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The /btg/ is dead! Long live the /btg/!

Greatest leader of all time edition

Last Thread: >>84477356

==================================
>BattleTech Introductory Info and PDFs
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>Sarna.net - BattleTech Wiki
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https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf/file
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http://bg.battletech.com/forums/index.php?topic=56065.0
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>>
>>84499441
Who?
>>
>>84499489
Read some of these planet writeups anon why would they be okay with pirates
>>
BUTTE HOLD
>>
Anyway, then all the other clans were like "This is your fault" and found our Khan guilty, but our Khan was like "No lol" so we fought all the other clans and won. So our Khan was like "Let's send the good part of our clan to join the Dragoons and send the bad part of our Clan to fight all the other Clans." So we did that and blew up some other Clan with half of our Clan, lol. And then the Inner Sphere, plus our shitty warriors (who were the best Inner Sphere fighters) all went back to the Clan planets and blew up some other Clan.
>>
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What sect of Islam do the Azami follow?
>Kharijites, how does it work?
Chances of seeing independent Azami Brotherhood Caliphate in inclan?
>>
>>84494207
>that cute little flappy tail
How is this not the perfect totem animal?
>>
Post wars of reaving, how big a force would be required to conquer the Homeworld clans?
>>
>>84499496

Ulric Kerensky
>>
>>84500425
No Shi'a society would have survived a period of time where nuclear weapons were getting thrown around
>>
>>84500545
Trick question as it is impossible to conquer the Homeworld Clans, they are simply too good to be defeated.
>>
>>84500545
Depends on the objective.

Just killing them off or crippling them would take maybe 50 Com Guard divisions including cyborg shock troops and WMDs.

To actually take over their worlds and occupy their cities while defeating the myriad chickenshit clusters they have? Probably 200 divisions.
>>
>>84500589
You just declare a Trial of Giving The Entire Inner Sphere to One Guy
Then every clan bids on who gets to fight in it and they all destroy each other, hopefully in order of how badass they are
Then you shoot tacnukes at whoever is left
Sorted
>>
>>84499528

If I was unclear, not the Commonwealth itself being okay with planets. But this one planet that's relatively recent addition that because of some unique factors functions as a haven for pirates, and this causes friction with the Commonwealth itself.
>>
>>84500645
I hate how that is actually the perfect plan.
>>
>>84500638
this would be funny, the IS just goes on a punitive genocide campaign on the grounds that they don't want to put up with whatever the next Clan bullshit is
>>
Anvil Lance
Highlander 733C (CO)
Thug 11E
Hunchback 4g
Wolverine

Hammer Lance

Orion
Marauder
Warhammer
Archer

Good split or should I redivide these?
>>
>>84500660
If one planet does it then its fine, I thought you were talking about the nation as a whole. A former pirate who finagles his way into planetary lordship is pretty cool.
>>
>>84492704
>So: why call them "paramilitary" instead of regular military?
Well since I'm now kind of imagining Majesty Metals use this project as a "Militia Franchising" project, plus the talk of Mc-Mercenaries last thread...
>>
>>84500736

New Tetiꞌaroa

Noble Ruler: Duke W.A.C. "Wacky" Bennett
Star Type: Binary
Position in System: 2nd S-Type orbit of Beta Star (orbits one of the binary stars rather than orbiting the gravitational centre of the star.)
Time to jump point: 7.1 days
Number of satellites: 2, Tia and Ta'xet
Surface gravity: 0.9 g
Atmospheric pressure: Standard
Equatorial temperature: 20 degrees C.
Surface water: ~95%
Recharging station: Nadir (of the binary)
HPG Class Type: B-Type
Highest Native Life: Cambrian explosion aquatic life, largely costal.
Population: 18,000,000
Socioeconomic levels:

The binary star system is comprised of two K-Type stars, each approximately 0.7 stellar masses and cooler than the Sun. Given this, despite having two suns, New Teti'aroa is largely temperate, with large polar ice-caps. The planet rotates every 26 hours with day night being governed by the relative positions of the planet and the beta and alpha stars. The complexity of the day night-cycle, and long periods where there is no night at all, can be extremely disorienting to visitors when they first arrive.

A mostly oceanic world, with the largest continent being roughly the size of Australia on Terra, and the majority of remaining land comprising smaller archipelagos. The dominant biome of these islands is temperate rainforest, with only the mainland being large enough to have large expanses of prarie. The population is widely dispersed with at most 20% of the planet's population living on the mainland and most large island masses on the planet being settled. Typically local forestry, mining, and agriculture are developed enough that each island is largely self sufficient for basic necessities, if not finished goods and high technology products.
>>
>>84500942

New Tetiꞌaroa joined the Commonwealth in late 3030, as part of King Kaisa Poniatowski's drive to expand towards Steiner space. At first glance, the planet would seem to be an ideal fit for the Commonwealth of Vistula's loose political structure and tradition of independence. However, Unlike the Commonwealth it is now a part of, New Teti'aroa has never had a significant independence movement, or even a tradition of offering serious resistance to would be-conquerors. The inherent administrative difficulties in managing a collection of islands has lead to a dispersed and limited planetary government, largely content with funding itself with tariffs derived from control of the star-port on the Mainland. The question of who gets to fly their flag over the mainland an irrelevance to most Teti'aroans, and New Teti'aroa is thought of as a literal backwater world to most larger entities. As a result, the planet's typical pattern is to offer no significant resistance to any new ruler, and the same time make no significant effort to comply with any laws and regulations they find onerous.

New Tetiꞌaroa's military maintains a company of light and medium Battlemechs on the mainland for defence of the Starport and the main city of Kingston, with the bulk of the planet's forces being naval and aerospace forces, distributed on various bases near major settlements across the planet. The planet also maintains organizations dedicated to search and rescue that can augment the military in times of need, and militia forces organized from local island populations. The militia have a reputation for being 30 something men who like to go drinking in the woods with rifles rather than a serious fighting force. It should be noted however, that the militias maintain stocks of artillery, SRMS, and anti air weapons that while certainly ineffective in an open field battle against mechs, could be used by a competent opponent to seriously complicate any landing on a major island.
>>
>>84500951

One significant source of friction with the Commonwealth is New Tetiꞌaroa's reputation as a haven for Pirates. The Gravitational centre of mass between the two Stars is a relatively stable pirate point, allowing quick access to New Tetiꞌaroa relative to jumping at the azimuth or nadir of the binary system. While pirates are unable to trade at the local starport, many islands host improvised landing areas suitable for pirate dropships, sometimes adjacent to harbour areas where the buildup of machine tools and support facilities would not be noticed. The locals see very little issue with trading with pirates, provided the pirates don't cause trouble and spread money around. The more intelligent and successful pirates see the wisdom in this. The planet's military engages with pirates when alerted by the locals of attempted illicit landings and trade and uses such engagements to demonstrate that they are following with the Commonwealth's hard line against piracy. There are those who suggest that the only pirates who come to the attention of the military are those foolish enough to cause a fuss, and that for the most part, New Teti'aroa is a port where pirates can rest, resupply, and trade their illicitly gotten goods. How long this situation can be tenable is anyone's guess.
>>
>>84500716
Thug and Hunchy seems like they'd be better in the maneuver element and Orion and Archer seem like they'd be better in the gunline.
>>
>>
>>84501028
Wouldnt the Wolverine be a better choice than the Hunch for that since it is more maneuverable and youd have dual AC20s in that lance with the Highlander?
>>
>>84501275
I guess I shouldn't have assumed the Highlander had gauss
>>
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I know the urbanmech is a bit of a meme, but is the nuclear variant usable on tabletop? If so, how much more of a meme is it?
>>
Which of you fuckers started the meme that 4 medium lasers are better than 1 AC/20
>>
>>84502055
There's a decent chance that one of the people on the team that brought that abomination to GenCon 2010, resulting in it becoming canon, is in this thread RIGHT NOW
>>
>>84502066
It was Anon! He did it on current date, in current year! All responsibility is his!
>>
>>84502055
>If so, how much more of a meme is it?
It goes from being a trashcan to a nuclear warhead equipped trashcan. All that means is that if anyone decides to tread on it it can REEEEEE and kill them both.
>>
>>84502066
But anon, 4 is more than 1.
>>
>>84502085
And in the last twelve years, no one else has ever learned if it was usable on tabletop
>>
>>84502150
It was actually used at that GenCon, which is why there wasn't another GenCon until 2014
>>
>>84501125
I thought there weren't any aliens in battletech
>>
>>84502066
>Which of you fuckers started the meme that 4 medium lasers are better than 1 AC/20
I mean I said that 4 Medium Lasers are objectively better than a single AC/20, but that's because the Lasers don't need ammo while only taking up four tons/slots.
>>
>>84502209
That's a Clan ASF pilot
The number one reason they lost to the full-sized Inner Sphere ASF pilots is because they were all bug eyed manlets
>>
>>84502216
I hereby decree that all mechs only equipped with energy weapons be upgraded, across the board, with XL engines, so they can know some of the ammofriends' pain
>>
>>84502239
>I hereby decree that all mechs only equipped with energy weapons be upgraded, across the board, with XL engines, so they can know some of the ammofriends' pain
I do feel your pain friend, my favorite mechs are the Blackjack/Rifleman/Jagermech line, and any pure energy build of those is usually forced into taking XL Engines...
>>
Don't know if this is the right place to ask but what is up with the battletech rts that causes those loading times? I played it for a few hours today and easily spent half that time just waiting for missions to load
>>
>>84502318
It's simulating all the warcrimes that are happening in the background.
Also the devs didn't know how to use Unity at that scale but went ahead with it anyway
You're lucky you missed the memory leak era
>>
>>84502318
Incompetent devs using an engine known for memory issues utilising one of the worst files structures possible for the kind of thing they are doing. And zero effort was made by them to make scalable. Those issues also gets exacerbated with mods because they usually add a bunch of stuff that has to use that shitty framework already laid out. It is a literal clusterfuck.
>>
>>84502435
Oh, how nice
Are there any mods that fix that?
>>
>>84500068

HAHA!
>>
>>84500545

I don't think that I would fight the Star Adders if they had strategic and operational freedom of action, anon. The Homeworlds stand to be tough customers, mitigated only by the massive ecological damage and depopulation events experienced along the way.
>>
>>84502447
No, not that I am aware of. They hard coded a lot of dumb shit and only so much can be done with the game files because of that. Unity in itself isn't a problem as long as one knows what they are doing with it, but these jackasses didn't. The sad part is that what we have now is the optimised version and things were significantly worse back before the first DLC. Even with Paradox doing its usual thing and torpedoing a game by making the DLC too expensive the real reason we aren't getting a proper sequel or expansion is probably just due to HBS knowing they can't unfuck the game with their current level of ability. Or licensing. Which really sucks as mechanically they had the makings of a decent framework for more content in future eras. Instead it will be remembered for all the pronoun bullshit and being horribly unoptimised.
>>
>browse the destiny rulebook after some art was posted last thread
>nearly all Inner Sphere have a small or modest bust
>in contrast Clan girls are have big boobies and clevage
What did they mean by this?
>>
>>84499441
Stravag wardens
>>
Drowning clanners in salvos of LRMs! Smashing clanners in glorious melee!
>>
>>84502216
But the AC20 can headcap.
>>
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Murgatroyd Cavalry Contracting is 3/4ths of the way to completion. Currently consists of

>Bravo Lance
Banshee
Awesome
Victor
Battlemaster

>Charlie Lance
Hunchback
Wolverine
Shadow Hawk
Enforcer

>Sierra Lance
Thunderbolt
Catapult
Centurion
Hatchetman

>Romeo Lance
Locust
Commando
Raven
Grasshopper


All that's left is the Shad, Enforcer, Hatchetman, and Grasshopper, plus getting a custom emblem drawn up and printed on a transfer sheet.
>>
>>84502640
It means the Clan eugenics program is working as intended.
>>
>>84503489
>But the AC20 can headcap.
Yeah, I never said the AC/20 didn't have it's merits, but in general I'd rather have four Medium Lasers on my Warmachine.

>>84502640
>>in contrast Clan girls are have big boobies and clevage
>>84503517
>It means the Clan eugenics program is working as intended.
Here here!
>>
>>84503670
You could just do the best of both worlds, take a holepuncher like the PPC, four MLs, and an SRM6 to exploit the holes you're making.
What I'm saying is if not for the MG ammo the BattleMaster is perfection incarnate
>>
>11-14 bases of infantry
>2-4 support weapons
>3 vtol
>3 tanks
>5 bases of BA
>5 IS from light to heavy
>5 clan from light to heavy
A-am I worthy /btg/?
>>
>>84503925
>A-am I worthy /btg/?
What is your opinion on Butte Hold?
>>
>>84503973
rightful draconis clay
>>
>>84502209
There's a reason why the Clans dropped their attempts at making an ASF eugenics program. Because, unlike the Elementals, the ASF lot were becoming freakier and freakier for literally no actual gain. Unlike the Elemental you couldn't have these guys double as 'it'll-do-in-a-pinch' construction gear, the ASF guys were literally becoming pigeonholed into their role.

As is tradtition, the Hellions looked at this memo, fucked themselves over and continued as if nothing happened.
>>
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Love it or hate it?
>>
>>84504059
Well it somewhat worked out when it was found they were more or less ideal for the Protomech program.
>>
>>84500942
>>84499379
>>84494173
>three (3) 90+% watery surface planets
I hope these pollacks can float.
>>
>>84504150
Yeah, Blood Spirit and Cloud Cobra developed the phenotype from... I think it was the mid-point of the ASF phenotype data, from where there was still actual good stuff about the ASF Eugenics project.Something like that, at least.
>>
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>>84504159
Worst case scenario one or two get dropped. It'd suck, but this is a 4chan project and the ideas could always get recycled. But all of them fit, and each add a different thing to Space Poland (Non-Polish people, pirates, mercenaries). If they were all vague Earth-like planets, no one would care. If one was an icy ocean world that would probably make them distinct too.

But personally, to me at least, Teti'aroa is the one that could most work as not being a water world. It's supposed to be like a Caribbean island, right? Well if you think about it, what is a jungle planet but a jungle island in a sea of space? Tweak the Mainland island to the largest non-jungle space on the planet and bob's your uncle.
>>
>>84504297
They found the small size to be beneficial for needing a smaller cockpit, and that whatever stuff was done to their brains to help with resisting G-forces helped alleviate the potential negative effects of the required Enhanced Imaging implant.
>>
>>84504159
>I hope these pollacks can float.
They learned from all their experience cleaning toilets.
>>
>>84499441
I wonder if he just use his smart to crush IS instead of plotting crusader factions demise, would he able to take terra?
>>
>>84504082
>love it or hate it
He LRMs you just the same
>>
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Scientists made all the Clan technology.
The Society has massive influence over Clan Scientists.
But the Society only got technology at the ame date the Clan warriors did.
Is this accurate, or are there examples of the Society getting technology before the warriors did, and hoarding it for themselves before anyone else got a chance to use it?
It seems odd that the Society would just let the warriors play with all their shiny new toys without first distributing them to their own units for a few years first.
>>
>>84504752
During the War of Reavings the Society made use of technology not used by the rest of the Clans, like the Nova CEWS and improved ATMs. They also had their own protomech research going, being the first to develop quad and glider protos. They even actively sabotaged the protomech research of the Clans in order to get them to declare it a failure so they could pocket all the protos and keep developing the tech further in secret (the Society really liked protomechs because they lacked the resources and skilled pilots to wield large amount of mechs, but protomechs are cheaper to build and for the most part act like big infantry so you just need to get people with basic military training to pilot them. Or just inject them with drugs and send them to maul the enemy in a berserk rage).
It seems that for the most part they shared the tech they developed, like heavy lasers and ATMs, with the rest of the Clan. Might have been in order to get some "field test" data to improve the designs (like how they shared the ATM but later developed an improved version for their own use). They also weren't originally planning to start an uprising like they did during the WoR, so they may have figured that proving themselves to be useful by developing new weapons was a good way to improve their standing in the eyes of the Clan leadership and give them more freedom to pursue additional research.
>>
>>84504752
>>84504899
Not all Clan scientists were part of or under the influence of The Society. Ghost Bear didn't ostracise their scientists due to their Clan's family mentality which paid off since they didn't need to purge their scientist caste like the others.
>>
>>84504952
The Bears still had some Society members, as they almost wiped out the Tseng bloodhouse with with genetically tailored viruses (the Bears initially blamed the WoBbies for that but it was actually the Society). Most Clans had some Society members among their scientist caste, but the numbers varied. The IS Clans seem to have had less, probably due to being largely cut off from the Society cells on the Homeworlds (Falcons effectively had their own parallel scientist conspiracy led by Etienne, who operated mostly independently from the Society cells in the Homeworlds). Coyotes had the most, being practically controlled by the Society. Spirits seems to have had pretty much none, or at least there is no mention of any scientist uprisings happening among their ranks, probably because they're so isolationistic. The Jags before their annihilation also apparently had no Society cells, which is why the Society was just as surprised as everybody else when they unveiled the first protomechs. The Jags, being the meatheads they are, probably ironically unknowingly prevented the formation of Society cells within their Clan by making sure their nerds were too busy getting beaten up or showed into dressing room lockers to hatch conspiracies.
>>
>>84504752
>>84504752
>that pic
REPENT, COMMER!
>>
>>84504752
>>84505388
Ah wait, that’s Natasha, not Stacy. My mistake!
>>
Which one would a merc startup be more likely to have during the Republic Era; a weaponized Chaffee, a weaponized Exo, or a Guard?
>>
>>84505676
>weaponized Chaffee
don't see why not

>a weaponized Exo, or a Guard?
A.... what?
>>
>>84505676
Guard is noted to be a common securitymech design, and already comes with weapons, so it'd make the most sense for mercs that can't afford a proper battlemech but want some kind of mech with some kind of guns.
>>
>>84503925
>Clan anything
>only 5 IS ‘mechs
You should be rolling at least company-deep, anon
>>
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>>84503209
>Drowning clanners in salvos of LRMs
>>
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Quick question, barring falling ass backward into a star league cache for the umpteenth time or being so rich that you can bankroll an entire battalion on daddies C-bill, how big is your "Average" merc company?

i would guess somewhere between a lance and a company.
>>
>>84504899
>so you just need to get people with basic military training to pilot them
Only ASF phenotype fits in a proto.
>>
>>84506708
Just chop off a few limbs. Worked for the WoBbies, and I doubt the Society would care any more about ethics. In fact, considering they were lobotomizing people and injecting them with drugs that turn you into a furry, we know they don't.
>>
>>84504159
Thats happened a lot where people post oddly similar planets within a timeframe. I made Etugen and kept refreshing the thread while I was writing to make sure I didnt get beat to the punch, then stopped like halfway through and someone else posted a similar planet in that timeframe. Same thing happened with underground planets, the hivemind is real. People just want to make their planets unique but focus too much on the physical planet. We can have some boring earth clones that are interesting because of how they are run.
>>
>>84505004
>The Jags before their annihilation also apparently had no Society cells
Did nobody read Joanna's book in Twilight of the Clans?

>>84504059
>>84504297
Where are you getting this? TR3075?

>>84504395
Tukayyid is a gamble. Need other clans to do better, but not so well as to outshine wolf.

>>84504159
>>84504334
>Corporate needs you to find the difference between these three pictures
>>
>>84506898
I don't remember the knockoff Etugen, weird. I guess anons get inspired when someone's been talking about water worlds multiple days before they actually write one. Guess I should have mentioned how cool icy worlds are, huh? Imagine if someone was cool enough to make a knockoff Inuit planet...

I don't regret my time with Dej. Even if I'm dropped, it's important to me that I managed to write something. And my two non-Dej related ideas might yet survive.
>>
>>84506685
>how big is your "Average" merc company?

That's a "lies, damned lies, and statistics" question. It's like having a dollar bill and some pennies in your pocket. Depending what you mean by "average," the "average" money in your pocket could be the dollar (most of your money is in the dollar), the pennies (the most common unit of currency), or a dime (the arithmetic mean, even though no dimes are actually in your pocket).

At any given moment, the majority of mercenaries are employed in regiment+ size units. Outside of planetary assaults you probably won't see the whole unit deployed in one spot though.

In any given year, the Mercenary Review Board will get more registrations from lances than from battalions, because the smaller a unit is the more likely it is to break off from a big unit and then go bankrupt (and its members sign up with someone else) before the end of the year.

The total number of mercenary units is unknown and so an arithmetic mean is difficult to calculate. In the strictest sense, the median mercenary is probably an infantry trooper working as a solitary bodyguard.

Published adventure books seem to think that twelve mechs is the most a player will want to track detailed damage and repairs for.

If you want to pick out one of the mercenary books and calculate the average starting size of a player unit, that's easier to do.
>>
>>84507118
It was Zulo, which wasnt an exact Utegen clone but the two had very similar characteristics that we threw the idea of combining ideas around.
>>
>>84506685
Demicompany desu.
>>
>>84507184
Right, the boot leather tough inhabitants, I get you.

I'd be a big man and change Dej to a desert or something, but then you don't have sea snakes or seafood or a need for extreme bridges between islands and at that point, what's the point?
>>
>>84504752
That's one of the less unflattering pics of the Widow, for sure, but... what is this scene? Is she standing in front of empty mechs and shouting "forward"? Is it literally a photo-op?
>>
>>84507251
Present-day conditions render the equatorial regions of the planet's continents as arid deserts, but in geologic ages past there was significant hydrologic and tectonic activity, leaving these deserts a patchwork of vast and deep canyons. The settlers here would have avoided these entirely but for the deep rivers and lakes at the shadowy bottoms of the canyons, rich in aquatic species surviving in the depths after the retreat of the worlds once-teeming rivers and oceans. Communities are built in and along cliffsides to exploit the fisheries at canyon bottom, and in larger cities vast bridges span the gaps. In addition to thoroughfares from one canyon edge to the other, these large structures usually house civic buildings and commercial districts. In some cities, luxury housing is built on the bridges, taking advantage of the incredible views overlooking the dark waters more than a kilometer below. Large funiculars serve as public transportation connecting the different levels of a settlement, with most commercial and industrial areas at lower levels and residences built higher up.

There, desert world with aquaculture, fishing, and giant bridges, just had to sci-fi it up a little.
>>
>>84507446
That's a really interesting thought. I'll have to consider it, we don't exactly have a Dune tier planet out in Vistulan space yet.
>>
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>>84507118

I was developing New Tetiꞌaroa off the prompt that it shouldn't have industry, underground complexes, or a tradition of heroic resistance. Which got me thinking about a planet that had the exact opposite of heroic resistance, passive-aggressive compliance. The planet must be difficult or expensive to manage to enable that attitude with lead to the idea of the water planet in a binary star system. Which got me thinking about pirate jump points and the long and honourable tradition of islands being nice quaint slow moving places that have a ton of organized crime just off to the side. Or out in the open, depending on how isolated the island is.

I shifted it from the initial tropical version to a colder, temperate version based on Dej being tropical. And I didn't develop this, but I liked the thought was there are pelagic fish introduced during settlement, but the native littoral sea life is like something out of the Cambrian explosion. Militia and military units usually having some kind of local psychotic horror bug as their unit insignia.

There's more I can do with it, but I'm sort of in the same position as >>84507251

So eh, maybe Space Poland has a lot of weird Space Islands in a weird Space Baltic or maybe this gets dropped. Either way it's a fun exercise.
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>>84507282
I assumed it was a photo op after a fight
>>
I understand that mechs in Aerotech rules are pretty garbage if they ever show up with very low mobility and range. Has there ever been a (most likely failed) canon attempt at producing space-worthy mechs?
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>>84508525
how would they keep from melting
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>>84508525
LAMs. Also ravens have space capable PAL
>>84508544
laser heat sinks desu
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>>84508525
All 'mechs can operate in vacuum and jump jets vent reactor plasma, so there's nothing stopping a 'mech from fighting in space.
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>>84508544
"Melting?" You mean like how falcons or ravens periodically lose their feathers?
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>>84508544
how does anything in space keep from melting? magical heat sinks. the only piece of sci-fi I remember that tried to explain heat dissipation in a vacuum using a reasonable method was crest of the stars
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>>84504752
I wonder what was the point of the Society, game-development-wise. I mean, they're kinda sorta Clan WoBbies, just less insane and more...alien. Introducing them and killing them off that quickly feels like a waste, they were a good chance for a different approach to BT. Maybe too different, or it's simple the case that nothing fun can happen and Plot Armour Boring Protagonists must win at all costs?
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>>84508638
That's molting.
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>>84508677
>a different approach to BT
Different how? Game-development-wise.
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>>84508694
I'm pretty sure you're thinking of the process by which raw grains are made ready for beer making.
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>>84508694
though thats a cool way for a mech to shed heat. dump it all into feather shaped metal parts that they can then release from its surface if they're building up too much energy too fast
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>>84508694
Anon, I know. The point is that "melt" doesn't make any sense in context either.
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>>84503748
So a Guillotine? LL to PPC is an available variant IIRC.
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>>84508590
Mechs can operate in vacuum, but their ability to fight in space is extremely limited. They can't carry enough jump jet fuel to build thrust or manouver around, and their weapon range is 1 aerospace hex.
There are some mechs (usually omnimech configurations, but the Snow Ravens also have a few battlemechs) that mount extrernal fuel tanks for their jump jets, but even then you aren't going to get mechs zooming across space like Gundmans and they'll be easy prey for ASFs. The best you can do is have mechs jump from open DropShip bays onto a WarShip in the adjacent hex and start blasting a hole in the hull.
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>>84508525
All mechs can operate in space and refitted for space operations.

They can not be made to outperform or perform like actual space vessels of the same tonnage though.
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>>84508713
That's malting.
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>>84508649
Being extremely polygonal?
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>>84507118
>>84507523
… I made Capina because I knew there were going to be 2 other water worlds in the system and I wanted to make a third so they could have fun water sport competitions.
Also I just like water worlds, and the idea of space poles: beach edition was cool/funny to me for some reason.
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>>84509684
Cool man, the more fun we have the better.
NEA what do you need now?
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>>84508677
They were made to cripple the clans and die while the IS was dealing with wobbies.
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>>84502150
I did a bit of research on the rules for the Davy Crockett nukes and from what I've read, they do a hundred damage to ground zero, radiating out damage for 20 hexes, and have other fun stuff like EMP and radiation for 40 hexes. No curbin' the Urban indeed
>>
Did taurians fall to becoming a military dictatorship or something like that? I was reading some stuff bout them and someone mentioned that
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>>84509759
>fall
Every faction in Battletech is some flavour of military dictatorship.
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>>84508939
I’m pretty sure you’re thinking of the zoomer slang for being extremely angry
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>>84510116
No that's malding.
>>
Just to maintain IS-levels of attrition, what kind of manufacturing are you looking at, counting completed mechs?
2000 Locusts a year? 20.000?
5000 Warhammers a year? 10.000?
As a logistics autist, I'm just not at peace without a 'big picture'-kind of impression of the IS's industrial capability
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>>84509695
>NEA what do you need now?

More time and writing. Google doc updated with several worlds, personalities, the stuff from the last thread and this one, and a timeline for reference purposes (it's on the Sphere of Influence page). Could use that guy who was doing all of the socioeconomic section to post what he's got.

link:
>https://docs.google.com/document/d/1fxVSuGVsWh4GU3TIMg_LAQHDj7KeRHKePctyIDgM8gc/edit

Will put up a writing call in a bit.

>Coral Reef Snake-anon, I like your world, but the unit you wrote doesn't fit - REALLY doesn't fit - with the rest of the Vistulan military stuff. May I use the general concept of a rapid aid unit, maybe the name/logo info, and apply it elsewhere in the doc?
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>>84510459
Dont think about it too hard. It is a simplest way to go insane.
>>84510563
Maybe instead of unit make an aquatic mech called Coral Snake. Local standardized frankenmech made out of urbie, wolverine, rowboat and ductape.
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>>84509919
Not the Taurians. We're the good guys.
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>>84510459
Very Era-dependent since blowing up Mech factories happened a lot in Succession Wars. The Clans trashed a few (LAM factory for one). Then of course there is WOB.
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>>84507282
She caught some spheroid incel company trying to sneak in a cheeky ambush.
After blowing them up she got out of her Mech to personally point at and mock the survivors.
>>
So if I larp as word of blake, I can have androids?
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>>84507282
Could veyr well be a photo-op. Natasha did part-time work as a model when not blowing up people' mechs. I bet they stuck her on every Dragoons recruitment ad.
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>>84510596
... We are? I only care we have the Toro.
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>>84509759
>>84509919
Not even all Clans manage to be military dictatorships and most of the IS seems to either have some level of checks and balances keeping the armed forces under control or is a class societies where the nobility is firmly in charge.
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>>84510731
>Natasha did part-time work as a model when not blowing up people' mechs. I bet they stuck her on every Dragoons recruitment ad.
She's literally pinup model.
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>>84510710
>So if I larp as word of blake, I can have androids?
You can have Androids by being sufficiently loaded. They're made and sold by the Steiners and Kuritas.

The Wobbies are basically an ascetic warrior sect whose members deliberately deformed their bodies in order to better perform their holy work, not people who want to spread the Tenga gospel.
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>>84510874
>You can have Androids by being sufficiently loaded. They're made and sold by the Steiners and Kuritas.
Are they fuckable?
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>>84510874
>>84510988
The Succession wars hit everyone hard, and LosTech is prevalent. I shudder to think what an introtech sexbot looks (and feels) like.
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>>84508525
If you look at clan omnis, you will often find -U configs which are space-adapted like with the Nova and Turkina. There's also a space-specialized Shadow Hawk IIC.

So yes, attempts were made and then some.
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>>84510874
>deliberately deformed their bodies
What'd they do?
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>>84510997
I don't think Silicone is listed as lostech anywhere.
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>>84510314
You mean how bread will grow fungi if left you too long?
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>>84511008
The more dedicated members turned themselves into cyborgs and got brain implants that left them with a shelf life of a decade and a half at best.
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Newfag here, any recommended reading on the state of freelancing in BT? I'm painting up a mercenary company but I'm interested in the details of solo work, stuff from one of the technical books or novels, examples of how a solo mechwarrior for hire operates and stuff. Is it more popular to have a private mechanic or just hiring someone wherever you go when you need repairs, what kind of jobs you usually get etc.
>do whatever you want
Cool, but I still would like to check if there are any official examples or sources on it.
>>
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>>84510563
If it doesn't fit, I respect it's got to be changed. I don't understand what it could be instead of a military unit though. Were you thinking some sort of Doctors Without Borders thing for a rapid aid unit?
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>>84510563
>didn’t make the cut
QQ. Is there a prompt I can meet to get Kapina canonized, or is it too far off the mark?
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I found this mech figure from what I think was a vending machine while cleaning in my garage today.

What mechs can it reasonably stand in for? Here it is in the middle of some cgl mechs for size
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>>84511221
>What mechs can it reasonably stand in for?
Anon, this is Battletech.
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>>84511254
>What mechs can it schizophrenically stand in for?
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>>84511221
Literally anything
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>>84511221
>I got you that Longbow you wanted son
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>>84511221
Raptor, Strider or even Owens.
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>>84511389
Longbow, Stalker, Avatar, Bowman, Madcat, Crab, Atlas.
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>>84511210

On the way to a hockey game so very very quickly: nothing in particular you did or didn't do "wrong". I just have to make cuts somewhere, and your planet was both the least developed, least evocative of the three submitted water worlds. Still might cut one of them; I'm at seven worlds and I really only wanted six in the book (basically a third of the faction).
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>>84510596
I agree we're the good guys, but c'mon. We've got the same monarchist system as everyone else with the Calderons, and from 3061 onward we're literally governed by a military junta.
>>
Are there any mechs that have some kind of blade or sword on one of their arms?
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>>84511798
Nodaci? Gurkha?
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>>84511798
You must be more precise: wielding a blade in hand, having retractable blade in arm or having an arm replaced with blade?
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>>84511099
There's not much details in that regard, but it's a thing. Most notably is probably be Ace Darwin's WhipIts, which is a merc unit that's just an ad hoc gathering of whatever buddies Ace can get together to do a job, which is also how a lot of such types operate, they basically subcontract to bigger units who need extra manpower. As for what solo work you get it depends, but the main realm of Errant Mechwarriors is the periphery where a world basically needs a "lawman" as it were. Though several might get hired for a big pirate hunting gig, and there's always hitting up competitions as Solaris isn't the only place those happen, just the biggest and you could still give it a run there if you think you're hot shit. One fluff piece to look at would be the intro bit in Handbook: Major Periphery States which is an interview with on old Mechwrrior Errant talking about her career.

> Is it more popular to have a private mechanic or just hiring someone wherever you go when you need repairs
Popular as in that's what everybody would want, the trick being whether they can afford it. At any rate these types are generally going to have to know a lot more about maintenance than a lot of mechwarriors who only operate as part of units.
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>>84511866
Either one, I'm trying to build a sort of crusader themed merc lance and so I want the leader to have a sword with which to duel the enemy in honorable melee combat
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>>84511935
Black Knight has a sword and workds for a crusader theme
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>>84511489
eh, Foiled again! I agree it didn’t seem to fit the rest of your selected worlds, hope you don’t cut the snake brigade though!
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>>84511958
Wait a minute, looking at the page for the hatchet it says it wasn't invented until 3022. Were the succession wars so bad people just forgot how to make melee weapons?
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>>84512061
Melee weapons are in this weird spot where they were not intro or SLDF tech so you don't see them until later, retractable blade and random industrial equipment aside. Personally I would allow them from the start.
But you can say that a specialised hatchet or sword or lance took effort to make over makeshift ones that might have existed under the improvised club rules or vs just mechs punching eachother.
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>>84510997
Actually is there any mention of bots (sex or otherwise) in BT? I imagine not since the Battledroids dispute.
>>
For the life of me i cant find the Reccord sheets:clan invasion compilation. its not in the tinyurl tho the succession wars one is
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>>84512061
No one designed a purpose-built hatchet for a mech until 3022. Even in the Star League era, melee weapons on the mech scale didn't really exist. So the mech hatchet was one of the first weapons to be introduced as an actual new thing when the succession wars came to a close
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>>84512061
on one hand it sounds stupid, on the other hand if we go by lore the IS lost so much tech I rather think they didn't even try to get a real functional melee weapon working till then. they were barely scraping by maintaining and building mechs and it took forever till real new mechs appeared.
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>>84512102

Could also be a doctrinal thing, where melee was previously viewed as a sign that your battle plan has gone so horribly wrong enemy mechs managed to close to literal arm's reach, and not something you want to encourage. It wasn't until late succession war that fights were small scale and close in enough for dedicated melee fights to make sense.
>>
>>84509759
Kind of they had a coup that led to them splitting into two factions although they’re set to reunite in the ilclan era
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>>84512193
That's what I figured myself, also explains the Clan's dislike for melee somewhat (because it wasn't done like that while Kerensky-sama was around)
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Worked out some easy rules to determine what's salvageable in my PVP campaign system.

>A weapon that gets all its crit slots marked off is blasted free of the mech and can be salvaged. This seems odd since a weapon that takes more crits is more salvageable, but it makes it less likely that a large weapon the mech is almost built around is knocked off - after all, it'd be strange if you knocked the AC20 off a hunchback with a single crit.
>Mechs are salvageable so long as they have at least 1 point of center torso structure left, and their Engine hasn't taken 4 crits. Once the engine takes 4 crits, it can't be repaired with on-planet resources.
>If a mech isn't salvageable, all its equipment is
>At the end of a battle, players tally up all items that are salvageable, then starting with the winner, take turns picking items.

How's this sound?
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>>84512155
Why do you need it? Fire up megameklab and print the sheet you need.
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>>84512309
In the Clan's case, it's because the elite training program they inherited was about shooting and scooting, but people have been punching mechs with mechs ever since they got enough tonnage behind those fists. Battlefists appear pretty early on too.
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Is there any one babe in Battletech that's as perfect as Sheryl Nome?
>>
Are there any factions that are analogues for Russia, modern, tsarist or communist?
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>>84512635
Capellan Confederation, it's Red China of the 1980s and the USSR
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>>84512635
Closest was the Capellans but aside from a few names it's all been subsumed by CHINA at this point.
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>>84512409
I prefer the official sheets
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>>84511104
Late thought - could the personal lance of the ruler of Dej work? Sort of like a tiny Tamar Jaegers.
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>>84512549
Imagine your facing down a Merc Company and next thing you know they start spamming the radios with Idol Music.
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>>84512635

Capellans
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Gonna use this stuff in my next game.
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>>84510459
>will I ignore this
>eh
BattleMech manufacturing is much smaller than 20th century wartime production of tanks and planes. Mechs are a more difficult technology, supported by a post-apocalyptic economy, which also has to support spacelift thousands of times greater than cold war earth ever attempted.

In 3025, the inner sphere had 385 regiments of mechs (counting regiments as 128 mechs each). The inner sphere and periphery had a combined total of 55000 mechs. The inner sphere built 2700 mechs per year and the periphery built 167.

About 1/9th of all regiments are engaged in planetary assault at any given moment. Annual attrition is about half that amount.

Immediately prior to the clan invasion, the number of regiments had risen either 33% or 50% higher (I forget which), a number which could be reached by lowering attrition from 3040 to 3049 without increasing production. It's been ages since I've examined the inner sphere's recovery from early losses against the clans so I can't tell you if or how production changed in 50s and 60s.

I have calculated that, across all of known space, locusts specifically were built at a rate of 110 per year in 3025. That number would likely decrease across the 50s and 60s as new designs are introduced, and then cease completely in the pax republica.

Most of my work is here:
http://skiltao.blogspot.com/search/label/bean%20counting
It's a lot to figure out, and you need to know some of the old books pretty well, but there's enough clues to do it.

If your intent is to use this in another discussion somewhere else, please link it or give additional context.
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>>84512635
Cappie fags.
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>>84512790
>lmao all they got are medium LAMs what a bunch of-
>What? Our channels are being hacked?
>Ikenai Borderline starts blasting through the radio
>Ohno.comstarpng
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>>84513026
Go back to the OF. Or were you too autistic to post there?
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>>84507282
Maybe this is what's left of Anton Marik's compound, and she's pointing to what's left of his corpse?
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>>84512635
Capellan Confederation. Ignoring fans like >>84513028, they're a pretty good factions, with some interesting civilians side lore, cool merc companies, and they make some of the most underrated mechs in the setting.
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>>84512635
The Tikonov part of the Capellan Confederation. They haven't been significant in a while.
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>>84513056
>Ikenai Borderline
He posted Sheryl Nome, not Apple Bitch and the Forgettables.
Those radios would be blasting Universal Bunny.
>>
Does anyone know where I could find a list of the turret types in HBS Battletech and what they're equipped with? I need it for reasons.
>>
>>84511099
>any recommended reading on the state of freelancing in BT?
Not really. The first edition RPG's few comments about "unaffiliated" employers and cartels is probably more than any other book will give you, and its rebel forces event subtables are probably closest to your expected opposition.

>Is it more popular to have a private mechanic or just hiring someone wherever you go when you need repairs
An employer who hires a solitary mechwarrior probably doesn't have technicians trained in mech repair, and also might happily try to steal or sabotage the mech out from under you.
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>>84499441
So brothers, I may apprently be retarded. Which of the folders has Battleforce, Interstellar Ops battleforce, alternate eras?
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>>84512549

Back from hockey with a question. I've got loads of time at work to watch shit on my phone while the machine runs cycles, and I've gotten 4 episodes into Frontier (just finished the episode with the intro of the Konig Monster). Sheryl does stop being a catty, horrible copy of Minmay's worst personality aspects at some point, right?
>>
>>84507781
>>84510633
>>84510731
>>84510829
The dragoons never recruited that way, and that's not pin-up art. Looks like cover art. So, the image this cover wants you to have of Nasty K is... that she's a TikTokWarrior?

>>84511045
Same as space does when a jumpship jumps?
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>>84513532
>TikTokWarrior
I mean, everyone and their moms have "compads" around.
>>
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I literally made this while listening to Macross Frontier OST.
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>>84513537
Text only for those nerdy guys.
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>>84511104
My suggestion would be to keep the local hovercraft and watercraft as the "coral reef snakes" and the vistulans receive the rapid response component as their space navy. Pending how the other jigsaw pieces fall of course.

>>84510591
>make an aquatic mech called Coral Snake.
The pilot has an eyepatch, and the mech is concealed under a giant cardboard box
>>
>>84512061
>Wait a minute, looking at the page for the hatchet it says it wasn't invented until 3022. Were the succession wars so bad people just forgot how to make melee weapons?
Yes, hatchet technology is LosTech
Before the mid 3020s, in order to chop trees down, they had to rely on much more primitive tools than hatchets, such as chainsaws
>>
>>84512113
Sex bots are mentioned in (I think near the end of) the economics chapter of the original Lyran book. Combat androids may or may not be pictured on the cover of the first or second Black Widow scenario book. Training droids are employed on a live-fire course in the second Blood of Kerensky novel. Security bots and other bots get stats in the first RPG and one of the old scenario books (I think kell hounds but I'm not sure). The original star league book shows a castle brian entrance guarded by something resembling a dalek.
>>
>>84512635
General Kerensky was a real guy who went into real exile from a real place.

Some of the Drac warlords have russian names. Could derive from the Tikonov Grand Union, same as the Capellans.
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>>84513748
Huh, the more you know.
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>>84513079
Such pretty words to lure me back. Truly, you are the best of them.
>>
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>>84513457
Sheryl is just a head strong woman with a rough past, she is not "catty", she is literally best idol in the entire franchise.
pls dont insult my waifu based NEA ;_;
But to be fair she doesnt get much in the first couple of episodes. She really starts to shine through after I think epsiode ten? I havent watched it since high school. Maybe Im due for another rewatch.
>>
>>84512318
>>A weapon that gets all its crit slots marked off is blasted free of the mech and can be salvaged. This seems odd since a weapon that takes more crits is more salvageable, but it makes it less likely that a large weapon the mech is almost built around is knocked off - after all, it'd be strange if you knocked the AC20 off a hunchback with a single crit.
This just sounds plain wrong, after all. The weapon takes damage with every crit. How about this alternative?
>A weapon counts as salvageable if it has taken less than one half/third of the possible crits when the limb or torso compartmentbit is mounted in gets destroyed.
Literally schooting pieces off the 'mech and sooping up the wreckage, Avanti's Angels style.
>>
>>84513235
Cappies are lame even by IS standards.
Only people with no taste or the Chinese would simp for caplanders.
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>>84514062
I toyed with doing fractions, but the majority of weapons are 1-2 crits. I also toyed with it being 1 crit to knock it off, but that left the issue of a single lucky shot from a small laser tearing the central gun out of a Hunchback or Hollander, which made even less sense. Critting everything makes it suitably unlikely for weapons like that.
>>
>>84510563

Looked up New Teti'aroa

>largest continent roughly the size of Australia on Terra, unimaginatively named “Mainland”

It's a fair cop.
>>
>>84511221

Trooper/Flea, security mech
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>>84513636
Not a bad fix, but I don't know near enough about the naval side of Battletech. We can see how other pieces fall and if or when the idea can be hammered into a better shape for the Commonwealth.

I'm still going to paint a mech in their colors someday for fun.
>>
>>84510988
>Are they fuckable?
Anything is fuckable with enough motivation. Though sometimes only once.
>>
>>84511866
Pretty much all the Celestial wobbie Mechs have a blade arm variant.
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>>84511221


Any mech but if you want it to be specific, any light mech without lower arms. Strider, Jenner, Owens, Raptor, etc
>>
>>84513647
Designing a mech’s arm structure and gyro to handle hatchet forces is hard. Chainsaws are a lot easier on a mech.
>>
>>84513457
As I remember it the other Anon is right. She starts out like that but gets better as it goes. Honestly one of the better groups for a Macross show IIRC. But I also haven't seen it in a good while.
>>
How would I make a dark grey gunmetal metallic?

All pots seem to be too bright colored. If I splash nuln oil over gunmetal grey will it darken it up enough?
>>
>>84510563
I've been trying to incorporate the new material into the Econs section but there's a lot of new ideas. Outline of econs section should I think be

>Economic history
>Civilian industry [draft below]
>Military industry [ draft below]
>Cash and credit [done, below]
>Currency [done]

>Civilian industry
The Commonwealth of Vistula’s key industrial sectors are agriculture, mining, construction and durables - unsurprising for a developing Periphery nation. Supporting human life remains the Commonwealth’s focus and struggle, as it has been ever since its foundation. Due to the fiercely-independent nature of each planetary government (and the occasional internecine dispute), every planet, even desert-like Zulo, ensures it has a certain measure of life support security, with as little dependency on imports as possible.

The Commonwealth does have significant interplanetary trade, however. Planets such as Etugen and Krosno enliven the Vistulan diet with an interesting variety of foods, and also exports biochemical and organic building materials; while Butte’s and Nowy Ostroleka’s mining and heavy industrial products are a vital backbone of Commonwealth development. Balmy [Planet], the cultural hub of the Commonwealth, even has a respectable holovid, literature, and arts sector, somewhat to the concern of Vistula’s more conservative clergymen.

In short, while the Commonwealth is not by any means Canopus or the Concordat, there are far worse places in the Periphery to live.

(1/3)
>>
>>84510563
>>84516499
>Military industry
The military industry of the Commonwealth might more accurately be termed a military “workshop” complex. Since the Commonwealth supports a relatively small army, it does not really need to undertake “mass” production on a 31st-century scale. The BattleMech fleet for example is practically handcrafted, and relies extensively on dwindling caches of Star League-era parts. Instead of aerospace fighters, the [Armed Forces name] operates an atmospheric-capable system patrol spacecraft built by [Seidlitz Solutions?]; the [Assault DropShip name]’s claim to fame is in the successful interdiction of Star League DropShip convoys long ago.

Efforts to develop homegrown equipment tailored to Commonwealth doctrine have borne some fruit. The bulk of the army, the infantry and armoured corps, is well-equipped with competently-manufactured local copies of standard kit, armoured personnel carriers, and tanks. The [Light Mech] built by [Company] was well-received, but [Company’s] new Dragoon project is mired in scandal, with high cost overruns and accusations of corruption.

>Cash and credit
The Ministry of Finance acts as mint, national treasury, regulatory authority, and central bank all rolled in one, doing away with the polite fiction held in most states that these bodies are nominally independent. Checks and balances are provided by the hugely competitive planetary governments, all with shadow finance ministers ready to supplant the federal system, should public confidence in the Ministry fail.

(cont'd)

(2/3)
>>
>>84510563
>>84516509
>Cash and credit, cont'd
Federal bonds are used to nudge planetary governments into compliance. Minister Thomas Nowak-MacDonald, reckoned particularly sharp in a nation of sharp traders, has proven well capable of wielding this weapon with finesse. Over the course of his thirty-year career as Minister, MacDonald has steadily eroded the Trade Council’s influence by taking over non-performing planets’ investment funds. Like his predecessors, however, he has not been able to fix the Commonwealth’s stagnant export economy, due to the Trade Council’s monopoly on interstellar trade.

Economy overview is pending, sorry mate.

What I would like to do is expand the Civilian industry and maybe Military sections to incorporate the new stuff anons have come up with.

I have two snippets here, like sidebar info boxes, that might add some flavour:

>Wolf of Warsaw Street’s March Market Roundup, [year]
Vistula Index (VIX) Posts Record Gain
Anti-Piracy Campaign Disrupts Mining; Chip Prices Soar
Biofuel, Retail Up On Positive Growth
Mushroom Contamination Scandal Trials Continue
Op-Ed: Are We Truly Ready For An Export-Oriented Economy?

(3/4)
>>
>>84516537
and this:

>Marta’s Mumming Journal - 15th June, [year]
Hello again friends! Today, as regular readers know, is the worst day of the month - bills day! (Sob!) Still, 1 day of financial fretting and 29 of not giving gówno about money is… okay I guess.

The List of Pain:
Taxes, local and federal - z793
Mortgage - z1,250 (239 months down, 121 more to go)
Medical insurance - z300
Rainy day :) - z250
Luk’s car and gas - z350
Groceries, two adults, four little darlings - z653
Dog food - z50
Phone, net, holo - z200
Utilities - z157
Eating out and treats - z432 (!)
Household misc - z179
Noteputer, Mateusz’s graduation present - z299 (so proud!)
Luk’s pub night with the Boys - z104 (tsk tsk)
Family day out at the summer fair - z311
Dress, cuz mums don’t forget to pamper yourselves - z62
Savings - z10 (sob!)

Not really so bad. We’ll try to cut down on eating out, it’s silly to pay z20 for a steak I can make just as well at home, but no ragrets for the summer fair, we had a lovely time as you all know.

(4/4)

In about 12 hours I can post some more. But I'll need time to go through the current version of the Google Doc.
>>
>>84513457
Sheryl wins the bowl, bro. She had a hard life and deserves it.
>>
How is personal myomer armor supposed to work in lore? Is it supposed to just be absurdly expensive armor that doesn't really do much or does it augment the wearer's strength a bit like a really basic exoskeleton?
>>
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>>84516909
>personal myomer armor
I think that's two different things anon. There is dermal armour, and there are myomer implants. Dermal armour increases protection, myomer implants increases strength. These are mainly RPG stats, but on tabletop when your platoon has it, e.g. a Manei Domini platoon, it translates to reduced damage taken, and the ability to carry heavy crew-served weapons like they're sidearms.
>>
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>>84516962
I found it on sarna and confirmed it in A Time of War.
https://www.sarna.net/wiki/Myomer_armor
I wasn't able to find anything on it in Tactical Operations, though. With how it's described it does sound like it would be a bit like a really basic exoskeleton, but the vest seems like it'd be more worth it than the full suit since it's less encumbering and a fair bit cheaper.
>>
>>84517017
ATOW is RPG focused, I'm not sure it has the rules for converting to infantry platoons.

IF I'm not wrong, the original ruleset was in Covert Operations, an older sourcebook and iinm one of the worst-selling. The latest ruleset is in Jihad Hot Spots 3072, which has rules for generating Manei Domini units and I think holds the rules for conversion to a tabletop infantry platoon.

IF it's in Tac Ops (I don't recall), it will either be in Infantry or Construction sections.
>>
>>84517017
Oh and p.s. you'll need TechManual as well for the basic infantry platoon creation rules.
>>
>>84517017
Sounds like tacticool gear.
>>
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>>84517046
Oh, I found it in Tac Ops, It's at the end of 317 and beginning of 318. Thanks for telling me.
>>
>>84517103
What made me think it was kind of powered armor was this bit here.
>"some have observed a certain similarity between how this armor functions and how the dermal armor implants work that are purportedly used by some special-operations types"
Which made me think it was like some myomer implants, but you didn't have to cut your legs off.
>>
>>84517115
So that section explains armour damage divisors, but you'll need the myomer implant rules to look up its damage divisor. Myomer vest is something else I think.
>>
>>84517145
>Which made me think it was like some myomer implants, but you didn't have to cut your legs off.

You only will have somebody peel off your skeletal musculature and replace it with myomer bundles and a control computer while also completely rerouting your circulatory system in order to keep the bones alive and fed.
>>
When are actuator enhancers taken over targeting computers?
>>
>>84516427
Gunmetal in and of itself is basically a colour. You could add a little dark grey to it which might push the hue towards grey but you will lose some of the metallic sheen. Alternatively just paint with a dark grey and use a gunmetal as a highlight since you are mostly using that to catch light and trick the viewer into thinking the whole part is metallic.
>>
>>84517263
Where would I find that? I don't think implants are in TechManual.
>>
>>84517300
Arm-mounted missile systems that can't use Artemis, such as ELRMs and Vibroblades are the two cases where they're the sensible pick.
>>
>>84517300
When you also want to punch someone more precisely.
AES is also lighter, so if you want to run a triple cERPPC arm on a 70 ton 'mech you only pay 2 tons instead of the 4 for a cTC or even 5 for an IS-TC.

...there's also nothing stopping you from taking AES along with a TC. Then swap the peepers for cLPLs.
>>
>>84508819
>The best you can do is have mechs jump from open DropShip bays onto a WarShip in the adjacent hex and start blasting a hole in the hull.
Sounds like a good Plan!

>>84510459
>As a logistics autist
BROTHER!

>>84511647
>We've got the same monarchist system as everyone else with the Calderons
I don't know if it's because I'm a Burger, but this aspect of the setting bugs me...
Like, Space FEUDALISM works for a primitive form of interplanetary governance; Guy who swears loyalty to you gets left in charge of the Planet because you can't be there yourself...
...But how does "being the kid of the last boss" make one qualified to lead?

>>84512061
>Wait a minute, looking at the page for the hatchet it says it wasn't invented until 3022.
>>84512102
>Melee weapons are in this weird spot where they were not intro or SLDF tech so you don't see them until later, retractable blade and random industrial equipment aside. Personally I would allow them from the start.
I like this take as well...

>>84512430
>Battlefists appear pretty early on too.
...Because yeah, if you've got giant robot limbs, you might as well use them!

>>84512790
>>84513056
>>Ikenai Borderline starts blasting through the radio
>>84513256
>Those radios would be blasting Universal Bunny.
>Not FIRABOMARH
What Dezgra Deculture is this?!
https://www.youtube.com/watch?v=xsoqfdxTJeA

>>84513026
>BattleMech manufacturing is much smaller than 20th century wartime production of tanks and planes. Mechs are a more difficult technology, supported by a post-apocalyptic economy, which also has to support spacelift thousands of times greater than cold war earth ever attempted.
That's kind of stupefying; It's along the lines of that idea one anon had in a mecha thread that he should create a post-apocalyptic setting of militarized Forklifts, because Forklifts were the most advanced vehicles the apocalypses' survivors could find.
(Cont.)
>>
>>84517492
>https://www.youtube.com/watch?v=xsoqfdxTJeA
>FIRABOMARH
at least it's not Planet Dance for the billionth time again
>>
>>84517411
>there's also nothing stopping you from taking AES along with a TC
Except the construction rules that explicitly state you can't.
>>
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>>84513056
>ywn run past all the SDS drones with your YF-19 while blasting Information High
>>
>>84513990
Tits too small/10
>>
>>84517733
Hopes and Dreams Status: Lost.
>>
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>>84512061
I think there's a lot of factors we're not considering with mech melee weapons. Like, think about when a human hits another person with an axe - we instinctively know how to deal with the impact, where to let gravity take control and when to take a tight grip, how to recover if our swing misses or if it bounces off. Mechs don't have any of that. Making an axe durable enough to be carried by a mech and hit another mech, while not adding too much weight - in a way that HAS to be unbalanced, it's only in one hand - is a challenge. And it's not like the enemy mech will flinch away in pain - fuck are you going to do if it pulls hard enough on a stuck axe it could rip your mech's arm off? I don't think we give enough credit for how hard this would be on top of the miracle of a walking (bipedal or quadrupedal) punching machine.
>>
>>84517492
>>84513026
>In 3025, the inner sphere had 385 regiments of mechs (counting regiments as 128 mechs each). The inner sphere and periphery had a combined total of 55000 mechs. The inner sphere built 2700 mechs per year and the periphery built 167.
>About 1/9th of all regiments are engaged in planetary assault at any given moment. Annual attrition is about half that amount.
That's 3055 mech lost to 2867 built!
A decrease of 188 total mechs isn't too bad, but makes one question they're continued use as the preliminary weapons platform.

>>84513079
>Go back to the OF.
Better yet how do you get the Forums to send you the damn Verification E-mail!

>>84515907
>Designing a mech’s arm structure and gyro to handle hatchet forces is hard.
I mean it's not EASY, but these are machines that can perform in their own Olympiad/Dance Competitions...

>>84517520
>at least it's not Planet Dance for the billionth time again
Was looking for the Speaker Pod Gamma clip, but some ass has Copyright blocked all the Basara being stupid awesome clips from Youtube...
http://youtu.be/4nhCyaWApuA?list=UUyz-ysk9R12NKlj8Ac9bW2Q
https://www.youtube.com/watch?v=kAUXaUrWTpQ
>>
>>84517839
>Holy Lonely Night
It seems I've been spared the Planet Dance spam today
>>
>>84517859
>It seems I've been spared the Planet Dance spam today
Was that the one he made Sivil first orgasm with, or what he used in his sing-off with Mylene's macronized sister?
Again I can't tell because SOME DIGBAT TOOK DOWN ALL THE CLIPS!
https://web.archive.org/web/20150408062943/https://www.youtube.com/watch?v=AYHGDEl-zIc
>>
>>84517388
I *think* it's in Jihad Hot Spots 3072

I'm officially declaring myself a semi-retired grog; my shit is all packed away
>>
>>84517915
It was pretty much the only song he played for the first 25 episodes or so. It took a while for him to play anything else but that.
>>
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Is the Nekohono'o the only Pocket WarShip available to the Draconis Combine and Clan Nova Cat pre-3132?
>>
>>84518138
>Dracs
get the Taihou
>Cats
get the Noruff
>>
>>84518596
Thanks. Though the Noruff is an assault dropship, not a PWS.
>>
>>84518621
Up to a point, Clans didn't need PWS because they had actual Warships and Clan-spec guns were better than sub-caps
>>
>>84518635
Definitely, I'm just curious about PWS available to the Dracs and Nova Cats since their warship fleets got rapidly gutted or given away.
>>
I saw in TacOps a mention that Castles Brian can be equipped with capital grade weapons. Is this a way for them to serve as ground based anti-space batteries?
>>
File deleted.
>>84517733
>tits too small
come again?

>>84517492
>>84517520
>>84517839
>>84517915
>Autistic John Lennon
hell yeah dude
>those decades+ old videos getting locked away from some faggot called Molebeats
hell no dude
wtf
Youtube's Copyright system is so fucking flawed its not even funny. I bet its some random asshole too because they dont even bother checking if its the actual company or not half the time.
>>
>>84518656
Yes. IIRC aside from capital missiles you can't even use ground-based capital weapons on ground targets (they're intended for surface to orbit fire so the weapons don't traverse low enough to hit things on the ground). Which is bit of a shame, as a Rattler mobile fortress vaporizing mechs with a capital laser sounds cool.
>>
>>84518728
I've been toying with designing a base for my Mercs, and leaning towards a half Castle Brian that was still under construction when the Amaris civil war hit and the money dried up. Might say it has a single Naval PPC that's still intact and capable of anti-space work.
>>
>>84518728
There are rules for that in, I think... JHS Terra?
>>
>>84516427
I use vallejo paints mostly but I just use metallic silver and then paint over with a dark grey wash.
>>
>>84518668
I'd hold her butte if you know what I mean.
>>
My brain says to be sensible about it and do a simple one-lance match for my next game, but my heart says to do a full Company vs Company matchup, even though I probably won't have more than 4 hours to do it in.
>>
>>84517017
>>84517046
>>84517145
A myomer vest? Myomer is a motive element, like a motor. It moves things. What did they think a VEST gonna do?

>>84517492
>how does "being the kid of the last boss" make one qualified to lead?
Literacy and high quality educations aren't as wide spread as you might imagine. Plus, on-the-job training, like the common "you know how to boat / yeah my dad was a fisherman" trope from fiction and RPGs.

>That's kind of stupefying
Pretty standard trope. It's been a little bit since I've done the math, but the median planet in battletech should only have like a million people.

>a post-apocalyptic setting of militarized Forklifts, because Forklifts were the most advanced vehicles the apocalypses' survivors could find.
That's amazing. Far Country kind of beat him to the punch though.

>>84517839
>That's 3055 mech lost to 2867 built!
Nope. One of those numbers is heavily rounded, the other is pretty precise. Zero shortfall.

>Better yet how do you get the Forums to send you the damn Verification E-mail!
They should have a help thread somewhere with advice like check your spam folder, don't use hotmail, etc; it should also have an email address to contact for help. If not, there should be one on their rules page.
>>
>>84516553
>>84516537
>>84516509
>>84516499

This is solid stuff. Please, keep at it.

I'm particularly impressed at the second sidebar. That's some fantastic and usable information that I'm slightly irritated we don't generally see in other sourcebooks.

The biggest changes I see which may have to be made are going to be in Military Industry, and those are more "tweaks" than large changes. So, the nature of the Commonwealth "Army" is very close to the classic feudal model, with is a very small federalized force, and then BattleMechs are purchased, owned, and maintained by the nobility, who are "called up" at the behest of a higher-ranking noble (who is higher in their chain of command). What this means in practice, economically speaking, is that the majority of the Mech purchasing must take place *by individuals*, not by the state. Competing bids between multiple individuals who all want to buy the same Mech (better Mech = more prestige, obviously) should be a major difference from the way that other factions have devolved into traditional state-run militaries.

At this point, it's probably about time that I hammer out the military force structure stuff, actually, since it'll inform a lot of other work. I'll work on that today.
>>
WRITING CALL

1) 250-500 words on political strengths and weaknesses of the Vistulan Commonwealth. What they do well, and what they don't. Reference P1e pg 92. Now that there's plenty of political info up in the Google Doc, there should be enough info to have a go at this section.

2) I'd like several FEDERAL awards or decorations please. I plan to use between 3-6 of them. These are national awards, not ones specific to a given planet or unit. Each award can be between 75-150 words to explain what it's for, how to earn it, and how prestigious it is. Not included in the word count, please include as detailed a description of the award as possible, for future art purposes.

I'm going to do what I can to hammer out the lion's share of the military organization section this weekend (in the TOC, everything between "Structural Overview", and "Special Forces"). Once that's in place, we'll have the groundwork ready to go back and do the fun bits like Unit Profiles, and we'll know how many Ranks we actually need detailed.
>>
>>84515907
>Designing a mech’s arm structure and gyro to handle hatchet forces is hard
I was gonna say "but they can punch" but I thought about it for a second and hatchets are as forceful as kicking, so I'm going to take you as gospel here
>>
>>84519379
This. I feel like at least half the tonnage of a 5-ton hatchet actually goes into reinforcing the arm actuators to handle the forces behind what's actually a 2.5 ton hatchet.
>>
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>>84519254
>2) I'd like several FEDERAL awards or decorations please.
There probably should at least be one "Respect to the Ancestors" award.
>>
>>84519107
>What did they think a VEST gonna do?
HARDEN IN RESPONSE TO PHYSICAL TRAUMA SON!!!

>Literacy and high quality educations aren't as wide spread as you might imagine. Plus, on-the-job training, like the common "you know how to boat / yeah my dad was a fisherman" trope from fiction and RPGs.
I mean that works on the planetary scale with the Space Feudalism, but the Great Houses preside over good chunks of Known Space...

>Pretty standard trope. It's been a little bit since I've done the math, but the median planet in battletech should only have like a million people.
I mean even then those are LOW production numbers...
For instance, the John Deere Harvester Works plant in East Moline produces about 5,000 Self-propelled Combine Harvesters a year, and I'm not sure if they have more than a thousand employees, if more than a few hundred.
Now that is one of the largest Combine Harvester production plants here on Earth, but that's for JUST Earth, and that's just the Combine Harvesters, with Deere having several heavy machinery production lines in the area.

>don't use hotmail
That's probably it, weird to see a forum so old it still thinks HOTMAIL is an untrustworthy E-mail service...
I don't think you can even GET a Hotmail account anymore.

>>84519379
>I was gonna say "but they can punch" but I thought about it for a second and hatchets are as forceful as kicking, so I'm going to take you as gospel here
I'm of the opposite opinion, playing off of what this anon said:
>>84517811
>the miracle of a walking (bipedal or quadrupedal) punching machine.
For a Mech to actually BE useful, it and its Pilot would already have to be compensating for these kind of forces to begin with.
And unlike kicking, a Bipedal Mech isn't halving its already low points of ground contact.

This is kind of one of those baked in idiosyncrasies that drives me to propose a "rebooted" alternate timeline where basic Mech Melee Weapons are Introtech.
>>
>>84511489
>Still might cut one of them; I'm at seven worlds and I really only wanted six in the book
For what it's worth:
- the three water worlds (aside from being water worlds) all read like elaborations of a single place to me.
- I think the mining world can be broken into a corporate bio and religion section, without getting a full planetary writeup.

>Corporation: [Planet] Mining Council
>Home Office: [Planet]
>CEO: varies
>Main Product: [whatever]
>[Planet] is colonized by a morass of mining companies. The planetary bishop sits on the council to mediate disagreements and cast a tie-breaking vote, but armed conflict remains common and [vistulan lances] have had to intervene on more than on occasion.
>product, economy, worker attitudes, blah blah blah

>>84516499
Organizational question: where is foreign trade and relations to be covered? The Lyran outback is historically impoverished and disconnected, there's circinus, oberon, ryan's rebels, and at some point the rim collection.

>Supporting human life remains the Commonwealth’s focus and struggle
>every planet ... as little dependency on imports as possible
What struggles? Sounds flavorful.
>>
>>84519684
>For a Mech to actually BE useful, it and its Pilot would already have to be compensating for these kind of forces to begin with.
Yeah, but think back to the time when they first invented jump jets and the pilots immediately started using them for Anthony Pettis flying kicks, to the point that they would kick their own legs off
>>
>>84519742
>Yeah, but think back to the time when they first invented jump jets and the pilots immediately started using them for Anthony Pettis flying kicks, to the point that they would kick their own legs off
Yeah but that's the same sort of pilot error as sheering all your Mech's limbs off trying to make it Break Dance.
>>
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Post more pics
>>
>>84519198
>Competing bids between multiple individuals who all want to buy the same Mech (better Mech = more prestige, obviously) should be a major difference from the way that other factions have devolved into traditional state-run militaries
Oooh, yes!
Imagine the carnage at the Black Friday Battlemech Sale...

>>84519725
>foreign trade and relations
First heading, economic history, t.b.a.
>What struggles?
NEA's first ever writeup noted that some planets still have notable water and electricity disruptions, and anons' submitted planets are pretty crapsack
>>
>>84516509
>>84516537
This nation seems too small to have a whole "military industry" section. If I might suggest instead

>Corporation: [King's Salvage]
>Home Office: [vistulan homeworld]
>CEO: [the king]
>Main Product ([RWR planet]): 'Mech parts
>Main Product ([water world]): [spaceship] parts
>the system patrol spacecraft are maintained by scavenging pirate wreckage dredged up from [water world]
>describe the excavation of the site they're getting RWR mechs from
>when vistulan mechs need repairs they can't scavenge from the RWR site, they paint themselves in coral reef colors and steal parts from [a neighboring power]

The "workshop" complex and infantry kit are interesting but may fit better as sidenotes in the (eventual) overall military force discussion.

APC QUESTION: would the vistulans make APCs, and if so, what kind? Hover won't work in the Butteiful Badlands and tracks won't work in between water world's islands.

>[Seidlitz Solutions?]
Seydlitz was a star league (now steiner) aerospace fighter, and is built in at least one periphery nation.

>Cash and credit
Does this interplay of powers jibe with how it was described before? Sounds like a somewhat different take.

>>Wolf of Warsaw Street’s March Market Roundup, [year]
Seems fun. Adventure hooks?

>>84516553
>Rainy day :) - z250
>Savings - z10 (sob!)
But these are the same thing

>Medical insurance - z300
>Luk’s car and gas - z350
>Phone, net, holo - z200
>Utilities - z157
>Noteputer, Mateusz’s graduation present - z299 (so proud!)
>Luk’s pub night with the Boys - z104
>Family day out at the summer fair - z311
Opportunities to distinguish vistulan technology, economy and society from real world suburbia.

>Dog food - z50
Am I misremembering, or were the planetary bios all missing their "% native life" entries?
>>
>>84519928
Short replies as I've lots to do :)
>"military industry" section
that's Battletech formatting
>what kind?
all kinds
>Seidlitz
some anon's corporation
>different take
per governance section, Trade Council = includes all planets representatives; my take is Finance Minister = most likely King's appointee, thus the conflict
>adventure hooks
or flavour text
>same thing
you cheeky wanker I saw that myself right after hitting post, fuck
>Opportunities to
give a sense of cost of RPG items in a fun way; might edit the numbers to deflate zloty
>>
>>84519143
IDK a woman had her tits made out of myomer and it saved her from being shot by a laser pistol.
>>
>>84520003
Myomer Paizuri
>>
>>84519143
>A myomer vest? Myomer is a motive element, like a motor. It moves things. What did they think a VEST gonna do?
I figure it's like kevlar. Myomer is pretty tough (it can hold several times its weight before breaking) and elastic, so a a vest made from the stuff would probably dissipate the kinetic energy from a bullet the same way a kevlar vest does.
>>
>>84520136
Firm on demand.
>>
>>84519143
It hardens in response to physical trauma. You can't hurt me, Jack.
>>
>>84519198
>>84519254
The number of mechs, mech-owning families, dispossessed and not-yet possessed families (and their level of equipment and discontent), and what their lopsidedness is across the planets, all seem like important details.

>>84519886
>NEA's first ever writeup noted that some planets still have notable water and electricity disruptions
Something for the domestic economy and trade section to elaborate, then.

>anons' submitted planets are pretty crapsack
Were they though? The Butte miners miss seeing blue and green, but I don't remember anything else jumping out.

>>84520001
>that's Battletech formatting
There are multiple formats, and NEA's version is already a modification.

>all kinds
I meant to ask the wider cadre about it. It can wait for NEA to mull the militaries over.

>adventure hooks
>or flavour text
Or both

>Opportunities to make space planets different from 21st century earth
>give a sense of cost of RPG items in a fun way
Or both. Though I should note, these seven costs in particular don't (and by their nature, can't) really communicate any sense of what they're buying.
>>
>>84520380
https://www.sarna.net/wiki/Myomer_armor

Already rules for it.
>>
>>84520003
Pocket bibles have stopped bullets too, that doesn't mean you make a vest of them.

>>84520380
>Myomer is pretty tough (it can hold several times its weight before breaking) and elastic
So is human muscle.

>>84520381
>>84520391
It contracts in response to an electric current. Not hardens, not impact. Yes, human muscle resists impact better when tensed, but that doesn't make it a good material for the job.

>>84519684
>but the Great Houses preside over good chunks of Known Space...
Political families exist in the real world too, anon, even in elected positions.

>those are LOW production numbers...
For instance, the John Deere Harvester Works plant in East Moline produces about 5,000 Self-propelled Combine Harvesters a year
Now imagine if East Moline John Deere was trying to NASA's job, without their globalized supply chain.
>>
>>84520565
They did.
>>84520403
>>
>>84520565
https://www.youtube.com/watch?v=RhMsboqMMzs
>>
Does Battletech have ultraporn?
>>
>>84520631
Do you?
>>
>>84519198
It makes sense that the RWR Dragoons would go up for open auction. But how else (and how often) do mechs become available for bidding? Do nobles habitually die without heirs, or what?
>>
>>84520565
>Pocket bibles have stopped bullets too, that doesn't mean you make a vest of them.
Your faith is weak.
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File: Drac Lance.pdf (1003 KB, PDF)
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Rate my Clan Invasion Drac Lance
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>>84501125
That's a lot of genemodding for no real gain and IS pilots shitting on you because they have 5 times the combat seat time.

I stand by the reason fighter pilots in the clans were dog shit is the same reason why house mech warriors were as well. Clans always bid away Aerospace assets first during batchall and houses never committed mechs to combat unless absolutely necessary.
No combat hours was way more important the retarded Clan eugenics.

Its also why Hardened IS mercenary groups were parity with Clanner skill as well. Experience is literally the only factor worth a damn.
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>>84520732

Well, so here's where we get to the problem, and we might as well restart that fight now. Canon regarding BattleMech production is irreconcilable with not only itself, but what makes any sort of sense at all (using BattleTech's OWN sense of logic, not IRL anything), AND is irreconcilable with the needs of gameplay. And no matter what anyone** picks, people are going to get mad about it. So to get it out of the way, there are completely valid, canon-based arguments for military production all the way down to "there is none at all and all Mechs are either heirlooms or salvage".

**Me. I'm going to end up picking it, because somebody has to and I'm doing the dev work on the damn project.

With that said, the last couple of times we argued about this, the general consensus was that the faction DID make a few Mechs for nobles to bid upon, at low rates, and that the tremendous share of Mechs were heirloom titles. Summed up about like this:

Lights
>Locust Line (constant production)
>Home-grown light trooper (shut down ~2950 and restarted ~3052)

Mediums
>Wolverine (on/off constant production)
>Eventual production line for a Phoenix "refit" that might be a production line someday (3060s)

Heavies
>Production line for downrated AC/10 "Galahad" variant
>Had plans for a Dragoon line since RWR days; finally got a factory running in 3057 with outside help/debt

Assault
>Stalker line "X is the second-largest producer of assault mechs in the periphery, and the only one in it's quadrant of space"
>extremely finite Mackie parts depot from SLDF days, like the LAM storehouse on Bordon in the FWL

Vehicles
>Produces tracked/hover APCs
>Produces homegrown medium w/anti-infantry focus
>Produces homegrown 25t VTOL
>Produces homegrown Marsden IIA ripoff
>Imports S-tanks, Vedettes, Pikes
>Maybe 1 conventional fighter

Aero
>No ASF production
>Produces homegrown light assault Dropship (instead of ASFs), maybe a cargo dropper
>One Jumpship repair yard, no production
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>>84520609
It was established earlier that stats for something called a "myomer vest" were published. Is your sarna link meant to dispute this? To say it is made not of myomer, but human flesh and scripture as >>84520753 contends?

>>84520798
So instead of being one point better in base target number, their breeding would have some other edge? An Edge point?
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>>84520732

You'd probably have brokers bringing mechs out to auction. Ranging from representatives of major manufacturers selling new mechs, to shady outfits selling "refurbished" mechs that may or may not have been put together from scrap, salvage, and desperate greed.
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>>84520897
Hey, Skiltao here from upthread. You do realize that your fan faction shouldn't have any Mech production at all right? All canon Mech production in 3025 is already accounted for, and you can't just add to it when the hard canon numbers are already available.

If you want to let them import mechs that's a little better, since there's a little bit of slop in the production numbers. But you keep saying you want this faction to be "usable" and the only way to make that work is to disallow any Mech production completely and rely solely on imports or family vehicles that are passed down. You should strongly consider revising your draft to be more in line with canon. You can use my website if you don't have enough of a collection to have that data readily available. The link is up thread.
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>>84520798
>That's a lot of genemodding for no real gain and IS pilots shitting on you because they have 5 times the combat seat time.

They got fucked over by rule changes that did away with turning gees, IIRC.
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>>84520973
>the only way to make that work is to
ignore you. Guess how easy that is?
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File: amech.jpg (120 KB, 1600x1259)
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Anyone know what mech this is? I saw it posted a bit ago but I never saw what it was called
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>>84520973
No one cares
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>>84521120
its behemoth or stone rhino
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>>84520973
We will just ignore you lad, not hard feelings.
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>>84521155
Can't be a Stone Rhino. That's supposed to have 2 Gauss Rifles on top, not one.
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>>84521204
Then it must be Behemoth.
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How mary sueish would it be if I made a tro for custom vees my merc company is using?
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>>84521245

Depends if they already have canon equivalents, or require Factory access to make.
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>>84521245
Anon, vehicles aren't mechs. Any reasonably well-heeled company could probably produce tons of their own variants (barring ones that need fusion engines).
Imagine a mass produced Warcrime Wagon.
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>>84521204
It's based on the original (Unseen) model, which only had a single barrel on the top.
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>>84521245
Vehicles are a lot easier to make than mechs and likely to be pretty diverse, since you're probably starting from the point of your planet's local car manufacturer
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>>84519143
For some reason Gripper Gloves let people lift things up to 150 kg, so maybe myomer vests let people backpack heavier stuff as well.
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>>84520947
>myomer is actually a complex weave of really small metal bibles
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>>84520973
Your numbers seem to be off. The IS can comprise ~2000 worlds depending on the era but you use MW1e to try and shrink that to only 450. The Suns alone should have about that many going off the 3025 map.

http://battletech.rpg.hu/dynmech/planets/ismap_standalone.php?era_id=1&id=1943
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>>84520897
>Canon regarding BattleMech production is irreconcilable
Nah. Obtuse, obfuscated, and liable to frustrate, sure. But to focus on the matter at hand:

What ARE the "needs of gameplay" here?

Comparative power levels to other nations? Force composition? Pacing and passage of time for campaigns? (...training new writers for cgl spec procedures?)

Relevant to mech production: how many mechs do they field in total, what size detachments are getting into really serious fights, and how often?

Relevant to seven(!) Mech production lines and a jumpship slip: is there any desire to make this compatible with canon? If not, what scale does the rest of the universe operate at?

What should the spacelanes be like?
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File: 20220514_215832.jpg (3.84 MB, 4128x3096)
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Thug and Spider
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>>84520964
This place is sounding more and more like Trellshire and less and less like the Timbuktu periphery.

>>84520973
You're not me, but nice try.
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>>84521201
>>84521140
>>84521048
Not me. Even odds it's the anon who usually goes after NEA.

>>84521494
Colonies vs settled worlds. If you thought that distinction wasn't clear in the RPG or my posts, you should see how the second edition RPG flubs it.

>>84521393
Ha, forgot about that one.
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Hot take: Thug is just an IS Warhammer IIC (or Warhammer IIC is actually a Thug IIC). Both take a Warhammer, increase the weight to 80 tons, increase the armor, and give it a 2nd SRM6.
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>>84521750
We need Thug IIC.
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>>84521554
>What ARE the "needs of gameplay" here?
If I know NEA, it's probably something along the lines of giving every faction at one production line in each weight class, so we avoid the "faction has nothing but shads and bugs" memes that were pretty much nonstop for the best part of a decade here.

I'm with him, to a degree. I like to have some choice in mechs, and a faction that ends up like the Capellans for heavies or the MOC in general makes for pretty shitty gameplay, because fluff accurate forces all start looking alike really quickly.

Also, looks like it's only 5 production lines, and at times all the way down to 3. Locust, Wolverine, Galahad, and Stalker are the only ones you can count on in 3025. Mackie sounds like 1-2 Mechs a year, so I don't count it as a line. And going back to the first talks in 2016, we were giving these guys Stalker production to explain where the fuck the Stalkers in the Periphery come from anyway. And a jumpship slip implies production, when he was clear that there's 0 production and only repairs and maintenance. You're making it sound a whole lot more Sue than it's intended.
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>>84521393
No, wait a minute. Gripper gloves are only half a spiderman.

The 150kg isn't an enhancement to how much the trooper can bench press, it's how much weight the gloves can take before getting pulled off a wall
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>>84521737
>Even odds
No bet.
Well, at least it's not you.
Though you are still a raging sperg.
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>>84521913
That's still weird, considering your upper arms and shoulders would also be strained from 150kg. That's a lot of weight.
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>>84521737
>Not me. Even odds it's the anon who usually goes after NEA.
Cope and damage control.
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>>84522080
That doesn't affect how much weight the gloves can hold, though. If you dislocate your shoulder from trying to hang from the roof one-handed because while the glove could take the weight your arm couldn't that's not the manufacturer's concern.
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Does vistula employ mercenaries in any quantity?

>>84521903
>avoid the "faction has nothing but shads and bugs" memes that were pretty much nonstop
Okay, but there's two critical flaws to that approach.
- explicit production lines are a prerequisite and a focus for that specific kind of meme
- with no memes at all, vistula will be forgotten

Pirates achieve a diverse range of mechs with no production lines at all, and successor state defectors are usually happier to sign up with a periphery state than a pirate band. Resolving this seems like a simple issue of "x-in-6 chance to roll on contemporary lyran tables" or whatever.

>fluff accurate forces all start looking alike really quickly.
Read the regimental chapter of the 3025 Liao book. The "primary battlemechs" span almost the full range of published designs.

>Also, looks like it's only
The Stalker excerpt alludes to the Hawk Wolf, so I counted for the Hawk Wolf era.

>a jumpship slip implies production, when ... only repairs and maintenance
Are you proposing they manage jumpship maintenance without a permanent spacedock?
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>>84522121
Yeah, but in gameplay it translates to someone being able to hold up to 150kg including themselves on the wall with a single glove.
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>>84520947
>So instead of being one point better in base target number, their breeding would have some other edge? An Edge point?

No advantage at all because just because you select for something doesn't necessarily mean that the criteria selected for actually benefit the goal. Its more of a problem with humans overemphasizing certain traits with no real correlation. Nature is slower but only propagates the advantageous while artifical selection only focuses on traits regardless of effectiveness.

Big man strong, big man should be good at war (big man gets his head blown off because he can't keep below cover and catches boolet like a IS hooker catches crabs).

I'll even standby elementals (arguably the most successful caste) were overblown mistakes whose real contribution was flexible battle armor more so than any "advantages" their phenotype benefited them.

The best soldiers are always the most experienced, the best commanders are the same and clanner propaganda is only in place because it makes the population too stratified both socially AND biologically to oppose their incompetent leadership.
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>>84519928
Fuck off idea guy you're clueless and your "edits" suck
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New thread: >>84522586
New thread: >>84522586
New thread: >>84522586



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