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Previous thread:>>85413602

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any genre, any company, any miniatures. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
OnePageRules, Warzone, Mighty Armies, Warmachine & Hordes, Dragon Rampant, Oathmark, Mortal Gods, Kings of War, Firefight, Deadzone, Warpath, Frost/Stargrave, Hordes of the Things, Gaslands, Conquest, Songs of Blades and Heroes, Dark Age, Beyond the Gates of Antares, Malifaux, and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page
Updates to the minis trove welcome.

>The Novice Troves
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

>Thread Question:
What piece of non /tg/ media would you want to bring to the tabletop?
How would you like to see it done?

>Thread Theme:
https://www.youtube.com/watch?v=QNmIFftk-9c&ab_channel=AlfredoBalmaceda
>>
>>85473504
I'm starting to progress on my alternate wargaming magazine
>>
>>85473560
Basado.
>>
>>85473560
Nice. God speed
>>
>>85473504
>What piece of non /tg/ media would you want to bring to the tabletop?
I don't even understand this question. Are you asking how to integrate cell phone apps into tabletop or something else?
I would prefer each tabletop battle to have a battlefield painter, who watches the game and makes several paintings of the conflict. Watercolours or oil paints are fine. Fuck it, even urs graf style sketches in charcoal or ink.
>>
>>85474542
>I don't even understand this question. Are you asking how to integrate cell phone apps into tabletop or something else?
IE, Half Life setting, but tabletop wargame.
Pacific Rim, but wargame.
Seinfeld, the wargame.
>>
>>85474669
Oh.
Dune skimmish and 6mm mass battle games with the potential to tie them together in some sort of galactic map campaign.
Not the new dune though, mix joridowskis, the scifi channel's and the older pc games takes on it.
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>>85473504
>What piece of non /tg/ media would you want to bring to the tabletop?
I've been working of and on on a fantasy Office Space type war game. The game while be able to be played without traditional wargame violence. Stuff lube try to figure out what you on the other team has been stealing lunches. Or clock out and get out the door before the boss catches you and asks you to do over time.
>>
>>85473973
>>85474451
Cheers
>>
>>85473504
>What piece of non /tg/ media would you want to bring to the tabletop?
Magical girls.
>How would you like to see it done?
A solo/co-op game with lots of tables for generating dumb setup stories. The girls start each skirmish weak and get stronger, so the challenge is to protect people/things and finish fast, but you can still win even if you're as dumb as Sailor Moon.
>>
>>85473504
>>Thread Question:
>What piece of non /tg/ media would you want to bring to the tabletop?
>How would you like to see it done?

I'm going to go with podracing. Custom built racers with different stats, driver abilities and imagine full tracks on the table top. I'm thinking 1/72 scale
>>
Still looking forwards to Warmachine Mk4!
>>
I wonder if there's any merit to picking apart Warmachine Mk1 and 2 and hacking together my own game based on that. I had tons of fun back in the day and it worked for Guildball, didn't it?
>>
>>85475160
Do you earn enough on this gig to actually buy a starter set?
>>
>>85475227
I love how the Mk4 rules have revealed just how shit at theorycrafting the "good" Warmahordes players actually are. Literally just whiny crybabies who hate it when the game doesn't play itself.
>>
>>85475316
"Good" Warmahordes players can fuck off for all i care, they killed a comfy game. I didn't even look at the Mk4 rules, the retarded pricing is enough to never bother with this shit. 200 bucks for 20 infantry models and two 'jacks and it only gets worse from there, they are huffing glue.
>>
>>85475384
A lot of old models will still be playable in Mk4 Prime, so it's not like you'll have to rebuy your entire collection. A few modular jacks will probably be all a lot of people need.
>>
>>85473504
I just happened to visit a mini store that didn’t sell warhammer
Dnd, kings of war, historicals, Star Wars legion and Malifaux. It was based too bad they didn’t have any abyssal dwarves
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>>85473504
Does anyone have any experience of playing "Of Armies and Hordes" and/or any links to AARs? It looks interesting but there doesn't seem to be a lot said about it online.
>>
>>85474979
Where will it be published?
>>
Whats The consensus on starting with a Henchmen crew leader (ig not buying the core box) as a noob in Malifaux?
>>
>>85475589
I'm not going to enable Privateer being cunts just because they are cunts of a lesser degree to me. I even used to play Trollbloods, but PP can fuck off and stayed fucked with this shit. It's 2022, there's too many other options to buy 3D printed miniatures at that price point.
>>
I’m at my cousins wedding and my uncle pulled over in front of a game store. I went in and it was only kings of war, historicals, Star Wars and Malifaux. I bought grass tufts to prove I wasn’t dreaming
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If you're willing to cut so many corners you're a circle, you can get a lot of progress done.
The main crew of the Ripley, with Captain/Warden Anna in her odd clothes and first mate/enforcer Samara. They'll dare to venture into the jungles and swamps, and more of the lost isles in an alien world.
>>
>>85476197 I'm about 10 games in, anon. I actually found the masters the most fun to learn. 35pt games with no schemes or strats is how we played it to learn the mechanics. I've played the last four games with both schemes and strats. Just finally started looking at upgrades. I really like it.
>>
>>85475695
I've got a pdf so it's around somewhere. I can put it on New Vola if you like.
It's one of Sfiligoi's games and uses his familiar activation system and small number of stats plus bag of traits.
>>
>>85476879
Cool. You can easilly go up from there with just some highlighting/drybrushes/washes.
I am waiting for battle reports.
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>>85476197
You can do it.
Malifaux has 'being complex' as the main selling point, so I'd presonally recommend playing a simplified version like >>85476923 to learn to operate the mechanics, and then start mixing in complete Strat and Sceme pools once you and your opponent(s) are good with how the game works.
The bluffing adn tactics around the Schemes is half of the actual game mof Malifaux, though I do also think that the core engine is one of the better I've played.
>>
Who sculpts the best coomer models?
>>
>>85477856
Poots.
>>
>>85476197
Me on the left.
>>
>>85477366
I watched a game of this at my lgs that had that zombie parade conductor chick and holy shit is that game complicated.
Her card reads like three yugioh cards stapled together.
It looks like a cool game though and I like the nightmare guys.
>>
>>85476197
Could be done. Masters are a key part of the game and it's important to learn yours as early as possible, but the base mechanics are more important. I once did a demo game with just a couple of minions on either side to show how actions, cards and triggers worked. And that was hard enough for the new guy! As long as you start slow though and are patient, I'm sure it'll be okay.
>>
>>85477856
Kingdom death and Raging Heroes.
Soda pop had a few.
I think I've seen some good digitally sculpted coomer models, but I can't remember where.
>>
>>85478964
If only Kingdom Death models weren't so big. Do Soda Pop models fit the 28mm scale?
>>
>>85473504
I've wanted a scenario based SMT skirmish game with AI options and the ability to be played solo, co-op, or PVP for a long time. It wouldn't be hard, since it would be some kind of modern combat system with demons and simple magic bolted on, I'm just not interested in making my own game and I don't go around bothering game designers to make it for me, so it won't happen until someone more motivated does it for me.
>>
>>85477038
Yes please - would prefer to try before buying as it seems I have to import from the US…. What do you think of it? I’m intrigued by the area system
>>
>>85477856
LimboDivision209, I honestly find them better than Kingdom Death scults
>>
>>85479474
And like KD they're all out of stock!
>>
>>85479541
I mean they do have the Yuki Yamazuki, Talon Squad, Sadashi Krieg, Kayako Krieg, and Esther Agla in stock.
Their website is a little strange since they keep the older models and preorders even if they've been sold out for a while.
>>
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>>85476197
If you got a group that plays it I would definitely go for it.
>>85477366
>The bluffing adn tactics around the Schemes is half of the actual game mof Malifaux, though I do also think that the core engine is one of the better I've played.
I honestly agree. No I think they have made it more complicated than it needs to be. I remember enjoying the jank of first head, but it didn't make for a very good or balanced game.
I feel like the game would be in a much healthier place if they had kept the average complexity around that of the Silurid. Two front of card abilities, three back of card actions, a couple triggers.
Way easier to balance, way easier to have design space. Fewer weird gotcha moments.
>>
>>85477856
Brother Vinni
>>
How big are malifaux and conquest? I want to start either one of those but not if they are dead/dying.
>>
>>85480427
>How big are malifaux and conquest? I want to start either one of those but not if they are dead/dying.
>Malifaux
Pissed off a huge chunk of the playerbase by gutting their old factions and design space in the name of "simplification" and then immediately began releasing even more complicated rules for the new shit. Corporate resources being diverted for a shittier, related game that no-one wants. Currently active in pockets, and a lot of the people still playing are die-hards. Basically on the down-swing but capable of staying afloat for a long time. The insane complexity of many of the models and/or the rules tends to drive off people who aren't dedicated to that complexity in the first place.

>Conquest
Has scattered groups. Company is trying to keep people on board but releasing slowly and largely preaching within their own ecosystem rather than gathering new players. Again, if you have a local group you should be good, but the game is a hard sell otherwise. Decent rules, but they do not make up for GW-tier pricing on models that are largely useless for other games.

TL:DR bigger than most of the other niche-ass shit we play in here, but both have significant hurdles if you want to start a group rather than join an existing one.
>>
>>85480427
>How big are malifaux and conquest?
32 mm and 40ish mm
>>
>>85481091
>Malifaux... gutting old models
Isn't the game still "new" in relative sense to other games? How are they already gutting stuff for being too old?
>>
>>85481175
The game is 13 years old.
>>
Anyone playing games like 5 Parsecs from Home, 5150 or stuff you find on WargamesVault?
>>
>>85481225
>It's been 13 years
>>
>>85479541
I emailed them about it a few months ago. Everything is limited run, so once it's gone it's gone, but they will release backlog STL's eventually.
>>
>>85481431
>Everything is limited run, so once it's gone it's gone
Well, at least I ordered a couple.
>>
>>85481091
Thanks for the nice breakdown mate. Guess I'll call up my local store and see what the scene is like. Just wanted to check to see a bigger picture incase it falls flat locally.
>>
Just learned of this osprey blue book, Castles in the sky. I checked a couple of my usual go toos for osprey books but couldn't find a copy of it. Can anyone help me out?
>>
>>85481431
Oh, I wanted the Tanya model and the giant robot model, but apparently they can gveno fuck themselves. Even Poots will restock and cycle through old minis now and then, but these guys can't be bothered to?
>>
>>85482281
I haven't seen it come across the donation areas yet. Most of the Osprey Blue Books take a while to hit the shares. Lot of the guys who donate prefer to let the small companies get at least a quarter of normal sales before they liberate shit, and sometimes it's just that nobody seems to give a damn.
>>
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where my brikkers at
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>>85482281
It was mentioned it a couple of threads ago as being basically Battlefleet Gothic. So at least someone here knows about it.
>>
>>85482281
New, niche game. It will be a while. The book is poorly organised, my club thinks he only playtests games with his personal gaming group who are used to his quirks.

I don't like games with lots of tokens so your mileage may vary but each base had a dice showing speed, a dice showing altitude and some tokens displaying hits taken on/around it.

We live in a bizarre timeline with FOUR steampunk air navy games and no properly supported BFG successor now FSA is gone.
>>
Looking for a wargame that would work well with the Witcher universe.

Does anyone have a tip? Has anyone tried to homebrew a Witcher wargame?
>>
>>85483490
cant help you much but i am curious about the witcher idea, can you explain further? Also maybe A song of ice and fire?
>>
>>85483569
Well, I thought to myself if there is a witcher wargame, since a good chunk of the books are politics and war.
But google said there is not, so I'm wondering if anyone at least tried to homebrew.
>>
>>85483672
now you got me wanting it. Friend loves the books and could draw him in using it. damn shame
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>>85483490
Brother Vinni may be of help in the figures department.
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>>85483833
>>85483490
I've also seen some good Lesh-whatever minis that Anon bashed together.
Anything official or in-depth is likely to be in Polish, though.
>homebrew
Have you looked around on Lead Adventure? A lot of the hardcore "one guy, and one guy only, REALLY cares about this" projects pop up there.
>>
Witcher is terrible and that drunkard Sapkowski is polish equivalent of GRRM.
>>85483833
Virtually every slav sculptor has something. Hell I think gripping beast has made a knockoff Geralt.
>>85483892
There is nothing official.
>>
>>85483976
>popular thing bad
>>
>>85483988
I mean, the direct analogy to another miserable, antiheroic softcore porn series with weird, lengthy, and fetishistic detours into the author's non-sexual secondary interests is entirely valid.
>>
>>85483490
What kind of type and scale of wargame are you looking for?
6mm mass battles?
28mm skirmish?
>>
>>85484148
Play a man's game, 54mm mass battle.
>>
>>85479281
Forgot to reply earlier but it's up there.
I've not played it, but the area system seems like a simplification too far for me. I suspect it'll end up feeling too like a board game.
>>
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>>85478821
>holy shit is that game complicated.
It is, but because it has so much beyond walk/shoot/punch the game is so much more engaging than many I've played.

>>85480102
>Two front of card abilities, three back of card actions, a couple triggers.
>Way easier to balance, way easier to have design space. Fewer weird gotcha moments.
This was roughly the stated intent of the M2E>M3E transition, but that got binned off pretty much instantly.

>>85483892
Those look like Malifaux models with added horse skulls.
Where's the pic from?
>>
>post guy just came
>20.88€ import tax
>have 10€ in the wallet
>he does not accept payment with card
>takes away my parcel again

No Northstar Orcs for me it seems... He will bring it again next time he said.. hopefully tomorrow.
>>
>>85484479
>does not accept payment with card
Seems like a massive oversight.
>>
>>85484479
Europe? I'm in my thirties and have literally never carried cash.
>>
>>85484479
Ingnorant Amerifat; isn't that what VAT's for (which you presumably paid when you made the order)? Sounds more like he's asking for a bribe.
>>
>>85484594
I ordered VAT-Free, because Northstar (and many other small Bong-Companies post-brexit) decided to not bother with it, and leave it to the customer.

>>85484585
I mention €, so obviously its Europe.
Germany to be specific, thats why the fucking DHL guy does not carry a card reader for payments.

75€ total value (Orcs + some metal models)
approx 14€ VAT + 6€-DHL-jew-fee for handling the whole custom tax stuff for me (for Northstar actually, but those fucking brits think its not their job to provide).
>>
>>85483892
>>85483976

I was more interested in a ruleset but since you mentioned minis, I might as well ask.

Is there a good source of proxies for the armies of witcher world?
I want to see a nilfgaardian cavalry charge.
>>
>>85477038
Many thanks - not everyone on here is a troll, it appears... looking forward to trying this out
>>
>>85484198
I think playing a mass battle game at a large scale would be fun, but its limited by the reasonable table size. Even warhammer games look hilariously crowded on a 6x4.
>>
>>85479042
soda pop errs kinda thin/small with their non-monster/mech stuff. 28mm height but 25mm mass.
>>
>>85483672
>witcher wargame

Have you considered starting with Rangers of Shadow Deep or Five Leagues from the Borderlands and adapting it?
>>
>>85483672
>>85486026

given the popularity of the witcher books and games, its actually strange that there isn't some kind of game for it yet.
>>
>>85474812
Very cool anon, would be interested in updates.
>>
>>85483672
It's not a perfect fit but you could use Nightwatch it's a solo monster hunting game.
>>
>>85485340
Nah, you need a lot more space. Little Wars, the archetypal game of this type, used entire rooms and even the lawn at times.
>>
>>85483490
Maybe Rangers of Shadowdeep. It's about killing monsters at least and has solo rules.
Not really sure how you'd approch witcher as a wargame though. Different bands of witchers fighting against a common foe?
>>
>>85488843
>>85487607
>>85486026
>skirmish games
>solo monster hunting

Sorry, I don't think you understand, I am looking for some low fantasy wargame rules so I could smash some Nilfgaardians into a group of Temerian Poor Fucking Infantry.
>>
>>85489274
guess then any skirmish fantasy rule set that features the common archetypes would work.
>>
>>85489274
Horde of the Things
Fantastic Battles
Dragon Rampart
Warmaster
Universal Soldier
>>
>>85487444
Thanks. I haven't had much time to work on it. I'll try to pay now when I have a coherent document put together.
The basic mechanics are meant to be pretty light. Goal is a game in under an hour.
Stealing the cards as measuring tools from Kobolds and Cooplestones. Ranges are measured in S or L for short or long sides of cards
I'm debating doing a shorter measure were you use the short side of a card as a measuring tool, but measure from the far side of the base or stuff that requires base to base contact.
Resolution mechanic is a little like slimmed down Malifaux. Only one person flips cards, against static defense stat. You have a hand of cards, you can "cheat" high value ones in for better results or discard low ones to force the opponent to reflip.
Outside of special circumstances damage is flat. In one game mode damage represents stress, not physical damage.
I'm debating if I want to have Malifaux style triggers, or just have each unit have one or more positive and negative suits that just give a bonus or penalty when you flip that suit.
>>
So apparently the new Malifaux master is getting a title and the new ten thunders master is getting a title (she is called Linh Ly).
>>
>>85489667
At this point it would be weird if they didn't get titles. Getting them immediately isn't ideal, but they'd stand out if they didn't have them after the newness wears off.
>>
>>85489756
Agreed, I just wasn't expecting it so soon.
>>
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This is my new malifaux waifu
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>>85478278
Me on the right.
>>
>>85489813
>new waifu
You disgust me.
>>
>>85489813
I'm glad that they are giving the new masters titles. I was worried that they would be languishing in support.
>>
>>85490331
I get why they're doing it from a gameplay perspective, I just hope that they have a decent story explanation for why the character is so different in a short space of time.
>>
>>85490412
I think the most reasonable way to handle it is to have the default be their start of 3E status-quo with the title being the Malifaux burns or this new expansion version.
>>
>>85483447
Which is the best steampunk navy air game? Ive played Aeronef and liked it but I was wondering about the others
>>
>>85473560
Cool shit anon
>>
>>85474812
Sounds fun
>>
>>85489801
I guess that answers some shit. I don't like it though.
>>85489813
>new waifu
I like sexy librarians as much as the next guy, but she's not very sexy.
I'm underwhelmed with the new crews so far.
>>
>>85490793
luv librarians, love southeast asians and I'm happy t10 are finally getting at least one, simple as
>>
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>>85489813
I like the theme more than I expected - it sort of sounds like a Dreamer-adjacent type of thing.

>>85490412
Titles where the character is effectively playign a different role, like Smuggler Colette versus performance Colette, make sense.

>>85490793
>I guess that answers some shit. I don't like it though.
Yep, sort of.
I'm ok with some things being gimmicky for the sake of gimmicky, but they need to be simple enough not to clunk the game up.
The way Nexus works is cool, but tiresomely fiddly. I haven't played against it, but I've seen Vassal games, and there's just shit popping all over the shop constantly and too many models.
Witness' Configuration looks simple enough despite the novel on the card - you're unlikely to need to explain that twice.
>>
>>85490712
https://www.polygon.com/23279771/leviathans-kickstarter-miniatures-battletech-catalyst-preview-gencon-2022

Leviathans is coming back, will that do?
>>
>>85491067
>I like the theme more than I expected - it sort of sounds like a Dreamer-adjacent type of thing.
I'm not huge on the crew so far, but I do like the lore throwback. Too bad they killed Sherlock VonHelsing, he would have made a cool model.
But: Bad Things Happen(tm)
>>
>>85489801
>any model with the X Keyword
Yessssss.
>>
I like the content in Fireheart, but I wish it had an option to have a full construct list. I know the normal ones would be excessive if you could just start with 8 of them, but they put some niche construct soldiers like a robodog and a mechanical familiar in there, plus a rule to cast Animate Construct before the game starts. I would have liked a cheap (and shitty, even) construct that you could just pay gold for that could also hold treasure. Even a robo-thug I have to pay for that's strictly worse than the core constructs would be fine, since I could fill five slots with them, next to two animated ones and a bought familiar.
>>
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>>85482867
Played that shit religiously with my friends back in the late 90s/early 2000s. I still have a binder with the 2000 rules I printed out.
I want to go back.
>>
>>85489813
>>85491067
In one of the older books they actually once mentioned something related to it.

The libary (not sure if it is the Red) has created a character who is sent out to investigate the attempt of the TT of killing off literary ideas.
This character was very much just Sherlock Holmes, and he went around meeting each of the TT characters.
In the end, the detective was reveled to actually be the literary Sherlock Holmes but he was spared by the TT.

The Arcanist character was also mention in one of the older stories
>>
Who cares about Arcanists and Thunders? I want to see the new ES master. Hopefully something that satiates my taste for mad scientists more better than Maxine.
>>
>>85493249
I wonder if all the new masters are going to be characters mentioned in lore? I'm pretty sure the Outcasts are getting Lilith at least.
>>
>>85493479
>Outcasts
Meant rezzers, my bad.
>>
>>85493161
I've been thinking about buying bulk legos and getting into it. I really liked the idea of being able to just totally change the environment like a vibeo game
>>
>>85493461
Do we know if Explorer's are getting a new master? Based on the reveals we've got what?
Angler for Bayou
Returned for ressurectionists and maybe Outcasts
Cavalier for Guild
Witness for arcanist
And Red Library/Story for Ten Thunders?
>>
>>85493581
I believe Returned is NB/Resser. Someone posted a playtest card that was a dual master for both. I don't remember much of it other than it having Half-blood and was vampiric themed.
>>
>>85493621
>vampire themed
I fucking hope so. That'll be the perfect thing to get my friend into Malifaux. She's obsessed with vampires.
>>
>>85493461
>I want to see the new ES master.
See yourself off a cliff.
>>
>>85493479
You should check out the news they pretty much confirmed that returned is not going to be a Lilith. Which is gay as fuck.
>>85493621
>vampiric themed
I don't like it. They've kept the gothic poor thing going for over a decade without adding vampire bullshit. But they added Vogel and he's a werewolf, so I guess it was bound to happen eventually.
>>85493461
>mad scientists
This is always been the resurrectionist thing. With a little gremlin craziness.
Giving it to ES just means they're scraping the bottom of the barrel.
>>
Gimme some good fungus and/or fungal infested miniatures. I need to add more of them to my collection now that I tracked down the fungus aliens from Nemesis as well as all the shrooms that Reaper has on offer.
>>
>>85493868
Mad scientists have been in almost every faction. Arcanists have had their inventors, Outcasts have Levi, then Bayou, ressurectionists as you mentioned, guild also has Hoffman I suppose.
>>
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Yeah, no.
>>
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>>85493461
>Who cares about ES? I want to see the coherent factions

I picked up McCabe recently to use his suited Minions as Ivan's Operatives.
What's the minimum viable crew to run McCabe somewhat flexibly?
>>
>>85484878
Yeah I fucking hate that. Same for alternative armies, those fuckers have some nice sculpts but paying uk tax, eu tax, import and fucking dhl tax is making them pricy as hell.

No idea why those fucks don't use the IOSS system. Can't be that hard as other small one-man operations who care can use it just fine (Ral partha UK for example).
>>
>>85495080
Nice painted Warjack
>>
Fireheart, Blood Legacy, and Castles in the Sky are all up in newvola. NTU, save praise for him.
>>
>>85495554
Lucas Mccabe doesn't really have lots of in-keywords models.
In his keyword you have the main box, one born every minutes and fool gold.
One born every minute is your main box, Desper is basically always in your crew and Huckster are really fun schemes runner.
The Rough Rider are the killing side, but on the other side cryptologist are not really useful for a beginner.
I would get both boxes, but if you just want one, get the huckster box.

If you want him tournament rdy, get all three.
The only interesting versatile for him is jesse, and she is kinda weird design spacewise.
>>
What are some good Miniature COOP rulesets?
>>
>>85475589
>A few modular jacks will probably be all a lot of people need.
Agreed, except they are charging through the fucking nose for what are 3d printed resin figures. Shit, their current proposed prices are making gw minis look like the cheap plastic soldiers you get in bags in shops, and that's fmbefore you factor in shipping and customs to the U.K.
The prices need to come down to something sane, then we can talk.
>>
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>>85483447
>We live in a bizarre timeline with FOUR steampunk air navy games and no properly supported BFG successor now FSA is gone.

There's "A Billion Suns" and "Warfleets: FTL."
>>
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>>85480340
Damn right he does
>>
>>85495080
Most painted warmachine miniature ever
>>
>>85495855
The vast majority are Vs, and almost all the rest are solo. There's Xeno Tactics (off brand space marine special ops). Which I liked well enough.
Otherwise you probably want a solo game where you can share the team between players, or an RPG with miniatures combat.
>>
>>85495855
five parsecs from home salvage crew (scifi) and
rangers of shadowdeep (fantasy)
are good places to start.n
>>
>>85495993
>show up to game store with naked coomer mini
>no one wants to talk to me
>underaged girl enters with another naked coomer mini
>everyone compliments her on her paintjob and how cool a model it is
It's because I didn't paint mine isn't it?
>>
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>>85484878
So, the package arrived.
A bit disappointed in their packaging. There were some pieces of packaging foam, but it was like 5 of them only, and the Goblin Champion and the Orc Characters are not in their normal plastic blisters with foam, but only in zip bags.
>>
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>>85496509
And a 2nd pic since it was mentioned in the last thread i think.
Overall quality of the metals is ok. Pic related is the minis straight out of the bags, only the spear a little bit straightened. On the caster, even the base is bent to a degree that he wont stand. Some others have bent bases too, but not that dramatically. Flash is existing on every mini, but its kinda on the same level as with warlord games metals. (same is true for the stargrave characters inside the blister packs.. apparently they do not protect from bent weapons at all.)
>>
>>85494040
Check out the Fighting Fungi range by Ganesha and Alternative Armies.
>>85495080
Is this one of the new printed models and are these the 3D printing lines ? Looks kinda awful ngl. Why didn't they go with siocast? Don't like it either for most models, but should be doable for mechs/jacks etc...
>>
>>85496033
Reminds me of my warmachine experience

>Buy army of pain in the ass metal minis
>Buy themed resin scenic bases, paint everything, pin all the jacks etc
>First game is against a guy who hasn't even put arms on some of his models let alone painted them
>Die top of turn 2 because I have no fucking clue what anything is or does
>>
>>85496534
huh. Maybe they were rushing. I have a ton of other Northstar models and they are usually pretty clean.
>>
>>85474812
I'd try that for grins, good luck anon
>>
>>85496279
>unpainted mini
Yes.
>>
Why is no one talking about Crisis Protocol?
>>
>>85498277
There are a few people around who play it. But it's kind of niche to begin with and prohibitively expensive on top of that.
It's been discussed in the past, but I don't think a lot of new things happened, so...

Is there something you would like to know?
>>
>>85498277
Because Joe Queseda stomped on the part of my heart that cares about Marvel comics until it was obliterated.
>>
>>85498277
Because none of the people who drive discussion here actively play it. I had a demo, it was too rubberbandy and cluttered for my tastes, and I decided it wasn't worth the money being asked. Tried again a few months ago after some of the rebalances came down, still had the same issues, end of story. Not really much discussion to be had off the back of that. I imagine someone more passionate about Marvel would enjoy it.

More broadly, this general doesn't tend to get into the weeds about optimization or strategies for specific games most of the time. Two or three people will go off on it for a bit and then be done. Most of it is "help I do not know what to play, find me gaem pls" or "where be them minis for [project] I had in mind" or "pointless and vicious arguing about half-remembered statistics and system design". Plus reviews of games/minis, the odd batrep, and the /coooms/ and /wmhg/ refugees.
>>
>>85474727
If play the shit out of this. There’s a bunch of 3D-printable Dune minis now too.
>>
>>85488767
You can do it on a 6x4 table.
>>
>>85494052
>Arcanists have had their inventors, Outcasts have Levi
They aren't very mad. Just scientists.
>>
>>85498277
Also in addition what the other said:
/awg/ plays a lot if miniature agnostic systems, so nothing where the miniature rrpresent existing characters and such.
>>
The rotten harvest boxes have been cooler than the nightmare malifaux crews for like three years straight now. I'm a piggy so I'll buy both anyways, but still.
>>
>>85498799
Curious, what characters and missions did you pick and your opponent use?
>>
>>85500712
They lose points for being preassembled and of a dubious quality.
They're not The Other Side level of awful but I'd much rather have them in propper plastic
>>
>>85500909
I was underwhelmed by the Pandora rotten harvest but I will say that the Neverborn preassembled models were all right. They are getting better but you game feel the board game quality plastic affecting the quality still.
>>
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>>85473504
>TQ
More and more recently I've been thinking about a small-scale skirmish game set in Cultist Simulator's setting. Use the various cults as factions, considered using cards instead of dice as a reference to the source material.
Then I realized I was just recreating Malifaux.
I may still try and get some minis together to kitbash into a Grail cult.
>>
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Warmachine MK4 is supposed to have this enforced theme list but I think you have base units for each army anyway so how the hell do I know what to buy in preparation for the new edition?

I liked Menoth but they are dead apparently so I will get Cygnar. I have no clue which models or characters will be around. Theres a terrible style of communication going on.
I keep hearing that you can pick up Warmachine models at bargain bin prices but I have no idea where. NobleKnight and Ebay charge pretty big prices for the models.
>>
Hey guys! Remember me?
>>
>>85501645
It reminded me of mech quest, models looked like free stl's and it cost more than 40k.
I never looked twice.
>>
>>85501613
MkIV "fixes" this by having very restricted boxes for armies
>Main army box
>Expansion for various army options
>Jacks and Caster specifying the army

If you mean for legacy army: no one currently knows outside of one PoM and Cryx list posted for their event showcase. Legacy armies being playable is shown on timeline to be several months ahead.
>>
>>85501613
Didn't they say some shit about not being able to use old models with the new edition? I feel like I read that but that's got to be the stupidest possible outcome if it's true.

Kind of wish they just announced which factions were carrying over wholesale because I need to know if they're going to make more Cephalyx or if I can stop caring.
>>
>>85501668
Don't forget that there's like a full year between every wave of model releases because they keep doing it over Kickstarter.
>>
>>85501689
The game is going to be based around only using MkIV models, but in several months they are dropping playable lists you can use to play MK1-3 armies (but they'll not be supported or sanctioned after this point).
>>
>>85501613
>how the hell do I know what to buy in preparation for the new edition?
Absolutely fucking nothing.

>>85501645
Will never understand why even a single person bought into this. Would have been healthier for PP, if it hadn't been funded and simply aborted and forced them to focus on Warmahordes. An even more pointless endeavour than any Spartan Games idea.
>>
>>85501670
What I mean is; I want to buy warmachine models now and paint them in time for the mk4 launch but don't have a clue which ones are to be in MK 4

I swear to god I saw a diagram that said the themes were just similar to chapters in 40k.

As in CYGNAR armies can use all base cygnar units + sub army specific ones
So no different to ultramarines not having sanguinary guard.

But if that's the case everyone is overblowing with the limitations of themes.
>>85501689
>>85501699
If this is true I will never ever touch the game. Theres some excellent models and aesthetics in there.

Why the fuck are they trying to out end times warhammer fantasy
>>
>>85501740
Yeah, basically they are breaking it down like this:
>Cygnar is the faction name, just like Imperium is the faction umbrella for 40k
>In Cygnar you have armies/themes such as Storm Legion and Grave Diggers, same way as in 40k you'll have Space Marines (like Ultramarines), Imperial Guard, etc
There'll be a few generic solos that can slot into any of these armies (such as mechanics, snipers, mercenaries etc), just like how you can currently slot Inquisitors into almost any army in 40k.

For Warmahordes it's not really any difference from MKIII, except now you can't opt out of using themes because themes are full-on armies now.
>>
>>85501792
is it only 4chan overblowing the "theme" idea. Because having chapter style sub factions is not a bad idea at all especially if the armies "base" units are varied already.
>>
>>85501810
I agree it's not a bad idea, but warmahorde players never liked themes. On plus side they made the game easier to balance for PP, on negative side they restricted how many armies played since you could no longer soup all the units you liked into one army.
>>
>>85501732
>An even more pointless endeavour than any Spartan Games idea.
Spartan did have nice sci-fi scenery.
>>
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>pay $200 for 3d prints
>1 lightjack 1 heavyjack
>style doesnt even look like warmachine anymore
>a bunch of powerarmoured supersoldiers with swords and guns

what the fuck
>>
>>85501873
We'll be getting grave diggers for the next Cygnar release, curious what they look like since Storm Legion is a more elite heavy detachment rather than regular soldiers. That said they did move the timeline and technology REALLY high up despite it being only 5 year time-skip and it's a shame to lose the WW1 aesthetic.
>>
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>>85501902
I will be honest here. I missed out on Warmachine. I was 14 when I got interested in it and my friends and I only had the money for 40k.
Still I was intrigued. I loved steampunk and the trencher aesthetic was cool too. Especially cygnar vs khador.

I tried to get my friends into it by telling them it was a game that was cheaper (it was), had less models so was cheaper again (it was) and was essentially a game where dreadnoughts duked it out with proper combat like hacking off limbs (it was).

I got a menoth starter set by splitting a starter box with a guy I didn't even like but my friends still wouldn't budge into trying it.


It's been about a decade since then and I was sad to find out warmachine was dead. I was hoping the comeback would have the steampunk jizzdream aesthetic still.
>>
>>85501978
>I was hoping the comeback would have the steampunk jizzdream aesthetic still.
Still might, we've seen little so far. I'd wait till they reveal more Khador and the Grave Digger army for Cygnar before coming to the conclusion.
>>
>>85502013
>Grave Digger army
Is this a known sub faction? I know nothing of the lore for the "iron kingdoms" I think it is called.
>>
>>85502029
Yes, the image I replied to are the Grave Digger army.
>>
I am not convinced MK4 even needed new models. It just needed good PR, good rules and good photoshoots to get people interested again.
Maybe some characters and a warjack or two.
>>
>>85501689
No, they said they aren't making new models for the old factions. They are updating the rules when MK4 fully rolls out.
>>
>£55 for 10 28mm infantry
PP is worse than gw.
>>
>>85502061
>It just needed good PR
best PR would be being bought by a different company~
>>
>>85502143
>>85502061
As Matt Wilson has stated before: a good product needs no PR, if we make something good people will know.
Which isn't wrong, it's just Warmachine MKIV is not a good product :^).
>>
>>85502164
He is actually wrong though.
>>
PP has had dead links on their webstore for so long it's score on google is probably in the negatives. £35 battlegroup? NOPE. click it and its a 404
>>
>>85502164
>a good product needs no PR
that's pretty naive. There are tons of examples of good products never getting any attention.
>>
AND YOU COULD HAVE IT ALL
>>
>>85502134
10 3D PRINTED Infantry.
>>
>>85500909
The Zoraida Rotten Harvest box is pretty good IMO. Even things like the gaps are well hidden which makes them much better engineered than my TOS models. The older Pandora one is kind of weedy in comparison and I ended up needing to use the hot water trick to straighten out the scarecrows. I have confidence that this one will be good.
>>
>>85502134
Their prices have been zany for a while now. 10 monopose infantry with duplicates for $70 when tactical marines were $40 for 10. I had hoped that 3D printing would make the game cheaper and really accessible, but oh well.
>>
>>85501978
You will miss out on very little of value if you just play Mk. 1 or Mk. 2 and say fuck 4e.
>>
>>85503889
Problems is it is hard as fuck to get new blood into a dead game
>>
>>85504280
You're preaching to the literal choir, my homie.
>>
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>>85501873
>a bunch of powerarmoured supersoldiers with swords and guns
That was always a thing in Cygnar
>>
>>85505531
Is it bad that they're the only part of Cygnar I liked?
>>
>>85504280
Wait another 3-5 years until it is dead and community finally takes over. If you really must consoom now, get into 3D printing.
>>
>>85502180
nah, the original warmachine sold itself, mainly through word of mouth, on the strength of just being better than 40k on every metric. they didn't have an advertising budget to spend. they just got their product to market and made sure it stayed there long enough to let the product do the work for them. almost all of the inertia even until the end of Mk2 was powered by the community's good will and consistently positive view of their output.
a common, albeit naive, view is that the betrayal of that trust in releasing Mk3 a year before it was ready was what killed the game.
>>
>>85490793
>I'm underwhelmed with the new crews so far.
yeah. in fairness I don't think most of us have been whelmed by malifaux in about an edition and a half at this point. they really lost the thread where the aesthetic of their universe was concerned.
>>
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Anyone have a good fantasy Rank and Flank they'd like to recommend for playing LOTR in 28mm?
Thinking what else I can do with my GW minis and I'm just looking for alternatives to War of the Ring.
>>
>>85507744
OnePageRules Age of Fantasy Regiments if you want to reuse the old miniatures without too much thought. The rules are sound and fun but if you're looking for something as intricate as a GW system you may tire of it being so light
>>
>>85507744
Oathmark is extremely explicitly intended to be a Second and a little bit of Third Age mass-battle game.
>>
>>85493581
There will be new OC - ES Master. 2 keywords

Mechanic that create terrain markers, if model close to it - will get some bonuses.

In general there will 2 new dual faction masters and rest will get single faction
>>
>>85506946
>the original warmachine sold itself
That was two decades ago, when there was no other competitor except a weak GW and marketing for any prdocut was way less refinde. Now GW is stronger than ever, there are several other good games, some with strong Disney IPs behind them and you get bombarded with consoomer marketing every waking second. The management at PP is legitimately mentally retarded. Don't @ me, before you consider that PP also think that you don't need proper model availability, good model materials, competitive pricing or decent starter products (for example Mantic just released a 35 eurobucks taster for their boat game), because apparently the product will sell itself lmao. What qualities is mk4 supposed to have to warrant such utter delusion?
>>
>>85508438
The advantages presented were:
>It's cheap and easy to produce for PP, no cost saving for the customer tho :)))
>Less stuff on the shelf for stores, products are limited by nature
>The boxes are already fully playable armies with only jacks and spell-cards being things you can change, but for another 200 dollars you can play at slightly higher pt level where you get to pick which jack, warcaster, solo, or infantry join you
>MKIV models will be more detailed and customizable, even though we're already printing model clones in 3-man and 5-man units
>PP is joining the skirmish bandwagon
>>
>>85507744
Sword & Spear Fantasy.
>>
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>>85508471
Damn, truly the final nail in the coffin for 40gay.
>>
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Can anyone recommend (or even name so I can check them out) a ruleset for a model agnostic fantasy dungeon crawler? I want to bodge together my own Warhammer Quest type game so I'm looking for random generation of dungeons, ability to create adventurers and enemies, treasure, magic, a levelling/advancement system etc. I just need a solid rule framework to build from.

This is slightly outside the remit of /awg/ but you guys are the most knowledgeable group I can think of when it comes to rule sets so hopefully you'll forgive. You're also all very handsome and clever, especially (you) anon.
>>
>>85508731
4 against darkness is basically a collection of tables for dungeon generation, with the most bare bones fighting system. Might be exactly what you are looking for and is in the trove, with most of it's expansions. Played a campaign with my gf and it's actually a neat system.
>>
>>85506946
>they didn't have an advertising budget to spend

That's not true. Iron Kingdoms had lready been a fairly successful campaign setting for D&D 3e.
>>
>>85508731
/bgg/ may be able to help, something similar to this has dominated the board game market in recent years.
>>
>>85508731
Why not just start with Quest? It has its flaws but the basic game mechanics are simple and work well. Or Advanced Heroquest (and its fan versions) if you have to good taste to like D12s and want something more brutal and less generous with treasure.
>>
>>85508438
It won't work for Mk4, because unlike Prime it's a product that appeals to nobody.
but yes, most people who get in to miniatures games are brought in by somebody else who already plays that game. only a tiny fraction of the playerbase scouts new games and starts new communities where none exist, and those people are mostly attracted by the quality of the game and minis.
>>
>>85508772
Thanks, I'll have a look at that.

>>85509135
>/bgg/
I never think to look there, I rarely play board games.

>>85509159
Honestly I would love to diy my own set and play as was just to see what the fuss was about but my friends who will be playing are all to varying degrees allergic to old GW games. One of them didn't grow up with them and really struggles with basically everything about the mechanics. He once played a demo of Blood Bowl as he loves the theme and I could see the life draining from his eyes within a few minutes. He loves Guild Ball and Crisis Protocol and has been enjoying some Grimdark Future. I want something a bit more modern and streamlined to keep him engaged and keep play as fast as possible so we can get plenty of game time in between dealing with work and kids.

I've bought some of the tiles from Cursed City and Silver Tower and a friend is donating some old d&d tiles so I should have plenty to go at from that point of view. I've got a load of fantasy minis, especially goblins and lizardmen, so I want to write adventures around what minis I've got.

Deleted my weird double post
>>
>>85510615
I'd have said Quest is pretty simple and fast, but then I'd say that about Blood Bowl as well so what do I know?
4AD is too simple for my tastes, so it could work. It doesn't use a board or minis though.
>>
>>85507744
Unironically Hail Caesar
>>
>>85510706
To me it's pretty simple and fast but there's something about systems written by the classic GW guys that my mate just can't deal with. I grew up with 2nd Ed 40k and spent unknown hours pouring over those core books so I find most GW games really intuitive. His brain just shuts down. It's a shame because I know he loves the theme of a lot of old GW games, especially Necromunda, Blood Bowl and Epic. 4AD being simple still might work as I can layer on complexity by stealing from everything else. I'm full expecting to have a Frankenbrew that's mostly in my head by the end.
>>
>>85508196
>ES master that makes terrain markers
Unrealistic. Grow up.
>>
>>85510785
Could you, expand on this?
>>85507820
>>85507774
>>85508483
Thanks for the recommendations, I'll go have a read of these rules.
>>
>>85511196
>His brain just shuts down.
How? I mean most GW stuff is fairly simple you roll a d6 and if it's over or under a target number you pass or fail.
>>
>>85508438
>>85506946
>>85508873
A big chunk of WMH's success was their program of "volunteers" for free advertising. Problem was, the way they were running it was illegal as fuck. Up to and including having "volunteers" doing shift work running their convention booths at a cash register. Rather than shift it to a legal model like the one Corvus Belli/Infinity uses they just torpedoed it without warning days before one of the biggest conventions in their schedule. And left the poor bastards they had handling PR stranded without passes to the con, holding the bag for their hotel rooms. Every one of those guys and gals immediately became anti-brand ambassadors within weeks, especially when PP also deleted the forums, froze their emails, and told them to get fucked on travel and room costs.
>>
>>85511767
I can see why somebody might have problems with it. It's usually not that clearly written.
>>
>>85473504
Where are these SWAT guys from?
>>
>>85512269
>he doesn't recognize wargames foundry miniature presentation
I'm sorry, but I think you have to hand in your /awg/ pass and need to move back to /40kg/...
>>
>>85512331
Thanks, and yeah, you've pretty much got me pegged.
>>
>>85475168
I think there's a load of merit to it. Pre MkIII was so much more fun than the watered down mess that MkIII was.
>>
>>85475168
If you make a game that's similar with big robits smashing each other I'd be down. Get 3d printable sculpts (some steampunk bots would be nice) and it's a success.
>>
>>85501613
Facebook buy/sell/trade groups are where the second hand stuff is.(or places like barter town)

GameNerdz, MiniatureMarket, DiscountGames Inc, etc are the online stores for it.
>>
>>85501732
I grabbed it basically just hoping the project might inspire Matt and Soles to actually care about their settings again, but nope it was just cashgrab shovelware levels of product and them frantically trying to figure out ways to generate revenue while wondering why their precious minis lines are failing but the RPG material they contracted out is succeeding.
>>
>>85512876
Thank you?
>>
>>85508731
Rangers of Shadowdeep is pretty flexible for this. It's designed for solo play but isn't hard to adjust scenarios for multiple players.
>>
>>85512876
Thank you :)***
>>
>>85509219
The appeal is a real issue.

Price aside, I buy plenty of tabletop game products at the $150-$200 range...but WMH really isn't selling me anything other than 'another wargame', and it doesn't have a justification for being on the top end.

The customization of warjacks is funny considering they *already* sold warjack and warbeast kits with multiple arms and heads that people magnetized. It was just their rules that were lacking.
>>
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RIP Scruffy Crow, u r wiv da angles now xx
>>
>85513429
>faggot can't recognize basic-bitch level background trolling from one of our own
>that happened a year ago
Truly you are a genius.
>>
>>85513618
More posting about him being dead on YouTube, probably should have used a less controversial picture
>>
>>85474812
Really cute and fun idea, anon. You got any files for the papercraft futniture on hand?
>>
Does Frostgrave require much more than a wizard and soldiers box?
>>
fuckin' wholesome
>>
>>85514041
Depends on if you're joining a group that already has the terrain and monsters or not.
Wizards and Soldiers will cover a lot of your options for a warband, but you'll also probably want one or two heavy armor knights (sword and board or two handed) and maybe one or two models that could be barbarians.
Certain kinds of wizards might also want a couple zombies, demons (in imp, lesser, and greater varieties), or constructs (in small, human sized, and large varieties), and there are options for dogs and a few other things.
If you're trying to establish it from scratch, then there's a document floating around that details monsters and terrain needed for the scenarios in each book, and you'll also need a good collection of generic terrain.
>>
Is monsterpocalypse any good? I’m tempted by the models, but not if the game is shit.
>>
>>85514824
It's polarizing. A lot of people find it very similar from game to game, and you're often getting into kaiju wrestling matches. 2 v 2 is the preferred format. 1v1 is slower and stalematey, 3v3 is too chaotic.
>>
>>85514862
Are Martian menace or lords of cthul any good?
>>
>>85514902
I couldn't really tell you. I have the Martians, but the only game I played with them, I was just trying what I had already painted, and it turns out that the big saucer and little saucers are good at deleting units, but not great against Monsters and only having those, a teleport pod, and the hunter-killer that can't gang up with anything isn't a great team.
I suspect the tripods are more powerful in groups and what you'll want to be deploying en mass.
>>
>>85502164
Darkage says hi
>>
>buy from Limbo Division
>$58 +$14 shipping? Okay that's a bit much but just this once
>see it's $72 in to them
>then another $58 and another $14
So should I be making blood sacrifice here to curse Paypal or Limbo Division?
>>
>>85514534
>If you're trying to establish it from scratch, then there's a document floating around that details monsters and terrain needed for the scenarios in each book
That's from me. Just got ahold of the most recent couple of supplements, will update it once I finish reading them.

>>85514824
>Is monsterpocalypse any good? I’m tempted by the models, but not if the game is shit.
It's all right. The ruleset is geared towards just throwing buckets of dice at things and has an annoying pay-to-win side where they sell single, shitty-quality resin buildings for ~$20 a pop that dramatically improve your chances of winning a game. I liked it enough that I poorfagged up a pirate setup at one point with a home-made mat, blank dice, buildings from the Dropzone paper set, kaiju from Reaper and the Pacific Rim clix game, and vees from Mechwarrior Dark Age and CAV. Biggest advice if you do spring for it is to buy the damn minis in person. They're big chonky fuckers so the price point isn't quite as obscene as it is for the buildings and vees, but their QA makes it a gamble to order online. The casting quality at Privateer's contractor went through the fucking floor about 5 years ago, and getting returns taken care of is a huge pain in the ass. We're not just talking about flashing either -- it's shit like eraser-sized holes in casts, cracked-off tips of tails and horns not in the blister, warps so bad the mini can't be assembled even with putty and a heat gun, and missing limbs.
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>>85515356
A lot of the problems with buildings will be solved once the board game version comes out. It's the same scale (and indeed, the same game), just presented as a board game rather than a wargame, and its base box should have a ton of mechanically relevant buildings. It remains to be seen if they can pull off those models in single piece plastic, but it's not like it would be worse than what we currently have.
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>>85513937
Yes. I made them myself. The idea was to include them with the rules set. I excited not just cubicles, but stuff like copiers and water coolers that could be picked up and thrown.

I'll have to see where I saved the files..
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>>85514824
I remember buying a couple blind boxes of the original as a kid but finding it too complicated. Now the rules are a lot more streamlined. Minis are bonkers expensive for a low quality product as other anon have mentioned though.
My biggest gripe is pretty petty though, I hate the faction mixing they introduced so there's never any visual consistency in the units a given player has.
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>>85515546
>Minis are bonkers expensive for a low quality product
I've only bought a couple monsterpocalypse sets and never played (got some of the cthulhu guys to use for another game), but the quality was off the charts, actually. privateer has always been one for extremes, especially where model quality is concerned, with dogshit restic and outsourced plastic, a lot of older good sculpt / bad cast metal in the middle, and also some of the industry-best resin and metal casting on the high end. the monsterpocalypse stuff I got was in that later group, clean sharply-detailed resin bodies with metal for the smaller bits, barely a mold line in sight. very similar to some of their late warmahordes stuff (like the winter trollbloods).

definitely not calling other anon a liar though, he may well have got a box of crap while I got a box of gold. it's product by product with them and always has been.
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>>85502213
>my empire of dirt
you know how you wake up some mornings and just gotta homebrew? well it isn't morning here and I've been awake for 40 hours, but I think I'm gonna write a miniatures-agnostic warmahordes stand-in. I think with everything going on it might be therapeutic, for me anyhow.

few things I'm trying to wrap my head around if any of my long-time-ago WMH bros want to weigh in:
1) for scenarios, which ones did you have the most fun with? what was the best year of steamroller for you? ignoring caster-centric issues like Denny2 (that's really more an problem with the caster than with the scenario).
2) are any of the alternate focus/fury mechanics worth keeping (cyriss, infernals, grymkin, cephalyx, etc) or is that just needless sideshow that could be handled within the core system. if so, which was your favorite?
3) streamlining out things that actually make the game tactical doesn't fly with me, but I'm not above finding better ways to do things. what are some elegant solutions you know from other games for handling inherently clunky things like scatter?
4) what was your favorite caster? best conceived feats or spells? there was a lot of chaff there, but a ton of brilliant stuff too.
5) activation sequencing - I don't know if you stick with igougo, but alternating feels like you'd lose the comboey sequencing that made the game tick. are there alternatives? maybe alternating activation with a small number of large units, so all the inter-supporting pieces act together.
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>>85516045
>I think I'm gonna write a miniatures-agnostic warmahordes stand-in.
Do it.
>what are some elegant solutions you know from other games for handling inherently clunky things like scatter?
I don't know if I would call it elegant, but I definitely like the old GW scatter dice.
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>>85516118
>I don't know if I would call it elegant, but I definitely like the old GW scatter dice.
ha, believe me, I thought of them. I have a soft spot for those fuckers too. probably mostly nostalgia. they do have the upside of quick resolution, but they're imprecise in a way that doesn't really work for a WMH type game. and you need people to already have the custom dice.

ideally I'd like to find something that works with d6's and regular measuring doodads, and can be done quickly with minimal ambiguity. "floating" templates over models heads while trying to measure scatter was one of those things that never felt like it worked great, which is why I grabbed it as an example.
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>>85516045
>what are some elegant solutions you know from other games for handling inherently clunky things like scatter?
Several games use a D10 or D20, using hte number for the distance and the direction of the triangle on the die's face to determine scatter direction.

>activation
Let Warcasters burn actions/command points to activate other units when they're activated as part of a combo. Gives you a tradeoff between spells and warcaster actions and needing to pull off your combos. Anything not activated out-of-sequence has to use basic-ass alternating activations.
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>>85516118
>>85516165
aright how about this. I probably read this somewhere but I can't remember where.
(A) you draw a straight line from shooter to target. conveniently, you're doing this anyway with your tape measure.
(B) you roll a direction die. this moves the point orthogonally to that line (1 - enemy picks, 2 - short, 3 - long, 4 - left, 5 - right, 6 - you pick)
(C) you roll a distance die. this might be a function of how badly you flubbed the attack role, subject to some limits, or just a d6.
(D) determine the new point of impact
(E) blast radius could just be a flat distance from the impact point. treat blast size as a stat. using either the model's center or the nearest edge of the targets base to the shooter in the case of a direct hit. then you don't need the round templates.
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>>85516208
>Let Warcasters burn actions/command points to activate other units when they're activated as part of a combo.
could do. that feels a little more like something you'd get in games like mali, WWX, and the like. the reason I think small-count battlegroups could work is that WMH lists kind of break down like that anyhow. like you have the caster, jacks/beasts, and support models in blob 1. a big combat unit and some support models in blob 2. another combat unit and support in blob 3. and then maybe one or two lighter elements that are on their own, sort of your sacrificial activations. even in igougo you've got each of those activating in a bunch. you could just take that nature and make it the core structure.
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>>85514902
I don't own Cthuls, but played a few because a buddy of mine is big fan of anything Lovecraftian. They felt pretty good to play.
Yasheth was a very average bruiser monster, standard stats and abilities across the board, nothing amazing or awful.
Cthugrosh was slightly squishier summoner/support unit that was pretty fucking awesome to play. He can move units around, including moving enemies into hazards, summon little guys next to himself, and supports his own army. He's not that great at fighting himself, but he doesn't need to be when I can swarm the opponents' field quickly and deny their plays.
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>>85516267
Feel like this has the same issues as a GW scatter dice. Except now you're either break out a t-square, or have arguments about how right a ride is and how left to left is.
I think there's reason other games just have you roll a number of d6 and get that many hits. It's faster and removes ambiguity. You could have something good factors in the model of shooting skill, without having to whip out additional measuring tape steps.
>>85516208
>Let Warcasters burn actions/command points to activate other units when they're activated as part of a combo. Gives you a tradeoff between spells and warcaster actions and needing to pull off your combos. Anything not activated out-of-sequence has to use basic-ass alternating activations
This is what Kings of War: Vanguard does and it's a good system. There are other uses for power but those are two big ones.
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>>85473504
Where do you guys go to find these games? Until recently I thought the only TTWG were Warhammer, Heroscape, and WWII; I had no idea that so many random games existed in-between. How did you even come across these in the first place? Which games come with pre-painted models as opposed to the ones that allow you to paint your own?
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>>85474812
Keep me posted, This is the kind of stuff I can sell my wife on.
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>>85515497
Absolutely fucking awesome, anon. I'm looking forward to seeing them, hopefully soon. They look great here. The game sounds like a goofy little riot too.
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>>85517436
No one here plays anything.
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>>85517461
No, that's /v/
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>>85517436
Why would this industry be any different to any other?
>Where do you guys go to find these TV shows? Until recently I thought the only TV shows were MASH, Frasier, and Seinfeld; I had no idea that so many random TV shows existed in-between. How did you even come across these in the first place?
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>>85517636
Are you trying to tell me that there is a TV guide that I can look up somewhere that has a comprehensive list of every TTWG to ever exist and where I can find their stuff?
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>>85517659
>somewhere that has a comprehensive list of every TTWG to ever exist
https://boardgamegeek.com/
Enjoy.
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>>85517742
Sick, thank you :)
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Are Wyrd doing any more reveals at Gencon or just that Ravencroft stuff?
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>>85517436
>Where do you guys go to find these games?
Some of them I ran into organically at the game store. Others were stuff friends played, showed up on blogs, magazines, and video channels, or popped up in discussions online. Most of the discussions for finding this kind of stuff is on blogs and forums rather than than centralized social media sites like Reddit and Facebook. Usually people pick a subject they want to play first, then go looking for miniatures that work with it. Rules are kind of an afterthough, and people look for ones that give the "feeling" they want. Someone who wants to play a 1920s pulp adventure in Africa is going to want very different rules from a dude who wants samurais dueling in small warbands, or Western-style shootouts on the moon, or modern zombie survival. All of which have at least 3-4 sets of readily-accessible rules.

>good sites to look at
Lead Adventure -- huge forum that's very old and full of old nerds actually doing shit. They balkanize heavily by rules subject, rather than brand names. So if you want to play a Japanese fantasy game you'd poke around in the Southeast Asia forums.

Tabletop Fix (blog that chronicles new releases, kickstarters, etc)

Guerilla Miniatures Games - guy who runs it is kind of a prat but he tirelessly cranks out battle reports, how-to-play, and review videos for weird indie games.

Also >>85517742 is kinda right.


The OP pastebins and Google docs have a list of shitloads of other companies and resources.

>which games come with pre-painted minis
That's almost exclusively a thing for mass-market gacha trash. A tiny handful (usually naval and aerial games) have decent pre-paints because they have fixed color schemes.

Many, if not most, of the games we really like in here don't even care whose minis you use as long as you can give them rules -- we call them "miniatures-agnostic". You just pick models you want, customize them to your liking, and get them on the table.
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Can we talk about Kingdom Death here? I like the butts and boobies and pinup poses, but how's the game like?
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>>85518468
It's more of a Board Game General thing. Although I know people here play it.
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>>85518532
Ah ty anon, I'll check out that general then
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>>85513429
forgot about this guy. Cheers.Subbed to him. Side not that "Trex" walker in the pic is from a Robogear set but they went bankrupt and were bought by a Russian company. Current politics aside I ant one but fuck giving money to a company East of Germany.
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>>85519051
I have better service from eastern and southeastern Europe than Southern and western Europe.
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>>85519165
I really can't trust slavs with my money. Even those more reputable companies like the Polish one that makes the high quality fantasy terrain I just know its a good image and you'll get a bag of sand while your euros are laundered through 6 accounts and gone before you can contact your bank
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>>85517436
>>85517659
honestly the TTF blog is probably the closest to a TV guide
http://ttfix.blogspot.com/

dude just obsessively documents everything released by anybody. except GW, since they threatened to sue him, of course. he's been doing it for years, and every post is tagged by game, scale and genre.
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>>85516609
>Feel like this has the same issues as a GW scatter dice
big difference is that a WMH player already has these components close to hand. you've already got your tape measure extended to the aiming point to check range. short or long you just extend or shorten it by X. left or right you grab your little short-distance checking widget and bump that far off the side of the tape.

It's not perfect, no. better than the floating template. and you also don't want to just role for hits because so much of what makes the game cool is in the implications of how units are positioned in relation to each other. There are a lot of other games where I absolutely would just go to Xd6 hits, but in this game specifically you'd be giving up something tangible for that abstraction.
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>>85516267
>>85519422
This is literally the floating system, but with more steps. A flat distance from a point is what we call a circle. The easiest way to eyeball a circle is to have a premade circle that you can hold over the target area.

I think the "X models within X inches" approach of Mk4 is pretty good in terms of simplicity and speed, but would prefer it to just be "All models within X inches" so that clumping can be properly punished.
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>>85512835
I'd honestly try to make it as I remember playing Mk1, which was mostly 2-4 'jacks, 15-25 dudes including solos and warcasters and mostly about warjacks charging, pushing and throwing stuff.
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>>85519924
it's floating without any components needing to actually be held above the table while you resolve shit. but yes, I get that. the downside of X Within X is the weird base-size interaction, and losing the actual scatter effect of sometimes hitting an unintentional target.
I do think some kind of X Additional resolution is a big improvement for any kind multi-shot or unit based scattering weapons, where the blast is usually low impact and takes too long to resolve multiple times.

>A flat distance from a point is what we call a circle. The easiest way to eyeball a circle is to have a premade circle that you can hold over the target area.
I'd argue it isn't. the one and two inch widgets for checking 'within' distances were a big jump forward in playing the game clean and fast when they started to hit tables mid-Mk2. peering down through a template always had a bit of wibbly-wobble to it by comparison. I think just identifying an impact point and checking within for a model or three is at least as fast as two players bumping heads trying to look down through a template and agree if something is in or out.
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>>85475168
>>85512798
>>85519995
nice to hear I'm not the only person thinking on these lines
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>>85516045
1) No specific year, but smaller scenario elements should be used for sure. Whenever I see a scenario with a circle zone I just write that off as a non-scoring element because it's too big to clear until you've basically tabled your opponent.

2) Whether they're kept or not, having those sort of rules attached to the specific faction or model is better than bloating up the core rules. I would say the decision to keep them or not depends on how closely you want to stick to the original WMH models and faction themes.

3) Scatters shouldn't even happen.They just add extra fiddling and randomness to the game; they're a mechanical complication without tactical depth. If you miss, the attack should just go somewhere inconsequential and do nothing.

3.5) On the topic of missing, I think it's an outdated game mechanic. HP/wounds are already an abstraction, so there's no reason they can't be used to represent dodginess as well (which is the case in most TTRPGs already, even if the players can't wrap their heads around that). Maybe a system where you roll only damage, but your damage roll is 2D6 plus the LOWER of ATK-DEF or POW-ARM. So you've still got the atk vs def and pow vs arm dichotomy, and different models are better at attacking different targets, but combat rolling is cut in half and there's should be a lot less attacks resulting in "and then nothing happened"

4) Lucant, Mk2. Lots of options. Defensive abilities in a game skewed towards offense and speed.

5) I don't have specific advice on how to do it, but PLEASE do alternating activations. It is the way of the future. Even if it results in some Infinity-style cheddar, it all jsut ends up being part of the game, and it's way more engaging than full army turns.
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>>85520226
>the one and two inch widgets for checking 'within' distances were a big jump forward in playing the game clean and fast
In some ways, yes. I never really liked them because I didn't want to fiddle around with finding the right size widget for the base I was shooting at, and they were useless if you scattered. But from seeing others use them I can agree that they're effective.

>losing the actual scatter effect
I would consider this an advantage. Even as a player who regularly missed shots on purpose to fish for good scatters, I think they're a trash game element that I will not miss at all.
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>>85518468
The game is actually pretty solid. And I like tits and ass too. I wouldn't put it at the $300 mark that it goes for though.
>>85517819
GenCon starts today. My guess is no more spoilers until it's over.
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>>85520584
>but PLEASE do alternating activations. It is the way of the future
There is nothing inherently wrong with IGoUGo in positioning and combo based systems like Warma, whfb or KoW. It's only a problem in systems with high damage and long attack ranges like 40k, where it leads to alpha strike problems or KT18, where it leads to abuse with the movement system. The only reason to implement it here, is if you wanted to simulate command uncertainty (which I can see in a more gritty/realistic r&f) or if you wanted/needed an extra layer of complexity.
I'd first focus on the core values of the system before 'modernizing' for the fuck of it, like PP does.
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>>85520990
>There is nothing inherently wrong with IGoUGo
Incorrect
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>>85521055
What's wrong with it in warmachine then?
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>>85520990
>I'd first focus on the core values of the system before 'modernizing' for the fuck of it
I called it the way of the future, but that's because I sincerely believe in the benefits of it. It's not out of some misguided desire to be modern. One of the key advantages of alternating activations is that it allows active defense strategies to exist and punishes excessive stacking of buffs. When I notice you prepping your jack to charge the model that's obviously in range, I get some options. I can cast a defensive spell on that model. I can move some cheap models into the charge lane. I can activate that model to put it in a defensive stance (assuming such a rule exists). I can even just walk that model out of your threat range. It makes the average turn much more interactive and much less of a Rube-Goldberg machine of overlapping buffs and movement shenanigans.

WMH's current core values are good. I especially enjoy the positioning element. I don't mind the combo factor, but it's not a huge selling point for me. I think alternating activations double down on the importance of positioning, because you now also need to consider what can threaten a model during the rest of your movements, and what an opponent could move to be a priority threat at the top of the next round. AA does limit the ability to just string your combo together with impunity, and sometimes you'll have to unleash your combos half-baked because you know the opponent can counter if you take the time to set the whole thing up. When you do manage to get a good combo off in an AA system, though, it feels 10x more rewarding than it does in IGYG
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>>85520990
Has anyone at GW ever commented on why the ranges in 40k are so excessively high? Curious what was the intention behind this gameplay design.
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>>85520990
Incorrect. Sitting there twiddling your thumbs for 40 minutes is inherently wrong for a social game. At the very least, an IGYG system needs reactions like Infinity and Saga.
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>>85520584
thanks for taking a minute to write up the detailed answer.
few thoughts (and also to >>85520874 and >>85520990, >>85521055)

>Scatter
I think I want to keep scatter in some form for big guns. It's clunky, yeah, but it's one of those fiddly things where the fiddliness is neat. that's probably subjective, but like I feel it's lack in KoW compared to WHFB, which is a system I otherwise consider a general improvement. that said, scatter only for cases where the result is meaningful. all the little bullshit grenades and multi-scatters can absolutely get simplified.

>on fundamentally changing the resolution mechanic
there's probably some fat to be trimmed, but not sure I want to get that far from the game we're mimicking. and like the math of 2d6+stat and boosting is really well understood so there's a strong argument for that (ie not having to start from scratch on all damage valuation).

>activation order
so, I'm one of those that sees advantages to both IGOUGO and alternating. the former allows a game to be played more quickly and, critically for WMH, enables the combos of unit abilities that are so intrinsic to the feel of the game. alternating by contrast creates a more tactical call-and-response tempo to how rounds play out.

I think what I want to do is alternating battlegroups, instead of alternating unit activations. your army would be divided up in to a small number (3 - 5, ideally both players with the same count) of battlegroups, one of which is caster and jacks/beasts, and you alternate those. when a BG comes up, all the models in it get to activate together. so you'd put like your squire in the BG with your caster, or gorman in the BG you want to smoke for, for instance. you could even have the "officer" type solos get repurposed as battlegroup leaders for non-jack groups.
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>>85521169
they were scaled down, actually. 40k's inspirations were from hwg which, at 25mm scale is just limited by LOS. like a real rifle compared to that size dude has much greater effective range than the length of the table. 40k just kind of arbitrarily trimmed them. but it still created an environment that favored gunlines, so when WMH dropped they cut them down even further because they wanted a melee-centric game.
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>>85521169
Range creep is just another form of power creep.
Also they can't really decide what the scale the game is, or how simulationist they want it. Average modern engagement for infantryman is about 100 m. That's about 4 to 5 ft of range for your average assault rifle equipped dude at GW scale. And that's just average engagement, effective ranges are going to be three to four times that. I've seen other games at a similar scale resolve shooting by just having everything that is in line of sight be within range.
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>>85521363
>I've seen other games at a similar scale resolve shooting by just having everything that is in line of sight be within range.

Which is very reasonable, if there is enough terrain on the table.
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>>85521380
Agreed.
>>8552135
It sounds like they went the wrong way
I think the solution to makes the game melee centric shouldn't be to reduce ranges, but just reduce the effectiveness of range combat.
>>85521293
AA with chain activations seems like the way to go.
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>>85521169
I think, similar to the damage inflation over the editions, it's just so that players can use their toys and deathstars. I mean look at the abhorrent amount of damage that modern 40k units can pull off in some combos. Iirc with some stratagems the chaos terminator champion kills a whole squad of marines on average(!).

>>85521142
Fair. I didn't play much warma back then, mostly whfb and recently all the agnostic non-r&f + AA games that do lack the comboy feel of whfb's positioning and movement play imho.

>>85521285
That's not a problem of IGoUGo, but bad design in general. Note that I can see the merits of AA (or better yet, moral/quality based activation) and would usually advise for it, just that in the case of a well designed combo/movement based game, it might not add anything substantial. I think it's important to define your goal, which might be a retro clone of mk1/2, a community extension of mk3 or just a modern jack+caster focused game. I mean whfb has equivalents for all of these basically, but none of them touched the activation system.
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>>85521426
>AA with chain activations seems like the way to go.
I think that might encourage MSU too much given how feasible it is to go solo crazy with warmahordes type army building. and it's a lot of activation tracking. even a list with a couple units on the upper end could easily have 15 discrete activations. single alternating with chains works well for systems with 7 or 8 dudes per side, but I think you want something more scalable here.

If you go with BGs, you could just make it part of the points threshold. like at 50 points you say need 4 groups. one could be your caster and jacks and support, another could be a unit and their supporting solos, another could be a junior with a small unit, and so on. you don't have to worry about players having different numbers of activations, you know complementary units can activate together, it's easy to remember what's activated already, and you still get the tactical interplay of an alternating system.
>>
putting that aside for a minute, thinking about terrain. I'm all for bringing back some 3d terrain, but I think it needs distinct rules to actually work. so the move maybe is to separate it in to two kinds of terrain that interact with movement differently.

Area Terrain would be for things that actually work really well as flat terrain. water bodies, boggy ground, footprints of fields or woods. stuff where moving partially in to or out of it doesn't really create issues. I'm all for just paying a flat movement tax instead of half-movement or quarter movement or whatever, that's always been more trouble than it's worth.

Zone Terrain would be for any kind of 3D terrain or stuff with a lip on it that makes you not want to balance models on the edge. basically do it like building rules where you're either in or out, and when you're in it the exact position of the model doesn't matter, you just measure from the terrain piece. allow big pieces to be modeled as multiple zones if necessary.

>other shit, specifically LOS
I'm open to suggestions on best systems for LOS, cover and screening. the base x height. curious what everybody thinks which versions worked well from the different editions (or other games that use similar constraints). as with terrain I'd prioritize clarity and ease of use over simulation.
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Why is the tournament always the fucking end point for these types.

Nooooo you can't just have a game or fun weekend, tryhards have to out-bald each other over a janky ruleset they find the cracks in
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>>85522304
I couldn't agree more. Why don't they just play video games?
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>>85522304
>out-bald

lmao
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>>85522304
>Nooooo you can't just have a game or fun weekend
I mean if that is their idea of a fun weekend, let them have it. You can still play with your buddies at home.

I don't see the problem. If you are the type of player that tries to break a rules set then you don't need a tournament environment for that.
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>>85496509
Every time I've ordered from North Star the packaging has been radically different. Even the promotional printout thingy has been different.
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>>85499434
This looks cool as fuck
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Been trying out pic related since a few anon sent were talking about it in the other thread.
I am amazed by how well balanced it is and how much I’m enjoying it.
Really a great “your dudes” skirmish game.
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>>85522304
anon, what are you on. tournaments are a blast. do you actually go out and play with your local, or just angrily shake your fist at them and their wrongfun from the shadows?
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>>85523110
I may be misunderstanding 'your dudes', but I've always taken it to mean you're playing your own characters, eg: custom space marine legion.

How is this your dudes if you're playing all established characters?
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>>85523110
Not sure what you mean by "your dudes," but glad you enjoyed the game. Which missions did you play, or did you just brawl?
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>>85521673
I didn't know Warmahordes had that many units a side. But I never played.
Did they have unit bloat over the editions?
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>>85523110
>your dudes
Isn't it the polar opposite of "your dudes"
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>>85523110
This is a "disney's dudes" skirmish game.
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>>85523152
Yeah, Warmahordes has been having a unit bloat which PP tried to address with introduction and enforcement of themes (restricting who can be in your army) and smaller unit sizes (3/5 and 3/6 unit sizes, which are now norm with MKIV). If you mean on field: it used to be 5/10 units with 1/2 man officers you could add in addition to that (each with their own separate activation, you don't activate units but rather models within unit).
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>>85523110
Dumb fucking Mouse shill.
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>>85480340
Ordered from him in November for Black Friday and still haven’t got the package and he doesn’t reply. He’s a complete scum bag.
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>>85522986
if you're not a bong they charge a flat 10% for packaging. Which is ridiculous. You buy 200 bucks worth of minis and you get to pay an extra 20 for the box they are in? Was kind of disappointed when I preordered the goblins that it was handled that way.
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>>85483490
What do you want from the witcher universe?

If you want to be a witcher and Hunt monsters, you Could try Nightwatch, from the same creator of zona alfa. Its a solo/cooperativa monster hunting game.

Never tried it, though
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>>85498277
Great game.
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>>85523133
>>85523151
Oh I mean it in the way “use what guys you like and it’s viable”
>>
>>85489274
> I want a game in X universe.
> you Could use Y system to play those unique caracteristics of X.
> No, I don't want to play those unique things? I Just want to play generic stuff But in X universe.

Dude, just refluff the first medieval game you come across!
>>
>>85491109
Kickstarter has launched

https://www.kickstarter.com/projects/cgl/leviathans-the-great-war

Seems expensive. And the units in the starter Could match the Fleet boxes.
A starter has 2 units per faction (2 faction). A Fleet box has 4 units of a single box. I wanted to buy the starter and a Fleet box and have 3 equally sized forces.
>>
>>85523152
yeah there are skirmish formats but the main game has always been around that size. the 1st edition when mature was actually incredibly infantry centric.

>Did they have unit bloat over the editions?
some amount of bloat on game size and massive bloat in unit options, which is what >>85523204 was talking about. the former is understandable, especially when they started adding bigger monsters, you want a bigger game to justify including them.
>>
>>85523651
>A starter has 2 units per faction (2 faction). A Fleet box has 4 units of a single box. I wanted to buy the starter and a Fleet box and have 3 equally sized forces.
Not quite. The starter has 2 Cruisers (one German, one French) and 2 Destroyers (one German, one French). The fleet boxes have 4 ships for the selected nation (one Battleship, one Cruiser, two Destroyers). With the box and a starter set you would either have 2 starter fleets and a fleet, or a larger fleet and a starter fleet.
All in all it seems really expensive for what it is, especially as the ships are sold one to a box unless your buying a fleet. I'll stick to other games.

>>85523110
>your dudes
Lol. Lmao even.

>>85523530
You mean it's balanced. "Your Dudes" means you get to make your own characters and backstories up, your own units, history, doctrine, etc.

>>85523204
Now if only they would fix the price
>>
>>85523349
They recently put up the preview battlegroups on their store for GenCon
>$75 for 2 jacks and a caster
What the hell are these prices?
>>
>>85524472
Only available from the 4th till the 10th of this month too. It's FOMO to the extreme.
>>
>sold
>relisted

Ooh you cheeky bastard. Bet he was bidding on it himself.
>>
>>85523123
He's not wrong that the word 'tournament' will attract the balds that work out that actually if you put twelve men with molotovs in a truck you can kill every enemy car turn 1 every single race, and then actually do it.
While simultaneously driving away the memelords making ice cream trucks with howitzers that can't race or kill reliably for banter, because they do't want competitive, they want fun.
>>
>>85524674
>the balds
I don't get it, what's the joke. do you have some kind of a weird hair thing you're self conscious about? most of the grogs that are the heart and soul of any wargame local are older gentlemen
>>
>>85524792
Not him, but it's always the balds.
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>>85524818
you're just threatened by the excess testosterone that causes hairloss ;_;
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>>85524863
I'm going grey now anon, time waits for none of us
>>
>>85524882
Nobody can stop the grey tide.
>>
>>85511767
As >>85512241 says I think lack of clarity is part and the sheer number of rolls for an outcome. In Necromunda having to roll to hit (check range and cover mods), to see if it wounds (check a chart S vs T), to see if the armour saves (check for modifiers) and then to see what the wound does is long winded and not that intuitive. It also leads to a lot of "we rolled all those dice and nothing happened" moments.

>>85512989
I hadn't even considered that but I'll have a look.
>>
>>85524818
>local youth thinks old people don't know shit
>your news on the hour, every hour
>>
>>85517436
Usually in the game store, and then in talks with friends.
Then I look up all the sales at gencon and stuff.

Near all games come unpainted and unassembled.
The painted popular ones are heroclix and X-Wing
>>
Any cool gencon sales?
Only heard about Malifaux and Warmachine
>>
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>>85528230
Interesting. I wonder what the arm golem guy in the back is. What kind of like the grave golem, but more rocky. The dude in the back with the fur coat looks cool too
>>
>>85528296
That's the big soulstone golem guy for Witness.
>>
>>85528296
The big guy at the back is from the witness crew, the rules are already out for it.
I love all the book nonsense, that rider coming out of the big one looks sick.
>>
>NORTHSTAR ORCS NOW
>just as I have to go to work
I figure with them, a box of goblins and wolf riders that's a basic army done and dusted with.
Just gotta finish the goblins first.
>>
>>85528230
Alright yeah that library crew looks kino, especially those book mage looking guys.
>>
>>85528230
I would love to see that sloth looking guy in better detail
>>
Damn it I want that mahou shojou ares mothership already, but have to wait for gencon to end so I can scour pp store and ebay for it.
>>
>>85528320
The fuck. Why hasn't got arms coming out of it? Gay ass fucking model.
>>85528326
I don't really like them. Something a little too over the top I guess.
Or maybe it's just inner librarian that doesn't want to deal with toppled piles of strewn books everywhere.
>>
So, they added a keyword to Barbaros, why aren't librarians a thing in the library crew?
>>
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Dual Faction resserborn confirmed, I think that guy in the middle is the new master
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>>85523209
I ordered from him the day Australia postage opened a few months ago and got his package the next week. When postage to Aus was closed I emailed him and he responded very quickly.
>>
>>85528633
Wait the what now?
>>
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>>85529481
Gencon exclusive model, looks like some stores will also get it as a gift (sponsorship).
PP had an article with it, but I don't recall which one.



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