone in the group once out of combat, all stress disappears after combat as long as you do not get knocked out.
>>
>>85536279
C7 has gotten much better about release frequency over the last two years. I expect it'll be out within a year.
>>
>>85528384
>>85528691
>anyone who runs is a heretic!
>anyone who stands still is a well disciplined heretic!

Also, take an L for not blasting "Ride of the Valkyries" from a Valkyrie
>>
>>85536735
NTA but what’s the mechanics behind a warrant? As I understand it the Imperium reads warrants as the literal word of the emperor himself so no matter who’s name on is on that piece of paper the only way you’re not becoming one is if you decline as there isn’t a single person who would go against his word and should you decline it’s auctioned off/given to the high lords to disseminate

Is this right? From my understanding a Psyker, and I mean sanctioned Psyker not astropath they’re barely people, has pretty much everything taken from them but their name. Seeing how a Trader is technically higher than most planetary ave sector ruling positions I could see a Psyker getting one. Bastard of a falling dynasty who has to scrape the bottom of the barrel so to speak or fade away into nothingness
>>
>>85537225
Each Warrant is unique, so it depends on what's written on it. It's not like there's a Word document template for one. If the Warrant has stipulation that it can be taken away from (or be held by) someone with psychic powers, then that's the rules.

If things are not as clear cut, which in most situations they're probably not, then I'm sure the Rogue Trader dynasty has an army of Imperial legal experts on retainer ready to defend the ownership of the Warrant. And those wanting to contest it have their own armies, and they all fight over it in court. That'll only take a century or two to resolve.
>>
>>85536940
>the tranny rpg of a cancelled fantasoy game
I don't understand why you're bringing up Wrath & Glory in the middle of this method acting.
>>
>>85537415
Wait can we say onions now? Or is it only in the middle of words
>>
>>85537414
>>85537225 is correct. While there may be similarities between Warrants of Trade (and there may have been rough templates at various times and places, depending on who issues them), it's hard make absolute statements about them beyond the most basic things. The basics are that they provide immunity to planetary law and allow trade and diplomatic contact with Xenos. Rules about inheritance may be spelled out precisely in the Warrant itself, or left up to they dynasty's own traditions and decrees to define, or both (with broad terms in the Warrant and specifics developed later). Regarding the High Lords - they're potential issuers of new Warrants, but I suspect matters of inheritance would be beneath their notice unless the dynasty in question is incredibly important.

The main reason that people like Psykers and Space Marines are extremely unlikely to become Warrant Holders is simply that it's difficult to identify them as candidates due to their lack of connection to their family.

One question that remains in my mind is that of Navigators holding Warrants. It seems like the Imperium tries and prevent Navigator houses from having their own ships, but I'm not aware of any strict rule against this. That said, given that only Navigator-Navigator pairings produce another Navigator, there's no obvious way for a Navigator to get in line to inherit an existing Warrant.
>>
>>85537699
Navigator Houses definitely have their own ships. But, like, Navigators, Psykers, and Space Marines are so far outside the authority of the Adeptus Administratum that they shouldn't be capable of being granted Warrants of Trade. The Navigators have their special prerogatives granted to them by the God-Emperor, as do the Space Marines, and Psykers have such limitations that aside from the very rare few Inquisitor psykers you're not going to see any of them get a Warrant because they're basically all indentured to the Imperium.
>>
>>85537699
>The main reason that people like Psykers and Space Marines are extremely unlikely to become Warrant Holders is simply that it's difficult to identify them as candidates due to their lack of connection to their family.
I think also if you're part of a rogue trader dynasty you're less likely to be taken as a space marine since you probably don't like on a craphole recruiting world.
Psykers might be returned to an especially useful rogue trader dynasty if they survive their training and aren't found more suitable for whatever else... but a dynasty that powerful would probably have someone else to put in charge anyway.
>>
>new product announced
>sudden flood of OH NO NO and other /v/ memes and all the RPG discussion is gone
How long until they go back to 40k general?
>>
>>85538705
>less likely to be taken as a space marine since you probably don't like on a craphole recruiting world.
Very good point. They probably don't recruit a lot from void-born either unless they come from the chapter fleet.

>Psykers might be returned to an especially useful rogue trader dynasty
I kind of doubt this. Training likely involves travelling to a very distant part of the galaxy, then being tested and trained for an unknown amount of time. Psykers who undergo soul-binding may be drastically altered both physically and mentally (and may lose memories). They'd be almost like different people by the time they return, and it's likely that the people they knew in their past lives might have changed drastically or even passed away in the meantime. I also suspect that the Imperium would deliberately avoid doing this in order to better control over psykers. They'd probably want to avoid having them serve with people or groups they had some pre-existing personal connection to in order to keep the psyker more directly dependent upon the Adeptus Astra Telepathica and prevent loyalty conflicts.
>>
Man, I am so excited about this news. 1e DH was always a little janky for the groups I play with, but I have several people interested in 40k shit, I can finally get a damn group together for a game with this motherfucker when it comes out.
>>
>>85535988
how is their warhammer fantasy rpg? is it any good? is the lore in the book faithful to the original product?
>>
>>85539054
I like it. The mechanical improvements are great. I'm not a massive lorehound for fantasy, but it seems good to me. The layout kind of suckd, but that is just the era we live in. I cant think of a big budget rpg that doesnt have shit layout.
>>
>>85537699
what? marines can't hold a warrant of trade because a marine is owned by it's chapter. No marine ever inherit anything from people outside the chapter, at best it is entrusted a title by the chapter itself.
once you are chosen for the trials all you rights are forfeited, that is why discarded aspirants are called chapter-serfs instead of something else.
>>
>>85539054
>>85539108
As someone else GMing I don't have too many complaints with it mechanically, and what complaints I did have they have generally offered errata or optional replacement rules to fix those issues.

Lore wise the only stuff I've really noticed is the fact they actually try and pull old lore (ie WFRP1e) and have tried to merge it or otherwise make it more compatible with 2e lore. Though I have noticed one or two oddities in smaller supplements/adventures though those were released early on and I've not seen anything noticeably glaring since.
Well except for a character from an old 80s era adventure that was a Gnome in the adventure, and got turned into a halfling in the modern version even though they did add rules for gnomes and made another minor character that had that happen to them back into a gnome, but I honestly just assumed that was GW meddling or something.
>>
>>85537536
It's always been wordfiltered, ever since 2016. Onions sauce on /ck/ is absolutely impossible to say and so you have really terrible recipes being shared there.
>>
>>85539108
>>85539186
good, i guess i can be optimistic for the future then, until bad news emerge.

dark heresy and the other titles have been such mines of lore for their respective topics, and wrath and glory tried to be so generic that held few new usable lore content, i hope this new release will be more in the former category
>>
>>85539289
The fact that it isn’t Inquisition based is a huge plus in my books there’s so much autistic and uninteresting details about them meanwhile apparently the most important resource on Terra is paper and I found that out in BL novel. That’s the kind of shit I need in my veins
>>
>>85539186
The Gnome to halfling change is a result of the new Gnome lore. They went from cousins of Dwarfs to a nearly extinct race hiding from society. So having one working as a detective is a little odd. They felt a halfling was more reasonable
>>
>>85539054
I love 4e. Mechanically it's a refinement of 2e and adds a lot of great stuff (such as opposed rolls for all attacks and an advantage system). There was a bit of imbalance with magic powers but they fixed that this year with the magic book.

All in all if this new 40krpg is going off of C7's 4e we're in for a top tier system.
>>
>>85535977
Checked
I’ll eat my own ass if I can’t be a dumbass Psyker Trader getting called a witch every twenty seconds don’t remember the last cRPG that released without a caster class unless they say fuck you and only give ecclesiarchial backgrounds
>>
>>85539376
This is what the Rogue Trader core rules say, so its very possible. A guarantee if you will.
>>
>>85539126
>marines can't hold a warrant of trade
I think there's RT era precedent.
>>
>>85539978
1e RT has no bearing on real 40k anymore
>>
>>85540080
If that's true for you, then good on you.
>>
>>85540080
it has quite a lot of bearing on 40K RP that involves rogue traders
>>
>>85536068
what is the big feel difference between soulbound and wfrp
>>
>>85540080
RT 1e is the last real bastion for 40k lore. Everything after is just Administrative hearsay and warp LARPing.
>>
>>85540390
Okay old man
>>
>>85535096
sounds dope as fuck anon
>>
>>85536815
neato
>>
>>85539355
frankly i love WANG (it's fun, bitch harder) and i'm excited to see what they do with it, i've been running WFRP 4e and i'm enjoying it
>>
>>85541629
>frankly i love WANG (it's fun, bitch harder)
Who is bitching? I chuckle every time someone expresses it.

>>85540586
You might be right, but they're not exactly wrong about it. You know GW is fucked up, down, and side to side, from the core out.
>>
>maledictum is going to be soft DH 3e
I'm excited. I'm currently playing a Death campaign in soulblight. It's pretty fucking fun.

I'm playing the potion seller/knight meme as one character as a ghoul, alongside a wight who is a soldier trying to regain his kingdom's honor, and a glavewraith who's forced into a tiger's body that he poached
>>
>>85541833
soulbound, whoops.
>>
>>85541689
How old were you when 1st edition Rogue Trader came out in 1987?
>>
>>85542081
I was under the impression they meant Rogue Trader the RPG, which came out in 2009.
>>
>>85539449
>>85539376
Kobras Aquairre was a psyker. But he was only able to inherit the Warrant because he was also a Lord Inquisitor.
>>
>>85543180
everyone knows inquisitors love to disguise themselves as rogue traders after all
may as well get the warrant
>>
>>85539242
>Onions sauce on /ck/ is absolutely impossible to say
Would you like me to tell you how I know you don't go on /ck/ or do you think you can figure that one out on your own
>>
>>85540138
WFRP 4E is a game where you start as scrappy nobodies going on picaresque adventures to try to pay their bills and ending as tabletop-tier hero characters. It feels very solid and true to the lore, with even incredibly powerful characters being possible to stat out RAW but still feeling "real."

Soulbound is The Avengers mixed with Guardians of the Galaxy, but in a much worse setting. It honestly feels like they were contractually obligated to make Soulbound as part of getting the WFRP license.
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In DH2e what stats should I use to represent a VTOL flyer intended for maybe a squad of people at most?
Do the arbites have anything like that?
If one of the supplements from any of these systems has lots of vehicle stats or whatever that'd be great too.
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>>85538705
>Psykers might be returned to an especially useful rogue trader dynasty if they survive

For one to be returned, the RT would need to have serious political pull to get it through. After that it has several problems as well. Remember, most psykers are basically owned by the Imperium and used as gear.

>found more suitable for whatever else
Which is basically anything compared to "back to his/her family, where he can cause all kinds of fuckups due power corrupting the psyker."
Food to Emperor, astroradio, inquisitorial adept, all far more important than even the cost of returning the one person.

> but a dynasty that powerful would probably have someone else to put in charge anyway.
You understood it yourself. A powerful dynasty would undertand that getting a psyker scion back is way too much problems. You can buy psykers, why you would need a broken shell of your own blood? (Of course dynastic heads can be idiots and dicks, so not entirely rational)

>>85538826
Said it really well. Sanctioned psykers belong to the Imperium and loyalty conflicts are just unneccessary problems that daemons and other horrors can use. Hell, it worked for Anakin Skywalker...
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>>85546298
>In DH2e what stats should I use to represent a VTOL flyer intended for maybe a squad of people at most?
They have their own space ships so of course they have flyers and shuttles. Not remembering any specific examples, Calpunia had a boarding action at least. Of course you can make up your own designs if you want.

If you really needs stats (vehicles rarely do) just decide roughly what its capabilities are (is is a unarmored car of a humwee or a IFV such as a chimaera or a rhino) and add hover/flying capabilities as you like.

An up-gunned Arvus Lighter would work wonders as well or a Valkyrie, if you want to be boring and go with the easiest option.
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>>85546330
Given that every RT needs an astropath, it's possible you could collect your psychic family member if they got slated for astropathifying.
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>>85545328
This answered nothing about either system
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>>85546330
>sanctioned Psykers belong to the imperium
Nearly every body that serves in some capacity does you don’t have “options” until you retire
Psykers are a job and a race. You don’t get to retire until you die
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If DH is to believe Psykers do have sway, autonomy, and political pull if they didn’t they wouldn’t be able to set up enclaves, temples, and disciplines the way they do in Sicarus. Especially when you consider that they manage to get into high ranking equerry or bodyguard positions to other higher political powers like the inquisition I think they have about on average less of a chance than the average guy does to get a warrant and that’s only because of blood ties being inherent. Imo space marines have less of a shot but aren’t even excluded. I don’t think anyone is by the terms of the warrant and the political tradition and ideal.
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>>85546448
He asked what the feel is
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>>85546298
An Arvus Lighter, Aquilla Lander, Gun Cutter, or Valkyrie variant would probably all work. Use one of the former two if you want it just to be a transport, or the latter two if you want it to be close air support as well. The first three can be found in the Rogue Trader supplement Into the Storm. To the best of my knowledge no books ever gave stats for the standard transport Valkyrie for some reason (I find it weird that OW never did), but the Rogue Trader module Citadel of Skulls has the skycrane version from which you can easily guess the normal version's stats.
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>>85546642
>>85546392
thanks guys
I think I'm basically going with something like a less armoured flying chimera in terms of stats
one hull mounted heavy bolter plus two heavy stubbers in side doors
basically a 40k transport helicopter but for moving up and down a hive city
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>>85546587
What do the systems feel like he didn’t say anything he just described campaigns you could run
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>>85546440
The odds of that happening are astronomically miniscule. Once again, the astopath needs to be even in the same segmentum, let alone near the operating area of the RT.

All but certain is that the RT will not ever hear of the astrorelative ever again after the Black Ships take the psychic relative.

So the RT needs to
>have a psychic relative
>relative is noticed
>not immediately killed as a potential disgrace to the Dynasty
>relative gets sent to Terra and
>is not fed to Emperor
>survive sanctioning to become a Astropath
>survive mentally intact and unwhiped so that the relative won't become Astroradio XIX with no past or name
>be assigned to the same segmentum RT operates
>SOMEHOW someone understand that this person is a relative of the RT
>RT hears about this somehow
>RT decides to try to get the relative back despite it potentially being a huge clusterfuck
>RT arrives to Astra Telepathica
>Astrotelepathica won't just decline the offer due whatever reason or just BANG the relative
>the astrorelative is OK with being assigned back to the RT
>all goes well with the transfer and no other organisation vetoes it

To get a psychic relative back. And this action could backfire in multitude of ways. So that you have... a less reliable astroradio now that its delicate mental balance has potentially already been unbalanced?

Sure, do whatever you want in your game but not seeing that happening unless the RT has major political power or connections to Navigators or Inquisition (who both have established powerbases on Terra itself)


>>85546642
The Valkyrie not being in FFG books is a certain oddity my group have wondered often. Was it saved for some OW expansion that never materialised? It almost felt like a GW order not to touch it, particularly as the transport edition was sneaked in.
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>>85545328
I'm currently playing a Champions of Death game.

We're in a necropolis trying to collect bone taxes that have been coming up short, and figuring out how to get the tithe coming in properly again. Read:who's most likely to get the bone tithe coming in proper.

Last session, we went to a human farm run by necromancers, who are using a hysh fragment to keep the humans in a perpetual stupor dream, to take a mortal and release it into the nearby woods, haunted by a psychopath cairn wraith.
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>>85547146
>Was it saved for some OW expansion that never materialised
This is seems more likely. OW did good job with entire range of Guard ground vehicles, but basically didn't touch flyers. Rogue Trader seems to have been the only game to get enough supplements to give a useful range of them, but it mostly focuses on space-capable flyers for obvious reasons.

I also really wish they'd covered heavy landers like the Devourer (though I'm not sure if that's one's cannon anymore). The need for super-heavy flyers of this scale comes up a from time to time.
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>>85547269
Yeah, there is few that lands and entire company but the whole situation has been left rather unexplored, despite how often such situations should happen in regular Imperial Guard warfare.

Don't think that pic related lander in the actual codex front has even been named, for example. It might be Angantyr, but that lore is OW lore and quite much later than IG 5th ed. In RT core you can buy a barracks for an entire regiment, but there isn't much lore how you actually get them planetside is left out.

Rules what Imperial ships can land on planets is another quite missing thing. in artwork >>85535995 they are seen next to Hives but can all do that or just specialized transports? Does it need special antigrav plates or such? Do they hover or actually land?
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>>85547269
>OW did good job with entire range of Guard ground vehicles, but basically didn't touch flyers.
OW was killed before they got to flyers or advanced specs for commissars, storm troopers, or psykers. Basically one entire book.
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>>85547758
man GW shouldn't have cut the license just because FFG started doing a star wars wargame
keeping things going until it came to a natural end and making minis for major NPCs or PC archetypes to satisfy their cashgrabiness would've served them infinitely better in the long run
especially since people would be more into WANG and such if they didn't have to worry about it ending just whenever
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>>85547440
You get people planetside with shuttle ships that your starship should have in the dozens. I'm certain there is a book in the RT line that fleshes it out more, but RT is so big that abstraction is really important to handle.
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>>85547440
>Rules what Imperial ships can land on planets
I know they like drawing massive ships looming over things, but allowing this at all is a terrible idea. Voidships being able to participate directly in planetary fighting would make tons of other lore even more nonsensical than it often is. Also, the scale seems very off in a lot of that artwork. Maybe you could argue that these are just large surface-to-orbit ships that are shaped similarly to much larger voidships, though I doubt whoever draws this stuff has thought that through.
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>>85527397
How would Death Panda fare in 40k?
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>>85548073
>shuttle ships that your starship should have in the dozens
Battlefleet Koronus has rules to determine how many free lighter bays each ship supports. 15 is about the most that ships without launch bay components sget. This will let you land a fair number of troops with Halo barges, but whole Regiments with their support equipment would take a lot of time. Also Halo barges can only carry Chimera-sized vehicles.

Fully loading or unloading a Main Cargo Hold with lighters also seems unrealistic (my estimate was several years running all your halo barges non-stop; basically forever if you use Arvus lighters). My conclusion from looking it over is that you need either landing bays with larger landers or existing in-system support infrastructure (space stations to dock with, huge orbit-to-surface lifters, etc.) to load and unload bulk cargos and large military units.
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>>85548221
Was looking at the same rules. They give you nice amount of "small handy shuttles and such" but really suck for actual trade things - one of the chief things RT should be doing!

As for actual landers, there is that one Ecclesiarchal landing church. It is a component and awesome as it is.

>It actually states that generally Imp ships dont land on planets
Praise the omnissiah, at least its cleared there. But no rules for actual landers are provided, or at least any that isn't a oneway trip...

in Core book, Barracks component only states
>For a truly enterprising Rogue Trader, a war is just another business venture. These barracks allow him to attempt just that—by filling his ship with thousands of troops.

going with thousands aka 2000 troops using the Halo Barge mass hauler (30 people) so (with one go its about 15x30 people ) it would take five separate trips to land the entire amount of people, and vehicles and such would be a different thing.

Something three times a halo barge, so something that land an company in one go opposed to a platoon, would be quite ideal actually for these numbers.

A dedicated navy transport ship probably would have launch bays for such operations, so it almost makes seance that you can drop your regiment in one go.
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>>85548403
>one of the chief things RT should be doing!
I'm not so sure about that. Rogue Traders, despite the name, are mostly explorers. Hauling bulk cargos between different markets is probably not something they should be doing. If you find a valuable agri-world or mining world in the Expanse, you should setting up colonies and spaceports, charting warp routes, and negotiating with Chartist captains/guilds to run the route. Increasing Profit Factor in that situation would mean setting up an ongoing revenue stream. Loading up your hold with grain or minerals would and travelling back to a civilized world to sell it would be a terrible waste of a Rogue Trader's time.

I do think there might be times it makes sense to use a Main Cargo Hold to ferry stuff for extra cash, but only when you are already planning to travel between two civilized worlds with appropriate infrastructure and markets.

>using the Halo Barge mass hauler (30 people)
The rules for these are actually a bit unclear. It says 40 people, 40 metric tonnes, but if that means both at once, it seems like you could get a lot more people inside when you aren't hauling other cargo. If it means one or the other rather than both, those most be some really fat people.
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>>85547837
>people would be more into WANG and such if they didn't have to worry about it ending just whenever
I hate to speak in broad generalities, but that isn't why people don't play WANG.
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>>85548603
>Rogue Traders, despite the name, are mostly explorers
That is true. Trade still happens from time to time, but is not often a significant part of campaigns - not sure how many other GMs allow the player dynasty have many other ships as well.

Ah was looking at the guncutter, me idiot. 40+cargo makes it a bit easier!
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>>85548603
>>85548938
>Rogue Traders, despite the name, are mostly explorers.
At least 3/Whatever archetypes (Rogue Traders, Seneschals, Navigators) have larger in-setting stakes in charting new routes, making side money from anyone who wants to use those routes, and/or sending trade/guard ships through them themselves. They don't need to fill their own cargo holds or stop exploring to be heavily involved in trade.
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Would the Imperial high command be angry if a bunch of Guardsmen called in mortar fire on a crowd of heretic civilians in a recently conquered city and killed a few dozen of them? Asking for a friend.
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>>85549703
> heretic civilian
I'm not sure those words go together. I assume an inquisitor wants the heretics or something?
But yeah if these guardsmen are knowingly going against orders to, for whatever reason, not kill some heretics, high command will be pissed because they're disobeying orders.
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>>85549771
It was a crowd of civilians who had worshipped a deity that wasn't the Emperor prior to the invasion and some Guardsmen (my party) got spooked and called in a mortar barrage on them because they that was leading them was going to march over the checkpoint they were guarding. They were pretty firmly heretical in their beliefs so I'd lean towards it being fine but just wanted to be sure.
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>>85549819
>It was a crowd of civilians who had worshipped a deity that wasn't the Emperor prior to the invasion
Ah then maybe they'd be pissed? If you're meant to be bringing them into the fold or whatever mortaring civilians is probably a bad look.
On the other hand they probably don't expect guardsmen to be diplomats.
I guess it depends on whether you were supposed to be shooting - we don't really have information about rules of engagement in 40k since they're usually just "do it".
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>>85549703
>Heretics
They have left the Emperor behind, killing them is justice.

>If they would be just civilians
Imperial High Command doesn't give a fuck about a single incident unless one of those civilians was Someone Important or related to one.
Your commanding officer/commissar/priest might not like it, but its war time so mistakes happen.

>>85549819
> them was going to march over the checkpoint they were guarding
The guardsmen did nothing wrong. Civilians threatened their guard-post and refused to stop. Did they verbally try to stop them? That might ease their nightmares but the army probably does not care.

If the Guardsmen are on the planet because the heresy, there honestly probably isn't that much difference between a combatant and a civilian. The civilians should have risen in rebellion against their heretic preachers, they failed, so most likely will be purged/reconditioned due to their moral failing.

This stuff should have been told to the PCs when they hit the planet as part of their standing orders. Something along to "Any resistance by the locals is treason and the resisting people have lost their right to live"

>>85549866
>rules of engagement in 40k
Usually its is just shooting everything. But in this kind of complex situation with a human-vs-human conflict the rules of engagement should have been clearly defined by the officers aka the GM. Do they want to win hearts? Do they want to keep the heretics in check? Do they consider them all dead? Will they be enslaved / servitor or worse? The goal of the invasion seems to be compliance - but how thoughtful it needs to be?
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>>85549703
>Would the Imperial high command be angry
Always, but friendly fire isn't in itself a reason. There needs be consequences from FF that impact something else, otherwise it doesn't fucking matter.
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>>85531666
Rainbow Paint however continually argues with Tartan Paint.
Everyone involved is convinced the Nail Holes are idiots, largely because they choose to go by Nail Holes
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>>85548403
>going with thousands aka 2000 troops
I'd guess the Barracks component is meant to hold a lot more troops than that. That number would be a drop in the bucket compared to stated crew sizes of many ships, and wouldn't justify a component of equal size to a Main Cargo Hold.
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>>85548603
Go for Tetrarch Landers. Capacity is arbitrary at "a company", and there's really no need to be more detailed at that scale.
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Best place to find Black Crusade games online?
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>>85552128
Here.
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>>85551936
I think there is some need for detail if you want to use them in Rogue Trader.

I was thinking of writing up stats for the Tetrach and Devourer/Angantyr. The Tetrach would be
a heavily armed and armored version meant to carry foot infantry and stay in the landing zone to help secure it (basically a mobile fortification), while the other type is meant to disembark troops and vehicles as quickly as possible and go back for another trip. They'd occupy landing bay slots and would come in squadrons of perhaps 4 or 5 ships. Probably flyer-only with no option for skimmer behavior. There would also be an unarmed, unarmored freight version that can't do anything in combat (not even act as an assault boat) but can haul even more stuff.
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So riddle me this Space marine fags:

If space marines are supposedly these paragons of genetic perfection, then how come the Tyrannids, despite having killed and eaten loads of space marines over the years (Meaning they should have had ample chances to assimilate their DNA) hasn't started cranking out Tyrannid space marines in Bug armor?

Checkmate. Space marine genetics are shit.
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>>85552646
the whole "genetics" thing is a misnomer
if it was genetics they'd be born space marines because genes are a thing you physically inherit
the only thing relevant to genetics is the gene seed and that's, like, metal gear solid level understanding of genetics where it's magic that makes the plot go rather than actually being inherited traits in the genetic sense
genetically, space marines are human so the tyranids have just eaten an extra strong human

so GW (or possibly the imperium?) disregarding science where convenient is basically why
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>>85552646
Tyrant Guard
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>>85534433
This could be really good if they release supplements for other factions. You can have the base game but then just release a 200 page Rogue Trader supplement for the RT people. Same for Only War, Space Marines, Chaos, and DH people

If done well it could be great
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>>85535243
>>85535506
It was OW the DH
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>>85552935
*Then
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>>85551936
At least a bit more details are required. For example: what is the rarity of Tetrarchs that you can requisition them? How fast they are filled/land?

When the player characters ask the GM "okay we have these 10 000 best quality cyber enhanced veteran guardsmen that we have requisitioned and through sessions worth of roleplay finally received, how we actually attack the palace-fortress our arch nemesis with them?"

You can try to hand wave that yes you have bulk haulers and such, it takes 2d5 days to land them all. but then the PCs want to assault the palace head on and are ready to requisition vehicles and such. Drop pods are an option, as are guncutters / bulk haulers. Some people (like few of my players) like that kind of thing - planning drop zones and such for a cool assault scenario.


>>85552294
Sound cool distinction. It really feels that Agantyr is just a renamed Devourer. Good lads at FFG remaking old stuff.

Tetrach and Devourer/Agantyr "company transports" feel like that you either get few of them with the barracks. BFK states you get four extra "slots" per cargo hold components. It could be 4 tetrarchs per component. Not much, but at least moves troops around. I'd keep the 1 assault boat = 1 support craft number initially. A dedicated navy troop transport (lets say its cruiser sized) then could have 2x Jovian pattern Landing Bays full of them, capable of holding 96 tetrarcs.

That gives a landing capability of exactly 10 000 soldiers in one go actually! They wont have any air cover though, but now we are reaching numbers that make even tactical sense.

With bulk haulers it would take 2.5 trips (less if you can fill the 40 tons) and actually armed guncutters it would take more than 3 trips - still reasonable.


Then there is the drop cathedral component. Probably not the only one who has thought to fill it with troops/guns and land it into a battlefield. No rules, but hell it would be cool.
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>>85554745
>You can try to hand wave that yes you have bulk haulers and such, it takes 2d5 days to land them all. but then the PCs want to assault the palace head on and are ready to requisition vehicles and such. Drop pods are an option, as are guncutters / bulk haulers. Some people (like few of my players) like that kind of thing - planning drop zones and such for a cool assault scenario.
yeah this is the kind of scenario that's awesome in the lore and fiction so people want to play it
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How railroady is too railroady? I'm thinking of running an introductory session where after everyone rolls up their characters they need to roll debuffs and negative modifiers due to them all being prisoners and slaves, and they would have to survive and escape in order to get back to normal.
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>>85527397
what stats for fighting capacity would a thunder warrior have in a 40k rpg setting? Compared to a chapter-based Astartes Dark Angels, Custodes? Primaris out of the question.

Novels are petty inconsistent.

Are there stats and a profile for the randomness? dropping dead randomly or stop obeying commands and the rest?

Is there a unification wars campaign book? Sound lots of fun with many adventures to be had against techno-barbarians.
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>>85556793
Comparable to or slightly lower than custodes. Significantly above baseline marines, and probably even primaris.
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>>85554745
I really like the idea of the Barracks giving slots for dropships since it's basically a Main Cargo Hold for troops. Some quick math based on roughly equating these with real world ships says these would probably be right around 50m long, so they should fit in support craft slots and have squadron sizes around 15, as you suggested.

After some more consideration, the company dropships should probably have Extremely Rare availability (in line with void fighters - not something you start the game with a bunch of). Space-capable flyer only. Craft rating 0 and cannot be used as assault boats for boarding ships (unless you control a landing bay on an enemy ship or something).

The Tetrarch would carry 250 maximum passengers (large company or two small ones) and 80 tonnes cargo (two Chimeras or one Russ). 40 armor all around. Four autocannon turrets, four twin heavy bolters turrets, one heavy mortar turret, one battle cannon turret. It's a mobile company-sized bunker.

The Angantyr would be 110 passengers (average company), 270 metric tonnes cargo (4 Leman Russ variants or 7 Chimeras). Lower armor (30/20/20) and only two twin autocannon turrets for defense. This is basically half a Landing Ship Tank.

The freight version would just be 400 tonnes of cargo and seats for 8 passengers packed into the crew space. Could carry lots of men if you load it with appropriate seating, but not set up for combat drops.

After looking at some art, I think the Devourer (pic related) is supposed to be something even bigger - likely big enough to transport at least a battalion.

Regarding the drop temple, I didn't really consider having people ride it down. I guess it doesn't say you can't do that.
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>>85556736
Retarded in RPGs to add nonsense negative modifiers that don't already come with making the character. The PCs are different and this is not a medium you want to control like a book or movie script. You can set up the players as slaves, but when their characters do hard labour and eat gruel, they get huge like Conan. When they lead a revolt and escape, they are the most expert among the slaves and they get the most shit done. The other slaves are tools at worst and some noble faces the players want to save at best. If you need to handicap players to challenge them then you probably shouldn't run this game.
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>>85556736
Ask your players, not us. That is absolutely not the kind of thing you should spring on your players as a surprise.
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>>85556736
>railroady is
perfectly alright and fun as long as the wagons are spacious. The Railroad good. On the dirt "road" with no actual road is bad.
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>>85556736
if the debuffs aren't permanent this might be fine
a bit of railroad is okay if people are agreed on it and the road is well-constructed
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>>85556736
Starting off as captives is at least less railroady than forcing PCs to be captured later in the game. I'd recommend using a variation of the Fatigue mechanic to represent the effects of hard labor and limited food rather than making up some kind of entirely new status.
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>>85549703
High Command wouldnt give a shit because theyre too worried about the big picture. Company Command would be down their necks, maybe even Regimental Command.
Also depends on their operational doctrine. It could be standard practice to butcher civilians to keep them in check, but even in that extreme case doing it randomly brings up all sorts of problems and complications.
But if making fatal examples of civilians is out of the question, I would say you can expect transfer to a temporary Penal unit or execution. Of course, thats not excusing corruption where "military looks out for military" and you get less of a punishment than you ought to.
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There’s a shit ton of chaos and Eldar psychic do hickeys and fluff on their rituals and techniques that I’m at a loss that my players want to play around the psychic awakening era. I’m down but I don’t really know what or how the imperium does most of its psychic construction, bureaucracy, rites etc. I’d imagine a massive increase in population and average Psyker strength would cause a massive shakeup in all of this which I can use that’s regular 40k politicking but I can’t really think of anything beyond having the party research and test black stone gear I guess?

Any ideas on what kinds of situations I can show them or introduce? This is all I really have
>investigating weather a new psychic discipline established by a planet cut off by the rift is ok or if they have to burn the conclave down
>experimental black stone technology(?)
>demon invasions

Is there anything I can read to get a deeper grasp on how the Imperium does Psychic shit? Like I know there’s an entire mechanical branch dedicated to psychic weapons and armor and such but next to nothing about them.
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>>85557956
Blind is a book all about murder on an astropathic relay station.
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>>85557673
Starting players as captives or slaves is never a good idea. You're setting up from the start a complete lack of agency.
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>>85558173
If a player will not extend the grace for a GM to get the game fucking STARTED, they are not socially intelligent enough to take part in the hobby.
The only games in the FFG line that actually have player agency, where the pcs are not beholden to a higher power, at the point of death, is RT and BC. This is not D&D where the game devolves to (or starts as) a personal power fantasy where the players can do whatever.
So long as the players can functionally escape by dint of brute force or cleverness, calling it 'lack of agency' is word salad that nogames use to mean 'I can't do whatever I want, whenever I want!'.
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>>85556736
Do not fear the Railroad, it is a tool, >>85557283 has the exact right idea.
Although often abused by those who have no understanding of narrative, taking agency away from characters is one of the primary ways of creating drama. The key is to give them opportunities to regain that agency.
DMs too scared to inflict consequences and damage is a coward, and Players too egotistical to accept the fact that they'll be met with set backs and fuck ups, some even out of their control, are pussies.
Keep in mind also that a story is like a good news bad news joke. Bad shit happens, characters struggle to rectify it, then good shit happens because of their efforts. Rinse and repeat.
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>>85557956
> Imperium does Psychic shit
Basically Imperium relies on Psychic technologies to maintain its empire, but does very little to change it.

Warp travel is done with Navigators
Communication is done with Astropaths.
both are a requirement for interstellar empire.

But mostly Imperium is about the control of psykers. They need to be controlled for every single one of them is a potential daemon portal. To this there exists really special organisations such as Astra Telepathica and certain Inquisitors.

>massive increase in population and average Psyker strength
Not up to date with 40k lore because most of it is shit, but that sounds like increased witch hunts or daemon worlds. Has the issue been much explored by current publications? Probably not, that sounds like a huge thing. Just decide how it affects the local area PCs are living in and roll with it.

>Blackstone gear
Is really specific thing. Most likely the Imperials would probably react to new psyker wave as they do to everything that is odd and threathens them - violence. As in actually killing the excess psykers. Depends of course. For example a radical Inquisitor could do things differently. But puritans would just take the flamers out. No need to bother with xenos unobtanium

>Any ideas on what kinds of situations?
All your ideas sound fine. Of course there can be other experimental technologies trying to block the psykers. Medication, hexagrammatic wards, lobotomisation and such. Trying to mass produce old tech that Inquisition has rarely used might be interesting.

Other ideas:
>Mass killing of psykers is causing weakening of the bonds of reality. Fun ensures, but can the massacre stopped safely either?
>Someone important has suddenly developed psychic powers. What to do with the person?
>Astropaths / Navigators going rogue due huge power increase.
>Other psychic lifeforms
>Alpha Plus Psykers bending reality
>An Inquisitor or priest wants to exterminate everything. Should the person be stopped?
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>>85558315
>Has the issue been much explored by current publications?
In the recent dawn of fire novels the imperium is losing its shit because of this and the visions of the emperor(?) rising from the throne the Psykers keep getting blasted with. In one of the books the BL specifically starts attacking black ships looking for Psykers for a ritual. Said black ships filled the the brink and also thinly protected because of the rift and all the psychic awakenings. Also around this time the astronomicon is also fucked so there’s that

My thinking on the Psyker gear is largely due to the fact that Cawl had figured out that Blackstone is very important a fact that Gorillaman is also aware of so between the two of them and any Allie’s within the Administration would be efforts to use them to fight the rift or the worse of chaos and psychic anomalies

Those ideas are solid thanks for the help. Don’t know if I’ll be doing a DH Inquisitor game or come up with a new branch of the Psykana trying to establish itself at Guiliman’s word
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>>85558488
So recent stuff is only about little happenings apart from the mass visions. Some might consider them divine, others reason for a purge.

Personally I would stay the fuck away from established characters but do what your players and you want to do.

> Don’t know if I’ll be doing a DH Inquisitor game or come up with a new branch of the Psykana trying to establish itself at Guiliman’s word
Ask your players. Doing an psyker-heavy Imperial game is very fun, but has potential to be rather restrictive.
>my players want to play around the psychic awakening era
at least does not imply that they want to do actual psyker stuff that much. But ask them.

Other ideas
>All this psychic shit hits marks on some old prophecy quite well. Massive cult following is being created. Is this a good thing or not? What do the players do about this?
>Xenos species are doing their own psychic shit stuffs
>Wild psychic manifestations. Just roll a psychic power and apply it to all persons in a town or a ship. Is this worthy of BLAMing everyone?
>Visions probably have several interpretations and prophets trying to decipher them. Who the players side with?
>As there is actual visions and premonitions, also false premonitions and prophets increase
>Criminal underground exploding with psychic gear, drugs and actual psykers. Very fun time to be police.
>Enslaver incidents
>All the enemies of the imperium having a field day as imperium is a mess
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>>85558226
>Escape by dint of brute force or cleverness
You literally just said they were too stupid in your opening sentence. 2/10, work on your writing.
>>
>>85559127
work on your reading
he said people who won't work with a GM for starting aren't smart
not that players aren't smart in general
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>>85535941
What's the release date for this?
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>>85561483
A year or two ahead, probably.
Likely more.
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>>85559127
Christ, you are dumb.
>>
Finding digital battlemaps for 40k to use on VTT is a pain in the ass.
Tokens are easy, I just take a circle out of some art.
I'm going to have to put 40k icons on regular scifi or modern maps I guess.
Does anyone have any sources on good maps? Not for sectors. For infantry and encounters and such.
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>>85562683
I've seen people mention using Doorkickers and Rimworld in god mode for creating maps.
>>
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You guys know if there are stats for a Necron Pariah in any of the books or fan works? I need one for a Necron envoy my Rogue Trader PCs will meet on a planet they are heading to.
Pic related.
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>>85565298
Have you tried Tome of Fate?
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>>85565348
Tome of Fate doesn't have any Necron stats in it
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>>85565368
Try again, dumbass. Or I'm sorry for your sudden blindness; don't ignore it and go to a hospital. Whichever.
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>>85529515
Removing parts of them and replacing them with bionics until they notice
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>>85534433
They should just buy the rights or whatever for dark Heresy , update and continue that line.
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>>85565474
Yeah i derped and missed an entire chapter. No Pariahs in it though. Guess i'll just make something up that fits the bill from the Necron stats in ToF
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>>85556793
Honestly, it's a base toss up, as they have never been in the TT game, so all you have is descriptors that, as you noticed, vary heavily.
Honestly, the only real personal stat change I would make is that, at base:
If Space Marine is S40(8)/T40(8),
Thunder Warrior is S50(10)/T50(10)
Anything after that is up in the air.
>>
>>85566244
ogryn strength?
eldar speed?
mind control resistance with backlash of pain at psyker?
more durable? bone strength like ogryn?

"unstable and they were prone to fits of bloodlust and instability. Short-lived and rife with both mental and physical health issues, Thunder Warriors were known to suddenly drop dead or stop following orders."

so 3 to 13 year lifespan and many flaws with random behavior and even death.

how would they compare to ogryns and eldar?
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>>85565538
Cubicle 7 already has the rights to the old stuff. They're the ones selling the PDFs of the older games at Drivethru.
>>
>>85567232
let's hope they fill in the gaps in the old line at some point

>>85564836
I can try this with doorkickers but I am terrible at making maps desu
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>>85562683
I just draw using the R20 tools
I drew ship corridors, gardens and other shit
It doesn't need to be perfect anon, just needs to allow your players to picture it better
I could post some maps in like 2-3 hours to see what/how it can be done simplistically
>>
Can you talk about Space Hulk in these threads? If so, what do you think of SH: Death Angel?
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>>85529660
Worst case scenario might be if it is pretty much forgotten term and someone understands it and suddenly guy is traveling to other planet to fetch someone who knows how to produce such archaic thing that is supposedly important for workings of some archeotech.
It could be amusing story about mechsperg.
>>
Why are the Dark Heresy ranks so short? You get like two sessions in at each rank, and you never have time to buy even a fraction of the things you want. Seems like a giant waste to me.
>>
>>85571204
They are supposed to be abstractions so you know roughly what level to be if you want to start as a veteran sergeant or whatever. It is not like your character gets a real promotion each time unless the GM wants you to.
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>>85571204
You know you can keep buying stuff from earlier ranks, right?
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>>85571933
>It is not like your character gets a real promotion each time unless the GM wants you to.
Uh, yeah, you do. That's why your salary increases every time. Not that that was the issue in the first place, but it makes half the pay grades totally useless too, when no one has ever made it through a month of game time without gaining six ranks.
>>
Apparently Imperium Maledictum isn't going to do WFRP style careers, so the guy who was doing homebrew in that direction probably still has a half decent reason to stick with it.
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>>85572208
again it is an abstraction, and not a very good one either as your pay doesn't go up much with each level
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>>85528002
this
plus most of the sexual slaanesh stuff except for dry descriptions
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So I know you can't get male Astartes but why can't you have female Custodes?
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>>85575985
No models. Literally the reason why according to ADB. He wanted to write a story about a female custodian but he was told no because they couldn't tie it to a model release.
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>>85575985
At this point it's all inertia built on what people would or wouldn't buy decades ago.
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>>85573439
Did some new information on Maledictum drop?
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>>85577897
Some guy on reddit was at gencon and was probably there when people who write words in books were answering questions.
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>>85574158
Abstraction of what? Would could possibly be more concrete than physically getting more money?
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>>85577897
There's an article on Polygon that expands on a few points, taken from an interview with one of the designers:

>“With Wrath and Glory, you’re more action-focused,” creative director Emmet Byrne told Polygon ahead of the announcement. “You’re playing archetypes and units from the tabletop [wargame]. Imperium Maledictum is [about being] much more lower-level investigators trying to work against — or work within — the mechanisms of the Imperium.
>Many different options will be made available to players, but the important part is the drive and focus that such a patron will give to an ongoing campaign. They will be responsible for the warband’s quests and objectives as well as the resources they have at their disposal.
>Players will be able to use their character’s backgrounds to earn boons. Perhaps they went to university at the Schola Progenium, and therefore have ties to the scholars themselves or the aristocrats who fund their research. Perhaps they have a history as a petty criminal, and therefore have access to the gangers and crime bosses who control the underworld.
>Byrne said that the line will quickly expand with books on vehicles and weapons. From there, Cubicle 7 will begin to publish faction-specific materials, books that detail working for the Inquisition or the Astra Militarum, the Ecclesiarchy or the Astra Telepathica. Those, in turn, will be supplemented with complementary adventures.
>The Imperium Maledictum line of role-playing products is expected to begin rolling out in the fall at the earliest with a core rulebook, a game master’s screen, and a boxed starter set. The first official adventures will launch at the same time, in the form of free-to-download PDFs.
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>>85578134
>In WANG You’re playing archetypes and units from the tabletop
oh now they are honest about it. So much for trying to be an universal 40k RPG
>>
>>85578380
on the one hand if they provide d100 stats for tabletop units somewhat compatible with the FFG line I'll be pretty happy
on the other I wish they'd just fucking do the stuff the old line was heading towards but never quite got to

maybe the faction books will have wider ranging things I guess but books for every faction sounds more like a cash grab than a reasonable plan for a wide ranging RPG
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>>85580458
>on the one hand if they provide d100 stats for tabletop units somewhat compatible with the FFG line I'll be pretty happy
I don't think it's going to work that way, hoss. IM seems to be the anti-tabletop.
>on the other I wish they'd just fucking do the stuff the old line was heading towards but never quite got to
Might be too low down to really get into that, either.
>>
>>85580709
Tt's supposedly d100 and they say you're "playing archetypes and units from the tabletop" - getting stats nominally compatible or at least easily convertible isn't that farfetched.
I know they're not going to finish out the old shit. I just think they should.
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>>85580990
No they don't, bud.
>“With Wrath and Glory, you’re more action-focused,” creative director Emmet Byrne told Polygon ahead of the announcement. “You’re playing archetypes and units from the tabletop [wargame].
That's the tabletop.
>Imperium Maledictum is [about being] much more lower-level investigators trying to work against — or work within — the mechanisms of the Imperium.
This is IM.
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>>85581093
oh shit, my mistake
guess I'm playing an ogryn next since I can't read
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>>85549703
It would depend on the potential blowback effects, and the scale of the Heresy
>>
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How big is too big of a deal to put in 40k RPG?
Thinking of involving a homebrew SM chapter who've lost their history/primarch (like blood ravens) and it turns out they're originally of the lost primarchs. Doesn't reveal anything about the lost primarchs, just mentions that they were lost before the Horus Heresy.
Could easily go loyalist descendants of a traitor legion either.
>>
>>85582487
>Doesn't reveal anything about the lost primarchs, just mentions that they were lost before the Horus Heresy.
So what's the point of saying anything beyond <<data corrupted>>?
>>
>>85582487
How would they be of a lost primarch if their legions were absorbed into the others?
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>>85582541
The Marines would, broadly, understand and react pretty poorly.
The players wouldn't necessarily know what's up without further research but could learn a new thing about 40k lore.
>>85582553
I figure they could've specifically founded a chapter out of them if they really wanted to at the end of the Horus Heresy. You'd imagine they kept track of the absorbed members in case of recidivism.
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>>85582487
>turns out they're originally of the lost primarchs.
Keeping things like this hinted at but ambiguous is usually best. The chapter could discover records showing that their origins were deliberately covered up and pointing in the direction of either a traitor legion or a lost Primarch. Those records themselves should be questionable in their own way, though. There's no way to prove the matter with absolute certainty, after all. Just pointing out the fact that the lost Primarchs existed and might have descendant Marines would be enough to call a lot about the Imperium's history and legitimacy into question in the 40K era. Leading the chapter to question to official and obviously fabricated facts is sufficient to put them on the path to borderline renegade status.
>>
Making the GBAL campaign about the Great Crusade from start to finish
How bad will it be if I use only flamenco as soundtrack?
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>>85582487
My players once fought Mortarion. And they won.
>>
>>85583382

Why is his pauldron howling? I thought howling pauldrons were a chaos thing.
>>
>>85583032
> Just pointing out the fact that the lost Primarchs existed and might have descendant Marines would be enough to call a lot about the Imperium's history and legitimacy into question in the 40K era.
that's kind of the plan
>>
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>>85583382
It would fit the theme it's going for
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is turning vidya maps into battlemaps stupid?
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>>85586298
Why would it be? They do good work.
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>>85586335
I just worry about everything I do all the time. Couldn't find much online in the way of 40k vidya maps that was usable either.
>>
Hey space marine players. Do you tend to keep the backpacks off before painting or do you just build the whole model and say fuck it?
>>
One day we'll have a thread where idiots realize that this is the 40K RP thread and not the general 40K thread.
One day we'll have a thread where idiots don't come in asking for model building or painting advice.
>>
>>85586298
It's too recognizable.
>>
>>85582487
A game I was running focused around the black stone fortress had players discover there was an entire old slann web way system built in the surrounding systems and fought not!lizardmen.

Go as big as you fill comfortable running, but never just step off the into the abyss with them.
>>
>>85586859
good point, I'll do some bullshit to it before it comes up
>>85586862
that sounds pretty sick how did it go?
>>85586849
I don't agree with the buddhists about everything but this is one desire that will only bring you suffering
>>
>>85587958
The BSF game died early, i was going back for my RN and almost blew my brains out. Much healthier now, am the one running the Dark Angels game.

I want to go back one day, but i would require them to play established characters next time and not start at the ground up. Will probably use the Genesys hack next time as well.
>>
>>85586298
>>85586386
It's fun sometimes, especially if you have the kind of players who would appreciate it and have a good chuckle but then not talk about it for the entire encounter.
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>>85587958
>I don't agree with the buddhists about everything but this is one desire that will only bring you suffering
How is it the saying goes? "Hope is the first step on the road to disappointment."
>>
>>85527397
She wants your Diquid.
>>
been gone for a while how is the new tyranids codex?
>>
One day we'll have a thread where idiots realize that this is the 40K RP thread and not the general 40K thread.
One day we'll have a thread where idiots don't come in asking for codex question or tactical advice.
>>
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No we won't.
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>>85586298
>>85586386
Video game maps are perfect for it; Battlefield 2142, parts of Apex legends, World of Tanks, there's plenty to choose from. And that's before you hit 40k related stuff like Spacehulk Deathwing or Inquisitor Martyr. Dark Tide will be perfect for it imo.

>>85534433
I'm hoping its a good system, I'd love to run some games set in a hive city that explore some of the smaller scale conflicts like in Necromunda
>>
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booomp
>>
“She’s always been very powerful,’ said Rumagoi. ‘She started strong, she used to transliterate her own teleprayers, no need for help. Her talent grew over time, until she had become the most powerful of her kind in all the sector, an epsilon-level on the Imperial Assignment, very rare, very dangerous if she were free. All this is in our records. She’s old. She was ancient when I was a boy, tanked long before I was born.’

‘An unusually long lifespan for an astropath,’ said Rostov.

‘She’s survived far longer than most,’ Rumagoi agreed. ‘Most of them die after a couple of decades of service. But not only has she survived, she’s grown stronger, and she’s getting stronger still, evidencing increased telekinetic ability. The tremors, you see. They are new, and she causes them.’ Rostov looked at him with such intensity Rumagoi was forced to look away.

‘Have you noted a greater incidence of psykers in the general population?’
>>
>>85591843
Should’ve linked >>85558315


‘Yes,’ said Rumagoi. He frowned. ‘An increase of five points, and the ones we are seeing are higher on the Assignment. Being an astropathic outpost, we scale them ourselves before handing them over to the League of Black Ships. It was rare we’d see anything higher than a Zeta once every ten years. Since the Rift, we’ve come across many more.’
How many more?’ asked Rostov.

‘Seven,’ said Rumagoi fearfully. ‘A little over two a year.’

‘I know nothing about the statistics of witch births,’ said Fabian. ‘But that’s a lot, right?’

It is a terrifying amount,’ said Rumagoi.

‘It is happening everywhere, a great awakening of the mind,’ said Rostov. ‘Many of my colleagues are concerned.’

‘I don’t think it’s just humans, either,’ said Fabian. ‘Fleet Primus spent much of the last couple of years fighting the orks in Ultima Segmentum Sanctus. There were reports of powerful ork witches and battlefield-wide manifestations of psychic activity.’

‘It is the Rift,’ said Rostov. ‘I am sure of it. But that is not why I am here. Not directly.”

Throne of Light
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>>85578134
>or the Astra Telepathica
I need this now
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>>85593160
Shouldn't the thumbs be bent with the tips pointed outward in the same direction as the fingertips to make the Aquilla symbol? That's the way I assumed it works, though I'm not sure I've ever seen a clear description of either that or the cogwheel hand symbol (which I assumed is just fingers spread in opposite directions with palms over each other).
>>
>>85594326
Pointing them in opposite directions is sigificantly easier and actually possible to hold to your chest. This way around is the only way I see it online.


Fuck I hate making stat sheets. Entirely tempted to wing everything.
>>
Are Only War campaigns inherently "railroaded" because the characters are soldiers under orders to complete an objective? I like running military operations in my campaigns but I'm afraid my party might complain that they're being lead by the nose.
>>
>>85597846
to some extent, yeah
they're choosing to be part of a game where that's the concept though so it's fine
eventually it's probably fair to give them some agency in their deployment, advancement by survival or whatever... but really the best thing to do if you're worried about playstyle/railroad is check in with your players
>>
>>85597846
About as much as saying Dark Heresy campaigns are inherently railroaded for involving agents on an investigation.
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>>85597846
Usually yes but there's ways around it, usually by having the situation go FUBAR.
>Enemy counter attacked around our push, you're now surrounded and behind enemy lines
>Your ride crashed, you gotta walk home
>Commando small squad deployments: you get an objective, but how the squad gets there and achieves it is up to them



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