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The /btg/ is dead! Long live the /btg/!

Ursus Lamina Strana Mechtis edition

Last thread: >>77606965

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/
>Xotl's Random Access Tables for factions (August 2020 update)
http://tinyurl <dot> com/y3m2gwcp

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>SSW GitHub Updates
https://github.com/Solaris-Skunk-Werks
>MegaMek Lab
http://megamek.info/

>Megamek - computer version of BT. Play with AI or other players
http://megamek.info/

> How do I do this Against the Bot thing? (updated 9-1-2020)
http://www.mediafire.com/file/96myoai4qg43fv7/file
(Current 3.21 rule set is included in the mekhq package)
http://bg.battletech.com/forums/index.php?topic=56065.0
http://pastebin.com/pE2f7TR5

>Rookie guides
http://pastebin.com/HZvGKuGx

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives
rebrand ly / BattleTech
rebrand ly / BTmags
rebrand ly / BTdrop

>2018 to 2020 Battletech PDFs & E-Books
http://www.mediafire.com/folder/umgpwegriqwzb/New_Battletech_PDFs_%26_E-Books

/btg/'s own image board:
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord servers, MekHQ portraits, where to get minis, etc.) Last updated 2020-05-17
http://pastebin.com/uFwvhVhE

>DropShip Thunder
https://www.youtube.com/watch?v=Iywe3JFUdtQ

>Most Wanted PDFs & Epubs
https://pastebin.com/vFCtaAzH

"Vola" for fresh stuff:vola/r/MazaNostra
>>
>>77648176
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>>77648176
anyone painting this weekend?
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>>77648404
Yes indeed, Marauders coming along okay.
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>>77648404

Hauled this lot in to work on tomorrow after the family and I finish doing some cleaning.
>>
>>77648404
Hopefully, will have to drive a bit tomorrow to get home but the lockdown is fucking with my sleep habits. I work in a vital industry, so now that I have vacation the lack of coworkers makes me notice the effects of this the first time really.
>>
Gonna build a highlander and a Rampage
Arguably one of fav star league mechs
In my opinion a great ambusher/Command mech
but it’s kinda explody there’s a lot of ammo and missiles you can crit on it
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>>77648176
Anyone know what's written on its lower left leg? To me it reads kind of like "Dork Demon".
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>>77648965
RAMPAGE
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For me, it's life in the Periphery
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>>77648176
If I wanted to build a Ghost Bear force, what kind of frontline, secondline and aerospace units do they use?
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>>77650830
masterunitlist.info and then search GB.
>>
>>77648965
I've never understood the draw of the Rampage. Other than looks its not an amazing mech.
>>
>>77649334
"Double Deuce"
>>
Reminder:
Grognards that like the older designs are just terrible painters, and are ashamed that they have no skill.

The older sculpts and design are terrible, so your mom's nail polish is the only thing fit for it, low standards all round.

The new mwo and kickstarter aesthetic is detail packed, and actually requires more than your mom's nail polish. Some of them actually requires an airbrush even. Therefore the grognards with their photocopied FASA books hate it, because it shames their lack of skill and money. So they fall back on the older designs for clout.
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>>77648404
I just wrapped up a bunch this morning.
I've been working on these off and on since the spring or summer, while waiting on the Kickstarter.

My wave 1 stuff just showed up two days ago, and I'm struggling to find people to trade with locally before they all rush to slap coats of paint on them. I've got a few people that have responded but I'm still struggling to find a ShadowCat trade.
>>
>>77651868
Also posted this pic in particular because I should mention a /btg/ anon was mentioning how few regiments use orange as the main color for their paint schemes, so I decided to try (and mostly fail) at zenithal airbrushing, though I don't doubt a big part of my failing is because I was using a garbage airbrush and tolepaints not meant to be airbrushed.

In the end though, I managed to get that retro 90s clanner look I was going for.
>>
>>77648404

An emergency "i gotta be able to tell these guys apart from an angle I'll actually be looking at them from" project for my Urbanmechs, Griffins, and Wolverines.
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>>77651868
Also this is the only picture where it kinda-sorta shows up. For every mech I was trying to experiment with ideas, but for the Nova, Dire Wolf, and Timber Wolf I was experimenting with using holographic film under crackle paint. The sun didn't let the effect show up at all on the holograph paint (Which I was using on the snow bases to resemble a layer of ice underneath snow), but for the Timberwolf I was trying to go "Australian Earth" by not just having a slightly reddish soil, but making it look like there were opal deposits showing through the cracks. You can just barely make it out and have to look closely to notice, though. Any areas where there wasn't much crackling I added a bit of extra sand flocking to give the ground some depth. I don't like the colors of the rocks but it's what was on hand.
>>
>>77651847

If we're going to spin the wheels on something nobody took a bite from last thread:

I took 2 SRM Carriers, 2 LRM Carriers, and 28 Infantry deployed into 4 7-figure squads to spot for indirect fire into a tabletop game! And it worked! 14 infantry dead in glorious plasma fire, one SRM carrier gone Ronson, 2 Clan light mechs destroyed, one crippled! I didn't think that was something that actually happened! I thought it was just stories and theorycrafting!
>>
>>77652757
Indirect fire against clan lights? and it worked?
You must have had some very impressive gunnery scores or something 'cause between IDF modifiers, range modifiers, and movement modifiers it's really hard to connect IDF when you're not using Semi-guided LRMs or firing at buildings.

That said though, I have used semi-guided fire to chew on a Fronc Reaches medium lance, but there were a lot more LRMs going on with much deeper ammo bins.

Though I'm more impressed you managed to keep those SRM carriers alive. They tend to pop before they get a shot off. Handy for area denial though.
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>>77651868
I have two of those exact sets (Uller, Blackhawk, Mad Cat, Daishi) I picked up at a rummage sale. They're similar to another paired set I have (Javelin, Centurion, Orion, Victor) in quality/casting, were are they from? They're newer than the box they came in and the minis in it (AGoAC'94).
Also I now have an asston of mechs and want even more. I have 29 IS and 8 clanner and I'm debating splitting the IS into two factions. Some of the older minis are broken; the Phoenix Hawk is missing one thruster and the other is broken, the Rifleman is missing an arm, and half the locust is just gone. Would it be worth it to have those parts printed or to just print a new mech at at point? I'd rather fix up the old mechs, they're charming. I'm putting a jolly roger on that PHawk no matter the house.
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So is HBS Battletech just a long slog to get bigger mechs?

I get the distinct impression that light mechs will eventually be rendered totally useless no matter how many evasion charges I can stack on them. I'm doing two skull missions right now and I basically just use a single Spider to spot and jam while I field the biggest bitches I have access to for the other three slots.

Four mechs just isn't enough
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>>77653058
>You must have had some very impressive gunnery scores or something

I made two 10's out of three that one time, true.

>Though I'm more impressed you managed to keep those SRM carriers alive. They tend to pop before they get a shot off. Handy for area denial though.

Breakthrough scenario; the opponent had to advance. I won initiative on an important turn and was able to set up a transactional exchange when it mattered.
>>
>>77653115
Those cheap plastics you mentioned all came in Citytech 2nd edition. The clans mechs and IS mechs all came in that box.
>>
>>77653115
I'd print out replacement parts.
>>
>>77651495
Eh I kinda like it for the fluff
Like my dude could have found an old amaris cache and this was in there
Your right it’s a time bomb waiting to go off but I’m the periphery it’s a swinging big dick
>>
>>77653128
>So is HBS Battletech just a long slog to get bigger mechs?
Unfortunately, yes. It fell into the same trap as almost every other Battletech game. It had the potential to encourage a wider spread of missions but by the time you get to five skull missions it's just two lances of assault mechs that you face, often the same ones over and over again.

And yes, as the gunnery of the opfor goes up, and even more importantly, as their numbers go up, evasion becomes more or less useless. All it takes is a couple of turrets without LOS dropping sensor lock on you, a few pot shots with LRM5s, and the slower mechs can pop you with big honking AC20s etc without much difficulty. I've been a strong proponent of semi-perpetual evasion (Never lose more than half evasion chevrons, round down), but the response from the community has always been urdoinitwrong/gitgud.

So pretty much from square one, the focus should be to get Bulwark for all but recon/firesupport mechwarriors.
>>
Placed a pre-order with miniature market for IS lance packs... they say they ship next month but I'm hearing that all of the second wave products, to include the wave one reprints, are indefinitely delayed. Anyone know what's really up with it all?
>>
>>77653858
Basically china have been dragging their feet on getting things done. Apparently 60% of wave 2 stuff wasn't ready before Chinese New Year, so things are dragging on. Official response is that things will be sent out from china mid march, with CGL taking a wild guess that it means mid april. It could be even longer.

This is the price we pay for $5/plastic instead of $15/pewter
>>
>>77653128
In the base game absolutely. There's corner cases for certain mechs (SLDF PHawks, Firestarters) but past a certain point RNGesus abandons lights. Try Battletech Extended, either version works. It adds chassis quirks to all mechs in the vein of the Marauder/Warhammer/Archer, some are repeats but some are needed. Having Cicadas go on 4 and Dragons on 3 makes them much less mediocre. There's other mods for multiple lances and dropping vehicle lances, or switching up the skills so it isn't Bulwark forever and ever.
>>77653180
Thanks anon. The box came with two sets of 'em and with the exception of the Victor they seem solid. Very FedSun bunch.
>>77653207
That was my preference but I know little of 3D printing. There's also some strange warping and holes in the '94 models, it's probably just a matter of puttywork but it makes me wonder how durable that old plastic is. They survived in somebody's attic for who knows how long but I don't want to damage them any further. The old maps are intact too, what's a good way to store those so they won't tear along the folds?
>>
>>77653944
They need to start making this shit in the US, or not make it at all. Chink factories fucking up things for them has to stop by any means necessary.
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>>77654048
They're too busy gargling Chinese spunk to care. there's a LOT of things that'd be way better off made here, but that's a topic for a whole other board.

More on topic: What's the best mech ever, and why is it the Warhammer?
>>
>>77653128
>>77653331
This is why after you finish the campaigns, just make a lance of 200 tons, give them the best gear you can, and do 2.5 and 3 skull missions. More fun and rewarding. I retired my assaults and am just making a variety of top geared mediums for funsies and profit
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>>77654048
>They need to start making this shit in the US, or not make it at all
Then the answer is "not at all". Making injection molded plastic and packaging for retail sale in the US will NEVER EVER be economically feasible again within our lifetimes (unless the US dollar collapses and companies can get away with paying Americans $0.50/day).

You're paying $5 per mini now. Get them made in the US, and you'd be paying $25 or $30 per mini. Good fucking luck selling that.

It's China or nothing. You're OK with nothing. Others aren't.
>>
>>77654292
>>77653331
>>77653128
>>77653998

Only being able to drop a single lance really lets the game down, as does the small size of the maps you play on.

Bigger maps with company-level engagements would open this up much more to lights and mediums being viable when they have room to act as scouts or flankers.

As it is everyone is getting smashed up so much from the get go and you drop with so few units that assaults are really mandatory.
>>
>>77654769
Multiple lances doesn't fix the problem. What's to stop you from just doing 8 assaults? The most fun and challenging missions were always the ones with weight limits
>>
>>77654813
Sure, I like weight limits too.

Of course without them, nothing is stopping you from taking a company of assaults but cheesers gonna cheese, right?
>>
>>77650830
They like using heavy and assault mechs, though seem to prefer the more mobile assaults like the Executioner/Gladiator (unlike the Jags, who also like using assaults but prefer the slow ones with loads of guns). Their favored mechs are Executioner, Vulture, Viper, and Fire Moth (the latter almost exclusively used to transport Elementals).
For second line mechs they have their totem mech Kodiak, but I don't recall if there's any other second line mechs specifically associated with that. For ASFs they are the main users of the Jengiz (Wolves also use it but Bears were the ones who developed it), though at least in the 3050s and 60s the Bears' aerospace forces were smaller than average and considered a weak point for the Clan (they also don't use the dedicated aerospace pilot phenotype, but instead use the standard warrior phenotype in ASFs as well).
>>
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>>77651495
It´s a mech meant to lead local resistance against the Camerons and their Star League mooks. It´s the Shad with the Dad Bod.
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>>77655471
>For second line mechs they have their totem mech Kodiak, but I don't recall if there's any other second line mechs specifically associated with that.
Grizzly and Kingfisher.
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>>77655471
Pretty sure the Horned Owl is also a Ghost Bear favored 2nd liner - at least if the TROs were pointing me in the right direction. Maybe not unique to them, but at least linked to them.
>>
>>77654769
I believe that there might be mods that allow that, but no, not in the base game. I think I can understand why HBS didn't go that route though. besides the players that were complaining that every mission was 'too easy' so they had to go the 1990s vidya route and outnumber the player in every mission, having 4 mechs on the board fits the mechanics of the game better. A full 12 units on your side would mean needing to move those 12 units individually in a turn based system, which while it might be viable would turn each mission into a real slog - especially during those windows where you're not actually in a fight and are just trying to get your dudes from point A to point B. I could see individual missions taking hours because of it.

I know there are people that wanted HBS Battletech to be Mechcommander 3 but it isn't. Admittedly it would easily allow for moving 12 mechs at a time, as it did, but there is no Managing movement. With full AI control, no heat concerns, etc, I remember mid battle one of my mechs wandering off to go the long way around a map, sometimes directly into turrets or a minefield. I give Mechcommander credit for having interesting missions, but the watered down customization system and needing to spam mouse clicks to make mechs actually go down the path you want them to, even needing to stop to let mechs that went the wrong direction come back and reform with your unit was pretty irritating.

HBS is basically the "3d Megamek" people had been clamoring for for years, albeit not actually being an accurate recreation of Battletech tabletop. But like megamek, if the missions get too big they can become slow, even with the dice rolls and hit locations being handled for you. I don't think anyone but the most dedicated players would really want to play through a 2-hour mission in HBS.
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>>77656050
>especially during those windows where you're not actually in a fight and are just trying to get your dudes from point A to point B.

We´ve had games that switch to real-time movement outside of combat for decades.
>>
>>77656050
>>77656050
All good I understand the realities. I'm autistic enough to want to play that 2 hour mission type game, but that's not really marketable. I think that would fix the "drop 4x Atlas" kind of scenario we're in though, so something has to give.

MechCommander 3 would be my jam though I'd be taking time off work for that sucker.
>>
>>77654769
there are mods to use multiple lances. there are also mods that make the game truer to the tabletop.
>>
>>77656050
I don't think being limited to a lance is itself a problem. The issue is that all the higher difficulty mission boil down to the enemy having 8 assault mechs on a map that's so small their reinforcements will spawn directly on top of you, forcing you to always take 4 assaults yourself and give every pilot the bulwark SPA.
I know they had the balance the highest difficulty missions around the assumption that the player can be rocking 4 Atlases, but instituting a maximum drop tonnage system and balancing the game around that would've been a better idea. That way lighter mechs would still have a purpose because if you wanted to, say, bring 2 Atlases you'd need to make your other 2 mechs lights or mediums to fit into the allocate tonnage. It would also mean they wouldn't have to throw 8 assault mechs at you because your force couldn't be as heavy as it can now.
Another easy fix that wouldn't require changing the opfor or deployment would be just to make the maps bigger and increase the amount of time reinforces take to spawn. It still wouldn't be perfect (you'd still have no reason to not take 4 assault mechs), but fighting 2 waves of 4 mechs separately is at least more mangeable than having 4 King Crabs spawn within AC/20 range by the time you've killed half of the initial enemy wave.
>>
So i'm having trouble thinking of a way to implement this idea:

an engine that is very heat efficient, (30 heat per turn with double heat sinks) and only works for light mechs, but requires you to produce a minimum amount of heat every turn.

The thing is that ER Medium lasers and the like produce 5 heat for 1 ton, so it doesn't really cost anything to take a couple extra and fire them every turn.
>>
>>77651536
I’d never think of that.
>>
>>77656359
here is the true tabletop conversion
https://www.nexusmods.com/battletech/mods/284
here is the mod that includes more lances
https://www.missioncontrolmod.com/
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>>77656721
i also have this idea for jump jets that use and dissipate waste heat to fuel their jumps, but am not sure on the particulars of how to implement it. (i.e. tonnage, crits, how much heat per hex of movement)
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>>77656721
I guess i could have it so that energy weapons require additional weight to hook or sync it up with engine. Maybe a fixed rate, or a variable rate depending on the size (or heat?) of the weapon.
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>77651847
>requires more painting
>spray primer
>basecoat color
>wash
>drybrush highlight
>done

Waoweee many skill much talen
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>>77656860
awww..
looks like somebody needs some
DISCO THERAPY
https://www.youtube.com/watch?v=QRbvNL1PHKg&t=23s
>>
How bout we think of some unlikely setting combinations, like the april fools Shadowrun Battletech

>Battletech and Eclipse Phase
>Battletech and Aliens / H.R. Gieger
>Battletech and Schindler's List
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>>77656996
>>Battletech and Aliens / H.R. Gieger
Certain bits in the films might not line up like androids and sapient aliens but xenomorphs themselves could exist in BT fine.
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>>77656996
you just photoshop battlemechs into the background photos of auschwitz and replace all the nazi logos with stiener
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>>77657030
that would be cool, they could fight battlearmor, or one could crawl inside your mech and you wouldn't know where they are until they spray the inside of your cockpit with acid.
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>>77657034
Just put a giant mech foot and leg in the background
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>>77657041
And you said dual heavy flamer quads were a bad idea..
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>>77656860
drybrushing looks like shit, you might as well put your minis in a cum jar then if you're going to fucking ruin them you perverse fuck
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>>77651133
What about availability of each?

>>77655471
Thanks!
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>>77656907
The Imp is a big guy.
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>>77656996
>Battletech and Aliens / H.R. Gieger
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>>77655471
not using the aerospace fighter phenotype didn't hurt their aerospace forces, it was found to be a failure of a phenotype
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>>77648176
do jump infantry and battle armor with jump jets get a bonus to do anti-mech attacks? Do mechanical boosters count as jump jets?
>>
>CASE II first prototyped and produced in the 3060s
>still experimental tech nearly a hundred years later
but why
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>>77658113
Because you haven't looked at the tech progression tables. CASE II is advanced by 3082, which er those tables also means in general production. It's TL tech by the DA.
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>>77658212
then why tf do i have to choose experimental in both SSW and MML to get it?
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>>77658235
Because SSW and MML are fan-made and from a fan perspective they are experimental tech, whereas you asked an in-universe question
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>>77653128
I have a Star League era Griffin that has managed to stay relevant because it has as much armor value as a heavy mech and great mobility. I have an ERL Pulse and some SRM 5's on it and it actually racks up the kills because its so good at flanking. That's literally it for non-assault class mechs tho and there are plenty of missions where that Griffin would just get splatted.

The thing that really started annoying me is that somehow your team NEVER has accurate intel. They NEVER successfully detect that extra lance of assault mechs. You NEVER are in a position of advantage or ambush. There are too many missions that are just "you are sandwiched between two enemy lances with terrain advantage, LRMs from over the horizon and retarded vehicles that can survive railgun / UAC20 hits and also cripple your assault mechs" or scenarios where your going to be shot from behind no matter what. Why have so many mechs in game if your only going to be bringing your heaviest mechs and even among those really only bringing ones that can reliably kill or cripple an enemy mech the first turn it comes into range?
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>>77658249
if it's TL by the DA then shouldn't that be reflected in the construction programs? it doesn't make sense to say it's a fan perspective when these are supposed to follow construction and availability rules so you can use them for the TT
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>>77658249
This.
Tacops states the rules level for a lot of equipment, but as of Technical readout 3145 a large amount of equipment had their rules levels adjusted.

Personally though I think that it makes sense to move stuff from Experimental to Advanced, until it's printed in the core rule book, nothing should be called tournament legal. Lore wise, there is no tech level difference between advanced and tournament level, advanced just means that there are more complicated rules to use them and/or they aren't included in the main rulebook. That's why stuff like artillery is considered "advanced" while Bombast Lasers and Voidsig is experimental.
>>
>>77657500
no bonus to anti mech attacks afaik. That info will be in Total Warfare. Mechanical Jump Boosters, I know what they do on mechs but not so much on BA. The effects as far as I remember are the same as with jump jets but there's bound to be a difference.
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>>77658235
I don't think MML and SSW really differentiate between experimental and advanced tech, as they both refer to any tech that's not in TW. The only difference is from an in-universe point of view: experimental tech is, as the name implies, in an experiemntal or prototype stage, whereas advanced tech is in production and in-universe doesn't differ from standard tech (the label is just to tell th players that the rules aren't included in TW). So CASE II during the Jihad is still in an experimental stage and only found in a few prototypes mechs, and thus is listed as experimental in TacOps, but by DA is quite common in many new mech variants and thus any mechs equipped with it are no longer listed as experimental but advanced.
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>>77658331
>>77658405
so basically it's because the construction rules haven't caught up?
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>>77656996
Battletech and OT/PQ Star Wars...
>>
>>77658439
Darth Vader Atlas?
>>
>>77656562
I haven't noticed much in the ways of reinforcements dropping on top of me, but I have been strongly irritated that in every mission where there's an extraction point, the opfor reinforcements *always* spawn between you and it. It makes it all the harder to do fast strikes when the way out is plugged every. single. time.

Also with the opfor getting reinforcements all the time it'd be nice if your side saw some AI reinforcements a little more frequently, too. Especially based on faction loyalty. Just a lance of striker tanks in most cases would be a godsend.
>>
>>77658438
More like fan software haven't been arsed to differentiate rules level by year.
>>
>>77658547
Imagine.
I mean, they have already mechs, you only have to make them Hereditary like Ord Planets have they own class of nobility descending from mech pilots used to guard the garrison planets etc.
>>
>>77658308
>it doesn't make sense to say it's a fan perspective when these are supposed to follow construction and availability rules so you can use them for the TT
Anon, I... Um... how do I say this...

From a fan, out-of-universe, gaming perspective, these techs are "experimental" because they make use of supplemental rules outside of what is considered the main body of rules.

From an in-character, in-universe, fictional perspective, these techs used to be "experimental" as well but are now production-grade or "standard".

It doesn't make sense to change the designation of these techs to "standard" because this is a game, SSW and MML are gaming tools, and the description and classification of the game follows conventions in our world. And that is, these techs constitute advanced rules, mainly due to the additional complexity they add to the game.

>>77658438
There is nothing to catch up. It's like bitching that an AC/20 is called an AC/20 when it should really be called a Chemjet 185mm Autocannon. You're missing the line between reality and gaming here.
>>
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So... what´s the better solution?

- accepting that the Infiltrator scaled to contain a person is fuck huge and yet a light battle armour or
- accepting that everything piloted runs on Clown Car technology anyway and sizing it down or
- redesigning the thing along the line of the District 13 Shrimp suit to square the circle?
>>
>>77658677
>judge me by my size do you
>>
>77657158
>still pretending the nigger garbage tier plates on plates clusterfucks the mwo and nu cgl models are somehow worthy of special attention
>when most of the cgl ones are more fucked up from soulless bug slave labor than the original pewter models
>when nost people print mwo models with cheap ass printers that can't handle miniatures, and when the 3d models themselves are missing fucktons of important parts because of vidya gaem limitations placing them on texture maps
>>
>>77658684
Mech Light Sabers
>>
>>77658657
nobody wants to have to use the advanced rules to allow the majority of advanced or experimental tech.
>>
>>77658657
>From a fan, out-of-universe, gaming perspective, these techs are "experimental" because they make use of supplemental rules outside of what is considered the main body of rules.
Technically that's what "advanced" tech is. "Experimental" is the same as "advanced" rules-wise (rules not included in the main book), but also designates the tech as being in prototype stage or otherwise very rare, making it a purely in-universe designation. If contruction software will only use one of the terms, they should use "advanced", as that is a purely game-perspective term that doesn't change between time periods.
>>
>>77658677
lol, whos the white guy in between the basketball players.
>>
>>77658727
>join gundam

NOOO!
>>
>>77657280
cool
>>
>>77658762
I wanna say.. Barry Manillo?
>>
>>77658747
It's not a binary choice, anon. You can pick which particular rules or tech you want to use.

>>77658759
The terminology and its usage in rules has fluctuated over the decades, so it's hard to say that really.
>>
>>77658677
The Infiltrator mk I is probably pretty big. There's no way you can fit the pilot's legs inside those weird backwards-jointed legs so the pilot's entire body is probably held inside the torso, making the suit a lot bulkier than most of the later BA which is worn like armor. The "piloted" BA is supposed to be simpler to built than the "worn" ones, which is why the first BA made in the Periphery without direct help from IS (i.e. Theseus and Asterion don't count because they're just reskins of the Capellan BA without the stealth armor) were assault-class ones that function like mini-mechs. BA tech still being in its infancy is also probably why the Infiltrator has very poor armor despite its size.
>>
>>77656050
Classic X-com started you off with a squad of 10 and room for 4 more on the basic transport, and one of the first mods to come out for New Xcom/Xcom2 were squad size bumps up to at least 12. Games like panzer general and derivatives give you at least a dozen units to move in a turn based fashion. A dozen units isn't this massive burden, and a two hour mission isn't a downside. It's not a mobile game, you don't have to finish in your 15 minute bus ride to work.
>>
>>77658862
>linux is only free if you don't value your time
>>
>>77658677
I'd say the infiltrator for the stocky eastern european weightlifter types, while the IS Standard is for the fuckhuge guys from around the sphere.

With successor state populations in the trillions, coming up with a few Shaqs shouldn't be that hard.
>>
>>77658113
Galaxy wide gentleman's agreement: mechs exploding from ammo crits are cool, and getting to see other mechs explode is worth the risk of your mechs exploding, so no CASE II.
>>
>>77658888
>quads of truth

>>77656050
lemao imagine defending HBS this hard

>>77658903
The problem that anon was pointing out is that the Infiltrator Mk.1 is 25% LIGHTER than the IS Standard.
>>
>>77658550
>Just a lance of striker tanks in most cases would be a godsend.
>>
>>77658747
In honesty, it's more likely they just don't want to have to lug Tacops alongside all the other books. You pretty much have to if you're playing dark age, but it's much more convenient to only have to bring a single rulebook with you to the game store.

Campaign games and other games at home though, why not?
>>
>>77658942
volume isn't the same as density anon
>>
Do wobbies still exist in the Dark Age / Republic Era?
>>
>>77658657
>>77658814
>It's not a binary choice, anon. You can pick which particular rules or tech you want to use.
in ordinary TT play it's not a matter of pick and choose. this anon is right >>77658747

if it's not in TW then it's optional. if CASE II is standard in the DA, but absent in TW, then it's not standard; there's a disjunction between the rules and the progression of the universe that's creating an inconsistency. clearly there needs to be a revision if some DA equipment and weapons can be used "as standard".
>>
>>77658961
yes, I know that; just pointing out anon's point since other anon kind of went on a tangent there
>>
>>77658987
>it's not a matter of pick and choose
tell me more about how you use every single one of the TacOps rules, go on
>>
>>77659010
there's a distinction between optional and standard that you've yet to grasp, anon, which is the point.
>>
>>77658974
Not officially. There are records of WoB units going missing somewhere, but we don't know what happened to them. Mostly they're probably there as some sort of writer trump card in case they're needed for a future plot line, but as a viable faction, they're double dead.
>>
>>77658974
Yes, they're just not active in the setting
>>
>>77659037
The failure to grasp is on your side: you don't have to allow all the optional rules just because you want to play CASE II. You can say "we're only playing with CASE II today, that's it".

There is no "disjunction between the rules and the progression of the universe" - the universe does what it does, and we do what we do. You can pick up a DA Mech and say "we're only using the optional rules on this Mech and nothing else".
>>
>>77658974
Technically yes. About a 3rd of the WoB fleet just disappeared into the deep Periphery, never to be seen again (opening fiction of ISP3 has one of their WarShips wiping out an IE exploration team out in the deep in 3090s), two of their hidden worlds were never found, and Republic forces occasionally found and destroyed hidden Blakist holdouts well into the 3100s. Plus there's neo-Blakist cultists who worship the Master and Apollyon, some with access to surprisingly advanced cybernetics which suggests they might be getting the tech from somebody.
But as a proper faction they've been dead since the Jihad.

>>77658987
Most if not all of the "DA-standard" tech is included in BMM, which is probably closest to a revision we'll get. "Is included in BMM" is a pretty good way to define "tournament legal" tech these days, as they mostly just left out the stuff with some complex additional rules like artillery.
>>
>>77658974

They lived the dream. They got clear, and did it alive.
>>
>>77659102
yet CASE II is in the BMM (which I didn't know), so clearly your entire argument is in bad faith. if they bothered to update that, then surely a TW revision will follow at some point.

>>77659154
>"Is included in BMM" is a pretty good way to define "tournament legal" tech these days
finally a helpful answer, thank you, but it still goes to show the fan programs are lagging a bit.
>>
>>77659231
>so clearly your entire argument is in bad faith
fuck you too

>then surely
uhuh, yeah, "surely"

>still goes to show the fan programs are lagging a bit
so don't use them and go back to pencil and paper, or use them, quit whining and take it in your boipussy like a good girl
>>
>>77659231

>finally a helpful answer, thank you, but it still goes to show the fan programs are lagging a bit.


I noticed that coming up with some Republic-Era weapon-swap upgrades for post-Helm/pre-Clan FWL designs (X-pulse lasers, self-contained anti-conventional ability due to it being reasonable that'll you'll be facing conventionals that need killing without much help). MegamekLab needed Experimental, the charts assured me this stuff was in common production.
>>
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>>77659286
i accept your resignation

>>77659350
and that's that. cheers.
>>
>>77659380
Resignation, nothing. You can go and fuck yourself if you cannot disagree properly without accusing others of "bad faith". I'm done here.
>>
>>77659380
>>77659420

He's got you on the out of the blue "bad faith", thing. That was weird. This kind of availability and rules level navigation is basically astrology.
>>
>>77658657

A good illustration of this is using Primitives. Lower than Introtech, get played at the Blakist Space Magic level.
>>
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When a book describes a regiment of "ancient battlemechs" in 3050, since primitives apparently weren't a thing what kind of mechs do you guys think they would be?
>>
>>77659600

400 year old mechs that aren't primitives?
>>
>>77659473
it's not astrology, there's a clear distinction between standard and optional, which, again, was my whole point. arguing that you can pick and choose optional rules doesn't address that point, never mind that standard rules are standard for a reason (it precludes arguments like these). on top of that, there clearly is a disjunction because BMM has been updated while TW has not, and the fan programs haven't reflected that either. was his argument in bad faith? i think it was, given the above.
>>
>>77658828
The Ravager is a lot less problematic as you can just stick the whole leg into the heavily armoured upper leg of the mech, IMO.
That results is something around the volume and size of one of those Sakura Wars PA.
>>
>>77659600
Standard mechs of the 2025 I guess anon.
>>
>>77659731
When we will have ultra heavy BA anon? Where I will be able to 'Vryyyyyyyyy along an Urbie with my shitty not Scopedog?
>>
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>>77659776
>mechs of the 2025
>>
>>77659627
this. not!primitives
>>
>>77659627
>>77659899
Wouldn't those be Star League era mechs? I was just thinking those would be too uncommon to have a regiment of.
>>
>>77659971
not necessarily. star league is late 2500s, mackie was build by the terran hegemony in the 2400s, but most likely they would be very old, obsolete star league 'mechs.
>>
>>77659776

>as twelve mackies cress the hill
>>
>>77659600
TRO 3025 Mechs which date back to the Star League, as opposed to new manufacture, would be ancient enough for me.
>>
>>77659231
>finally a helpful answer, thank you, but it still goes to show the fan programs are lagging a bit.
The fan programs aren't lagging behind because of themselves, they're lagging behind because the tech rating codes that determine when something is no longer experimental were never updated to include the Dark Age and later. It's the Y2K problem writ large. The tech codes are X/X/X/X when they should properly be X/X/X/X/X (or more) now. Blame catalyst and not the fans doing the work on these programs.
>>
Rate my lizard
>>
>>77660300
I am proud of my leetle leezard
>>
>>77660300
I think I've invented the most annoying unit in the game.
>>
>>77660005
>>77660118
ok, that makes sense.

stuff like the Bug trio, Commando, Firestarter, Rifleman, Scorpion, 55-tonner trio, Catapult, Warhammer, Banshee, Victor, Archer, Thud, and I guess downgraded Marauders?

I was looking at designs and was surprise to see the Marauder 3R didn't come around until nearly the end of the First Succession War.
>>
>>77660300
Cute lizard
Great for mowing down conventional infantry in the dozen
>>
>>77660651
omnis?
where were going we don't need omnis..
>>
>>77660418
stay still you little bastard!
>>
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Ah, Captain Anon-kun! What Draconis-built mechs will we be piloting?
>>
>>77660720
>tfw you can so obviously tell the tsunderes of the bunch

No-Dachi is good samurai ride, don't let anyone tell you different
>>
>>77660720
why, the honorable Dragon of course!
unless you want to see my Grand Dragon
>>
>>77660720
which ones the bad girl? i'm guessing the one with the mod cap
>>
>>77660751

Oh anon kun, you so cute, we call you short round!
>>
>>77660720
Panthers for all!
>>
>>77660766
Mod cap could just be adventurous. Bad girl is quite clearly the tomboy-cut tsun middle left

>but who knows, one of the Stepford Fringe-cuts on the right might well be secretly into whips and chains
>>
>>77660720
The dragon of course
But there is one to many of you for two lances.
Middle left, you will be my assistant and second in command for this mission.

Dracs really love their self contained Mechs, a wonder they came up with C3
>>
>>77660766
>mod cap
Is that the K2?
>>
>>77660300
>moving 7 hexes per turn
>no terrain modifiers
>always hitting rear arc
>will tank clan medium lasers
>killing up to 10d6 infantry a turn
>>
>>77660720
Ma'am this zis a Haus Steiner operation. Vacate the premises, bitte, before ve haff to... scout you out.
>>
>>77660849
I love the k2. PPCpult all day erry day
>>
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>>77660720
we DA nao
>>
>>77660720
Hatchetmens refit for AA duty. You´re defending the house.
>>
>>77658828
Trinity was developed “together” you big meany.
>>
>>77658828
maybe the feet go into the thighs?
>>
>>77661038
>10 points have been credited to your Citizenship Account, servitor
>>
>>77660974
>the Coordinator's radioactive middle finger
>>
What's the largest number of decals you've ever applied to a mech?

I see the 2nd Sword of Light is supposed to have:
>steel-gray Kuritan crest on left shoulder
>burning sword on back
>burning sword on right leg
>Kentares flag on right torso

That feels a little excessive. How many people go all-out like that? I'm not even sure the Camo Specs guys do.
>>
>>77661118
Nice
>>
>>77658677

>So... what´s the better solution?

Not worrying about it and just playing the game works. It's like FASAnomics or population sizes versus military budgets. Just handwavium it away.
>>
>>77658958

Who actually carried books when a PDF and a laptop fill the same function?
>>
>>77659646

...I think what is called "sperg" in these cases is just laziness that responds to ambiguity with outrage instead of interest.

Moving parts clanking together, anon, but the job gets done. Look at the thing and smile in fondness, figure out how to get done what you want to get done, don't sperg out on everyone around you.


>and that's that. cheers.

that wasn't that you fucking useless sperg, I pointed out that I had encountered the same problem, how to accommodate it, and that it wasn't some grand conspiracy against an ordered universe. The (fan) program doesn't perfectly describe reality (the current rules), but it isn't a big problem and it's clear where and why it breaks down. It's still a good tool.
>>
>>77660300
>What is the Buraq?
sarna net wiki Buraq
>>
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>>77660720
We shall ply the black waters of space in our Narukami.
>>
>>77661643
call me a sperg all you like, the problem isn't how to get around it, but that there's a problem in the first place. as >>77660272 pointed out, it's all catalyst's fault in the end, and i'm hardly going to stop using SSW/MML because of it. nothing more to say on the matter.
>>
>>77661421
My decals largely depend on what space I physically have on the model. Some mechs have no space for a decal on a leg at all. Some have no shoulders.

My main thing is nation crest, mech number and then regimental if I can get it. So 3. Mayber more if there's big open spaces that ask for it.
>>
>>77661861
My, you're quite a fault-finding little cunt, ain't ya
>>
>>77661749
aw well fuck. literally exactly the same.
>>
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>>77660720
I shouldn't drink and browse /btg/

After Anonagi "Anon" Kurita's father's company in the 5th Sword of Light is virtually wiped out, it's up to him to restore the honour of his family and hereditary regiment!

The Anon's father - Hiro Kurita - is the only survivor and, badly injured, asks his cousin the Coordinator to allow the relatives of the company's mechwarriors to restore their honour through service. But it turns out that except for his son Anon, the rest are all girls! A man of his word, Coordinator Takashi Kurita allows it to happen.

Now newly promoted Tai-i Anon Kurita is stuck leading two onee-sans (the chu-i's) and nine imoto-sans (the rest) of company's last mechwarriors!

And what's worse, his meddling father has stuck him with a Davion POW taken in the battle to give him advice on fighting the bothersome gaijin!

If all of that isn't enough, Tai-i Anon can't decide what's more troublesome, the Wolf's Dragoons harassing his supply lines or the fact all his mechwarriors (and even the POW) have crushes on him!

Tune in to Spreading the Glories holovision for Hitsuyō-go no kage!
>>
>>77662308
Yeah, you shouldn't...
>>
>>77660974
Kinda odd slapping the Artemis IV on what used to be a brawler.

>>77662308
I'd watch it but it's gonna hurt when the casualties start piling up.
>>
>>77662308
top fucking kek
>>
>>77662308
I'd be surprised if the Dracs didn't have a show like this in canon

>>77662383
The mechs must have carbon liner like in sensha-do
>>
>>77662383
That's why I never ran the mech-idoru campaign. All fun and games until you're scraping the kawaii out of a cockpit.
>>
>>77662308
...I'd watch it
>>
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>>77662308
>Takashi Kurita allows it to happen

Dishonorabru!
>>
>>77662308
Keep on drinking.
>>
>>77662383
>Kinda odd slapping the Artemis IV on what used to be a brawler.

The Arrow IV is perfect on your trooper when you consider most of what you are facing is conventionals. I'll take a few of those in any company just to wipe out the infantry/BA. Load with Inferno IV's for Draximum warcimes on the tankfags too.
>>
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>>77662308
>8th company

08th MS Team reference?
>>
>>77657280
where/what is this from?
>>
I like the purifier armor, its basically just a straight upgrade to elementals with an ERSL, and cause its got a bad reputation, its half off!
>>
>>77662601
Purifier Terra, rather
>>
>>77658275

"I swear to god Darius, if you tell me about enemy re-enforcements after their LRM barrage started hitting my mech ONE MORE TIME you are going on the next drop strapped to the outside of this thing."
>>
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>>77660720
Well, there are 9 of you. We have, apart from my Warhammer, 8 Panthers and 1 Dragon. The Dragon will go to whichever one of you commits the best to riding my dick daily, does so with the best technique, AND can do so without squeaking like a tortured rodent while doing so.

Get started.
>>
>>77662383
>I'd watch it but it's gonna hurt when the casualties start piling up.
No, casualties are perfect for a show like that. It allows you to swap out the girls for younger, hotter ones, once the original cast members turn 24 and are old and used up.
>>
>>77662601
>>77662614
I made a version of the Sylph with 2 regular mgs and a light mg instead of a mg and a heavy mg for more infantry killing goodness.
>>
>>77662115
Sorry lad. As a HH player looking at your BA made me immediately think of the Buraq.
>>
>>77662798
its okay. i still have my dual heavy flamer assault quads.
>>
>>77662790
This pic makes me really want a battle armor game.
>>
>>77662790
Aerial toad
>>
>>77662776

you have a future in the ISF
>>
>>77662383
>Kinda odd slapping the Artemis IV on what used to be a brawler.
Arrow IV, rather. I think the idea is that it's supposed to be a command mech but since Drac commanders tend to insist on taking part in the battle themselves they gave it an artillery weapon so the commander can stay a mile behind friendly lines and still say he's contributing by dropping Arrow IVs on the enemy mechs.
>>
>>77661421
IIRC the Kentares flag is only for a specific company in the 2nd Sword. The rest just have the dragon logo on the left shoulder and sword on the right leg.
>>
>>77662308
I want to put this company together. How were you intending to organize the lances?
>>
>>77663273
Provisionally:

Knights Lance
>Archer 2K
>Catapult 2K
>Wolverine 6K
>Spider 5V

Visual Lance
>Warhammer 6K
>Jenner JR7-D
>Shadow Hawk 2K
>Dragon 1N

Javelin "Jav" Lance
>Atlas AS7-D
>Panther 9R
>Panther 9R
>Grand Dragon 1G
>>
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You've yo'd your last ho, matey.
>>
>>77662601
>>77662614
Is anyone stopping anyone from just swapping the ERSL on a standard mimetic armor Purifier for the cERSL of the Terra?
>>
>>77664495
no but i don't want the meme armor.
>>
>>77660720
I see two Kanazuchi squads there.

All we need now is a rocket-powered train and we can defend the capital like X-Com.
>>
>>77664604
Mimetic armour isn´t bad. It literally offers maximal protection right after they´ve been dropped off their carrier.

It´s just not that useful on a standard medium design.
>>
Are there any mercenary units of Rasalhague origin?
>>
Is there some set of campaign rules for conquering a planet, capturing cities and building fortifications?
>>
>>77664760
just the same, rather tank a ppc or clpl.
>>
>>77664760
yeah, its good when you got 5 mp to work with.
>>
>>77664943
None off the top of my head though I'm sure there are. They got screwed by mercs early on so they didn't particularly like them for good reasons.
>>
>>77654543

we just need to find a better cheap 3rd world country that will allow foreign advisors and foremen like they with oil in Saudi Arabia
>>
>>77665134
That's kinda what I was thinking, and Sarna doesn't seem to have any, but after playing MechWarrior 4 Mercs and Castle mentioning she was from Rasalhague, I just wondered if any Rasalhagians left to become mercenaries or if they mostly stayed in the KungsArme.

I thought for a hot minute that Vandelay's Valkyries or the Arms of the Thor might be Rasalhagian in origin, but their original mentions both appear to be Taurian. Makes me wonder if some Nordics settled in the Concordat.
>>
>>77665212
Most of the hogs that didn't like being ruled by the Iron Jarl and his ilk left for Alshain or stayed in the regular Kuritan military like the Sorensons. Kuritans generally don't become mercs.
>>
what MML ammo types does /btg/ favor?
>>
>>77665304
Swarm-I
Inferno
Tandem charge

And Thunder only if I need it. Launchers tend to be too small to salt effectively.
>>
>>77665361
i figured semi-guided wouldn't be worth it for such small launchers, and probably Artemis IV as well. frags maybe? but i think you nailed the most useful special types.
>>
>>77665555
i just stole someone's GET
>>
>>77660720
>Women
Assuming we're in the Legion of Vega, Ghost Regiments, or Ryuken, whatever we can get.

Anywhere else, the only thing you'll be riding is dick.
>>
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If you're an Inner Sphere regular soldier while fighting Clanners you take one as bondsman, would you be able to keep them?

And will Clan Nova Cat really be coming back, or is that speculation at this point?
>>
>>77665680
Nova Cats aren't dead. There's plenty of Stoner Cats that escaped the reservation worlds before they fell. The Spirit Cats are just the most radical group of those. Drac Cats should stay dead.

Hell, the Jags should have stayed dead. Fidelis was fine, but actually calling them a clan again in Hour of the Wolf was absolute shit storytelling.
>>
>>77665680
>If you're an Inner Sphere regular soldier while fighting Clanners you take one as bondsman, would you be able to keep them?

If you own your own mech and are a mechwarrior knight AND it's after the Invasion in 3053+, then probably. You just treat it as an oath of personal loyalty to you and pull fuedal rights. Federal troop and you're shit out of luck. It's up to the brass what to do with them.
>>
>>77665680
>If you're an Inner Sphere regular soldier while fighting Clanners you take one as bondsman, would you be able to keep them?
While you're keeping their bondscord on, assuming your higher-ups don't order you to treat them as any regular POW, then yes.

However, to the inner sphere this will look like you're keeping a slave and/or you're tainted by showing deference to clan culture and values.
>>
>>77665743
Didn't the Stoner Cats wander off with Kisho never to be heard from again?
>>
>>77665873
No. That was 1/3 of the Spirit Cats. There were enclaves on other worlds. Some of the Stoner Cats trickled into Marik space to join the 2/3 of the Spirit Cats under Rikkard.
>>
>>77665928
>That was 1/3 of the Spirit Cats
You sure?

>The only bright spot in this tragedy is Mystic Kisho Nova Cat. Just before the final battle on Irece, he gathered a large number of civilians and any warriors who could be spared and fled from Combine space, ostensibly headed towards the Clan Protectorate in the Free Worlds League. However, it has been nearly three years without any news of these survivors. We do not know what has happened to them, but our hope is that they some day find their way to the safe haven offered by their brethren.
>>
>>77666012
>You sure?

Yes. Read Heretic's Faith.

Your quote from Living Legends about Irece is the capital of Drac Cat land.
>>
>>77666068
>Living Legends
Anon, that's Era Digest 3145, and it's canon.

You're welcome to post an excerpt from what you're talking about.
>>
>>77665928
how many worlds actually had nova cat enclaves?
>>
>>77665595
on second thoughts, if you use more than one of the larger launchers then ArtIV is worth it.
>>
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>>77666093
>You're welcome to post an excerpt from what you're talking about.

The entire last third of the novel is about Kisho fighting Kev Ross and 1/3 of the Spirit Cats on Anchaa then Kisho packing up his surviving warriors of his Galaxy and the Spirit Cats and fucking off.
>>
>>77666219
... Anon, that doesn't disclude that he grabbed a bunch of Nova Cats on Irece.
>>
>>77666136
We're told multiple (implying at least 3) and given the names of 2. Ancha and I forget the second.
>>
>>77666219
I'm going to have to reread that one.

Are there any other Dark Age books that deal with the Nova Cats?
>>
>>77666275
Anon, the guy said that Kisho could have grabbed a bunch of Stoner Cats then posted Irece. Irece: capital of the Draconis Combine Nova Cats since the destruction of the Smoke Jagtards(you know the OTHER half of the Nova Cats that's NOT the Stoner Cats)

The only RotS Cats he picked up were the ones in Heretic's Faith, on an RotS world and were Spirit Cats.
>>
>>77666350
All the Drac novels kind of dovetail into one another. Heretic's Faith is like the main Nova Cat book but it's a sequel to Daughter of the Dragon and prequel to Dragon Rising. Also, kind of a sequel to the non-Drac Target of Opportunity on the Spirit Cat end and Sword of Sedition on the Kisho end.
>>
>>77666355
Did the two groups have their own khans or something? Was it a straight split like with the Wolf factions? I don't recall their situation very well.
>>
>>77666415
They did have their own Khans and SaKhans. The RotS clanners in general were considered abjured by the other clanners and the OZ clanners were super pissed that the Stoners kept using "Bloodnames" when they were already revoked and redistributed to the rest of the clan. So every Stoner clanner you see with a last name is considered an affront to the rest of the Wolves/Bears/NovaCats in the enclaves.

Drac Nova Cats before they were destroyed would shoot at Stoner Cats on sight.

The Spirit Cats actually were the ones who had the idea to try to rejoin together with the rest of the clan. That's what Kisho's mission is for the main plot of Heretic's Faith. Answer the Spirit Cats' offer. See if they can be saved. They probably can't so take this whole fucking Galaxy of troops to kill them when they fail to pass muster.

Interesting fact. Kev wasn't the Khan or Sakhan. He was a famous orator and Senator who got the enclave militia to go with him on a grand vision quest.
>>
>>77666515
Do we know who the Stoner Cat khans were? I feel way behind, I didn't recall that the Stoner Cats were considered abjured and shoot on sight by the other Cats. When did that happen? I thought the split at the end of the Jihad was ordained by the Nova Cat khan and so peaceable.
>>
>>77666644
The DA stuff was written before the Jihad, not after. The split was peaceable but they were considered not real clanners afterward. This in stark contrast to the Arkabs that got split up the same way. Not that it kept Warlord Fatass from cracking the domes on Al Nair.

The shoot on sight was early DA stuff where cats were fleeing the falling Republic and the ones in the Combine considered them an invading force. I think it's referenced in the CGL stuff again before the main timejump in some of TR:3145 (The piecemeal version) or it might be ED:DA.

We don't know who the RotS Khans were IIRC. Like we don't know who the Wolf and Bear ones were.
>>
>>77666644

Hi, HuronWarrior
>>
>>77655951
That looks like a cross between Apocalypse and a space marine, not a mech. Maybe a gundam if it was anything robot.
>>
>>77666958
sup
>>
>>77657034
>replace all the nazi logos
He doesn't know.....
>>
>>77666415
>Did the two groups have their own khans or something

No, the Nova Cats in the Republic did not have their own khan and sakhan. They were led by an Oathtyro, according to Kev Rosse's biography.
>>
>>77662563
Looks like a Battletech CCG Black Lanner
>>
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>>77666985
>Maybe a gundam if it was anything robot.
You know THIS IS NO ZAKU BOY!

Also, obviously Falcon second line from the name.
>>
>>77667177
or dig them up out of the basement, whatever
>>
do you guys remember that website where they sold the 6" (8"?) mech models?

It would be so much more fun to play at that scale.
>>
>>77669041
Ebay. There's stuff that's that scale there copied from 3D prints.
>>
>>77667979
I really need to paint one of my three metals like a Zaku.
>>
>>77669168
that one guy doesn't do them anymore?
did the shills put him out of business?
>>
>>77669192
Took me forever to get two metals of it. I need to get painting more myself.
>>
>>77669204
KS slaughter took out a ton of the stuff that has been available.
>>
>>77648404

Where did you get that Raven??????
>>
>>77662563
It's the cover of Field Manual: Crusader Clans
>>
>>77659350

If you do customization through MekHQ (at the appropriate date) instead of MekLab, it doesn't have that problem.

>>77662308

*clap* *clap*
>>
>>77662308
based

>>77662376
cringe
>>
>>77662308

When's the episode where everybody sneaks onto a gaijin planet to help Becky keep her inherited fief?

>will Anonagi make a hotspring with his Archer 2K and impress the gaijin with superior cultural practices?
>>
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Page 10? Fine, I'll keep it alive.
>>
>>77673490

They look great. Where'd you get all those unseen?
>>
>>77662308
But who or what is the antagonistic force that keeps dashing dads dreams and cockblocks anon?
>>
>>77674590
That role falls to the high specs, non-quirky black company idol group, naturally.
>>
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>>77657034
>you just photoshop battlemechs into the background photos of auschwitz

How about photoshopping a Marauder into the Russian Revolution?
And then having the shoop make it into statewide final exams for history students in Victoria, Australia?
>>
>>77674734
Australia´s already on the correct timeline, I see.
>>
>>77674734
>Some student identified is as Alexandr Kerensky
Clearly some BT player was present at the exam.
However, as everybody knows, Kerensky piloted an Orion, not a Marauder, so that answer would be incorrect.
>>
>>77674860
IRL Alexandr Kerensky was a revolutionary and Prime Minister of the Russian Republic briefly.

https://en.wikipedia.org/wiki/Alexander_Kerensky
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>>77671328
possibly my favorite episode
>>
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Hey just looking for some quick feedback. I'm thinking up making a generic set of forest templates with different plugs if you want other types of forest- alien mushrooms, crystals, etc in addition to regular trees. The template will stay on the board and it'll be labeled with the type, heavy or light, so you can move stuff in, pull the plug out and still know what the terrain is. Anything I'm overlooking? I'm going to test print em out and see if it'll actually work
>>
>>77675505
Oh nice, I like that, you only have to paint them for the color of the terrain.
>>
>>77662308

Ok, but I want it to be one of those shows where half of the regiment gets killed in super gpry fashion before the end of the first episode.
>>
In MekHQ, how do I know who's the Chad raping all my prisoners and impregnating them? I've ransomed all the male ones away.
>>
>>77675595
It´s okay, all of those who die will be 24 years old.
>>
>>77675505
not a 3d modeler but the concept is sound. if you could model elevation gradients that would be neat too, especially if it showed something resembling an incline rather than a sheer cliff.
>>
>>77671328
>it's the 08th MS Team tribute episode

>>77675595
>it's the Victory Gundam tribute episode
>>
>>77676119
>all of those who die will be 24 years old.
Seems like you would want a clanner romcom more.
>>
>>77676245
Peak manufactured Idols
>>
Trying to assemble a list of every mech I have and will be getting via Wave2 shipments. Sure its easy enough to hand count what i currently but is there a way to see an "order details" or something of the sort so i can be reminded of whats in my wave 2 shipment?
>>
>>77676313
>After the ASF pilot phenotype failed to provide better results than baseline phenotypes, the Clans have redesignated the female ones as the idol phenotype
>>
>>77676205
>it's the 08th MS Team tribute episode
extremely based

https://www.youtube.com/watch?v=IVU8XuMrqIo
>>
>>77676368
>this merely shifted the goalposts for the phenotype from being outclassed at Piloting by IS pilots, to being outclassed at idoling by Dracs
>>
>>77669260
Cults3D
>>
>>77676368
>>77676408
If the Nova Cats wanted to earn the trust of the Combine population they should've just offered to use their iron womb technology to breed legal loli idols for the Drac music industry.
>>
So in the spirit of throwing out more homebrew ideas, and because I'm autistic about them, here's a concept I came up with.

>BTAM
>Bi-Transformable AeroMechs
>Same concept as a LAM, except only can transform between Aerospace and AeroMech modes
>This is to reduce transformation gear weight and simplify the design.
>Instead of doubling the frame weight, multiply the frame weight by 1.5 (rounding up or down)

The fun part is that you wouldn't even need to make a whole new LAM; you could convert them to BTAM's using the same weight and systems, only now you just focus on the AeroMech and Aerospace modes; (The real reason you ever use a LAM).
>>
>>77676189
Elevation? Like hills? I could work that in but as is they're only 4mm tall
>>
>>77677272
>here's a concept I came up with

More like a concept people have been kicking around since 1994, along with non-transforming airmechs.
>>
>>77677544
anything's better than flat, right?
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>>77678391
idk bruv, flat is justice
>>
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>>77678404
i was waiting for that
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>>77678369
Wasn't aware of that, and if you have current information on that stuff, I'm interested in seeing it.

Though if you're talking about BiModal LAMs, then you can toss that in the garbage.
>>
>>77677272
The real reason you'd ever use a LAM is comedy.
>>
>>77674734
>"Promised no students will be disadvantaged"
What is this academiaspeak?
>>
>>77679462
Well don't you just have a sprawling and fun imagination.
>>
>>77679743
whats up Lame Fag?
>>
>>77678546
I hate to tell you this, but all grogtech problems have been mulled over by thousands of people for over 30 years. This was a game more popular than 40K at its height. There's nothing new in that book. Same for grogtech customs, FASAnomics, etc.

LAM's being an ancient grogtech bugaboo are part of that. The single mode (airmech) and two mode (airmech and fighter) ideas are the first that people come up with if they like them but want to address the crazy complexity. It's the equivalent of people flipping rear weapons around or stuffing energy weapons in autocannon slots. It's just been done to death.

Anything new in this game, you need to at least be up to Jihad.
>>
>>77679743
This game isn't about imagination or fun. It's about adherence to canon and the general feeling of realism. If you want fantasy mecha, there's other games you can play and other threads you can post in. Battletech Mechs are realistic, and need to stay that way. Shit stolen from Japanese TV shows isn't needed or welcome here.
>>
>>77679884
>It's about adherence to canon and the general feeling of realism.

Shit nig, we´re talking about mechs that make extensive use of clown car tech that are also constantly shrinking and growing in size like the Evangelions did in animation.
>>
>>77680107
Don't respond to the troll, anon.

Also, you're wrong about the size changing, at least in written canon. It's just the art that's all over the fucking place.
>>
>>77680107
>at this point, you'd think even newbies would recognise the troll by now
>>
So whats the canon now? Because for what I remember the tallest ones were about 10-12 m.
>>
>>77679792
Nothing much; been going over my ideas about LAM's, as you can see, and the Land-Sea Mech concepts. I think I might tweak the LSM a little bit, either reduce the tonnage requirement or the amount of critical points the system uses.

>>77679835
Cool, still doesn't stop one from having fun homebrews or concepts, and in my case, have actual ideas for how something like that could be utilized/created without disrupting canon. I mean I'm still interested in seeing what other ideas anyone else came up with for those modes, but otherwise I like creating shit if as if it didn't already exist.

>>77679884
>Adherence to canon
>LAM's already exist in canon

I'm having fun and you can't stop me.
>>
>>77680485
Canon is that pretty much all mechs are probably 12 meters, no matter their tonnage. Quirks say that some can be smaller or bigger in volume and thus easier or harder to store and that´s about it.
>>
>>77679884
>Shit stolen from Japanese TV shows isn't needed or welcome here.
lol
>>
>>77680485
12 m is supposed to be the average size of mechs. Some are shorter and some are taller, but they generally don't give exact nubers.
IIRC if the new models are to scale the Loust is about 8 m and Beemer 13.
>>
>>77675505
Please make the plug significantly smaller than a mech's base so that the mech doesn't fall in and possibly tip over.

Are you using physical pieces to represent levels?
>>
Scew LAMs, I want dedicated AirMechs: a Gundam-style WiGE 'Mech that could actually work in a normal TT game, and use all the good stuff reserved for full 'Mechs, like endo-steel. That would be fun.

But no, we have the stick with the grogtech wunderwaffle, and since it's either busted or broken, it's going to stay busted.
>>
>>77680485
8-15m.

The guys who are doing the new redesigns for CGL say the Banshee tops out at a little bit above 15m (the Atlas does too, but it's slightly shorter), and the light mechs that are more podlike (less humanoid) are at the other end of that range.
>>
>>77681127
Bro, if you just use the AirMech modes, they're still really good; movement is fucking crisp and grants you some seriously good evasion ability if you just cruise at the normal speed (18MP for a Wasp).

The +3 to ballistic skill sucks, but considering you barely get hit and can get in behind enemy mechs and hit their back armor, it's still pretty sweet.

But yeah, I mean dedicated AirMech's would still be pretty awesome to see, though they would require a higher BV I'd think.
>>
>>77681160
That´s more or less my experience as well. The pods and the bird legs come out shorter than the humanoids in the same tonnage range.
>>
>>77680485
You're correct. CGL has recently been trying to expand the canonical height range to more closely match up to what's in the video games, but you shouldn't accept it. Any change to canon which flatly leaves a Mech unable to reach another Mech's head to punch it, is something that should be discarded outright. A 9m Commando cannot physically reach the head of a 15m Banshee, and therefore that art cannot be canon.
>>
>>77681271
>The +3 to ballistic skill sucks
You should have seen the original revised LAM rules for Interstellar Ops. A LAM in Airmech gets a +5 penalty to its weapons fire for using Cruising MP, and a +6 for Flank MP. Which essentially meant "LAMs can't shoot at all".

Herb did it on purpose, because he was trying to make LAMs literally unplayable, so that nobody would ever willingly take the unit in a game. For once, the community actually shouted the dumbfuck down and it was changed to what it is now.
>>
>>77681411
Jesus Christ how horrifying.

I understand trying to balance stuff out, with the LAM's movement and all that, but that's fucking retarded.

Who is Herb and please tell me he got lynched?
>>
>77681352
This is the troll, in case you faggots still can't tell by now...
>>
>>77681271
Yeah, I just want that AirMech performance without the baggage. Even if the BV ends up higher, I just want to see it. You keep the weight restrictions because they need to scoot around, but get the benefits of being an actual 'Mech in the construction rules.
>>
>>77681453
Is it? This doesn't really sound like a trollpost
>A 9m Commando cannot physically reach the head of a 15m Banshee, and therefore that art cannot be canon.
Mechs are supposed to be able to punch each other in the face right? That would pretty heavily imply that mechs have to be able to reach each other. If they can't reach each other, does that means we have to reroll punch location table results?
>>
>>77681451
>Who is Herb and please tell me he got lynched
He was the line developer for a decade man. Learn some history.

Also learn that a LOT of people think that LAMs are and remain a mistake and that they really want them removed from the game entirely. Several of those people are writers and devs. The compromise for LAMs isn't "making them good or bad", the compromise for LAMs has been "keeping them in the game at all".
>>
>>77681496
Not a bad idea, I think that would be pretty cool as a design. I'll have to look at how a LAM BV is calculated and see what might need to be tweeked to make it work better.

But that requires more research. will have to wait until later.
>>
>>77681588
I'm only familiar with some of the basics of the lore, some other obscure lore, LAM's, etc. I don't know much about the individual developers.

Also, I fully understand that's how they feel about LAMs. I just so happen to be the autist that disagrees and despises Herb now on a personal level, even if I don't know him.
>>
>>77681537
Same format as >>77679884 and 100s of posts before: take something controversial, pick a side, declare that it "absolutely" must be rejected out of hand
>>
>>77681537
Roll an uppercut, problem solved.

>>77681588
>>77681752
I think Herb got burned too many times under the old rules. Built up a hatred for them. Also, do report back when you get around to it.
>>
>>77681805
>declare that it "absolutely" must be rejected out of hand
Some things should be.
>>
>>77681840
>I think Herb got burned too many times under the old rules
Herb's hate was for everything that caused Battletech to have legal issues. If he could have, he would have completely and totally removed EVERYTHING in Battletech that was even remotely inspired by any other IP at any point, or that wasn't completely invented in-house by FASA or Fanpro/CGL. If the design, detail, or concept came from somewhere else, he wanted it dead and gone and out of Battletech forever, along with anyone who wanted it to stay.
>>
>>77682027
>Removing EVERYTHING remotely inspired by another IP.
I know this is the pot calling the kettle black, but what a massive faggot.
>>
>>77681752
Back to the filter you go.
>>
>>77682133
Nobody wants you here, Herb.
>>
>>77682027
>he would have completely and totally removed EVERYTHING in Battletech that was even remotely inspired by any other IP at any point
So the entire concept of giant fighting robots, then? Because I can see him doing that.
>>
>>77682150
No, I had just switched browsers recently and I guess this new namefag was on a hiatus until his autistic fixation bubbled up again.
>>
>>77682027
Understandable, if deranged.
>>
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>>77681840
>Roll an uppercut, problem solved.
This.

>>77681352
Change? Here's an image from TRO3039.
>>
>>77682287
>Change? Here's an image from TRO3039.
Yeah, that's when it was changed, dipshit.

>>77682168
>So the entire concept of giant fighting robots, then?
Essentially, yes.
>>
have the DC used RACs or is that too Davion?
>>
>>77682412
Drac girls are flat. They don't have RACs.
>>
>>77682412
No doubt as salvage, but probably not much beyond that.
>>
>>77682686
Lies, they have great MRMs.
>>
>>77682133
>>77682172
Entirely correct. Go ahead and filter if you want, I don't mind.
>>
>>77682348
>No giant fighty robots
Fucking disgusting
>>
>>77681061
Yes those hexes are standard CGL size, 33mm/1.3" flat to flat, so the 30mm bases will have perfectly fine stability. They are also only 4mm tall and the hole is 2mm deep. The plug has a lip around the edge so you can have bigger terrain bits. The test pieces will be finished printing tomorrow.
>>
>>77683267
Better to lose them than have the game be in legal jeopardy. The game is good enough with just conventional vehicles and infantry anyway.
>>
>>77660747
>tfw you can so obviously tell the tsunderes of the bunch
Speak English
>>
>>77683541
>>
>>77682348
>Yeah, that's when it was changed, dipshit.
Back in 2003? Seems like a long time to hold onto this resentment for the change anon, just let it go.
>>
>>77683693
>Seems like a long time to hold onto this resentment for the change anon, just let it go.
Ask that about someone who hates the Clans.
>>
>>77683693
2009 you insipid twat.
>>
>>77682027
I sometimes think that FASA dodged a bullet when Weissman didn't see Gundam models at the toy faire he attended. I can't imagine the trouble they would have with Bandai now if they had "licensed" Gundam designs instead of Dougram.
>>
rear facing lasers? yea or nay
>>
>>77684194
only on slow ass asaults, and no more than 2
>>
>>77683731
Ah, my mistake. So you're still complaining about something that happened over a decade ago then, and something as inconsequential as mech scales? Very sad.
>>
>>77684024
Literally anything from Japan could have had that problem. The international copyright laws we take for granted now simply didn't exist then. Fuck, it was largely Fasas fuckup that CREATED those rules.
>>
>>77684320
>fightingrogdinosaurs.jpg
>>
>>77684320
>So you're still complaining about something that happened over a decade ago
New to the fandom, are you? People are still bitching about shit from 1985. Something from 2009 is basically yesterday in Battletech terms. Get over yourself.
>>
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>>77684362
ah, here it is.
>>
>>77660781
>smiles obliviously
>>
>>77684388
i'm going to the official forums to float my ideas. later homos.
>>
>>77684194
Anything with rear lasers will pretty much always benefit from relocating them to the arms. The archer or atlas are prime examples. They both have the same secondary loadout of 4 meds with two in the arms and two facing backwards. Putting them all in the arms lets the mechs twist and still put two medium lasers in their rear arc, but also gives them a 4 medium laser salute to any retard dumb enough to stop moving in the kill zone.
>>
>>77684449
Good riddance. You belong there.
>>
>>77684449
cya faggot
>>
>>77684377
That says more about the fandom than it does me, I hope you realize that.
>>
>>77684622
It certainly says that you don't belong in this fandom. Maybe go fuck off to the Star Wars threads where they eat whatever new shit Disney deigns to shove down their throats.
>>
>>77685080
Nah, I'll stay. Please continue to be upset about that fact.
>>
>>77648176

NEW THREAD
>>
>>77685364
>>77648176

DAMMIT TO HELL
NEW THREAD
NEW THREAD

>>77685353
>>77685353



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