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Nothing To See Here Edition

Here is a thread to discuss trading card games other than the big three.
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>The other DBZ game
etc.

Post about card games you've played and help other anons get to know your games!

>Wixoss Pastebin
https://pastebin.com/Lq1C9wBT

>Force of Will Pastebin
https://pastebin.com/aGEBEKeF

>Dragonball GT Shadow Dragon saga rulebook
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp

Coordinate in thread to get some games in!

>Last
>>78479123

>Thread Question
Does/Did your /acg/ of choice handle reprints well?
>>
>>78523487
There was a Beyblade card game? Was one collectible revenue stream not enough for them?
>>
>>78523531
There was, it died in one set.
>>
Mail call!
The gang's all here~ now to get my hands on the rulers for not assgouge prices
>>
>>78523718
bonus rainbow
>>
>>78523240
What exactly does one do with Ayu?
>>
>>78523718
Very nice! Were they expensive? I'm gonna need that Fiethsing.
>>
>>78523409
>A few Runes were pretty busted.
What were the most egregious cases? I'm presuming Sealing Scroll was upsetting to many players.
>>
>>78523732
Nice set of cards. And damn there really should be a way to get rulers more easily.
>>
>>78523890
It's hard to please people with the rulers. I remember that you got like 2 of them per box, then they changed it so the booster boxes had no rulers anymore and you got them from starter decks, but people got pissed. Maybe they should include all rulers in a booster box and make 2 random ones full art / foil while the other ones are just normal, since you need rulers to even play the fucking game.
>>
>>78523933
I’d say make them more common in the packs or include all of them in the box. You can make a ultra rare foil/alt art to keep people buying.
>>
>>78523797
It's mostly goodstuff. When it first came out I ran a ton of card draw and tutors to just assemble enough Souls and combat tricks to boost her to 4k or more and swing for game. And I also abused a lot of the good Wind cards available at the time, even if I was limited to 1 copy of each. But I gradually drifted away from that deck as it was weakened later in the cluster. I considered going back when Unyielding Dragon Lord, Ragnarok came out but decided to go back to the first Ruler I played in Reiya Cluster, Reiya herself.
>>
>>78523850
I pulled all but the Grus which was like $6, but I did just look at TCGplayer and you can get the set for about $35 after tax.
>>78523890
I 100% agree. I do like that the Epic of the Dragon Lord rulers are Rebirth of Legend box toppers so that will help with the supply issues, already ordered a case of the mini set and a prerelease kit for Assault into the Demonic World
>>78523933
>>78523983
I agree, and honestly it makes the game completely un-draftable which is the barrier for getting a lot of MTG players to come over.

>Unrelated but important for FoWbros:
While not quite preorder prices/MSRP I found these MSW boxes (9 left) for the cheapest price I've seen since all the tendie army buyouts.
>>
>>78523890
>And damn there really should be a way to get rulers more easily.
I don't understand. Is there something wrong with just buying singles?
>>
>>78523933
I really like what Wixoss is doing - most LRIGs (the center ones, anyway, which are the ruler equivalent) are mainly included in the starters, with a few more options exclusive to boosters. But all the starter LRIGs are available in foil only through the boosters - and Wixoss foils tend to not only be quite nice, but they also usually have extended art. So buying a starter is basically needed to start building a deck, but then your improvements are going to come from boosters. So - all players start with starter decks, and boost their deck with boosters. A weird fucking concept, I know.
>>
>>78524052
What's MSRP on those boxes?
>>
>>78524053
there's nothing wrong with buying singles as long as there is adequate supply and sellers don't inflate prices. A lot of the EDL rulers are just plain sold out and hopefully there will be a small second print run of MSW to shake out a lot of these $140/$150 boxes on eBay/TCGplayer.
>>
>>78523933
>people got pissed
It doesn't matter what they do, people will always cry. And that's obviously not limited to FoW.
>>
>>78524086
Preorder tends to be $85-90 per box, I snagged some more from a local comic shop after the fact for $100 each. Considering boxes are selling for $140-$150 on eBay on TCGplayer $120 is not bad albeit not ideal.
>>
>>78523933
>then they changed it so the booster boxes had no rulers anymore and you got them from starter decks, but people got pissed
That was the victim of a cold war between card shops/distributors and the manufacturers. Early in the block FoWco said they wanted to print the Starter Decks to demand but shops had been burned by certain FoW products before (most notably Millennia of Ages and Vingolf 2) so they weren't committing much to preorders. So in the end they just didn't print enough of the starter decks.
>>
>>78524093
>there's nothing wrong with buying singles as long as there is adequate supply and sellers don't inflate prices.
Ah, that does suck, but it's hardly an issue specific to FoW right now, to be fair.
Playing devil's advocate for a moment, though, why didn't you preorder? Were you expecting FoW was going to be immune to what's happening to every other game?
>>
>>78523487
>one of the most popular animes/mangas
>card game barely lasted a set with hardly any tournaments
How did they drop the ball so hard with One Piece?
Old DBZ ccg hell even YuYu Hakusho tcg had world tournaments for a few years.
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>spend like 150 bucks on FoW
>don't know how to play
>just bought packs and a booster box because I like the art
>>
>>78524232
I did the same with DBS only it was about a grand on singles.
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>>78524198
Take me back
>>
>>78524232
I built 2 FoW decks a year ago and still havent played a single game
>>
>>78524198
Would absolutely love for One Piece to be given the modern Bandai treatment. Couldn't care much less about DBZ (much less Super shit) and Digimon is nice and all but I'd go all in for One Piece even though I know it would just be asking for suffering with their track record.
>>
>>78524232
>spent over $500 on FoW cats
>didn't know how to play
>(mostly) learned to play now
>game is fucking amazing
Rejoice, brother! The path to fun gameplay awaits you!
>>
>>78524295
I would rather have a good Bleach game when the anime returns.
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>>78524197
I did preorder boxes but I didn't pull all the rulers and it's hard to find trades. Also in my defense these buyouts didn't start happening until about 2-3 weeks ago so while I did order some things I didn't get a chance to grab everything I wanted.
>>78524232
Honestly that's how I started too with cheap eBay boxes (which unsurprisingly cannot be found anymore) then I picked a ruler (waifu) and tried to make the best deck I could.
>>78524275
Untap is free and easy if any FoWbros wanted pickup games
>>
>>78524305
yes I'm counting preorders and yes I have only sold one FoW card on TCGplayer send help
>>
>>78524306
The old Bleach TCG was as good as Bleach.
>>
>>78524044
>It's mostly goodstuff.
Fuck, that must be some REALLY good stuff - She's apparently meta in Wanderer, and that format is fucking nuts.
>>
>>78524306
I remember Naruto card game also have a good following before it died off.
Bleach and One Piece cards just look like ass in comparison. Wouldn’t mind seeing them get another revamp.
>>
>>78524376
I disagree.
>>
>>78524338
I'm so fucking glad tcgplayer doesn't show me financial stats like that. I'd probably have a stroke if I saw what I spend on shiny cardboard.
>>
>>78524321
>Untap is free and easy if any FoWbros wanted pickup games
>playing card games anyway other than in person
no thanks
>>
>>78524437
Yeah after MTG I decided to keep track, because I know I spent far more but pretty much broke even with random price spikes and RL cards I will probably never break even on FoW unless the game gets massively popular (lol) and my last few MSW boxes end up in the $200-$350 range like DBV/TSW
>>
>>78524509
Random price spikes are always nice. Nothing like seeing something like Sliver Legion was suddenly over $100. I had dozens of them just casually tossed in boxes since they weren't worth shit when I first opened them.
>>
>>78523409 #
I have no one to play it with, but I've been sitting on an Arthur and the beep boop table deck basically since it came out. I thought he looked weak,but it's sad to have it confirmed. At least he flies?
>>
Man, I only got one Sage and the demon fuckboy out of my MSW box.
>>
>>78524683
>demon fuckboy
Tell me more
>>
>>78523022
It's from Xxenophile, a 90s lewd ccg. Included art from artists more familiar from Magic or L5R like Quinton Hoover.
>>
>>78524714
He's not actually a demon.
>>
>>78524683
In all fairness Wolfgang does have an turn one OTK against everything not Almerius even in Wanderer (just hope they don't have a counter off the energize or hope you have the god hand of 2 Umr, 1 Shub, 1 discard chant) but yeah it sucks to only get 1 ruler whose mechanic is basically Partner.
>>78524796
a lot of people thought this was a typo but I guess it doesn't matter in the long run because he can't perform Judgement
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>>78524796
Never knew she had a brother. He must've been cut before release.
>>
>>78524853
>but I guess it doesn't matter in the long run because he can't perform Judgement
Nah it totally matters. If he was a Demon you'd still "control a Demon" even as a Ruler.
>>
>>78524853
Can I get a bit more detail about this OTK? Am curious to see if I have anything to fight it.
>>
>>78524907
fug, we can only hope for an errata at this point but seems unlikely
>>78524915
Shub (awakened) searching the other 3 Shub (also awakened), last one fetches Yog (need an Umr in hand for water will) to give everything +1000/0 and Swiftness and swing for 6600. If anything fucks with this chain after you complete it you just straight up lose because Wolfgang is at 5 madness counters but not a bad combo for just needing a Shub + 2 Umr (only 1 if going second) in your opener
>>
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Neat grasshopper mech
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>>78525073
>>
>>78525086
>>78525073
Please explain these cards, if you have the time and ability, especially the gems in the lower right corners.
>>
>>78525009
Thanks for explaining. I found a Wanderer list. Good god, he doesn't even need to strictly go for it on turn 1, he can just rip your hand apart and fire the combo when he knows you can't stop him.
>>
>>78525009
Fucking Umr I swear to god he's never been anything but trouble.
>>
>>78525248
Yeah Tsuiya is a brick shithouse and almost all of that list is from this current Cluster
>>78525264
Spawn of Umr still not banned in Wanderer btw :^)
>>
>>78525134

>>78525073
>>78525086
This particular card is dual-faced, you use a keyword called Rebirth to determine which face is in play.
Now, the front side is a type of card called a Nexus. They're like artifacts/enchantments in Magic, Monsters in FFTCG, or Additions in FoW. They come into play, and have various effects that influence the game, but they usually can't attack.
The back side is a Spirit, they're like creatures, resonators, or forwards. You attack/block with them and they've usually got effects of their own. Their BP can be found on the left, under the headings that say LV X. A Spirit's power will fluctuate depending on what level it is, and some effects can only be used when it's at a specific level.
Referring back to the front side of the card, the number on the top left is its cost. You have to move cores from your reserve, or from cards on your field, to the trash to play that card.
The gem in the bottom right corner of a card is its symbol. They come in up to six different colors (Red, White, Purple, Blue, Green, and Yellow) and determine how much damage that card deals when it attacks the opponent (1 damage per symbol).
Tying in with that, the gems to the right of a card's cost are its cost reduction. The cost to play a card goes down by the number of symbols you have on cards on your field, up to the gems in its reduction (in this case, he costs 4 to play, and that can be reduced by up to 2). Having 3 or more green symbols would not further reduce the cost, 2 is the cap in this case, but it varies by card.
>>
>>78525134
These are Battle Spirits cards, the bottom right gems function as both the damage dealt when hitting the opponent directly, and give a discount when summoning other green Spirits (monsters). This particular card is a Rebirth card, double sided cards that you can flip under certain circumstances. Numbers to the left of the second one are what you compare during battles, top left is the cost to summon, with the smaller gem symbols next to it being the max discount (in the case of the first one, summon cost 4 discount 2). As to what this card does, loosely translated:

>>78525073
>Nexus type (non-Spirit that stays on the field and does effects)
>when your non-Braved (another card type) 6/8 cost Jinchuu (roughly Blade Bug) attacks and decreases your opponent's life, send 1 core from their life to the trash. Effect does not stack
>flip this card when the opponent's Spirit is exhausted, or when this Nexus leaves the field due to the opponent

>>78525086
>Spirit type
>when flips/attacks: once per turn, you may heavy exhaust an opposing Spirit/Ultimate (tapped for two turns instead of one). This effect may not be blocked by effects that do not have Armor in their name.
>your attack step: when your cost 4/6/8 Jinchuu attacks and decreases the opponent's life, send 1 core from their life to the trash. Does not stack.
>>
>>78525387
As for levels, you have to place cores onto a card to increase its level. A Nexus can remain on the field with no cores, but a Spirit needs whatever the number is next to where it says LV 1 to remain on the field.
>>
Fucks sake, if Wolfgang has the nuts then a 1-cost cancel in my opener is the only way for me to stop it.

Challenge accepted.
>>
>>78525431
>>78525395
>>78525086
Interesting, I take it this game is Japan-only at the moment (and probably for the near future)?

I like how a lot of recent games have a distinction between how much attack a 'creature' does when fighting other creatures and how much damage they deal to players.
>>
>>78524232
>don't know how to play
Nothing wrong with filling out an album with tits & ass from a specific artist.
It does get expensive for certain artists is all, see >>78524093 and bootycat for ishishou or 52 Zero ass promos because you like lack.
>>
>>78525590
>I take it this game is Japan-only at the moment (and probably for the near future)?
They tried launching it in the west ages ago, it only got 5 sets.
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>>78525590
It is, might've been for the best since now one of their big draws are collab sets with Bandai franchises like Kamen Rider, Ultraman, Gundam, and Godzilla.
>>
>>78524853
Oh shit, so he’s just got one side?
>>
>>78526106
Indeed. One side is all he needs. That shit is crazy.
>>
What's a game that will remind me of Yugioh but with actual public rulings, less stupid rules, without the negate walls and $100 chase cards to play any passable deck today, and without those chase cards being lolishit?
>>
>>78526289
Reminds you of Yu-Gi-Oh in which way? Is having a set maximum number of creatures important, or the face-down Trap card mechanic, or the quasi-resourceless nature of the ‘cost’ of things?
>>
>>78526325
In general, I'm not saying it needs a specific feature or features, just has some similarities.
>>
>>78526289
Out of the titles in the OP, I think you should take a look at Force of Will, Gate Ruler, and Battle Spirits. BS in particular has a very "play your turn right and get your opponent's life to 0 with minimal resistance" feel to it like early Yugioh does, but given how a common complaint about YGO is the amount of text, and BS can get pretty wordy, I'm not sure if you'll like it.
>>
>>78526289
I thought buddyfight was kind of yugioh-ish but granted I've not played much of either and also it's officially dead.
>>
>>78526523
I don't mind the text that much honestly, some of the wordings and tacit rules of Yugioh drive me up the wall though.
I'll check out Battle Spirits, thanks.
>>78526581
Will check this out too, thanks anons.
>>
Does red have any kind of token generation in FoW that would be good enough to stack up damage from Lunya?

Also out of curiosity, what catalogues are you using to look up cards?
>>
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>>78524232
>
>>
>>78526618
Oh hey it's the card the "you just know" dude keeps posting.
>>
>>78526289
DBS, with the obscene power creep, you'll feel right at home.
>>
>>78524232
I spend around 1$k on boxes and singles, and I don't even play any of them
>>
>>78526618
>catalogues
fowtcg.com/finder
FoW Grimoire Android app
>>
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>>78524232
only ever spend the bare minimun on singles for meta decks that I'd grind :^)
>>
>>78527449
>FoW Grimoire Android app
Did not know about this one. Thank you.
>>
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Cool sword summons (turns?) into a dragon
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>>78529820
>>
>>
Post tentacles!
>>
Is keyforge dead or does it still limp on?

I actually liked the game.
>>
>>78531727
They're still making sets I'm pretty sure. Not sure how big it is, but it's still around. Granted I'm sure the pandemic has made a lot of smaller card games seem all but dead.
>>
>>78531727
New set is at the end of this month I think
>>
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>>78532817
What’s with the gradual color scale for that activation cost? Is that just the game’s way of showing hybrid costs?
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>>78533431
The card is both red and blue. Its cost is divided into both colors.
>>
>>78533452
So the cost is red-red-blue-blue-blue, not red/blue x5? Because in the pic the shades of red and blue are variable and I’m curious if that’s the lighting of the pic, or just a stylistic choice, or what.
>>
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>>78533710
The cost is 8 energy, 3 of which need to be blue and 2 of which need to be red.
Here's a better pic.
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Welcome to another brief edition of Catfag MAIL CALL!
Today we just have one card, the cutest twins in FoW, *Reflect and Refrain!
>>
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Thank you for tuning in to today's broadcast of Catfag MAIL CALL! New episodes will arrive as often as possible.

(*DISCLAIMER: some products not available in Canada)
>>
This is not a Red-Blue only thread.
>>78534013
Thinking about building?
>>
>>78534085
>Thinking about building?
I'm definitely considering it. Their cards are cute as hell, and I like the gimmick. I almost impulse-bought all the cards the day I ordered the Ruler, but I think I've spent like $900 on cardboard in the last few weeks, so I might wait until next month or something. I still have another deck built I haven't even got to play with yet, and I'm excited to go test it against my friend tonight.
>>
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Your casual decks. Tell me about them.
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>>78534326
It goes awoo. When BT5 releases, it will awoo more.
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>>78534326
It goes meow. When Bastet arrives from anon, it will meow more.
>>
>>78534511
Fun thing about cat.deck is that, though it's definitely a casual deck, it does contain a OTK it can fire off nearly at will in the form of Prismatic Flame + Table Flip.
>>
Taiyaki in the mail!
>>
>>78535048
Cute!
>>
>>78523531
Yeah, everything had to have a card game even if it already was themed around collecting some other shit itself. I remember seeing a tutorial for the beyblade card game and it was themed around Hits and Spin and shit but it's existence was forgotten, buried into my subconscious until the OP image
>>
>>78534326
Casual format idea - you play games with a few people at the LGS, then everyone votes for the coolest deck they played against. The top two face off in a duel with a hype commentator.
>>
>>78535290
>everyone votes for the coolest deck they played against
Don't violate the social contract or you'll never get voted for!
>>
>>78535048
What do you think it tastes like?
>>
>>78535644
Sweet azuki and pastry. They good. Had to order from tcgRepublic since yuyutei was out when I made an order and I wanted that Ayu card.
>>
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>>78534326
Current project is rebuilding Nijisanji's starter so it doesn't suck, but also doesn't overpower any of the other starter decks. I think I've arrived at something pretty decent here - although it's annoying a booster box seems to come with ~3 or each common/rare, rather than a full playset. I lucked out with Fuyuki Hakase, since she was also one of my foils, but the spell and Rena Yorumi are both stuck at 3 (the spell I don't really care about, since both spells suck). The only slight downgrade here is changing the colour balance of the level 1 SIGNI means that Lize level 1 is slightly less reliable at filling your field early, but a tiny bit of sub-optimal synergy is probably fine, since the deck is mostly going to be competing against other starters, battle box style.
>>
so got in a bunch of games with the new Ashes, all with the precon decks. few thoughts / notes:
>average power level is way way down. no elephants or turtles (for now, anyway). harold, meteor, and other nasty shit is reigned in heavily. seems like their approach to balance was to focus on flattening the peaks rather than raise the valleys. all good, but it feels pretty different. none of the autoincludes are autoincludes anymore.
>that said a lot of crappy cards did get buffs or overhauls, which is nice
>no new art as far as I can tell. I think this was said before. it's all reprints / erratas of existing cards.
>the older precons seem playable again out of the box, thanks mainly to the above mentioned patches. one of my games was with Noah (winner of the Worst Precon Deck Ever award 4 years running!) and he actually feels great now. Likewise some like Odette that had decent precons but crappy cards were brought more in line with the rest.
>a couple extreme ones. odette is actually a beast now, she just eats units. might be a worst-to-first situation. vicky got a hard kick in the teeth with the removal of (almost) all recursion.
>the removal of pure recursion makes the reroll and free-meditate cards a lot better by comparison. stuff like Syphon, Mists, and the new Hidden Power are actually clutch. you need to be a lot cannier with your dice when you only get 10 of them at most.

overall it's feeling pretty good. had a blast with all of the games, doesn't feel like any of the PBs are real stinkers so far. remains to be seen if that inertia can be sustained for new releases though.
>>
>>78535644
I’ve had sweet potato and custard ones and I still need to buy that taiyaki mold
>>
>>78534326
It wasn’t entirely casual at the time but after a few years without updates my Tawil deck is pretty casual. Early game I spend the turns taking pot shots, setting up my next turn with search effects, and filling my discard pile with a bunch of angels. Late game I play control as I turn angels in my discard pile into removal that denies my opponent resources while I stall with defensively Arts. Most the angels in the deck are 1-ofs because Tawil’a trash ability wants angels with different names, meaning like half the deck is comprised of SIGNI I just want the initial on-play effect of it am using as a wall. I’ve got a spell combo with Aphrodite and level 5 Gabrielt that can act as finishers beyond the slow grinding of my opponent.

With multiple ways to finish a game, strong defense, and decent attack power it’s a strong deck, but it’s weak to aggro.

>>78535977
That deck’s on my list of things to do, along with At. I was thinking something pretty similar, but even more black by taking the archer girl out.
>>
>>78535451
The social contract is playing fun decks.
>>
>>78536927
>REEEEEEEEEE HE PLAYED SOMETHING THAT HURT MY FEEFEES THAT'S NOT FUN
Fuck off back to your edh trannyshit
>>
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>>78536779
>I was thinking something pretty similar, but even more black by taking the archer girl out.
Yeah, Kaede's next on the list - I might just switch her for the no-effect 13000 power white SIGNI with a strong life burst. That being said, I don't really want to push the deck too much above the starter deck power level, and I do like being able to swap between all 3 center LRIGs without having to change the main deck, so I'd likely keep it white - which limits the options, since there's not much in the way of level white virtual SIGNI that have life burst. And if nothing else, Kaede's got nice art.
>>
>>78537123
I'm actually surprised FoW didn't convert more EDH players because that's basically the whole deal
>>
>>78537522
I’d guess the appeal of EDH for a lot of people is casual kitchen table play with a boatload if possible themes with high randomness, and not just having a commander. They aren’t just looking for a different competitive card game.

I’d also assume the art played a part. The shounen hodgepodge style of some Japanese games don’t appeal to me, the same way some people won’t pick up games like Weiss or FFTCG because the cheap looking art or because it doesn’t feature a property they already like.
>>
>>78538289
there are plenty of casual FoW formats and but yeah some people just hard pass on anything with an anime aesthetic
>>
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>bought this for 20 leafs last year just because I wanted one of each Anubis
>its now 150 burgers
Neat
>>
>>78537123
Off the mark. I'm wondering if it's possible to foster a fun casual event as a counterpoint to tryhard competitive events, which have only a few viable decks (and are also important).
>>
>>78538289
Lots of games have a commander or leader card that the deck is built around. FoW, Flesh and Blood, and Ashes are all examples of that discussed in this thread. All great games, and all much better suited for any kind of serious play than magic in general, and certainly more so than EDH.

The whole point of EDH existing was to choose a swathe of cards from your stupidly huge collection, mush it together in to some insane mess that had no business working, crack a few beers and have a good time throwing creatures and fireballs at eachother. It's supposed to be wacky and random. It is not supposed to tax your brain, because any strategy that emerges from your deck was probably an accident. The whole idea of "competitive" EDH is just the mutant bastard offspring of second-generation WAACadoos parasitically latching on to the existing community, combined with WotC catching wind of it and trying to find ways to monetize it.
>>
Why do people here seem to hate edh so much?
>>
>>78538463
That new content for Ashes ever hit?
>>
>>78538591
For me, it's the community.
>>
Maybe this isn't the right thread but has anyone here tried to make their own card games before? I started on one, but quit because it felt like it was impossible not to rip off existing games.
>>
>>78538591
format itself is fine but the people who play are some of the most obnoxious crybabies I've ever seen
>>
>>78538638
>Maybe this isn't the right thread
It is. A few people often post updates on what they're working on here.
>>
>>78538638
just rip them off who cares unless you plan on selling it really doesnt matter
>>
>>78538591
I personally don't hate it, but the gap between what the casual players think of it and what the competitive players think of it is immense, to the point that they can feel like completely different games, pretending to be the same format. Also, shuffling 100 cards is a pain in the ass.

>>78538382
>that art
Worth every penny.
>>
>>78538638
This right here >>78538702
Even if you’ve made a reskin you can tweak things and learn from what you make.

What project did you can?
>>
>>78537522
It's really not. Deck consistency and competitive play make it vastly different. Don't conflate the two simply on the basis of a Ruler/Commander.
>>
>>78538741
I forget all the details and don't have them saved here, but it was a multiplayer drafting game that centered around controlling territories, to represent a bunch of factions vying for control of a newly discovered continent. Maybe I will try and find it again once I have the time.
>>
>>78538591
>Why do people here seem to hate edh so much?
I think it just left a bad taste in everybody's mouth. it used to be this really fun, homegrown goofball format. and then wotc got involved, made it official, starting producing products for it. that attracted a lot of people that never would have been interested (or probably even heard about it) previously. all the joy went out of it, it's never really been the same.

>>78538599
I know physical copies of the "reborn" packs were arriving this past week (an anon in the previous thread had pics). that's all the old cards that got reworked and the new rulebook. the first actual new new content is going to be the new jericho deluxe with the time dice. I think that's hitting shelves in a month or so. final cards for that were all spoiled too so if you play on TTS they're already in there I think.
>>
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>>78538638
Ohhhh. Yes. Many, many, many of them. The attached picture is an attempt to create a 'tcg-esque' game without a resource system or card economy. It worked, but it ran into the yugioh problem hard - it didn't have that much design space, and I'd have had to get very parasitic (type synergies, name synergies, etc) to built the game past 1 or 2 sets. That being said, it was fun to play, and reasonably simple to explain, which is also a big plus when it comes to card games.
>>
>>78538599
>>78538873
looks like they got a new artist for the new sets, but seems like a decent job of replicating the established style
in other, sorta related, news. they also have Summoner Wars 2 or whatever it's called up for pre-order. pretty cool.
>>
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>>78538959
forgot pic
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>>78538638
The important thing is not making your game super unique, but ensuring that you rip off multiple games. DBS doesn't really have any unique mechanics, but it takes from a ton of different games and has it's own feel as a result.
>>
Anyone remember the zatch bell tcg? I liked knowing the order of the deck but with it being a battle for my opponent to manipulate it
>>
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>>78538726
I honestly prefer the original but it is nice
>>
>>78538461
>I'm wondering if it's possible to foster a fun casual event
The issue you run into is that somebody is going to unironically feel like a social contract was broken. Everyone will have their own ideas on what cards constitute an acceptable power level, and if they see somebody going above that then they'll feel like it's unfair, and that will breed resentment.
>>
>>78539075
I have a pair of starters, but haven't been able to try it yet.
>>
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>>78539075
Never played it, but where the fuck can I find this card?
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>>78538382
Is she strong or is it purely because she's hot? I don't know anything about FoW but I sort of want to collect waifus/spec on prices.
>>
>>78539507
>spec on prices
Kill yourself
>>
>>78539525
>buy 2 of ones I think will go up
>sell it later to pay for the original so I can have a waifu binder for free
Oh yes I'm sorry, hoarding one extra card will surely kill your game.
>>
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>>78539507
She was pretty good in Isis and a couple other decks dunno if she still is now her but regular card is like 2 dollars so its almost entirely the art though
but also
>spec on prices
die
>>
>>78539553
Use a rope and stream it so we can watch the life drain from your eyes.
>>
>>78539187
Just went and looked it up for you, it's from set 2.
>>
>>78539753
Thank you, anon.
>>
>>78539554
>but regular card is like 2 dollars
Gotta get me some.
>>
>>78539507
just buy everything out :^)
>>
Turns out the guy making the Gate Ruler proxies is a lazy bitch so no OCTGN update either.
In exchange, here's one hour of footage with set 2 Wild Force:
https://youtu.be/hyfefMUmIaM

GO! WILD FORCE GO!
>>
>>78538382
I'm happy for you. I have been collecting FoW lately because there are a lot of hot babes. I got the alt art Pricia and that's the rarest card I own. I kneel
>>
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>>78539507
It's a waifu secret rare and there can't be more than 50 people with any interest in buying FoW singles. You can collect it just fine but cardboard isn't there for investment purposes.
>>
>>78541326
>cardboard isn't there for investment purposes.
face it grandpa, nobody plays the games anymore, your hobby exists purely for investment purposes now.
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>>78541518
I mean, I'm fine if it is an investment. I'm saying you should buy big titty anime girl cards for the sake of collecting, if you treat a small market like FoW singles like it's an investment you are going to be disappointed trying to cash out.
A regular investment is in some way liquid which FoW singles aren't.
>>
>>78541518
fuck having storage boxes, your collection should be deck boxes so you can PLAY please ignore the one deckbox being used as storage while I get the decks put together
>>78541733
T H I C C
great job
>>
>LGS dwellers only play mtg commander now, since every other format is dead
>half of them are too poor to afford good decks, keep burning money working on them anyways
>other half i swear just play habitually and don't even enjoy the game anymore
>can't get anyone to play anything else

playing with poor people is suffering, they won't buy into anything that they haven't sunk cost into already. playing with people locked up in wotc-handcuffs is suffering, they won't even entertain the idea of playing a different game. playing card games is suffering, everything seems like it's on life-support, dead or is weeb-trash (granted, they don't mind this)
>>
>>78541913
How do people play commander anymore? How the fuck do you not get burned out with the bs prices and pushed cards. Every fucking set has commander decks left and right.
>>
>>78541947
the most insane shit is that they see this, know it, and still buy into it. I can't understand it. At least the smart ones just buy chinaman cards now.
>>
>>78541947
believe it or not but a lot of people out there genuinely love the 90th flavor of pushed do thing draw card
>>
>>78542016
There are no smart magic players, only ones with different types of retardation
>>
>>78538638
Been thinking of doing it, mentioned it in another thread. More of a deckbuilder idea than a straight up tcg but still. Someone dropped a bunch of things to use as research to start so I'm learning before I dive in on creating it.
>>
>>78542347
Would you point me towards that resource dump?
>>
>>78538461
>>78539156
In fairness tthis becomes a much smaller problem if you play a game with decent balance. Then you get a large variety of competitive deck archetypes, which allows "fun" and "competitive" to more readily occupy the same space without any hurt feelings.
I get that that probably sounds like I'm speaking a foreign language to someone coming from Magic, though.
>>
>>78543037
Assuming this hasn't been fully archived yet, >>78429421 should do the trick
>>
LET THE MEMES BEGIN
>>
>>78543185
based
>>
>>78537257
All fair enough. I was gonna make it where the centers weren’t switched.

I’m also probably gonna abandon their status as precons once I start tweaking them. Unless I buy a box and it happens to dump four Arcgains in my lap I’m not looking to make anything high tier, but I got my Key precons still and I’m gonna be picking some decks apart for building. I don’t think I want a deck for each center laying around, though I’ll probably have some team overlap.
>>
>>78541806
>fuck having storage boxes
But I need them to hold stuff! Including decks!
>>
>>78544641
storage boxes for your deck boxes will be allowed
>in b4: then what's the point??
me response: why do you have so many decks??
>>
>>78544925
>why do you have so many decks??
I don't understand the question. Why NOT have so many decks?
>>
>>78541806
>fuck having storage boxes
But anon, I like having a collection. I want full playsets of everything.
>>
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>>78545086
>>78545199
It's hard to embrace a minimalist lifestyle with an unyielding love for tiny cardboard rectangles. At least I have space for stuff.
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>>78545199
I've been trying to restrict the collection I have to cards albums to fit on a shelf, so 2x4 and 3x4 albums are what I use for that sort of thing. How to store your stuff is half the battle with collecting though.
>>
>>78544925
>why do you have so many decks??
Because I like deckbuilding, and I don’t usually take a deck apart once I’ve put it together.
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>>78545325
Lovely. I'm gonna need to get my hands on some of those too.
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>>78545800
Adult Gotenks? Does that ever happen?
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>>78545870
It does in Heroes.
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>>78545870
There are a bunch of crazy fusions in Heroes.
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>>78545888
>>78545982
I should give it a watch then.
>>
>>78546011
Don't. It's aggressively mediocre and really just exists to shill the arcade game.
>>
>>78546011
Do it. It's fun.
>>
>>78543048
Even if a game is balanced well, not everyone will find the competitive decks to be fun. And anon was discussing casual play, which essentially means underpowered/non-competitive by its very nature. Your point falls even flatter when you add in your attempt at snarkiness to the end.
>>
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Gloriously purple wyvern
>>
>>78545982
The idea of Vegeks makes me uncomfortable.
>>
Have you ordered your official metazoo tm mask that real people totally care about yet? what are you waiting for, it will be worth $1000 in 2 months?
>>
>>78546021
You don't like Cumber, original saiyan do not steal?
>>
>>78546396
I actually kinda like the idea of Cumber. The anime just doesn't have any substance and the animation is mediocre too.
>>
>>78546390
>people are grading Metazoo cards
>someone actually sold a graded Metazoo card
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>>78546574
Fucking kek. My sides, imagine thinking that's going to be worth anything in a year
>>
>>78546574
But where's the big titty anime girls or does it not have any?
>>
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I want to try out some new games but a want something with a decent client.

already tried:

>MtG Arena
>Duel Links
>Runeterra

I'm willing to try OCTGN but I remember messing with it years ago to and it wasn't that great.
>>
>>78545982
>gohanks
>>
>>78546707
Untap has a lot of games. Look and see if there’s one that interests you. It takes a little to get used to it but it’s fun once you’ve experimented.

Wixoss has an outdated client that you could try the game out with, and a very good looking updated one is being made. Old isn’t fully automated and the new one will be too.
>>
>>78546707
I lie, because lying is less bad than aiding a murderer.
>>
>>78546826
Yes, pretty much every same-sex combination of fusions between Goku's family and Vegeta's family has a canon name. Including Pan and Bulla.
>>
>>78546910
Palla? Bun?
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>>78546939
Bulpan
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>>78546939
Bulpan, in English. In Japanese it's Burapan, ie literally "Bulla" and "Pan" said together.
>>
>>78546969
>>78546975
Disappointing name, but nice design. Did she get a card in this game yet?
>>
>>78547039
Nope, only Fusions for the 3DS and Dokkan Battle so far.
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I've really gotten into DBS card game, I personally like the artwork. Trying to fill my binder up, some of the pulls from the latest set, not a single pull for the secret rare though.
>>
I'm so done with this pandemic bullshit, Flesh & Blood and Digimon were supposed to be fun games for me to try out this year but I can't even get my hands on any of these games because of shitty scalpers.

This pandemic really needs to end, the retarded wageslaves will go back to work and stop fucking up my hobby.
>>
>>78538591
None of the trannies are qt.
>>
>>78547308
>virus is come’n for yo card games
>>
>>78547779
It literally is tho, people are bored, they "invest" in cardboard as a fad and raise prices. Even PSA announced that they're receiving an increasingly high number of cards for grading and that they're overwhelmed at the moment.
>>
>>
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>>78534326
I've got a ninja deck for FFTCG that uses Edge to play ninjas at a discount (and sometimes, even for free) while also sniping the opponent's field.

For FoW, I have a bunch of slightly modified precons from Reiya cluster and one more tuned up Shaela deck that splashes green for ramp and counter spells.

For Digimon, I have a blue V-Mon deck and a purple Beelzebumon deck.

For Battle Spirits, I'm working on putting together some Kamen Rider decks (Saber, Hibiki, OOO, and a kaijin deck) with cards from the new set.

I also have about 8 Keyforge decks spanning various sets, waiting for the new set to drop to grab more decks.
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>>78534326
I might try my hand at mixing my leftover BS cards to make a Unicorn/SEED deck rather than keep them separate. Currently the Unicorn one has mostly Feddie grunts with no big boys, while the SEED one has strong Orb and Alliance cards but is as slow as molasses. As funny as it is to watch the former get completely cock blocked by a single Duel Gundam, and the latter trudge along with no Spirits on the field until it finds a Freedom (which is then destroyed by effects), I'd rather these punching bags be a bit tougher.
>>
>>78547308
we just ended up doing print-and-play for FaB. it was fun kicking off, but as soon as you realize they not only have super-rares you're chasing in the boxes, but those cards are so strong that they're borderline auto-include you'll end up ditching it.
game's good. sales model sucks.
>>
>>78546352
it still makes a big difference. part of the deal with a badly balanced game is that a lot of cards and deckstyles are effectively no-go for competitive play. and in extreme cases you'll even see things narrow down to only 3 or 4 archetypes, to the point where you'll look at top tables at a competitive event and see a bunch of mirror matches. that reinforces the idea that there is a hard line between "competitive" and "casual". if you want to be competitive you have to abandon the deck you want and play a netlist or some minor variation on the strong deck. you can't play that card you like because it's "jank" or "unplayable trash".
It actually wasn't snark. Magic's been that way for so long that a MTG regular might think it's normal.

the main asset of good internal balance in a game is that it vastly widens the field of what's ok to play with. so instead of this stark divide between casual and competitive you have more of a continuum. you can play reasonably casual decks against reasonably competitive decks and not have it be a baby seal clubbing fiasco. you can take a casual deck that a casual player likes and refine it in to a competitive deck, not just throw it in the garbage and hand them a netlist.
>>
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Just got back home from playing cards all night. Got in some Digimon, FoW, and Vanguard. Goddamn, what a fun night.
>>
Is there a database I can use to look at all the Wixoss cards with art?

>>78550108
What is this from?
>>
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>>78550781
>What is this from?
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>>78550781
It's a Gate Ruler card.

Creepydorable Corps, Kill-minded Unicorn
Faction: Wonderverse
Card Type: Unit
Level: 1
Attribute(s): Crimenauts, Beast
ATK: 5
HP: 2
STK: 1
Effect: ■ “Killer Mind Maximum” When special summoned from the graveyard, choose 1 level 0 enemy unit, and destroy it.
Flavor Text: The "invisible pink unicorn" materialized, and then its identity collapsed and it fell into madness.
>>
>>78550671
I'm jealous. What decks did you guys play?
>>
>>78550845
Digimon: Blue Awoo vs Green Digisorption
FoW: 5-color Hanzo vs r/g Pricia
Vanguard (Premium format): Cray Elemental vs Dimension Police
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>>78524468
I started playing card games years ago and I only did so digitally because I don't have money to throw on cardboard. And even if I did, I still wouldn't.
>>
>>78550919
Also jealous. No one’s been in a card game mood but me. Wanna play Wixoss.

Sounds awesome though.
>>
>>
>>78552308
>check the Black Nanashi pre-con
>none of the Nanashis are as lewd as ones posted here
Are the ones with her looking evil from boosters?
>>
>>78552634
The Nanashi in Black Nanashi is “normal” schoolgirl Nanashi for be Key format, where sadomasochist virus Nanashi was introduced in Black Blind (I think that’s the name of her first precon), and is the design used for preKey and All-Star cards.

Short answer yes look at boosters or older precon.
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>>78553105
Not digging that form on Gohan to be honest.
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>>78553696
Really? I think it's a great design.
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I used to buy cheap FoW cards a year or so ago, but I never really got into the game. From what I understand you need a ruler to play and build your deck around, right? I have a few, but since I know nothing about the game I might aswell ask if any of those are still played or allow for any particularly fun decks?
>>
Whatever happened to Argent Saga? I never see anyone talk about it now. Did it die?
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>>78554350
Can't really speak for the others but I used to play Arthur and thought he was bretty good dunno if he still holds up now though
>>
>>78539166
It's odd but fun
>>78539187
I havent the slightest, but would love to have it.
>>
My friends and I are planning to play force of will casually again. Is the pricia alice origin starter a good starting point?
>>
>>78555900
The two color deck? Another anon said it was supposed to be good. Lots of multicolor stones and a strong central mechanic. Also she cute. Sort of want all those decks myself.
>>
>>
>>78556942
Yeah, the two color one. I also wanted her cause Pricia is cute.
>>
>>78555900
cant speak for the Pricia started deck but in general the FoW starter decks are solid right out of the box and if nothing else you get the ruler
>>
>>78555900
My friend bought it, and it seems like a great starting point to me. Eight of your ten stones tap for both of her colors with no downside, you have playsets of all your key cards, and a clear gimmick (Friendship counters). Her Regalia is strong (all your beasts get +100/+100 for each friendship counter on Pricia), and you have multiple ways to tutor it out of the deck.
For a Starter, I was quite impressed.
>>
>>78555159
They say games die twice. The first time, when their publisher discontinues them. The second death is the last time an anon mentions their name.
>>
>>78554350
Most every Ruler is legal for the Wanderer format, and many fun builds are possible.
>>
And yes, a Ruler is required for deck construction, in case that was unclear.
>>
>>78555159
Was it ever truly alive?
>>
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>>78561343
Is Dark Alice any good?
>>
>>78562162
Maiden of Slaughter hasn't aged well but the new one is solid.
>>
Love the flavor text on Dark Alice's cards. Really shows off the lore well. Thought it was great reading how she unleashed Schrodinger, saw the dude she fed to him, and the flavor text on Schrodinger himself bringing it all together.
>>
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>>78563409
Seal?
>>
>>78563789
Some cards have [Seal] [number]. If you have [number] or more magic stones in play, [effect].
She triggers the Seal effects without you needing to meet [number]
>>
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>>78563789
>>78563860
Notable in Dark Alice's case because pic related exists and can be pretty strong even though it's errata'd to not stop mana abilities.
>>
>>78564109
I'd jam that in turbo fog just to be a dick
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>>78524198
>>78524295
Give me some ideas for an OP card game. I've been theorycrafting for years, but nothing has felt right.
>>
>>78566070
Something with small crews of customizable characters with a ship card, gears cards, etc. Maybe position-based combat too.

Also, is it worth double-sleeving things, in general?/any other card-game adjacent things (sleeves, deckboxes, life counters, game generic/specific tokens, etc) people want to talk about?
>>
>>78566070
I’ve had an idea for a card game that takes place in a world generated by dreams and the collective unconscious. Your resources would be the mental energy of other people that you could choose to use responsibly or suck dry like a vampire.

>>78566174
An airship game, ship game, or tank game would be cool. Especially if you could use any of them to play in the same game.
>>
>>78566174
I'm pretty new to card game things and I've been trying to figure out what direction I want to go for storage and it feels like there's more to think about than there really has any right to be.
Side vs top loading binder sheets, one card per pocket vs full playset, just penny/inner sleeved vs regular sleeved, whether binders should be stored laying down vs upright like a book vs alternating stacked on top of each other, etc. I know I want to keep at least one playset of everything organized in a binder but beyond that I'm pretty lost in terms of what's the most practical while also keeping things in good condition and easily accessible.'As far as double sleeving goes it's 100% worth it if the size doesn't bother you imo, the peace of mind knowing that even when dust and dirt makes its way into your sleeve it'll have a hard time actually coming into contact with the card itself is wonderful. I quite like the dragon shield sealable ones, I wish they made them for yugioh sized cards as well.
>>
>>
>>
>>78566070
You could look at the old 7th Sea tcg for some ideas.
>>
>>78567601
Look how flat she is! God damn, that's hot
>>
>>78567601
UNF
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>>78566174
>>78566395
>is it worth double-sleeving things, in general?
nah. people spend way more time (and money) on card protection than is really reasonable. for every black-lotus-in-the-bike-spokes situation, there are 100,000 anons out there double and triple and quadruple sleeving cards that are never going to be worth anything and even if they were they'd probably never get around to selling them anyhow. it's honestly got to the point where they don't even think "is there any reason this needs to be protected?" anymore, it's just become this weird obsessive "all cards must be sleeved" thing.

I put some things in binders if it makes them easier to sort through, and I'll sleeve a deck if there's anything in there worth triple digits or more (or if it's traveling to an event; that's just good sense). other than that, let it ride. 90% of the games I have I just play it or box it unsleeved. including magic cards I've had since 1995. I can't be bothered with that shit, and you shouldn't be either. I promise you, you're not going to be on your deathbed thinking about how much you regret that you didn't double sleeve some random Yu-gi-oh common.
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>>78566341
World of Tanks CCG. They would probably give the licence if you came up with a decent system, especially if it's really P2W.
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>>78569091
it costs $5 and literal seconds per card to sleeve them while protecting against all kinds of stupid shit that could happen. if one $100 deck of mine is saved from a spilled drink due to being double sleeved it was objectively worth sleeving my entire collection even from a cost and "labor" perspective.
besides, the tops of sleeves get gross over time, I just don't see how letting that all accumulate on the cards themselves is in any way preferable to having it collect on the inner sleeve. clean unblemished cards are just more pleasurable to look at anyway, but if art and aesthetics are significantly less important to you than the actual game itself then I can see why you wouldn't mind the admittedly slight amount of damage that comes from only single sleeving.
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>>78557566
is this tuna on rice? :D
>>78569823
how does Gilgamesh get to 10k? :o
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>>78570157
The number of copies of a card you can have in your deck is limited by their identification number (seen at the bottom of the card). You can potentially have, say, a dozen Gilgamesh in your deck as long as they're not all the one from Opus VII.
Some cards have abilities that require you to discard a card with the same name as it, to use that ability. They're given their own individual names, in orange text.
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>>78569175
>it costs $5 and literal seconds per card to sleeve them
most cards in most games aren't worth either

>if one $100 deck of mine is saved from a spilled drink
yes, I agree you should sleeve decks cards if you're taking them somewhere, which is when stuff like that happens

look. it's good to have sleeves. sleeves are a wonderful thing. but it's very easy to get carried away, and you and I know if it's possible to get carried away with something, some anon is going to turn it in to a science. which is how you get from "it'd be a good idea to sleeve the decks you're taking to events so they don't get damaged" to "I am double sleeving and bindering every card I buy as soon as it comes out of the packaging."
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>>78570244
this is a weird question but seems like it fits in /acg/. what's the "right" number of max duplicate cards for a card game? different games are all over the place in what number they use, ever since MTG implemented the max-4 rule way back. but there's not really a science to it. from a game design perspective, what exactly is the strengths of making it higher or lower limits on duplicates? max 3 or max 4 are common, but some games don't restrict at all (especially common stuff), or have very broad allowances (like FaB). Other games go all the way the other direction and allow no duplicates at all.
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>>78570638
I think lower limits add more card variety and a more tactical experience of dealing with what you get, while higher limits add consistency and lets you do what you want the deck to do. Plus it kind of depends on the deck size too, 3-max in a 40 - 45 deck seems about as consistent as a game 4-max in 60 card decks. Also card specific limits like pic related is always fun.
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>>78570638
A low limit reduces collection size and playset cost, and gives more unique cards per deck, which increases deck building options. I like 3 as a normal limit, but the odd common card with a special high limit can be fun as a build around.
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>>78568032
This old game looks really fucking cool, and so many of the ideas in it should be plundered for a modern game. The dueling, setting up and maintaining screw with different stats, adventuring.

>>78570157
You could put Tunamayo on any food! Steak. Rice. Ice cream. Cake.
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Turns out the main site for Battle Spirits has a built in deckbuilder, neat. Just look up your cards first then add them to the deck. Here's my SEED/Unicorn deck as a test run, link to the deckbuilder is at the bottom.
http://en.battlespirits.com/mydeck/decksrc/202104/1617977117.php
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>>78570761
>>78570904
I wish more games would do rarity-specific limits, like rare = 1 copy max, uncommon = 2 copies max, common = 3 copies max, basic shit = unlimited. first off it's thematic, rare stuff is rare so make it rare. secondly it makes collecting playsets not a huge pain in the ass, particularly in games with very mechanically strong rares that end up dominating deck construction. you see that in MtG all the time where it's like "oh, yeah, you really need 4-of Card X, and it's an ultra-rare from such and such a set".
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>>78572022
While I'm not against the idea, with most games using rarity as a scale to measure the power level of released cards, I'm having a hard time imagining what a game that plays mostly with basic low powered cards looks like. It would probably have to be something that can be played even before you make use of cards I guess?
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>>78570904
>>78572022
While rarity-specific limits would reduce overall cost, there's a reason most tcgs don't do it. First up is the financial side: tcgs are expensive to make and have a relatively limited audience - there's a reason a ton of tcgs die with only maybe a year's worth of sets. If you cut the average amount a customer needs to spend by half, you need twice the number of customers. More importantly, though, is that these limits just build in a ton of randomness into games. If the best cards are limited to one copy, then decks are going to be a cluster-fuck of one ofs, which may work in EDH, since mtg has literally decades worth of cards to draw from and most effects have plenty of duplication over the years, but for a new tcg with a much smaller card library, means there will be less diversity in deck building, since the top end of most decks will all be a collection of pretty much every rare playable to that deck. You could make some rares more archetype-specific, but archetypes require a high level of consistency to work better than goodstuf.dek, which they won't have due to their best cards being more restricted.

There are definitely ways to design a game that has limitations based on rarity, but the conditions needed to meet to make it work are way more specific than you'd think.
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>>78572533
>most games using rarity as a scale to measure the power level of released cards
Most games not designed around draft tend to have a better ratio of playable mid- to low-rarity cards per set, that being said, they're often very archetype specific (yugioh, vanguard, Wixoss, etc). And creating archetypes that function when all the big, splashy, powerful cards are limited to one-per-deck is a lot more difficult.
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Been eyeing FAB but have a question about equipments.
The legendary ones seem hard to obtain and seem strictly better than the more common counterparts. Is this an issue going forward?
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>>78572644
True, in those types of games high rarity cards serve as wincon while the lower ones help set it up. Come to think of it a lot of games that uses costs in some way naturally limit the number of rare cards a deck can have by virtue of them being too expensive to play recklessly. So a game with the stuff that anon has in mind would probably use that same sort of natural limitation to balance cards too.

>>78572773
If you care about wanting the absolute best deck that money can buy, yes. If not, then less so, since there's less chance of meeting someone with a full set of legendary equipment unless they spent thousands on it.
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>another lockdown for my province
FUCK OFF I JUST WANNA PLAY SOME GODDAMN CARD GAME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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>>78572911
Canadian?
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>>78572911
There are options that can only scalp you to a certain degree, as in light table games and mobile stuff. Which is a sorry state when digital can beat physical in pricing.
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>>78573108
unfortunately Ontario to be exact
>>78573119
I really dont like playing digital for me card games are like 75% human interaction
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>>78573175
Fair enough but right now they are more like 0% human interaction if you are a leaf, just nice to have options.
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>>78572022
Though no doubt not what you had in mind, the way KeyForge’s computer(a) build decks does make it so that most decks have only a handful of rates at most, and very rarely more than one copy of any rare. And that’s not to mention special cards, Mavericks, anomalies, and other wacko cases I’m probably forgetting.
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Anyone here actually played FFTCG? Is it fun?
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>>78574221
I’ve played a bit and it’s pretty fun. The resources and ability to pitch a card for crystals makes how you choose to pay for stuff a really interesting decision.

Admittedly I have no cards. Played on Untap by throwing together a bunch of characters from the one or two games I liked and throwing in a powerful spell to punish the opponent when they hit me.
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>>78574221
I played the starter decks (ff12 and ff9 decks) and it was pretty fun fairly unique resource system too but good luck finding literally anyone who wants to play
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>>78573175
Same here. Fuck. I was going to buy some supplies but now I'll have to hold off on that.
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Got some more stuff in the mail. I opened a box of Duel Masters cards and in my second pack got a full art SR. Saving the rest for later. It looks awesome and his ability is also cool. I think I need to get a new binder since my 2x2 can't hold my YGO/FoW/DM collections.
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DBS has a few nice waifu cards if you guys are looking to expand your collection.
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>>78574221
I see a few of the starters for sale by a local seller, but not having a favourite FF title makes me less motivated to get into it. Wonder if Legend of Dragoon got any TCGs
Any thoughts on balance between the starters? Specifically for the FF7 Remake Cloud vs Sephiroth starter, and Type 0 deck? Will probably grab those two if I decide to try it out, though there are also the regular FF7 deck, as well as the FF9, FF10, and FF13-2 starters.
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>>78575659
Nice pretty cure stuff
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>>78575696
Show me some blonde Launch and we’ll talk. I do generally like the art I’ve seen in the game though, and the fact that new sets powercreep everything so hard makes it seem to me that getting ahold of cards for collecting should be easy.
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>>78576210
Blonde Launch doesn't have many cards yet, but I think she will get more soon as she's a relatively new archetype.
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>>78576224
So a boatload of card advantage and possible removal? Seems fun.
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>card is like 2.99 in US
>19.99 + shipping in Canada
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>>78572533
>I'm having a hard time imagining what a game that plays mostly with basic low powered cards looks like.
Have you not played any limited formats? The game would play like a limited format i.e. the game would lean really heavily on the fundamentals of the game.
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>>78577967
this, exactly. you'd have to build with that in mind, of course - the fundamentals of the game would have to actually be good, because the fancy cards would just be adding a little spice.
it's not the kind of thing you could just transplant in to a lot of games, because when you get right down to it a lot of games have pretty boring core mechanics and derive most of their interest from powerful cards that bend/break the rules.
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>>78574159
keyforge is pretty different from.. well, from anything. but yeah, I see what you mean.
the other route to go is to just do the lcg thing like FFG and plaid hat, sell people the cards they want and skip the whole sealed random booster thing entirely. you lose the whole "collectible" aspect but it's a lot better if your priority is making a game vs making a collectible.
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New

>>78578542
>>78578542
>>78578542
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>>78577677
That’s suffering.
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>>78577677
>order something china or japan
>8 dollar shipping here in a week
>order something from burger land
>30$ shipping minimum and I'm lucky if I get it within a month even when its just a 6 hour drive from where I live
I hate it
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>>78575659
>full art Flute
so I see you're a man of culture as well



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