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>UA: Travelers of the Multiverse
https://media.wizards.com/2021/dnd/downloads/UA2021_TravelersoftheMultiverse.pdf

>5etools
https://5e.tools/

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>Resources:
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>Previous thread: >>81712392

How much shit can WotC pull before you stop using their products?
>>
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Dvati Artificer. Battlesmith. Iron Defender shaped like a go-kart.
Mario Kart Double Dash time. Hope my GM likes me drifting.
>>
>>81717675
If they loose the general tabletop players attention I will stop running DND. I don't buy anything anyway I just like running lots of games with lots of people.
>>
So all the tier list anons are putting the non alchemist artificer pretty high. How the fuck are you supposed to play them optimally? They seem so difficult
>>
>>81717432
>improves when you become an 18th-level fighter
Holy shit, i hate those stupid high level features.
>>
>>81717750
What? Fighter, Cleric and Wizard not enough for you zoomer faggots now?
>>
>>81717770
I don't understand. I just want tips on how to into battle smith
>>
>>81717861
I'd call you dumb, but you're responding to a shitposter so it's obvious.
>>
>>81717861
Oh look at the fancy boy "Battle-smith" LA DE DA!
Back in my day a subclass was just the classes women or faggots played.
>>
>>81717881
So how do I into battle smith?
>>
>>81717961
Play a small race and pretend your iron defender is a go-kart.
>>
>>81717675
>TQ
I don't give a fuck about thier politics and just don't run it. I only buy books that have a bunch of new content. I don't buy, nor have I ever bought precons.

I can still find enjoyment with a company I don't like, because it's a game me and my friends enjoy playing together along with other TTRPG systems. I can separate the virtue signaling, flavor of the month bullshit that WotC is pulling from the fun I have each week playing make believe with my friends.
>>
>>81717961
>Make a cute girl
>Give her big, dorky glasses
>Give her a robot because she's too much of a big, dumb nerd to make normal friends
>Give her a big ol' hammer to bash bad guys with
>Pick a few useful buffs to share among the party
>Zap bad guys if they're scary
>Heal allies if they're hurt
>Develop a massive crush on the party's big, muscular warrior

The class plays itself, really.
>>
>>81718032
How can i reflavor the pet? I don't want a robot.
>>
>>81718047
Doesn't have to be a robot but it has to be a construct, which aren't robots.
>>
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Rebuilding my starting logging town. How is the Layout?
>>
>>81718047
An artificer can use literally any type of artisan's tools as a spellcasting focus. Your steel defender could be a puppet made of yarn if you took weaver's tools
>>
>>81718055
>stone fountain, no paved plaza
replace it with a well
>>
>>81718047
Make it an ambulatory teddie bear.
>>
>>81718055
Square. Other than that, mostly fine. Could probably use some more paths on the south side. Anyone in the two blue houses to the south who wants to head to the far left corner of the town isn't going to walk all the way around counterclockwise. They're going to cut across the the main road and then past that the the north road. And if enough people do that enough times, they're just gonna make a new road.
>>
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>>81718073
Gotcha
>>
>>81718073
or pave the plaza and some roads
>>
>>81718056
>At the end of a long rest, you can create a new steel defender if you have your smith's tools with you. If you already have a steel defender from this feature, the first one immediately perishes. The defender also perishes if you die.
Normally you'd be right, but that feature does need you to use Smith Tools to make it in the first place.
>>
>>81718055
A wall seems like a pretty major commitment for a logging town that size. Also aesthetically it's quite square which always looks quite plain when walls are involved. There anything to really warrant it?
>>
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>>81718108
>>81718096
More roads and a paved plaza
>>
>>81718055
regular city borders would rather imply military settlement
church looks way too fancy for a logging town
mill as placed makes little sense, you want small concentrated stream (led by channel) turning the wheel, placed at the edge of big slow river it would not have the power
>>
>>81718128
So it really does need to be a robot? Very lame. If it can only be a zombie or robot then there isn't much I can do with the class.
>>
What's the best town quest in Icewind Dale to get a party from first to second level? Are there any that are dangerous even to 3rd or 4th level parties?
>>
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>>81718167
artillerist is unkillable at 20
>>
>>81718167
Limits help creativity blossom, sweaty.
>>
/5eg/, what's the most surreal caster subclass?
>>
>>81718143
There a smaller church option? Maybe more of a wooden chapel. A big ass cathedral and a plaza seem like very odd additions.
>>
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>>81717675
>we wouldn't have these problems in a better system
Classless/SotDL: 35
5E: 0

We can't stop winning bros
>>
>>81718194
Easthaven's pretty easy. Just a few goblins to deal with, and they can just let loose the polar bears and they'll do all the fighting for them. I'd advise strongly against sending them to Dougan's Hole - if they're not careful, they'll fight a mammoth and winter wolves.
>>
>>81718245
What was the victory here? I'm confused. That's an old image.
>>
>>81718228
It was under temple
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>>81718272
He just really likes poop jokes.
>>
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>>81718274
>>
>>81717675
>Assumes we are talking about women when we complain about retards shitting up game groups.
Wow, when's Mearls gonna get canceled for all this sexism?
>>
>>81718211
>you can have any flavor of robot you want!
>make your robot look like a wolf!
>>
I want to play warlock, but I don't want to shoot lasers out of my fingertips. What are my options?
>>
>>81718226
wild magic sorc or creation bard
>>
>>81718301
>not fluffing your iron defender as a floating battle throne you luxuriously lounge upon, sipping whine while lazily firing crossbow bolts at the enemy.
>>
>>81718303
throw magic spears 600feet
>>
>>81718303
Literally only hexblade. If you want more options tell your dm to remobe hexblade and add its level 1 features to sword pact so you can actually pick a fun subclass
>>
>>81718303
Be a hexblade blade pact warlock. If you don't take hex and eldritch blast then you're setting yourself up to be a gimp
>>
>>81718055
What do you use to make town layouts?
>>
>>81718319
I don't want it to be metal or robotic at all. It's so fucking dumb.
>>
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>>81718167
I mean... it is called a "Steel" Defender. But yeah, I agree its kinda dumb you can't use some other tool to make it. Same problem with the "Arcane Firearm" feature from the Artillerist, you gotta make it out of wood, not steel/iron, what about those who want a gun that they shoot magic from?
>>
>>81718349
You can have flesh constructs, there are flesh golems as a D&D standard monsters. You can have it look as pretty as you want, but mechanically at the end of the day you're going to heal with with mending and only have them active some of a times. Work with the class fluff instead of against it, or go do something else.
>>
>>81718293
I'd drop the statues. Unless there is lore that they and the church are a lot older than the town. Which is actually always a fun tidbit to drop if someone in the group has the Mason's kit.

It's nitpicky but stuff like that always bothers me in fantasy setting. Cathedrals and stone churches are awesome, I like them, but "logging town" isn't really where I expect to find one.
>>
>>81718349
how hard is it to conceptualize making a robot that acts like an animal an giving it foax fur
>>
Are Halflings actually 40lbs on average or is that kind of an underestimation?
>>
>>81718382
The church kinda always wants citizens to remember their "Oh so wonderful" Aasimar leader.
>>
>>81718397
UOOOHHHHHH HALFLING EROTIC
>>
>>81718397
God I want a milfy halfling who loves to be manhandled so I can pick her up and rub her belly.
>>
>>81718055
>>81718098
>>81718143
>>81718293
These are really cool, what did you use to make them?
>>
>>81718418
>>81718422
thats a goblin
>>
>>81718368
Not them, but I could buy a Steel Defender that looks like its a flesh golem if they allowed you to use Leatherworker's tools for it, but they don't, they specifically say "Smith's Tools'. To make a Steel Defender you make it out of metal or iron or copper or something metal, not flesh or cake or glass or stone, metal.
I'm not against this by the way, its just there is a thematic limit being placed by the mechanics of the subclass.
>>
>>81718397
It's accurate. They're quite small.
>>
>>81718397
she's the worst character in the comic but I would still breed without hesitation
>>
>>81718429
Same thing, I would be happy to breed a horny gobbo woman.
>>
>>81718397
DnD halflings are actually just 40lbs on average, you gotta keep in mind they are just 3ft tall, so half the height of humans, but also half the width.
Your picture is more along the lines of half the height, similar width,
>>
>>81718303
>I want to play Warlock
>But I don't want to play Warlock

You aint making any sense. But if you don't feel like dying you can pick Celestial and go with Healing Light and Gifts of the Ever Living Ones.
>>
god dammit, why can't I come up with any new build ideas? this is fucking awful in every way
>>
>>81718428
Inkarnate. Also, here's my world for the campaign
>>
>>81718471
Human.
Male.
Fighter.
>>
>>81718471
because you're a failure
>>
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>>81718475
>>
>>81718471
What have you played?
What are you interested in? As a challenge, give me three words or short phrases to summarize them.
>>
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If a male human warlock chose the fey Verenestra as their deity, could their mark be them growing a pair of breasts or turning outright into a female?
>>
>>81718480
literally kill yourself
>>
>>81718487
Rad
>>
>>81718487
>city names not according to the cultures of the people who built them
>no al [city]
>no [city[berg
>no [city]ton
>>
>>81718450
>Your picture is more along the lines of half the height, similar width,
So if I were to go with that build should I bump it up to around 60-70lbs?
>>
>>81718471
You could always do a random character generator.
https://tetra-cube.com/dnd/dnd-char-gen.html
>>
>>81718494
... Yes that would be appropriate but fuck you coomer DM.
>>
>>81718471
Just run with the build that you would enjoy the most
>>
>>81718494
I could see a variety of warlock patrons potentially swapping a characer's sex as part of the deal. It won't stop the rest of your group from judging your Magical Realm though
>>
>>81718055
Previous commenters are right, but square is ok for defense reasons.
If it needs a palisade it is in dangerous territory and needs shooting towers at the corners. Lumberjacks would probably need guards while logging. Logging involves lots of large horses - need lots of big barns
Buildings would be first built along the road between the two gates.

This would be a good question for /wbg/- it needs input.
>>
>Curse of Strahd
>Tomb of Annihilation
>Icewind Dale: Rime of the Frostmaiden

What's the best adventure if I want to drive five players from 1 through 10 in a miserable hellhole?
>>
>>81718513
I'd play this.
>>
>>81718550
Ravenholm
>>
>>81718491
Im talking about white room building, not making up the character I'm going to play next
>>
>>81718567
lmao nogames
>>
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I don't know what people are talking about when they say martials are unsatisfying or don't have many options. I always have a blast playing them and rushing into danger or saving the other players. When I play rogue or wizard I always feel like I am not playing them right or not helping out as much as I can. With a fighter I can think of things to do outside of skills or features and its always a blast.
>>
>>81718507
yeah, sounds about right
>>
>>81718303
You don't need Eldrtich Blast to be a solid Warlock. You can work with Booming Blade or Green-Flame Blade, but then you'd need to get a melee weapon. Alternatively, you could spam Toll the Dead and Mind Sliver and do some fine damage. The biggest issue I think you'd find is that you have a very limited number of slots, so you're going to be spending a lot of your turns using cantrips and when needed toss out one/two of your two leveled spells per short rest. Still it'll be just fine.
You don't need EB regardless. Pick a subclass your interested in and run with it.
>>
>>81718601
radical
>>
Would it be fair to change some subclasses and features to have Bladesinger's Extra Attack that can swap it with a cantrip? Stuff like Swords Bard or the Lifedrinker Invocation, for example.
>>
>>81718573
I've had so many bad games that I find I have more fun focusing on white room stuff. Games that fall apart, games that have no story or roleplay, games where the other players act like assholes, games where the dm is a control freak...
>>
>>81718649
>eldritch blast + melee attack
sure if you really want to, it'd probably be fine. give it to eldritch knight, too
>>
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Ya know, I don't see a ton of people talk about it nowadays but Fiendlock still looks really solid as a full warlock option.
>Gets Fireball and Wall of Fire
>[Level 1] Gain temp hp equal to CHA+Level when you kill something
>[Level 6] Once per short rest add a 1d10 to any saving throw you make.
>[Level 10] Resist any one damage type you want, you can change this once per short rest.
>[Level 14] Hurl Through Hell is great
People might be sleeping on these guys for a solid option.
>>
>>81718471
Find something compelling, like a single skill or fighting style, and build a character off that. Like, my first character in 5e was based on the idea of dual-wielding spears because I thought that was amusing but also fairly versatile.
>>
>>81718077
A 20 foot tall one, like in Akira.
>>
>>81718550
ToA is the most miserable of the three, though CoS can be played pretty grim
>>
>>81718763
Fiend isn't bad, it just can't compete with genie, undead, or hexblade.
>>
>>81718442
Autists like you suck the fun out of the game. Eat shit.
>>
>>81718885
Hexblade is nothing special when you actually try to play it without multiclassing
>>
>>81718908
That just isn't true. Even if you're not a bladelock getting a shield and medium armor is super good.
>>
>>81717675
>TQ
Not a lot. I plan on switching to PF2e or Exalted 3e sometime soon. Waiting for My players to actually beat a 5e campaign first.
>>
>>81718895
Its literally written in the book that you use Smith Tools, if it didn't specify this, I'd agree. Its called a Steel Defender for a reason. Not my fault they don't let you use Leatherworkers or Glassblowers or Cooking Utensils or Tinkerer's Tools for your defender.
>>
So let's say I'm a wizard and I say "fuck this" and put on some fullplate for a battle.
What penalties do I take?
>>
>>81718963
Are you proficient in Heavy Armor in this hypothetical situation?
>>
>>81718963
You can't cast spells without proficiency in your armor
>>
>>81718972
Nope.
>>
>>81718763
Warlock has always been usable, it's just that the limited amount of spells slots while remaining a pretty squishy class means you're stuck relying on Eldritch Blast or you end up falling on what you know are reliable or flavorful spells rather than any of your other options.

I don't mind it personally, I love Warlock for roleplay, and don't mind my roll in combat being straightforward. One my favorite characters was a Tome GOOlock.
>>
>>81718963
Movement decreased and not being able to cast spells.
>>
>>81718980
>Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity, and you can’t cast Spells.
If I were you, multiclass into Order/Forge/Twilight Cleric and get heavy armor prof to ignore this.
>>
Okay fuckers, what race makes the cutest heavy armour figther? The kind of fighter that blushes when a slutty sorc moggs her. The king of fighter that dreams of cuddles and picnics.
>>
>>81717675
Well? Have you found another game?
>>
>>81719002
What the fuck's a mogg?
>>
>>81718998
Unironically a great rule. Heavy armour wizards are fun.
>>
>>81718763
There's no reason to play Fiend now that Efreeti Genie exists and gets short rest fireball, too.
Fiend is still serviceable and by far the least garbage PHB subclass but it still shows its age
>>
>>81719013
A demonstration of sexual superiority by a women with large breasts directed towards a women with smaller breasts.
>>
>>81719002
yordle
>>
>>81719022
Fullplate + Shield Wizards are pretty great. I've kinda wanted to try the Abjuration Wizard/Cleric for high AC and HP then blast everything I can.
>>
>>81719076
Just be a vuman (Heavy armor prof feat) Knowledge Cleric 1/Wizard X
>>
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>Gatekeeping bad
>>
>>81719166
I don't like those types of multiclasses personally. Something about starting off as something then never going back into it seems really weird to me, besides I may not want to be a V.Human or Custom Lineage. There's like 7 Clerics that get Heavy Armor prof, Knowledge is not one of them.
>>
>>81719193
Good on you, in that case take Tempest Cleric and become an electrofucker
>>
>>81718960
>make a construct exoskeleton
>shove that into a costume of whatever the hell you want it to be
congratulations you now have a teddy bear steel defender or a flesh golem steel defender or whatever you want.
>>
>>81719193
>Something about starting off as something then never going back into it seems really weird to me
literally every single character in the game can justify a level in Fighter, frankly. And you can go back and grab a second level for action surge later on if your capstone sucks so you don't even need to feel bad about a one level dip.
>>
>>81719207
Order is my personal favorite one, Voice of Authority is really good. I've got a player in one of my games doing a Sorcerer/Order Cleric thing, Voice of Authority has saved them on multiple encounters by now after commanding the Sharpshooter to attack. I think Twilight is really good if I pick a race without Darkvision and I want to have advantage on all initiative rolls. Forge is pretty good if I want magic armor or to give another magic weapons. Life heals a little more, though Its not much when you really only have Cure Wounds/Healing Word. Nature...maybe if I was going for a Nature Wizard? Tempest is not bad, its better for their level 2 feature if I choose to get it, though it would be a tossup between something like Twilight or this. War...I can't really say why I'd pick War over anything else here with this particular idea of mostly just being a heavily armored Wizard with some little bells and whistles.
>>
>>81717675
>How much shit can WotC pull before you stop using their products?
The fact they outright say cut whatever you don't like out and aren't required to play by any lore outside of official league play makes me not give a fuck. Caring about the personal politics of an organization and having that influence your view of their product is cringe and blue pilled. Use the system to run what you want, cut the rules and lore you don't like and replace it with your own concoction.
>>
>>81719250
Its not the one level dip, its the fact that my PC is starting off as a Cleric or Fighter or even Artificer and likely spent years studying this stuff and practicing it and suddenly they decide to spend the rest of their time working onto something else like Wizardry. Seems off. If it was the other way around, where I was a Wizard first THEN went into something else as a side, that makes more sense. The Wizard who realized "Goddamn, I hate not having armor and my friends keep getting knocked on their asses, I should work to fix those things." so they multiclass into something to work on those things. That seems a bit more, natural.
>>
>>81717675
>TQ
Using? Nothing really, no matter how pozzed they get I can just go back to a better edition. They already pulled enough shit to ensure they don't get my money for it though.
>>
>>81719323
blame fighter 1/wizard x being infinitely better than wizard 1/fighter 1/ wizard x due to the way proficiencies are granted based on initial class
>>
>>81718175
>>81718185
Just thanking these Chads one more time
>>
>>81719337
Yeah I know, its just not what I'd do personally. No judging for those that do or even being upset at how it works. Play D&D the way you want, ya know?
>>
>>81719344
Oh nice, I'm glad you liked Spell-Eater Peter I messed up a couple things because I thought you wanted an NPC template at first so I gave him a unique skill that would let him use his silly precision-disarms more consistently, he's pretty much just a Paladin/Battlemaster without spells (because what good is there in mage slaying with more magic??? though he does still have a spell-like aura because it's fucking broken lol). Oh, also I wanted to give him Sleight of Hand proficiency to better pickpocket.
>>
Just something for fun
If you could build your ideal 4 person party what classes/subclasses would you have
(Multiclassing is allowed)
>>
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>>81719434
>4 person party
>All humans
>All Champion Fighters
>>
>>81718908
>Shields + medium armor solve warlock biggest problem of no Shield spell spam
>Concentration free hex that scales with proficiency and EB # of beams
>Can move it around just like hex if you make it to level 14
>a free concentration free pet Shadow that scales that gains +5 to it attack rolls.
>a decent defensive reaction that makes an attack have 50% chance to miss you.

Hexblade is crazy good and broken if you make it to level 14.
>>
>>81719475
>Not going with the all paladin party
Come on you had one job
>>
>>81719420
I find him to be hilariously effective in theory. If his opening tactics haven’t aggravated your casters enough, he simply runs off after successfully stealing a spell focus. Maybe even give him bolts of speed for quick getaways and to make up for his short legs.
>>
>>81719434
Well I don't give a fuck about meta so it'd just be four of my favorite meme builds:
>Arcane Archer/Artillerist Artificer
>Mercy Monk/Spore Druid
>Hunter Ranger/Life Cleric
>Eldritch Knight/Battlesmith Artificer
1 and 4 are a bit redundant but I would be very keen to see who holds up better
>>
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>>81719434
>ideal 4 person party
Paladin
Cleric
Celestial Warlock
Divine Soul

All on a holy crusade to destroy the undead and fiends plaguing the material world.
>>
>>81719536
>Hunter Ranger/Life Cleric
Explain please. What level for this multiclass? Is it just for berrymemes?
>>
Okay, how would a druid work if they were a native of the positive energy plane?
>>
>>81718763
I ran a game that briefly had a Fiend Warlock when the Archfey Warlock had to sign his soul to a devil to protect his sister, and we were all very impressed by the temp HP thing. Especially since he rarely took damage anyway, so he was usually protected.
>>
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>>81718583
the amount of shit you can do with a martial character out of combat is really only limited by your imagination, and it helps if your DM is fun and gives you opportunities to utilise your physical traits in problem solving scenarios
>>
>>81719531
I was going to give him some Rogue too for bonus action Dash but it seemed a little too spread out, you could just make him a Goblin instead
>>
>>81718908
>having 5 more AC than every other single classed warlock is nothing special
I played an archfey warlock once because I really wanted the flavor and wanted to fucking kill myself, I went the entire campaign without getting to use Fey Presence in combat because of its range limitation and the fact I'd have to give up my entire fucking turn to try it.
I basically played without a subclass until level 6, which boils down to "once per short rest when you get hit, teleport away and get advantage on your next attack". Not exactly worth giving up all of Hexblade's shit.
To add extra insult to injury I ended up taking Moderately Armored with one of my fucking ASIs because I was so sick of having fucking 14 AC. I sure do love using an entire feat to get 1/4 of the shit hexblades get at level 1! I considered taking a level of fighter too, but I didn't want to delay my spell progression and if I was gonna multiclass I'd have started as one for CON saves.

if I ever play a genielock I'm starting with my first level in fighter for CON saves, defense fighting style, medium armor and shields because oh my fucking god is it annoying playing someone with less than 15 AC who can't even cast Shield as a reaction.
>>
>>81719434
>Wolf totem barbarian
>PAM GWM Battle master Fighter
>Oath of Watchers paladin
>Melee Hex blade warlock
>>
>>81719556
Oh nice, you asked about the one spec in the group I actually played myself. It's a filthy 1 level dip in Life Cleric, but for a STRanger it's so much value, heavy armor, cantrip utility that doesn't sacrifice your fighting style, and indeed the quadrupled healing per Goodberry. My party had two homebrew undead races in it so required substantial consumable support to stay on their feet. As a bonus, I got to make my eyes glow constantly and shout like a megaphone with Thaumaturgy
>>
>>81719576
I like the Goblin idea from a flavor perspective. There’s an overall vibe of Chaotic mischief. Now I’m picturing them wearing the goblin version of the yellow track suit from kill bill.
>>
What's a good, simple starting village quest that wouldn't take the PCs out of the village? My go-to campaign intro starts with the PCs in this small crossroads village (to justify them meeting up despite being from different places) and then heading out to the big city. I used to have them fast-travel to the city, but I realized it was awkward to set up the journey and then skip it. I've since added encounters to the route, but now I realize that I'm fast-tracking them out of the crossroads town.

What's a good little event or plotline that can be resolved in like half a session, to justify them being in the town? Bonus points if elements of it can come up to be used as foreshadowing for a bigger event in a few levels when they leave the big city and return to go to other nations.
>>
>>81719572
>the amount of shit you can do with a martial character out of combat is really only limited by your imagination, and it helps if your DM is fun and gives you opportunities to utilise your physical traits in problem solving scenarios
spellcasters have the exact same options a martial character does for out of combat shit using their physical bodies, too.
A sorcerer with 16 DEX 14 CON and 18 CHA is only 5% less good at doing any DEX based shit compared to an 18 DEX 16 CON fighter.
If there was a rule that said "only martial players are allowed to make skill checks, spellcasters need to solve problems with spells" then you'd maybe have a point but that's not how the game works.
Also, any feat of strength you do as a martial can be done by a fucking druid turning into an animal that is literally stronger than you are ever allowed to be, because wildshapes can have more than 20 STR but your fighter never will.

And anything the strong burly fighter does can also be done by the strong burly paladin who is also a preparation spellcaster with more spells known than the sorcerer, with a bunch of class exclusive spells and unique resource pools for healing and condition removal. fuck paladins.
>>
>>81719434
Human Battlemaster Fighter
Mountain Dwarf Cleric of Life
High Elf Abjurist Wizard
Lightfoot Halfling Thief Rogue
I like the classic composition, a good covering of skills and proficiencies
>>
>>81719572
Outside of lifting heavy things martials suck
They're even worse by the fact that not all martial will go STR
>>
>>81719434
>Ancients Paladin
>Wildfire Druid
>Necromancy Wizard
>War Cleric
all three spell lists are represented, we've got a paladin for saves, and the cleric can help frontline
>>
does the enemy being lightly obscured in bushes and shit like that provide any malus to your passive perception, or would it provide any bonus to the enemy? asking because my players have to go through woods with lots of sneaky kobolds that are going to be rolling a lot of stealth checks vs player perception
>>
>>81719712
>A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
>A heavily obscured area—such as darkness, opaque fog, or dense foliage—blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area.
>>
>>81719640
>If there was a rule that said "only martial players are allowed to make skill checks, spellcasters need to solve problems with spells"
However not only is there no such rule, but casters will in most cases get MORE skills than martials on top of their spells, with only Rogue (and, debatable on if you'd call it a martial but Ranger) swinging it back
>>
>>81719434
Hmm...
>Paladin (Glory)
>Wizard (Bladesinging)
>Cleric (Twilight)
>Ranger (Beast Master)
I wouldn't call it 'ideal' but it sounds fun. I like a friendly rivalry budding between the Paladin and Wizard over being the biggest dumbest hero and saving the day, the Cleric and Ranger forming some type of wholesome relationship and bonding over their love of powerful outside forces Gods/Nature, the Ranger's Animal Companion, and being the voices of reason when the Wizard and Paladin get too hot headed at each other. It just sounds fun.
>>
>>81719718
notably, this says disadvantage on Perception checks, not passive perception
they don't roll for passive perception so you can't apply disadvantage to it. would it not effect your passive perception at all? or should i provide the kobolds advantage on stealth checks while lightly obscured? that last part doesn't sound correct at all
>>
>>81719757
>If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.
How are you so fucking retarded? The rule book is not that fucking big. Just fucking look it up.
>>
>>81719776
thought i'd just ask here and get a quick answer from a very pissed off anon because i'm lazy, thanks though
>>
>>81719789
I hope that your house burns down, but while you're family is away and that your dog is fine and you get a generous settlement from your insurance company.
>>
>>81719757
Yeah, passive perception is a funny thing because it can be better than actively searching something out sometimes. What you could do is make it so if their passive perception goes off, alert them to the noises of the kobolds in the brush but don't full-on reveal them yet, make them have to investigate it and either successfully uncover them in time or walk right into an ambush.
>>
>>81719776
Not gonna lie this one's escaped me for the two years I've been DMing and playing both.
>>
>>81719815
Damn obscure rules.

Happens every time.
>>
>>81719815
Go forth and make a loxodon with perception expertise and observant. Sniff for 10+2*prof+5+5
>>
>>81718397
What's stopping my Goliath Barb from using a Hafling as an improvised weapon?
>>
>>81719913
>barbarian grapples an enemy goblin
>starts fucking swinging them around for 1d4+str damage to both the goblin being used as a weapon and enemies
if your GM doesn't allow this he's a shitter
>>
I'm gonna be a support warlock.
>>
>>81719434
>Oath of Devotion Paladin
>Life, Grave, and Arcana Cleric
Ignore the heal sluts.
>>
>>81719966
You'll be pregnant within a week, anon.
>>
>DM usually hates Monks
>I want to be a Plasmoid that uses big blobs to punch
You think he'd let it fly?
>>
>>81719434
Long Death Monk
Undead Warlock
Phantom Rogue
Conquest Paladin
>>
>>81719434
Femboy cleric
Femboy bard
Femboy sorcerer
BIG MOMMY PALADIN
>>
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>>81720043
Based.
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>>81719728
Why do people just have pet hands?
>>
Generally speaking, how many CR above the equivalent level of a four-player party should single monsters be? For instance, is CR 8 for level 5 an appropriate challenge?
>>
>>81719933
I used this as a rule for improvised hurling when my party decided to turn their gnome into a living projectile

Then they fired him out of a cannon
>>
>>81718032
Based
>>
>>81720096
CR is unironically fucking dogshit at this point. To get a good feeling of balance you need a lot of experiance with what exactly your player characters can do.
I spend a lot of prep running calculations to get the encounters right.
>>
>>81720096
CR is a myth. What is the party composition? If everyone only does fire damage, then a demon would be way harder then a creature of the same CR. When making encounters consider the following
>how much healing does the party have
>what are their main damage types
>how long has it been since they rested
>>
what ASI is more important for a Defender Fighter, maxing STR and CON or picking good feats?
>>
>>81720096
CR is difficult to gauge really because there's so much discrepancy between things even on the same tiers. I will say though that my 5th level party beat a Beholder (CR 13) who was already weakened to about half HP, though it didn't roll many of the lethal eye beams
>>
so I'm putting a few pretty obvious dart traps in the middle of combat, they shoot out of the mouths of statues and enemies are going to avoid them. the question is do i make the party do dex saves against them, almost guaranteeing that they won't do anything to them because everyone has proficiency in that, or do i make them just automatically hit if they walk into them then make them con save against poison? is it bullshit to have traps that do damage no matter what if you walk into them?
>>
>>81720130
save with disadvantage if they don't know they're there
>>
>>81720125
CON is overrated on non-casters, STR is always nice but feats will help you be a real tank, take Sentinel to force things to engage you and maybe Shield Master if you're worried you'll get merced by enemy casters
>>
I see Alert being recommended in builds fairly frequently. Is initiative that important?
>>
>>81720130
>is it bullshit to have traps that do damage no matter what if you walk into them?
Only if Evasion doesn't counter it, many spells operate on that very principle. You could always have the statues roll to hit them with a decent modifier instead.
>>
>>81720169
that's a good idea, thanks anon
>>
>>81720096
one singular monster? In tier 3 and 4 you can go 5-10 above (a single CR 30 enemy for a party of level 20s is piss easy).
in tiers 1 and 2 it depends. If it has legendary resistance you can play it pretty straight, depending on how many encounters they've already had. if it has no legendary resistance you're asking for a crapshoot and at low levels the fight might swing entirely between the monster one shotting them all with a breath weapon if it wins initiative or the party stunlocking it to death with hideous laughter and other low level CC spells.

Venomfang from LMOP is a great example of this. The encounter can be a bloodbath or a curb stomp with no way of knowing how things will go beforehand.
>>
How difficult are husk zombies? Planning on having the party run into a few.

I doubt they'd be too much trouble on their own, which is why a bunch of goblins will be there to turn into more zombies.
>>
>>81720043
Which races?
>>
>>81720168
Initiative is good because if you have it over your enemy you'll always end fights one turn earlier, which means less damage taken. Alert also dampens ambushes and stops surprise rounds, which coupled with losing initiative can TPK an unlucky party
>>
>>81719434
Warmage, Abjurer, Moon Druid, Watchers Paladin.
Or their rival party: Hexblade Warlock, Infernal Warlock, Necromancer, Oathbreaker.
Race doesn't matter too much, whatever fits for the setting
>>
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https://twitter.com/kelbremdusk/status/1158111332148928512

Look at the D&D (TM) HOMEBREW (TM) CHARACTERS
>>
I crave the erotic homebrew.
>>
Our pathfinder campaign is done, but the players are all pretty low level (relatively) at 9 (and a mythic tier, but whatever). I was thinking of just punting them straight into Eberron for a new campaign with their current sheets, and that includes a cleric who is constantly whispered at by his goddess.

My understanding of Eberron is, aside from the general power difference, that gods are mostly silent except for people who swear to speak for them. Are there any examples of foreign deities being brought in? Or would the voice of the character's god just go completely silent even if their clerical power is preserved?
>>
>>81720178
They're pretty basic, they can take a fair few hits for their CR but also do low damage. The burster variant is a fun way to spice things up, especially if you want to convert a bunch of goblins at once.
>>
>>81720225
Yeah, and?
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>>81720233
Ask anon to post his homebrew about spellcasters receiving penalties for wearing clothes
>>
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>>81720247
You may not like it, but this is what peak wizard performance looks like.
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>>81720247
Anon, post this homebrew they're talking about! I summon thee!
>>
I will be happy to gatekeep anyone too stupid to learn some rules and lore to enjoy the game.
>>
>>81717675
>How much shit can WotC pull before you stop using their products?
Using? quite a bit. Buying? I'm not even buying it now, I let my lefty and consoomer friends do that shit.
>>
>>81720303
Yes, you not being able to play is great.
>>
>>81720303
That's sexist.
>>
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>>81720321
>>
>>81720303
It's not the people who don't quite get the rules at first who bother me. It's the people who have played the same character in the same game once a week for over a year, and still have conversations like this:
>I cast a spell!
>Alright, which one?
>...
>Which spell do you cast?
>Um...
>Where is that on my sheet?
>The section that says "spells".
>...
>This one here.
>Um...
>...
>...
>...
>I cast Earthbind!
>Okay, on who?
>...
>Um...
>I want to cast Earthbind on this guy.
>He doesn't fly, you know.
>What?
>That guy can't fly.
>...
>You know what Earthbind does, right?
>It traps them and keeps them from moving, right?
>It keeps them from flying.
>...
>They can still move, they can't fly.
>It doesn't stop them from moving?
>No.
>I don't want to do that, then.
>Um...
>...
>...
>...
>I want to cast Hypnotic Pattern.
>Okay, where?
>...
>Um...
>...
>I want to cast it on that guy.
>Centered on him?
>...
>I want to cast it on him.
>It's an AoE spell, you know.
>It is?
>Yes. 30 foot cube.
>Oh.
>In fact, you could probably get some of the other guys if you aim it between them.
>Um...
>...
>...
>...
>Okay, I do that.
>What's your save DC?
>...
>Your save DC?
>...
>Um...
>Should be written near your spells.
>Where are my spells?
>>
>>81720240
An idea for the future. The group just hit level 2, but I'm trying to build up a villain who is much stronger than them.
>>
>>81720418
Kinda why I hate spell casters in my group. We have a guy who has been playing for quite a while, but every time his turn comes up he has no idea what he wants to do.
He constantly goes over each spell, how it could effect combat, and how much it gimps him on spell slots.
Not to mention his racial ability he tries to use at every encounter, acting like it's going to save the day or turn the tide so he's reluctant to use it and it just adds another 10 minutes to his turn.
Soon as it's my turn I just go up and hit them with my sword and boom, turn over.
>>
>>81720303
>lore
lmao who the fuck uses official settings?
>>
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>>81718550
Played in Strahd and really enjoyed it, but it was a little generic sometimes. I think most of that was on the GM.

Been running Frostmaiden for about a year, on alternating weekends and I've enjoyed the hell out of it. You can do so much with endless night, with endless winter. Diminishing food supplies. Monthly human sacrifices. In-fighting among town leaders. Mistrust. Isolation. It's important to be able to have at least some moments of levity across all of that without being outright dismissive of the grim circumstances.
The secrets are cool, too.
Unless you make a point to enable the players in one of a few particular ways most of Ten Towns will be destroyed in one terrible night, about 2/3 the way through the campaign. It's some heavy shit. Don't shy away from it if it happens.
It also has some of the most buck wild potential endings you could hope for.

Now that my game's reaching the end I've been thinking of a what I would do differently now. I'd make use of an extra ability score to represent a less severe but potentially longer-term sort of exhaustion. See attached picture for a rough version of this rule option.
It's inspired a bit by my experience going without power for a week in that massive Texas ice storm last February.
>>
>>81720502
You don't write up some stuff for your own settings, anon?
>>
>>81717675
Proposed reverse monkey's paw:

7e rolls around and WotC turns D&D into freeform RP ruleslite MCU-but-medieval-fantasy-dramedy rainbow coalition drek. The normies gulp it down, as it is exactly what they want out of the game.
BUT
WotC makes a second game, it is crunchy and tactical, and about wilderness survival and exploring incredibly dangerous ruins and murderous mages and monster's lairs. Magic exists, but is rare enough to be special. In fact, most of the civilized world is humans, even dwarves and elves a little too magical to be everywhere. It's name resembles nothing of D&D, something like "Platemail" or "Cavalier", and it is unable to use D&D trademarked monsters of any kind, though in turn has plenty more of its own.

Would you swap, play older editions, or change to a new company altogether?
>>
>>81720509
sure but stranger-anons can't really gatekeep me on that since they wouldn't know it either
>>
>>81720531
All three
>>
>>81720531
I want high magic, or at least mid-magic, so I'd play the MCU one. Maybe if the gritty one had fantasy stuff I'd be interested?
>>
>>81720531
I think what you're trying to say is "What if WotC did what TSR did and had a Basic D&D as well as an Advanced D&D?" And the answer is that everyone would play the Advanced Dungeons and Dragons but also at the same time complain that it was too complex.
>>
>>81720505
oh fuck is that vigor thing adventure as written? I'm really surprised my DM didnt use it
>>
>>81720235
Eberron is connected to the rest of the multiverse (more-multi-verse) through the shadow plane, still. Just have any connection there very tenuous and distant, completely unwilling to engage beyond sending power and words of meaningless encouragement and dial up the DC for anything that involves direct intervention from the god in question (and still keeps it pretty minimal). Any actual intervention like a herald appearing the character should feel as though something chopped it off and prevented it. That sort of thing.
>>
>>81720531
Both of those sound horrible, but at least previous editions still exist
>>
>>81720535
I have absolutely called out DMs on not knowing their own lore before.

>>81720543
that's the thing. this time, the Advanced isn't CALLED D&D. It's treated like a separate game. So the only people that even bother knowing about it is the target audience.
>>
>>81720531
Those are the worst names I've ever heard.
>>
None of you start at level 3 do you? You are not that shitty of a DM?
>>
>>81720589
I start all my games at level 3, but usually higher.
>>
>>81720542
it has fantasy stuff. it's just every day every town in a random group of villagers half of them will be a beastfolk or planartouched, also every class but one has access to casting, only 4 of 13 don't have it by default, and all of them have access to obviously magical effects like sprouting wings and flying because you told an eagle thanks once.

Basically, make magic special again. Something that carries weight if you have it, even a little. Something you have to go looking for rather than it being in every nobleman's cupboard.
>>
>>81720589
I start at level 5, even when half the group is playing D&D for the first time.
>>
>>81720589
Level three starts are for fags. I start them as children at level one with sidekick classes.
>>
>>81720584
I was playing on "Chainmail" and "Cavaliers and Roundheads" but I guess that kind of joke is a little over the age range of those in thread.
>>
>>81720589
my group just did because some of the players were sick of low level play, since pretty much all the adventures start at 1, but then end too early.
>>
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>>81720629
Best post in the thread so far.
>>
>>81720617
*it's just not every day...
>>
>>81720629
there was a 4e adventure made specifically for that kind of thing.
>>
>>81720660
Know the name? Because I might actually want to steal some stuff from it if it's any good.
>>
>>81720629
when do you decide to graduate them to real classes?
>>
>>81720558
It's homebrew that I made after having ran the campaign most of the way through (just a few sessions left, now).
>>
>>81720675
When they earn them.
>>
>>81720674
Temple of the Weeping Goddess from Dungeon #194

it even had special level 0 classes for it as well. you chose a power source, and then from there you had a list of abilities based on it. depending on which one you used it lined up with a specific role/playstyle and so whichever one you used the most is a good recommendation for which class your character should upgrade to once adult.
>>
>>81720697
no i mean like, do they end up taking multiple levels of sidekick for a while and then transition to that many of [class] or do they go from sidekick 1 to class 1?
>>
>>81720589
>None of you start at level 3 do you? You are not that shitty of a DM?
Yes, and I'm a shit player DM/PC no matter what so as a result I don't play DnD.
>>
>>81720708
Radical, thanks.
>>
>>81720770
normal sidekick rules say keep them a sidekick because they're not actual player characters.

that's not what he's doing. how about YOU read.
>>
>>81720766
>as a result I don't play DnD.
Don't feel bad, you have a LOT of company.
>>
>Barding Plate Armor is 6,000 GP
It just occurred to me as to how much money you could gain by selling this armor or just stealing it from dead foes. A +1 Magical Longsword is cheaper than this armor.
>>
>>81720818
It's so hilariously easy to break D&D economies that even trying to in the first place is bad form.
>>
>>81720815
Unfortunately true.
>>
>>81720818
>fabricate spell
>prof in smiths tools
>make barding plate
>profit
>>
>flurry of blows no longer costs ki, no longer a bonus action
>can now make 1 flurry attack as a free action whenever the monk hits with any attack with a monk weapon or unarmed strike, flurry can't prof additional flurries

Does this homebrew fix monk damage and utility? Takes the resource strain off a bit to open up more utility for ki abilities
>>
Why was 5e so mechanically averse to utilize increased critical chance and crit effects as a mechanic? There are like 2 things in the game to improve critical chance and only a handful thay work on critical damage. Crit fishing used to be a staple of the game for several editions, and I always thought it was a relatively fun way to build martial, apart from when it went out of control
>>
>>81720589
The only way to not make level 1 not pure liquid shit is to fudge the rolls so insta-gibbing is impossible. You're not a filthy fudger, are you anon?
>>
>>81720961
>take polearm master to use with a spear or quarterstaff
>make 4 attacks every turn at no cost, then up to 6 attack at level 5
>every time they get an AoO it's actually 2 attacks against that target
Retarded, but also based.
>>
>>81721007
Still not as broken as GWM Halberds
>>
>>81720991
I've run a few level 1 starting campaigns, it can work if your players are appropriately cautious, like, avoid the encounter or surprise the goblins and kill the archers in the surprise round first cautious, but it also requires you as the dm not to deliberately single out and gang rape 1 player. Tanks aren't really tanks until 3 or 4
>>
>>81720961
why not remove the ki for the flurry but maintain the bonus action and allow the monks to use the ki for special actions, aka the things that are fun?
>>
>>81721007
Sounds roughly equivalent to a pole arm fighter, so...fixed?
>>
>>81721014
No matter how well you're prepared, unless your tactics are so masterful that you prevent the enemies from attacking even a single time, all it takes is a single crit on a class with a single digit hit die and it's death via massive damage
>>
>>81721020
The idea was that clever monks could get in some flurries on opportunity attacks or if they got extra attacks from something like polearm master or haste.
>>
>>81721031
I'd argue that's possible for a good 3 or 4 levels. It doesn't really start to even out until 5 or 6. Even just looking at a cr 1 bear which can crit on its paws I think for a possible 30ish damage. If you've got a lot wizard who isn't pumping con, that could still wipe him in 1 go.
>>
>>81721026
The only thing about it is that "free action" isn't a term in 5e so you'd have to rewrite it to be consistent with 5e's key words.
>>
>>81721061
Whenever you make a non-flurry attack roll, you can make a flurry attack (no action required)
>>
>>81721061
Okay, the basic intent is that anytime the monk hits, they get to spice in a little jab, so its always one two, one two. But I think overall it will free up their action economy and their ki pool to throw around their other moves a bit more
>>
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races by usefulness
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>>81721112
Just say 'you can make one additional melee attack', it's the wording they used for Echo Knight's free one
>>
>>81717770
Ah yes, the only 3 classes in every other version of d&d
>>
>>81721143
>orc in D
Orc is actually fine as a race after they removed the int penalty. Way better than minotaurs.
>>
>>81721143
Give us your reasoning for your pic.
>>
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>>81721183
Orcs are lame as a race. They're much better as bad guys.
>>
>>81721183
What were you using that int score for anyways?

People have such aversion to low scores these days. They add character. An orc with a strength of 20 but an int of 7 is a recipe for some great hijinks and silly skill fumbles
>>
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This is my Khenra wife. Her eyes got messed up when her twin died, don't stare at them. Please say something nice about her.
>>
>>81721143
>Elf is C tier
>They get all their long rest abilities back twice as fast as everyone else

I think you're ranking them low because you'd get called a fag if you ranked them S or A. 5e elves are a really really really obvious pick.
>>
>>81721210
>buying your Int up from 8 to 11 so after the -4 penalty you're at 7
You do you I guess
>>81721205
Darkvision, powerful build, and 2 skills are nice for anyone, and aggressive is pretty valuable for any melee weapon user.
>>
A Redemption Paladin/College of Whispers Bard, how do you explain this style of character? A patient, peaceful, innocent, yet sneaky person?
>>
>>81721239
>college of whispers
>innocent
try again retard
>>
>>81721227
She looks like she'd make a fine mother.
>>
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>>81721227
Die, furry.
>>
>>81721248
The innocent part coming from Redemption.
>>
>>81721257
She looks like she'd make a fine mother.
>>
>>81721260
You're not innocent if you have a subclass about lying, mental torture, and gaslighting.

Fucking hell I miss alignment requirements, didn't think that would happen.
>>
>>81721239
It is possible to just...play a character
Note the choice of words: play a character
A class is not a character
Please for the love of fuck, play a character
>>
>>81721266
I never said otherwise, I just want the furry to die.
>>
>>81721236
>he doesn't roll his stats

Kids these days. But in all seriousness, a sub 6 int is like non verbal animal intelligence. I guess that could be fun to play for a hit if you lean into the caveman thing, but pretty boring for a whole campaign
>>
>>81721284
>roll a 3 for int
>-4 puts you at -1 int
How fun.
>>
>>81721236
Laaaaaaame.
>>
>>81721283
You look like you'd make a fine mother.
>>
>>81721233
No they don't
They still have to do the whole long rest
>>
>>81721291
The likelihood of rolling min in the 5e stat roll system is so fucking small its ridiculous. Furthermore so few races in 5e impose a minus to base stats its like...quit being a pussy and let Jesus take the wheel

You know how many characters end up with like straight 14+ stats because yeah, mathematics?
>>
>>81721306
Yes, their whole long rest, which lasts 4 hours.
>>
Why do people still argue sunlight sensitivity applying if you take the blindsight fighting style and attack something within 10ft of you? It seems so pedantic, the disadvantage for perception only applies to sight-based ones, so it's not some kind of irritant reaction bad enough to even mess with their sense of taste, touch, smell, or hearing, and it doesn't even reduce their actual vision distances.
>>
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>>81719538
Would the BBEG be an Atropal? That'd be radical as hell
>>
>>81721272
Yeah, I know that, I'm just asking if this sort of thing could make sense, or if these two subclasses are at too heavy a conflict.
>>
>>81721306
No you fool because

>>81721310
this. Trance makes their long rests short and their short rests even shorter. Extraordinarily useful, particularly for casters.
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>>81718128
>>81718167

smith's tools consists of rags
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>>81721320
>and their short rests even shorter.
No, it doesn't do that.
>>
>>81721315
>Why do people still argue sunlight sensitivity applying if you take the blindsight fighting style and attack something within 10ft of you
Because it still applies, unless I'm reading something wrong in the rules.
>>
>>81721320
>>81721326
It also doesn't shorten long rests. A long rest is always 8 hours. Trance simply makes it so you only need 4 hours of 'sleep' and can do 4 hours of light activity rather than 2. In addition to being more aware of your surroundings.
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>>81719493

>the group idea that has been done to death
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>>81721315
Because it is RAW, and some people will uphold RAW even when it's nonsensical
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>>81720225
I don't get it.
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>>81721339
>If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.
>https://twitter.com/JeremyECrawford/status/903647178824048640
For an elf, the duration of a long rest is 4 hours.
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>>81721355
There's nothing to get, it's character art for 5e characters. I was still thinking about Dvati and go-karts when I posted it.
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>>81721326
Oh yes, true. It does not effect short rests.

>>81721339
Official statement is wishy-washy because they've gotten a lot of questions. I'm not saying I like it, but as written, it's "elves benefit from a a 4 hour rest the same way a human benefits from an 8 hour rest".

H=8
E=H / 1/2
E=4

Not saying I like it; I wish the 5e guys would be a little less vague sometimes
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>>81721367
>back-peddled tweet from 2017

nah. This is objectively the better design decision, but rules as written, it would be homebrew. the way he explains it is NOT the way PHB explains it.
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>>81721386
>ules as written, it would be homebrew.
No, you moron, because that's a part of an official rules errata. The RAW rules were updated. That's what an errata is.
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>>81721395
okay, you wanna link to an official guideline instead of one dudes tweet? Because beyond mirrors the phb description, so cut the faggotry
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>>81721395
Crawford is NOT official errata
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>>81721367
>>81721378
It sounds like they've errata'd it then, since getting a the same benefit of 8 hours of sleep doesn't actually mean anything in regards to a long rest RAW, since sleeping and long resting are two different things.
It doesn't make much sense though, since a human sleeping for 6 hours still needs to only do light activity for 2 more in order to gain the benefit.
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>>81721387
you create 3 bonfires instead of one. But no concentration means that you can eventually just override the battlefield with bonfires. The floor is bonfire
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>>81721387
Makes three bonfires, but a creature can only be damaged by one once a turn, no matter how many they hit.
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>>81721412
I think a system as streamlined as 5e could really do well to use less vague language to describe "sleeping" vs "resting". This is a semantic argument more than a mechanical one, and chiefly, its their fault.
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>>81721350
But the annoying thing is, if you do get to the point of being that pedantic, then you should be pedantic enough to accept the grammar of this:

"You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight"

Did nothing to separate attack rolls and perception checks from "rely on sight" as a modifier. Like they could have added at least a comma there.
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>>81721415
yep, thanks

>>81721414
correct except casting a new create bonfire would remove the previous bonfires, normally. But without text stating so you're correct that the floor would be overrun.

>if you use another bonfire bomb, the previous effects of bonfire bomb are removed

That sound alright?
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>>81721452
You could just say it's one spell that occupies three 5x5 spaces. Same spell, more area. Like how flamestrike is multiple five foot squares.
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>>81721452
Is the no-concentration effect necessary? Since its a "bomb" make it last one or two rounds if you dont want concentration.
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>>81721428
Honestly in this case the natural language isn't the issue. Page 186 of the PHB defines a long rest as
>a period of extended downtime 8 hours long, during which a character sleeps or performs light activity... (examples of light activity) for no more than 2 hours.
Nothing about the Elf entry implies that it would somehow bypass what a short rest is, merely that it would replace the need to sleep for 6 hours with the ability to trance for 4 hours. If the intent was to conduct a long rest in 4 hours, it would have been easy to simply say they gain the benefit of a long rest, rather than 8 hours of sleep, which makes it sound like it's more about avoiding sleep deprivation.
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>>81718397
A creature half the size of a human should weigh about 1/4 as much. If anything it’s an underestimate.
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>>81721491
*over estimate
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>>81721143
Gith suck
>>
S tier:
>tiefling
>warforged
>eladrin
>kenku
>changeling
onahole tier:
>goblin
>harengon
>plasmoid
>halfling
shit tier:
>everything else
NPC tier:
>human
>dwarf
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>>81721529
https://tiermaker.com/create/dungeons-and-dragons-races-1095544
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>>81721463
yea, they're just meant to be touching each other. Being able to place three bonfires anywhere gives you a huge range to attack multiple enemies. So I wanted to prevent that.

>>81721465
yea, they're meant to take up space and be useful.

This is just my silly Grenadier Artificer that as of now works similarly to an alchemist
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>>81721529
>t. subhuman
>>
Before I hit up google, figured I'd ask here. Is there any sort of like big book of guns? Like I want modern guns with all the calibers and special ammunition statted out. I've been considering making a setting where Earth gets hit with an fantasy races and they coexist, but the dangerous monsters still force them to fight.
I don't mind actually figuring this all out on my own, it'd be a fun little project and I'd get to learn more about guns.
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>>81721540
counts all elves as the same, it's shit
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I like to think that Mike Mearls is really the one posting here about incels. And the one calling him a tranny is Jeremy Crawford, six beers deep. And they're both doing it at the office.
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>>81721529
>warforged
I only care about them, so I agree with this list
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>>81721590
there's a section on them in the DMG
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>>81721593
Wouldn't surprise Me.
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>>81721590
>all the calibers and special ammunition
God, the most boring shit. Pistol, Rifle, Shotgun, and a catch all Special Shit like canon balls or Grenade cans is all the categories you need. Maybe some magic versions.
>Earth gets hit with an fantasy races and they coexist, but the dangerous monsters still force them to fight.
Play Shadowrun.
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>>81719640
casters having the same options doesn't mean you're not allowed to try and utilise your big brawny athletic body, unless your party are shitheads who are going to veto you and say "well actually, the druid can turn into a bear so you're not allowed to attempt to break down this door or lift that heavy object go sit in the corner faggot", in which case go play with someone else.
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>>81721635
>play shadowrun

But like, 4a or something. 3 is held together with spit and prayers and 5 and 6 are.. well, they're really something.
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>>81721593
Kek, what a great image.
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>Half-Orc Half-Tiefling
On one hand, it's neat that this opens Half-Orc up to the billion subraces shit Half-Elves, on the other hand it feels kind of 'Hats on Hats'.
>>
>>81721654
Why wouldn't this just make a tanurukk
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>>81721654
it's not "half-orc half-tiefling", it's just a tiefling with half-orc parents instead of human ones
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>>81721640
Not him, but it's less that martials aren't allowed to do those things, and more a matter of why one shouldn't just play a spellcasting character with good physical stats and have the best of both worlds.
Being directly overshadowed isn't as likely to come up in play if your DM and party aren't assholes, but it isn't as though those options are exclusive to playing a martial character. If your Fighter dies, you don't need to make another Fighter to be the designated door-basher.
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>>81721673
Nah, that's clearly Jester and Ford's kid.
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>>81721654

Why does it exist?

being a tiefling should overwrite what race your parents are, because it's a curse.
>>
Report and Ignore
https://youtu.be/t-7mQhSZRgM
>>
>>81721654
So could you have a half-orc dragonborn
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>>81721654
That's just be a Tiefling. Tiefling sort of overrides a lot of the typical racial features. You could have a Tiefling with two Orc parents, one with an Orc and a Human parent.
It'd probably be a good idea to pointbuy higher Strength to represent that though.
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>>81721688
you would still resemble your parents
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>>81721688
half orc is also a curse
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>>81721695
I don't see why not if your setting uses storybook/magic genetics. If you are being more realistic, maybe just the other human-like races, Human, Elf, Dwarf, Halfling, Gnome, etc.
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>>81721615
The DMG guns are alright, but I hate all the misfire tacked onto it, that should be reserved for full-auto weapons with an applicable positive trait to balance it, there's a really neat gun table I found here: http://dnd-5e.herokuapp.com/optionalrule/firearms which has much better traits but the damage ranges are much too busted for regular usage, as realistic as it is I'm sure for a pistol to shoot for greatsword damage realism is not why I'm playing fucking D&D.

When I did a gun table for my modern magic setting I slapdashed both of those together for reasonably-damaging firearms with neater features.
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>>81721677
>why one shouldn't just play a spellcasting character with good physical stats and have the best of both worlds
'cos i like being a mundane human doing his best to get by in a world of magic and monsters with just his weapons, tools, muscles and tactics.
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>>81721765
anon that table is just the dmg firearm table
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I'm playing a hexblade warlock that just hit level 3 and I had the idea to cast darkness on my pact weapon for constant unseen attacker advantage/disadvantage during combat (I have devil's sight to see through magic darkness). If I cast darkness on my pact weapon, set it down and move, and then dismiss it so I can resummon it into my hand with an action, does the darkness spell get cancelled or would it still be active even after the weapon is put into an extra dimensional space and taken back out? If this cancels darkness outright, then would I be correct in assuming that I can just lay the weapon down, walk away, and use an action to summon my pact weapon without having to dismiss it first as a sort of "instant teleportation" to my hand?
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new
>>81721839
>>81721839
>>81721839
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>>81720182
Human
Half elf
Tiefling
Half orc
>>
>>81717675
The only reason I buy books is to support my FLGS.

I usually grab PDFs to have it on my tablet.



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