[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: bug spirit.png (516 KB, 349x866)
516 KB
516 KB PNG
..Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to EmeraldGrid...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>77387286
>Forgeries_and_how_to_stop_them.knwsft
>New_Detroit_Meets_Old_Detroit.trid
>HeartbreakHospital.trd

Personal Alerts
* Your Current Rep Score: 64 (89% Positive)
* You have 8 new private messages.
* Your Chummer > Tools > Options books list has been unchecked https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage: http://pastebin.com/SsWTY7qr
* Running Awakening1949.BTL...

>Watch your back
>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon
>>
Thread question since I forgot to post it:
What contacts does your character have? What is their connection to them?
>>
What's your favorite non sam weapon and why is it the Glock 51?
>Ceramics 2
>Great synergy with extended mags
>Ganger chic
>>
>>77474299
I prefer the Remmington Roomsweeper. Having a shotgun in your pocket is pretty cool.
>>
>>77474591
I always wanted to play a wild hunt mysad that used flechette based weapons so he can shred civvies. Any tips on making it more effective against armor other than Stick n shock?
>>
>>77474714
Is there a way to mix acid in? It's a mysad, so you could use acid magic to soften them up first
>>
File: 1596617702077.gif (1.19 MB, 295x222)
1.19 MB
1.19 MB GIF
Post fuck ups. My favorite is when the team accidentally triggered their cyber-troll during a AA run and spent half the run fleeing from their own roided out tank.
>>
>>77474714
Ex-Ex is always hillarious. If you're a mysad then tossing acid at them works. Mundanes can take special modifications for up to -4 ap. Called shots are also your friends, sharpshooter and strive for protection reduce the penalties big-time, plus perfect time.
>>
File: Shodan.png (1.26 MB, 1288x720)
1.26 MB
1.26 MB PNG
>>77474912
Tried to use logic to reason with Deus.
Yeah.
>>
>>77474912
Tried to play an AI.

Also, did they ever fix those rules so that AI could actually be decent hackers? IIRC the only thing they were useful for was abusing Pilot Origins to become street sams
>>
File: T_riffic.jpg (293 KB, 800x450)
293 KB
293 KB JPG
>>77479235
>CGL issuing errata.
Welcome back, Samurai. We have a franchise to burn.
>>
>>77479380
OK, I walked into that one. I should say, "Did they put out new qualities or an alternate chargen method/hacking rules after Data Trails that allowed AI to actually function in the Matrix and not get completely fragged by every piece of ICE while having no useful rebuttals?"
>>
>>77479901
The closest there was to AI improvements was one of the devs on the forums saying that AI were no longer limited to just the qualities specified in DT, and they could take anything as long as they had GM approval.
This is either better or worse depending on how good players are at abusing mechanics.
>>
>>77479989
Definetly making an AI with an addiction to novacoke.
>>
>>77474912
Hired to get some gangers out of a building.

Ended up doing major structural damage, and stealing secret documents from the headsafe of a major conspiracy.

Resulting in them chasing us across the entire city for several weeks, and then us posting the secret documents on the Matrix when they tried to call our bluff about going public if they didn't back the fuck off.
>>
>>77481429
Details? That sounds hilarious.
>>
>>77481490
Man it was quite a few years ago back in 4e.

From what I recall, we were hired by a Johnson to clear out a housing development in Saint Petersburg of the gangers that had taken residence.

They were well entrenched, lots of goons, I imagine the GM wanted us to negotiate with them or something. We had a bunch of new players with us, and we just decided to smoke them out by showing them they weren't safe, and by decapitating their leadership.

So we sneak in, in a truck, with plenty of explosives, making judicious use of mind control Magic from our Black Mage. The Rigger and infiltrator then head up the elevator shaft, and place explosives at key points, also taking them in through the ventilation system.

We pretty much rig the entire top floor, having hacked a 'link of one of the important guys and finding about a meeting. Being a klepto fuck the Hacker/Rigger breaks the link and steals a BIG encrypted file from what was essentially a milspec link.

Then we blow the place the fuck up. We were not explosives specialists, so we also really severely fuck up the structural integrity of the building, and the Johnson flips his shit. We do not get paid. We then try and crack the encryption to see if we can sell the data to get some cash.

This also does not go well, and somehow sets off an automated alert which informs the conspiracy we're trying to crack that specific data. They find the cyber-skull of the guy we exploded and confirm we killed him, and took the data.

As the campaign progressed, they kidnap our Black Mage (who we didn't care about, we promptly hung up on them when they tried to ransom him to us), they try and exchange the data for our lives (we kill the sniper they try to get us with, and drop a literal drone-held bucket of grenades on their guy at the handover), then they go for a full frontal assault on us when we take refuge at an ally gang's fortress.
>>
>>77481111
chekk'd and also how would you go about doing that?
>>
>>77481661
In the assault, people are getting killed left right and centre, as the riggers horrendously overpowered tank-bus just runs motherfuckers over and shoots others to death with machine guns. The rigger also gets into cybercombat (which he's shit at), threatens to release the data if they don't back off, they think he's bluffing, and he releases it all by smacking a big red button. It gets posted everywhere. They're fucking livid.

We get a job from a Johnson. It turns out to be a conspiracy guy who says we owe him several million Nuyen for fucking up his entire plan, and tries to strong-arm us into stealing something for him at the even the invited us to.

We say "fuck you asshole", and sneak out, while calling in a bomb scare implicating the guy (who we know has illegal cybermods). The Black Mage sneaks out in disguise, the Rigger being a horrible awful russian dwarf has no hope of getting out properly, so the Black Mage without consent turns him to goo, and smuggles him out in a bottle of wine.

I don't remember how the finale went, but I think it ended partly with the Govt. militia coming after us, the Rigger sending his tank-bus on a suicide mission to buy us time, and with us all trying to flee the fucking country.

Oh one more thing I forgot, we assassinated like, 4 people by hacking their cars and driving them into oncoming traffic while disabling the airbags, the Black Mage had a thing for stealing cyber-eyes (which we sold the last recordings from for cash), and when the Black Mage was kidnapped, we just loaded up a stolen car with like, all the explosives we have, and programmed the A.I. to drive to the designated exchange location, and then detonate.

We were stupid fucking teenagers.
>>
>>77481760
The lesson being:

Do the fucking job Johnson pays you to do, Jesus Christ.
>>
I've had shadowrun retuns sitting in my steam library for quite some time, should I play it?
>>
>>77481760
That sounds like a helluva time
>>
>>77481931
It was great. It was the kind of games you get when people only mostly know the setting and system, and just use it to go hog wild.

The Cyberdwarf who was this exchange student from Japan murdered a high-rank Spirit with just an axe and ludicrous lucks/strength.

I showed the GM exactly how much damage was done in 4e with the ramming rules.

And the Black Mage was an incredible asshole.
>>
>>77474034
>* Cloud File Storage: http://pastebin.com/SsWTY7qr

Is it just me or have none of these links been updated in forever?
>>
>>77482681
HateFish died in an autoblow accident.
>>
>>77481862
I played it. It's pretty good, but there's no real branching pathways or anything so it's really only worth it the one time.
>>
Where's the mega?
>>
>>77481708
He has to constantly download images of novacoke that he hans't downloaded before.
>>
i thought srg thread is dead?
>>
>>77481708
Drone with an olfactory sensor, maybe? Ooh, or a biodrone, and snort the coke that way.
>>
>>77487327
It frequently is, but it's been around the last few days.
>>77483201
Yeah, Hong Kong and Dragonfall are much much better. Hong Kong even has a mod for replaying Returns with more options and stuff.
>>
If I'm hot simmed to a samurai drone with blades, what do I use for attacking? The rulebook says that I use engineering for firing the drone's guns since it's "firing from a vehicle" but I don't see anything about melee attacks.
(6e)
>>
>>77474299
So why exactly is a glock FA but the fucking Scorpion is just BF?
>>
So, I'm a 4e chud, so I'm not up to date on the setting and further updates.

Is it possible for a metahuman to transplant their brain or consciousness into a new body without the use of magic? (I know you could Biodrone the body with a STIRRUP and then have the brain converted to a cyborg to achieve essentially this effect.) But I'm looking for something less overt, a villain I'm setting up is going to have a cloning facility and means to use it, so I'm wondering if there's a better way than brain in a jar.
>>
>>77487937
Not to my knowledge within the published lore or mechanics, but it should be possible. If full-body cyborgs and brains in jars is possible, switching over to a clone body should be possible.
>>
>>77487937
To be honest purely technological brain in a jar has been possible since at least Renraku Arcology aftermath possibly earlier. It is nothing but a full Delta borgbody. The newer editions throw bit of a spanner in the essence calculations by changing the cyberware classifications but fundamentally it changes nothing. In the end all you need is to have essence in the positives after you replace as much meat as possible.
>>
>>77487999
Only real issue I personally see is whether the "soul" of your essence would register with the body. But I can come up with a reason for it to work.
>>77488076
I'm trying to avoid the cyborg route, it'd be easy to just set up a humanoid drone and just slap a CCU in it. Aim is to have 0 cyber, but still a brain/consciousness transplant.
>>
>>77488300
I think that is impossible, the essence requires meat, even if only little. There are no digitized consciousness with essence intact afaik.

But mechanically it is easy to create any kind of liminal body you want. The exact essence numbers depend largely on the edition as in 2nd and 3rd you lost essence for bulking up connected cybernetics but in 5th anything requiring capacity is free essencewise.
>>
>>77481708
>>
Do magazines and newspapers still exist? Strangely enough, reducing almost all forms of idle consumption media into just staring at your phone cuts a ton of the atmosphere.
I'm sure you could say that walking into the street doc's clinic and seeing a row of people just staring at their links adds to the dystopian feel, but it removes the simple but effective setting 'fixtures' like the balding landlord reading a skin rag.
>>
>>77489091
Considering that Paper and E-Paper are (still) around? sure
>>
>>77489091
Wouldn't make much sense desu. Seeing how widespread AR/VR is, people would maybe hold virtual paper but not actual one. Printed media is dying out even right now so I don't think it will last for another century. It will remain a niche for personalised gift cards and maybe some flyers but that's it.
>>
>>77489132
Makes sense, I guess I can just have links project the shit people are reading for some reason or another. Maybe normies of the future still hate AR or are just shameless enough to have mini projections of porno and the like floating over their phone.
>>
>>77489179
Advertising, anon. Everybody reading the digital New York Times has the logo above their head and a ticker of headlines, designed to entice people nearby into reading it themselves. A quick click in AR and they've got their own subscription.

Your building super is probably marked by a cloud of smut, carefully blurred in the AR of under-18s.
>>
>>77491147
Actually, I can imagine that as some sort of way to access free/discounted content. Agree to projecting an ARO of whatever you're consuming and you get a special deal. A shameless old letch would definitely not give a fuck.
>>
Are extreme cybeweapons retractable?
I kind of like the idea of hiding some sort of monstrous deathmachine hidden in my arm.
>>
>>77474714
AP flechettes.
>>
>>77491196
You're replacing half a limb with a circular saw or a mallet. Take a wild guess.
>>
>>77491181
I like the idea that it's like a premium membership where you get early access to the content. He tells people he's watching it so he knows if it's any good before he pirates it to resell. However, he doesn't actually know how to pirate shit, he just throws the same 3 scripts that were outdated in 2062 at the host.
>>
>>77491620
Not seeing it on chummer. Is it from an older edition?
>>
File: ash.jpg (32 KB, 800x450)
32 KB
32 KB JPG
>>77491663
In my mind its a really cool transformation sequence, but you're probably right. I guess I could always store it in a modular arm and keep it in a duffel bag. In a way it saves me the trouble of averaging stats between the cyber and the rest of my meat.
>>
>>77492161
I'm relatively sure it's in 4e, but I'm also dead set on saying it was in one of the later 5e books.
>>
File: Yellow Raincoat Grenade.jpg (145 KB, 1366x786)
145 KB
145 KB JPG
Decker whose primary weapon is grenades; good idea or great idea? Bonus: If you get a microgrenade launcher built into you, you don't need a full-on Arm of God. Neurostun for (theoretically) non-lethal escapes, thermal smoke for cover, and heavier ordnance to keep up in more dangerous situations.
>>
>>77493122
I want to do a dual cyberarm build, with an Ares Antioch-2 and Krime Boom. Problem is, that'd be putting cyberarms on a troll or blowing 2.75 Essence just on guns.
>>
>>77489091
I'd say probably, but heavily on the decline. Maybe some of the smaller news firms or publications that can't afford to buy enough advertising space on the matrix. A few of the older more traditional ones (NYT, etc.) probably do too.
>>
>>77489091
>I'm sure you could say that walking into the street doc's clinic and seeing a row of people just staring at their links adds to the dystopian feel
Unless it's clinic de la hobo, you could describe the augmented reality visuals they're looking at via DNI / glasses / other, instead of describing something so ancient.
>>
>>77474912
I once had a newbie shaman summon a force 10 earth spirit "just to see what would happen"
>>
>>77495121
What's wrong with that?
>>
>>77493608
Not just guns, it also adds some boxes. It'll be hugely expensive if you want to pump up the STR or AGI towards the max, but you won't need much for the meat stats.
BDECA, get some decent arms and go with a drug build for initiative.
>>
>>77495232
Earth spirits suck, waste of drain. Shoulda summoned a different kind.
>>
>>77479235
i had a 4E game where a player ran an A.I. rigger and it was pretty fucking good.
>>
>>77495232
He botched his drain roll
>>
File: 1572377636391.jpg (88 KB, 640x640)
88 KB
88 KB JPG
>>77474912
Team has to save some hostages on a moving bus. There are armed guards present with orders to kill the hostages if a rescue attempt is made.
Infiltrator: I got this. I'll sneak on board, and stealthally knock everyone out with these gas grenades I bought. I've got a gas mask, so afterwards I'll drive the bus to a safe location.
He manages to sneak on board, and deploy the grenades.
A few seconds later, everyone is out cold, including the infiltrator.
Decker asks what kind of gas grenades he bought.
Infiltrator:Neurostun
>Decker's face when
>>
>>77497598
Is there a stun gas that is just inhalation and not contact?
>>
>>77497737
Chloroform
>>
>>77497737
Not in the rules as written, to my knowledge. There's nausea gas, but that's it. Talk to your GM though, since it's dumb.
>>
>>77498929
Probably has to be or gas masks are useless. Respirators at least add to your toxin resist
>>
>>77501575
CGL would never write anything useless into their books.
>>
>>77497737
I'm inclined to say you should homebrew it that toxins only use one vector at any given time. That way you can coat a weapon in any given toxin or use capsule rounds / paint grenades without questioning how or when inhalation comes into it.
>>
>>77502113
*and gas grenades always work as it says on the grenade, so the gm never need decide whether gas masks are useless or replace full body chemical seals.
>>
Does anyone know if weapon foci bypass the hardened armor on spirits? 5e.
>>
>>77503285
Straight HA? Of course not. HA they get through immunity to normal weapons? Yeah if it's active.
>>
File: D9g9WUVXYAEAbx6.jpg (35 KB, 500x486)
35 KB
35 KB JPG
>third session, second job from current johnson
>have to break in to eight story office building in Bellevue to drop a package off for johnsons mole inside the building
>can't just hand it to him when he gets off work
>building has an above average number of guards so breaking and entering is off the table
>brainstorm for an hour and decide to kidnap one of the buildings orc janitors and take his access card to get in
>follow him home to his apartment in Redmond and decide to hit him in the morning on his way to his bus stop
>supposed to be simple snatch, grab and ko
>in process of attempting to subdue him our sam "forgets" that his thagomizer tail causes lethal damage and fucking bisects the poor bastard
>collective "what the fuck chummer?!" response from the team
>store both halves of his body in truck and peel out

Session ended there due to one of the group members having to go to bed and being european, next session should be interesting in seeing if we can salvage this shit show.
>>
>>77501575
This is generally considered an oversight, yeah. We've always ruled that gas masks make you immune to anything with inhalation as a vector.
>>
>>77504171
>We've always ruled that gas masks make you immune to anything with inhalation as a vector.
Still not convinced that between gas masks being the same as being naked vs contact/inhalation, or gas masks being full protection while naked vs contact/inhalation, either option is less stupid.
>>
I've only got four or so sessions under my belt, and the most magic I've interacted with as just been adept stuff.

But magic seems pretty busted/crazy strong. How do you get around stuff like control thoughts/quickened spells/spirits completely invalidating mundanes outside of Arch Mage GigaFucker9000 being omnipresent to dispel/banish things?
>>
>>77504566
Magic is pretty busted. There's a reason "Geek the Mage" is one of the first things you learn. As for mind control, as a GM, I just don't use it.
>>
>>77504566
You don't. Mages aren't balanced mechanically, but they are hunted down and exterminated without mercy if they flex their powers in an overt fashion. There is not a single individual with any power who would tolerate a mind controlling mage. Treat them as if they have an intrinsic Wanted - quality. Mage-hunting HTR teams up his ass if he gets out of control, or forgets to scrub his astral signature.
>>
>>77504334
I mean, yeah but frankly that hasn't come up. I'd imagine our GM wouldn't let that fly, but no one's tried to strip nude with a gas mask and survive tear gas.
>>
>>77504775
>>77504694
Alright, so player magic power is almost purely limited by social contract.
>>
>>77505169
Basically yeah. Don't let your munchkin play a mage.
>>
File: 41915096_p0.jpg (2.8 MB, 2000x2827)
2.8 MB
2.8 MB JPG
>>77479235

You can also set up an AI as a face with Exceptional Entity removing your maximum Charisma and dumping 12 attribute points into it.

Speccing hard into Leadership makes an AI cheerleader that can give your whole team an extra Initiative pass or a pile of extra dice on whatever skill needs it at the time.
>>
>>77505446
You could also play 4e AI. There's a few more tricks to play around with, and the writer didn't quite wipe their arse with the page as much.
>>
File: eld lift.jpg (3 KB, 110x125)
3 KB
3 KB JPG
tyring to create a mercenary olympics for my next shadowrun campaign. yall got any good ideas for games?
>>
>>77505636
Have you read through Shadowbeat, Attitude, etc for details on what's already there?
>>
>>77505672
nah but i own attitude ill give it another look through thanks
>>
>>77505169
Not sure why people always bitch about magic to be honest. Rules as written, on the best circumstances mages and their spirits suffer a -1 to -3 dice to their magic related shit (which translates everything a spirit does in their case). On top of that, it also lowers the mage's spell force by the same amount.
So may as well throw indirect combat spells out the trash and focus on everything else that relies on hits.
A mage that specializes (why shouldn't they?) will roll 16 dice to start, which on average becomes 14 after background. I guess they can cast a spell like opium den which is opposed by on average by 8 dice (3 log, 5 will) against anyone you'd want to cast spells on. Net hits give them a dice penalty blah blah. If you get 5 net hits they go down. Sounds awesome on paper right? But any other member in the group can spend their action in a similar way with totally not accessible abilities like use gun on man and use grenade on men.
Spirits are great I guess, its your ticket to contributing to a fight. But once again, background is the perpetual dildo up your ass. A force 6 spirit is going to get 1~3 dice off its attempts to affect the enemy so you may as well forget about that guy. That's right, if you want spirits worth a damn, you better take physical drain. Then there's the elephant in the room that your dude is dual natured and you have to deal with astral security sending projecting mages to stuff stunbolts up its, and you had the gall to astrally perceive to see what's filling its stun boxes, your ass.
Edge is the solution to some of the problems, but then again, anyone who uses edge gets to do something equally awesome so why can't you? Interacting with the world in your archetype's way is nice, but a decker has the same powers and to a limited degree, so does the rigger which coincidentally can have drones in the fight that do the same thing as your spirits except they don't have to roll the dice whether it works or not.
>>
>>77505636
You have to do a "confidence course" at some point. Basically an obstacle course run in full combat conditions, trying to get the best time. Anything is allowed. Read Phule's Company for inspiration.

Otherwise, a "demolish the building fastest" contest, a "steal something fastest" contest, a "get into a locked room/box fastest" contest or maybe a 'rescue the hostages' scenario thing could all be cool. Plus more straightforward things like marksmanship contests or hand-to-hand bouts. Maybe do something with a decathalon?
>>
How does the matrix work in 3E, its supposed to be not wireless, so you have to plug directly into devices attached to the nodes to do decker stuff?
>>
>>77505702
>Rules as written, on the best circumstances mages and their spirits suffer a -1 to -3 dice to their magic related shit
Which drops each week they stick around in that bgc, and can otherwise be reduced.
>>
>>77505742
>Which drops each week they stick around in that bgc
Yup! Better tell the Johnson to wait three weeks before you do the gig because you need to stand around in the blacksite for a bit.
>and can otherwise be reduced.
That's right anon, better ask the group to stick to milk runs until you get an initiate grade so you can cast spells normally. Get the adept in the deal while you're at it. Convince em that it'd be nice to use powers other than improved reflexes without a debuff. Your sprit?
>>
>>77505834
You don't need to have direct impact via combat spells to excel, Manipulation spells are great. Levitate, Physical Barrier, Control Actions, Lock.
>>
>>77505834
>until you get an initiate grade
Or use certain spells. Or use certain rituals. Or work within the range of Homeground. Or trade favours with a spirit. Or ... etc.
>>
>>77506022
>Or use certain spells. Or use certain rituals.
Which ones?
>Or work within the range of Homeground.
Don't be retarded Anon
>Or trade favours with a spirit.
Basically beg the GM to give you cleansing for free?

>>77505908
Read the post again anon, I mentioned half that shit already.
>Levitate
Only works on a weak enemy, one that dies naturally over the course of a fight
>Physical barrier
Unless you spend edge, you're not getting shit worth hiding behind, a grenade does it better
>Control actions
You're still using your own skill rating. Not to mention it eats a complex action of yours every turn. During that time everyone is shooting at you. there are better things you can do in combat than this.
>>
>>77474034
BUMP
>>
>>77505636
Here's one stolen from Friends at the Table: biathalon. The competitors need to swim out to an island carrying a package, and once there sell the package to the person waiting there. They are judged on their speed and technique, both in and out of the water. In FatT (part of their Partizan campaign, contest called Summer Passage of Arms) it has traditionally been dominated by a megacorp.

Rap battle. Get up on stage and defend your right to win through lyrical verse and cutting down your opponents with words. This might be a demonstration event judged by popular acclaim, rather than a ranked sport.

Best Photoshop. The competitors are given a new photo of some popular figure or unusual event, and need to make a macro out of it. The Vory judges hate Doge, so be careful about using that.
>>
>>77505702
>treats losing 1-3 dice as a huge loss
That's one hit on average. A decker loses more to noise when trying to hack in a mall (commercial area in a city, 4 Noise). A Force 6 spirit can still wipe the floor with someone even if it's taking a 3-die penalty on everything, because it has Hardened Armour that laughs at regular rounds and firerates. If the GM starts arming the rentacops with FA APDS to get around that, congrats to him for realising that spirits are broken. Hope everyone else is able to keep up in the arms race.
And reagents let you get around a lot of the problems with spellcasting. Drop the Force, use reagents to buy a bigger limit, all your direct spells, health spells, anything that relies on hits is now very safe. Or if Force matters like (dropping a big ball) you go high force and buy the limit down so all the drain comes in as stun.
>>
I don't know if I'm just misremembering or if its just a glitch on chummer. But don't you still use your full meat strength score if you use cyberimplant weapons with a lower cyberlimb?
The way I understand it, pretty much all the momentum involved comes from your hips, back and shoulders. I can't imagine the elbow down contributing anything much aside from just holding the weapon rigid.
>>
>>77509128
That's one hit that makes your main category usable and the rest of negligible use. Go ahead, tell me that 9 dice is worth shit for a magician.
>Reagents
Spell Force never was an issue because spells that rely on force are useless.

>Decker
Datajack 1, signal scrub 2, antennae 3, literally more than enough to function in any area.
>Force 6 FA APDS
A taser has AP-5 DV9, anything with Stick and shock is even worse. A bunch of mallcops huffing jazz (why wouldn't they, there's a fucking spirit loose) will put it down with sheer disposable numbers. A ganger with an AK and regular bullets will fuck an f6 up. A force 6 is only good for taking out the trash.
>>
>>77509518
Are you the dumbass who thinks F6 spirits only roll 6 dice for everything?
>>
I remember reading somewhere that the last point of essence you have had to be *taken* from you like from a critter or some such, but I can't find it anywhere.

This was a few years ago so it might've been in an earlier edition, anyone have any idea about this or am I just dumb?
>>
>>77509858
For regular people? No idea what you're talking about. Are you thinking of Infected rules?
>>
>>77509914
No, just for regular people. I recall something about cyberware not being able to reduce you below 0.1 essence. You had to lose that last little shred from something else. It's likely I'm just misremembering or something, though.
>>
>>77509969
Oh, I see what you mean. Didn't understand it in the first post.
So afaik there's no rule 5e saying that you can't take your Essence to 0 through augmentations, only that you die if you have 0 Essence or less. 4e was a little clearer because they had cyberzombie rules. So technically the last little bit of Essence needs to get 'taken' from you, because if it was already at 0 then the character woke up dead.
>>
>>77509858
>or am I just dumb?
It might be this one. Though if you have Essence Loss, you can keep going for another Body + Willpower days after hitting 0 essence.
>>
>>77509179
Check the house rules section in Chummer. I remember something about it being in there
>>
>>77509678
Why do you keep missing the fucking point anon?
>>
>>77510753
Is it a houserule? I'd check myself but trove seems to be dead and I'd rather not download from the pastebin links.
>>
>>77509518
>antennae 3
Wait... can technomancers benefit from this?
>>
>>77510860
Why wouldn't they?
>>
>>77509518
>A ganger with an AK and regular bullets will fuck an f6 up

Only if the person controlling the spirit is completely incompetent.
>>
>>77510838
I think RAW, it just uses the limb's strength, but I'm pretty sure there's a box in the house rules setting on chummer that let's you use your regular strength
>>
>>77509179
The way they split up attributes with limbs is retarded, but then again trying to make any sort of gross body mod would require an insane amount of other work to support it irl. I believe the reading is that with a partial cyberlimb you still factor in your regular scores, with a full one using a one-handed weapon you do nit.
>>
Is it possible to play as a runner with ‘no killing’ rule, like batman does?
>>
>>77517187
take code of honour, go around with tasers or stick and shocks, deal with people accidentally dying as the manual suggests
>>
>>77517200
Nah, go nerve strike adept. No risk of accidentally killing and effective as fuck.
>>
>>77517215
Except for the need to get in close, always a tricky thing to do in SR. No reason not to split the difference, a pocket full of tasers never got anybody arrested.
>>
>>77517254
I have a confession.
As a way of making melee more powerful, I am thinking about adding a homebrew rule adapting GURPS's weapon bulk stat to 5e, wherein (in GURPS) you receive penalties for moving and shooting based on the size of your gun, potentially as little or as high as a -1 for pistols or a -8 for 40mm cannons.
Please convince me this is a bad idea.
>>
>>77517254
>Except for the need to get in close
That's why you throw ~20 dice for acrobatics and stealth. Also, with 14 agility, you run like a motherfucker. But I agree, tasers are a great item to take, for dispatching drones if nothing else.
>>
>>77517402
>14 agility
You disgust me.
>>
>>77517349
There's already a -2 dice pool to do anything while running, including shooting, unless you mean a penalty for moving at all
>>
>>77517419
What? Gotta go fast.
>>
>>77517449
getting the same penalty for whirling around with a pistol and a sniper rifle feels kind of silly though
also I forgot to mention, bulk applies as the negative modifier to shooting while in melee with someone in GURPS, which is just a flat -3 in SR iirc and that also feels kind of silly
>>
File: Halloweener.png (139 KB, 256x256)
139 KB
139 KB PNG
We had a run in with the halloweeners last run. Our pacifist hacker got into a car they had and had it drive away, however their mage was still inside it. Rather than letting them free he locked the doors and trapped them. Now we've got an angry but relatively harmless halloweener, what do we do.

Do we just drop them outside the nearest knight errant station? Do we kill them and harvest their organs? Do we try and rehabilitate their crippling drug addictions and turn them into a useful ally?

pic related is the weenie
>>
>>77517506
If you just scale that depending on the gun size, it's not that terrible of an idea. You'd have to test that out with your group, but it makes some sense.
>>
>>77517402
>14 agility
How? Most I can see is 13 (elf, exceptional attribute, +4 in mods, genetic optimization).
>>
>>77517612
>elf
try that but darker
>>
>>77517612
Nocturna natural max agi is 8
>>
>>77515616
That's what I thought, I imagine a partial is usually only going to matter for fine movements like lockpicking and shit.
>>
File: antman.png (9 KB, 239x220)
9 KB
9 KB PNG
>>77517187
Do you really need to make it a mechanical rule?
Why not just add it as a part of his personality?
Bonus points if you write the character as some sort of secret sadist that only goes for nonlethal, but always tries to push it to the point of overflowing into their physical boxes.
Basically that guy from syphon filter that holds the tazer button until the bad guy burns to death.
>>
>>77517187
there's the pacifist quality
>>
Face: vocals
Decker: keyboards
Infiltrator: bass
Mage: guitar
Street sam: drums

Are we agreed?
>>
>>77519235
Rigger drums, street sam guitar, mage bass
>>
>>77519382
Nah, drums need strength and stamina, making it the best fit for the sam. Bass is hard to notice but very important for a smooth gig, so infiltrator goes there. By process of elimination, mage is guitar.
>>
>>77519416
This is the way.
>>
>>77519416
>deciding lead guitar by process of elimination

This is why you're not in a rock band. Sam has the style and presence to take lead. He's going to be knee-deep in bitches while the mage casts Fog Machine.
>>
What do you guys actually end up spending your karma on?

Skill costs seem so high for little gain to me.
>>
>>77521365
Expanding to new skills. Improving pistols from 6 to 7 is what, twelve karma? For that you can pick up three points of etiquette and learn to blend in social scenarios.
>>
>>77521256
>a cha 1 Sam has presence and style
Nah, the street samurai is the backbone of the group. Steady, reliable, accurate; but not one to stand in the spotlight until it's time to deliver a knockout drum solo. Sam is the drummer.

The Cha tradition mage takes the spot of lead guitar and backup vocals; he delivers those sweet, addictive solos with a tsunami of charisma and spirit cheerleaders.
>>
>>77521493
>cha 1 Sam
You know characters can have stats higher than one outside their main thing, right?
>>
>>77521662
Yeah, but they won't have them higher than what their main thing is and being charismatic ain't the Sam's main thing. It is the cha tradition mage's though.
>>
Is there a 5e trait or something I can take to make a character larger? Like a quality or an adept power?
>>
>>77521693
>being charismatic ain't the Sam's main thing.
Being a solid charismatic leader is as much a sam archetype as anything else. Moreso than the autistic loner, I'd say.
>>
>>77521693
You know not all tables are filled with scrubs that can only build one role. Sams typically also double as the face.
>>
>>77521714
Body Sculpt.
>>
>>77521763
True. I actually can't remember the last time anyone at my table played a pure sam. Always either a face/sam, a rigger/sam, a decker/sam, or an infiltrator/sam. One time an alchemist/sam.
>>
File: 1514250841921.jpg (1.01 MB, 1160x1600)
1.01 MB
1.01 MB JPG
>>77521772
Thanks baby. My Monke character appreciates it.
>>
>>77521763
In my games, it's usually the magician or the infiltrator that end up taking the face role because it synergizes well with their existing skillset. Thats not to say its impossible to have a sam who is also a face, but I see it less often than mage or adept faces.
>>
>>77521941
Probably because a pure sam is about as much fun as a pure decker: 90% of the run is you not getting to do the one thing you're good at, then when you're doing that thing everyone else basically is playing backup singer to the You show (unless they're powergaming or you built a shitty character, resulting in you getting shown up in your one area of expertise).
>>
>>77521763
>Sams typically also double as the face.
That almost never happens, there is no attribute synergy there. Usually sams dip in infiltrator or rigger thanks to agi/rea overlap. It's the cha tradition mages that often take the role of a pure face because they already invest heavily in Charisma.
>>
>>77522003
No attribute synergy, but the sam is more likely to have the qualities to allow for more 'ware to be put in, like Tailored Pheremones or steamers loaded with persuasive drugs.

May just be my table, but we never have social retards after the first game where the shut-in decker couldn't convince literally anyone of anything and got arrested repeatedly for illegal gear and 'ware.
>>
>At character creation, magicians who cast spells, perform rituals, or create alchemical preparations may know a maximum number of formulae from each group equal to their Magic Rating x 2 (i.e., Magic Rating of 4 allows 8 spells, 8 rituals, 8 alchemical preparations).

Is chummer bugged or was this changed with one of the books? (SG, FA..)

Also does this mean you get 8/10/12/whatever amount of spells AND rituals AND preparations or...?
>>
>>77519088
>Basically that guy from syphon filter that holds the tazer button until the bad guy burns to death.
my nigger
>>
>>77522504
>Also does this mean you get 8/10/12/whatever amount of spells AND rituals AND preparations or...?
No.
>>
>>77522003
6 points in to social skills + relevant specialties + Pheromones and clothes usually make the charisma difference negligible.
Hell, a street scum character with narco and novacoke can do the job if he has the skills and clothes. And that's before first impression gets added to the equation.
>>
>>77522356
I agree that every character should take SOME etiquette, negotiation and have at least 2 cha. But taking the bare minimum in social skills does not equal "doubling as a face". I don't doubt that it can be done, but it's not a very organic combination, and thus not a very common one. As a rule of thumb, if you're not throwing at least 12 dice at it, it's not your job. At least not primary or secondary. Tertiary, maybe.
>>
>>77522608
>I don't doubt that it can be done, but it's not a very organic combination, and thus not a very common one.
I haven't seen it work out the same way you have. Fashion armour is common, drugs are common, tailored pheromones are common, qualities less so. With more than a minimal investment in charisma and social skills, 12 dice is nowhere near so difficult to say it's 'not organic enough' to be common.

Ironically, I'd go with the mage for the original topic.
>>
New to this game. What's the maximum amount of drones and shit my character could possibly run at once if I went 100% into it in 4e? I want to have a whole swarm of drones at any given moment.
>>
>>77523325
You could just throw all your cash at drones and drone accessories.
>>
>>77523244
>fashion armour
>drugs
>tailored pheromones
You're in a band, everyone's going to be wearing fashionable gear. That's not an advantage to the Sam. And neither are drugs, because the mage can take those too and out-charisma you. Tailored pheromones? Your fans ain't gonna smell you in a crowd when you're doing a gig, and nor are they sniffing you through a trid, chummer.
>>
>>77523947
>nor are they sniffing you through a trid
Imagine not watching Smellovision.
>>
>>77523947
>nor are they sniffing you through a trid
Not unless they pay for the premium package.
>>
>Your fans ain't gonna smell you in a crowd when you're doing a gig
Imagine not having any ventilation at your gig to blow pheromones around.
>nor are they sniffing you through a trid
Imagine not having jacked up simsense channels for all five senses.
Way to cheap out on your hypothetical band.

Imagine ignoring that someone agreed with you just to quibble over the details.

Big oof.
>>
>>77521365
New spells
Initiating
Binding foci
Increasing edge
Removing my worst negative quality
>>
>>77524202
Yeah, congrats, you increased the attractiveness of your whole band. That's pretty useful, but won't make you stand out. And yeah, you can replicate the sensation, but not the effect.
>>
Still going for that major league oof.
>>
Fuck it
Question: What things in FASARun (rules, lore, little details) do you miss in CGLRun
Hard Mode: No "Real Editing/Capable Freelancers/Consistent Rules" or similar
>>
>>77526858
The price of real food, and the conveyed sense of environmental collapse.
>>
>>77522504
You have a maximum number of spells from each category that you are permitted to know at creation. In some build methods, you are provided with an amount of free spells according to your priority selection. These are not the same rules, you don't just get to know 24 total spells, preps and rituals if you have magic 4.
>>
Anyone got the german Run Faster and SOTA 2080? They're not in the pastebin.
>>
Street sams fuck harder than mages and that's just the facts. Adrenal boosters and titanium-polymer cybermuscles mean the samurai can keep slinging their Aztechnology ThiccDick Mark III with superhuman power, all night.
Meanwhile the mage is stuck with a malformed micropenis (which they can't get replaced because muh essence), and they're so reliant on Increase Body to get it up, they haven't fucked without at least a 6-dice penalty from sustaining spells and drain.
And don't give me that "Astral sex is the only real sex and you fuck on a spiritual level" shit, trogga you're just jacking off in your sleep.
>>
>>77526943
The environment outside the sprawls is something that I would love to get a splat on. CGL took it more into 'mana makes everything better' which is a bit of a copout, but I also like the idea of magic supercharging ecosystems.

I want to hear stories about the blasted waste of Tsimshan and the sludgepiles of the SOX, but also about how the hills of Georgia are overrun with super-kudzu that's eating any small town that doesn't constantly and aggressively burn and herbicide every patch of dirt, and how megafauna like merrows are taking over every body of water from Hudson's Bay to the Black Sea. I need to see the PR reps justifying the latest oil spill as 'pest control'.
>>
Anyone here decent with basic photoshop? Have a favor to ask- Recently bought some maps, but they're designed to be printable- kinda difficult to import into roll20

Or failing that, anyone have a decent battlemap I could use for a arcade?
>>
>>77527720
You make good points, but ...
>Adrenal boosters
Adrenaline Pumpers go hard for 9-48 seconds, then they're done for at least an hour.
>>
>>77528139
That all sounds pretty cool.
>>
>>77527720
>Adrenal boosters and titanium-polymer cybermuscles mean the samurai can keep slinging their Aztechnology ThiccDick Mark III with superhuman power, all night
Yeah, that's why they're the drummers
>>
My SR group is also picking up Earthdawn. What are your favorite bits of cross-lore to incorporate, canon or not? Anyone have any play transition tips?
>>
>>77528391
What's the problem? Sizing, file type, third option?
>>
I'm playing my first SR game and I'm playing a mage though I'm having difficulty deciding on a race. Does it really matter too much? Elf seems like the natural choice. Also any general tips for how to build/play a hermetican mage are nice too.
>>
>>77532710
Elf and Human are basically always the best choice, but then you're either a keeb or a human and not a based trogga and sometimes style matters more than mechanical effectiveness
>>
>>77527720
Mages can summon a big tiddy succubus mommy tho
>>
>>77526858
Karma pool, Edge is absolutely dog shit in comparison.
>>
>>77532710
Elves are always superior to other metatypes regardless of the archetype. Especially if neotenous and female.
>>
I'm new to the world and have a question. I'm reading the playerguide and it says Orks are often sinless as are children of Orks, but halfbreeds don't exist they just take the aspect of one of their parents.

So let's say my character turned into an elf from his deceased mother's genes and his dad turned into an Ork in 2011 when magic returned to the world. Would he be sinless?
>>
>>77533704
Orks are usually sinless for social outcast reasons. Anti-ork racism pushes them to the outskirts of society where they don't need SINs and so don't use them. Then they have kids without SINs and so on and so on.
Your character's dad would probably have a sin if he tried to whole fitting in with society thing instead of living in Trog town with the boys
>>
>>77533704
Orks are often SINless because they're a poor, downtrodden group in society, not because of something inherent to being an ork. You decide whether or not you or your parents have/had a SIN, it just depends on your/their life and background. Runners usually don't have SINs though.
>>
>>77532710
If you're playing a cha based tradition then elf. If not dwarves also make good mages (willpower). Human is probably the best choice if you want to do anything expensive in attributes, skills, or money. But really play whatever seems cool, ork mages rock.
>>
>>77532981
>not jacking BTL ultraporn directly into your neurons
>>
>>77474034
can anyone reupload the arts and tokens section from that pastebin?
>>
>>77532710
Stunball is always useful, dwarf is a good metatype due to bonus Willpower, but put points into Body and Willpower whatever you choose. What are you thinking for the character?
>>
>>77486483
An AI addicted to simsense spam is an interesting concept. They're trying to figure out what humans like and how they feel, so they just stream a bunch of things sensations that humans find pleasurable into themselves and try to figure it out
>>
>>77534040
>Human is probably the best choice if you want to do anything expensive in attributes, skills, or money.
A rather big 'if' there. Mechanically you're much better off pumping attributes as far as they go, and there the elf is clearly the superior choice. Unless you're designing an edgelord, admittedly.
>>77539655
I agree, it is a very interesting concept. I would even let a player play a character like that, and I usually don't allow AI characters.
>>
>>77533566
If you're taking Neoteny, might as well go full SURGE and get some cat ears in the mix too.
>>
>>77540447
I could get behind that.
>>
Question for any GM'S browsing, if you let your adepts go RAW and take rituals, do you make them use mental or physical stats for ritual casting?
>>
>>77541508
Which rules are you reading?
>>
/srg/, I need some advice. I've been playing Shadowrun 5E over a year now and I'd like to attempt running my own game. However, I'm at an impasse. On one hand, I'm thinking about running Food Fight (or some other official adventure) as a one-shot, using a group of pre-made characters that the players can choose from. On the other hand, I feel inspired to create an actual campaign with a lot of story and character interactions, and can hopefully reflect the vision of Shadowrun that I have. What should I do?
>>
>>77544396
Start small. If it works out, try something bigger.
>>
File: 1592749619440.jpg (95 KB, 900x900)
95 KB
95 KB JPG
>Reading about the german Schlachtschwert
>It's better than the katana in every way
>There's even a remark how it's glorreicher deutscher stahl, über 600 mal gefaltet
kek
>>
On the topic of neoteny, anybody got that screencap about what size the tits of a loli have to be to count as adiposity?
>>
>>77544396
Use premades, and then change some of the details to make them fit your metaplot. Add original runs as needed
>>
>>77541508
I let them take rituals if they want.
>>
>>77544396
For the record, Food Fight is not a great way to introduce people to shadowrun. If they already know what they're doing it's okay, but it gives a bad impression of the game to newbies.

Here's a big list of premade run reviews: https://docs.google.com/document/d/1EoiHUJyzxejkKEa3VLeLGkfbHQMRQi8PesgbNQaLarY/edit#

Elven Blood is all pretty good.
>>
>>77548608
>read review page intro
>gives money to CGL because they "must be thanked for Shadowrun"
>thanks LVN for editong info

Well. Thanks for letting me know right off the bat that your opinion was hot garbage, I guess.
>>
>>77548674
Not mine. And yeah that bit is certainly dumb. The actual review stuff is okay, though.
>>
>>77544396
Add your own flavour pieces to the oneshot, personalise it as much as you can and get it to fit your vision. You're the director here, you can change the scripts as much as you want. Give them an experience more memorable than just another run through the introductory missions. And then ask them, do you want a full campaign like this?

As for the pre-gens, I wouldn't bother. Let the players make their own dudes even if you have to handhold them through the book, it's the only way players can get hooked. Never pre-gens.
>>
>>77544396
Feel free to make pregens, although I think there's a lot of value to having players make their own characters. Do not use the book pregens. They are bad and don't follow the rules half the time.
>>
>>77549555
Strongly disagree on the pregens. The Sixth World is a lot to take in, and a lot of it needs filtering to make it match with the tone of the table; turn people loose, and you'll get a grim trenchcoat Racter-clone from a player who is coming in off the HBS games, and a SURGEd catgirl technomancer from a player whose been looking at k-idol videos and CGL art. Even if you're walking them through chargen, people will want to make their ideas manifest, and it's hard for a bunch of people who have never played the game to have the same idea about what SR is in practice for them.

Making characters is a rewarding experience and a great way to learn the system, but it should not be the choice for first time players (not the least of which is because of option paralysis and poor understanding of the rules making it a multi-hour endeavor for each character). Saying, "Hey, let's play Shadowrun, here's a bunch of characters, pick one and we'll go. The run is going to be about kidnapping a scientist from a fancy party, so the pregens all have some ability to schmooze and aren't frankensteins with Extreme cyberimplants." Then afterwards you talk with the players about how it went and what they'd like to see in the future: a little more combat, a dirtier view from the streets of the sprawl, better opportunities to go full mohawk?

I wish I had followed through on a quarantine plan I had to make a folder of SR5 characters, sorted by archetype and campaign mood.
>>
>>77544396
Make a few pregens and play a One-Shot or three.
Before each one-shot ask them what kind of archetype they want to play and give them that one.
Then, after the second or third one-shot, tell them that you now want to start your actual campaign and ask them if
>a) they want to use one of the pregens and build on it (Add more personality, backstory, etc.)
>b) want you to build a character for them (general information and maybe a quirk or two) or
>c) want to make a character together with you

Hopefully they will have gotten a taste for a few archetypes (or seen more than one person play it) and have a rough idea what they want
>>
>>77549879
>I wish I had followed through on a quarantine plan I had to make a folder of SR5 characters, sorted by archetype and campaign mood.
People actually had quarantines? Huh. Anyway, what's stopping you from doing it now? I have a folder full of neotenous elf ladies, one for any occasion.
>>
>>77550156
Yeah, we got together and decided not to kill everyone else in the country. My quarantine has been off and on, I work in a kitchen so when it picks up I come back in. Right now, honestly not a lot other than a lack of willpower; I'm back at work this Saturday and trying to find motivation to get back on my feet 10 hrs/day.
>>
>>77550257
>Yeah, we got together and decided not to kill everyone else in the country.
That's funny, mine had low numbers despite having no quarantines. Guess that even a flu can kill if your population is retarded enough.

>lack of willpower
Suspected as much. Not something I can help you fix by calling you a faggot?
>>
>>77550357
That's true; if people can't be bothered to wear masks and instead want to stand around saying a piece of cloth is totalitarianism, not much to call it other than retarded and get the rest of us laid off. If you want to take the idea and run with it, have fun, it should only take you a few weeks of detox to be able to come up with a character that isn't pedobait.
>>
>>77550469
Dictating what people can wear and what they must wear explicitly is totalitarianism though, so those people were correct. Not very smart in their actions, but absolutely correct in their opinions.

>a few weeks of detox
I doubt that, I've had the fetish ever since I found the wonders of loli. Which is, what, 15 years ago now? I suspect that a full lobotomy would be necessary to get rid of that particular kink, and I would not be interested even if it were simpler than that.

And I have other characters as well, just not as extensive a library of them as of neotenous elf ladies, but that's simply because neotenous elf ladies are a lot more delicious than other characters.
>>
>>77550156
>>77550357
>>77552071
You are the king of autists, a veritable gigatard
>>
>>77552228
Nah, I just love little girls.
>>
How do I make this even better/worse /d/?
>take SURGE for neoteny
>take infected: vampire
>get bioware for cat ears/tail
>cyber/bioware genitals
>take rituals needed for summon great form spirit so you can be endowed with engulf
>>
>>77550156
Other than delivery men, I have not interacted with other humans for 11 months.
I honestly couldn't be happier.
>>
>>77552582
>cyber/bio cat ears/tail
why not take them from SURGE so you can get regeneration?
>>
>>77552625
Then you can't spend all your nuyen on being more fluffy
>>
>>77552605
Yeah well I work security, so no respite for me I'm afraid. But it's funny to me that this global overreaction to a flu has actually saved lives in Japan. The bug is a joke and rarely kills anyone, but due to lockdowns, people aren't working themselves to death or killing themselves as much. Thanks 'rona!
>>
>>77552582
Follow up on this guy's >>77544765 thing for some massive oppai loli tits.
>>
>>77552582
I remember putting forward a question some time ago on what would be the snowflakiest character /srg/ could come up with and I think it was something like a neotenous surge vampire prototype transhuman dryad lady with magic 6.
>>
>>77552677
Depends on the people I guess. I personally know 5 people who died of it during the past months though I'm not living like a hermit out of fear. Its just that I've been working from home and online shopping has been so fucking convenient that there really is no incentive to go outside.
>>
>>77552763
You're a statistical anomaly then, or you just happen to know a lot of terminally ill people.
>>
File: Neotenic.jpg (272 KB, 886x1249)
272 KB
272 KB JPG
>>77552582
I'd say you'll be better off focusing on couple themes and pushing them to the limit than trying to cover as many themes as possible.
Fluffy loli or vamipire loli is charming, fluffy vampire futaloli feels like a mess.
Also focus on personality - compulsions, addictions, shameful (but knida hot) past, you name it...
>>
>>77552912
Yes, I agree that purity of themes (and lolis!) is important, but I think his point was to make as big of a mess of a character as possible.
>>
>>77552677
>global overreaction to a flu
>thousands dying every day in america
>overreaction
What did he mean by this
>>
>>77553322
Yes, precisely. It's fucking nothing. Besides which, not all of those are even due to the bug.
>>
>>77552763
Same, although fewer deaths. We had a girl at work die very early on, then a bunch of the guys went on a road trip and got it; most are OK, they were gym rats, but you can see them puffing when they get to the end of a shift.
>>
>>77553495
No, it's due to hospital resources being taken up - harder to get a bed and equipment, harder to work under quarantine rules to prevent mass infections leading to burnout and malpractise, etc .https://www.independent.co.uk/news/health/coronavirus-italy-hospitals-doctor-lockdown-quarantine-intensive-care-a9401186.html
Bringing it back to SR, it's the VITAS question: how deadly does a disease have to be before the ripple effect does more damage than the disease itself? The original authors made VITAS super-lethal, killing something like 20% of people through infection and 25% through secondary effects like famine, societal collapse, etc. I guess they were looking for a Black Plague level event to help them wipe the slate for the Awakening. But it also tied into 80's fears of AIDS, which famously kills very few people itself, but allows other diseases and pre-existing conditions to quickly kill them; iirc, there's a story in a 5e book about a VITAS patient in a sealed tube to prevent anything from triggering the lethal allergic reaction.
>>
>>77554044
You need only look 100 years back to see what an actual pandemic is like. Rona is an absolute joke, what kind of a "pandemic" is one where the majority of people need to be tested to figure out if they even have it?

And no, I didn't mean hospital resources being taken up by flu patients. Look at causes of death, in the past people used to die of cardiovascular or neurological conditions, cancer and other miscallaneous respiratory diseases. Not so much these days apparently.
>>
>>77555548
One where the majority of symptoms can be misinterpreted by infected individuals and where the long-term effects are not known.
Spanish flu infected maybe 500 million, killed about 50 million.
Coof has infected 109 million so far, killed 2.41 million. 61.3 recovered, the other ~40 million have complications.

Deaths by other causes are also rising in general; many patients who have cardiovascular issues, cancer, etc. are getting infected with Coof and dying of complications of the two.

Data on this is available to anyone who's not a false-flag Ivan wanting to see America stay ahead of places like Mexico and India in death count.
https://www.who.int/docs/default-source/coronaviruse/risk-comms-updates/update-36-long-term-symptoms.pdf?sfvrsn=5d3789a6_2#:~:text=%E2%80%A2%20Most%20people%20with%20COVID,have%20lasting%20health%20effects.
https://www.cdc.gov/coronavirus/2019-ncov/long-term-effects.html
https://www.ctvnews.ca/world/u-s-deaths-in-2020-top-3-million-by-far-most-ever-counted-1.5241315
https://www.cdc.gov/nchs/nvss/vsrr/mortality-dashboard.htm#
>>
>>77556034
>One where the majority of symptoms can be misinterpreted by infected individuals and where the long-term effects are not known.
>Spanish flu infected maybe 500 million, killed about 50 million.
>Coof has infected 109 million so far, killed 2.41 million. 61.3 recovered, the other ~40 million have complications.
Google "World population by year", please.
>>
>>77556294
No. I have provided information and citations, now I have better things to do than dealing with your sealioning. The fact that those better things include talking about imaginary robot-elves on a Welsh miniatures forum should make your ranking in my eyes fairly obvious.

tl;dr shadowrun or gtfo
>>
>>77552754

At one point I put together a Prototype Transhuman SURGE adept shifter that was intended to be as snowflaky as possible.

IIRC, I gave her dynamic camouflage skin to "justify" not wearing clothes. As a falconine shapeshifter she could fly, and SURGE'd gills meant she was also kind of a mermaid? It was a hot mess that might be worth revisiting.
>>
>>77556469
2 billion people, or thereabout. You're being disingenuous as fuck if you're comparing numbers without taking into account the size of human population, or population density, both of which were drastically lower 100 years ago. Spanish flu wiped out 5 per cent of the population, and coof hasn't managed even a single per mille. If you don't want a flu to kill your countrymen, tell them to lose some fucking weight.
>>
Oh, not even /srg/ can escape these types, huh?
>>
>>77556565
Do Prototype Transhuman and Shifter stack? The latter isn't human, iirc, it's an animal that Awakened with the ability to be human.
>>
>>77556678
shadowrun essentially has world of darkness level "it depends on the GM" levels given its generally poor editing, self contradictory writing, and vastly different rules between printings.
>>
>>77556693
So what would be the life path here?
>mother kidnapped by someone who wants a sweet falcon pet, genetic alterations done to mother/egg(?)
>born with shifter abilities and genetic alterations
>awakens some time in youth as an adept
>sees the magic space rock, grows gills
>...
>shadowrun!
>>
File: 60986819_p0.jpg (945 KB, 1281x1255)
945 KB
945 KB JPG
>>77556678
It does require bending the flavor of the "transhuman" part of the quality, but shifters are allowed to take qualities, and there's nothing in there that disallows it, RAW. The character is an experimental prototype something, in any case.
>>
>>77556678
Yeah, why not? A corp could easily have experimented on animals just as well as humans. More so, even.

>>77556671
Look friend, if you want to take precautions to a glorified cough, that's your prerogative. Just don't be surprised or upset when others don't take it seriously.
>>
File: liu-boxiong-sunny-f.jpg (324 KB, 1920x1920)
324 KB
324 KB JPG
>>77556767
Shifters always start with a Magic rating, so they're already Awakened by nature and wouldn't necessarily need to Awaken earlier. Though I guess they could pick up a Mentor Spirit at some point.

But yeah, the backstory would be F-tier fanfiction wankery, but that's kinda on brand for "maximum snowflake," IMO.
>>
>>77556565
>IIRC, I gave her dynamic camouflage skin to "justify" not wearing clothes
The baseline SURGE version is better, imo.

>While the camouflage is in effect, increase the threshold to see the character by 2, as long as they are standing still and not wearing clothing that would ruin the camouflage effect.

If you rule basic and dynamic stack, then it's even better.
>>
>>77556785
>there's nothing in there that disallows it, RAW.
By the same token, nothing says they won't reject when they shift.
>>
File: jarold-sng-milky-neko.jpg (1.37 MB, 1920x1920)
1.37 MB
1.37 MB JPG
>>77556767
>>77556861
Oh, and just to really bring it home, the way they escaped the corp who experimented on them was being extracted by a team of gold-hearted runners who couldn't bring themselves to hand off such an innocent creature to another corp and chose to raise the shifter themselves.

>>77556937
True. "These special organs were genetically grown into you from your inception—they are as much a natural part of you as your liver or heart," is not very explicit rules-wise.
Before you do something stupid in chargen, Ask Your GM First™
>>
>>77556937
At that point you get away from the RAWtism that produces this shit. The book says qualities work together if bought properly, and doesn't specifically disallow this pairing; saying it would reject is what a decent GM would do, but not the honest truth of what the book says.
>>
>>77556937
Shifters already have their organs move around, shrink, grow or appear when they change forms. The bioware in a Prototype Transhuman's body is a natural part of their being, that's the entire reason they don't take essence. It is completely reasonable that the bioware would stay as is when they shift.
>>
>>77556827
I think the entire problem is a bunch of people like you who take this much too seriously bitching about it constantly on /tg/.
>>
>>77557071
Constantly? It's the first time I've discussed the stupid pseudo-pandemic or seen it being discussed in here.
>>
>>77557024
>The book says qualities work together if bought properly
Does it actually say that explicitly?

>>77557056
Yes, entirely natural implants grown from birth. But I wasn't talking about reasonable. I was talking about this.
>non-deltaware implants are automatically rejected during the change, causing (total Essence cost of implants x 10, round down)P damage
It's not entirely unreasonable to say that if you didn't grow delta, it's still a bit fucky.
>>
>>77557150
It really says something when this kind of shitposting breaches into even generals.
>>
>>77557180
>causing (total Essence cost of implants x 10, round down)P damage
Well, luckily you can multiply 0 as many times as you like but the result will still be 0.
>>
>>77557290
1.
>rejected

2.
>Essence cost != lost Essence
>>
>>77557197
/srg/ has lived entirely on shitposting since the waning years of 5e.
>>
>>77557180
>It's not entirely unreasonable to say that if you didn't grow delta, it's still a bit fucky.
Yeah, if I showed up to a table with a Prototype Shifter combo without pre-clearing it and got into a RAW argument with my GM, and that GM decided to teach me a lesson, then having the bioware fall out the first time I shifted would be appropriate.

This is snowflake theory-crafting, though, so I'm assuming there's some leeway. An actual reasonable GM would have had a session 0 where they and the group decide whether or not this monstrosity should be allowed to see the light of day. If you're going full Pink Mohawk, why the fuck shouldn't you play an experimental electric chameleon dryad falcon?

>>77557328
Truth.
>>
>>77557328
Hence why I specified the kind of shitposting.
>>
>>77557325
1. Yes, your body rejects the implants. Like an organ transplant that didn't quite take. That doesn't mean the organs are shunted out or stop working.

2. The essence cost of those implants is zero, as they were taken as a part of PT.
>>
>>77557351
>If you're going full Pink Mohawk, why the fuck shouldn't you play an experimental electric chameleon dryad falcon?
tbf, I'd have to give some respect to anyone who chooses to pay for symbiosis.
also, of course "if you're going full pink mohawk" ... by that assumption of GM permissiveness, you can virtually throw out the book. I'd be right there with a sapient technocritter eagle. Doesn't mean the book has nothing that would shoot it down normally.
>>
>>77557404
Based retard.
>>
>>77557542
>While you must pay the normal cost in nuyen of the bioware and otherwise follow all character creation rules, you do not incur any essence cost.
If you do not incur any essence cost, then the essence cost of the bioware is zero. If their cost is zero, then the bioware does not cause you any damage when you shift, despite the 'rejection'. They are parts of your living being, just like your heart, liver, or loli cunny.
>>
>>77557526
>>77557712
Rules disputes aside, which shifter + prototype bioware makes for the snowflakest snowflake?
I need fresh concepts for this. I think falcon, tiger or wolf is probably the flakiest shifter base.
>>
>>77557856
Sabertooth tiger shifter grown in a lab from a piece of dna extracted from a fossil?
>>
File: 55440647_p0.jpg (1.17 MB, 1000x1414)
1.17 MB
1.17 MB JPG
>>77557910
Mmm, that's flakier than a croissant.

Ok, bioware time. I'm thinking either Tailored Pheromones because of course everyone must love the flake, or maybe some variety of chemical gland so people can get addicted to their bite/kiss/touch/etc.
>>
>>77557976
Damn, I would gladly contribute to your quest of finding the ultimate snowflake, but alas, yekka hasn't made a chummer for android yet and I cba to browse through the pdfs on my phone.

But, off the top of my head, pain editor? Always a good pick for any character, especially an awakened.

Also, are there any limitations of being chargen legal, or are you just going to cram everything in the character just for the sake of it?
>>
>>77558191
Chargen legal is preferred. Limits breed creativity, and there's value in knowing that this flake is a character that could - in theory - be brought as-is to a table.
>>
>>77557976
>>77557910
No, make him into a mortal kombat character.
He can be called SABRE or some shit.
>>
>>77557976
Yes on the chemical gland. Give him those biospikes or whatever they're called (bioware spurs) from hard targets and pretend they're extra saberteeth in his hands.
>>
>>77558237
>>77558273
>him
Weren't we going with a neotenous dryad lady?
>>
>>77558305
It'll be hard to make a mortal kombat character out of this.
We might have to make an anime fighter instead. A guilty gear perhaps.
>>
>>77558305
I thought we were doing a sabretooth tiger shapeshifter from a cloned fossil?
>>
>>77558354
Wait how do shifters work again, don't they pick a single metatype as their human form?
>>
>>77558388
Exactamundo. And naturally we need to staple SURGE on top of all this nonsense.

Dryad is the flakiest metavariant, right?
>>
>>77558408
I would've thought that would be some obscure minmax choise like the fuzz elves.
>>
>>77558416
Powergamey choices =/= snowflakey choices.

I'm looking for Mary Sue-type stuff myself. And Dryads get Glamour, which is pretty high on the Sue tier list.
>>
>>77558408
In my books at least yes, it's why I suggested it.
>>
File: crop.png (1.74 MB, 915x963)
1.74 MB
1.74 MB PNG
>>77558305
dryad would be better suited for mage
>>
>>77558458
Don't forget to add Global Fame
>>
>>77558528
Global Fame and Wanted? Oh my.
>>
File: young-il-choi-catgirl.jpg (277 KB, 900x1249)
277 KB
277 KB JPG
Oof, looks like we can't afford SURGE III and have a Tiger shifter, it costs just a bit too much Karma for chargen.

Downgrading to a saber-toothed lion should work, though.
>>
>>77557007
>the way they escaped the corp who experimented on them was being extracted by a team of gold-hearted runners who couldn't bring themselves to hand off such an innocent creature to another corp and chose to raise the shifter themselves.
I actually love this.
>>
>>77558547
Don't forget to buy PT.
>>
>>77558593
Ah, fuck, you're right. I think this is why I had to go with Falconine the last time I tried this.

That means our only chargen-legal options (if we still want SURGE, too) are Falconine, Vulpine, or Bovine.

Bovine isn't nearly flaky enough, so it's gotta be either bird-flake or fox-flake.
>>
>>77558642
Or we could build a Prime Runner instead, but that feels like cheating.
>>
>>77558642
fox is by far the best option for this already
>>
>>77558642
Well, kitsune have traditionally been the go-to option for snowflakiness. Sabertooth tiger jumped to mind just because there aren't any left, so playing as one would be the ultimate snowflake. We can still use that concept, do you happen to know of any prehistoric fox species?
>>
Hey, can someone help me find a piece of fiction? It was a street sam holding the line while the rest of the team tried to retreat from the Ork Underground. I think it was supposed to be happening when Ashes (the module) was happening, but it isn't in Sprawl Wilds. Basically he's all hard-hearted and then sees a cute kid being cute and puts some stickers on his gun and holds off a whole Alamos 20k kill team in a delaying action.
>>
>>77558722
>Sabertooth tiger jumped to mind just because there aren't any left
By that logic, going for something that never existed would be the final form.
>>
>>77558772
>we Voynich Manuscript now
>>
>>77558702
>>77558722
Apparently "Vulpes qiuzhudingi" is an extinct fox species that lived millions of years ago in what's now Tibet. Ancestors of arctic foxes too, so we're a prehistoric white fox. That's more than flaky enough for me. (Albinism as a negative quality?)
>>
>>77558759
Never mind, found it. Better than Bad, page 26.
>>
>>77558812
Ooh, did they have those nice large ears that fennecs have?
>>
File: Vulpes qiuzhudingi.jpg (8 KB, 220x220)
8 KB
8 KB JPG
>>77558954
Not as far as I can see, but obviously that's Broadened Auditory Perception from SURGE. Also needs the Insulating Fur version of Animal Pelage... What other SURGE shit?

Also, does SURGE apply to the animal form as well as metahuman? I'm not sure how the shapechanging rules work.
>>
File: MaxineFlake.pdf (250 KB, PDF)
250 KB
250 KB PDF
>>77559790
Vulpine Shapeshifters get Broaded Auditory (Ultrasound) built-in. Also, I don't think the rulebook says anything about SURGE-ing shapeshifters, so I'm just assuming they apply to both?

Anywho, this is what I'm working with so far for the flake. Still haven't figured out what to shove in the Chemical Gland and I think I didn't pick the flakiest options for Adept Powers, either, but those can be thrown anywhere instead of just going for combat stats.
>>
>>77559885
Tetrodotoxin from Hard Targets is a good choice; not very damaging, but it paralyzes, for some snowflake pseudo-nerve pinch/gloating opportunities.
>>
>>77559885
You can squeeze some extra money out of those implants by taking them as Used. Maybe that will let you afford something nice.

Also, she's glorious.

>>77560023
That reminds me, why not drop IPA and get Nerve Strike on top of that? Be the paralysing fox loli.
>>
Are there any portable shields in this game other than the briefcase? The riotshield is pretty cool, but I don't see myself ever bringing it into a run. The armor briefcase on the otherhand as too high an avail rating for such a negligible bonus.
Pic related is basically what I want.
>>
>>77532710
Human is the best metatype in general, because it's free and has extra edge. You're not going to be good at everything from the start so pick 2 or 3 things to focus on. Spellcasting, Summoning and Counterspelling are good examples. Spirits are overpowered, counterspelling is incredibly useful and can save your life and spellcasting is your bread and butter.

Even if you're not a combat mage, grab stunball. It's an aoe spell that can one shot entire groups of people, especially if they lack a mage to counterspell. From there, figure out what you'll focus on. Illusion,Manipulation, Detection or Combat. Sure you can be a health mage but they're not really as useful imo. Early on you'll want to use your early karma to specialise in the subskills you'll use frequently, like spellcasting for your main school of magic, summoning for your favourite spirit, counterspelling for either Manipulation or Combat, depending on if you're afraid of fireballs or being mind controlled more.
>>
>>77544396
I used a pre-made module set of missions to start and from there as the players played and had their own stories I added additional runs of my own design inbetween the pre-made missions and modified those missions to better fit the group and story. Using pre-made modules isn't a bad start, and can develop into something. I'd suggest letting players make their own characters though, even if you have to handhold them through it because they're new.
>>
Can someone talk about cyberguns? The way I see it, they take up a ton of space and seem to be more of a style choice than anything. Is there really an advantage to integrating your firearms into your limbs instead of, say, palming them or keeping them in a smuggling compartment like robocop?
>>
>pay karma for positive quality
>quality wants you to balance it out by taking equal amount of negative qualities
so why did i need to pay karma for it
>>
>>77563052
Free action activation with wireless, you're quickdrawing all the time without a test basically. Amazing for action economy in fights.
>>
>>77563052
As well as what's already mentioned, MAD scanners pretty much just register them as more metal in your cyber arm. Won't help so much vs cyberware scanners (picks out the gun) or olfactory sensors (picks out the ammo), but it's something if your GM uses appropriate checkpoints and responses for different facilities.
>>
>>77563052
Robocop would actually be a cyber-holster, I'm pretty sure that piece of cyberware was stolen wholesale from Robocop
>>
>>77564209
>I'm pretty sure that piece of cyberware was stolen wholesale from Robocop
iirc, earlier editions had the ares predator as the ripoff version of the auto-9. Gun Heaven 3 has the Fianchetti Military 100, which looks to be the 5e/4e version.
>>
>>77564209
Speaking of robocop, does he count as a sam with decimal essence or is he in the cyberzombie territorry?
>>
>>77565582
0.05 Essence. No magic involved, unless the reboot was way weirder than I heard.
>>
>>77565582
>>77565602
Cyborg as described in 4e's augmentations
>>
>>77565582
>>77565602
>>77565741
Reading about it, his nervous system is intact and he has to eat a paste to sustain his organic systems. So he's definitely a decimal essence sam. Take full body cyber replacement at deltaware or above (Since he's got MASSIVE corp backing.) and just slot everything into them rather than reducing essence further.

He'd be a cyborg if he was just a head, although he is defined as a cyborg in the movies. But SR Cyborgs are specifically brains in a jar controlling drone bodies.
>>
>>77566053
isn't robocop just a brain in a jar controlling a robotic body?
>>
>>77566295
His head is still fully attached and he has some organs remaining, along with his nervous system (At least going of Wikipedia, references to him needing to eat to sustain his organic components.) so he's not quite cyborg, they couldn't just pull his head off and slap it on a new chassis.

This IS going off the old movies though.
>>
>>77566427
wait I tought that the face you see in the first robocop was robotic as well
>>
File: Robocop Head.jpg (43 KB, 500x426)
43 KB
43 KB JPG
>>77566427
His face seems like it was stapled onto a robotic skull, including an artificial jaw. His brain is in there, which is possibly what the nutrient paste is feeding, but not a lot of other meat.
>>
>>77566493
Flesh face on a cyberskull but...
>>77566522
This was the sort of thing I was looking for, but that still falls under the Cyberskull replacement. I'd definitely call him a Cyborg *IF* he isn't hooked up to anything below the neck, which I have yet to find more accurate info on. It's perfectly doable in 4e to have a full skeletal and limb replacement with meat bits on the inside without hitting negative essence, in fact using alphaware keeps you at 1 whole point. At higher ratings he could even fit in Bioware initiative pass boosters.

Looking at the full image that's taken from I'm starting to lean more towards 4e Cyborg, the "eating" paste could be explained as a way to ease the sanity of the Cyborg since it's more natural than a fresh injection of brain paste.
>>
>>77566683
wait isn't a cyberskull just a plating like the cybertorso?
>>
>>77566683
The dude is 'breathing' through a grill on the back of his head, I doubt eating paste is going to make him feel more human.
>>
>>77566728
I primarily use 4e and it states it's not a full replacement but a shell, but it's still replacing a large amount of flesh and bone. It's not a full replacement like a cyberlimb because they keep your organs in there.

I might be completely wrong, but this image from SR4 (20th) always had me think you replaced all the bone with metal.
>>77566748
A single piece of normalcy amidst insanity goes a long way, they could also have a nonfunctional breathing apparatus to simulate breathing through nose/mouth, all it would need to do is draw in and expel air.
>>
>>77566862
but like I think the spine stays there, just chrome plated
>>
>>77566951
Oh yeah, that'd have to remain 99% untouched. There's rules for spine replacement, but that's cultured bio replacement, not cyber.
>>
>>77561395
No. Although you could probably talk your GM into letting you have something like that as a riotshield with easy breakdown (powered) or something like that.
>>
>>77566992
and robocop definitivelly doesn't have a spine
>>
>>77567013
While true, it's implied his nervous system is intact. But I think I'm convinced, old robocop is a Cyborg, new Robocop is a full body Sam.
>>
>>77567061
new robocop isn't a full body sam, for some reason he still has a fucking human arm
>>
>>77567130
How else do you beat cyberpsychosis other than jerking it with a fleshhand, for the last possible connection of meat on meat?
>>
>>77567992

New thread
>>
>>77567130
Dude that lower arm is worth like 0.45 essence!



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.