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The /btg/ is dead! Long live the /btg/!

In the name of Blake!
Blake lives in death! edition

Last thread: >>81280919

==================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/
>Xotl's Faction Random Access Tables (June 2021 update)
https://tinyurl<dot>com/fejwk5f2

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>SSW GitHub Updates
https://github.com/Solaris-Skunk-Werks
>MegaMek Lab
http://megamek.info/

>Megamek - computer version of BT. Play with AI or other players
http://megamek.info/

>How to do Against the Bot? (updated 9-1-2020)
http://www.mediafire.co
/file/96myoai4qg43fv7/file
(Current 3.21 rule set included in mekhq package)
http://bg.battletech.com/forums/index.php?topic=56065.0
http://pastebin.com/pE2f7TR5

>Rookie guides
https://tinyurl<dot>com/ydtr589e
http://pastebin.com/HZvGKuGx

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
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https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives
rebrand ly / BattleTech
rebrand ly / BTmags
rebrand ly / BTdrop

>2018 to 2020 Battletech PDFs & E-Books
http://www.mediafire.com/folder/umgpwegriqwzb/New_Battletech_PDFs_%26_E-Books

>DropShip Thunder
https://www.youtube.com/watch?v=Iywe3JFUdtQ

/btg/'s own image board:
http://bgb.booru.org/index.php

More goodies! Updated 2020-05-17
http://pastebin.com/uFwvhVhE

>Most Wanted PDFs & Epubs
https://pastebin.com/vFCtaAzH
>>
bum grabber
>>
>>81307038
I won´t offer you a batchall that includes my Anaconda unless the subject is the planet of Butte Holde.
>>
>>81307103
Clan Anaconda Don~
Clan Anaconda Don~
Clan Anaconda Does Not Want None Unless You Hold Butte, Hon
>>
For the rebrand BattleTech anon, I've dropped Helm and Schmits to your dropbox.
>>
I ordered a number of infantry and APC figures. Waiting for them to arrive.

I’m planning on a succession wars/early clan invasion era Merc company that primarily exists to fill a police/anti-insurgent role. They mostly use troops and tracked vehicles, being light on actual mechs, being a relatively low cost peacekeeping force. Planning a blue/white uniform scheme for a police type look. I want them to fill intentionally like they’re outside their comfort zone in actual warfare against actual Mech forces. Yea or nay idea?
>>
>>81306978
>cover & flanking are IS only

Of course the clanners can use LoS blocking terrain and flank but that is not to their advantage. They do best when they take full advantage of their superior range and accuracy

Cover enables closing, it doesn't enable a retrograde advance unless you're using rolling maps which no-one does. Therefore it is absolutely a one-sided advantage.

Please explain how clanners use it to maintain their distance from IS forces. Likewise, please explain how flanking is used to maintain distance.
>>
>>81307410
>Of course the clanners can use LoS blocking terrain and flank but that is not to their advantage.
I can't believe you dragged this shit into the new thread just to make such an obviously false claim. I'm not going to shit it up further.
>>
>>81306978
>>clanners UP because they can't kill fast enough
This is so fundamental I have no idea why it needs explaining. If your opponent has 2.5x as many mechs you need to be able to kill them at least 2.5x as rapidly as he does.

Clanners typically cannot do this unless they kite aggressively on large maps with minimal LoS blocking terrain. If the IS can close while taking relatively little damage and the map is small enough that the clanners can't use that time to distance themselves then they simply cannot kill enemies quickly enough to make up for the imbalance in force sizes.
>>
>>81307438
That's an interesting way of saying "I have no counter argument".
>>
>>81307369
Make sure you get some copper securitymechs
>>
>>81307410
>>81307440
>>81307448
The point is, even a 10% reduction in BV costs for Clan mechs would make the game far more balanced and enjoyable. At this point, I only play Clans vs IS on big maps and even then I still win twice as often when choosing IS. Most of my games are IS vs IS or Clan vs Clan, those are always fun and much less one sided.
It offends me that this bias exists only because two decades ago people used to play tonnage against tonnage and some cavemen are still stuck in that era...
>>
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>>81307038

Remember when a major mercenary company was cancelled on space media, then died off in the Jihad?

I hope Wendall Puritan made through it okay, worth it to make a SCB force just for him
>>
>>81307457
More like get some SRM Hetzers. They´re cheaper and faster than SRM carriers and can still lay down a lot of teargass.
>>
>>81307273
Seyla!
>>
>>81307642
So far the only rebuttal offered is "nuh huh".
>>
>>81308207
It's hilarious because anyone can check how the IS vs Clans balance works by playing a couple of game as Clans. I have no idea why this is so hard for some. How many people here just shitpost and don't play the game?
>>
>>81307317
You are a gentleman and a scholar Anon....
>>
>>81307833
but are those police mechs? didnt think so
>>
>>81307642
what fucking retard plays tonnage vs tonnage against clans? Jesus christ...
Or are you talking about the 'I only play in X era' reprobates?
>>
>>81307017
Thread theme:
https://youtu.be/xyxOXjZHl9U
>>
Anyone have opinion on the new Scorpion Empire stuff? Shrapnel #6 and Sptolight On: Schmidt's Petraries.
>>
>>81309254
You need bay guys to fight after all.
>>
>>81309139
Ummmm, the "forever 3025" grogs?

It works (more or less) if you are playing 3rd sw with level1 tech.
>>
In a vacuum, would you rather have an Archer 4M (/4M2) or an 8M?
>>
>>81309717
4M2 personally. Runs hot but not too hot.
>>
>>81308528
>/tg/
>playing the games they talk about

Haha funny joke
>>
>>81309139
The latter, though I met some weird individuals who still prefer tonnage. But I mostly mean people who never played as Clans (or at least not in the last 15+ years) nor tried any of the post Invasion eras. Because of their stubborness and unwillingness to adapt, the meme of overpowered tabletop Clanners still exists and half the mechs in the game are drastically overpriced, making Clan Invasion era a tiresome experience instead of a cool, asymmetric battle.
Again, on a flat, featureless, endless map, those prices for Clan mechs would be right, but as long as you are using official or well made varied maps, they're way too high.
>>
>>81309139
>what fucking retard plays tonnage vs tonnage against clans? Jesus christ...
Apparently Ash from GMG is stupid enough to do it. I'm looking forward to the batreps.
>>
How open are you to playing against custom mechs?
>>
Any anon looking forward to Tamar Rising and Empire Alone?
>want to give iclan a chance
>it's CGL
>>
>>81309267
I'm glad they got rid of the "Escorpión Imperio" crap. You'd swap the word order in Spanish.

I like what's happening; they'll end up being a decent power. I'm surprised they're paying attention to that part of space, though. I guess it means they have plans for the homeworld clans as their rivals?
>>
>>81311227
I'm likely the odd man out in that I generally don't have an issue playing against most custom units, and I only have an issue when it's new players and/or minmaxers who just want to play THE BESTEST MECHS on the table. I think handing someone an Omnimech and saying you can only use the handful of configs from the TRO on a chassis meant for modularity is the height of laziness.
>>
>>81311321
Empire Alone seems to be FWL-focused so I'm looking forward to that.
>>
>>81309139
>what fucking retard plays tonnage vs tonnage against clans?
In all fairness, that was LITERALLY how FASA told people to balance games until 5ish years after the Clans had entered the game. We didn't even have Combat Value (forget Battle Value) until late 1994 when they put out the Tactical Handbook. And Combat Value was widely known to be completely broken, which meant that not only did people not use it, but people were predisposed to ignore Battle Value as well by association. It wasn't until BV 2.0 came out under FanPro (so we're talking in the mid 2000s) that people really adopted it as the primary balancing mechanic, so really, it wouldn't be unusual to find a Clans vs IS, tonnage balanced game, any time from 1989-2005.

It's particularly petty of you to call people retards for playing the game the way that the designers <told them> the game was supposed to be played, anon.
>>
>>81311338

I hear the 3151 update for the Empire in Shrapnel #6 has them getting into contact with the Inner Sphere Clans.

Also they're finally doing something with their captured Wobbie stuff; a Nexus III is in production.
>>
>>81311528
>It's particularly petty of you to call people retards for playing the game the way that the designers <told them> the game was supposed to be played, anon.
Told them up until 16 years ago. Is 16 years not long enough to figure out that things might have changed?

Or have they refused to play against clans for 16+ years?
>>
>>81311597
>Is 16 years not long enough to figure out that things might have changed?
No. Come back in another 30.
>>
>>81309267
Only rumors that i have been told. No one have posted the pdfs yet....
>>
>>81311589
Also next issue is has info about the Umayyads.
>cgl dont them Wolverine survivors, please ffs
>>
>>81311361
Hello yes this is my mix-tech 5/8/5 CLPL boat that just happens to be optimized. Here is a paragraph of story about why I have 4 of them.
>>
>>81311756
Here's my Mackie loaded with Davy Crockett rounds and direct orders from Amos Furlough to slaughter your lance.
>>
>>81311597
Told them up until now, incidentally.

If you want to play Clan Invasion era games, and you want to produce a historical result, then you're still supposed to balance by tonnage. The whole point behind Clan Invasion games is that its massively unbalanced in favor of the Clans. Both sides shouldn't have an equal chance to win, at all, and balance by tonnage provides that, on purpose.

It's still a legitimate mechanic even now, when you want to play a game with a historically "accurate" result, and when you're not willing to hide behind the BV system to make things more in the IS's favor like a giant pussy who only plays games when you have a "fair" chance to win.
>>
>>81311778
I, the other player, don't give you permission to play that. Meanwhile, you have to accept my custom Mechs. Deal with it.
>>
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>>81311227
>How open are you to playing against custom mechs?
I'm the groggiest of grogs in that I've been playing since 1989 and still have four bluespine TROs on my shelf. And I think customs are not just okay, but a great idea -- provided you've talked it over with your opponent and established expectations. I even have models for some of my goofier shit that's come up in campaigns, like the jumping Atlas with a hatchet.
For pickup games, I play stock until we know each other a bit better, and then discuss what the other person wants to do about customs like a goddamned adult.
In long-form campaigns, I use a modified version of the standard customization rules that makes basic customization easier, but the more radical stuff is likely to cause permanent and noticeable weirdness unless you take it to a factory and do it "right". Gives more ways to reward players (custom components, contract terms that allow factory access for a month, enemy support equipment as a salvage option rather than just parts, &c.), and it adds more character to the PC's stuff.
Finally, sometimes we just agree that no holds are barred and it's time to get fucking silly. That's when the bizzarre crap comes out. Like the Phoenix Hawk with a Thumper cannon plioted by a blatant Mr. Torgue expy in the last Solaris campaign.

TL:DR most people will play with customs but not on a first date.
>>
>>81311597
>>81311528
>>81311613
BV2 is old enough to legally have sex. I aknowledge that the rules were broken for a decade and it might have pushed some people to stick to 3025, but come the fuck on.
>>81311528
Out of curiosity, how did people balance their 3050 games before BV2?
>>
>>81311803

How about: let the IS outnumber the Clans, but IS mechs that weren't constructed post-Helm have random structural damage, negative quirks and inaccurate/non-functional equipment(see the Black Widow sourcebook) to represent centuries of attrition and building mechs from shoddy materials.
>>
>>81311820
Then you get told to piss up a rope and I'll go do something else. No game is preferable to faggotry.
>>
>>81311674
Schmidts was given to the dropbox but I have no idea how often that anon checks or updates.
I don't buy the stories though, so no Shrapnel 6, sorry.
>>
>>81311803
I guess that Clan Invasion was created with campaigns in mind, where IS would badly lose most initial battles. However, with every battle Clans would get lower and lower on avaliable supplies and IS would start pushing back. At the start of the final and decisive battle, Clan mechs would be low on ammo and/or start the game partially damaged and would have to push through if they want to win the campaign. Basically, during those initial battles IS would focus not on winning, but efficiently bleeding the Clans out, so they have a chance in the final game against criplled omnimechs.
>>
>>81311873
>Out of curiosity, how did people balance their 3050 games before BV2?

Oldfag commenting.

The sort of "fine balance" you see on tables now with the widespread use of BV2 simply didn't exist. Anon here (>>81311528) is *mostly* correct in the overall assessment. The very first "balancing" mechanism, Combat Value, released in the 1994 Tac Handbook, pretty much didn't get used anywhere except for extremely isolated groups. Partially because the Tac Handbook was recognized as full of pretty broken shit (TC SRMs, etc), and CV got lumped into that and ignored. Also because CV had some pretty massive issues that were easily spottable on first glance - notably that it was mostly tonnage dependent, so that Clan Light Mechs were half as expensive as IS heavies. Meaning that, for example, an Adder Prime was about much less expensive (~2300 CV**) as a Warhammer 6D (~4000 CV), when an Adder can *clearly* kill the Whammy.

>**values are from memory and are approximate

So nobody used CV.

So how did we balance games? Mostly, we *didn't*. That is, people generally figured that balance between Clan and IS forces was functionally impossible without more math than anyone had time or autism for - and that map choice would skew things so heavily one way or another there was no point in trying - and things were sort of left to the Mk I Eyeball and experience, and that was that. Assuming that a "balanced" game was desired in the first place, which when it came to Clan vs IS, wasn't a safe assumption. A LOT of people deliberately played the game in an unbalanced way; for bragging rights if you *do* win, and if you didn't, hey, the Clans are OP anyway so who cares that much?

The demand for a heavily-balanced, tourney-style points system wasn't there in real force until after CBT's return from the dead. And that was, IMO, largely a result of "bleed" from 3e 40K's fairly impressive market share and widespread tournament network which *did* depend on that sort of system.
>>
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Firefly redone by Shimmy and Bishop Steiner.
>>
>>81312026
Seems a tad unfair.
How about Clans decide the maximum BV, but IS can't use more than 175%/200% of Clan tonnage?
>>
>>81312156

Did the Vindicator and Ostroc ever get posted?
>>
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I'm about to order my first minis on etsy. what am i in for?
>>
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>>81312172
>>
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>>81312172
Yes.
>>
>>81312200
>>81312204

Yay! Thanks
>>
>>81312200
Looks fine.
Basically just the MWO Vindicator without the weird elongated forearm.
>>81312204
Egg.
>>
>>81312225
>Looks fine.
That missile bay door annoys me a little, but yeah.
>>
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>>81312262
I like the missile door.
The concept art for MWO Vindicator also had one originally (along with normal length forearms) but lost it and had its arms stretched out for no reason when it was translated into a 3d model.
Original Vindicator artwork also had missile doors.
>>
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Finished my Fafnir
>>
>>81312134
>character limit

So while BV1 did exist prior to CBT's return from the dead (introduced in the BMR by FASA), it didn't have the sort of universal acceptance that BV2 did.

First, there was still a *very* sour taste from Combat Value.

Second, people had been using the Mk 1 Eyeball for years at that point (it had been almost a decade since the Clans intro, and people had figured out how to deal with "balance" by now - ie, ignore it or trust their own instinct and experience), and so mostly ignored it.

Third, while the math wasn't as clearly wrong as CV, there were still some pretty major gaping holes in BV1, which I'm not going to expound on because there's probably still hundreds of OF threads which go into it in more detail.

Finally, by this point in BT's lifespan, there wasn't a wide-ranging tournament system, and home games were almost entirely campaign-based. The demand for finely balanced home games and/or LGS pickup games - for BattleTech - simply didn't exist. The BT tourney system had mostly died out years prior as the game aged and people moved out of the hobby or over to GW products (which did offer significant tourney support in the late 90s-early 2000s), and campaigns didn't really care about balance in the first place. You brought what you brought and dealt with it.

So it wasn't until the early 2000s that there was even a *serious* demand among BattleTech players for the sort of balance that BV1 and BV2 would provide, and by THAT point "balancing the Clan Invasion era games" wasn't really an issue at all. By the early 2000s, it should be remembered, "game balance" was all the rage on the internet; which allowed people to very quickly figure out if a game was significantly UNbalanced, and the sheer ascendancy of so many tournament-focused games (40K, the Clix games, etc), all of which used a point buy system to create tournament and pick-up game lists, heavily affected the way people put together and thought about their games.
>>
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>>81312294
And my Valiant fresh from Solaris 7.
>>
>>81312294
Honestly, i would've painted the two vertical slits in the front as the cockpit, but this looks great.
Where the decals from?
>>
>>81312294
Impressive, very nice.
>>
>>81311528
No, you're either incredibly ignorant or lying for effect,
FASA did not issue any points or balancing system in the core rules for 2e. The assumption was that you'd just use the scenario books or agree among yourselves what to use (like a lot of historical games at the time). The 2e supplement "MechWarrior" added in optional rules for balancing by Cbills a couple years later, and they were widely used in the community. FASA incorporated the rules for CB balancing as part of the beginner rules in the 3e boxed set, three years after 2e had been published (1990, pre-Clans). Tonnage balancing was never mentioned at all. Likewise, by the time 4e rolled around, the Combat Value system was in place.

Tonnage-balancing was entirely a localized, community-created thing, and something that FASA was actively trying to get rid of in what little online presence they had at the time. Because it was fucking broken even before the clans showed up. You can even read people first proposing it, then complaining about it a couple years later, in Dragon magazine and The Space Gamer articles and the letter section.

For the Clan invasion, what was >supposed< to happen was that both players would have brought a Clan and IS force and bid down until one of them felt he could win with the IS. Then fight it out with Zell in place. In support of that (and to try to keep ClanTech out of standard RPG games) they didn't publish CB prices for any of it. In practice? A lot of people just wanted to play with IS models and felt like FASA was pushing power-creep shit on them for the sake of selling everyone another faction. Which.. well, was entirely true. But that's as may be. Not explicitly spelling any of this out as rules text and trying to rely on fluff text and word of mouth did NOT help their case, although they did publish cB costs for clantech shortly thereafter.
>>
>>81312316
death dealer is from fighting pirana pinup set. the skull is left over from my Ma.K decal collection. the numbering is from a flight type gouf decal set.
>>
>>81312357
here, and this:

>>81312134
>>81312309
>The demand for a heavily-balanced, tourney-style points system wasn't there in real force until after CBT's return from the dead. And that was, IMO, largely a result of "bleed" from 3e 40K's fairly impressive market share and widespread tournament network which *did* depend on that sort of system.
Is basically entirely correct, but much more concise than the follow-up post I was typing up.
>>
>>81312134
Was zelbrigen a balancing mechanism? When did it come out?
>>
>>81312436
-ish. It was first mentioned in TRO 3050, but not codified particuarly well until the Clan phonebooks started coming out.
>>
>>81312225
>Basically just the MWO Vindicator without the weird elongated forearm.
Yeah. A little too MWO for my taste... at least keep the trapezoidal muzzle. But it looks good. The new Trebuchet is also very MWO and I don't like that one.
>>
>>81312357
>For the Clan invasion, what was >supposed< to happen was that both players would have brought a Clan and IS force and bid down until one of them felt he could win with the IS
And nobody EVER actually did this.
>>
>>81312134
>>81312309
so do clanners need a 10% BV2 discount or not?
>>
>>81312512
Still not sure what to think of the Treb in general. On one hand it's cool, on the other I'd take a less humanoid form that plays more into the namesake being a warmachine part.
>>
>>81312546
BV 3 needs to only use maximum speed as a multiplier >once< instead of twice in the calculations, with breaking past a +5 TMM costing significantly more. Armor needs a small multiplier of ~1.15 of its current value, headcappers need a slight base BV bump, and the discount for running weapons you can't fire without spiking into ammo explosion range needs to be increased. After that it'll need some testing but the "Clan Problem" should largely be solved.
>>
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>>81312586
I hate the head on the new one.

The head was the only good part of the old mini. If I see any cheap ones on eBay maybe I'll do a head swap.
>>
>>81312512
I absolutely hate the head on this Treb, it's way too generic and it legit looks like he reused the cockpit window from the Wasp and just added the skirt around it.
>>
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>>81312512
I wish they leaned more into the 4th edition standee design
>>
>>81312546

Maybe.

Honestly, if you are leaning on a mathematical solution to provide balance to your games, then doesn't matter. The problem is you.

IMO Battle Value is a first step, at most. You should be looking at the respective forces after BV has been applied, and judging them based on the factors that you know BV does not account for, or is known to be poor at accounting for. For example, the issue with "just bury the clanners in armor because BV undervalues it heavily" shouldn't ever come up, because if you are interested in actually balanced game, you should be adjusting the IS forces to not take advantage of that.

I have not and do not plan to ever run enough math to say whether or not everything would be fixed forever if the Clans got a 10% BV discount. I am firmly of the belief that math is not and never will be the way to perfectly balance a game where the two sides are not perfectly identical and do not fight over perfectly identical terrain. Get your balance to the point where it is"good enough", and deal with being able to win with an unbalanced game from that point.

>and if the balance isn't "good enough" unless it's *perfect*, then find another game, and probably another hobby
>>
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>>81312156
It's not like the White variant was terrible.
>>
>>81312772
>For example, the issue with "just bury the clanners in armor because BV undervalues it heavily" shouldn't ever come up, because if you are interested in actually balanced game, you should be adjusting the IS forces to not take advantage of that.
that's completely true but also why BV was created in the first place, right? because people can't be trusted and experience can have its gaps and lapses. so while BV might be a first step, the first step is here is critical. do you have any thoughts on >>81312613 ?

>Get your balance to the point where it is"good enough", and deal with being able to win with an unbalanced game from that point.
i agree.
>>
>>81312204
Not terrible, but an Ost that can´t punch is a waste of everybody*s time.
>>
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>>81312772
>Honestly, if you are leaning on a mathematical solution to provide balance to your games, then doesn't matter. The problem is you.
Oh boy, was THAT ever the wrong thing to say to a crowd of STEM autists. Good luck m8e
>>
>>81312629
The painting gives that one a Lobster-tail feel.
>>
>>81312156
Is Shimmy and Scoggins the same or different person/people?

>Why is he disliked again?
>>
>>81313039
Shimmering Sword is Anthony Scroggins.
He used to be /our/guy, but he sold out to CGL and got a massive ego and thinks he's top shit, when he's mostly an incompetent balding douche
>>
>>81313039
The same person. Shimmy's let his ego get to his head about his art and the redesigns. Most of his more recent comments about mechs that have had features altered could be summed as "I like it better this way" rather than keeping to the original design with updates.
>>
On the Trebuchet note: 3C, 9R, or 9N?
>>
>>81313157
I like the Marik 5J and 5S variants.
>>
>>81313039
>Why is he disliked again?
The bald cunt fucked up my Thingverse page and got me banned off the platform from too many DCMAs. I made STLs of Battletech TERRAIN. Not Mechs. Just terrain, that I built myself.

Fuck Shimnigger. Fuck him forever. I'm going to make sure to pirate and distribute everything I can, forever, until the day when his fucking ass gets fired, and then a year after that just to do what I can to teach CGL a fucking lesson. Fuck him and fuck them and fuck him DOUBLE for calling me a pirate who doesn't deserve to be part of the hobby, when all I did was make terrain and point out that it was suitable for use with Battletech in the description. Because that's what got everything taken down and DCMAd. If you had Battletech anywhere even in the DESCRIPTION, it got deleted. Fuck him forever.
>>
>>81313201

Does the 5J get any other benefits for losing the whole LRM15?

Looking for a Treb with a bit more endurance to it.
>>
Who's better Shimmy or Plog? I'm gravating towards Plog, bc Shimmy'a armor panels make designs kinda blend together. Plog keeps the design "character" better, IMHO.

>inb4 Art is subjective
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>>81313039
Grogs hated them because he told them the truth.
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>>81307038
Haha
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>>81313283

In exchange it gets jump jets, more heat sinks, and a half ton more armor.

What era are you looking at?
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>>81313286
>goofy shit=character
Often the case with you fucks, so it ain't saying much.
>>
>>81313039
A lot of us still like him and his work. I only hate one of his redesigns and mildly dislike a few, out of what, 120? (Not all were his, but he's leading the redesign team.) And he's admitted to some of the issues, like how a lot of them look same-y. He blames the accelerated schedule for that and I find that reasonable.

Some of the bigger changes include:
>giving all mechs hips
The Nova, Cicada, Ebon Jaguar, Firefly, and not sure what else used to have legs connected directly to the torso. He designed the Nova to be easy to revert to the old way, though.
>moving the Wolverine's head-mounted medium laser to the side
This one bothers me - I much prefer the fairly recent Primitive Wolverine that IWM sells.
>giving the Crab a cockpit
It can be ignored, but c'mon. That was a feature, not a bug.
>Indistinct Guillotine
It lost its "face" and shoulder extensions.
>Hillbilly Marauder II
He gave it a low-tech look because it was built by a small, inexperienced firm during the Inner Sphere's technological nadir (albeit to specs provided by the Wolf's Dragoons). I like it but it's divisive.

I don't think he ever had a chance of making everyone happy. On the balance, I'm still a fan.
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>>81313286
I kinda like Shimmy´s more toyetic designs but Plog is a very productive artist who does good work for a lot of FanTROs.

But personally, I think that Eric Ou strikes a good balance.
>>
>>81313039
see >>81313257
He's also outright thrown canon features out the door on many 'mechs. The Marauder wouldn't have its dorsal mounted AC if it weren't for CGL telling him, expressly, to put it in. A lot of other 'mechs weren't so lucky.
>>
Basically a "same models, changing variants" deal here. Anyone want to offer some feedback on the Cicada? This is a skirmisher/recon lance.

Clan Invasion-era
Clint 2-3U, Cicada 3M, Wraith TR1, Phoenix Hawk 3M

Civil War-era
Clint 2-3U, Cicada 3F, Wraith TR1, Phoenix Hawk 4L

Jihad-era
Clint 2-3UL, Cicada 3G, Wraith TR1, Phoenix Hawk 5L

Republic-era
Clint 5U, Cicada 3G, Wraith TR1, Phoenix Hawk 5L

Dark Age-era
Clint 5U, Cicada 3G, Wraith TR1, Phoenix Hawk 5L
>>
>>81313502
>The Marauder wouldn't have its dorsal mounted AC if it weren't for CGL telling him, expressly, to put it in
And nothing of value would have been lost. The Marauder has always been one of the stupidest looking mechs ever and I wish shim had been allowed to make it good.
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>>81313536
Fuck you and fuck shim for thinking he's god's gift to all true believers.
>>
>>81311803
This but unironically. Battletech is a historical game. If you played Poland vs Germany in a WW2 game, you wouldn't whine about unfair balance.
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>>81307749

If we're talking mercenary groups, one thing always did bother me..

Where the hell is Illicia? Is this some antiquity name I'm not catching? Is this a misspelling of Alicia?
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>>81312772
play chess and only against your own clone who has your memory imprints. balanced.
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>>81313578
If you play Poland vs the Soviet Union with a side of Germany, you got no grounds to complain about unfairness indeed.

But Poland vs Germany alone wouldn´t be that lopsided, I imagine.
>>
>>81313257
That was Topps.
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>>81313536
KYS faggot
Nobody will miss you
>>
>>81313732
Actually it was Thingverse being penny-pinching retards, which made them decide to del-all based on tags.
>>
>>81313578
>If you played Poland vs Germany in a WW2 game, you wouldn't whine about unfair balance.
The fuck I wouldn't. The point of a game is that both sides have an equal chance to win. I couldn't care less about any justification someone makes up to say why one side has a better chance to win than the other. If you make an unbalanced game or scenario, then you're not playing a game anymore.
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>>81311803
If anything tonnage should be doubled for the IS because they're not running wunderwaffe measured in clusters as opposed to regiments.
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>>81313536
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>>81313787
From a Poland WW2 campaign perspective, getting as much gold, guns, ships engineers and soldiers to the British Islands before the Nazis and Commies have done you in is your victory-condition.
You can´t change the fundamental nature of the Anglo though, so you´ll be sold out no matter how well you perform.
>>
>>81313831
Counterpoint: at the tactical level, the IS never fields full regiments against clusters. The better speed of Clan Mechs and their much faster repair/refit times enable them to routinely isolate IS forces and defeat them in detail. There aren't any battles of 144 IS Mechs and 200+ vehicles fighting 45 Clanners. It's a whole lot of battles with 15 Clanners hitting 12 IS Mechs and another 12 ish vehicles at a time, wiping them out with a loss of 0-2 Clanners, and then being repaired and ready to fight again the next day, whereas if any IS units survive they're downchecked for a week or more before being ready to fight again.

Assuming the IS and Clanners all just line up into one giant fight and deathball across a field and whoever is the last man standing wins, is a dishonest argument that totally ignores everything except what supports your preconceived victory condition.
>>
>>81313951
>Assuming the IS and Clanners all just line up into one giant fight and deathball across a field and whoever is the last man standing wins, is a dishonest argument that totally ignores everything except what supports your preconceived victory condition.
I have no idea where you got that from, but it's a fact the clanners are outnumbered by the IS and that should be reflected in an average game if you're going to be balanced by tonnage, which is a bad idea because it's a complete crapshoot anyway.
>>
>>81314100
>and that should be reflected in an average game
Speculation and opinion. Clanners can and did outnumber IS forces.
>>
>>81313951
>is a dishonest argument that totally ignores everything except what supports your preconceived victory condition.
Yes, and? You still have to answer or I win.
>>
I want to get into the physical part of the hobby instead of just the novels, MegaMek, and vidya. My plan is to order 5 Battlemasters to practice painting on. Who's the best people to order from? Ironwind metals came up on my searches.
>>
>>81314160
Not overall, which is the point. Good luck finding someone who'll agree to it either way.
>>
>>81314217
That's why you shouldn't be playing """balanced""" pickup games anyway. Play a GMd campaign where balance is irrelevant, or don't play at all.

If you absolutely have to go to an LGS and play a """balanced""" game, then go back to 40K where that sort of thing is welcome. This isn't the type of game for that, and it honestly, genuinely, factually, never was.
>>
>>81314234
Yeah ok, have your (you) and begone.
>>
>>81314234
>Play a GMd campaign where balance is irrelevant, or don't play at all.
Holy based, Batman!
>>
>>81314234
>Play a GMd campaign where balance is irrelevant,
Mostly agreed. A GM'd campaign is what Battletech is designed for, and it's only modern players who are trying to force it to be something it's not.

>or don't play at all.
Come mate. Don't be a cunt about it.
>>
Does someone have the picture of the battlemaster from the Davion book cover where it gets shot at by a bunch of lasers for testing or something?
>>
>>81314363
It's a Templar.
>>
>>81313367
>blames accelerated schedule

They have multiple artists doing the concept art for redesigns. Each with their own takes (most of the time better than what he puts out) that he does the final approvals of as the team lead.

Shit looks the same because of that verysame team lead deciding to change what the other artists provided into something super generic that suits his tastes.
>>
>>81314411
Oh yeah that explains why I keep thinking the battlemaster's cockpit is lower than it is.
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>>81314234
>GW is balanced

Occasionally during periods that maybe last six months tops.
>>
>>81314470
GW always has been balanced, insofar as both sides get the same number of points to build their army, so strictly speaking both sides have an even chance to win. Obviously it's never been literally balanced, because both sides doesn't get same utility out of the points that they spend, but the total point value of both sides is the same, therefore the game is balanced for a certain value of balanced.
>>
>>81314100
He's right, though. In general, their better operational mobility meant they could choose uneven fights.

The exceptions were setpiece battles like Luthien. Those are great settings for even battles.
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>>81312648
>I wish they leaned more into the 4th edition standee design
Same, especially the conical wrist launcher that echoes some of the other stuff the FWL is putting out. Closest we got was the PlasTech Treb, and that still has comparatively weak shins
>>81313608
>Where the hell is Illicia? Is this some antiquity name I'm not catching? Is this a misspelling of Alicia?
It's named after an island on Earth; the founding members were part of a secret society that decided to make a new mercenary unit following the Star League consolidating House commands.

>>81313732
No, it wasn't. Shimmy initiated it on his own and then bragged about it on social media, before getting muzzled by his bosses.
>>
>>81314422
They should've given each artist a set of manufacturers or eras to take care of. It'd make sense for those to feel samey.

>>81313608
It must be. I don't know if "misspelling" is fair, though. There's a lot of latitude when romanizing Greek names. Alicia is a modern transliteration... no reason it couldn't be Ilicia a few hundred years from now.
>>
>>81314930
That doesn't matter. It's just an excuse to allow for poor or nonexistent game balancing. Battletech is a game and it's first responsibility is to give both players an equal chance to win a game. Nothing else is as important than that
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>>81314980
>Shimmy initiated it on his own and then bragged about it on social media

No, he was just vocally in favor of it, and a lot more enthusiastically than the other Catalyst staff. I imagine most starving artists would be into that sort of thing.

In an AMA the other staff said their license agreement with Topps required it and they weren't about to break that contract. Didn't sound thrilled about it, though. I suspect they were careful about the timing, doing it when the new plastics were coming online. Going after 3d models earlier would've kept more new players away.
>>
>>81315055
We're talking about a game that had the Charger before it had BV...
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>>81307273
>properly not using contractions
Very good, very good indeed.
>>
>>81313951
>repaired and ready to fight again the next day
Not quite. Omnipodded Weapons and equipment are easily-swappable. Structure and armor not so much. They still require standard repair times even if those are relatively short. No Clan commander is going to be carrying enough spare limbs/torsos/heads to cover hot-swaps for his whole command. Although the Fortress-C does have enough cargo space to get away with quite a lot of spare parts and even limbs and engines, they also burn through very hefty tonnages of ammo and have to use the same stack of supplies for multiple planetary assaults back-to-back. So once the actual damage starts to show up, the Clanners are going to take longer and longer to repair. Until they're ripping guns off of their Omnis and hotwiring them into the most useable IS chasses and begging Command for more front-line hardware. Or literally packing up, jumping planets, and fighting other clan units for the privilege of stealing their spare parts, in the case of the Jags...
>>
>>81312156
>>81312862
I dig both of these but I like whites' more.
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>>81315208
>Not quite
Yes quite. You clearly haven't played with the full ruleset. Once you take into account the better Tech skills and better equipment quality of the Clan units, unless an Omnimech has lost an entire limb, repairing all of the armor and loading up a fresh set of weapons is a matter of a day, or at the absolute most, two, in the case of something like a badly fucked up Dire Wolf. And if you've got a Dire Wolf that's badly fucked up, it's a good bet that it's taken out the better part of a fluff-accurate IS company along with it.

Meanwhile the IS have shittier Techs, shitter equipment ratings, and shittier field and maintenance facilities. With their MUCH higher chances of failing rolls, it's not unusual to see a Mech with bad armor damage and nothing else notably wrong with it out of action for a week or more, because the Tech team is having to take quadruple time on everything so they don't fail the roll.

Also, lol at the assumption that the Clans are full retard and don't land with any spare parts but a few extra guns. Come the fuck on.
>>
Does anyone have any of the Eridani Light Horse short stories?
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>>81315371
The first four are in the mega under novels post Kickstarter
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>>81315629
based, thank you!
>>
my favorite mech has always been the catapult, what is yours?
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>>81315886
My first favorite was the Atlas, then the Atlas II when I started looking deeper into Battletech, but recently my favorite has been the Pillager. It might look a little goofy but goddamn if it isn't a big fat hopping murder machine
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>>81315886

So hard to pick just one. Maybe the Archer?
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>>81315886
you'll laugh but I always liked the Quickdraw since Battletech 4th edition

it was my introduction to the universe, I thought the Quickdraw piece looked cool, and I liked that it was a jack-of-all-trades that I could always include in a lance to do something
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>>81315886
Nowadays the King Crab, just like the loadout and looks.
Initially the MadCat when I knew fuckall about BT still and just kinda played MW4. Still like that one a lot too.
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>>81313473
Jesus those mechs make me hard, wish they'd hire him too, loved all his work in that badass fan TRO.
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>>81313473
A couple of these look inspired by Cybrids, pretty cool
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>>81315886
God these questions are always tough.

Gonna go with the Hammerhands. Love me some BRRRRRTTTT action.
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>>81316515
Thats another great old robot series. The Outlaw gives me a stiffy even to this day.
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>>81316557
I'd love to see the old Apoc adapted to BT
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>>81307749
>mercenary company was cancelled
no they're not, it's outright said there that they survived the suit
>>
>>81316781

They were canceled, it was just a failed canceling.

Amusing given the older time period.

Also agree I hope Wendall and his Scorpion were ok.
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>>81315886
Orion
Iconic mech of best faction and ride of best K.
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>>81315886

I just think its pretty cute.
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>>81316009

Ah, my St. Ives Brethren
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>>81315055
>Battletech is a game
Yes
>it's first responsibility is to give both players an equal chance to win a game
No. In wargames balance is myth propagated by 40kids. No one plays Gauls at Alesia and complains about the Romans winning.
>>
>>81315886
Cataphract.
Bird legs are kino on mechs. The cobbled-together design makes great sense for the constraints of its initial production and gives it a unique silhouette.
>>
>>81317551
fucking op archers
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>>81313831
Wrong. The Battletech cartoon showed the first fight being 3 IS vs 5 Clanners, all IS mechs being heavily outweighed, and it is only when pressured that Malthus decided to take them all on by himself.
BT shouldn't be about lame attempts at balancing out the game, it should be about playing with big bots depending on some strategic choices.
If the ISfag refuses your batchall and doesn't want to split up his forces, you just nuke his mechs with Aerospace fighters.
>>
>>81313888
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>>81314208
Please btg I beg of you this answer
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>>81317980
fortress miniatures, aries games, FLGS.
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>>81317980

You said Ironwind. They're who to go to for multiples of a single model.
>>
>>81314208
>>81317980

don't get 5 of the same mech lol....
>>
Newb here, sell me on a clan that isn’t one of the main four invaders.

Kinda thinking one of the reserve invaders or latecomers (Steel Viper, Diamond Shark, Nova Cat, Hell’s Horses, Snow Raven). What’s the pull for them?
>>
>>81318212

That isn't really a newb question. If you're in, dive in. You'll learn to love someone. One day I realized I was a Blood Spirit fan.
>>
>>81314208
ariesgamesandminis.com has the catalyst games stuff and ironwind minis as well as paint books etc. etsy has 3d prints for game versions and customs of certain mechs in tabletop scale. hope this helps. pic related is a wraith i just painted making a small, medium, heavy assault, lance will post when I get the others in the mail.
>>
>>81318161
>he doesn't want a Steiner scout lance
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>>81318250
>>81318040
>>81318026
Baste. I'll continue to shop around.
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>>81318272
You know that's the exception and not the rule.
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>>81318311
Jokes aside, I'm completely new to painting minis and also the beemer is my favourite (I also like how slim the Ironwind model is). I figure the best place to start is with a model I like - price and actual play being no object.
>>
>>81318212

Steel Vipers get clowned so hard they have to bail on the Inner Sphere, then go full zealous psychopaths about "purity" in the homeworlds. Fucking glorious stuff, Brett Andrews is the greatest ilClan to have ever lived.

Also they favor weird/bad/quirk Mechs, and also the Black Python which used to be munchkin bullshit as I understand it.
>>
>>81317551
>No. In wargames balance is myth propagated by 40kids.
And who do you think has been infesting our game lately?
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>>81318424
>also the Black Python which used to be munchkin bullshit as I understand it.

The Viper 1 still is.

>Upper end heavy
>5/8/5
>TComp/LPL/other pulse combo
>Hits like a fucking flying magical warhammer

Nasty as a couple Goshawk 1's stapled together
>>
>>81318212

I'm a weird Steel Viper fan but I guess I just like the snake theme. And conventional infantry.
>>
>>81317551
You're not wrong, but I will say historical and pseudo-historical games are at their most fun when you give both sides an achievable objective, that need not be the same. The Greeks are never going to route the Persians at Thermopylae, but having their goal be to inflict a certain amount of damage before they're ground to dust is a lot more fun than simply declaring the Persians winners once the last Greek is dead. A lopsided fight favoring the Clans can be really fun for the IS if their objective is to withdraw in good order after disabling a certain number of mechs, or to hold a terrain piece for a certain amount of time.
Basically, it's not a question of one of us plays the winners, the other plays the mooks, but more about putting both players in an enjoyably challenging situation where they feel they can make meaningful decisions and have a shot at achieving their goals.
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>>81318509

It's pretty rad
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>>81314208
>Official minis
IronWind Metals (IWM) has pretty much everything. Unfortunately, most players play in 3025-3052 and the minis for those mechs are decades old and therefore suck. But the more recent minis are fine. Sometimes they make a mini that can stand in for an old one, like Jihad-era primitive versions of old mechs like the Wolverine, Longbow, or Orion. Get those instead. You might use a Raven II or Stalker II as a stand-in for the originals. Most of their recent minis are for Dark Age/IlClan-era mechs.
They are now slowly releasing metal version of the new designs. Aries Games and Minis and Fortress Minis are the two best resellers in the US. I'm only familiar with Aries; they're great.

Catalyst (CGL): These guys write the rulebooks and sourcebooks and create the art. They also sell plastic minis (more of a PVC, not traditional model kit plastic) in packs. Their old packs were ugly - the original sculpts but with noticeably worse quality than the IWM versions of the same designs. As of 2019, they've been selling boxes with new designs. The recent Kickstarter (just finishing delivery) has expanded that to a lot of boxes of plastic kits. You want to start with the Game of Armored Combat. It should be back in stock next month.

>Unofficial Minis
Strato Minis sells mechs of its own design that are close enough to use as stand-ins (their Retrobot line) or are just unique (Hardwar line).

MechWarrior Online - actually the video games in general - are technically a separate IP owned by Microsoft. Their designs are a little different, usually boxier. It's not technically legal to 3D print them and sell them, but it's all over the place on Etsy and eBay. You can print your own.
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>>81318739
I just went to their website and I see what looks like a Thunderbolt. It's called "Perun". I appreciate the pun in the name.
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>>81318847
* Strato Minis website, that is. Also the y have a model called the "Warlord" which looks just like an off-model Battlemaster. I appreciate the rec.
>>
>>81318859

https://www.sarna.net/wiki/Warlord

You sure it isn't the actual, off-model Battlemaster?
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>>81318882
It's got a hand held PPC (sorry, Enormous Plasma Cannon, or EPC) and the SRM rack
The only thing that's off is the cockpit
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>>81315886
Bushwacker.
>>
one good thing about iron wind is that they make metal minis
i hate resin with every fiber of my being i cannot properly express in words
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>>81319067
I was looking up resin and according to the internet it has "the best detail but is very fragile and also the dust will kill you"
>>
>>81319112
it bends
flash is usually annoying (depending on the quality of the maker)
but yeah the big thing is i don't want to fuck up lungs because i want to play with toy mecha
>>
>>81319112
>>81319197
Stratominiature resin is pretty good, the flash comes off naturally, some minis will have a back support on still but they snap very well, and it is of a certain consistency that I really don't see inhaling particulates unless I go out of my way to sand down one of the minis (which I don't see why I'd do that).
>>
>>81319366
i guess it's one of those things of "do i want to risk it over minis" and the answer for me anyway is no
it's not just sanding, sometimes when i handle resin minis i end up with dust on my fingers and after awhile i just figured it's just not worth it
>>
>>81314565
Who the fuck let this disgusting goblin out of his cave? Get the fuck back in there you wretched creature.
>>
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>>81319669

???

What's the problem?
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>>81315886
The Catapult is a great mech. You could build an entire company out of assorted front line PPC jump jetters and back field LRM20s delivering a huge fuck-you to whatever you're up against.
>>
>>81319112
You want to cut flash off rather than sand or file it, whenever possible. If you're going to sand, do it under running water or in a bowl of water. Or wear an N95 mask and wipe down your surfaces afterward.

I've been okay cutting and not sanding their stuff.

The Catalyst plastics will only accept cutting, not sanding or filing. I don't think sanding that stuff is harmful, but it just doesn't work well on the PVC they're using.
>>
>>81311528
>In all fairness, that was LITERALLY how FASA told people to balance games

Only true to an extent. The oldest books with Clans that talk about using tonnage to balance battles ALSO say that anyone who wants to play Clan is supposed to bid amongst themselves for the right to do so and that the end result should have them outnumbered and outmassed.

Anyone going in at 1:1 IS: Clan for tonnage has already fucked up and doesn't get to complain about it.

On top of that, hardly anyone who actually played back then is even still around, so all the memes about herp derp I just wanted to have a Lance of Locusts but this jackass in a Timber Wolf A shat in my mouth is complete bullshit.
>>
>>81320402
>hardly anyone who actually played back then is even still around

This is 100% grade A bullshit. Battletech is one of the most graybeard games around. Grogs are what's kept this game going for so long. I'm only a MW2 kid myself, barely 2 when the 4th SW hit, but the old men still lurk in every corner of the fandom.
>>
>>81315886
Centurion: great mix of weapons on a decently armored chassis.
>>
>>81320979
The game is exactly as old as I am but half my gaming group is old enough to remember playing against the clans when they first dropped. Granted many of them have taken long breaks in service since then but most still have their old minis and books. "Young Blood" like myself makes up another quarter of my group(around 20 years of service) and the last fourth is fresh blood from the last couple years.
>>
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>>81315886
Stalker. It looks like a walking marital aid, but so endearing. Brawls really well in MWO too.
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>>81321216
>Brawls really well in MWO too.
b-but it carries a lot of lrms..
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>>81320402
>hardly anyone who actually played back then is even still around

Only those of us who matter.
>>
>>81319406
>tfw you have spent years huffing solvents in third world sweatshop and some faggot is afraid of dying to minimal amount of dust
You will be fine you retard. You realize what amount of resin dust you would have to sniff for anything wrong to happen to you?
>>
>>81321300
Yes, it breaks my heart that people use it mostly as a lurmboat. Horrible waste of the geometry that it has.
>>
I'm way too excited to see the Stalker pop up in the final RecGuide wave. I'm expecting only one new variant, but if it gets multiple that'll be awesome.
>>
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>>81315886
Maybe the Ebon Jaguar. I love the look, and it manages to be good without spamming energy weapons.

Inner Sphere, I have a soft spot for the Crusader.
>>
>>81321216
>>81321300
>>81321384
I love how in MWO mechs tha re bbad in TT became good and mechs thare good in TT ecame ad all ecause of hitbox and geometry
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>>81321411
Stalker's good everywhere, though.
>>
>>81318243
>One day I realized I was a Blood Spirit fan.

Ouch. I feel you, bro.

>>81318212
the clans, in a nutshell:
Clan Jade Falcon: The clanliest of the clans. None dare refuse our batchall. 'Cept that "ammunition" guy.
Clan Wolf: The Mary Sue clan. That somehow keeps losing. And they still get to be ilClan.
Clan Ghost Bear: The space vikings. With nukes. Somehow, they're the good guys. Don't mention the nukes.
Clan Smoke Jaguar: The bad guys, who got their asses kicked so hard it made people like them, like some kind of tragic heroes.
Clan Steel Viper: Super elite. Keep getting their asses kicked by the Falcons.
Clan Nova Cat: They see things. Just like the Scorpions, but without the drugs.
Clan Snow Raven: Kinda bad at this Mechwarrior thing, but they got enough spaceships to fuckoff any two clans. At the same time.
Clan Diamond Shark: C.M.O.T. Dibbler in a battlemech.
Clan Hell's Horses: Like that hillbilly cousin your family doesn't talk about. The one who won't shut up about his pickup truck. They're ok, I guess.
Clan Goliath Scorpion: We got drugs. Lots of drugs.
Clan Ice Hellion: Can't stop. Don't want to either. Brakes are death.
Clan Fire Mandril: Constantly fighting to prove who is the best. Mostly among themselves.
Clan Blood Spirit: Clan innawoods. Get off our lawn! Damn clanners.
Clan Coyote: Supergenius. They invented the omnimech. And that's pretty much it.
Clan Cloud Cobra: We're on a mission from God. Which one? Yes.
Clan Star Adder: The Tryhard clan. Still irrelevant.
Clan Burrock: Literally who? Blood Spirits didn't like them.
Clan Mongoose: You know you're overdoing it when the Smoke Jaguars are telling you to chill the fuck out.
Clan Widowmaker: Along came a spider. And promptly got yeeted by the Wolves for "accidentally" killing Nicky K.
Clan Wolverine: The first rule of the Not-Named Clan. Don't talk about the Not-Named Clan.
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>>81318406
beemer is quite a rare beast, being an assault.

That said, Dracs are known to run entire companies of Panthers, Steiners have their Griffins, or just get a bunch of bug mechs, since everyone and their dog has them (except DC apparently has a shortage of stingers), so you can paint them up each as a different faction.

As for the painting part - get some spray for base coat, and some contrast paints.

Pic related was done with gray primer, then light white spray preshade (mechanicus grey, and corax white cans from GW), then grey contrast paint from GW, with regular grey + white highlights, and the bases are GW technical paint (astrosomething debris, and the martian red + dust ones)
>>
>>81319406
There's nothing toxic about resin. Any fine dust in your lungs is bad for you. Getting it I on your fingers will do exactly nothing.
>>
>>81318559
SEYLA!
>>
Are the TROs basically like those Osprey books with lots of pictures of ancient military men, but instead of military men it's robots?
>>
>>81321581
More like Jane's but yeah, something like that.
>>
>>81321300
>not making an MRM Katyusha
ngmi
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>>81321670
can't stand mrms, too hot and does peanuts for damage
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>>81321687
In MWO?
>>
>>81312183
>he fell for the etsy meme
...lol
>>
>>81321704
yeah
>>
>>81321726
Nonsense. MRMs hit very hard for their tonnage and heat, and they get excellent dmg per ton of ammo. Their real issue is the fact that the dmg spreads all over the place and the horrible missile velocity. Many mediums can hit very hard if you put 60 MRM tubes on them, or you can pair MRM launchers with ballistics or lasers on heavier mechs.
>>
>>81321687
It is mostly a meme build but I had some fun with it. Probably better off with using a bunch of SRMs and Snubs or something for a non LRM one. Or just a load of lasers.
>>
>>81321767
Would probably be better if you fought something something besides mechs
They're just not good for popping those cherried parts
hence my drac tier lppc stacking
>>
>>81321813
They can do it if you get in close, but yeah, damage spread is the big downside they have. I run MRM60 on a TBT-7M. It's my match score & damage farmer for events. Stalkers work pretty well with MRM80 and a bunch of medium lasers, and MRM40 with heavy gauss is a good combo to build around on every mech that can carry it. Just get in close and the differing projectile velocities won't be as much of an issue.
>>
>>81312156
>>81312200
>>81312204
>>81321407
where do you guys get these pictures from?
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>>81321501
Could someone do a write-up like that on the IS and Periphery states?
>>
>>81321947
I did, but if memory is correct, 4chins thinks the post is too long, so I only post either half of it.


Steiner: Vee are Germans, jaa? Vee like assolt meks, jaa?
Kurita: Cartoon villains, required by law to be weebs. War crimes are mandatory because bushido.
Davion: We are Americans. From America.
Liao: Hocus pocus, you're a commie. And also Chinese.
Marik: We're purple. Yaaay?

Comstar: Space phone company. With Battlemechs. Did I say Battlemechs? What Battlemechs? There are no Battlemechs here. Praise Blake.
Word of Blake: Nuclear Launch Detected. Praise Blake, harder.

Marian Hegemony: Latine, o fornicator! Eo Loqueris?
Taurian Concordat: Space Texas.
Outworlds Alliance: Where the buses don't run.
Magistracy of Canopus: Come to fight the patriarchy, stay for the orgies.
>>
>>81316489
He apparently completely quit to work as a medical professional.
>>
>>81315227
The new one certainly better fits into the potatoe age it was designed in.
>>
>>81321947
>1/2
Draconis Combine: Professional mooks, who totally aren't weebs. More honorable than you, except for their high commanders. You have to instantly become a dishonorable backstabbing asshole to be a district Warlord in the Combine. Best Mechwarriors and worst Mechs in the game.

Lyran Commonwealth: German merchants who almost certainly aren't secret Nazis. Except for their secret service, which actually are Nazis, but it's ok to like them anyway because this is 4chan. Where someone else sends a lance of light Mechs, they send a lance of Zeuses. Worst Mechwarriors and heaviest Mechs in the game.

Free Worlds League: Our FWL planet against their FWL planet, our FWL region against their FWL region, FWL against all other states. Most forgotten Mechwarriors and most forgotten Mechs in the game. Except the Awesome. Everyone loves the Awesome.

Capellan Confederation: We are Chinese if you please. We are Chinese if you don't please. Don't ask about the Russians - they're buried under Loren Coleman's porch. Sneakiest Mechwarriors and most sneaky-breeki Mechs in the game, especially once Stealth Armor becomes a thing.

Federated Suns: The only good guys of the setting, they pretend to be Space France/Britain, but really they're Space Midwestern Americans. Supposed to be about tactics and maneuverability and medium Mech excellence, but nobody fields anything except for the signature Davion heavies. Most stuck-up and superior to you Mechwarriors, and the flatly most min-maxed Mech variants in the game.
>>
>>81322105
>2/2

Taurian Condordat: Are you a paranoid conservative rural white American? You'll love these guys. Are you literally anyone sane, or anyone else? Then they get old, quick. Inexplicable amounts of high-end heavy mech production, never do anything with it, except scream that "the Davions are coming". Spoiler alert: the Davions never come.

Magistracy of Canopus: What happens in Space Vegas, stays in Space Vegas. Famous for literal planet wide orgies. Administrated by Strong African Queens, and men are treated like it's Themiscyra, until they all become whores of the CapCon because Loren Coleman commanded it be so. Shitty Mechs, top tier medical tech.

Marian Hegemony: Literally Space Rome, including coliseums, Centurions, and slaves. Nothing else of consequence.

Outworlds Alliance: Literally Space Amish, but with enough fighter planes that nobody really wants to fuck with them. They get verigraphs of your mom through the mail, and eventually trade them to the Snow Ravens for membership in the Clan.

Rim Worlds Republic: Best faction in the game, had to be removed for being too good. https://www.youtube.com/watch?v=D--HNQgkzro

Oberon Confederation: Jabba the Hutt meets Battletech. Get your shit punched in by the Clans.

Greater Valkyrate: The other slave-holding, Amazonian faction that nobody gets autistic about, because a) they didn't end up as slaves to the CapCon, and b) we all love the idea of an Amazon femdom faction, but it's more fun to rile up MOC fans by shitting on THEIR faction since it's alive.

Butte Hold: Live the meme. With Mechs. Which are shit, but still technically Mechs.
>>
>>81322126
>Rim Worlds Republic: Best faction in the game, had to be removed for being too good
Also space-Finns who Spordo Spärded so hard they broke the Star League.
>>
>>81322105
>Except for their secret service, which actually are Nazis, but it's ok to like them anyway because this is 4chan.

Steiner secret patriotic orgs are only attacking the REAL terrorists, which is everybody who has been displaying too little patriotism to pass their muster.
>>
>>81322164
>Also space-Finns who Spordo Spärded so hard
Yes, I said, "best faction in the game".
>>
>>81322105
>Most forgotten Mechwarriors and most forgotten Mechs in the game. Except the Awesome. Everyone loves the Awesome.
Truth bomb.

>>81322126
>They get verigraphs of your mom through the mail
Ha. I get that reference.

>Rim Worlds Republic:
>https://www.youtube.com/watch?v=D--HNQgkzro [Embed]
Oh my god thats amazing. BTG gets name dropped, so how and why did this happen?
>>
>>81321851
The Kickstarter updates, or Anthony Scroggins' Patreon.

You can find the Kickstarter ones here:
https://drive.google.com/file/d/1gBRw_VRkaZExAckSrsGHX5CdxYOnIQa4/view?usp=sharing

It doesn't include their post-Kickstarter designs. There are quite a few now.
>>
>>81322126
>we all love the idea of an Amazon femdom faction, but it's more fun to rile up MOC fans by shitting on THEIR faction since it's alive.
Guilty.

Also, good posts. Screencapped.
>>
>>81322105
Sounds like FedSun propaganda
>>
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>>81322202
>BTG gets name dropped, so how and why did this happen?
If you're new, you will learn that one of our regular namefags, NEA, will occasionally get drunk, high on painkillers, or both simultaneously, and produce OC. Particularly during hockey season, and ESPECIALLY when his team loses. Fortunately for us, he likes shitty hockey teams (Blue Jackets and IIRC Colorado), which means that we get a fair amount of quality OC every month or two throughout October to April.

He's posted very little over the last year because people bored of rona were being cunts to him and he decided to take a break from here for a while, but the last time he got drunk in thread he promised us some OC, and delivered this. So you can see it's well worth it when it happens. The man delivers quality. As for the song, IIRC the thread was discussing Battletech folk music, and some anon posted an absolutely TERRIBLE version of the Battle hymn set for the RWR. NEA got upset that it had no rythmn or musicality or something, and decided to fix it. That was the result. Plus a few other songs for good measure while his dander was up.
>>
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>>81322178
>Stefan Amaris plotting his Spurdo Spärde plot, 2763, colorized
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>>81322126
>>81322202
FWL also has the single widest selection of mechs in any state, mostly because they have a huge amount of smaller factories (they're the 2nd in terms of industrial power, after Lyrans, but they don't really have any mega-factories Hesperus II or the LAW megaplex on Luthien, so all of their production is spread around in multiple factories making different mechs).

>Oh my god thats amazing. BTG gets name dropped, so how and why did this happen?
Somebody wrote it on /btg/ and NEA pointed out the original version didn't rhyme properly so he redid it and sung it.

There really should be more BT filk. Speaking of filk and the RWR in particular, I have written a RWR version of a Finnish song mocking Alexander Kerensky, but the problem is that it's in Finnish.
>>
>>81322279
>Finnish song mocking Alexander Kerensky
This one?
https://www.youtube.com/watch?v=oucO_HGwyKI
>>
>>81322105
>>81322126

there's also the Two Cows version:

https://www.fanfiction.net/s/1205850/1/Two-Cows-Does-Battletech
>>
>>81322294
Yeah, that one.

Ai, ai Kerenski, turha on sun toiveesi: Terra on jo vapaa maa, Kameroonin vallasta!
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>>81322316
>Ai, ai Kerenski, turha on sun toiveesi: Terra on jo vapaa maa, Kameroonin vallasta!
Ah, Swedish is such a lovely language.
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>>81322316
Fascinating. Translating would be pure hell, I'm sure. I got no issue translating text or even doing subtitling, but I got no idea how to translate from Finnish to English while maintaining any sense of rhythm.
>>
>>81322337
On behalf of all of Finland and the finns, fuck you. And fuck the swedes too.
>>
>>81322360
Oh please. You're just jealous because Copenhagen is nicer than anywhere in Finland.

>Vær ikke ked af det, vi er bare bedre end dig.
Svenskerne er bedre end Finnerne.
>>
>>81322338
I can't really see it working without rewriting the whole song. Even substituting some of the original lyrics with BT terms messes up some of the rhythm, especially in the part where the song does a whole list of states (i haven't figured a satisfactory way to really handle that part). Doing a Finnish cover of an English song or vise versa probably requires a professional translator, as you have to effectively write a new song that changes the lyrics to fit the rhythm in the new language while still maintaining the same message.
>>
>>81322378
Danish sounds like somebody trying to speak Swedish while drunk with his mouth full of hot potatoes.
>>
>>81322378
Fuck the danes to Pluto and back
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>>81322384
I've actually done some translation work, but lyrics are another thing entirely. Not that I'm entirely tone deaf, but I've never quite gotten comfortable with trying to fit stresses to verse.
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>>81322396
verdict: norge > all
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>>81322465
Verdict: Britain > Sc*ndanavians

Don't make us burn down one of your "fleets" again.
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>>81320979
>>81320402
>On top of that, hardly anyone who actually played back then is even still around
The really funny part is, the actual old men who were around at the time are saying that the memes are bullshit, it didn't work that way, and we harbor no resentment. And yet some smooth-cheeked tryhards are continuing to push them as though the memes are somehow valid.

>>81322279
That and the FWL really likes generalists with a mix of long-range weapons and short-to-mid energy batteries. And none of the states want to give each other or the Feds any 'Mechs, to the point that at least one regional militia is being supplied largely out of some dude's garage operation and a standing order from Qwickscell. It's as bad as the Haseks and Sandovals pitching bitch fits at each other over Enforcer and Valkyrie supplies.
>>
>>81322490
>the actual old men who were around at the time are saying that the memes are bullshit, it didn't work that way, and we harbor no resentment.
That doesn't let us fight about it. So we're ignoring it.
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>>81322504
Truly, we are Green and Purple Burd Clay.
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>>81322525
FWL's official slogan is "united we stand", but we all know it should really be "but we ARE struggling together!".
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>>81322552
>>
>>81322164
>tap into the amaris comms
>OOOOOOOOOEEEEEEEEOOOOOO
https://youtube.com/watch?v=KW7uvYz9yjA
>>
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How to use Griffins properly?
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>>81322725
Hippity hoppity get the fuck away from me.

Take potshots with the ppc and lrm10, and jump to get away from anyone trying to close in.
>>
Dai Maxbuster
>>
>>81321837
You can run MRM60 on an Archer with an SFE and 6 MLs as backup too. Not as fast, but hardy, and popping someone's cherry pieces while you're a stick is just delightful.
>>
>>81318559
Having achievable objectives in a pickup game is certainly better than a deathmatch, but only if first "balanced" by BV2. There's plenty of scenarios for historical stuff with objectives.

>>81321384
The geometry isn't the greatest, but not the worst either. The long nose means the one side torso or another is really easy to hit from anything other than front-on, and you almost have to be showing your rear to get the arms to soak some damage. So you're much more likely to lose a torso than be cored, but it can be harder to spread damage evenly compared to other 'mechs.
>>
>>81321501
Why aren't the Falcons the bad guys? The used WMDs to kill billions of civilians who weren't even rioting or resisting.
>>
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>>81322126
>Administrated by Strong African Queens
have you ever played the game?
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>>81323430

He's a shitposting faction-fag, you didn't catch that?
>>
>>81323372
I find it relatively easy to spread damage by wiggling the nose. I feel it's only limited by the relatively poor mobility it has, which can lead to getting caught out of position and then losing a side fast. It's very similar to how the marauders play, but without the giant weapon hitboxes sticking out of the torsos to make for easy targets. The thing about side torsos is that you can't shoot them by aiming between the mech's hip joints. A mech with an open CT is still vulnerable to that, but when you've got an open ST, I find it much easier to shield that.

It's also possible to forgo all that and put a deadside build on the Misery. AC20 and three snubs. It can hold a corner like nothing else.
>>
>>81323412
That was Malvina, who was bad because the plot demanded it. The Jags were bloodthirsty from the get-go. It's just ironic that the kind of thing that even gave them pause, massacring civvies, was okayed by the plot later in the timeline. Now the Jags are back from the dead and the Falcons are playing bodyguard to a Wolf IlKhan. Just how it's gone.

>>81323475
I do the nose wiggle too, it's silly but it works. It's just hard to spread damage to the arms as well because they don't properly shield the torsos. As you say, you can get caught and lose a torso pretty easily, but it beats getting cored while everything else is still fresh.
>>
>>81323535
>That was Malvina
Khan of the Jade Falcons, yes. Like saying "that was Hitler, Germans never gassed anyone before him hurrrrr"
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>>81323535

what a braindead view

>hey guys, it was Jinjiro Kurita who did the Kentares masscre because the plot demanded it! don't blame the dracs who *did it*
>>
>>81323584
>>81323618
It's typical faction-fagging. Is this surprising?
>>
>>81323584
>>81323618
There's nothing in the past that suggests Malvina was anything other than an aberration for the Falcons. Honor's Gauntlet deals with this, though not in the kind of depth I would have liked. Call me a faction-fag if you like, idk.
>>
>>81323412
>why aren't the falcons the bad guys
Because then every single other faction would also be bad guys.

EVERY. SINGLE. FACTION. Has committed similar warcrimes, massacring fuckloads of civilians (except maybe clan wolf because they're mary sue niggers). But as was stated, the falcons actions got particularly hamfisted in because inept writers wanted another "muh big bad" for their story.
>>
>>81323412
Falcons have always been the main rival of the Wolves, the designated "good guy Clan" so they are usually portrayed as the antagonists, and have always been quite heavy-handed when dealing with conquered populations.
However, during the Clan invasion the Jags were the "brutal asshole Clan", who treated civilians so badly the Dracs seemed like an improvement compared to them. Falcons on the other hand were more of honorable villains, except when they thought nobody was looking because it doesn't count as cheating in a duel if there are no witnesses.

DA Falcons under Malvina Hazen go waaay off the deep end, though, because with the Jags no longer around I guess somebody needs to fill the murderous asshole slot, and start nuking planets and planning to genocide the Inner Sphere.
Funnily enough Delta Galaxy, traditionally the most hardline traditionalist Falcons, end up becoming the "good guy Falcons" because they refuse to go along with Malvina's radical and clearly unClanlike behavior.
>>
>>81323618
The point is that the Falcons weren't genociding people until DA when Malvina became the khan, after which point they are treated as obvious bad guys. They weren't considered as bad as Jags during the invasion because at the time they hadn't committed any notable atrocities.
>>
>>81323412
Falcons are the perfect bad guys for the setting. that's kinda what I meant when I called them the clanliest of the clans.
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>>81323833

One thing I've always wondered is this - what are the warcrime counts at per faction?

The Dracs and Blakists have tons of well documented warcrimes. And the Lyrans and Mariks were well known for their warcrimes earlier in the succession wars (the Steiners eventually picking back up under Katrina). The Taurian nuke party in the Jihad era is also something that comes to mind. And the clans are all warcrime all the time.

How do the other factions match up? Is there a way to accurately rank warcriming? All I can imagine is the least warcrimey faction is probably the Outworlds Alliance.... at least until they get Ravened.
>>
>>81322212

Okay, so wait, which faction do I pick if I'm into FemSub.

This is all getting very technical and confusing.
>>
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>>81312134
>The demand for a heavily-balanced, tourney-style points system wasn't there in real force until after CBT's return from the dead. And that was, IMO, largely a result of "bleed" from 3e 40K's fairly impressive market share and widespread tournament network which *did* depend on that sort of system.

Which frankly blows me away.
Mind you, I was just getting into the game proper at around that time, and wouldn't actually learn that there were people in my area who I didn't need to teach the rules to in order to play games with until three'ish years later when Total Warfare came out. By that time, BV had taken a strong hold.

Still, it seems FASA assumed the players are able to self-moderate much better than the horror-stories I've heard told. Sure, tonnage was there, and canon-units-only seemed to be in play, but outside of a gaming group it sounds like a fucking powergamers' playground. It's nice to be able to trust the other guy and let your guard down to take the chance and field a Cicada or Stinger once in a blue moon, but even in the early days pre invasion if not for the fact that everyone was using unseen anyway because they were so accessible, it sounds like it would have been powergamer city, and the clans would have been even worse, since the previous powergamers would instantly gravitate that way.

I'm picking up on the vibe of missing those days of not using BV to balance forces, but frankly I'm glad I never had to deal with those days, 'cause I'd still be stuck playing LGS games against randos but this time with nothing but my word against theirs when Balance comes into question.
>>
anyone posted shrapnel issue 6 yet?
>>
>>81322012
>>81322105

This is a bit of underselling of the FWL, so here's some extra

Marik Commonwealth: Space Austro-Hungary. Center of the League. Politicians who hate those Germans in the Lyran Commonwealth.

Oriente: Space Byzantines, except instead of Ottomons they have Capellans to defend against. Opposite of Andurien below, historically pump a lot into the military and are loyal to the League.

Andurien: Space Italy, replete with fancy Venetian balls, and a military that is maybe competent but will generally be a punchline for its foppishnes and bad choices. It's nobility tends towards the hedonistic and wanting to leave the League, but they also hate the shit out of the Capellans.

Regulus: Ultimate Merchant Free Traders. Their culture has shifted a lot over time, both in and out of setting. Generally think "Mughal Empire in Space" with small flavors of Hanseatic Europe. In one book one Regulan unit uses nukes, so they get flanderized into nuke happy lunatics when the League breaks down.
>>
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>>81321430
No, they're pretty trash honestly.
My black Knight kicked this fucker to death in a Ace duel. Stalker had a 3/4 pilot vs my 3/5 pilot.

It fell because I kicked it.
And then tore itself apart trying to get back up off the ground.
>>
>>81312134
I agree with pretty much all of this. I started playing in 2005, but was inducted into a group of grogs who did rough-tonnage with a healthy amount of by-eye and did mostly campaign play. It might be the nostalgia talking but I've never had closer and more fun games since. BV just doesnt cut it IMO.
>>
>>81324216

Stewart: By the book Parlimentarianism. British with Scottish flavor, but you can also see them as any Parlimentary British flavored nation. Very loyal to the League, get constantly punished for this loyalty.

Orloff: Space Bulgaria. Incredibly fancy but also elite nobility and soldiers. Basically constantly larping at 19th century military officers. Effective and loyal, and impeccably dressed.

Border Protectorate: Basically no fluff on culture, but implied to be Australian or South-East Asian in general. They have wallabies there. However, that doesn't matter much since their military is mostly all volunteers from elsewhere united in their hatred of Lyrans.

Sirian Concordance: Basically Terran Hegemonics stuck in the League. Generally Salty as fuck, and the Concordace ends up always as part of whatever nonsense is going on on Terra

Tamarind: Space Latin America. Hate the shit out of Lyrans, turn into a military junta as the League breaks up to maximize killing Lyrans.

Rim Commonality: Space Turkey. Basically the League's pet Periphery state of their own.
>>
>>81324128

well the entirety of SW1, and SW2 is basically "Wait, are we losing? Get zee nukes!"

Blakists going Gary Oldman with the nukes is a definite standout, as were the comical Drac reruns of the Jap invasion of China before WW2 - like I said - cartoon villains that were required to commit warcrimes.

Once you get to 3rd SW, and the fighting around strategic objectives, and conventions to minimise civillian casualties, it gets better. Unless a C* precentor happens to need to kill a unit of mercs who are about to get some sweet turf on a planet on the other side of the galaxy, and 14 million civilian casualties sounds like a good cover story.

The clan way was also supposed to be that, but then the Society uprising, and the Vipers going murderdeathkill on everyone, and Adders wiping out the Spirits for the sin of finally getting some decent faction lore.
>>
>>81324147
Drac, I think.
Even pirates are lead by women. Dracs look down on women in the army, or really any function other than wife.

Again, very much the co-prosperity sphere faction.

The coomer memes going around tend to not mesh with the reality. You might see women serving in the Ryuken or Ghost Regiments, but in something like the Sword of Light, Genyosha, or the Galedon Regulars she'd have to be both well connected and approaching Kai Allard Liao levels of skill.

I appreciate huge Japanese milkers as much as if not more than the next guy, but the Sword of Light is not where you're likely to find a room full serving as anything but nurses, or comfort women.
>>
>>81324216
>underselling the FWL

that's kind of the point. the FWL, besides being pet faction of /btg/ is the one nobody cares about. They're the unwitting bad guys in the 3rd book of the Grey Death trilogy, and figure a bit in the Wolf Dragoons fluff, but the novels focused on GDL, 4th SW, and then jumped to Clan Invasion, where the focus, naturally, was on Lyrans, Dracs, and FRR.
The games also left out FWL for the most part - MW3, and Mech Commander were Bulldog/Serpent, MW4 was FCCW, 5 is back again in 3015 (because a clanner sent to investigate the IS is sooooo fucking original).
>>
>>81324216
>In one book one Regulan unit uses nukes, so they get flanderized into nuke happy lunatics when the League breaks down.
Man, really? That sucks
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>>81324344

and Dracs have the Arkab Legions, aka space arabs - hard to imagine women in any sort of dominant role there.
>>
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>>81322126
>Rim Worlds Republic: Best faction in the game, had to be removed for being too good.
>>
>>81324391
>Space Arab
>Just add 'k' between 'Ar' and 'ab'
wow
>>
>>81324236
You know there's more to a mech's effectiveness than duels, right?
>>
>>81324856
Neg. No answer my batchall you surat!
>>
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>>81324291
>By the book Parlimentarianism.
>Of british flavour

THE PARLIAMENT'S SOVEREINGITY SHALL NOT BE INFRINGED BY THE LEAGUE OR THE HOUSE OF MARIK REPRESENTATIVE
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>>81324856
In the Fluff?
They're 5 tons overweight for their actuators, and don't do anything better than any other 85Tonner could.

On the TableTop?
they're a fat target that can't even soak up damage properly even when backed up by an assault lance, even if you stuff them full of Jihad-Era fuckery.

And in a 1-on-1 duel it dies the moment you touch it... This one died to a mech 10-tons-lighter.
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>>81325242
This is really nice bait, I like your style.
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>>81325242
Are you trying to make a point about the minimal arms quirk being bad?
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>>81324391
Then again, we aren´t talking about actual desert Jews who sustain themselves on Anglo goodwill and oil sales but a colony of Arabs from an alternative universe 1000 years into the future, who in turn descend from an Earth that had an actual One World Government for a long time before colonization kicked off.
>>
The Terran Hegemony and Star League got exactly what it deserved
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Hey, I'm new and trying to get some like minded friends of mine into thr game. Been going over the starter stuff, what age would you recommend for newer players?
I've heard 3025, but is anything pre clans (3050 I think) probably kosher?
Any advice would be helpful. Thanks
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>>81325317

Yes. The Periphery was right to kill the Star League, and the Dracs and FWL were right to sit back and laugh as it burned.
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>>81325795

What is everyone wanting to play as? Things do start to shift between 3025 and 3050

3025 is pure baseline.

In 3028 you get the Helm Memory Core, so there is a slow bump up in tech starting to happen.

By 3039 or so, Comstar is starting to dust off some hidden bonus tech to share with the Dracs.

However, there's still plenty of variation. If you are playing Periphery powers, for example, all of this tech advancement is probably going to pass you by and you can comfortably sit at 3025 tech levels for quite awhile.
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>>81325242

Stop playing against 4/5 pilots with introtech guns, anon. That's just you keeping a kick as a clutch "I win" button. A 4/1 Stalker pilot has the BV a 3/4 would, and would have kicked your mech's knee actuators into your pilot's testicles if you tried that gimmik.
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>>81325872
They have no idea. I like Marauders so I want to use one. Beyond that it doesn't matter much.
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>>81325982

Oh, well, Marauders are basic and common, so just start off with 3025 then.

Do note if you want to get spicy with your Marauders, House Marik and Davion have special variants, as does Liao IIRC.
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>>81326104
I saw those. I like Marik as a whole. But I don't like how they subbed the PPCs for large lasers. PPCs are just cool imo. There is a Taurian Variant with an LB 5-X that seems pretty spicy.
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>>81326285

Well, hence the era concern. I don't think the Taurians start cranking out their Marauder varients until quite late year-wise.

That said, the Marauder is one of the heavies that the Taurians actually make, along with the Warhammer and Archer - and they make them at quite a few places. So if "classic" Marauder is your thing, you'll get a lot out of the Taurians for quite awhile - but it will be awhile before you start playing with advanced versions.
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>>81325795
>>81325872
In practise the main difference between 3025 and pe-3049 (when Clans show up) is a few new mechs. Technically you start seeing prototype versions of more advanced technology after 3028 but it's rare enough that it doesn't really factor into games until the war of 3039 where it gets deployed in limited amounts.
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>>81326545
>>81326629
Thanks for all of this. Also is BV1 or BV2 standard? I didn't see anything about this in the /btg/ starter primer.
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>>81326767
BV2 is the upgraded version which all modern record sheets use.
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>>81322249
This is cool. I rolled a Lyran mercs with 5 lances.
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>https://www.rockpapershotgun.com/mechwarrior-5-mercenaries-gets-marriage-melee-and-mech-switching-with-its-next-dlc
>New biome types and mission types
>Destructible buildings
>FUCKING MELEE
Is MW5 worth it now? It's still kind of pricey and if it is worth it I'll wait til the winter sale.
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>>81322725
it's one of the most straightforward mechs in the game
stay the fuck away from people and shoot them
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>>81327220
mw5 is honestly a colossal let down for me
about all it has going for it is that it is available, runs on current gen systems, and has coop
the mission variety is nonexistent
the ai is retarded (though that can be fixed somewhat by mods)
it just feels like a very shallow game
i do have to add the caveat that mw4 mercs is one of my favorite games and mw5 doesn't come remotely close
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>>81327294
How dumb we talking here? Dumb like AI can't work together or flank worth shit, it AI drives into a wall trying to get somewhere even though there's a door a meter away?
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>>81327294
have you tried mw2? mercs is somwhat buggy, but 31stcc and gbl work fine under dosbox. old-games.com should have a dl for 31stcc+gbl that's just unpack and run.
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>>81327220
>>81327294
The next update will apparently include a new DLC campaign where you take part in the 4th succession war (I hope it'll be like MW4M where you can choose which side you fight on) and they mentioned they're planning on redoing all the generic missions at some point.
That sounds promising, as the main flaw of the game was that the missions are really samey (there's only a handful of types of generic missions and the side-quest missions are basically the same as the randomly generated ones with slight increase in difficulty and some mission-specific dialogue, while the main storyline missions are also mostly the same). Like, MW4M didn't really have much going on in the story department, but there was a large variety of missions, many of which were very memorable, and some choices between missions that add replayability.
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>>81327324
their pathing is actually generally good (though they occasionally get stuck on stuff and you'll have to restart, (i blame the procedurally generated terrain more than the ai for that)
basically you either have to use addons or build mechs specifically for your ai lancemates or they'll just flail around like retards
for instance if you want to build one as a lrm boat with some backup guns you have to set up weapon groups in a specific order otherwise they'll spazz out running in and out of weapon range and not shooting anything
it's not a hugely big deal if you're aware of it beforehand but you don't have much flexibility in giving them loadouts

>>81327334
mw2 is the first mw game i played, and i love it for getting me into the universe (blew my mind reading the mini codex in the game when i learned there were actual books)
mw4 mercs i love to death because it had an actual roster of mercs with personality and so forth
i like the story too
mw5 mercs are just a mishmash of ~10 voices and random portraits which is a sad imitation
oh and the mw5 music sucks
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>>81318979
Bruh try cults3d, has free battlemasters and shit
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>>81325795

3025, aka end of the 3rd Succession War was the original setting. Advanced Star League equipment getting destroyed during the succession wars was just code for "advenced rules haven't been written yet".

Now that all the sourcebooks are out, you can start with the Star League if you want. The Succession Wars era was known as "level 1 rules" for a long time, because it only features basic equipment - no pulse lasers, no XL engines, or double heatsinks. or that reason, many players refused to play anything other than the "base game" for a long time.
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>>81327407
the problem with practically every vidya release is that is sounds promising and then underdelivers
pgi doesn't exactly have a great track record with that regard
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>>81327220
Depends on what you want, I had good fun with it and some mods, mostly mechlab stuff, but seems they keep adding stuff to it so might be. Might wanna wait for the sale if you're unsure tho.
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>>81325795
and it kinda depends on what speaks to you.

Star League: some advanced mechs are available.
1st Hidden War was a series of duels between Kurita Ronin, and SLDF Mechwarriors, Robot Jox style, leading to the creation of Battletech equivalent of Top Gun (aka the Gunslinger Program). 2nd Hidden War was a spazz out between Kurita, and Davion over some faked succession documents.
3rd Hidden War was mercs disguised as pirates, employed by major powers to settle old grudges, and SLDF peacekeepers trying to put a lid on it. Then there was the huge Terra Throwdown, aka Amaris-Kerensky Civil war, with Amaris getting offed, and Kerensky fucking off out of the Inner Sphere with his SLDF, leading to the side story (for now) with the Clans.

Succession Wars started as a huge furball, with the losers of any given fight typically nuking the winners out of spite, until they realised they done lost all their major scientists, and advanced tech with them. New player on the scene is Comstar.
Third Succession War is mostly a cold war, and ends with the marriage of Hanse Davion, and Melissa Steiner, and the start of the 4th SW.

For anything 3025-3060 you have the classic novel line - Grey Death Trilogy, Warrior Trilogy, Way of the Clans trilogy, and Blood of Kerensky trilogy are the "must read" titles. A separate line of novels picks up in the dark age, the FCCW, and Jihad era are a mess, and ilClan era is just getting started.
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>>81326930
>3 locusts
>2 firestarters
>wasp
>stinger
>2 archers
>2 ostsols
>3 phoenix hawks
>striker
>banshee (the good one)
Could be worse
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>>81327220

I'd say its a "sale getting"
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>>81324383
The fluff about them having a lot of nukes has been around for ages. Actually deploying them? It's a pretty reasonable development. Guy loses his whole family to the Blakies, including the use of chemical weapons inside his fucking home. When they try to fight them straight, blakies proceed to try to atrocity their way out of that situation as well. So the Regulans go "Fuck it, fuck you, and fuck your collaboraters" and start nuking Blakist troop concentrations. Culminating in saturation nuking the headquarters of the Blakist leader. And then lining thousands of collaborators up over a ditch and never speaking of the matter again.
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>>81312772
>>and if the balance isn't "good enough" unless it's *perfect*, then find another game, and probably another hobby
Pretty much this. I used to run games at my lgs before the coof, and I used to just throw together something that looked right. It usually worked.
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>>81328484

Regulans unironically did nothing wrong, Oriente should never have been okay with sheltering a literal supervillain plant.

Also, poor Lester didn't deserve any of it.
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>why yes, I am Regulan
>how can you tell?
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>>81328910
>The ass is flat

Anyway, new thread?
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>>81329217

Yes, but it must now be a Regulan thread.
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>>81326930
I'm planning on rolling next thread too. It's a neat little document. The random chapter/regiment/order generators were reliably some of the most fun parts of 40k threads. There's so much extra detail here.
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>>81329239
Why? Why should it be an FWL thread? We want people to read it.
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>>81329290

I'm surprised you could type that post with your fat Lyran sausage fingers.
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The FWL is the host organism. The Word of Blake is the parasite that takes over its host and spreads to everything else.
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>>81329305
Please. I'm a drac fan. My fingers are fine and delicate so they can fit inside our equally fine and delicate Asian women.
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>>81329493
>implying Asian women wouldnt rather be BLACKED just like all other women.



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