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Knowledge Edition

A thread for people who play single player role playing games.

Discord: https://discord.gg/JKeyHcU
FAQ/Q&A, links, topics, and games: https://rentry.co/srpgg

Previous thread: >>79522909
Question of the day: How many solo RPG systems have you tried?
Interpret this oracle in the context of your game: (Mythic GME) Focus: NPC negative. Meaning: Gratify pleasures.
>>
Let's bring this nugget of wisdom over from Wise anon in the previous thread.
>Rules for sologaming should be used to create situations not restraint or paralyze you
>>
>>79649340
Based brush boomer muralists.
>>
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reeee I wanted to use picrel for the new thread

>>79649340
>How many solo RPG systems have you tried?
plenty of gamebooks in my youth
Ironsworn
and an handful of small card-based narrative/journaling indie games including my own

>Focus: NPC negative. Meaning: Gratify pleasures
>I wanted to celebrate a new step in the growth of my "son" (a bright but psychologically troubled golem made of human parts, insects elements and cybernetic components): I wanted to make "him" discover a pleasurable human experience, which was sexuality. Alas, "he" wasn't able to handle it properly: I'm not sure what triggered "his" brutal reaction: the shrill screams of horror of the young whore? Her obvious refusal to have sex with "his" inhuman body? "He" quickly tore her limbs apart and shovel them in "his" half-metallic jaws while she continued to scream. Another senseless kill!… Or maybe it is "his" way to take pleasure? :sigh: I wish my "son" was more communicative...
>>
>>79649489
Agreed. I have to cultivate an "anything goes" mindset to avoid getting paralyzed during solo play.
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>>79649340
>how many solo rpg systems have you tried
Same as >>79649643. Most of my solo time is spent using mashed together oracle systems on top of something else.

>oracle
Jeton gets piss drunk while celebrating and loses the rest of his coin on gambling and women, all in one night.

>>79649643
>oracle
kek, that sounds like a good game.
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>How many solo RPG systems have you tried?
None, is there any osr stuff I could give a try?
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>>79651167
desu pretty much any osr game you want, coupled with an oracle for decisions you're unsure of

or use one of those many solo adaptations available via >>79604469 or via itchio, drivethru etc
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>>79649489
>mfw I'm a heavily logical person who loves and wants precise, defined hard set of rules to follow, in everything
Bros...
>>
>>79652057
Nice larp, you can't even follow the rules of
>mfw
>>
>>79651671
...portal to, the DRAGON REEAAALLLM!
>>
>>79651167
You can take your pick between the two versions of Basic, OD&D or any of the myriad retroclones out there. AD&D 1e might be a bit too much if you're not used to it already
>>
Anybody done a Corruption of Champions/Magical Realm thing for Ironsworn? Or do I have to do it myself?
>>
>>79649340
I've used a few GM emulators, mostly Mythic ad CRGE (along with a few tries of one page and tinysolitarysoldiers dice system).

I like space, so generally played sci-fi games with Classic Traveller and GURPS. Currently putting together a "complete" sci-fi solo system, and also have a failing kickstarter for my random generator cards that I've made. its here https://www.kickstarter.com/projects/category/solo-sci-fi-sidekick and pic related
>>
>>79649542
Hey, that's the LGS that kicked all games out of their store over 5 years ago but still are registered as a GW and Wotc store. Fuck you Adventures Underground. You sold out to nerd culture and the only people who buy from you are tcg autists and the nerdcred kids
>>
>>79654281
Looks neat mate!
>>
>>79654281
Oh yeah I added your Kickstarter to the paste. I hope it's doing well.
>>
Why do I keep trying to create my own universal ruleset from 40 games instead of just playing a solo session? Why do I have to make everything so complicated?
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>>79656944
Shit, its good to know I'm not the only one who does this.
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>>79656944
Maybe you just like making rulesets.
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>>79656944
I've been bogged down in mechanics autism for a while now. I feel like I'm doing everything to keep from playing the game, but I also want to get this out of the way now so I don't have to change rulesets later
>>
>How many solo RPG systems have you tried?

Only counting ones I have logs for... Ironsworn, Thousand Year Old Vampire, Quill, The Sealed Library, Knave (+Oracles, if that counts), and homebrew spreadsheet games.

I've given several other games read-overs and got prepped for them, but never got more than one or two "rounds" before I dropped it for one reason or another (most often, "wait, wtf am I doing again?" or "this isn't the system I wanted to use for this particular idea I have." )
>>
I keep going for moderately crunchy systems, getting bogged down in mechanics, then giving up because the mechanics don't match what I have in mind or there's too much minutia for me to track.
D&D had too many moving parts, I'm not a fan of Savage Worlds' metacurrency system, and I got bogged down pruning GURPS to be how I wanted. I'm thinking of trying out D6 Space to see if that will scratch the itch. Part of me is also wondering if I wouldn't have more fun tossing away the mechanics and just going for a simple narrative system like FU or Risus.
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>>79657213
That's my logic too. Once I'm done with the system, it'll be done and easy to play.
>>
>>79657579
Try Microlite? It's D&D but even simpler and easy to track
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>>79657632
Considered it, but I would like to get away from D&D and D&D-alikes for a bit, since they're all my groups ever want to play.
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>>79657838
Fair. I have had a lot of fun playing solo Taveller, there is a lot of content for that. The game is simple 2d6+mod and is more about other kinds of adventures. There are rules for fighting yes but they're very quick. 1st Edition traveller legit has a combat table so you can just go "oh you wanna shoot this guy point blank with a shotgun? alright he dies, now what do you do?"
>>
You guys aware of Hex Describe? Pretty cool resource. Let me know what you think of it.

https://alexschroeder.ch/wiki/Hex_Describe
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>>79658014
This is a nice resource. I like the descriptions and that the map is clickable, it makes it easy to navigate. That's a good site. I've added it to the paste.
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>>79656210
Thanks, doubt it'll make it though!
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>>79653773
That's cause I don't know 'em, I'm a newfag
>>
Found a neat idea called The Aladdin Technique. It's used to develop the narrative by randomly tweaking or embellishing parts of it. Sort of like my "point of interest die" obsession. Here you type/write out a few sentences of the narrative as it stands, bracket of keywords in the text and roll randomly between them, and finally run detail checks/idea generators and the like, over these concepts to change them.

A short read.

http://battreps.blogspot.com/2014/07/alladin-technique.html
>>
>>79657579
Go GURPS lite. Already trimmed down, and actually rules light. Just roll 3d6
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>>79659896
Lurk for 2 years before you partake in a srpg thread!
>>
>>79649489
>>79652057
I need to feel like I'm playing a game, not just writing a story. If the system doesn't pose a challenge and a risk I'm not really invested. Same as in group TTRPG.
>>
>>79660132
But the game crunch should come from the RPG you use. There you have combat and skill checks and so on. The solo tools only drive the world and the narrative that takes place.
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>>79660614
In that case I agree. But "rules for sologaming" is an all-encompassing term that also includes the system mechanics for resolving these situations.
>>
>>79659934
Best I can do is one year, on and off.

>>79660132
A man with good taste. I don't mind less crunchy or more cinematic systems as long as they have the game part, which is what I love about RPGs. Miss me with that Fate shit where everything is abstracted and "narrative".
>>
>>79657906
Traveller is an idea, I have a lot of the Mongoose 2e books.

>>79659927
I kept tweaking and bringing things over from the Basic set. I didn't enjoy the skill system and the cinematic skills felt like a kludgey hack.
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I need ideas for horrors or monsters that may have at one point been human, like undead or abominations or other awful things. I'm trying to cure a plague that I decided looks almost unnatural and was caused/related to some stolen item, it twists bones and blackens skin, and I'm traveling to inspect the body of someone who's died from it and I suspect risen as a monster. I'm drawing blank on cool ideas. Any suggestions for monsters or books? (though I don't really feel like flipping through 300 pages of a random Monster Manual)

Also, if it IS a curse and not really a plague, I'm even more lost on ideas on how to fix it. I can't think of examples for fixing curses other than asking their originator to remove them. Like, nobody ever removed the curse of a mummy's tomb from the expedition members, they always all die horribly.
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>>79658014
bookmarked! thx

>>79661674
there's this anon who made a crazy post-apocalyptic setting based around blood; if interested, I can share a couple of screenshots detailing the factions/monsters
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>>79661727
Sure, although from that pic alone it doesn't seem to fit my setting/idea very much.
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>>79661758
that's what I feared
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>>79657579
>looking for the right system
I did the same thing learning to solo about 2 years ago - although I just started playing them for a session or two over time to get the feel of each. I ran through:
>cepheus/mongoose traveller
>gurps lite -> gurps too many things going on
>genesys
>mythras -> mythras lite
>pbta variants
>osr and acks
I ended with OSR and ACKS as it had just the amount of stuff for me and it's easy to add on to. I've been playing WWN now, which is a good modern take on OSR (and uses the 2d6 skills from Trav), and I definitely recommend it.
A light d100 system was alright and the 2d6 take from Traveller was pretty cool, although I prefer OSR's combat system overall.
>>
>>79659918
>Aladdin Technique
the dumb name made me sceptical, but the blog post is clearer: it's actually nice, I'll probably use it
>>
>>79659918
Interesting, I think I'll try this out. A i ostatak bloga deluje prilično kul.
>>
>>79656944
I used to do this a lot. Months went by that I was just reading/writing rules and shit and not playing.
Now I use a really simple set of rules and the rpg of my choice.
Rules are:
1d6 Yes/No Oracle with And/But using advantage/disadvantage (roll 2 dice and pick the high/low one)
1d6 with advantage and disadvantage for how big/important/difficult/etc. something is
A random idea generator for help with brainstorming. I like images generators and action/theme tables. I tried storycubes, but they didn't work for me
That's it. This is basically the rules of So1um, but I need an rpg with a little more crunch than it has. Not much though.
The games I'm using right now have a scene structure incorporated so I don't need that to be part of my solo tools.
>>
>>79657579
>>79657579
I like FU. Risus isn't as good imho because of the spiral you can get yourself into mechanically. But I never read the Risus Companion, maybe they adress that in it?
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>>79657579
I used Fighting Fantasy at first (the book rules, not the Advanced FF rpg).
It was easy. The only problem I had was figuring out how to stat my enemies.
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>>79659918
It's by the same guy who made The 9Qs.
I don't use it anymore, but it was helpful when I was starting to play solo.
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>>79664144
oh, and a Option A/Option B oracle. Still using a d6 with advantage/disadvantage. I roll for both options and the highest number happens. I reroll or mix the results in case of a tie. That's my most complex solo mechanic lol
>>
>>79664144
>>79664350
and lastly random events are part of the rpgs I use, so I don't need a tool for them
>>
Rpg tips released his first product for a mere two fiddy.

https://www.youtube.com/watch?v=4C207owx_pQ

https://www.drivethrurpg.com/product/359218/The-Terrain-Randomizer
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>>79664913
>ruining the purity of solo by making you pay money
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Currently running a rules-lite 5e solo gonzo swords and sorcery campaign for myself. Already made my orc barbarian character, but I keep getting stuck on what kinda adventures I wanted to go on. Eventually settled for converting existing modules to my setting. Just kinda wandering around doing whatever I feel like, an aimless murderhobo of the wastes
>>
The release date for DM Yourselves has been pushed forward to possible July but likely August.

https://www.kickstarter.com/projects/tomscutt/dm-yourselves/posts/3206677
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>>79666696
>converting existing modules
This is kinda what I do, just the stripped down version some other anon referenced a bit back. I take the NPCs, locations, maps, and overall theme and then let the dice decide.
Sometimes I throw in novel characters for larger personalities.
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>>79651167
Black Streams/Scarlet Heroes
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>>79664913
I'll probably get it just to support him a little. His videos are ok, but I use an ad blocker. And this seems like it could be handy, and not exactly breaking the bank
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>>79666794
Ah, I thought I already read a book by that name. That kickstarter is for "dm yourselves" and is for multiplayer DM-less play.
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>>79661674
OK, I think I'm leaning towards an actual ghoul (very much the DD pic before). It can howl to paralyze and has claws and teeth. I think the plague isn't actually a real disease, the sick were fooled into eating cursed human flesh, and if not stopped the process would turn them to ghouls too. But how do you reverse such a process? What do you do to undo such a curse? I'm stumped.
>>
>>79670809
>stop the curse
>kill all the ghouls, or possibly the first one
>remove/solve the original sin that caused it
>get a higher power to cleanse the area
>conduct an exorcism style ritual using old texts or specialist's knowledge
>combine any of the above
>>
>>79671177
>stop the curse
yes.
>remove/solve the original sin that caused it
Possible, but according to narrative I might be too short on time for that.
>kill all the ghouls, or possibly the first one
This feels right. If the original person who died from the "plague" was actually feeding people *his own cursed flesh*, I might be able to explain it that way. I like the "remove the original sin" idea, since that person stole a thing, so maybe that thing can be cleansed somehow, I don't know.

Am I wrong in thinking these things in advance, rather than going to see that person's "body" first and finding all this out when I get there are ask some oracles for details?
>>
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>>79671336
>rolling in advance
I do it both ways, sometimes rolling stuff in advance for big things. Then you can always roll to see if things are as expected, too. Rolling ahead of time for larger things helps you get context for other rolls or the situation at large, it's a feel thing for me. Some may like doing it strictly one way or another.
>>
>>79671336
>Am I wrong in thinking these things in advance
Imo no. I do think it helps to hammer out some details off session so the actual game doesn't slow down. You're doing merely some "spontaneous" prep work and then see where the rolls take you.

Myself, I got this facility gone dark and I've decided it was taken over by chaos. All I know, or rather established, is that chaos corruption is present (and all that it means without going into specifics, i.e. possessed workers, cursed machinery and so on), there was an artefact that started it all, they were digging in ore mines, and the magos in charge of the place is most likely corrupted.

The overall details are all hammered down so I don't have to ask questions or take my time to interpret results. I've got a plot, locations, NPC and object to attach to but which are still vague enough to discover in play.
>>
>>79668689
Its a neat little thing revolving around a basic die drop procedure to establish an environment for an encounter area. Die drop + some of his ideas + "you can also use the multitude of inspirational material out to assign content to the die drops", so one "zone" in the die drop layout might get its content from a roll on the Mythic charts, and so on.
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>>79671768
*out there
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>>79671585
That's how I did my WWN game, with a Symbaroum-like Blighted disease indicated by my rolls. I won't know much else until the PC arrives and starts filling in details.
>>
>>79671585
>>79671485
That's how I did it just now, I put down a bunch of questions OOC in a row and rolled to answer them, the only one I couldn't answer was how the disease can be removed. Once I decided it's a curse I was even more stuck. I like not necessarily knowing what I'll find, and I like having surprises, which is why now just "playing out" figuring out all these details feels like I'm missing the intention. But it does help me know I have a solid direction for the story.
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Guys please

Explain to me how this works. I have an open mind.

How a game goes without any interpretation or surprises? How you guys do this? Teach me how you do it, I have interest but I don't have any ideas how you guys make this work.
>>
>>79673047
It starts with a location. You imagine your character in that location. Then you fill in details based on what you think should be in the scene. If you are not sure if there should be something in your scene you ask the oracle. The oracle is a tool that answers questions. You could say "I'm in a jail cell" and a question you might have is "are there other people here". The oracle answers YES or NO. If the question was "Am I in a cell with someone else" and the answer is no then you can conclude you're in isolation OR you had a cellmate and they were transferred away OR you killed your cellmate OR whatever. Then whatever your conclusion is, you ask the oracle again if your idea is true. So if I think I killed my cellmate and the oracle says no then I have to conclude something other than that like maybe he got sick. You don't have to ask the oracle a bunch of questions if you don't want to. You can just make it up, but the oracle is there when you want a tool to decide something for you. If you want to try an oracle out you could use MUNE (https://homebrewery.naturalcrit.com/share/rkmo0t9k4Q)

Also systems use phrases generate random events. In the OP it says "Focus: NPC negative. Meaning: Gratify pleasures." which means a random event is focused around an NPC and it is an unfortunate kind of event. The "meaning" is "Gratify pleasures" which is a phrase meant to get your imagination working. You're supposed to make up the details of the random event by being inspired by the phrase. What is going on in the game gives you the information you need to come up with a result for the random event. Lets say the game was "I'm in a jailcell." and I got a random event "NPC Negative, Gratify pleasures" then I would decide that means something bad happens to one of the NPCs in my game. First thing that comes to my mind when I hear "Gratify pleasures" is prison abuse and that's a negative event so it fits. So that's how you use random event phrases.
>>
>>79673047
What do you mean "without any inerpretation or surprises"? To me that's the very heart of the game.
Watch for example this part of the episode of Me, Myself & Die (at 21:12), it will demonstrate how the player is directing the story through vague hints and is told his story instincts are wrong and has to find new answers to his questions:
https://www.youtube.com/watch?v=zVxJ3exjfgI&t=21m12s
>>
>>79659262
>>79661727
Glad to add a good resource to the thread! Somewhere on the site you can download the entire code plus all the tables, if you're so autistically inclined. I plan on trying to implement my own version in Inspiration Pad Pro at some point.
>>
>>79673047
>How a game goes without any interpretation or surprises?
Random encounters, area generation, and reactions are all things
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>>79673769
I will check, but what I meant with "no interpretation" is that there wouldn't be a need for DIALOGUE...because you are playing with yourself...
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>>79674439
But the enemies won't have surprise strategies right?

Which system would you recommend?
>>
>>79674888
TSR D&D has simple rules for surprise
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>>79674873
I don't like writing dialogue for myself, I stick to summarizing what people say to each other in my games.
>>
Do you guys play off the cuff or write backstory before the game?
>>
>>79678352
A little of both, usually. I like to have a background framework to start with and just flesh it out as I play.

The longer I spend worldbuilding the better I know it (so the easier it is for me to enter a flow state), but at the risk of burning out my time/urge to play before I actually get to play.
>>
>>79678396
How long do your play sessions last?
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>>79671938
There are many ways to remove curses as an anon pointed out. Kill the original guy, undo what started the curse (put the artefact back, again kill the OG dude, skedaddle away from the area), use magic, go on a journey to find mcguffin (god, artefact, powerful magician) to dispell the curse etc.
>>
>>79679053
A session will usually last 2-6 hours, depending on my amount of free time/lack of distractions.

There have been times I've played "all day" but with breaks to do other things between rounds/cycles of play. (A round/cycle being something like a day in my homebrew game or rolling and resolving prompts in a journaling game.)
>>
>>79679697
That sounds pretty cool anon. Do you ever go back and read over what you've written?
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>>79678352
Both, same as >>79678396. I do some upfront work before I start a campaign and then try to do any backstage rolls or building at the end of a session if needed, although it's usually not too long or every time.
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>>79681532
I do! My solo rp style is very prose-heavy, so as long as I'm interested in the scene, I do write it down with full dialogue and expressions and so on. (I use bullet points if I'm not into the scene or am running out of time/energy for the day. Sometimes I go back and flesh those scenes out, but usually I don't bother.)

I've also tried doing a bullet points playthrough and turning it into a story later. Makes for a much faster game, but it's not as much fun to read again until I've turned it into a story.
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>>79681697
I'm exactly the same. Even when I completely zoom out of the game I never just dryly point out the mechanics, I almost always spice it up with prose, and I often write lots of prose and dialogue and before the next session I re-read it and fix it up as I would a draft. Writing a story out of bullet points sounds like a chore, personally - the creative endeavor is done and now it's just arduous work to put words onto ideas that are dry on paper already. For me the mechanics alone are normally not enough to justify playing them without any surrounding story-like prose.
>>
>>79657213
nah it's better to play as soon as possible so you know what you want
>>
>>79657213
coming up with rules first is a bad idea since you don't know what your playstyle is going to be until you actually play
I'm guilty of the same thing. I thought I had the perfect system figured out. Then I started to play and almost all my ideas went out the window
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>>79682512
That's part of the fun.
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>>79683046
well, yeah, if you like to create rules, but if you want to just play not so much
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>>79673047
>How a game goes without any interpretatio

cut-ups
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>>79684171
Nah, I meant playing it out and then adjusting as you go. You have to figure it out a bit as you go because your taste will never be the same as anyone else's, and this is one of the only mediums where you can tailor it exactly.
>>
>get into solo
>use as many solo tools as I can
>playing like that is mind breaking and not fun at all
>get rid of most of these tools as time goes on
>just use my rpg and nothing else these days
>sometimes, but only just sometimes, use an oracle to get some surprising twist
>but it's actually not needed
>I usually come up with twists on my own anyway using bad and good rolls from the rpg I'm using
>spend more than one session without even using any solo tool at all
>playing is a blast and still very surprising
>I never know what my mind will come up with next
>my old tools used to limit my imagination instead of helping it
I'm not the only one, right?
Or am I just the weirdo of the solo threads?
>>
>>79684302
I see. Yeah, that's fun. Or frustrating. Depending on what game you play. If you're playing something serious with characters that you've been using for some time in regular games, it can get very frustrating.
But for one shots, it's a major part of the fun when you start to play solo.
>>
>>79684391
I ironed out my techniques in a few one-shots and then moved to long-term games because I enjoy character development a lot. There is still some tweaking in those, but less, and any add-ons are more solo/oracle related than RPG mechanics.

>>79684350
I think if you're really good at GM-ing on the fly and can spin up plots you enjoy while still maintaining tension it works. That's the crux for me: tension, progression, engagement, and sense of overcoming difficult odds or goals.
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>>79684350
This is how I am, too. If I'm really stuck for inspiration I'll fall back on various tables I've collected, but otherwise I will just use the game I play, a yes/no oracle, and nothing else.
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Finally got off my ass and played a session using one page oracle + microlite. It ended with me broke, near death, laughed at by the local authority and with all of my equipment wrecked by goblins. That was something.
>>
Jesus, I'm a slow burner. I hesitated for a few minutes before forcing myself to start, but then comfortably immersed myself. I'm like this in everything, so no surprises there.

I must say I love the random version of the location crafter. It's not too slow, and it helped me a bunch. I'm not too much spontaneously creative, but any nudge and inspiration gets me going. Managed to come up with an interesting room, use unusual game mechanics and advance the thread.
>>
Does anyone have textual examples of solo play?
>>
>>79688604
I remember seeing some forum (Positive it was an ironsworn one) where dudes posted their stories and recaps.
>>
>>79688604
Here's a list, there's more out there.
https://www.reddit.com/r/Solo_Roleplaying/wiki/actualplay#wiki_actual_play_links
>>
>>79689093
Very nice. Thanks anon!
>>
>>79688604
https://enragedeggplant.blogspot.com/search/label/solo
Here are some using mythic and gurps.
>>
>>79688604

https://www.reddit.com/r/Solo_Roleplaying/?f=flair_name%3A%22Actual%20Play%22

https://www.reddit.com/r/SoloActualPlay
>>
>go inspect bodies of a carnage inside a mess hall
>detail check: carelessly clean
>despite the dismemberment, horrific wounds and damage, there's a disturbing lack of blood
>another detail check gave me "fancy liquid" as being present in the room
>said liquid releases a foul, sanity and integrity attacking smell
Guys help someone or something is stealing blood to transmutate it
>>
I'm going to fight an Extreme foe (Ironsworn) that ambushed my entire troupe who didn't know it exised up until now thanks to a match on a Miss.. Wish me luck. Will report if survive.

>>79690415
It's not stealing if they transmuted the blood into gas while still in its living host.
>>
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>>79690415
Gotta pay the bills somehow
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>>79685203
same

Also find myself switiching between 2d6 and either 1d12/1d20 in games depending on context. Dont even use a particular system anymore, more of a mishmash of different ones. little bit of 5e, little bit of osr, little bit of world without number, little gurps, little ironsworn, little 2d6 rpg, and a little bit of warhammer/blackpowder tabletop for mass combat.

Its a real hodgepodge, but its what i do.
>>
>>79692227
Why not just write a story at that point? Sounds like you're no longer playing a game with thought-out, self-consistent and cohesive rules. In any of those, different game systems are supposed to work together and contribute/remove from shared system resources, create a consistent level of danger and affect each other in specific ways. I don't see how you can switch from say, 5e to GURPS to OSR while keeping the systems working as intended.

Say you give yourself advantage in 5e on an backstab attack during a sneaking missing, then for combat switch over to Ironsworn - how does that work? Might as well just use oracles to determine general success/failure if the rules matter so little.
>>
>>79692787
I am talking about using aspects of each, not the full on system of. For example, i tend to do skill checks, anything with a little more active thought rather than reaction, with 2d6 with a targets dc or oppositional roles between parties.
I dont use usual hp, I use General narrative points. something like d6-d8 for characters, d4 for mooks, and d10/12 for boss things. damage is usually always between 1-3. I use enemy sheets from 5e and role d20's usually in combat.

I use d12's because 12 is simply an easily divisible number. d12 is basicly my oricle dice. when I want a linear easy to comprehend fractional result.

I have consistant rules, its just that I draw aspects that make those consistent rules from a lot of sources.
>>
>>79693147
and on my narritive points point, I mean I keep track of the general wellbeing of characters with the given die. there max "health" isnt 1d6, it starts out at 6 and i shift the face of the die lower to represent health/getting in more dire straights so I dont have to record all the health numbers on a sheet.
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>>79666696
>aimless murderhobo of the wastes
You gotta fill us in as you go anon.
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>>79659361
I backed, I hope you put it on DrivethruRPG if things don’t work out. That way you can build an audience for the next KS.
Also “Compatible with Starforged” would probably have been good Branding even if it’s self evident
>>
>>79659361
If it doesn't and you do need funding, maybe "itch fund" it? (Using the tools on itch.io to reach a funding goal; etc.) I've seen several games release that way.
>>
So. Maybe weird question. Is there a good farming system anywhere? Crops/seasons/etc. Or maybe like a blacksmithing one. Demands and contracts and stuff like that. Basically just comfy crafting stuff for Level 0/early in RPGs, or just having my primary PoV character being a Regular Guy and having way cooler friends or whatever.
>>
>>79697921
>“Compatible with Starforged”
That would've been a good idea!

>>79698311
I should look into itch, I always thought it was more vidya focused

If it doesn't fund (which isn't looking lightly) it'll likely go up on DriveThruCards/DriveThruRPG as a PDF for print & play, and print on demand for physical cards - their pricing is a lot more reasonable than a lot of other PoD services I've looked at. Will also have the benefit of cheaper shipping for all you US based folks.
>>
>>79699740
s/lightly/likely
>>
Mythic Magazine 6 is out, anybody have a PDF to share with the poverty players?
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>>79699417
The reviews on itch.io seem really good for "Grandpa's Farm" and I've also seen "take root-perennial edition" recommended.

I haven't given them a read or play, so I can't promise they're anything like what you want.

As for crafting stuff, I honestly picked up Witch+Craft by Astrologo Press (5e supplement) because of the desire to do some crafting, even though I don't play 5e. Again, haven't done it yet, just throwing it out there in hopes it helps.

>>79699740
TRPGs are bundled under "physical games" - whether or not you have a print edition.
>>
File: MythicMagazine6.pdf (2.92 MB, PDF)
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>>79699857
>>
>>79688604
https://www.reddit.com/r/Solo_Roleplaying/wiki/actualplay#wiki_actual_play_links

Reddit is good when it comes to subs that aren't mainstream and full of retards.
>>
>>79699857
>>79701536
wait, is this from the same Mythic gm emulator? they have magazines for that?
>>
what tips and ticks you use/have to make more sense of the mythic event tables? sometimes I feel it is more like a wall I get stuck than a help
>>
>>79701764
>>79701764
It's for brainstorming. The end result doesn't have to be anywhere near the 2 words you rolled initially. Let your imagination take you where it wants to go.
Using word association is a good down and dirty way to do that. What other words does the words you rolled make you think of? What concepts are invoked in your head during your brainstorm session? Is there anyone or anything already in play that could be incorporated with those concepts?
What opposite words or concepts are you thinking about? What random image pops into your head when thinking about your 2 word result? Does this image has anything to do with the 2 words or not?
>>
>>79701764
If you're not sure, tag the result with a broad oracle roll, such as a motif, tarot or other seed. It helps give your thoughts more direction without being too constraining.
>>
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WWN Campaign 2
>the party continues on, following the tracks of the lesser anakim and the villagers
>two day trek is uneventful beyond Jenna exhibiting strain and tension, Jeton tries to crack jokes
>arn (the spotted eagle) scouts above, first to see the craggy, large valley where their lair lies
>there appear to be no scouts out and about, so the group is able to survey the outside
>their lair is a terraced, farming area near some large cave entrances, all in one sloped side of the valley
>some humans are milling about in the crops, with some lesser anakim lazing about
>the party waits until nightfall, with Jenna arguing that people could be dying - she seems kinda high strung to the PC
>spend some time rolling up questions and encounter rolls for engagement
>the caves are ancient and partially created, they are centered on a special node of magic and contain some dark, dangerous things further below
>rolls say that Vrikkrik, the sorcerer leader of the lesser anakim, wanted the captive's adulation (funny way of going about it)
>some oracle rolls later it is confirmed that Vrikkrik needs to use the humans as part of rituals, and he needs them to believe and fuel them this way
>he's achieving this by using some magic and natural understanding of how to manipulate creatures
>there are very few guards this night because most are participating in this ritual
>vrikkrik is attempting to summon some ancient demon (related to the dangerous things associated here) at a temple room to these things
>the party is surprised at the lax security after dispatching the two at the entrance
>they wander around carefully in the smooth carved walls
>all the near rooms are just signs of disgusting habitation of the lesser anakim, with trash, furniture and other odds and ends everywhere
>the party follows the echoing sounds of the ritual towards the worship room
>the worship room is deeper and below, where the air is cool, Jeton starts getting visibly nervous
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>>79701985
>as the party peers inside it, they find a large domed area after a long corridor entrance
>there is a mass of lesser anakim around a raised dais that is adorned with mystical runes from another age
>on the dais there are 13 humans with their arms raised around a central circle, at the head of them is a larger, spindly lesser anakim who is moving jerkily about while chanting an incomprehensible guttaral language
>along the walls and pillars in the room are strange depicitions of people and twisted, demonic beings being worshipped in various, degenerate ways
>holy fuck that's a lot of lesser anakim
>the PC attempts to think things through, while Jenna is demanding we do something
>he tells her to shut up, then asks her how many villagers there were (around 90)
>the party is going to attempt to find the other villagers, then use them to haul all the detritus and furniture to the corridor and create a gigantic bonfire
>the party makes a few wrong turns but thankfully runs into nothing before hearing signs of someone in distress
>they follow the noises and find three lesser anakim despoiling a young female villager
>they save the villager, who is quickly tended to by Jenna, and eventually get directions to where the rest are being kept
>the three lesser anakim guarding the pen heard them coming and have hostages
>time is of the essence, so the PC engages anyway and two hostages die
>the PC is wounded, as is Jeton
>Jenna heals them and they face a cacophony of thanks and pleas from the remaining 47 villagers
>without explaining much, the PC is able to command them to help him haul all the detritus to the corridor
>they can hear the ritual reaching a crescendo, so the PC takes Jeton into the back of the worship room and takes a gamble
>Jeton takes careful aim and hits Vrikkrik with a near perfect shot, felling him instantly
>the two bail out while the lesser anakim are milling about in confusion
>they start the bonfire and keep throwing fuel on it
>>
>>79701912
>a broad oracle roll, such as a motif, tarot or other seed.
?
can you explain more this, what oracles are those?
>>
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>>79702001
>it takes a bit but the lesser anakim have figured out what's going on and they are screaming and coughing on the other side now
>the screams get louder as they throw the humans from the worship room into the fire, then other lesser anakim
>the fire is strong and large enough to simply consume them
>it's a long, tense period but eventually the sounds dwindle, then cease
>the smoke has killed or knocked out all of them and the gruesome work of finishing them all is begun
>then the looting
>triumphant yells are mixed with the crying of other villagers
>the PC finds Vrikkrik's work, notes and magical trappings (books, various implements and goods)
>there are lots of looted goods here, rare spices and metals among them
>the PC claims these but leaves the rest to the villagers, beyond stocking food
>a night of party begins in the upper cavern areas
>the next day the villagers decide to stay here instead of returning to their village, preferring the defensible location and crop area
>some transport some of the goods to Mek'kum along with the party
>Jeton is a little in awe at what has transpired, Jenna is withdrawn
>they meet a patrol from Mek'kum heading out to find what has transpired
>the patrol goes back with them
>another party erupts when they arrive in Mek'kum, to celebrate the achievement
>the ones that escaped with Jenna earlier mostly keep to themselves, but everyone is relieved
>a few things transpire in the background, and the bandits apparently had family in Hirven (the village) and they decide to release the goods and men of the PC's house back to him
>a boy informs the PC he can find his goods in a rocky area of ruins to the north
>Masa Friis, the old scarred merchant shares many drinks with the PC, and passes a note to meet him in his room in the dead of the night for an important conversation
>the PC enjoys the revelry and then visits Masa to see what he has to say
>Masa's room stinks of a pungent smoke, he's heavily into some Jazarj drug
>>
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>>79702016
>Masa tries to manipulate the PC into capturing the head of the bandits for him by telling how bad the bandits make it for locals
>the PC declines
>Masa says he is here on behalf of powerful people who need these bandits solved, but it's easiest if he simply replaces their leadership
>He says they will see it as a favor if the PC does it
>PC declines, stating he needs adequate upfront payment and solid promises
>the meeting ends with Masa unwilling to do so
>the next day, Jenna has resolved to go with the PC to investigate this disease
>Jeton is thrilled with his new status and decides the PC is someone to follow
>a local hunter (who is involved with the bandits) offers to guide the PC to the ruined area
>they go that way, but arn spots bowmen setup in ambush around the wagon in the ruined area
>it turns out Ulf Moller, the house warrior/steward who betrayed the PC and was later captured, has somehow convinced some of the bandits that a huge ransom awaits them if they capture the PC
>Ulf and Elo (the wilderness guide the house hired) are desperate to end the PC
>the pc casts shackles the hunter, suspecting he's in on it, but needing a body anyway
>Jenna is appalled
>Jeton knows an alternate route in the area here, and he circles around to take them above the craggy hills
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>>79702053
>the party ambushes the ambushers, with the shackled hunter charging down into a group of archers while the PC blasts them and Jeton shoots
>the battle revolves around positioning and the craggy ravine the wagon is situated in, with cover being important
>the first group of archers fall, but the shackled hunter is put down by arrows after he gets down into the ravine
>the PC puts Ulf, Elo and a bandit to sleep near the wagon
>as the party works its way around to the backside of the wagon area, the archers peppering them from across the ravine hit the PC
>Jenna is hit while they scramble down the steep slope, she falls awkwardly and smashes her head on the way down, knocking her unconscious
>the PC makes it to the rocky area near the wagon and begins a talk with the remaining bandits, telling them they can leave, he only wants what is his
>after a back and forth and some quiet, the bandits leave
>unbeknownst to the PC, they will tell the bandits and others in Mek'kum the bloodthirsty PC attacked them for no reason, as the main group had no idea this small group had attempted to ambush him
>so it ends for now with Jenna unconscious and the PC recovering his spellbooks and traveling goods, as well as capturing the two who betrayed him
>>
>>79702012
Stuff like this
>picture dice, either physical or tangent zero dice
https://tangent-zero.com/zero_dice/zero_dice.htm
>tarot cards or online generator
https://randomtarotcard.com/TheFool.html
>motifs from calypso (just the motif tables, ignore everything else)
https://katamoiran.itch.io/calypso
>>
>be starting a new Thousand Year Old Vampire game
>decide to use some tables, oracles and idea generators to make it more random
>I'm a 47 year old wisewoman in an English village in 1310
>316 year old vampire guy attacks and turns me because I remind him of his long dead sister
>every vampire is different
>it takes 3 days for me to transform
>I am in a coma-like state during that time
>I slowly become some black-skinned demon-looking thing with batwings, hooves and horns
>the vampire is disgusted at the monster I am becoming
>he leave me before my transformation is even complete
>I get back to my village after waking up
>I’m all confused and shit
>people see me as a younger and almost perfect version of myself instead of seeing my demon form
>they freak the fuck out
>“IT'S THE DEVIL'S WORK!!!”
>“She must have sold her soul to Satan for youth and beauty!”
>I freak out too and appear to them in my true form
>everyone is freaked out (me the most as I realize what I have become)
>I run away into the forest
>I manage to sneak back in the village a few days later
>I convince my daughter that I'm still myself
>we both leave for Ireland to start a new life as “sisters”
>we change our names
>as we travel I feel some strange pain all over my new body
>just when we reach Ireland, I discover what that pain means
>it’s the thirst
>I feed on and kill my own daughter
>I can’t stop myself
>I truly am a monster! A devil!
>>
>>79702566
>I hide in some caves near the shore
>once a month the thirst comes back like clockwork
>I cannot regain control of myself until I have fed on some passing animal
>animal blood doesn’t make the pain of the thirst go away though
>that’s okay, I deserve the pain
>I buried my daughter near the entrance of the caves
>I talk to her every day
>about a decade later a strange cult begins to leave human sacrifices for me to feed on
>they must have seen me during one of my monthly “episodes”
>they worship some strange gods
>they think I’m one of these gods
>I hate them, but I hate myself even more for not being able to refuse their macabre offerings
>the pain of the thirst is too strong
>even in control and not feral, I am still a slave to the thirst when I see blood
>it calls to me like a siren’s song
>for the next century I become like an automaton
>I walk, I feed, I talk
>be I’m not really THERE
>this is the only way I have found of living with what I did, what I have to do, what I am
>>
>>79702597
>I “awake” to the cold
>the world has become colder than I ever thought it could ever be
>the caves are now full of cravings, sculptures, stone steps and altars
>I don’t recognize any of the faces of the cultists living in this temple
>my temple
>good
>my old life feels like a dream now
>I can finally go on in this new world without the guilt and remorse that plagued me before
>until I realize that the cultist who calls herself my “caretaker” is a descendant of a kid from my village
>a kid I considered family when I was human
>how did they find out about her?
>did I talk about her to the cultists in the beginning of my “automaton” phase?
>was she forced into servitude by the cult or was she willing because she still cared for me?
>I do not want to know
>I do not want to care
>I don’t have the strength or the desire to change the cult and their ways
>but my caretaker looks so much like the drawing of her foremother...
>for the first time in more than a century, I appear to someone as a human instead of as the demon I truly am when they look at me
>she calls me beautiful
>damn you caretaker!!
>I DO care

This is where I ended my first session.
>>
>>79701985
>>79702001
>>79702016
>>79702053
>>79702071
I really like these writeup, keep them going anon!
>>
>>79696177
My character was very inspired by Conan the barbarian, as well as the character of Den from the movie Heavy Metal. Used Chaalt as the setting and ruleset, further inspirations included Dune, He-man, John Carter of Mars. "Krom" was once a nerd of an Earth, now reborn in the alien planet Thule as the sinewy orc outlander fighting for coin, women, and for the love of war. Started off as a guard for dune slavers on their hover-barges, then taking on the slavemaster after he tried to enslave Krom in return. Escaped his band of pirates, only to end up robbing the palace of A'agrybah of not only its riches but the desert jewel herself, Queen Nubia. In the realms of the far north, Krom fought for the Domed City(an decadent highly advanced 80's cyberpunk society) against the horde of Mad Max mutant raiders intent on pillaging the city-state. Then I entered The Black Pyramid, in search of alien artifacts, the blood of dead Old Ones, and countless treasures from many realities. Kinda stuck on what I should do next, maybe take on an cult or something, who knows?
>>
>>79701536
I love you anon
>>
>>79702658
That's good and twisted

>>79703098
Dope, may Krom's jeweled sandals take him wherever his wanderlust goes
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>>79702252
thanks anon for the help but I dont understand the pictures of the first link, the tarot cards and the Calypso thing sounds more confusing than the mythic things
>>
>>79701569
I can agree on that. The only, only purpose of reddit is hobby communities. RPG dedicated ones and LFG, nothing else
>>
>>79701764
Personally, I allow myself to spend a couple seconds or less to come up with something, otherwise I reroll (since I only roll when I truly need an answer, I almost never ignore the result). I use an online tool for mythic, so even rerolling a dozen times is instantaneous.
You could try rerolling instead of spending more time to think about it. What mythic suggests, is that you shouldn't waste time overthinking it. Either it inspires you, or you ignore it
>>
>>79704962
What is is is ANY sort of tool that helps spark inspiration and direct your creative thoughts. The most common ones are Mythics word lists, like pic related, with words selected by the Mythic author, suited for descriptions of areas and objects and so on.
So, whenever you ask "What is this thing on the table?", which is an open ended question (anything could be there) rather than a Y/N type fate question like "Is there a fork on the table?" which only requires a yes or a no, you turn to these tools that help you make up what might be there. You use the context of the scene and the world of your imagination to determine what would reasonably be there. Word lists help you spark some ideas. Set your imagination in motion. There are other tools. A common one is drawing from a shit ton of different symbols, such as an egg, a sword, an explosion. These could steer you in the direction of for example, a beginning, a conflict, a danger or a sudden event. Whatever you think up.
They are not there to "give you the answer" but to help YOU give yourself the answer.
>>
>>79701536

another set of mystery rules where you're just making up the mystery as you go>

>>79701764

it's just like an inkblot test: you provide its meaning.
>>
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>>79702672
Thanks. I've been here since the beginning but never posted any plays (was quite busy a while, didn't play as much). It would be great to see more plays posted here so I'm just taking the time to write-up summaries of my sessions.
If anyone has any questions about mechanics or how something came about from solo rolls feel free to ask, I don't write all of them up since it would be way too long.
>>
How do you narratively justify not having a small army of supporting characters in your party? A solid 4 is a good number of hangers on is fun to write about but once you get bigger than that it becomes unwieldy both fictionally and mechanically. Trouble being that it's hard to think of a real reason for a limit that isn't tried to very specific narratives, such as infiltration and shit.
>>
new pwyw solo system and oracle:

https://www.drivethrurpg.com/product/359829/Commonsense-A-RolePlaying-Game-System
>>
>>79707993
>not having a small army of supporting characters
One campaign they were nominally fugitives from a number of factions. I don't really try to keep it down, though.
My preferred way to handle it is just spotlight based on narrative and keep some random rolls for group events going so the group feels more alive than just being there - this usually develops its own group dynamics fairly fast.
>>
Something I have come to do when consulting a table roles when asking about something, description, actions, topics, etc. Is to role a d4 in accordance to the 4 classical elements to more specify the "Flavor" of something due to a lot of their connotations. Like if I role the descriptor "color" on an object, I might role for one of the 4 elements. Lets say I geet fire, so I might extrapolate "red".

The thing is, I primarily use d6, and I would like 2 more elements with conotations, anyone got any idea? I know Aether is one, but it seems too closely related to air... Maybe Light and dark? thoughts?
>>
>>79709143
Use the chinese elements. Fire, earth, water, wood, metal, air (representing god or the aether)
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>>79709143
>spring/winter
>creation/entropy
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>>79658014
Anything similar but for seafarring?
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>>79649340
I've tried running this with RIFTS, it just doesn't feel the same.
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>>79708244
This is pretty good. I will be trying to use it soon and then I will post session logs.
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>>79710215
Good ideas. might have to decide between the two.
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>>79710718
get fucked seacuck. This is a landCHAD general now.
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>>79711383
landCHAD reporting
boats are for suckers
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>>79649340
I live an hour away from that store.
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>>79711383
Very rude, I just want to sail the seven seas and raid underwater ruins without bros
>>
What do your encounter tables look like?
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>>79712312
chance of encounter: 1-in-6 every 2 turns (turns are 10 minutes in dungeon, 1 hour in wilderness)
2d6x10ft away when first spotted
roll 2d6 + charisma for reaction
>2 = hostile
>3-5 = unfriendly
>6-8 = uncertain
>9-11 = indifferent
>12 = friendly
I'll just roll however many dice seem appropriate to decide the amount
>>
>>79712589
Thick cocked, 2d6bro standard deviation bro.

I do the same. Though I also change the odds depending on the biom/area I am in to reflect the relative nature of the area.
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>>79710167
>>79710215
So I am thinking this:
>1:wood/creation/life
>2:fire
>3:water
>4:earth
>5:air
>6:Metal/entropy/death
>>
>>79712589
You seen this 2d6 guy? some parts are a bit too much for my liking, but I liked parts of it.
>>
>>79708244
Thanks! Checking it out,

Also, do you guys know of any resources that explain the most common ttrpg mechanics and using different kinds of die?
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>>79710755
Running a solo game with RIFTS you mean?
>>
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>>79709143
Pic related is a good tool as well.

>Word lists for the general idea
>Elements and others (zodiac, tarot, etc)
>Icons
>Letters

But your thinking needs a bit of structure so you don't get lost or indecisive.
>>
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Another thing. These are not as intuitive for me. Same with the tarot symbols. I get stuck trying to make them fit with normal "open questions". But perhaps it's a matter of practice and familiarity.
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>>79716228
That is a pretty cool tool. The first letter of the word in a certain category - you'll definitely think of something automatically almost. I'll have to try it out.
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>>79716275
Sometimes a meaning won't jump out at you. You have to do some more thinking to make it work. If my question was "Where did they bury the treasure?" and the answer was "The Council (opposition/cycles)" I'd think councils meet in buildings, maybe government buildings so maybe the treasure is buried behind the court house. Charts like what you posted are good for narrowing your imagination down. You just have to think what the words are a reference to.
>>
>>79715797
Yes
>>
Can you guys remind me of the name of those cards with random entities that you can purchase on drivethru?
>>
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As a /pol/fag with a troubled brow, I use solo to get away from this shit show of a world. It's great! Instead of obsessing over negative shit and being constantly angery I fall asleep thinking about my adventures. I make an effort to think about comfy shit all the time now. When I'm at work, when I'm out for a jog, Thinking about rules and methods and ideas. They should recommend it in psychiatry.

Let the globalists rekt the planet, I'll be cozy over here, over the rainbow.
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>>79718950
GM apprentice cards?
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>>79719084
Same thing except my work is stressful and this is the only activity I've found that stops me from over-analyzing it constantly. You may be on to something.
>jogging and solo-ing
I tend to get play to a slow/informed point where I can just use a mental d10 if needed and play it out for the hour.
>>
>>79705312
Porn. Don't forget porn.
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>>79719091
Yes. Thank you. Damn, I live in UK, I wonder what the VAT will be...
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>>79707993
You don't have to use them all at once. They can split up (unless it's horror, then they HAVE to split up lol). It's one of the strength of solo. You can create adventures that you would never be able to pull off with a group.
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>>79709143
Wood and Iron. I think it's from Japanese mythology. At least I remember there being 6 elements in a Japanese-flavored old rpg I read years ago.
Googling it, it seems to be from Chinese mythology (except for air).
>>
>>79717270
I've been using something similar for a long time. Way before I got into solo. I just roll a d30 to get a letter. It was really helpful to get inspiration because my players were always doing the unexpected and I had to come up with new characters at the drop of a hat.
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>>79719587
20% but you get free healthcare.
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>>79652057
For me it's not so much logic, it's that it's hard to have a coherent story while playing. As a GM it's easy. As a player and a GM, I suck at it. Most of my solo games used to feel like some random sandbox or a bunch of aimless scenes at first, no matter how I tried to flesh them out in advance.
Now it's a little better. I use some tools to create a loose story structure during my games.
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>>79714981
This is right up my alley, actually. It seems a lot like traveller. Maybe I'll test it, thanks anon.
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>>79719548
Porn is bad, don't like it
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>>79709143
How about this. Use "void" meaning the space the earth travels through. Immense, dark, cold, and inhospitable are associated with the void.
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>>79724221
>don't like it
you're missing out /pol/friend it's pretty great.
>>
My current project is amassing all the tables and generators I can, so I can combine them and have a whole setting/community/character/plot generated in an instant.
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>>79725313
I did this, sort of, with a few plot generators and my own character gen that generates a whole character to my liking with a personality profile and system related stuff. My next step is incorporating a lot of Kevin Crawford's tables, but there are so many.
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>>79719084
good for you, at least you won't kill real people ig
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>>79725906
Dilate
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>>79725313
Don't forget the player emulator so you don't have to play either. https://exposit.github.io/katarpgs/superlite/playeremulator/
>>
Ironsworn question: I tried to forge a bond with a group of people I just literally saved from a fate worse than death, after a long time of very positive narrative interactions, and got a Miss. This make no sense to me story-wise. Should I do some mental gymnastics to justify this rejection? Or do I just say "fuck it" and re-roll, or push it into "weak hit" or something? as-is it feels like a bullshit mechanic.
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>>79727995
Not anon but I use this table from that a lot, along with this 1d12 table:
1 - roll again and intensify
2 - power (win/control)
3 - sympathy
4 - self's needs
5 - other's needs
6 - apathy
7 - vague disgruntlement
8 - conforming
9 - rebellious (creative)
10 - playful (passion)
11 - serious (goals)
12 - roll again and intensify
>>
>>79728220
I'd just count it as some sort of obstacle that makes sense narratively - so perhaps an outside obstacle that suddenly appears that hinders progress.
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>>79728374
I mean, I guess if I don't want to feel like I'm cheating in my own fucking solo game I should find a reason why they reject me. I can't go around accepting die rolls only when they're convenient. But it's weird as fuck. Like, you people ought to be cleaning my fucking elk-leather shoes with your tongue, we've been buddy-buddy all the way through this is bullshit.

Incidentally, a Weak Hit on Forge A Bond is also phrased really weird - "they ask something more of you first". Like, motherfucker a bond isn't a business deal or social negotiation, it's an unspoken agreement that we're as close as kin and we're there for one another, you don't get to ask me to get you a Mars bar from the grocery store first before you're my friend. I can never figure out how to explain it in-game narrative.
>>
>>79728506
I get you, it's why I don't use Ironsworn as my solo system. But misses aren't supposed to mean endings per se - the narrative is always supposed to be eminent, even when considering mechanical consequences.
I'd just roll a seed until something clicks for you that makes sense that fits the seed and a reason, that way it's not cheating.
>>
>>79728652
Wait, I completed a vow to another group but it very directly helped these folks just as much. I'm trying to figure out the Forge A Bond move description here:
>"If you make this move after you successfully Fulfill Your Vow to their benefit, you may reroll any dice."
Does "to their benefit" in this sense mean "helped them out" or does it mean "your vow was swore to aid them"? Because in one of those cases I get to re-roll both dice.
>>
>>79727995
I'd legit do something like that just to read procedurally generated session reports. But no, in all seriousness, I just like having a ton of inspiration and approaches that I can mix and match and pull from.
>>
>>79714981
>>79722953 (me)
I have a doubt about this system: when do characters die? It mentions wounds, but not death.
>>
>>79731061
Discovering what your game is about is the most fun aspect of solo roleplay.
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>>79728220
You can swing it into a cultural rift. Build off of that and give the people some lore. Every hit or miss is an opportunity to expand.
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>>79728220
Misses are supposed to give you something do, they introduce dangers or complications for you to mess with. So no I don't think you should fudge the result, take it and turn it into material to play with. Sorry, Ironsworn is very RNG based.
>>
>>79654281
I backed on day one. Sorry the KS isn't going well.
Are there any UK based PoD sites that it could be released on so I don't have to pay postage from US?
>>
>>79728220
>Should I do some mental gymnastics to justify this rejection?
I'd have done that when I started IS, and blindly applied a rejection immediately and mechanically. But it's a mistake: IS rules are more complex and are actually less rigid that it seem.

Assuming that you have now to Pay the Price, 3 ways are possible, each one offering a _spectrum_ of negative outcomes:
1) "Make the most obvious negative outcome happen." === rejection obviously: maybe the group are asking for another challenge to prove your faith? maybe they resent you for being dependant of your actions? ...or maybe it's not worth it to forge a bond with those ungrateful assholes! Give up and move along
2) "Envision two negative outcomes. Rate one as ‘likely’, and Ask
the Oracle using the yes/no table. On a ‘yes’, make that outcome
happen. Otherwise, make it the other." Not my favourite, but it's fast if you hesitate between only 2 ideas.
3) "Roll on the following table..." offers a LOT more options to explain the failure of this dice roll. Here, you can still forge a bound BUT you'll have to deal with a disadvantage.
>>
>>79735148
The UK-based printer I used for my decks (and was going to use for the KS print run) had great prices for bulk - but their print on demand pricing makes a single deck with box around £30 - not including including their print shipping.

I am searching for alternatives!
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>>79735753
>But it's a mistake
I don't get what you're saying. Are you saying I shouldn't mark rejection of the bond, or that I shouldn't just blindly say "rejected" and move on with narrative reason? Because below you're simply stating ways of finding narrative reasons.

I can find a way to explain it (they're moving elsewhere so they can't get attached to me), but I'm now trying to interpret the "to their benefit" part of the move, as here >>79729012. I didn't swear it to them, but my completion 100% saved their lives. If it means I get to re-roll, I should have easily scored a strong hit instead.
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>>79728220
They were okay with you until you told them what part of the Ironlands you're originally from.
They don't take kindly to the likes of you around these parts. The fact that you actually helped them out is salt in the wound for them.
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>>79728506
bond=/=friendship
it can, but it doesn't have to
if you already made them your friends via narration, just mark the bond and don't roll for it
or don't mark the bond but still keep the friendship as a narrative tool
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>>79731316
There are fates worst than death ;)
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>>79729012
One thing you have to learn is to roll less (it's solo so you do what you want, it's just a tip).
Only roll when things are in doubt or if the reward would be significant. If you had a good relationship with them before rolling, don't roll.
Either mark a new bond like you would a background bond when creating your character if the relationship is important or don't if it's not important enough.
If the result is in doubt, you should roll. Trying to forge a bond with a community weary of outsiders, or to people who were hostile to you at first is worthy of a roll and of marking progress on the bonds track.
A friendly community being friendly isn't worth a roll. Even if you help them out, you should only roll if you want to make them important. A place to revisit, or people you think about even when separated.
That's my take on it anyway. I know the D&D mindset of trying to level up (progress on a track in this case) is hard to curb, but IS is extremely narrative driven. The tracks are there to record and to provide pace, not as an end of themselves.
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Thought I would repost this. I posted it before in a thread long ago. If you find it too random, you can roll with advantage/disadvantage (roll 2 or more dice and pick the highest/lowest one)
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>>79739595
Thanks anon. I like simplicity and can use some of these. I'd love a dedicated solo treasure roller for a fantasy style game, where I didn't have to look up a bunch of ancillary tables to use it - sort of mythic style seeds but with deviation modified by how it's found to determine origins/items/power/uniqueness.
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>>79740081
It's based on actual dice stickers. Or real dice, not sure. Probably both.
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>>79740392
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>>79740408
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>>79740432
>>
So how do you anons do your character sheets? I've begun to keep a 'master' spreadsheet and hyperlink basically everything as its own respective sheet. I feel like this is the most efficient way to do it, since it saves from file-size bloat instead of having 20-40 pages in a single spreadsheet.
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>>79738676
>D&D mindset
I don't know why you concluded it's somehow because I'm used to D&D or to "leveling up" (which is kind of patronizing frankly), but I think a game system (even one for solo plays) needs to have consistent, clear rules that challenge the player when it comes to crucial resources; specifically, having a bond gives clear mechanical advantages - just like the character's stats, supplies, etc, which I doubt you'd advise to just "assume I get more supplies" or "assume I healed well" - and the bonds track is used in a very critical move that determines the character's epilogue. This isn't about "leveling up" my character.

It's just like my point about fudging the dice: why wouldn't I? Because I can't go around cheating myself out of potentially bad outcomes that, as others pointed out, are great narrative tools to enrich gameplay. If rolling to determine success affects me mechanically as well, especially on something important, I don't feel like just accepting success as given.

I will agree on the principal, though, that the narrative dictates the mechanics - if my PC is a very good climber then climbing over a fence quickly doesn't require a roll. But if they need to climb a sheer cliff to grab the harpy feather, and there's even a tiny chance of failure, and failure means dropping to his death, then success should not be assumed.
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>>79740700
Sometimes I'll use an image that I edit with GIMP to get a handwritten look on the sheet.
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>>79740700
I started using Obsidian for tracking everything as you can nest notes and hyperlink to hashtags from a master note. My character sheets used to be spreadsheets with tabs.
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Played The Drifter last night. Had a great time!! Random but with the Event Book being enormous, it tends to give a great narrative experience.
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>>79743639
Very nice set up.
>>
There any good dungeon generation tables? Specifically for individual chambers. Like features of them. I've mostly just been using the onesheet one and doing "what makes sense" but I'd like some chaos thrown in.
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>>79745731
Have you heard of the Tome of Adventure Design by Frog God Designs? It's a fantastic book. There are videos that cover the contents on Youtube if you wanted to give it a gander.
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>>79690878
It's been 3 days; did the extreme foe kill you?
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I need to play Ironsworn again. It's so good.
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Check out these notes.
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>>79712055
Where is it?
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>>79751110
Richland, Washington.
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>>79750410
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>>79745731
Check the solo trove in the PDF share thread.or check t h e t r o v e . i s /books...solo...
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>>79743639
Comfy setup. Are you the Anon that took these to get laminated from some time ago and was scared they'd ring the Nerd alarm in the store?

>>79747100
No, but it was a hard-won battle. It did kill one of the NPC fighters though. The ghoul dropped my PC off his saddle with a thrown animal leg from ambush, paralyzed two NPC's with his howl, then tried to mind-control that fighter to fight against his friend, but my PC managed to shake him out of it and fight it back. But the fighter charged forward to protect the paralyzed individuals and as a result was closest to get grabbed and wounded. When it was over I rolled to see if he could be stabilized but he was already gone.

I'm usually really afraid of using the Pay The Price table (normally I know what the cost is anyway), but it makes such tough fights both more interesting and less likely to just result in losing Health and I think makes them less deadly.
>>
Anything to grab from Starforged before I jump into an Ironsworn game or are the mechanics all the same?
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>>79752885
Starforge upgrades the setup move to be +1 momentum and +1 on the roll because it was too weak
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>>79750410
niiice
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>>79753525
I didn't check SF rules but from a reddit post I thought it was +1 to roll and +2 momentum on Strong hit, and choose either on Weak hit?
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>>79753758
That's it
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>>79741272
>which I doubt you'd advise to just "assume I get more supplies" or "assume I healed well"
You assumed wrongly. It's part of how Ironsworn works. Fiction first. Always. Even before the rules. It's explained in the rulebook.
I didn't mean to sound patronizing, I was just talking from personal experience. No need to get your armor in a rust over it,
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>>79754369
>You assumed wrongly
Well, cheating in your own solo game is your prerogative. The rulebook does say "fiction first", but I feel giving yourself, say, additional supplies or +3 to Clash or whatever without mechanical justification is not covered by that statement (I take it to mean "describe the narrative, and interpret through mechanics accordingly"); in fact it is defeating the purpose of using game rules in the first place.

Incidentally, I chose to interpret the move so that my vow benefited these people, re-rolled my challenge die and got a weak hit. I still relied on the mechanics but I did so through my vision of the narrative.
>>
How do you come up with a cool BBEG for your game?

Is there an oracle for enemy type, their purpose, the minions they control etc.? I need to generate some cool ideas for a game.
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>>79754641
It's not cheating if you're being fair about it.
If I spend some time in a settlement with a healer, I don't need to roll to know that I'm healed. There's no risk or any interesting fiction that could come from a weak hit/miss. Unless I want to create some at this point of the game, that is. Or if I need to get back out there before I'm fully healed.
You can get supplies without rolling if you visit a friendly settlement. You could even go back to +5 if it feels right. I usually try to find a good explanation for it. Maybe I work as a farmhand for a few weeks so that I can get my Supply back to +5? That works well with long term Vows that don't have some kind of clock ticking down on you.
I'm not saying you should do this all the time, or even that much, but zooming out of the boring stuff and using logic is a good idea.
The chances of a Miss or Weak Hit are big anytime you roll. Rolling too much can make your character pretty much stuck (or fall into a spiral of narrative bad luck).
But I get what you mean. It feels less like you making shit up when you use the rules. That's fine.
Just remember that you can change the difficulty of any track as you see fit depending on what narrative advantage/disadvantage you have.
You can give yourself bonuses to a roll if it make sense. You can even give yourself more momentum if it's logical. I don't like to do this though. I prefer to just reroll my action die instead like you just did. That way it's not making my character too overpowered and keeps the chances of a weak hit/miss still high enough.
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>>79755515
>You can give yourself bonuses to a roll if it make sense
Sure. You can also just decide you got helpful information, or killed all your foes, or reached your destination without even rolling dice. I think that dilutes the meaning behind the system. Moves always include a chance for a worse outcome, and giving yourself bonuses unsupported by the mechanics is not that far off from just flat-out narrating a success, as if failure is not even in the cards (which you admittedly do).

What makes you so sure the healer would have healed you? What if he can't heal you because the settlement lacks supplies, or the sword that wounded you was cursed, or he just doesn't like you? What if they like you but their grain stores are empty or have nothing to spare? I feel this is cheating yourself out of risk. I don't narrate every camp my character makes, but I also don't assume I get the benefits of Make Camp without rolling, since a Miss means I Pay The Price. Narrative says I find a great camping opportunity? Cool, roll Secure Advantage to support it mechanically (potentially +1 to roll and +2 momentum before the move).

>I prefer to just reroll my action die instead like you just did
I didn't. I rerolled my *challenge* dice, which is allowed as part of the Forge Bond move. If I re-rolled another miss I'd take it, because the mechanics dictated something didn't go as planned.
>>
No one asked for it but here is Bob's solo wargaming scrap book. He talks about wargames and skirmish and running that stuff solo. The reason I decided to put it here is because he has a section on using Mythic, which might interest people in here who might dabble in miniatures.
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>>79756727
Nobody asked for it, but I will read the fuck out of it. Thanks man.
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>>79756727
A little wordy but a very solid addition to read, hope we can get it in the archive for others to find over time.
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>>79753758
>>79753525
Thanks!
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>>79756899
Birthright / Seeds of war / ACKS system skirmish and battles involving heroes you roleplay and go on dungeon crawls with to secure magic items that you blast enemy units with on your hobbied out tabletop landscape is clearly the way forward! Politic shenanigans. Having a chat with the king. Assassinations. The possibilities are endless.

There is so much you can do under the soloist mindset.
>>
>How many solo RPG systems have you tried?
Tried a bit of ironsworn, haven't gotten far there, have been testing out and playing around with Lewd Attack anon's thing for now. Seems too easy to get mind broken at least early on, with both times things got freaky it just ended with one. If anyone's interested I'm up for giving the rest of the story so far.
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>>79757057
>moving from dungeon crawling to skirmishes and politics
That's the aim of my current campaign, still not sure what larger domain system to tack on to WWN - I'm just not in a hurry to get there. May try Echo Resounding, but I'd like to play the battles out.
I'd love to read any reports or campaign stuff about it here.
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>>79757245
Yes I am also aiming for a coherent-ish system to tie the dungeon craw (or just general RPGing) together with domain play and minis on the table. I have this idea of running a little fantasy land where fresh toons trickle in from villages and forests and mountain abodes to team up and go on adventures OSR style, and the ones who prevail rise in ranks and become political players who can field armies and wage war over various beefs, noble or petty. That is sort of the OSR way as I understand it. Going through the dungeon meat grinder to finally take a seat upon a throne of some sort.
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>>79755986
>Sure. You can also just decide you got helpful information, or killed all your foes, or reached your destination without even rolling dice.
How is that being fair?
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I don't have time to play anymore, it's REALLY annoying
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>>79757786
I'm going to try a test battle next week with a system on MapTools. I'll post it here afterwards; it will be a battle off-screen to the current party, but it would be cool to play it out and see who wins.
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>>79758909
>I'm going to try a test battle next week
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>>79750410
This is good fucking shit. Needs to be compiled and uploaded for posterity.
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>>79756727
This should be hosted somewhere so I can link to it in the paste.
>>
Gave the Drifter a shot today. Found it a bit weaker than Thousand Year Old Vampire
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>>79760529
Is Mega.nz "hosting" if I never remove it?

/file/o3AX3KpL#Kdo8y6w-ut2ojdOgD7qf8hlIhzErW4GZURISwiSm-SU
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>>79760825
I think that will work.
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>>79758083
Fair to whom? It's your game.
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>>79750410
Cool notes *snortle* NERD
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>>79761588
Yeah I wouldn't draw on my notes, feels juvenile. Now if was good at sketching then I would illustrate the characters in my games on my notes.
>>
You guys ever use the Central Casting books? They're pretty in-depth for character backstory creation. Some funny trivia is the book kinda moralizes a bit against being gay, trans, etc. and then the author came out as trans way later. But they're great resources for fantasy, modern, and sci-fi games.
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>>79763104
I'll have to read it. I see the trove has scans of the book on their site.
>>
>>79751710

>>need alarm
I am not that anon but I spit out my drink reading this. Thank you for that and I hope that anon is able to one day embrace their nerdom with pride.
>>
What third party stuff for Ironsworn do you guys like?
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>>79763104
Yes, and I found that they work great, especially the Heroes of the Past one.
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>>79766208
I agree. They're a pretty big accomplishments and the charts interconnect a lot. I was surprised when I started working through it that I had values to keep track of to measure tech levels and access to education, etc.
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>>79765630
Sorry, I only know the official stuff.
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>>79757099
Original writer of Lewd Attack here, always eager to hear some feedback. Though I agree, the difficulty seems high, my characters are having a rough time as well. At the same time, if you have it too easy, you may end up never interacting with that section of the game as well.
In 0.42 I introduced some mechanic that was supposed to make things a bit easier and let the enemies roll with less dice. Didn't help that much so far, apparently.
>>
Recommendation for some tool to generate a visual description of an NPC? (distinguishing features, looks, character etc.)

Also this >>79755263 if anyone knows.
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>>79755263
>The Solo Adventurer's Toolbox Part Two
>Dungeon Master's Guide
>The Complete Book of Villains
>>
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What's a memorable location you've created or encountered during a solo session?
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>>79761465
Fair to yourself. of course you can go all out and decide to munchkin the hell out of your game, but why would you? You talk like it's either 100% munchkin or 100% Follow the Rules All the Time.
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>>79755263
I've done it asking yes/no questions. The trick is to ask something different when you get a no. Not just something similar or opposite (why roll again if you're just going to use the opposite?) to what you just asked.
I would try to keep most of the questions at a 50% chance and not ask questions related to an already established answer if possible. Milk everything you can from each answer using brainstorming.
It's a longer and harder process than rolling on a few tables, but I find it more satisfying and the character feels more real to me at the end.
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>>79771058
I don't think most players realize how often GMs fudge dice in order to focus on player fun, spotlight, or to increase tension.
In my solo games I stick to my rules close because the rules are there to make the story better and give out difficulties/increase tension; if I knew there was little chance of consequences it wouldn't be fun for me, but that's something everyone figures out for their game.
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>>79771140
Yes. Solo is great for me because I can play how I want to instead of how I'm expected to.
That even changes depending on the game I'm using. When I play CoC I become a rules nut and I'm the harshest Keeper possible to my characters. When I play Ironsworn I'm laid back and only roll when I think it will be interesting. Sometimes I even make myself fail or succeed without rolling because I get more focused on the story than the rules. Not for important things or for the Vow tracks though.
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>>79771140
>be GM
>play be the rules
>everyone hates me
>they don't have a good time
>fudge everything and lie my ass off about using the rules
>"You're the best GM!"
>everyone has a good time
>even when I make their lives a living hell
>even if it ends on a TPK
>>
Did all the solo folder just disapeared on THAT site? You know the one.
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>>79773156
>site is still up
>only solo has disappeared
Ironsworn is still there though.
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>>79773156
Download this filesharer (mainly for obscure music) and browse user: Droidlife.

soulseek.en.softonic.com

Games and solo material FOR DAYS.
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>>79774334
>soulseek
That takes me back
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>>79775802
There are other stuff on there these days than just music. I have a massive collection. Other users worth browsing are "belthane", "kb2" and "PaladinQuinn" (when that literal autist is on), but I have a shit ton of solo related material. Pretty much the entire trove share, and all the PDF share thread "DaArchive" troves and so on.
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>>79773156
Is there a book you need help looking for? I can find it.
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>>79770807
When I think of a space ship or an island I have in mind places I've seen. I've never though to be creative with location details.
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>>79758509
How can you ever have time if you don't take time?
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>>79782060
Indeed, you have time for what you make time for! Just gotta seize it OP.
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>>79768760
The first encounter Orchid escapes by the skin of her teeth at 3 HP all because iirc -2 dice triggered for both beasts and people. the second encounter was with a lion, and basically she was downed, violated and mindbroken in 2 rounds flat without even getting a hit or even a successful run in.
Though I did experiment with an idea for how to roll up disposable male followers as allies, though I had em killed off because my rolls actually ended up making it a lot easier even without having him benefit from enemy dice reduction due to lust.
It's basically roll d6s down the line, minus or plus 1 depending on the racial limits at the start, and then stat his skills accordingly, with no training attached. Problem with that is for most part, I ended up with someone who 'studied the blade' with 8 on his attack and 10 on his parry rolls which was basically worth two of my character, who I basically set up as a Spy mistress to a king of a fallen kingdom, and she's the mother to the only survivor, running from someone who wants to cull the dynasty.
While I'm at it, ya got any ideas how one could play a gearhead?
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>>79770507
>The Complete Book of Villains
This is a book teaching the writing process of a villain for a campaign, it's more high level, I need random generation tables.
>Dungeon Master's Guide
Same.
>The Solo Adventurer's Toolbox Part Two
While it has a lot of cool tables I might use elsewhere, I don't see anything about generating villains or their henchmen. Am I missing something?
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>>79786906
Wait, I take it back - the Complete Villains book does indeed have some tables I could use for quick inspiration. Thanks.
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>>79786743
I also thought about how to potentially do followers, wouldn't make them as strong as player characters though. They would certainly be a financial burden, taking some of the money from enemies and mission rewards. Or you can keep them via other means...
Reads like a bit of bad luck, my current character has the awful habit of rolling up too many goblins per encounter. Though I might continue to keep playing this way and see if it's just not bad luck. Otherwise I may need to lower every creature's dice a bit or less creatures per encounters, though I like the way how you roll up what creatures, how many and of what type you face.
At first I wanted to keep it as setting-agnostic as possible, but soon I found that I rather want to lean into a more sword&sorcery, low-medieval setting (running on hentai logic). So I don't know how I would implement a gearhead. Maybe at some point there will be technological knowledge added. What would you want to do with that?
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>>79787432
It would have great if I'd rolled as many greenskins as you did, because while Orchid has both Masochist and Greenskin fetishes, I haven't been able to roll a single encounter with them. As for the whole gearhead thing I was really thinking of running someone like pic related, and so far the closest I've come an idea is maybe combine the Blacksmithing and alchemy skills for creating some sort of automaton or exoskeleton, and maybe fashion other implements of pleasure along side it? As far as creatures are concerned, 2d4 is a bit too much for most cases, especially if you're going to run mostly alone as is.
As far as keeping the followers following so to speak, I basically rolled a d6+bonuses for starting lust and if it's over half, I dropped the seduction test difficulty by a level. Different story entirely that I had him killed off because it got too easy. Like, take on 5 bandits and not even lose a layer of armor on Orchid easy, when the 3 other encounters so far ended with her either naked or defeated.
Maybe swap d6s on that idea for simple d4s capped at starting? And none of the combat skills. Female followers can run on a d3, but take 2 physical traits.
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>>79788303
Wtf is this "coombat" autism?
Just roll an oracle for weather TayTay gives you a blow job or not.
Zoomers, I tella ya whut.
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And now I feel bad for shitting on your brand of creativity.
Sheeet...
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>>79786743
>basically she was downed, violated and mindbroken in 2 rounds flat
Kinda based, ngl. Upload your lewd creation again porn favor so I can have a gander...
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>>79786906
>solo adventurer's toolbox part two
>no tables
You're missing something or looking at the wrong book, there's an entire section on generating a villain.
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>>79786927
This one seems to have a leaning towards what you are looking for. Has a section about villains. A lot of the other material I have seems to be that sort of thing where the creators present a set of "cool villains" that they have come up with. Masks seems to have a bit of that but also a lot about creating your own. But I mean, just roll any inspirational resource, jam off of it, make it a skellington/orc/wizard and give it unliiIIIimited poweeer and a hideout?

M3g4
/file/43owTQoQ#JjzjFM411BaA6YnW2zree3lOzEyy65zSqNrYSMGIjc8
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>>79788556
The only mention of "villains" or "BBEG" is a section about generating monsters from the D&D monster manual based on estimated CR (pic related), that's not really a villain.
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>>79788621
There are also a lot of "create NPC's" resources out there, but "create a villain" specifically seems to be harder to come by. Idea: Use the NPC generators for "normal folk" and make them evil and give them a dungeon and a shot at unlimited power. Sorted!
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>>79788621
I'll give it a shot. Link type unfamiliar to me, what am I looking for?
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>>79788671
mega.nz + the rest
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>>79788697
Much obliged, Anon.
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>>79788498
It's not mine, and I don't have the link on me, maybe LA-non can hook you up, and maybe mention any updates if there are any.
>>79787432
One thing that may help prevent mindbreak spirals is a sort of half sanity refill if you're brought to a temple after defeat, because otherwise my experience so far has been you need to basically spend multiple scenarios doing nothing to bring your sanity anywhere near the point that your character's neurons will not rupture the moment someone tries some funny business.
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>>79788303
Yeah, a character like that would be currently out of the planned scope of the setting, unless I'll add something when I work on some more regions. Though it shouldn't be so difficult to take the base-game and port it over to other kinds of settings, like something more high-fantasy or even sci-fi. But that's not what I want to focus now I actually want to work on some other, non-lewd and non-solo system right now, but well
>As far as creatures are concerned, 2d4 is a bit too much for most cases, especially if you're going to run mostly alone as is.
In many scenarios it's 4d4. Worst case and you roll up 16 goblins. I found the solution using multiple d4s elegant, but yeah, it can lead to way too many enemies. At the same time, having bad luck and figuratively getting fucked over is supposed to be part of the game. But it shouldn't happen so often that you get the feeling of not progressing at all.
Maybe 2d6 (each d6 for a specific enemy type) + 1d4 - 2 (for another, more elite enemy type), the latter one for extra spice?
When it comes to followers I may add some extra document with a list of generic mercenary types and as an option some instructions on how to create follower characters of both sexes. Maybe with price increases the better they are, and some price decrease for good charisma, haggle, seduction or persuasion on your characters side. Well shit, this would allow you to play an actual heal slut Rolling d6's for character creation could work, maybe d4 and d8 depending on the race, or d6-1 and d6+2 or something like this.
>>79788498
Lewd Attack.
https://drive.google.com/drive/folders/1IJjYdv5ASUByvbDXi1fhDNml7husCoBl
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I can pull up bbeg's easilly during the one shots that I run as I am going to sleep. Last night for example, I ran a couple of minutes long one shot in my mind where the bbeg was a MacDonald's store manager who produced soggy ass fries. I "put together a team" of operators in my mind and envisioned a punitive strike on that restaurant here in my home city. We blazed in, flattened the place and made a get-away HEAT style out on the avenue outside...

https://www.youtube.com/watch?v=1otAua9XIPs

...but I rolled (with disadvantage) a loss against weather we would make it or not and it turned out that helicopters showed up and slashed us with missiles, so we all died.
Gonna buy me one of those d6 ring thingamajigs so I do not have to roll imaginary numbers.
I often fall asleep laughing while thinking about various unhinged scenarios that I ponder over. Soloing "proper" has unlocked the powers of day dreaming for me and I have weaponized them against boredom.

t. /pol/anon
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>>79788759
Maybe, or some other ways you can easily refill them. Sex, random events, drinking and taking your time off are supposed to help with them, but if your characters are stuck in a mindbreak spiral.
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>>79788761
>https://drive.google.com/drive/folders/1IJjYdv5ASUByvbDXi1fhDNml7husCoBl

Cheers!
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>>79788646
That's the first book. You are quite possibly retarded.
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>>79788784
I haven't looked at your coombat system yet but is it heavily geared toward furshittery and the like, or could you use it to go to town on politicians in a modern setting?
I have been thinking about turning a solo system into some sort of "fappinator" but it never works out because I only get so far before the forces of nature take over and run me toward the cliffside of coom. To "lose" is also not very interesting, you only want to win, in the sense that you want the object of desire to escalate in her lewd behavior rather than nope you. It is good though in the initial stages to sort of imagine a story going on, with some unforeseen twists. It is stimulating. I have had the best luck with random word generators translated into the modus operandi for the NPC in question.
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>>79788784
Drinking heals it too slowly if done in moderation, since the more extensive resistance failures end up with you losing sanity in of itself. Sex requires you to run up the requisite lust first, and in the end just bumbling around is what I did when I realized that a scene was a lot shorter period of time than I thought. As far as encounters are concerned, smaller numbers will help to prevent mindbreaks even after seduction.
>This would allow for playing an actual heal slut
Smack that in in place of whatever exotic is meant to be, if only for now, or until someone creates a character who finds cthullu sexy.
>>79788761
>Out of scope for now.
Guess I'll run with a character like Byleth next time once I resolve Orchid's plotline then, and actually spec in running this time, because it seems that's a lot more needed than I initially thought.
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>>79788878
>You are quite possibly retarded
Harsh language, my edgy dude. You hurt my feelings and totally taught me some lesson or whatever.
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>>79788934
I will think about it. Occasionally taking a time off was a deliberate decision, I mean, even an adventurer has to take a break, especially if they go through what these characters may end up going through.
>>79788881
I think it would be similar to using D&D while playing a modern politics campaign: Yes, you technically could, but it's probably not the best for it.
>but it never works out because I only get so far before the forces of nature take over
That's willpower and focus.
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>>79788934
But I forgot: thanks for the feedback and giving this weird game a try, for whatever reason.
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>>79789028
>That's willpower and focus.
Haha, touché.
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>>79788947
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>>79789409
FYI can't find the second book in the tr0#3.
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>>79789421
Uploaded to the Dusty Shelf, enjoy your solo and drop some playthrough reports here.
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>>79789465
>Dusty Shelf
explain.
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>>79789507
I avoid leaving direct links so dl the pdf and look for 'where are the documents', get those and read Da Annex - it's on there.
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>>79778317
No, I was just looking for new stuff and found it was all gone.
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>>79788303
Based Arknights coomer
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I'm building my own game at the moment and had a question; how small/isolated does the scale of a solo rpg have to be to remain an rpg?

I want my guy to manage operations that he can join as well as leave grunts to deal with (via modifier tables). Or, say the PC was a good of a civilisation...? How much of a world can run without the PC control before the game changes from 'solo rpg ' to 'solo game', and does that really matter?
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>>79791754
Go wild - contextual tables and resolutions for stuff like that would be welcomed.
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>>79791754
I mix a lot of things. I play the NPCs (good or bad) like PCs in their own scenes and act as the GM/Worldbuilder. It's still an rpg. I've done similar things with players, having a player in charge of the world, one being the bad guy, me as the GM and others as PCs and even some as NPCs. But it sucked because there was always someone left out and not doing anything. With solo I don't have that problem.
As for how powerful/in charge a PC can be, there is no limit. You can just use armies and stuff like resources, only creating a few named NPCs with stats, leaving the rest to narration and your rpg rules for scale combat.
Playing a god is fun. I've done one game like that, but it was with players, not solo. Basically Egyptian gods shenanigans. Using humans like chess pieces. Good times.
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Someone in an older thread was asking about minimalist rpgs to use with their solo engines.
I found this one. Might be of interest to some of you guys.
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I've just started a new Cthulhu Dark solo game and I need some input.
My two main characters just found the body of a friend they just talked to on the phone before coming straight to the location they found the body in. He was at another location and they could hear their other friends in the background. He couldn't have gone to the location before the two PCs.
He's been killed with a knife in his back.
Here's the few ideas I have so far, but would like it if you could give me weirder or scarier ones. It just seems too basic and they don't really account for being knifed.
Some portal or dimensional rift (maybe create by/used by a creature)
Time being wonky since it's an abandoned location with some strange rumours about it
Time travel (I don't like it, but felt I had to include it)
Shape shifting and/or voice duplicating entity
I'm using Tiny Solitary Soldiers as my solo game this time. It works really well.
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>>79792332
I initially imagined either the phone call OR the body is not of their friend's. You can decide on a coin flip; even if the phone-friend is the real one, it's not much of a relief since someone or something is clearly duplicating him, mimicking his anatomy, or maybe even the friend himself sent them there deliberately to find it.



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