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File: 2 ADDITIONAL POINTS.png (87 KB, 1045x135)
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GW's $160 joke at the Expense of KT Players Edition

Previous thread: >>77609972

General thread for the games too niche to be in a proper thread but too GW to be in >>>/tg/awg.
Blood Bowl, Necromunda, Middle-Earth Strategy Battle Game, Kill Team, Warcry, Epic, Underworlds, Aeronautica, Mordheim, BFG and any other GW system and board game are welcome.

For mainline games go to:
>>>/tg/aosg
>>40kg
>>>/tg/hhg
>>>/tg/wfg

>We are working on a mega archive with the rulebooks for the boxed and specialist games (don't share).
rebrand<dot>ly/gwsg
>Drop any missing files you might have here:
rebrand<dot>ly/gwsg-drop
>Old links:
https://pastebin.com/dk8SFxht

>TQ
Where were you when KT was kill?
>>
Battlescribe update when?
>>
There’s a $200AUD copy of the original KT box for sale. I’m thinking about getting it.

What else do I need to buy for both kill teams to expand them to a reasonable roster, and what else should I be looking at terrain wise? I’d like to get the Killzone Sanctoris or whatever the temple one is.
>>
File: marines_killteam.pdf (4.26 MB, PDF)
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>>77627846
For convenience's sake, all the marine profiles and costs in a handy pdf.
>>
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>>77627975
Cheers anon. Could we get one for Necrons too?
>>
>>77627846
I might save my money, or buy an old dreadnought and manlets box instead.
>>
>>77627927
GSC really need acolytes, they can crunch anything but are incredibly fragile. Neophytes are mostly used to screen and hold objectives. Abberants are kind of underwhelming, they aren't that hard to kill for their point cost and they don't annihilate things in melee like Acolytes do. A couple of genestealers aren't a bad pick either, even though they don't benefit from cult creeds.

AdMech could use more plasma, it's tricky to get bits so you'll have to cast it or convert. Electropriests are the go to melee option, although you could get Sicarians and use them to tie up enemy models instead of trying to annihilate them. Sicarians can also go fishing for mortals, which is useful against some factions.
>>
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>>77627927
>What else do I need to buy for both kill teams to expand them to a reasonable roster
At a minimum I'd look at Electro-priests for the AdMech and Acolyte Hybrids for the Cults. Later on you may want to consider acquiring more niche units like Sicarians, Purestrains, and Abberants.

>what else should I be looking at terrain wise? I’d like to get the Killzone Sanctoris or whatever the temple one is.
From what I remember Sanctoris was by far the worst of the Killzones in terms of what terrain physical terrain it came with and tried to compensate by marking a part of the board were every model inside counted as obscured, which doesn't help you much if you're looking to fill out a table. The Imperial ruins from the starter are generic enough for 40k that they'll fit alongside just about any other ruins GW produces. Munitorum is always my first recommendation for Killzones because the crates are really flexible for KT.
>>
>>77628074
Thanks for the advice. If I wanted to build them in the two most distinct possible ways, which of those boxes would be best? Does one side work better as horde and the other as elite?
>>
>>77628127
Both are more middle of the road teams. GSC are best at melee, AdMech can go either way, so you could go all in on Ad Mech shooting to keep the teams feeling different.
>>
>>77628124
>>77627927
I actually like Sanctoris; the terrain might not be as strictly useful as the standard Imperial ruins or Sec. Mechanicus gantries, but I really like the scatter terrain it comes with; I think stuff like the fallen statues and collapsed pillars add some variety and "texture" to the board
>>
Can someone post the sheets for the new destroyers?
>>
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>>77628257
What new Destroyer sheets?
>>
> tacticals are 2 wounds with no point increase
do they have remorse for what they do?
>>
With the new book, can Deathwatch take Eliminators, Infiltrators, Suppressors, and Incursors yet to go along with Reivers to make Spectrus Kill Teams?
>>
>>77628312
They went up by 2, they were 12 before.
>>
Where can I find the new BB2020 rules?
>>
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Good morning /gwsg/ I've got White Dwarf 461 converted to PDF:
> https://mega.nz/file/9O50mKab#JvzGgZFLRV0g6EYuWQACfNNx78yPUQfyCfDmXUcoJwM

I have no idea if there's anything in this month's edition that you guys need, but if there's anything that should be split out into a specific PDF document for sharing please let me know.
>>
>>77628308
Skorpekhs and ophydians
>>
What is the point of playing Fiefdoms?

It seems like everything they can do, Minas Tirith can do almost as well or better, as well as a few things they cant like magic, siege engines, horde lists etc.
>>
>>77628421
anon...
>>
>>77628394
thanks bro. i'd love to suck your cock one day as a thank you
>>
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>>77628421
Sorry anon, necron players didn't buy enough Primaris Lieutenants so they don't get new units.
>>
>>77628501
I have so many primaris lieutenants. My house is full of them...
>>
>>77628549
Shoulda convinced your fellow xenos players to be like you.
>>
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>>77628394
I noticed an error in the WD 461 conversion. Here's the corrected version:
> https://mega.nz/file/MLxFnSxI#YjytXpGxPaNB4F6hm0IzPZdvakwpvcd6w-xpiqngopI
>>
File: killteam_necrons.pdf (2.89 MB, PDF)
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>>77628005
I guess so.
>>
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>>77628394
>>77628573
Thanks
>>
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>>77627975
thx king
>>
>>77628597
Thanks anon, you're a peach.
>>
>>77628571
I'd rather suck a grot's dick-squig dan get any of em stinkin primarines ya hear?
>>
>>77627975
So, how about this?
Heavy Intercessor Sergeant (18)
– Leader, hellstorm bolt rifle
Heavy Intercessor Gunner (24)
– Heavy, heavy bolter
Heavy Intercessor (17)
– Sniper, executor bolt rifle
Heavy Intercessor (17)
– Comms, heavy bolt rifle
Heavy Intercessor (17)
– hellstrom bolt rilfe
>92/100
>>
>>77628885
You have the points for it, might as well upgrade one to a second gunner and give them a heavy bolter variant.
>>
>>77628316
Anybody know?
>>
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What is good fluff to explain why Scions and Guardsmen are formed in a singular kill team?

How viable is a pure guardsmen kill team? Like 16-18 of them?
>>
>>77629406
good fluff would "shit game does not need reason"
>>
>>77628573
>>77628394
thanks bro!
>>
>>77629406
>How viable is a pure guardsmen kill team? Like 16-18 of them?
Not viable in the slightest. And makes the games total slog.
>>
>>77629406
>Like 16-18 of them?
'Oh-god-I-want-to-kill-myself'-tier for everybody involved.
>>
>>77629724
>>77629746
How is it bad for both parties involved?
>>
>>77627846
>TQ
Well I mean Commanders came out awhile ago so I can't exactly remember where I was.
>>
>>77627975
>marines updated to 2W
is this from pariah, or?
>>
>>77629769
handling lots of dudes takes lots of time, basically. But the dudes don't accomplish much and your opponent can only splat so many of them per turn. So it'll boil down to pushing dudes around that might as well be shouting 'pew-pew' while your opponent has to slog through the lot tediously. It's an exercise in frustration.
>>
>>77629861
Yes. It basically moves all marine profile, rules and gear to mirror 9th edition.
>>
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>>77629406
>What is good fluff to explain why Scions and Guardsmen are formed in a singular kill team?
KT is a game of special operatives chosen specifically for their assigned mission. Their higher-ups obviously felt the most effective team to form for the mission at hand required the unique skills of those individual guardsmen and scions. Whether those higher-ups are correct or not, it's not the teams place to question their decision making.

>How viable is a pure guardsmen kill team? Like 16-18 of them?
My friend tried to play this for a few games and it was incredibly boring for both him and his opponents. They drop like flies and the only guys who have a decent chance to kill stuff are the gunners, so your opponent kills those guys first and then the rest follow. Like many wannabe horde factions, they also have an unfortunate tendency to cascade into morale phase hell in the mid-late game.
>>
>>77629025
Points, yes, but the kit only comes with one. I'm already lucky I'll be getting five Heavy Intercessors and a captain for free from a local Necron player that is going to buy Pariah Nexus four times for the flayed Ones, I really don't want to ask him for a second set just for the heavy bolter.
>>
>>77629406
I run an all Genestealers Tyranids list and when I went up against all Guardsmen it was a shitload of fun for both of us. It was basically Aliens.
>>
>>77629888
intriguing, mister trip. knowing GW this means that KT 2nd ed could happen within months, years, or never. time will tell. and man time is one hell of a bitch.
>>
>>77629919
>buy Pariah Nexus four times for the flayed Ones
Fuck man. The word paypiggy gets thrown around a lot here but wtf is wrong with your friend
>>
>>77629919
>Points, yes, but the kit only comes with one.
It doesn't come with either of the two alternative heavy bolter variants?
>>
>>77629919
>$640 for 20 Flayed Ones
These "people" are why GW just laughs when people say they're going to boycott their prices
>>
>>77629901
Thanks anon. Yeah I heard that once or if the commander dies the rest of the Guardsmen essentially act like headless chickens and die like dogs. Still, appreciate it knowing in advance. I was lanning a hybrid of Scions and Guard anyway so I appreciate the fluff explanation.

>>77629924
That's the first post so far which has noted it is actually fun. Mind telling me more how the battle went?
>>
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>>77630051
If previous Primaris kits are any indication it'll come with one body and three different magazines to represent each variant. Like one box magazine, one ammo belt and one drum magazine or something.
>>
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https://mega.nz/folder/hdAGFZiC#roI_EqS75L5lZlRBEPhSEw
READ BOOKS YA GROTS
>>
>>77630192
Genuinely the best looking non-veteran Primaris models
>>
>>77629919
Do you and your mate live in Australia. I’ll gladly buy one of his spare boards/book/terrain
>>
>>77630213
yarrrr, ya be missin some of them kriegers!
>>
>>77630120
>That's the first post so far which has noted it is actually fun. Mind telling me more how the battle went?
It was basically a shooty army versus a melee army, where he had numbers and range but I had damage output and movement. So, it was a lot of strategic use of CP on both sides then lucky rolls on charges and / or overwatch to see if he could take out enough of my 'stealers before they mulched through his guardsmen. I won in the end, but mostly because of a lucky CP spent on the acid blood taking down three models on the objective.
>>
So.. how long do you think it'll take for the rest of the factions in KT to be brought in line with 9th? No way it's just Marines and Necrons getting updated right?
>>
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>>77629919
>local Necron player that is going to buy Pariah Nexus four times for the flayed Ones
>>
File: 3 Left For Dead.pdf (912 KB, PDF)
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>>77630213
>>
>>77630263
Before KT 2e? There will be no more updates, and even when there is it will only bring the other factions roughly equal to Marines, never above them.
>>
>>77630213
>3min cuz duplicate
>>
I thought KT was like 40k Mordheim, but every seems to say it has a very competitive focused scene, despite poor ballance. Is that true or just a meme?
>>
File: Severed.pdf (1.08 MB, PDF)
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>>77630213
and finally: book of the year. a must read for all
>>
>>77630081
>>77629997
Agreed, but the guy has oodles of money and I get a bunch of free stuff, so who am I to complain?

>>77630247
Germany, actually. Also, he's gifting all that stuff to various people at flgs.
>>
>>77630314
>black library
>good writing
>>
File: 1604700833662.pdf (3.91 MB, PDF)
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>>77630213
and I heard this one is bretty good. yet to read tho
>>
>>77630331
C.L. Werner is a treasure, fuck you.
>>
>>77629919
CONSOOOOOOM
>>
>>77629406
You can run a pure Guardsmen team, or you could have a good time and run all Guard alongside a single Ogyrn/Bullgryn. And kit out your regular dudes, give 'em Vox Casters and Plasma/Melta.
>>
>>77630331
horrendously cringe beyond one's limits
>>
>>77630313
>I thought KT was like 40k Mordheim
Necromunda is much closer to 40k Mordheim. KT is 90% 8th edition rules with some modifications to fit the smaller scale of combat (i.e. models act individually, alternate activation shooting/melee). The game has over time ended up in almost a de-facto state of being at least semi-competitive, a result of the games roster system encouraging optimization even in a fairly casual setting combined with Open and Narrative Play being essentially broken and/or so bare-bones as to not be worth playing, making Matched Play the only way to eek some enjoyment out of the game.
>>
>>77630357
As of right now I got the Guardsman and Scion box so I got a "working" set for an OK team set up, albeit without the plasma spam. That said isn't it the case that KT may be getting a new edition soon? Not sure if Ogryn/Bullgryn's will still be a thing.
>>
Other than the obvious don't play it, how are you gonna manage with the shit that is Phariah Nexus? We have a pretty strong local KT community and people after seeing how dogshit it was are leaning towards pretending it never came out and playing with the old stuff
>>
>>77630255
Sounds nice actually. I actually managed to play a proxy game between Guard and Eldar, albeit we were very, very new to the rules so may have made mistakes. Ended up in a draw but was pretty neat utilizing cover and focusing on objectives with a turn limit than just lining up and blowing half of our armies to pieces in turn 1.

>acid blood
That's just horrific. Guy musta been salty after the kamikaze like death.
>>
>>77630481
Locally we agreed to ignore Pariah Nexus unto some more (or all) factions have been moved into 9th.
In theory, that is. Haven't met in forever due to the pandemic.
>>
>>77630496
He wasn't salty, we just had a laff about it.
>>
>>77630342
I got that on audiobook, it is pretty good. Some excellent tongue-in-cheek moments and just generally quite clever writing for the subject matter.
>>
>>77630481
Most of the guys I play with have turned into competitive autists so I fear they won't be able to help themselves and will use it just because it's official.
Ideally I'd just like to ignore the update until the other factions are given the same 9th edition refresh. Might just peace out until then, not like I play much these days anyway.
>>
>>77630575
I want to give it a listen while I work on my Necrons but damn those GW audiobook prices are too much for me.
>>
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>>77627975
>flamer weapons 12"
>>
>>77630475
There's no new edition of KT coming anytime soon. The only news about a new edition was that they were not planning on moving to a new edition.
>>
>>77630726
I get that feel.
I got it through audible as one of my "free" books. Even at ~£8 a month it's a significant bargain compared to what GW asks.
>>
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>>77630727
Such a weird ass game, they show that KT doesn't have to have the same rules as 40k, but they won't give it some unique features to make it it's own game and, more importantly, fun.
>>
>>77630964
Being unique and fun was never the intention unfortunately. I think it was at Adepticon '19, but one of the devs did a Q&A and the most interesting thing he let slip was the restrictions they were given when designing the game; they were told by the higher ups to keep it as close to 40k as possible while making adjustments were needed to make it play better at the squad-based scale of the game (I don't believe there's any recordings so feel free to disregard this as hearsay if you like). While not a direct admission, I think it's pretty obvious that this indicates the game was only ever meant to be an on-ramp to 40k, a gateway drug to get people hooked on buying 40k models.
>>
How do you deal with siege engine spam in MESBG?
>>
To all those anons who say that Killteam is hideously unfun when you have 16-20 models with no special weapons, what would you change to improve the game?
>>
>>77628342
I assume it'll be another year before CSM see a 2 wound update for kill team. Would it be safe to apply the same 2 point increase and bump the baseline chaos marines to two wounds?
>>
>>77631198
Unironically move to a Warcry-like hit/wound system were even shitty mooks can get through consistent chip damage and meaningfully contribute to combat.
>>
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>>77631078
What a waste. My gf and I have little interest in playing proper 40k. We like the skirmish part and that with one box you can have a taste of a faction.
Sad really.
>>
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I asked in the last thread but didn't get an answer. Can Deathwatch now take all the weapons in the tactical squad box or am I misunderstanding the new rules?
>>
>>77631316
No that sounds right. Looks like they can equip everything they should be able to in 40k.
>>
>>77631374
Awesome, thanks man.
>>
>>77631316
They're so tiny and cute!
>>
>>77631316
How effective would a fluffy kill team made up of 5 Codex complaint tactical marines (3 with bolster, 1 with plasma pistol and chain/powersword and 1 with a heavy weapon) be? If I used the Sternguard Veteran profile would they feel like the elite force they should be?
>>
Stop putting KT in the OPs it draws shitposters like flies
>>
Looking to write some short Blood Bowl fluff blurbs to pass the time. While I know the basis of each teams persona is represented, I am wondering a few things on a Chaos teams' fluff.

>How would a head coach be able to stay alive?
Assuming the head coach, a normal regular human joe, ended up assigned to coaching an already formed but new Chaos team, how would he stay alive? He isn't very large nor vicious, just some dude looking to break into a BB gig. Which goes into

>motivating the team
Do chaos teams even care if they lose so long as they slaughter the enemy? How would he be able to get the Chaos to turn up for training? What would they even do for training?

>the minotaur
A huge piece of fluff for minotaurs is that they do collateral damage both on and off the pitch due to their stupidly uncontrollable temper issues. How does any team or coach keep these things under control?
>>
>>77631485
Considering it's a kill team, they can be equipped with whatever the fuck you want them to be equipped with it and it'll be fluffy. They're space marines on some kind of special mission, they'll bring what they can. That being said, five tactical marines won't cover 100 points, you'll want some more dudes to fill out the points.

>>77631546
Yes, I'd rather not shit up the threads with the tired arguments of the old general.
>>
>>77631597
I get what you’re saying, but I love the classic look of space marines operating in groups of 5 with one special weapon. Call it Nostalgia I guess.

Since 5 won’t cover 125 points, and tac marines can’t make 10 dudes at 125 points. How does. Half scout squad and a half tactical squad look? The rest of the roster would just have the additional heavy weapons profiles and loud outs for the gunners and the sergeants

>Leader
Tactical Sergeant [16pts]: Blood Angels, Plasma pistol, Power sword
. Leader
>Specialists +
Scout Gunner [14pts]: Blood Angels, Heavy bolter
. Demolitions
Scout Sergeant [11pts]: Blood Angels, Chainsword
. Scout
Tactical Marine Gunner [16pts]: Blood Angels, Plasma gun
. Heavy
>Non-specialists
Scout [10pts]: Blood Angels, Boltgun
Scout [10pts]: Blood Angels, Boltgun
Scout [10pts]: Blood Angels, Boltgun
Tactical Marine [12pts]: Blood Angels
Tactical Marine [12pts]: Blood Angels
Tactical Marine [12pts]: Blood Angels

++ Total: [123pts] ++
>>
>>77631577
Most players wouldn't be interested in maiming coach, would they? They want to play for glory and Chaos gods favour, and coach takes care of the shit that doesn't involve cracking skulls.
As for motivation, I'd say that's on a per team basis, surely a Slaanesh-inclined team would be interested in reaching first place, anything else just wouldn't be perfect.
>>
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>>77631656
I'd highly recommend giving the tac sarge a power fist instead of a power sword and trying to squeeze in a tactical gunner with a heavy bolter or missile launcher. Also you definitely, DEFINITELY want sniper on the plasma gunner, being able to more safely overcharge is a big deal. Otherwise looks fine if you're just committed to tacs/scouts.
>>
>>77631656
If you're really dead set on it, there are better specialism picks. The heavy bolter is about to go up in points, switch to the missile launcher and give them heavy. Your plasma gun dude benefits massively from being a sniper, as it massively reduces the odds of rolling a 1. Scout Sergeant as a scout is I guess about the best you can do for a melee focused model, but making one of your scouts a comms specialist and sticking them with the missile launcher to vattack like a spotter will help you shore up your ranged game which is probably where you wanna be anyways.
>>
>>77631761
Sounds good I guess. I was thinking the coach ends up with a bunch of surprisingly level headed, pragmatic but still bloodthirsty chaos warriors. I like your angle of "Ok coach, you do the arranging of venue and cash, we do the killing!".

>Most players wouldn't be interested in maiming coach, would they?

In BB1, it is said life insurance is impossible for a head coach cause their life expectancy is so low.

I am thinking just a generic, undivided chaos team. Part of the blurbs I was thinking was the minotaur being "cut" for a chaos troll and the consequences.
>>
>>77631577
>image
I did that to a dwarf team as ogres once. Unfortunately by the time I did it, there weren't enough turns left in the game to do more than tie with the the goals I conceded earlier.
>>
>>77631885
>>77631862
Thanks for the advice. I’m just looking for playable, not S-tier. Already realised the power fist thing too.

Hopefully the kits are flexible enough to magnetise those stuff. I imagine there are times I might want a melta, flamer or heavy bolter tactical marine.
>>
>>77631546
100%, but why stop there? The best thing you could do with this general would be to drive out the consoomers with a hard ban on any systems still sold by GW.
>>
>>77631912
>In BB1, it is said life insurance is impossible for a head coach cause their life expectancy is so low.
I'm pretty sure that the main reason for that is fans, who try to maim the coach (and players) after any failure.
Which actually could be a practice (probably not a regular one, you gotta accumulate the fans inbetween).
>>
>>77632068
Might have misremembered. Makes sense too I guess as even Griff and zug have to buck it after he and his team lose to a rookie orc team.
>>
>>77631965
i don’t mind KT and warcry and underworlds and so forth, they’re fine. I don’t like warcry or KT but the posters are fine, pretty well behaved and all that.
but putting it in the OP ruins threads every time because of /40kg/ REEEEtards
>>
>>77629924
Would've been better and more in-depth in Necromunda.
>>
Imagine reading Black Library books like some kind of fucking nuGW faggot and not reading myths, legends, Tolkien, and historical books like the OG writers (the best ones) did at the beginning of GW before we got the shit shoveled to the retards now. Black Library is trash.
>>
See what I mean? literally just /40kg/ shitposting irrelevant to anything in the thread.
>>
>>77631656
Why not play your tacticals as Sternguard? Thematically and tactically the same, but with better profile, higher cost and the excellent special-issue boltgun as a base weapon.
>>
>>77632649
Can you play Purestrain Genestealers in Necromunda?
>>
>>77632773
You can if you find the profiles or make them yourself. You can do anything.
>>
>>77632738
I thought about that. Looked like it was awkward to get exactly 5 bodies at 125 points. And besides, wouldn’t 10 models be better anyway? Or are standard bolters that crap?

Either way. Probably going to shed the idea since Blood Angels tactical marines seem out of stock everywhere. >>77632821
>>
>>77633311
If you're really dead set on a five man marine team of some classic formation, go with DW or GK. Both are normally taking five kitted out dudes at 100pts, and it's fluffy both in lore and what they traditionally bring to the tabletop.
>>
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>redid the Necron roster I want to build based on the new points
>need 6 Lychguard models
>come in boxes of 5
Best way to get a single Lychguard?
>>
>>77633989
And before people recommend Ebay I checked there, unfortunately the only lots for individual bits would murder me on shipping.
>>
So regular tact marines went up 2 points but veterans went up 3 points. Anyone know if they got anything new?
>>
>>77633989
Can you make one out of spare parts and other kits?
>>
>>77633989
TrollTrader or Miniature Marketplace
>>
>>77633989
Cast them with Oyumaru?
>>
>>77627975
>17 points for a t5 3w model
gw not even trying to hide the SM favoritism i see
>>
>>77633989
Are you really going to play six Lychguard at once? If it's a loadout thing, you can mag them
>>
>>77635315
I guess that's fair. What kind of magnet sizes should I be looking at for necron arms?
>>
>>77634606
Gotta move them boxes
>>
>>77631085
It depends on the siege weapon in question, but generally you avoid them with movement. Look at the rules of the problem weapon in question, and form ul to avoid its effect: checkerboard for catapults, thin line against Isengard ballista etc. Unless you are playing very high points, there are only a few factions that can spam siege weapons effectively, as they are a big point sink
>>
>>77628424
>What is the point of playing Fiefdoms?
Fielding the army you love best.

Also, Fiefdoms was designed around heroes buffing troops, that's definitely their gimmick that MT wasn't supposed to have. It's just too bad that Borimor encroaches on that territory too.
>>
>>77631085
Unironically commit suicide with your army and win all the objectives while they enjoy their 3 vp for breaking you.
>>
>>77631577

The answer to all these questions is that Blood Bowl is a black comedy game which turns all the abusive and extreme aspects of sport (especially American Football and Rugby) up to 11.
Rule of Funny applies in each case. Maybe this is the team's 38th Head Coach, or maybe they maintain a sensible distance after losing matches through smoke signals, dead drops and disposable junior coaches. Maybe the team is motivated through the post-match fan blood orgy (explaining their FF of 1) or maybe they fastidiously clean themselves after every match muttering darkly about the "spirit of the game" and "stooping to such underhanded tactics". Maybe the Minotaur spends his off time "training" by chasing a red rag on a hamster wheel, maybe he's chained upside down between matches or maybe he's bullied constantly by his 4'8" human mother. Whatever's funniest.
>>
>>77636623

This. We've had in our local league Star Gutter Runners who have become team coaches, then gone for one last season, died, ressurected as a Zombie, and then went back to coaching.
We've had Skeletons become stars simply for their outrageous foul mouthed retorts to match reporters. Chicken Beastmen retire to become a wholesaler of Fried Poultry and then Team Sponsor.
Hell, as for me myself, I've had an Undead Lich Coach personal bounce from one team to another in a string of dodgy tax projects, betting scandals and legit business fronts. To say nothing of Tantor The Elephant, who has played as a Minotaur twice, a Kroxigor, and a Snow Troll as one of the most persistant offenders of serial CV fraud the league has ever seen.

Then there's winner of the HDWSBBL "Most Ironically Named Player of all Time" award: "Mr Fumbles" a Hobgoblin who in a single season managed to pick up Leap, +2Agi and +1 Str, and has a 100k bounty on his head from another Coach.
>>
>>77637010
Sounds pretty soulless. BB is at its best when its played as a strictly competitive game and players are named "lineman 1" "blitzer 2" etc.
>>
>>77637745
I don't even play BB and I know this is bad bait, why even bother?
>>
how much could i get for the original kill team box?
>>
>>77637808
Because the game itself is excellent? Everything narrative is just cringe larping.
>>
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how are CSM in KT compared to SM? before and after this pariah shitshow. I'm still interested in some NL and EC, but I don't want them if they suck as much dick as in 40k
>>
>>77638061
Obviously a million less options than marines, but they get cheap cultists which are actually useful in KT. They're a pretty decent team; universal wisdom is a champion, berserker champion with powerfist, plasma gunner, autocannon, then oops all cultists for the rest.
>>
>>77638061
EC is ok but you have to play possessed and termies which are suboptimal compared to berzerkers
NL's chapter tactic is garbage in a game centered around skirmish combat in a small board
>>
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>>77638128
violence escalates for AL which is what I love to hear
>>77638136
possessed and termies are great so I wouldn't mind sacrificing zerkers
>>77638136
>NL's chapter tactic is garbage in a game centered around skirmish combat in a small board
fucking 2nd ed fucking when?
>>
cursed city is insanely good looking rn
>>
>>77639410
>>
>>77639428
>>
>>77639452
last of the heroes. this is a huge improvement on blackstone. and i liked blackstone
>>
>>77639475
i love these guys
>>
>>77639493
oozing character
>>
>>77639452
That dwarf or whatever the fuck they're called now really condenses everything wrong with Age of Siggypiggies
>>
>>77639523
would hate these as an army unit but they go great w the board game
>>
>>77639528
>this same fucking guy, every thread
I don't even disagree, but christ you're annoying
>>
>>77639558
last one i’ll post. not in love but i think it’s impressive on a technical level
>>
>>77639528
>resident zoomer shitposter makes zoomer shitpost
oh wow so based and original. please tell me more about what’s cringepilled
>>
>>77639428
>woman knight
Mmm, classic rape-bait
>>
>>77639589
See, looking at that thing, I'm as hard, and red, as a cedar mast
>>
>>77639528
Go drown yourself, retard.
>>
>>77639562
>>77639620
>>77639664
Dilate
>>
>>77639589

finally, a real model for my varghulf courtiers
>>
i’ll post these guys but i genuinely think they’re shit on every level
>crap poses
>very little sense of character and life to them
>bizarrely lacking detail (snake has no scales)
total miss
>>
>>77639714
>Dilate
OH EM GEE HE SAID THE LINE!!!! holy based holy based holy based!!!!! you will NEVER be a woman lmfao so true. chad post
>>
>>77639794
Don't forget the lack of toenails
>>
>>77639794

WHERE ARE THEIR TOENAILS AND WARPAINT
>>
>>77639794
when the edible hits
>>
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So how many slave ogryns can I have and what kit can they have in necromunda in venerator gang? Wanna see how many models I need to convert.
>>
>>77639410
looks like age of sigmar shit
>>
>>77640422
Well ya, unlike 40k right now AoS is getting better looking while AoS is going bland and boring. We need ET for 40k, and hope that just like with AoS, Space marines will die two years in.
>>
>>77640491
>>77640422
both of you are faggots.
>>
>>77640550
says the age of sigmar fanboy
>>
>>77639475
Left wizard looks weirdly proportioned. Not a fan. The wizard on the right though, mmff. Though I wish the beard was shorter.

>>77639428
The Not-Brienne is thoroughly mediocre, although maybe if it's pained by someone who knows what a woman looks like it'll be better. Everything else is great.
>>
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>Castigators
>Glaivewraiths
Fucking called it, but I'm into it. New starters often go a long way to bring in new players.
Plus, I like elite warbands.
>>
>>77640731
>sigmarines
pass
>>
>>77640731

you didnt call shit. people said the 4 easy build kits would all be underworlds warbands eventually the day they released in summer 2018.
>>
>>77640491
Sigmarines are doing well though? They're the favorite of AoS kiddies everywhere.
>>
>>77640410
Ogryns are their own thing, separate from venators.
>>
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>>77640821

>They're the favorite of AoS kiddies everywhere.

are they though? they are ridiculed constantly by everyone and no one collects them except for me.

and i only collect the navy seal sigmarines.
>>
>>77640895
>>77640550
these are the same poster
>>
>>77640929
not even going to bother cropping for you
>>
Holy shit these look great. those skeletons are incredible, literally the best skeletons i’ve ever seen.
>>
>>77640985
you're not fooling anyone
>>
>>77641066
ok faget
>>
>>77641080
you posted the first on your PC and the second on your phone (LOL) because you used your phone camera to take the picture
now fuck off
>>
>>77641094
>(LOL)
>>
>>77641117
you are a phoneposter. begone
>>
>>77640865
I am talking about how all gangs can get them
>>
>>77641130
and you’re delusional and mad (LOL)
>>
>>77640821
One of least loved armies by players and GW, shows that marines only live on power wank and nostalgia
>>
>phoneposter collects Sigmarines
Colour me surprised.
>>
>>77641164
you're not fooling anyone
>>77640767
this was you too
>>
>>77641198
i’m enjoying seeing you butthurt tho
>>
>>77641236
>>77641094
>>
>>77630213
Any Necromunda stuff?
>>
So is the Age of Sigmar skirmish game decent or did it get fucked too?
>>
these skellies are kino
>>
>>77641280
take a wild guess
>>
>>77641282
>>77641282
I'm not 100% on the big flowing robes but everything else about them is absolutely stellar
>>
>>77641280
warcry is a casual pickup skirmish game. you can either play with models from any AoS army OR specific warbands (which don’t mix well)
If quick, casual pick up skirmish doesn’t sound good to you, you won’t like it. if it does you will. i’ve got no love for it personally
>>
>>77633989
VoD's necron models and 3d print?
>>
>>77641247
yeah yeah and you’re hillary clinton posting from a jewish space station with a laser blowing up texas power lines
>>
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just to double check: I can have multiple sarges/champion as long as only one of them takes the leader role? so for example my KT is: tact sarge, vanguard vet sarge, sternguard vet sarge, scout sarge and 10 scouts. is this shit legal? it would be perfect for DOW2 blood ravens themed KT. many thanks in advance
>>
>>77641326
>you can either play with models from any AoS army
But not the Empire, right? I just checked the website and it doesn't seem to list the Empire as a playable faction. Shame as I may have tried the game out otherwise.
>>
>>77641282
Hey there, Warcry LoN warband.
>>
>>77641495
CoS got them, anon they got rules now already.
>>
>>77641495
no you can, they’re folded into what is basically an old world alliance. iirc their warcry statcards are hard to find or something? but you can run just human empire warband no problem
>>
>>77641539
>>77641560
Oh, wow, okay. How does the game play? Is it anything like Mordheim?
>>
>>77641573
To my knowledge it's a bit better as I personally wasn't big on mortheim or warcry so need someone else to confirm it.
>>
>>77641573
>>77641650
The gameplay is more fast-paced and simple to pick up than mordheim, but pretty comparable. It has a campaign system that isn't as comprehensive, but has become okay over time. The main difference is that there's no options for unit customisation in terms of weapons and gear like Mordheim has
>>
>>77641573
no. no customization of models, every option is its own “card” with different stats. it’s quick, with a lot of minor game variety. pretty swingy. not narrative or competitive (though i think one guy said they added a decent campaign system, but there’s no way it’s on the level of mordheim)
very casual, very much designed to just pick up a game and play it. matches will typically run a less than an hour iirc. it’s governed by a dice based resource pool turn to turn
>>
>>77641573

its a watered down version of aos, its not like mordheim at all sadly.

its pretty simple to play but thats what makes it so boring and unbalanced.
>>
>>77641687
Mortheim is not exactly well balanced either.
>>
>>77639475
>>77639452
>>77639428
My favorite has to be the guy with the sabre and the pistol.
But they all have a ton of personality. The Kharadron is probably my least favorite (I generally like Kharadron). Too busy and too many clashing styles. But he's still fine.
Also, an ogre that's not a fat mongol? Say it ain't so!
>>
>>77641282
>Spear+Shield
Now we're talking my language
>>
>>77641442
Yes, it's perfectly legal. The only restrictions on what you can run are on the datasheet (and some subfactions), there's no cross-datasheet restrictions by which taking one model prevents you from taking another.
>>
>>77641687
>Mordheim
>Balanced or playable

Let me laugh even harder
>>
>>77641282

If Tomb Kings had resculpts like this, maybe the Sphinx would still be for sale.
>>
>>77641687
>>77641775
>>77642129


its deffinetly playable,

its not balanced your right. but its not like warcry where everything is done on one fucking dice roll.

everything feels bland as fuck because you roll one dice at take off 2 wounds of their 20 would max.

thats literally the game. did u roll a 3+? yes do x damage. repeat 20 times.
>>
>>77642129
It's certainly playable. Mordheim is emblematic of old school gw design - it's an unbalanced mess that's a ton of fun to play, provided you steer well clear of waac players. Of course, that's something you should be doing anyway.
>>
>>77639528
Ahahahahahahah hes back!!!
I cant wait for 3 tranny emperors in the old world.
>>
>>77642569
you’re also part of the problem.
>>
Can some of you sharp-eyed gentelmen make out the stats on these guys? It looks to me like they're Shield2 even while uninspired, which would be wild.
>>
>>77642680
man i really need new glasses
>>
>>77642601
eat a dick, hes been shitting up every thread since his bb threads died after 100 replies
>>
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>>77642714
Fuck me, I am too stupid.
>>
>>77637010
I love the character and fluff your group has developed. Really fun and tongue in cheek as BB should. I think it's a bit hard to make Chaos silly considering theit obsession with murder though but i can try. The elephant sounds super funny though, can't imagine the interviews.

>>77636623
>Minotaur on a giant hamster wheel

How does he get off safely or slow down?
>>
>>77642680
>>77642735
I thought it was a release?
>>
>>77642196
>the Sphinx
the sphinx is fine as is. gimme new skeletons, war machines and ushabtis, but the chariots, grave guard, snakes and kitties are all fine new kits.
>>
>>77642825
i think he means that if they’d gotten decent skellies the sphinx which was great wouldn’t be squatted
>>
>>77639493
those look kislevite af. maybe we'll actually get some new usable models for that faction...
all I want are strelcy...
>>
>comparing Mordheim to Warcry

Terrible. One is an admittedly broken game that has an absolutely humongous amount of soul that was lovingly crafted and expanded on by people who know what makes games fun with zero idea of trying to pander to tourneyfags or WAACfags and keeping it nice and in-depth with a wonderful complexity that won't feel like your intelligence is insulted by its absolute bland simplicity.

The other is Warcry, which fucking sucks major amounts of dick.
>>
>>77643163
>New bad, old good.
>>
>>77643339
>>
>>77642857
>>77642825

If Tomb Kings hadn't been stuck with a Core lineup straight out of the 5th edition Undead book, maybe they would have sold enough armies to be spared the Great Purge.
>>
>>77642783
You move the hamster wheel into the player's tunnel, wait for the announcers to hype up his entrance, then pull the pin holding the wheel in frame so it rolls out onto the field, crushing most of the coaching staff in the process.
>>
>>77642783

>Minotaur
>safely
>>
>got hands on arnor models
aw shit nigga here we go, these guys are gonna be insane slotted into khazad-dum
>>
>>77643339
In this case that is exactly correct.
>>
>>77643339
Yes. Warcry would have been arse had it been released in 1999, though. What an insult that would have been. Back then there was actual complexity and depth that allowed players to actually feel as if they were creating things instead of simply choosing this or that from a roster already made and kitted out for you.
>>
>>77629406
Be more flexible with how you think of units. The Scions can be a counts-as for guard veterans. Or the guardsmen are rookie scions. Convert up a flamethrower scion with minimal armor and have it count as Pious Vourne.
>>
>>77641820
>I generally like Kharadron
Can you explain why? They're my second least favorite AoS line after Stormcast. They just look like squats with some lolsorandom steampunk slapped on. I assumed when they came out GW intended them to be conversion bait for all the people who had been memeing "muh squats" for decades.
>>
>>77643163
Warcry, when actually playing on the table, is the far superior game. Models work as intended, it's more balanced (which is saying a lot about the balance in mordheim) and plays both faster and with more depth, it's not just statchecking eachother with whoever has more ranged weapons. Mordheim however has a better and more interesting development for warbands, though basically every warband is terribly bland ruleswise when starting out, they can grow in interesting ways. All it takes is one guy playing skaven slingers to ruin mordheim for everyone in the group, however.
>>
So it seems a lot of resin LotR minis were once available in metal, is that correct? Like, Sauron, for instance, seems to be made exclusively in resin now but I found a few metal ones on eBay.
>>
>>77644648
The entire lotr line was metal except for the plastic box set grunts. GW didn't make the jump to resin until a few years after the movies had all come out and the LotR hype had been and gone.
>>
>>77644762
Ah okay, thank you.
>>
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Has anyone played pic related? If you have, does it play better using Warhammer or Mordheim as base? It's ship rules for all your fantasy naval combat boarding action desires.

>>77644436
>be me back in the day
>find this cool "mordheim" fantasy skirmish game
>build skaven slingers because slings are rare outside ancient historical games
>also because I'm a furry degenerate who played skaven in WFB
>after searching I finally see an ad looking for players at my flgs
>call the number given and we set up a time to meet with everyone in the campaign
>show up early and shoot the shit, the guy seems chill
>show him my models
>He pauses for a moment and asks me if I've played before, I say no
>He explains how cheesey my list is
>quickly redo it to not look like a WAACfag to everyone else
>Win a game
>Lose a couple games
>Had a good time
The moral of the story is you should just talk to people about your expectations like an adult. This is especially true in badly balanced games.
>>
>>77641573
>How does the game play?
Warcry is a weird animal. It's a casual rules-lite skirmish game with shallow customization (all customization aside from some minor bonuses in campaign play is just selecting what models to put in your warband) but at the same time has actually ended up with a fairly robust - though still very casual - narrative system that adds a degree of depth the gameplay itself lacks. I've actually had a lot of fun with it when you combine these two elements; the games themselves are quick and intuitive to play while the campaign system, when using the full breadth of options available in it, adds some meat to sink your teeth into. It's not nearly as in depth as Mordheim and never will be, but the designers have plucked elements they think will work for the casual nature of the game they want to maintain, like the hardcore campaign mode adding an extensive injury table for slain fighters and an actual resource cost to hiring new fighters, making resource management actually meaningful.

I think the biggest hurdle the game faces is that it's fighting decades of design expectations about what a GW campaign-based game should be, and a lot of people don't like it because it doesn't meet those expectations. If you're part of the niche the game wants to appeal to - someone looking for a more laid-back, casual narrative/gameplay experience - I'd suggest giving the game a look, you might be surprised.
>>
Anyone else here kind of wish Battle Companies had more customization? Having to use premade battle companies seems like an odd choice. Would have been cool if it was more like Mordheim and really let you convert stuff and make customized characters.
>>
>>77644404
In what possible universe does releasing 'conversion bait' seem a logical step for GW to take when they could just, y'know, release fucking squats?
>>
>>77644799
>people behaving reasonable and decently when they could be screeching nutbags
I'll take 'Things that never happened' for 500.
>>
>>77644648
original LotR, yes. New models and Hobbit, no. The hobbit models (aside from plastic ones) were always resin, and for what it's worth I've never had any problems with them.

LotR stuff is best if you can find the older models
>>
>>77639452
Hello, new Ogre mercenary for Mordheim
>>77639589
Hello, new Warcry warband leader.
>>
>>77644404
>Can you explain why?
Why not? I like airships, I like dwarves, I like steampunk. Not much more to it. The models look good to me and I like their lore.
It's a shame they play like absolute garbage, but that's neither here nor there.
>>
>>77644436
>new good
>old bad.
>>
>>77643984
That sounds pretty funny. So I assume you let the minotaur onto the pitch first, BEFORE the rest of the chaos teams goes on?

>>77644184
Well you want the minotaur to

1. Not die from over exertion
2. Not "accidentally" kill your own players or you
>>
Someone told me that you can play Blackstone Fortress on your own.

How would that work? I'm not familiar with the game.
>>
what’s an honest estimation for the price tag for cursed city?
>>
>>77646387
literally google blackstone fortress solo play
>>
>>77639938
>>77640030
well akshually everyone forgets this line when the orcs start breaking into balin's tomb.
>A huge arm and shoulder, with a dark skin of greenish scales, was thrust through the widening gap. Then a great, flat, toeless foot was forced through below.
>>
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>>77627846
>Only 2 additional points
Haven't played in years, what's this all about?
>>
>>77646793
17ppm t5 3 wound megamarines in kill team
>>
>>77645186
Go be an idiot somewhere else
>>
>>77644436
Warcry is dogshit and the worst game design of anything GW has made. There is no strategy, it's not even a wargame. It's a childish fair of simply smashing models together with zero strategy because everything is randomized.
>>
>>77646840
lol
>>
i really wish they'd go the Kingdom Death Monster route of making the Warhammer Quest heroes super customizable.

Maybe release hero packs with the same model in Newbie/Elite/Champion appearances.
>>
>>77646840
>Because everything is randomized
You were right for so long and then fucked up at the last possible moment. Randomization by itself has nothing to do with why warcry is bad, it's bad because it doesn't provide any meaningful choices to respond to that randomization with.
>>
>>77647029
Randomization is always bad in a wargame as it erodes conscious tactical choice. The ideal wargame is the one that minimizes chance as much as possible, reserving dice rolls for as few events as possible, instead focusing on predictable tactics and grand strategy to give the player as much agency as possible. Victory should always be the result of being the better player, not because the dice randomly favored you. That's just gambling.
>>
>>77647007
>customizable
GW doesn't do that.
>>
Warcry is literally Kilteam for AoS.
Or so I've heard.
>>
>>77647397
But better.
They have actual systems and mechanics in place that allows the game to be more than just a paywall for new units. I regret getting into KT, could have likely saved some money know what I know now.
>>
>>77647258
They used to :(
>>
>>77647146
>no variance allowed EVER
Some people enjoy gambling. Not everybody wants chess, and even people who like chess don't want to play chess every day. This is just you screeching badwrongfun.
>>
>>77647146
>The ideal wargame is the one that minimizes chance as much as possible, reserving dice rolls for as few events as possible, instead focusing on predictable tactics and grand strategy to give the player as much agency as possible.
By that measure Warcry has the best gameplay of any GW game though, which is retarded. It only uses dice for determining the hit roll and during the initiative phase, 90% of the actual gameplay is purely about positioning.
>>
>>77647700
Technically that's not wrong.
>>
>>77647700
Well, in that particular frame it's certainly better than Necromunda or Mordheim, which are just endless rolling for every miniscule thing.
>>
does anyone have a simplified version of the official pdf so it may not eat my cartridge?
>>
>>77647986
Yeah I've got one without the black border. They're form-fillable PDF's too.
>>
>>77647986
>>77648094
And the datasheets
>>
>>77648094
>They're form-fillable PDF's too.
>>77648112
just beautiful, thanks!
>>
>>77646793
Marines being handheld as usual.
>>
>>77647146
this is not done by getting rid of chance (as warcry shows) but by making positioning and activation order pivotal, adding cost/benefit orders, sometimes minor tactics card type mechanics, resource management, and chosen/secret secondary objectives, and demystifying diversifying and devaluing force composition (40k is generally an example of what not to do here.) oh and having engaging primary objectives, which can be a variety of things but should generally not be “kill until dead”
change is helpful for games so long as it’s not absurd, i think epic and AT are both really good examples of balanced randomness making it more engaging and not frustrating
>>
>>77648112
>>77648094
Legend

BTW does anyone know if there are any real campaign rules coming down the pipe for KT? Right now I'm working on converting some Necromunda rules to suit my purposes... Would the Crusade rules for 9th be handy or simply a lost cause?
>>
>>77639428
If someone told me the cossack on the right was a preview for The Old World Kislev units, I'd believe them. Hell, all three of these are way more WHFB that AoS.

>>77639452
And this guy is a better Ogre Mercenary model for Mordheim than even the old model, no converting necessary.

Between these amazing Mordheim proxies and a shitton of figures that are amazing parts for grimdark Inq28 conversions, are GW now deliberately appealing to people that will buy the boxes to just use the figures to play games that haven't been supported for over a decade?
>>
>>77649831
Thing is AoS is likr that. Most of it is WHFB it's just now we see that side of it. I really wouldn't mind more of this shit. Give us CoS update with new shit like that and I will be happy.
>>
>>77649831
>>77649852
I think we're finally seeing the results of tons of people complaining about how they didn't like the direction the mini design was going. People hated stormies and fyreslayers and shit for being too WoW, and now a few years later we're getting these designs. Same thing with people complaining about primarines being too tactical, suddenly they're dumping ornate knightly primaris like bladeguards and the judicar on us in response. I think we can expect to see a lot more of this design direction in the next little while.
>>
How the fuck are they raising the price of underworlds AGAIN? Why is a new warband now $60 AUD?
>>
>>77646661
Based on their recent price trends I'm guessing about $180-200.
>>
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just finished my first game of Kill team
both of us were very new to the game but we took our time going through the rulebook to make sure we got everything right. it ended in a draw

my friend put his watch sergeant on top of an objective and I kept trying to attack him with 2 CSM but all my attacks missed, it was very tense
>>
>>77650966
i would pay it
>>
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>>77650479
The better question is why are people still paying for this?
>>
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Are the current Direchasm warbands balanced?
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I want to put together a chaos renegade BB team, I hear they're the best team for mutations.
I want to use gw models, what should I pick up to run a full roster, and what is the best ways model mutations?
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How common are KT games over 100 pts? Say, 125?
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>>77652863
Extremely. The game plays a lot better at 125 points, it allows horde teams to flex into playing the occasional big beefy model when the mission calls for it and small elite teams can either stay that or buy an extra body or two. It really emphasizes proper roster creation and usage, which is by a wide margin the best part of KT. Many big tournaments have started using it as their primary event, and it's very common to see store leagues using it. I still have a soft spot for 100pt games, but aside from a handful of factions that got dicked over (poor GSC had most of what should have been added in Elites turned into Commanders before the Elites book came out because they're characters in 40k and thus qualify as "commanders"), 125pt games give room for even expensive units to be useful from time to time.
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>>77639558
Just take the overthetop back pieces off and they're great zombies for like Warcry.
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Dark Eldar for Aeronautica when? They already have like 4 canon aircraft that could be added
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>got some treemen today

feels good, man. halflings ahoy.
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>>77653641
At their current rate, you'll be lucky if you get them next year. They have announced no plans and the releases have been glacial. Think about how long it took them to add Tau, a popular faction with a notable aircraft. There's still no Space Marines or any flavor of Chaos, I feel like it's a fair bet we might see one of those before Deldar. I also personally want to see shit like Heldrakes, an aircraft designed to intentionally ram shit would be dope.
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>>77630213
are there any books about genestealer cults in this collection?
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>>77651307
Against each other? Yes, mostly. Myari's Purifiers are more straightforward to play than the Dread Pageant though the latter has the better bag of tricks. Khagra's Ravagers strike me as too focused on a mediocre mechanic to be really balanced against them.
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>>77649831

>are GW now deliberately appealing to people that will buy the boxes to just use the figures to play games that haven't been supported for over a decade?

You should have seen the Kill Team Rogue Trader box.
That said, I don't think GW is trying to provide models for old games in particular.
The thought process seems to be "how do we capitalise on the aesthetic of the old games? Well, let's give our sculptors a lot of leeway on making cool single models, bundle them so that people can't just buy the single models they like, add rules and a fuckload of cardboard to attract the board game crowd (a mixed board game/RPG feel to get both audiences), mimic the Kickstarter aesthetic to get that crowd in, promise expansions to attract the collectors and make everything a limited print run to employ FOMO.
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>>77653266
That's great. I'm planning to brew up my own KT rules that also uses Commanders so it's good to hear other players using larger point limits
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Are Deathwatch actually fun to play in Kill Team?
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>>77640030
I agree with toenails but isnt warpaint something you, ya know, paint on and not an actual part of the model?
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>>77656145
In general sure, but the moment you field four frag cannons the fun goes through the roof.
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>>77656345
For who though? I also don’t want to buy more than two boxes, so I’ll be limited to a far less cancerous number if DFC. Is it worth buying other chapter upgrade sprues to add variety to my models?
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>>77656444
frag cannons got nerfed in the new pariah nexus update so IHB is on par with it. 2 of each is probably cool or you could buy this
https://www.games-workshop.com/en-WW/deathwatch-kill-team-cassius-2016
for more unit variety.
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>>77656525
I actually wanted that but thought it was out of production since it said “sold out online” in Australia.

Any ideas for converting the White Scar into a no-bike marine?
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>>77656553
>I actually wanted that but thought it was out of production since it said “sold out online” in Australia.
If they don't intend on reprinting it they just literally yank it from the store entirely, sold out just means temporarily
>Any ideas for converting the White Scar into a no-bike marine?
Jetek comes detached at the waist, so it's easy as hell. Although all of those minis are manlet marines, if that's a problem
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>>77656553
you most likely need an extra pair of legs lol
On second thought, 2x of the basic deathwatch kill team box is probably better because you get the cool guns as well as xenophase blades and storm shields. DW getting a bump to 2w marines also shores up their weaknesses vs psychic spammers like grey knights so you would be in a pretty good position if you get the basic kit.
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>>77656592
2x basic set is probably better. But I’m a sucker for unique character models like this, especially when they are a small part of established fluff. I guess the best option would be one basic set and one Cassius, but that will add up the cost quickly. I’m not looking for competitive, just playable.
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>>77656787
if you're not a stickler for wysiwyg u can just tell your opponent who has what legal weapon in your roster.
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>>77656837
I’m not a stickler for it within reason, as long as something could be reasonably assumed to be something else and it’s consistent.

Doesn’t look like there’s much wiggle room for that in this box.
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>>77656881
thats the unfortunate thing with buying established characters, desu customising your own with the basic dw kill team boxes gives them just as much personality.
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>>77655433
>bundle them so that people can't just buy the single models they like
This would be an issue if ebay didn't exist. What would suck significantly more is all these sculpts being sold separately at GW single mini prices, since they're so retarded about the value of the "service" of packaging a single sprue and selling it separately.
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Anyone want warmaster (or at least an equivalent fantasy 10mm scale game) to come back?
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>>77653641
Presumably sometime after factions people actually play. SM vs Eldar is a strong likelihood for next box, if it ever happens. And you'll likely see Crons and Nids in there at the very least before they get around to DE. So optimistically, maybe 2024-2025? Probably better off just buying that photon you've been eyeballing.
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>>77649831
>>77655433
>are GW now deliberately appealing to people that will buy the boxes to just use the figures to play games that haven't been supported for over a decade?
seems like part of the new MO. I mean, titanicus and aeronautica stuff probably saw 9 sales to epic players for every 1 to people playing the official games. Seems like a winning move.
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>>77657612
that’s what ToW will be
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>>77657612
I mean, we can just keep playing warmaster. No reason to change it.
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>>77658409
Hahahahah nice meme
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>>77658514
NO. IF [BIG COMPANY] DOESN'T CONSTANTLY PUT THINGS OUT FOR GAME THEN GAME IS DEAD. IF IT ISN'T OFFICIAL I DON'T WANT IT.



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