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Paizo Games General /pgg/

>>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<<

Goblin Druid Edition

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/3eg/ (D&D 3.X) link repository: https://pastebin.com/VMRsxB2m

Previous thread: >>81138548
>>
>>81200579
Spellslime is looking at Traditions (Primal, Arcane, Divine, Occult), not Schools (Evocation, Abjuration, etc.). Your tradition here is the tradition of the class/feature that granted you the Spellslime familiar.
>>
>>81200666
Thanks, I'm retarded.
>>
1e. When you use Spell Sunder, you apply all of your bonuses to Sunder attempts, such Indomitable Stance from Armored Hulk, Improved/Greater Sunder, etc, to your Spell Sunder correct?
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>>81200779
Yup.
>>
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I wonder what's the rationale behind the downward power trend of 2e's newer classes, since it seems like most aren't as strong as those in core.
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>>81201429
Probably trying to avoid power creep.
I imagine that they use the strongest core options in a given as a ceiling, then try to stay below that.
>>
Is there anything more interesting you can pull off with a 1e magus than just being a shocking grasp dispenser?
>>
>>81202466
Rime Spell Frostbite Enforcer is memes because of multiple touches per cast and stacking debuffs on enemies.
> fatigued : -2 str and dex
> entangled : -2 to attacks, -4 dex, half speed, can't run/charge, concentration check to cast
> shaken : -2 to attack rolls, saves, skill checks, ability checks
Totals to :
> -2 str
> -6 dex = -3 AC
> -4 attack rolls
> -2 saves/skills/ability checks
> concentration check to cast
> movement impaired
>>
>>81202466
jisktan artificier + hexcrafter
pretty much the same as >>81202750
>>
(2e) What's the most fitting 1st level feat for a Goblin Monk? Is Goblin Weapon Familiarity any good?
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>>81204581
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>>81204581
>>81204898
This is the pathfinder cyber police! Drop the contraband or I'll be forced to use my Numerian army knife for lethal purposes!
>>
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How do I make a sandbox campaign for Pathfinder? the power curve just seems too insane and the only way to find out if something is too strong for you is either that slayer ability, or a couple rounds of combat combined with helpful GM description ("that didn't seem to even hurt him"). I'm doing a pirates campaign where the PCs start out as pirates on a ship and will eventually have a chance to overthrow the captain and control it themselves. It'll be mostly a piracy game but I am throwing in some dungeons on the various islands to break things up. With so much mobility, it's hard to tell when they will go where. So the "level" for the dungeons is hard to calibrate. I put in some low level stuff, and some high level stuff that they can avoid, but might also have better treasure. Maybe allow knowledge checks to guess rough CR? The game uses the Wealth by Level table for advancement so the PCs want to get gold to level up (also helps solve my issue as a GM where I don't give enough treasure because the amount of gold you're supposed to find off of a level 8 troglodyte cleric just doesn't make sense).
>>
>> 81192839
Yep, that was the plan. Get the bland lawful good king to halfway through the story and just kill him off. Raise the stakes as the players will be thrusted in having to defend the kingdom in crisis. Nyrissa fucks with them since they would be the most respected members of the regency council at this point and would be “in charge” for the time being. I feel like it will be easy on that end because most of the quests don’t necessarily need you to be the king to be there
>>
>>81205810
Sandbox is a meme, just make a genuine plot and end goal for the players to achieve then some side quests. Players without a main purpose are bored players. Sandbox is just a world without substance. It’d be like grabbing a bunch of AP’s and ripping out the random encounters and puzzles without any of the story.
>>
>>81203480
Goblin weapon familiarity isn't horrible, but especially as a monk who will have plenty of options for unarmed strikes (or monk weapons if you go that route) I wouldn't recommend it.

I might go for Twitchy for +1 to initiative, but it's a bit basic.

Goblin Scuttle is interesting though probably less powerful. You can increase your step speed to 10' with tiger stance so if you have a rogue on your party and they move next to you, you can use your reaction to flank an opponent who's adjacent to both of you.

I don't know what the quickest way to get Attack of Opportunity with a monk is, and I'm not sure it's worth it. If you can't get AoO then you're going to want to have plenty of reactions so you're not missing out on that aspect of the action economy.
>>
>>81205952
Whoops, mistake when copy pasting.
>>81192839
>>
>>81205975
But their goal is to get gold and level up and get a better pirate ship.
I have some sorta-firefly-esque plot where the captain is a veteran of a war where his kingdom (a minotaur/hobgoblin kingdom) lost and he was sent on a suicide mission so now he hates both sides. Maybe I could have some Pirates of the Carribean rip-off plot about the seas being monopolized by the empire but i dunno if it would work.
>>
2e
Are there any interesting archetype combinations that work for both the Summoner AND the Eidolon? I'd like to use Assassin but I don't know if the Eidolon will benefit at all from mark for death or sneak attacker. I can't find something that says it CAN'T but it also feels like it would be too good to be true.
>>
any big hopes for Gen Con announcements? fingers crossed for Inquisitor, Psychic, and a weird ancestry book 2e Lashunta could sneak into
>>
>>81200578
Going to a session 0 for a 1e campaign tomorrow. I'm a relatively new player, and only have 1 real session of prior experience.
What are fun classes to play? I'm thinking of either a cleric or wizard, but I hear that they can break the game and ruin it for everyone else.
On a similar note, what are the most fun subclasses (wizard schools, cleric domains, etc)?

I don't plan on multiclassing or trying to make a "build"
>>
>>81206125
Why not just do the Skull and Shackles adventure path? It’s about players taking control of their own pirate ship. At the very least use the encounters and quests for ideas to incorporate into your campaign.
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>>81207138
I haven't seen them in action, mainly because all of the players around me that used full casters were smoothbrain, but that;s a common complain, full casters get insanely powerful, what do you have in mind to play? either flavor or mechanic wise so I can help
>>
>>81207138
I find gishes an absolute blast to play.
>>
>>81207138
Fullcasters breaking the game is only something that happens with experiences players who are looking to do so. If you play a cleric that just wants to keep the party alive and buffed or if you just play a Wizard who wants to throw around Fireballs you're not going to "break" anything aside from maybe some skulls.
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>>81207205
>mainly because all of the players around me that used full casters were smoothbrain
That might be me, since I'm not fully used to playing spellcasters and managing casting systems. I mostly play martials in other systems and fighters are my favorite archetype, but they feel useless in
>what do you have in mind to play?
My three main ideas are:
A conjuration wizard who focuses on the manipulation and creation of matter (mainly casting conjuration, transmutation, and evocation spells with a focus on utility). At higher levels, teleportation and planar travel might take the emphasis there.
A divination wizard who focuses in the perception and flow of magic, treating it as the "purest form of magic" from which all others are derived. Other schools he'd use would mainly be enchantment and illusion.
Finally, a cleric of Garom (or whatever the setting's expy will be) who would basically be a priest of Khorne, blood for the blood god, skulls for the skull throne and all. Magic would focus on making everyone else super killy.

>>81207222
What are the best means for that? I know of Magus, Skald, and Paladin.

>>81207240
Good to hear. We're starting at level 1, since it's a campaign designed for newer players, so I don't think I'd be breaking the game for at least 5-6 levels.
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>>81207297
haven't built straight full casters but I'm pretty sure the feat path is fairly linear.
When it comes to gishes, I really like Magus and Warpriest, ime these are the classes that really do it well, they really allow you to merge casting and fighting. Warpriest can buff themselves as a swift action so they have a more "defensive" feel. Magus can, as a full round action, full attack and cast a spell making them better damage
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>>81207138
For the straight easiest class that still can contribute a ton, look at Bloodrager.

Focus on Strength and Charisma, use a two-handed weapon and the Power Attack feat, and take the Arcane bloodline, and you're basically a stylish muscle wizard who's best at smashing but can still use a fair selection of wands and scrolls for utility purposes.
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>>81205976
>I don't know what the quickest way to get Attack of Opportunity with a monk is, and I'm not sure it's worth it.
Monks are like ranger in that they can get a weaker version of AoO at 4th level - Stand Still, in monk's case.
https://2e.aonprd.com/Feats.aspx?ID=447
It only applies to move actions, in monk's case.

As a side note, I noticed an edge case a while ago with Reload 0 weapons, where reloading them doesn't actually have the Manipulate trait, as they require no Interact actions to reload. I think brought it up in here at some point, but it didn't really matter because AoOs trigger off of ranged attacks anyways. But I'm noticing now that it becomes relevant for the ranger's Disrupt Prey, since it triggers off of manipulate actions but not ranged attacks.
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>>81207184
I looked at it some, it seemed interesting. Any good long term pursuit rules or random ship generation?
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If I wanted to play a Fire Bomber Goblin with a 15 point buy, what should my stat array look like and what feats should I look out for? besides the obvious like Burn!x3
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How would you stat up a half-kobold in 2e?
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>>81209324

Jack off before posting.

Literally the same as the other Versatile Heritages; you lose your Heritage, gain Low-Light Vision, and can then take Ancestry Feats for both Kobold and your base Ancestry.
>>
My brain fries every time I try to read the spellcasting progression of the Summoner, can someone tell me how does it works?

The guide says I start with 2 first level spells and 5 cantrips, and I can cast 1 of these 2 at lvl 1, ok.
Then I get a new first level spell at lvl 2, then 1 of second level at lvl 3 and another at lvl 4.
But then at 5th level I get 2 spells of third level but lose 2 of first, what happens to the third one I got at level 2? Do I get to have a first level spell to cast heightened? Can I just leave a lower spell there and use higher slots instead? Do I need to trade it at lvl 6 for a spell in a level I can cast?
What the fuck are these rules?
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>>81210370
You keep all the spells you learn, but your actual slots are staggered upwards, hence the Unlimited signature spells. Ideally Summoners will want spells that heighten consistently since their slots go up.

If you take true strike at level 1 then you can still cast it with a 5th level slot at level 9, that's just not really ideal for a 5th level slot.
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>>81210515
So I lose slots of daily casts but not the spells know? That could have been written better then.
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(2e) are there any good uses for the summoner dedication, either in or out of combat? I like the idea of having a cool ghost buddy but the lack of act together makes it seem difficult to do any of the cool stuff I had in mind mechanically
My main idea was an investigator Sherlock type with the ghost as my Watson, aiming to eventually solve how the ghost died, but the dedication specifically calls out that you can't investigate at the same time which means any teamwork shenanigans would pretty much be roleplay only, which I can live with but at that point it just feels like I'm wasting an archetype on something that doesn't do anything mechanically
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>>81201429
i mean, balance in core was accidental. Look at the Alchemist and Fighter for the two extremes. Paizo do not know what they're doing, so they will always try to edge their bets. At least unlike 5e, they can add Splat Support and gatekeep it behind Rarity.
>>
>>81206659
Your Eidolon and you are two seperate entities, except for the specifics in the Class Feature; it can't even use Items except for Eidolon Traits, but does get Perception, your worn Armour's Potency+Resilience (as well as AC+Save bonuses from non-Armour Items, determined by DM); and a single Weapon's Fundamental+Property Runes.
Specific to Assassin and Marked for Death; the Eidolon recieves no benefit strictly - the Perception Bonus is not from an item, and the new Weapon Traits from attacking a MfD'd target are neither Fundamental nor Property Runes so would not apply.
For Sneak Attacker [YOU] gain the Sneak Attack, but your Eidolon as [NOT YOU] does not.
>>
>>81210634
I have no idea what you're trying to say, but for ease, the rule at 4th and higher is you have 2 spell slots of the highest level for your class level, and 2 spell slots of the level below
level 15? You have 2* 8th level, 2* 7th level
level 6? You have 2* 3rd levels, 2* 2nd level
The game specifically calls out "Your Spell Slots and your Spell Repertoire are seperate", and specifically states that adding a spell to your repertoire doesn't give you another spell slot, and at each level, you add to your repertoire...
I genuinely don't know how it could not be explained simpler, sorry.
>>
>>81210970
not really, no. The Eidolon's primary benefit is being an pseudo-immortal beatstick while you inhale potions from a safe distance, which again, thanks to lack of Act Together, you cannot effectively do with the Dedication either.
I'm genuinely unsure as to what purpose the Summoner Dedication currently serves, other than they've thrown the bare bones together for the sake of a box check exercise. If you need a Pet Class, Beast Master and Cavalier just do it better. I suppose in theory it serves the purpose of being a single Archetype giving both Pet and Casting, but it's not fantastic at either
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>>81211700
>hey will always try to edge their bets
>edge
refer to >>81209454
>>
Who’s you’re favorite iconic? For me it’s Lem
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>>81212991
None, I think it's a dumb idea and makes reading class descriptions a pain in the ass with the changing pronouns.
>>
>>81207420
>When it comes to gishes, I really like Magus and Warpriest, ime these are the classes that really do it well, they really allow you to merge casting and fighting
Now that I think about it, Warpriest probably fits my concept for a cleric better than cleric, anyways. Though it does seem strange that Sacred Weapon is useless for most levels, the rest of the abilities seem fun.
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>>81213130
Do give Battle Mystery Oracle a look too.
Also, keep in mind Angel only merges spellbooks with Cleric and Oracle.
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>>81213162
Fuck, ignore me, wrong thread.
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Justify this to me you fucking, discord trannies, communists, feminists, pedophiles and furfags.
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>>81201429
Paizo are idiots who succeeded in so far as they did in 1e by standing on the shoulders of giants, now that they've made their own thing they have no idea what they're doing.
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>>81213819
where did you even screencap this from
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>>81213819
That person is clearly illiterate. I wouldn't believe their account of anything they've read.
>>
>>81214177
Every time.
Its amazing how people like you are incapable of understanding that language is about communication of ideas, not strict adherence to arbitrary and irrelevant rules.
>>
>>81214360
It's a major trait of people with authoritarian personality disorder, in this case, left-fascism. Its why they are called Grammar Nazis.
>>
>>81214360
>not strict adherence to arbitrary and irrelevant rules.
Ma'am, this is the Paizo Games General. I suggest you shitpost in a general more up to your speed. Freeform or 5e would suit you better.
>>
>>81213819
Why does it matter? Who cares? Let Paizo do whatever the fuck they want with their books, you do whatever the fuck you want with your game. The whole thing is free anyways and you’re not obligated to play this game at all. Who cares what they do with their IP? It’s their prerogative not yours.
>>
Fellas
how the fuck do you protect allies within fireball (well, general blasty spell) areas?
There's Tempest-Sun redirection and casting normally, but DM would be a stickler and make us go to nogwarts if we want any of the shit like Magaambyan Attendant for Tempest-Sun Dedication.
I'm running a Magus, so appreciate I can't use with Exspansive Spellstrike, but having the option to shield people from the nukes is missing right now, and all the DM has to do is run a couple of fast movers up, and our typical battleplans go to shit
>>
>>81213819
>whole pages telling you how to play games
>in a rulebook
shook i say shook
>>
>>81214627
That’s an easy question: I don’t. Don’t be in my line of fire, stupid faggot monk.
>>
>>81214360
I'll take every opportunity to call out ESL shitters, they're almost guaranteed to half-ass their understanding and research.
Also you don't know shit about language theory, shut your pseud mouth.
>>
>>81214627
Shared Training + Coordinated Blast
https://aonprd.com/SpellDisplay.aspx?ItemName=Shared%20Training
https://aonprd.com/FeatDisplay.aspx?ItemName=Coordinated%20Blast
>>
>>81214672
neat answer, i'm sure that the 14 year old children you're grooming are so impressed.
Anyone else?
>>
>>81213819
>anything other than 1st ed SRD being relevant
lmao
>>
>>81214774
Oh wait, this is a 2e question. I dunno lmao, just wait 5 years for content
>>
>>81214774
>>81214810
sorry, that's on me, i should have specified, been around here long enough to know better. thanks for taking the time tho bru
>>
>>81214627
gift them rings of evasion and let dice gods sort them out.
>>
>>81214892
you have to be over 18 to post here. please go back to club penguin or something
>>
>>81214531
>>81214892
>political babble disguised as poor philosophy
Yikes. Where do you think you are? Making fun of mistakes is encouraged here. It's not your all-inclusive safespace that leads to post quality going down.
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>>81214892
You will never be a man
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>>81214961
>>81214991
>>81214992
somebody get this boy to the burn unit
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>>81214892
Are you the guy from before who kept ranting about cultral marxism here? Why waste your time doing this shit?
>>
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My first attempt to make a Pathfinder 2E character (ranger that uses bow and blade.) Am I doing it right?
>>
>>81214627
sorry anon, i have nothing to add but
>nogwarts
makes me laugh every time i read it
>>
>>81210515
Hold up
> At 5th level, in addition to adding two 3rd-level spells to your repertoire, you lose your lowest level of spell slots. Any time you lose a level of spell slots, you lose two spells in your repertoire as well. These can come from spells you already know or out of the number of new spells you're learning. On levels in which you don't change your spell slots, you can swap out multiple spells, as described below.
>you lose two spells in your repertoire as well
How do you interpret losing stuff then?
Lets say I level up from 4th to 5th, do I then have to forget any two spells I've learned before?
>>
>>81217290
>Lets say I level up from 4th to 5th, do I then have to forget any two spells I've learned before?

Yes. That's what "lose two spells in your repertoire" means.
>>
How do you do homebrew classes?
>>
>>81213130
that's why arsenal chaplain is such a good archetype, it allows you to get the advanced weapon training feat to get a +9 weapon effortlessly
>>
>>81214627
https://www.d20pfsrd.com/feats/metamagic-feats/selective-spell-metamagic/
boost your init so you can use it before your companions move into position.
or tell your companions to stop being retards.
>>
>>81215574
Go over those feats again
>>
Is there any reason to not let Vitalists and Tacticians share a power list? You're probably never going to have both in the same game but their powers are whimsically spread between the two classes that don't really make sense anyways in spite of sharing the same gimmick mechanic.

They don't even keep the distinction between their fluff in mind when assigning powers to each list. It's basically random and each exclusion creates a hole of function in otherwise cool classes.
>>
>>81219495
>Go over those feats again
Heritage: Versatile Heritage -> Toughness
Ancestry Feat: Natural Ambition -> Hunted Shot
Level 1 Ranger: Twin Takedown
Level 2 Ranger: Quick Draw
Level 2 Skill feat: (no damnest idea.)
Am I missing something?
>>
>>81219381
The question was about 2e.
>>
>>81214627
Fast movers that get onto your back and middle line are how the enemy counters wide area bombardment, yes. That's called strategy. You can sometimes circumvent this by using Delay to manipulate you and your allies turns, so they can Strike Strike Stride away from the melee on their turns before you mop the enemy up with a big blast, but this isn't always the case. Getting Fire or Electricity resistance also helps, and its not like there's a huge competition for your Armor Property runes.

Of course, Fireball is best used on swarms of mooks, who you should usually beat in initiative.
>>
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What are the best modules for automating Pf2e on Foundry VTT?
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>>81200578
The Trove has been down for months and the second repository link for 2e has also been fucked for months, are you guys gonna update this shit anytime soon or what?
>>
I wish the archives let you sort creatures by terrain, there doesn't seem to be that many Not-Underdark creatures in Pf2e
>>
So beats on what we are getting as new playtests later this month? I'm guessing inquisitor and something like the shaman or occultist
>>
>>81223931
given how books have been structured inquisitor should probably be paired with some other divine class, in a divine focused book
>>
I'm making a wizard from Cheliax who primarily worships Nethys, but still venerates Asmodeus.
Would that be permitted in Chelaxian society? Also, what would be some good ways to indirectly refer to Asmodeus?
>>
>>81224226
Nethys may be half-insane, but outside of Rahadoum and MAYBE Alkenstar his neutrality is enough to land him in nobody's explicit hit list outside of people that specifically don't like him as a person, which mostly comes down to Irori.
>>
>>81223423
you do it
>>
>>81223423
Was it Paizo in the end that rekt everything? I noticed even in the web.archive of the trove their stuff is removed.
>>
>>81224059
I could see the shaman happening with getting the the primal and occult list along side divine. Considering the 1e version had a bunch of divine, primal and spooky magic type spells akin to the witch list.
>>
>>81223931
Occultist and Kineticist is my bet.
>>
>>81224556
No it was someone body faggot upset people were pirating his game to try before buying. He threw shitfit when his company didn't get the license to make the next 40k game.
>>
>>81224556
>>81224825
It's the guy who wrote the Zweihander RPG, which is just an unabashed copy of WFRP 2e.

He also likes to talk a lot about being "indie" when he's actually a high mugwump at a big publishing company somewhere.
>>
>>81214627
by having the poor saps have some sort of elemental resistance.

it was a favored tactic with my party's wizard and paladin; paladin would run in, aggro, and wizard would drop a bomb right in the middle. fire resistant armour plus any reflex check meant that paladin would be slightly singed but still combat capable
>>
https://paizo.com/pathfindersociety/faq#cleric-druid-wizard-learn-spells

Prepared casters in core are no longer restricted to preparing core spells only without a paywall.
>>
>>81225135
Based, I look forward to the crying of the anons who were frothing at the mouth at the idea that Clerics shouldn't get the new toys being released.
>>
>>81225258
Reading comprehension, anon.
>>
>>81225287
Reading comprehension nothing, I recall a number of people (or possibly the same person samefagging) who were reveling in the suffering of others, delighted that Clerics couldn't get any of the new spells because of RAW idiocy.
>>
Assurance, Toughness, Fleet, Canny Acumen, Armor Proficiency, Shield Block, Untrained Improvisation.
Those aside, what are some good, interesting, or simply plainly cool General Feats in PF2e?
>>
>>81215574
More like Schizoliver Bitch, amirite?
>>
>>81223390
Here's what the pf2e package authors recommend:

- Pings (adds the ability to long click to ping)
- Easy Target, Smart Target, or T for Target (These all make targeting easier to do than the default shorcuts, you should only need one)
- Dice So Nice (highly customize-able 3D dice)
- PF2e Persistent Damage (automates persistent damage)

After that there are modules that lots of people will recommend, add them as you become more comfortable:

- Drag Ruler + PF2e Drag Ruler Integration (two different modules, shows the distance you've dragged with lots of neat bells and whistles)
- Compendium Image Mapper (Takes a folder of art and helps you map it to the monsters)
- Token Action Hud (makes a new HUD for actions so you don't have to open your character sheet all the time)
- Token Tooltip Alt (hold alt to see stats of creatures, requires some setup)
- Health Estimate (shows players an estimate of NPC health like injured, near dead, etc)
- Pathfinder UI (makes the UI look all nice)
- PDF to Foundry importer (Takes watermarked official adventure PDFs from Paizo and sets up 90% of them for you)
- Quick Insert (Control F to search, make sure to change the default keybind since control - space makes no sense)
- PopOut! (lets players pop their character sheets out into a separate window, won't work for everything but those with two monitors will like it)
- Multilevel Tokens (Allows you to set up links between maps, so moving a token up the stairs will take you to that map. Lots of other uses too)
- PF2e Animal Companion Compendia (Helps automate animal companions, probably self serving)
- PF2e Wayfinder (Content from the Wayfinder fan magazine, definitely self serving)
- Lichtgeschwindigkeit (speeds up light performance)
- Perfect Vision (correct implementation of low light and darkvision, needs token setup firs or...)
- PF2e Perfect Vision Binding (auto sets up tokens for you when used with Perfect Vision, likely not needed after Foundry v9 releases)
>>
>>81227514
I also like these:
https://foundryvtt.com/packages/turnmarker
https://foundryvtt.com/packages/turnAlert/

I can't remember what else I use...

There's this:
https://foundryvtt.com/packages/vtta-tokenizer/

But it started acting weird after a recent update.
>>
what classes are in the next 2e playtest?
>>
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There any homebrew that fixes the Alchemist in Pathfinder 2e? I did have a very fun time playing Alchemist in Pathfinder: Kingmaker but apparently the 2e version of it is busted.
>>
>>81225602
True Perception is pretty great if you meet the requirements.
>>
>>81228044
People exaggerate. Alchemists in 2e are the weakest core class, but they aren't useless. It's just that the optimal playstyle for them isn't really that fun. In actual play they don't really fall behind until much later on and most campaigns I play in don't make it to the levels where alchemists drop off in any meaningful way.
>>
>>81228443
I should add. I played a mutagenist fleshwarp in a campaign that made it to level 13 and I honestly never really felt that much weaker than any of my counterparts.
>>
>>81227984
Inquisitor, Marshal
>>
>>81228466
Marshal was made into an archetype, so it won't get its own class https://2e.aonprd.com/Archetypes.aspx?ID=66
>>
>>81228044
give it martial attack proficiencies for bombs and simple weapons, done
>>
>>81228801
i... have no excuse for getting that wrong as i've actually archetyped the marshal.
Perhaps renamed however, but along the same lines of tactician or strategist or similar. The artwork they used to announce was some dude looking over a wargame.
either way, i'm presuming either way it will be a bit more interactive, trading your actions to give other creatures specific actions etc
>>
>>81229641
They used that artwork for that last playtest too and it's in the GMG too. So probably won't help looking too deep into it
>>
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Been playing that new videogame, and damn if the most of the companions are not insufferable assholes that I cant wait to devour as swarm-that-walks. A real trpgh experience really.

Anyway, I was wondering if this 'curse that hangs upon the elvenkind' is actually a thing in PF lore or is it just something that Owlcat Games added in on their own?
>>
>>81229689
oh well in that case, Inquisitor and Kineticist might be likely
>>
>>81230082
It is, it's the central core of second darkness AP.
>>
I've been looking to use a Nightmare Creature template on one of my monsters in an upcoming 1e Pathfinder game. Would anyone be willing to share 1e's Bestiary 4 or screenshot and post the page if there's art for it? Help is appreciated!
>>
>>81231437
>Nightmare Creature
>>
>>81211878
>simpler
You just made me even more confuse.
Do I lose spells in my repertoire or not?
>>
>>81231797
Thank you very much!

Also, just so my reply has some substance, 1e arcane necromancers should look at False Focus.
>>
>>81232635
Not that anon, but to make it simple:
The spell repertoire of a summoner is 5 spells.
When you gain a spell slot you can add new spells and when you lose spell slots you lose spells in order to make the math equal.
So imagine a character of 4th level going to the 5th level. According to the rules he would add 2 spells (one for each spell slot) and lose 2 spells(lose 2 spells each time he lose a level of spell slots). So the character would still have 5 spells in his repertoire anyway.
Does it make sense?
>>
>>81232635
read nigger read
>Any time you lose a level of spell slots,
you lose two spells in your repertoire as well.
>>
>>81233501
So I have to remove older spells?
What if I'd rather not learn a new one and keep the old?
>>
>>81233583
>These can come from spells you already know or out of the number of new spells you’re learning.
>>
>>81233582
>>81233610
But if the repertoire and slots are supposed to be sepparated, why do I lose spells? Makes no sense to gradually get weaker.
>>
How strong is a free archetype in 2e?
Like is a champion or barbarian with a free archetype stronger than a fighter?
>>
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>>81231797
>>
>>81233781
Here's it spelled out for you: You only ever know exactly five different spells, which you can cast from your four slots. As you level up, you are granted the opportunity to replace your low level spells with high level spells.

Let's say you're 6 going on 7, and your spells known look like
>1/2/2/3/3
You're about to lose two "2nd level spell slots" and gain two "4th level spell slots." Here you have two-ish options. If you want to keep your spells, because there are no 4th level spells that look interesting nothing changes. The lost spells "come from the number of new spells you're learning." If you want to gain spells, perhaps because you want to drop fat Walls of Fire, then you must forget one of your learned spells to make room.
>>
>>81233781
Again
>>81233501
>>
>>81234100
I've only played in one campaign with free archetype. Characters are stronger, but really it's more like a "more options" kind of stronger and less of a "hits significantly harder" kind of stronger.
>>
>>81234304
So summoner is garbage? The eidolon doesn't even hit strong enough to make up for the lack of spells and shared HP is a nuisance.
>>
>>81234736
Summoner, Magus, Alchemist, Warpriest, etc. all "suffer" from versatility being penalized in a game where specialization and maximizing your dice are the best ways to succeed. That said, Summoner is likely the closest to the base classes in terms of power, as spell slot limitations are easier to work around with Archetypes than having poor proficiency scaling.
>>
>>81234736
You really should try to read the rules before spouting nonsense, anon.
>>
What are some good feats for a hag-bloodline bloodrage who uses a longspear? I wanna keep the enemy at range and punish them for getting in close with debilitating opportunity attacks.
>>
2e
Has anyone come up with non-trash rules for gunpowder weapons?
>>
>>81235148
>get produce flame cantrip
>say its a flintlock
>one action to get it ready
>other to shoot
>????
>profit
>>
>>81235037
Improved trip feat tree, combat reflexes, combat patrol if you can afford it.
>>
>>81235225
could work
>>
>>81235225
>take a burning hands spell
>say it's a blunderbuss
>one action to get it ready
>other to shoot
>make it so the cost of each shot is the same as a level 1 spell scroll
you're a genius.
>>
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>>81235256
Thanks.
I once made a marilith as the end boss of a campaign but stylized as Vivi from Tokyo Akazukin.
Her guns were actually wands of scorching ray.
>>
>>81235229
oh right also Lunge obviously
>>
>>81235148
I run a pirate campaign in the age of gunpowder, where one nation having access to it makes it a massive political force. Due to this, i have overtuned firearms a bit, while also making them pretty restricted.
What i did was take the already existing crossbows, up their damage one die and upgrade them to martial weapons. (for the equivalent of a heavy crossbow, i gave it 2d8 damage instead of the d12. It sorta breaks the convention but i think it's not the worst thing)
If you want a more balanced sort of game, i'd consider making them exotic so people have to spec into using them if they want it to be really worth.
>>
>>81208928
Let me check for you bud. I think I got the book saved on PDF.
>>
This Twitch stream is hilarious.

>Magus never uses regular Strikes, Conflux spells, or Arcane Cascade
>Wizard casts same protective spell every combat, but refuses to actually get where the other party members are in range of it
>Witch never remembers how spells work and takes flanking positions for no reason
>Summoner uses Lightning Bolt and other AoE spells on single targets, targets almost always crit succeed. Summoner also never uses the Eidolon to help the Magus flank.
>>
Been playing an alchemist in ruins of gauntlight (pf2e) and i never realized just how bad they are. They're the worst at pretty much every role they can fulfill.
>inb4 but splash damage on a miss and you can hit weaknesses
The fucking apologists are the worst. Actual weaknesses you can exploit aren't nearly as common as they make them out to be, and the splash damage might as well be 0 on a miss for how much it matters.

Is alchemist just a meme?
>>
>>81235933
And they are still alive?
>>
>>81236290
Alchemists are quite good on 1e.
>>
>>81234930
Magus at least has full martial weapon proficiency scaling, though they are somewhat fucked on the HP and armour front of things.
>>
>>81236290
They tried, and kinda failed, to incorporate alchemy into the base system this time around. A great idea but ultimately too ambitious.

The way proficiencies and especially items work changed a lot during the playtest, and the playtest just had a lot of weak and dumb shit. They tried to fix the problems but couldn't go far enough in that short amount of time.

I don't mind items scaling with level, a bigger bomb should do more damage, etc, but the way that the alchemist's items don't change DCs by default is just dumb. They should have worked in a way that let them use class DC for all of their class-specific stuff, just like everyone else. The list of items they can make should be better and the individual items should be much stronger for the most part (outside of bombs).

The way that item DCs and modifiers don't scale with character level is weird and annoying. It really encourages you to actually use consumables, but it also creates these weird and awkward dead levels for various items where the old tier item is many levels lower and you're not at the next tier yet.

I think it'd be fine to let alchemist choose between full caster class DC progression or regular martial weapon proficiency progression (at least for a subset of weapons), and it's probably OK to let them use their class DC for everything.

But I think the problems with the alchemist are pretty fundamental to the system at this point. They could introduce a lot of new items and systems to make an unchained alchemist and that's what I'd like them to do. Just bring back the more caster-like alchemists of yore.

And any arcane caster can target weaknesses with cantrips pretty much as well without using any resources. Alchemist probably does it better, but not enough to make up for the other issues it has.

Fanboys gonna fanboy, though. With all of the above said, I still like 2e. It makes me excited for whatever system rips off its ideas the best, whether that's 2.5e or something else.
>>
>>81236315
Yes, although the saving grace for the Dond's Magus is he usually crits on his spellstrikes
>>
>>81236677
Yeah i've been enjoying 2e in general, but playing an alchemist is rough. The AP i did was age of ashes, we only got through the first two books, but I had a blast playing a ruffian rogue, picked up sentinel dedication for heavy armor and pumped intimidate/athletics with a club and a gauntlet.

I don't hate the core of the alchemist, but mutagen drawbacks are too much, its the only class with pf1e style number fixer feats and its just unreliable.

If i were dming I'd homebrew lesser perpetuals at 1 & 3, bombs apply debuffs on splash damage (so lack of master proficiency hurts your damage still, but you're still able to contribute) add a few more elixirs of life, a feat for aoe mutagens, buff mutagenist a bit, nerf chirurgeon's greater discovery and give them a bunch of free medicine proficiencies/feats. Also they'd get quick draw for alchemical items at level 1.

If a player suggests homebrew buffs its a bit sketchy though. If I can't stand it I'll probably just retire the character and roll up a cleric of sarenrae.
>>
>>81228801

yeah that’s why they came out with Arcane Archer and didn’t do a ranges Magus subclass

oh wait
>>
I'm really curious on how a 2e kineticist would look like
it's essentially a martial class with how much it focuses on damage.
>>
>>81237302
Class != subclass
>>
Another 1e Spell Sunder question. Do you still provoke AoO if you use Spell Sunder if you don't have Improved Sunder?
>>
>>81237858
Yup. Just remember that non-feat maneuvers ONLY provoke from the target of your maneuver. So it's entirely possible to Spell Sunder a Cloudkill without provoking from anyone even if you're surrounded.
>>
>>81238030
That seems like a very convoluted rule
>>
>>81227984
Definitely Inquisitor, the other could be anything really.
Inquisitor is probably a bounded divine caster, so we should expect bounded primal and occult casters at some point if they want to fill in the boxes (likely hunter and skald respectively).

Personally I think it might be the first psychic class.

My most wanted would be cavalier and unchained alchemist though. I know cavalier is an archetype but I always really liked the class.
>>
>>81228044
Man if you had a fun time playing a crafter in a game with no crafting I'm sure you wont find 2e's version too rough.
>>
>>81238030
>>81238254
>https://www.d20pfsrd.com/gamemastering/Combat/#TOC-Combat-Maneuvers
>Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver.
Well what do you know. That is the case. Very interesting to know.
>>
>search youtube for SOM videos.
>results are for literal obese people with downs.
why are you guys like this?
>>
>>81239396
the fuck is SOM?
>>
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>>81239480
omfg
>>
>>81239480
Spheres of Might, probably.
>>
>>81239577
?
>>
>>81201429
>Fighter is the best at fighting
>Rogue is the best at sneaky skill stuff
>Wizard is the best at casting spells
>Cleric is the best at healing
>Bard is the best at buffing

peak tabletop rpg performance. there's literally nothing wrong with the classes dedicated at their job being the best at their job instead of some powergamer bullshit where a class does multiple things better at the same time
>>
1e, trying to build a gun wielding alchemist (Grenadier, don't want to play gun chemist), what is the best way to go about it? should I just take the feats and don't lose any alchemist progression, or should I just bite the bullet and dip gunslinger?
>>
>>81200578
Did anyone play the Pathfinder Kingmaker or atleast a campaign in the Stolen Lands? How did you do?
>>
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Starting Malevolence as player here is the character I rolled up I haven't entered his backstory yet. Is the spell, skill and feat selection ok?
>>
>>81239710
I like this approach because they define what is best early, then everything can fall in the betweens or differ by mechanics.
>>
>>81240262
Get a healers kit.
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>>81240262
if you can spare a skill for intimidate it will be useful. Frightened is one of the more useful conditions and demoralize is a single action with a 30ft range so on a turn you don't need to move you could demoralize and enemy.

other than that it seems fine to me, consider picking up a buckler/shield though for the odd time you might use it, and shifting that str bonus to another stat if you can unless you were planning on using it for something.

Also get sacks, its basically a meme in my groups at this point but a sack holds 8 bulk, and a medium person is 6. I don't know the campaign but you never know when you'll need to carry a hostage/captive around.
>>
>>81240523
>shifting that str bonus to another stat if you can unless you were planning on using it for something.
Need 12 strength to wear the armour also I thought it would help with carrying capacity.
>>
>>81240262
What's the group make up?
>>
>>81240786
As far as I know a champion, a laughing shadow Magus, a occult summoner and a cloistered cleric of pharasma.
>>
>>81240523
>>81240609
That's not how armor Strength prereqs work at all.
>>
>>81240909
https://2e.aonprd.com/Armor.aspx?ID=5
>>
>>81214627
There's a new item that does something like that I think, so just give them to your fighter and monk as gifts
>>
>>81240945
You need the Strength only to avoid the armor penalty.

And even then there's always Flexible.
>>
I'm running an adventure path and there was an Npc that was supposed to die but PCs wanted to save him.
Should I have went along with it and just improv any inconsistencies with the character alive?
>>
>>81242501
Which one?
>>
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Is there any plant or fey themed heritage?
>>
Are there any feats that help me break objects (1e pathfinder)?
>>
>>81239009
I'm not saying it's not a rule, just that it doesn't make much sense. When you try to grapple someone you are even more open to other people nearby than to the guy you're grappling as he has at least try to defend from what you're doing.
>>
>>81242942
Gnomes are fey kinda
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>>81242942
Leshies in 1e and 2e, ghoran in 1e, sort of conrasu in 2e. Sprites in 2e are straight up fey.
>>
>>81243369
>>81243278
I meant heritage, not ancestry. There are angelic (Aasimar), demonic (Tiefling), lawful (Aphorite), chaotic (Ganzi), elemental (about five) heritages but I don't see anything fae or plant themed.
>>
>>81242953
Power Attack, Imp Sunder. Mostly it's about getting an Adamantine weapon as fast as you can to ignore hardness.

>>81243259
Grappling is an extreme example, though. Actually trying to pin someone during anything but a 1v1 seems very dumb. I think it makes sense when you're applying it to something like Trip or Dirty Tricks. You're stepping into your opponents range while trying something unfamiliar, leaving yourself open to them and only them.
>>
>>81241581
Which is why I took the plus one to strength.
>>
>>81242563
Attack of the swarm in Starfinder
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>>81243668
Looks like you answered your own question. There aren't all that many versatile heritages yet.
>>
>>81242501
It's easier to run a NPC alive that should be dead than the contrary.
>>
>>81242501
yes. scripted deaths/escapes are awful, always reward success, especially against the odds.
you should use modules only as inspiration to run your own things anyway
>>
>>81244867
>>81244739
Thanks, I'm still learning how to GM, good thing the players are easy on me.
>>
>>81240819
You'll be fine
>>
>>81243668
Option 1:
There is the Fey Influence ancestry feat that grants Fey trait, that's available to practically everything ancestry, but it's rare so you need GM okaying it: https://2e.aonprd.com/Feats.aspx?ID=1239
Option 2:
You can try to make it like a generic versatile heritage (so light vision and fey trait).
Option 3L
You could try to appropriate fey stuff from gnome:
Fey-Touched heritage:
https://2e.aonprd.com/Heritages.aspx?ID=12
Some Fey related Feats:
https://2e.aonprd.com/Feats.aspx?ID=27
https://2e.aonprd.com/Feats.aspx?ID=28
https://2e.aonprd.com/Feats.aspx?ID=35
>>
>>81244230
I used grappling as an irl term not the Grapple maneuver, so it includes most forms of trips, throws, shoves, disarms etc. There is no reason it wouldn't put you in a compromised position from other people that already have you in range if it puts you against the target of your action. Fuck, I'd sooner reverse it and cause it to give AoO for everyone BUT the target of your action cause he at lead has to spend some of his focus on defending against your maneuver.
>>
>>81223423
Paizo has been chimping out hard with DMCA takedowns lately so probably not.
>>
>>81245532
That sounds like a gripe with the entire system rather than maneuvers specifically. Wouldn't ANY kind of attack put you in a compromised position then? Imagine using a reach weapon to hit someone 20 ft away when you have another adjacent enemy attempting to stab you in the kidney.
>>
So my seafaring pcs are going to have to stop their ship on an uninhabited island.
What should they find there?

Need some ideas
>>
>>81246693
Goblins.Those fucks are everywhere.
>>
>>81246918
Hmm yes, but what kind of goblins?
>>
>>81246925
Island goblins, duh
>>
>>81247076
I guess I'll do spearchuckers and shamans who dance around a fire and have totems and shit
>>
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Say, the creatures from the new crpg are beefier compared to their tabletop versions (presumably to accomodate for a bigger party and complaints that players got too overpowered too quickly in the original AP)

https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lords/demon-lord-baphomet/

the OG baphomet is already CR 27, how big would the new Baphomet's CR be with 20 level in a player class and 10 mythic ranks
>>
Every time I look at the 2e Magus, I actually get angry. My favorite class from 1e, completely mangled beyond recognition.
I hate it.
>>
>>81246693
Dodo
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>>81239710
What is Sorcerer best at? Witch? Oracle? Barbarian? Champion? Ranger? Alchemist?
Why even have all these classes if they're supposed to be explicitly worse than others at what they do?
>>
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>>81248396
same for me but with the oracle. Oracle was so awesome and an A tier class with infinite RP flexability. they gimped about half of its power and half of its flexibility and half of it RP. i got actually depressed by it for like 4 weeks.
>>
>>81248445
To play something interesting and fun, as opposed to just making a fully optimized party.

Also, the Ranger is best at killing one thing the best.
>>
>>81250000
That's basically limited to melee flurry ranger and requires the rest of the party to work around/buff it. Not saying you're wrong, but that it's a very narrow niche.
>>
Let's say my ranger's got three skills: Forest Lore (int), Nature (wis) and Survival (wis). When do you use which skill? What is the point of Nature being wis skill at all?
>>
>>81251158
Nature is wis in 2e because druids cast with wis, not because it makes sense.
>>
>>81251158
Survival is the active part of wilderness skills: tracking, foraging, building shelters, and navigating the wilderness. Nature is the academic or theoretical part of wilderness skills: knowing the names and properties of plants and animals, geology, geography, and meteorology. These do overlap in some places.

If you're highly trained in Survival but not Nature, you're going off of experience and instinct. You may not recognize the print of the beast you're tracking, but you know that its approximately 600 pounds, has sharp claws designed for cleaving flesh, and is favoring its right front foot. You can smell a storm coming from the northeast because your knee aches when storms come.
If you're highly trained in Nature but not Survival, you're studied but perhaps not instinctual. You know that Dire Bears are approximately 600 pounds, have sharp claws designed for cleaving flesh, and mate once a year in the spring, gestating a small litter for approximately 6 months. In fact, the bear in front of you likely has a cub in the cave behind it. You know that this region of the world doesn't normally have storms in this season, so those storm clouds are unusual.
If you have Forest Lore, you know a lot about forests. This may include what kinds of trees grow in forests, what kind of creatures live in forests, as well as some practical skills for forest survival, perhaps because you read What Not To Do In Forests, by Elfman McWoodsguy.
>>
To the DMs
Are you running more than one game at once?
How do you keep up with each of them?
>>
>>81251579
By having both games be for different groups.
>>
>>81248396
They had to twist it like a pretzel to make it fit into 2e. The bounded casting is janky AF, could've at least given it and the Summoner either 3 slots over the two spell levels or 2 slots over 3 spell levels
>>
>>81251645
>They had to twist it like a pretzel to make it fit into 2e.
Yeah. They can't allow a class to have good proficiency in both casting and weapons for free, so they have to pay for it elsewhere. And because of how scaling, counteracts, and incapacitation work, they can't delay spell levels for a main-class caster. Bounded casting is the unpleasant compromise.

I do agree though that if I ever run a game with a Magus or Summoner, I'll likely give them 3/3 or 2/2/2 casting.
>>
>>81242501
Yes. Never let the feeling of scriptedness get too strong. Improvising unexpected characters may not always be easy, but you won't get good at that without practice. And we're always harshest on ourselves over our improv skills than our players are.

One of the central mindsets of a good DM is "I won't get better at this shit without practice and my players aren't judging me as hard as I think they are".
>>
>>81242942
I would simply ask your DM to treat it as a versatile heritage and show him the feats you're looking at. So long as the choices aren't obviously munchkiny and fit the concept I don't see any reasonable DM saying no.
>>
>>81248445
>Barbarian?
Big simple numbers - both hp per level and damage from rage
>Champion?
Defense - the only class with legendary armour
>>
>>81251158
Forest Lore and Nature do overlap with regards to forest knowledge. As a DM I lower the success DC if someone has the specific Lore in a circumstance where they could also roll a more general ability for it.
>>
>>81249981
I was bummed at first, but I actually really like how the oracle works now. If only its mysteries had better focus spells to justify the curse. Some of its mysteries are downright awful, and of course, Cosmos is the king.
>>
>>81251579
Yes.
Note taking and separate folders. Not sure what you're asking given the answer is pretty obvious.
>>
>>81246693
What level / edition?
>>
>>81251803
>>81251924
Thanks
>>
Just a small question about the eidolon (2e).
I saw threads where people are putting the Eidolon unarmed damage as 3 dice (3d6/d8 etc) at 20th level. But I did not found anything that could upgrade the damage die in those builds.
Is there any rule about it? Or are those people just wrong or mixing rules with 1e?
>>
>>81251724
>I do agree though that if I ever run a game with a Magus or Summoner, I'll likely give them 3/3 or 2/2/2 casting.
Solid idea, but Free Archetype really fixes it - allows a Magus to go into Magaambya Attendant (assuming your DM allows it without time spent at nogwarts) or whatever for extra spell slots and spells known, or else into Sentinel or Mauler or whatever for extra martial tricks.
>>
>>81251958
What I do specifically is I write basic guiding notes before the session begins (villain's monologue will say this, this is how these two will fight together, this hub will branch these ways, etc.). Then after the session I'll put green checkmarks on parts that happened as expected, and note unexpected things in red pen, and cross off things in red that didn't end up happening. So it's a quick color-based way to glance back and remind yourself whether someone's dead or alive, etc.
>>
>>81252304
They are probably taking int account the runes in the summoner's handwraps or weapon.
>>
in context of 1st edition
Can someone educate me on what kind of build and in what situation might ever find spells like these useful and optimal?

https://www.d20pfsrd.com/magic/all-spells/s/shadow-claws/
>>
>>81252382
Thanks, anon. I literally forgot about runes.
Thank you very much. I`m a idiot
>>
>>81252435
Potential synergy with effects that boost shadow/illusion
A 5ft AOO for a character with a reach weapon (or other 5ft options for a reach character)
I dunno, doesn't seem like a good spell to me. Extra damage against enemies with shitty AC I suppose.
>>
I just bought a Lesser Persistent Metamagic Rod in the Pathfinder Kingmaker CRPG.
In 2 heavy fights so far, this thing owned toughest enemies with my Bard's crowd control spells.

The game programmers took a shortcut and instead of making targets repeat the save attempt on second turn, they implemented spells from it as '2 rolls, take the worst'.

Question about it - if my bard casts Hideous Laughter with Persistent effect, in the game when on subsequent rolls the target rolls it will save to throw off the effect are also affected. Is that another bug? in PnP does Persistent affect such subsequent rolls too?
>>
Kingmaker
Anyone knows why when I have cast Shadow Claws on my Magus and than use Frigid Touch, when he misses an attack with his Scimitar but lands the attack with his claw, why Frigid Touch damage triggers twice? (not sure if relevant, it was under Empowered metamagic from rod at the time)
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has anyone made a Gen Con bingo yet?
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>>81252435
Natural attacks can be interesting, although claws aren't great since its your hands.
Primary natural attacks become "secondary" if you fight with a weapon.
Primary natural attacks all use your full attack bonus, secondary are at a -5.
This spell could be combined with a primary natural attack from another source (more attacks at no penalty) or give an extra attack if you have a free hand.
Its not great but using it on a race with another primary natural attack might have some potential.
Not a great spell but i guess it can do work if you build around it.
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>>81253576
My Kingmaker Magus started swinging a third time with claw with this Shadow Claws spell : I cast cantrip touch of fatigue, he swings twice with Scimitar and than once with Claw.
Strange part is that when I cast Frost Bite (swung twice with scimitar then once with claw, all missed), than on second turn swung again scimitar missed but claw hit and did Cold Damage twice.

Wondering if that's a bug in the computer game, or there is some rule that would account for that. Frostbite was cast with Empowered Metamagic Rod.

Going to do more experiments in the game.

In PnP - if a level 4 Magus casts Frostbite, does that mean his scimitar attacks will keep delivering cold damage and potential fatigue for next 4 turns?

If on turn 1 I cast Frostbite, and then turns 2 to 4 I keep casting Touch of Fatigue to trigger Magus' Spellstrike, do I
>1: get Frostbite for 4 turns?
> or 2: for next 4 swings with any weapon or claw?
> or 3: for next 4 hits that land with weapon or claw?
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>>81253824
I'm not super familiar with magus, but if a character with a BAB of 6 (so enough for an extra attack) with a one handed weapon and empty off hand, and this spell active they would:
Attack once at full bonus with the weapon
Attack once at -5 with the weapon
Attack once with the free hand's claw at -5.

When combining weapons and natural attacks in a full round attack you:
Do full iterative attacks with any weapons, then one attack with each natural attack that uses a "body part" not used during the full attack as a secondary attack (-5 penalty) even if it is listed as a primary natural attack (your primary attack was the weapon attacks)
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>>81212991
I haven't read any of the later ones, but Amiri's pretty cool. Used her in a game once and the big bastard sword really fucks things up for a while.
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Where are all the pdfs for Starfinder?
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How retarded would it be to add a couple feats to the Fighter that expand on the idea of Sudden Charge? I'm thinking things like a strafing 3-action activity that's Sudden Charge then half movement without provoking reactions, or an upgrade to Sudden Charge where you Stride twice and use a meta-Strike, paying the meta-Strike's normal action cost + 1, etc. This could then also be an archetype line where the dedication is Sudden Charge, as well.
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Requesting pdf for Pathfinder #170: Spoken on the Song Wind
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lore question- Its only gods who cant act willy nilly across the multiverse without triggering plannar wars, right?

If an empyreal lord or a demon lord (so basically demigods, the rank bellow gods) wanted to start shit on the material plane they wouldnt drag the entirety of their home planes with them right?
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>>81254645
Seems fun. Sudden Charge is a pretty solid feat by itself, so I can see martials spending some feats, especially late game, to get some more juice out of it.
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>>81254763
As far as I know, yes. That's what nearly happened with Desna and Aolar
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>>81253085
When's GenCon on, for reference?
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>>81254740
Dude, just go to the share thread. They've got all the links and shit there.
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>>81255162
They refuse to share pathfinder now.
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SF/PF question. The Dominion of the Black is basically just asshole aliens that occasionally duke it with cthulhu and his friends right?
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we are a group of 6 lvl 7s,and we gonna fight a adult red dragon,how fucked are we?
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>>81255411
Get into the position, it will be quicker and more painless.
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>>81255411
in 2e
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>>81255411
If you're doing Proficiency Without Level, you're just regular fucked.

If you're not, you're gigafucked. A good roll on its Breath Weapon will likely just instantly down half the party, you critically fail 50% of the time, pretty much. Anyone that survives is going to get eviscerated by Draconic Frenzy, because it likely hits 50% of the time or more on its worst MAP, and crits 50% of the time on its first strike. Said crits will take a good chunk of your front liner's HP. Oh, and they recharge its breath weapon, so it'll just reposition to nuke your entire team on Round 3 if you survive that long.

At level 7 you also have very few ways of dealing with it if it just flies above you and rains death, or beats you to death with a 20-foot reach tail.
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Say I've got fifteen levels of fighter in 1e, what options are there to increase my overall CMD?
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>>81256425
>I've got fifteen levels of fighter in 1e
I'm so sorry for you.
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I made a funny little build for one of my fellow party members
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>>81255371

they’re a multi-species organization seemingly devoted to horrible mutation, the extinction of all life, and the worship of black holes; play them as a mix of nihilist heat death cultists and sadistic ayy lmaos
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I think the primal spell list is very competitive with arcane for summoners, and probably superior.
PRIMAL:
>heal
>magic fang
>envenom companion
>animal form

ARCANE:
>magearmor?
>invisibility?
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>>81256425
Weapon Training and Gloves of Dueling adds to CMD vs sunder/disarm. A locked gauntlet makes disarms almost impossible. Mutation Warrior adds directly to overall CMD and makes you immune to trip. The human FCB is then best spent on the only maneuvers left that you'll actually see enemies use, such as Grapple and Bull Rush/Overrun.
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1e/2e.

What are the sizes of an abyssal realm?

https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lords

here in this thing says it can change from continent sized to planet sized depending on the demon but its obviously talking about 1e stuff- did 2e change this or is it still the same?
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Is there a space opera expansion for D&D 3.5e? (NOT Starfinder)
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2e
how many of you play at higher levels (10+)
Cause I feel like a lot of the assumptions made in this tread seem to come from a high level mindset.
Like
>summons suck
Actually, at levels 1-6 summons are pretty good, they start lagging behind at spell level 4.
>alchemist suck
Only once everyone is rocking master proficiency, and alchemical items only start become more and more rare at high levels too.
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>>81262146
We usually start 3rd or 4th level and will usually go to around 10-12ish
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>>81262146
alchemist sucks at low level because elixirs of life only heal d6 + 0 until level 5 and you don't have enough reagents to really do anything with. You're also still behind on attack bonus since you can't max dex/str at level 1.
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>>81262045
There's a Dragonstar running on d20 system.
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>>81260122
The general metaphysics are the same in 2e, and it's a background plot point with the Worldwound stuff that there are a literally infinite number of demons out there in total (while in contrast there's a big but finite number of better-organized devils).
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>>81262045
There's the Aethera Campaign Setting, which tries to integrate space opera with the general D&D cosmology (for one example, there's an asteroid belt infested with ghosts because it's where a planet got blown up).

It's also got kind of a neat magic-heavy bard-like class, though it suffers from some weird design choices like being Wis-based and needing to choose between number buffs and interesting active abilities in your limited hymn slots.
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>>81264249
>>81263976
Thank you very much.
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>>81262146
>Actually, at levels 1-6 summons are pretty good
Are they really? Seriously?

>alchemist suck
From level 1.
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>>81265781
Yes. At low levels they can still hit the enemy, and some even have useful abilities that are better than the equivalent spells of the same level, like the flash beetle, the skunk, the draugr, etc.
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>>81265957
3 actions to cast, 1 action to sustain, big level difference...
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>>81266539
>big level difference...
Only at higher levels.
And 1 action to sustain gives you 2 minion actions
If the monsters is able to actually hit the enemy (which it is at low levels) you are gaining action economy.

Honestly, to fix summons completely you just gotta give them a way to hit their attacks.
Maybe a houserule feat that allows the summoner to use his spell attack?
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Pathfinder 2
When a player goes to recall knowledge on an enemy in combat what is the DC? Is it just the default "by level" DC, factoring in that it's easy or very easy if they have the relevant skill?
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>>81268368

That is correct.

https://2e.aonprd.com/Rules.aspx?ID=563

In addition, have a look at this stipulation:
>A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s tail spikes. On a critical success, the character also learns something subtler, like a demon’s weakness or the trigger for one of the creature’s reactions.

For example, suppose you want to Recall Knowledge on a troll during combat. There is no stipulated skill for Recalling Knowledge on giants and trolls, so it is up to the GM's discretion. The DC is 20, because a troll is a 5th-level common creature. If you score a regular success, you learn "a troll’s regeneration (and the fact that it can be stopped by acid or fire)."

Likewise, say you are in combat with a manticore, and you want to learn more about it. A manticore is a beast, so the relevant skill is Arcana or Nature. A manticore is a 6th-level common creature, so the Recall Knowledge DC is 22. If you score a regular success, you learn about "a manticore’s tail spikes."

Yes, this does not sound particularly helpful. Yes, it is particularly janky when the characters already know the information at hand, such as when a manticore has already fired off some tail spikes. The Recall Knowledge rules could use some work.
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1e, what are you supposed to do if your whole party gets captivated instantly on a surprise round by Harpies? I cant see any way out of that unless harpies try to lead you off the cliff or something instead of just attacking until you are all dead.

>A harpy’s song has the power to infect the minds of those that hear it, calling them to the harpy’s side. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. A creature that successfully saves is not subject to the same harpy’s song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy’s attacks. This effect continues for as long as the harpy sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.
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>>81268574
As the party? Make peace with the knowledge that you're about to be party wiped.

As the GM? Panic and try to figure out a way to get at least one player in the party (preferably the one with the best Will save) a reroll before killing the party, and if that's not an option have them take the party "hostage" by dragging them all to a nest and manufacture some way for the party to survive that way, such that they are still at a major disadvantage if they do break free but it's not a total loss, since it's likely that the party will be without their main weapons as they will likely be left behind or taken by the Harpies to use as trophies.
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>>81268574
You don't
A lot of creatures played intelligently and optimally can obliterated players.
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Are any of the pathfinder novels worth reading?
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It looks like due to a quirk of the rules, the alignment ampoule deals full Str to damage due to the splash trait being omitted from its entry.
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Explain how this is fair to me 2efags:

>level 5 wizard
>19 INT +11 spell attack 21 spell DC
>fight creature level 7, dark naga for example
>its AC is 27, lowest save is +15
>have to roll 16 (20% chance) to hit with a spell attack or absolutely nothing happens on your turn
>it only has to roll a 6 (70% chance) to save against any of your spells, and rolls above 16 (20% chance) make your save spells do absolutely nothing or even backfire
>your best 3rd level spells against single target enemies are slow which will statistically not do anything, or doing half the damage a martial will do even if you fully succeed
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pathfinder 1e question:
the spell Chill Touch, the description says that you can use this melee touch attack once per level. now, does this mean that, if i'm level 2 and I prepare a single slot of this spell, i get 2 charges out of it, or does it mean that when I cast it, it goes off twice/I need to succeed 2 touch attacks. can I use it both instances on a single target, or is it only one instant per target up to my per level limit?
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>>81271359
you get two charges, but during that turn, you only have one free action touch attempt, next turn you can try and use the other one
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I feel Guns in the upcoming G&G book are gonna be incredibly mediocre, if not absolute shit. What has been your predictions so far judging by the playtest?
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>>81264845
There's also Arcforge and Starjammer. And if you want to do a Dragonstar game I'd highly suggest swapping out the weapons for Technology Guide stuff unless you like stupidly lethal low level combat.
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>>81269681
Failing one check and being fucked forever more isn't really due to the creature being "played intelligently and optimally".
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>>81271265
>Explain how this is fair to me
Not a 2enjoyer, but easy:
>>level 5 wizard
>>fight creature level 7
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>>81271265
6+ on a d20 is 75%, not 70%. Spell attacks do suck in 2e, so most recommendations are using True Strike with them or not using them at all (this still isn't a very healthy meta).
Slow has an effect on success, so there's a 50% chance you significantly hamper it for 1 round. The 25% chance of the debuff lasting the whole combat is pretty good considering its strength.
I'm not gonna say that casters weren't heavily nerfed since 1e, or that the price in power they're currently paying for their versatility isn't too high, but the core casters aren't in that bad a place, IMO. It's mostly that the meta is a lot different.
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>>81271265
Cast spells on multiple targets. Bam, your 16 and highers, which are 25% and not 20%, are suddenly swinging the combat. Don't play casters as archers with a movie effects budget and they won't compare poorly to archers anymore.
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>>81271690
Was pessimistic about the Magus and summoner after their tests and they turned out good.
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>>81271690
fine/10

i’m buying it for lore
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Pathfinder 2e

If a creature gets their Perception reduced by any debuff, does their Initiative also get reduced by the time being?
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>>81272159
In the middle of combat? No, their initiative won't change to reflect a change to Perception. If its before they roll Initiative, then yes that debuff will affect the modifier to their Initiative Roll, if Perception is the skill being used for it (and it isn't always).
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>>81272432
Yes, I meant in the middle of the combat. Thanks for the answer.
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>>81271265
encounter balancing is actually a thing in 2e and a apl+2 encounter is supposed to be lethal
disregarding that, casters are definitely the weakest in combat this edition
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>>81272738
Caster in PF2e are for buffing,debuffs and aeos/control nor single target damage.
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2e Gunslinger when? How you build 1e Gunslinger?
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>>81273313
>2e Gunslinger when?
Around mid october. That's when Guns & Gears comes out
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>>81271265
If you don't like higher level enemies being super deadly then use the optional rule proficiency without level.
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>>81274923
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>>81276237
I don't use the board frequently, didn't know it existed but i can't find it now
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1e, does unchained monk flurry of blows allow me to use non monk weapons, but I then gain a bonus attack with an unarmed strike or monk weapon? For example if I flurry with a longsword at lv 1, would I get 1 longsword hit and one unarmed strike? Or can I only flurry with monk weapons/uas unless I get shit to get around that
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>>81274923
Just use the /lit/ sticky to pirate books
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>>81276310
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2e
how is the elemental spell list?
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>>81271265
>single target spells against a higher level enemy

Good job, you've managed to immediately focus on the areas where spellcasters are intentionally the weakest.

Now try the things they're actually good at instead.
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2e
Can frightened stack?
Like if I have an angry ape growling next to my ranger,
>Support Benefit Your ape threatens your foes with menacing growls. Until the start of your next turn, if you hit and deal damage to a creature in your ape's reach, the creature becomes frightened 1.
And I hit the enemy 3 times, will he get frightened 3?
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Is the starfinder archive down? The links aren't working for me.
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>>81278121
conditions generally don't stack
you only ever get frightened 2 if you actually apply frightened 2
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>>81278182
Shame.
But I guess that would be overpowered as fuck if it could stack
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>>81274923
>>81277267
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Pathfinder 1e, is an undead nightmare steed better as a skellie or a zombie?
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>>81271265
A couple of issues with your idea:
a)level+2 is a deadly encounter
B)Single target damage sucks
C)You are ignoring the rules for your argument.

Try the following:
A) Use a level appropriate example, a basilisk.
(Lowest save +8, ac 24).
B)Using a simple spell like Hideous laughter makes absolutely certain that the basilisk cant petrify anyone with reactions and has slightly less than 50% of chance of slowing 1 the beast and making it a sitting duck in a fight, while also blocking reactions.
You also will have a impact in a fight that will go way beyond just causing damage.
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Hey, hey, hey, look who just woke up from a forgotten stasis pod deep within Starfall.

It's the Androffanian named Mirei, and she's packing Androffa's forbidden technology.
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New thread
>>81279571
>>81279571
>>81279571
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>>81279356
This Anon always post 3D thots.



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