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Your cabal at the end of Black Crusade edition

Previous Thread: >>85241396

>All Splats (July 2022)
https://pst.klgrth.io/paste/mt77j

>Homebrew Collection (July 2022)
https://pastebin.com/zkA2eWM9

>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/

>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z

>Curated youtube playlists
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?

>Make your maps look just like FFGs
http://www.mediafire.com/file/eaga3g853m8fa4d/Sector+map+making.rar

>FFG Forum Archive:
https://ffg-forum-archive.entropicdreams.com/

>Rogue Trader Shipbuilder
https://drive.google.com/file/d/12njthS7lGUQRHz8coCTbQts3uUSo3WjY/view

Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/

Thread Question: What's stopping you from playing Wrath & Glory?
>>
> Thread Question: What's stopping you from playing Wrath & Glory?
I'll consider it once I've played as much of the FFG things as I can extract joy from.
>>
>Thread Question: What's stopping you from playing Wrath & Glory?
Dark Heresy is just much more fun for me and friends, the tacticool combat especially
>>
>>85349979
>What's stopping you from playing Wrath & Glory?
Its incredible blandness.
>>
>>85347976
The bigger battlesuits in Fear and Loathing are scaled like vehicles with toughness, kind of like the dreadnights in Dark Heresy. As a GM, you could say a stealth suit could be used anywhere, but a crisis suit can only be used where there are lots of vehicles about.
>>
>>85349979
>Your cabal at the end of Black Crusade edition
And then they backstab each other for the shiny mcguffin
>>
>>85351681
That is what we agreed upon.
And we agreed not to tell each other, to make it fair.
By not telling each other.
>>
So are meltaguns intended to be ridiculously OP or am I missing something?
>>
>>85353800
In the FFG line, to be clear.
>>
>>85353800
>>85353814
>anti-vehicle weapon is strong
What did you expect?
>>
>>85349979
>What's stopping you from playing Wrath & Glory?
Don’t like the system.
>>
>>85353814
Yes, they're supposed to be OP but as I recall, multi-meltas are the true OP meltas.
>>
>>85353800
>>85353814
If something is hit by a meltagun that thing should die, yes
>>
>>85353800
Meltas can still be dodges, forcefielded, and don't do that well against a horde of screaming cultists rushing you with buzzsaws. Sometimes, a heavy stubber is all you need.
>>
>>85353905
Something more in line with the drawbacks of a rocket launcher or plasma cannon really - longer reload time and/or smaller mags
I guess the range is a thing but most fights aren't happening at super long ranges in my experience
>>85354016
yeah that's fairly reasonable
>>
>>85354094
>longer reload time and/or smaller mags
They only carry 5 or 10 shots and take at least as long as a missile launcher to reload. I could see some sense in giving them longer reloads like plasma weapons (although I think the plasma ones are kind of excessive), or limiting firing to every other round. Overall, I think the main reason they seem OP is the tendency of GMs to build RPG encounters against small numbers of tough ("boss") opponents at short range (so melee builds work and encounters aren't too big to draw or use models).
>>
>>85354305
>Overall, I think the main reason they seem OP is the tendency of GMs to build RPG encounters against small numbers of tough ("boss") opponents at short range (so melee builds work and encounters aren't too big to draw or use models
you know what yeah that makes sense, overall seems like a design/usage conflict
>>
>>85354336
I still don't know how people can make boss encounters in a game about managing action economy. Difficulty should come from environment and enemy skill, because making one big boss is impossible.
>>
>>85355856
Honestly, the best way I've encountered to make a reasonable boss without overdoing stats and health and so on is legendary actions.
I don't know if other systems did it first, but 5e's legendary actions for monsters intended to be used as bosses is actually a somewhat reasonable idea.
Limited set of actions an enemy can do after a player's turn, up to a certain amount per round, in addition to their usual turn.
Properly used, it's a genuinely good way to keep a boss from getting obliterated by the action economy. 5e rarely uses it properly, but it's one of a very few ideas in there that is good.
>>
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>>85355856
I used to have bosses with multiple attacks on their rounds, until I realized this was getting time consuming. Peeps would be bored as the boss goes through its repertoire of actions. So I switched things up after a spark of revelation. When I have a really important boss, what I do is have the players make initiative, then have the boss act between each player round, so boss > player 1 > boss > player 2, etc. Each time it gets a full action plus a reaction. However, it can only target whoever's up next on initiative, to prevent focusing down peeps. At the end of the round, there may be an AoE or other mechanic, but what this does is circumvent the action economy while providing a semi-personalized fight to each player, since the boss is zipping around and attacking just as fast as the players are. It's kind of like Monster Hunter, where the monster goes hard on one person, switches targets and goes hard on another, switches to another, etc.
>>
couldn't find stats for glitchlings for DH2, I think they might be newer than it or I'm stupid
thinking of having their glitch shit be a psychic power essentially
not sure if I should give people a test to resist when it's aimed at their augmetics though
seems like a toughness test might be appropriate?
>>
>>85356825
The FFG games died around late 5th edition. Glitchlings popped up in 6th.
>>
Ive been experimenting with a tabletop combat system to use in my Dark Heresy and Only War games- its worked alright so far- definitely seems to have a slightly higher mortality than expected but ultimately does actually provide a good tactical experience to my players who are more wargame players than anything else

Anyone else experimented with this?
>>
>>85356853
yeah, that would explain it. I don't keep track of editions of things.
>>
>>85349979
>TQ:
I played some wrath and glory. But is it just me or is the weapon and armor system bonked? Like over a certain threshold of defense you basically will never take damage from weapons. Also the shifting and the glory pool is a cool mechanic in theory, but when I ran it, it just slowed the game down to a crawl?
>>
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>>85349979
Alright fellas, how would you stat this in RT?
Note the aquilla so its definetly an imperial design suitable for a rogue trader
>>
>>85362040
This is from the Space Fleet (pre-BFG) era, isn't it? It really looks like something that should belong to Orks rather than humans.

As for stats, I'd make the claws a component with an effect similar to the Grapple Cannon from Hostile Acquisitions. The main difference is that you'd have to succeed at a normal ram/boarding attack rather than having the option to use a ballistic test. I might also allow the a ship with this weapon the option of making ram attacks while still locked in a boarding action, to represent using the claws to tear and crush the enemy ship. Given the size of the claws required to do this, and the internal structure need to support them it should probably take up prow weapon slot (requiring one port and one starboard makes sense based on the art, but is too big a penalty).
>>
>>85362586
I know that its from early 40k so likely that, as for the arms, I think they are more likely a component of the ship itself because you would have to modify the fuck out of it to place them otherwise
Now that I look it also appears to have a drill in its mouth, but the grapple cannon expy seems like a good starting point
>>
>>85353800
Single shot weapons are terrible in FFG games when everyone has Dodge
>>
>>85363411
After some more research, I'm pretty sure this is the Space Fleet version of the Dictator class cruiser. It does indeed have a giant drill (I'd probably treat that as a separate component - something like the Power Ram from BFK). I kind of expected this to be a smaller ship like a frigate. It seems like you'd want a weapon of this sort mounted on something fast.
>>
>>85363603
Perhaps some modified Chalice, would fit its MO of being fast and bigger size does allow meaningful grabbing and chomping of enemy ships
>>
>>85364362
I think cadet has implications of being an officer rather than being a comissar but I don't recall any official source using a consistent terminology.
>>
>>85363411
Some ship hulls have integral components, like the Nova Cannon on Mars or Cargo Holds on freighters. The arms and drill would be the same thing, so integrated into the ship's hull that they couldn't be removed.

>>85363603
Yeah, it's the Dictator.
http://www.miniatures-workshop.com/lostminiswiki/index.php?title=Space_Fleet#7829_Dictator_Battleship

I believe it got actual BFG rules like all the other Space Fleet miniatures though and it became an Ork escort, but I'm not 100% sure on that. But Orks didn't exist in Space Fleet, so it was an imperial design.
>>
>>85364362
I think Commissar Cain referred to his students as Juniors, but it's been a while since I read Cain's Last Stand.
>>
>>85352199
The agreement was implicit in playing Black Crusade
>>
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What would a Lord Commissar count as on this chart?
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>my acolytes are investigating an ace combat plot
>tfw set up the antagonist who was known as a daemon prince who flew a daemon jet
>acolytes are low exp and can't fly jets
What the fuck do I do?
>>
>>85367590
Probably Commissariat, bro
Call it a hunch
>>
>>85367639
Then what about a normal Commissar?
>>
>>85367590
Regimental officer, maybe an 80, just below battle zone command
>>
>>85367645
Still Commissariat
>>
>>85367697
I think I'm gonna go with what the other guy said. Thanks though.
>>
>>85367636
Give the jets anyway it'll be funny, or give them access to a bunch of anti air weapons to hunt down said demon jet and fight the prince on more even ground terms
>>
>>85367636
Are you planning to make them fight the thing air-to-air? Engaging that sort of monster on in its preferred form of combat sounds like a bad idea.
>>
>>85367636
Have them be the support staff. They can't fly, but they can point out threats, get rid of ground-based anti-air that targets the ace, etc.
>>
>>85367636
Don't forget all the people who died defending Stonehenge (both times) or the guys who liberated Gracemaria. There are things they can do.
>>
>>85367590
Lord Commissars are more properly Battle Zone Command because they are superior in rank to multiple regimental commissars.

Commissar Generals woudl be Salient Command and Lord Commissar Generals would be Crusade Command.
>>
>>85368185
Wait, what's between Commissar and Lord Commissar then? I thought that was Commissar-General but that might just be a translation error in my country lol.
>>
according to lexicanum, which seems a little iffy on this one, it goes as follows
> Cadet Commissar
> Junior Commissar - a commissar but also an adjutant whose powers seem to be at the discretion of their senior
> Commissar
> Commissar-Captain
> Lord Commissar - I always thought these were just regular but highly respected commissars who bear a title for reasons of respect and seniority though? I'm not sure this is a rank so much as a title making their seniority explicit.
> Commisar-General, highest commissar rank

In the fluff and novels you see "Lord" go before ranks in general almost at random but it generally seems to mean "important guy of that rank, senior to others at that rank but not necessarily actually a higher rank"
>>
>>85368669
See but the only reference I can find to Cadets is in WD115, and there Commissar-General just seems like it's a step above Commissar because they're the dudes that directly promote Cadets to Commissars. I can't imagine that they would need to go to the highest ranking officer in a warzone to be authorized to take the blue trim off of their longcoats.
>>
>>85366751
Right so far I have some frankenstein of a chalice class with integrated components being a close range grapple cannon and power ram because I'm a lazy bastard, might add like one dorsal weapon slot and remove the starboard and port ones to look more like the one in the picture
>>
>>85368519
>Commissar-General
Commissar General is an Abnettverse invention so he can have reasonable commissars leading reasonable people. In real 40k, commissars are political officers, separate from the military, to prevent the chain of command getting in the way of enforcing the Imperial version of reality.
>>
>>85368775
So what's between commissar and lord commissar? Obviously in the tabletop the answer is "nothing" but what about in lore
>>
>>85368734
That is likely in the case of an official ceremony with a relatively snobby schola progenium.
If they're getting field-promoted for some reason, damn near anyone in the relevant chain of command can do it, they just might not have it stick permanently.

Beyond that Junior Commissars actually are full Commissars but they're full Commissars like a Bootentant is a real officer so they stick to following the orders of someone sensible unless some guardsmen does a murder right in front of them or some shit.
>>
>>85368775
I only saw them show up as senior commissars doing serious investigations in Abnettverse. They show up to yell at Gaunt and also everyone else in the vicinity in some of the novels, also argue with the Inquisition over who gets to lock what up. Makes sense that they'd need a clear rank since they're also investigating other Commissars. It's not clear who they're attached to, other than the Commisariat - they didn't seem to be seconded to Command directly, but this was a special case.
Colonel-Commissar is the reasonable commissar leading reasonable people rank, that's Gaunt.
>>
>>85368799
There really is nothing. You're honestly overthinking it. It's just commissars and lord commissars, where commissars address squad to platoon level loyalty concerns, while lord commissars address regimental to overall battlefield loyalty concerns. Yarrick,for instance, is a Lord Commissar who is explicitly called out as an anomaly because Commissars aren't supposed to give commands, but he's too damn respected to ignore.
>>
>>85368775
I think you're confusing Commissar General (a high ranked Commissar) with a General-Commissar (the weird situation of a Commissar also being a commissioned officer, like Gaunt, but of General rank). Presumably there could also theoretically be General-Commissar Generals to add to the confusion.
>>
>>85368775
>Seen this one Anon losing his shit in multiple threads
>Constantly talking about Abbnett and using the word "reasonable" in a derogatory way
I'm going to call you Unreasonable Anon until you get a nice trip code that I can filter. I can't believe Abbnett is getting such a bargain on housing by living rent free in that head of yours.
>>
>>85349979
>Thread Question: What's stopping you from playing Wrath & Glory?

Because it's just a much shittier version of Soulbound, I'd rather just play ffg rpgs until cubicle 7 updates w&g into 40k soulbound
>>
>>85349979
Thoughts on Dark Heresy Genesys?
>>
>>85368799
there isn't anything. Commissars are the highest rank most achieve, and if you get past it, you become a lord commissar.
>>
>>85349979
>TQ
It has no soul. It's a shallow, shittier version of the FFG line. And for the sake of what? Diverse parties in the dark imperium? I can have this just fine with the other systems. And no, I'm not gonna mix marines and people
>>
>>85369401
Genesys works in plenty of games and the official material is good. Dark Heresy Genesys is an unbalanced clusterfuck of everything from every book with no identity of it's own. If you know Dark Heresy well from other editions, you could make it work. If your group enjoys the lethality of DH 1e or 2e, I'd avoid the Genesys system entirely.
>>
>>85349979
>What's stopping you from playing Wrath & Glory?
I'd really like to bring Wrath & Glory or Dark Heresy into Fantasy Grounds Unity for my digital tabletop posse but I'm a retarded, diaper-shitting caveman and it would take more time than I have available to homebrew the rules to work as a custom setup. That'd be my best opportunity to ever get into these things since nobody I know gives a crap or knows they exist.
>>
>>85371673
>And for the sake of what? Diverse parties in the dark imperium?
What's funny is if you listen to the dev interview, he reveals that GW only required the RPG to be set in the Imperium Nihilus. It was the dev team that wanted to let people play mixed powerlevels.
>>
A new thing.

>The Ork Freebooter Kaptin Goldteef has a plan — build a big Rok, pack in all the Orks he can, and send it screaming into the heart of Gilead. Most Orks agree this is a pretty good plan, but with room for improvement.

>The Ork Kommando Gutshiva and his boyz like Da Rok, but don’t like how long it’s taking to launch. They want to do what Kommandos do best — infiltrate behind enemy lines and blow up as much of stuff as possible as quickly as possible. Unwilling to wait any longer, Gutshiva paid good teef to Mek ‘Edspannerz to use his teleporta’, launching his own assault on Gilead Primus. Unfortunately, not everything has gone according to plan…

>Gutshiva’s Kommandos is a supplement for Warhammer 40,000 Roleplay: Wrath & Glory designed for a group of kunnin’ Ork Agents willing to take on everything a ‘umie hive has to offer. It contains seven new NPCs, with detailed descriptions and plot hooks to engage even the most unruly of Orks. Each Ork NPC also comes with their own special Loyalty Mission, something they won’t risk trusting the Agents with until they’ve proven themselves to be proper Orks.

>Gutshiva’s Kommandos can also be used for games featuring Imperial Agents, as Gutshiva and his boyz make ideal enemies for Tier 2-3 Agents of the Imperium. Defend Hive Gulgatha and put a stop to Gutshiva’s endless sabotage before a small Ork incursion turns into a full blown Waaagh!
>>
Vaguely related, but in Deathwatch Rites of Battle you can make your own mans, as I suspect many know. But I'm stuck on the colour scheme, how do people go about this? Nothing looks good
>>
Would prolonged exposure to the Immaterium cause an Inquisitor to become bioluminescent?
>>
>>85374330
it could. Of course, he'd also probably get tried by other inquisitors for getting mutated.
>>
>>85373268
I literally cannot bring myself to care, even though this is the first xenos adventure for WanG.
>>
>>85367590
>>85367645
>>85367712
Should commissars have a varying amount of pull with the munitorum? It's not really their thing or a thing they need to do.
>>
>>85349979
I hate that picture so much. Why is Horus so short? Why is Kelbor-Hal's "head" so big? Why is Ahriman's armour blue? Why is the angry Blood Angel guy just chilling there?
>>
>>85375330
Because this image was made before the countless horus heresy novels retconned and changed everything.
>>
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>>85375330
It was made in-universe.
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>>85353800
In addition to what others have said, you also have to supply the ammo for them; often out of your own pocket. If you can't buy them or requisition them, they are classed as extremely rare weapons, and the GM should make them so.
>>
In Dh2E, I've found all the common assassins as reinforcement characters, except Vindicare. Is it just missing?
>>
>>85377482
No, it is out of your visual range.
>>
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hey 40kfags. are there equine-headed slaanesh demons? What animals are usually associated with Slaanesh? besides snakes
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>>85378051
Goats and bulls
>>
>>85377482
>Is it just missing?
Like OW & BC, DH2 wasn't really finished so much as ended.
>>
>>85375330
>>85375448
Was it really? I thought the Red Angel only came about after that Blood Angels book was published.
>>
>>85378051
goats are traditionally an animal that represents fertility.
>>
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>>85378051
>>
>>85378051
also, anon, you're aware the daemons are the same in both fantasy, AOS, and 40k, right? There's actually a story of shalaxi halbane in 40k.
>>
>>85378215
what happened there anyway? google isn't helping
>>
>>85380901
FFG released its three DH2 books, and then lost the line when GW rescinded the license because FFG took up star wars miniatures, becoming a competitor.
>>
>>85380907
It's funny because the same thing happened to Ulisses Spiel which killed WANG off for more than 2 years.
>>
>>85380907
fuck's sake
so much awesome shit ends up lost when people can't just let a good thing run its course and part ways after a gracious ending instead of immediately
>>
>>85381116
You wouldn't expect Sega to license Sonic to Nintendo would you?
>>
Fellas are the libraries all down? I forgot to dl Rogue trader and now i can't find the bastard
>>
>>85382058
Have you tried share thread? ... torrenting?
>>
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>>85381994
I wouldn't expect a company that makes a wargame to drop everything and fuck up their own profits wrt a licensed RPG they can't seem to manage making themselves instead of finishing out the product line just because the licensee decided to make some miniatures for an entirely different franchise.
Nintendo and Sega could, previously, both make their own games with largely proprietary studios and even their own gaming platforms.
Different situation.
>>
is there a black library mega anywhere? the links in da archive are all down... just want to read some novels man
>>
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>>85374330
It's a sad, often understated possibility of dealing with the warp. When it happens you run them over with your troop carrier of choice; that's what you gotta do.
>>
>>85380907
>FFG took up star wars miniatures, becoming a competitor.
>YOU HAVE BECOME
>A RIVAL!
>>
>>85378315
I'm sure you are correct. Even then, primarchs were always really tall, that isn't a retcon at all.
>>
Out of curiosity, has anyone ever played with the 30k homebrews? Did you get up to anything fun?
>>
>>85386285
On the topic of space marines, how many thrones is their gear worth? and how many thrones is a guardsmen worth.
>>
>>85386550
>how many thrones is their gear worth?
ridiculous amounts but too hot to sell a lot of the time
even a gang doesn't want to deal with that shit
>and how many thrones is a guardsmen worth
not much unless they happen to be carrying some special equipment
>>
>>85386948
I'm just trying to see how many guardsman is a space marine worth.
>>
>>85387033
How many numbers are there between zero and one?
>>
What's the difference between a paradise/pleasure or a garden world?
>>
>>85386285
I'm in one with time travel fuckery, I'd like to play a vanilla 30k game sometime though
>>
>>85387361
Garden world is just a type of pleasure world
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>>85387430
That still sounds pretty cool, how does it work? Y'all have been flung back 10k years by warp-shenanigans or something ?
>>
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>>85387430
I'm thinking of adding time travel to my campaign since there's going to be explicit warp fuckery around some fucked up planets but I'm still thinking about how exactly I want to manage it
pretty easy for me to sit here and think "fuck that would be cool" but I'm not sure how to resolve the situation if I make it possible for people to potentially go back to before when they started something
>>
>>85387361
Garden World has a specific meaning in 40k. It refers to planets seeded and terraformed by the Eldar for future colonization. When such worlds are discovered and colonized by the Imperium, they are classified as Pleasure Worlds in the Administratum records because they are earthly paradises thanks to the Eldar shaping of the planet.
>>
>>85382058
Did you try OP?
>>
>>85389304
The term for Eldar-modified planets is "Maiden World", I think. Garden and Paradise World seem to be interchangeable terms for really nice Imperial-controlled vacation planets for aristocrats. These worlds might in some cases have started out as Maiden Worlds, but I don't think the Imperium has a special classification for that (or even realizes the Eldar were involved in most cases).
>>
Would a human (I.e. rogue trader) ever be able to pay a haemonculus to resurrect them like an archon? Or is there a 100% chance of them going back in that deal and torturing them forever?
>>
>>85390011
I think the bigger question might be whether or not that technique even works on humans. Explanations about Dark Eldar resurrection technology are lacking, and only describe it being used on other Dark Eldar. I don't even recall an instance of it being used on craftworlders. I always assumed it had something to do with their weird relationship with the Warp that makes them feed on the misery of others and enables them to avoid being attacked by Slaanesh.
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>>85390011
It outright doesn't work like that.
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>>85390091
Source?
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>>85386285
Our group tried it out and the memes about it were literally real. We were all flexing on each other with stupid-fun bullshit, trying to friendly fire the blood angel to turn him into a ballistic missile, and generally bashing our way through orks and eldar like we were demigods.
>>
>>85349979
>What's stopping you from playing Wrath & Glory?
It's shit
>>
>>85390456
I never understood the expendables part of thar
>>
Two questions about the Deathwatch rules
1: Is there any reason for an Assault Marine to not replace his bolt pistol with a full sized bolter or similarly sized weapon? Are there any downsides to it?
2: How exactly do chapter-specific squad mode abilities work. The book words it as if they cannot affect other members of the squad if they are of a different chapter, but 90% of squad mode abilities say they apply to everyone in support radius.
>>
>>85390555
You know how when FFG makes alternate ranks, it's always "Initiate of X" or "Y Cadet", basically you're a trainee. In GBAL, every advanced rank is named after the sergeant rank, who is the biggest badass in the squad, so your squad becomes an entire team of badasses. Expendables is every action movie badass from the past 10 years in one movie.
>>
>>85390563
Using in melee if it comes up but otherwise might take up extra req if you really need it. Generally an assault marine isn't going to have the best BS either.
That is true, they don't affect anybody but others from your chapter unless if you're:
A tactical marine with the Tactical Expertise ability
Squad leader
Are an Epistolary with the Bonds of Brotherhood power
The group gets the Forging the Bond talent in Rites of Battle
>>
>>85368775
I'm OK with there being Commissar-General, but I argue that it is/should be a very special type of commission/rank that sees a Commissar take command, not something normal.
>commissars are political officers, separate from the military, to prevent the chain of command getting in the way of enforcing the Imperial version of reality.
The best a d most succinct description of commissars I have seen in a long time. People think of commissars too much as part of the military, when in realitay they are attached to the military to guarantee loyalty. They can be attached to anything, and I imagine that there are "office commissars" in administratum complexes and shit like that, too.

>>85368799
>>85368876
I imagine that between individual commissars, there's various levels based on seniority, age, years served, and a potentially complex web of accolades and nominations and extra hats, but that it is seldomly relevant, since they share the same mandate. Junior Commissar, Commissar, and Lord-Commissar are probably the only really broad divisions.
>>
Hypothetically, if I were to run a game where the Big E came back and launched a new Crusade, with the PCs being a part of that Crusade, would anyone play it or want to hear stories about it? The catch is that it'd use WANG and be a voice game. But the good news is the good WANG homebrew is in play
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>>85359001
FFG combat to my experience is fun and in depth, particularly with the Black Crusade+ changes.

The issue is that it takes time, so there wont ne that much time for all the other cool stuff.
>>
>>85390011
It's not like you'd deserve anything less for dealing with xenos.
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>>85387562
Yeah, the premise is that a Deathwatch ship got time-jumped 10k years back in time while in the warp, everyone got questioned on Luna and now things are happening

>>85389151
It's tricky to handle imho, especially if you're gonna do a jump to a time when they already existed as players and all that
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Just uploaded my latest Dark Heresy podcast. Got to do some fun stuff with the players and warp shenanigans. I've been playing with these cunts for over a decade now and it warms my heart when we stop giving each other shit and actually have nice moments when we play together.

https://open.spotify.com/episode/6tj5ezc9YlYth35Tt0ECqH?si=0e325c656e414b91
>>
>>85386285
One of the world eater classes has an ability to gain an extra melee attack every time he kills something in the battle. We told the guy he had to take a shot every time he gained an extra melee. Guy couldn't even form words at the end of the night, just a constant slurring.
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>>85392775
>Yeah, the premise is that a Deathwatch ship got time-jumped 10k years back in time while in the warp, everyone got questioned on Luna and now things are happening
Oh that sounds like fun, tell me more. I assume circumstances have already prevented y'all from telling everyone what's going to happen, or is the heresy already going?

>>85394438
Jesus man, if you want to kill someone that badly you know guns exist, right?
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>>85391365
>They can be attached to anything, and I imagine that there are "office commissars" in administratum complexes
The Commissariat is part of the Munitorum and is specifically for watching over the military - the Guard, the Navy, and PDF forces. Commissars normally only have authority over these organizations, with possible exceptions for civilians in active war zones and arguable cases where people who aren't part of the organization are commanding parts of it. There might be other loyalty-enforcing organizations for other parts of the Imperium, but they'd be likely be sub-parts of those organizations themselves.
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>>85354094
>I guess the range is a thing but most fights aren't happening at super long ranges in my experience
If you're fighting something that needs a meltagun to take down, the fight probably SHOULD start at a range, unless you take steps to ambush the enemy.
>>
I'm looking for a good model, of any company, to convert for a female chaos psyker stand-in. I was thinking of getting Lelith hesperax, shaving off some armor off her legs, reposition her hands and hands and straighten her back a bit, in addition to shaving off her ears. Second option is to get escher death maides and wyld runners. The right wyld runner on the box picture in the website, has the position I want, and could be kitbashed with the rest of the package, just trim off the head and match the runner mouth piece with an exposed head. Then trim, shave and stick some green stuff.

Thoughts?
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>>85395362
> start working in data entry
> inherited this job after my dad died, moved up from carrying stacks of files
> yawn slightly on second day thirty seconds before shift ends
> scary bastard in fancy hat and jacket fires a pistol over my head
> "WE MUST BE AS TIRELESS AS THE IMPERIUM'S FOES"
> what the fuck
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>>85398148
41st millennium data entry (any white collar work, really) has a minimum acceptable quota of gang wars that your greentext is not fulfilling.
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>>85398345
how do you think the dad died
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>>85398345
In fairness office politics *nowadays* can be so cutthroat that actual violence breaking out in the workplace isn't that much of a stretch
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>>85398390
>>85398402
I just like the idea that any random administratum planetary holding (eg; the example infocrypt in administratum background of dh2 core) is barely distinguishable from Necromunda, but for the towering piles of parchment, mountains of dataslates, and cogitators with armour and mounted turrets.
>>
Any tips for someone dming Black Crusade for the first time?
Always been interested in FFG's 40k games but never had the chance before
>>
Is BC going to be the first game you ever run or your first FFG 40k rpg? How familiar are you with the lore and the system?
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>>85401475
>Any tips for someone dming Black Crusade for the first time?
Don't
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>>85401720
My first FFG 40k rpg. I'm pretty familiar with 40k overall but I haven't had the chance to play with the system yet.
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>>85401475
>Any tips for someone dming Black Crusade for the first time?
Start with Only War or Dark Heresy. It'll go smoother than BC or RT's different flavour of fuckery.
>>
>>85401761
My advice is to not start with Black Crusade. It can be great fun, but it has... issues.
>>
>>85401963
>>85402115
thanks for the feedback, I'll see what I can do with DH
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>>85401475
once you do get around to it, note the power difference between space marine and human characters at the start of the game
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I'm putting together early encounters in DH2e and I am overwhelmed my guys
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>>85403906
Out of all the questions you could have asked, that's certainly a statement.
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>>85403906
Elaborate on your problems
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>>85403906
Make them fight Necrons
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>>85404459
I don't know how to balance anything or how plague zombies should really be statted or what goes with them or what I'm doing and I'm very stupid and this is very hard
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>>85404747
Make them fight Necrons
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>>85405006
not going to have the plague zombies fight necrons
I don't know if nurgle's shit can even infect necrons
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>>85405180
It can.
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>>85405327
okay so the party is probably going to have to deal with plague zombie necrons if they don't manage to keep those issues separated
I'm already planning out some khorneboy orks
I'm basically taking the pieces of lore I actually like but making stats for things is confusing
I should try this when I don't have a fever
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What sort of anti-psyker tools are there in FFG games besides the Null Rod?
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>>85405180
If it has eyes, it can be infected by nurgle. If it doesn't have eyes, it might already be infected.
>>85407561
If you already have a fever, you should push yourself to write more Nurgle enemies until you pass out. It will help you, I'm sure.
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>>85404747
There are example Plague Zombie rules in the Malleus section of Disciples of the Dark Gods. There are also rules for dealing with infection chance. Note that the epidemiological path laid out in these rules will eventually result in actual daemon showing up if the plague isn't stopped, so you may want to adjust things if that's not something you want in an early game. This is a 1E supplement, of course, but most things should transfer fine.
>>
How do I make starship combat not suck ass? About one player enjoys it and engages with it. Everyone else just kind of sits there until someone tells them to roll dice.
Is there a way to make everyone feel like they're involved in a massive starship battle?
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>>85407584
Psychic hoods are available in Deathwatch (assuming psyker vs psyker is an option). Rogue Trader has a variety of gear that grants bonuses to resist psychic techniques. RT also notably has Null Bays in Hostile Acquisitions, which can serve as a good basis for specialized prisons and other structures designed to help nullify psychic powers. It's probably best if you're specific about what you want. Is this stuff for non-psykers to use against psykers, or for them to use against each other? Does it need to be portable or wearable?
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>>85408216
>Is there a way to make everyone feel like they're involved in a massive starship battle?
The game will probably die if you try to push it too far.
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>>85408013
this is utterly fantastic news, thank you
things will probably transfer okay no matter what since the players are new to it and won't spot any problems that aren't fucking massive
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>>85409263
Check out 40krpgtools when you need things like that. It has good indices of creatures, weapons, and armor (not rules or utility gear, unfortunately).
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>>85408903
>Is this stuff for non-psykers to use against psykers, or for them to use against each other? Does it need to be portable or wearable?
Non-psykers to use against psykers, especially PC psykers, but consumable so that players can't loot too much of it off the NPC corpses after an encounter. I was thinking some kind of null bullet that can cancel sustained psychic effects and knock down psy rating or willpower for 1 round.
>>
>>85410077
Purgatus Stake-Bolts or Pyre Rounds are both ammunition types that do bad things to Psykers (RT, Faith and Coin). Psyk-out grenades in Daemon Hunter probably have effects closer to what you want. Almost all of this stuff is supposed to be pretty hard to get, but might serve as a basis for coming up with lesser similar devices.
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>>85409222
I really just want to give everyone besides the void master something to do. The default implementation does not make void combat feel like a team effort.
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>>85410769
There are lots of useful actions for everyone else to take in the Extended Actions section. At least some of these will be beneficial pretty frequently - Aid the Machine Spirit and Lock on Target in particular. Focused Augury is necessary before you can get critical hits on most components. Flank speed is potentially really useful. The biggest problem I see with a lot of these is that they can turn repetitive since there's likely one PC who specializes in the correct skill for each action, so it's likely that each person will be doing the same thing every round or deciding which rounds to act or not act. If you're doing boarding, hit-and-run attacks, or attack craft operations, things are likely to get more complex and give most characters work. The Navis primer has a bunch of other stuff for psykers and navigators to do.

I'm curious about the VM being the only person with something to do. I'd expect the VM to be doing maneuvers and at least one other player to be commanding the guns (unless they VM has both the best piloting and the best Ballistic Skill).
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>>85410077
How about some stuff (gear, cybernetics, etc) that deals insanity to the user? Less consumable, but still limited in how often you want to handle it.
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>>85401475
I've run BC successfully a few times.
>Give the players someone that is more powerful and commanding them to go do things as a team
>Make them all aware of who that is and what he will have them do when they are building characters
>Do not start them in a sandbox
>Do not give them their own means of transport off world. Their boss will provide it if needed
>Establish very clearly before starting what amount of competition/PvP everyone is comfortable with
>Give them CLEAR missions with CLEAR objectives
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>>85411314
I'd say give them a compact that allows for fucking over NPCs, but will be broken if they screw with each other. Also to be prepared for shenanigans and overpowered PCs regardless of what they do.
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>>85411314
I think also getting the players to define goals for a character that are related to your concept and not just "the most powerful and awesome" is a good idea
they can change over time or whatever but if you know what people are intending you can make it go much smoother
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>>85409482
yeah between that and the books I've got more or less what I need
even got some roll20 macros set up that let me do things was token actions so I don't have to worry about sheets after setup
>>85408013
probably going to rework the infection track to be something that fits with what I'm going for in terms of story
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is it pretty easy to run a Dark Heresy game on roll20? I'm going to run a one shot just to try it out, but my group only plays online now that the boys have all moved around the country
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>>85416791
Yes. If you use a grid, make sure they know it is in 1 meter increments.
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>>85417370
you can set that up on roll20 in the game settings, where you change the name of the campaign and such
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>>85417370
thank for the info, wish me luck
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How do people get to space in the 41st millenium? Do they still use rocket ships or more scifi-ish star trek shuttles?
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>>85410922
>I'd expect the VM to be doing maneuvers and at least one other player to be commanding the guns (unless they VM has both the best piloting and the best Ballistic Skill).
The Arch-Militant mans the guns (though the VM does have the second highest BS) but their involvement is essentially rolling an attack when the VM or RT tells them too. I’m kind of at a loss on how to get everyone involved in this as none of them seem to enjoy picking an action off a list they have a relevant skill for and rolling. This isn’t an issue in ground combat as everyone has a blast and gets really involved in taking cover and trying to find useful ways to use equipment beyond their weapons. I get this is supposed to be the Void Master’s bread and butter but every time there’s a space battle the game just slows to a crawl.
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>>85418148
The stuff listed in lore is mostly more like Star Trek shuttlecraft in terms of operation, such as Aquilla landers, Arvus lighters, halo barges, gun cutters, Thunderhawks, etc. There are also bigger vehicles like Devourer dropships (basically a big shuttle for moving whole company-sized units to and from orbit with all support equipment). Logically there should be some even larger classes of landers for bulk cargo hauling, given the size of freighters, but these aren't mentioned anywhere that I know of. A lot of the atmospheric craft ("aeronautica") can have rocket boosters attached to them for surface-to-orbit transit and very limited spaceflight, but this doesn't turn them into true spacecraft.
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>>85418148
Anon, how much of 40k lore do you know?
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>>85418663
Actions in space battles need to be coordinated. I'd expect each turn to start with a discussion about what extended actions are needed to support the intended maneuvers and shooting. Are used to all just all doing their own thing in ground combat without communicating?

Also, why is it slow if most of the players aren't participating? That sounds like it would allow quick resolution (except that maybe they won't be able to use their ship fully if they aren't using extended actions at all).

I might suggest splitting the party and trying to run simultaneous ground and space activities, but that would be rough on the GM - especially with the round length difference.
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>>85418688
Well I can't name specific ship classes or tank patterns.
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>>85418830
>Also, why is it slow if most of the players aren't participating?
maybe he means there's increased time between players who aren't the one flying the ship doing things so it's slower for the players
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>>85418840
to be fair it's a bit much to remember all that shit
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Best and worst simple plotlines people usually run for the various FFG games?
I've already read the list of typical OW campaigns on 1d4chan.
Trying to get a feel for what works beyond the obvious and what's good and clichéd.
>>
bamp
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So I've been building a Tau character with the RT rules and I haven't been able to find an availability cost for drones. Is that an oversight, or are you supposed to assume these come package deals with Drone Controllers
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How much or how special OC is a GM allowed to insert before it's too cringe?
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>>85429117
Any amount of OC (species, tech, etc) is cringe. OC characters from established archetypes (like an inquisitor NPC) is fine as long as they adhere to the themes of the setting, and their actions reinforce or enact the status quo.
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>>85429117
New minor xenos species are fine.
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>>85429117
so long as everyone's on board it's whatever
disregard cringe and have fun instead of worrying about it
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rate my DH character
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>>85390011
I believe the soul stealing tech only really works with deldar. when an archon gets their body reconstructed from a single toe nail, their soul also gets reconstructed by mass torture. the torture machines probably aren't made to reconstruct a human soul, so if a human gets revived they might be soulless, or maybe their soul is so weak they go chaos corrupt as soon as they leave the webway, or maybe their soul is a gibbering amalgam of all the victims used to fuel the torture machines, and like you said, the haemonculus might just betray them and turn them into a human centipede or something

If the haemo has a good reason NOT to enslave the RT, the resurrection would work, but there would be some terrible price to pay.
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>>85402251
pro tip, theres nothing stopping you from having the players be low level heretics in dark heresy, and theres even rules for invoking the ruinous powers.
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>>85424005
OW doesnt really need a plot t b h.
guardsmen are just struggling to survive. a campaign ive always wanted to run would be an extremely long battle over a single hab block on Armageddon against the Orks, with lots of back and forth. So whenever the players siege down a building, they could be stuck defending a bombed out ruin. after a victory they might spend their time pursuing the routed greenskins, or instead they might use their time to set traps and fill sandbags for the inevitable counter attack. I would also start them off at a fairly high level, representing that they're well trained professional troopers, but after character deaths their starting XP and gear would get worse and worse to represent reservists being sent to the front. The orkz, meanwhile would be getting meaner and greener as they love a good fight.


The story would run on emergent worldbuilding and tactical decisions instead of plot twists and shit.
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>>85429867
We have one of those in my warband, as well, though with a side of All-Guardsmen Party inability to function outside of a fortified and mined position.
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How do Inquisitors and other high ranking members of adeptas get their own Naval ships? Is it always requisition or favors? I can’t imagine it’s easy to just buy one
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>>85430693
Salvage and spoils from previous operations are probably fairly common, along with purchase of old ships or extensive refit of civilian ones. If you have the funds, an inquisitor could commission one to be built for him, and if he doesn’t mind seriously pissing people off, he can always just wave the rosette around and take it.
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>>85374330
>HERETICUS BIGGERS GLOW UP IN THE DARK. YOU CAN SEE THEM IF YOU ARE DRIVING A LAND TRAIN.
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>>85430693
>How do Inquisitors and other high ranking members of adeptas get their own Naval ships?
Inquisitors have near absolute authority over other parts of the Imperium and can just demand what they think they need, with the caveat that sometimes people they anger make them disappear or other Inquisitors take action against them if their actions are seen as excessive. Lore is unclear about other officials having ships. If high-ranking Adepts are drawn from the ranks of the nobility (likely), then they may be able to call upon family assets. Various organizations may have some ships of their own, even if they aren't organized as true naval forces (the Arbites have at least a few ships in any given region, for instance). They can also hire chartist ships when they need to.
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>>85430693
Typically, an Inquisitor has the funds to buy their own ship if they really do a lot of travel. Realistically, an Inquisitor can legally take dominion over anyone or anything at any time with only the slight risk of pissing off the wrong person and being axe murderer. >>85431075 described that part well enough.
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>>85431075
as long as you have money and are friends with the navis nobilite, you have a ship. the imperium is pretty feudal
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>>85390011
>Would a human (I.e. rogue trader) ever be able to pay a haemonculus to resurrect them like an archon?

Yes. In fact, this was the central plot point in the last Vaults of Terra novel (except replace human with Emperor)
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>>85410688
Wow, thank you! I had no idea RT had anti-psyker stuff. I assumed it would've been incorporated into the DH2E rulebooks.
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>>85433950
Rogue Trader is playing at a way higher level of rarity than Dark Heresy. You can and should find insane gear, enemies, and people in Rogue Trader, while Dark Heresy usually follows terrible circumstances with more established gear and a greater focus on working with less to get more done. I can't count the number of times my groups have begun games with a well placed macrocannon salvo while the same action would basically be the finale of a Dark Heresy campaign. Do browse the Hostile Acquisitions book for unlimited fun times.
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>>85434927
how bad is it to oversupply players in DH2e?
I seem to have a habit of this in games I run in general
I'm hoping keeping them supplied in a less combat-y way will curb my urge to drop sick loot all over the place
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I'm going to combine thrones and requisition
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What would be the statline for Lion and Dorn for TGBAL? I want my players to fight either of them, and I want opinions on their stats.
>>
bump
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Could a normal human in 40k become immortal through a combination of rejuve treatments and increasing cyborgisation?
And if they have souls, could they pass that soul off to a clone?
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>>85440815
Lore leaves the first as an open question. Juvenat treatments and widely available augmetics seem able to stretch human lives to around 400 (subjective) years. High-ranking Mechanicus priests seem to be able to last longer with extreme augmentation, but it's not clear how long (or how much of the original person is left). Most people in the setting seem unable to achieve biological or cybernetic immortality even if they have lots of resources.

The mind transfer thing gets brought up a lot. There are a bunch of possible ways to do it, all super-heretical with bad side effects. You don't necessarily need a clone. Inanimate phylactery-type constructs are used in some cases.

You're forgetting a couple of other methods for life extension that are very relevant and easier to access. These include time dilation due to warp travel and various forms of hibernation (cryogenics or stasis techonology). Even if a person is limited to 400 subjective years, he could potentially see more than 1000 years pass for others using these methods.
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How would the Imperial Cult fit into a world with a a matriarchial culture?
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>>85442415
The Imperium doesn't care how worlds choose their leaders so long as the tithes keep coming. As for the religion, they'd probably emphasize ideas of the Emperor being a spiritual entity and Space Marines being more than men while heavily venerating female saints. I assume you're looking for an excuse to introduce story elements based on femarch/femperess fan art, though. That would probably be stretching things a bit too far from the Ecclesiarchy's point of view (not to say it couldn't happen somehwere - just that it would eventually cause conflict).
>>
Does anyone know when exactly astropath’s undergo the soul-bonding ritual? Is it immediately after they get off the black ships and are judged, or whether it’s the capstone to their Astropath training, or is it somewhere in between?
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>>85442415
Probably depends to an extent on how isolated the world is. Major planets get a lot more attention, while isolated, low-tech worlds mostly just get the local religion hammered into some general sense of compliance with the Imperial Creed, and somebody checks in once a generation or so to make sure that they’re not going iconoclast on them. If the latter, then >>85442666 is probably on the money, while for the former, I’d suggest a minor Sororitas order that essentially does all the normal Ecclesiarchy functions, plus more-or-less uses the place as a recruitment world.
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>>85443148
I've only seen fragments of the process. The psyker needs to pass the tests to be able to train for some time as the scholastica psykana. After an undisclosed amount of training, the psyker spends some more time ritually preparing. This preparation appears to be like ascetic monks in that they go for a while I'm deep meditation with little food or drink and are trying to gather their willpower to center their essence or being. After that, every prepared psyker is brought as a massive group before the Emperor and His power is forceful channeled into them. This typically causes eyeballs to burst, skulls to fracture, teeth to melt, and a host of other alarming (but generally non-lethal) physical ailments. The process does not seem to kill many of the psykers, at least not enough to be notable, so the training and meditation might be working.

In short, a psyker must be deemed worthy enough to train and then their specific powers must already be geared towards telepathy to undergo soul binding.
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>>85442415
the same shit just with more women in charge
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>>85438915
look at their tabletop stats and extrapolate
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>>85445369
Stats for units don't really translate well into FFG games, with unnaturals and other stuff.
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>>85440815
>be psyker
>learn regeneration
>you're immortal
>be non-psyker
>proteus protocol
>xenotech augs
>rejuvination gives you about 400~ years
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>>85430953
>Akinator slows to a crawl after too many squat neckbeards try and get it to guess their waifu
>>
have you ever built models of your warbands?
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>>85442666
>>85443273
Thanks. I wanted to ask because I'm trying to incorporate some of my other worldbuilding concepts into Warhammer. One of which is a matriarchal society run by absurdly strict and slow moving Victorian era-tier social standards and bureaucracy, surrounded by frontiers that operate near completely lawlessly and without any central authority.
I was inspired by this line in License to Kill:
>>
>>85447779
It's hard enough to draw them, why would I sculpt them?
>>
>>
>>85442415
a shrine world run by the sisters. fuckin EZ
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>>85447779
yes. feels gold being a 3d printfag and superior to GW serfs
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>>85452507
Can you recommend any good tutorials for doing 3D models of figures at this scale? I can handle vehicles and terrain, but I'm not sure where to start with people.
>>
>>85386550
There are *supposed* to be only a million space marines in the entire Imperium (a thousand marines in a thousand chapters), so space marine gear should be roughly equivalent to a holy relic of which there's only one on earth. It would be like putting a price on the Kaaba, but if you could also wear it and bring holy jihad to the foes of Allah.
>>
Is WANG too shallow?
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>>85454889
[Spoiler] yours probably is[/Spoiler]
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>>85438915
Something like the Lion would be WS80, BS50 S70x3 T60x3 Ag 50 W150, with all the primarch special rules (eternal warrior, strong-minded (i think), unnat speed, Regen(Unmod TB), Size (Enormous)). His leonine panoply would give 14 armor and a PR50 shield, first one rerollable. Fusil actinaeus would be basic 60m S/2/4 2d10+12E pen 12 twin linked blind, and his lion sword would be 1d10+5+SB Pen 5 lance, fleshbane, 2handed, mastercrafted, and wolf blade would be 1d10+10+Sb tearing, 2hand, fearsome ruin (prob smth like roll fear twice, keep highest). Absolute focus, total WS penalty can never be greater than -30, lion's choler, at 100 wounds +1 attack melee, at 50 +2 attacks. Point of the blade, ignore difficult/arduous terrain, add ag bonus to base charge speed.

Dorn would probably be similar, can't say this works for certain this was just an eyeballing, needs work.

>>85452674
I've heard good things about Blender, but I prefer Freecad because it's similar to CATIA.
>>
>>85455973
Blender is what I use. I meant more in terms of how to construct figures. Vehicles buildings and furniture seem reasonably intuitive, human shapes and clothing less so. I'd really like to make a set of civilians since those come up a lot in RPGs and aren't covered well by the normal wargame models.
>>
>>85455973
AP12 seems low for a primarch's armour
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>>85457389
15 armor. Weapons with AP2, 12 pen. A 2+ save ranges from 11-16 armor points, so there's some flex.
>>
if someone gets the same skill twice during character creation in DH2e do they get the second level or do they pick another skill?
it's possible with one of the splatbook hive worlds
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>>85455973
Thanks for the input, king. See that's exactly why I asked here - to see the other people's takes on the statline.
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>>85457558
You get a +10 to the existing skill.
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Ahriman's so cool bros
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>>85457997
Fuck Ahriman.
Fuck Thousand Sons.
Fuck Space Wolves.
And most importantly- Fuck Ultramarines
>>
has there been anymore more rumors for new eldar models I want to start an army but the modles are still to derpy
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>>85458445
Wrong thread, buddy
>>
How OP or broken is Characteristic damage? If I created an item that caused CD, would that be too much for players to have?
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>>85458479
That depends so much on it's output and other stats that I can't really give any advice until you provide stats
>>
>>85458508
I'm thinking of some kind of xenos tranquilizer dart that inflicts 1d10 Fellowship damage when it deals damage through armor, in a magazine of 8.
>>
>>85458534
Why? Just do fatigue damage or something, unless you actively want an autism toxin.
>>
>>85458989
nta but fellowship damage would be hilarious actually
>>
Are there any DH groups looking for extra players here ever?
>>
>>85386285
I was playing a WanG game set in the great crusade. We were all iron warriors. It fizzled right around the time my medic (importantly not an actual apothecary) who'd dumped all his XP into medicine was setting up to pull the nails out of Angrons brain. I don't think the dice ever rolled on that.
>>
>>85349979
seriously how does a guy find a game of some 40k rpg. Ive never had a chance to try DH and the rogue trader game i found online was a 1 session and never again sort of affair.
>>
>>85459083
looks like a no sadly
>>
>>85458989
I want to fuck with skill rolls if the character is hit by this thing.
>>
>>85459702
you have to stop floundering and actively start one
tell people "we're starting a game. join this to sort out the details."
somebody has to take initiative and start the thing before anyone can play or nobody could take initiative and there won't be a game
are you somebody or nobody? decide.
>>
>>85460289
Why not just use fatigue then
>>
>>85461851
because he wants to fuck with fellowship specifically
>>
>>85462951
Then, I guess, make the US gay bombs a real thing except it fucks with your personality
>>
Hey, does anyone know where I can find the archive for Shas'o R'myr's Republican Commando Season 3?

The link to download them that I could find from the 1d4chan article is broken.

https://1d4chan.org/wiki/Republican_Commando
>>
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>>85459083
Dark Heresy 1e. 8pm gmt+3 on saturdays take it or leave it.
>>
https://www.zerohedge.com/political/we-have-technology-la-plans-recycle-wastewater-taps

What is more grimdark:
The upper-hive nobles have to drink their own recycled piss because there are no pure water sources left on the planet due to thousands of years of pollution and industrialization, or the lower-hive dregs being extorted for the privilege of drinking pale yellow piss-water gushing from wretched, half-ruined water purification facilities manned by tech-priests condemned there for their doctrinal and material failures?
>>
>>85468197
that's a 3AM start time for me. I appreciate the offer though, anon. Were I not currently working at a job that starts at 6 on weekends, I'd give it serious consideration. I like DH 2e, and I've heard good things about 1e.
>>
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>>85468375
You will eat ze bugs
You will drink pisswater
You will have your children groomed
You will own nothing and be happy
>>
>>85468465
That's fair, anon. Timezones can be a pain to deal with when looking for games.
>>
>>85468375
both
the water filtration is for people who produce things
the nobles better make nice with the mechanicus if they want some themselves
>>
>>85468465
What's your discord?
>>
>>85468634
Tomo#6189
>>
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> fear (1)
> make a test at +0
> everything else with (X)
> make a test does it at - X * 10
this is the pettiest complaint but it's been annoying me
>>
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>>85469525
>playing 2nd edition DH
>when you could play glorious DH1e
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>>85455973
Hey,

I was reading through the playthroughs of your old campaigns off of 1d4chan and the mediafire link for Republic Commando Cor 3 is broken.

Do you have a new one by any chance?
>>
>>85469525
Nothing stopping you applying Fear (0).
>>
>>85470097
I just checked the link. Yeah, it's busted, repeatedly trying to "generate new key." No idea what that means. I will try to reupload tomorrow.
>>
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>>85469579
we doing P/E/G?

Picrel, the GMPC from the last campaign I finished
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>>85470789
and mine
>>
>>85470437
Thanks!
>>
>What's stopping you from playing Wrath & Glory?

I don't have all the PDFs and I can't find em
>>
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>>85470789
>>85470796
>gmpc
>>
>>85473092
the group was only 2 people at the start, plus the GM. he rolled up a krieger specifically to be a silent character who would just contribute in combat.
>>
>>85473443
Should've adjusted the campaign to not need the dmpc then.
>>
>>85470097
>>85471043
Okay, so it was rather weird. A reupload continued to cause the "generate new key" issue. A bit of research stated that the issue occurs when one IP repeatedly tries to download the file. Maybe it got caught in some chinese spam machine or something. I had to edit the files to make them realize it was different, then it uploaded proper.

Spess Mareen Republican Commando (Cour 3 v2)
https://www.mediafire.com/file/s87271hjzq0z844/

I need to put the Solaris stuff on 1d4chan eventually but I keep playing destiny and dyson sphere program.

Solaris - Binary Soul (The Solar Auxilia reforged engage old enemies, new superweapons, and push farther than any human ever has before.)
https://www.mediafire.com/file/j0zfm67n1w0ugka
Star Control: The Old Slann Masters (The Imperium's foothold in this new Solaris Expanse needs a Forge World. Taghmata Astrion establishes itself amongst conspiracies from home, familiar enemies, and a 65 million year war that never truly ended.)
https://www.mediafire.com/file/q0fikmbdrr7ityt
Immortal Memory: Samskara Engrammatica (A short OVA, one squad of Solar Auxilia track down new horrific experiments from rogue Mechanicum elements, and an enemy long dead...)
https://www.mediafire.com/file/ler6kclmuqkxb08
>>
What's a good map making program for a beginner GM?
>>
>>85474800
mspaint
>>
>>85474800
Doorkickers. Rimworld.
>>
>>
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>>85477975
>sideshave
>>
>>85478239
The helmet is dank though
>>
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>Rolled 95 on phenomena and 100 on perils test
I just wanted to set shit on fire.

What is the best minor psychic power? I personally get a lot of mileage out of spasm in combat and spectral hands outside of it.
>>
>>85478753
>not being a sanctioned psyker
your own fault for being a filthy witch.
>>
>>85478850
The odds were favorable to me, but evidently not favorable enough.
>>
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>>85478753
>he isn't favoured by the warp
>he doesn't carry sanctified scrolls
>he's not a primaris lord
>he's not sanctionned
>>
>>85478753
>I just wanted to set shit on fire.
And you did set yo ass on fire. Really well done.

Spectral Hands; grenade pin puller.
>>
How would you run a Rogue Trader campaign post Great Rift, when you are stuck on the wrong side
>>
>>85349979
so a friend group of mine are currently playing DnD, but I want to try to nudge them to try a Warhammer 40k RPG if things go well in DnD, (They have little to no knowledge about Warhammer), what would be the best way to try to introduce the idea, and which PnP would be a good starting point? Dark Heresy perhaps?
>>
>>85479949
I wouldn't, Bumpfag. It's literally not worth the time or effort to play in nu-40k lore that adds nothing and takes away decades of material.
>>
>>85479985
>what would be the best way to try to introduce the idea
"I really want to run this and I think it'll be fun because [aspects of the game that would seem most fun to your group]. You can be cool shit like a [space super cop or battle nun, modify this by the system you choose]. I'm not going to focus on [things your group finds concerning about 40k], although it may still exist in the background. It can come across a little lore-specific, but you're not expected to know everything. I will of course work with you on characters. I am [setting the VTT up/bringing sheets on x day], find the rulebook at the following link. I think it's going to be great."
It's like bringing people to any system.
> Introduce subject enthusiastically.
> Give reasons to spread enthusiasm.
> Address concerns/potential issues.
> Show support/intent to reciprocate support you receive.
> Assertively but non-aggressively set people up to get started. Try to be specific.
> Repeat enthusiasm
Note: Don't go overboard on addressing concerns. You want to acknowledge them without blowing them off, not emphasise them - too much emphasis can make them seem bigger than they are.

Specific to 40k advice: Be prepared to work with people a bit more than usual. The books are relatively dense with 40k specific terms.
Everyone, non-hobbyists included, understands wizards do magic and so on. Non-40k folks don't necessarily understand the adeptus arbites are space cops.

For a starting point, DH seems like a reasonable place largely because of the relatively low power and knowledge level of starting PCs, but reasonable people may differ.
>>
>>85479985
Only War
>>
>>85480182
Nice, appreciate it, I will try to use this method on them and hopefully it works somewhat. As long as the DnD thing go well. They are very new and RP does not come naturally to them, which i notice as a player in that campaign. It’d definitely run the DH 40k thing.
>>
>>85369401
>>85372808
Been using the DH Genesys hack for ages now and my group has been absolutely loving it. It captures the flavor of 40k perfectly for us without any of the crunch that my players struggle with. Not to mention with new content in the works by the author, we'll keep playing it for quite a while.
>>
>>85480351
good luck anon. post stories if it goes well.
>>
>>85479949
Short jumps, huge opportunities for profit because you're the ONLY guy with the goods, and enemies under every single rock. So like old 40k, but worse.
>>
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>>85479949
You have to account for the lack of astronomicon.
For my campaigns I use an explanation, that a cabal of radicals used an extremely powerful daemon trapped in a giant burning tree, they threw a bunch of daemon weapons and daemonhosts into the pyre, and created a miniature astronomicon, with souls of greater daemons burning there forever with psychic fire, locked inside a titanic tree that regenerates as warpflame keeps torching it. Their agony fueling it forever, with a daemon titan at the very center of it.
Warp travel is a lot more dangerous, and navigators can't look at the pyre for too long, but it works.
>>
>>85481023
I imagine the trader who can make that run past the eye would make an excessive amount of cash...if they live.
>>
>>85482140
Congrats, you figured it out
>>
>>85479998
The Rift itself is unironically the only thing worth salvaging from nu!40k. It neatly solves the problem of how to make Chaos a scale-equivalent antagonist rather than the eleventieth failed Black Crusade meme, allows smaller groups (xenos/etc) to get footholds and actually affect things, gives the Imperium some serious systemic motivation that you can use in place of various stagnancies, etc etc

Then again, t. Chaos player here
>>
>>85483269
I for one didn't mind scale of Chaos armies as it was. Chaos is at its best when it's about infiltration and subversion, that's what really makes it a galactic threat. The armed forces of Chaos come in as a result of all the scheming done by cults in advance. The main strategy of Chaos should be to infiltrate the Imperium as widely as possible so that the armed forces can break through on multiple fronts, instead of being stuck focusing on the Eye of Terror.
Also the fact that even with near infinite armies, sorcerers, daemons and nightmares on their side, their offensives still get bogged down because the Imperium is just that yuge, and I love that.
>>
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>>85483529
This image got funnier as of late, considering that russian soldiers look like cadians now
>>
Is there a guide on how to make our own psychic powers?
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>>85486621
Yes.
>>
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>>85486839
Tell me where I can find it. Please and thank you. I just want to make the 40k equivalent of the lore of ice.
>>
>>85487069
oh idk, you didn't specify before. Still didn't, being fair. RT has a void/space/cold discipline.
>>
In the bad, the ugly and the alpha legion Radweaponry have a quality named Rad-Phage
that does 2d10 "Toughness Damage"
Is it damage that is only protected by toughness ?
Or does it reduce the natural toughness of the victim ?
>>
>>85488641
Characteristic damage in FFG 40k in general reduces the characteristic of the victim but I haven't looked at the specific homebrew much
>>
>>85488641
It reduces the toughness score of the victim, like other characteristic damages. So if you have 40 toughness, and take 8 toughness damage, you now have 32 toughness. Good news is it doesn't say permanent, so it heals like other characteristic damage.
>>
>>85489856
Permanent characteristic damage SUCKS
this is a BUMP
>>
>>85491234
we're already past bump limit, good job
>>
>>85491457
I guess I'm retarded
>>
>>85491478
eh, we're both on 4chan
no winning here really



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