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File: 1605713611932.jpg (156 KB, 892x1024)
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Heat Metal is replaced with Heat Leather
I have fixed DnD, you're welcome.
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>>77700237
Trying to "fix" DnD is like trying to fix a decapitation wound with a band-aid. The only real way to fix DnD is to stop playing DnD.

You're welcome.
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Why does it have to be heat(material) at all? What's wrong with just having a spell that creates heat?
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>>77700364
>>77700335
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>>77700335
We really need this get this anon permabanned, for his own good.

Helping him stop shitposting about how much he hates D&D at every opportunity would be for his own good.
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>>77700394
Well, that would allow for creative and interesting solutions to problems and might involve actual roleplaying. DnD hates both of those things.
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>>77700429
Shitposting is ironic. I'm pretty sure he's trying to "fix" /tg/ like a pretend janny.
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>>77700429
Hate to break it to you, but most of /tg/ outside of the DnD General doesn't like DnD. It's become the Fortnite of TTRPGS.
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>>77700477
Retards who keep coming into threads to bitch about D&D is not most of /tg/.
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>>77700579
No, but retards making threads to complain about DnD while throwing a shitfit about being told to play anything else is.
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>>77700601
OP is not really complaining about D&D.
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>>77700237
>Implying Heat Metal is the worst offense of magic in DnD.
>Not goodberry which completely shits on survival elements.
>Not Detect Thoughts or Zone of Truth which shit all over mysteries/investigations.
>Not scrying which shits all over "find the thing" quests.
>Not teleportation which shits all over travel, traps, and dungeons as a whole.
>Not Charm/Dominate spells which shit all over social plots

Have you even PLAYED DnD?
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>>77700674
You made a low-effort bait post about "fixing" DnD. You're complaining about it. You just want to get mad when other people join in because you get some kind of pathetic thrill over defending a mediocre system. Get over yourself, OP.
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>>77700696
Alright, how much porn is there of this girl?
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>>77700751
Not OP, retard and you fell for OP's bait. You are so fucking stupid you don't see that tards like you are point of threads like this..
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>>77700925
Sure thing, OP.
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>>77700696
Don't forget Tiny Hut, which removes the need for night watches
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>>77701042
Ah yes, the completely unbreakable bubble-shield which can protect you from a literal meteor shower and makes an absolute joke out of blizzards, sandstorms, and most weather hazards in general, let alone all enemies who don't have Dispel Magic prepared. Great game design.
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>>77701104
Yes, it's a fun tool with a casting time that stops it being easily exploitable. Surviving an incoming meteor by a well-timed use of Leomund's would be a cool moment in a game, but it's not as if it's every day that you get notified you're going to be hit by a meteor in more than 1 minute but less than 8 hours.
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>>77701306
The ability to use it as a spur of the moment response would make it even worse, but as it is it's still atrocious.
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>>77700237
You fixed nothing, unless you were his dealer and the one who gave him his final fix
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>>77701709
What gameplay are you getting out of "there's a storm coming" that this spell is robbing you of. Oh no we have to seek shelter! ok we did. We need to be delayed on this journey to raise tension! Ok well we might as well be inside this tiny hut as anywhere else.
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>>77700696
Every mystery/investigative scenario I've run in a game has only been more interesting as a result of the PCs magic powers, as then they have concrete tools to interact with the environment instead of relying on cues from the DM's acting. You just need to be aware what they can do and design accordingly - eg if one of them can read minds then the murderer is either hidden or has a way to disguise their thoughts.
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>>77700237
>inside you there are two wolves; that's weird. The normal medically recommended amount of wolves inside a person is zero.
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>>77700696
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>>77702931
Diagnose the patient as white woman and move on.
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>>77702781
>Without spells, you can't ask questions or do investigations
>It's either magic or mother-may-I
Fuck you and anyone who thinks like you do. D&D need to die and be buried in an unmarked grave to be forgotten and unmourned.
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>>77700237
Heat leather is replaced with heat balls.
you're welcome
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>>77702960
Wow, that post is fucking awful. Most of the solutions are
>Just add MORE challenges specifically to thwart those spells
>Those spells can be countered with other spells
>Just ban the spell
>The players still have to prepare!

And totally fails to address that they get all that shit EVERY DAY by raw. Resource draining a mid to high level spellcaster is possible, but it takes a ludicrous amount of work to do it.
>Well if you're a GOOD DM--
Not every "Good DM" has enough time to meticulously prepare that kind of shit, Jesus Christ. Yes, a good DM can adapt, but your players WILL catch on to "Oh, yeah, and there's... Uh... Sharks."

Yeah concentration makes some stuff unviable, and yeah some spells aren't as big of a deal as people make them out to be. But most D&D spells aren't built to facilitate interesting quests, instead they're built to get rid of them. Fuck Goodberry.

Almost all this can be fixed with a Long Rest only happening with 7 days in a civilized area, luckily.
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I have no idea why good berry gets so much hate, then again I don't think I've been a group that calculates hunger or how much your character needs to shit as much as people in /tg/ like to play so who knows.
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>>77703412
Based
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>>77703584
That's because your hair is still wet from the fucking womb and you've never played a game that supports exploration and survival mechanics, you fucking zoomer cunt.
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>>77703439
>Just drain your all your casters slots and turn every obstacle into a fight.
Terrible answers. 80% the dude who originally wrote that is the one passing it off as "god-tier" wisdom.
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>>77700902
Sadly there is not much Gwenpoole porn.
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>>77702960
All the solutions involve the GM doing shitloads of extra work and being severely hampered in terms of the scenarios he can set up. And god forbid if he forgets one of these game-breaking abilities as he puts together the adventure.
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>>77703439
>D&D spells aren't built to facilitate interesting quests, instead they're built to get rid of them.
Me good DM. Me best quest is busy work. Oh no, player have spell. New system! New system for busy work quest!
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>>77700696
Even misty step is level 3. If teleportation is seemingly fucking up your games, you should should pull your head out of your ass and realize that expending resources to bypass problems is exactly what PCs are fucking supposed to do.
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>>77704992
Wait it's only level 2. Still not a completely inconsequential cost. If a puzzle can be solved by one player being 6 squares away from where they currently are, do you think it warrants more than a level 2 spell slot to overcome?
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>77704952 (You)
>>77705078
It pretty much is. A low-to-mid level character can do it 3 or more times without even cutting into their actual combat contribution. And that's in a single day.
The problem isn't that they can do that (Though I personally dislike it and therefore use Gritty Realism resting), it's that about half the classes in the game can do that and the other half can't, with nothing comparable to make up for that.
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>>77705347
If you want the character who's greatest strength is the ability to maintain combat effectiveness even without expendable resources, the solution is obvious, and what the game is actually balanced around: face the party with a larger number of weaker challenges. A lot of DMs get frustrated because they think that every session should have exactly one super meaty battle, but that's just not how that game or MOST games are designed, because obviously if that's all you do, then characters designed around using up powerful but limited resources are going to outperform characters designed to be consistently viable.
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>>77705473
The problem is threefold.
1. That is not how the game is actually played. It's stupid, it's frustrating, and it's true.
2. 6-8 encounters per day is completely unreasonable compared to something like 2 to 4.
3. Random encounters are worthless, because players can just long rest in the wilderness. So that pillar doesn't exist.

Like I said, I use gritty realism, I throw the recommended amount of encounters, and I don't have a problem. But that's a variant rule that's rarely used. A game should be balanced around how it's actually played, or changed so that playing that way becomes the default.
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>>77705733
2 to 4 is plenty if you have some creativity. The issue is most GMs usually only have one.
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>>77705996
Even still, I think that the game shouldn't be designed with such option disparity, because the solution isn't how the game is actually played and it has little beyond advice to enforce the "correct" method.

Also, spells like Goodberry and the Ranger's Favored Terrain, and the Outlander background pretty much undoubtedly exist to remove elements of play by existing instead of acting as options to interact with them.
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>>77706122
Goodberry and Leomund's Tiny Hut are literally resource-free in practice.

I actually enjoy the long rest/short rest dynamic. I just think there should be more codified ways of dealing with problems for high level non-casters, because there basically aren't any.
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>>77705733
>6-8 encounters per day is completely unreasonable compared to something like 2 to 4.
6-8 is easy, normal is less, same for hard
>Random encounters are worthless, because players can just long rest in the wilderness
And look at that, they got attacked while camping in a dangerous area, fucking amazing
>>77706122
>spells like Goodberry and the Ranger's Favored Terrain, and the Outlander background pretty much undoubtedly exist to remove elements of play
Yes, the explicitly exist to remove boring elements of play. Nobody wants to play your forage for food simulator for an hour.
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>>77706224
They deal with the encounter and finish resting to regain all hit points and spells at zero cost. Whoopdie doo.

And you might not enjoy the idea of a fantastic and dangerous wilderness, but a lot of people do. Real people play hexcrawls, anon, even if you're too attention deficit to plan a route.
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>>77700335
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>>77700237
Exactly how is that spell a problem?
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>>77700696
If you as a DM can't think your way around Zone of Truth, you should not be a DM. Here, I'll give you one for free. Give enemies proficiency in Charisma saves.
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>>77705733
>players can just long rest in the wilderness
Unless you stop them or give them a reason not to.
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>>77706494
According to 5e RAW, any interruption of less than 1 hour may as well have not happened. Fights usually last 30 seconds. If it's so dangerous they can't sleep outside without literally dying, then the players won't be able to go anywhere.

Healing all your HP from a nap in the woods, Even with with a fight in the middle of it, is dumb and bad however you slice it.
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>>77706569
>huuuuurrrrrrr dnd is unrealistic
Who do I blame for all of these realismfags screaming into the wind about how DnD doesn't make sense?
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>>77706569
It says 1 hour of walking, not 1 hour of any physical activity. So, walking less than an hour doesn't break the long rest, but ANY fighting will, ANY spellcasting, etc. You can also give them a deadline, a reason they don't have 8 hours to sit around doing nothing to begin with.
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>>77706691
George RR Martin.
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Heat Metal is replaced with Heat Metal.
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>>77706691
It's about table experience, not realism. It's not realistic at all, it's about rest length and not recovering all resources every day.

>>77706779
As written it's vague as to whether casting spells and fighting are included in that 1 hour or not. Even if we're generous about it, it's unlikely that players won't just start their rest over unless their time crunch is severe. And if that's the case, they're unlikely to rest AT ALL, which on one hand is good, but on the other hand means that the DM has to impose a severe time crunch and distribute a proper amount of encounters and pace it perfectly, or risk the players either getting steamrolled or finishing their rest and steamrolling the encounter.

Again, it's possible but most DM's aren't good enough to do that, which I disagree is a problem on the DM's side. It also eliminates the "Adventure" aspect because players recover all their resources nearly every day, so travelling doesn't deplete any resources.

And before either of you make another ad hominem attack, I've run balanced 5e and B/X games for years and recognize that they're different. I've run games with week-long long rests and 8 hour long rests, and the week-long variety ALWAYS has better reported table-feel after the casters get done whining about not being able to pop Spirit Guardians every encounter. They always tell me it helped them think ahead and they had more fun.
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>>77707990
It's not vauge at all, it's just not written to the exacting level of detail that assholes, rules lawyers, and autists demand. One combat round breaks the long rest. One cast spell. And once it's broken, that's it, you're done, you don't get to try for another for 24 hours.
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>>77708079
There's still a bug with that, though, and that's that the resting that you DID finish doesn't count as a Short Rest. Which is just as fiddly and stupid.
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>>77708116
It doesn't say that in the descriptions of short or long rests, so unless you found that in the DMG, it's not part of the rules.
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>>77708254
It can be found here in the Sage Advice compendium.
https://www.sageadvice.eu/2018/05/19/if-more-than-an-hour-has-passed-during-rest-period-and-the-dm-calls-for-initiative-can-players-choose-to-receive-the-benefits-of-the-short-rest/
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>>77708723
Okay, you realize that you don't have to give two shits about things a dev says if it's not in a book right? Them saying something after the fact doesn't mean anything. Besides, he says the DM can rule otherwise as he pleases anyway.
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>>77700335
>>77700364
>op calls for heat leather, obviously being a fun gage
>anons treat it like its serious or bait
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>>77708879
I know, but there are people out there that take it as law. I would say that to ignore official rulings like Sage Advice is an Oberoni fallacy. I don't use them because they're dumb as shit, but that doesn't mean they shouldn't be criticized.

See also, the bullshit ruling that the rest needs to be interrupted for a full hour was the intended design.
https://mobile.twitter.com/mikemearls/status/487280500902342656

Additionally, if there weren't problems with 5e's balance and pacing, especially at higher levels, people probably wouldn't talk about those specific issues all the time.

There are things in the system you can use to mitigate the problem, but the design on the game shouldn't put that strain on the DM. Even Wizards knows this, flying is banned in Adventurer's League until level 5. Because the adventures aren't built for it and asking a DM to adapt it JUST FOR THEM is possible, but also stupid.
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>>77709207
Eh, that's just handholding because no one has the stones to tell people they're not a good enough DM to manage problems. Flying isn't even that big of a deal.
>I fly over the goblins
>great, you just made yourself the only target their archers care about
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>>77709270
A good dm can work around issues, but that doesn't change the fact the issues exist. Sort of like how a good pilot can deal with a broken plane engine and land safely. That's more a testament to the skill of the pilot and has nothing to do with the craftsmanship of the airplane.
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>>77709270
I always see the Archers argument. Flight doesn't just ruin things because it's hard to hit you. It eliminates chasms, climbing, water, swamps, traps. The only solution people ever present is to make everything a fight. It is D&D, Fights happen, but it's annoying as shit to have to design all of that for one stupid-ass ability, and the player with the ability whines about being targeted--because they are being targeted.

And if you say "Oh should we just never give people cool stuff", you know that's not what I'm saying. I'm saying cool abilities either shouldn't be costless or shouldn't be intrusive. What if a Martial could, at first level, walk through walls? Or have have 28 AC? Just put them in an open field and target them with saving throws, right? Well sometimes that is a thing, and it's fucking awful. Bear Totem, Moon Druid, Aaracockra, basically any mid to high level wizard. It's annoying to design around specific abilities like that.

Compared to running B/X, it's more work on the DM's side for less fun on the players' side.
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>>77709424
Character having different abilities doesn't mean anything is broken.
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>>77709530
Fly is a third level spell, and you need to use a higher slot to cast it on more than one character at a time. A party of four would require a 6th level slot, which means an 11th level party at minimum, and it's the only 6th level spell the caster is going to use that day. A fucking chasm shouldn't be a huge impediment for an 11th level party anyway, and they used their rarest resource to get past it. Yes, flight is so broken.
>but there's a bird race
That's one character, he can't fly the whole party over. And if everyone is playing a bird, adapt your campaign accordingly.
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>>77709545
My main issue with dnd magic (and this is coming from someone who is currently running a 5e game and has been playing since 3.5e) is how a couple of classes have every answer to every situation by using a spell. It is insanely lopsided and leads to situations where either the party's wizard fixes the problem or the entire team is screwed.

A similar, but lesser issue in dnd is the skill system and how a person can spec to be a skill monkey. It is a less powerful version of the same problem I listed above.

There's nothing fun about having your wizard say, "Oh I have a spell to fix this issue." It's just lazy and creates passive gameplay among your players. It would be far better if you forced players to use their wits instead of relying on a spell to solve their problems.

Magic also robs some characters of their main trait. Why have a rogue when your wizard takes knock? Why have a bard when your wizard learns glibness. And so on. Magic as is steps on too many toes for it to be good.
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>>77709742
5e did a lot to solve that by changing how spell slots work, but mostly it's an issue of the DM. Regulate what spells a caster knows, manage when they can get a long rest, design your world in a way that reflects the fact magic exists.
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>>77710231
Regulate what spells they know? What DM does that? They'd riot. You're right about having magic be part of the setting though.

>>77709638
Yeah he can. If he's strong, he'll bring them over one by one. Same with Fly.
Strain on the DM sucks because some of us are adults with busy lives, work, school, etc., so the less prep time required for a quality game, the better.

An all-bird campaign isn't an issue because everyone has comparable options.
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>>77710231
>5e did a lot to solve that by changing how spell slots work
? This post makes no sense.

No, if anything, they made it easier to break the game since a wizard can just have spells memorized and can use any number of slots at will. 5e also allows free heighten spell, which means you can't drain a wizard of their uses of fly.

Whereas with 3.5e, the wizard at least had to prepare the spell ahead of time in a specific slot, leading to more wasted spell slots.
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>>77710539
>Regulate what spells they know? What DM does that? They'd riot.
It's in the rules for how spellbooks work. Casters can only directly choose a handful of their spells.

>>77710567
>This post makes no sense.
Or does it make perfect sense? Casters in 5e don't just get stronger spells, they have to use higher level spell slots to get anything other than the basic effects. This means a caster can run out of strong spells quickly, they have to pace themselves and use weaker spells. So, casters won't always have their solutions to any problem, not if doing so means they're gimped for the rest of the day, or they burned out too fast and now can't cast anything useful.
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>>77710567
Wizards still have to prepare spells in 5e, friendo.
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>>77700335
yes this is based
no you dont know why
need a lesson? lemee fill u in:
tabletop games are half rules, half expectation. d&d has awful ingrained expectations, dont bother, play my shitty game youve never heard of with no expectations
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>>77700335
Please, please, please get a life. There are better things to do than lurk on /tg/ waiting for the opportunity to shit up threads.
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>>77710829
>Wizards still have to prepare spells in 5e, friendo.
It's not the same. Spell preparation in 3.5e meant you had to prepare a specific spell in a specific slot. Once you prepared that spell in that slot, you couldn't use that slot for anything else.

Spell preparation in 5e is you prepare x number of spells per day and you can use those spells in any number of slots as you will. So whereas a dm could metagame before and use up your wizard's one use of fly (because they had only prepared one use of fly that day), a dm cannot drain their uses of fly without exhausting ALL slots 3rd and higher.

5e wizards are more akin to 3.5e sorcerers than 3.5e wizards.
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>>77712020
But wizards would still have the most powerful version of any spell they prepared. In 5e that's not the case, they have to choose their spells AND decide on the fly what slots they'll use to cast it. And spells still have levels, you can't use a level 1 slot to cast a level 3 spell.
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>>77712064
Like I said, they have free heighten spell. My point is that 5e wizards are way more flexible than 3.pf wizards.

>And spells still have levels, you can't use a level 1 slot to cast a level 3 spell.
You couldn't do this in any edition of dnd, wtf are you smoking?
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>>77710539
>Yeah he can. If he's strong
So, only if he's a barbarian. They can't fly at all with anything but light armor on, so generally speaking they'd need a good Str score to carry someone, but can't do so in armor so they'd have to be a Dex fighter (who will not likely have good Str), or a barbarian.
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>>77712108
If anything they're more restricted, since they either have only a small handful of spells powerful enough to be useful at the level they're playing at, or they have to simply not cast all the spells they prep in order to juice up their weaker spells. In 3.5, you tracked how many spells the wizard prepped, in 5e you track what slots he's used. The DM's job remains the same.
>>
D&D magic is supposed to be "press button to solve problem", in order to give players a way to communicate "we don't want to spend time roleplaying this obstacle anymore" without anything so jarring and nu-school as an explicit veto card

if the group's caster is an autist or an asshole who insists on ramming through every obstacle without giving it a fair shake, that's seen as being your personal problem and not something the D&D devs have any intention of addressing

people on /tg/ act like "this system needs a good group to be good" is a damning and final criticism, but it's been at the foundation of D&D design for several decades now and it's not going to change anytime soon
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>>77712360
Literally none of that is true.
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>>77712360
So you're saying a "good" group wouldn't use Zone of Truth on a captured sentry because they hadn't roleplayed all the other ways of gathering information yet?
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>>77704236
You obviously don't know where to look
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>>77702960
This is one of the most retarded/pretentious images I have ever seen on /tg/ and almost all of it boils down to "Nuh uh, I have a force-field!" logic that most of us grew out of by age 10.
>>
A serious question for all the contrarians in this thread: how do you think magic should be used to handle problems instead? I am genuinely curious, give me detailed answers.
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>>77712360
>it's been at the foundation of D&D design for several decades now and it's not going to change anytime soon

That alone is reason enough to play a system that's gotten with the times. Or are you one of of those people who still uses a brick of a cell-phone with no internet instead of a smart phone?
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>>77713210
Magic should be a TOOL in the toolbox, not the entire tool box, assembly line, and R&D department all in one. Videogames figured this out a long time ago, actually. If you look at typical RPG "mage classes", you usually have a blasty elemental elemental mage, a healer/support "white mage" type, and maybe a magical trickster type. Typically your blaster mage isn't healing AND teleporting AND mind controlling people AND summoning demons AND shapeshifting AND reading the future AND... well you get the picture. The blaster is blasting and debuffing. The support mage is healing and buffing. The magical trickster is doing illusions and charms. Each one has a few TOOLS but not the WHOLE TOOLBOX.

Meanwhile in DnD casters are a collection of cheat codes who can do everything at once if built properly and cheat-code their way past most of the actual roleplaying opportunities. Every time a caster can solve a problem by simply casting a perfectly-tuned cheat-code, I die inside a little.
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>>77713373
D&D wizard could be four classes with two magic schools apiece and they still would be useful and relevant to the game. Ditto for cleric, there can be so many different clerics if you stop this "knows all the spells in the list" bullshit. Druid doesn't need to exist, they're Nature Clerics.
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>>77701104
Mighty wizards have solutions to problems that beset normal mortals. Working as intended.
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>>77703132
Is there somebody forcing you to play it against your will?
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>>77713373
>Scale Armor is like 50gp
>Fullplate is 2000gp
Why is this?
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>>77713618
Martials need to be "realistic" while casters get to be reality-warping gods who get everything handed to them on silver platters. That's how DnD works.

Also casters are allowed to be better martials than the martials because fuck you that's why.
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>>77713232
So modern systems automatically produce good sessions even with shitty players? What are these systems?
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>>77713652
Gotta agree there. My favorite Martial is "anything with Righteous Might"
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>>77713736
Not him, but there are systems that came out a decade ago that have kept more with the times than modern DnD.
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>>77711285
bull fucking shit.
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>>77713893
Don't bother. He's trying to cope by convincing himself that everyone who dislikes DnD is just one troll who never sleeps and has like 50+ different IPs. It's a common defense mechanism DnDrones use to avoid having to face reality.
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>>77713823
And which of these magically make for good play even with crap players, as that anon was saying?
Are all of these systems good? Or are they just not D&D?
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>>77713823
I wouldn't mind an updated version of this chart.
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>>77714029
>I'm too stupid to use a basic flow chart meant to tell me which game is good for my preferences

I can't help you anon, just stick with DnD with the rest of the brainlets.

And no system out there will make bad players good, DnD just tends to attract more bad players than any other system out there.
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>>77714053
Same, but I feel like these days the only systems that come out are grog crap that still clings to 80s and 90s design principles, or nu-crap with rules so light you might design something better in a week. Somehow there don't seem to be mid-core games in terms of crunch and complexity anymore.
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>>77700237
>I, gunslinger, shoot people with bullets
>Druid heats metal and casts molten lead into their body
Always fun.
>>77700477
This is wrong. Apologies.
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>>77700237
>Leather is just skin
>Anything with skin is now a heat metal target
We be druiding it up now bois
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>>77700696
>survival
>mysteries
>"find the thing" quests
>social plots
Sounds like (you) have never played D&D.
Also, anti-teleportation zones and scrying blocks exist.
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>>77702960
Retards act like these are bugs instead of features.
These spells are there to frutrate bad GMs, because only bad GMs will want the kind of game these spells obstruct.
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>>77707467
Martin is merely the symptom.
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>>77711285
Says the man lurking on /tg/
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>>77713618
"realism" aka "let's copy AD&D shit that was based on ignorance and lack of research".
If they wanted "realism" they would have cut out "studded leather" instead and made Plate actually worth those 1950gp more
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>>77700696
Why the fuck do you use DnD for things other than dungeon delving adventures? This reads like somebody playing CoC and crying that they cant build indestructible superman
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>>77713736
No, but a lot of systems are more explicit about the kind of stuff you should be doing and fall apart faster if you don't do it.
I hate to be the one to mention GURPS, but since it really relies on the GM knowing what they're doing and the players knowing their character and roleplaying it, it falls apart fast, revealing faults in the party near-immediately. E.g. when you see the GM is just forcing skill caps of 10 (because they're used to having 50% fail chance from certain other systems) and then get surprised the players die, you know they don't have the faintest idea what they are doing and can bail early.
Or if you see nobody in the group is roleplaying their characters' disadvantages and the GM is doing nothing about it.
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>>77716883
Honestly, every major castle, old and new, should be warded to teleportation, with *at least* select areas warded against scrying.

Anything else is just retarded in the context of a world where these things exist and would be 3mployed in any major battle.
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>>77716979
This has been a very typical kind of brain damage since the d20 days, using D&D for everything instead of trying to read something new.
At the same time, adventures have had backgrounds full of polytics, diplomacy and intrigue since the 80s. Just because D&D is about (sometimes) dragons in (sometimes) dungeons, doesn't mean the game is not enriched by having a living world to interact with.
Even D&D4 had examples and adventures based around it. E.g. trying to lead the negotiations between two rival powers to ensure the survival of a small enclave (quite likely the PC's base of operations) trapped between them with a lot of focus placed on trying to balance the powers' interests in order to avoid dependence or subservience to either.

tl;dr: D&D is flexible, but retards run against the grain and then complain;
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>>77717027
As long as you keep it to "major" castles.
Baron Bumfuck, lord of NotImportantton probably cannot afford to ward against something only powerful magic users have.
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>>77713823
Science-fantasy.

>>77713373
Never played D&D (or at least any D&D prior to 5e) huh? Specialization is a thing. Anyone that thinks any spellcaster can do anything and everything at any one time is a nogame retard.

>>77700429
Have you tried not playing D&D, though?
Also, you need to go back.
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>>77717062
No, I'm fine with wardings being relatively cheap, and something most major nobles or merchants would do. Baron Bumfuck would be wise to ward his councilroom and the private residences/wing, at least.

Think about it - if warding isn't something relatively common, large parts of the kingdom could fall in the span of days or maybe even hours in a coordinated effort. All the border fiefs could be gone in a week to an invading army with a handful of teleportation-inclined wizards.
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>>77700335
You can't fix d&d because the perfect edition already exists and it's called b/x



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