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>>77648176
The /btg/ is dead! Long live the /btg/!

Fast Thread Posting edition

Last thread: >>77648176

>BattleTech Introductory Info and PDFs
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>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
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http://bg.battletech.com/universe/other-powers/

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/
>Xotl's Random Access Tables for factions (August 2020 update)
http://tinyurl <dot> com/y3m2gwcp

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>SSW GitHub Updates
https://github.com/Solaris-Skunk-Werks
>MegaMek Lab
http://megamek.info/

>Megamek - computer version of BT. Play with AI or other players
http://megamek.info/

> How do I do this Against the Bot thing? (updated 9-1-2020)
http://www.mediafire.com/file/96myoai4qg43fv7/file
(Current 3.21 rule set is included in the mekhq package)
http://bg.battletech.com/forums/index.php?topic=56065.0
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>Rookie guides
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>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
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https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives
rebrand ly / BattleTech
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>2018 to 2020 Battletech PDFs & E-Books
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More goodies! (Rare manuals, hex packs, TROs, discord servers, MekHQ portraits, where to get minis, etc.) Last updated 2020-05-17
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"Vola" for fresh stuff:vola/r/MazaNostra
>>
>>77685353
THE FRESHEST BREAD!
>>
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>>77685476
It´s the popped collar, innit?
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>>77685562
yup
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>>77685353
>>
>>77685476
Did Stone actually do anything that was bad?

I see people complain about population movements but that's pretty mild.
>>
>>77687037
>t. commie
>>
>>77687037

Blackout was his doing, as part of a plot to plunge the IS back into chaos so he could return as even more of a messianic figure.
>>
>>77687277
Based Devlin Stone
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>>77687277
Was that the original plot for the blackout? Sounds kinda retarded.
>>
>>77687380
Remember that he originally was a WoB plant.
>>
>>77687380

No, it was CGL's idea to try and resolve the Dark Age setting. Of course it makes no sense, like so many of their tied up loose ends.
>>
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Is Tikonov happy to be returned to the Confederation or is the Free Republic movement still alive?
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I just picked up the starter box and the A Game of Armored Combat set. How fucked am I?
>>
>>77687760
ONE OF US
>>
>>77687577
>Of course it makes no sense, like so many of their tied up loose ends.
Be fair. They were put into an impossible position, trying to make sense of fluff written by Weisman's Dark Age, which itself didn't make any fucking sense in the first place.

I mean, the RIGHT answer is to retcon everything back to 3082 and proceed from there, but that was never going to happen.

>>77687630
That's a nice cosplay. Decent weathering on the airsoft.
>>
>>77687760
We usually call AGoAC "the starter set". The Beginner Box is insufficient to start the game, it's just an impulse buy for people who don't know if they're interested in the game (and I don't think it's fun enough to convince any of them, personally).

Anyway, congrats! You're off to a good start.

How familiar are you with Battletech?
>>
>>77687808
>We usually call AGoAC "the starter set". The Beginner Box is insufficient to start the game, it's just an impulse buy for people who don't know if they're interested in the game (and I don't think it's fun enough to convince any of them, personally).
I heard the 2 mechs (I believe one is exclusive?) and extra maps are worth it. I picked it up for like $15 plus a little tax.
>How familiar are you with Battletech?
Haven't actually played but I've been scouring youtube about it since December and finally just pulled the trigger. I mostly play Warhammer Fantasy and 40k. I wanted something different and I love mechs.
>>
>>77687938
No, you're right: it's a good buy, especially at that price. But the other anon is right: the real deal is the AGoAC box. That's when BT gets going.

Welcome aboard.
>>
Was the Mjolnir-class battlecruiser Yggdrasil originally going to be suborned by Word of Blake?

Field Manual Updates mentions it disappearing at the end of the FCCW, and no one being able to find it.

Then it's like the writers remembered it had existed for Jihad Hot Spots 3076 and threw it in.
>>
>>77687938
It's well worth it to someone who's also buying the larger box. The Griffin's exclusive, and the (bare) map comes with some cardboard terrain hexes which are always handy.

I just mean that someone who _only_ buys the Beginner Box isn't going to be impressed with the gameplay. Two mechs with more armor/evasion than firepower, on a single mapsheet that doesn't have much going on, without heat rules to penalize jumping and firing everything... I dunno. It gives the game visibility in stores that normally don't stock wargames, so maybe it works better than I think.
>>
looking to get into battletech, should I get the beginner box or the "game of armored combat" box?
price isn't an issue, just wondering if there's anything else I should know before buying stuff
>>
>>77687760
>>77687938
For how the mechs play, I like Helcarexe26 and Wargame Fritz on YouTube. The first guy has a playlist - some mechs show up twice because they get upgraded variants later on. Basically, the GoAC rules (aka IntroTech, or "equipment available in 3025") work through video 107 on that playlist. Though you'd need the Total Warfare rulebook to use tanks and VTOLs. Check out the OP for links... Total Warfare is difficult enough to muddle through that I wouldn't pay full price for it until it gets reorganized.

The BlackPants Legion and the Grimdark Narrator have lore videos. At the former, the Amaris Civil War is kind of like BattleTech's Horus Heresy. Tech was great in the 2700s, then that happened, everything got worse, 3025 was as bad as technology receded to, and then it picked up again. The Clan Invasion happens in 3050, and that's out in plastic too. No rush, get used to 3025 stuff first.
>>
>>77688307
never mind, should have read the thread
>>77688253
So buying both is a good idea?
>>
>>77688307
Game of Armored Combat. It has "full" rules, two full lances (i.e. a typical Battletech game: 4 mechs vs 4 mechs), and two map sheets (the practical minimum for a lance vs. lance battle).

I say "full" because there are multiple giant books of rules for people who want them - rules to include tanks, hovercraft, and helicopters, or aerospace fighters and dropships, or naval warfare (sea and space!), campaign rules, RPG rules, a book of optional rules... it never ends. Catalyst makes its money off books, not minis.

But anyway, GoAC gives you basically a full set of rules for mech-vs-mech combat in the year 3025, when the equipment list is short and simple. The Beginner Box doesn't. It's worth getting both, but you can live without the Beginner Box.
>>
>>77688471
Thank you for the explanation, I think I'll get both of them.
The only other box I see on Amazon is Clan Invasion, is that worthwhile?
>>
>>77688106
Thanks, yeah I heard that if its between the two get AGoAC, but eh, for another $15 I figured I'd go for both. I got AGoAC at a decent price too.
>>77688253
>>77688368
>Wargamer Fritz
Yeah I have been following him since his old channel, but mostly for 40k. I've been going through his BattleTech vids now. I'll check out those other youtubers as well.
Basically just going to stick with the two boxsets for now, once I get the game down I'll look into Total Warfare. Thanks anons.
>>
>>77688374
Correct, both is good. They build on each other. From there, the Battlemech Manual gives you the rest of the rules *for mechs* that you're likely to ever run into. The boxes were built to work with it, so the formatting and layout and language are all similar: they work well together.

You then have to decide if you want to expand from mechs-only to combined arms like vehicles, infantry, battle armour, air support, etc: if you do, you want the book called Total Warfare. Nowhere near as user-friendly, unfortunately, as it's a much older book, from an era where they didn't really care about ease of use, but it's where the rules for this sort of thing are so you're kind of stuck.

From there there's a whole universe of books and fluff to explore, but start with the base game rules and see if you really like it first. If you do, you're in for a treat in terms of mountains of options and fluff.
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>>77688374
>So buying both is a good idea?
Yes, but the Beginner Box is only a nice-to-have. I'd say it's worth it if you're already a fan of the Griffin, or you don't have a 40k-style terrain board that you're going to play on. If you're going to use mapsheets (the ones with hexes), the third one in the Beginner Box is good to have. If you are using a terrain board, you might prefer to get one of the plastic lance packs instead (which might only be available on Catalyst's webstore at the moment - wait until they reach stores with customer service).

The game is playable without hexes, but a decent proportion of players ignore the official rules and use a 1 inch: 1 hex conversion.

>>77688535
I’d wait until you have some experience with 3025 Inner Sphere battles. The Clan mechs arrive in 3050 and they’re just better at everything. I wouldn’t rush into it.

Clan vs. Inner-Sphere-with-3025-tech is theoretically fair (they have 35-tonners that cost as much BV as Inner Sphere 100-tonners) but can be very terrain dependent. The more terrain, the better for the IS player. Clan vs clan is obviously fair, but feels very different from a 3025 IS vs. IS game. Inner Sphere mechs usually end up kicking and punching each other because their shooting is so lousy. Clan mechs can kill other mechs before they get that close. So if you find GoAC battles too slow, get the Clan Invasion box sooner than later.
>>
>>77688712
>>77688827
Alright, my starter and goac boxes should be arriving next week, any recommendations for short intro fiction to the setting? Maybe something to look at to decide paint schemes for the mechs too.
>>
>>77688950
The boxes come with short fiction. Novels... the Warrior trilogy and Grey Death Legion trilogies are old, but good starting points.

Two sources for color schemes:
www.unitcolorcompendium.com - unofficial, using 3d models from the computer games (technically a different IP!) but easier to scroll through any given faction's schemes. Some are totally made up but they say so in the fine print. Some units just don't have canonical color schemes.

www.camospecs.com - official, not quite as navegable, has photos of real miniatures. The old ones look their age, but the new ones are great.

Both cite the canon sources when they exist. It's the text descriptions, not the images, that are canon. So you have some leeway.

A lot (most?) units repaint their mechs in appropriate camo before starting a campaign, so that's always an option.
>>
>>77687938
Welcome aboard friend!

Most of the guys here will answer your questions, whether lore or mechanics based, and once you have enough under your belt, share your favorite Lance composition and house/state/faction.
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>>77689270
Excellent, thanks for the links.
>>
LAMs to the slaughter
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>>77689440
I will never die, and I'll never stop having fun.
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Finally sat down and decided to learn how to use my airbrush. I think I'm really starting to get the hang of it now.
>>
Would a pocket warship refit of an Achilles assault dropship be worth it, or is it better left in its role?
>>
Would the other pilots be Sho-i as well? Or are the non-commanding members of a flight enlisted men?
>>
>>77689515
>I will never die
Try to play a LAM at my table and I'll prove you wrong.
>>
I'm thinking of getting some vehicles printed, to attach to some mech forces, and also to use as opfor in campaigns. 2 hertzers, 4 hunters, & 4 scorpions. Is this dumb? Should I mix them out for something else?
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Need help deciding on a regiment for the capellans to paint up. Only big prerequisite is that I want them to have been around to fight in the first succession war.

First choice is red lancers, love their icon, color scheme, and lore. However, Their elite status and ability to get access to the best equipment available possibly throws a wrench into my plan of spamming scorpion tanks, urban mechs, and other cheapo garbage equipment.

Any alternative regiments that I should look into?
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>>77690004

Tikonov Lancers qualify...

>look up Field Report 2765: CCAF
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>>77687037

I guess he was basically Napoleon, anon. He really didn't know where to stop. Something to bear in mind is that as far as he was concerned, no House government had any legitimacy.
>>
>>77690004
Confederation Reserve Cavalry?
>>
Is Roguetech worth installing?

It says "This mod is meant to be hard" but does it mean that it's more difficult than the usual Battletech or it's some exhausting horseshit like XCOM Long War where you can see swarms of Crysalids with 42 pips of health each?
>>
>>77690277
The latter. Dropping in on a simple, low-difficulty mission and having the enemy 'reinforcements' be twelve mechs coming from all sides isn't uncommon.
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>>77690373
to the trash it goes then...
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Never realized how much Kurita I have to paint until I got em all organized

Have an Owens. Blackjack Omni and O-Bakemono on the way too. And a shitload of infantry/BA
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>>77690435

If anyone asks the hovercraft are CAV Manticores I'm proxying as Maxim BA Refits
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Hey /btg/, I'd like to ask about wolf players.
More specifically, which colors do you usually see people playing Clan Wolf painting their mechs up as? I'm planning on making a star of them, but I'm trying to get a feel for what the rest of the community does. If the wolves are kind of like the FWL, in that almost everyone goes for Free Worlds Guards or Marik Militia while others go unused. I'm not looking to be a special snowflake but at the same time don't want to be the fifteenth Harley Quinn costume at a Halloween party, either.
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>>77690435
on the positive you opted for SoL so speed painting is full well possible. Thank god you didn't opt for something like the more detailed Ghost Regiment paint schemes where every mech needs dragon scales or blue flames.
>>
>>77690435

A battalion feels like a good number.
>>
>>77689634
Nice! Can't wait to see what you do with that thing. It's bigger than I expected.
>>
Are there any good or cool things about the Capellans?
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>>77690657
Lore wise or equipment wise?
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>>77690657

stealth armor, plasma shit, etc
>>
>>77690503
I know what you mean. I feel like most people paint them as Beta Galaxy. Haven't seen much of anything else
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>>77690503
I second Beta Galaxy. Everyone’s doing it.

Their lead unit is the Silver Keshig, which I have never seen painted up for some reason. Good scheme though.

Just be careful not to pick a second-line Galaxy if you’re using frontline mechs.
>>
>>77687577
>No, it was CGL's idea to try and resolve the Dark Age setting. Of course it makes no sense, like so many of their tied up loose ends.

Fuck off. Stone being the bad guy goes back to Surrender and Tucker hunting him down as the source of the Blackout was Bonfire. It was CGL that seemingly nuked that plotline with the "lol wasn't me" of FM3145.

Then they caught so much flak for it, that they did the right thing and just said he was lying to Tucker to knock everything back into line.
>>
>>77691696
>Then they caught so much flak for it, that they did the right thing and just said he was lying to Tucker to knock everything back into line.

You say that as if Stone lying to Tucker wasn't the only non-stupid option for that scene to go. Stone's a liar and a schemer. He lies. Also schemes.
>>
>>77687630
Tikonov was happily Davion in the DA and basically an unofficial march capital. They followed the Swordsworn with cheers for decades until the Confederation rolled them over.
>>
>>77690435
>>77690539
>>77690544


Organized em into a battalion. I was aiming for 3058, but the Mad Cat Mk II pushes it some years ahead, although I could always just replace it with a salvaged Timber Wolf if I'm playing 3058

naming every mechwarrior/commander is probably excessive but eh
>>
>>77691842
With us seeing the Stone 1st person PoV and then not including the lie in that PoV (rather switching to a different view), it's obvious their intention was really to torpedo that arc.

The save is good. But they totally didn't intend it that way originally. Remember, they invented Damnatio to excuse all the corrupt upper level Stoners who were trying to hide Stone's resting place under Stone's direct orders and killing Comstar under the Wall without Levin's blessing.
>>
>>77691983
>With us seeing the Stone 1st person PoV and then not including the lie in that PoV (rather switching to a different view), it's obvious their intention was really to torpedo that arc.

No, that's how the sourcebooks have always worked, anon. You let your seethe get in the way of your brain, and bought a whopper.

Don't feel too ashamed, you aren't the first guy made a sucker by Devlin Stone.
>>
>>77691940

moved all the omnis save for the TAG scouts into the same company. Any suggestions or gaps in company capabilities?
>>
>>77692192

In the recent AMA the Catalyst guy that was hired under ClickTech said Devlin Stone was only ever going to be the final villain in that plotline.
>>
>>77690119
>no House government had any legitimacy.
That's because no House government DOES have any legitimacy. They're all in open rebellion against the lawful government.
>>
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>>77691621
>>77691479
Thanks for the input guys. Yeah, I had a feeling beta galaxy was kind of a big thing. I was thinking of going Delta galaxy for a bit since the triangles pattern looks like a pain in the ass to paint so few people would attempt it, but going through the lore it sounds like they'd be better as a mix of omnimechs and 2nd liners, and I'm planning on pure omnis.

I don't really have as much of a taste for Alpha or Gamma galaxies, as I've already painted a trinary of CJF Delta galaxy and I may have had my fill of green mechs. Also Gamma and the Wolfkin Keshik looks like something best done via airbrush - I've been considering buying one but we'll see how things go. I might take a stab at the Silver or Bronze Keshik though. If I cave and go with Alpha Galaxy I'm going to definitely want to find a more muted green than the bright jade color of my burds
>>
>>77692208
Mm. Just off hand I'd swap the Kintaro from Alpha Scout with a Quickdraw from Bravo Striker. Kintaro's not jump capable so as a scout I feel like it'd risk slowing the lance down. Also just to make things easier for you by not having two Quickdraws with the exact same paintjob in the same lance. I would be prone to mixing them up. Maybe you're in the same boat.

As far as actual regimental setups though I've never played anything but pickup game style lance on lance or at most company on company games, so if AS gives special abilities based on regimental layout I can't offer any wisdom. I also have bigger armies but they tend to get big so that I can swap mechs according to matches, not to have large battles. I also play with the G/P to better balance BV.

Recently read through the clan box rulebook and was surprised to see them pushing special star/lance rules based on force makeup. I wonder if people are actually using those. CGL seems to really be pushing all these extraneous mechanics to the game, lately. I don't know. maybe that's what the people want.
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>>77692490

We were here first.
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>>77692692

is there a NARC capable Quickdraw? That's the only reason it's there.
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>>77692208
>>77692692

Just a point of order that nice line units like the SoL never got Rosebud machines. Teddy funneled them all directly into his special needs units. That means you're a hundred times more likely to see a Thug in the hands of a Yak than a true Son of the Dragon.
>>
>>77692789
Teddy should have been killed.
>>
>>77692789
Point of order: they never *wanted* Rosebud machines. Those aren't Panthers or Dragons after all. True sons of the dragon only ride domestic machines with as little cooling capacity as possible, after all a dragon doesn't spit ice cubes!
>>
>>77692735
Ah. There are in fact very few mechs that have NARC. Especially once the devs decided that artemis IV should be as common as it is, and that TAG should be so much more effective for spotting LRMs, and that ECM would proliferate as much as it did, NARC was living on borrowed time.

That being said though, the upgraded version of the Trebuchet does carry NARC, and so does the upgraded Orion. They are both linked to the Free Worlds League, but I imagine the refit kits would still be available. If you moved the Orion over to the company command lance or fire lance that might be worth your time. I notice there aren't many fire lances in the group overall so pooling narc capable units into one company might be in your interest.
>>
>>77693039

Good advice, I spread the onmis around and focused the non-artemis LRM boats and NARC carriers in the same company.
>>
>>77692593
You could paint some as the 7th Battle Cluster from Gamma maybe
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>>77692789

That's too strong of a statement, anon. "Never" and "all" isn't the case.
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>>77693573
Heir to the Dragon clearly spelled it out. It was Teddy's under the table deal with C* that bypassed the quartermasters and he used the machines directly to build the Ghosts. This was part of the OG shock and awe of 3039. The Davions panicked because the regular line units were still the same but these new units showing up were all jam packed with unicorns and even the regular machines all had new car smell instead of patches and juryrigged repairs.

The exceptions to the Ghosts were Teddy's personal favorite units like the Legion of Vega and where he salted some things in for his buddies like Michi.

Any redistribution would be through later mechanisms like civil war or salvage in multi-unit operations.
>>
>>77692789
They become more readily available in 3050s when many of the old SL-era mechs go back into production. After that point you can find many of them in general DCMS RATs.
>>
>>77693724
What are the old pre-retcon restored production years again?

I wanna say 3055 Crab, 3056 Thug, 3056 Highlander, 3054 Starslayer, 3062 Black Knight, 3064 King Crab. Can't remember much else other than most stuff was between 3055 and 3060.
>>
What does it seem like BTG hates AC5's and LRM's?
They aren't bread earners but i like how they keep the pressure up on long ranges.
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>>77694224
>Lumping AC5's with LRM's

Not even the same solar system. Also, the main fixes are using hotloading rules for LRM's and rapid-fire rules for vanilla AC's (however a full fix would be ratcheting down the jam as you go smaller caliber so 2's and 5's are basically unjammable, damage and weight changing heretics can get Blaked)
>>
>>77690277
I'm a bigger fan of 3025 Extended.
>>
>>77692593
>but going through the lore it sounds like they'd be better as a mix of omnimechs and 2nd liners, and I'm planning on pure omnis.

In 3079 (Field Report: Clans), Delta Galaxy has the following percentage:

>Wolfkin Keshik: 35% strength, 100% omnis
>1st Wolf Lancers: 30% strength, 100% omnis
>2nd Wolf Lancers: 25% strength, 40% omnis
>3rd Wolf Lancers: 20% strength, 25% omnis

So in galaxies with a mix of omnis and 2nd-line mechs, it's not an even mix. The omnis are largely bunched together.
>>
>>77692593
Those triangles look like something that'll drive you nuts, but also be really awesome. Good luck! I'd be less afraid of trying to blend one of those "fades at the bottom" schemes.

I like the Silver Keshik, personally... offers lots of freedom while being pretty wolfy.
>>
>>77694224
Everybody hates AC5s. They weigh too much. Personally, I don't think they're the end of the world IF on a mech with enough weapons to use all of its heat capacity, but wouldn't you rather have an LRM-10 and three heat sinks? Same tonnage, same net heat, but the LRM-10 has slightly better range and will usually do a little more damage.

And I think highly of LRMs. Range isn't just range, it also means a +0 to hit at 7 hexes when medium lasers are at +4. (I'm cherry-picking, of course, but you get the idea.)
>>
>>77691696
>just said he was lying to Tucker
Where is this from? New novels? I haven't been keeping up

>>77692269
Is there a name for that guy? I want to know because of, uh, reasons. Nothing to do with this voodoo doll I just bought...
>>
>>77684278
>>77684513
>Anything with rear lasers will pretty much always benefit from relocating them to the arms.
i can see your point(s). curious that most refits keep them in the same location, except mounted forward. it would suck if you lost an arm, because in the Atlas' case at least, two in the CT means it'll keep them until cored, pretty much, but that's the trade off for having 4 forward.

>>77694553
i've been fiddling with a DA-era Dragon, on that topic, and MRMs just seem like a downgrade. are they even worth using without Apollo?
>>
>>77694761
Rock of the Republic and Hour of the Wolf.

Why did you ever think Stone was not the villain after 2006? The man told his boys to kill an entire FWL world just as a DISTRACTION. He fights like a 1st SW general right through Shattered Fortress including destroying all the irreplaceable infrastructure he can to cripple the enemy. People just let it pass when he was doing it to Blakists. Did you see what he did to the Drac factories in 3149?
>>
>>77694269
>rapid-fire rules for vanilla AC's
That's damage change by proxy, you know. Let's not forget Light ACs either. It's just that tonnage and damage have been set in stone, so workarounds like these are necessary.
>>
>>77694768
>curious that most refits keep them in the same location
Mechs that benefit from rear lasers are the ones that have to get up close and personal with the enemy and risk having a jumper get in behind them. Probably brawlers... who'll want to punch... which means no shooting your arm weapons. Hence the torso lasers.

There are some longer-ranged mechs with rear lasers and I think they're dumb. Those should be moved to the arms.
>>
>>77694931
Ones with flippy arms like the Quickdraw benefit here too.
>>
>>77694848
What I don't get is why lasers are so light will canon, along munitions, are so heavy... But well, AT least the Tech need a do over all over desu.
>>
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>>77694931
>>77694940
good points. brawlers benefit from the split, 'Mechs with hyper-extending actuators benefit from having them in the arms.
>>
>>77694768
>MRMs just seem like a downgrade. are they even worth using without Apollo?

I've had some luck with them, but only in very specific instances.

Paired with C3 networks, so long as the opfor isn't fucking you over with ECM, you can hang around 10-15 hexes firing them as you would LRMs while faster spotters harass within 3 hexes. It definitely helps.

In missions where you know that the opfor is going to be slow and/or you know you've got a high gunnery skill, you can afford to take weapons like Heavy Lasers and MRMs that have targeting gimps.

And in campaigns, they're a much cheaper alternative to LRMs or SRMs, which are the most expensive ammo type per ton in retrotech. A ton of MRMs costs less than a ton of machine gun ammo.

In my mekhq campaign one of the warriors I have got Gunnery 2, Sandblaster, and MRM40 specialty to go with it. I have made a pod swapped Sunder to exploit that. It's... pretty fucking brutal.
>>
I honestly prefer most dark ages miniatures as place holder for their progenitor design, like with the dragon II.
The art for the dragon is okay, but the mini is very meh
>>
>>77695013
so unless you have high gunnery pilots Apollo is pretty much a requirement. good thing MRM launchers are lighter, eh? i'm surprised the Dracs don't slap C3 on everything by the DA, but if the Dragon II is any indication, they don't. i think you're right that their main virtue is they're cheap. no min range does help for a brawler, too.
>>
>>77694799
I'm going to be honest, I'm not sure it matters. Not because Stone isn't trash (he is) but because BattleTech is about the time between 3025-3052, and to a much lesser extent until the end of the FedCom civil war where you see video games set mostly because it lets you play with all the toys.

After that.. It's a dead zone.
>>
>>77695327
It's a meta thing. C3 is too fucking expensive for people who actually play dracs by BV. People bitched the fuck about C3 being on everything in the 3060's. You're better off not taking it most of the time.
>>
>>77695397
I'd say you're dead wrong and your view has been fostered by the long dead zones of Forever 67 and Forever 3145. Battletech's biggest meaning was having a huge breathing universe that kept trucking. More people read the novels than played the game in the 90's. Twilight of the Clans was a bigger deal than the Invasion.

New stuff happening is the only thing that keeps lifelong fans around. It's only newer players that keep bringing everything back around to 3025 and such all the time because it's the entry point to the franchise.
>>
>>77695327
>i'm surprised the Dracs don't slap C3 on everything by the DA
Just the opposite - they were ripping it back out. By the 3060s C3 was on every second new mech design it seemed, and almost every drac 'mech had a C3 refit kit. C3 was very much a Theodore/Hohiro Kurita mindset DCMS creation, but by the Dark Age we're seeing a Takeshi V2 style Draconis Combine going full WW2 pacific theatre personal honor time all over again. The black dragon society didn't win officially, but they pretty much got what they came for.
>>
>>77695463
>The black dragon society didn't win officially
They actually did. Yori and the dude who propped her up were supported by the BDS.
>>
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>>77695418
>>77695463
i'm sensing there might be a reason for this rollback. i just noticed that MML doesn't factor in BV for any C3, so i looked it up in the TM. that sucks, to put it lightly. if its cost were +5% for the unit, rather than 5% total BV for each unit in the network, it'd be a different story. looks like they really don't want people to use it.
>>
>>77695542
Yeah I've been avoiding C3 for that reason. TAGs and semi-guided ammo is cheaper and doesn't get shut down by ECM as easily.
>>
>>77694799
>He fights like a 1st SW general right through Shattered Fortress including destroying all the irreplaceable infrastructure he can to cripple the enemy.
Well, he was trained (or rather, programmed) by WoB.
Kind of makes you wonder how much of what Stone did was himself and how was unknowingly furthering WoB's agenda. The Master was fine with sacrificing the WoB Protectorate and Terra itself if it would unite humanity, and seemed to view the creation of the Republic as accomplishing that goal, and the Stoners pretty much continued the neo-Terran Hegemony think the WoB Protectorate had going on. Plus plunging the IS in chaos so that they could conquer it is exactly what old ComStar was planning and what Stone ended up trying to do.
The thought that Stone, who hated the Blakists with a single-minded focus, was acting as their puppet without even knowing it is ironic.
>>
>>77690119
So what was bad?
>>
>>77695397

you're not wrong
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>>77695418
>People bitched the fuck about C3 being on everything in the 3060's. You're better off not taking it most of the time.

Mainly the contention was that people who didn't use it bitched that it should only work if the spotter has direct line of sight to the target, while the people that used it complained that the system is so expensive it's only worth using if you can hide your lights behind full cover while providing C3 targeting info.

The whole thing could have been remedied almost painlessly by making C3 networks cheaper to use and make the closest unit require LOS. It wouldn't have required any rewriting of record sheets or rules up to that point, just a single number in TM's errata.

They're really attached to that +5%, though.
>>
>>77695542
From what I've heard the paucity of C3 designs in DA is at least in part due to a misunderstanding with the people designing new mechs. Apparently the intent was to phase out regular C3 in the favor of boosted C3 (which works the same but is less vulnerable to ECM), but they understood the instructions as phasing out C3 entirely.
In-universe justification is that the Bad Dragon Society hates C3 because it's the brainchild of Teddy K and goes against the proper Drac "honorabu kombatto, Kurita-heka banzai charge" mentality.
>>
>>77696525
>making C3 networks cheaper to use
how so?
>>
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Upon further consideration, it is possible to square the circle if you assume that these things are piloted from a GitS-style transportation shaft and all the engine- and battery-bits are in the front, basically welded to said transporation shaft.

Would also probably lead to a hilariously high pilot survivability for its weight class.
>>
>>77697279
as comfy as that Taurian chair drop
>>
>>77689935
Good thing I ain't playing at your table.
>>
>>77697279
iirc the infiltrator had you crunched up into a ball, endurance piloting one was low.
>>
>>77697601
How the fuck would that even go past the drawing board?

Makes you appreciate ip's with artists that have a basic understanding of military hardware
>>
>>77697938
In the fluff it was regarded as a failure. It was I think THE first BA that wasnt just the IS miming Elemental armor poorly. Emerging mil-tech has plenty of boondoggles.
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>>77697279
Cute! that's also a mini mech, I love it.
>>
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Printed out the prototype for the modular forest templates. I could make it a touch shorter. The crystals I threw together came out really well, and I'm confident that I can sculpt all manner of trees and tree-adjacent things.
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>>77698136
I made some blank plugs too for railroad trees
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>>77698165
I welcome any suggestions for what I could change or for things to make for alternate forests
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>>77697938
It´s even more hilarious when you take into consideration that it´s supposedly a LRRP, deep recon scout suit.
>>
>>77697128
Not by changing the BV of C3 computers itself. Leave that all untouched.

It's only by networking them together that they get more expensive. Especially with their vulnerability to C3, the 5% per unit rate is brutal most of the time.

If they took it down to 3%, even 4%, it'd be a big help, but as it is, a full company-size network right now is completely sabotage at a 60% BV spike, and even a lance is uncomfortably high at 20%. Plus you have the whole network dependant on one unit. C3i is much more viable since there is no "master" to attack or cut off, but even blake players complained that the 2 or 2.5 tons for c3i was too much weight lost and the networks too expensive.
>>
>>77698424
>Especially with their vulnerability to C3
*Vulnerability to ECM.
>>
>>77694799
>Rock of the Republic and Hour of the Wolf
Thanks, Imma read that stat

>fights like a 1st SW general right through Shattered Fortress
I dunno, how does that not get your pp hard...

>>77695942
It's not ironic, it's stupid, like the whole Blood Avatar mindfuckery bullshit. Battletech isn't complicated enough for triple-crossing 5-dimension-chess mindfuckery on that level. You end up with a universe where anyone can get rugged as LmAo SeCrEt TrIpLe AgEnT at any time, and one loses even the smattering of character buy-in that BT manages to drum up

>related
>https://www.youtube.com/watch?v=IHQr0HCIN2w
>>
>>77698628
The stupid part was when a bunch of entrenched feudalist lords invited some rando resistance fighter with literally no background fresh outta prison to make actual big boy decisions with them. To the point where they´d let him start his own successor state even.
>>
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>>77698783
Well, yes. That's kind of my point. See, at that point BT used up its Stupidity Quota for that character. They should have played it straight from then on. There's only so many schlock sci-fi tropes any one part of the plot can withstand before achieving critical mass of Stupidity, and imploding into a black hole of farcical self-parody.

>instead they rapidly went to Ludicrous Speed on the character, and set hyperdrive coordinates for totally fucking stupid
>>
>>77698783

The honorable Capellans never trusted the rando, and history has proven them right yet again.
>>
>>77699030
Broken clock's always right twice a day
>>
>TIL you can't build a Space FV432/M113/Pasi equivalent with Tech Manual construction rules
>>
>>77699136
>can't build a space APC

Why not?
>>
>>77698991
>>instead they rapidly went to Ludicrous Speed on the character, and set hyperdrive coordinates for totally fucking stupid
damn, skewer them with that wit boy!
>>
>>77698424
>c3
have you tried using this in megamek?
>>
>>77698136
>>77698165
>>77698195
You are the mariks pride, worldwide!
>>
>>77699136
Those are Mechanized Infantry (tracked) and won´t get statted outside of the RPG.
>>
>>77698195

Unironically large purple fronds. (Thaddeus Marik fought Anduriens on a world like that. In the book Christopher Halas-Hughes-Marik piloted a Cronus with its C3 slave removed for more streak ammo, which may be of thread interest.)
>>
>>77699452

Of couse I am of the opinion that tou'll run into a C3 master computer mech before you'll run out of ammo for a single Streak SRM4, even if there isn't one on the planet right now.
>>
>>77699220
You have to designate the APC as a Combat Vehicle or a Support Vehicle, and if it's a Support Vehicle, you can't put a pintle mount (which are literally meant for infantry machine guns) for a Space GPMG or M2HB on it it weighs more than 5 tons. Combat Vehicles can't have a pintle mount at all, unless I missed something. The APCs I listed are all 10+, so unless you want a completely unarmed metal box, you have to dedicate 1.5 to 2 tons for a 'Mech scale MG and ammo for it - tons you could more profitably use to carry more dudes and dudettes or the crap they have to carry.

>VID tractors for the CAPTCHA
>one of the "tractors" is clearly a combine harvester, yet it passed the test
>>
>>77699512
Or you can just take the bog standard tracked APC.
>>
>>77699512

Mechanized infantry with a squad support weapon of MG. Gives you 7-man transporting nominally metal boxes with a 360-degree of fire heavy weapon. Don't go out in the cold. Don't get them wet.
>>
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Herb plz
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>>77699512
>tons you could more profitably use to carry more dudes and dudettes
But that's not the point at all. That's a complaint about efficiency; however the fact is you can indeed make a very serviceable M113-equivalent under standard construction rules.

>1.5 to 2 tons for a 'Mech scale MG and ammo for it
a Mech-scale MG is 0.5 tons and you can carry 100 rounds of fire for 0.5 tons. You can easily carry a couple of MGs and a squad of grunts.

>captcha insists motorbikes are bicycles
>guess I'm doing my part to stave off the AI singularity
>>
>>77699706
He's right and you know it. Especially the part about simplifying the game so that people actually play it. Alpha strike is what Battletech should have been all along.
>>
>>77699706
>Thinking another skirmish game between small forces wouldn't completely drow in the current market and trying to move BT out of the niche that kept it alive for decades
He is a special one, isn't he?
>>
>>77699828
Sorry bud,
>>77699885
is right.

If you make BT simple for the 40kiddies, it dies.
>>
>>77699969
don't
feed
the
troll
>>
>>77699733
Just noticed I cocked up my numbers (meant to say 1 to 1.5 tons for the gun and ammo), but the gripe I'm airing is that you can either have a completely unarmed box on tracks or wheels, or one that dedicates weight for a 'Mech-level mega machine gun, not something you the vehicle commander could blat at some overly enthusiastic guy with an RPG. I guess you could do one with the MWRPG, since that doesn't have to play with the carved-in-stone stuff of the TT game, but I for one can't remember any vehicle creation rules for that at all.

Also I had to look, and even Vietnam War style "gun trucks" (bits of steel plate bolted on the lorry bed side and some machine guns fitted in) are right out, because they would be over the 5-ton weight limit.
>>
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>>77700143
Son, you are missing the fact that all that is what Mechanized and Motorized infantry stuff is for. What you want is abstracted into units of truck+gun, not actual combat V's.
>>
>>77700097
The troll is Herb for thinking that Battletech can or should be changed in any way.
>>
>>77699885
Well, he is the man who said Alpha Strike is the future and tried to kill regular BT, a terrible decision that lasted past him for 5 years that we're still recovering from.
>>
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>>77700143
>'Mech-level mega machine gun, not something you the vehicle commander could blat at some overly enthusiastic guy with an RPG.
MGs are just like ACs, generic and come in all sorts of sizes. If a full scale MG bothers you, just bring an LMG, game stats are basically the same as a support MG.You're also way too hung up on pintle mounts, especially since pintle mounts in BT are restricted to a single arc, unlike most actual pintle mounted MGs which slide on a ring. And it's not like IRL APCs can't carry bigger boy MGs either.

tl;dr jsut take the damn generic Tracked APC
>>
>>77700425
>take the damn generic Tracked APC
Looks like this is the only option, unless I downgrade the players' ride to something like a Humvee. I guess I could always do something like the Ibex from HB:HM.
>>
>>77700676

Use the humvee for hilarity.
>>
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>>77700143
>you can either have a completely unarmed box on tracks or wheels, or one that dedicates weight for a 'Mech-level mega machine gun, not something you the vehicle commander could blat at some overly enthusiastic guy with an RPG

Mate, you can definitely fit a couple MGs, 10 blokes, and enough armour to withstand a few missile hits on a 10-ton tracked chassis. And those MGs are more like miniguns than Ma Deuces. If you give me another 5 tons (M113 combat-loaded weight is listed as 12.5 tons) I can even stick in an AC/2 to approximate VADS or a Bushmaster cannon.
>>
Building off of BTAM's from earlier, I did an experiment based off of the Wasp LAM, and then an original design as well.

As a reminder, Bi-Transformable AeroMechs work like LAM's in construction except they don't require transformation equipment for a Battlemech mode, reducing the additional weight so that it only increases the frame weight by x1.5 instead of x2;

>WSP-107 BTAM
>30 Tonner
>Frame: 3*1.5=4.5T
>180 Engine = 7T
>Cockpit & Gyro= 3+2= 5T
>6JJ= 3T
>1HS=1T
>Armor=4.5T
>Weapons: (x2) Medium Lasers= 2T
>SRM-4+Ammo=3T
Replacing its SRM-2 with an SRM-4 and adding an additional Laser, The WSP-107 BTAM is a more heavily armed (possibly armored, there's very little info about the original armor tonnage) than its LAM counterpart, though it runs just SLIGHTLY hot if traveling at full speed and firing all weaponry.

-------------------------------------------
Seriously, it's hard to accurate info about the armor tonnage of LAMs, and that makes it hard to do a comparison. If anyone knows where it can be found, I would much appreciate.

Original design incoming in just a moment...
>>
>>
>>77701113
>M113 discussion
>those digits
>fuck they're on to us

Just hope you're doing this for its own reward, anon. Fan rules tend not to gain much practical traction.
>>
>>77701113
I probably missed this but where are the most up to date LAM rules?
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>>77701347
C-cute.
>>
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>>77701347
Honestly? I see the AC/20 as more like pic. A short-barrel demo gun focused on throwing the biggest possible HE load downrange, at expense of range and accuracy

Tank gun works as an AC/10 stand-in though I think
>>
This is the mech I use most in MWO, a Marauder 5D variant I call "Sucker Punch". This mech is brutal in pub games.
>>
>>77701570
>two MLs in one arm, two HPPCs in the other
hiss
>>
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>>77701113
Original design:

>Experimental Lightweight Bi-Transformable AeroMech Design
>SPR-X3 "Sparrow" BTAM
>20 Tonner
>Frame: 2*1.5= 3T
>140 Engine= 5T
>Cockpit & Gyro= 5T
>7JJ=3.5T
>Armor=2.5T
>Weapons: (x1) Medium Laser= 1T
>With the onset of BTAM designs, 20 Ton Aeromech designs became much more viable. The Sparrow is outfitted with a 140 Rated Engine, allowing it to cruise in Aeromech mode up to (21MP). Decently armored for its size, the only armament that the Sparrow has is a Medium Laser, making it a more survivable reconnaissance/objective claiming craft.

>>77701354
Jesus I don't deserve that lucky of a post number! Also, don't worry, I have no illusions; I know it's not going to gain much traction, but it's rewarding and fun for me to figure out fun homebrew concepts. Plus, on occasion I get feedback on the idea, which warms the kekles of my heart.

>>77701409
Updated LAM rules are in the most recent Interstellar Operations manual. Good detail about how they work, what goes into them, etc.
>>
>>77701655
you have to do that in MWO because of shot placement. Thats also why its called sucker punch, its a boxing reference.
>>
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>>77701435
Agreed. A howitzer sort of weapon.
>>
Since we're talking about LAM's? How would you fix current airmech mode?

1. I would revise all WiGE movement (for regular WIGE's too) to not cost MP to go down in elevation.

2. LAM's can enter woods in airmech mode.

My 2 cents, anyhow.
>>
>>77701695
bro, you can make LAM's in megamek lab. Just download java and MekHQ, its way easier than doing everything by hand.
>>
>>77701774

Remove them
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>>77701774
I'd just reduce the the to hit penalty while in flight modes. +5 or +3 to +2 while in guardian mode.
>>
>>77701774
>2. LAM's can enter woods in airmech mode.
lolno
>>
>>77701655
back! back!
I wield the power of the daystar!
>>
>>77701774
The one thing I would change about AirMech mode would be the side-slip the WiGE has when going at flanking speed. Instead of risking a side-slip that automatically stops your movement ANY time you turn, make it a minimum of 3 hexes of straight movement before you can safely turn, and if you try to turn twice before reaching that minimum, or turn twice while in the same hex, THEN you risk a severe side slip.

Wings may make it harder naturally to enter woods, which makes sense since Airmech's are designed for speedy, over ground combat. Their strength is in their speed, but they don't get that many chances to hide behind anything and their wings make forest movement a nightmare.
>>
>>77701435
>>77701741
Isn't that just artillery cannons? The AC/20 is the equivalent of something stupid like a 150mm plus tank gun.
>>
>>77701823
It would also be nice to have this, +2 at cruising speed and +3 or more at flanking. I was hesitant for this idea at first, but it might just be fair since hitting a critical part on a LAM will cripple it's movement completely.
>>
>>77701942
And I mean stupid. Check out the difference between a 120mm and a 130mm APDS. The Germans and French are apparently co-developing a MBT that has been tested with a 140mm gun while the Germans have already green lit a 130mm upgrade to their Leopard 2s.
>>
>>77702087
>>
>>77701942
>the equivalent of something stupid like a 150mm plus tank gun
...yes, like say a 290mm mortar with a very Battletech-esque effective range of 90 to 210 meters...
>>
>>
this is the mech I got 8 kills (out of 12) with in a single match, and earned me the Ace of Spades achievement, which I'd been trying to get for years. I'm fudging it a bit, the original was slower and had more ammo, and didn't use LBX cause AC's don't needlessly weigh an extra ton in MWO, but it had speed quirks that made it faster and more maneuverable.

It abuses the hell out of the hardpoint system, substituting two AC/10s for machine guns, but i think its in the spirit of the K-2.
>>
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Another Herb post.
>>
>>77702354
Sturmtiger or go home.
>>
>>77702490
>What is the Predator?
>>
>>77702419
That is actually kinda sorta reasonable
>>
>>77702419
I'm okay with this one.
>>
>>77702419

I think the view that the introtech AC's are acceptable as obsolescent or militia-tier weapons for most of the game's history is commonly held. But there's always going to be house rules and people complaining.

>guess what anons, they DO suck in relation to other things!
>they are also a whole lot better than nothing and other things besides that, but fuck that too!
>a scorpion tank is quasi-east bloc trash, and a Shad 2H hasn't been a world-beater for a long time
>but we're still fighting with one today, good luck and next life try to get into a better regiment
>>
>>77701799
It maybe, but it takes away that personal touch. I like doing things by hand, and its fun exorcising my brain with the math that goes into it at times, especially since The only things I need now are the Engine Tables, Max Armor Tables, and Weapon tables to put things together.

That way I can make shit even if I'm away from the computer.
>>
>>77702419
Well, yes, it makes sense.
>>
>>77702824
I feel like the autocannons are close to being okay. Drop two tons from all of them and I think they'd be at parity with other long-ranged weapons. But that's too much to ask. I wish they'd thought them through better when they wrote the original rules, or that we could get past this "nothing can ever change" mentality.

Kinda hoping that after the IlClan era, we jump to 3250 with a new, simplified equipment list.
>>
>>77701774
>Since we're talking about LAM's? How would you fix current airmech mode?
Banning all LAM players.
>>
>>77702378
STOP UPLOADING PDF RECORD SHEETS YOU UTTER FUCKING FAGGOT
>>
>>77703141
If we DO jump to 3250 I think that there will be a new line of weapons that will be considered the "core" weapons for beginner basic level purposes but that the other weapons won't ever really go away. They'll just be the equivalent of level 2 tech or some such. But that assumes they release a 3250 base game box...which I kinda doubt they'll do.
>>
>>77703315

I think the original plans that Caalyst had included a unified tech base, but that's probably dead after the fanbase reaction.
>>
>>77702419
See this sounds reasonable, but it just highlights Battletechs single biggest issue. The lack of willingness to retcon things that are clearly and obviously broken. They can identify the stuff that's broken, but they lack the spine to actually FIX things. That's even worse than being oblivious to the problem at all.
>>
>>77703302
Kiss my ass you pathetic waste of spooge.
>>
>>77703302
Just filter the son of a bitch if you can't help yourself. I've come close a few times myself, but it is absolutely imperative to treat him as what he is: a troll.
>>
>>77703376
Namefag die
>>
>>77703376
Look faggot, nobody is telling you not to upload record sheets or new designs. We're telling your stupid fucking ass to stop uploading them in *PDF format*. It forces a totally unnecessary download on people using mobiles. Fucking stop doing it or get the fuck out.
>>
Wasp or Stinger, guys
>>
>>77703531
Stinger has a better 3025 model and the Wasp never gets anything groundbreaking later.
>>
>>77703376
Why dost thou namefag?
>>
>>77703531
Wasp 3L all day erry day
>>
>>77703428
>>77703467
>>77703559
have you tried not being an asshole?
>>
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>>77703531
My heart says Stinger but my head says Wasp.
>>
and this mech is how I earned all my other mechs. RAC's are way better in MWO than they are in tabletop, they shred and they also cause cockpit flash and shakycam. I'll upload a screenshot in a sec..
>>
>>77703362
I don't think it's a matter of spine, it's a matter of treating TROs and RSs as sacred texts. As for the why, yes, the grog dinosaurs who would shit up the OF are part of the reason, but the main reason it would be a lot of work they would have to pay for (theoretically) to get it done, and the money is made in product development, not fixes which invalidate the back catalogue.

Also, PSA: stop replying to the shithead namefag, you imbeciles.
>>
>>77703705
But I am retarded....
>>
>>77703467
Get a superior desktop.
>>
>>77703652
ah well, my screenshot isn't cooperating. But trust me when I say it looks cool.
>>
>>77703531
The Rambo holds a special place in my heart, so Stinger. Wasp is the more practical choice though just because of numbers.
>>
I have been trying to mess around with the meklab in mega mek and I thought I was doing it right but I keeping fucking up somehow by always either having too many or too few criticals
what do?
>>
>>77703376
Dude, Imma be frank here, if you want people to read your shit, not uploading in PDF is the absolute least you could do. Plus it's been /btg/ SOP for fucking ever, long before you ever namefagged. So if you want your shit read and not look like a special snowflake, maybe you wanna make it easy on the readers. Your choice. Just sayin.
>>
so new player here. Just ran my first attempt at a game with a buddy, just to see how the rules work. I got a couple questions.

1) do the negatives to hit rolls from heat and movement affect melee attack rols such as punches and melee weapon attacks, or only shooting?

2) can a mech make a punch against a target directly behind it?

also attached is my abomination i made in meklab, feel free to laugh at my poor design choices.
>>
>>77703362
Here's the thing. You don't need to retcon designs to get the same effect. Imagine for a moment if you had AC's have rapid fire standard but jammable and explodable on critical failure on the big guns. For all AC types have separate hit roles for shots instead of cluster. Be able to clear jams.

Then Ultras get to fire double shots without jamming but get to chance firing a double shot to a single location for a chance of frying the firing circuit like normal. This reflects the machine being forced to fire much faster than designed where it can overheat and die. Have the chance higher with caliber. So an AC20 has a chance of a 40 point fuck you hit but 70% chance of frying the circuit if you try.

Then RAC's become absolute beasts with unjammable normal fire and ultra ability to combine 2 shots into a single shot for high jam chances. A RAC5 Garm cam suddenly can maybe shoot out 3 PPC's worth of damage with super high rates to jam.

Hypers get the dual shot combined standard instead of rapid fire but can explode. So the Hyper 10 now hits nearly as hard as an Improved Heavy Gauss.

LAC's same as vanilla.

You could totally upend Gausswalling and Flashbulbing this way.

The truth is weapon systems HAVE been changed over the years. Just look at infernos/C3/Arty etc. All you need to do is not fuck with weight or names and you can change what you want.
>>
>>77704048
I think you should read the conversation on pdf's you just dropped into.
>>
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>>77704048
>it's a hundred million C-bill machine relying on eight one-shot LBX-15s

If you want to play the crit-seeking game so bad, just bring two Arctic Wolfs. Much easier on the pocket, same speed, only a little more BV, nearly as many dice to roll with triple the range and probably lots more endurance, and all the advantages of canonicity.
>>
>>77703880
>too few

What?
>>
>>77704048
that's a suicide bomber if i ever saw one, though it's got a boondoggle of an engine
>>
>>77704162
Nobody's in these threads to read shit, anon. Reading's for boomers. If you want me to see something, make a pictogram.
>>
>>77704048

You probably want big SRMs if you want Alt's claymore launchers.
>>
>>77704240
Simply sir I am retarded and have no idea what I am doing, I have not been able to find a guide to do it either
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>>77704143
on AC jams, you'd think the Clans at least would've fixed the Ultra's feeding/firing issues after centuries of use.
>>
>>77703921
lmaoing at your life, phonelet
>>
>>77704294
What are you trying to do where you're running out of crits? Is it because of DHS and Endo-Steel?
>>
>>77704162
i think maybe you should chill the fuck out, sperg
>>
>>77704048
Sir Gallahad, I presume?
>>
>>77704366
I believe so, I leave the engine and armor on standard, and then try and just build it out the best I can with the endo steel which I thought was somewhat confusing since the megamek lab is set to 3125
>>
>>77704347
try Solaris Skunk Werks, it's a bit more user friendly
>>
>>77704417
At what tonnage? Assuming you're trying to build a flashbulb assault, you're limited by in engine heat sinks and the fact that you're probably oversinking badly. 15 DHS is almost more than most mechs need.

>>77704437
Also this, MML makes assumptions about player skill that SSW slightly automates.
>>
>>77704437
or i can just keep using megamek, and printing pdfs because it gives you an aneurysm.
>>
>>77704481
I set it to 100 at first to try and build out an atlas variant, then at 75 to do the same with a marauder which went better in that it worked kind of
>>
>>77704486
Keep your name on so we can filter you, ringring.
>>
>>77704048
>1) do the negatives to hit rolls from heat and movement affect melee attack rols such as punches and melee weapon attacks, or only shooting?
>2) can a mech make a punch against a target directly behind it?

Okay son, Imma teach you how to fish, alright? Open up the Total Warfare PDF. Ctrl + F to use the Find button. Type in "Punch". See "Punch Attacks" in the Table of Contents, page 145.

In fact if you press Find a few times, you get to pg.144 Physical Attacks which is even better. Literally the second sentence on the page answers your question 2:

>In order to make a physical attack, the unit must be adjacent to its target and the target must be within the attacking ’Mech’s forward firing arc (see Punch Attacks, Charge Attacks and Death from Above Attacks for exceptions)

while the last paragraph on to-hit numbers answers your question 1:

>All other standard modifiers for weapon attacks also apply, such as attacker movement modifier, target movement modifier, damage to actuators, terrain and so on, unless specifically stated otherwise by the rules for each attack type. The sole exceptions are heat and sensor modifiers, which never apply. Physical attacks are not Piloting Skill Rolls, and as such, Piloting Skill Roll modifiers do not affect physical attacks.

Then we go on to Punch Attacks, pg.145

>All punch attacks must be made against targets in the attacking ’Mech’s forward or side firing arcs. If the target is in the right or left arc, only the right or left arm, respectively, may punch

>See Modified To-Hit Number, p. 144, to determine the target
number for a punch attack.

You have now learned how to fish.
>>
>>77704526
by we i'm assumming you mean "I" so yes, go ahead.
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>>77704143
that sounds terrible.
your ideas are stupid.
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>>77704293
was more trying to make a replica then be effective. for the left arm i was looking at anything from 5 Ap-gauss rifles to a rotary AC. rotary was too heavy and the lasers would give me something to shoot when ammo ran out and lets me regulate my heat better to try to keep it around 9 heat for the TSM.
>>77704246
I felt i needed the speed to get into stabing range for the lance.
>>77704406
no?
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>>77704677
>was more trying to make a replica then be effective
Oh well in that case congrats, job done

FYI what you basically did was attach eight pic related to Usain Bolt with a spear, when most comparable Mechs are regular lard-ass chaps dual-wielding 9mm Glocks. Now, granted IF you get up close you're going to lay down some serious hurt, but that's a really big if and you're wasting some significant talent on a suicide run there.
>>
>>77704560
thank you,

I guess I missed the first one, I was reading out of my hardcopy BattleTech manual, I must have only saw:
> "the modified target number equals the Base target number plus the modifier for the specific Physical attack as noted on the physical attack modifier table below"

I was unsure if a mech could reach a mech behind it if it torso twisted, and use the arm arc, much like how you can shoot an arm weapon directly behind you with such method.
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>>77704677
I think the point of the Alteisen is that it´s a total boondoggle that was pushed into being useful by an engine that shits and agrav field.
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>>77704933
Ah I see. You are using a more recent rulebook, BattleMech Manual. I was using an older rulebook, Total Warfare, though the rules are largely the same. Also as you are using hardcopy, I can't fault you for not using the handy-dandy Find function...

In the case of BMM the answers are given under Making a Physical Attack and the Punch Attack subsection, as per pic.

I know Battletech has a lot of rules and appears daunting, but that's fairly standard for tabletop gaming. Fortunately we have Megamek, the product of some very very dedicated and talented fans. One of the best ways I learned the game was to play Megamek with the rulebook open and follow along with the calculations, restrictions, etc. Megamek even looks better now than it did back then...
>>
in-universe, if an old 'Mech is being refitted would the go-to solution for weight saving be an XL engine or endo steel? ignoring FF in this instance as the gains aren't as great.
>>
>>77705391
In-universe, XLFEs were easier to produce than ES which involved zero-gravity manufacture methods, and the gains were also much more spectacular; hence one saw many more XLFE refits than ES. Both these 2 refit methods are the most extensive possible, Class F, however replacing ES basically involved replacing and rebuilding the entire skeleton of the Mech while replacing the XLFE is "only" a heart transplant, so to speak, so the former took lots more time for again much less benefit.

So it's a no-brainer that XLFE swaps were much more common refits than ES.
>>
>>77705559
thank you, i thought that was the case. the only wrinkle i can see is that XL engines are so much more expensive compared to endo steel, but this isn't factoring in the effort involved.
>>
>>77705625
You're right in a way, since the refitting part is mainly tech elbow-grease and factory-floor time. However the main issue is that ES yields only a couple of tons for the vast majority of Mechs while XLFE gains are more substantial as we all know, and the battlefield difference exponentially greater.
>>
Question for the grogs: I'm curious, what in your opinion were the most important recovered technologies and what were the least?

The most important to me is probably double heat sinks, XL engines, and CASE, with ER weapons somewhere in the middle. Not sure what are the least important... pulse lasers? Ferro-fibrous?
>>
>>77705391
An ES refit would require your old mech to be literally stripped to the bones and all the components but the bones being transferred to a new load-bearing skeleton afterwards.

That´s a lot more intrusive than opening the chest and slotting in a new engine and probably some new ammo storage bins to fit around it.
>>
>>77705791
i suppose it comes down to whichever is more cost-effective in the eyes of those who pay for it, and it seems that XLs are the canonical choice. you'd probably spare your endo steel for new builds rather than "wasting" it on refits, plus, as you said, ES gains are more substantial.

>>77705863
yeah, it's basically a new 'Mech. i think i've got my answer.
>>
>>77705945
*XL gains, i mean
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>>77705844
DHS, Gauss, CASE, Endo at the top. Ferro is fantastic as a simple refit. All you have to do is reskin the old girl. XL is too niche to be super important. I find myself always taking standards and LFE's except in certain circumstances. Durability is a prime concern on all but the lightest or largest machines.
>>
In AtB, I captured a LAM pilot with my Captain in a civilian help mission out in the sticks. She was willing to defect, but I didn't recruit her to get around the retirement roll at the end of contract and took her back to my home fief, waiting for the next contract. A clantech Sai aerospace fighter showed up on market, so I bought it and recruited the LAM pilot to fly it. A week later she married me.

Whoever said romance was dead?
>>
>>77705844
I've for one never understood the desire of the Inner Sphere 'Mech designers to put Streak-2s and AMS on everything that walked. The otherwise excellent PXH-3D? An AMS with ammo in a non-CASE location. The Ostsol, famous for being as explosive as a housebrick - well the -5M adds AMS and why yes, the ammo is in a non-CASEd location! Or the Awesome, which is another famously non-explosive 'Mech has two Streak-2s, with their ammo in the left leg, which means every anklebiter that takes a passing kick has a chance to blow it up.
>>
>>77706151

New toy syndrome.

Couldn't you load Infernos into Streaks at that point in the game?
>>
>>77706151

If you stay true to Fake Tommy, you get to have an Awesome 9Q. The real Awesome upgrade. That other one is for foreigners and traitors.
>>
>>77706151
Streak-2s used to be Inferno-capable and AMS could shoot down whole flights of missiles while emptying your bins in a hurry.
With those two old rules back in, the refits do make more sense.
>>
>>77706151
This >>77706212. Legacy rules had it that SSRM2s could load Infernos, but not other size Streak racks.
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>>77706212
Yes. But it was only 2's, as in SRM2's and Streak 2's were the only ones you could load infernos in. This is why the Fireball has Streak 2's.

It was also why a number of grogtech stuff had SRM's 2's back in the day where you might not think it makes sense like the Shad and the Thud.
>>
>>77706212
>>77706231
Oh yeah, I remember those rules, but after they were retconned, seeing AMS and Streaks everywhere feels to me like the 'Mech manufacturers went "well we have a couple of more tons of free space, what are we going to bung in..." when at the design board.
>>
>>77706231

Yeah, 2 tons of IS AMS ammo without CASE used to be a sane and responsible design. One ton of ammo with CASE was Literally Trash.
>>
What pilot levels would Manei Domini start with just regular 4/5 or is it different since they shove ram sticks into their brainstems
>>
Holding out hope we'll get some kind of wacky/fun Crusader 9L when the design features in the Rec Guides.
>>
>>77705844
DHS fundamentally broke the game in a way that NO other tech had done before, and no tech has done since. It is the single most impactful tech change, and will always be so as long as Battletech is recognizable as Battletech.
>>
>>77705945
>i suppose it comes down to whichever is more cost-effective in the eyes of those who pay for it, and it seems that XLs are the canonical choice. you'd probably spare your endo steel for new builds rather than "wasting" it on refits, plus, as you said, ES gains are more substantial.
FWIW, it's probably important to remember that XL refits could be performed literally in a Dropship Mech gantry. The only place that an ES refit can be performed is in the factory that built that exact model of Mech.

People overuse the fuck out of ES because there's basically zero downside to the system, but if people cared 1 whit about the fluff ES would be non-existent on every Mech that wasn't a totally new build or design.
>>
>>77703531
Wasp ez, SRM2s and MGs are both bad for different reasons but at least the Wasp's weapons have the same range profile which is nice and is more relevant in mech on mech fights.
>>
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>>77706533
JHS 3072 has extensive MD creation rules. MD are always Elite-rated per force generation rules AND gain a +1 modifier to roll, so based on the random skill table here the majority of MD would have G/P skills of 2/3 and higher.... before augmentation mods.
>>
>>77706885
This, really.
Machine guns are uncomfortably short-ranged. At least the SRM2 can reach. Also, while I've used conventional infantry, I could easily count on one hand the amount of times I've had opponents that wanted to use conventional infantry. At least in the case of SRMs you have alternative ammo types that can breathe more life into it, like NARC, Inferno, Listen-Kill, etc. Machine guns are always machine guns. Besides rubber bullets I don't think there are any alternative ammo types.
>>
So I loved MW4M, had a decent time with MWLL, and I'm playing the 2018 video game right now and enjoying it. I'm curious about making the leap out of secondary territory and getting into the RPG (not Destiny, it looks bad)- do I need to learn the wargame itself to learn how to GM? What all should I be studying in terms of getting a handle for the RPG mechanics?
>>
>>77706533
This: >>77706916
Also note that the whole rules set around making MD is actually significantly less efficient than just bumping up piloting/gunnery skill levels until you start getting really high on the skill levels. Like 2/2 and 1/1. Prior to that it actually costs you more to use it for the same or less effect.
>>
Ten years from now they're going to betray the garrison to the Elsies, with the local government helping sneak Lyran units close to their bases.

Vile treacherous not-people. We were right to pass all those laws about them.
>>
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>>77706972
BT machine-guns are actually racks of submachine-guns loaded with armour-piercing ammo, hence their maximum effective range of ~90m. Each round of fire is just shooting off the whole magazine of one SMG.
>>
>>77706987
Destiny seems to be the most user friendly, so if not for the fact that you said it looks bad it would have been my first suggestion to you as a new player.

Generally speaking though yes, the RPGs have been assumed to be for people that already knew about the Battletech setting. Each has it's strengths and weaknesses. As of the late 90s every RPG started to follow that "but modern gamers expect" mantra but still get made with Battletech players as the expected default, so you get some pretty weird choices come up for mechanics. Older editions were easier to run but also were heavily exploitable and had huge holes that had to be patched up with companion books.

If you don't know how to play Battletech as a wargame, unless your 'tisms are god level to the point that you don't mind filtering through 75 pages of equipment to find 3 pages worth of eligible gear, you might want to skip aToW. The game itself is not atrocious, but character generation is a pen-and-paper slog.
>>
Is there a particular reason for why ranges are kind of laughable in BT? Like, did the original rules writers just not understand them back in the 80's?
>>
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Would Ulric have been proud of the job Vlad did as Khan of the Wolves?
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>>77707200
The ranges were established in Battledroids (Battletech 1st edition) where your ancient machine had all the electronic aiming assists go out decades ago and you're basically using super advanced iron sights. LRM's were literally stated to have no guidance at all when first written about.

In later material, things were revised to "effective range" as in what you can hit when hauling ass in a giant robot in 10 seconds and actual ranges are to the horizon. This is reflected in the Extreme and LoS range brackets in TacOps which I recommend you use. Then your aces really can reach out and touch someone like a fookin' legend.
>>
>>77707200
Do the math and figure out how big a table you have to play on, if a 1.25" hex equals 30m.
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>>77707200
>am I going to get REEEd at again if I tell people to read the fucking manual?
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>>77707368

But it's specifically used in the lore and novels too.
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>>77707409
Only by some of the authors. There are other authors who said fuck that shit lulz, and they have my profound respect.
>>
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>>77706806
well, that's why i asked. i went away and did some digging.
>XL refits could be performed literally in a Dropship Mech gantry
not according to the (old?) rules in SO 188-189; it would have been a factory refit.

but i remembered i saved this a while ago. apparently it's from the upcoming CO revision. i think refit kits make things easier, which would mean things like an XL refit wouldn't require a factory.
>>
>>77707368
>am I going to get REEEd at again if I tell people to read the fucking manual?
Yes.

REEEEEEEEEEEE non canon
>>
>>77707146
Yes, BT machine guns would be more optimized if they could do indirect fire vs hexes further out in exchange for reduced damage against infantry and no damage vs anything above BAR 5.
>>
>>77707478
>not according to the (old?) rules in SO 188-189; it would have been a factory refit.
Couple points.
1) Those are the changed rules. The OG rules and fluff for 3050 era XL refits were explicitly to be done in the field, or at the most with a dropship gantry.
2) Not only were those rules changed from the original rules, they have been changed BACK to make XL refits possible. Go look at the Stratops Errata. Xotl, with input from here and from NEA, got them changed back to something not stupid about the beginning of last year.
>>
>>77707153
There's a lot I like about Destiny, don't get me wrong, but the rules specifically excluding a GM in the traditional sense is kind of a dealbreaker for me.
>>
>>77707540
i'm not complaining. iirc it was Xotl who posted the image above. note that without a refit kit, changing engine type is Class E. so XL refits must be done via kits.
>>
>>77707590
>the rules specifically excluding a GM in the traditional sense is kind of a dealbreaker for me
It shouldn't be. No person at the table should have that much power over the players. Honestly, the only reason you'd have to argue in favor of a traditional GM position is if you enjoyed that power in the first place and wanted to use it to abuse your players, in which case, your opinion can be safely discarded.
>>
>>77707634
>>77707590

...is this a schtick? I'd feel a lot better about that if the reply was inside of a minute.
>>
>>77707825
It's a dedicated troll. Just tell him to fuck off and move on.
>>
>>77703467
>phoneposter
Serves you right.
>>
>>77704218
194 million c-bills for a brick with nail covered in claymores.
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>>77707825
It's not a bad bit, honestly.
>>
>>77707937
Tells you how bad the Cbill has devalued in the DA.
>>
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>>77706916
>>77707025
Thank you for the help frens I'm gunna go shithammer my clanner buddy with the funny robot men
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>>77707030

Those fucking Landers!
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>>77709170
>Nasty fat Hobbitses
>>
>>77709356
Kek
>>
>>77709170
They've always been revolting. Now they're rebelling.
>>
>>77709401

A weird thing is that I have a "non-lethal" Infantry platoon, armed with tranq guns and stunsticks. Makes me a sensible hire for this situation.

But everybody knows that Landers' scientifically mutilated physique renders such humane measures ineffective, so we'll probably be relying on the platoon with the Thunderstroke Gauss Rifles and Grand Mauler Gauss Cannon.
>>
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Stat it
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>>77709498
It's like Chaffee but with Star League Santa elves instead of velociraptors.
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>>77709498

I'm just going to shut up now.

>That extraction has 10,000 BV of veteran-to-elite Lyrans. I only have one medium lance, the rest is some hovertanks and infantry... and a Reiver with 20 fuel-air bombs

>ok, conventional forces show up to the riot, help out where you can but winning that is on the official gendarmerie
>bomb truck make sure none of those civilians live to betray us to the Lyrans, mechs are on that to catch anybody that misses the blast wave
>>
>>77709521
Lyran Infantry Kit.
>>
>>77709521
The absolute standard Gorilla
>>
>>77709521
Nighthawk with Standard instead of Stealth armor.
>>
>>77709771
i like the helm
>>
Is the Hamilcar dropship any good?

Any of our aerotech players around?
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>>77708161
Cute!
>>
>>77707224

probably
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>>77703531
Always the Wasp. Always.
>>
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>>77710137
>Shit armor
>Shit weapons
>Shit in atmosphere
>Meme 0G mech combat

It's trash. Shame we never saw the Regulans try to use it for it's intended purpose in the DA though.

>Shitheap Sea Fox cargo ship tells it to standby for boarding in a blockade
>Suddenly, 8 Mad 5M's and 4 Pick-a-nukes appear
>>
>>77710372
how did the sea foxes beat the regulans?
>>
>>77710397
Because it needed to happen for the plot. Also because the authors forgot both the aerospace composition of the Sea Fox Khannates and the Regulans.
>>
>>77710397

A trade blockade straight out of The Phantom Menace, that wouldn't work for the same reasons.
>>
>>77710397

Sea Foxes are an aerospace heavy clan with large numbers of fighters and dropships.

FWLfags just forget that.
>>
>>77710457
Don't troll, anon. We got a look at the Spina Khannate assets in Hunters of the Deep and they couldn't take on a realm with a Thera and hundreds of pocket warships. The Regulans were the most powerful aerospace-wise of the rump states.
>>
>>77710522

We've been over this, the Sea Foxes have substantial aerospace assets and wealth.
>>
>>77707540
But i thought we solved this with refit 'kits' that made it an easier refit if you had the kit? why change them to the new (old?) rules just for that?
>>
>>77707224
that pic is going to get you into trouble.
>>
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>>77707146
dude, trying to hit anything at more than 50 yards without a spotter or fire control system is a meme. Granted, mechs are a lot bigger, but i think their ranges are fairly accurate.

tl:dr you're not hitting anything with a HMG at 2000 meters. (Unless your this guy)
>>
>>77711054
what?
>>
New thread!

>>77711361

>>77711361

>>77711361
>>
>>77711335
Just saying, taken out of context that pic could get you in trouble.
>>
>>77711029
That's what refit kits do in the new rules (though that part is cut off of the image). You can see the full thing in text form on the website, errata section.
>>
>>77711619
in what country?



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