Discuss Call of Cthulhu, Delta Green, Trail of Cthulhu, and general Lovecraft here.>The classics that started it allhttp://www.eldritchdark.comhttp://www.hplovecraft.com/writings/texts/>Call of Cthulhu Trovehttps://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu>Delta Green pastahttps://pastebin.com/6R1KuWD2>Atchung! Cthulhuhttps://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg>Pulp Cthulhuhttps://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4
I've GM'd a few games in the system so far. Every game was fun of course, but the vast majority turned into, to a varying extent, a bizarre and silly occasion where no one could really take the horror seriously since they couldn't see past all of the molotovs and dynamite. I want to try and create a game that's actually scary, but I'm not sure how to pull it off. How do you make whatever horrors the PCs face actually scary instead of an obstacle?