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The /btg/ is dead! Long live the /btg/!

"You dumbfucks were so busying larping and arguing you forgot to make a new thread" edition

Last thread: >>81258881

==================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/
>Xotl's Faction Random Access Tables (June 2021 update)
https://tinyurl<dot>com/fejwk5f2

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>SSW GitHub Updates
https://github.com/Solaris-Skunk-Werks
>MegaMek Lab
http://megamek.info/

>Megamek - computer version of BT. Play with AI or other players
http://megamek.info/

>How to do Against the Bot? (updated 9-1-2020)
http://www.mediafire.co
/file/96myoai4qg43fv7/file
(Current 3.21 rule set included in mekhq package)
http://bg.battletech.com/forums/index.php?topic=56065.0
http://pastebin.com/pE2f7TR5

>Rookie guides
https://tinyurl<dot>com/ydtr589e
http://pastebin.com/HZvGKuGx

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives
rebrand ly / BattleTech
rebrand ly / BTmags
rebrand ly / BTdrop

>2018 to 2020 Battletech PDFs & E-Books
http://www.mediafire.com/folder/umgpwegriqwzb/New_Battletech_PDFs_%26_E-Books

>DropShip Thunder
https://www.youtube.com/watch?v=Iywe3JFUdtQ [Embed]

/btg/'s own image board:
http://bgb.booru.org/index.php

More goodies! Updated 2020-05-17
http://pastebin.com/uFwvhVhE

>Most Wanted PDFs & Epubs
https://pastebin.com/vFCtaAzH
>>
poopie grab hehe
>>
bubble butt planet
>>
>>
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Reposting because old thread died too fast.
>>
This is now a Steel Viper thread.

Blood Spirits are acceptable as well, or any other user of groundpounders.
>>
>>81281070
blood spirits are underrated
>>
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So I recieved this mech free from an order I made. Called the Percival MK 1, it has a full suite of jump jets on the rear torso. There is a twin barelled turret on top of its left arm. There are six missile tubes on the head for a clan srm6.

I really appreciate the free miny, but does anyone have an idea of what it could be run as?
>>
>>81281001
What is so special about the planet Butte Hold?
>>
>>81281368
It's a meme you dip
>>
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Because I have nothing better to do with my free-time, I downloaded 200ish AI generated portraits for use with MegaMek/MekHQ (pic related). The link will auto-expire 6 days from now, so if anyone wants to mirror it, that would be great.

https://filebin.net/e470mm47i7nxr76t
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>>81281390
Of course I knew that, im a /b/tard.
>>
>>81281280
Just stat the fucker and run it as a prototype/unicorn.
>>
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>>81281280

I'd probably stat it roughly like this, and fluff it as a FWL Mech intended for medium lance commanders serving in the Knights of the Inner Sphere. The overall visual aesthetic of the unit doesn't fit with BattleTech super well, but a purpose-built unit specifically intended as a limited-run thing for the elite of the elite - in an already visually distinctive subunit - creates a bit of leeway in the same way as the Clan totem Mechs get.

The primary reason to make it into a MixTech is twofold. First, you asked explicitly for a CSRM-6 in the head. OK, fine. The second reason is because the right arm weapon looks like absolutely *nothing* in the game. So making it into an exotic (read: ClanTech) weapon explains the visual oddity. Since MixTech units are vanishingly rare pre-Jihad, fluffing it as a commander's unit in a very specific state command means that the numbers of the Mech which would be produced would be extremely small, thus keeping the universe-bending visual aesthetic issues to a minimum.

Stat-wise, it's basically a FWL Enforcer, but more so in every meaningful way. Faster, more heavily armored, carrying a better LL and a better AC and two MLs where the Enforcer has only the one small laser. It's even a strict improvement on the upgraded ENF-5D model, due to the cERLL and the better secondary armament.
>>
>>81281280
I'd actually almost run it as a customized Enforcer themed sort of like the Dark Age Cuirass. Those 6 missile ports are really more like eyeholes you'd see on some kinds of knight helmets way back when.

Big ballistic in the left arm, big laser in the right, and an AMS riding on the shoulder. Some sort of Solaris grandstand-mobile for themed events, perhaps.
>>
>>81281280
Solaris cringe.
>>
>>81281280
If you assume those are eyes and not SRMs, it could be an Enforcer or a Nexus.
>>
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>>81281280
>There is a twin barelled turret on top of its left arm.
Are the green lasers installed in the shoulder turrets? I thought they were supposed to be a secret weapon!
>>
>>81281368

It's the seat of one of the first "on-screen" battletech powers- Redjack Ryan, King of Butte Hold and leader of the Oberon Confederation was the looming threat in the first Grey Death Legion book and the plot was the planet Trell-1 being handed over to him by House Steiner (so Carlye's Commandos could be redeployed somewhere more important).

It's also an interesting planet- the only edible fauna is a kind of algae which is processed into food-blocks. It was conquered during the very start of the Clan Invasion but at this point it's been unconquered due to manifest lack of interest. The decedents of the Elemental garrison are now a kind of desert ranger service with monastic traits.
>>
>>81280919
Can any madlads who 3d print share their presupported files? It'd be great to have a repository of them.
>>
How much "My-dudes" is encouraged in battletech?
I want to make space Norwegians, with picrel camo but the Rasalhague are sw*des and the Járnfolk are strong independent people who don't need no standing army.
So I was thinking of just making my own periphery state.
>>
>>81282168
yeah, Periphery might be the way to go if you dont want to make a state in a larger power.
>>
>>81281481
I forgot that /b/ is even a thing. Sweet Jesus how the fuck did they make it even worse? Did everyone just migrate to /pol/ or escape this hideous site?
>>
>>81281916
How hard is it to auto support Syllogy stls in Lychee you lazy fuck?
>>
>>81282168
You can go one of two routes really. Make a periphery state, or make a mercenary company. Battletech allows for alot of "My-dudes", and I think theres even a few generators for periphery and merc unit stuff. Check Masterunitlist to see who can get what, and whether or not you want everything to be more or less the same era.
>>
>>81282168
Somewhere in the deep periphery the Finn-Korean Hyper War still rages.
>>
>>81282181
I guess since there's already two planets named Trondheim I'll name the capital of my state Nidaros.
>>
>>81282168
"My-dudes" are mercs. Creating states out of thin air even on the periphery is generally frovened upon (unless you're a videogame developer). But nobody would really care whatever fanfic you entertain if you keep it to yourself and your consenting friends.
>>
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someone say deep periphery?
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>>81282344
this is vision of escaflowne, isnt it?
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>>81281368
>What is so special about the planet Butte Hold?
It started out as a dumb dad joke, used to distinguish which one was the "real" thread when someone accidentally double-posted generals. We keep it because a) it's still funny and b) it triggers one of the most odious persistent trolls in the general

>>81282168
The larger the thing you make the more resistance you'll encounter. Company to Battalion-level merc units, or single-planet shithole colonies in the periphery, nobody cares. Regimental commands should be earned but can be legit. Building new states means you're in an AU and should advertise yourself as such.

Also, you do know the Hawgs and Steiners had Norse-settled planets, right? Gives you the option to go with Kurita and Steiner gear pre-3040, flirt with Hawgness for all nine years that it matters, and then re-assign your guys to either the Steiner Defense Cordon, the Com Star puppet state, or as roving pirates/mercs following the invasion. You could even claim it's a Rim Coalition-sponsored force, since they took in a lot of refugees from the Invasion Zones who didn't want to get involved in "ComStar's War". If you wanna go to the work to do an AU then you do you though.
>>
>>81282368
hell yeah
>>
>>81282168

The correct Mydues is mercenary units generally.

Oddly if you're lookign for a Norwegian origin, in the newer Handbooks they mention Regulan culture including Norwegians and Baltic folk along with the Persian-Indian flavour they generally go with.

But that kinda stuff is so vague you could point to any planet of origin and say "Yeah, there's this small continent here populated by Norwegian types and one day some of them decided to merc"
>>
>>81282344
Waldo controls are pretty rare in BT, with the closets in active combat service being Clan Interface Armour cockpits and mech swords are actually high tech.
>>
>>81281531

love your pro-amaris song NEA
>>
>>81281039
i'm liking it
>>
>>81282168
Flott initiativ, farr!
>>
>>81282414
A "sword" is but a sword shaped "hatchet" is pretty common post 3020's
>>
>>81281280
Why bother proxying? Battletech has construction rules for a reason
>>
>>81282168
A key point of Battletech is that, yes, a lot of planets were settled by people from one culture on earth, but national borders usually have little to do with those ethnic breakdowns.

For example, the Draconis Combine is Japanese-themed because its ruling house is Japanese and is obsessed with Japaneseness, but it has all sorts of people living in it. The ruling house has imposed its culture to the point that Scandinavians, Arabs, Africans, Americans, etc. often give their kids a Japanese first name, and those who perform business across planets have to learn Japanese. But they're still their own peoples. (There's a cluster of planets in the Combine settled by North Africans who've managed to remain partly independent... long story.) And that's the most extreme example of a house imposing its culture on its nation.

During the Xin Sheng era, the Liaos kinda do it too, but it's more of a voluntary, trendy thing. Their Scots are still Scots and whatnot.

In other words, space-Norwegians and their local defensive force would not be out of place within any of the major nations. Dig through the color schemes of the major nations and you'll notice that they're very weakly themed. Local units have their own colors.
>>
How many omnimechs might a second-line unit have? I'm specifically looking at Diamond Shark Omega Galaxy at Tukayyid.

Basically I've decided I want to recreate Operation Bulldog so I need some Smoke Jags. I was going to paint up an Omega Galaxy trinary but now I'm tempted to give the plastic Stone Rhino to the Jags and I'd need to replace it with one of my spare omnis.
>>
>>81282296
>I'll name the capital of my state Nidaros.
I think I had one of those in Pokemon Go!
>>
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>>81283744
I usually aim for NO MORE than 2 Omnis per Star in second line Galaxies...unless its a Command Star. There aren't as many second line Galaxies listed out so its honestly open to interpretation and the individual Galaxies and Clans.
>>
>>81283744
If you go by things like the Wolf Clan Sourcebook second line Galaxies like Epsilon typically have an Omni for the Star Commanders ride and then second line machines for everyone else.

Support Stars like the Wolves artillery units are filled with nothing but Nagas but other than that...?
>>
>>81283744
It's extremely variable. For example, the Diamon Shark second-line galaxies will have one cluster with omnimechs, the rest will be battlemechs except for command trinaries.

As for Smoke Jaguars, their presumed second-line clusters (Jaguar Regulars) seem to almost mostly consist of omnimechs though some stars seem mixed of omnis and IICs. Even some of the garrison clusters seem to sport omnimechs.
>>
>>81282344
You know, nobody ever stops to consider just how much fabric would be used in creating those mech capes. They kind of kill my immersion.
>>
Do you think primer before you paint?
>>
>>81281860
Do the Elementals in-breed or do they take mates from the normal human population?
>>
>>81284275
I just paint it black and go from there
Only worked with plastic though
>>
Okay, so I've just been convinced to give Battletech a try.
Today.
Where do I start?
>>
>>81284262
Well Escaflowne's cape is actually an integral part of the guymelef's flight system, and the ones used by Zaibach are actually prisms that blend light and enable full-body stealth. Only the primitive guymelef capes are pointless, except capes are useful in melee combat. And, from what I remember, only Alan's Scheherazade has a full-length cape; all the others just have loincloths to keep out dirt and dust from the leg joints.
>>
>>81284343
read
the
op
>>
>>81284343

battalion scale combined arms games, Dark Age era
>>
>>81284403
jesus christ anon pushing him into the deep end like that
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>>81282344
I now want a novel of a Drac samurai wannabe who disregards all non-melee weapons and has adventures in space
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>>81284565
Make him like, a fucking Yojimbo type dude who's a merc.
>>
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>Wolves raise around 35 clusters from Spheroid troops in a span of a few months

If it's so easy why didn't the Bears or other clans do it?
>>
>>81284373
I have been, there's a ton of content in there, and I'm trying to find a .pdf so I can look at the rule set.
I'd like to run a RPG again after I move, so I have time to learn. I'd like to get into something other than Pathfinder again.
>>
What would you say is the closest mech to the Technolog T-rex? I think it's got potential as a bushmaster but I'm not sure.
this is for my 28mm Battletech project
>>
>>81282168
Addressed in the new players guide in the OP.
The bigger and more important your my-dudes, the more likely it is to get rejected.

If your only interest is to make space norwegians, I'd suggest imagining them as a planetary militia or merc unit from a given world rather than a faction all its own. The 'independence' vibe works for periphery worlds, but I don't suggest building your own faction out of it. That's excessive.

Lances / Companies of merc units, pirates, what have you, perfectly ok.
Battalion/Regiment, you're getting into "enough to give a successor state pause and significant enough that if it existed someone would have written about it already" territory, so not suggested.

Making your own faction, even in the periphery, is pushing it, especially if it's more than one world in the deep. Making the whole House Arano thing in the HBS game was unprecedented and had it not been in a pretty fun PC game and instead just some guys headcannon would have been fully rejected by the community. Even now, it's considered apocryphal by most of the community, since it sits over the Fronc Reaches territory and retcons itself into existence.

The 'my dudes' concept works in Battletech, but it's not in the same way that it works in 40K. 40K is vast and uncharted. Battletech is much more set in stone, and the further 'out' you go from the core, the more uncharted it is, but the worse technology gets and the less likely you're going to be to make contact with anyone, anyhow.
>>
File: rtfm.pdf (1.4 MB, PDF)
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>>81284733
here's a good and concise guide to getting into battletech. Fair warning the starter boxes are basically back ordered right now due to shipping related fuckery and Catalyst Game Labs not be the most professional outfit imagineable.
>>
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Purple burd stronk!
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>>81284831
Also finished up some air support. It's been a busy day off.
>>
>>81284798
Thank you this is good.
I'm interested in both the wargame and RPG, and this clarifies some things for me.
>>
>>81282394
It's criminal how unknown it is in Japan. I'd venture more westerners have seen it than Japanese people.
Then again, it was shown on kids networks in prime time periods in the west. It must have been one of those 2am BS-exclusive specialty channel shows in Japan, and/or everyone was already sucked into Evangelion so ignored everything else. Also it only ever showed up in the Wonderswan and Mobile gacha game versions of SRW while the same dozen Gundam series get added over and over again.

Also with Dougram, they seem to keep making new model kits for it, so I keep expecting some sort of reboot / sequel of the series, but so far, there's nothing.
>>
>>81284710

Telling Hogs to suit up, we're going after ComStar doesn't get you remotely what you can get by telling Stewart-Mariks to suit up, we're going after Stoners.

Also after 100 years it seems there's a real amount of cultural exchange. TRO fluff accounts have a fair bit of Inner Sphere (non merc) mechwarriors that take getting into Clan Wolf as a mechwarrior as their just due after a noteworthy combat performance when losing, and damn if it isn't offered as a matter of course. Sort of like an open Trial of Position. It's a ruling class, and they're in it.
>>
>>81284292
Why would you want more freebirths?
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>>81285016
to feel superior to someone, and to have someone to clean your boots, duh
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>>81284858

is that a ghq V-22?
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Pink lol
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>>81284798
Holy shit, I skipped out on the Beginners Box and went straight for AGoAC when I first started, and the begginer box is currently double to triple MSRP.
>>
>>81284899
>Telling Hogs to suit up, we're going after ComStar doesn't get you remotely what you can get by telling Stewart-Mariks to suit up, we're going after Stoners.
Wouldn't you tell the Hogs you're going after Wolves or Kuritas? Those would do the trick.
And why would Marik-Stewarts sign up with the Clan that collapsed their nation and killed their leader to kill some irrelevants instead of Wolves or Lyrans?

Don't make much sense
>>
>>81283508
No, sword shaped hatchets are specially designed
>>
>>81285086
Gay
>>
>>81284292
Elementals - hell, the warrior classes - don't breed. They fuck like rabbits, but that came about because they sterilize everyone - well, the women anyway. There is no risk or desire of getting anyone pregnant in the clans' warrior caste. All trueborn warriors are bred in iron wombs by the scientist caste. When they take genes for the eugenics program, they're not sliding them a ponyjar, You don't need a man and a woman to create trueborns. In fact, a man can act as the female half of the gene and a female can act as the male half and it works.


Outside of that though, it's volitional and washed-out elementals may get pregnant, but they'll be in the laborer caste most of the time.

It is not your snu-snu breeding-stock coomer fantasy. In fact, clans canonically have considered breeding breasts out of women because they serve no role for the warrior caste (Source IIRC: I am Jade Falcon).
>>
>>81285140
check Barns and Nobles for the beginners box got mine for retail about a week and a half ago. its AGoAC thats a bitch to find.
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>>81285086
Thats a pretty good paint job and a nice shade of pink. None of that gay ass hot pink shit. Good work anon
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>>81285196
Clanners are wholly anti-coomer. They must be destroyed.
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>>81285140
It's a good thing I included that whole section about "What if there's no boxed set". I just hope someone reads it before dropping $300 on an AGOAC box that's going to be back to normal prices around Christmas.
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>>81285289
is there a way to get the minis from AGOAC from the box set without having to buy it?, or do i have to just go on ebay and pray?
>>
>>81285249
They are and they aren't.
If your magical realm is 60s style free-love without the hippy shit then it's up your alley
If you've got some sort of an impregnation kink though best look elsewhere.
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>>81285196

Solhama elementals forgotten by their clan (literally, I think- it was the Reavings) on a world in the middle of nowhere (well, the Barrens) do.
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>>81285340
>>81285196

There's a Touring the Stars for this one, anon.
>>
>>81285312
It's kind of an "Everyone got on this train back in 2019 and we're just getting the last of our stuff now" situation. There were packs in the KS that sold just the mechs from AGOAC without the books etc but with the KS wrapped up that ship has sailed.

The current fuckery is a combination of Chinese Suez Canal related price gouging on shipping, CGL's only just now realizing that the player drop off had everything to do with people not liking the minis, and the actually unexpected uptick in players due to yet another backlash-event in GW's history.

Scalpers were likely expecting to make some profits on people that missed out on the kickstarter, but I doubt they were expecting these kinds of margins.
>>
>>81285054
Yes it is. Best 6mm models at the cheapest price and I'd gladly shill for them
>>
>>81285336

Clans... leak.

That's how I'd put it at least. Clans are more about making warriors than retaining warriors. Hit your thirties and they stop giving a shit. Midlife crisis trueborn Clanners show up *everywhere*. There was a Jade Falcon that was a founding member of a Marik Protector (the Marik Militia that decided just because their government failed the FWL didn't have to mean that they did) command lance after wandering off from a Solaris 7 daytrip!
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>>81281070

Last thread someone mentioned there were warriors in Clan Wolf trying to ressurect Clan Steel Viper bloodnames.

Any idea where that was from (it was something recent) and which unit in question?
>>
>>81281070
On the Steel Viper note, (I swear there was a guide on Camospecs but I couldn't track it down) is there a guide for painting scale patterns on 'mechs? Most of the guides I've seen for painting scales have been for pre-textured models of dragons, lizardmen, etc. I imagine it's similar to painting tartan patterns but I'm not sure.
>>
>>81285194

:(

>>81285233

Thanks
>>
>>81285086
Truly truly truly outrageous.
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>>81285249

t. freebirth who has never coupled with any of his sibkin
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>>81285086
>not purple
you never going to be a pimp like that
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>>81285577
I don't mind Steel Vipers reforming as long as Smoke Jaguars are annihilated forever.
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>>81286028

I am afraid you are going to be disappointed.
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>>81286052
Don't worry, they literally can't not fuck up anything they do. There's still plenty of hope.
>>
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>>81282168
i wanted to do Clan Goliath scorpion but with a slight variation on the paint scheme, would be fine or would i get ACKHUALLY'd
do pic related but the base coat is green instead of black
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>>81286147

Say it's an Alpha Galaxy command trinary, they are the ones with the green mechs
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>>81286168
gotcha, the lava streaks just look awesome on mechs IMO
i wanted to make it match the Goliath scorpion logo's colour scheme (i like to do clan mechs paint jobs to match their logo's colors)
>>
>>81286147
I was under the impression clan warriors can individually paint their mechs however they please.
>>
>>81286623

Typically only if they are bloodnamed
>>
Lets say you were some random person in Battletech, maybe a generic name like N. Kerensky, and you had a problem.

Lets say you had maybe 5 worlds, and you had a diverse group of people, but there was massive balkanization as they were refugees and all still had loyalties to their original Houses and worlds.

How would you best solve this?
A.
>Unite them under one new banner with new purpose so they can leave their old loyalties behind.
or B.
>Divide them even further into 20 sports teams and make sure they have segregated eugenics so that they can know who to hate on sight, from birth, forever.
>>
>>81284343
The A Game of Armored Combat box... which, unfortunately, is probably sold out until October. See if you can find it; it should cost around $60.

The OP has a lot of the rulebooks and sourcebooks. The BattleMech Manual is a good start for rules (no tanks/infantry, but most players wait until later for those - their rules are in Total Warfare, which otherwise isn't as good a book).

MegaMek basically simulates the game. Rough UI, though.
>>
>>81285312
Some of the minis are available in metal from IronWind Metals, albeit at metal prices... and they go out of stock too. You're better off just buying the box once it's available again.

>>81286147
Look at the variation here. Green will be fine.
https://camospecs.com/unit/delta-galaxy-4/
>>
>>81286192
you probably still can. It's lava separated by black/grey rocks right? Just move towards having the black/grey to have a slight greenish tint - just enough to still be grey but not to the extent that it's a shade of green.
>>
I'm on the fence regarding bears.
I'm wanting to paint them up in galaxy colors for something that survives through most/all time periods, so just as viable on Tukayyid as in the dark age. That narrows it down mostly to Alpha and Beta regiments, with a little bit of Omega regiment, but I'm veering more towards the first two.

Between the "Charcoal/Bluegrey speckled" Alpha Galaxy or "Intense Blue with cracked ice stripes" Beta galaxy, which do you see more often on the table?

While I don't have to be a snowflake all the time, I'd rather have something different from the rest of the pack so that if I end up in a bears-on-bears fight there'll be less of a chance that I have the same paint scheme as the other guy.
>>
>>81285196
>sterilize
Nigga no they don't.

They take contraceptives on the regular, as described in the jade phoenix trilogy. If a trueborn unit were to run out of said contraceptives with no way to replenish them you'd see an outbreak of pregnancies in no time.
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>>81286741
Does option B include wearing extravagant carnivale animal suits?
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>>81285196
>In fact, clans canonically have considered breeding breasts out of women because they serve no role for the warrior caste
That was just Joanna being Joanna. The scientist she was talking to explained why that would be a big waste of time for something that would have a negligible effect on combat performance.
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>>81283744
Typically the only people in a Second-line formation to have Omnimechs are the ones who can hold onto them, the ones with stuff other people don't want (a middleweight Omni in an Heavy Star, etc), or the ones who operationally have to have them (members of a Command Nova). Since you usually get put into the rank and file of a Second-Line formation because you test down, the most likely person to have an Omni would be a Star Captain or Star Commander who's been assigned to a command position with the washouts. After that you can sprinkle them in.

>>81284275
Always primer on cheap plastic, and seal when you're done. It helps the paint adhere.

>>81284897
The art style is.. odd. Escaflowne's moral runs as a very hard opposite to almost all shojo and shonen stereotypes. Its moral is about a self-destructive and mortally depressed person refusing to change, slowly destroying her life, and actively destroying the lives of the people around her because she believes she's fundamentally unworthy of happiness. Eventually everyone else who tried to intervene finally realizes that she's never going to change. And in the end she chooses to keep killing herself by inches because she likes the feeling of being a helpless victim more than facing the terrifying potential of having free will and the consequent responsibilities. Hot blood and passion repeatedly get people killed, and in the end the only people who win are the gun runners. It's also a self-contained story and very hard to make sequels for.
It's an incredibly, fundamentally depressing and deeply human story and I fucking love it, but I understand why it never quite took off the same way as most mecha series.
Also, Dilandau and Merle are some of the best-realized characters of their respective tropeotypes in anime. fite me.

>>81285620
Isn't there one on the YT channel?
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>>81287389
Yes, but not the the Sun Snakes. That team thinks you look ridiculous doing it.
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>>81285577
It's in one of the Shrapnel magazines in an article about the Great Reaving, an event the DA-era Clans do where they determine which bloodnames should have their bloodcount increased/decreased and if any new bloodnames should be created (apparently it's possible for IS-born warriors to turn their family name into a proper bloodname if they perform well enough).
I don't remember what Viper bloodname they were trying to reinstate. I don't believe it was any specific units, but rather warriors in the Wolf touman that shared a common bloodheritage.
>>
>>81285620
I haven't done it on mechs, but when I painted scale patterns on some 40k models I did it by painting the base color of the scales first, then painting darker lines that would form the outlines of the scales as a grid pattern, and finally added a brighter color as a highlight along the trailing edges of the scales.
That was pretty much the quick and dirty method, as the scales you get that way are more or less diamond-shaped and don't overlap, but it should look OK at the scale of the models.
>>
>>81287159
Alpha is a lot easier to paint, so I feel that is probably more common.
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>>81287159
Alpha gets painted with a lot of variety, so I don't notice if it's very common the way I do with Wolf's Beta Galaxy. There are a lot of "charcoal grays" and "blue-grays" to choose from.

But Beta is relatively rare because it requires trying your hand at freehanding ice patterns.
>>
Which mega has Helm?
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>>81281280
You know that they made rules for it, right? A 55ton Dark Age Loadout and a 90ton Jihad one.
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>>81281391
Thanks, will take a look.
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>>81281280
I am starting to really like the look of that design.
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>>81281368

also, it figures in the start of the Third Hidden War, when, in 2741, a bunch of "pirates" attacked the Lyran Commonwealth, and were tracked to Butte Hold (then in the Rim Worlds Republic), and turned out to be Kurita mercenaries, leading to a bout of fisticufs between the Archon, and the Coordinator, and subsequently, all the Successor States started using mercs disguised as pirates to settle old grudges.
The SLDF was less convinced by that disguise than King Shark's fake moustache, and while the conflict escalated, prompting Simon Cameron to take his grand tour of the Star League, and getting yeeted in a mining "accident", which ultimately led to the fall of the Star League.
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>>81281651

I heard the Federation is developing gene-jocks too...
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>>81285086
Nice, now do Ace Darwin's mech :)
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>>81281651
>>81288290
What a fun movie
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>>81288312

shame we didn't get more of Anne-Marie Johnson in that spandex - I'd pay to see a movie about her training (with shower scenes like in Starship Troopers)
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>>81281280
I admit, I really don't like their custom design.
I get it, it's supposed to be a mascot design for their website, but as a design to use with Battletech minis it sticks out too much. It feels more like something that should be in a warmahordes force, or maybe a proxy for adeptus titanicus.

Not unlike using an Evangelion or Mazinger figure as a proxy, it just doesn't fit the look of the game. Lords of the Battlefield made a nice not-a-warhammer back in the day, and it matched the feel of the game. This one however really does not.

It would need some kitbashing, especially on the head and torso, to make it "fit"
>>
>>81288529
I think it is fine as is, looks like some prototype design for arenas of Solaris.
>>
>>81288529
I'd probably change the dots on the head for a more Black Knight like vision slit and remove the shoulder turret but while it is very imperial knight I think it can still work.
>>
>>81288052
>>81288529
>Clan Endo, cERPPC, Heavy Medium, CLPL in the turret, CSRM-6 in the head
>IS LFF specifically to twink armor points totals/ton and CASE II
This is one of the most shameless fucking minmax jobs I've ever seen, and I've fought a guy who brought two Hellstars, a Fire Moth with a 3/7 pilot, and a pair of Piranhas

>aesthetic doesn't fit
eeeeh. I can buy it as a Solaris hackjob. There are some really weird designs in the pits even before Chris Lewis's dogshit Reseen of them. I'd very much rather have a variety of interesting and vaguely silly designs kicking around than constantly pushing a homogenized, Modern Warfare Tacticool look for 300 years' worth of warmachines made by hundreds of completely different companies. Even if some of them are really, really stupid. I also think underutilized tech like BM turrets and torso-pits need more love.
>>
>>81287939
None yet, that and Schmidt's hasn't been bought or donated.
>>
Any good pictures of portable anti-armor weapons that infantry would have in the succession wars or clan invasion eras? I'm curious what their missile launchers and presumably man/team portable PPC emplacements look like. I'm super interested in the idea of asymeteric warfare between mechs and non-mech users.
>>
>>81285196
>Elementals - hell, the warrior classes - don't breed
false

Elson Novacat was born of Elementals
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>>81289825
There are some old images of infantry SRM2 launchers.
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After a week of searching any battletech box in stock managed to find one (Thanks 40k Exodus), Got the beginner box and clan heavy striker star and painted them as Clan cloud cobra gamma galaxy. IS mechs as Taurian Concordat. This community feels better then 40k gotta be real and ive been there for 8 years
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>>81288052
>mixed tech experimental
into the cringe can it goes.
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>>81287159
I went with Alpha Galaxy, but that was mostly because Alpha Galaxy opposed 2nd Sword of Light a couple of times and I have fantasies of playing out the battles for Alshain.

>>81290320
Welcome aboard!
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>>81290320
Gamma is the black with gold and turquoise details, right?
I've been wanting to paint somethign with the scheme, but the Cobras never did anything outside the homeworlds so I'd pretty much never be able to play them as the unit they're painted as.
>>
>>81289825
Look through the PDFs and see if you can't grab a copy of TRO 3026. If it's the older one, it will have a section that was intended for use with Mechwarrior 1st edition that included a number of different personnel weapons and yes, that includes shoulder-mounted SRMs.

There are also illustrations in Mechwarrior 2nd edition and its companion, including one of the few examples off the top of my head of the Support PPC that needs a 5-man crew and is its own vehicle.
>>
>>81290320
It has the collaborative, relaxed feel which promotes inventive hobbying that the 40k community had 20 years ago. 40k has gotten to the massive size where it is able to attract (and I hate throwing this term around) normies. The kind of people who actually complain about having to paint minis, or think that flaunting how much they spent makes them a better hobbyist.
40k can be a fun universe when shared with local groups, but it gets harder and harder to block out the wider community and GW catering to it.

Ok enough of that. Is there a good tactical reason to use a QuickDraw or does it just exist for the lolz? I almost feel like it has a use to prevent flanking of other mechs?
>>
>>81290485
Yeah thats the colour scheme. for now i wanted to try this one and later when im more well versed into lore Paint the bigger clans, cuz there are a lot of schemes for the clans
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>>81290551

Imagine the Quickdraw is a Light instead of a Heavy, and use it accordingly.

Use it to bully other lights (or crappy mediums I guess) and don't put it against anything even remotely close to its own weight.
>>
>>81290551
>QuickDraw
I don't know if it's quite lolz. I think the rules regarding firing in the rear arc has been the same since 2nd edition at least, but I could be wrong. It seems designed to be a fat medium in the same vein as the Wolverine and Shadow Hawk, but more designed to really get into the thick of the fight and pull a death blossom. Again, in theory.
In reality, firing those rear-mounted lasers don't have much chance of hitting something. There are field refits that swap the SRMs and ML firing arcs so that you can have quad MLs firing forwards, but then you're still stuck with a reverse-mounted SRM4.

It takes a while before a quickdraw that is nice to use comes around, like the 5A and 5K, which drop the LRMs to focus on short-ranged firepower. imo this works way better on such a mobile chassis.

The C3 version is also not so bad compared to it's base version, as the sacrifice it makes to mount C3 is one of the rear lasers, letting it work to spot.

In 3025, some mechs are outright good, most are meh, while others are clear stinkers. I think it boils down to FASA expecting people to play with campaign rules more than LGS pickup games. The Quickdraw is solidly in that "Bad-leaning Meh" region with mechs like the Dragon, Jagermech, Shadowhawk, Rifleman, Banshee, Zeus, Goliath, Hermes II, Wasp and Stinger. Mechs that you know aren't great but you're not completely fucked if you're stuck with one.
>>
>>81284798
This .pdf is an outstanding beginner resource, and everyone who worked on it should be proud.
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>>81284710
In the DA, the problem, especially for Clans, is never to raise pilots, but to give them mechs. Find an influx of mechs, and you suddenly can muster plenty of clusters.
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>>81285086
Painting pink is fun as fuck. No clue why.
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>>81290694

What's worse than that lineup of trash?
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>>81287505

Hmm. Well lets say I was putting together a Star of Wolfs who bond over Viper heritage - which Galaxy would make most sense? I know Gamma was the Galaxy that got the bulk of the harvest trial folk, but I dont think Vipers were even mentioned.
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>>81290694
>It seems designed to be a fat medium in the same vein as the Wolverine and Shadow Hawk
That applies to pretty much all lighter-end heavies. There's very little practical difference between a 60 ton and 55 ton mechs, but because mechs are rather arbitrarily split into weight-classes instead of by role the former ends up sharing RAT slots with Marauders, Thunderbolts, and Warhammers and the latter with Cicadas, Phoenix Hawks, and Centurions.
The Dragon for example is a decent trooper, filling the same role as mechs like the Wolverine and Centurion, but being slightly heavier ends up being classed as a heavy instead of a medium like most of its competitors (remember that canonically the Dragon was created to be a better Shadow Hawk, as evidenced by a similar weapon loadout).
In case of the Dragon this is probably on purpose, as from an out of universe point of view it is supposed to be the standard trooper of the antagonist faction. It being a large weight class makes it seem more threatening when used by a GM against player-controlled Davion mediums, while actually being a fairly even fight.
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>>81290864
Assassin, Charger, Ostscout (for combat), Vulcan?
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>>81290864
Hornet, Bombardier, Urbanmech in an open field, Vulcan Vanilla, Charger 1A1 and 1L, Locust 1M, Ostscout, Assassin vanilla, Firestarter in any situation that doesn't involve setting something on fire or anti-infantry work. Arguably the Crusader but I think it's more in the former category in spite of the fragility.
For the clans, think the Koshi A or the Gargoyle Prime.
I'm probably missing at least one.

There are meh mechs, and then there are "spinning bankrupt" mechs. The mechs that you either have to be feeling guilty for putting a particularly optimized design in your force and are trying to counterbalance it, or are a special kind of masochist.
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>>81291494
What's so bad about Bombardier? I've seen it mentioned as one of the worst mechs before, but at a glance it just looks like a worse Archer. Not great, but hardly Charger-level bad.
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>>81291616

Maybe they mean the slow, CASE-less downgrade?
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What do you think of the Mercury?
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>>81290551

The quickdraw really starts to shine if you play with quirks. Hyper-extending actuators or extended torso twist ensures that you can get a respectable amount of firepower on any mech in range regardless of which arc they're in. Between that and the relatively high speed for a heavy it makes a great bully mech.
>>
>>81291616
2 LRM 20s.
6 shots each.
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>>81288312
>What a fun movie
It's not the greatest piece of cinema, but, like Big Trouble in Little China or Aliens, I could watch it any time it comes on.
>>
>>81291616

It is entirely ammunition dependent yet carries only a sparse number of reloads.
For the majority of the battletech it's a slow assault mech armed only with an SRM4 and machinegun.
>>
Guys, I'm looking for top down tokens for my roll20 Mech rpg game. Do you know where I can find some - especially of a Ebon Jaguar one?

Thanks.
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>>81292220
megamek files
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>>81291951
Looks goofy as fuck (in a good way though), but my testing in megamek show it as a pretty damn solid mek.
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>>81286741
Should have dropped the IV breeding stuff and made trials of possession for giftakes more literal though.
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>>81292342
thanks, gonna check them
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>>81289963
He was born of the chaos of natural breeding, random and formless.
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>>81292360
it's basically a LCT-1E, but with MASC.
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>>81291491
Vulcan (5T) is a great mech though
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>>81291951
Is that an Annihilator eithout the gut?
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>>81290551
>Is there a good tactical reason to use a QuickDraw
It's too lightly armored for use in a heavy lance. Think of it as a medium with extra structure points. It wants to jump into the middle of an already-weakened (or very light) crowd.
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>>81292833
It's the grandaddy of the omnimech.
https://www.sarna.net/wiki/Mercury_(BattleMech)
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>>81292742
Yes, and locust is good for what it is.
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>>81291491
That's actually my dream lance for that "middleastern country using vintage soviet equipment" aesthetic. Charger will be a CGR-1A5 tho.
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Should the Shilone ASF be pronounced [ʃirone]?
>>
Do the Clans know that fat man is buried on Drac soil?
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>>81293178
"buried"
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>>81293548
Yes.
>>
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>>81292157
Does MegaMek have an option to utilize quirks? I would like to test em out before playing against flesh bags.
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>>81293963
Yes, in game options menu.
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>>81294009
Neat, have to give it a go once I'm finished house sitting my moms cat.
>>
hows battlespace?
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>>81294609
About 50 people played it; good luck finding them to find out.
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>>81294609
Dated, but not a bad game since it's still basically Aerotech. It does have more hit locations for Fighters, which makes that metagame a little bit more interesting. AT's biggest issues are that the system is opaque to new players, dropship and warship designs range from the cargo haulers/ludicrously armored eggs of the SLDF era to the similar designs of the Clan Invasion with no hard classes for people to latch on to, and that the setting isn't geared towards the concept of space warfare.
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>>81293178
Presumably, because it was Kerensky himself who donated Amaris' corpse to the medical institute of New Samarkand.
>>
>>81290694
>firing in the rear arc has been the same since 2nd edition at least, but I could be wrong.
It's actually changed a lot.

• In 2e rear weapons was an either/or proposition with your forward gun. You could only splitfire on units within 120 degrees of each other (two adjacent hexrows) in the front and side arc. There was no other penalty.
• 3e added our good ol' buddy the +1 splitfire modifier, but still made buttgunning while you were face rolling illegal.
• 4e is where the mostly modern form with unrestricted arcs and the +2 for firing to the rear shows up.
• In the current edition any secondary outside the front arc gets slapped with the +2 modifier, and anything outside the front arc is automatically a secondary target if you fire into the front arc at all. This is a small change from 5e, where only the rear arc was a forced penalty and you could side-arc to your heart's content.
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>>81285336
I once ran a scenario in the RPG where a group of Clan Wolf watch members had to scrabble to find and sterilize a dead warrior's personal belongings because a group of Jade Falcon watch had heard that there was something scandalous and awful there that would bring shame to the whole clan if it was found, which got leaked back to the Wolf watch, who were trying to keep the Falcons from finding the secret.

It was petabytes of spheroid pregnancy fetish porn.
>>
Hi, im a total noob but im interested in amphibian or aquatic combat mechs but they have to be bipedal, so far the only mech that i have come across that meets this criteria is the aquagladius. I was wondering if you guys could help me find this kind of mechs.
>>
>>81295525

A lot of Clan omnimechs can swap in Underwater Maneuvering Units(UMU) to become submarinemechs
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>>81295552
This is pretty nice to know, thanks for replying. Alas, maybe im too narrow minded but i was thinking more about mechs that are (in the lore i guess) designed with these capabilities in mind or that where explicitly used in underwater combat.
>>
>>81295525
By Jihad era multiple omnimechs will have an U-configuration, which is usually for underwater combat. For mechs with fixed jump jets it's often space combat configuration instead, as they can't replace their jump jets with UMU.
Before that, Aquagladius is the only one, as underwater combat is too specific a niche to really be worth making a mech for (Aquagladius is a Solaris mech designed to cheese in the one underwater arena).
>>
>>81295603
There is also Triton protomech
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>>81295603

A lot of it is that this is just an area that doesn't get touched on a lot in the lore.

Also mechs have a distinct weakness in underwater combat because it's really easy for them to breach and flood, unless they spend tonnage on HarJel for every location. Even if they have UMUs, the UMU will be useless if the location powering the propeller gets waterlogged from an unlucky torpedo hit. Meanwhile UMU equipped battle armor such as the Undine only needs a single HarJel dispenser to cover the entire suit.
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>>81287428
>>81284315
Didn't notice the typo. I meant do you thin primer before you brush it on?
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>>81295652

The Triton has jump jets, not UMU
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>>81295525
Not sure swimming around in magical death acid is the best place for a mech...
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>>81295978
wtf, lol.
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>>81295739
It meats the requiraments that anon asked for. Mech designed for aquatic/amphibian combat
>>81295978
This is cute, where is this from?
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>>81295525
inb4 this is a LAMFAG psyop post.
>>
I'm surprised it too until the Jihad to develop UMUs. You wouldn't think sticking propellers to a mech would be that difficult. Though I suppose before omnimechs it wouldn't be all that useful as underwater combat doesn't happen often enough to build mechs specifically for it, even if UMU does give a major advantage (both letting mechs move faster underwater and keeping them from having to make a PSR for every step they take).
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>>81294535

...up until this moment I would have put "having a go at MegaMek" as something you do simultaneously with house sitting a cat.
>>
>>81296135
Dougram, they were used during a landing operation.
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>>81296176

It took all the brightest minds of their generation to figure out how to make big pieces of metal for mechs to whack each other with.
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>>81296135
>>81296558
https://www.youtube.com/watch?v=OM5omOf4Nx8
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>>81296600
And it took them 100 more years to shape that piece of metal into sword
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>>81295623
Also the prototype and production versions of the Hatamoto-Kaeru, pretty sure it's the only battlemech purpose built for underwater combat outside of an arena.
>>
>>81295603
Underwater mech use is highly situational (bear in mind that submarines are totally a thing).

As such any adaptation for underwater combat is pretty much confined to omnimechs where it can be implemented and reversed quickly and to underwater gladiator matches.
>>
>>81296913
This is great thanks for the reply.
>>
>>81295525
There's an amphibious version of the Hatamoto-chi, the HTM-35X (and -35K) Hatamoto-Kaeru.

You can search for "underwater" on sarna.net and scroll through the results. Most will be about planets, but some will point to underwater versions of mechs.
>>
>>81296913
Ah yes, Hatamoto-Frog. Forgot that one existed.
>>
Has anyone come across Shrapnel 6, Hunting Season, Schmidt's Petraries, Turning Points : Helm or ELH 6 : Failings in Teaching?
>>
>>81291494
>Urbanmech in an open
Clearly you have never used the Arrow IV version.
>>
>>81293023
>>
>>81296327
Weird position to take, huh? How much attention could a cat possibly need
>>
So I've got four urbanmechs set up in a cop squad. Those military->police resales really assist in the "modernization" of the police force.

What's the best combination of loadouts to handle everything from riot control to bandits sniffing around my precinct? We're unlikely to encounter anything more than a medium mech, more likely some salvaged lights/converted agros and vehicles.
>>
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>>81298226
>How much attention could a cat possibly need
Well, the neural load was just too much for one pilot.
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>>81295716
>Didn't notice the typo. I meant do you thin primer before you brush it on?
Not usually. Thin it too much and it screws up the chemistry that makes it stick in the first place. You're supposed to do a controlled application of one coat and work the paint carefully to keep it from clogging detail. With BT minis you absolutely should wash them with soap and water and let dry for a couple hours before you try to prime them

>>81296111
>>81295525
Water combat is insanely dangerous. This shit ain't Gundam, where you can get away with it constantly. The rule where you have to make a piloting skill roll every single time you move underwater means that you need to be a Skill 1 pilot (I.E. one of the top quarter-percent of 'Mech jocks who have ever lived) to do it consistently in a standard 'Mech without jets.
There was some fluff in the early game about most formations using some kind of sat-uplink truck to command battles to avoid getting hit by arty and airstrikes. Which made them prime targets for rapid-strike forces of things like Assassins loaded with Inferno missiles. Since 'Mechs had so much difficulty operating underwater (and DropShips are destroyed when they hit it), a lot of formations started moving towards using submarine command centers on the defensive. Which in turn led to an arms race of people developing small fast-attack subs that could be dropped into the water like torpedoes to go looking for said command posts. It's mostly tucked away into TRO: 3026 with some aside mentions in scenario packs. Good shit. Almost all other "water" deployments in scearios are a bunch of 'Mechs lying down in Depth 1 water with something hiding their reactor signatures

>>81296625
>And it took them 100 more years to shape that piece of metal into sword
No, it was like nine. And the "sword" is specifically a lighter, better-balanced weapon that those weebs in the Combine wanted so they could have Ore No Elegantu Mekkuuoriaa Dueru with Rairan Buta-bushi.
>>
>>81282244
That doesn't work or else I'd be doing it
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>>81298354
Or standing in level2 water with leg mounted springs to launch them out the water.
>>
>>81298360
Must be a user error.
>>
>>81294535

what sort of cat needs sitting lol. My cats love me but they could a day without me
>>
>>81298308
Fluid guns for spicy water. But this is a military machine. Maybe, if you go the Fronc Marshals route, a regular Suburban Mech is a good choice to be ammo indipendent, but the snubby is a bit to short ranged maybe. Otherwise LBX 10 is great.
>>
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Thoughts on using the Special Case Rules for Battle Support options as filler BV? Say I have 400-500 or so BV left to balance (and don't want to tweak pilot skills) would you think it would be fair to take a battle support option or two as filler? Especially if we don't have infantry or other vehicles at the moment to field. What do you think would be a fair ball park BV to BSP?
>>
>>81298484
>t. Noprints fag
Auto supports always leave islands to fix
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>>81298354
>Grug laugh about puny stick.
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>>81298564
use excess bv to make your opponent buy you beer
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>>81298583
>Auto supports always leave islands to fix
And that's why some good samaritan should do this easy task of adding few bonus supports for you, you fucking weasel?
>>
>>81298583
Scavengers get out. You should support and post for us.
>>
>>81298590

How do the Regulans keep being so based?
>>
>>81292627
well randomly of elemental parents
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>>81298720
By being revenge driven maniacs.
>>
>>81293178
>ruins everything
>by destroying the fourth reich
nah
>>
>>81298690
>a few
Confirmed noprints

>>81298705
I was offering to start a repository but not if I'm the only one doing it.
>>
>>81299013

what shit ass printer do you have?
>>
>>81299013
>I was offering to start a repository
Sounded awfully like you were begging for a bunch of presupported files to be handed to you. Let me guess, you're an idea guy?
>>
I have built my first lance. 4,000 BV for the Lyrans in the era of the Late Succession Wars.
⦁ Commando, COM-1B (4/4)
⦁ Blackjack, BJ-1 (4/5)
⦁ Griffin, GRF-1N (4/5)
⦁ Wolverine, WVR-6R (4/5)
Stock loadouts. It came out to 4,000 BV exactly once I gave the Commando an extra point in piloting.
>>
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>>81295343
>It was petabytes of spheroid pregnancy fetish porn.
>>
>>81299203
Oh hey I've got this great idea for a startup it's twitter but for x, it'll be so big I just need devs to work for a share in the company so that when gampple buy us out I'll be rich without having to contribute anything
>>
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>>81295343
>It was petabytes of spheroid pregnancy fetish porn.
>>
>>81295343
Did the Watch members sell it to the Sea Foxes?
That is what I would do.
>>
>>81299279
Oddly specific, are you okay anon?
>>
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Honestly the only thing I dislike about the Capellan Confederation is the ham-fisted and poorly translated Mandarin garbage, like how they ruined the previous rank system.

If they changed that stuff it'd be the best faction in the Inner Sphere.
>>
>>81299203
>insults the guy
>wants his files
>>
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>>81300422

I mean, I'd argue that at 3025 the Cappies ARE the best faction in the IS by far. They're unique, but without falling back on a "gimmick" for uniqueness like the Dracs. They feel like a totally different society. Military-wise they're also tons of fun, with a clown car collection of scrappy losers, elite warrior monks and more dedicated mercs than you can shake a stick at.

Which makes the writing all the more tortuous that by the Jihad they're on their way to being the worst faction, which is finally solidified by the Dark Age. All the interesting stuff is buried under shittily translated Mandarin Chinese flavoring. A huge chunk of the fun merc units of yore are dead and gone. The diversity of the Commonalities, which was shaky to start admitedly, is stripped. Everything good was melted down into the "Always winning Space China" soup.
>>
>>81281001
Fuck the Butte, who's the bitch?
>>
Is there a particular flavor to the Oriente Hussars in the DA, or would it just be "sprinkle in some stuff that was produced in the Duchy before the nu-FWL"?
>>
>>81300422
The Japanese names given to some of those Clan mechs are also garbage. I'm honestly surprised - nowadays we're tempted by machine translators, but back then you either had to learn some yourself or hire someone.
>>
>>81300865
there's no flavour to anything in the nuFWL except "we realised we killed the most unique faction so we'll try to bring it back but lesser and more boring"
>>
>>81298564
Gonna post my own answer for our next game. I think we will try 25BV=1BSP with a cap of 300BV over a max of 3 BS options. So 275 BV would get you 11 BSP or 2 thumpers and a aerospace strafing run, etc. Its not a great deal considering you can build a 25 ton mech with a thumper for less bv that fires more than once, take fire and move to an objective. But its a quick fill option for that remaining bv and a little extra battlefield flair.
>>
>>81300503
I don't want any files, you're confused my man.
>>
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>Start taking HRT to help get rid of chronic fridgebod/hideous masculinity/yeti syndrome
>One month in and it's not doing shit
>Don't have any alcohol or weed to drown out the endless depression and suicidal thoughts.
>Resort to painting miniatures instead to drown out the pain.

Pic related is WIP(No shade or highlights yet, so look bad atm), currently the biggest batch paint i've done in a long time, it's been slow but i've been making progress. I don't even want to think about all the profiles i'm going to need to print out to run all these different mechs. lol
>>
Bro... you just posted cringe...
>>
>>81301305

Unironically I've ignored the text and spent about thirty seconds looking at the minies.

>>81301249
Nice!
>>
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>>81301249
yikes bro
>>
>>81301249
>Start taking HRT to help get rid of chronic fridgebod/hideous masculinity/yeti syndrome
Based namefag. Good for you.
>>
>>81280919
Here's some shit i did, went green elementals cause of the original SST
>>
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>>81300401
>>
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>>81301305
>>81301444
>>81301719

My bad, have a pic of some minis i've already painted up as an apology.
>>
>>81301975
Don't encourage him.
>>
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>>81301975
Thanks, it's appreciated. ^^
>>
>>81301249
YWNBAW
The minis are nice though.
>>
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>>81302202
Fair enough, arguing about it is a good way to get nowhere anyway. lol

Have some more miniatures. Need to do more in this color scheme. It reeks of Deviantart-tier edgyness but it's very fun to paint.
>>
>>81301249
All shit besides the Timber Wolf in the back.
Also, seriously, we don't need a Butterfly poster on fucking /btg/ out of all places. Lose the fucking name.
>>
>>81302131
>>81302150
>>81302202
Admittedly those are all much better.
>>
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>>81302281
That's because the timberwolf is the only one that's been shaded and highlighted at the moment, most of the rest are very work in progress and only have base coats. I'm not a master painter, but I can assure you they'll look better.

And nah, I use the name already on another board, having to turn it off and on again would get fiddly and annoying to do real fast.
>>
>>81302320
Ok, but then I have to ask earnestly, why use 4channel instead of Rebbit? No shade intended.
>>
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>>81302359
Honestly don't care for reddit, i've been browsing TG and posting here for way too long to quit this addiction.

The yellow patches on these ones are actually going to be done as Hazard stripes.
>>
>>81302202
>YWNBAW
what the fuck is this
>>
>>81302400
>>81302320
>>81302234
>>81302150
>>81302131
>>81301249
Good looking mechs. This thread is better when mechs are posted.
>>
>>81302400
>>81302320
I'll admit, you are very likely a better painter than I am. I really struggle with 6mm scale minis.
Shitty lighting doesnt help.
>>
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>>81302522
>You will never be a woman

>>81302567
Honestly anon, you've got a good foundation here, (hard to see with camera though.) main thing i'd recommend is highlighting the colors after shading them so they don't look as dark and dirty.
>>
>>81302522
You Will Never Be A Woman
>>
>>81302522
yellow white n black always work
>>
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>>81302535
Agreed, It'd be nice to see more from others as well, I've shown most of what i've got atm anyway.
>>
>>81302666
I really wish we lived in a timeline where you are right, Satan.
>>
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>>81302674
I've posted these guys before but while I'm hanging out for wave two notification it's all I've got
>>
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>>81303043
>>
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>>81287159
how do you make that kraken 3?
>>
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>>81303081
>>81303043
>>
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>>81303107
>>81303081
>>81303043
>>
>>81303043
This is great, where did you get the figure?>>81303123
Love the mud bases and weathering on these.
>>
>>81303158
He's one of the Kurita MechWarriors from IWM.

Most of the sculpts for the jocks are pretty shitty, this was the only one that looked halfway decent to stand in for the commander of my merc force.
>>
>>81302148
Might as well speed up the process.
>>
>>81300865
Earthwerks has a factory on Calloway VI that builds the Stinger, Phoenix Hawk, Ghost, Shadow Hawk, Anzu, Archer, and some tanks. That's all I got.
>>
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>As of 3025 there were over 5,000 Triple-F restaurants in Davion space,[1] with the opening of markets in the Lyran Commonwealth and Sarna March by the early 3030's the company had expanded to almost 25,000.
CANT BEAT THE MACCAS
>>
>>81303083
It feels wrong to not have the car grille and B-17 cockpit window for it.
>>
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May as well post mine since everyone else is posting.
>>
>>81281070
>Star commander, I'm detecting free-births operating in the area they appear to be piloting steel viper mechs
>>
I'll get the latest turning points (Helm) and the Spotlight on Schmidt's things. I'll send them to a cleaner and then I'll drop them off in the /dropoff link, probably tonight or tomorrow.
>>
>>81305142
speaking of snow ravens, how does they occupation of outworlds alliance work?
>>
>>81290320
won't stay that way for long with all the 40kiddies filing in, no offense but someone had to ruin 40k and we aren't immune.
>>
>>81305160
Pretty sure it's OA continuing to be space-Amish while providing the Ravens with raw material and land to build their facilities on in exchange for protection, with occasional highly skilled OA pilot being inducted into the warrior caste as a freeborn.
>>
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Musk's Blood!
>>
Can I even field this fat fuck?
>>
>>81305600
Yes. Many Quads have the same issues.
>>
>>81305600
think of it this way, you don't need to bother with basing!
>>
>>81305741
But Im autistic and don't want to touch the actual painted minis when I'm done
>>81305715
Any good basing solutions? I want it to visually match my standard based minis as much as possible
>>
how the FUCK do i beat clanners in clan invasion era bros
>>
>>81305798
Air power
Booby traps
Absolutely overwhelming numbers (10-1 or more)
Suicide attacks
Nukes
Literally punching your opponent every time he brings Clanshit

That should get you started.
>>
>>81305798
Drown them in armor
>>
>>81305798
Get out the ASFs
>>
>>81305798
Run in and give them the trotsky treatment
>>
>>81305798
>how the FUCK do i beat clanners in clan invasion era bros
Move close, fight dirty, and manipulate LoS. Try to string out the Clan player's 'mechs as much as possible. If you can mentally plot moves more than a turn in advance, try to pin them against the edge of the board so that they have to either close or turn enough to blow their TMMs. Use a bunch of fast, light, cheap units that can suck up a Gauss shot on most locations. Remember that Clan weapons have no minimum range. Most of the Invasion omnis are glass cannon, which helps a lot when your opponent can't just take a couple Daishis and a Masakari as his entire force. Kick.

And for the love of fuck, use BV.
>>
>>81304944
Still great! When I am home I will polish up my WoB Militia and paint the new Hermes II and Stalker I got for them. Only issues I have are that I have problems securing the small barbed wire rolls I added properly and secure my Pinto on it’s flight stand. I guess some sort of fast hardening putty might be the answer ro both.
>>
>>81305798
Play tanks. Only.
>>
>>81306130
what are some good tanks
>>
>>81306179
Define good, if we want “crazy” gonfor the WoB Zhukov with two Large VSPL, iC3 and a MML 7 with CASE. Ridiculous.
>>
>>81305798
>>81305815
>>81305816
>>81306095
>>81306008
>>81305996
Don't believe the memes. If you actually play the game and use BV, like any non-neanderthal would, it's the Clans who are the underpowered faction.
8 Mechs with 4/5 stats from AGOAC box cost 9186 in BV2. 5 Mechs (no Elementals!) with 3/4 stats from Clan Invasion cost 16 530 in BV2. When you play IS, you can throw in an extra assault lance with 4 Atlases and literally have a 12:5 advantage in numbers for the same cost and with only slightly worse stats. If this isn't enough to win, you're retarded, because Clan Mechs literally can't kill Inner Sphere Mechs fast enough if they aren't fighting on a huge, open map. Clan weapons are better, but IS has a ludicrous advantage in armor points, which makes Clan Mechs the proverbial glass cannons of the game.
>>
>>81306179
Depends what you're looking for, vehicles are just weapons without much overhead attached compared to mechs
>>
>>81301249
Nice mechs, now base them.
And quit the hrt shit. You are fine as you are, don't let the trannies brainwash you. It's not normal, get some mental help instead.
>>
>>81306215
Clan mechs hit harder and from further, mitigating the “ludicrous advantage” of >standard< armor
>>
>>81306179

Manticores and myrmidons
>>
>>81302234
Those are fucking awesome
>>
>>81303083
Bane?
>>
>>81301249

looks like we got another canopian in the making
>>
>>81306626
It won’t let me post my image….
>4U
>>
>>81306523
On a large map that does even things up.

On a typical map you close aggressively and take advantage of anything which block LoS and you erode that advantage dramatically.
>>
>>81305146
Now dropped on the BTDrop so whenever they get round to posting those.
>>
>>81306523
>Clan Mechs hit harder
A single Timber Wolf costs as much as TWO Awesomes AND a Locust. Which also have more than twice the amount of armor. If you could get a mech with 6 PPCs, a few lasers and 70 front torso armor for a price of a Timber Wolf, you'd call it overpowered. Spreading those stats over multiple targets makes your force even stronger, because you can flank and your opponent needs more than twice as many critical hits or lucky hits to fully cripple your Mechs.
>from further
On open ground. Unless you play on a flat surface with no hills, buildings or forests to provide some cover, that advantage will be quickly nullified. Especially on any map smaller than 3x2, because Clan Mechs can only back up so far against an enemy that outnumbers them 3:1.
>>
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>>81306215
>>81306781
>>81306852
>only slightly worse stats
>proverbial glass cannons
>cover & flanking are IS only
>clanners UP because they can't kill fast enough
10/10
>>
new thread

>>81307017
>>81307017
>>81307017
>>
>>81306978
>the "faith, steel and gunpowder" addled spheroid struggles to find out that he hasn't been the underdog in decades
>>
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>>81307028
never gets old
>>
>>81306978
1 point is just that, slightly worse. IS players can pay extra for Clan stats and even after that extra cost will still outnumber the Clans 2:1.
Clans have to pay extra for 3/4 as well, what you see by default is the price for a 4/5 pilot. Even 30t Clan mechs cost 1800+, more than an Atlas, while having only 15 points of torso armor. This makes them glass cannons, strong and mobile, but expensive and relatively easy to kill.
Cover gives a bigger boost to IS, because they have more armor, so more chances to avoid damage.
It's easier to flank with more mechs.
Clan mechs/pilots have no extra protection against headshots and there's fewer of them, so losing even one hurts as hell.
I have no idea why I have to explain it to you. Just open MegaMek, play a few games as Clans and tell us how it went. Unless you are one of those assholes who complain about something they never play as/against.
>>
>>81307154
I'm not the one claiming the clanners will lose vs IS because they're UP. Oddly enough, the ones complaining always have a laundry list of disingenuous comparisons but no hard evidence. Fuck off.
>>
>>81307248
Yes, hundreds of games as both IS and Clans is no evidence. And nobody is claiming Clans will always lose, only that with current rules they have a much harder time winning, especially on smaller or more cluttered maps.
>disingenuous comparisons
Examples? Counterarguments based on actual games? I gave you numbers and examples, please tell me where exactly am I wrong.
>>
>>81307353
>If this isn't enough to win, you're retarded
That's your standard of evidence. I'm not arguing the point any further.
>>
>>81307423
That was 4 posts ago. Which means all was fine till I asked for actual examples and data, at which point you, a person posting on 4chan, suddenly got offended by a moderate insult posted an hour ago and scurried like a rat, desperately trying to look like a moral victor.
In other words, I accept your concession. Stay stuck in 1992, nerd.
>>
>>81307531
You don't know what "burden of proof" means so you declare victory, as expected.
>>
>>81307805
Burden of proof works both ways. You not giving counterarguments doesn't make me automatically right, but you disagreeing doesn't make me automatically wrong. Next time please try to understand a definition before you use it, ok? Besides, my post was about you playing a moral victory card INSTEAD of giving proof, not about you not giving proof in the first place, so your reading comprehension also needs work.
Besides, you only need to launch MegaMek to check for yourself. You don't have to believe me, nobody has to. All anyone has to do is play. Maybe you should try instead of being so full of yourself. But if you want to keep dodging the clou, here's a free ad hominem, you limp dicked wanker.
>>
>>81308246
It doesn't work both ways. You don't have anything other than conjecture, and that's not worth respecting.
>>
>>81305798
Insist they stick to the clan honour code like they did at the start of Takayid - challenging enemy mechs to one and one and then only going after that one until it's dead, no ganging up, no melee attacks. IS can exploit a lot of the clan, making the challenged mech fall back, leading the challenger within short range of all the others, ganging up when appropiate, as well as not declaring stuff during the bidding phase and then ambushing the clanner with it. If they are just fighting as normal, they arnt doing early clanners right.
>>
>>81306781
That only works if you are playing on a fixed boundary Games workshop style napkin sized battlefield. If you play it on a large map or a rolling map (putting a new board down when someone runs off an edge), the clans extra range and faster novement means your heavies and assaults rarely get within range to shoot back.



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