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Cinematic Elf Stretches Edition

>Previous Thread :
>>82208629


Blood Bowl, Necromunda, Middle-Earth Strategy Battle Game, Warcry, Epic, Warmaster, Underworlds, Aeronautica, Mordheim, Titanicus, Battlefleet Gothic, Man-o-War, Warhammer Quest, and any other GW system and boardgame are welcome.

There is currently a Kill Team General >>>/tg/ktg. Highly recommend to discuss Kill Team there until the dust settles.

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).
rebrand<dot>ly/gwsg
>Drop any missing files you might have here:
rebrand<dot>ly/gwsg-drop
>Current MESBG rules:
https://m3gaDOTnz/fm/yap22YrD
>Old links:
https://pastebin.com/dk8SFxht

>TQ
Do you buy GW terrain?
>>
First for Moria Goblins are cute, but ugly.
>>
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Elf
more like
Gay
>>
>>82275541
Oh no no elfbros, who do we cope now?
>>
>>82275700
Quick, suck his cock!
>>
>>82275704
Don't threaten me with an Elven lunch.
>>
Depends.

Their recent stuff is expensive, albeit pretty. But you dont need that much detail on terrain.

But I got like two sets of Ruins of Osgiliath, those are dope.
>>
just getting into Mordheim with a local group, does anyone recommend some good models for Norsca, minus the GW marauders.
>>
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>>82276361
Not totally what you're looking for, but these are pretty good, and way cheaper.

https://fireforge-games.com/the-frozen-city/485-frostgrave-barbarians.html
>>
>>82276399
Nah those are a pretty dam good base, chuck on some more skulls and it aint far off
>>
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>>82276361
was gonna say these guys >>82276399
you've also got the frostgrave barbarians (piccy) and/or soldiers, and the KOW ice barbarians. I think Avatars of War had a plastic chaos marauder regiment for a while too, but it might be oop.
>>
>>82275456
>>Current MESBG rules:
>https://m3gaDOTnz/fm/yap22YrD

Why does only get me to the m3ga main page?
>>
>>82277139
Are you retarded?
>>
>>82275533
Could be worse. They could look like the *shudder* Goblins from the Hobbit.
>>
>>82277161
?
>>
>>82277139
Because OP is a fucking faggot that will never replace the OP no matter how many fucking times I post it

>>>>>>>>>>>you know what to put/folder/yDBmCRRK#kI26Bcw-9vgxOnQICVbpsA
OP, PLEASE DONT JUST RUSH TO MAKE ANOTHER THREAD BLINDLY
>>
>>82277433
What Hobbit goblins? You mean gollum? He aint no goblin, he is just a very ugly hobbit.
>>
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How's Newcromunda doing these days? Been a minute since I last checked in.
>>
>>82277864
>>
I don't like them.

https://www.warhammer-community.com/2021/11/22/dragon-week-comes-to-middle-earth-with-new-miniatures/
>>
>>82277916
Rules are still FUBAR.
>>
>>82277916
Like a patched up mess. The barrier of entry is steep now a days with no clear way to get all the rules you need to actually play this mess. All the interesting Great Houses are already out and done so there is nothing but filler releases.
>>
>>82278113
I havent seen those in the movies. Are they from the two towers? You know, the ones that helped Saruman breed the uruks
>>
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>>82278158
no, they are from the hobbit movies. If you haven't seen the hobbit movies you haven't missed anything.
>>
>>82278140
don't compare necromunda to FUBAR.
that may have been a garage ruleset at the best of times, but at least some actual effort went in to it.
>>
>>82278125
The models are alright I suppose but please god can they actually fix the faction.
>>
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>>82278171
Yes, i have seen the movie, but the gobbos look nothing like that.
>>
>>82278216
kek. Sadly not the movie GW has the rights to. You may get your money's worth if you buy the wargames atlantic and warlord games gobbo/orcs though
>>
>>82278246
Nah, im gonna keep buying moria goblins. Like i said, they are ugly, but cure. They got my ex GF into the hobby with their cute little eyes
>>
>>82278125
really fantastic models, but they're 100% going to be resin, right?

>>82278197
easterlings as a faction aren't really broken one way or the other, they're just blisteringly mediocre. there are worse factions from a raw competitive standpoint- though they're certainly close to the bottom of the list- but what makes them bad is they have absolutely nothing interesting or exciting going for them despite a mountain of special rules.

>offense?
average, not abysmal but just S3 all the way down the line. pikes and sprinkles of F4 help keep it above the minimum, but not by much
>defense?
average, D6 but nothing higher.
>numbers?
average, you're always solidly middle of the pack.
>might?
average, you'll average around 7~ might in bigger games
>board control?
average, weak shooting but solid options to move around
>mobility?
the only truly shining part of the army. the war drum is an absolutely fantastic addition and I think it alone might be what keeps them from being stinking bad.
and even then, it's only decently above average.
>>
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Did up my first necromunda bounty hunter
>>
>>82277916
It's still a convoluted mess. They quadrupled-down on the Van Saar STC thing. Delaque are now a hivemind controlled by ancient fish-Cthulu who slumber in a secret sea in the planet's core or some shit.

So yeah, doin' just great, fine & dandy, all good.
>>
>>82276430
Just keep in mind frostgrave minis are about the same scale as lotr minis. So they look a bit small compared to whf or aos. A great kit regardless though.
>>
>>82278113
I actually really like these.
>>
>>82278506
me too. the stunted and barely clothed 'savage' aspect is a neat contrast from other factions. I think the issue is that the CGI goblins in the movies themselves are pretty ugly, and I don't think it fits 100% with the depiction of the goblins we get in the books.

It's a neat idea and even if it isn't perfectly fitting for the source material I think it's neat enough- plus the goblin town playstyle is very fun and fitting to their models
>>
>>82278125
They are a, ok but taking into account FW price I would go with unreleased miniatures alternative
>>
>>82278216

There is an American company sculpting goblins in this style, I can't remember their name
>>
>>82278125
>release box with more than 4 pikes in it
>£6 a model
>>
>>82278113
>>82278506
out of the box they're kinda shit. but I got some cheap cheap parted out of a starter box and I did get some use out of chopping them up for parts as fodder for zombies, mutants and other such things.
>>
>>82277916
Finishing off a semi-narrative mini-campaign; Escher getting too big for their boots and battling Enforcers while mysterious Administratum servants carry out nonsensical orders.
It's balls. The XP system is a nonsense, leading naturally to high-toughness warriors playing rocket tag with high-damage weapons with pinpoint accuracy. Gangers are either getting wiped out instantly or are seemingly invincible with little middle ground. I thought that the rules were a grab-bag of great ideas that I could mould into a campaign, like GURPS; turns out it was like trying to build a snowman out of half-frozen piss.
Been reading through the Community Edition of the old rules and lo and behold, it has what I want from an XP system (nobodies getting random advances and becoming their own characters), rare item system (offered small, random selections each game) and overall rules quality (they've actually been played with before publication!). Planning to try a mini campaign of the NCE before maybe trying to houserule alternating activations, the one bit of the new rules I really enjoyed.
>>
>>82278461
Looks like a british paratrooper or something. Good job.
>>
>>82275456
Where can I get stls or full models for man o war? Also, is it worth it to get models for it in the first place never played a B O A T game.
>>
>>82275456
>TQ
yeah I get a few bits nice and cheap off eBay from the box sets, recently did a narrative set of Necromunda games and it was great having loads of scenery for it
>>
>>82278772
>unreleased miniatures
The fuck are you talking about? They more expensive than FW
>>
>>82278506
well ugly doesn't necessarily mean bad. They're ugly fuckers, but fun models. I grabbed a couple sprues off ebay when they came out to use as mutants or chaos cultists or something of that sort.
>>
>>82279816
>3rd ed cultist
VVVGHHHH, THE SOVL...
>>
>>82278891
Just wait until the recasters stock them. Quality will likely be better than FW too.
>>
>>82278493
yeah I assumed the GW monkey men would stick out a bit, its mainly for the chaosy bits I guess. Is there a better set for just chaos bits, icons and stuff?
>>
>>82278772
For me after exchange it would be around 14$ for 3 pikes
>>
>>82279854
Fuck, it was supposed to be here >>82279854
>>
>>82280152
My friend has a bunch of them, he’s gonna let me dupe em cause I want them but they’re real expensive to get ahold of
>>
Redpill me on the Space Marine Adventures games
>>
Is the /gwsg/ mega maintainer active?
I left a few new scans in the mega drop days ago and they still don't appear in their folder.
>>
>>82280152
>>82280825
They were some of the models that gw released which were actually sculpted by their trainee sculptors. These trainee sculpts were often variations of the same base sculpt, and they had slightly janky proportions.
>>
>>82280953
convenient way to get the collector models
>>
>>82278479
That sounds cool
>>
>>82278140
I'm brand new, what is wrong?

Seem pretty chaotic, but that's what they were going for right
>>
>>82281497
Rules contradicting one another, typos, skills that don't do anything. That's the base game.
The developers then proceeded to continually release rules of a similar standard or lower, that were either adapted from the old Necromunda edition (hence already available for free) or created wholesale while clearly never having been playtested.
>>
How are warmaster size minis to paint?
Ive been eyeing some of those 3d printable undead and some tomb kings stuff, but 28mm scale skellie hordes and larger stuff has kinda worn me out.
Is 10 mil fun is what Im asking, essentially? Or toouch of a hassle?
>>
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Is Battle Companies 2e good? I've heard nothing but good things about mesbg and want to give it a try, but skirmish is what I enjoy most.
>>
>>82282322
You can skirmish in the regular MESBG ruleset. Play at or below 500 pts.
>battlecompanies
Hilariously broken. A Rivendell Knight costs the same points as a moria goblin. Just don't.
>>
>>82282342
How does skirmish work in mesbg? Is it still units but there are skirmish units, or is it closer to Necromunda or Mordheim?
>>
>>82282384
You just play normally. Zones of control, priority, and heroic actions are all tight enough that playing at less points doesn't mean the game loses any depth.
>>
>>82278125
I like them, but if they are resin I will like them a lot less. Especially with those polearms.
>>
>>82281897
Pretty fast and easy, generally. They kind of paint themselves due to the high density of details.
>>
>>82282322
Mesbg is a skirmish game already?
>>
>>82282342
Bruh you can play with less than 10 models with some factions comfortably at 800p which is the high end of points.
>>
>>82277799
My brother, my captain, my king.
>>
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>>82277916
Fun, but can be messy. They really just need to clean up and reogranize the rulebook and I think that would fix most things.

If you're willing to look past some sloppiness, it can be really fun. It really isn't as horrible as most people here say, most of them haven't actually played and are just parroting.
>>
>>82282384
MESBG in itself is a really good skirmish game. Try playing a 250 points game with a 100 points hero, basic captain and dozen dudes on each side.
>>
>>82284173
I'll give it a hot, got a friend who's interested. So do all models move independently at that scale?
>>
Hoping this is the right place to ask - what are the chances for GW to put out teams for the new Dungeonbowl? I'd rather not have to cobble my teams together from racial packs if possible
>>
>>82284833
why is that bad?
Buy more Games Workshop Products.
>>
>>82284159
Can you imagine how many metal miniatures were killed by this tower?
>>
How do Easterlings manage to be more boring than Gondor?
>>
>>82284204
All the models move independently at every scale.
>>
>>82286104
After playing MESBG, I have lost all interest in games where you must move as a units.
>>
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Building Woses. Should I model one of the blowpipes as a flute instead, as a gag?
>>
>>82285969
Khamul on Fell Beast disagrees with you.
>>
>>82286783
woah a ringwraith on a fellbeast, I've never seen this before
>laughs in Gondor siege engines
>laughs in Gondor's access to Aragorn Elessar
>laughs in Gondor's access to Gandalf the White
>laughs in Gondor's access to Boromir, Captain of the White Tower

I think Easterlings suck.
>>
>>82286165
>woses
FUCKING WHY
You could play ruffians.
>>
>>82286893
haha blowpipe go pshooo
>>
>>82286893
>Could play Ruffians
Still waiting for that anon to buy Ruffians after it was decreed by dubs.
>>
>>82286866
The only interesting one out of that list is Boromir
>>
How's the new KT? Is it any fun? I'm really considering picking up Octarius and or Calnath for something to do next month
>>
>>82288119
It's fine.
>>
>>82288119
Most anons say that the new KT is great, but better to go to their general to talk about it >>>/tg/ktg
>>
>>82288140
Woops yeah how'd I not think of that general. Cheers anon
>>
>>82286866
>>82285969
easterlings don't suck, but they are boring. gondor is interesting because it has a very clear identity (high defense, high numbers that have to work to get higher fight and hitting power) with a boatload of interesting heroes that have a major impact on playstyle.

if they gave them a few buffs to the really weak elements and some more interesting abilities, they'd easily be a really great and fun army. As is, I see little reason to take them when uruk-hai exist.

>>82286135
based
>>
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>>82278814
Combine them with some Heritage Miniatures BakshiLotR characters and you can play a game comfy enough to just straight up regress to infancy
>>
>>82275456
>TQ
Got the original warcry starter set so I suppose I do, haven't gotten any other GW terrain since though.
>>
>>82275456
TQ:
Yes, but i buy it with my 50% discount. My fantasy/mesbg terrain is also only 30% GW, my 40k terrain is ~75% GW.
>>
>>82288290
>easterlings don't suck
Nah anon, they do suck.
They have a low model count thanks to being fairly expensive, which is terrible since they cant actually use their defining pikeblock playstyle. Your numbers are too few so if you try to use pikes, you'll get flanked by any average model count force.
You have zero shooting, so enjoy marching up to the enemy.
Your models are mediocre defense, mediocre fight and terrible strength, so even if you win a fight you often dont even kill the opponent.
Hell, even your cavalry is trash. Enjoy bouncing off a shitty warrior of minas tirith because you cant bring Lances.
Your named heroes are great, but the rest are a fucking sad joke. F4 captain? The shitty shaman? And above all the worthless Dragon Knight? Its just a shit-sandwich through and through.
The army bonus is worthless because due to their playstyle Easterlings actually usually want the game to end real quick. Their main way of playing is using drums and marching to the objectives, then getting broken and hoping they can win on points.

Just play Isengard if you want pikes. There you actually get:
>F4 across the board
>S4 across the board
>decently priced models combined with extremely cheap heroes to get a boatload of models
>crossbows to force the enemy to come to you
>a drum if you like it
>crebain and warg riders for actually useful mobility
List just goes on.
>>
>>82276361
Victrix has baller vikings for cheap, but you get a ton - check ebay or such and you can get two or three sprues and have a warband for probably $20 or less.
>>
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With Nurgle being nerfed in BB2020 and Khorne being released being the mega bash chaos team, what would be the reason to play Nurgle?

Reason I ask is cause I like the fluff and team but the team looks pretty bad in comparison.
>>
>>82290101
>Reason I ask is cause I like the fluff and team
Gee, looks like you answered your question right there.
>>
>>82290140
Sure I like Nurgle thematically and the fluff but as much as I do I would also like to know if there is any point PLAYING the team on the board.
>>
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>>82289840
Easterling Captain, an exceptional leader of a martial society where the strong dominate upon the weak who train endlessly to be unparalleled fighters.
>F4

Corsair Captain, some random jobber with a ship who likes to raid villagers with his merry band of other murderhobos.
>F5
>>
>>82290153
Is there any point playing Ogres when Lizardmen exist? Yes, because Ogres are fun. Both are teams with big bashers and little ball carriers, yet they still play differently.
Stop being a WAACfag and play with what you like.
>>
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>>82290101
How did the Nurgle got nerfed?

On a side note, I'm also getting my Warcry bands colored so that they look less odd when I play them in Underworlds.
>>
>>82289840
They have cool armors, so get dabbed on you powergaming retard.
>>
>>82290622
Anon, I literally have an Easterling force because I think they're kino and that Amdur and Khamul are the best buddy cop hero duo to play with.

But lets not lie to ourselves. They are in a terrible place and seriously underwhelming. All that being said they wouldn't even take much to fix.
>>
>>82290153
Any and all of the following:
-Because you're here to watch games get bogged down and the tears of agility teams are as fine wine
-Because you don't want to lose a positional, ever
-Because you want to play to your fullest against less experienced players or those playing weaker teams and still have them have a chance of winning
-Because you've ascended beyond your playgroup and crushing with Humans, Elves and Skaven is simply business as usual
If none of the above applies to you, then no, Nurgle gameplay is not for you. If any of the above do, then you have a reason to play.
>>
>>82290651
And I'll add that allying with Khand makes them pretty powerful and interesting, chariots can just plow through an unprepared opponent. But I think being forced to ally to get anything done sucks.
>>
>>82290587
Rotters got Ag2. Positionals more expensive. Tentacles nerfed.
>>
Easterling chads are we finally winning?
>>
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>Realize all the Ringwraiths are available again
>Go to add them all to the cart
>New Witch King is out of stock
I just want my cool wraith legion...
How much would people hate me for running them anyways? Never played MESBG, just always loved those models.
>>
>>82290834
Allah willing.
>>
>>82290881
Doubt anyone would hate you. In fact if you'd play the Black Riders legendary legion "properly" most people would be really happy to face them. Its a super interesting high skill force that requires an experienced player to play effectively.

Unless you do the autowin "cheese" playstyle where you just delete the enemy leader from the field and then suicide to instantly win the scenario, sometimes even turn 1 with the opponent having zero counterplay. That's pretty annoying.
>>
>>82290928
>just delete the enemy leader from the field and then suicide to instantly win the scenario, sometimes even turn 1
That sounds like something I'd do once, and tell my opponent "Hey i want to try this one thing, it's not a proper game, just wanna see how it works" and then feel dirty afterwards and buy him a beer for being a champ.
Good to hear they're not outright hated. I saw some people run the Black Riders with less than 9 Ringwraiths, is it a handicap to have them all?
>>
>>82290928
Sounds like a shitty scenario desu.
>>
>>82290801
Speaking of Ag2. How did it work in the previous edition? Right now it specifices a value that you need to roll or higher (Like, 2+). Previous edition just had numbers. How did it work?
>>
>>82290955
>Good to hear they're not outright hated.
I dont think there's a single MESBG force that's hated. Black Riders just have the same thing as Assault on Helms Deep before the FAQ that you can kill your own army to instantly end the game which is super unfluffy and sucks. The Uruks just gathered around a bomb and blew themselves up. That got deservedly removed, and I'd expect something similar to happen to Black Riders.
>I saw some people run the Black Riders with less than 9 Ringwraiths, is it a handicap to have them all?
MESBG is played at a variety of points levels. How many wraiths you wield depends entirely on that. There's no agreed upon "standard" points level. Everything from 500 to 850 is played regularly across the globe, only below 500 and 1000~p stuff is uncommon.
>>
>>82291002
Subtract your value from 7 that was your target.
Easy actions got a +1 to perform.
Example: orc lineman was ag 3. Picking up the ball was +1. Needed a 3 or better.
To pick a bouncing ball needed a 4.
>>
>>82291002
The same but Ag value was equated to a score.

Ag 3 = 4+ to pass BUT got +1 if attempting to do an action like dodging, pickinf up etc. The new ag score is identical, just more simplified in display.
>>
>>82290987
They autowin 5 of the 12 matched play scenarios.
>>
Do you think filing off the orc symbols of the octarius terrain and adding the new marketplace bits would make it suitable for Necromunda? I'm thinking about keeping the stuff, because I just can't bring myself to sell it for the low ebay prices, but I don't need orc terrain. Not sure if the pump station thing is fixable at all.
>>
>>82291296
>is this terrain suitable for Necromunda
Yes.
>>
>>82290881
>How much would people hate me for running them anyways?
who cares?
>Never played MESBG, just always loved those models.
Why do you even care?
>>
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>>82291554
>who cares?
I do, because i don't want to be a WAACfag like you
>>82291554
>Why do you even care?
Because i want to get the models and play the game.

Why do you care?
>>
>>82291576
lol. Don't think I've ever seen anybody miss the point this hard.
>>
>>82291610
No i got it, my last point was to ask why do you care that someone is talking on topic. I get that the thread is relatively slow, so your shitposting doesn't get the attention you want, doesn't mean others can't have a conversation.
>>
>>82291036
I hate army of the dead. Boring visually and to play, and either pretty easy or broken depending on the match up.
>>
>>82291675
slow down with all that projection buddy.
My point was that if you like the models you should buy them. If you want to run a themed army composed of the models you like you should do that.
If anything I'd argue the people that wouldn't like to play against a themed army out of somebody's favorite models because they're worried about losing that they're the players that lean towards WAAC. If you feel that balance needs to addressed somehow, just give your buddy a couple hundred extra points or play a scenario that mitigates your advantage. In a non-competitive environment that is a non-issue.
At the end of the day you'll probably spend more time looking at the models than playing with them anyway, so if you like them just get them to paint them.
>>
>>82279814
MOW is decent, although I haven't played it in a long damn time. I got hard in to uncharted seas and that's still my go-to for fantasy boat fights. there's also mantic's recent outing, Armada. As far as printable models, I've seen a decent number of STLs on thingi. I think forest dragon was also turning out some.
>>
>>82275456
>Do you buy GW terrain?
nah. I own some from years back but it's rarely used. terrain is one of those areas where GW's obsession with everything being multipart plastic kits does them absolutely no favors. other manufacturers consistently do things that cost less, look better, and get to the table with a hell of a lot less effort.
>>
Has the maintainer of the mega in the OP abandoned it?
Other people and me have uploaded new releases and they still don't appear after weeks.
>>
>>82278113
>La creatura de las americas
>>
>>82278125
They insist upon themselves
>>
>>82289840
mediocrity is not the same as suck. in many ways it's worse, but they aren't sharkey's rogues, rangers of the north, or dale. easterlings in good hands can do well, and I've performed solidly with them in casual games. They get dabbed on hard in the current competitive meta, but that's always in flux.

I think the core problem of easterling right now is they're having a massive identity crisis. on the one hand, you've got F4 black dragons, acolytes, and barrels of special rules and upgrades for a pretty hefty pricing, but on the other you've got basic F3/D6 dudes with no standout stats.
When the movies came out I always thought of them as elite and super well-drilled cause of the scene we see them marching, but if they want them to play more like an evil gondor that's perfectly good too- and I think that's the direction it's heading. If it is, make part of the army bonus increasing warband size, easing numbers would be a big win for the army.

Aside from that, there's only a few things I think they could use. cheapen kataphrakts by a point, let their scimitars piercing strike, make captains F5, and oh-so-importantly give shieldwall to basic guys and I think you've got a solidly competitive army.

I don't think they'll be truly competitive until they get some kind of rework, but as is they aren't unplayable. bland? yeah. but they have tools to win games outside of the highest tables

>>82290834
absolutely fantastic models, shame about the 60$ pricetag.
>>
>>82292728
which mega? the mesbg one?
>>
>>82292951
No, the /gwsg/ mega. Months ago I uploaded new scans and they appeared after a couple of days. But since then other anons say that it no longer gets updated.
I tested it last week with new scans and they still do not appear in the folder they should.
>>
>>82292900
I agree that they need only a few buffs to be a solid army, and your suggestions are ones I'd also make among other options.
But in my opinion most fleshed out factions are very competitive. And even some meme tier factions like Fangorn can get into tournament high tables.
So when Easterlings are clearly below the vast majority of the factions in the game, they cant be mediocre.
Eh, its just semantics anyways. I think we can all agree that they need just a few tweaks to be a very solid force, and that theyre visually and in gameplay style extremely cool.
>>
>>82282384
What you want is to play Battle Companies. My favourite campaign game.
>>
>>82292900
F4 base and F5 Black Dragons could be cool. A truly elite fighting force.
>>
Looking to get into MESBG. Are Fiefdoms any good? Got two sets of the FW foot knights of Dol Amroth for free and wanted to paint them up.
>>
>>82294095
I find them pretty fun. Good heroes, hard hitting cavalry, nice infantry, some archers..

Also, my general experience from ME is that almost everything aside from a few mostly tiny and niche factions is playable. It's not like Warhammers where you win or lose by picking an army.
>>
I was gonna ask if the new Sisters of Battle from Kill Team would be good conversion base material for Mordheim but then would you even need to convert them?
>>
>>82293987
No, he doesnt.
Battle Companies is utterly terrible drivel. From atrocious campaign mechanics to nonsensical scenarios and some of the worst balance I've ever seen. Its a complete antithesis of everything MESBG excels at.
And the real game can be played at ~200p level where the model counts are the same as battle companies. Or use some hero army like Breaking of the Fellowship and play at decent points levels (600 in this case).
>>
>>82294095
Fiefdoms are TOP tier
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got my kroxigor, will paint it tomorrow.
also FW seems to have switched resin for that kit.
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>>82294798
I've always had fun playing it. Though one thing we usually banned were the Dead of Dunharrow.

Your suggestion also works. Breaking of the Fellowship, Vanquishers of the Necromancer and the Grey Company are all fun
>>
>>82295131
Can't wait for mine.
Truth be told, I'm still waiting for bloodspawn, max and scyla.
>>
>>82290718
That's the funny thing. Khand makes great allies for anyone, provided you can live without your army bonus.

Which raises a really interesting question:
Should I ally into Easterlings?
Or should I ally into elite mordor (who wouldn't reliably get their army bonus anyway) because I get Black Numenoreans with Terror, Morgul Knights, and catapults?

I honestly don't know.
I think Morgul knights compare favorably to Kataphracts, and the standard Black Numenoreans + morannon orcs with spears is again favorable to easterling pike blocks.

I just don't see anything Easterlings bring to the table.
>>
>>82290923
inshallah brother
>>
>>82295131
>FW seems to have switched resin
Good or bad?
I've heard such awful things about FW resin that I've never touched it. I was very happy with the resin GW used for their servitors though. I actually liked it more than plastic.
>>
>>82294320
Yes, you would need to convert them.
>>
>>82294095
I have a massive fiefdoms army and it's easily one of the best armies I've ever played. incredible heroes, fantastic buff bubbles, and just very solid troops all around. only slightly underwhelming unit if the knights themselves who are noticeably overcosted, but it doesn't hold the list back at all. they're a blast.

>>82295364
for khand you kinda need the army bonus unless you just want to be taking a king and like one horseman/chariot, but mordor makes great allies for everyone regardless. so flexible they can fit any role

>I think Morgul knights compare favorably to Kataphracts
morgul knights compare favorably to EVERYONE, they're easily the best cavalry models in the game. F4, D6, armored horse, lance, and most importantly terror make them the perfect cavalry model.
>>
>>82295960
>morgul knights compare favorably to EVERYONE
Good to know. I see black numenoreans included in lists very often, but I think I've seen orc trackers on wargs more than morgul knights.
The only lists with morgul knights I can remember off the top of my head were fluff lists with the Dark Marshall or the Mouth of Sauron leading them.

Good to know they can earn back their 18pt investment.
>>
>>82278479
>Delaque are now a hivemind controlled by ancient fish-Cthulu who slumber in a secret sea in the planet's core or some shit.
Wait, 4 eels?
>>
>>82278479
The Delaque lore is pretty fun.

I also like how it's presented as "Maybe it's all just legends, who knows?"
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>>82278479
nuDelaque is rips off Dark City too liberally and I hate it.

Give my back my covert ops goons pulling subguns out from under overcoats or out of briefcases.
>>
>>82296631
>Give my back my covert ops goons pulling subguns out from under overcoats or out of briefcases.
Yeah, that's pretty much my take on it.
40k is a place where the universe is so vast that nearly any local setting gimmick can be realised.
But that doesn't mean that all of them should be in the same fucking hive.

4G SRY
Did captcha just admit to inventing the pox?
>>
>>82284204
For huge games, you can try War of the Ring.
>>
>>82296631
I enjoy it.

But I was never too attached to the old Necromunda. I only played it a few times and I'm only 28, so too young to be around during its heyday. Though, I still liked it better than Mordheim, never understood what's the appeal of that
>>
>>82290587
Blessed colored-minis anon strikes again. Getting another $100 of plastic painted like cheap tokens for da lulz.
>>
>>82297049
Corvus Cabal, Cypher Lords, and Splintered Fang are up next.
>>
>>82296800
>never understood what's the appeal of that
Necromunda is Mordheim, but for 40k players.
>>
>>82297075
Warcy models are rad.

>>82297084
I know what it is. Just never understood why it's so popular. It's like Oldcromunda, but worse. It feels like the whole game is just about spamming as many cheap dudes as possible, because any equipment is worthless and more expensive than buying more dudes
>>
>>82297158
>Just never understood why it's so popular
Because it appeals to WFB players in a way that necromunda doesn't.
>>
>>82297158
>It's like Oldcromunda, but worse.
Nucromunda using an alternating activation action economy instead of IGOUGO already puts it several notches above Oldcromunda.
>>
>>82297259
I agree. But I was comparing it to Mordheim, not Newcromunda.

I generally like Newcromunda, I'd play it more, but I don't have the time to commit to playing a campaign
>>
>>82297158

It's the feeling. Yeah, dudes are cheap, but that's because life's cheap in Mordheim. Yeah, you don't carry a shield, but that's because to actually enter Mordheim in the first place you have to be terminally insane. It's very focused on a particular aesthetic and if you're not a fan of ruin rats shanking one another you won't be a fan of the game.
Plus the campaign system and bookeeping shortcuts are a work of art. I do not understand why nobody else has used the tickbox method of tracking XP, I have yet to see the Exploration Roll beaten and the random leveling warms my heart.
I'd love to try old Necromunda; however we just finished a mini campaign of Newcromunda today and as far as I'm concerned it can die in a fucking fire.
>>
>>82296691
I actually liked it but modern mesbg is better even at over 1000 points.
>>
>wanted to buy the made to order council
>it is 65 dollarinhos
>>
>>82298459
same and fuck that -pilled
>>
Tell me about Warhammer: Historical: Legends of the Old: West. Anyone here play it?
>>
>>82298547
Isn’t this just a MESBG reskin?
>>
>>82298547
>>82298667
It's a MESBG reskin with Mordheim-style warband and campaign rules. Looks neat.
>>
>>82298803
>MESBG reskin with Mordheim-style warband and campaign rules
That's far from a terrible sales pitch.
>>
>>82298547
where's the pdf?
>>
>>82299543
In the gwsg under 'Historicals'.
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>>82299843
>my face when i've yee'd my last haw
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>>82290587
I'm getting serious dragon game system vibes from that pic
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>>82299053
>MESBG reskin
>That's far from a terrible sales pitch.
Its basically what I look for.
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>>82299760
Condoms as rare as dynamite, but more expensive.
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>>82301708
Anon...
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>>82301737
Fuck. It says contraption. Not contraception.
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>>82301708
They both get the job done. Dynamite is a bit messier and to some quite unethical so the extra cost for condoms might be worth it
>>
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>>82302186
Yeah but for the price of one woman you could get a stick and a half. And dynamite is more fun than women and condoms could ever be.
>>
So guys, I took the plunge and picked up a copy of the mordheim starting box from my lfgs for £40, unpunched card, just no rule book or 20mm square bases. Was it a good move? Weirdly the guy serving me had no idea where the copy came from as they've never stocked it
>>
>>82302564
>Weirdly the guy serving me had no idea where the copy came from as they've never stocked it
maybe it's cursed and you'll die tonight?
>>
>>82295131
>also FW seems to have switched resin for that kit.
Different properties to the resin or just a different colour?
>>
>>82278479
>They quadrupled-down on the Van Saar STC thing.
I hated this until I read all the fluff in House of Artifice and it started to grow on me. Now my only gripe is the Neotek speeders being way too big, and that they put 2 on the sprue instead of putting 1 on and something else.
>>
>>82302607
With any luck yeah
>>
>>82302705
>>82302607
Well I'd bought it last night but I haven't opened it yet. I had some weird dreams last night but maybe opening the box might start the curse/creepypasta.
>>
>>82302564
This sounds like a Jumanji sort of situation. Enjoy your time in Mordheim fren.
>>
>>82302728
Thanks, I'll be sure to upload any pics of warpstone I find if I ever make it out
>>
I've been playing AoS/Warcry for 5 years now and I'm looking to dab into 40k. I wanted to start with a Skirmish game to get a feel of it and paint some new models I've never painted before.
Would you say Kill Team or Necromunda?
>>
>>82302913
Go and snort some of it, surely nothing bad will happen if you do that.
>>
>>82302926
If you start necromunda, then you will stay confined within necromunda. If you start killteam, then you can use your killteam miniatures in the big game as well if that is what you might want in the long term.
>>
>>82302939
I kinda like the Genestealers, can you use the GSC in Necromunda? Would kinda makes sense lore-wise...
>>
>>82302951
Good question, but i think you can play them in both games, they are probably the exception of what i just said. If you play GSC you could in theory play Necromunda AND killteam with the same models, so you wouldnt even need to decide.
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>>82302979
>mfw
Thanks Anon, gonna look into it then.
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>>82302626
probably just a different color, most people don't realize FW just mixes in pigment to get the bluish/gray color of their models.
>>
>>82303046
Yeah pretty much all non-clear 2 part resins cure white unless dyed. I've had yellow resin from FW back in the day.
>>
>>82278268
man I need to dig mine out
they got me into the hobby as well
>>
>>82297158
Spamming cheap dudes is only really the norm at the start of the campaign. As your guys get more experienced it becomes 100% worthwhile to equip them with fancy weapons and even fancy armour. Your brand-new heroes and youngbloods may be disposable, but once you have heroes with a dozen games under their belt they're anything but.
>>
>>82301758
contraption is a contraception contraction
>>
ok, thanks to everyone here I got a good section of minis for the norscan war band, but it occurred to me the only thing i'm missing now is some sort of wulfen model, any ideas?
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With Start Collecting boxes in their way out, I want to get 2-3 of them with Warcry in mind. Which one would be the best to build single-box bands?
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>>82304678
From the armies I own, StD is good, Skaven and Slaanesh not so much.
But about the boxes, are they doing away with those? First time I read it.
>>
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So how are khand in MESBG? I bought a bunch of steppe warriors from fireforge games for some bits. They are I suppose too grounded for aos.

Is khand fine solo, or should I get a box of easterlings to act as a meatshield?

An old picture, for some reason I deleted the newer photos of them.
>>
>>82305052
Yeah they already announced a new box for Maggotkin. Spoiler alert - it's shit. You can find it in the Battleforce boxes reveal article on WarCom.
>StD is good
Won't I miss any vital weapon options with the monopose Warriors kit?
>>
>>82305537
They’re fine solo, but only play effectively when all (or almost all) mounted. Chariots are your main killing power, specifically the fantastic king models. The regular chariots are OK but very susceptible to mass shooting, magic, and movement tricks. Your cavalry is the other part of the hitting power, one big nasty glass cannon that can pack a nasty punch of shooting or devastating charge (make sure to piercing stroke those axes) but will get shredded by pretty much anything hitting back.

They have a lot of tricks and are a fun force, I highly recommend getting some chariots.
>>
>>82305537
Khandish Kings are great piloting Chariots. Definitely worth the points over a Chieftain if you can afford it.
And their horsemen are some of the best light cavalry in the game.

Non-hero chariots are pretty bad because of the large base size. Very easily trapped, but if they're supporting a King they're helpful as a distraction.
Khandish Warriors are nothing special other than their Fight Value and weapon choices. They are good for adding numbers and holding objectives. Against the right opponent (Rohan and Gondor) they can also provide additional support in combat.

A useful way to think about Khand is that, unlike other armies, your warriors aren't your basic troop. Your horsemen are. And your chariot are your real cavalry.

>do you need easterlings
See >>82289840 , >>82295364 , and the other posts in that conversation.
Easterlings currently are not great and there's a fair argument for allying with someone else. Especially Mordor. If you're playing Evil, having some core Mordor models gives you a lot of flexibility.
There's a book coming that hopefully improves Easterlings, but I personally wouldn't buy into Easterlings in anticipation unless you really want to paint all that gold armor.
>>
How well do Brettonians balance against the official warbands? Are they OP or ridiculously underpowered?
>>
>>82305705
> Especially Mordor
Only Mordor is a convenient ally which kills any real synergy, since you have to be taking either no troops at all or something in compliance with the normal bow limit. I’d still say they make a solid ally, a single king can reliably make his points back running over a warband of goobers.

I think if you’re really playing khand, you do it solo. MAYBE take amdur/Khamul and a smattering of dudes to give you some staying power, but I’d argue it’s more sidegrade than upgrade
>>
>>82305845
>which kills any real synergy
I guess I should clarify. I see Khand as an army you play for the Chariots. Convenient and even Impossible allies don't make Chariots any less effective, although losing the Khand army bonus does mean you're bringing few if any horsemen.
Chariots need screening on the way in to make sure enemy cav can't charge them first. In pure Khand, your horsemen do this. With Mordor, Morgul Knights do it better due to high D and Terror. And I'm really tempted to try screening with Mahud Raiders for those Impaler hits although loosing the army bonus is a real problem there.

But, I admit I'm thinking pretty entirely about chariots here.
If you want horsemen, yeah, go pure Khand.

Hope this helps.
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>>82278461
both my bounty hunters done now except maybe I need to do the highlights on the left guy a bit more
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Getting some older powercrept warbands and trying to buff them to have some fighting chance against modern shit.
>>
>>82306895
Got cards for Sepulchral Guard? My skelebois have been bottom tier since the beginning
>>
>>82306943
I can make some if you'd like. Although, I have no idea what I can do for them, since I don't have them and never gave any thought on how would I buff them.
>>
Any chance any kind longbeard of an anon has the Vassal extension for Mordheim available?
>>
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>>82295332
already painted it. nothing too fancy for tabletop
>>82295505
dunno really, there were a few bubbles.
>>82302626
probably just a different color
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>>82302951
GSC are their own gang in Necromunda, yes. They're in Book of Ruin alongside Chaos Cultists and Corpsegrinders.

They have a good amount of flexibility in terms of equipment and types of gangers they can bring.
>>
>>82307343
would you steal a gene?
>>
>>82307411
you wouldn't download a pair of jeans, would you?
>>
>>82305716
Balanced-ish. Their heroes are weak for the price, except Squires, but they can start with 6 heroes which is a big advantage. Blessing is a strong but pretty conditional benefit. They otherwise operate as mercs with less available equipment, but easier mount access. In a core warbands campaign they're probably well within non-Skaven variance, but I'd still suggest a rewrite.
>>
>>82279282
Thinking about buying demo charges from the trading post. Are they worth it? Or should I just go with a master crafted bolter gun? Only have 95 credits and am Goliath.
>>
>>82307271
Fuck me that's gorgous anon. Awesome work on the shading and scales too. That blue...SEXY
>>
>>82305705
>There's a book coming that hopefully improves Easterlings
If it does improve Easterlings, it will do so by means of an LL that can't ally
>>
>>82290881
You should have realized that model was going to sell out instantly
>>
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>>82309067
thanks anon, here's the full squad ( yeah, i'm a filthy BB7player)
>>
>>82296615
The Delaque fluff is pretty garbo IMO, and you actually bring up one of the primary reasons why - they repeat "maybe it's all just legends, who knows?" several times, but literally everything they do, say, and give examples of supports only one possible interpretation. Acta, non verba, ya know? They can *tell* the reader it's all subject to interpretation all they want, what they *show* the reader is that they intend for you to accept the fish-Cthulu story as correct.

>>82296631
I actually don't mind the aesthetic itself, just them being turned into skinny abhumans - thankfully Monstrous Encounters did both classic and neo Delaque styles as regular human-size minis to 3D print, so that's not a big problem.

>>82302638
Nothing I read in Artifice addresses the core problem with giving the Van Saar a functional STC: they have a functional STC. You can give it all the downsides you like, the Mechanicus would still do just about anything up to and including risking all-out war with the rest of the Imperium to possess one, so the only way around that is to pretend that it's plausible Van Saar could be openly using vastly superior lost archeotech in vast quantity over a period of centuries without the Mechanicus ever hearing even a *rumour* about it, which is just comical.
>>
>>82308260
Tbh I don't mind being underpowered, I'm not necessarily looking to win, I'm more worried about them being OP and just ruining everyone else's fun.
>>
>>82307271
I love your lizard.
>>
>>82310081
The STC is barely functioning and they have taken great pains to hide it. Along with anything it produces literally killing the user from exotic radiation. They have already established that they took control of large deposits of Acheotech to justify why they have all the fancy things. We just have to accept that Necromunda doesn't appear to follow the rules of the Imperium at large or that Hewlmar is shielding it from scrutiny somehow, since having confirmed genestealer infiltration your world should either result in the world getting cleansed from orbit or at minimum have a massive Inquisition and Arbite response to it.
>>
Where are the Chaos Dwarves at? Why does GW hate Chaos Dwarves?
>>
>>82311783
Dwarfs anon. There are no Dwarves in Warhammer.
>>
>>82311666
it’s gay and you’re a faggot. kill yourself
you CANNOT debate this
>>
>>82310041
What the fuck, they haven't shipped my Kroxigor yet. When did they ship yours?
>>
>>82311847
>There are no Dwarves in Warhammer.
Last I checked the worlds of warhammer are far from politically correct and I don't have to call them little people, I can call them midgets or dwarves all I want!
>>
>>82312273
No I'm just saying that it is Dwarfs, not Dwarves in Warhammer.
>>
>>82312483
>is Dwarfs, not Dwarves
You believe there to be no humans born with dwarfism to differentiate by calling them dwarves instead of dwarfs? with chaos being a thing I'd expect them to be more common if anything.
>>
>>82312506
They would just be confused with Halflings. Or mistaken for a Bretonnian peasants.
>>
>>82311666
That's a whole lot of hot air, Satan. Mars would happily exterminatus a planet of necromunda's value to get a bad xerox of a half-complete printout of one random design from a working STC. you realize that, right? hell, they'd kill a hive world or three to get a hold of a guy who's cousin had a former room-mate who saw one once. A working STC, regardless of crappiness would have half the military forces of the galaxy coming down on your head. No way you keep that shit hidden unless you literally nuke it on sight and kill all witnesses.
>>
>>82312782
Mars has to know about it first before they can invade to secure it. That is what the whole thing hinges on. No one argues that if the Admech knew about it they would stop at nothing to get it.
>>
>>82275456
>want to play MESBG
>cannot find a single game shop that has players for it
it hurts
>>
>>82312828
Dont you have friends, anon?
>>
>>82312912
not any that play tabletop wargames
>>
>>82312926
It's hard to meet friends like that with the covid shit.
>>
>>82311234
I wouldn't worry about that. But as a very basic fix the Questing Knight should probably be (at most) 70gc and the Knights Errant 30/35gc.

I would personally cost the Questing Knight at 65gc, give the Knights Errant +1WS and cost them at 35gc, and limit squires to 0-2 instead of 0-3. Then I'd let the Lady's Blessing, panic/all alone immunity on the knights and the 5gc 'discount' (they have -1 Ld to justify it which is very minor) on the Peasant Bowman stand in vs. the bonuses that human mercenaries get. All of this together is not more powerful than Reikland/Marienburg/Middenheim's innate benefits, for example.

I suspect the warband was initially meant to not be able to promote peasants to heroes, which is why it starts with 0-3 squires and a full complement of heroes. This is probably also to counterbalance the lack of any Academic skill access, because that skill tree is useful for improving income & finding rare items.
>>
>>82312506
Is there a Dwarf version of dwarfism??
>>
>>82314690
Halvlings
>>
>>82314690
>>82314721
Quarterlings?
>>
>>82314752
Shillings.
>>
>>82312072
they shipped it last friday
>>
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>>82276361
When your faction is named after an Australian body care line.
>>
>>82276361
Unlike Bretonnia the Lustria warbands are universally more powerful than the the core book ones, so be aware of that going in.
>>
Was a specific positionals list released for dungeonbowl 2022?

Debating buying a booster box or two.
>>
>>82314752
Those fucking octalings man...
>>
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now ive seen a lot of people on youtube saying it was the worst game ever and everything about it was awful, well was it?
>>
>>82316731
No.
>>
Where's the new Blood Bowl faq, guys? I'm desperate.
>>
>>82312926
well do you have any friends who are fans of the LOTR movies?
it's hard to springboard that into "come play/paint with me every week" but I successfully got about 3 years of irregular games out of 2 of my normie-ish mates in 2007-2010 by not making a big deal out of it and painting it all myself
>>
>>82315286

Yes. They aren't the OWA cludge of "smash two sprues we have lying around together into a box". This is for people who have a wide range of teams already.
>>
>>82317044

Why the hell are Chaos Warriors in here instead of Saurus? You've already put in the Krox GW, why not them as well?
>>
>>82317044

For the record, 4 Flesh Golems in a Dungeon where corridors are two spaces wide is going to be obscenely good for defence.
>>
So, a MESBG question.
Is pike a two-handed weapon? Specifically, will it get -1 to duel and +1 to wound?
>>
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I heard Nurgle's mortals are shit in Warcry but how bad they actually are? What are their main flaws and how to play around them?
I want to get a Maggotkin Start Collecting box and the Wurmspat WHU band for kitbashing and proxying - would that be enough for playing both campaign and pick up games?
>>
>>82317649
No.
It requires two hands to use, so you get a penalty if you equip a shield (unless you're an easterling), but it is not use the twohanded weapon rules (and thank fuck for that).
>>
>>82317684
they slow my dude
>>
Let's just say I want to build a Mordheim game, I only have a PDF of the rules.
What are some essentials to start building/converting some warbands ? Namely, witch hunters, sisters, skaven, mercenaries, undead and cultists. It's going to be a very long project as I'm planning on building terrain too.
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>>82318693
Find the complete pdf collection, you can find decent proxies for most warbands if you look around
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>>82317923
Like auto-lose slow or more of hard to learn and even harder to master slow?
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>>82318957
If objective is anything that requires movement then auto-lose. There is no amount of "learning" that is going compensate their abysmally low speed. You are just required to activate the movespeed banner every turn, and even then you're slower than everybody else. Game has limited number of rounds, and your fighters might not even reach the action until round 3.
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>>82317791
That would be insane
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>>82317044
>having a fucking Krox, Minotaur and Bloodspawn with 4 Chosen Blockers, Khorngots and goats in dungeonbowl
>werewolves ON TOP of that

Wow this certainly doesn't seem overpowered.
>>
>>82319386
I'd rather have 3 kroxis than overpriced chaos animals
>>
>>82319386

They're lacking literally any core skills. No dodge, no Block, no Sure Hands, Pass is less useful in DB admittedly. The closest they get is the Juggernaut on the Khorngor, and at 60k Beastmen linemen are amongst the most expensive non-elf linemen. You're going to have to make some very careful choices about team composition at the start here. Still seems a lot of fun though. It's the Death College team that seems like absolute cancer.
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>>82318693
>Mercenaries
Frostgrave Soldiers box if you can't find the Holy Grail; the Empire Free Company sprue.
>Possessed
Frostgrave Cultists make for great hooded nutjobs, and Possessed themselves are fantastic conversion opportunities. I used these as an excuse to get into sculpting minis, as "misshapen guy in robes and hood" isn't hard to manage.
>Skaven
Clanrats box and Green Stuff capes.
>Witch Hunters
I found this one tough. Warlord Games does English Civil War Peasants which make great rabble, Reaper will certainly do you a guy or two with the appropriate hat to lead the band, I'm not sure who's the best for dogs and EBay may get you some plastic Flagellants.
>Undead
I have a sprue of Nighthaunt ghosts; these are cheap to acquire and will count as Zombies. Someone in robes as a Necromancer, any mini at all for a Vampire and Wretches and I'm sure Reaper do Ghouls.
>Sisters
I bought a Delaque crew, head swapped female heads and added hammers/maces/flails to taste.
That said, you can really use your imagination and any group of fantasy-esque humanoid minis can count as at least one of the main factions. If you're creating both the minis and the terrain, you can really intensify the feeling of the setting which is one of Mordheim's best features.
Good fucking luck mate and enjoy. The ruleset's timeless, so take your time.
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>>82319445
How do you build a team in dungeon bowl?

Why would I want 3 Minotaurs?
>>
I wanna make a somewhat distinct ogre for each team that can legally field one. Reikland Reavers gonna heave a default ogre, no modifications. The chaos ogre from Chaos Chosen I'm gonna glue some tentacles and whatnot from leftover chaos spawn and beast of nurgle bits. But how do I make noble ogre stand out? I ain't got no "noble" bits lying around.
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>>82320503
Because ultimately Dunegon Bowl is about control and funneling off eras so when you get the ball you have a good safe maze line to score, bashy big Minotaurs, Rat Ogres and big guys are great for this purpose and then getting your agile players to get the ball and into score. Tactics and strategy is different because you arent trying to hold a line ot a hotbox, you're trying to use hallways and corridors as choakpoints and free areas.
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>>82319063
It'd be complete garbage? -1 on the duel rolls is dreadful.
>>
>>82320503

Same way you do in normal Blood Bowl, and I'd suspect when we actually see the team sheets for real they will restrict you to just one minotaur. But I could be wrong.
Plus, in at least one edition of the game pushing someone into a wall resulted in an armour roll (but not a knockdown unless you broke armour) So guys with frenzy have some nasty possibilities if that's still the case here.
Realistically though, you'd be lucky to start with 2 big guys given how expensive that team looks like it is to roster. Beastmen are 60k, Khorngors are 70, Pests are 75k for no reason other than to make sure you know not to take them, Wolves are more expensive than Trolls (which you don't have access to) at 125k.
Meanwhile none of your Big Guy options are all that cheap, and start at 140k and work their way upwards.
So yeah, it's an interesting roster, but you're going to be limited in what you can start with similar to how Elf teams work in the main game.
>>
I don't want to buy Forge World or a second box of minis I won't use. I would like 2 more human blitzers and 2 catchers. I would like to find models close or similar to the Reikland Reavers models. Can anyone recommend some good 3rd party Human minis that would fit well with the Reikland Reavers?
>>
>>82321814
people sell extra players on ebay a lot. Guess they play blitz or some such.

Anyway this page is a pretty good resource, even if you don't buy anything from them (they're in spain I think), just because they carry a lot of different ranges
https://www.comixininos.com/equipos-fantasy-football/humanos/complete-teams.html
>>
>>82321032
>But how do I make noble ogre stand out?
Literal bag of cash he clubs people over the head with
>>
>>82322064

This. Gold teeth. All of them. Diamond instead if you can do the effect. Gold and High Gloss Chrome everywhere. Green Stuff World do a decent chrome, although it doesn't play nice with GW washes, and you have to carefully dab it on rather than brush it on.
>>
>>82321032
buy some imperial shield or feathers
>>
Can I get a QRD on today's necromunda meta?
>>
>>82317791
I remember first rulebook saying that pikes suffer -1 on duel roll with the exception of easterlings who got one handed pikes. Was it changed or am I just wrong?
>>
>>82324331
>or am I just wrong?
Yes.
The keyword is "two-handed weapon"
The pike says "takes two hands to use"
These are not the same.

Additionally, the rules for two-handed weapons explicitly states that you may not use a two-handed weapon and a shield at the same time "(not enough hands!)"
While the rules for pikes explicitly states that you may use them together with shields.

I understand your confusion, but the grammar of the rulebook is decisive: pikes are not two-handed.
>>
>>82324331
I dont know what you mean by "first rulebook" but its not a thing. Pikes get -1 if you take a shield except for Easterlings.
>>
>>82324548
>Due to the fact that a pike requires the use of two hands to use effectively, a model armed with a pike that is also equipped with a shield, bow or crossbow suffers a -1 penalty to its Duel rolls.
So you wanna tell us where the rules for pikes tell you can use them with shields? Sure you're not looking at the Easterling rules?
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>>82324597
>where the rules for pikes tell you can use them with shields?
You don't need an affirmative statement of this. Weapons are one-handed unless they have the "two-handed weapon" keyword.

"two-handed weapon" occurs nowhere in the rules entry for Pikes.

I don't actually have to convince you to agree with me either. Tournament organizers know that pikes are not two-handed weapons. Tell a pike-user at a tourney that he needs to take a -1 on duel rolls and he'll call a judge on you.

There is some ambiguity in the rulebook, yes, but the community has decided what it means. You may dissent, but you'll have to run your own games if you want anyone to play by your incorrect interpretation.
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>>82324670
>incorrect interpretation.
A pike is a two-handed weapon, sometimes the majority just means all the retards agree anon.
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>>82324670
Yes, you're correct that pikes aren't two-handed weapons, I wasnt disagreeing there. They aint getting -1 duel rolls.
I was just reading this sentence wrong "rules for pikes explicitly states that you may use them together with shields" and thought you implied that pikes can use shields without a -1 which is incorrect obviously.
>>
>>82324682
Explain this sentence
>Due to the fact that a pike requires the use of two hands to use effectively, a model armed with a pike that is also equipped with a shield, bow or crossbow suffers a -1 penalty to its Duel rolls.
The rules for twohanded weapons would already give -1 everywhere. Seems kinda redundant if your interpretation was correct?
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>>82324830
The -1 for pike and shield is actually the redundant part. Nice try.
>>
>>82324949
Nothing redundant there.
Twohanded weapons cant use a shield at all.
Pikes can, but only then get a -1 to duel rolls.
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>>82324830
You've already been answered by someone who knows the rules, I do not play that game. My point is that a real pike, is a two-handed weapon, and if the rules of your game disagree with this then the rules are wrong.
A man can hold a pike in one hand and brace a shield, but he cannot use that pike unless he drops the shield (a buckler strapped to the arm need not be dropped as is it's purpose)
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>>82325155
>a real pike, is a two-handed weapon
Which is irrelevant, because the pikes on models in this system are not actual pikes, they're just mid-length spears or sometimes polearms.
>>
>>82325296
>Which is irrelevant
It is never irrelevant, these are games, do you know why humans play games? To learn and practice what they have learned in preparation for the reality.
Wargames were created to teach leading men how to lead an army.
When you play a wargame and discard all you know of reality you are training your mind to follow incorrect tactics and strategy.
Now the likelihood of modern wargamers ever needing this knowledge is vastly reduced from it's original purpose, but still do you wish to spend any of your precious life learning how to be wrong?
On the slim chance that you ever need to lead or be a part of a hostile force, would you like to be in such a position with wrong habits?
When reality and the rules disagree, you change the rules.
>>
>>82325155
>I do not play that game
So why do you feel the need to shitpost here?
Real life isnt relevant for this shit. Twohanding a weapon in MESBG makes you a worse fighter than having it in just one hand (hand&half weapons can choose), which is just bonkers retarded by real life standards.

A pike in mesbg requires two hands to use, so it fulfills your realism requirement by the way for whatever its worth. It just doesnt use the same rules as twohanded hand weapons (swords, axes, maces). Those rules are distinct from pike rules.
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>>82325330
>Wargames were created to teach leading men how to lead an army.
Bruh, this is a strawman and a half.
Good effort though.

You can keep being provocatively wrong and get more (You)s, but the approach you've chosen isn't riling anyone up. You're failing to generate any anger in the thread.
>>
>>82325330
Okay, I kneel. Truly you managed to bait us all sensei anon. We all fell for it and thought you were being serious. Truly, some deserved (you)s were gathered this day.
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>>82325391
Damn that's a pretty good setup
>>
>>82316746
why?
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>>82325391
The first wargames were from generals pushing blocks around a map making plans, their opponent all too real and playing on his own board in his own tent, the dice rolls to be seen the next day on the field of battle.
>no anger generated.
Not my goal.
>>
>>82325391
>Bruh, this is a strawman and a half.
Not that guy, but
https://en.wikipedia.org/wiki/Kriegsspiel
>>
>>82326123
Damn, and I pulled that one out of my ass, you're telling me I'm not technically right, or almost right, but straight out right to the letter of my statement?!
Fuck yeah.
>>
>>82326139
Vorsprung durch Technik, baby.
>>
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I like cavalry, here's Sulladan stand-in and horse pals.
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>>82326158
Progress often does involve quite a few lucky flukes.
>>
Any recommendations on naming my cawdor gang?
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>>82326666
the New Reformed United-Valderian Church of the Devine Eminence of Him on Earth
>>
>>82325672
Because it's not.
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>>82327843
>>82327843
>>82327843
>>
>>82325330
Mad props, my dude.
I've seen men move goalposts all kinds of ways. I've seen goalposts moved by hand, goalposts moved by truck or train or ship. A decade ago in Dubai I met a man who had rigged his goalposts to move themselves, at the touch of a button. But to see a man take those goalposts, tie them to the side of a Saturn rocket, and shoot them in to the sun? That I have never seen before. I tip my hat to you, sir. I tip my hat.



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