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Posh Edition

>Resources (Rules, lore, and Warhammer Fantasy Roleplay):
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>Warhammer Wikis:
https://warhammerfb.wikia.com/wiki/Warhammer_Wiki
https://whfb.lexicanum.com/wiki/Main_Page

>Alternative Models (WiP):
https://pastebin.com/xPeM9szL

>Warhammer Video Games:
https://pastebin.com/bqTNOPkR

Previous thread: >>84986726
>>
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so the Salzenmund splat book has been out for a week, what is the general opinion on it?
>>
Can +SLs turn a failed check into a successful one?
>>
>>85020204
Yes.
>>
>>85020204
Yep, that's the point of having practical items, -1 SL turns into +0, -0 to +1
It is really marginal but it can turn the tide if you really need it
I'm not entirely sure if practical works on weapons and shields and stuff, but i assume it could? So a near miss with a practical pistol turns into a hit
>>
>>85020575
I was thinking more about Talents, actually. A lot of them seem more appealing now.
>>
>>85020645
The +sl from talents only apply on successful tests, unless otherwise specified on the talent or whatever
>>
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Standard Bearer done. Musician and Draich Master to go.
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>>85020713
nice! looking really good.
>>
>>85020710
Nevermind then. Why would I ever buy shit like Tenacious more than once?
>>
>>85020770
There kind of isn't a point with some talents, they're not all created equal, like perfect pitch as a magic user is worth getting like 5 times because it can let you completely obliterate people with non-war wizard-able spells without having to channel

Tenacious, in my opinion should probably double the time you can withstand every time, but that's a little silly if you got it lile 3 times, but its warhammer so some houdini asshole who can stay underwater for like thirty minutes isn't too strange
>>
>>85019971
If you want Salzenmund info, smuggling rules, the land smuggler career, spite hirelings, two extra dwarf types ... it offers that.
>>
>>85020204
No, but it's complicated. See the unofficial FAQ ('Failed Tests and adding SLs'):
https://docs.google.com/document/u/0/d/1v37KH8Pa1BjTfnH4QT_N4_MGK3seKMvkvQKnWiJ4u3A
>>
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>>85021357
you forgot the random mining rules that were also added
>>
>>85021420
Where's Ye Smalle Butte Vycious Dogge to keep Ye Myne safe from Yon Rattemen?
>>
Mierce Miniatures are apparently doing 50% off pretty much their entire range, you guys going to get anything?
>>
can priests of sigmar marry?
>>
>>85022504
Unclear, but the assumption is they can. Tome of Salvation does explicitly mention that Ulricans do undertake a vow of Celibacy, but it doesn't mention anything like that for Sigmarites - so I'd assume they can.
>>
>>85022504
Given it's nature as an analogue for the Catholic Church, and the in-setting long history of political kerfuffles over the growing influence of the Sigmarite church as a political entity, I'd say that it's frowned upon if not outright banned.
>>
>>85019971
Pretty good. I really like the individual districts (esp. the one patrolled at night by dogs). My only complaint is the map; I was fine with the style for Middenheim and Altdorf but for some reason I had more trouble locating everything mentally. The lake is also too small according to the lore provided.

Rank wise: Middenheim (10/10) > Salzenmund (9/10) > Altdorf (8/10)
>>
>>85021411
That's unofficial for a reason; they weren't on the team anymore when they made that ruling. It also doesn't make any fucking sense even with his dumb shit explanation. It literally makes things MORE complicated for NO benefit. You should ignore it.
>>
>>85021411
>>85023291
Actually I just checked and I think Andy is straight up wrong. The book describes the success or failure of Dramatic tests by SL alone; therefore only simple tests can't be improved since they don't include SL at all. Going from -0 to a +1 would be going from a marginal failure to a success. Andy Law didn't even know his own rules...
>>
>9th age tournament coming this week
>was told a month in advance
>still haven't painted shit
I hate myself.
>>
>>85023291
You could argue that this is easy to abuse, for example, 2 levels in the shieldsman talent, plus 20 or 30 advances split between your WS and your Melee (Basic) skill would make you more or less unbeatable, but this is a GM problem, not a rules problem. Powerful characters should be going up against wizards with 6+ levels of Perfect Pitch or Aethyric Attunement
>>
>>85023644
Actually, for opposed tests it doesn't matter really if it succeeds or fails as long as it beats the opponent so that doesn't actually limit that kind of power gaming. You can get a natural -2SL while you opponent gets a -4SL and hit them. It only matters if you need to determine crit fails
>>
So I'm getting ready for a good old fashioned High Elves vs Dwarfs 6th ed. fight this weekend and I notice the rules on Snaking [p55, WFB 6e]

Since Ellyrian Reavers are fast cavalry and can shoot their bows in any direction, is snaking the optimal formation for harassing the enemy?
>>
>>85023573
base and 3 colour you goon.
you've got plenty of time.

>>85023851
keep em skirmishing, skirmishers can shoot through eachother and you have 360 degree shots. fast cav can already reform a gazillion times an hour for freeeeeee. so they will always be facing the direction you need.

smash em, I've been crunching 2 dwarves with my vc for the last 2 months and Its very satisfying.


6e Question from me:

so mark of khorne makes something generate a dispel dice.
do they still generate those dice if fleeing?

I'm pretty sure wizards don't if fleeing, but a wizard isn't exactly a regiment of khorne.
>>
What faction would you deem "chaotic neutral"?
>>
>>85024077
Orcs and Goblins.
>>
>>85024077
Athel Loren
>>
>>85024077
Ogres.
>>
>>85024077
Marius Leitdorf
>>
Is thier any new careers in the salzenmund book
>>
How many knights is too many knights?
>>
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>>85024573
>Too many knights
I understand the individual words, but this question makes no sense.
>>
>>85024485
Owlers, land-based smugglers.
>>
>>85023273
Yeah, the map is bad. It needs more elevation markers, because that's a big deal with this city.
But the text of the book is good.
>>
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Wondering what other artists besides " Breugel, Dürer, Bosch, the list goes on..." inspired John Blanche and Ian Miller etc? Saw a fragmentary Miller interview where he said about St Martin's being quite traditional in his time and their being a strong art history component.
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I don't like the standard Dragon Ogres so I was planning to convert Dracolines. Except now I've learned in my preferred system, 6th, Dragon ogres are on 40mm.

Goddamnit. Nothing four legged is gonna fit on that size base.
>>
>>85025162
I made my dragon ogres from combining dark elf cold ones with black orcs. Worked pretty well. Fits the 40mm bases nicely, too.
>>
>>85025162
>Dragon ogres are on 40mm.
ok, and? a larger base is a disadvantage to you
the difference between a front of 120mm and a 150mm is going to be negligible
are you really more afraid of your dragon ogres getting charged on the flank or hit by cannons than you are willing to have them look better?
also I think the forelegs of the current dragon ogres is the only real part that needs fixing, the rest of their sculpts are fine
>>
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>>85025314
this idea I like. I could even re-use the elves for another project.

Have you got a photo of the conversion?
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>>85025392
Yeah, mate, I just pulled out the trio of 2hw drogres for a shoot.
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>>85025550
And from the side. Also got ome of the 5e metal ones that leads the great weapon pack, I think I still have pics of that group on this phone.
>>
>>85025554
Some gap filling and detailing to do before I start painting them, but I'm juggling a bunch of projects so progress on them is slow.
>>
>>85025550
>>85025554
>>85025568
These are fantastic conversions, Anon. They are dripping with soul.
>>
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>>85025550
>>85025554
These look really good. I might try Savage Orcs as my base to see if I can make something as decent. They're a different species to beastmen, so I don't know if I'll go for beastmen heads or try modifying orc heads.
>>
>>85025615
Savage orcs could work, it's be a lot of hacking and sawing though, just working with the black orc torsos was a task in itself, and those plastic savages are torso/legs as one piece. Good luck anon.
>>85025589
Thanks mate, glad you like them.
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>>85025628
The footsloggers are torso and legs combined. The boarboyz though
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>>85025713
Oooh.
>>
So where are the Mordheim rules? I only see the artwork in the mega.
>>
>>85025550
Ive seen the conversion done before. I wonder how it would work with like bloodletter bodies or some other thing instead of blorcs.
>>
>>85026695
The current bloodletters are way too lean and wiry.
>>
>>85026747
You could probably use avatar of wars bloodletters, they're chunkier and the STLs can be scaled.
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>>85025162
6th dragon ogres are on 50mm bases, not 40mm bases.
>>
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>>85027060
I didn't want to believe either but Gav Everchosen showed me the truth. The Age of Sigmar is only a phrase. Scale Creep is much, much worse.

We won't need eyes where we're going
>>
>>85026678
BROHEIM

Can someone just put the link in the op for Valten's sake?
>>
>>85026678
They're in the WFB pastebin under "miscellaneous other wargames"
>>
Villager is a shit career. 50 XP isn't worth playing this trash.
>>
>>85027302
then don't play it lmao dumbass
>>
>>85027302
Really, the bonus for rolling everything randomly should be 100 EXP at least.
>>
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Why are all the cubicle 7 illustrations slightly bulky/cartoony look to the proportions and have this weird lighting to them?
>>
>>85027599
Compare with this: perfect proportions, sensible, directional lighting and reflections and a sense of movement rather than a static feel
>>
>>85027649
Because they're a small company and can't afford Adrian Smith and Dave Gallagher
>>
>>85027599
cheaper and faster illustrations
>>85027649
artworks

also
>perfect proportions
lol
>>
>>85027723
Yes, they're much better - look how short the torso is on image 1
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>>85027649
>perfect proportions
The art is a lot better, but come on now. The dude is like nine and a half heads tall.
>>
>>85027792
It's an upshot . . . that's a trick of perspective
>>
Hey, I've narrowed my army down to either Dark Elves or Warriors of Chaos. I'm big into heavy cavalry. What do you guys reckon?
>>
>>85027837
Nah, the horizon is at knee level. He's at least nine heads high even accounting for perspective.
>>
>>85027867
do you prefer your cavalry to quadruped or bipeds?
>>
fun things to do here?
>>
>>85027913

Well, I like them to be big and imposing and hit like a truck, but I did just notice that the Cold One Knights are bipedal. Big deinonychus energy lmfao
>>
>>85027867
Both guys go pretty cav heavy, go WoC since theyre easier to learn, dark elves are stronger once you master them but the learning can be rough

WoC on the other hand start of pretty solid, theyre not as abjectly braindead to play as dwarfs, ogres or empire or whatever, but big stats means big wins.
>>
>>85027964
>WFRP
nothing, not canon
>>
>>85028058
not even from a WFRP book, it's just a fan map, here is another one done by the same guy.
>>
>>85027964
how many not!venice are there in warhammer?
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>>85028030
You know, I was wondering which would be easier to learn, for sure. I figured WoC was more forgiving of mistakes, but the lack of ranged combat ability had me a little worried. Even still, I kinda want to build a custom terrain piece for my lord of a pile of skulls that I can fill up as he kills people in Challenges or wins battles.
>>
>>85028312
Yea, you dont get to sit back and shoot things, but you are durable, which elves with some notable exceptions really arent..
>>
>>85028252
Miragliano is the only described as having canals.
there's a "serene republic" (verezzo) but its normal medieval city with normal streets.
>>
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Ran my first session of WFRP (4th) the other day. Had a great time and the players all enjoyed it even more than I'd hoped. Everyone's pretty hyped to keep playing. They're even asking me for extra stuff to read, which never really happened when we played D&D. I think the setting being so flavourful really helped them get more into it even though only one of them was a Warhammer fan before hand.
Actually running it is a bit intimidating because there's just so much to read and remember with both the lore as well as the game system. I feel like I'm going to need to make some custom reference sheets to keep track of everything. If any GMs are reading, how do you do it?
>>
Ignoring the retarded "gods come from the previous world", how did gods came to being?
Sigmar and Ranald ascended
Dwarf Gods are ancestors that became gods because of worship
Azuryan was probably made by the Old Ones
what about the others, they just poped into being by faitht? Can gods make. other gods?
>>
>>85027867
Do you want all elite but fairly fragile forces or elite with the potential for chaffe?

Also depending on the edition Chaos can field knights as core.
>>
>>85028388
Print out/take screenshots of the crit tables, conditions, combat difficulty table, and the stuff you can spend advantage on from up in arms.

Most importantly, just read the books. You'll get a good grasp on lore and rules in no time.
>>
>>85028415

Wow, really?

And yeah, I hear Marauders make pretty damn good chaff to tie up enemy shooting units and do okay against State Troops and such, right?
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>>85028439
I guess it's just going to be a project for a while. There's a lot to read.
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>>85028527
275pts gets you a 4man squad Khorne marked 1+ Save Mad Ladz and 45pts per additional man.

Truly 6th ed. was king.
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>>85028527
Marauders are crap
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>>85028653
>275pts gets you a 4man squad Khorne marked 1+ Save Mad Ladz and 45pts per additional man.
That you get one of per army and which is special. Normal chaos knights are 2+ and have shittier stats. 6th was a trashfire.
>>
>>85027964
In Miragliano? Kill skaven and visit the leaning towers
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>>85027792
I counted about 8 or maybe 8 and a half, well within human proportions
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>>85028693
That is an impressive level of nogames. I posted the armybook text and yet you still managed to get the rules mostly wrong.

Still, Warriors was one of the few to get monstrous cavalry in 8th that actually felt like it fit the army rather than being a stretch to sell models
>>
>>85028785
>I posted the armybook text and yet you still managed to get the rules mostly wrong
Which part retard? That normal chaos knights have a 2+ save? Because 5+ +1 +2 is a 2+ save
They have a 1+ when theyre upgraded to chose, which in the very image is directly stated to be an option only one unit in the army can take, and which also gives them better stats. Did you not even bother reading the shit you posted?
>>
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>>85028822
You should really just relax. Have you tried telling me to post models?
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>>85027867
WoC are slightly easier to buy for a cavy army, although A LOT of AoS models for the Delfs are ports from WFB or at least compatible they're mostly for the which elf line with Morathi. AoS Cnights are basically the same as the WoC ones, some people complain about how they're impossible to rank up but I've seen it done enough to know it's not 100% true, maybe tricky, but doable. Plus they look quite good.
>>
>>85028860
Why would I? Its not like you have any.
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>>85028058
Imagine having something live so rent free in your head that you start to see it even where it flat out doesn't exist.
>>
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>>85028388
If default enemies start becoming too easy or boring, give them career levels. The stats at the back of the book represent the "base" stats, like a human with 30s across the board.
>>
>>85028941
Right, I did read about that. I kind of get it but it's unfortunate that it's yet more work. I imagine it gets a lot easier when you get familiar with the system but I still wish there were stat blocks you could just grab and use as is. You can't always predict when you're going to need them.
>>
>>85029129
>I still wish there were stat blocks you could just grab and use as is.
those exist anon but you have to pay for them (or use the paste bin)
since a couple of books give extended Stat lines for monsters and NPC's
>>
>>85028822
>better stats
>statS
>plural
They get one extra attack
>>
>>85028683
every time I see someone discussing HoC they say 'x unit sucks'
do any of you people actually think they have anything GOOD?
I've seen every unit in their entire roster be called bad at least once now in just the past month.
>>
>>85029129
you can use Daemons from the 40k line (Only War, Deathwatch, Black Crusade) without any issues, the systems are compatible
>>
>>85029178
I see. Still doesn't really solve my issue because I'm not going to be hauling like 15 different books to a session, but I guess I'll just have to try and be more prepared. Maybe collect stat blocks from all those books into one place for my own use or something.
>>
>>85029221
>they have anything GOOD?
The characters can be made pretty good, And if you spam tzeench msu you can get places with magic. But the book just isnt very good.
>>
>>85029221
NTA, but pretty much no. HoC has good exalted champions, otherwise pretty much every other unit ranges from total crap to somewhat subpar.
Marauders are somewhat subpar since they're just worse empire swordsmen on bigger bases.
>>
>>85029228
most of these books are PDFs right now so maybe take a tablet or a laptop to your game to have them all collected?
>>
>>85029221
The good part of the book is that you have lots of options and ways to use lots of different models/unit combinations. So if you like modeling and the hobby side of things its neat.
>>
>>85028388
Good job! The rules are a bit complicated but with the recent updates via Up in Arms and Winds of Magic they flow pretty well once you've got a few sessions down. You guys doing your own stuff of premades?

Also it might take a few weeks but I'd recommend the GM screen to help. Or Foundry if you're playing online
>>
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>>85028058
Wrong, WFRP confirmed canon. Get mad, assmuncher.
>>
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wtf I love ebay now (engineer was the bonus)
>>
>>85029226
I'll have a look. I know nothing about 40K, didn't even know there was an RPG for it (makes sense though)
>>85029284
Yeah, sounds like the thing to do. I really prefer physical books but the way C7 have published things so far makes it seem like they expect you to be doing most things digitally. Having to grab random rules or stats off dozens of different books is a nightmare otherwise. Wish someone made a resource like 5etools that collects it all into one place, I'd even pay to use it if it were official.
>>85029342
I started without UiA and WoM but I've heard good things. It's just too much reading to do before even getting started. I'll look into them as we're playing.
>You guys doing your own stuff of premades?
Doing the Starter Set with our own characters to begin with. I need the hand holding while we get used to everything. But I'm planning on mixing in heavy amounts of my own stuff as well as random published adventures and one-shots as appropriate. The players are all getting into the world and their characters so I expect I can let them figure out which hooks to bite and adjust the campaign goals from there. It's how I usually run RPGs.
>GM screen
I'm using it, it's good. The booklet was nice too. I'm probably going to print out some stuff I want to add to the screen myself.
>Foundry
I like to run in person with physical books and character sheets but I'll keep it in mind. I heard it's well integrated. Buying 3 versions of the same book might be a bit much though.
>>
Im tempted to buy the mantic ratkin mega army, but alot of the models dont have the same skaven feel and aesthetics as gw's overpriced shit. What should I do? Should I just bite the bullet and get the way more cheaper (and probably better sculpted) mantic ratkin? or get assraped on ebay for island of blood?
>>
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Good day lords of war
Please rate my roster. Empire AP, 2500 points.
Please point out weaknesses that I may have missed.
Lords (545)
Sigismund Drak (grandmaster of Everlasting suns) Runefang, 3rd magress
ArchMage, 4lvl, Life.Channeling stuff, Shroud of Magnus (5++, 2nd magress. Immune to terror, fear)
Heroes (325)
Wizard,1lvl,Light,Ironcurse icon, 1st magress, the mystic shield of Brag (auto dispell any enemy's cast that target my unit)
BSB, CrownofCommand,1+ armor (fullplate+shield+dragonhelm)
Priest ,2+ armor (HevArmor+Enc.Shield), Ring of Volans (Ench.Blades of Aiban in the ring)

Core (648)
27 halberts( hen armor+ shield), banner for 1 magress
11 Knights of Everlasting Light, music, banner, Banner of Sigismund (stubborn)
Pistoliers
Special (610)
Cannon
28 Greatswords (banner of 2nd magress)
10 outriders
Rare (370)
Battle altar (Luminark )
Tank
My battle plan : Priest and low Mage into greatswords, Archmage n BSB into halberts. This gime me 2 inf. units with stubborn and 3rd magress (in AP magress summs)
My knights are cursed, so that they fail dungerous terrain at 1-2 and reroll all to-wound 6, but they have 5++ in CC.
So i want use my inf and tank as anvil, while my knight are hammer.
Altar support with 6++ to all my units, so i will kept it near my GS and knights (WPriest will cast 5++ as much as possible) My Arshmage will heal my tank,altar and resurect knight
>>
>>85029129
The Imperial Zoo has some quick templates you can just slap on NPCs. I definitely would recommend making a custom stat block for any major antagonists, like giving a Khorngor a few careers in Pit Fighter and maybe a trait like Big.
>>
>>85028873

I can hopefully work with that. Is there a source on the bases they used to use in WHFB? I'd have to see if I can get my hands on the right cav bases for the job.
>>
>>85029640
>I want to buy cheap knockoffs but im worried about low quality
What do you care about more? value or quality?
>>
>>85029640
If you want a whole army, just get a 3d printer. For skaven I know of the ravenous hordes kickstarter. It's gonna be cheaper and better in the long run.
>>
>>85029717
I definitely prefer to make my own NPCs and monsters when I know what I need in advance. It's fun to do.
>The Imperial Zoo
Looks like the sort of thing I'm after, nice.
>>
>>85029729
I wouldnt say cheap necissarily. They, at least from a glance, seem like alright sculpts (though the flat brown paint scheme mantic did for them doesnt do them any favors), its just they dont feel like skaven
>>
>>85029810
if you want more options for Skaven you will probably need The Horned Rat companion. as that provides a lot of pre-made stat line for NPC, monsters items spell ect for the Skaven to use don't know if you would find the rest of the book useful though.
>>
>>85029628
>Having to grab random rules or stats off dozens of different books is a nightmare otherwise.
I have no fuckin clue how anybody played 2e without PDFs, because that was the same thing. When C7 finally determines that there are no more new rules to make, they had better make a giant compendium of options.
>>
>>85029853
>I wouldnt say cheap necissarily
Anon, mantic is really cheap for how much you get, thats like the whole appeal of it.
>>
>>85029353
canonbros...we are defeated...it's over
>>
>>85027964
to leave and never come back
>>
>>85029853
Well Anon, in my personal experience buying models you aren’t totally conviced by just because they’re cheaper will only cause you suffering. You’re gonna invest so much time and effort in building, painting and playing with them - might as well spend the extra few bucks buying minis that you really like and enjoy, rather than the 2nd best option that will keep on annoying you forever.
>>
>>85029728
Someone posted a base guide above
>>85027149
here. Though I believe that's 6th Edition as it has Beasts of Chaos instead of Beastmen
>>
>>85029695
Jesus fucking christ Anon. Write like a human being the next time.
Drop luminark for hurricanum, drop outriders for 20 handgunners or crossbows. Knights gotta be inner circle to work optimally, keep in mind you still only get one round of S6 and only on the charge. I’d consider demigryphs instead.
>>
>>85029695
Not sure how many people here play WAP, so try their forums.
>>
>>85030467
>Drop luminark for hurricanum
Why? What profit will give me reroll of 1??
I want use Knight of unit as hammer, stubborn hammer. 1st round S5 hits will be good. Most important thong is Runefang.
>>
>>85029640
I have the abyssal dwarf mega army and I'm happy with it. However it sounds like the GW aesthetics really appeal to you, even though most skaven models are old and shit.

Ultimately I think you should let your wallet decide. If you can afford GW and you like GW, go GW. If you can't afford GW, go Mantic. If you can afford GW but are happy with Mantic, go Mantic.

The third option, 3d printing, is usually too expensive in terms of time investment.
>>
So, let's say you take the Witch! Talent and have chamon lore, and take a fire spell, it becomes part of your lore (metal) and the effects that come with it

So by that logic, you can transcribe the metal-ified spell into a grimoire and then others could learn it, right?
It would be a lore of metal spell by the rules, so it's not another lore and thus another metal wizard could learn it with no consequence beyond xp
>>
>>85029353
>live in the mountains of mourne
Are the Ogres just Ulstermen?
>>
>>85029640
>What should I do?
1 GW for every 3 mantic
swap some bits here and there on top of using leftover GW bits on mantic models, use a cohesive scheme, place some of the models on a slightly higher basing if the size difference is too much, use scenery as unit fillers
achieve homogenous heterogeneity

you should also still be able to find island of blood in facebook trading groups, you can also get stl printed by any of your local services using stl for skaven found in telegram groups or by emanG for free models ripped and tweaked from total war, they're rough, but they can be very useful as cheap basis for stuff like rat ogres and skryre infantry)
>>
>>85031329
By RAW you could, but that would fall under the purview of witchcraft and the Vigilants wouldn't take kindly to it if they heard about a circle of wizards trying to learn magic from another lore.
>>
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>>85030316
This.
If you can't get enough models that way that's only good since it encourages you do some fun unit fillers to add to the character of the regiment.
>>
>>85027599
Anon, I'm one of the first to thorw stones/shit at everything C7 but it's actualy pretty ok. the only thing that sucks is his rifle, way too bulky and firing mechanism makes no sense.
>>
>>85029221
>do any of you people actually think they have anything GOOD?
>knights
>One of the (if not the) best heroes in the game
>best chariots in the game
>Mark of Slaanesh
>Lore of Slaanesh
>cheap chaff and light cavalry in core to screen your chariots and knights
tl;dr If you play fast Slaanesh you're good
>>
>>85029353
What here says that WFRP (also: not C7, sorry trannyfag) is "canon"?
>>
>>85027060
retard
>>
>>85032251
"I thought it was something Gav Thorpe has just made up, but in my research I found it nestling in an old WFRP book."

Official GW canon is based on WFRP books, making WFRP itself canon. Get dabbed on, assmuncher
>>
>>85032204
marauders arent even that cheap, and once again theyre just worse state troopers
>>
>>85013833
you can beat skeleton anon by building and painting more dudes than i have. i have no time for models right now but when i get time i will assemble the skeletons alongside my chaos and dwarfs.
>>
>>85032650
>Official GW canon is based on WFRP books
Cool, post examples from army books.
>>
>>85032650
Oh, also post what exactly got imported from RPG in Ogres army book.
>>
>>85032294
Why are you mad? 6e Dragon ogres are on 50x50 bases, which got switched to 50x75 in 7th as did the giant base.
>>
>>85033026
>6e Dragon ogres are on 50x50 bases
Check the table below your post retard.
>>
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>>85032932
>>85032954
>He can't read
>>
>>85033283
Ah, so you can't post examples. That's what I thought. Typical.
>>
>>85033026
Anon, here >>85027149 is their base size and US (40x40 US3). Only Dragon Ogre Shaggoth is on 50x50.
>>
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>>85033297
1. The image says exactly what they pulled from the RPG
2. It's actual GW confirming it. A literal primary source.
>mfw you have no refutation
>>
>>85029853
I've realised the issue with Mantic stuff, including Goblins and Ratmen that's been bugging me, they're waaay too beefy, the Ratmen especially look jacked like Orcs.
>>
Say what you will about 8th edition but the change to limiting categories by percentage instead of a flat number was a good change and doesn't mean that factions like O&G and Skaven end up with a really weak Lords/Heroes force.
>>
>>85033396
>can't give a single example of any RPG -> Army book lore import
>can't give a specific example from Ogre's book, thinks that two sentences from WD article is a "big proof" but can't even quote relevant parts from both
huh
>>
>>85033578
>HE CANT EVEN READ ENGLISH
>>
>>85033578
Anon, it's literally there
>>
>>85029353
The first edition is because it was written by GW. The new edition isn't.
>>
>>85029640
Mantic's Ratkin are soulful because they look like the 5th edition clanrats. GW's clanrats are soulless.
>>
>>85033578
Anon. If you cope too often, you'll go blind.
>>
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Spearmen almost done. Just need to finish off some shields in the back and then sort out a banner.
>>
Why did the Skaven wait until the end times before they wiped out multiple factions? What was the reason given for that?
>>
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>>85034026
An army shot. Once the spearmen are complete then it's to finishing off painting silver helms but I still have four left to build, and finally the second unit of archers.

I have a few more characters to paint as well as the new ellyrian reavers.
>>
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>>85034054
Also bonus shot of my dark elf army. Not my best work but I managed to get all this done in a month, which I'll take.
>>
>>85034054
>>85034074
Brilliant work in the classic colours. Did you do wood elves for the triad?

I hope to get back to my elves one day.
>>
>>85034074
Man, thats a gorgeous little army.
>>
>>85033877
First Edition RPG is still the RPG king cope king!
>>
>>85034235
Thanks man

>>85034230
I do have a wood elf army but it's mostly in the sprayed staged at the moment. I went for a winter theme though so it's pale greys, browns and blues which isn't the classic colours. It's also mostly 'new' 6th Ed plus models.
>>
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Tfw no druchii gf
>>
>>85034345
When people say "the rpg is not canon", they're obviously talking about the current one, just like the person who started this.
>>
>>85034441
I don't understand this argument. they have a license from GW and they have to submit their drafts to their lore curation department for approval before publishing anything, even dev blogs.
>>
>>85033877
>Anything not directly produced by GW is not canon. It doesn't matter that GW gave its stamp of approval and endorsed the product.
Bootlicker mentality.

The only thing that matters when discussing canon is how often the information gets reused and referenced in later works. For example; Drachenfels keeps popping up across Warhammer lore, so we can say thar character is canon. However, vampire dwarfs only seem to appear as a single side character in the Drachenfels novel and other information implies that only humans can be vampires, so we could say that vampire dwarfs is less canon.

Nothing stamped by GW and given their approval for production is 'Not' canon. Just 'Less'.
>>
Rolled 76, 49, 74, 50, 33, 81, 57, 81, 33, 30, 87, 36, 66, 26, 99, 34 = 912 (16d100)

Don't mind me, rolling the Dorf creation thread
>>
Rolled 5 (1d100)

>>85035047
>Yellow, Dark, Warm (haha pee joke)
>Concentrated location
>Southern Karaz Ankor
>OC Ancestor God
>OC Beardling hero
>Home, Modest wealth, Short on dwarfpower
>Irondrakes, Gyrobombers, and Flame Cannons
>Farmous Dwarf ally
>HATE BEASTMEN
>We're a local power, but Beaten and Brittle
I'm going to allow myself to reroll one thing, and I think I'm going to reroll Battle Tactics/Military Doctrines
>>
>>85035141
>5
Alright I'm replacing
>Pull the Lever
with
>Traditionalist
Aight, I can work with this.
>>
>>85034441
Actually the same copeanon also claimed 1e wasn't canon. He truly hates the RPG.
>>85034476
It's just trolling because 4e is more popular and sells better than any edition before it.
>>
>>85034476
Don't worry, if it was published by GW they'd say that GW is only doing it for the money, and rant about how GW has ruined Warhammer and isn't worthy of using it.
>>
>>85035047
okay but why is he black
>>
>>85035654
He's not, he's tanned from working a forge all his live and the sun is behind him casting his shadow over his own face.
>>
>>85020741
Thank you anon! Im nearly finished a long anticipated leadership bomb list. Built around Bloodwrack Shrine ideas, and other uncommon models, including a beastmaster/manticore and kharibdyss. I was to trigger as many static leadership effects as possible, including march blocks, magic/shooting panic, and terror checks. All exasperated by the shroud of despair spell. I heard tales of battles won by turn 3, barely lifting a sword, while a cascade of leadership failures ravage enemy ranks sending them fleeing from battle. Scare the enemy away... I want to snatch this brass ring anon.
>>
>>85035713
Thank god, I was worried there for a second.
>>
>>85035713
I would have guessed soot covered, no time time to bathe for this hard working dawi!
>>
>>85035159
brilliant idea for using kharadron heads (im using the bodies for other things)
>>
>>85029640
If cost is your issue, just check Ebay. The market got recently flooded with clanrats, stormvermin and screaming bells/plague furnances. You can find a screaming bell for two bucks or less.
>>
>>85035654
C7
>>
>>85029640
funny thing, i love the modularity and creativity of the night runners kit (old mordheim skaven), but the issue doesnt directly come from aged = bad, it comes from the drastic redesign of skaven over the years. Hell, its been so long that AoS has been getting new skaven and even THEY look like they're taking skaven in a new body direction.
>>
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>>85035832
>im using the bodies for other things
>>
>>85035864
They got a couple of releases a few weeks back.
>>
>>85035913
i meant im using them for a mordheim warband just with different heads
>>
>>85036423
>using them for a mordheim warband
My knee jerk reaction was that Kharadon's would look terrible in a Mordheim aesthetic, but relooking at the minis I think the might be great if you went for a full "We think the very air in this city is noxious, so all our Dwarfs are wearing medieval hazmat suits" feel.
>>
I've been looking for the tables to create your own dog of war/regiment of renown for quite some time. It may have been a fever dream but I swear it existed. I've got some pretty uniquely painted dark elves that I'd like to turn into one.
>>
>>85033578
Anon, your an adult, yes? Can you not read what anon originally posted??
>>
>>85034416
Am I the only one that has had a hard time with the destruction campaign in mark of chaos? Like, the blood fangs hold out mission was balls hard. Its like the game doesnt give you enough resources and units to do something. And yes, I do all the optional stuff and explore secret parts of the map. There is no excuse.
>>
Fluff question. Has the Empire invented and adapted wooden creates or is it only chests and barrels that are used for storage?
>>
>>85037130
...by crate do you just mean 'wooden box'? I think it's safe to say that yes, they have crates. Only immediate example I can think of is from the Mordheim vidya, but I can't think of a single sane reason why the nation that has steam-tanks wouldn't have figured out wooden boxes.
>>
>>85037130
Yeah, there are a bunch in the Warehouse 13 map from shadows over bogenhafen
>>
>>85037130
remember not to show nails because the empire doesnt use hammers for tools
>>
Hand weapons or spears for clanrats? Battlescribe doesn't differentiate between the two.
>>
>>85037462
Wasn't the guy that made that law up hanged because he was caught using a totally not!hammer?
>>
>>85037711
he had a hammer shaped piece of wood iirc, but yeah. was that law repealed?

>>85037659
spears are for DPS, hand weapons+shields are for surviving longer. if you go with spears dont take shields so you can get more bodies.
>>
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>>85018122
Post your araby minis
>>
>>85037882
>>
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>>85037882
>>
>>85037882
Did we ever get a novel that explored the relationship between the Nehekharans and the Arabs?
>>
>>85037906
How long were you waiting for this
>>
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>>85037906
It's 4 am for me anon, I'm not supposed to be laughing this loudly
>>
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Nofurs not-not welcome!
>>
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>>85037882
>>
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>>85033578
We are hitting levels of cope that shouldn't be possible
>>
>>85038756
Wait, did that dude not read that The Great Maw - the fucking defining trait around which the entire Ogre religion and society is based - was a creation from the RPG?
>>
>>85034074
How do you clean those glass display cases? I put one together yesterday and left handprints and cardboard dust over the whole thing. I've been scrubbing for an hour, but it still looks like shit.
>>
Is there a Warhammer game for 15mm or 20mm minis?
Asking for a friend.
>>
>>85038936
I just use window cleaning spray and a clean cloth.

The issue I had was removing the sticker residue... I still haven't got all of it.
>>
https://www.youtube.com/shorts/MBtcgJVvGms
This average skaven musician.
>>
>>85037882
>>
>>85038919
post proof, rpgtranny.
>>
>>85035196
true, because 1e isn't canon, kill yourself for polluting the hobby
>>
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>85039092
>Calls others tranny
>Still can't read
You're the gift that keeps on giving
>>
>>85038987
>I just use window cleaning spray and a clean cloth.
Hm, maybe I used the wrong kind of cloth, because mine just got worse when I tried that. Oh well, thanks anyway. Sweet army, by the way.
>>
>>85039092
see
>>85029353
>>
>>85039195
Don't take the 'tard seriously, he literally cannot read. He's been shown GW published quotes that the Ogre Kingdoms army book drew on WFRP material, he's been told the material in question comes from the Doomstones campaign (Death Rock). He's just literally a retarded troll.
>>
>>85037164
Are they all glued together? Do that many horses die in battle?
>>
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>>85027964
See the sights. Wet your wick
>>
>>85039310
Can we get past the retardation and get straight to the point you're trying to make?
>>
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>>85039329
>>
>>85039379
Thank you. It was a reply in error meant for >>85037462
>>
>>85034074
Top marks for OOP executioners.
>>
>>85039329
Given Lucrezzias skill with poison, she's a one night stand only because you'd somehow get poisoned
>>
>visit store with dusty boxes stacked up to the ceiling
>buried behind a shelf I find old metal OOP minis in blisters with original prices on them. They apparently have been here for years.
>they are not for armies I collect
>feel the urge to buy them anyway and resell them on eBay but decide not to because one day someone who cares will be happy to find them
>>
>>85028412
>gods come from the previous world
Not really related to your question, but did this come about in AoS or was it ever implied beforehand?

But to answer your question I think most of the Elf Gods are probably either created by the Old Ones or straight up parts of their warp presence that have become their own things (though I suppose there's not much of a difference). The other gods are either ascendants or people worshipping a different aspect of that God for so long that that aspect becomes its own thing in the Warp. E.g. Mathlann gets worshipped by the Humans with their own pre biases and eventually that version they worship becomes its own thing over time and became Manann in the Aether.

tl;dr the Elves are basically right
>>
>>85039573
Basically what you said, but I don't think it's so much "the Elves are right" as there was some kind of Ocean diety (either created by or left by the Old Ones like you said) and then as the Elves and Humans both worshipped it, it warped into two (probably more) different gods. That's at least the implication I got from the lore on it.
>>
>>85029353
>has only one WD quote to prove his claim
>about one army book
>AKSHULY
LMAO
faglet better go back to sucking cocks
>>
>85039643
>Have proof that WFRP has been used for establishing canon in an army book
>Keeps acting like a 'tard and needs to have his hand held and have it explained to him that, yes, they use old shit in new material.
>Thinks this is an issue
Seriously, what point are you actually trying to make here?
>>
>>85027964
>Tileans have star forts
>The Empire doesn't
What did they mean by this? I thought Imperials learned about gunpowder from the Dwarfs
>>
>>85039660
this new material is not canon since it uses non-canonical material as a basis
>>
>>85039733
they don't, the dude that makes these maps just likes star forts. His maps of Ubersreik and Altdorf also have star forts
>>
>>85039738
...so you're saying that the Ogre Kingdoms army book isn't canon because it uses a 1ed WFRP as it's source?

Also;
>Nothing is 'Canon' or 'Not Canon' in a game about /Your Dudes/
>There are only Degrees of Canonicity
>>
>>85018122
Redpill me on Mousillon
>>
>>85039955
I can't redpill you on Mousillon, but I can bluepill you on forced memes?
>>
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>>85040005
Do not engage with him, he's a spam bot
>>
>>85040061
That...is bizarre. For what purpose?
>>
>>85040061
I don't think he's a spambot, I think he's just BOLGORG but with a new post to spam
>>
>>85040151
That's unfortunate. Could have at least made it something interesting like; 'Could Skaven vampires be a thing?'
>>
>85040270
>Spams same question every thread
>Has gotten an honest answer more than once
>Keeps spamming the question
Sure, you aren't a bot, you're just mentally challenged
>>
>>85040296
The bot cannot do things outside it's programming, it's one of the laws of robotics or some such
>>
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>>85028412
>elven gods: elven interpretations of the old ones made warp gods in their rough archetypes, then elven culture made them ever more different and branching out into new ones

>dwarfen gods: ancestor worship made the oldest ancestors into gods

>human gods: human interpretations of the elven gods or elven champions seen as their elven gods made human gods in their rough archetypes
>other human gods: legendary champions of ancient time, the mortal was forgotten, the legend was remembered and made a god
>sigmar: same as above but the mortal wasn't forgotten, what's more the mortal himself was deified, not just a legend

>other older gods: elemental spirits of the land, like the spirits of lothern, but on a larger scale (the bretonnian naiad and the spirit of kislev may also have been among them), their roles might have largely been picked up by other later entities

>nehekaran gods: human interpretations of the old ones made warp gods in their rough archetypes, then human culture made them ever more different and branching out into new ones

>greenskin gods: the common spirit of greenkind plus whatever idol they see it reflected on (the spider god is an utterly alien entity, like in tolkien)

>old ones: extremely powerful ancient slann-like aliens, their manifestations among the lizardmen are either a result of leftover magitech, lizardmen worship, or the lingering will of the old ones
>sotek: seems to be a creation of the common spirit of lizardkind, might have been an intended spititual creation of the old ones coming to fruition through the lizardmen

>ashut: demonic entity or land elemental entity or dwarf ancestor god, possibly a mixture
>horned rat: minor demonic entity rising to power by scavenging, a dwarf ancestor god might or might not have contributed

I explain the "gods come from the previous world" through a quasi-loop in the timeline myself rather than an actual longer timeline and literal other worlds
>>
>>85040554
I disagree, I think both Human and Elf gods are both interpretations of either the Old Ones or some Old One related thing rather than the Elf gods being the true original ones.

Where does the previous world thing come from? Is it just End Times?
>>
>>85040600
>Where does the previous world thing come from? Is it just End Times?
Yep, End Times.
>>
>>85039573
>but did this come about in AoS or was it ever implied beforehand?
came out of the blue in the end times
an argument could be raised on the account of certain legends recounted in the RPG where many gods, even human ones or sotek, seemed to be already present at the time of the great catastrophe; or on the commentary of the writers in other interviews where they talked about the warhammer world as one of a number of worlds where the old tried the same big "experiment"
but the legends are still in-setting myths*, said commentary always seemed more like parallel versions than one with a linear continuity between them, and the end times thing didn't seem to really reference any of it so it's more likely just something out of the blue

*we could say that the end times thing is also unreliable because coming from an elf and they like myths, poetry and metaphors more than history, accuracy and objectivity, even among themselves
similar discourse for the "the lady is just an elf", something people think the end times made granted and undeniable despite there being a lot of space for precisations that unfortunately were never made
>>
>>85040600
>rather than the Elf gods being the true original ones.
I didn't say that, I said that the elves are a copy of the old ones, then the humans made their copies of the elven copies
neither, between the elven or the human copies, is the "true" one
>>
>>85040687
Yeah I thought so, I've read End Times and also played a bit of AoS, and I think it's pretty obviously literal given how the Gods in AoS are the survivors of Fantasy, and if one takes End Times as canon I feel one also has to take AoS as canon. That being said the best thing to do is just to ignore both as 90% of Fantasy fans do.

The Lady is still an Elf though, if anything End Times lessend the Elven influence on Brettonia over what was implied before.
>>
>>85040739
I meant original rather than true, but you get my point, the Elves and Humans independently shaped the gods, rather than the Humans shaping them off Elves. Except maybe Mannan because that's too similar and makes sense with Elf sailors and that.
>>
>>85040743
>given how the Gods in AoS are the survivors of Fantasy
the mortal realms are so different from a normal world I don't think it's fair to assume what happened with them is exactly the same as what happened in this supposed elven cycle

I stand by my headcanoned loop to find some sense in it
>>
>>85040778
Fair enough, although it's weird to headcanon out the reborn gods thing and not just the entire End Times/AoS. But I think reading ENd Times it's pretty clearly meant to be literal and foreshadowing exactly what would happen in AoS.
>>
>>85040757
there are some problems with that:
there's a very strong convergence of the names themselves
there's a cultural connection between the southern old worlders and the elves due to the former building their civilisation on what the latter left
there's in-setting speculation of this divine adoption having happened and that's usually one of the ways the writers wink at the reader
also a parallel to how gods were historically passed on and renamed from Mediterranean culture to Med culture
and lastly, there isn't much in terms of old ones getting in touch with the primitive humans that became the old worlders

but yes, it's also technically possible that they made their gods on their own looking at the manifestations of the old ones and merely adopted the names the elven versions
but I find the idea that they looked at the elven versions way more likely
>>
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>>85040803
>and not just the entire End Times/AoS.
You underestimate the ramifications of my nonlinear autism
>>
>>85040554
>>human gods: human interpretations of the elven gods or elven champions seen as their elven gods made human gods in their rough archetypes
So what
>Taal is Kurnous
>Rhys is Isha
>Shallya is... also Isha?
>Ulric is Khaine
>Verana is Hoeth (forma del erudito transexual)
>Morr is Ereth Khial (male)
>Manann is Mathlann
>Renald supposedly ascended, but has some overlaps with Lileath
Don't know where to place Myrmidia
>>
>>85041328
but humans also worship Knaine though and he is unrelated to Ulric. Morr is apparently related to the minor elf god Sarriel (there are both gods of dreams)
>>
>>85041328
>>Ulric is Khaine
Not Anath Rema?
>>
>>85041352
Ulricans (at least modern ones) seem to place battling above hunting, so closer to Khaine I think
>>
>>85041402
So, all the "survival against all odds"-stuff and veneration of predators is completely made up by the worshipers?
I mean, I can't literally prove you wrong, but I'd like to know where you got that info, 'cause I wanna check it myself.
>>
>>85041423
There is no source, just speculation. Looking into the cult of Ulric knights, priests and what have you all take more prominence than simple huntsmen. Probably a consequence of the kind activities that are prestigious in the modern Empire.
>>
>>85041469
Yeah, but where is the veneration of murder and human sacrifice?
>>
>>85041534
Khaine was Morr’s brother in pre-WFB 4e game material and pretty much the same. One of the few gods to get an Evil rating.
Only after that did he get added to Elven game canon.
>>
>>85041328
not all human gods are necessarily mirrors of the elven ones
but looking at the wiki again:
>As the Tilean traders spread word of their Gods, they, in turn, were influenced by Empire's ancestors, and returned to their homelands with new myths and legends, some of which were incorporated into their existing traditions. Thus, many of the earliest surviving Tilean texts have tales including the northern names for the Gods, rather than the original Tilean names. For, although Morr was a name that originated in the south (the northern names for the God of Death have been lost to time), the Tileans used different names for Manann, Taal and Rhya (Mathann, Karnos and Ishea), and had no equivalent for Ulric at all (although some brave theists have dared to draw comparisons between Ulric and Khaine). The extant texts of the time have many myths of one God meeting another, typically a Classical God meeting an Elder God, mirroring the contact between the Old World tribes.
elder/old gods:
>As time passed, five gods rose to prominence amongst the Old Gods, worshipped by dominant cults spread from one end of the Empire to the other: Ulric, Taal, Rhya, Manaan, and Morr, representing the primal spheres of war, nature, fertility, the sea, and death.
classical gods:
>The most widespread cults of Classical Gods in the Empire are dedicated to Verena, Myrmidia, Shallya, and Ranald, patrons of wisdom, strategy, mercy, and trickery. Hiding behind these, there is also Khaine, the God of Murder, though his cult is outlawed.

Aside from taal/kurnous, rhya/isha and manaan/mathlann I'd only say ranald is equivalent to loec
the others are too different for a similar comparison
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>>85041617
in winds of magic, there was a snippet that said the pre-empire humans the belthani worshiped a single god known as Ishernos, the god-and-goddess of nature and the seasons
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>>85041691
Ishernos was first mentioned in WFRP 2e and was a hermaphroditic god who was later split into a male and female aspect; Taal and Rhys.
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>>85041691
who knows how many other gods are fusions or splits then
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>>85041762
Prove it. That sounds like C7 lore.
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>>85041797
You do realize some of this us based on real gods right? The word hermaphrodite is based on hermaphroditus.

Not everything you don't like is C7, calm down, pal
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>>85027964
start a cult of pleasure in elven quarters
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>>85034074
Splendid work, anon
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>>85041860
Aren't elfs persona non grata in most of Tilea? In the population charts for the region there was a frighteningly high % of places with the observation "elfs are not welcome here". On that topic I always wandered why, the Helfs have several ruins there so I guess "expedition teams" may have clashed with the locals over them? I mean, it's not like the Welfs would just cross the skaven-infested Vaults just to start some shit against people that aren't even in any position to threaten Athel Loren, and anyone who spends any length of time near Helfs (like Tileans presumably would, like Marienburgers do) should be able to tell Delfs apart since they make absolutely no effort to not dress like massive edgy retards.
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>>85042025
>Aren't elfs persona non grata in most of Tilea?
elves wouldn't care about such matters
also the "elven quarters" could just be a historic name
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>>85042025
elves are dicks
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>>85042025
>I always wandered why
The dark elves have raped that place a whole lot
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This average High Elf White Lion.
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What historical figure corresponds to Malekith the most?
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>>85042430
darth vader
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>>85042430
My ass.
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Discount anything End Times related, Louen Leoncoeur has just died of dead with no apparent heir, so the Dukes convene with the Fay Enchantress to choose a (Grail Knight) successor to him, meaning the picks are
>Duke Hagen of Gisoreux
>Duke Bohemond Beastslayer of Bastonne
>Duke Cassyon of Parravon
>Duke Armand d'Aquitaine
>Duke Tancred II of Quenelles
>Sir Yourdude the Underdog (obligatory headcanon explaination for this one)
Who gets it?
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>>85042514
Marcus de Mandelot.
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>>85042544
WAY too busy slaying elfussy to take the crown
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>>85040881
Besides Mathlann/Mannan, are any of the names really that similar?

>>85041328
Ulric is an Asuryan parallel
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>>85042667
>Ulric is an Asuryan parallel
Asuryan is not a furry retard
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>>85042667
>Ulric is an Asuryan parallel
besides the center of worship for both being a big never-ending Fire, there isn't much in common between the two.
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>>85042553
If your heraldry reflect what you've slayed, what would his show?
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>>85042883
>>
I need some help(Dwarfs 6th ed) with Rune of Disguise. Case 1 - there's a warmachine with rune of disguise and friendly dwarf unit behind it. Can enemy declare a charge at unit behind it since machine is 'invisible' and cannot be target. If he can, what happens when his charge moves gets him in 3" of warmachine? Case 2 - can friendly/enemy units shoot though warmachine as long as it didn't lost its invisibility.
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>>85042917
>No black eyes
That's Lileath.
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>>85043324
Aye, that Fay lass was enough for him during his early day, but a man of his stature's gotta move up the world eventually, no?
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>>85042883
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>>85040116
To... get redpilled on Mousillon.
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>>85038628
What about no-furs who collect skaven. Can we join?
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>>85042430
>Dad killed too early to do great thing
>Mom is a seeress sleeping with "snake"
>betrayed in the verge of greatness
Malekith is Warhamemr Alexander
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>>85044224
>Betrayed in the verge of greatness
This applies to neither Malekith nor Alexander.
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>>85044829
t.Ptolemaic
or
t.Asur Princes
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Has there ever been any official art of what orc buildings look like? Or is the stuff from Age of reckoning pretty much as good as we got? Speaking of, is there a PDF for all the AoR concept art somewhere?
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>>85045492
Have you looked to old WD issues for tabletop reports? There might be examples somewhere.
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>>85045492
Age of reckoning and maybe TWW art is probably the closest in terms of official art.
the entire AOR art book PDF is online somewhere
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>>85045492
6th ed Greenskin army book have some Orcs scenery in it.
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>>85043554
If he hasn't gotten redpilled by now, then he might just be out of luck.
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>>85040296
>'Could Skaven vampires be a thing?'
I'd say "Absolutely, for /Your Dudes".

There's no recorded instance of a vampiric Skaven in the setting, to my knowledge, but we do know a few things;
>1. Vampires can only be human.
>2. This is because the affliction that makes them a vampire was specifically designed in an attempt to produce immortality in humans.
>3. This was a result (can't remember if botched or not) of Necromantic explorations by Nagash thousands of years before the 'current day' warhammer setting.

Based on that, unless you personally believe that, say, a Necrach vampire lord couldn't possibly be as good a Necromancer as Nagash was thousands of years ago, then there's no reason they couldn't be experimenting on Skaven in an attempt to recreate the vampiric affliction in other races.

It's headcanon, but personally I think it's headcanon that works within the confines of established lore.
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>>85047313
>they couldn't be experimenting on Skaven in an attempt to recreate the vampiric affliction in other races
To me the greatest obstacle to that isn't even skill (vampirism was Arkhan's IIRC), but motivation. Vampires are naturally greedy and possessive, Necrarchs doubly so due to the potential their magical holds, so what could possibly compell one to devote so much time and resources to providing power to a race different from his own since he won't be exactly able to enjoy the fruits of his labour? At least Nagash and Arkham had the pretense of being testing what works and to what degree in the pursuit of immortality in Humans (such as themselves) by flinging shit at a wall and seeing what sticks.
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>>85047387
>The problem is motivation
A fair point - best I can think of is something along the lines of 'Shit, this would have been the perfect lair for my research but it's absolutely infested with ratmen. I know - I'll convert one into a bloodthirsty vampire and unleash it on the nest, and that should solve the problem.'

Which isn't a great motivation, but it's an idea to start from.
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>>85047562
>great, now my lair is infested with vampiric ratmen
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>>85024127
Greenskins are neutral evil
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Are the dark elves really the closest we got to Melniboné? Its been a bit, but though I remember Melniboné being decadent, largely chaos worshipping, and a tad arrogant, I feel like dark elves are a tad too evil to be really considered Melniboné-esque.
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>>85048080
I dunno, one vampiric skaven let loose in a nest would probably get killed eventually. Skaven have fought the undead before so it's not like they're going in blind, and it's unlikely that a fresh Ratpire would have much abilities beyond RIP AND TEAR, much less the knowledge on how to make new ones.
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>>85048080
I know this is largely a joke, but it kind of occured to me... Why cant there be more intersectionality between the different races and factions? Like, why cant there be skellingtons of several different races being commanded? Or why cant an elf, or dwarf, or hell even skaven become a vampire?? Or norsemen that worship non-chaos gods and frequently war with the chaos devoted tribes? Or goblins and skaven working together as a coheasive faction, underworld style? idk, something.
>>
I want to get back into the hobby, and I want to do it with skaven. They have always been my favorite faction, and rats are my favorite animal. Where should I jump off from? Should I buy one of those old army boxes off ebay? Should I buy the skaven half of the new aos box and then buy the vanguard? should I try to get my hands on the skaven half of island of blood? Should I buy mantic's offering? or....? I would normally get an old skaven army box if it wasnt so damn expensive. Like the one Im looking at rn has some kino-ass old models (I think 6th edition) but they are wanting like, 600 or 700 dollars for it. maybe I could haggle it down? idk
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>>85048152
>Why cant there be more intersectionality between the different races and factions?
In lore, stuff like this pops up more often. The practical answer is "It's a game for selling minis" and intersectionality like that tends to be the bane of nice, crisply defined armies. But at the end of the day, it's a game of /Your Dudes/ - if you've got the patience and the creativity, there's nothing really stopping you from making ANY sort of army.

>Like, why cant there be skellingtons of several different races being commanded?
They can. Only minis we ever got was for that one Dogs of War unit, but there's nothing stopping people from using skaven skeletons, to my knowledge.

>Why aren't other races Vampires?
As mentioned above, the affliction that makes them a vampire is specifically tailored to humans who just ran with it. It could, in theory, happen to other races (a Dwarf vampire is mentioned in one of the Genevieve books) but they're just not common.

>Norsemen that don't worship Chaos
I actually thought this was already a thing? Don't some Norsemen worship a version of Ulric?

>Goblin and Skaven working together, Underworld style.
Ooh - I like that idea. Would make for a great allied army until someones shocking, but inevitable, betrayal.
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>>85048152
>why cant there be skellingtons of several different races being commanded?
There can, and GW even sold a unit of it. Feel free to source any skellingtons you like for your own units.
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>>85048176
I'm pretty sure GW still sells almost the entire skaven range, just in AOS boxes and on round bases now.
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>>85048445
I know, Im just looking for not only would give me the best bang for my buck, but what would look best too
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>>85047313
Follow up question would be; Which bloodline would he be part of? Or would he just be a "vanilla" vampire?

He wouldn't be a Blood Dragon or Lahmian for obvious reasons, so it's either Necrarch (which fits given clan Moulders and Skryre's affinity for experiments involving the union of flesh and machine) or Strigoi (which fits with their bestial and furtive nature). At least, that's how I see it
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>>85048437
Don't forget that GW did do some zombies of different races (albeit for Mordheim)
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>>85048152
lore is written around the models and the models require some sort of aesthetic coherency because they're intended for a single range and often must be very coherent because they're intended for a single kit where the parts must be compatible

the general excuse is that vampirism is designed for and by humans, so transferring rarely, if ever, to other races
vampires reside mainly in the old world, so the human bodies are the most widespread and available
the 4 chaos gods are the biggest, so you don't hear about the others much or the others get made into interpretations of them
and goblins and skaven are too untrustworthy to start collaborating

but this, as I said, are excuses for GW model ranges, not real limits for someone who wants to homebrew something

I like to place the collaborative subfaction of cave goblins and skaven somewhere under not!mexico, where they have giant bats as divine idols and dabble in a form of necromancy derived from warpstone juiced mushrooms
I like to also imagine a citadel of "chaos warriors of order gods" (not really the order gods worshipped by the old worlders, but more abstract things) guarding the confines of the south pole and going on raids from there towards the northern chaotics marching through the chaos gate
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>>85048646
>Which bloodline would he be part of?
Depends on how you view/interpret bloodlines? You could argue that a Vampire Skaven would be the first of their own, unique bloodline.
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>>85018122
Can anyone explain to me, from a game design stance, what the point is in having high strength impact armour saves rather than having a separate Armour Piercing stat? It feels unbalanced* to have high strength BOTH make it easier to wound your target AND reduce their save.

*Honestly it's not something I've ever actually noticed in actual game play, or in my local groups meta, but on paper it does seem just...wrong, somehow. Probably just over thinking it.
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>>85049164
>from a game design stance
One less stat to worry about?
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New Fred
>>85049262
>>85049262
>>85049262
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>>85049084
>Skaven would be the first of their own, unique bloodline.
This
>half skeletal half bat skaven warlord gains necromantic powers and discovers that undead skaven underlings are slightly less prone to betrayals and rebellions than living ones
>immediately gains immense influence as a one-rat clan by handing out his undead hordes' services to other clans
>the verminlords and the grey seers are all preoccupied by this dangerous affront and do everything to destroy this new clan and limit the spread of necromancy in the underempire
>except all clans want to use necromancy themselves too so the clan ends up surviving everytime an attempt to destroys it because it grows too big happens, and one weird verminlord seems to have chosen the vampire rat as his protected
>some say eshin, pestilens, moulder and skryre have already stolen the secrets of necromancy, but all deny, attributing the presence of things reminiscent to an undead to more traditional, esoteric or technological means
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>>85048176
>Where should I jump off from?
A balcony, you impudent rodent
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>>85049367
I like the idea that clan Eshin might specifically have assassins dedicated to hunting down and eradicating undead skaven when they pop up. Feels like a potentially existential threat to the ratmen, given the sheer mindboggling numbers of skaven corpses that they might have access to.
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>>85049367
>Pestilents creates viral zombies, turning wars of attrition between clans to their favot
>Skryre creates cyborg zombies, impervious to pain, totally loyal, and stronger than any non-magical or non-augmented rat
>Moulder creates undead abominations, with their sheer creativity keeping them in the game
>Mors and Rictus influence becomes much smaller, as their clans are not able to keep up with the undead arms race
>turns out Skurvy has been using undead rats ever since the Noctilus incident, no one just could tell the difference from regular skavenslaves
>Eshin, taking inspiration from Cathay and their ancestral worship, instead orients towards spirit summoning with their assassins carrying flasks with trapped skaven ghosts within, unleashing them when needed



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