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Technically still Monday Edition

Welcome to Mecha Monday! Here, we dedicate ourselves to mecha RPGs, war games, and board games alike. Here, we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ (embed)

Please keep Battletech discussion to a minimum for the sake of other Mecha RPGs. It has its own general.

Previous Thread: >>85328997

Thread Question:
What is your opinion on using Formations during Mech Combat? (It's late, couldn't think of anything better)
>>
>>85492450
> TQ
mech formations would be badass, I'd love to see a system where they could be used. does anyone know of any?
Off the top of my head, the only thing remotely close to a formation would be the syncro attack genre power from battle century, but that's really stretching the definition...
>>
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shit, man, I almost tought we weren't gonna get a thread

>TQ
I usually just leave my players to do whatever they want, turn based combat makes most "real" combat formations kinda difficult to be useful since everyone only gets to move at their turn, though some COULD be useful
My players tend to just stay at whatever distance is best for them. Snipers go to the back, brawlers go up at the enemies faces and trappers or supports stay in the middle. Classic MMO positioning. It helps that I make fucking HUGE maps for battles and my combat system is more similar to stuff like DnD and Pathfinder so positioning, weapon ranges and movement are way more important
For my setting in particular it actually makes a lot of sense since most of the pilots are just civilians with no real formal combat training besides knowing how to pilot, so they just do whatever it feels right at the time
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>>85492450
>tq

as long as your mechs aren't fuckhuge like gundam, you could basically just use tank formations and tactics
>>
This is literally the tits

https://www.youtube.com/watch?v=oCrI-MjzDPo
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>>85492450
>TQ
With a professional force I could def see it and would like to.
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>>85492450
>TQ
Can't forget these guys.

https://www.youtube.com/watch?v=BKqoCwYvmFk
>>
>>
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Norf reporting for duty
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Speaking of tits, Close combat type Schnellgear Masamune from ANGEL GEAR 2E.
When the book refers to mecha, it alternates between "Schnellgear" (シュネルギア), "Human Tank" (人間戦車 - ningen sensha) and "Menschenjäger" (メンシェンイェーガー).
I doubt this word, "Menschenjäger", means what they throught it means.
Same thing with members of the "Homunculus" class, who are known as "fully mechanized soldiers" (完全機械化兵 - kanzen kikai-ka-hei) and as "Falconen Maschinen Soldat" (ファルコンネン・マシーネン・ゾルダート) .
I try to track translation progress now:
https://www.dropbox.com/s/9u00omko0y3e7z4/Progress.xlsx?dl=0
>>
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Kingdom anon here, we wrapped our game with the fourth and final session last week: our military paid a massive toll in blood and was functionally destroyed, but it broke the back of the imperial fleet that's occupied our solar system for the last century. My character threw a small coup when our leader refused to dig up an ancient superweapon, which we used to stop another faction from killing our planet (the superweapon is really good at hacking, and they had a big Gryps 2-style laser that destroyed one of our two moons) before my character rammed a space cruiser into aforementioned laser.

At the end of the game, our solar system was finally free and independent of the two foreign empires that had been troubling it for so long, but people almost completely lost faith in our accidental junta government, leading to a decentralized federation taking its place.

Next up: a 100-150 year timeskip, then a game of Songs for the Dusk using pic related to tell stories about how the planet is now thoroughly infested with ghosts from the terrible wars our campaigns have played through in Beam Saber, Scum & Villainy, Armour Astir: Advent, and Kingdom.

God I love our little autistic sandbox.
>>
>>85498832
HOw goes the souf diorama?
>>
I am both saddened, and also deeply gratified, to announce that our Adeptus Evangelion campaign concluded last Friday. It may not be the absolute end of the story for some of the pilots, but for now, we leave our 2.5 year game to rest. Greentexts will resume again after we've had some time to decompress and go back through the logs.

In other news, the final Arrowhead Squadron recap will be posted this week
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>>85500959
Killer art, anon! I'm blown away at the size of your supporting cast.

Here's the art we got at the end of our Beam Saber game, while we're sharing group shots.
>>
>>85500959
>AdEva has wrapped
The end of an era. Thank you for keeping this thread lively, my friend.
>>
>>85500300
Didn't start yet, since i want a norf test-game gang first.
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>>85498832
>Red Shoulder on norf
Nice. but wouldn't that be like having a red shoulder on a Balarant Fatty?
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>>85500959
The art is pretty nice.
>>85501045
Meanwhile this should be purged with the holiest of fires,
>>
>>85501045
>Taimu Heirophant of Duchess Ball-Lightning
That's an interesting subtitle. What's it in reference to? The others are relatively easy to read from context, but "Duchess Ball-Lightning" needs some elaboration.
>>
>>85500959
Congratulations on a finished campaign, anon. Your stories have always been a treat to read, and I'll be saddened to see them go.
>>
>>85501756
The Duchess is one of the hero-gods of her people. Nandi's arc in play was going from a disgruntled outcast mercenary to reconnecting with her nation and embracing their traditional faith, becoming kind of a religious folk hero.
>>
>>85501756
>>85501781

I should also say that the Hierophant is an excellent 3pp Beam Saber playbook from the supplement Greater Secrets.

I think Beam Saber is kind of trash - the system is really punishing in places it doesn't need to be, even for a FitD game, while the mech rules are pretty ugly and the playbooks uninspired - but the 3pp scene for the game is a small saving grace. I don't know that I'd run BS ever again, but there's some fun stuff out there if you're a game design nerd.
>>
Anyone tried the mecha hack?
>>
>Synthwave intensifies.
>>
>>85501891
>>
>>85501589
I don't think you know what calarts is
>>
>>85502150
He's just being a baiting retard. Ignore.
>>
>>85492450
I wish there were better Knights and mecha settings. About formations, it would be very cool, like hunting kaijus in formations, that slaps.
>>
>>85501907
this thing is pretty fun
>>
>>85502409
I fucking love the rocket launcher, it looks out of a helo.
>>
>>85499429
>Menschenjäger
It's a reference to a story from Cordwrainer Smith's The Instrumentality of Mankind.
>>
>>85499429
>>85502473
The reference is rather plain, so the real question is what "Falconen Maschinen Soldat" is supposed to mean, really, as "Falconen" is not actually a real word.
>>
>>85492450
>Formations during Mech Combat
Formation and combined arms would be fantastic- Mechs, power armor and tanks all adapted to work together. You'd have things like defense Mechs that are mostly armed with a body shield and active defense working with ranged and assaulting Mechs.
>>
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>>85500125
keep rocking on, kingdom anon
>>
>>85502393
Make your own setting, nerd. Microscope is cheap and you'll have a perfectly-tailored autistic sandbox of your own for you and your friends to feel proud of.

I'm >>85500125 and two years of play in four systems has only just scratched the surface.
>>
>>85501045
Thanks, friend. We were blessed to have a great artist join the game. Also, I'm looking forward to hearing more about your campaigns, too.

>>85501110
>>85501774
It may be the end of an era, but we won't be vanishing. Our greentext archive https://imgur.com/user/Richter280 only goes up into the 30s, so there are 90 more sessions that we will try to cover going forward
>>
>>85503067
I have to say organic mechas are winning me over every time a bit more.
>>
will be starting lancer session 0 this thursday. very excited cause I'll get to be a player.
>>
>>85498832
keep up the good work anon
are you going to make any heavies? I didn't see anything bigger than a jaeger in your southern squad
>>
>>85492450
>What is your opinion on using Formations during Mech Combat? (It's late, couldn't think of anything better)

Mechs in my setting fill a role somewhere between helicopter gunships and low-level attack aircraft (although they don't replace either type), so formation flying is relatively important
>>
>>85503930
Yeah, but I'm making the little guys first do I can have a few tutorial games with others. Also there is a local convention soon and I want to offer HG test games there.
So first I'll do what I "need" then the rest
>>
>>85502409
>>85501907
>>85501891
What's this from? Looks very Front Mission.
>>
>>85500959
Soul

>>85501045
Soulless
>>
>>85504099
https://store.steampowered.com/app/1703930/Kriegsfront_Battlescaper__Diorama_Editor/
>>
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>>85501836
I have not used Mecha Hack, but I did see your post. Hopefully another anon has experience to share

>>85502473
Damn, I missed that reference. You suppose the authors worked that in because of the Evangelion connection, or because they read Smith's work themselves?

>>85503840
Congrats, anon. Any hints as to what the game will be about or will that all be covered in the intro session?
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>>85504689
>Any hints as to what the game will be about or will that all be covered in the intro session?

There's a war between two companies and our mercenary group has been given an assignment that as per the GM's phrasing is "so big you'll retire before your thirties" with the natural implication that somethings not quite right with the whole affair.

I;m playing a NHP pilot who got assigned to the group because the people responsible for creating me got way uncomfortable with my presence.
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hello mech tuesday, where do you steal your art from for tokens on 2d virtual tabletops?
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>>85504806
I used to just google stuff, but now I get the art from these threads, lol
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>>85505255
Cool. I mostly use things like artstation/booru/etc searches.
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>>85504806
find nips who draw mecha on twitter
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>>85505700
also works well for sure
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>>85504806
The mobile game Iron Saga. Game is money grubbing gacha shit, but there's like hundreds of mecha in it and most of them are pretty fuckin' good, and range from super elite ace prototype main character mecha to mook bots in appearance so there's a lot to go by.
>>
>>85504806
Pixiv, Pinterest, Devianart, Twitter, in that order.
>>
>>85504689
>You suppose the authors worked that in because of the Evangelion connection, or because they read Smith's work themselves?
He probably read it, because the term isn't mentioned in Evangelion, as far as I'm aware.
>>
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Give us your stuff!
Or how do you make your mecha bandits.
>>
>>85504806
Pinterest and twitter mostly
I do save my sources for any art I steal though
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I need more mecha knights!
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>>85509768
>>
>>85510045
That's wild, Kobayashi like shouder knight gundam.
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>>85501045
kys and take your faggy group with you
>>
Post esoteric mecha
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>>85507452
Tomorrow I got the new hunters to post, after I finish the camo pattern.
Right now they are all impaled on toothpicks.
And North are all bandits
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>>85509768
luv me knight mecha
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>>85509768
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>>85509768
Can never have enough of them.
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>>85501045
I can never get enough "Me and the Boys" artwork for RPGs. Battletech was chock full of such pieces, back in the day

>>85507341
No, but "Instrumentality of Mankind" is, and we know that Hideaki Anno read a bunch of Western sci-fi, like pic related

>>85513420
Hell yeah, I'm looking forward to seeing those Hunters
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>>85493165
I don't know where you got this image, but ishygddt.
Arrowhead Two should be 1st section eschelon right with 2nd section eschelon left, instead of splitting 2nd section's pairs, assuming you're going to throw 3rd section thru the break you open with 1&2.... otherwise
Arrowhead Three should really be Wedge Two with 1st section in the lead with 2nd section as the right half of the base and 3rd as the left half.
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>>85515536
its from an artbook called the muv luv codex, its translated in english
>>
Is there no kind of battle reports for Plamo vs. Plamo? I know I could just read the damn book, but seeing how it's played would help too.
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>>85514863
Knightly adevas? Interesting
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>>85514432
BASED
https://www.youtube.com/watch?v=qLZv4q-l4zY
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>>85515536
iirc the thing is that the three flights each consist of units that have different roles and loadouts so you can't have B flight split their work with C because C is where all the units tasked with long ranged fire support(in relative to the rest of the squad) are.
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>>85515625
The tactical merit of a napkin then.
Muv luv fight are extremely cool even if these tactics are lackluster.
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>>85520088
They’re tactics for fighting hordes of weird alien monstrosities, not other militaries.
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>>85520298
Fair point.
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>>85515731
This guy has some https://imgur.com/user/NOSETACKLE
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>>85493155 >>85492450
>mech formations would be badass, I'd love to see a system where they could be used. does anyone know of any?
I've been diddling with a rework of AFoTs that would include mechs in it.
I've included a CounterMeasure system in order to push the gameplay toward respecting formations. Weapons have a Type stat (Kinetic, Missiles, Energy), and you can purchase CM systems on certain units, Mechs get one for free.
I figure artillery and indirect fire will create tension between overlapping too much and too little.
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>>85523554
what minis are those?
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>>85527232
Looks like Strato minis to me
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>>85527232
Hardwar minis from Strato miniatures.
Expensive as fuck. You can get them from steelwarrior studios in Canada.
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>>85523554
Man that's some sexy stuff.
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>>85517915
Knight mecha stay winning
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>>85528730
The new eden mechs make think unwise things.
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>>85533136
Waiting on their starter pack to jump into HG proper.
Can't beat the Knight Mecha, man. Nope, can't do it.
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/mechm/, are tanks used in your setting?

In my setting, which is a post-apoc, tanks are almost as common as mechs, and they fill a long-range role while most mecha specialize in comparatively shorter ranges.
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>>85541074
Tanks are common and quite dangerous in my setting. They have heavier armor (though this doesn't mean that much against "modern" weapons), tend to have a bigger gun, and faster travel speeds. Mechs can win if they have terrain/stealth advantage and a heavy weapon, but in open terrain the tank is king.

The first time I ran the setting, using Lancer for the system, I threw a pair of hovertanks at the PCs as the capstone of their smash-and-grab mission. The two players had been laughing about how they had dispatched the enemy infantry, light vehicles, and sole champion mech with relative ease. Suddenly, those hovertanks crested a dune and ripped an arm off one of the PC mechs. Instantly the fight became about disengaging from the hovertanks with the cargo intact. A nice, tense illustration of how the different vehicles stack up. Theoretically, the PCs could have won that fight, but they didn't like their odds enough to risk losing a mech.
>>
>>85541074
Of course, they are the best way to deliver big guns. Colossi (the equivalent of Striders/imperial knights/bt mechs) are rare and have they own issues, while ATs are small enough to carry about IFV guns but not much more. Tanks are a cheap way to do so tough they aren't common in the colonies because they aren't as polivalent as mechs.
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>>85492450
Who are the most popular enemies for mechas? Is there anything other than kaijus, giant demons, dinosaurs, alien abominations and other mechas?
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>>85544055
You just laid them all out. There are also giants, angels and the military.
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>>85541074
Tanks and other military vehicles are still widely used since the mechs are mostly only used to fight against monsters

in a one on one fight, if a tank manages to hit a shot on a mecha unit, it's over.
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>>85541074
yes tanks are common and still very dangerous with APR that can fuck up your mecha legs
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>>85544055
I ever been partial to Kaijus, or wild ais.
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The Norf factory experienced done delays
Probably filthy earth sabotage
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>>85543544
oh neat. I used tanks in lancer before, generally I take an enemy with siege armour and replace that with +2 or +3 armour. They do end up being more intimidating than mecha but not this level, your game sounds pretty awesome
>>85546805
weird thing to be annoyed by when I'm okay with giant piloted robots but that tank does not appear to be able to aim sideways- it seems to be a casemate but the cheeks prevent any lateral traverse
>>85548908
love this camo scheme
>>85544055
>>85545043
can't believe you guys left out my favorite sci-fi baddies: artificial intelligence
there's also space pirates or bandits if the setting isn't in space, but I think that falls under 'other mechas'.
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ARROWHEAD SQUADRON
[Session 32]

The NHP known as Xanatos is in full cascade, the insane artificial intelligence warping reality around it. The wave of blue energy continues to expand, replacing the deck plating of PCV-GC Gustavius with an alien forest. Arrowhead frantically backpedals, dragging the downed Catasetum along with them. They hope to buy time for Chris and Kamea to climb out. The wave's expansion accelerates, overtaking Arrowhead, the wrecked Barbarossa, and a few surviving Armory mechs. All find themselves in a forest clearing, the ground having the appearance of machinery. At the center of the space, there is a floating ball of darkness, and levitating blocks of stone. A statue-like shape of black "marble" emerges from the darkness. Arrowhead tries to take stock of this apparition, which returns anomalous results on their scanners.

Slabs of stone suddenly erupt from the floor, cascading outwards from the center in waves. Chris and Kamea take shelter behind what remains of Catasetum. Some of the Armory mechs are smashed by the stones, the survivors firing at the "statue" with no visible effect. Khasar, ricocheting off the terrain to avoid the attacks, figures out the floating blocks can be pushed around, and they will resonate with one another when brought together. This resonance causes the otherwise-impassive statue to vibrate and groan. The mercenaries begin trying to reposition the blocks across the glowing landscape, while evading attacks from both the statue and Sherman mechs. Each new addition locks into place and intensifies the resonance.

Enver goes full Chris Redfield on these blocks, and slams the last one into place with "Now kiss!" The combined blocks fuse, hurtle into the center, cracking the statue's shell and revealing vulnerability. Cold wind billows out from the cracks. Enver follows up with his power-fist to further shatter the shell, and then Tex steps up to fire his fully-loaded Mjolnir, blowing the stone shell away entirely.
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>>85548908
That's a cool camo.
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>>85549469 (Arrowhead, cont'd)

The icy winds blast outward with hurricane force, stripping away the peaceful forest and replacing it with sandy desert. Where the vantablack orb and eerie statue had been, there is now a howling tornado. The wind-blown sands surrounding the tornado can scour mechs, friction-heat and static charge inflicting energy damage as surely as a flamer. More stone blocks float around, emitting targeted lances of sand at individual mechs. One of the Shermans suffers a cockpit hit, and stands still. The sand-spears are able to ricochet, so Khasar advises everyone to stay spread out. The tempest begins to move around the battlefield.

At the edge of the field, Chris has come up with an idea, and drags loose cabling from Catasetum over to the wrecked Barbarossa. Kamea Feng, momentarily channeling Tetra, pries open the Barb's cockpit. The pilot is concussed but alive. Chris and Kamea enlist him in their plan, a task made easier by the horror show Xanatos is putting on. Using the Barb's sensors, it is revealed there are odd effects when someone is close to the tempest. Time is short, so Arrowhead decides to test this out.

Tex uses his Ferrous Lash to swing Enver right into the edge of the storm, causing the tornado to slow its spin. Enver fights to stay in place against the wind. Khasar leaps in as well, the agile Atlas evading more attacks and staying locked in the storm's embrace. As the tornado slows, it grows more solid, helped along by the glass-making beam attacks of the last Sherman. Enver sees an opportunity, and delivers a super-punch against the spin. The tornado roars across all frequencies, with an unmistakable sense of pain and fury. Sand rains down from the tempest, and the pillar of wind begins to collapse and disperse.

From within the dying storm emerges a white marble face. Shadows cling to it as it passes through a range of silent expressions, mostly hysterical laughter and boiling rage. Xanatos has finally revealed itself.
>>
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>>85549491 (Arrowhead, cont'd)

The dismounted pilots work together surprisingly well for a former Union auxiliary, a pirate-turned-mercenary, and an Armory artillerist. They finish rigging the Catasetum and the Barbarossa together. The damaged reactors are rapidly destabilizing, and the guided munitions aren't responding, but the Apocalypse Rail can still fire if someone manually aims it. Chris orders Kamea and the revived Armory pilot to get clear, while he stays to ensure delivery of the payload. Kamea doesn't argue, just gives her new partner a tense nod. "Don't die here, Rider." She grins. "And Tetra says don't miss."

Meanwhile, the mechs are facing off with Xanatos' visage, which emits a pulse of heat and force that immobilizes everyone. While affected by this pulse, Arrowhead discovers they cannot harm Xanatos, as even Tex's full-power Mjolnir barrage passes harmlessly through the cackling face. Bolts of black lightning course over them, scorching their armor. Enver, flailing around in an attempt to break free, discovers the floating blocks have become like packed sand. On touch, they crumble away into a gritty aura that restores mobility, and he further finds he can pass that effect to anyone he makes contact with. Suddenly, Arrowhead is giving one another mech-scale high fives to banish Xanatos' curse, and the battle is back on. The marble face chips and cracks under the caress of flechette bursts, pilebunkers, and sword strikes.

Chris calls out to his teammates, warning them as he fires the Apocalypse Rail. The gravitic catapult hurls a projectile through Xanatos' avatar at an appreciable fraction of the speed of light. Xanatos seizes up, cracks spider-web outwards from the hole in its forehead, smoky shadows gush from within. The avatar is on the verge of destruction, so Khasar shatters it with a helm splitter. And suddenly, Arrowhead is back aboard the Gustavius. All turn to see the Barbarossa and Catasetum glowing, their reactors about to blow.
>>
>>85549519
gotta say, whenever there's a big bad and a barby on the field, it's always apoc rail that takes it out.
I'm not surprised that it's always tried, I just have never seen it fail.
>>
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>>85544055
gunships, battleships, troops are with rocket lunchers, AA-guns, tanks, mobile armours and the player.pilot the worst enemy of them all
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>85549469
>85549491
>85549519
Not part of the recap, but a quick note while I put the finishing touches on the last post: The GM went all-out for this fight, using a range of puzzle mechanics suitable to fighting an insane reality-warping A.I., and also using animated tokens and effects for Xanatos. The screenshots don't really do justice to it.

Also, going to post a spoiler for the next post. Sometimes, RNGesus delivers a miracle...
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>>85549548
Technically, this one did fail, lol. It didn't actually take out the boss, just hurt it badly enough for one of the other PCs to finish it off. But yeah, when an Apocalypse Rail takes several rounds to charge up (which is time the rest of the PCs can whittle a target down) and does so much damage (which can inflict multiple points of Structure loss), it is hard for anything to not get wasted by it.

>>85549702
Raith Sienar, you mad genius...
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>>85549519 (Arrowhead, cont'd)

Chris has only just started his desperate sprint to safety. The rest of Arrowhead is too far away to help, can only watch in horror as the downed mechs explode. The blast catches Chris "Rider" Wyman, fire and light and smoke obscuring his form. His comms go dead, and a hush falls. Then Kamea sees a ragged figure crawling out of the smoke. His hard-suit is slagged, but somehow Chris has survived with only burns and bruises. The team gathers around him. "I think... I heard Solomon's voice..." says the dazed pilot. Tex smiles. "Wizard came through for us again, huh?"

The Black Ghasts arrive now. They collect Xanatos' casket as agreed, and restore the mercs' comms. Captain Marlin fills Arrowhead in quickly. It is time to leave. Cassandra, still near the hangars, acknowledges the order and returns. Arrowhead, however, have a quick private chat. Enver shakes his head. "I'm not abandoning my homeworld again." Chris claps a hand on Enver's shoulder. "And I'm not abandoning a wingman." Tex grabs Chris' forearm. "We still have to find Dullahan, too." They look to the hunter and the pirate, who might still escape. Khasar presses his fist to Tex's arm. "This is my hunt, as well." Kamea/Tetra rolls her eyes and groans. "You assholes are my ride, anyway. Now let's GO!"

Tex radios Captain Marlin, informing him Arrowhead 1 through 4 cannot make rendezvous; Wolf should evac without them. "And... tell Dafne I'm sorry, but it was fun while it lasted." The team rushes back to the hangars, steal a shuttle, and cram everyone aboard. They launch just in time to see their friends pass through the Blink Gate to safety. Then a new fleet arrives. The Rovani Theocracy may have been losing on-planet, but here in space they have mounted a counter-attack. Elite squadrons dive into the reactivated Armory fleet. The combatants are too busy to notice a lone shuttle heading back to Rovan Prime...

[ARROWHEAD SQUADRON, END]
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>>85548908
jelly of that clean camo.
how did you choose your load outs?
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>>85492450
Just the thread i've been waiting for!
I have created a Mecha building TCG.
Here is a rulebook for those interested: https://docs.google.com/document/d/1VhdfFgzUwRhmdUX_PWey7BNEmRzzC0P8oVnCVkAQ8A4/edit?usp=sharing

I have the first print run of 6 each of my first 2 starter decks coming out here in the next few weeks, which are all pre-orders. I have 3 other starter decks to make in order to round out my first "launch" and then I will be releasing a free print/play of the first starter deck.
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>>85551055
After a fast reading doesn't seem bad,I like you have mechs and drones, what have you based it from? What's the lore?
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>>85551055
mech TCG? hot damm, that's badass!

I am a big fan of the factory and limited uses mechanics being baked in there right from the start. having both a factory and mech decks as separate is also pretty neat, as it avoids MTG's biggest pitfall, mana flood and screw.

Mechanically, this looks pretty good!

have you playtested this? or is the first print/play gonna be the public playtest?

I like the use of hexagons, however, I think the border and graphic design of the cards in general could be made sleeker. as of right now, it has a very dated and busy feel.

BTW, how do you source art? I happen to be an artist myself (Picrel).
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>>85551262
I actually have my own Lore, It centers around 5 factions that represent different sci-fi genres and the Kardashev scale, going from 1 to 5. I have a decent sized lore page so far: https://docs.google.com/document/d/1ylJed__XEIE011WFn6vpEY-18lfaXoJj67VzlzuIoW0/edit?usp=sharing

>>85551418
Thanks for the words of encouragement!, I have playtested this myself over Tabletop Sim with a few friends, and I've watched a full 3 match set between two friends at my place, using my prototype physical cards. On the last round of that set, a small change was made to the rules that pushed the game into a near-balanced state, It would take some more tests to truly nail down the balance, but that stuff can always be changed if necessary.

As far as the card layout goes, you will be pleased to know that the version in that document is just the Prototype design, and now that I have physicals, i can really refine that design and cut down on some of the business. It also may be an artifact of the fact that I used AI to generate ALL of the art for this project, and then I touched them up in photoshop. Not to mention the cards seen on that rulebook belong to the "E.A.R.T.H" faction, which is all of humanity living in the hollowed out shell of the moon which has been converted into a giant space ship/colony, and they are meant to have a junky/beat up look. but still good thoughts to take in.

And that is one cool looking mech, also badass
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Not directly /tg/ related, but I've been brainstorming a multiplayer 3PS looter-shooter, where you're in mecha; as the hook. You'd go into the zones, have missions and contracts to complete, and fight other mechs.

Issues/questions for thread:
What kind of contracts could a mech actually do? Can't use giant mech hands to loot a file cabinet for secret documents, or pick up a lost statue from some guy's desk like most looter-shooters.
Also, how would looting the other mechs work? Taking fuel/ammo out of them is one thing, and you could take held times/weapons I guess, but what how else could one loot a defeated enemy but as a mech, in a way that makes sense?

I remember in Gundam X the bandits would literally pick up and/or mutilate their defeated enemies and walk off with mech parts, but that sounds like a bitch to implement/balance in an meaningful way; both in-raid and in terms of making the looting/scraping/etc make sense.
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>>85552328
this is not nessesarily TG-related, but Ill humour you.
> contracts for a mech
mech hands could be used to load cargo, contruction, repairing other mechs and vehicles, etc. sure, a repair/recovery vehicle can do that better than a mech. an excavator is better at digging than a mech with a shovel and a crane is better at lifting than a mech, but only the mech can do all those things at once. A mech would be very useful for a team of space explorers or a military unit of engineers and that is before taking into account giving ti weapons and whatnot.
There is IRL precendent for this. Tanks in the military are given plow and mine clearing attachments so they can be used for other functions.
other stuff a mech can do that other vehicles might not is swinging mech-sized melee weapons. This might or might not matter depending on the setting. Mechs can also use giant chain saws to chop down trees and clear obstacles. A mech might be able to climb vertical surfaces if it has climbing spikes, grappling hooks, etc. If it can, it can presumably do this faster than a human. This way, a mech can carry cargo up mountains.

> Can't use giant mech hands to loot a file cabinet for secret documents, or pick up a lost statue from some guy's desk like most looter-shooters.
The pilot could dismount temporarily to do this.
I assume this question is about stealing 'money' they way this could work is if you can 'scan' objects in the enviroment, and that pays.

> looting from enemies
You might wanna give 'deamon x machina' a spin, the story sucks but it's a mech vidya with looting mechanics.
if the setting has mech 'models' then the parts could be compatible- you could get an arm that fits but has better servos, for example. In DxM the mechs are called 'arsenals' and they seem to able able to exchange parts, even on the field, and it doesn't mess up the balance at all. It's actually rather straightfowards.
In TTRPG's Payload is also all about individual mech parts.
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>>85550120
Good shit Arrowhead. The 3 Musketeer Mercenary company tips their hats to fellow survivors of the gm's wild ride.
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>>85552123
>https://docs.google.com/document/d/1ylJed__XEIE011WFn6vpEY-18lfaXoJj67VzlzuIoW0/edit?usp=sharing
Man the curators are some shit.
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>>85552328
Scan mechs to reproduce their parts/system code back at base.

If you want you could have chassi that have different base attributes, abilities, capacity for mounting weapons. Each scan gives a percentage of the required amount for a part, if you want to extend the progression and make the numbers go up.
Player levels up too ofc with exp.
That's the ACTION RPG game way.

If you want to go full action game give the player mech the ability to brutally tear, smash, and chop off weapons and systems off of enemies and incorporate them to the player mech for a limited time/usage. Mech murder doom with the Kirby ability stealing.
Maybe give the option to steal weapons (different attacks), gear (different movment/ defensive options), or systems (extra abilities and/or passive buff). Promotes agressive gameplay and attach hp and ammo to the weaker options, safe options are weak but powerful options are high reward for higher skill.
I can see it now, shredding steel and splatters of grease everywhere, kinda like one of the only good part of AC:AH.
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>>85550120
eh, ending felt a bit rushed in retrospect.
was a blast to run it for you guys.
now all i can do is hope my next game is going to be at least as good and not end in a congratulatory circle that includes a penguin.
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>>85552123
did you choose the number of five factions for any reason in particular? is there a chance the game could release with less factions or gain more in the future? what are the rules about having cards from multiple factions in a deck? all the factions seem to use the same power and scrap mechanics so it sounds like factions are only there for specific effects that care about that.
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>>85559403
The first launch I'm doing is just EARTH and the curators, then later down the line ill do the other 3. I do intend on adding more factions down the line to introduce new mechanics over time, but for now these 5 are the focus
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>>85559403
Oh and there are no real limits to how many factions you can have in a deck, the factions are mechanically themed as well so inter-faction synergies are totally encouraged. EARTH for example has high scrap generation and requirements, where as curator cards are more power hungry. The rogue/rebel faction has some cards that require stolen resources or cards, etc.
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>>85557922
I just want to use this moment to thank the whole /mm/ community for how little they talk about 86 or how these just don't compare it to IBO and claim one does its themes better than the other.
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>>85552944
>>85556089

This is some solid feedback. Somewhat embarassed I didn't even consider scanning parts/alien plants/etc akin to your NMS and Subnauticas and what not.

While I'm still working out the implementation, the main idea is that the 'torso' area will be the primary chassis; the shoulders-gut area. And then the player will attach sets of arms, legs, a head(depending), and/or possibly some back/front attachments as well. On that level it's fundamentally some AC type mech-building, but I'm attempting to implement the controls and in-game mobility in such a way to make it feel more like you're piloting customized grunt-mechs; ala' your GMs and VOTOMs and what not; less the "four weapons on a jetpack' vibe ACs gained as the series went on.

Weapons will be attached to the Hard Ports, the size and placement of which will depend on the body parts. Still very fundamental, but I will be working it out so that you can have your beam sabers, gattling shields, and torso-mounted missiles, and what not.

The specifics of the control schemes and the processes by which the players would loot/scrap/do missions is the primary point of contention at this phase, other than working out what sorts of mech options I need to have in there to get that 08th energy going.

I'd love to have the pilots hop in and out of their suits; and/or have drones that you launch out of your suit and go into get loot for you, but truthfully this whole conceptual project is very ambitious for my programing experience level. This is why I'm trying to plan out as much of the fundamental features as possible before even beginning to approach building a vertical slice.

As far as looting mech corpses go; having you steal their weapons and then use resources to build body parts is the current main idea.
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>>85560699
Scrap is always useful remember.
What the gameplay you're going for? Realistic? Z.o.e.? Simulation?
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>>85552973
And a hat-tip and thumbs-up back to you, friends. Here's to the next campaign

>>85557238
Look man, if you've got a penguin clapping for your players, then you did Evangelion right

>>85560614
You're welcome, I suppose? I like both shows, I just don't see much reason to discuss them here, because I don't take much from either for my TTRPGs
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>>85560699
Semi-Realistic. Definitely more Chrome Hounds than Z.O.E., but not so hard-science that they're not still humanoids and can't have laser-swords. In theory you'd play it a lot like an up-scaled looter-shooter, but instead of cars and trees you're using whole buildings and tree-lines to conceal your progress. Then, when you get in fights, you use artillery and suppressive fire to keep them on their toes, while smacking them with propelled explosives or beam guns when they get within closer ranges. Front Mission really has a simliar energy to what I have in mind, but instead of controlling a unit of wanzers, you and your friends are collectively the unit, and you're each piloting your customized GMs and Goufs and what not. A newly purchased replacement mech would be like a GM or a Leo, and then if you keep that one intact long enough you build it up into a custom-unit, like a Blue Destiny or a Bearguy or whatever you like. You buy one stock, and then replace parts and armaments to tweak it; give it a new coat of paint.

My favorite mecha shows are the ones where they have fun with them, but still remember that they're just big pieces of machinery at the end of the day.
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whats the minimum size a mech would have to be for a pilot to sit comfortably inside the cranium of a mech with human proportions?
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>>85562217
Big enough for the head to be the size of a golf cart. Normal person's about 5-6 heads tall. Golf cart's about 6 feet tall. I'd say about 36ft, or around 11meters. Doesn't sound like a lot, but that's taller than two semi-trucks sat on top of each other.
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>>85562217
a human is 6 or 7 heads tall. we'll go with 6.
let's say a human sitting takes up half the vertical space of a human standing. we'll add 20% space for confort.
Let's say our human is 170 cm tall, that's 85 cm and 102 with extra room for confort.
your mech is 6.12 meters tall, that's about the height of a 2 storie house
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I'll try to find some time and finish the two hunters today
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>You have come to the wrong neighborhood
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>>85565533
You will learn our pacifist ways
With violence
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>>85567109
Ohhh that's a nice halberd hunter.
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>>85565533
the uzis make them look less like mechs and more like people in roller skate power armor with uzis
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>>85567362
Thanks, would do it different next time, but mechs with polearms are pretty cool
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>>85562411
>the head to be the size of a golf cart
>Mazingolfer Gaiden
The entire show is drawn in the style of The Big Lez Show
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>>85535278
>Waiting on their starter pack to jump into HG proper.

Gonna wait for a while, then. They won't make starter packs outside a Kickstarter
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>>85571513
Why are they EVER so retarded holy shit Dp9 I want to enjoy hg why you ever take the most retarded decisions every time.
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>>85571513
No time is too long to represent the royals of Eden.
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>>85571975
In this specific case it makes somewhat sense.
HG is SUPER niche, with financial power that makes american studens feel relatable. so producing anything in large number is a risk. With a kickstarter you get a clear list of how many people want you stuff and you can see if it is even profitable to start production.

often Kickstarter is a cashgrab, but here it makes sense. Still sucks tho, gimme STCs DP9



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