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Bloodletter Edition

Previous Thread >>81280837

>Overview of Fire Teams
https://www.goonhammer.com/kill-team-2-0-compendium-review-part-i-rules-overview-building-teams-and-the-imperium/
https://www.goonhammer.com/kill-team-compendium-review-part-2-chaos-teams/
https://www.goonhammer.com/kill-team-compendium-review-part-3-xenos-teams-and-final-thoughts/

>Tactics
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Kill_Team(9E)

>new fixed HQ scans (links expire in ~20 days)
Core Book: https://ufile.io/0eoa5qkt
Octarius: https://ufile.io/mfpyqnco
Compendium: https://ufile.io/x9eu82sp
Compendium (mobile friendly separate images): mega.nz/folder/w8NxUQLC#Dh-EJJMxZV_bkCrJs_ynWQ
fanmade reference sheet: https://ufile.io/9gtqc5si

>old LQ Scans
gofile.io/d/ig8j1H
ufile.io/12b3e5tm
ufile.io/px042lok

>TQ
What's your kill team's story?
>>
Are Necrons as good as they seem, or am I overvaling their guns and Living Metal/Reanimation Protocols?
>>
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>>81302656

> TQ

The Red Eye Grillas conduct Grilla Warfare! for WAAAGH!! GRIMSLOG!! SIMPLE AS, NUFF SED!!
>>
>>81302835
I've only played one game against them - they seem solid defensively and offensively, but their low movement really hampered my opponent's ability to claim the objectives as quickly as I could.

>>81302656
My Kill Team is all the poor saps who got on the shitlist of my Kabal's leadership for slights real or perceived. They get sent out on dangerous and usually inane missions as punishment.
>>
>>81302656
>What's your kill team's story?
Cringe and bluepilled. Models are just tokens for playing a dice clattering boardgame. Anyone coming up with some shitty headcanon is an idiot and probably a CAACfag as well.
>>
>>81303965
Sure smells like Stormwind Fallacy in here.
There's nothing stopping yourdudes from also being optimized to clear tables.
>>
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>>81302835
They're pretty solid but their limited mobility does a lot to keep them in check.
>>
>>81302656
>Bloodletter Edition
Slaanesh what did we say about your idea of period blood for the blood god?
This is almost as bad as Tzeentch's skull fucks for the skull throne idea that no-one could wrap their head around
>>
>>81303965
>Models are just tokens for playing
This. I don't even use minis, I assign statblocks to various fun size candy bars
>>
>>81304686
I hope you eat them when they're incapacitated.
>>
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So Admech lads, are you going to run the new Hunter Clade or stick with gunner/sicarian spam?
Leaning towards a mixed Hunter Clade with
Vanguard Prime with Arc weapons
2 Taser Goad Infiltrators
Arc Vanguard
Plasma Vanguard
Sniper Ranger
Surveyor Ranger
Diktat Vanguard
Ranger
Vanguard
>>
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Tester for my guard scheme, yay or nay?
>>
>>81304817
Gives me 80's/90's cartoon vibes so if that's what you're going for you're doing a good job.
>>
>>81304686
Uhh, based?
>>
>>81305014
Basing his candy bars would make them inedible, so I doubt it.
>>
>>81305123
Just glue the wrapper to the base, you can rip the candy bar out when you're done.
>>
>>81302656
>TQ
Xenarites embedded in a norma explorator fleet, they do normal hunter duties but volunteer to take tasks if they feel useful xenotech may be found and recovered without the rest of the crew being the wiser. Still loyal to the omnissiah and mars technically, not planning an uprising they just want to bring more tech into his light
>>
>>81304803
There appears to be very little reason to not run hunter clade. You lose out on double plasma, but gain rad saturation and other great rules including the ability to give your plasma gunner another APL to hide like marines. Plus you get a actually usable ploys
>>
>>81304922
Yeah, I realised too late that I've chosen what is essentially the Joker's pallette from the WB Batman cartoons but I'm happy with how the orange pops with it. I suppose an Imperial Guardsman truly lives in a society
>>
>>81304817
Thanks, Doc.
>>
>>81305746
Each one has to be equipped with a different ranged weapon. Says it on the first page.
>>
I found the second matched play scenarios hilarious, I don't know if it was intentional or not on GW part.
>Heretics are defacing statues and holy symbols, go and die to consecrate them again
Since we were playing DW vs DG I imagined the DG marines giggling while puking and farting on statues and what not while DW would have to "consecrate" them again.
>>
>>81305857
>uh oh, STINKY
>>
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>>81305896
CLEAN IT JANNIE
>>
>What's your kill team's story?
A strike force from a minor Craftworld skulking about in a cloaked Wave Serpent with precious cargo, trying to make their way home. The Wave Serpent is their base of operations.

Started the narrative yesterday, played a game against Thousand Sons and by the looks of it that' s a somewhat unfavourable matchup for Eldar. Or maybe I made even more mistakes than I think I did, because after a light initial grind that game became pretty one-sided.
>>
>>81305932
What were you running? Eldar are pretty tough to play ngl
>>
>>81305969
A pretty basic setup of Avengers and Guardians w/ a heavy weapon (Starcannon), for narrative purposes. But even outside /yourdudes/ fluffy stuff TS looks like a tough cookie for them. Shuriken is laughed off by 2+ save unless you crit a lot (which I didn't), they have 5++ for any firepower you bring that's worth taking seriously and like a dozen wounds per model. Meanwhile yours drop like wet farts when nearly every weapon TS is capable of fielding is AP1, consistently stripping away a third of your already non-existent defenses.

And you can only get so far by staying concealed and doing objectives.
>>
>>81306059
Eldar teams really should have 3APL like marines for shoot and fade tactics, instead of being forced to choose ploys each round.
And make clowns 6 dudes to make one kit enought.
>>
>>81306059
>>81305932
The majority of my experience is against TS as well, while playing as marines.
They honestly just seem like a faction that is too powerful. AP1 on everything, tough as custodes against normal weapons, and access to a really good melee fire team to bring against the right enemies.
>>
>TQ
A vast assembly of the Dynasty's most venerated elite soldiers or most notorious monsters. They undertake all kinds of missions, just depending on the will of the phaeron and his advisers. Currently engaged in hunting Tyranid and Genestealer forces on an Imperial world under the directive of a dynasty cryptek who was insulted by them.
>>
Is the new White Dwarf out yet?
>>
>TQ

The Blood Ravens 65th scout squad "The Ill Fated". Currently behind enemy lines in a long campaign against the forces of chaos. Known for coming back from some of the most dangerous missions in the history of the chapter, even if only one or two survive at a time. Currently being overseen by a Reiver Squad "Stormbreaker".
>>
>>81306892
can the blood ravens really have just one squad called ill fated? between being blood angel fangirls that turn out to be 1ksons, half their chapter going chaos, and being in DoW3 they're quite the cursed bunch
>>
>>81306867
Asked my local redshirt, he said Friday
>>
>>81306938
I'm sure many could call themselves the Ill-fated, but I'm sure many would see it as bad luck. This squad names themselves it because adversity creates a stronger marine, and they welcome it.
>>
>>81302656
Fuck off with the garbage coomer art
>>
>>81306958
yuro or bong I assume?
>>
>>81306991
>t. unironic faggot
>>
>>81307053
Fuck off coomer, go back to your garbage circle-jerking tranny discord
>>
>>81306867
The new AM team was leaked yesterday, see here: >>81292985
PSA: there's a page with the vanguard gunner and alpha is missing
>>
>>81307133
nta, but better a coomer keeping alive this general than a useless schizo slinging shit like you
>>
>>81307206
This. Behead those who oppose coomers.
>>
>>81306991
Post better art
>>
>>81307209
I don't like coomers either, but they're ok if they post coom related to the topic at least. Unlike raging nogames-nomodels-nopics-noideas retards policing other people's fun.
>>
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>>81307133
>buzzwords
I know there's a lot of newfags around with the forced meme words and general retardation, but maybe wait a few posts before dropping both the tranny and discord boogeyman
>>
So a bad friend has convinced me to get into 40k and Ive figured a killteam is a good start to see if I like painting/assemblimg/maybe converting and end up with something playable.

Im kinda a priss and like ancient cultures so I want to go eldar, any sort of eldar is fine starting out because I think it would be neat to make a tri-faction alliance under some sort of cageroch rallied reclaimer cullt could be fun, thats for the TQ. Anyway, does anyone have advice on picking between deldar, craftworld, or clown for killteam? In terms of ease/enjoyment of assembly and play, I dont particularly care about power besides not wanting to be totally hopeless.
>>
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Working on an all Primaris roster. Already have 14 slots filled with Smasha Intercessors and Dakka Intercessors.
Thought about using the last 6 slots on sneaky lads. Is there any reason to take Phobos Marines over vanilla Reivers?
>>
>>81306995
Londonistan, yes
>>
Played KT again yesterday as GSCs against CSMs

I am finding GSCs really hard to win with, they crumple so easily. Even the acolytes in melee weren't THAT amazing with only 8 HP they get squashed even by gun butts.
>>
>>81307340
Dark Eldar are the most fun and have good weapons and good variety, and look cool. Old Eldar are too niche and lame looking and clowns are a skew gimick.
>>
>>81306137
>Eldar teams really should have 3APL
You're not wrong, but they'd need a lower model count to compensate which I suppose would also be appropriate. Then again, imagine how much worse Harlequins would be with 3 APL. Oh wait....
>>81307340
>Anyway, does anyone have advice on picking between deldar, craftworld, or clown for killteam?
Craftworld is probably the easiest to paint since they're mostly wearing full armor. Deldar have lots of details and spiky bits and clowns have the most demanding color scheme.
>>
>>81302656
>What's your kill team's story?
Squad Fidelity is on a holy mission to escort a prospective reincarnated saint to Ophelia VII for validation. Unfortunately they're at the mercy of the rogue trader granting them transportation, who always seems to need one more favor.
>>
Played 3 games until now, lost 2 won 1, using Death Guard.

As much as it pains me to say this as I love to complain, I'm having much more fun in this edition than KT18. I still think some things could be improved (cover counts for shit against some weapons, especially AP weapons and positioning isn't rewarded enough), but still more fun than KT18 were I would either totally dab on my opponent or just get shitted on.

Out of 3 matches in KT21, 3 have been way more close and fun.
>>
>>81307665
>Every happy person say to everyone he is happy

Does it tell something to you red shirt?
>>
>>81308370
nta, but it tells me you're a nogames butthurt shill.
Source: I've played several games and is way better than the old edition.
>>
>>81308370
Do you want to try making that post again?
>>
>>81308370
>Reddit spacing GW defence force schizo falseflagging this hard
>>
>>81307340
Dark Eldar are the Goldilocks ideal between good models, ease of painting and power between those three options.
>>
Are reivers the best fireteam for a primaris KT?

Usually, all your units are the same, except for the sarge, who can sometimes pick a dif loadout. But, reavers warriors can be equiped with either a knife for a bolt carbine. That way, you can mix and match.

So you can have two with the carbine in the back, cap objetives, and the other 3 tie people in meelee.

It could be a great fire team, very flexible
yes or no?
>>
>>81308370
don't ESLpost here
>>
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>*turns your team retarded*
>>
>>81308724
Incursors seems strictly better.
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>>81308746
Did you shoot yourself a while back?
>>
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Can someone please red-pill me on Deathwatch combi weapons?
I get that they are versatile boltguns with a one time special shot, but why wouldn't you use the actual special weapons if you really want that special shot?
>>
>>81308724
Incursors/Infiltrators is probably a better shout because of their equipment and the fact with one box you can make two different Kill Teams so if you're just starting out you've options.
>>
>>81309614
Well considering there is a fixed number of turns it basically just means 1 time out of 4 you get that extra punch (or in the case of a melta weapon, a delete button).

The good thing about the combi is that whenever you're not using that you can use bolter discipline ploys to shoot twice which you'd lose if you just took the special weapon. Personally, I'd just take 2 warriors with power weapons and bolt pistols, 2 melee dudes with storm shields and then the frag cannon.
>>
>>81308832
grappling hooks tho
>>
>>81309614
>why wouldn't you use the actual special weapons
If you wanted to play wysiwyg, you'd use the weapon on your figure even if it was suboptimal. Combi-meltas and combi-flamers and shoot their boltguns outside 6", but there's no reason to take a combi-plasma over a plasma gun on a deathwatch sergeant.
>>
What do Heavy Intercessors bring to the table, exacttly?
>>
>>81309686
2 warriors with power weapons and bolt pistols, 2 melee dudes with storm shields and then the frag cannon
I'm very new at the game and was trying to figure out what should I do with my DW box.

You said bolt pistol, do you mean boltgun?
I get that power weapon + boltgun means it's good in both shooting and fighting, that sounds fun.

Would it be okay if I use a heavy thunder hammer or are the bad? I was thinking of the following team:
>warrior: boltgun, power weapon
>gunner: meltagun
>heavy gunner: frag cannon
>fighter: heavy thunder hammer
>watch sergeant: xenophase blade and storm shield
>>
>>81309914
If they were 3 apl their guns with bolter discipline would be borderline OP
>>
>>81309918
Didn't you ask this yesterday already?
>>
>>81309935
But they're APL 2, and their guns are worse than Immortals' despite getting half as many of them. All they really have is W18 and that only gets you so far.
>>
>>81309971
Yeah, but first I got told that stalker boltgun was bad, which I understand, and then I got told to read the manual.

I never got an actual response.
>>
>>81309974
Yes and I think that GW wrote themselves into a corner with heavy ints. What would you think if they were 3apl but werent affected by bolter discipline? Still underpowered?
>>
>>81309741
Does seem pretty great for getting up on vantage points turn 1 and shooting.
>>
>>81310051
NTA, I actually tested a game with heavy intercessors vs DG with some houserules on both sides. HI got 4" movement but APL3 and no bolter discipline, DG got... a lot of changes, I'm working on a thing.
Either way, they felt sufficiently powerful that 4 were a threat, though I still wouldn't call them viable in most cases since they lack melee and are so few in number. If they could mix in some lighter units, particularly melee, they'd be very useful.
>>
Highly thematic, or quite generic bases? Worried too thematic is going to look out of place on a lot of boards
>>
>>81310353
In most cases the generic bases would look basically as out of place anyways. I personally don't really notice when they are mismatched.
>>
>>81310353
My dudes stand in grass. it doesn't matter. I hardly think about the disconnect of them standing on top of a sheet metal building with grass around their feet
>>
>>81310011
Pretty sure you got told that HTH is good vs opponents that have more than 7 wounds and that you need to adapt depending on what you're facing.
So in other words, read the compendium.
>>
Since ad mech's full kill team got their strategic ploys back as special rules like they are in 40k, do you all think that's gonna be how other factions are treated?
>>
>>81309914
Marines being 1 type only is the problem. 4 Scouts and 2 HIs would be cool.
>>
>>81310514
Oh, I was not that dude, I'm someone who asked on Deathwatch kill teams afterwards:
>>81294548
>>
>>81310919
Obviously it will be, the only question is whether the updated teams will also be released in fucking limited edition White Dwarfs that are out of stock at every LGS because they don't bother to stock that shit because no one wants to fucking buy an ad magazine unless it's got something useful in there and if it does have something useful in there the print run isn't big enough because no one fucking buys White Dwarf!
Fuck!
>>
>>81311852
Calm your tits, anon. All WD rules are scanned within days. And no doubt GW will release later an Annual like they did in past edition.
>>
File deleted.
Running these Ugly Stepsisters as Tempestus Scions
>>
>>81312068
>>
I want to make an imperial guard kill team out of retro miniatures and old 90s third party minis too
can you guys simplify what I can bring, is there a pdf maybe?
>>
>>81312166
Read the OP, anon
>>
>>81312185
<3 ok should I read the compendium first?
>>
>>81312215
Yes under Imperial Guard, or you can run them as Veteran Guardsmen from the Octarius book, it has a separate faction ruleset.
>>
>>81312269
cheers!
>>
as a complete noob I assume a plasma gun on my guardsmen is the most useful?
>>
>>81312444
You assume correctly
>>
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Well here is my plan for my kill team, I am going to work on the fluff for them!
>>
>>81307557
Yeah I've heard similar reports from others playing the more fragile swarmy factions. My first game was a broadly similar matchup, DG vs. Kroot and I tabled him by the end of the game and the score was something like 17 to 5. Elite teams with enough of a health buffer to not die in one volley of shooting from anything short of plasma feel a lot more forgiving. I'm left wondering if perhaps they slightly over-tuned the effectiveness of lower model count warbands by giving them 3 or more APL, all the double-shoot/fight strategems, and the overwatch mechanic out of fear that those teams would get left behind otherwise due to their worse action economy.
>>
>>81312815
They look cute.
>>
>>81312815
Are those GW models? They don't look like they are.
>>
>>81313443
awh
>>81313469
No, they are not but I think they fit in the retro guardsmen feel
they also have some super cool cops but they look a bit too detached from 40k
I wish I could find the old arbites for cheap to use as scions
>>
How are guardsmen this edition, they were op last edition with the plasma spam right?
>>
does anyone want to talk about the game?
>>
Gonna start getting my DG team together. I want a power fist on the champion but I can't decide if he should have a boltgun or plasma pistol. Trying to get loadouts decided before I start building custom minis. Is one dramatically better in-game or just a matter of taste?
>>
>>81313775
They weren't OP last edition, plasma spam was good against MEQs and I swear every store was half MEQ players. They were, however, top tier, which they are not right now. Guard are in a weird place now, there's two separate guard factions. The box faction (Veteran Guardsmen) will handily beat out regular Guardsmen, who are locked in to a single team unless you take scions. There's also a bit of confusion about how orders work this edition, it's really poorly worded, so that's fun. It'll be interesting to see how the meta shakes out, Guard lost one of the things that made them really good last edition (the ability to spam the best weapon for the job) but they have gained basic dudes that can more reliably do chip damage. I'm guessing that as the meta shakes out the hit to their roster swapping abilities will outweigh the improvement to basic dudes, I do not know how the regular Guard faction is supposed to deal with things like Harlies.
>>
>>81313948
I never played kt18 but the plasma spam discussion seemed over exxagerated but I do not know

so it is just better to go veteren like in octarios then, is there any benefit to normal guard?
>>
>>81313889
Plasma pistol is basically always better as long as you're in its 6" range, it will melt things and then you can charge in to finish off anything that survives. The boltgun will allow you to pick off enemies as you move up the board into punching range though. I've got one of each on my roster and I've been favoring the boltgun for its flexibility but they're both solid picks. If the FAQ drops the champs movement down to 4" though I suspect the bolter will gain a bit of an edge as he won't so reliably be able to make it up close quite so fast.
>>
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>>81302835
Played 2 games with them vs krigers and wiped the floor with them. Tho your are forced to spend a cp every round for the extra 2"
>>
>>81313999
is that terrain from a toyse? which one?
that looks like a lot of necrons
>>
>>81313991
You get more special weapons. The Octarius box veterans have a bunch of specialists with unique abilities, but whether that beats out just spamming special weapons is an open question.
>>
>>81314026
well you say spam but it is only 1 of each and 3 overal I assume you want comms so actually just 2 overal so 2 special weapons
>>
Okay I've got a body of Sergeant Chronus on its way for my next deathwatch muhreen. Does anyone have some suggestions for metal models to use for the deathwatch? It's hard to find them with the left arm completely detachable for the deathwatch pauldron
>>
>>81313889
DGs are slow so if you want to be able to do anything might as well take the nice Boltgun for the 2+ shots.
>>
>>81314063
that sarge in the tank thing is a cool ass sculpt
>>
>>81314045
If you go Scions + Guardsmen, you can pack up to five special weapons. You can have, for example, two plasma guns, two grenade launchers, and a meltagun in your kill team of 12.
>>
>>81314116
well that does sound good actually
>>
>>81314045
It's 3 special selections per fireteam and your kill team is composed of 2 fireteams. If you go all-in on guardsmen, you get to bring all 5 special weapons + the comms guy.
>>
You can't "spam" anything anymore, you are locked into standard team comps with hard limits on gunners and guns are 1 offs.
>>
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>>81314016
Its whatever the store had most is 3d printed. I was crons 5 warriors with 4 immortals one tesla 3 gauss. Pic is my other team I've tried out
>>
>>81314174
I would have thought necrons would be more elite than say guardsmen!
is that green stuff on the single eye ones for the cloak? very cool
>>
so are scions mandatory for normal guard kill teams?
>>
>>81314230
Is being retarded mandatory for posting in this thread?
>>
>>81314230
I would just run 10x Scions, better shooting and armor and free orders. Also look cooler.
>>
>>81314278
>Also look cooler.
debatable. If I could find arbites I would run a kill team of them
>>
>>81314191
Naw they're the wargames exclusive deathmark stand in they just have the plastic arms cool models but a pain in the ass to put together
>>
>>81314283
Scion helmets / elite berets, hot shot las, armor, shoulderpads, everything look a quadrillion percent cooler than Cadia tard self-harm prevention helmets and shrimplet pants and fisher price plastic flashlight kit.
>>
Evening lads. Just wondering the best way to get lots of purity seals. Need a couple for my zealot guardsman and for my sisters KT in the future. It seems the modern sisters boxes lack add on seals... any tips?
>>
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>>81314359
theres more than one regiment, and if you use models from the command squad for example they look cooler
I wouldnt want too many grunts in a kill team, its supposed to be more charactful imo
>just realised they uodated the command squad for little reason I can see
>>
>>81313889
Remember that you get a roster of 20 dudes, you can have both and use different ones depending on your opponent, mission, and terrain. Make both if you want to.
Don't forget the champion can move up to 8 inches with the speed bell.
>>
So now that the game has been put for a bit. What's the word on harlequins? 8 models or should have have less?
>>
>>81307463
Say what you will but this image is intensely beautiful.
>>
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Just watched a Necrons player (his team was immortals with gauss and their deathmark buddies) go up against the same Thousand Sons team (sorcerer, icon bolter, soulreaper, and 6 tzaangors) that I've lost hard to half a dozen times.
The Necron player played very poorly (his first game, so it's very understandable), activating in a poor order, failing target priority, mismanaging positioning which fucked him because of low mobility, and failing to use stratagems at the right time.
He also had very poor luck (outside of melee, where his immortals, hilariously, managed to somewhat beat Tzaangors with some above average luck), both having his guns fail to inflict even a single wound on tzaangors multiple times and losing every initiative roll of the entire game (despite giving it away on turn one so he would have a better chance of getting it on turn two).
So yeah, it wasn't very pretty. He did manage to severely wound two of the rubric marines and kill four tzaangors, so he didn't get completely rolled I suppose.
Which makes me wonder how, despite playing better than the Necron player, and rolling better than the Necron player, my games as Space Marines against that Thousand Sons list have all had roughly the same result as this game I just watched. Maybe the rubrics were a bit better for health in most of my games, but mostly the same.

Getting to simply watch two other players play was nice for a different perspective, though.
>>
>>81313999
>painted team wipes unpainted team
All is right in the world.
>>
>>81307665
>over counts for shit against some weapons, especially AP weapons
Isn't cover better against AP since you get a free pass one of the dice?
>>
>>81314843
Cover is better against high base damage, the more so the lower your base SV is. AP doesn't factor into it except in that some attacks like meltas are so powerful that cover can't save most operatives from probably being dead anyway.
>>
so imp kill team is 10 models? it reads as 7 but im just silly and tired
>>
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>>81314423
Honestly I found it to be the mid point of grunts and heroes. Kinda of like Band of brothers: not everyone was hero but they were in the company of heroes
>>
>>81315210
Guard will be anywhere between 10-14 models depending on what fire teams you pick.
>it reads as 7 but im just silly and tired
Sounds like you're just reading the rules for a single guardsmen fire team. A guard kill team is formed from 2 fire teams.
>>
>>81315319
ooooo I get it, thanks anon, for some reason when a human types it to me I understand it so much better than reading the rule books.
So I can do 2 guard teams, 1 guard team + 1 scion team or 2 scion teams

right?
>>
>>81315352
Yes.
>>
>>81314382
I'd start by asking in a local bits swap group on facebook, I'm sure there are plenty of people with spares. If that doesn't pan out, you could try ebay/bits sellers online or by making your own out of greenstuff, there's guides online for making them.
>>
>>81314779
What does your terrain look like? The biggest strength of marines is something like hiding behind a shipping container, moving out to shoot, then dashing back behind the container, making it impossible for you to be shot. If you play on planet bowling ball or only use a bunch of light terrain, I feel marines are just going to to get stomped by most armies special weapons. Look at shit like ad mech sicarians, they get better than bolters on all their guys, and power weapons on all their guys. 10 wounds and 4+ saves, and they get 4 of them per fire team with the option to mix and match to have 10 dudes.
What don't they get that marines do? 3APL. They made two different kinds of movement actions, if you don't/cant use them, you are going lose the vast majority of the time.
>>
How many CP do we start with? 1 or 2?
>>
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>>81315681
0 if you don't have a leader, then you get 1 at the start of each strategy phase

2 if you have a leader model, then you get 1 still at the start of each strategy phase
>>
>>81315711
Okay thanks. And something I'm confused about, if my model has ap but already fired, can it do so again if I'm not moving? The rules are a little confusing unless I missed it
>>
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>>81315844
Unless noted in a special rule, ploy, or unique action models can't double up on the same actions in the same activation
>>
>supposed to work out of the box
>actually need 2 boxes to have a functioning kill team
>thats 50 quid investment

what, I thought this was the cheap and small model count game
>>
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>>81314230
>>81314278
I've been playing nothing but a full scion task force.
The freedom of picking any two archtypes fireteams most suited for the mission for is great. Having that extra wound, armor makes more survivable. People claim that bolters delete guardsmen but so far my scions have handled bolters better than I expected. The BS3 + Take Aim + Bring It Down + Melta/HSVG/Plasma eats MEQs like no tomorrow. The comms being able to dish out +1APL on 2 scions without any need for range or LOS allows my plasma and melta to pop their shots and dash back to break LOS from enemy fire.

I'm enjoying this bloodshed for as long as possible, until inevitably I will have to face harlequins, custodes and nids.
>>
>>81316333
Most "kill teams" do work right out of the box, there are only a handful of teams that don't. Thats just dipping your toes though, a full roster is 20 models, or usually around 4 boxes.
If you want more than one box, its because you have expensive taste.
>>
>>81316400
I just want my guardsmen to work out of the box anon, it doesnt!
>>
>>81316416
Guardsman get bigger boxes than other factions. You are buying the wrong box. There are single boxes of guardsman that have everything to play in them. Shit there is one that has all the guardsman you need, plus the kill team books for them.
Its a bit disingenuous to claim they aren't one box teams when you are just buying the wrong boxes.
>>
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That's the first 4 done. Gotta get another body and I'll be able to make a pair of halberds, and 5 Sisters of Silence need paint. Getting there.
>>
>>81316610
which box?
infantry squad comes with 10/14 minis
>>
>>81316788
The Cadian Shock Troops box (as long as it's a newer box with the upgrade sprue) can easily be run as the Octarius Veteran Guardsmen team.
>>
>>81313995
Are you seriously playing the DG champion with 6 inch movement? It's a fucking plague marine, I play DG and I play him at 4 inches, raw is for wannabe jew lawyers.
>>
>>81316655
looks great, good scheme
>>81316889
I guess so, kinda a stilted approach though
>>
>>81316889
Nope
>>
I am going to buy Karskin from a recaster, run them as Scions and there's nothing you can do to stop me.
>>
>>81317038
how is that illegal?
they're appropriately modelled veteran guardsmen.
>>
>>81316995
>>81317038
Stilted? How so?
It'd be very easy to build a valid list with:
>1 sergeant with plasma pistol and power sword
>1 confidant with either boltgun or chainsword + bolt pistol
>4 gunners: grenade launcher, flamer, melta, plasma
>1 comms
>1 sniper
>1 hardened vet (w/ robot arm)
>1 demolitions (strapped with a fuckton of grenades)

It's completely WYSIWYG - there's a reason it's not a "Veteran Death Korps" kill team in the book.
>>
>>81317060
I can't stop you, but I can call you a Cadiafag and think less of you
>>
>>81317131
>>81317141
I will personally report you guys to Games Workshop.
>>
>>81316945
Anon, I could understand it if that was on like the warriors or something, but the leaders in every faction get buffs around the board. TS champion gets an extra APL, lots of champs gain new special abilities, and of course they all get extra HP, most weapon options become more accurate, etc.
Also fluff wise Lords of Silence has their champion as significantly less lethargic than the rest, I could definitely believe its intentional.
>>
VP victory of an open play match between my CSM and some harlequins.
New game is definitely more fun in action compared to kill team 1. The list building not so much, but it's way better in action. It leaves a less sour taste in one's mouth as you lose.
Would play again
>>
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>>81317219
>>
I understand why people proxy in 40k but playing with counts as or not strict wysiwyg in kill team is ridiculous.
>>
Had a pretty unexpected experience
went to the game place to do a couple games, get randomly matched as there's a few people
I get the definition of a grey beard, around 60 years old, bald spot, overweight, large beard+stache, i ask him if he's new to the system and he tells me that he is and only played Necromunda and a bit of 40k before this
He whips out his team and it's fucking Heavy Intercessors (painted like imperial fists) he messes up a bit the rules but we have a great time (i was Kommandos) and a fun match
What i didn't expect was an old guy getting interested in new Kill Team, and especially in Primaris, only seniors i've seen so far only played Orks or manlets
>>
>>81317500
Lots of old people prefer shorter skirmish games.
>>
>>81317430
Be honest, are you this guy: >>81317219 ?
>>
>>81317141
With the new upgrade sprue most of these seem buildable out of the one cadian box, though I don't see a robot arm in there though for the hardened vet.
>>
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>>81317536
What a ridiculous accusation.
>>
>>81317568
The sergeants new arm has a robot hand, you just need to scrape off the rank.
>>
>>81317620
Or just cut off the hand and put it on someone else.
>>
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>>81317568
>>
>>81317620
>>81317663
Ahh, hard to tell from looking at the sprue. Cheers.
>>
>>81317219
for what?
>>
>>81317663
that guy actually looks good
>>
>>81317691
Yeah the new Cadian upgrade sprue is actually pretty nice, most of the complaints I've seen are just about the fact that it's forcibly included with the guardsmen kit now which allowed GW to hike up the price on a kit that most guard players need many, many copies of.
>>
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>>81317430
I assure you, the holstered weapon on my icon bearer is a full-sized boltgun and not a bolt pistol, the holster is just blessed by the same warp-fuckery that allows 10 marines to fit in a rhino like a clown car.
>>
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whats the best way to run the new admech hunter clade team?
I wanna start building some test models but not sure what i can commit to yet
>>
>>81317839
I'm still not sold on the transarq so I'm leaning toward taking the max amount of Infiltrators instead of the 3rd gunner slot. I don't like heavy on a basic gun either so I think Vanguard is still the way to go for the Skitarii, especially so now with their upgraded basic gun and rad-saturation.
>>
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>>81317819
That's fine. My Genestealer charges.
>>
>>81317917
>not bald

boner RUINED
>>
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>>81317934
>"Heh, nothin personnel kid but you gotta earn that."
>>
>>81317900
>>81317839
Pretty sure transarq is bad. If you get to shoot with it every turn you probably aren't using enough terrain. Heavy+Unwieldy is rough, who is going to stay in sight and get shot by that for one whole turning point?
I also did max infiltrators and vanguard. Clade equipment isn't that stellar, so you can easily pay 6 EP to upgrade all your radium carbines to be much better than what rangers get seems like a good use of your points.
>>
>>81318094
Maybe but you're not considering you can pair it with a spotter with an omnispex to reveal targets.
>>
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Alpha squad is in the mail at the moment. I will work on it and finish it before working on Beta squad.
How does it look as far as load out goes?
I know very little about kill team.
Has anyone worked on metal before, is it easy to add like a powersword and plasma pistol to Beta sarge?
>>
>>81317934
blonde short haired tomboy would be fine too
>>
>>81303965
Fucking pathetic 50iq nigger that can't play chess let alone checkers. Rules are for seeing what your models do.
>>
>>81318533
They're both 7 models so I assume you're running them both as guardsmen fire teams? You can't double-up on sarges, plasma guns or comms. the special guardsmen are limited to 1 per kill team, not just 1 per fire team and you always only get to bring one leader-variant guy.
>>
>>81318628
:(
so its scion or bust eh, or veteren guard
I was hoping I could double on power weapons by running 2 squads of squashy not so amazing fire teams
what a shame
ah well, scrab beta team, though I will pick up the grenade launcher and sarge since I like the models and I can kit them out differently
>>
>>81316655
Silvery Doorstop!
>>
>>81318649
>so its scion or bust eh, or veteren guard
You can run another squad of guardsmen, your special dudes would just have to be equipped with different special weapons and you'd need 1 more regular dude instead of the sarge.
>>
>>81318682
that sounds horribly inneffective, maybe its good against hordey armies? with scion I can double up on plasma right?
>>
>>81316655
Looks good, Silver is a nice color for Custodes. Nice gemwork too.
>>
>>81318691
Yes, you can end up with double plasma/GL/melta/what-have-you by taking a scion fire team in addition to the guard fire team.
>>
>>81318691
Nope you can only take one of every special weapon. Take a melta instead.
>>
>>81318798
Don't mind me, I was wrong.
>>
>>81318352
No line of sight is no line of sight. Though I suppose if your terrain is full of holes and windows instead of buildings with only a few or things like shipping containers that could change things, but I am still tempted to say your terrain is bad.
>>
>>81302656
>What's your kill team's story?
There a squad of Emperor's Children who are relatively uncorrupted due to the rigorous discipline of the Warlord of the larger Warband.

The Squad leader is fond of Eviscerators despite the ineligence (modeled, ran as a Power Fist). His Second he does not entirely trust, so he keeps him at arms length (optimal Eviscerator range) as often as possible.

It's all I have until I start to do more games with them.
>>
>>81319220
>letting your games inform your dudes fluff
Soul.
>>
>>81316333
What box did you buy? I made the same mistake with admech but the new rules that leaked actually work with just the one box
>>
>>81319081
Depending on the mission you can probably have them just point at a single objective all game. You probably won't get to shoot but denying a whole objective can be powerful. Id imagine that its a unit for controlling space rather than a unit that actively shoots.
>>
I've got a box of genestealers and a few spares lying around to fill out the team. The question is, should I diversify the team with some original plastics like pic rel, or go with some spares from Battle for Macragge which will be more cohesive?
>>
>>81302656
>What's your kill team's story?
My kill team is racist. Like really racist.
>>
>>81320019
That's every imperium and eldar kill team, get some original material.
>>
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Which of the Scions Gunners' guns is the most skippable? Building a Scions-only roster and I wondering which options are must-run.
>>
>>81319902
Back in KT18 I used to run an all-Stealers Team pimped out with GSC Hybrids bits. Combat Specialist with a thicc crab claw was my favourite guy ever.
>>
>>81320656
Anon they have only 5 weapons. Surely you can figure out which one is the worst of the bunch? Its really not a difficult question.
>>
>>81320656
>Which of the Scions Gunners' guns is the most skippable?
The flamer, and it's not close.
>>
>>81302656

>TQ

Due to co-Nidz 39999, imperium population ain't doing too well. So a small force of Grey Knights must fight a bunch of shit other than Daemons and get their shit pushed in because I suck at war games.
>>
>>81302656
>What's your kill team's story?
They don't even have names yet. I'm still working on the best way to adapt "Who's On First" to the team
>>
>>81320114
Like I mean reeeeeeeally racist
>>
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>>81315612
This is what our average map looks like nowadays. Red is heavy terrain, striped red is heavy terrain that can't possibly be seen through, yellow is light terrain, and green is high ground with the green lines being stairs to the high ground.
It helps that we have access to unlimited terrain thanks to TTS. Basically, we use quite a lot of terrain (though the first few games were less full of terrain; not any less than most pictures I've seen posted, but less than this). It has helped, but not enough yet.
>>
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>>81314174
2nd kill team I've been running. Still pretty successful
>>
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>>81321532
Where do you think you are?
>>
>>81321785
I don't think you understand how racist my kill team is.
>>
>>81322025
Regale us with their racist deeds.
>>
>>81322039
They say the n word with the hard r.
>>
>>81319902
If you can find the Deathwatch Overkill Princelings, they are brilliant *Leader* Genestealers.

The 32mm base may throw you off but hey, this one is The Leader.
>>
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>TQ
KOMMANDOS:
Offering reliable service at reasonable rates, the Pigsticker Mercs are the premiere freebooter group among discerning warbosses who need something stolen, murdered, or blown up. Imperial void shields got you down? Bug infestation keeps eating your boyz? Up-and coming nob getting ideas above his station? If you've got the teef, the Pigstickers are here for you!

HUNTER CLADE:
Magos (βα)2 of forge world Albert IV was interested in testing a hypothesis. Regardless of the variation of source material employed for skitarii fighting platforms, standardization in the augmentation process meant that the end result was mostly the same, conforming to roughly masculine proportions. Was better combat performance possible if skitarii were re-designed to conform to a more lithe and feminine aesthetic? More data is needed.
(pic related)
>>
>>81319081
Correct me if I'm wrong but the Omni-spex removes the requirement for LoS entirely?
>>
>>81322460
Where did you get that idea?
>>
>>81322460
No. You ignore areas of smoke when determining LOS, it removes the obscured rule (model can't be shot if it's cover lines are intercepted by heavy terrain it is more than 2" away from) and the weapon gets the no cover rule for its shot.
You still have to be able to draw LOS in the first place to make the shot: effectively the omnispex just makes drawing that initial LOS the ONLY factor in determining whether or not you can shoot the target.
>>
>>81318691
I've run regular guard as follows:
Fireteam 1:
Sarge - plasma pistol / powersword
Comms trooper
Gunner with plasma
Gunner with melta
Trooper
Trooper
Trooper

Fireteam 2:
Gunner with grenade launcher
Gunner with sniper
Gunner with flamer
Trooper (Krak grenade)
Trooper (Krak grenade)
Trooper (Krak grenade)
Trooper

Ran this list yesterday against Thousand Sons and Death Guard, won both games by a landslide. GA2 on troopers with krak nades really fucks up elite models like marines. Comms trooper is also a must, put that extra APL on a plasma and fuck up any model peaking out and dash back out of LoS afterwards. Anyone dumb enough to get close to the center objective got fried by the melta. Best tip I can give is to not play too cautious as guard. Your dudes die to anything that even looks at them, don't fear it, embrace it. Run them up to the points and force those elite armies out into the open.
>>
>>81322502
And you still cant shoot at concealed models in cover with it.
>>
>>81322395
Where is the body from?
>>
>>81322071
Damn son, you're literally worse than Horus.
Abbadon is stunned by your gall.
Kryptman thinks you're going too far.
Vect bows before your level of dickery.
Fulgrim wouldn't even go so far.
Vandire himself weeps because of your evil.
Damn bro, damn.
>>
Anyone try an all-Flayed One Necron team yet? I imagine it would play very similar to Tyranid Genestealers, but how was it overall?
>>
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>>81319081
Even if your terrain consists of containers only, I wouldn't underestimate how easy is to draw a visibility line to other models. A literal laser pointer to determine a shot is a bit deterrent, to deny objetives.
>>
>>81322492
Reading the rule again I wonder the same thing.
>>
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KT21 is an unborn game, prove me wrong
>>
>>81323339
What does that even mean? If it needs development, GW will surely fuck up in the future but the Octarius box set is basically a standalone, completed game.
>>
>>81323339
Prove yourself right.
>>
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>>81321746
Newest game with them was a rematch
>>
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>>81323446
Necron victory now 3-0
>>
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>>81322395
>coomer magos
what a legend
>>
>>81323517
beware sisters necron bro, im 6-1 because of them. stay strong and keep winning.
>>
>>81323746
>>81323446
necronfags, I usually see a lot of immortals, are warriors and flayed ones just sort of shit? I was gonna run at least a fireteam of basic boys
>>
>>81305922
sexy
>>
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>>81322395
It might be just a reflection, but you might want to stick a bit of greenstuff in there.
>>81323052
>oops all flayed ones
MA 4" and vantage point vulnerability will probably make the flayed one kill team a lot worse than genestealers.
>>
>>81323052
You just need a couple of enemies to get on a rooftop to ruin your day.
>>
>>81324117
Reaper warriors are good dont even think about taking flayer warriors
>>
>>81324117
My local redshirt talks them up, and I picked up 10 just to have the option for fluff reasons, but imo you're trading down to worse stats for 1 body (with those worse stats) and +1 to reanimation (which can still only be used once per turn)
It's not worth it. And I'm the guy who asked about the flayed ones, but I think >>81324339 is right
>>
>>81324439
Your local redshirt wants to sell you shit
>>
>>81316655
Dope gems
>>
>>81324620
Oh I know. Can't fault him for it of course. As I said: I picked them up just for the fluff.
>>
>>81324986
I mean I like the minis so I would buy them regardless, that said they didn't do a good job in diversifying the team choices in the compendium/index factions. Makes sense, after all it's basically a place holder for real rules and kill teams(an expensive placeholder at that).
>>
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Non limited starter set confirmed
>>
https://www.warhammer-community.com/2021/09/16/gen-con-this-new-kill-team-box-is-the-perfect-way-to-get-started/
>>
>>81317568
Why is a mechanical arm a requirement for a hardened vet?
>>
>>81325456
What makes this different to Octarius?
>>
>>81325558
Baby rules, less terrain.
>>
>>81325456
What is the difference to Octarius?
>>
>>81325558
None of the big buildings
The rulebook will also exclude them.
It's just the walls.
>>
>>81325456
>>81325458
fucking cunts
>>
>>81325579
So just a cheaper way to get the miniatures.
>>
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>>
Disappointed, I expected a teaser for the next boxset. My bad.
>>
>>81325603
I mean, they're selling the Kommandos and the Krieg by themselves also, so that's even cheaper.
>>
>>81325628
Gencon is 3 days.

They're not going to lead with thr big stuff.
>>
>>81325628
>>81325626
>>
>>81325602
Why?
>>
>>81325744
>he bought
>>
>>81325626
So those leaks are 100% true.
>>
>>81325628
>>
>>81325744
a cheaper way to get the models without the obnoxious terrain and a smaller more convenient rulebook like two weeks after the big obnoxious starter set
>>
>>81325763
>>
>>81325626
Cool
>>
>>81325780
>>81325763
They don't look THAT ugly, nice set for sister bros.
>>
>>81325763
Don't you spill that fucking cup bitch
>>
>>81325820
They're not too bad but regular sisters looks so much better(because they have helmets). If the stats aren't too good I'll just skip and wait for the White Dwarf Sisters list that'll eventually be released.
>>
>>81325780
What the fuck. Where are the bolters?
>>
>>81325763
>>81325780
Kinda look like a hybrid of Mordheim and Necromunda minis.
>>
>>81325866
They're in training, hence the lack of power Armour. Can't run around with a Bolter either.
>>
>>81325866
They're neophytes not full sisters.

Presumably a system similar to scouts-> marine, just without the geneseed.

Notice They're not in power armour.
>>
>>81325866
They are not in full power armour, so they cant carry or fire them
>>
>>81325780
>>81325763
> melee with individual fancy weapons like eviscerators, power swords and power daggers, power maces
> armoured shoulders and knees, the rest is leather covered
> are they neophytes, or 50 year old vets who got interupted putting on their armour

What in the FUCK is the point of this unit?
>>
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>>81325626
>>
>>81325908
Perhaps the least rare pepe.
>>
>>81325905
Milking sister players, and maybe pacifying femmarine shitposters.
>>
>>81325626
>>
Its like they took the Mordheim Sisters of Sigmar, and just put some shoulderpads on them.

Really a shitty box all around, after the kino of Kommando/DKOK.

Hopefully the rumoured Catachans vs Genestealers is better.
>>
>>81325897
>>81325895
>>81325896
plenty of models without power armor have bolt pistols
>>
>>81325956
It's the -4 str
>>
>>81325626
>>81325763
>>81325780

Where are those from? Cant see them on warhammer community
>>
>>81325932
As a Sisters player, I'll be skipping this box. The design is kinda meh.
>>
>>81325626
are those just normal pathfinders with some extra bits? I like the weird longcarbine on the bottom and the hologram hand, even if the heads are all horrific
>>
>>81325987
Official Twitter. they were since removed.
>>
>>81325865
>White Dwarf Sisters list
I could be wrong but I get the feeling that White Dwarf lists are going to be for factions that won't be getting new infantry models anytime soon like Death Guard or Deldar
>>
>>81325956
But not all Imperial organizations would place the same religious significance on them
>>
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>>81325908
>NOOOO WHY DIDN'T THEY MAKE MORE YUMMY WUMMY PRIMARINOS FOR MY HECKIN' EPIC ULTRAMARINES
fuck off
>>
>>81326018
They're carrying relics, one has an eviscerator, I'm sure they could give a couple neophytes some of the spare bolters from the armory on top of all that.
>>
>>81325897
Idiot.
>>
>>81325628
Ok my post did not age well lmao
>>
>>81326039
Where the fuck are Tyranids?
>>
>>81326057
Squats have nothng to do with guard regiments, tard.
>>
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>>81325905
Presumably, a cheap troop choice.
>>
>>81325897
Enforcers from Necromunda confirmed for superior soldiers than Sisters lmao
>>
>>81324339
But people love the thigh gap. anon.
>>
>>81325692
but not yet or did i miss something?
>>
>>81326080
>No helmets for either team
>>
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>>81325626
WORLD EATERS CONFIRMED AAAAAAA
>>
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>>81326039
>NOOOOO YOU CAN'T DISLIKE MY HECKIN EPIC MISTERS OF BATTLE, THEY LOOK JUST LIKE ME.
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>>81326151
>>81326039
>>81325908
Fuck off you insane retards
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>>81326009
You remember that "upgrade" sprue cadian troops got? Same deal here for basic ass tau
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>>81326138
I'm pretty sure the pathfinders are the old kit with an upgrade sprue. Most of the legs and gun arms look the same with the exception of the rail rifle pose and the more gadgety arms.
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>>81326013
Thanks
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>>81324117
I think warriors have their place just having the extra body for the obj is worth it. I might do a team with double immortals next. The death mark gun is good but no move and shoot sucks
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>>81325188
Should of let us take lich gard still
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>>81325763
>>81325780
Any pics of the Tau yet? Or do they keep their old shit?
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>>81326265
see >>81326080
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>>81326265
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>>81317917
>charges
how much an hour?
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>>81325949
This. Sadly.

Kill team is about "Elite" Specialist forces. Not some trainee sisters without power armor and guns. (Any yet they will perform equally or better than Compendium Sisters).
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>>81326234
There's a picture of them in the core rule book that makes me think they were originally going to be included and were cut very late in development
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>>81326080
I hope those new bits mean some additional gear for pathfinders in 40k proper.
I'm seeing
>grenade (maybe just emp nade)
>silencer thing on carbine
>bulkier attachment on bottom right carbine
>pistol of some sort
>shoulder cam for shas'ui
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>>81325749
Post it? I don't recall it all.
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>>81326311
or they're going to appear in WD later
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>>81326080
Their leader looks worst.

But i believe part of their shitty look comes from the fact that they are painted in such a boring way with the brown-white scheme. Looks like nothing really.
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>>81326292
>tactical rocks and Robotau/LaForge Tau
I mean, there's not much you can do with Pathfinders other than give them a stealth field or god forbid a katana
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>>81326292
Looks like the shadowsun cat nose is spreading across the range
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>>81326328

>>81325597
>>81325583
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>>81326080
>GW still afraid of feminine bodies so Sisters have fridge bodies, but with no excuse since they're not wearing metallic power armor
Damn
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>>81325626
Veteran Pathfinders? Sign me the fuck up, looks fun as hell.
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>>81326018
What did he mean by this.
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>>81326396
a Bolter is a revered weapon for Sisters. So the logic is that since these are still neophyte sisters, they haven't earned the right to use a bolter.
Other factions/organizations doesn't have a trinity of "holy weapons" so they can just use a bolter if they want.
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>>81326080
Goddamn rail rifles are sexy
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>>81325780
>YOU'VE VIOLATED GW COPYRIGHT, WITNESS THE HOLY C&D HERETIC
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>>81325763
>>81325780
Not a big fan honestly of the way this and the ork team look like someone tried to give the most specialest equipment to all ten models in the team.
None of these look like "just a soldier, but with some personality". Honestly feels restrictive for creativity, because you just know it's not going to be "melee sister neophyte, which can have a sword, maul, whip, or eviscerator" and instead be four different datasheets with special rules so you don't have any options for either building the list or converting the model.
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>>81326390
They're a lot less fridgy than Lelith lmao. At least their hip-to-waist ratio isn't 1.

>>81326324
Going by Krieger and Kommandos, some of the wargear will be decorative and some will have actual rules.
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>>81326350
Can't improve on perfection. Pathfinders unironically look fantastic and their kit is excellent too.
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>>81326497
That's kind of the point of the KT unique teams. Every man a king, (almost) every model a unique datasheet.
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It's funny how GW has actual leakers who get things actually right.
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>>81326561
Someone's getting fired
>>81326369
is probably thier entire 2022 lineup for 40k
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>>81326488
Agreed.
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>>81326639
>No guard update until Winter 2022
The big sad.
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>>81326324
Pathfinders already have grenades by default and the rest is mostly just cosmetic to make them look a bit more veteran. The medic would be neat to see in 40k though.
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>>81326673
Honestly, if they just make markerlights an assault weapon I'd be happy enough.

An incentive to have pathfinders as sniper squads rather than markerlight monkeys would be nice too, I'd already committed to the bit on that one anyhow.
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>>81326080
>Hey we need to support our vision with opticals
>What are helmets?
At least if it is an upgrade sprue it would still include the rest of the kit
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>>81326671
>No Tyranids in '22 as well
pain.
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>>81326671
Imagine if they push ahead with 10th edition in 2023
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>>81326736
Imagine releasing a box set in Octarius and then just never releasing Tyranids for it.
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>>81326369
Eldarbros.....
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>>81326639
Could be they leaked it intentionally. they've been known to do it before, remember the pixelated necron pics?
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>>81326757
Not only that but releasing DLC-style rules more than a year before the actual codex.
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>>81326292
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>>81326265
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>>81326928
Are they going to be sold separately?
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>>81326964
For sure, just like Orkz and DKoKringe. Also Pathfinders are just old models with an upgrade sprue.
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>>81326791
I really can't imagine them blowing a big surprise like Squats intentionally
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>>81327023
Might get the sisters when they're sold separately.
I wonder if GW will add Neophyte stats to 40k. New Troop choice perhaps?
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>>81325905
Not power sword, evicerator isn't rare
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>>81326308
Kill team has grots. You are clueless.
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>>81326308

"trainee" sisters have still spent their entire lives training in the same place commissars and tempestus scions learn their skills. Sound pretty Elite to me.
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>>81327023
Fuck, maybe this is the case for all xenos kt...
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>>81327064
They announced Sisters 3 years in advance. Maybe they are testing the waters? Also keep in mind GW is not the only company making money on Warhammer. Now other companies casting not!Squats gonna shit their pants.
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>>81326928
>>81326918
>comandos
>krieg
>sister neophytes
>old tau with sprue upgrade
anyone wants to share hopes, fears and lore speculations what will be teams for other faction?
Personally, I would kill for 40k version of thalax for AM team. Also I could see blackstone renegade guard to be released for KT. Updated Mandrakes/Wracks for DE.
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>>81326497
There is the Compendium Sisters list for that.
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>>81326671
big sad, but if its true what is written there its going to get amazing.

I'm also looking forward to the new Chaos Chosen and (maybe) the bikes.
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>>81327465
A fresh kroot carnivore kit would be cool, with a special weapon or two.
They're ripe for
>heavier rifles
>dedicated melee guys
>a sneakier dude
>build options for adaptations (buff kroot, chameleon kroot, wall-crawley kroot)
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>>81327530
>>81327530
>>81327530
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>>81326928
So Calnath is what? A planet in the Octarius sector? A new sector entirely?



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