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Why does anyone become a bandit when the Adventurers' Guild exists?
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>>79731136
Bandits don't have to pay taxes
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>>79731136
>implying adventurers are bandits
>implying adventurer guilds universally operate the same under the same rules, tenets, and philosophies
>implying adventurer guilds exist universally
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>>79731136
Why adventure when you will get jumped by bandits after coming out of a dungeon tiring to stop the bleeding out cleric?
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Couldn't pass the test.
Doesn't play well with others.
Adventurer's Guild killed their dad.
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>>79731136
They don't meet the standards of the guild, or have already burned their bridges there.

If you are already a legit outlaw or wanted by the king, the Guild probably won't take you on because they don't want that trouble. Hell, there might be a bounty on your head and walking into the adventurer's guildhall is the same as a lamb walking into a lions den.

There is any number of reasons why 'official' adventuring might be off the table and banditry is your only fallback.

Though, this does open up a larger narrative space: un-licensed adventurers. People doing adventurer sort of jobs, but without the blessing or resources of the guild. There must be a niche for such people, people who want work done of a highly illegal or secret nature. Can't exactly post a flyer at the guildhall saying "Planning Regicide, LFG"
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>>79731136
Banditry is generally less dangerous then adventuring, because you're robbing unarmed people instead of ancient beings that should have been left alone for fear of their wrath.
If you mean as in why bother the adventurers will get you then maybe they don't have any other options.
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>>79731136
Bandit's Guild has dental.
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>>79731136
Better dental
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>>79731136
Because the adventurer guild refused them or kicked them out. Or they just plain prefer crime to glorified mercenary work. It's probably easier a lot of the time. It's like asking why anyone joins a gang when they could just go join the army.
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>>79731136
I run a game set in the Fable universe that explores this concept. Banditry is still a significant industry in Albion, with the Heroes' Guild full of medicare heroes and on its last leg: some of the more... morally relativistic Heroes run bandit crews on the side to make fat stacks from robbing the people they're supposed to protect. Those same Heroes often take contracts put out against their own crews when they become too much of a hassle, and form new bandit groups from the survivors when the job's finished.

If this sounds like a giant scam, don't worry: the citizens of Albion think so too, and someone's supplying them with cutting edge weapons capable of killing Heroes. Funny, that.
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>>79731231
>>79731235
>dentalmind
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>>79731136
Bandit is an honorable profession you need to study and take examination for.
Starting as a mere pick-pocket you can then begin to specialize as a thug, which then can be taken into something like a personal bodyguard, enforcer, or looter, which you then take into brigand. If you work as a brigand and do an accepted thesis you can arise to a bandit and from there you have easy time sliding into privateer with some naval experience or connections to people with naval experience.
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>>79731218
If an adventurer's guild was ever a real thing, there certainly would be non-licensed ones, and loopholes anyway. The most a realistic guild could do is regulate small scale, short term mercenary contracts. They couldn't stop people out in the boonies from taking jobs (just like real guilds couldn't stop rural craftsmen from plying guild trades), and they couldn't stop anyone from just wandering out to find adventure on their own.
The entire point of a guild is for skilled individuals to get a collective monopoly on a trade or profession and its training, backed by the government. To even join an adventurer's guild, you'd probably need training from a college or combat academy (which may be run by their own guilds) and then the AG just finishes up with survival and contract negotiation training.
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>>79731136
Keep paying your guild dues and you won't need to find out.
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>>79731136
>the Adventurers' Guild
I'd be very concerned about any guild getting a monopoly on adventurers. They'd be like a private army.
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>>79731136
The “Bandits” work for the adventurers guild. Banditry is just a scam. “Bandits” rob travelers and merchants and raid small undefended settlements, the people turn to the guild for aid, guild dispatches “adventurers” to quell the “bandits,” the dudes playing the role of the bandits just lay low while the ones playing the role of the adventurers wander around pretending to be hunting bandits, “adventurers” come back “victorious,” people pay guild for their service, adventurers return a token amount of valuables claiming it’s all they could recover. Guild divvies up the payout.
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>>79732200
Guilds are a monopoly, they don't "have" one.

Anime has tried real hard to redefine guilds as corporations, but they're actually groups of independent tradesmen or merchants or service providers who come together to lobby the government for regulations that keep competition down and prices "fair". They usually spin this as good for the public by also including standards of conduct and quality as conditions for their collective monopoly. This makes them somewhat like a Union, except they don't have non-union bosses to rail against, just legislators to convince.
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>>79731136
IMS the bandits that do exist do so in small numbers, and are often elite guerilla like groups. Relying on speed and brutality's. "a famous bandit is a dead bandit" Regions with guild branches will often be bandit free. of course regions that are "less fortunate" or have "disagreeable" lords wont have these branch offices, and thus will be riddled with the bandits. some rumors say that the bandits are agents of the gui-...
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>implying that a setting that is so lacking in government sovereignty that it needs a powerful adventurer's guild has the communication technology and logistics to have ONE powerful adventurer's guild and not many factionalized ones, aka mercenary companies
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>>79731300
>Starting as a mere pick-pocket you can then begin to specialize as a thug, which then can be taken into something like a personal bodyguard, enforcer, or looter, which you then take into brigand. If you work as a brigand and do an accepted thesis you can arise to a bandit and from there you have easy time sliding into privateer with some naval experience or connections to people with naval experience.
this was basically how it worked back in OD&D
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>>79731136
Because Adventurers Guild are inherently a flawed concept that cannot exist.
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>>79731257
>medicare heroes
Tell me more.
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>>79731136
>implying I'm giving the guild 25% of my take
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>>79731136
by entering the bandits' guild obviously
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>>79731136
The same reason people become criminals today when the military exists.
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>>79731136
Adventurers are one of the dumbest fantasy concepts.
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>>79731136
Most become criminals first and turn to banditry later. For example
>Deserters
Deserting is already a death sentence so most turn directly to banditry.
>refugees from famine
While it's not evil to flee for your lives, farms are typically on rented land and abandoning that land is a contract violation. This means that showing their face in nearby cities or villages will get them arrested and returned to their landlord.
>Murder
Laws don't always recognize crimes of passion and some murders are done with intent anyway. Some choose to flee the law rather than face it.

In any case, the Guild doesn't accept wanted criminals into it's ranks and is bound by charter to turn known criminals over to the courts.
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>>79735859
It's actually an inevitable concept if you've got enough adventurers in a kingdom. Adventurers make lots of money but also commit legally questionable acts. A guild gives them a degree of legal protection while paying taxes to the crown. The alternative is that the King finally gets fed up with the Adventurers and simply raises an army to eliminate them one by one.
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>>79731158
fpbp
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>>79731162
Have sex
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>>79731158
Bandits are just proactive Sovereign Citizens?
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>>79731136
because unions are blight upon the society
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>>79733324
A setting with a powerful adventurer's guild is inherently one with a powerful government. A powerful government whose powerful legal mechanisms have been lobbied by private interests to enable powerful guilds. Now pay your dues or we'll see you in court.
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robbing traveling traders on the roads is easier and safer than clearing goblin dens and orc camps
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>>79731136
Freedom and untaxable income.
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>>79739103
Why don't bandits unionize?
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An "adventurers' guild" on paper is already little else other than just a fucking organized crime racket.

Like, are you telling me random fucks are okay with having to pay smelly lawless murder hobos protection money to deal with their monster infestation problems and that said murder hobos are fine with having a cut taken out of their tomb plundering operation if the alternative isn't getting merc'd in their sleep and being made examples out of.
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>>79731136
10% tithe to the church
30% tax for the king
10% handling fee of the guild
here are your 50 gp for the 100 gp job.
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Congratulations, 50gp is like a years savings for some people and you made in in a week, a month? Being an adventurer, or a bandit for that matter is for the people who don't want to settle down and do normal work, who want the thrill of fighting for their lives to get paid, who enjoy having an outlet for their violent tendencies, not for the completely rational and reasonable.
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>>79731136
Goblins or whatever else that the adventurers are contracted to fight are greater threats to your life than the easy marks that bandits prey upon.
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>>79731136
Is she your GI waifu or something dude?
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>>79743818
>want the thrill of fighting for their lives to get paid
>bandits
Bitch. Bandits avoid targets that can fight back.
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>>79732327
Adventurer's guilds in anime are actually just clearinghouses for adventuring-related services.
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>>79731136
Volunteer work for lvl 18 adventurers.
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You know those shrieking shitheads who claim that going into an ancient tomb to defeat the ur-lich who is threatening to undo the timeline where he died with a foul ritual somehow becomes just like a tedious office job if you happen to have a license? They become bandits.
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>>79731268
It's true.
Every citizen is regularly inspected and if their dental hygiene is improved, they are investigated for banditry and supporting criminals.
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>>79731158
bandits are just unlicensed tax collectors
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>>79738782
Stop taking it up the ass.



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