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What new military strategies would exist in a fantasy world? A phalanx doesn’t really cut it when AOE spells happen you know. Espionage is a lot easier with a changeling and special operations groups would be your typical adventure party instead of all gruff fighters
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AoE spells don't exist in the fantasy world. Fuck you.
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What fantasy world? LotR? 40k?
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>>81289909
Depends what's available. Id imagine supply chain raids and pillaging would be more popular since high power individuals have a huge mobility and stealth advantage. Wars might ironically be less violent since wizards have the potential to make battles too gruesome to be worth fighting (eat my ass alexander nobel)
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>>81289909

>A phalanx doesn’t really cut it when AOE spells happen you know.

Depends how common and strong magic is in said Fantasy World. If magic is rare and users capable of doing strong AOE spells are so rare that they're basically non-existent, then warfare would barely change.

But if everyone and their grandmother are throwing fireballs all over the place then yeah...
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>>81289909
Name the system and setting, anon.
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>>81289909
>A phalanx doesn't really cut it when AOE spells happen.

Fuck you, my phalanx of barrier mages take care of business.

>Espionage is a lot easier with a changeling

Fuck you, I cast "Detect Dishonesty" and ask if they're a changeling.

>Special operations groups would be your typical adventure party instead of all gruff fighters

Fuck you, I have people trained to operate Android-like visually identical Golems via scrying crystals for special ops.
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>>81289909

fuck you OP, you are being a super-massive faggot, and you need to stop.
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I've been working on this. It's more for my world than "generic D&D world #137". There are a few interesting conclusions that I have come up with, but nothing that's probably applicable to what you're running.
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If wizards are common enough in battles where they can just destroy entire columns of people with fireballs or something then I'd assume the militaries would have counterspells ready for such an occasion. Something maybe like antimagic armor for the non-magical soldiers so they can take more hits and potential friendly fire.
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Magic would change battles a bit, but not too much. Wizards are only a bit better at destruction as well aimed catapult with blazing shots or cannon.

They are considerably better at providing defence and dispelling enemy spells. Also wizards of fireball lvl are pretty rare and they can't cast exhausting spells during magic research so they don't attend to many battles.

That's te only canon truth for all fantasy settings. All that is not in line is just 13 year old power dream shit
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Trench warfare. Castles still work though so there would also be sieges. The META is to have mages taking potshots at each other from across the battlefield, crossbowmen in the trenches, and swordsmen making suicidal charges lead by horrifyingly invulnerable werebears, barbarians, or paladins across no man's land.
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Honestly? The battle aspect is legit the dumb approach to look at it the real game is in information gathering, logistics, and clandestine shit
>why Raise taxes for the feeding and armament of an entire army when I can literally just goodberry or some other fantasy equivalent of food generation for the biggest paradigm shift in supply since fucking agriculture?
>Why construct massive smithys for manufacturing an army when I can literally just get a bunch of people with decent skill at magic to just heat metal or use whatever spell makes it ass easy to create a bunch of weapons.
Assassinations of really high profile targets can almost never happen cause you’d just be walking into 30 city sized instances of detect good and evil, zone of truth, etc. anytime you enter into a major city. Hell you can’t even poison them since no one needs taste testers anymore cause you just pop a spell then interrogate or just execute the whole kitchen staff
>I could send an army to fight or I can just trap them in a canyon full of acid slimes making the whole fucking army useless
The REAL challenge is gonna be controlling the areas where you get access to the components for such spells and stealing the research of other nations mages. You can know the spell to resurrect forwards and backwards but if Joe and his band of chucklefucks hold 90% of the diamond mines then you’re shit outta luck. And just imagine the fucking SHENANIGANS
>Turned their quartermaster into a fucking goat
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>>81289909
I rather like how Fire-Emblem portrays fantasy warfare.

You have the standard light-infantry, heavy-infantry (knights) and cavalry, alongside ranged units.

Then you have flying units that have niche roles- they can go practically anywhere, but as a result are often unsupported, they are weak to range, but have high resistance to magic.

Mages are simply trained in the use of spellbooks like soldiers are with spears. Their main role is as anti-armor, though they can get stupid powerful if you let them.

Dragons/Manaketes tend to have low movement, but high defense and attack giving them a useful, but not overpowering role.

And Clerics are typically in the rearguard helping keep your units topped up.
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>>81297292
Manaketes probably don't fit into standard configurations
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>>81289909
Well, what can weapons and armor be enchanted to do?
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>>81289909
If you don't want massed blocks of soldiers look into japanese warfare during the musket era.

2-3 ranks deep, platoon sized groups staying in proximity, mounted bow combat with supporting infantry, formations made up of mixed squads, etc.
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>>81289909
I kinda wanted an excuse to post this. Thank you OP.
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>>81289909
Eh, if you're talking d&d shit, then a """""realistic""""" magical setting would basically be modern earth. Most combat is handled by rapid-response special forces (ie, adventurers) backed up by large, mundane forces to hold territory. Rules of War might prevent wizard kill teams from teleporting into the capital and assassinating everyone within the first minute of hostilities, but you can guarantee it's gonna be loads of proxy wars mostly. You think the Dwarves will want to shit where they eat? Nah. They're gonna pay the halflings to slit elven throats, and then decry the destabilization of their neighbors in the United Kingdoms Security Council Meeting.
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>>81304248
What if I multiclass them?
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>>81289909
Depends on the setting. What is it? Warhammer Fantasy? Age of Sigmar? Forgotten Realms? Ebberon? Dragon Age? Warcraft? Final Fantasy? Lord of the Rings? The Witcher? There usually is some in-world reason as to why not every battle is a show of fireballs, chain lightnings and blizzards wrecking the field.
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If mages were all over the place and there wasn't something stopping them from being used, then the infantry would be regulated to taking and holding territory while mages decided the battles themselves. clearing the way for the grunts to move through with scorched earth tactics. It would be spells vs counterspells, first to break through the barrier wins.

Of course then you'd see militaries develop ways to take out mages without risking their own. So you'd see hunter killer anti-mage teams trained to pierce enemy lines and engage mages. And then in response to this tactic you'd see escort formations of regular soldiers tasked with protecting the mage from this threat.
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>>81289909
well eberron got so fucked by magic that there's literally magical siege engine ghosts still sitting out in the wilds leaving scars across the landscape. you can write sessions almost like fallout where there's house cannith bunkers filled with pre last war oddities your PCs fuck with. some people are even veterans and are racist towards warforged because they saw a colossus chainsaw their friends in half. at least, that's how ive been writing it.
in forgotten realms, you should come into it with like a 1e-2e kinda mindset where mages are shortlived students who mostly get decapitated unearthing tombs and dungeons that should never ever be explored under any circumstance. any high level mage is literally dr manhattan above mortal whims and desires and just explores the cosmos or teaches an apprentice (save for candlekeep? think those guys are still weirdos but they take to studying all the time rather than exploring the cosmos. haven't done enough forgotten realms to really say for sure).
in warhammer, mages get their power from chaos so they're heavily regulated and feared. any battle with a mage in it is a bloodbath for both sides, and you don't see too many of them in the countryside since even their movements are controlled i believe.
TL;DR it depends on the setting and how wizards are treated in it. can be fun on each side of the magic scale.
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Couldn't a Magocracy just scorch earth their enemies lands by casting Mass Summon Animal (Rabbit)?
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>>81289909
aoe spells would be treated no different than an onager or treb dropping shit on your formation, not "ahhhh omg i cannot cope halp"..
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>>81305096
Then wouldn't the enemies just start hunting and eating the rabbits?
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>>81305131
They wouldnt be able to cull the population enough before they started breeding. Just look at Australia and its problems with the pest. If enough rabbits were summoned they'd rip apart a foreign ecosystem
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Read Heroes of Battle for 3.5.
It had a lot of stuff about how teleportation spells would work as paratroopers, sorcerers would work as a squads LMG, clerics as medics, Wizards with Extended range metamagic as artillery, message and sending spells would work as communication devices etc.
In many ways it basically explains how fantasy warfare would kinda be like modern warfare with small-squad tactics and magic instead of technology.

You can find the pdf several places with a simple Google search.
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>>81305131

Just 5 rabbits took over a Japanese island.

https://www.youtube.com/watch?v=6nBs_yRqg4w
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Besides the kind of magic, it all depends on the availability of it. Phalanxes don't cut it against mundane horse archers either, but those were hard to come by outside of cultures who grow up in the saddle.
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>>81297268
>>Why construct massive smithys for manufacturing an army when I can literally just get a bunch of people with decent skill at magic to just heat metal or use whatever spell makes it ass easy to create a bunch of weapons.
That's what happens in my setting but with slavery
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>>81305763
God this new captcha sucks
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>>81289909
Why the fuck is he hanging a filled mug with nothing to cover it like that? That's retarded
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>>81289909
If magic is rare, strategies wouldnt count with its presence. If magic is abundant, the strategies would probably remain unchanged with extra added mages on both sides. For example, every phalanx would involve an abjurer.
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>>81290082
Gor
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>>81305793
its probably his empty mug filled with rainwater bud, considering the rest of him is soaking wet too.
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>>81296495
Magically aimed magical catapults with magic blazing shots or magic cannon are much better at destruction than your standard well aimed catapult with blazing shots or cannon tho
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>>81297268
>the battle aspect is legit the dumb approach to look at it the real game is in information gathering, logistics, and clandestine shit
10/10
in my homebrew major magic users refrain from attacking each other because of the certainty of mutual assured destruction
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>>81306005
Fucking based.
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>>81306143
at your service
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>>81305009
So Eberron is a shitty D&D port of Earthdawn?
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>>81289909
>What new military strategies would exist in a fantasy world?
It depends on the fantasy world, the natural/supernatural power(s) that exist, whether or not the military could or would use any of those powers for any reason branching in another huge fractal of reasons and possible context, if any of those powers had hard counters to one another, how armor holds up under exposure to the powers, and on the military strategists themselves.
Why are you like this, OP?
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>>81290640
>Id imagine supply chain raids

Supply chains weren't much of a thing unless you had armies of very big size, and even then only for sieges. The main thing that armies need is food for men and fodder for horses. That is obtained from the countryside around the army. To carry all the food an army needs was practically impossible, and ten times more difficult for horse fodder. The ammunition needs of an army were tiny until WWI.
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>>81302104
In this case, hopefully they can be enchanted with an illusion to not look so stupid. But honestly, imagine how useful an illusion enchant would be that changed the visual length of a weapon. A long sword that allewrs to be a short one? Brutal.
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>>81289909
Wouldn't want to risk competent casters on the battlefield.
I'd imagine they'd serve primarily as spymasters using divination. You'd probably have a small counsel of higher level casters to oversee larger operations and perform group-cast spells.
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>>81290934

You don't see as many open battles, as noted. Instead, nations end up having one on one duels between champion wizards with the tacit understanding that this beats the shit out of hideous fireballing of entire cities
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>>81289909
Can you specify the setting "a fantasy world" you're referring to is, OP?
Militaries aren't universally the same. Magic isn't universally the same. Some settings have more than just magic, or no magic at all. Some have creatures like werewolves, and others have beastmen and elves living in civilizations. To even begin to help you with your setting-dependent question, WE NEED TO KNOW THE SETTING.
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>>81306444
uhhh going off of what im reading in wikipedia no not at all. there's no horrors or underground cities, it's not really like shadowrun, and eberron has more of a steampunk ish vibe overall than this does.
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>>81289909
>his phalanx dosent employ enchanted shields to ward off magic
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>>81289909
The strongest faction would still be composed mostly of chivalrous knights in shining armor, backed by god, and flanked by legions of equally brave and goodly footmen.
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>>81297268
>The REAL challenge is gonna be controlling the areas where you get access to the components for such spells
Wouldn't there be a mage's guild that controls who sells magic, and will break your legs if you try to set up shop in one of their towns? Would there be an underground magic material market, that however sells magic components that are laced with bad shit or just simply done poorly? Does the government regulate magic, and will send the police knocking if they catch you shooting fireballs without a fireball license?
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>>81289909
In one of my settings/factions, low-level casters (mostly bards, clerics, or wizards) are treated like squad or platoon support. They wear specialized "armor" that looks like the standard kit of their martial teammates, to help protect against snipers and assassins.

Head-hunting teams are also common, and include equivalents to an adventurer party, tasked to break through enemy lines and decapitate the leadership or logistics of the opposing forces.
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>>81302104
One thing I have been thinking of how magic can make weapons and other things better other than a blanket "they just are" is that the magic actually changes the physical properties mid action. Things like a great sword with mass shifting runes that allows it to both be much lighter than its size suggest, but just before impact, it becomes far heavier than could ever be lifted, combing a sharp edge with the kinetic energy of being hit by a truck.
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>>81313030
Wouldn't the enemy have shields like that too? And do they block physical blows as well?



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