How do you guys DM and keep yourselves from creating the same fucking race and gender all the time?I'm constantly just making female characters, human and elven because that's what I default to with NPCs. It's easier now because I'm in a part of hte world where it's mostly just goliaths. Though I got so fucking embarassed when one of my players pointed out they haven't seen a goblin, dwarf, or halfling ever.It's so hard finding images for these guys to make tokens out of them. Males are so poorly represented in the visual arts.
Pic related: Newest witch NPC.
Just randomize it. You can do weighted distribution by region and by occupation. Once you prepare the formula, you can produce dozens NPCs in minutes (even seconds, if you're running it through computer).
>>76940640STOP USING TOKENS FOR EVERYTHING YOU FUCKING HACKCOME UP WITH DESCRIPTIONS AND FORCE THEM TO USE THEIR IMAGINATIONSALSO THEY'RE POORLY REPRESENTED BECAUSE YOU LOOK AT FUCKING. PORN.
>>76940640Make a simple python script and create a list of races that would be in the area
>>76940813>FORCE THEM TO USE THEIR IMAGINATIONSI'm not getting paid enough for that. And back when I did the hassle wasn't worth the money.
>>76940640How is this or why is this a problem? 99% of my NPCs are human and I don't give a shit nor do my players because what they do is more important than what hey are.
>>76940813> ALSO THEY'RE POORLY REPRESENTED BECAUSE YOU LOOK AT FUCKING. PORN.That's not true at all. Males are hard reference art for. The vast majority of artists draw female forms.
>>76940863>I'm not getting paid enough for that.this explains the fetish shit in the token
>>76940813Alternatively: recycle tokens with minimal changes or use generic tokens with nameplates to represent NPCs. I run on Roll 20 and add NPCs the party has met to their journals so they have a point of reference for names, but the actual art is never really important or even really representative.
>>76940640I roll for age and sex. 123 is man, 456 is woman, low number means young, high number means old.I like non-humans to be rare, so I make everyone a human unless there's a good reason for them not to be, but if you don't want that, just make a little random table of common races, and maybe a slot for "uncommon race" that you can wing when it comes up. If you're fine with some extra work and rolling sometimes, you can make a separate table for the uncommon races that you roll on if you hit that spot. If an area is super homogenous, roll a die to see if you'll even roll on the first table instead of going with the most common race. I like using D6s for stuff like this.For tokens I realized looking for good art was too time consuming, so I made solid colour circles in six different colours, and put different suits of cards on each colour to make them all distinct, but easily groupable. My group actually preferred it, since it made them imagine what they were fighting instead of just focusing on a picture of an ork or bugman or whatever.