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Slaves to Darkness Edition

Previous thread: >>77627846

General thread for the games too niche to be in a proper thread but too GW to be in >>>/tg/awg.
Blood Bowl, Necromunda, Middle-Earth Strategy Battle Game, Kill Team, Warcry, Epic, Underworlds, Aeronautica, Mordheim, BFG and any other GW system and board game are welcome.

For mainline games go to:
>>>/tg/aosg
>>40kg
>>>/tg/hhg
>>>/tg/wfg

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).
rebrand<dot>ly/gwsg
>Drop any missing files you might have here:
rebrand<dot>ly/gwsg-drop
>Old links:
https://pastebin.com/dk8SFxht

>TQ
What is the background of /yourdudes/?
>>
Who here plays MESBG?
>>
>>77659442
>pic
Is he such a killjoy that he was nicknamed 'Dour' Kragan or is he such a killjoy *because* his name is 'Dour' Kragan?
>>
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I want to see them so bad. I hope they show them off next month.
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>>77660017
Yes
>>
>>77660229
>tfw I named my son "Sue" and he turned out to be a champion of chaos just like me
>>
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>>77660017

Yep. It got weirdly big here. There's like 20 players now. Though some rift between people wanting to do the scenarios/campaigns and people who treat it more like 40K/AOS(I like both personally).
>>
>>77658514
>>77659018
this. the real reason most modern GW games suck is that a certain amount of discontentment is desirable. If you sell players a good game, they'll just keep playing it. If you sell them a crappy game, they'll be looking for something else in a few months. Contented players don't shop.
>>
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https://www.warhammer-community.com/2021/02/21/sunday-preview-purge-necron-tomb-complexes-with-kill-teams-latest-expansion/

killzones are back
>>
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>>77660795
We already knew. They also got a price hike.

>Kill Team: Killzones
>This 112-page book introduces the varied environments in which kill teams operate and provides rules for fighting battles across six such killzones: Death World Forest, Sector Mechanicus, Sector Munitorum, Wall of Martyrs, Sector Fronteris, and Sector Sanctoris.
>Each set of killzone rules includes an environment table, two narrative play and matched play missions, and a selection of bespoke Tactics. If you’re looking to add variety to your Kill Team battles and duke it out within thrilling new Theatres of War, be sure to pre-order this book.

It's really just the stuff that came in the Killzone boxes compiled in the book. Nothing new.
>>
Van Saar are broken
>>
>>77660893
>>77660795
You still save about 1/3 of the cost compared to buying the kits normally with the Munitorum box, not counting the cardboard.
Contents wise Fronteris and Mechanicus are more interesting. Fronteris has the ryza pattern building, which has never been sold outside the box and the normal ryza ruin kit doesn't seem to be available anymore. While Munitorum contains 2 sets of the plasma conduits, which you can't buy anymore either, and are a lot better than the new tubes. I think saving would be the same for the Munitorum box.
>>
>>77660017
damn, sauron is THAT big? might get a chadcast one for the sake of painting. only now have I checked him on the site and he is on a 40mm base
>>
With the new Heavy Intercessors being introduced to Kill Team, is it still worth investing in Deathguard Plague Marines?
>>
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Ahahahahahaha
>>
>>77661751
Female faces actually painted decently.
>>
>>77661751
Oh no
>>
>>77661751
Lad, you are determined not to like females.
The only bad thing about those models is that they're FW.
>>
>>77661751
Jeez
>>
>>77660017
I wish I could. No one around cares about Tabletop games.
If I did, I'd probably play Númanóreans.
>>
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>>77661751
Oh my Gwod!!! Femoids!! womyns!!!
>>
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>>77661751
Damnation, Nu Gw did it again, lets hoppe we don't get niggers too!
>>
>>77661751
They look like good looking men. What of it?
>>
>>77661648
Depends. GW might have finally managed to kill KT, after failing to deny its existence in favour of combat patrol. If you have a dedicated KT group and want to play DG, they are a must. If you don't, I think they are useable in big 40k, which is still worse than KT will be.
>>
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>>77662073
Not only that, they also have nice man tits, like most of /tg/. Don't you guys like to feel identified with your minis?
>>
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>>77662107
Probably just playing my friend when covid eventually opens up. I love the look, character and fluff. But if my interest peaks I would also like to know if DG will remain viable.

Also I found this and here, people said DG were decent but this tournament result shows they may be UP. What is the truth?
>>
>>77661751
What's so bad about them? They don't look like deformed retards-
>FW exclusive
I sleep
>>
>>77661950
>throw all the accents on the word
>spell it wrong
>>
>>77662474
It sometimes happens when posting in phone.
>>
When looking towards Blood Bowl season 2 I am split on focusing on the regular human team or the normal orc team. Which team overall will I get the most out of in terms of enjoyment and if I got gud, competitively?
>>
Which would be better for a starter army, space marines or death guard?
>>
>>77662742
What game?
>>
>>77662742
In Kill Team? Army is kind of a stretch there. Or did you get lost?
>>
>>77662781
>>77662782
My bad, 40K
>>
>>77662808
40K has its own general, just fyi.
>>
>>77662819
Oh shit, this isn’t?
>>
>>77662828
No, this general is for GW's specialist games like Kill Team and Mordheim, etc.
>>
>>77662819
I suppose anon saw the last AoS releases and previews and assumed that 40k is a SG now.
>>
>>77662242
They have a reputation as being good among more casual players. They're durable, but they're so damn slow to move across the board that they have trouble capping objectives and if you play on a board with enough terrain (like they do at tournaments), they can't use their firepower to shoot straight across the board and kill dudes on the backfield. If you're playing with new players who don't slap enough terrain down, they just march up the board killing things with glee. On planet bowling ball they're one of the easiest teams to play, on a real board they're quite difficult.
>>
>>77660893
I remember a Anon made killzone rules for garbage planet.
>>
We need to change the OP so it doesn’t link to other fucking threads.
>>
>>77662881
Aaaaah I see. So in casual pick me up low skill games, they're strong but on terrain heavy they are difficult. Alright, thanks for that clarity. That said, are they difficult in that

>unless I put in double the effort of my opponent AND get lucky, I am going to lose

Or

>They are a challenging team but I still have a fair chance of winning

Cause right now I am split between Nurgle Deathguard or Astra Militarum.
>>
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>>77661648
If you're interested in the tough-as-nails, slow-but-implacable playstyle, I'd highly recommend Necrons over Death Guard at least until plague marines get their 9th edition makeover. Necrons unique defensive buff scales better against the multi-damage weapons so prevalent in the game, they're easier to put together a team for because you don't need to scrounge around for the couple extra weapons you need for a fleshed-out roster, and they just got updated rules.
>>
>>77661648
Well, the models are fucking awesome, so there's that. And *maybe* we'll eventually see there new rules adapted for Killteam, which would make them a terror.
>>
>>77662871
Alright, I chuckled.
>>
>>77662828
Surprisingly, the thread titled 'Specialist Games' and with a Chaos Warrior for the OP pic is not strictly about 40k, no.
>>
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>>77662242
Death Guard are a bit of a "noob filter" faction which is why they get a reputation as being scarier than they actually are. They seem impossibly tough to newer players who don't know how to spec against them but once you learn how to deal with them, they're not particularly impressive. They're overall very slow, are forced to bring mixed shooting/melee to maintain their killing power even if the matchup makes one or the other difficult, multi-damage weapons that are already very good drastically reduce the effectiveness of DR, and when forced to take poxwalker spam because the mission calls for it, they can run into serious morale issues.

They're not bad, but they're not a top-tier monster like people thought they were in the earlier days. Personally I'd probably slap them smack in the middle of B tier, all major formats considered.
>>
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>>77663096
Necrobs although by pure numbers and stats may be better, are not my full cup of tea. Not because they are bad but just one of the races which just doesn't appeal. I anticipate if KT really fluffs my gears I would look towards KT PUGS and my main interest is Nurgle and seeing if they are comp viable without being too UP or OP. Also if they are fun.

>>77663097
Yes the models do look awesome and I enjoy their fluff. Maniacal but in a sombre way and almost entirely blind to the damage they are doing with plagues but also a relaxed and non braindead approach (like khorne) to war. Also being mega tanky which i love.

>>77663224
B tier is better than low tier. My only question is, due to Nurgle's inherent weakness of speed, how us their skill ceiling and what can a DG player do to mitigate their weaknesses?
>>
>>77661950
make two small armies, play against gf
>>
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for how much do you think I could get two from people reselling the contents of the box to keep the marines?
>>
>>77662887
no
>>
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>>77663573
>>
>>77663573
Like >>77663745 implies. No gf.
I have a brother though...
>>
>>77663792
i don't think your brother can be your girlfriend
>>
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>>77663808
Dude..
>>
>>77663808
Not with that attitude!
>>
>>77663735
10€ plus shipping. Though they may try 30+ with the terrain and booklet in single lot.
>>
Anything I should avoid when making a T'au kill team?
>>
>>77662956
As another anon said, they're pretty B tier. You have to think a turn ahead about where your guys need to be, but as long as your heavy hitters can connect you will be deleting things. Also, your plague marines are pretty much immune to small arms fire, which is nice.
>>
>>77664125
Fire Warriors/Breachers.
>>
>>77664125
Fuck the turret, it's such a useless piece of equipment.

Other than that, your standard roster consists of rail rifle equipped pathfinders, some stealthsuits, a mix of drones, and a crisis suit or two. I like to take a few breachers/firewarriors so I'm not playing entirely drones, but drones are better point for point. Don't invest any points into markerlights, they're a non-starter in KT.
>>
>>77664163
>>77664167
Noted. Thanks.
>>
>>77664125
You should avoid making a T'au kill team.
>>
>>77664107
>10€ plus shipping.
for both? I hope you're right
>>
>>77664201
It is only one double sided map.
>>
>>77664327
I know, I was talking about 2 copies
>>
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Anyone knows where the highlighted right arm is from?
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>>77663735
Probably dick, since the market is gonna be flooded with a million other people who have the same idea.
>>
>>77664681
>the market is gonna be flooded with a million other people who have the same idea.
Maybe in a few months. Wouldn't be surprised if the box gets soldout within seconds of release.
>>
>>77660017
Building a side Lothlorien force atm. I think I'm just doing it because Cate Blanchette is hot and I get an excuse to stare at her body as I paint my Galadriel models.
>>
>>77660576
Both have their benefits and are enjoyable.
>>
>>77661950
numenor is OK alone, you really need to ally rivendell to make them competitive, though once you do they're rather stellar.
>>
>>77664603
look at the heavy weapons team sprue maybe.
>>
>>77664603
It's the grenade throwing arm from the normal Cadian sprue but with a hand-swap.
>>
>>77662742
For epic? Neither are really ideal armies for a new player, but DG are probably the more forgiving of the two.
>>
>>77662739

Orcs are more reliable as a newer player. They will take hits, bowl the opponent over and stroll up the board. Some people have been complaining as Orcs now have a rule that will stop them passing or handing off the ball one time in every 6; this is no issue once you realise that Orcs shouldn't be doing so anyway. They're very strong both for beginners and experienced players.
Humans are extremely flexible, so will net you very good results once you gain skill. They have just enough bash to be able to beat teams who don't like bashing, and have speedy catchers combined with a top tier thrower. They have access to a reliable Big Guy in the form of the Ogre and can meme it up by throwing Halflings for one turn touchdowns. All these options require a really good knowledge of the game to know what to use and when, so a beginner may find themselves getting their shit kicked in.
All in all I'd recommend Orcs if you can only take one team. They'll teach you how to bash and will net you wins all through your Blood Bowl career.
If you take Humans as a beginner, I'd seriously recommend ignoring the Halflings. Like, for the first two or three leagies you play with them. Be prepared to take losses due to your lack of game knowledge, and understand that sometimes you can only gain that knowledge by playing as other teams once in a while (preferably with an experienced player giving you advice).
>>
>>77664128
Well that's good to know. When people say B tier do you mean "above average" or simply average?
>>
>>77664804
Yes, which means ten minutes after everyone gets home on release day they're gonna list the extra shit on Ebay.
>>
>>77664804
It'll still get parted. Marines will be the expensive half as usual.
>>
>>77664967
>you really need to ally rivendell to make them competitive
Wouldn't have much choice otherwise. GW forcibly shoves them when buying troops.
>>
Will GW ever have Hersey Marines in plastic?

Even in tabletop form again, rip Burning of Prospro and Betrayal of Calth..
>>
>>77665909
Why would they make plastic marines of a dead game?
>>
>>77665909

>here's your army bro
>>
>>77665474
Orcs sound really solid then. Tough and fairly striaght forward but in the hypothetical situation I want to pursue Blood Bowl in a league or tournament, how is the skill ceiling between humans and orcs? I mean as in how far can you push the team in terms of effort, tactics and rewards.
>>
>paint black
>we're the Justaerin yeah innit m8
>>
>>77665909
I'm sure they'll reboot HH in another 15 or so.
>>
>>77665627
Just average. They're definitely not an above average team in KT.
>>
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>>77666613
Not him but how are Astra Militarum/Imperial Guard in tiers? Both WAAC plasma spam and balanced non WAAC Ig?
>>
>>77662242
Is nobody playing csm?
>>
>>77660017
Present. Only game worth playing from GW that is currently supported. Necromunda is okay. The rest are terrible.
>>
>>77666896
Huh never noticed but looks like it ya!

>>77666613
Are they at least competitively viable? Nurgle that is.
>>
>>77661751
>these are the "elite senior ranking members of Orlock"

Gettin a bit tired of this kinda shit desu.
>>
>>77666984
Are they that bad? I was thinking of starting kill team with csm.
>>
>>77666078

Skill ceiling for Orcs is pretty damn high. If you learn how to make strong formations, Orcs will let give you all the tools (5 positionals above St3, plenty of Block, high AV, easy Guard access) to really capitalise on that skill. They even have the option for 1 turn touchdowns with a Goblin and Troll. An Orc team in the hands of a skilled coach is a fucking nightmare, early or late in a league.
Skill ceiling for Humans is higher depending on what team you're facing. Their bash is pretty effective and their passing game can be very strong, but you need to decide which to employ and how against your opponent. However, no matter how good a player you are, they're just not as tough as Orcs so will fold on you faster; you can mitigate this, through good play but you can't ever stop it completely.
Overall Humans have the higher skill ceiling, but to be brutally honest if you're asking that question today then you don't need to worry about hitting the Orcs' ceiling for many, many, *many* games. There's enough still to discover for you for both teams that you won't hit the ceiling for months of weekly league play at least.
>>
Finally got around to reading the 2020 blood bowl rulebook. It's not super clear; is hiring journeymen after a game free, or do you pay their cost? Rules don't say that it costs anything, and while I'd normally assume you have to pay, the Plague Ridden trait says that you can hire rotters you resurrect "exactly as you would a Journeyman player". So does hiring the rotter also cost money?
>>
>>77661751
>>77667045
Do they ham it up very often in their product descriptions? When I saw this I just saw a heavy and two gangers, really.
>>
>>77666984
>Are they at least competitively viable?
Nearly every faction in KT is viable save for a few crappy teams that didn't get proper support. Some are more meta than others but no so much that you wouldn't have a fighting chance in a league or something with a faction that isn't top of the pack.
>>
>>77667090
Journeymen are completely free, they are there so you actually got a fighting chance in a league setting if you get a rough set of games.

>Plague ridden
You must purchase a rotter with your own gold as you hire journeymen post game, if you want, with your own cash.
>>
>>77667077
As I was digesting the two new BB2020 box teams, I came to think neither were good "starter" teams. Widespread access to grab and fend would lead two new players to some weird territory given the way it changes some of the base game. I think that's much less of a problem with the nobility team, but still.
>>
>my orlock gang leader now looks like a fucking manlet next to the Arms Masters
Fuck shit cunt
>>
>>77667173
Okay, cool, so journeymen didn't change from last edition. It's too bad you don't get infinite rotters for free as nurgle anymore, though
>>
>>77667192
I think they were talking about the regular Orc and Human teams not the Imperial and Black Orc teams.

>>77667221
Nurgle got completely shat on in BB2020. So much so that J-bone, a really huge, mega Nurgle BB fanatic with an awesome reputation has dropped them because of the changes. Rotters lost a point of agility (so dodge and pick up on 4+) on top of the redraft issues.
>>
>>77665447
I know that's trolling, but my bro actually just started a DG epic army in the fall and it seems pretty legit. Slow as fuck obviously, pretty reliant on war engines to have a snowball's chance on board-crossing objectives. And they crutch on demons to get numbers in assault just like black legion. But army-wide fearless and 3+ is fucking bonkers.
>>
>>77667049
The pic would imply they are so bad, their presence in comp is neglicable.
>>
>>77667169
Well I guess for future reference, which teams are the crappy ones?
>>
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>>77666100
Tbf, they don't look that bad with just the vanilla bits.
>>
>>77666864
I hate the term WAAC in relation to KT. There are very easy fluff justifications for most team comps, it's a game about handpicked dudes doing special missions. And the game really does not work if both players aren't bringing their best tools to the table- the narrative action is light, the fun comes from the competitive aspect. There are teams that are unfun to play against, like the ones that just flood the board with bodies and turn the game into a slog, but there's no such thing as an unfun team in KT because it wipes the floor with people. If you get your ass wiped by 8 plasma guard, it's because you're playing on a field with no terrain, you're a moron, or both, not because the team is busted. In all the games I've played, the only times I've just absolutely stomped my opponent is not because their faction was inherently bad, it was because they were bad at the game. Guard are an A tier team post-Elites, they're better than average but they're not the best. 8 plasma is a bad meme that will cost you games if it's all you bring, Guard plays best with a mix of special weapons, and also by taking melee blenders like Gotfred when needrd. If this doesn't appeal to you, you're probably not going to enjoy the game, and you'd be better off looking into something more narrative driven like Neucromunda, or trying to homebrew a proper campaign system for KT because the one in the book is awful.

>>77666984
Most factions (save Kroot and some of the box teams from BSF or Rogue Trader) are competitive in the sense that a skilled player can pull them to victory. Death Guard are definitely more skill heavy at high end play, they're just piss easy to play among people with no experience at the game. It's kind of a weird curve that can make them a bad choice to learn the game by playing as them, but a very good way to learn the game by playing against them. At least right now anyways, who knows what the hell will happen when they decide to update their rules.
>>
>>77668905
Fair enough. Well I will see what I can scrounge up either or. Is the ELITE expansion mandatory or can I just play with my friend with the core rulebook?
>>
>>77669371
Elites added things to the core game. You don't have to take them yourself but it would be considered poor form to exclude them for other people. Rules wise, it added deepstriking and subfaction traits. Otherwise, it's got new units and some new strategies. You can pass on the book for now but it is highly recommended as it shored up some of the balancing in the original release.
>>
>>77659442
When does Cursed City come out I really want those models.
>>
>>77660576
>people who treat it more like 40K/AOS(I like both personally

FUCK TOURNEYFAGS AND FUCK WAACFAGS

IF YOU PLAY GAMES IN A PICK-UP FORMAT YOU NEED TO KILL YOURSELF
>>
>>77670556
What? People having fun in a way I don't approve of! OUTRAGEOUS! *I* am the ultimate arbiter of what is fun and what isn't!
>>
>>77669914
Pure guess but maybe in a month or two.
>>
>>77669914
since they’ve shown everything i would guess a month or two. I kinda wonder if they showed so much with no dates because covid fluctuations at the home front have left their release cycle a bit more fluid
>>
>>77661751
>female model with an actual female looking face

these are going into the jar
>>
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>>77660795
Any chance the new models will be push fit?
>>
>>77672455
they're not. They'll be getting a stand-alone release later.
>>
>>77672455
I can't imagine why they'd be.
>>
Squig Hopper boss
2xSquighopper
Boingrot bounder
2xshoota

Please rate my warcry list
>>
>>77672498
Fun/10
>>
>>77672455
So will most Indomitus box set models be usable in Kill Team?
>>
Can we make this a general for warhammer rpgs too? They never last long enough for their own threads
>>
>>77660017
Got my gaming group into it about a year ago and now everyone has at least one good and one evil army. Usually play at 500p but we should do some more 700-800p stuff as well.
>>
>>77670556
>if you play this game the way the main rules writer has designed it and how he plays it please kill yourself
Makes sense I guess. Gotta be contrarian for the sake of it?
>>
>>77662315
>>77671756
First the fem!stormcast heads and now these? What's with GW looking to rip off anyone who wants "woman"-looking models?
>>
>>77672735
now that might end up a bit crowded. Remember when dark heresy was one of /tg/s fave systems? woe to live in the long twilight years of this board
>>
>>77673136
I remember joining IRC play groups from here back in the day. They always fell apart after a few months, of course, but we had fun
>>
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>tfw was converting servants of the abyss to play in KT and now they are unplayable due to the marines upgrades
feels bad man
>>
>>77667129
Its FW exclusive, of course they'll ham up the description as much as possible with how much they're charging.
>>
>>77661778
>they're FW
fuck
>>
>>77673175
it's amazing how many of the problems of the various 40k games can be solved by simply refusing to play against space marines
>>
>>77660795
How much of a table does that terrain represent?
Those are the mini-mats (22"x36") right?
I thought they were supposed to be pretty full.

>>77663735
>to keep the marines
>>
Asking again for anyone who plays warmaster
>>
What updates to factions you would like to see in MESBG? To me the variag and easterling rosters seem to be rather barebones, with easterlings especially lacking bite.
>>
>>77673719
No one plays anything. We just bitch about posible scenarios that only happen in our heads.
>>
>>77673886
ARNOR
R
N
O
R
>>
>>77661751
Is Orlock the new Escher?
>>
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>>77664823
Sexy.
>>
>>77674276
Dark Galadriel coomer model when?
>>
>>77674287
>1/6 scale
I mean I've seen worse proxies.
>>
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I started scratch building Mordheim terrain.
This is my first attempt on a full building, it's 15x15cm at the base.
>>
>>77673886
Easterlings are getting *something* new soon, and Khand are best played as an allied faction to the Easterlings, not every faction needs to be a fully capable force on their own in a system that has mutliple levels of allowed alliances.
>>
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>>77674562
I left it modular for playability. I put magnets between ground floor and first floor to avoid sliding during games.
The ground floor is just barricaded/condemned and inaccessible.
I didn't add any debris to keep it simple but I might make piles of removable clutter sometimes in the future.
>>
>>77674615
Amazing work anon
>>
>>77674562
>>77674615
Beautiful. Can't wait to see it painted.
>>
>>77674615
>>77674562
You are a pro.
>>
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>no heavy weapons team for IG in KT
>no assault marines, only vanguard vets for jumping around
>no raptors for CSM
>the list goes on
surely the next update will fix this, except for assault marines. can't let the jump pack dudes cannibalize on primarishart sales
>>
>>77675264
Next update will only feature the next wave of primaris models, a year after their release.
>>
>>77672455
They've stated that the Heavy Intercessors at least are mulit part kits.
>>
>>77664603
Two parts, Cadian throwing a grenade from the infantry kit, and a hand from on of the tank crew in the Russ.
>>
>>77673719
Asking what
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>>77660511
Oh fuck we finally getting redemptionists?
>>
>>77675264
IG don't need heavy weapons teams (they wouldn't even be playable, to be frank) and you can have assault marines in all but name. No raptors or storm boyz is pretty dumb though.
>>
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SETTING THE SCENE.

A genestealer cult on one side of a space hulk, and an entire space marine legion's worth of Bullies from Little Nightmares 2 (pictured) on the other.

In the center is a lone Skiitari.

Which side wins?
>>
>>77673136
I'm not entirely sure it would be, Inquisitor and Mordheim are welcome here, that would just be getting rid of the models and terrain for the most part. Besides, the vast majority of these threads are just bitching about Killteam balance
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>>77676855
my guess is that the little porcelain shitstains win by principle of sheer numbers
>>
Whats the deal here guys, is this new killteam thing available for pre-order this week? Or was that preview they did a preview for a pre-order next week? .....fucking GW are retarded.

I'm kind of surprised they didnt make a new killteam designed for whatever new edition 40k is in and have continued using the older one. Not that i really know much about either. I'm just thinking i buy this shit then in afew months later it will be killteam 2.0 and have to buy it again.
>>
>>77676954
>Besides, the vast majority of these threads are just bitching about Killteam balance
only recently.
But yeah i’m not against it. Would cement this as grogs-playing-old-games-general
>>
>>77676855
make a faggot thread for it instead of posting it in the specialist games thread
>>
>>77677161
Its more than likely that they will just make a completely new KT edition once they have pushed out codexes for all the factions. No point doing one before they can copypaste profiles from 40k.
>>
>>77677161
I mean look at it this way. you're playing kill team, so you weren't going to be happy regardless. that certainty... that guarantee of low-level dissatisfaction, as certain as the rising and setting of the sun. you can take comfort in that.
>>
>>77677327
why would they make a new edition? basically nothing would change in the core rules unless they decided to break away from 40k
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>>77660017
>the 15mm elf virgin vs the 28mm sauron chad
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>>77677356
>why would they make a new edition?
to sell more models. same reason for every new edition of everything in the last 20 years.
why do you think they're on ninth edition of 40k? NINTH. you really think it's taken nine full-reset iterations of the core rules to make 40k function as intended? they change shit so they can say they changed shit so there's always some "new" shit to sell.
>>
>>77677420
u R stoopid and the typical 4chan outrage addict being mad about things that haven’t happened
and honestly i doubt we’ll see a third edition of KT. firstly because KT is just 40k, and nothing changed from 8th to 9th that would affect KT. secondly because they very obviously don’t care about KT, so why put that level of work in.
>>
>>77677356
Because it'd be nice to have most of the profile changes in a single book that comes out at once. I'd hate for them to drip feed 40k changes which completely invalidate core and elites rulebooks, like what they did with Pariah Nexus for necrons and marines.
>>
>>77677490
KT is intended to sucker people into big 40kek. It makes pure business sense to keep it as close as possible to it.
KT was dropped while they focused on releasing the 9th edition. Now as they're starting to get 9th ed in full swing they can start working on bringing KT to the same edition.
>>
>>77667451
It depends a bit on which game format you're playing, but generally speaking kroot and startstriders are functionally useless
>>
>>77677420
>>77677490
is this even up for discussion? yes, GW rulesets are primarily marketing materials. their functionality as games is a secondary consideration. this is obvious to anybody with a lick of sense.
>>
Sorry if I’m being a blind retard, but has anyone seen a share or download for PDFs of the new Warcry books?

The one linked in the OP has photographs of the physical books, and I thank that anon for his efforts, but some of the pages and cards are hard to read.
>>
>>77663509
>My only question is, due to Nurgle's inherent weakness of speed, how us their skill ceiling and what can a DG player do to mitigate their weaknesses?
I don't think any army in KT is difficult to pilot. There just isn't that much to know about any individual faction. That being said, plague marines being slow is a bit of a meme, since 2 of the five plague marines you will bring (the max number of gunners you get) will almost always have assault weapons that you get no penalty for advancing with. Blight Launchers against marine like units, and light poopflamers against weak hordes are the best options you have so realistically your gunners are faster than normal space marines, even if they aren't Eldar tier.
They tend to be good in book missions because you spec for objective holding with poxwalkers, or being killy with marines, but they are awful at kill/hold tournament style missions, because if you bring poxwalkers to hold points, your enemy is going to get kill/kill more. If you bring marines to deny kills and get your own, you won't have enough guys for the objectives.
Mission type decides how good they are, but that is true of the vast majority of armies. I think only Eldar can do everything to a decent degree.
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>>77677805
GW stopped producing ebooks of the Warcry stuff, so we have to either make do with photos, or wait until ScanAnon can get to them and make good versions.
>>
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Pretty pumped about finally building an Epic army of my own.
>>
>>77678315
those are shaping up nicely. is that going to end up being speed freaks or regular war horde?
>>
>>77673886
The most obvious faction in need of a fix is rangers of the north, Easterlings close after.

Rangers have a lot of options for fixing, you could do any of the following
>F5, it’s fitting
>stalk unseen, so they aren’t losing shooting battles anymore- it’s like aragorn’s second line
>give +1D, would also help shooting battles, they’re the Dunedain blood after all. Wouldn’t do a lot against strong troops and heroes, but help against regular troops

Alternatively
>>drop them down to the point you can make an actual grey company list, 17 points or so
Rangers are weird cause all the heroic stats they get are really kinda useless. The will is kinda useless, hardly have enough to fight magic and with halbarad you don’t care much about courage. You’ve got Aragorn so the might isn’t as powerful as it would be otherwise, and while the fate is good, you have low enough numbers being wounded so easily that it doesn’t matter all that much in the end.
The heroic stats are still obviously good, but they come at such a premium it doesn’t end up being worth it- compare them to like an iron guard

They could take a book out of dragon knights and lose some of the heroics, get a lot cheaper, and a special rule/stat buff or two to help them out
>>
>>77678033
Shit, think it's getting dropped?
It was the most fun campaign at my FLGS - big monster hunts, cool conversions, no cheese spam shenanigans in the lists, and fantastic scenery. I think the fact that it was simpler kept some of the most embitered waacfags out, and the small amount of models had everyone fielding painted warbands too. I know the game is far from perfect but it did make for great times.
>>
>>77677552
Kill Team wasn't just dropped. They activly tried to kill it in order to push Combat Patrol as the skirmish game. We should have had the Killzone book and those reprints last year.
>>
>>77678865
Thanks anon. This might even be the time I force myself to pop my weathering cherry.

They're going to be SF, as that looked easier to assemble than full blown Warhorde. I'm planning to expand to cover both, though.
>>
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Ninjas? In MESBG? Believe it!
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>>77679119
sure. I mean just hitting those with a brown wash and then going back and picking out your primary colors again would give them a ton of depth for little effort.

>They're going to be SF, as that looked easier to assemble than full blown Warhorde. I'm planning to expand to cover both, though.
that's a fine plan. you can assemble a core speed freaks and still shift to using that as the start of a war horde fairly easily. there's only a couple of formations that are available to SF and not to horde. biggest difference is all the trukks honestly.
>>
>>77674572

Good point about the allies, how do you know easterlings are getting something new?
>>
>>77679153
>F4
>2A
>throwing weapons
Nice

>>S3
>>special rule is jump tests and attacking barriers
>>D4
>>>inevitably as overcosted as the rest of the easterlings
Still doesnt fix any of the core issues of the faction, they lack damage output even on the cavalry and are painfully overcosted
(Plus they should all be F4 base)
>>
>>77679153
>more strength 3 with nothing to boost it with
>probably at least 10 points
Yikes. These aint gonna do a thing for boosting Easterlings. Unless they are gonna get a full rework after which these models make sense.
>>
>>77679322
>>77679153
Lol
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>>77679279
They're actually washed and highlighted. The light in the picture is pretty crap.
I was thinking about sand coloured pigments or the like. Maybe some grass tufts if I'm feeling masochistic.

>Trukks
Yeah, I got an ungodly amount of those (and they're still not enough!), but I'm gonna use the bigger ones as battlewagons.

I'm also gonna build that gargant list eventually...
>>
>>77679323
my money is on a buffbot hero to go with these guys, +1 to wound on the charge or something like that. I also have a hunch that its going to be part of a war in the north supplement so the can update The Hobbit era armies and easterlings at the same time.
>>
Is warhammer quest fun? Does it have any of the soul of heroquest? The cursed city looks nice but never played WQ.
>>
>>77676636
Redemptionists or something very close to it as the Cawdor expansion House of Faith.
People have suggested Brethren with exterminators as prospects and Zealots/Deacons as champions.
>>
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>>77679153
What's wrong with your face
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>>77679593
It would be extremely painful
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>>77679532
I doubt it, but it would be nice. What easterlings really need is an overhaul

Khamul and Amdur are great, the captains and war priests are alright, but dragon knights and the regular troops are in a real tough spot. Troops should be F4 base and get some damage boosting rule, I like the idea of letting their scimitars piercing strike, but you could just as well go the opposite direction and make them low damage, high durability and give them shieldwall- not sure if I love the idea, but it’s not the worst one

Dragon knights just need a big rework. I like the idea of dropping them 30~ points and just making them independent heroes
>>
>>77679372
I'd stay away from grass tufts. they don't really ever look good next to epic stuff, since they're scale the size of large shrubs. you're better off with little clumps of regular flock if you want some variation on the bases.

>I'm also gonna build that gargant list eventually...
that's a leap. the easiest progression would be to move toward an infantry horde first, then add kans / dreads, then sorta move over in to stompas and gargants. that way you have a playable list at each point along the road.
>>
>>77679593
It's called a helmet
>>
>>77679532
>>77679917
More likely there's going to be a supplement for them. That's been the standard when we get new units like this.
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>>77680398
But his eyes are far apart
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>>77680398
I thnik he's refering to the foetal alcohol syndrome face
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>>77679338

Damn it I'm an illiterate retard.
>>
>>77679917

Why should basic easterlings have f4? I would rather give them a bonus to damage output.
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>>77674562
What materials?
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>>77680015
>I'd stay away from grass tufts
Noted, thanks.

>that's a leap.
A man can dream. Anyway, I've got my incremental purchases all mapped out. It's just a matter of painting whatever I get before buying some more.
>>
>>77660017
Been thinking of starting a Dead of Dunharrow army, since they're pretty cheap and I love the models. Unsurprisingly I play Nighthaunt in AoS.
Been wondering a few things:
>What sized games are usually played with MESBG?
>How will I come across to others if I bring full spook list plus Aragorn
>What would a good spook list look like?
Any help is appreciated.
>>
>>77680526
>why
It’s more thematic, they’re supposed to be fanatically devoted and relentlessly trained, F4 is the way they represent that in game and on top of it would be a good way to help boost them without totally changing the army. Easterlings pay a point for the dumb phalanx rule, which is a joke both because you’re paying a premium which most of your guys aren’t use, and because the army is so expensive you rarely actually want to fight 3 ranks deep. I’d happily have them lose phalanx and get F4, but even just giving F4 on top wouldn’t make them that crazy.

As to damage buff, they aren’t the lowest damage faction around, it’s just your guys are so overpriced you don’t have the numbers on top of low damage which makes it seem doubly bad. Compare them to Gondor, a warrior with shield and rangers with spear is 17 points. For that, you get F4 spear support, a 3+ shoot bow, and beefy D6/7 front rank that tanks well. For the same price in Easterlings, you can get two guys, one with shield and one with shield/pike, having no range and no F4. They just need stat buffs, maybe something like piercing strike for the scimitars too
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>>77680829
>game size
500-800 is your standard, going lower is a rather small game and bigger is going toward crazy stuff.
>Aragorn/return of the king LL
It’s strong but not broken, one of those armies with obvious strengths and obvious counters. If your opponent whines about it, he’s a bitch
>spook list look like
Aragorn, king of the dead, as many warriors as you can fit. Grab a few riders of the dead, and maybe legolas if the game gets big enough
>>
>>77680829
Return of the King Legendary Legion from Gondor at War supplement is how they are run these days. Its just the better list.
Aragorn gets his lightsaber for free and acts as a massive banner for the ghosts.
And you wont come across as anything. Opponents should always be prepared to fight terror anyways due to how prevalent it is.
They're very durable but lose fights constantly and get swarmed. Aragorn is the lynchpin of the army who has counters and if he gets shut down you're losing.

Its a very solid army, pretty fun to play and alright to play against. Very onedimensional in gameplay though and practically monobuild.
>>
>>77680951
>>77680980
So let's say at 500 points:
Aragorn
KotD
11 warriors with shields
3 riders

And 800 points:
Aragorn with cloak
KotD
Herald
21 warriors with shields and banner (i assume it's 14+25 for banner dude)
5 riders
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>>77681210
Or alternatively at 800 if bodies are much more valuable:
Aragorn
KotD
28 warriors with shields
5 riders
>>
>>77680464
>>77680463
It is called chinese people.
>>
>>77678315
Nice! I've been working on some guard and SMs for a while, but I think I might shift gears and do a little necron contingent. Need some xenos opposition.
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>>77681285
>>77681210
5 riders is too many, 3 is better
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>>77681285
>>77681210
Oh, and also get some spears
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>>77681285
I wouldnt go with that many riders personally, but its not necessarily bad either.
I would never take a Herald. Aragorn gives you all the might you need. At 600+ I'd add Legolas into the list.
Never take a banner either as Aragorn is your banner.
What you need is more bodies and at least a third of them with spears.
>>
>>77680872
They do not need stat buff, an Easterling warrior is nigh-identical to a WoMT. They lose shield wall & get 1 point pikes with no downside & phalanx instead. They lack other options. The problem in your example is that Easterlings have no equivalent of the ranger, not that they're bad in themselves.
>>
>>77674562
Cool.
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>>77682247
>not that they're bad in themselves
Yes, they are bad in themselves. Warriors of MT are shit troops that are made good because of the multitude of options available to buff them, Easterlings have none of those options and as such are shit. The pike buff is, like I said, basically useless, the amount of time you actually go 3 ranks is small and the times you do, you’re doing it for extra attacks, not for the better chance of getting a 6.

Just give them F4, it flat fixes a few problems they have (like not at all being able to fight any large number non-horde army) and helps them in a few other areas enough to be workable
>>
The new Easterlings are painted as badly as the rest of the nuFW shit. Paint overspill in certain parts, over highlighting, etc. Just annoying.
>>
>>77682247
D7 is massive. S4 is extremely common either naturally or through piercing strike.
And while Warriors of MT can be trivially bumped to F4 either due to Boromir or a variety of supporting models, the shitty Easterling Warrior has practically one option in the Black Dragon that is abhorrently overcosted. They cost as much as elite infantry while performing on par with basic mooks for most factions.
And its hard to see them adding another second rank F4 option into the mix.
>>
>>77682793
Well in fairness D7 is mostly shooting for the warriors, backing up in melee removes the D7 (mostly), it’s more a matter that MT has, like you say, a million ways to get F4+ on flexible other troops that compliment the rest of the army.

Easterlings have some good things going for them, great names heroes and the war drum- but their regular troops lack any kind of killing power, suck at shooting, are barely average duelists, and are overcosted to hell. They’re not unplayable, just at a significant disadvantage
>>
>>77681394
>>77681419
>>77681655
Awesome, that narrows the stuff i need to the king and heralds kit, 3 hunters box, a box of warriors and 3 riders. Meaning i get a decent build for games ranging at 500-750 points. All for just over 160 bucks.
Weren't there even bigger games though? I recall seeing large armies with movement trays. I assume those are rare these days, or the rules don't hold up so well.

You guys are surprisingly mellow and helpful to a complete newbie who's almost asking for a complete army list. Not the treatment i expected from experience in other GW threads.
>>
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>>77681325
Any idea what your first list is going to look like?
I've been looking at 'crons for a while.
>>
>>77683059
First thing you've got to decide on is necrons or newcrons. The classic list is pretty straightforward: you want 2 pylons, half a dozen monoliths, a similar number of obelisks, then a bunch of infantry + misc support. Maybe add one of the chad war engines.

I don't know how the newcron list works. IIRC it's fairly stable but still under development.
>>
>>77683029
Going over 750-800p is just pointless bloat and makes the games a slog. You can already fit several centerpiece models and a solid numbered army in that points level. Nobody really plays 1000p aside from spectacle.
>>
>>77681325
Post pics anon.
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>>77683192
>Maybe add one of the chad war engines.
there's no maybe there, the abattoir is 100% going in if I build a necron list. possibly by kitbashing something out of one of those war of the worlds tripods they put in the 40k starter set a little ways back.
I'd probably just kick it off with the approved list. Seems like the whole core can be transferred between the two lists without issue. looks like you probably want 3 blobs of warriors to open up the other options. probably deck one of them out with all the trimmings to be a tough-ish BTS (at least if not running one of the WEs). maybe something like this for a first 2k:

Infantry Phalanx A 350
- Pariahs, Immortals
Infantry Phalanx B 225
Destroyers 300
Monolith Phalanx 275
Monolith Maniple 200
Flayed Ones + Wraiths 250
Pylon 200
Pylon 200

not intended to be super competitive, going for a bit of a buffet
>>
>>77683029
Movement tray stuff is a completely separate game that isnt supported or played anymore.
>>
>>77683863

Was that game any good?
>>
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>>77683585
here's some DA that were on my desk getting a little touch-up.
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>>77683981
the movement trays were for Warhammer Fantasy Battle (WHFB), gw's oldest and longest running (and for a while, most popular) game. it was as the name suggests a mass battle game with fantastical armies like elves and dwarves. it spanned 8 editions from 1986 to 2015, which varied in popularity. its very unpopular 8th edition was eventually dropped in favor of Age of Sigmar (AOS) a skirmishy 40k-like game that makes use of the same model lines that were formerly used for warhammer.

It remains popular with a certain subset of grogs - you'll see it's got its own general here still, /wfg/. most people who still play it use either legacy rules, most commonly the well-loved 6th edition, or alternative rulesets with similar intent, like mantic's Kings of War game. the former is the bread and butter of /wfg/, and KoW has a loyal following in /awg/. Neither really belongs here. The game also had a fine-scale spinoff called Warmaster, played with 10mm figs and intended to represent larger battles - that one is actually a specialist game. It doesn't get discussed much, but a few anons on here play it.
>>
>>77683733
Looks fine. 2 pylons is normal at 3k but might be overkill at 2k - I'd be tempted to find 25pts elsewhere and change one out for another infantry phalanx (portal shenanigans are fun). At 3k it's also worth thinking about a Tomb Complex, so you can leave your blitz unguarded with the option to portal back in turn 3.
>>
Should more units in MESBG come equipped with longbows or their equivalents? Rangers and variags for example.
>>
>>77684375
If he's talking movement trays in the context of LOTR, it might also be War of the Ring. I don't know how good those rules are or if anyone still plays it.
>>
>>77684500
WotR actually was pretty good (one of the rare elegant gw designs), but no, pretty much nobody plays it.
>>
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>>77684375
nope
>>
>>77684453
good call, I definitely do want to do a tomb complex, if only for the modeling
nice to hear it's actually worth taking though too

lot of expensive toys in the list. it's one of these where if you just grab one of each thing you think looks neat, you'd hit 4000 before you knew it.
>>
>>77684581
yeah, War Of The Ring. from maybe 2007 I think. short lived, came after the original movies when popularity was on the downturn already.
it was totally different from MESBG, closer in spirit to something priestley would have written a decade earlier. elegant resolution, minimal stats, focus on command and control, no figure removal.
>>
>>77684704
it did have figure removal
>>
>>77673449
It really is.
>>
>>77674562
Very nice.
>>
>>77683192
>>77684453
how do you rate the infantry add-on options? immortals, pariahs, wraiths, spiders. seems kinda all over the place in terms of what they were going for. like I guess the idea is you bulk them up so they're more likely to survive an attack and be able to abuse the Necron Regen rule on a following turn?
don't get me wrong they all bring something to the warrior blob, it just seems like you end up with a really unfocused formation.
>>
>>77685291
I've only played against necrons, not with them, but I broadly agree. Pariahs look decent for bringing Inspiring, immortals look a bit meh, wraiths *could* work with Flayed Ones but prevent them from teleporting… the only options I'd really look at serious are Pariahs and Immortals to bulk up infantry phalanxes a bit, especially at higher points values.
>>
Epicbros what size table is considered good for a game. Is there a way to play on a small board with like 500 points and still have fun?
>>
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>>77660511
>>77679588
max hype.

I also hope to someday see the named characters like Klovis and the Arch Zealot of the Redemption return to tabletop.
>>
>>77685474
6x4' for 3k points, 2x2' for 1k points. Those are the only "standard" sizes: feel free to play around and try out something new, but experienced Epic players will expect to see 6x4'.
>>
>>77685534
Sorry, that should be 4x4' at 1k
>>
>>77685474
1500 pt.s (Minigeddon) on a 120x90cm is pretty nice.
>>
>>77685427
yeah, that makes sense. I'll probably have to try out the deathstar of doing a big blob with spiders at some point, but I'm not sure it's good. I do appreciate the elegance of just giving spiders Leader instead of some unique special rule, since the Necron rule is already built to key off rallying. it's probably possible to make an *incredibly* frustrating to kill big formation, although you'd be in the hole for like 600 points to do it.

>>77685474
you can't do much at 500. there's a ruleset modification called Minigeddon that lets you get down to about a 1000 without problems. I use that to run demo games, 1000 vs 1000. typically I'll do a mirror match with my IG, give both players the exact same list. that's a good way to go if you're just getting started, since you only need to build one army, and not a big one either.
>>
What do you anons use to represent wyrdstone on the tabletop in mordheim?
>>
>>77686173
Bits of sprue cut up into crystal shapes and painted green.
>>
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>>77686173
Glass, polished by the seas and found at the beach.
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>>77685534
>>77685594
>>77685616
>>77686127
Thanks
>>
>>77686173
$100 bills. it's on theme for both the color and reactions of the players to losing them.
>>
>>77686173
actual chunks of warpstone
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>>77686709
Cocaine + Food dye?
Jim?
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>>77686755
meth and glow stick fluid
>>
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>>77686173
Found this stuff at a big box craft store, supposed to be vase filler. It's crushed up sea shell that's been dyed green, has this nice pearlescent effect on what looks like a twisted shard of some kind.
$5 for a bag of the stuff, enough material that you could probably build the comet and crater to scale out of it and never run out. Pic is on a 20mm base
>>
>>77660017
Always wanted to get into it, don't know what I'd play though. Probably Harad, I love their aesthetic and glass cannon armies (I play Harlequins in 40k, love going fast and either losing big or winning big)
>>
>>77688001
Elephants are cool
Harad would be my choice too
>>
>>77688068
Plus Far Harad with camels allied in too, would be great fun to paint and play
>>
>>77688155
stop it anon, I've got too much stuff to paint as it is I can't be picking up a new game
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>>77684234
These look good anon.
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>>77661751
Going off those arms I am thinking these models started life as male models and got changed somewhere along the line.
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>>77688204
Give in Anon, you know you want those sexy camels and elephants
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>>77685501
Given the recent crop of Black Library minis it's not impossible. Maybe they'll do a Redeemer anthology and release a Klovis mini to go along with it.
>>
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>>77688283
But why male models?
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>>77688386
because they're all very well armed, derek
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why yes my blood raven kill team DOES include psykers and lots of relic bolters, why do you ask?
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is there a scan of harbingers of destruction out there?
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too confusing? no problem, Imma just replace a few bolter dudes with more storm bolter wielding psykers and all is good.
>>
>>77660017
Two Towers starter set was my intro to the hobby and GW as a whole back in 2002/3. All I have left is the Lurtz from the Amon Hen set. Sucks. If I were to get back into it I'd collect just rangers.
>>
There's an incredible quality disparity between different Underworlds kits
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>>77689938
I'd got a step further and say that there's a difference in quality even between models in the same boxes
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>>77689349
help
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>>77683981
No clue but considering its dead while MESBG is alive I doubt it
>>
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>a lot of stuff for MESBG is in resin
>not just resin but SHITCAST
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>>77693147
slavpewter and chinalead are there for you, my friend
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Myari's Purifiers look good in person
>>
What's the most fun sidegame GW ever made?
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>>77693299
Well that's easy, it's the one that suits your tastes the most. The problem with choosing a single "best" one is specialist games are all pretty much targeted at niche audiences looking for specific things in their game.
>>
>>77693299

>>77693799 makes an excellent point, however don't listen, they're trying to fool you, the objectively correct answer is Blood Bowl, go and play it right fucking now
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>>77688268
yeah, it's a very simple scheme obviously, but it looks nice on the table
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>>77693299
don't listen to those other guys, the answer is gorkamorka
the best maingame they ever made is epic armageddon
>>
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>>77680530
I used balsa wood for the main structural parts, cardboard for the details and some paper, sand and wood glue.
>wood effect
Scored the main lines in the balsa with ball-point pen. Then balsa and cardboard were covered in wood glue (thicker white glue) and streaked with a toothpick to create the wood grain effect.
>walls
The base is a piece of package polystyrene covered in paper; the cracks are made with knife and toothpick when the glue is still fresh.
On the first floor walls the grainy effect is just thin sand. For the damaged walls is wood effect like above, then a piece of paper damaged when still wet, then sand when everything is dry.

>beside the thin balsa its all scrap materials.
>>
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>>77686173
>>77686236
Sprue approach is also my favorite. I use a bit of 'Ardcoat for the finish.
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>>77660017
I do, or at least I played it semi- regularly before the lockdowns.
>>
>>77661950
>Lorelet throwing a bunch of accents in a misspelled word
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>>77696304
well how do you spell Nemonnaroons, smart guy?
>>
>>77683981
>>77684704
>>77692678
War Of The Ring was a good well-designed game, but it was a game with no target audience. born to fail. it came out well after the movies so no new player influx to build off. and it was firmly a rank-n-file battle game instead of a skirmish game, but still married to using the 28mm figs so you were stuck using it only for *small* battles. Put it in this weird middle ground. the guys who were all about the special characters and zoomed-in intimate skirmishes stuck with MESBG, and the guys looking to do big battle stuff like helm's deep and siege of gondor kept on using the warmaster / battle of five armies rules.
>>
>>77685534
>>77685594
>>77685616
you can definitely go smaller if you want. minigeddon you can get away with anything down to 30" x 30". it's probably a little breakable but if you're just fucking around (as is usually the case with minigeddon), you'll be fine.
I've been thinking about getting back in to it with some admech. eyeballing those vanguard dudes to go with the dev Explorator Fleet list. firmly nu-gw but it's got some serious style. likely with some kitbashing for random stuff out of 28mm parts.
>>
Just finished assembling all the 44 minis in Blackstone Fortress.

I almost don't want to paint them in case I fuck it up, as I haven't painted a mini in ten years. I don't care about the Chaos Warriors and other minis in that regard, but I certainly dont wanna screw up the unique Explorers.
>>
>>77697980
yeah you should probably not paint them then
just put them on the backlog and go buy more stuff

t. games workshop
>>
>>77697980
Paint the chaff first to rekindle your skills and then focus on the explorers later.

Maybe give them a prime and a unique basecoat to give them a bit of color while you build up to the proper paint job.
>>
>>77697980
Do>>77698486
Start by the traitors until you remember how to do a highlight. Also depends on how you painted back in time. Maybe you are just a bit rusty and need 5 mins to remember how to wetblend. Or maybe you just want tabletop standand so go for it. I mean, if that Midwinter Minis can do it and he is fucking colorblind...
>>
>>77696791
lotr.fandom.com/wiki/N%C3%BAmen%C3%B3reans
>>
>>77679013
Nah, but I think GW is dropping ebook support for 40K and Warcry as a way to combat piracy because they are popular and want to force people to buy the books (even though they are a model company, not a rules company...)

IMO, it's misguided, and is just going to push people like me away - I don't have the space or desire to have shelves of codexes that are going to be obsolete in a couple of years, so I just won't buy them anymore.

As a knockon effect, I also won't buy any more models (40K is so far off my radar at this point that I'm actually starting to catalog and sell all of my models from that product line) and, since I was the guy in the group that got people to play games in other systems, if I don't buy rules, my group won't buy models and play games. (Granted, I'm not personally cutting into GWs bottom line, so whatever.)
>>
>>77660017
I want to give it a go, but I still have two unfinished projects(second warband for mordheim, and some historical samurai). So yeah, easterlings are there somewhere when I'll be done with at least one of them.
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>>77698724
>even though they are a model company, not a rules company
This just made me think, what if GeeDubs actually outsourced their rules writing to someone competent? That way they could just focus on the thing they do well, the minis, and maybe we'd get more consistent codex releases and all updated plastic xenos armies before I die.
>>
>>77697980
>>77698542
Seconding Midwinter Minis. He has a good thorough tutorial series for BSF that is perfect for getting into painting.
The guy might look and act like a bit of a soi chugging bugman, and cant paint above speedpainting level, but for tabletop standard the videos are legitimately solid.
>>
>>77698984
He's also into trannies
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>>77660795
Fuck, I thought I was free from wanting more terrain shit...
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>>77672727
yes, they said all indomitus models will get rules/datasheets
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>>77664125
>>77664189
This
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>>77699096
>he doesnt jerk off to tranny porn regularly
Newfag
>>
>>77698903
>still thinks the rules are bad because gw is incompetent or lazy, and not part of a carefully-engineered bait and switch routine designed to generate hype, push sales, and then sow discontentment as the product is phased out to till the ground for the next push
>>
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>>77699096
>>
>>77699115
One can never have too much terrain.*
*Until all the terrain takes over an entire room's floorspace in a sprawling miniature megacity, then that is just enough terrain and no more is needed.
>>
>>77699200
This, now buy your bigmarines if you want to stay competitive in Kill Team™, the hot new skirmish game from GW. Don't be one of those grognards playing Mordheim, Necromunda, or older editions of 40k.
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>>77699384
no, you fool. then you must simply start in a new room with a different theme
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>>77699276
He is about to have twins, he shouldn't be chasing troons. A cute trap mistress is fine, but not ugly ones.
>>
>>77676665
>IG don't need heavy weapons teams (they wouldn't even be playable, to be frank)

Please elaborate.
>>
>>77699384
My college club has an entire cabinet full of the stuff from the past nerds who went through that collects dust. I thought buying some models, terrain would work to reinvigorate the WH40k spirit would work but now I'm stuck with ~7 kill teams and a bunch of terrain and 6 nerds who want to play Dune / watch anime all the time. Cant even get them to want to paint.
>>
>>77699116
the pariah nexus book leaked, eradicators, outriders, Skorpekh destroyers, canoptek reanimator sisnt get rules. I don't know why they didn't add Skorpekh Destroyers.
>>
https://www.warhammer-community.com/2021/02/23/killzones-let-you-build-a-warhammer-40000-battlefield-in-minutes/
The article about a KT product doesn't even mentioned KT, just how great it is for 40k and how you should use it to get people into 500 points combat patrol games.
>>
>>77694456
based
>>
>>77698542
>>77698486
>>77698984
Thanks. I used to be pretty good at painting actually. But ten years are ten years and I still have to see what I'm able to do now.

Also, I got a rule question regarding Blackstone that I couldn't find answered by googling it: is it allowed to combine activation dice?

Say, there's an action that's (4+), do I have to use a single dice that's 4+ or can I use a 2 and a 3 dice together for example?
>>
>>77699648
>Cant even get them to want to paint.
That's troubling. Usually the biggest barrier to getting people to paint is just the set-up time.
>>
>>77699422
He'll john money his twins then.
>>
Is Underworlds dead?
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>>77700905
I hope so.
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>>77700083
They restructured the table size of 40k around those things, they're 40k products now.
>>
>>77700083
Kill Team is dead for me. Its clear GW is just trying to squeeze every last bit of cash they can from it before abandoning it.

All aboard the Necromunda train.
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>>77701469
>Its clear GW is just trying to squeeze every last bit of cash they can from it before abandoning it.
this is the case with every "supported" game. the only variables are how much cash and how long.
there's one simple rule with gw games that will lead you to a lifetime of hobby happiness - only play the dead ones.
>>
>>77701566
I suppose. I like new Necromunda bc it feels like the devs actually *like* the game and are passionate about it.
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>>77700941
Why?
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>>77700941
>>
New thread:
>>77702484
>>
>>77699200
Eh, bad rules doesn't equal massaging lists to make a faction dominant. GW has both bad/sloppy rules and frequently tweaks forces to make them better in order to sell models. Personally, I'd be more accepting of the creep if the rules were tight and well written and obviously never even in the same building as an editor.



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