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File: 1457553378034.jpg (116 KB, 1177x678)
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...Identity Spoofed
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Connected to Shadowland...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>79530440
>Assassin 4D - ReAssassination.trid
>How to Win Friends and Influence People - Johnson Ed.txt
>remembertoputthesubjectinthethreadstarter.txt

Personal Alerts
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>Watch your back
>Shoot straight
>Conserve ammo
>And Never, Ever give money to Catalyst

DMs: What's your favorite house rule to fix Magicrun?
Players: What's your "This situation is terrible and completely my fault" story?
>>
>why are we still here, just to suffer, rubbing our noses in bloody lifeless threads just for shitposting
on more positive and idealy discussion sparking notes, I recently got a redneck adept as an enemy after turning to paste 2 generations of rednecks with a grenede any unexpected results of your last runs?
>>
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>>79643248
my players filter themselves and dont learn magic bc its hard

If I have to run for spergborgs who spend all their time theorycrafting, i show them the page about how 1% of the population is awakened, and then considering they are shadowrunners and thus more likely to be experts, i have them roll a d6, and only on 6s do they get to roll an awakened character. Once they get the right to play an awakened character, they roll a d10 and only on 7,8,9 or 10 do they get to play anything other than an Aspected Magician. Only 10s get Mystic Adept
>>
>>79648225
How about a simpler solution
You look at the character they want to play
And if you don't want them to play the character
You just say "no"
>>
>>79648580
but autists Looooove convoluted systems
>>
Why is pepper punch so insanely good? not only is it strong enough to knock somebody out cold with its stun damage if they don't get enough hits on the toxin resist test, it causes the target to fall to the floor vomiting afterwards.

This is more effective than tear gas, and barely worse than neuro-stun
>>
>>79649401
imo there's very few good reasons to give toxins their full range of vectors through every delivery method, and if you restrict it to one vector per delivery method they become much more manageable.

>This is more effective than tear gas, and barely worse than neuro-stun
It gets worse when you decide that a grenade cloud of any given toxin spreads from ceiling to floor and getting caught in the stuff is basically a death sentence.
>>
>>79643248
>DMs: What's your favorite house rule to fix Magicrun?
Lean on awakened characters extra hard with the world. Every magical crime gets police attention. Big magical crimes get big magical responses. Awakened are rare and the corps keep most of the few awakened their are firmly under their thumb and watchful eye. Awakened criminals are the rare of the rare and catching them should be priority #1 for everyone with a badge in a hundred mile radius.
>>
>>79643248
>DMs: What's your favorite house rule to fix Magicrun?
No need for house rules. Just stress the existing stuff.
Frequent magic loicense checks, assessing, astral barriers...
>>
>>79648225
This feels like it'd go the way that unforgiving roll-for-stats systems tend to go when you're playing with assholes, where John the 1st-5th all kill themselves so that Magic John the 6th can show up.
>>
>>79648225
>nobody rolls a 6
>an enemy summons a spirit
>TPK
great system
>>
>>79643248
>DMs: What's your favorite house rule to fix Magicrun?
I just used the mechanics already available but made them fit the printed lore that appears to have been ignored by the developers.
Everywhere has a background count, and it constantly affects all Awakened characters (who are not attuned to it). In some places the rating is low, but it's always present.
However, it only affects abilities and beings that channel *external* mana. For example, Magicians draw in ambient mana through themselves, shape it according to their will, and then emit it in the desired form. As such, they are fully affected by background count.
Generally speaking, this affects all spirit powers, conjuring, enchanting, and sorcery skill use.
However, beings that have their own internal reservoir of mana (represented by Power Points) do not have to channel the ambient mana to perform their abilities. Their Internal Power Point reserves/generation are considered always attuned to themselves, so performing a magical act purchased through Power Points suffers no penalty due to background count. The sole exceptions to this are the abilities that need to harness external mana (i.e Adept Rituals or the Adept Spell power).
Beings that are are capable of harnessing external mana and also possess Power Points (Mystic Adepts) are still affected depending on what ability they actually use. While any ability they have purchased with Power Points is immune to background count (with the noted above exceptions), any other ability will still suffer a penalty because they are harnessing external mana to do it.
Magicians are still crazy powerful and versatile, but that waxes and wanes depending on the environment.
Adepts are nowhere near as flexible or powerful, but their abilities are reliable and do not rely on fickle factors.
>>
>>79643248
>What's your favorite house rule to fix Magicrun?
These:
https://docs.google.com/document/d/1hzAzGhfDaFiWoJgABEUsPtpgOZZashqJoCl6KS601I8/edit
>>
>>79650968
i dont care, fuck spergs
>>
Should the Force of a spell be something Mages have such fine control over? I get from a game mechanics perspective it makes sense to be able to choose how big you want your fireball to be, but I'm not sure if it makes sense in-universe for a mage to be able to consciously decide whether they want to fire off a force 5 vs a force 4, especially in the middle of a firefight. Do you think the system is fine as is? Or should there be more randomness when it comes to spell slinging?
>>
>>79643248
>What's your "This situation is terrible and completely my fault
>be me
>first time playing with a bunch of players who are also new
>first job "rescue healing shamans daughter from the mafia"
>somehow end up defacto team leader
>"I have the best idea, we dress up as Halloweeners and storm the place"
>everyone else agrees
>we do the murder
>grab the girl, kill everyone, set place on fire
>police show up right as we are leaving
>forgot to have the decker shut down the alarm
>standing in the entrance of a burning building, dressed as thrill gangers, surrounded by cops
>manage to convince the cops to let us go in exchange for several thousand nuyen, the girl, and not spamming grenades all over the place.
We didn't make a profit and the Johnson ended up in debt to the yakuza to get his daughter back.
>>
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>>79651032
cool take

background count is contentious but its a true and honest environmental modifier to consider. I wish there were some rules in the book like the leylines in the SR:harebrained games as well.
>>
>>79646934
Redneck adept sounds either very low or very high threat, with little in between. What's this one's deal?
>>
>>79651032
>background count
BOOOO-
>Power Points suffers no penalty due to background count.
Nvm, you're good people.
>>
>>79656405
dodge adept, horse mentor spirit and a krime confederate, we later learned that he took down a t-bird and 3/4 of an ares htr team, the other 3 were with assorted cyberware and heavy weaponry
>>
Will you teach me how to play?
>>
>>79656981
Sounds like the latter then, have fun getting hogtied anon
>>
>>79657372
he'll might have some trouble finding me I was wearing a full body armour with helmet and a respirator, no dna traces and I'm mundane
>>
So, my PCs are about to find this report in an Ordo Maximus lab. What does /srg/ think?

>Report on gain-of-function research of Vrykolakivididae and Moneriviridae strains in non-metahuman sapients
>Grafin Sofia, Fourth Degree Magus supervising

>With apologies for the colloquialism (though such things are inevitable in research of subjects lacking proper scientific nomenclature, as pixies are), I have good news and bad news, High Magus.

>Firstly, we have found great success in our efforts to expand infection to heights previously thought impossible, and to observe the results. Pixies were previously thought to be impossible to infect due to their apparent disappearance upon brain death by still-unknown means. Since all varieties of HMHVV involve at least a small period of apparent death as the virus runs its course, no successful conversion of a pixie has ever been observed.

>We have broken through this barrier through the development of a process of gradual infection via localized necrosis and magical regeneration, isolating each limb, organ, and major muscle group to be infected and converted in their own time. Sequestering brain hemispheres in particular proved the catalyst for achieving post-cell-death transformation without triggering the pixie's posthumous vanishing effect. Full notes on the procedure is attached.

(1/3)
>>
>>79658123
>Subject Resh was our first successful infection using the Vrykolakiviridae strain. He developed the significant muscular and dental growth associated with most infections, but the dietary changes manifested in a highly-unusual way. The necessity of consuming metahuman blood remained, but the blood was ingested not via the mouth, but via the pores of the skin. When presented with sustenance, Subject Resh began physically wiping the blood across his head and neck, apparently operating upon instinct. Further testing is needed to determine the efficiency of this feeding method. We have given the variant a preliminary designation of "Red Cap" pending proper scientific classification.

>Subject Tet was created as a refinement of the procedures that resulted in Subject Resh for the more-temperamental Moneriviridae strain. The virus's enhancements appeared to focus more on speed and precision, as opposed to raw muscle growth. The most unusual change was, again, related to the dietary requirement. When Subject Tet was presented with food, she began immediately attempting to consume not blood, but teeth. We speculate this is a variant of Moneriviridae's effect on H. sapiens pumilionis—the "Gnawer" variant's much-publicized hunger for metahuman bones. Given the obvious association, we have christened this variant the "Tooth Fairy", again pending classification.

(2/3)
>>
>>79658129
>Unfortunately, further study of these new variants (including their reaction to sunlight, their capacity to infect others of their kind, and the effects of the virus on the pixie's own magical attributes) has received an unexpected setback. Both subjects Resh and Tet escaped captivity approximately thirty hours ago by unknown means. Our holding systems had accounted for the pixie species's native concealment abilities, but the virus appears to have significantly enhanced it. We are currently attempting to track the escapees, but have had little success.

>The two subjects are the only remaining members of the test group we were originally sent, as the strain of the infection procedure proved too much for the rest. Given the rarity of the species, I must therefore humbly request of the High Magus additional test subjects, the better to explore this extremely promising avenue of research.

(3/3)
>>
>>79643248
Hey TG, I have just finished reading the magic sections in the 5E core rulebook. I keep hearing from shadowrun players that mages, specifically spirit summoners, are stupidly broken in this edition, can someone explain how that works to me or just give me a general summary? I was planning to roll an anti azzie face summoner mage terrorist, but I don't want absolutely 100% pure cheese for my first real runner.
>>
>>79655141
>>79656554
Thanks. Background Count is an interesting concept that fits the theme of the game well, it's just awkward to remember unless it's used consistently. And normally, it screws over Adepts too much so there's a disincentive to use the damned thing. So I find most GM's refuse to use it, and most players forget it's even a thing. And then they complain that magic is OP.
Leylines *are* a thing in Shadowrun, and in earlier editions the area you were in severely affected the types of Spirits you could encounter/summon. I've got no problems using similar concepts.
>>
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>>79658137
Pretty damned good, frankly. Good mix of setting lore, real-real myth, and science-sounding bumpf. Very Ordo Maximus in how they're trying to find a way to create 'better' vampires through the scientific method.
Just make sure to make it clear that even if temporary cell death is required, overall the subject only briefly died and is still considered fully alive afterwards. They aren't undead.
Unless you deliberately want to keep that part vague to mess with the players, which is also cool.
>>
>>79659103
One of most obvious problems is spirits being basically impervious to mundane weapons. So the DM is forced to have every enemy force include awakened combat potential, or be near helpless if they can't "geek the mage".
>>
>>79661444
can't they just ignore the spirit and just try to kill everyone else
>>
>>79661514
They can try. Security teams are trained to attempt this.
But the mage can send a spirit into a building that he's 500 meters away from and just command it to kill everyone. At that point non-awakened have the choice of throwing everything at the spirit in the hopes of bringing it down or run around in circles until reinforcements arrive.
>>
>>79661444
I've personally never played 5e, but in 4e you can mostly overcome spirit's resistance if you use stick and shock ammo and roll decently
>>
>>79662015
https://www.youtube.com/watch?v=fBt-gM4Q5yc
>>
How does SR balances Melee Weapons and Ranged Weapons. Does it even attempt to balance it? Is there a reason for not making a full party with ARs or things like that?
>>
>>79666954
Basically, melee weapons do damage based on strength, while ranged weapons do flat damage (plus net hits, of course). As such, a guy who specs into melee hard (especially if he's an adept) can get damage on a sword that rivals a sniper rifle or assault cannon. For the average guy with a 3 strength? It makes more sense to pick up an AR. Other than damage, the advantages are contextual. Melee is quieter, easier to conceal (usually, especially unarmed), doesn't need reloading and lets you be more mobile. The really big advantage is that most people with guns aren't nearly as good in close combat, so if you can get close enoguh to stab them they probably can't hit you back. Ranged is, well, at range. You don't have to go all the way over there to kill a guy. Plus higher base DVs and the ability to autofire to get an easier shot.

So to answer your question: No, not really. Everyone taking Automatics as their combat skill is a legit strategy, though you shouldn't tote an AR with you at all times. Melee is more the province of specialists. It's reasonably balanced though, in my opinion.
>>
A question for GMs ( and players too in a way), but how do you describe the life of a non-runner/average joe. I mean, what are the expectations that normal people from different social classes have about life? Things like security and healthcare are only accessible to the rich or can a middle-class blue collar worker have access to a modicum of it?
>>
>>79667853
>Things like security and healthcare are only accessible to the rich or can a middle-class blue collar worker have access to a modicum of it?
If it's cheaper for the corpos to keep you alive and/or healthy than to train a replacement, they will try to do so and vice versa.
>>
>>79666954
>Is there a reason for not making a full party with ARs or things like that?
You'll see that often, but it's more a symptom of an issue and something that makes a lot of sense:
1) Automatics is almost accidentally a horrifically overloaded skill relative to the other weapon skills. Pistols have great concealable options but absolutely nothing on the higher end for going loud or anything really meaningful to upgrade to past 12 avail. Longarms have great big ass options, but people rarely take it because Longarms has absolutely no concealable options whatsoever, unless you include the shotgun in the German-only book, and even that's at +2 conceal. Automatics conveniently gets access to both Machine Pistols and Assualt Rifles, which are about as far in either direction as the average runner will ever need to go, and conveniently, 5e recoil compensation is barely even sligtly linked to your STR, so even low STR characters can use them effectively. Getting good at using guns is extremely low-investment, esp since automatics gives defense penalties.
2) Guns are just easier to use than melee. Melee CAN compete, especially more in 4e where martial arts didn't blow ass, but even in 5e, a character with very high STR can easily start blowing holes in things in melee, bigger holes than even assault rifles, and the act of being in melee with an enemy that's nowhere near as good as you in melee is incredibl potent, since they get pretty huge negatives to shooting like that (which you can increase with Clinch) and once you're all up in the enemies' faces, you can start throwing out Intercepts, which are where Melee really shines, since they're extremely initiative efficient (2 intercepts is 10 ini, which is as much as it takes to normally get 1 turn and attack once). Melee can be equal to or better than guns (in certain, but not all, situations), but it takes a lot more investment to reach there, and it leaves you with no Ranged option.
>>
>>79667853
Cosmetic surgery is basically rolled into medium+ lifestyles, provided you keep it small or extend major changes over months - you're expected to fit in with the current corporate styling whether clothed or no. Practical (and not so practical) 'ware is recommended to you constantly by your boss, social media, advertising, everything, with advice on how to get it subsidised or on loan or at a reduced price for recommending family/friends, or all of the above. You pretty much expect to be working and augmented until you die of some kind of complication or become a crime statistic. You wear armoured clothing and carry a sidearm of some sort with you everywhere, plus an armoured coat or jacket when you step outside. Ending up a statistic isn't particularly far fetched.
>>
bump
>>
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Any good shows or book for GM inspiration?
>>
>>79672152
Ocean's Series is a classic
Leverage
Leon the Professional
Bourne Series
>>
>>79672152
>Bladerunner
>Ghost in the Shell
>Robocop
>Total Recall
>Tron
>The Matrix
>Blade
>What We Do In The Shadows
>Akira
>Minority Report
>>
>>79672152
heat
>>
>>79667853
A guy on the subreddit made a really good set of posts.

https://www.reddit.com/r/Shadowrun/comments/9dbkh5/atti20_lifestyles_of_the_rich_and_aimless_part_1/

https://www.reddit.com/r/Shadowrun/comments/9ermze/atti20_lifestyles_of_the_rich_and_aimless_aimless/

https://www.reddit.com/r/Shadowrun/comments/9gz8ek/atti20_lifestyles_of_the_rich_and_aimless_chicken/
>>
>>79672322
>What We Do In The Shadows
Really? I mean, I love that show, but I'm not seeing the connection.
>>
>>79672397
>reddit

Just kidding, I'm gonna look at it. Trying to homebrew my own cyberpunk with "not-magic"
>>
>>79672468
I like its take on modern fantasy. I was struggling to come up with stuff that does modern fantasy the way I think about Shadowrun and that was the closest I could get.
>>
>>79672152
Strange Days
Golgo 13
Gunsmith Cats
Crying Freeman
Intelligence (the one about the guy with a computer implanted in his brain, not the other one)
Limitless
Onions Green
Castle of Cagliostro
Almost Human
>>
>>79672152
Upgrade, for the full MBW Experience
>>
Some bodytech or magicjumbo raises your initiative(dice), but states that it's not additive with other initiative boosting.
I haven't found anything like that in the drugs section.
Can I stack Jazz and Kamikaze for +4 dice? Can I double dose Jazz for +4 dice?
>>
>>79672152
Depends on what you're looking for
>Dredd
great for establishing a low lifestyle cyberpunk feel
>Ronin
pretty much Shadowrun: the movie, including betrayals and incompetent characters
>Bright
Buddy cop movie with orcs and elves. Bit of a mess, but fun to watch
>Baby Driver
autistic Rigger: the movie
>Conan
>Banlieue 13
Only saw the second part when I was like 12, but I remember that it did a great job at portraying a slum and the different gangs that ruled there

>Paprika
Techno-religious dream fuckery, can be applied to the matrix
>Cowboy Bebop
various adventures of a space bounty hunter and his crew, great inspiration for characters and runs
>Megalo Box
Comfy near future setting, awesome soundtrack, mc could become a shadowrunner at any moment
>Kemono Jihen
mythological detectives in Tokyo
>Grand Blue
mandatory
>>
>>79673134
>>Grand Blue
The diving anime?
>>
>>79673093
>Can I stack Jazz and Kamikaze for +4 dice?
Most gms run it that anything that invokes an overdose doesn't stack
>Can I double dose Jazz for +4 dice?
I don't think there are any gms that would let you get away with that.
5e is very easy to break and drugs are pretty high up there on the list of things that get house ruled if you abuse them
>>
>>79673093
If you take multiple things that boosts the same stat I think you overdose
>>
>>79673134
>Megalo Box
Forgot about that. "comfy" wasn't what I'd call it, tho. Levius is also relevant. Seis Manos feels sixth world-esque.
>>
>>79673385
>>79673226
Thanks guys. Overdose was the keyword I was looking for.
>>
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>>79673210
Duh. /srg/ was pretty much the only place where people discussed it, before it got an anime.
Also
>diving
>>
>>79672822
Huh. Fair enough. I really like the idea of the social infiltrator who goes full Colin Robinson and just bores people unconscious to get in everywhere.
>>
>>79672152
Couple of random ones I haven't seen recommended before that I've pillaged things from:
Continuum
Dark Angel
Death Valley
Grimm
Incorporated
Transporter (Series, not the movies)
>>
>>79672468
>Modern x Magic
>Sense of Humor
>>
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It's 2:30 AM. You are on your way home from your 16 hour shift. You have decided to stop at your local Stuffer Shack. What do you get?
>>
>>79676381
getting me a yummy burger and blowing my pay check on an hour of Orbital Ninja Death Commando 5
>>
>>79676381
Can I get a cucumber, a daikon radish, and an eggplant? For ... uhh ... my inner elven dietary needs.
>>
>>79666954
Melee is worse if you're investing just a little, but tends to be better for high end combatants because it has higher damage potential. The lack of a ranged option is often not that bad, because being fast enough to outrun a ford Americar is a common feature of good street sams/phys ads.
>>
>>79676381
The latest simsense chip of Trogged.
>>
>>79679773
um, anon?
>>
>>79676381
Newest Troma trid "I Was a Dildo of The Giantess Queen -- Confessions of Gnome Geoffrey"
>>
>>79676381
The Double Grilly Krilly Super Burger Extreme, newest product of the Krilly Grilly line. Including a variety of AR tastes!
>>
>>79676381
>What do you get?
Considering Food Fight is everyone's first 'run, what I 'get' is probably caught in an explosion.
>>
>>79673525
I don't get it.
>>
>>79681232
I love the idea that basically every Stuffer Shack in any kind of runner hotspot regularly gets attacked when 3-6 badasses walk in and are accosted by some gangers. Maybe they've got a limit set up on how many wannabe runners can be in at any one time to prevent it from happening.
>>
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>>79686569
Chekhov's Stuffer Shack. Simply mentioning that one is nearby, triggers the expectation that it will be a crime scene some point soon.
>>
>>79658137
its good, chummer, but the bit about the test subhects escaping and the scientists ignoring this and asking for more test subjects makes me think of

wizardsMakingShotgunsNoSenseOfRIghtAndWrong.jpg
>>
>>79688783
It's the Ordo Maximus
what the hell did you expect?
>>
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>>79688412
>Have team frequent one particular stuffers shack
>Have it get bombed/shot up every other week while the team is there
>Manager reinforces to withstand heavy gunfire
>Every time the runners come in he tells them that they still owe him money from the last gun fight
>>
>>79688894
Sounds like black lagoon DESU. Which is fair cause black lagoon is basically shadowrun IRL the anime.
>>
>>79683964
Neither.
>>
>>79643248
>What's your favorite house rule to fix Magicrun?
be strict about background counts and vary them considerably. ensure spirits are affected by them as well.
make magical reagents time consuming to find, and possibly vulnerable to spoilage. spirits, if bound, may require a type of reagent or particular ritual specific to their form.
force your mages to work to find and learn magical formulae, and make initiation require a very involved task.
make obvious magic and active foci magnets for unwanted attention, both legal and extralegal.
enforce restrictions on what sorts of tasks a particular kind of spirit can help with, and don't assume every area is always going to contain every type of spirit. a caster who only summons spirits to throw them around as bruisers will build an extremely negative reputation.
liberally use mana barriers, and judiciously use wards. a resourceful foe would be aware of the possibility of magical incursion and prepare accordingly, even if it required contracting outside help.
nerf hardened armor.
>>
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Is it in bad taste for enemies to use a Missile Launcher against players?
>>
>>79689124
>KILL BARGLE
>>
>>79693889
i've done it but if they don't use guidance or airburst they're absurdly inaccurate anyway
>>
>>79693971
shoot the ground near their feet tho
>>
>>79694059
Or use a different trigger type.
>>
>>79693889
Not exactly, but you should give some warning. Same with snipers. The first shot goes wide and gives them a second to panic, or maybe someone gives them a tip-off.
>>
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I don't see a pastebin in the op. Is there a resource to show new players how to make a char that isn't useless?
>>
>>79699363
The one you write that works best for you table, anon.
>>
>>79699363
>I don't see a pastebin in the op
Chummer, are you blind?
Press CTRL-F and search for "pastebin" if you are
>>
>>79699363
Focus on an active skillset to play an active role. Getaway driver, medic, matrix defence, counterspelling etc are all situationally useful things to do, but any other time they drop from 100% to 0%. Do something that doesn't ask the opposition to set up the field for you. Look at still having dice pools in the double digits after you take some penalties.
>>
>>79699777
>are you blind
Apparently so.
>>
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>>79673093
>Kami + Jazz
Probably, but you'll have to resist 17S with just BOD+WIL as soon as you take the second hit (Overdosing, CRB p415). You're really only going to be able to cope with that if you're augmented, at which point, just get augs for the extra dice and save your boxes.

>2x Jazz
I don't see any RAW that says you can't double-dose, but at the very least, the OD rules would apply. I wouldn't be surprised if your GM doesn't go for it though.
>>
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>>79702711
Metaportal SR-1. Featuring:
Zack O'Brien, the team's leader, Face, and every-man mundane human.
Randal Maxon, the magician and loremaster.
Amanda Harper, the technomancer and science specialist.
Kart'zet, a veteran ork warrior who is out to improve the lives of his people.
Together they explore the metaplanes, searching for knowledge, resources, and allies, to defend the Sixth World against the coming Horrors.
Come and find out how many times Randal can burn Edge to survive getting permanently killed. Again.
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>>79703582
I'd play it.
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>>79699848
Truer facts on sr-chargen have ne'er been uttered. Perhaps beyond 'Have Fun' and 'What works at your table'

It's fascinating that in a game of super-specialized grey operation freelancers, specializing 'too much' or too nichely isn't good. The players that have the most fun have actually written a character with personality pieces and elements beyond "I roll da big dice". The Knowledge Skills, Contacts, and even Gear push even milquetoast characters into being more lived in and I love this game so much for it.
>>
When a device is slaved to a master device, do they exchange marks? Or does the master device get marks on the slave?

Need to know if the untrustworthy NPC decker can snoop around my players commlink after slaving their devices.
>>
I'm running SR5 after a very long break. Does anyone have any good houserules to use to deal with it's jankiness?
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>>79706792
https://runnerhub.neosynth.net/index.php?n=Rules.AllInOne
I don't think anyone's really compiled everything that needs fixing, but that link should give you some ideas. Just don't use EVERYTHING. Those rules are designed to streamline playing with random internet weirdoes. If you're doing it in person you can be more forgiving.
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>>79706175
They definitely should get a mark, but they don't by default.
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>>79706792
Two sets that I like (largely compatible, but you have to decide which one you like better in a couple of places):

https://thedark.run/Main_Page

https://docs.google.com/document/d/1BS29RpXycPDac6e-1MuDz5HXknSPTerL7392u1lm_SY/edit

https://docs.google.com/document/d/1hzAzGhfDaFiWoJgABEUsPtpgOZZashqJoCl6KS601I8/edit
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>>79706175
If anything, thanks to CGL editing, the opposite is true. The only mention of PANs and marks is the fact that, if you get a mark on a slave device, you also get a mark on the master. Then, you have the statement that "For all intents and purposes, owning an icon is the same as having four marks on it." (Owners, CRB p236)

So if you have four marks on your commlink (because you're the registered owner), and it's slaved to your hacker's cyberdeck, you have four marks on your hacker's cyberdeck.

Obviously this is horseshit, so make something up.
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>>79706792
https://old.reddit.com/r/Shadowrun/comments/7nhmcr/lite_matrix_rules/
Also give that a go if you want a more streamlined Matrix experience (you don't have a heam Decker, or they don't want to monopolise too much playtime).
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>>79707996
>So if you have four marks on your commlink (because you're the registered owner)
You also can't slave a device currently running a persona, because it's not considered a device at the time.
>When is a device not a device? When it’s a persona!
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>>79708104
Truth, not to mention there might be a distinction between innately having marks on devices you own, and the act of gaining a mark. The bit about horseshit stands though.
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>>79699777
most of the links in the pastebin are dead anyway.
>>
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>>79707945
This is actually some pretty good shit.
>>
argle bargle motherdrekker
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Does anyone have a good example of a relationship web between characters? Drawing a mental blank on RPGs that include them in the rules, or what to type into a search engine that won't crap out unrelated results.
>>
How would a cyber gun go into an organic hand?
It seems like even with a holdout you would need to remove bones to make it fit.
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>>79712781
Larger hands, smaller guns.
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>>79711587
I don't have one, but there's a website that's pretty good for this if you want.
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>>79715009
That'll do. Just so I have something visual to show.
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>>79711587
>RPGs that include them in the rules
I believe some of the 2d20 family (at least the Infinity RPG) include them as part of the social combat system.
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>>79715182
I've been using https://www.kumu.io/ for relationship webs. It takes a second to get your head around it but it works pretty well.
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>>79712781
I would assume the bones in the lower arm would be removed or shaved down, and reinforced with a high density replacement, to make room for the weapon. There's a lot of inefficient space usage in the human body that could be *theoretically* repurposed by cybernetic/bioware replacing the existing flesh.
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(No Future, pg. 58.62)
How the hell had I not read this section before? This is awesome. Also, it seems a great way of getting loads of easy nuyen/karma.
An AI focused entirely on pouring out new art/music could accrue so much.
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>>79716881
>How the hell had I not read this section before?
By the time of release, people were already burnt out on CGL's bullshit.
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>>79716974
... yeah, that's completely accurate.
I'm glad to see CGL actually managed to make something GOOD before 6th Edition got shat out.
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>>79652107

Given that casting at a high force can kill you outright or KO you, I imagine mages learn pretty fast to keep it under control. Maybe novice mages would have problems but it makes sense to me that they would be able to control it finely. It's like lifting a weight, as long as it's light enough to handle comfortably, you can move it at whatever speed, but if it's too heavy you'll struggle and groan and maybe pass out
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>>79712781
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>>79683964
>>79692985
Grand Blue is the official anime of /srg/
>>
How would you kidnap a plate of chili?
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>>79718019
Awakened, Emerged, or Mundane?
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>>79718055
The real question is how would all 3 handle the job differently?
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>>79718019
Who eats chili off a plate?
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>>79718213
Well, the Horror-corrupted chilli ends up abducting YOU, like it's a bad Soviet Union joke.
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>>79717797
What is this from?
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>>79719082
Read filename.
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>>79717976
And is there any particular reason for it or is it just because /srg/ is composed mostly of fa/tg/uys attracted to homoerotic elements of this anime?
>>
Guys, how fucked is 6e actually? I have the pdf for 5e but just bought 6e on a whim the other day, and remembering reading snippets of 5e in bookstores, 6e seems simpler but in a dumbed down way, and there are tons of typos and shit. I've read that there are tons of fan made fixes listed, but I'm pretty sure I just fucked myself. I'm guessing you guys will say to just learn 5e from that pdf instead.
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>>79650968
TBF, magic being an outside of context problem you have to outprep and outwit rather than just outspelling around does sound like a fun way to play shadowrun.
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>>79720695
Editing and typo wise 5e and 6e are similar.
But the difference is that with some houserules 5e has actually working system.
6e system with all the edge dice is unfixable.
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>>79672259
Can say honestly that Leverage is very good and is good inspiration for Shadowrun, every episode is a gold mine for stuff you might want in a run.
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>>79720776
The issue is that there's no real way to prepare for a spirit casually approaching the team from the astral without anyone being able to take a peek into the shadow realm.
Unless every building 's protected by bound spirits that hate their summoners and binders, or dickish free spirits that work like a monkey's paw on their tasks, your no magic team is going to get got by one.
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>>79720695
>just bought 6e on a whim the other day
Fuck you, asshole
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>>79720695
>6e seems simpler but in a dumbed down way
Like if they just made it shittier and dumbed down that'd be one thing, but they somehow actually managed to made it shittier and MORE COMPLICATED while trying to dumb it down. I don't know how the fuck anyone could manage that, but they succeeded.
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>>79721802
It's the sort of thing that happens when the design changes halfway through development.
I assume all the playtesters who are credited actually DID playtest the game. But after they did, half the system was probably altered. I'm guessing the whole Edge system was bolted on near the end of development because someone thought it sounded cool.
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>>79712781
A cyber gun in an organic hand would have no handle and trigger, and would just be an implanted slide / muzzle and smaller magazine (if one at all). And it definitely would be impractical for anyone with small or thin wrists and removing bones in favor of something to withstand the gun firing would make sense too.

A bonafide cybersurgeon wouldn't recommend this sort of a thing - a ripperdoc/streetdoc would do it because you paid him and you'll get an upgrade after your next 2-3 jobs anyway
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>>79720695
>bought 6e on a whim
You are why we can't have nice things
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Alright /tg/engtlemen, I'm rolling my first 5E summoner. Working on positive qualities right now and I wanted to know what /tg/ thinks are the best spirit related options.

Spirit whisperer I already consider mandatory due to both its power and the relation to my massive convoluted backstory, and I'll mostly be summoning air spirits due to backstory as well. But what else should I be looking at? The options I'm seeing right now are:
>Spirit affinity (Spirit of Air)
>Spirit Champion
>Exceptional Attribute (MAG)
>Mentor Spirit (Thunderbird)

Which of these should I take? Which of these qualities are garbo?
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What's the appropriate concealment rating for a Krime Confederate?

There's no scale (other than it being sized for trolls), but it's clearly cut down small enough that it could be hidden on a troll body about as easily as a human could hide a short-barreled shotgun, which is a +4. Maybe make it +6, same as an assault rifle? It seems weird that it's clearly designed to be a small assault cannon, but could not be hidden any easier than the tricked-out longbarrel cousins.
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>>79723471
What fucks it up the is the stock. Small "lupara" shotguns can be hidden fairly easily by not being under 5'7 and wearing a bulky jacket, but the stock makes it way too big. If you assume it's troll sized then the same problem ensues, just bigger.
There's also the issue of firing a stockless assault cannon without breaking your wrists.
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>>79723551
>he hasn't replaced every joint with chromed I-beams

laughing.trd
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>>79723471
picture something along this size
https://www.youtube.com/watch?v=OYlDgwo52tI&ab_channel=ForgottenWeaponsForgottenWeaponsCanaleufficialedell%27artista
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>>79723887
"we'll start with something small, .50 BMG"
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>>79723887
Which is great perspective, and it also illuminates the thing about the Confederate: it's cut right after the forearm. There isn't a massive length of steel hanging out there. From stock to forearm, it's about as big as his torso from shoulder to belt. Still a huge weapon to be concealed, especially when troll-sized, but not nearly as long as even a standard sporting rifle.

>>79723551
True, but the stock honestly isn't doing much for it. SS means you don't need recoil compensation so long as you have a strength of 4 or higher, so remove the stock as per Hard Targets and you get a -1 Concealability modifier.
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>>79724371
>SS means you don't need recoil compensation so long as you have a strength of 4 or higher
Once it was errata'd to "recoil resets after taking any action", it stopped mattering what you had on SS firearms.
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>>79724371
I'd say that it's as long as an average bolt action rifle, so +6/+8 probably, I'd then give a bonus to a troll to hide it under a jacket for the relative size
>>
I'm reading 6E rules for the first time and I don't understand something. Armor is added to someone's "Defense Value," but isn't used to soak damage at all? As in, Armor literally just helps you not get shot in the first place? It says you only use your Body attribute to resist damage. What happened to the balance between having good dodge dice pool VS. having good soak dice pool? Why is it just one thing?
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>>79727402
correct, 6e is terrible
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>>79727402
>As in, Armor literally just helps you not get shot in the first place?
incorrect
it does NEITHER
defense value just stops your opponent from getting a single edge when they shoot you
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>>79727532
I thought Defense Value was what you rolled to defend from getting shot? What the fuck DO you roll to defend from getting shot?

Also, second question; is there anything that caps how much a mage can "Amp Up" or "Increase Area" of their spells? Sure it increases the drain they take upon casting, but is there anything in the rules actually STOPPING them from doing this ad infinitum?
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>>79727692
You roll REA + INT, just like older editions
>caps on Amp Up
no lol
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>>79727810
Is there not a dodge skill in 6E?

>caps on Amp Up
>no lol
what the fuck.
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>>79727864
nope
dodge skill also didn't exist in 5e tbf, it's still REA+INT there too
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>>79727933
Huh. I've played a fair amount of 4E and nothing else, is 4E just the outlier in terms of mechanics from edition to edition?
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>>79727977
Think so. 3e didn't have a skill for it either. You can tumble in 5e still, just using the Gymnastics skill.
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Is it a pointless dream to hope e3 might show off a new shadowrun video game?
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>>79658020
Never doubt a rednecks ability to track down kin killin varmints
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How do I increase body in 4e? I was looking in the rulebook and there's no way to do it with Karma. Is there a piece of cyber or bioware I'm missing?
Sorry in advance for what is doubtlessly a retarded question.
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>>79729723
>I was looking in the rulebook and there's no way to do it with Karma.
Eh?
>Improving an attribute by 1
>Karma Cost: New rating x 5
Cyberlimbs can also have their body rating customised and/or enhanced.
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>>79729822
Im fucking retarded and missed that.
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>>79729832
Everyone fucks up or table rules on Shadowrun mechanics eventually.
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>>79727402
>Armor is added to someone's "Defense Value," but isn't used to soak damage at all? As in, Armor literally just helps you not get shot in the first place?
It's darkly hilarious that the answer here is "It's not as as bad as you think it is--it's actually much much worse."

>>79727977
Of course in 4e (if I remember right) you only get Reaction and don't actually get to add the Dodge (or Gymnastics) skill to your ranged defense pool unless you spend the initiative pass using the Dodge action (or Gymnastics Dodge action), so 5e using Reaction+Intuition usually works out much better for the dodger.

It doesn't work out better for the dodger in 6e though, because they're still playing 6e.
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>>79730117
>It's darkly hilarious that the answer here is "It's not as as bad as you think it is--it's actually much much worse."
Man, I guess you guys really weren't kidding about this shitheap.

>Of course in 4e (if I remember right) you only get Reaction and don't actually get to add the Dodge (or Gymnastics) skill to your ranged defense pool unless you spend the initiative pass using the Dodge action (or Gymnastics Dodge action), so 5e using Reaction+Intuition usually works out much better for the dodger.
Very true, but with extra initiative passes it's not too expensive to pay that tax. That leads me to something else that struck me as odd, in 6E there are no extra initiative passes? It's just one turn for everyone per round? But Initiative grants extra Minor actions each turn? A question I had about that but dismissed because I simply assumed otherwise was that, because Moving is technically a Minor Action, does that seriously mean that your total movement capability in a turn is directly tied to your initiative? I assumed otherwise, but then again I also assumed a lot of things about 6E that, like you said, were actually much much worse. I suppose should also ask, were Initiative Passes also ditched in 5E?
>>
This is your daily reminder to never, EVER buy a Catalyst game labs product.
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>>79729706
also unless he drops me dead taking me by surprise I can probably kill him, I definitely have enough grenedes for that, but I doubt that it's going to happen since I play in a living comunity and it was a random one shot
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>>79731229
*not necessarily,* in place of the also I started writing the sentence then rewrote it wrong
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>>79720695
6e's design is interesting, because the focus on edge actions and simultaneously gating the amount of edge you can accrue effectively limits dice bloat while still allowing for stapling on new content without requiring much actual design effort be put into the game. It doesn't matter if there's twenty different buffs to shooting a gun if you can only benefit from two of them in a round. If it wasn't a dogshit boring way to do things, it'd be a pretty cool way to handle it.
>>79721922
Nah, edge actions were in more or less from the start but they were calling them chips at first. There's a few threads on plebbit about it.
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>>79733029
>If it wasn't dogshit, it'd be pretty cool.
There's the tagline for 6e.
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>>79729691
Not this year, too soon after CP2077.
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>>79730263
Initiative Passes are a thing in 5e. Check out the trove for the pdf's, because if you know 4e like the back of your hand then 5e isn't difficult to come to grips with. In many ways, it's actually a better system than 4e. In other ways... not so much. But if you know both, you can mix and match.
/srg gets shit on elsewhere for our absolute hatred of 6e, but as more people become aware of the new edition's absolute clusterfuck mechanics the more they realise we were correct from the beginning. 6e really is irredeemable shit. I would be far less harsh if CGL actually listened to feedback and was honest with their players as to what direction they were going in, but the pure fact of how they treat the players (AND THEIR OWN STAFF) removes all compassion I might have.
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>>79730263
>It's just one turn for everyone per round? But Initiative grants extra Minor actions each turn?
You can trade 4 minors in to get an extra major action, but that's as far as it goes.
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>>79733601
What can you do with 4 minors or 1 major in Shadowrun?
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>>79733538
The group I play with learned 4E simply because it's the edition the DM was most comfortable with, but having played a fair amount of it by now as well as seeing just how bad 6E is, I'm pretty interested in checking out 5E as well. There are some 4E/5E cross-compatible sourcebooks, aren't there?
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>>79734449
Only one is dual-statted, Gun Heaven 3. Some of the 4e supplements got converted to 5e by the Germans, though.
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>>79734184
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>>79734466
>>79734449
Bullets & Bandages is also 4e/5e statted.
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>>79734745
Cool, I just finished Gun Heaven 3 so I'll check that out as well.
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>>79734520
>Lifting your weapon up on a sling is a major action, but getting up from laying on the fucking ground is a minor action.
>Using a simple device is a major action, commanding a fucking drone to do a task is a minor action.
I feel like I'm munching crazy pills.
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>>79734520
That wasn't really the question.
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So after coming from 4E and reading the 5E core rulebook, It feels like it's very very similar in terms of mechanics. That's intentional I'm sure, but aside from things like character creation being streamlined into a priority system that I'm yet to fully grasp, most of the changes seem like small balance shifts; a smaller bonus there, and a larger bonus here. There's very little in the way of "Edition Defining Mechanics" if you will. At least, not that I've seen thus far. So I'll ask; what large departures from 4E mechanics are there in 5th Edition that you guys would call "Edition Defining"? What major change(s) radically altered the game for the better when compared to 4th? Bonus question; what changes did they make in 5th that were a step backwards? Thanks in advance, have some art.
>>
>>79735048
Hacking got changed to force people to take cyberdecks again.
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>>79735048
>What major change(s) radically altered the game for the better when compared to 4th?
It wasn't the major changes that lifted 5e above 4e (especially because the editing was ass), it was the tide of smaller ones.
>>
>>79735048
Limits. Vertually every roll you make has a set cap that 'limits' the amount of hits you can achieve. This helps to reduce the high stacking bonuses that can be achieved in 4th.
Of course, there are many ways to *raise* your limits, so really they exist to discourage minmaxing rather than make it impossible altogether.
>>
Can someone spoonfeed me on how to make guns work during/after it's been submerged in water? We're playing 5E and I've always wondered if jumping into a fountain or taping a pistol onto the inside of your bathtub meant that it wouldn't work.
Given the setting, hard blanketing rain is a common occurrence and sprinklers going off during a shootout out isn't so far fetched. I'd like it if I can be proof against this situation rather than be at the mercy of a GM that let's it slide for the sake of a dramatic atmosphere. I know I can get harpoon guns and shit, but I'd lean towards weapon mods for the sake of weapon freedom.
>>
>>79735409
https://cedarmillfirearms.com/pages/blog/will-a-gun-fire-after-it-has-been-underwater/
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>>79735440
Thanks anyway, but I found it. Apparently they don't work normally according to run and gun but you can add R2 extreme environment mods to let them fire at half range.

Still uncertain on how heavy rain and sprinklers interact with firearms though, or if getting normal guns submerged fucks them up.
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>>79722801
Take Spirit Affinity and Mentor to push the point home that you're roleplaying and not a powergaming dice gremlin
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>>79735560
>heavy rain and sprinklers
People go hunting in the rain all the time, just don't point the barrel up any more than you have to and clean it properly afterwards.
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>>79737567
So basically, you're telling me my character can shower with a shoulder holster and he can pull out the glock just fine and unload it into any hypothetical cops that bust in?
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>>79737701
How much of your downtime do you want to devote to cleaning the damn thing because you got all mucked up with water for showering with it every day?
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>>79738522
Look Anon, I'm asking for solutions here and you keep giving me problems.
>>
>>79735048
The big one is Limits. There's a cap on how many successes you can get that's derived from your attributes. The idea is that you can't dump strength and still be a master gymnast or whatever. It also interfaced with the weapon rules by introducing "Accuracy" as a stat, which was the weapon's limit. Overall I'd say it was a positive change and gave more levers to pull when designing weapons.

For something more mixed, there's how autofire works. It's just a defense minus as opposed to a DV boost. On the one hand, it makes single-shot weapons more viable than 4e, but on the other hand, shooting someone with ten bullets should hurt more than shooting them with one.

For a negative change, the prices of augmentations went way up and you no longer halve the essence loss of the lower of bioware/cyberware. This had the effect of making every street sam NEED resources A and not being able to start with all the core ware they want. It also disincentivizes getting a little wared up mid-game. Same thing goes for the increased cost of cyberdecks: It makes it really hard to dip into hacking.
>>
>>79739198
Buy a shower pistol with rating 2 extreme environment modification. Ideally you never need to fire it but it can live in your shower caddy.



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