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Yu-Gi-Oh! General #392: Incredible & Virtuous Edition
Previous thread: >>82266487

All Yu-Gi-Oh! discussion encouraged. Talk lore, post CaC, get deck advice, duel each other, etc. Take care of your cardboard.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGOpro2:https://github.com/duelists-unite/YGOPro2/releases
●YGOProES for Android (Spanish):https://discord.gg/ZGtm6HT
●YGO Omega (Beta):https://discord.gg/duelistsunite
Manual Sims:
●https://www.duelingbook.com

>TCG Event Streaming
NA:https://www.youtube.com/user/OfficialYuGiOhTCG
EU:https://www.youtube.com/YuGiOhCardEU
EU:https://www.twitch.tv/officialyugiohchannel

>Useful Links
Current Official Rulebook:http://www.yugioh-card.com/en/rulebook/SD_RuleBook_EN_V10.pdf
Wiki:https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator:http://yugioh.party
Stock Market:http://yugiohprices.com
Database:https://www.db.yugioh-card.com
For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG:https://www.izazin.com/taikai/results?tag=遊戯王
TCG:http://yugiohtopdecks.com/decklists

>News Sites
OCG:http://blog.livedoor.jp/maxut
TCG:https://ygorganization.com

>Upcoming Releases
OCG:
●Duelist Pack: Duelists of the Abyss (Nov 20)
●Structure Deck: Alba Strike (Dec 4)
●Gold Series: Gold Rush (Dec 11)
●Secret Shiny Box (Dec 25)

TCG
●Brothers of Legend (Dec 3 [was Oct 1])
●The Grand Creators (Jan 14 [was Dec 3])
●Hidden Arsenal: Chapter 1 (Jan 28 [was Nov 19])
●Battle of Chaos (Feb 11)
●Speed Duel GX: Duel Academy Box (Feb 25)
●Structure Deck: Albaz Strike (Mar 11)
●Ghosts From the Past: the 2nd Haunting (Apr 22)
>>
I ordered another magoed display. ;_;
>>
>>82302965
>me on the left
>>
Redpill me on Mekk-Knights.
>>
>>82303174
My friend ordered five. I told him he should just start vending cards at this rate.
>>
>>82303197
Archetype of cool knights forever ruined by coming into contact with animeshit
>>
>>82303238
Five? Like 5x5x4 packs per box, for a total of 100 packs? That's 200 gold cards! Or x6 boxes if you're a yuorpoor. Actually at that point wouldn't you buy a whole case?
>>
>>82303377
Yep, five displays. That's an incredibly great question. I wondered the same. I suspect he may be planning on handing a lot out as Christmas presents.
>>
>>82303197
They're a special summon focused archetype that is a good example of what some would call "midrange" I guess. You essentially preform a linear combo to try to stun your opponent with. Normally, they're paired with normal summon focused archetypes like Invoked for synergy.
>>
>>82303405
Damn bro you're gonna get a box and pull acesscode and red eyes. I'm jelly.
>>
>>82302965
>$50 three-of in any albaz deck
I don't think the Structure Deck is gonna sell well at all. The usual advice of "buy 3 to make a playable deck" just doesn't apply here.
>>
So we are less than a week away from signups closing for the Remote Duel Torunament. It will be hosted on Dec 4th at 1pm PST. The rules will be the same as last time. Swiss style tournament with 3 matches per round. More info is listed here:
https://docs.google.com/document/d/1wCMPWvhH6qceMOHIvgiVXUGmPkJEKoPL/edit?usp=sharing&ouid=111419306842000823572&rtpof=true&sd=true

along with signup information. Feel free to join the discord to DM me your signup info and deck list. Alternatively, email me at RemoteDuelHost45@gmail.com

I am going to end signups on November 27th, the weekend of Thanksgiving. This will give participants a week to be ready. I will be also conducting equipment checks during that interm week so have your stuff ready to go by the 27th.

Including myself, there are now FIVE people currently signed up to play. Don't forget to hit me up this week if you wanna play. We have had quite a few additions to the discord so I'm hoping people are just waiting for cards. If you wanna participate and are waiting on a handful of cards to finish your deck, sign up and let me know. As long as you have most of your deck figured out it won't be a problem.

discord: https://discord.gg/APNWmkRP
>>
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>>82302965
>Waifu OP image.
>OP actually bothered to update the release calendar.
>>
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>>82303830
He forgot to update the OCG releases but it's still leagues better than the previous retard OP.
>>
>>82303830
I want to sniff verre's panties
>>
>>82304039
I want to fuck verte
>>
>>82304050
back off
>>
No retard making the OP, yay!

Everyone ready for 1500$ DMG ghost rares?
>>
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>>82303542
You're not wrong. You pretty much have to run an Aluber package as well to search Branded stuff, so it will be closer to $275 in total. That being said, the Structure Deck isn't bad on it's own and if the Dark Ruler No More common makes it's way over to the TCG it could sell on the merit of that alone.

>>82304050
Please DO NOT stick your dick in the plant snake
>>
>>82304116
I'm still hopeful Aluber makes it into Albaz Strike. It has a ton of Branded cards and one of the tokens has Branded Albaz (which lore-wise is supposed to be Aluber?). JP still has to reveal some cards iirc.
>>
>>82303542
:( I guess I'll just sit on the deck for six months until the tins
>>82304454
>>82304116
pls early aluber re-print in the SD
>>
>>82303825
I'd love to play, but I'm a complete noob so... Also, my cards are in Japanese.
>>
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Can somebody post the booba edit of the original card?
>>
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>>82304540
Second and more zoomed in view
>>
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>>82304540
>>
>>82303511
I actually intend to use all the cards I bought, just not in the same deck.
>>
>>82303279
>forever ruined by coming into contact with animeshit
How so?
>>82303858
Still a dumb speedposter.
>>
redpill me on the timelords.
>>
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Alright boys, how good is eldlich doing for y'all this format post BODE, and how can we take a journey into mone this time around?

Personally I'm rocking Zombie World and Trap Eldlich as my main 2
>>
>>82305560
I too will use all the cards I got in my megatin
>>
>>82305642
I actually have only bought singles so far.
>>
>>82305622
Still waiting for my alt art eldliches to arrive.
>>
>>82305616
They're terrible. Most decks have an out to their single monster they put up.
>>
>>82305622
What kind of deck can make good use of this golden chad, besides zombies?
>>
>>82305738
It has surprisingly good synergy with witchcrafters
>>
>>82305622
Post Zombie World Eldlich deck.
>>
>>82305738
Live Twins
>>
>>82302965
I cant wait to see Ecclesias synchro
>>82305602
>Still a dumb speedposter.
>check times
>last thread was archived an hour before you posted this
did you get second-hand triggered?
>>
>>82305738
Well it depends if you want him as the main card or just use as an engine.

Goes well with a bunch of annoying traps in a trap heavy build with just him and Lord of the Sky Prison

Also good with decks that have a normal summon like dogmatika or invoked

If you want him as a side piece he has works great in alot of other decks as just another engine. I've seen him jammed into everything from altergeist to sword soul to shaddoll to mekk knight and anything I'm between. He's just cool as an engine but in decks where he's a focus it's pretty great
>>
>>82305820
Here ya go, it nabs quite a few wins at my local because zombie world just incidentally knee caps a bunch of meta decks.
>>
>>82305890
>reddit
As expected of someone playing Eldlich.
>>
>>82305890
Thanks.
>>
>>82305560
I just collect my archtypes. Cards used by anime characters is a plus, which makes me sad that Seven went the Rush Duels route.
>>
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Here's your CAC
>>
>>82306179
>>
Thanks to anons and other strangers I bought a witchcrafter deck and I'm gonna buy and traptrix one
Hopefully I can go to a local and make use of what I bought and have fun with these cute and funny decks
>>
>>82306230
What are Acid and Anki doing?
>>
>>82305877
Yeah I used to play a copy or two of Eldlich in my pure Shaddoll deck. Sometimes, it just needs a big beatstick to beat over your opponent and then it's another light target to fuse into Mommy Construct. Eldlich rocks.
>>
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>>82306261
Heading out to dispense justice.
>>
Just getting into yugioh after playing as a kid, what would be a good deck to start with to learn the game again?
>>
>>82306259
One thing I can recommend with a crafter deck is not being shy about leaving one of the lower level monsters on the field at the end of your summoning chain instead of ending it on one of your boss monsters. You can chain their quick effect to get them off of the field and summon another crafter to dodge targeted effects like BLS banishes or Imperm/Veiler, and it gives you setup for your next turn since you can dump more crafter cards into the GY with Schmietta's effect or get an extra draw with Pittore's effect. The deck is decked out with options, as long as your opponent doesn't prevent you from getting resources where they need to be.
>>
>>82306405
I jumped in with cyber dragons because it's ooga booga monkey punch. You don't have to worry about figuring out combos you just have to break an opponents table and smack face.

If you want combo, try Salamangreat. They're half combo and they are straight forward and very forgiving. Flexible too. Cheap as fuck and not terrible. Ymmv
>>
>>82306411
Thanks for the tip
>>
>>82306405
Altergeists
>Loaded with a lot of good effects and able to get bodies on the field with relative ease. Generally good fodder for extra deck plays, and acquaints you with a lot of the newer game mechanics coming back in
Witchcrafters
>Purely main deck archetype. Every monster has a quick effect (with the exception of Aruru, who is a handtrap). Teaches you the importance of properly chaining events, since they can either be really weak if you don't understand how chaining works, or really strong since the bosses are all able to negate or destroy other cards with their own effects. The tl;dr is that the deck has options.
Gren Maju
>An unga bungoid beatstick deck that still just werks. The deck is heavy on banishing your own cards en masse so that you can get Gren Maju on the field at full power, breaking past 10k ATK with relative ease. There are a handful of other cards teched into it that give you flexibility, like Golden Castle of Stromberg's battle effect and Eater of Million's on-battle banish effect. Not a competitive deck, but a moderately easy one to use.

Personally I use Witchcrafters. I also have a Gren Maju deck and am acquainted with Altergeists, where I'd say that geists are the hardest of the three to use but covers the widest range of what applies to the current game, and witchcrafters are the easiest to use.
>>
>tfw Swordsoul is so close to being reasonably affordable
Mo Ye and Baroness are killing me, everything apart from them is totally within my budget but no way am I spending 120 for Mo Yes and 80 for Baroness.
Eclessia can suck my dick since I play Tenyis and no DPE.
>>
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>>82306527
Oh yeah, another reason I'd recommend a Witchcrafter deck is because on top of being useful, one of its three bosses has the ability to buff any Spellcaster at the damage step until the end phase by revealing different spellcards in your hand. I landed a kill on someone using a Fortune Fairy Chee, funniest shit in the world.
>>
>>82303299
netdeck and buy singles
>>
>>82306405
If you want to test the waters and ease yourself back in, Sacred Beasts are incredibly cheap, about $25 for the entire deck. They have pretty simple combos and have access to several floodgates, a spell/trap negate, and tons of 4k monsters. The new map spell card coming out soon-ish will also drastically improve the consistency of that deck.
Also they're cooler versions of the god cards if you liked those as a kid.
>>
>>82307290
sorry for the late reply, but here you go anon, I took it from someone else and it looked cheap
>>
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>>82308131
forgot image
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>>82308143
You should fit in at least one copy of Potterie and one more copy of Collaboration. Potterie can be used as a means to get Patronus in-hand if you combo her with Schmietta's effect to get it there in the first place, and Collaboration's effect is pretty straightforward but it's one of my go-to targets for Genni's GY effect. The second one is mostly there for insurance in case something stupid happens, but you also don't really need to worry about a crafter deck being a little above 40 cards so it doesn't hurt to have extra MonEffect ammo handy.

I personally don't like Psy-frame driver/gear but I'm not the cunnyposter who I think recommended it to begin with. I think if nothing else you could cut one of the gears to make room for something else since two copies would work out better.
>>
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>>82308143
If you want play the chronicles variant you will need to add 3 foolish burial of the goods and at least one Patronus. But I deeply advise against that variant because it depends on the opponent not OTK in you on his first turn or disrupting you at all.
I would also advise on getting an Eldlitch regardless of what you are going to play this.
Also, got back my Verte now my deck is complete once more.
>>
>>82308423
>>82308521
the cards are cheap so I can definitely buy some other cards for the deck, thanks guys
>>
Goddamn I love the fact that pretty much every eldlich card is now either a gold rare or a premium gold rare.
>>
>>82308709
I typically don't like the PGR borders, but I think they look good on him and his archetype
>>
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>>82308423
By the way this is my current deck profile. Mine goes closer to pure witchcrafter by personal preference. Cunnyposter's profile would work better competitively since that guy uses his for that reason, and I'd also second the Eldlich recommendation since it's especially not bad in this deck. Mine is definitely more casual, I'm okay with that.

>1 copy of Verre and 2 copies of the other bosses
Aruru is at 2 copies because I run the deck with a couple of Kaijus, and she can use her effect to recycle them via sending them back to your hand. Could probably knock it down to 1 copy, but I like it better this way. I don't have to explain Haine at 2 copies, she's a good lady to have on the field.

>Edel at 1 copy
She is literally Unveiling andor Holiday in monster form. I don't rely on her often but if I get one of the bosses in-hand I'll sometimes end a summoning chain on her and then use a crafter spell to special summon them. She's definitely situational.

>Bystreet at 2 copies
You only really need 1. I like to get both on the field since it gives a tiny layer of protection, and if my opponent uses something like Cosmic Cyclone on it I can send it to the GY for a monster effect without losing my protection. Wouldn't recommend at 2 copies.

>2 Kaijus
2 Kaijus. Having at least 1 helps the deck quite a bit.

>Card Destruction, Power Wall, and Ryko
They're supposed to dump cards in the GY as their effects imply, which is good for a Witchcrafter deck. Considering dumping Ryko though, I'm experimenting with cards from card lots.

>Spellbook of Knowledge
Again, experimenting with card lot pulls. It's worked... kinda?

>Extra deck
Never heard of it

>Side deck
I have used magicalized fusion into Quintet successfully, but I don't own those cards so I keep them sidedecked. Quintet is a nice monster since it has kaiju and card destruction immunity, but is still able to be targeted by effects. I think it's neat.
>>
>>82305890
I feel sorry for whoever has to go second against that.
>>
>>82308947
does it matter what type of kaiju I use?
>>
>>82309052
Not really, no. People generally prefer to get a weaker kaiju on the field but I like doing the opposite since people are a little less inclined to immediately get rid of them if you give them a stronger one, and Verre's damage step effect lets you beat over them anyway.
>>
>>82308947
Have you considered running Eldlich?
>>
>>82309239
I've put consideration into it, yeah. It synergizes with the deck really nicely, I'm just really stubborn about straying away from pure spellcrafter more than I already have with the Kaijus and Ryko. Ryko would be the first on the chopping block if I were to add it in though.
>>
>>82304116
I didnt know they put collectors rares into main packs
>>
>>82309432
That's a starlight, not a CR. Collector's Rares have a kind of like wave pattern effect to the foiling, Starlight are more like an extra shiny prismatic secret rare.
>>
>>82305872
Last thread was at page 7 when this one was created, newfag.
>>
>>82309052
Gadarla gets you out of the Barrier Statue of the Stormwinds lock, which is generally more important than the marginal stat differences, so it's the most popular choice at the moment.
>>
>>82306179
Kek. Why is it considered CAC, tho? All we didnwas picl the archetype.
>>
>>82309711
>all we did was pick the archetype
And the card type and the sort of set it'd be released in.
>>
>>82309587
and?
>>
>>82309980
And he made a bad Dark Magician thread and got dragged for it last thread so hes try to be part of the cool kids now. Stop replying to bait.
>>
>>82309501
>starlight
>it is $500 usd
Damn I really wanted one too. Are there any in the $60-$100 range?
>>
>>82310126
Floowandereeze Snowl, Armed Dragon Thundah LV10, Book of Lunar Eclipse, Salamangreat Pyro Phoenix, ME-PSY-YA, Time Thief Perpetua, and a couple others have listings around the $80-$100 range on TCGPlayer
>>
>>82310126
I've owned a few starlights. It's such a shit meme rarity that going for a card you don't care about just because it's a starlight is a horrible idea. If it's a starlight of something you really like go ahead since it is max rarity, but it's just a prismatic secret rare with foil bleed.
>>
>>82305738
Best eldlich variants are pure (with either dragoon or dpe), dogma, invoked and zombie in that order
>>
>>82306179
One of the best artworks of all time
>>
>>82307311
Ecclesia is still at least a two of in tenyi builds (which are best build btw)
>>
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>>82302965
sorry if this isn't the right place to ask this, but does anyone know the value of this print? My sister said she looked online and it was worth about $5000, but I don't think I can believe her. However, I only played from about 2004 (when I was 6) to about 2009-ish? Colossal Fighter and Junk Warrior had only just been released, I remember that much. So, I'm really clueless when it comes to card value. I checked this site https://yugiohprices.com/card_price?name=Blue-Eyes+White+Dragon but I'm confused on how rarities and prices and conditions and all that are determined, it all seems kinda arbitrary just from looking
>>
>>82311860
Blue-eyes, SDK, Unlimited ed., moderate to damaged at worst (eared corner, creases, tattered edges, likely scratches).
Goes for about 7 usd on TCGplayer.
https://www.tcgplayer.com/product/22657/yugioh-starter-deck-kaiba-blue-eyes-white-dragon?xid=pic56f8a00-6613-4455-b275-368f29208d1a&page=1&Language=English
I'd imagine you would see some bullshit price of 4000 on ebay. Never use ebay as the standard for prices, almost all of them are scams.
>>
>>82311860
absolutely worthless
>>
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https://www.duelingbook.com/deck?id=9565365

I tried putting this harpies together taking out a lot of the obviously bad cards between other lists, how does it look.

I haven't played the game in ages but wanted to build a deck with some lost art promos I picked up.
>>
>>82311860
Your sister is an idort. That Blue Eyes is from the starter deck that was in every kids hands in the early 2000s when the game was fresh. I have 3 of those motherfuckers sitting in my card box right now from before my dumb child ass realized having three-ofs was good in this game. If it was near mint it would probably be around 30 bucks.
>>
>>82312193
Harpies suck ass unfortunately.
>>
>>82312289
im only playing them vs other equally awful or just really old decks in paper, so mostly just want something as close to good as it can be and it will probably work out fine vs my like... Nekroz and spellbook decks
>>
>>82311860
To evaluate a card:
The set it's from is under the photo or text as a 3-4 character string and numbers. In this this case SDK (structure deck kaiba) and 001 refers to it being the first card in the set.
The rarity is ultra rare. Ultra rares have a gold name and a standard foil art.
The edition is unlimited. If it doesn't have a dual terminal, speed duel, 1st edition, or limited edition stamp on it then it's likely Unlimited.
As for condition you can find plenty of them on Google but TCGplayer has a good one that straight to the point. The left one looks like moderate to heavy play and the right one is damaged. Both of them have rough edges and what looks like scratches but the right one has creases along the left edge which puts it at the worst.
>>
>>82312169
>>82312176
>>82312221
ah, that's a shame. Guess they'll just continue to be nostalgic relics for me then. Thanks for the info though.
>>
>>82312410
and ty for the info here too. I was able to figure out the SDK part and the rarity after looking around enough on yugiohprices, but card condition I was absolutely clueless on.
>>
How would you guys rank the state of each of the different summoning mechanics in the current game? I am very happy right now as someone who plays mostly Fusion decks. I am hoping to see more Ritual support though.
>>
>>82312441
Blue-Eyes decks are slowly becoming viable with the OCG support. If you don't play the game, why not give it a try when Blue-Eyes Jet Dragon comes to the TCG in a little while?
>>
>>82313015
Link > Syncro = XYZ > Fusion > Pendulum > Ritual > Tribute
Though by preference,
Synchro > XYZ > Fusion > Ritual > Link > Tribute > Pendulum

I don't like how much special summoning from the main deck eclipses Tribute Summoning. Were it up to me I would make it so that you could tribute summon more than once per turn, maybe make it so that any summons after your given normal summon(s) and any card-granted tribute summons negates the monster effects until the end phase? You can special summon as many monsters as you want from the extra deck in a single turn, so why not let you tribute summon more than once since they're in your friggin hand? It's more viable to use a ritual summoned monster than a tribute summoned monster these days, that's something that really bothers me.
>>
>>82313121
>pendulums more viable than rituals
>>
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>>82313049
Maybe. I'm not opposed to the idea, but I live in the middle of nowhere at the moment so no hobby shops near me. I briefly got back into the game around the time E-dragons were dominating, but purely through Dueling Network and Devpro. Been a looooooooong time since I played a game using actual cards. I'll move house in the next year or two though, so maybe then.
>>
>>82313220
Pendulum summoning as a mechanic is still better than Ritual summoning as a mechanic. There might be ritual-based archetypes whose viability completely eclipses post-MR4 pends, but the summoning mechanic itself is still far too restrictive.
>>
>>82313220
yes? being able to summon your whole hand every turn beats being able to summon 1 monster by discarding a bunch
>>
>>82313015
They're all viable and represented in the current meta except maybe Pendulum which is kind of on the outside for now.
>Link
Most decks have some form of link that allows them boss monster access or combo pieces. Major representatives are Tri-Brigade, Dragon Link, Phantom Knights, @ignister, Live Twins, etc.
>Synchro
Usually archetype specific depending on tuner access but generic tuners exist. Represented by Virtual World, Swordsoul, and numerous rogue options.
>xyz
Might be the strongest outside of links due to Zeus being a generic quick effect board wipe. Otherwise the toolbox depends on the level of the monsters you have access to. Represented by Lyrilusc, Virtual World, Phantom Knights, and other rogue options.
>Fusion
Held up by very strong splashable engines like Phoenix Enforcer and Dragoon. The major fusion decks right now are Shaddoll, Invoked, and Despia.
>Ritual
Held up by Drytron which is one of the best decks of the format. Nekroz and Megalith are playable too in a rogue way,
>Tribute
Flundereeze exists and is just good right now until it gets its new consistency card. Once it gets that it will likely be meta. Surprisingly True Draco isn't bad either if you want to play a Monarch-esque control deck.
>Pendulum
It's pretty much just Pend Magicians right now but Pend Magicians are kind of underrated. They use Pendulum summoning as their main way to swarm but that gives them access to Links, xyz, and synchros as well which they make very good use of. They're not strictly meta but you will lose to them if you don't know what they can do.
>>
>>82313015
>Normal
Just about every archetype has a starter card. You kind of commit to 1 starter per turn this way so it's good. A lot of decks could really use a 2nd normal summon to though. Really hurts tribute.
>Tribute
Has aged the worst and even in the past has been pretty bad until stuff like jinzo. In the past spot removal was very common so pooling your resources into a single monster that will likely get hit with snatch steal, dark hole, etc was not a good idea. Having to commit a NS to what's often not a starter is generally bad potential card economy. However this mechanic has been basically reimagined into Link 1s. You just tribute your NS for the L1 and you lost no card advantage, they're always accessable, and they're often super strong starters.
>Ritual
Bogged down by needing a specific spell/monster. Having to add several potential bricks to your deck isn't good. They should have changed the mechanic to summon from the extradeck or been able to summon from deck with the spell. Thankfully they've gotten a shitload of generic support in the last few years but still bricks often.
>Fusion
Decent after it hit it's stride of good effects and less specific requirements but before then was terrible. Needing a fusion spell wasn't too bad if the materials were generic enough that you could find them in most of your hands. There's cool fusion spells like super poly, ultra poly, invocation, and more that made the mechanic age well.
Contact fusion was a fair balance to the mechanic and carries over to all future mechanics as a generally good change which is not needing to play more bricks in your deck to access the extra.
>Synchro
Contact fusion but somewhat more generic. This changed card design philosophy by making the specifics enable the plays to access the extra
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>>82313925
Continued
>Synchro cont.
The level requirements made things restricted enough that it wasn't too crazy but allowed you to play some strong cards in multiple decks. Has aged very well and is healthy.
>XYZ
I have bones to pick with this one. It gave even more decks generic extra acces but that's one of the problems, it took the concept of a generic extra monster a bit too far. It also really funneled card design after it's inception. Now just by having almost any 2 level 4 monsters you could acces s/t removal, attack negation, board wipes, recursion, etc. This toolbox of cards was overkill. Rank ups were a neat concept but fell into the issue with ritual and fusion of needing a specific card. This was effectively scrapped with contact(?) rank up link utopia lightning, zoos, etc. which as proven to be just as big of an issue of toolboxing. Aged well in strength but not in balance.
A huge issue I have is that the mechanic is a nightmare of design choices. Cards going to the fuck-off-dimension when used is not good, it could have sent them to gy and put counters on the xyz monster and would been good. Cards do and don't "leave the field" when used as materials which leads to ruling issues. This applies to tokens, since they vanish when they "leave the field" they cannot fulfil the requirements of an xyz so they cannot be used which is dumb. Ranks were a terrible choice and doesn't mesh with the existing game. Stuff that spcifices level like level limit area B just "don't work" on them and is unintuitive. You would assume since they have no level they technically are level 0 and would apply to the above example but they don't.
Fun fact: XYZ is the most hit extra deck type on the ban/limited list to this date. Surely this doesn't indicate any power level issues in design choices.
>Pendulum
Broken in concept until you realize it's often a -2 in card economy and requires you to see not 1 but 2 mostly specific cards to function. Same issue with ritual.
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>>82314170
Continued again because moot didn't account for my autism.
>Pend. cont.
Some pend decks early on used the mechanic ok but was only playable in slower formats where you had tine to find another scale or more cards to summon off of a pend summon. The recursion is a bit strong but never felt too broken. Aged poorly as konami basically said fuck you to it with MR4/5 and hardly ever printing decent pend cards.
>Link
As generic as it gets. It's basically tribute summoning but good. Fixing most of tribute's issues of eating your NS, not being accessable when needed, and bad effects/card econ. This genericness was ok to start but has since become a problem with things like verte and halq being enough to fix any deck that can put any 2 bodies on board.
Has aged well but is becoming an issue in design and limiting deck building a decent amount.
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>>82314170
>contact(?) rank up
Official term should be XYZ Evolution/Change
>>
Too many choices. Do I just use the Lv4 familiars with the charmers/possessed to reach the links easier? Or do I mix in some Awakened Possessed too? Or maybe I should just play a better deck than charmers? Decisions, decisions...
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>>82314997
Play a better deck. Charmers are awful.
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>>82315089
But they're pretty!
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>>82314997
Aren't their Spells and Traps some of the strongest cards they have? Why not just focus on those and the generic good Spellcaster support?
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>>82315126
Of course I use the spells and traps, it's all they got. Not sure what generic spellcaster stuff to use, all that really comes to mind is that spell book that lets you draw 2 for a caster or that one gate that lets you steal a monster. Was thinking of going Kaiju Charmers, but I'm waiting for that moth reprint.
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>>82314997
Ditch the familiar possessed, maybe one or two in the deck at most. Use the base charmers with familiars to get out the link monsters. F.Possessed monsters really have no value beyond being slightly stronger.
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>>82314997
I have a friend who's decided to play them and he uses mostly the level fours, but he only runs one of each Awakened I believe. I do not know the rates of the others but he compacted it quite a bit, shoved in Luna and some generic spellcaster support too.
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>>82315097
Pretty awful.
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>>82315187
I guess the allure of big numbers blinded me. I thought having 1850s I could bring back later with Partnerships would be more valuable than monsters that can't be destroyed by battle, but it's making more sense to use base Charmers the more you talk about it.
>>82315197
Was thinking of using 1 of the wind and earth Awakenings.
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>>82315254
Would probably work. This is just low effort spitballing but I think a basic charmer/crafter setup would work decently. It has the essentials for searching out the boss crafters while keeping the deck mostly witchcrafter in nature.
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>>82315284
>mostly witchcrafter
*mostly charmer. From experience I can say that while one or two familiar possessed in the deck is functional, you'll get a hell of a lot more mileage out of using the charmers and link charmers.
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>>82315284
Neat, I already have a Witchcrafter deck lying around so it couldn't hurt to try. Thanks for the guidance.
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>>82315311
That is just a super low-effort attempt at working them in, so I would consider looking at other cards you have as well. From the Crafter side, I used one copy of Schmietta, Pittore, and Creation to search out Haine, Verre, and Aruru, and added Draping, Holiday, and Bystreet to support them. You could easily do away with Reasoning since I just put it in there by habit, but it probably wouldn't work out quite as well in this deck since not many of the cards have GY effects.

You can also afford to cull a few of the charmers in favor of more supporting spells, though if you can get ahold of them I'd consider keeping Dharc and Lyna in your main deck while maybe side-decking Wynn for WIND-oriented decks. You could also maybe bump the familiars down to 1 copy per, though if anything I'd knock the other three down while keeping Jigabyte at 2 since his effect floats into the other familiars a little more easily.
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>>82315349
Maybe I could just replace some of the less useful Witchcrafters with Familiars to reach the extra deck, and just have 2 of Awakening, Unpossessed, and Spirit? That way I'd mostly be playing a witchcrafter deck but with the option of going into charmers? Or are those ratios no good?
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>>82315459
You mean, run a witchcrafter deck with charmers as a subtype? It could work. Awakening of the Possessed becomes a little less important since Verre has the damage side covered already, but a little bit of extra firepower doesn't hurt. Personally I'd still keep a moderate amount of the low-level crafters handy since they keep the deck from bricking as easily. Potterie can afford to get knocked down to 1 copy, if not getting completely phased out, and I'd keep at least one or two copies of Genni handy since her GY effect can be useful.
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>discussing Chamers and Witchcrafters for the thousandth time
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>>82315538
I hate waifufags
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>>82315538
Then talk about something else instead of complaining about other people talking about what they wanna talk about, stupid fucking faggot.
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>>82315477
Was thinking of swapping Potterie and Edel for the Charmer stuff. Or is Edel too important to get Verre out of my hand?
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>>82315549
Edel isn't terribly vital for witchcrafter decks normally. A lot of people run her at 1 copy because she's situationally useful, but she's really just an extra copy of Unveiling or Holiday if you need bodies on the field and don't wanna banish copies with Genni's effect to get those extra bodies on the field. Put her on the chopping block first.
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>>82315559
Good to know, now this is less difficult.
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>>82302965
Is it a good idea to have mind drain x3 in the side deck?
Do I get a chance to use it against hand traps or counter some decks in general?
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>>82315598
If you have no monster effects in hand, it could work in the long term, especially against decks that do everything from the hand. That said, it's a trap, it has absolutely no impact on turn 1, even if you have it in your starting hand or some way to search it. The worst time to get hand trapped is that first turn, so mind drain doesn't do much against that, and there's better side cards than something slow and specific like that.
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>>82315598
Eh, maybe. It's a little too slow since most handtrap effects are gonna be used on your first turn anyway. Depends on what kind of quick effects you can set up for your following turn to get your board set up I suppose.
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>>82315623
>>82315621
Fuck, all the stuff I like is slow.
I'm want to make a timelord deck, despite them being not that good.
Mystic mine, celestial, duality, extravagance and some 20 timelords.
Any suggestions for the side deck?
As I said I was seeing mind drain, possibly soul drain, or stuff like macrocosmos & dimensional fissure to remove stuff, even if they somewhat hurt me they hurt the opponent much more.
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>>82315649
Personally I'd just run an anti-battle phase deck if I wanted to run timelords (without having to depend on sleepy mine since it isn't fun to play nor play against). Battle Fader, Swift Scarecrow, Electromagnetic Turtle, cards like that which'll give them a hard time breaking through your lockdowns without fully denying them the right to use one of the most important parts of the game (being, basic monster functionality)
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>>82315675
Also, if you're running sleepy mine, you might as well opt for sleepy mine staples like wave motion cannon and cauldron of the old man.
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>>82315649
Ah, still working on timelords? You're focused mostly on your main deck monsters and you're immune to most destruction, so a few side options or main deck options if you still need space filled;
Dimensional Barrier, if you know what your opponent aims to summon from extra deck, you can just say no,
Torrential Tribute, slap that on their normal summon and some decks just pass.
Needle Ceiling, kind of a worse torrential but hey it exists.
Summon Limit, You're pretty much never gonna summon more than 2 things, so this floodgate's pretty solid into combo decks.

If you find yourself having trouble actually getting timelords out, then maybe consider >>82315675 advice, but as long as you can get at least 1 timelord out every turn, the opponent will usually pass the battle phase themselves, unless they have some card that bounce/banish before damage calc, which isn't super common atm.
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>>82315675
>>82315694
I mean it's not fun to play against, but why would I use 6 cards (battle fader + swift scarecrow for example) to do what I can do with 3 and better?
Considering that I'll often have only 1 timelord on the field I'm standing to gain from it most often than not.
Anyway assuming no mine, let's say I put "there can be only one" instead of that, or solemns.
Any other suggestions considering that?
>>82315708
Yeah already running torrential, forgot to mention it.
Guess I'll add summon limit.
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>>82315538
Link to two other Charmer discussions. I'll wait.
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>>82315730
I'm not digging into past threads. We have a new discussion about that shit deck every week where someone asks if they're playable and we have to tell them that they're bad and they'd be investing their effort into something that will piss them off from losing at locals. I really wish Konami hadn't made that fucking structure deck.
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>>82315777
Wasnt the structure deck voted on?
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>>82315777
Then, talk about something else. You got brain problems or do you come to these threads to complain about other people liking something you don't like? Fucking dumbass.
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Did a bit of deck building for the timelord, without mine:
>18 timelords
>there can be only one + foolish burial
>duality x3
>celestial transformation x3
>torrential x3
>mound of the bound creator x3
>solemn judgment x2
>timelord trap line (empty machine x3 and others x1)
What you think?
If the empty machine line doesn't work I'll go for summon limit plus something else...
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>>82309980
And having two editions of the same general running at the same time is a waste of board space.
>but the bump limit
Doesn't matter. If you won't find a thread unless it's on the first pages, you shouldn't be on 4chan in the first place.
There's literally no reason to rush to make a new thread. Doing so just outs you as a newfag. And yes, being here since 2016 still makes you a newfag.
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>>82313015
Needs more traps and normal monsters support.
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>>82316014
If you really want to play timelords run cancer floodgates like summon limit and tcboo, and definitely run mine
But in honesty play am actual deck
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Destiny board deck please?
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Where do you anons get your binders and sleeves? I have just started and I already noticed my decks bending and curving.
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>>82317650
they exist
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>>82317797
At the card store down the street.
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>>82317797
The internet. Just order stuff. Alternatively you can go to your local game shop. As for recommendations, I definitely recommend Dragon Shield sleeves. Best in the business imo. As for Binders, I'm partial to UlatimateGuard stuff. They're pretty high quality imo.
>>
What kind of stuff should I put in a trade binder? Just everything I don't plan on using or only a selection of high-value stuff?
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>>82317916
I double sleeve and biner any foil card and high value commons, and the rest of the commons I throw in dragon shield boxes.
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>>82317797
Internet, I use mini sleeves as the interior and regular ones on the outside. Never liked how big cards got if I tried to double sleeve with the normal sized ones as the interior sleeves.
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I'm new whats wrong with mystic mine?
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>>82318225
it turns the entire game into "draw your out" (if you even have an out that is) if you aren't playing an out, like 80% of decks don't game 1, you automatically lose.
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>>82318225
>Dude just open your Cosmic Cyclone
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>>82318225
Bad card design that ends up cancerous when played with the stupid time rules Konami imposes on us.
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>>82318225
Sleepy Mine is effectively Majesty's Fiend and Swords of Revealing Light packed into one card, that requires no cost to bring out other than activating it, and can be both searched out and protected. There are oppressive kinds of lockdowns in this game but none are as simple as just crapping out Sleepy Mine when your opponent doesn't have the means to take care of it when it's activated. Your opponent can furthermore slap a Silent Wobby on your side of the field when they go turn 1 to fulfil Sleepy Mine's "maintenance" """"""""cost""""""""

>B-BUH YOU CAN JUST USE S/T REMOVAL!
A lot of mystic mine-oriented decks are also negate-heavy, using stuff like Solemn Judgement and Dark Bribe while also utilizing Cauldron of the Old Man to keep their LP up while setting up for an OTK. It isn't fun to play against. I run witchcrafters and have a copy of Wonder Wand in my deck in the event I can't get Haine out to delete it, so it isn't too big of an issue, but that doesn't change the fact that it's too oppressive of an effect to be packaged into one card.

>BUT WHAT ABOUT YOUR BOARD OF NEGATES??! CHECKMATE!!
Those can also still be contested by chaining your own effects to those effects to negate them. They can be oppressive, yes, but they have a means to break through them. And like I mentioned above, Sleepy Mine decks also run a lot of negates in their decks.

I would have no problem with Sleepy Mine if it just blocked all monster effects. I wouldn't have a problem if it blocked monster effects and allowed you to attack exactly once per turn. It would make it so that you can still beat past it without having to dance through layers of bullshit.
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>>82318474
Another one I've heard,
>IT JUST SLOWS THE GAME DOWN TO A MORE REASONABLE PACE!
For whom? Competently built modern decks that either have a combination of backrow removal and quick effects can pretty effortlessly trounce a Sleepy Mine deck. You can chain a monster effect to its activation, before its effect resolves, to just get rid of it if you want.
>IT JUST PUNISHED GREEDY PLAYERS!
Except, it doesn't really, since the activation of a spell card can be negated on quick effect using cards that greedy players typically run

The fact is that the decks it punishes the hardest aren't modern decks that are basically dependent on monsters with powerful monster effects, but older decks that lack quick effects in particular. It's a middle finger to older decks, and newer players that are running less competently built decks or have a weaker understanding of how effect chaining works.
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>>82318225
Basically no interaction for multiple turns and there's no real downside for the person playing it. Also, ASSHATS online leave after game 1 because they fucking know their piece of shit strategy won't hold up when you get to side against it. Any other deck that depends on multiple turns of setup and raw draws would rightfully be called a bad deck. It's anti-fun, the card.
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>>82318225
It creates an unhealthy dynamic and makes the game unenjoyable.
It has ruined a small weekly discord play group for me personally.
>Things start off pretty chill with the only rules being no tier 1 or 2 decks, following current banlist, and best of 1 with teams being drawn to make it a kind of best of 3.
>People playing mostly rogue like madolches, weather painters, onomat stuff, etc for the first few weeks
>Person brings mystic mine
>Some gripes are said but since it's not at the front of the meta it's allowed and that's final
>More people bring MM the week after and people are basically sorted into "I want free wins" or "this is cancer"
>Next week a majority of decks are either MM counter.dek or MM
>Games become either huge brickfests due to the heavy amounts of S/T removal or long drawn out mirror matches
>Group quickly dissolves after that week due to not enough people wanting to play and nobody wanting to change the rules or ban MM
It's terrible how it ruins things and >>82318686 summed up what happens.
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>>82319977
>Mystic Mine ruining friendships
Pretty sad story, I don't understand how TCG doesn't ban egregiously dumb shit like MM when OCG has it banned.
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>>82314279
i think it's interesting that they've been course correcting from fusions/ rituals the whole game and never stopped
fusions started out requiring 2+ specific monsters and a specific spell so it took a small miracle to use. rituals had a similar problem but at least the level requirement was a bit looser than card name
then synchros have the strengths of both. a tuner is like a monster and a ritual spell at the same time and they pull from the extra deck so you don't need to draw the monster
then XYZs you don't even need the tuner, just the right levels
then pendulums you don't even need to match the level exactly, just hit the range
then links ask for stuff "3 effect monsters" or god forbid "2 monsters"
they've gotten a little bit better about balancing power but they really want to make it easy to special summon a ton of stuff every turn
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>>82320173
I think it should at least be limited to 1 copy since it can easily be outed. You shouldn't have to out it more than once per turn.
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>>82320294
Multiples are an issue but with how searchable field spells are that hardly solves the problem. You can run X of the spell itself, 1 meta, 1 terra, 1 set rot, and maybe some demise of the land. Then with draw cards like prosp your chances of finding it are also really high.
A limit of it just doesn't do enough and it can only go to banned to be effective.
>>
How would you make attributes relevant if you were in charge of a future master rule?
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>>82320478
It means you only have to deal with them once and their entire deck basically falls apart. I wouldn't be opposed to fully banning it personally, but I'd rather let sleepy mine decks exist in a heavily nerfed state than outright removing them from the game. All those search cards become bricks as soon as Sleepy Mine is anywhere but the deck, with zero chance of recovery in the event that you destroy or banish it since sleepy mine players are too sleepy to run cards that get spells out of the GY.

I feel the same way about Dragoon and DPE. If they were limited to one copy, it would mean that you only gotta bounce them back to the extra deck once to never have to worry about them again when they're sloppily teched into other decks.
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>>82320854
They're already about as relevant as names and types. Some cards and decks care about them a lot, and some don't touch it. You could print a few more generic supports for some attributes, but not every deck has to worry about it.
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Pulled this bad boy from the single bode pack I opened
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>>82320941
You look eastern yuropean.
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>>82320854
Unironically do what those Duel Links skills do where players are allowed to start with a generic field spell that boost the stats of specific monster types/attributes. The difference is that I'd make it so those don't actually count as true field spells so you can't remove/replace them, and run other field spells in tandem with them.
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>>82320941
Cut your nails when you post pictures of your hands online
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>>82320971
You can tell by the texture of his thumbnail
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>>82320854
Another summoning mechanic where you use Attributes. Think MTG's mana system
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>>82320971
Israeli Jew Uzbeki and Russian descent
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>>82321002
I was going off the bedsheets, but ok.
>>
I sometimes feel like this game is just training for extrasensory perception. How often do you correctly guess your opponent's top deck draw or a set card in the split second before it's revealed?
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>>82320941
I despise that card. Have a hard time figuring out how to properly get rid of it.
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>>82320854
tributes for synchros, xyz and links that don't specify an archetype need to match attribute
i don't know if the game would become more balanced or much less but you'd have to think more
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>>82321161
Return to hand/banish effects work if you can chain them to DPE's effect from my experience, you can try getting rid of it while it's in the grave.
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>>82321161
Just maindeck DD Crow
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>>82321213
I’ve been able to do that but then they just used some other hero card to get it right back from being banished.
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>>82321161
>>82321213
What this anon said. You could use cards like Macro Cosmos, Dimensional Fissure, and Dimension Shifter (the last case being deck-dependent), or use cards like Compulsory Evacuation Device or Witchcrafter Golem Aruru's handtrap effect. If you're feeling frisky, you can chain a Book of Moon to the activation of its quick effect.
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>>82321206
It would probably be more balanced but it would also kill a lot of decks depending on how its implemented. If you need to have only monsters of that attribute deckard with several types are screwed, but if you only need one then they might actually become stronger.
It might help with the generic overused extra deck monsters, which is nice.
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>>82321618
My mistake, attributes not types.
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>>82321206
Attribute restrictions have been an effective way of balancing extra deck summoning in the past (see: Goyo Guardian, who was banned for its powerful effect but errata'd only to require an EARTH tuner). Making it an across-the-board thing would kill the viability of far too many cards, both strong and weak. It would be better to target specific problematic cards and follow that kind of ruling for future cards.
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>>82320854
Here's a really stupid way that it could be done that I don't support but I wish to banish the idea from my headspace

>Synchro, XYZ, and Link monsters that use generic materials require at least one monster of the same Type or Attribute to summon. Otherwise, they can still be summoned, but they're instead summoned as Normal Monsters
When summoned as Normal Monsters from using mismatched materials, the following effects are put into place:
>Synchros: Get an ATK/DEF boost for the difference in the level between the Tuner and non-Tuner monster(s) used for its summon
>XYZ: ATK/DEF boost for each material attached to it
>Link: ATK/DEF boost for the combined count of link arrows on the card and any cards used for its summon. Doesn't carry over to bigger monsters

Frankly this is retarded but I wanted to post it anyway
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>>82320173
>OCG
>max C at 3
>mystic mine banned
>TCG
>max C banned
>mystic mine at 3
Not fucking fair.
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>>82321618
yeah that's what i'm thinking. it stops people from including a bunch of generic extra deck bosses but it'll badly screw over archetypes that have a variety of attributes.
>>82321689
worst case scenario you start seeing a lot more DNA Transplant
i don't really get why anon wants attributes to be more important. but if i had to, that's how i'd do it, since the side effects would make the game more fun instead of less imo.
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>>82321341
>Macro Cosmos, Dimensional Fissure
Can just get destroyed by DPE
>chain a Book of Moon to the activation of its quick effect
Actually does nothing
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Any predictions or hopes for the next upcoming banlist? If memory serves right it will either be in January or December.
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>>82321161
Superpoly him.
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>>82322088
pls no massive tri-brigade ban
I can live with revolt to one
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>>82321206
What about archetypes where their key ED monsters don't require specific materials, like Mathmech? Do you make an exception in that case since they have the archetype name in other parts of their card text?
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>>82322115
Based fellow superpoly player. No boss monster is safe from us.
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>>82322088
>predictions
revolt to 1
eva to 0
dragoon to 0
some random card everyone forgot was limited to 2. infernity archfiend maybe.
nessie, e-tele, and skullcrobat to 3
>hopes
mine to 0
yata to 3 (more realistically 1 then 2 first)
scythe to 0
terrortop to 3 (with errata)
allure to 1
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>>82322088
Verte Anaconda and Mystic Mine banned is all I want to see. Not gonna happen though since both cards were in El Dorado recently.
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>>82322088
January I think. Brave token phantom knights is far and away the best deck in the OCG, no? Swordsoul is already good, and Floowandereeze will get good enough on it's own with BACH support. As much as the Jan banlist is often a murderlist, I feel like hitting dry/tri/dragonlink would just hurt deck diversity, since the new stuff doesn't need much help to be top tier atm. They may well hit things here and there to further promote the new strategies (though I have no doubt BODE sold very well) but I'd rather they didn't kill the strategies completely.
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>>82322278
Jesus man, whenever you do make a reasonable argument about the next banlist you bring the crow and do a 180 to absolute lunatic. Its like if a perfectly composed orator where to stop his lecture to refreshen himself by ripping the still beating heart out of a pregnant woman and then drinking the blood that comes out.
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>>82322413
you want more hopes? sure thing!
verte to 0
halq to 0
jet synchron, glow up bulb, and o-lion to 3
fusion destiny to 0
and just out of spite: robina to 1
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>>82322088
I think IO and Scythe/Dagda to 0 have a really high chance of happening.
Other than that, I expect the January list to murderize Drytron and VW, put Revolt to either 1 or 0 to push the Tri LL variant and bump up a couple of cards that don't really matter, maybe with 1 spicier unban
For hopes, I'd like Brilliant Fusion to come back since there are much stronger fusion engines in the format and it doesn't really have any busted Lights to send atm and all the Jars except maybe Fiber to come back to 3 because they're funny and the only reason they're even banned is because they're part of the single worst FTK deck in history, which makes you draw into literally every one of your handtraps.
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>>82321161
Tribute him with Dark Lair as cost for a trap
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>>82322205
the rule in my head is something like
When Synchro summoning a Synchro monster who's material line is "1 Tuner + 1+ non-Tuner monsters" or "1 Tuner + 1 non-Tuner monster"; Xyz summoning an Xyz monster who's material line is "N level X monsters" or "N+ level X monsters" where N is any number and X is the Xyz monster's rank; or Link summoning a Link monster who's material line is "N monsters", "N+ monsters", "N effect monsters", or "N+ effect monsters" where N is any number:
the materials used for the summon must have the same attribute as the summoned monster.
so yeah mathmechs would become weaker because the light and dark ones wouldn't be usable to Syncho or Xyz mathmechs. you would then want to include more fire and earth monsters in the deck or add some extra deck monsters that can use them. theoretically, this wouldn't hurt too bad because every archetype would be swapping monsters in and out.
>>
>>82315538
I want to FUCK Edel
>>
>>82322972
She is such a useless card. Only there to be sacrificed in exchange for Haine or Verre.
>>
my waifu could beat up ur waifu. I even unwrapped her tight virgin tomboy body fresh from a tin, none of that second hand used up roastie cardbord shit.
>>
>>82322896
That would pretty much completely ruin something like Mathmech since Final Sigma can only really do its OTK when you use Multiplier and/or Nabla, not to mention that Laplacian wouldn't be able to make use of Diameter, which is the only real negate they have access to within the archetype. It's not a horrible idea, but it would definitely need fine tuning to make sure shit like that doesn't happen and cripple things for no good reason as >>82321689 has already said.
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>>82322088
Verte, Revolt and Mistic Mine will all go to 0. Seeing as Konami finally milked those cows. Tele back to 1 and Revolt to 0 in exchange of Tenki going back to 3.
>>
>>82323181
:( revolt to one or I cry
>>
Did ygo investorkeks get fucked yet? I see the disgusting greasy pokemon manchildren "investors" got fucked hard this past month
>>
>>82324695
Prices only drop over time due to how aggressive the reprints are (which is a good thing imo) so any new set isn't worth """""investing""""" in. There's no long term profit and you have to do short term.
As for big stories, there's none that I know of besides the bidding bullshit around the Matel series cyber dragon and the legitimacy of it and the buyers/sellers.
>>
Any sales worth looking at for Black Friday/Cyber Monday? I think TCGplayer is doing some 15% back thing but looks like prices are just going up across the board. Doesn't seem worth it.
>>
https://youtu.be/H_e-UcqlSb8?t=338

I wish this is me next week except with good pulls.
>>
>>82322088
It will either be a wrist slapper or an absolute murder list. I'm expecting a murder list.
>Tri-Brigade
Something has to be hit. Either Revolt, Shuraig, or Bearbrumm would be my guess. Maybe even Ferrijit to make the engine unable to get what's essentially a second normal summon, killing the ability to extend off of anything but Kerass, limiting their Apo access, and making the engine less splashable in Lyrilusc.
>Virtual World
Kauwloon or Lulu to 2 or 1. Limiting just Lulu would be recoverable due to Cupid Pitch making it searchable off E-Tele or a normal summoned Psi-Reflector but a Kauwloon hit would be unrecoverable. I don't see the deck getting the scorched earth treatment but it's too cheap and has been around for too long and is so solved that it's not likely to have any new pieces to sell into it outside of direct support.
>Dragons
I think they'll skirt the list. Maybe Spheres will get hit.
>Eldlich
Consistency hit at worst.
>Phantom Knights
Either they murder this deck in the crib or it's going to be the meta defining force. I hope Scythe or Dagda gets hit as a way to hurt this deck but even without it they still have huge plays. Dagda/Scythe being hit would fucking suck for Pendulum Magicians though. Maybe Cherubini will get hit.
>Drytron
Eva, Nova, or Benten banned.
>free agents
Maybe some board breakers might get bopped due to the game shifting away from hand traps. I doubt it though.
>>
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>>82324695
How'd the pokemon "investors" get fucked? Was it something like Ghosts from the Trash Pokemon Edition? I always enjoy seeing stonks fags get destroyed for speculating on hobbies.
>>
If I get three cyber strike packs, what all am I still missing for a good cyber deck? Mostly extra deck cards, right?
>>
>>82323181
The chances of Verte getting banned to any degree given that it's in the last max gold box is pretty low. I really wish it were at least an Instant Fusion type effect.

>>82326180
The extra deck monsters mostly, yeah. Nova, Infinity, and the Link monster is selectively useful
>>
>>82326180
Mostly extra deck, as pointed out above, especially the Xyz cards and some Chimeratech stuff. Also consider Galaxy Soldiers if you feel like spending the money for them. AA-ZEUS is good in any deck that can make Xyz, obviously, but not absolutelu required for it to be playable.
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>>82326598
>given that it's in the last max gold box is pretty low
Things work the opposite way anon, Konami bans something that is too broken to exit once they have milked it enough see Thunder Dragons.

>>82325481
Take this one with a grain of salt but I head that Pokémon imploded after chilling reings because the Elon fever ended.
>>
Is Dark Elf good?
>>
>>82327175
>because the Elon fever ended
Good if true.
It's not that I don't like people making money of a hobby they (might) have, what I don't like is some fucking thief trying to steal cards just to sell them later. Possibly had one guy do that, just grabbed a bunch of Pokemon and Yugioh and I didn't see him for the rest of the night.
>>
>>82324695
Let me help you out, retard. Your question boils down to "do starlight rares still exist?" If yes, there's still always in demand assets that appreciate.
>>
Why isn't Lair of Darkness considered a good strategy? It easily allows you to break boards and fuck over your opponent.
>depends on a field spell, it's easy to out
So do zombies, and they're considered amazing. What am I not seeing here?
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>>82328925
Zombie World is amazing because it fucks with strategies just by existing. Kills tri brigade, kills dragon link for starters. From there it just happens to make other decks suffer. Additionally it fucks with graveyards too which can hurt some decks. Makes super poly a breeze with a bunch of targets depending on your build.

All lair does is let you tribute one monster for effects and let you go into Venom Fusion Dragon. Pales in comparison
>>
>>82322088
I hope they unban master peace, how is this nigga still banned when you have fucking bullshit like zeus and verte
>>
>>82328925
More decks depend on type than attribute I'd guess. Some don't give a fuck about either like Shaddolls, which are only inconvenienced by it especially with Schism. Dragons or Machines on the other hand are often dependant on being dragons and machines. Balerdroch is also one hell of a boss monster.

Lair of Darkness does have some synergy with the virus cards though, which are easily some of the most powerful traps I've seen but far from enough to make it better than the full lock-down and tons of negates provided by lair. I for one couldn't even play my deck without removing zombie world first, while lair would just be very annoying.
>>
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We have six confirmed players as of today. Let's get a few more!
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>>82329034
Perhaps it's his immunities, there are a lot of monsters with great offensive power and some form of protection, but only sometimes total against something and especially an entire card type.
His offensive power isn't half bad either, popping a card a turn is pretty good even if it isn't a quick. It doesn't sound broken but I feel like he was banned because of his synergy with his own and some other decks, which I can't really comment on since I never faced them.
>>
Is Marincess stuff worth using?
>>
>>82329548
The deck is playable.
It has a decent link monster coming up in the water duelist pack as well as being heavily reprinted. https://yugipedia.com/wiki/Duelist_Pack:_Duelists_of_the_Abyss
The deck has some control aspects but the other gimmick is battle focused where the links equip to their boss. They just don't do anything that's super unfair to make the a decent rogue pick.
>>
>>82328925
There are too few (good) monsters that utilize its effect. You could go for a more generalized setup with zombie world, which screws up anything that's type and attribute-dependent, and gives you access to doomking baleroch's once-per-CHAIN omni-negate. There's just so many more ways to make zombie world work than lair of darkness.
>>
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Give me something to draw ygo related.
>>
>>82329548
After their new support, yes
Right now they're not outright unplayable, but they are casual-tier
>>
>>82330179
verre showing you her panties and feet covered in sweat
>>
>>82330179
Crass Clown being bullied by verre
>>
>>82330179
verre x endymion
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>>82330179
verte showing you her panties and tail covered in sweat
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>>82330424
verre has a tail?
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>>82330500
nvm, I misread
>>
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>>82330179
Myutant ST eating/glomping it's tasty rock. I'd imagine they're just like squids or metroids with the mouth under them so it would just be on top to eat.
>>
>>82330179
Verre doming the charmers.
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>>82329729
My main idea was adding Paleozoics in, but then I found out that they're banished as traps and not monsters, so I had to revise my plan
>>
>>82330179
verre getting brutally beaten to death by goblin attack force
>>
Is the new DS perfect fit sealable good? Or are KMC perfect fits still the way to go?
>>
>>82331360
The new Dragon Shield sealables are downright immaculate on anything that isn't the new premium gold rare. I'll never use a different innersleeve again.
>>
>>82331627
I really enjoy their regular inners. I may need to consider the sealable inners next time.
>>
>>82330179
Toon Verre
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>>82332262
You forgot an "r".
>>
>>82332324
Verre only has 2 Rs silly
>>
>>82330179
Verre playing a remote duel
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>>82330179
Obelisk working at a food cart.
>>
>>82331254
You can splash PaleoFrogs into Marincess for additional water extenders as well as access to Toad.
>>
>>82329548
>>82332882
They can already make Toad with Bahamut Shark as well as Kragen and Dweller, especially with the new level 4 Marincess which is like an archetypal Aqua Spirit. The deck hardly needs any more than 1 generic water extender, Frogs would be redundant and Paleozoics would clash with Marincesses wanting lots of zones for equips but also at least 1 empty zone for activating Wave from the hand.
Silent Sea Nettle would probably be the best option since it has no downsides and a good graveyard effect unlike something like Silent Angler or the water Tenyi or the aforementioned Aqua Spirit which are very restrictive and do literally nothing besides be a level 4 water monster that summons itself.
>>
>>82330179
>>82332506
Tenderizing meat with Fist of Fate
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Anyone here like to play Duelist Kingdom Yugioh?
>>
>>82334212
Yes, but what does that imply? Critter format? Or cheating and making up rules?
>>
>found a fire formation - tenga in the battle city box so I don't need to shill out for it
feelsgoodman
>>
What are your favourite rogue decks?
>>
>>82335393
Rogue Doll Turbo
>>
>>82334241
>Or cheating and making up rules?
I've always thought it'd fun as a one off to deck drunk and plays some games whether you just bullshit duelist kingdom style.
>>
>>82335614
I once tried making an Ectoplasmer Deck using the four cards in Goat format that had Doll in their name. Tribute Doll, Rogue Doll, Malice Doll of Demise and Bait Doll. Tribute Doll was the problem, most 7 star monsters back then were garbage. Plus neither Malice Doll or Rogue Doll are easily searchable.
>>
>>82335393
Mathmech and Crusadia, if they count.
>>
>>82335650
I once considered a consistent kind of ruling for it
>At the start of the duel, Both players declare a generic field spell (Wasteland, Yami, etc): Their field becomes that field spell (it is not overwritten by new field spells)
>Once per turn, during your standby phase: Gain 1 Star Chip
>Once per chain, both players are allowed to spend any number of their own Star Chips: declare a ruling involving any cards in the chain (excluding the hand, deck(s), and banish zone)(explain the cause for any outcome declared). The other player is allowed to use their own Star Chips, equal to the number of Star Chips used, to negate the ruling, or declare their own ruling by using their own Star Chips
>All rulings declared are remembered by their "field" for the remainder of the duel (written on a sheet of paper or something, text document for digital)

Basically you're afforded a certain amount of points (in the form of Star Chips) to make shit up and your opponent can use their own points to cancel it out.
>>
>>82334212
>>82334241
>>82335650
>>82335923
In a way there was an official set of rules that resembled Duelist Kingdom, in the first few months of the OCG, before Konami introduced the Expert Rules in the Official Guide Starter Book in May 1999, the Official Rules were the ones players followed, and it had no tribute summoning, so it's similar to how it played in the manga and anime before Battle City. I'd say that for anyone looking into playing something like Duelist Kingdom, researching the Official Rules from the first few months of the OCG is the way to go.
>>
>>82335393
First of Dragons beatdown.
>>
>>82335393
pendmagicians and endymion, not really rogue more of a casual
>>
>>82335393
speedroid
>>
Anyone else in this thread like Yu-Gi-Oh? I think it's pretty cool
>>
>>82337208
yes, it's the worst game that I love
>>
>>82337208
It's good fun with all the stuff you can do
>>
>>82335393
I wish I could say myutant but speedroid is on top because it's actually playable.
Myutants just aren't good enough to call rogue and are did-I-draw-a-game-ending-floodgate.dek
>>
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>mfw playing against Swordsoul/Tenyi player with DPE package
>sides mystic mine when I ravage his asshole
Jesus, imagine playing a top meta deck and still having to crutch for draw power with this god awful card.
>>
>>82337798
Did he win?
>>
You HAVE been practicing your draws, right?
>>
>>82338128
Yeah he won. He drew into Forbidden Droplet at some point, then broke my board when I outed Mine.
>>
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Anybody ITT try this? What went wrong? I unironically thought the mechanics seemed cool from the anime. And I absolutely LOVE the idea of a collectable game that isn't all about cards. Anything else like it out there?
>>
>>82338593
>What went wrong?
It was fundamentally flawed in that players were only able to expand upon their small plot of land. The game ultimately boiled down to RNG and "who can (very slowly) lock down their opponent faster?"

I like the idea of the game, it's just that it flat-out doesn't work because it's poorly designed. You don't see people playing dungeon dice monsters in the nth yugioh series, they're playing based god seto kaiba's perfect game.
>>
>>82338593
I played the video game version of it. It was extremely fun even though the AI was pretty easy. I forgot how but I was always able to cheat out Blue Eyes Ultimate Dragon.
>>
>>82338692
The GBA version of it is decent fun, though it does very quickly expose the issue that >>82338690 mentions when you make your dice pool out of nothing but low level monsters and lock down the opponent super fast.
>>
>>82338593
I've never been to into it, but thankfully for people that enjoy it there were some videogames based on it, so they can still play it even though the physical game wasn't successful, there were 4 videogames I think. There was the PS1 game, the PS2 game, the GBC game and GBA game.
>>
>>82338593
Atleast in Canada it was prohibitively expense for a kids game, atleast at my local shop. For the price of 1 random dungeon dice mini I could get 2-3 packs of card game boosters or a 5 pack of the various clix figures like Mageknight and Heroclix
>>
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>>82338593
I like the idea of a YGO-based boardgame and outlined a rough idea for one that uses the regular game's cards/field. Basically it's like the normal game but with extra steps, so moderately slower in pace but still novel in my opinion.

tl;dr
>At the start of the game, both players summon a Deckmaster to their side of the board. The objective is to destroy the opposing player's deckmaster in battle, thrice. They are immune to Card Effects.

>During the Draw Phase: the Turn Player rolls two d6. The sum is used as points you spend to move your monsters around the board.
>During the Main Phase: Monsters, Spells, and Traps are activated in cells around your Deckmaster, or to cells that link monsters you control point to

>Card Effects only affect other cards within a certain range. For Monsters, this is based on how many monsters would be used to tribute summon them (Rank/Link Rating is used instead). This range also determines what your monsters can attack.
>A monster's range can be increased to a maximum of Range 3 by using your turn's normal summon to re-summon them. Spells and Traps always have Range 3 (maximum range)
>Field Spells are played as continuous spell cards, and affect all the cells around all your monsters (following Card Effect rules above)

I had some time to kill so I wanted to put this on paper. I don't necessarily think it's a particularly good idea, it was just fun to conceptualize it.
>>
>>82339538
I think this has potential, some of these concepts remind me of The Duelists Of The Roses, which is always welcome. Conceptualizing games is always fun too for some reason, maybe it's why Kazuki Takahashi made so many in the original Yu-Gi-Oh! manga, always with well detailed rules and inciting readers to play it themselves, it can be fun to read through. In a way Yugi dreaming about making his own game in Dark Side Of Dimensions almost reflects Takahashi himself in a way. Keep it up, anon!
>>
>>82339538
Consider the following: My deck master is Eater of Millions
>>
>>82322115
Now that you mention it.

I have a question in regards an early ruling BS I saw earlier today.

Scenario:
>4th turn
>my turn
>opponent just wiped my field with the effect of phoenix enforcer
>currently has 2 monster including phoenix enforcer on his side of the field
>I normal summon a blizzard dragon (playing a dragon deck)
>3 monster on the field
>activate super poly and target a trysula of icy imprisonment
>oppent claims I can’t do that!
>super poly states I can select monster in either field.
>trysula states I can use any 3, if I control them I can banish them with out to use polymerization…
>I insisted I was right, he allowed me to go on
>but insisted I was in the wrong.

It was a casual duel no judges on-site
What is your take /tg/ ?
>>
>>82340151
Trishula has the bit saying
>using only monsters in your hand and/or field
Super Poly lets you use the opponent's side, but it doesn't let you ignore restrictions, so it wouldn't let you summon Trishula using your opponent's monsters.
>>
Here's something to try:
Take a bad card and make its effect better
Example:

While you control an "Ally of Justice" monster(s) ̶t̶h̶i̶s̶ ̶c̶a̶r̶d̶ ̶g̶a̶i̶n̶s̶ ̶4̶0̶0̶ ̶A̶T̶K̶ you can special summon this card from your hand
>>
>>82340231
Sheeeitt.
>>
>>82340395
>flip: banish (face down) all effect monster on your opponent side field
>>
>>82340490
This would honestly bring man eater bug as a valid card in the modern format
>>
>>82340490
Change all to 1 random effect monster on the field, for ultimate carnage…
The card technically would not be targeting and the user and opponent would at risk,
>>
We're still at 6 players at the moment. I have a number of fence sitters who aren't sure they want to play. Let's help convince them!
>>
>>82340559
New New Time wizard retrain.
But with facedown banishing
>>
>lets make every card even more OP in modern yu-gi-oh - the thread

nugioh is powercreep garbage. i take nostalgia unga bunga over this trash we have today. games last maximum 3 turns. everything is combo shit that takes minutes to search and everything summons into the next big thing. everybody is able to summon 3000 atk beaters with 5 million negation and destruction effects on turn one. nobody uses traps. nobody uses vanillas, nobody uses tribute summoning, because special summon spam is just that easy. handtraps are cancer. u need kaijus and hand negation, just to have a bit of a chance to come back from an enemy field full of raid bosses. and those bosses look like stupid power ranger toys or waifu bait.





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