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Day of Disorder Edition

Previous Thread: >>75972906

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R
ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes
/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/
Naval wargaming stuff:
https://pastebin.com/LcD16k7s

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ

https://www.mediafire.com/folder/gdvadj7t6l5w6/Aero_Wargaming
https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mega.nz/#F!SyREURzI!lI3Rychibpx17XW4OEhCIg
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://www.mediafire.com/folder/j962ws6h50bqj/Victory_Games
>H&C Megatrove
rebrand<dot>ly /HexChit

New Trove Link: https://mega.nz/folder/19kUXC6T#U31scUNwyuVI8cHvX6GIgQ
>>
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/file/f8a58xjysyweaz8/Black+Powder+Rulebook.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Flames of War 4th Ed (shhhh)
https://mega.nz/folder/lc1SRajQ#QTDXthNFG-sDoYe08bhV9A
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>GMT
https://mega.nz/#F!D1dHQZCJ!V9pYq0CUc4iCrNiOcBOBtg
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>The Perfect Captain
http://perfectcaptain.50megs.com/captain.html
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Wargaming Magazines
https://mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
>>
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19th November in Military History:

636 – The Rashidun Caliphate defeats the Sasanian Empire at the Battle of al-Qādisiyyah in Iraq.
1521 – Italian Wars: Papal and HRE forces force the French to withdrawal from Milan.
1794 – The United States and the Kingdom of Great Britain sign Jay's Treaty, which attempts to resolve some of the lingering problems left over from the American Revolutionary War.
1861 – American Civil War: Julia Ward Howe commits Battle Hymn of the Republic to paper.
1863 – American Civil War: U.S. President Abraham Lincoln delivers the Gettysburg Address.
1885 – Serbo-Bulgarian War: Bulgarian victory in the Battle of Slivnitsa solidifies the unification between the Principality of Bulgaria and Eastern Rumelia.
1912 – First Balkan War: The Serbian Army captures Bitola, ending the five-century-long Ottoman rule of Macedonia.
1941 – World War II: Battle between HMAS Sydney and HSK Kormoran. The two ships sink each other off the coast of Western Australia, with the loss of 645 Australians and about 77 German seamen.
1942 – World War II: Battle of Stalingrad: Soviet Union forces under General Georgy Zhukov launch the Operation Uranus counterattacks at Stalingrad, turning the tide of the battle in the USSR's favor.
1944 – World War II: U.S. President Franklin D. Roosevelt announces the sixth War Loan Drive, aimed at selling US$14 billion in war bonds to help pay for the war effort.
1944 – World War II: Thirty members of the Luxembourgish resistance defend the town of Vianden against a larger Waffen-SS attack in the Battle of Vianden.
1950 – US General Dwight D. Eisenhower becomes Supreme Commander of NATO-Europe.
1988 – Serbian communist representative and future Serbian and Yugoslav president Slobodan Milošević publicly declares that Serbia is under attack from Albanian separatists in Kosovo as well as internal treachery within Yugoslavia and a foreign conspiracy to destroy Serbia and Yugoslavia.
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It has been 1382 since the Battle of al-Qadisiyyah, also spelled Qadisiyah, Qadisiyya, Ghadesiyeh or Kadisiya, fought in 636, a decisive battle between the Arab Muslim army and the army of the Sasanian Empire of Persia during the first period of Muslim conquests. Although the description of this battle has had an important place in Islamic historiography, much of the material has little historical value. The battle took place at an uncertain date at the small frontier town of Qadisiyyah. The larger Sasanian army was headed by the important military and political figure Rostam Farrokhzad, who died in uncertain circumstances during battle, and a collapse of the Sasanian army led to an Arab Muslim victory.

The Muslim victory was key to the conquest of Asorestan (Iraq), and was followed by major engagements at Jalula and Nahavand. The battle also saw the alleged alliance of Emperor Yazdegerd III with Byzantine emperor Heraclius, who married his granddaughter Manyanh to Yazdegerd as a symbol of alliance.

Caliph Umar started raising new armies from all over Arabia with the intention of re-invading Iraq, after a Persian counterattack had retaken it. Umar appointed Sa`d ibn Abī Waqqās, an important member of the Quraysh tribe as commander of this army. In May 636, Sa'd was instructed to march to Northern Arabia with a contingent of 4,000 men from his camp at Sisra (near Madinah) and take over command of the Muslim army, and immediately march onwards to Iraq. Because of his inexperience as a general, he was instructed by Caliph Umar to seek the advice of experienced commanders before making critical decisions. Umar sent orders to him to halt at al-Qadisiyyah, a small town 30 miles from Kufah.
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Umar continued to remotely issue strategic orders and commands to his army throughout the campaign. Due to a shortage of manpower, Umar decided to lift the ban on the ex-apostate tribes of Arabia from participating in state affairs. The army raised was not professional but was a volunteer force composed of newly recruited contingents from all over Arabia. After a decisive victory against the Byzantine army at the Yarmouk, Umar sent immediate orders to Abu Ubaidah to send a contingent of veterans to Iraq. A force of 5,000 veterans of Yarmouk were also sent to Qadisiyyah, they arrived on the second day of the battle Qadisiyyah. This proved to be a major turning point, and a major morale booster for the Muslim army. The battle of Qadissiyyah was fought predominantly between Umar and Rostam, rather than between Saad and Rostam. Coincidentally, bulk of the Sassanid army was also made up of new recruits since the bulk of regular Sassanid forces was destroyed during the Battle of Walaja and the Ullais.

Qadisiyya was a small town on the west bank of the river Ateeq, a branch of the Euphrates. Al-Hira, ancient capital of Lakhmid Dynasty, was about thirty miles west. According to present day geography, it is situated at southwest of al-Hillah and Kufah in Iraq.

Modern estimates suggest that the size of the Sassanid forces was about 50,000–100,000 strong and that of the Muslims was around 30,000 strong after being reinforced by the Syrian contingent on second day of the battle. These figures come from studying the logistical capabilities of the combatants, the sustainability of their respective bases of operations, and the overall manpower constraints affecting the Sassanids and Arabs. Most scholars, however, agree that the Sassanid army and their allies outnumbered the Muslim Arabs by a sizable margin.
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The Persian army reached Qadisiyyah in July 636 and established their highly fortified camps on the eastern bank of the Ateeq river. There was a strong bridge over the Ateeq river, the only crossing to the main Sassanid camps, although they had boats available in reserve to cross the river.

The Sassanid Persian army, about 60,000 strong, fell into three main categories, infantry, heavy cavalry, and the Elephant corps. The Elephant corps was also known as the Indian corps, for the elephants were trained and brought from Persian provinces in India. On 16 November 636, the Sassanid army crossed over the west bank of Ateeq, and Rostam deployed his 45,000 infantry in four divisions, each about 150 meters apart from the other. 15,000 cavalry were divided among four divisions to be used as reserve for counter-attack and offensives. At Qadisiyyah, about 33 elephants were present, eight with each of the four divisions of army. The battle front was about 4 km long. The Sassanid Persians' right wing was commanded by Hormuzan, the right center by Jalinus, the rear guard by Piruzan, and the left wing by Mihran. Rostam himself was stationed at an elevated seat, shaded by a canopy, near the west bank of the river and behind the right center, where he enjoyed a wide view of the battlefield. By his side waved the Derafsh-e-Kāveyān, the standard of the Sassanid Persians. Rostam placed men at certain intervals between the battlefield and the Sassanid capital, Ctesiphon, to transmit information.
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In July 636, the main Muslim army marched from Sharaf to Qadisiyya. After establishing camp, organizing defenses, and securing river heads, Sa'd sent parties inside Suwad to conduct raids. Sa'd was continuously in contact with Caliph Umar, to whom he sent a detailed report of the geographical features of the land where the Muslims encamped and the land between Qaddasiyyah, Madinah, and the region where the Persians were concentrating their forces.

The Muslim army at this point was about 30,000 strong, including 7,000 cavalry. Its strength rose to 36,000 once it was reinforced by the contingent from Syria and by local Arab allies. Sa'd was suffering from sciatica, and had boils all over his body. He took a seat in the old royal palace at Qaddasiyyah from where he directed the war operations and had a good view of the battlefield. He appointed as his deputy Khalid ibn Urfuta, who carried out his instructions to the battlefield through the chains of messengers. The Rashidun infantry was deployed in four corps, each with its own cavalry regiment stationed at the rear for counter-attacks. Each corps was positioned about 150 meters from the other. The army was formed on a tribal and clan basis, so that every man fought next to well-known comrades and so that tribes were held accountable for any weakness.
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The Muslim forces wore gilded helmets similar to the silver helmets of the Sassanid soldiers. Mail was commonly used to protect the face, neck, and cheeks, either as an aventail from the helmet or as a mail coif. Heavy leather sandals as well as Roman type sandal boots were also typical of the early Muslim soldiers. Armor included hardened leather scale or lamellar armour and mail. Infantry were more heavily armored than cavalry. Hauberks and large wooden or wickerwork shields were used as well as long-shafted spears. Infantry spears were about 2.5 meters long and those of the cavalry were up to 5.5 meters long.

Swords used were a short infantry weapon like the Roman gladius and the Sassanid long sword. Both were worn hung from a baldric. Bows were about two meters long when unbraced, about the same size as the famous English longbow, with a maximum range of about 150 meters. Early Muslim archers were infantry archers who proved very effective against the opposing cavalry. The Rashidun troops at the Sassanid Persian front were lightly armored compared to those deployed at the Byzantine front.

The Arabs had been camped at al-Qadisiyyah with 30,000 men since July 636. Umar ordered Sa'd to send emissaries to Yazdegerd III and the general of the Sasanian army, Rostam Farrokhzad, inviting them to convert to Islam. For the next three months, negotiations between the Arabs and Persians continued. On Caliph Umar's instructions, Saad sent an embassy to court of Persia with instructions to convert the Sassanid emperor to Islam or to get him to agree to paying the jizyah. An-Numan ibn Muqarrin led the Muslim emissary to Ctesiphon and met Sasanian Emperor Yazdgerd III, but the mission failed.
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During one meeting, Yazdgerd III, intent on humiliating the Arabs, ordered his servants to place a basket full of earth on the head of Asim ibn 'Amr al-Tamimi, a member of the emissary. The Arab ambassador interpreted this gesture with the following words: "Congratulations! The enemy has voluntarily surrendered its territory to us", referring to the earth in the basket. Rustam, the Persian general, held a view similar to Asim ibn 'Amr. He rebuked Yazdgerd III for the basket of earth because it signified that the Persian voluntarily surrendered their land to the Muslims. Yazdgerd III, upon hearing this, ordered soldiers to pursue the Muslim emissaries, who were already at their base camp at that point.

As tensions eased on in Syria, Caliph Umar instructed negotiations to be halted. This was an open signal to the Persians to prepare for battle. Rostam Farrokhzād, who was at Valashabad, broke camp for Qadisiyyah. He was inclined, however, to avoid fighting and once more opened peace negotiations. Sa'd sent Rabi bin Amir and later Mughirah bin Zurarah to hold talks. Rostam tried to incite Arabs to choose a peaceful outcome: "You are neighbours. Some of you were in our land and we were considerate of them and protected them from harm. We helped them in all manners. They brought their herd to graze in our pastures. We gave them foodstuff from our land. We let them trade in our land. Their livelihood was in good order [...] When there was a drought in your land and you asked us for help, we sent you dates and barley. I know that you are here because you are poor. I will order that your commander receives clothing and horse with 1,000 dirham and that each of you receive a load of dates and two sets of clothing so that you leave our land, because I don’t want to take you prisoner or kill you." But the emissaries insisted that Persians had to choose between becoming Muslim, paying Jizyah or making war. After the negotiations fell through, both sides prepared for battle.
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On 16 November 636, an intervening canal was choked up and converted into a road on Rostam's orders and before dawn the entire Persian army crossed the canal. Rostam now armed himself with a double set of complete armour and requisite weapons. Both armies stood face to face about 500 meters apart. The Rashidun army was deployed facing northeast, while the Sassanid army was deployed facing southwest and had the river at its rear. Just before the battle started, Sa'd sought to encourage the soldiers: “This is your heritage, promised to you by your God. He made it available to you 3 years ago and you have been profiting from it until now, capturing, ransoming and killing its people.” Asim ibn 'Amr told the riders: “You are superior to them and God is with you. If you are persistent and strike in the proper way, their riches, women and children will be yours.”

The battle began with personal duels; Muslim Mubarizun stepped forward and many were slain on both sides. Muslim chronicles record several heroic duels between the Sassanid and Muslim champions. The purpose of these duels was to lower the morale of the opposing army by killing as many champions as possible. Having lost several in duels, Rostam began the battle by ordering his left wing to attack the Muslims' right wing.

The Persian attack began with heavy showers of arrows, which caused considerable damage to the Muslims' right wing. Elephants led the charge from the Persian side. Abdullah ibn Al-Mutim, the Muslim commander of right wing ordered Jareer ibn Abdullah (cavalry commander of the right wing) to deal with the Sassanid elephants. However, Jareer's cavalry was stopped by the Sassanid heavy cavalry. The elephants continued to advance, and the Muslim infantry began to fall back.
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Saad sent orders to Al-Ash'ath ibn Qays, commander of the center right cavalry to check the Sassanid cavalry advance. Al-Ash'ath then led a cavalry regiment that reinforced the right wing cavalry and launched a counterattack at the flank of the Sassanid left wing. Meanwhile, Sa'd sent orders to Zuhra ibn Al-Hawiyya, commander of the Muslim right center, to dispatch an infantry regiment to reinforce the infantry of the right wing. An infantry regiment was sent under Hammal ibn Malik that helped the right wing infantry launch a counterattack against the Sassanids. The Sassanid left wing retreated under the frontal attack by infantry of the Muslims' right wing reinforced by infantry regiments from the right center and a flanking attack by the Muslim cavalry reinforced by a cavalry regiment from the right center.

With his initial attacks repulsed, Rostam ordered his right center and right wing to advance against the Muslim cavalry. The Muslim left wing and left center were first subjected to intense archery, followed by a charge of the Sassanid right wing and right center. Once again, the Elephant corps led the charge. The Muslim cavalry on the left wing and left center, already in panic due to the charge of the elephants, were driven back by the combined charge of the Sassanid heavy cavalry and the elephants.
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Sa'd sent word to Asim ibn 'Amr, commander of the left center, to overpower the elephants. Asim's strategy was to overcome the archers on the elephants' and cut the girths of the saddles. Asim ordered his archers to kill the men on elephants and ordered infantry to cut the girths of the saddles. The tactic worked, and as the Persians retired the elephants, the Muslims counterattacked. The Sassanid army's center right retreated followed by the retreat of the entire right wing. By afternoon the Persian attacks on the Muslim left wing and left center were also beaten back. Saad, in order to exploit this opportunity, ordered a yet another counterattack. The Muslim cavalry then charged from the flanks with full force, a tactic known as Karr wa farr. The Muslim attacks were eventually repulsed by Rostam, who plunged into the fray personally and is said to have received several wounds. The fighting ended at dusk. The battle was inconclusive, with considerable losses on both sides.

In the Muslim chronicles, the first day of the battle of Qadisiyyah is known as Yawm al-Armath or "The Day of Disorder".
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On 17 November, like the previous day, Sa'd decided to start the day with the Mubarizuns to inflict maximum morale damage on the Persians. At noon, while these duels were still going on, reinforcements from Syria arrived for the Muslim army. First, an advance guard under Al-Qaqa ibn Amr al-Tamimi arrived, followed by the main army under its commander Hashim ibn Utbah, nephew of Sa'd. Qa’qa divided his advance guard into several small groups and instructed them to reach the battlefield one after the other, giving the impression that a very large contingent of reinforcements had arrived. This strategy had a very demoralizing effect the Persian army.

On this day, Qa’qa is said to have killed the Persian general Bahman, who had earlier commanded the Sassanid army at the Battle of Bridge. As there were no elephants in the Sassanid fighting force that day, Sa'd sought to exploit this opportunity to gain any breakthrough if possible, so he ordered a general attack. All four Muslim corps surged forward, but the Sassanids stood firm and repulsed repeated attacks. During these charges, Qa’qa resorted to the ingenious device of camouflaging camels to look like strange monsters. These monsters moved to the Sassanid front; seeing them, the Sassanid horses turned and bolted. The disorganization of the Sassanid cavalry left their left center infantry vulnerable. Sa'd ordered the Muslims to intensify the attack. Qa’qa ibn Amr, now acting as the field commander of the Muslim army, planned to kill Rostam, and led a group of Mubarizuns, from his Syrian contingent who were also veterans of the Battle of Yarmouk, through the Sassanids' right center towards Rostam's headquarters. Rostam once again personally led a counterattack against the Muslims, but no breakthrough could be achieved. At dusk, the two armies pulled back to their camps.
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On 18 November, Rostam wanted a quick victory, before more Muslim reinforcements could arrive. The Elephant corps was once again in the front of the Sassanid army, giving him the advantage. Pressing this advantage, Rostam ordered a general attack along the Muslim front, using his entire force. All four Sassanid corps moved forward and struck the Muslims on their front. The Persian attack began with the customary volley of arrows and projectiles. The Muslims sustained heavy losses before their archers retaliated. The Persian elephant corps once again led the charge, supported by their infantry and cavalry. At the approach of the Sassanid elephants, the Muslim riders once again became unnerved, leading to confusion in the Muslim ranks. The Sassanids pressed the attack, and the Muslims fell back.

Through the gaps that had appeared in the foe's ranks as a result of the Sassanid advance, Rostam sent a cavalry regiment to capture the old palace where Sa'ad was stationed. Rostam's strategy was that the Muslim Commander-in-Chief had to be killed or taken captive to demoralize the Muslims. However, a strong cavalry contingent of the Muslims rushed to the spot and drove away the Sassanid cavalry.
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Sa'd determined that there was only one way to win the battle: to destroy the Sassanid elephant corps that was causing great havoc among the Muslim ranks. He issued orders that the elephants should be overpowered by blinding them and severing their trunks. After a long struggle, the Muslims finally succeeded in mutilating the elephants sufficiently to be driven off. The frightened elephant corps rushed through the Sassanid ranks and made for the river. By noon no elephants were left on the battlefield. The flight of the elephants caused considerable confusion in the Sassanid ranks. To exploit this situation even further, Sa'd ordered a general attack, and the two armies clashed once again. In spite of the Muslims' repeated charges, the Sassanids held their ground. In the absence of the Persian elephants, the Muslims once again brought up camels camouflaged as monsters. The trick did not work this time, and the Persian horses stood their ground.

The third day of the battle was the hardest for both armies. There were heavy casualties on both sides, and the battlefield was strewn with the dead bodies of fallen warriors. In spite of fatigue after three days of battle, the armies continued the fight, which raged through the night and ending only with the dawn. It became a battle of stamina, with both sides on the verge of breaking. Sa'd's strategy was to wear down the Persians and snatch victory from them. In the Muslim chronicles, the third day of the Battle is known as Yaum-ul-Amas and the night as Lailat-ul-Harir, meaning the "Night of Rumbling Noises".
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At sunrise of 19 November 636, the fighting had ceased, but the battle was still inconclusive. Qa'qa, with the consent of Sa'd, was now acting as the field commander of the Muslim troops. He is reported to have addressed his men as follows:

"If we fight for an hour or so more, the enemy will be defeated.[19] So, warriors of the Bani Tameem make one more attempt and victory will be yours."

The Muslims' left center led by Qa’qa surged forward and attacked the Sassanid right center, followed by the general attack of the Muslim corps. The Sassanids were taken by surprise at the resumption of battle. The Sassanids left wing and left center were pushed back. Qa’qa again led a group of Mubarizuns against the Sassanids' left center and by noon, he and his men were able to pierce through the Sassanid center. However, they were unable to break the Persian army.
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On the final day, Rostam was slain, which heralded the defeat of the Persians. Multiple different accounts have been told of his mysterious death, but this is the most likely:

Qa'qa and his men dashed towards the Sassanid Headquarter. Meanwhile, in the middle of a sandstorm, Rostam was found dead with many wounds on his body. The Persians were not aware of his death, though, and they continued to fight. The Sassanid right wing counter-attacked and gained its lost position, as the Muslims' left wing retreated back to their original position. The Muslims' left center, now under Qa’qa's command, when denied the support of their left wing, also retreated back to its original position. Sa'd now ordered a general attack on the Sassanid front to drive away the Persians, demoralized by the death of their charismatic leader. In the afternoon the Muslims mounted another attack.

The Sassanid front, after putting up a last stand, finally collapsed; part of the Sassanid army retreated in an organized manner while the rest retreated in panic towards the river. At this stage Jalinus took command of what was left of the Sassanid army and claimed control of the bridge head, succeeding in getting the bulk of the army across the bridge safely. The battle of al-Qadisiyyah was over, and the Muslims were victorious. Sa'd sent the cavalry regiments in various directions to pursue the fleeing Persians. The stragglers that the Muslims met along the way were either killed or taken captive. Heavy casualties were suffered by the Sassanids during these pursuits.
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From this battle, the Arab Muslims gained a large amount of spoils, including the famed jewel-encrusted royal standard, called the Derafsh-e-Kāveyān (the 'flag of Kāveh'). The jewel was cut up and sold in pieces in Medina. The Arab fighters became known as ‘’ahl al-Qādisiyyah’’ and held the highest prestige among later Arab settlers within Iraq and its important garrison town, Kufa.

Once the battle of Qadisiyya was over, Sa'd sent a report of the Muslim victory to Umar. The battle shook Sassanian rule in Iraq to its foundations but was not the end of their rule in Iraq. As long as the Sassanids held their capital Ctesiphon, there was always the danger that at some suitable moment they would make an attempt to recover what they had lost and drive away the Arabs from Iraq. Umar thus sent instructions to Saad that as a sequel to the battle of Qadisiyyah, the Muslims should push forward to capture Ctesiphon. The Siege of Ctesiphon continued for two months, and the city was finally taken in March 637. Muslim forces conquered the Persian provinces up to Khuzistan. The conquest was slowed, however, by a severe drought in Arabia in 638 and the plague in southern Iraq and Syria in 639. After this, Umar wanted a break to manage the conquered territories and for then he wanted to leave the rest of Persia to the Persians. Umar is reported as saying: "I wish there were a mountain of fire between us and the Persians, so that neither they could get to us, nor we to them."
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The Persian perspective, however, was the polar opposite: one of great embarrassment, humiliation, and scorn. The pride of the imperial Sassanids had been hurt by the conquest of Iraq by the Arabs, and the Sassanids continued the struggle to regain the lost territory. Thus, a major Persian counterattack was launched and repulsed at the Battle of Nahavand, fought in December 641.

After that, a full-scale invasion of the Sassanid Empire was planned by Umar to conquer his archrival entirely. The last Persian emperor was Yazdgerd III, who was killed in 653 during the reign of the Caliph Uthman. His death officially marks the end of the Sassanid royal lineage and empire.

The Battle of Qadisiyyah is an epic battle that can be easily played within any medieval ruleset that pays attentions to the Arabs and Persians, and provides a great deal of suspense and intensity with all sorts of unique situations, as well as roughly evenly matched troops, and a result that isn't guaranteed until the end. It's hard to go wrong with DBM here, but any game that has both of those can lead to a fantastic result, and the unusual troops provide a nice flair for those more interested in Medieval periods.
>>
Do anyone have a PDF/scan of Cold War Commander by any chance ? They do not sell numeric copies on their website anymore
>>
Damn OP, that's how you start a fucking general!
>>
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Remember to sign up for the /hwg/ Secret Santa 2020! You can always sign up and just send letters to your fellow Toms, which is a possibility in here. You will be given your best possible match, minimizing international shipping. Sign ups end on December 1st, when you will receive emails with which lucky Tom will receive your gift!

If you are worried about getting Grinched, don't be, as we have set up a Grinch Relief system to stop people from not sending any gifts.

https://forms.gle/WtqebcKw6TwLg3FZ8
>>
>>76036972
Thanks for the history lesson, teach
>>
I can't find saga age of hannibal in the troves and I have some questions.

I'm interested in putting together a warband to learn the game with. I want a mix of everything to experience all the rules and figure out what works for me. I'm generally a fan of all rounders with speed and range slightly pulling ahead of melee and defense. Are romans, greeks or celts able to pull off an army like that?

Can different saga ages be played against each other?
>>
I like FOW
>>
>>76040177
Hannibal is available in the new Trove
The link is in OP
>>
>>76040861
I can't find any saga in the new trove.
>>
How long does it take you guys to do a company sized force in 15mm for WWII? Thinking about doing one but it's not a scale I usually work in and I'm trying to gauge the time commitment.
>>
>>76040982
Uploaded to vola TTWarfare
volafiledotorg/r/125yk338w
>>
>>76041013
about 785 hours 27 minutes and 11 seconds
>>
I am looking to recreate some of the battles between Imperial Japan and nationalist China during World War II. I've found several places that sell Imperial Japanese miniatures, but I can't seem to find any World War II Chinese miniatures. I think Eureka miniatures sells 15mm World War II Chinese Miniatures, but I am looking for something that could be played in bolt action, because that seems to be the main World War II system that people use. I found one site that sells 28 mm Chinese miniatures, but they look pretty Derpy and old. Does anyone know where I can find some good World War II Chinese miniatures? Thanks in advance
>>
>>76042188
You'll need to convert.
>>
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>>76042188
Caesar do WW2 Chinese in 1/72. The various vehicles can also be acquired.
>>
>>76042188
https://www.copplestonecastings.co.uk/list.php?cat=2&sub=59&page=1

Not sure if this is the site you're referring to (in which case I disagree) but enjoy.
>>
Why the fuck does ASL have 300 dollar modules?

Boomers are fucking insane.
>>
>>76042188
>I've found several places that sell Imperial Japanese miniatures, but I can't seem to find any World War II Chinese miniatures.

Play japaneses as chineses.
Everyone knows that Asians all look the same.
>>
>>76042659
>Boomers are fucking insane.
Not at all. We just have disposable income because we worked hard, went to school, and made smart investments. Don't be mad because you weren't smart enough to do those things and so don't have any disposable income. You were given every opportunity to succeed and you chose to stay home and play Nintendos, so you deserve what you get. Life is fair. You just don't like the outcome because you're getting what your work ethic deserves: nothing.
>>
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>>76042884
based
>>
>tfw your gaming friend doesn't like ww2 naval action

might just buy victory at sea to play by myself
>>
>>76043073
I did this also
>>
>>76042884
>granddad got a cushy office job with a high school diploma
>grandmother just walked in to the hospital and asked for a nurse job
>she never even went to high school
I checked some shitty jobs and they only want college students. Boomers played on easy mode.
>>
>>76036972
Complete noob here.
Aside from Wargames and Victrix, which are good creator of 28mm late republic-early imperial roman soldiers?
Also thinking about branching into 15mm but can't find many models of that size (although I admit I suck at using search engines)
>>
>>76042188
Just buy germans and paint them as chinese
>>
>>76043433
The trick is using images.
>Romans 15mm >images >click on the image that interests you and there should be information about the mini

Anyway, here are some manufacturers I can think of
>28mm
Aventine
Agema
Crusader
Gripping Beast
Essex
Foundry
>15mm
Essex
Forged in Battle
Xyston
>10mm
Pendraken
Magister Militum
>6mm

Loads more that I can't remember. I've spent ten years browsing webstores, forums and social media looking at miniatures so I have a decent idea about manufacturers.
Baccus
>>
>>76043478
Awesome man, thank you very much!
>>
>>76043478
Tell me who make 28mm left handed trany Hussites.
>>
>>76043683
I misread your post, thought you meant early Republic to early Empire.
>15mm
Baueda

Consider checking out Newline Designs and 1st Corps too.
>>
>>76044315
1st Corps has a nice range of 28mm Hussites, including women packs. Try converting your trannies, just like real life.
>>
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Are flat figures Super Cool or only for German Boomers?
>>
>>76042188
Hodgepodge of Early War French, Brits and Germans will work here; you can also use 6mm.
>>
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>>76044568
>flat figures
>>
I'm looking to put together a warband for Age of Hannibal Greeks and I'm a bit in over my head here.

I was looking to go with Epirus sub faction and I don't know how best to arm the levies. I like the idea of javelins but don't know how effective they are. Is it ever worth mixing ranged weapon types in the army? How many levies and warriors should you be aiming for to build a good all round army?

Are Victrix the best bang for your buck in terms of just getting models on the table? I'm not big into historics but I'm willing to give it a go and the greeks look like a good starting army. I wanted to try the Spanish but having constant options in my opponents turn sounds a bad way to learn the system and use it as a crutch.
>>
>>76042884
I've got plenty of money but no way would I ever pay $300 for paper and cardboard.
>>
>>76043073
Solo naval is pretty easy to do. Victory at Sea even has free solo rules on Warlord's web site.
>>
>>76043448
You'll have to use a scalpel to make their eyes look slanty.
>>
>>76043478
2mm is easy - there's only Irregular Miniatures
>>
>>76046075
Go all javelins on levies, and usuall the majority of your force will and should be warriors with some exceptions (Irish, maybe would be more levies). If you go for 6pts, make 3 points of warriors at least, 2 heartguards and 1 levies. And yes, Victrix is the best for this at the moment.
>>
>>76044688
Yeah this. For the German trained units Late WW1 Germans work. Any leftovers can be painted brown and used as Hungarians.
>>
>>76041130
Oh hey, it's the same shitty scan I provided from release date. Sorry again for the quality anons, glad it's at least getting some use. I don't have an actual scanner.
>>
>>76041013
It really, really depends on the painting style, tools, and your personal speed. But I'd say you can do a company of 15mm in about the time it takes to do 30 dudes at 28mm. If it's mostly tanks, cut that in half.
>>
>>76043361
When everyone is convinced to spend $200k for a piece of paper, that piece of paper doesn't make you stand out.

That said, I walked out of college into a finance job, with no connections, so.... Make better choices? Sorry your history degree, which was half "this is why the west is EVIL AND WRONG", isn't something employers value.
>>
>>76046171
Also Uncle Ben's.
>>
>>76042884
Fuck you boom. You and your parents had EVERY POSSIBLE ADVANTAGE. 1 income blue collar worker could buy a house CASH could buy a car CASH wife didnt need to work AND could send shitty kids like you to college.. not too mention PENSIONS and low cost health care and insurance.. go fuck yourself with a stick blender.
>>
>>76044568
Damn, theses look good, and they have a neat sense of relief and forms. I'm forced to use JG-style flat figures (i don't want paint and glue fumes in my small flat, plus i learned to love to use flat "minimalist" paper) but i guess i'd like to see more good quality flat figures of that kind
>>
>>76047170
Take a chill pill, i guess this is sarcasm
>>
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Anyone know what the device on the guy in the foreground's shoulder is?
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>>76048249
It is a flashlight
>>
>>76042188
Brigade games has excellent Chinese by Paul hicks.
>>
>>76038748
Do you have an e-mail I could contact you on?
>>
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Hey I wrote I thing. If you can read Spanish you might like it.
>>
>>76042884
Masterful trollpost anon
>>
Are there any companies that make Timurid miniatures? I have a partial collection of irl timurid armor for re-enactments and Buhurt and my other Eastern kit friends would def be down to play a miniature wargame set in that place and time period.
>>
>>76051649
28mm, gripping beast and khurasan do. Literally just Googled "28mm timurid miniatures" and they were the first two results. Might I suggest you try that?
>>
>>76051715
Ah sure, didn’t know if the makers were reliable or not or if anyone had an alternate recommendation.
Thanks
>>
>>76051463

I can read Spanish but refuse to do so
>>
>>76051715
Khurasan only makes 15mm
>>
>>76051844
"yeah bro, those dudes that spent loads of cash on websites, photos, social media and actually casting some of the most popular minis in the historical market are scammers"
Anon, did you really think that?
>>
>soon I'll have to pay import fees for my miniatures
Good job, England. At least you can have your island for yourselves and the Pakis.
>>
>>76052171
>England.
>island for yourselves
I guess you could say "half of the island" if the SNP is so angry about the Brexit
>>
>>76052171
>Angry manchild upset a country decides things best for themselves instead of basing it all on his whining over slightly higher import costs.
Johnny bloody foreigner.

>>76052357
SNP is a joke. They were supposed to set up their own benefits system and after years of failure ran back to England asking for them to do it. The Scottish are great people but they're like a great dog. Need to be lead rather than left to their own devices.
>>
>>76050567

Signup confirmations were sent from hwgsecretsanta AT gmail DOT com; I assume that SSA would be able to read any emails that went to that address?
>>
>>76052171
yeah okay now keep gibbing cash
>>
>>76052470
>Need to be lead rather than left to their own devices.
So, like Britain, which is lead by the US in the Trident program ?
>>
>>76042188

The warlords had a real mixed bag of uniforms if you want to use them instead of the KMT.

Thinking about the warlords reminds me of one of the craziest stories I was ever told, unfortunately there's no proof...
>>
>>76047076
If you need finer detail than Irregular, then, yes, Uncle Ben is the way to go
>>
>>76040177
I have a few games of SAGA Hannibal under my belt. Romans are awful at range, great at making stands in infantry blocks (no surprise). Gauls are all about the shock assault. For the characteristics you mention, there are some lists in the Viking Age that make more sense. Normans come to mind, with their combination of armored cavalry and crossbowmen. Or Bretons for a more hit-and-run approach. However, I think the rules specifically mention that different ages aren't balanced or meant to be played against each other (although there's no hard rule saying you CAN'T).

https://www.pandemoniumgames.co.za/blogs/the-world-of-saga/the-factions-of-saga-part-one
>>
>>76051463
why you no american
>>
For chain of command (platoon level) can any wheraboor clarify, 33rd SS Charlemagne is a Waffen Grenadier div. Should I use the normal 1944 platoon org or the PzG platoon org with 2x lmg?
>>
>>76051463
I read enough Spanish to see some useful ideas.
Do armies have no defined size, and points are only defined as part of the scenarion, depending on the terrain?
>>
>Want to do project
>Just steadily lose interest
This happen to you guys?
>>
>>76055700
I just guilt and shame myself into finishing things.
>>
>>76055700
Yes, particularly currently with no real "result" from finishing it. "Oh yay, another project to endlessly sit in storage, thank goodness I finished that!"

I try to fight it by bouncing around between projects a bit, and try to just enjoy the hobbying part rather than getting myself excited about a ruleset. And by taking on smaller projects, like a single squad of something or a company scale 10mm project, and then if I enjoy it do another one down the line, rather than trying to do a full two sides for some ruleset I'll realistically never play.
>>
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Reading Poseidons Warriors and now getting all hyped up about Tiremes. Spending some time researching them now.

I cant wait to Kool-aid Man my way through opposing ships.
>>
>>76055700
That happens if you focus more on the end result than enjoying the process. A lot of gamers I know run into this, but painters who later became gamers usually don't. If you enjoy sitting down to work on stuff and just focus on doing that regularly, projects will finish as a consequence. You'll get a lot more done.
>>
>>76055305
if SS and late war.. its 2 LMGs fo sho
>>
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some dogfaces ready for the ETO
>>
>>76043361
jej, nice straw man Fag00t. i walked in asking for a low level museum possition, and worked there long enough to get a possision other kids needed to spend 200k on to get a slip of paper. IN about the same time to! only difference is I made money during that time while they lost it.
>>
>>76044568
>>76047270
Agreed. Im not sure if im seeing it right, but they look slighly like reeliefs, with a little bit of 3d texture. if so, I think thats the way to go for this kind of stuff, gives them some depth.
>>
>>76055305
They’re a high number foreign SS unit, precedent would indicate they’d be using the standard grenadier layout i.e. one section MG.
>>76058214
this would generally apply to the first 12 or so SS divisions. The higher up you climb the worse the supply gets.
>>
>>76059577
We don't believe you.
>>
Well, lost almost all interest to play ACW after a buddy I was playing with (using my two armies) kept talking about how shitty the game was and how it wasn't fun. Sucked the enjoyment out of the game and I haven't been able to get into it again. Can't even bring myself to paint the minis.
>>
>>76059984
Don't play shit rules written by ex-GW grogs.
>>
>>76059984
Rebase and play Longstreet nerd
>>
>>76058811
nice
>>
>>76042884
Holy shit, had no idea historicals had their GW tier paypigs. I thought everyone here had the sense to not take pride in being ripped off.
>>
Cannot find any scans of Musket and Tomahawks edition 2... No one finally played this game, or covid pushed it back? (because it released inside the pandemic)
>>
>>76052470
How is being separated from a big fucking market the best for you? And why do you think you weren't manipulated and the extorted for all your worth?
>>
>>76061323
Boomer Bongs are retarded, they believe that Poles are invading the country and that Brexit will revive the British empire. Too much airfix and British war movies have melted their brains.
>>
>>76052470
Please, give us your opinion about Frogs and Germans.
>>
>>76059984
War is hell
>>
Trolls are running late... you will never be a woman lads. SAD!
>>
>>76061323
Here's an idea - campaign to be taken over by the Communist Chinese and then you'll be part of a huge big market. That's all that matters, right?
>>
>>76061791
Sure pal, sure.
>>
>>76046187
>And yes, Victrix is the best for this at the moment.

Are Dark-Ages Victrix far better than Gripping Beast?
(I am looking for plastic figures to start Saga)
>>
>>76061830
Yes. But I'm not fond of the Victrix poses and digital sculpting, so I'd stay with GB either way.
>>
>>76061830
Victrix sculpts are crisper, though they suffer from inconsistent size, obvious CAD sculpting and bad maile.
Gripping Beast are derpy but have charm, though their newest plastic kits are dogshit.
>>
>>76061921
>Yes. But I'm not fond of the Victrix poses and digital sculpting, so I'd stay with GB either way.
>>76061963
>Gripping Beast are derpy but have charm, though their newest plastic kits are dogshit.

I hesitate between Vikings/Anglo-danes starters and Victrix
>>
>>76062077
Gripping Beast Saga starters sets and Victrix
>>
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>>76061830
at first i thought i liked them but after a few weeks of painting i preferred the charm of my gripping beast miniatures i love the cute faces on them but prefer the victrix shields
>>
>>76062449
>i preferred the charm of my gripping beast miniatures i love the cute faces on them but prefer the victrix shields

Do Victrix and Gripping Beast mix well?
>>
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>>76063156
they don't mix really well the victrix are just too big compared to the Gripping beast and the same with the warlord metal Saxon miniatures
>>
>>76060123
confirmed, based
>>
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tried making map panels similar to the ones in this tutorial. Kinda hard to see with my shitty camera but it turned out a bit darker but still not too thick. It'll probably look good on a bright surface in a well-lit room.
And it's very cheap and easy to do a good general porpose map

https://forwardmarchstudios.com/how-to-make-my-map-panels
>>
>>76038748
Only 9 days till I can get something for my match. I am looking forward to this. I almost did /k/'s secret santa but this should be much more comfy. I hope it's the best one yet.
>>
>>76038748
It appears I've accidentally signed up twice for the secret santa using two different emails (I promise this is because of confusion over if I'd signed up too early in the first wave and not because I'm thick as mince).
I've sent you an email to clear things up, but thought I'd post here s well just in case.
>>
>>76038748
Can I still change my wishlist via e-mail?
>>
>>76064840
Me too! Though, we have less people this year.

>>76065202
That got sorted out.

>>76066377
Yes, you can.
>>
>>76064535
That’s pretty neat, I’m going to have to remember that.
>>
One question, who would you guys recommend for 15mm SYW Russians and SYW Swedes?
>>
>>76059984
Try another ruleset? Depending on the army size and mini scale, Altar of Freedom, Longstreet, Fire & Fury, Johnny Reb 3, Sharp Practice, and a bunch of others exist. In fact, so many rules exist for ACW, basically all of which work at least fine with any scale and basing as long as both sides are similar, you should be able to find one that you and your buddy enjoy.

Also, tell him to stop being a shit, throw a bunch of pdfs to him, and have HIM pick one out. Then if it's shitty, he won't birch at you about it.
>>
>>76058811
Nice. Who mkaes those?
>>
>>76063370
If these are a mix of the two, they look fine? Humans vary in size pretty significantly, I'd not think twice about seeing those in a unit together. Especially on the tabletop rather than a close up Pic.

That said, I'm a bit fan of Victrix, just wish their dark ages lines were a bit bigger. Specifically would like to see stuff like Picts or Romano-Brits, late Roman Empire (west or Byz idc), Charlemagne-era Franks, etc. But the price is hard to beat at 28mm, and particularly at the quality they put out, both in terms of detail and the molds.
>>
>>76068877
I'd recommend 10mm SYW from Pendraken instead. If you're gonna do small scale with blocks of infantry, you should use the true patrician scale. More dudes and cheaper than 15mm, more detail (and somehow cheaper) than 6mm.
>>
>>76058811
>didn't make the noob mistake of trying to paint the eyes
You did good, anon.
>>
>>76066477
Hopefully it's a case of quality over quany then.
>>
>>76061323
>Huge market
>basically exists to benefit one or two countries within it
>Political pandering and trying to force things through all the time
>"Gibs ur fishin waters so we can put te massive industrial ships innit"
>Tells you what you can and cant sell, "Sorry anon farmer, but them there Apples have a slight mark on the skin, and that carrot is a bit wonky, you cant sell em"
I dont think we are losing much.
>>
>>76069743
Plastic kit from Perry
>>76069808
Ain’t nobody got time for that
>>
>>76069783
I would gladly go for 10mm (and I have done so for my ACW minis, I like it a lot, though I will say that 6mm is also very fun), but this a project that involves a bunch of people and it's going in 15mm. It'll be a bit hard to convince them to go for anything other than 15mm given a lot of the people involved around have large 15mm collections. Hence me coming in as the Russians and eyeing the Swedes.
>>
>>76036972
Does anyone make plastic or multipart miniatures of Modern US Army soldiers (Circa Iraq/Afghanistan Wars) in 28mm?
>>
>>76070409
>leaves market so that your exports become much less viable due to tariffs
>gain nothing except scratched apples
Keep it up and maybe Victoria herself will rise from the grave.
>>
>>76070954
It's certainly worked fine for Norway, so it's not as terrible an idea as it might seem.
>>
>>76055365
I made it so the game size could be flexible, whatever you and your opponent think best. You can set a fix point size for all the campaign, or agree on a different point size for each battle. Personally I would make each battle be 2d6+3x100 points, so you get more variability in your games and a range size of 500 to 1500 points (I like smaller games), with the odd siege or skirmish game from time to time.
>>76054760
Do you mean why I'm not american or why did I wrote it in English?
>>
>>76071057
Norway has so much publicly owned oil that they could have no other production at all and still support their people entirely from oil money.
>>
>>76071057
Norway was never a member and already had good trade agreements. The UK is throwing away everything to start new with nothing to bargain with. The Norwegians also have oil, the Bongs have jack shit now that the financial market has left London.
>>
>>76070954
Better to die free than live a slave to the Merkelreich
But this is not the place for this debate.

Anyone else here playing Lords and Servants?
>>
>>76071140
"Better to die free than live a slave to the Merkelreich"
Pretty sure Britain won't die free at the hands of extra-european oligarchs, but the lie of freedom will be a delicious warning for those in the continent
>>76071112
But they won the Falklands. Speaking of those, what sort of game rule could simulate the Falklands war in 15mm, à la Bolt Action ?
>>
>>76071319
Platoons.
>>
>>76052171
>soon I'll have to pay import fees for my miniatures
lmao get fucked
>>
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Hey guys, fallschirmhager anon here.
I am building the board for the demo, it will have a small desert village but i's like to add a mosque, do you have any pics (better if from real sites) for reference?

Or even north africa ww2 pics in general
>>
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>>76070409
>>
>>76071319
>"Better to die free than live a slave to the Merkelreich"
>keep pushing down Scottish independence referendum
>still unwilling to unify Ireland

Anon, I...
>>
>>76072331
Look for villages where battles were fought and hope that there are images of the local mosque. Check google maps too.
>>
>>76071083
Thanks for clearing that up. I would also adjust the points per side, based on the kind of battle, such as an ambusher gets fewer points than the ambushed side but an advantage for surprise.
I've never played WAB but I can use some of these ideas for a different system.
>>
>>76072440
Nah, the mouth's too high up and located on the wrong side
>>
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>>76071319
>what sort of game rule could simulate the Falklands war in 15mm
Force on Force is probably the best for that, followed by mildly home brewed chain of command.
https://www.youtube.com/watch?v=kwxIGe1oOJQ
>>
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https://www.4groundpublishing.co.uk/28mm-model-kits/28mm-world-at-waw/kristoff-designs-town-bundle
Twenty quid for three 28mm buildings is a pretty good deal no?
>>
>>76073127
>https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern
i'm reading the Force on Force pdfs put at disposition, and oh god, it seems good and perhaps better than Team Yankee for smaller-scale cold war combat that doesn't degenerate in parking lots versus parking lots
>>
>>76073832
Have you read the C&C pdf?
>>
>>76076173
Yes. It seems to be more based on infantry than armoured elements, but i guess this is okay for what i'm seeking
>>
>>76076276
I saw a lot of vehicles in there through.
>>
>>76059957
Makes sense, thanks. I’ve got a pile of FFL figures for the 5e REI for doing fighting against the Thais and Japanese in Indochina. The leader of the 5e REI in 1940, Maj. Puaud (center of photo) later went on to lead the 33rd SS and died fighting the Soviets in Pomerania in 1945. I figured collecting both forces might have a nice symmetry.
>>
Embracing the path to boomerism I bought my first antiques
>>
>>76077312
>>
>>76077327
Neat!
>>
>>76073229
I have two sets of those those and they're not bad, but they don't have a 2nd floor. So if you need to use that you'll have to rig up something. I had a bunch of old busted up Terraclips I made some inserts out of that just drop in or pull out when needed. But other than that they're sturdy, easy to assemble, and pretty cheap.
>>
>>76073229
I don't have those, but some similar MDF houses. Smearing a thin coating of polyfilla/spackle on the walls to give a bit of texture and adding shingles from strips of card or thick paper is a cheap and easy way to make these kinds of buildings look much nicer. You could make the quoins pop out with card too.
>>
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>>76073832
Well it's designed for platoon-sized fights, of course it's not gonna do a Team Yankee.
Unless you're mad and try to use it to do a company of armour at 28mm.
>>
does anyone have any of the two scenario books for altar of freedom?
>>
>>76070210
Oh the irony
>>
Outside of the upcoming Victory at Sea rules refresh coming out what rulesets would you guys recommend for 1/3000 naval battles.
>>
>>76080899
Fucking god damn it. For naval warfare during WW2 to specify.
>>
>>76036972
Finished pic related a while back and I'd now like to follow up with some reading on the Gulf War. Does anyone recommend any books in particular?
>>
>>76080906
GQ3 seems to be the normal middle-of-the-road suggestion. Find, Fix and Strike plays fast but is a bit arcade-y. Seekrieg is the heavyweight option.
>>
Hey /hwg/, I'm hoping I could get some recommendations. I'm a nogroup sperg looking to burn excess free time with some " what-if" war scenarios using large scale hex/chit strategy games. I've already looked into World In Flames, but I'm looking for something that represents a more modern time period (Cold War at least) rather than WWII-era, and the antiquated layout of the WiF rulebook doesn't help prospects of homebrewing anything out of it for someone coming into it cold.

I realize I may be asking for a unicorn, but I appreciate any advice regardless.
>>
What are some good ancients games that are actually available in print?
>>
>>76082417
Skirmish or mass combat?
>>
>>76082458
Mass primarily, though I guess skirmish could be a fun curiosity aswell.
>>
>>76082476
To the strongest for mass combat, and SAGA for skirmish if you are fine with Republican Roman (Punic wars) period.
>>
>>76082476
Seconding To The Strongest, Gloriem et Mortiem also looks pretty good on paper, but I haven't actually played it. Basic Impetus and ADLG are also good rulesets but closer to DBA than something like Field of Glory, so not sure if you'd consider them "mass battle".

Why's it have to be in print, though? Warmaster Ancients is great and using its pdf is victimless because there's nobody who actually produces it anymore.
>>
tips on conquering my painting adhd? I'm restless and perfectionist. It's making me hate painting,
>>
>>76082756
Print is 100 times more pleasant to use than a shitty scan.
>>
>>76082895
Finish to a playable standard and tell yourself that you'll come back later. Weathering and a gazillion layers for details and accents always look nice in pictures, but a hundred painted models with just base colors and a wash also look really good on a table.
>>
>>76082895
Figure out a way to paint minis to a high standard using simple methods. Then strip everything because you improved enough that your previous work doesn't match older ones.
>>
>>76071112
"The financial market has left London" - are you having a fucking joke?
>>
>>76081597
That pretty much sums it up. I'd add that SK4 is a free download and isn't that much different from SK5 (and is a bit less complex, which can be a plus).
>>
>>76083140
No, the UK is the joke.
>>
>>76083268

Nations ebb and flow, and gain and lose in status and prosperity, but they endure. The UK will still exist, in some form or another, long after we're all gone.

Semi serious question: when was the last time a nation simply ceased to exist?
>>
>>76083334
>when was the last time a nation simply ceased to exist?
The invasion of Tibet.
>>
>>76083334
Define ceased to exist.
>>
>>76081796
GMT's The Next War and GDW's The Third World War should both be up your alley.
>>
>>76083334
Rhodesia
>>
>>76083334
Well, 1991 saw a fairly major nation cease to exist.
>>
>>76082417
Dunno, I just play Warhammer Ancients. People around here seem to like Art de la Guerre.
>>
>>76083417
If you mean the USSR, it wasn't a nation but a pact or an alliance. It contained Russians, Georgians, Chechens, Poles, Czech, etc., but these nations still remained even after.
>>
>>76083459
historylet detected
The Soviet nation ceased to exist when the USSR ended
>>
>>76083490

soviet
/ˈsəʊvJət,ˈsɒvJət/
Kiejtés megtanulása
noun
1.
an elected local, district, or national council in the former Soviet Union.
2.
a citizen of the former Soviet Union.

The nation's name was Russian, Chechen, Czech, etc.
>>
>>76083459
You are confusing the USSR with the Warsaw Pact. The USSR very much ceased to exist in 1991. The constituent SSRs transitioned into separate nations.
>>
>>76083515
I stand corrected.

But still, it did not cease to exist, but transition into Russia and the client nations that existed before they became part of the USSR.
>>
>>76083502
No, there was a Soviet nation and that one died with the USSR
https://en.wikipedia.org/wiki/New_Soviet_man
>>
>>76083502
Just stop. The Russian SSR did become the Russian Federation, but Chechnya for example was during soviet times part of the Checheno-Ingush ASSR which was split up after the fall of the USSR but remained republics in the Russian Federation. Czechoslovakia was not part of the USSR and ceased to exist as well and split into the Czech Republic and Slovakia, neither of which are part of the Russian Federation.

>>76083540
>but transition into Russia and the client nations that existed before they became part of the USSR.

In other words the USSR ceased to exist as a nation. The Russian Federation does not control the same amount of land as the USSR did, and I'm not including countries that were part of the Warsaw Pact in that.

It was the drive to national independence, even in Russia, that finally killed the USSR.
>>
But how should one wargame the collapse of the Soviet Union?
>>
>>76083778
Something like Diplomacy for the political aspects. The actual fighting among former SSRs after the collapse has a lot of good material. I recommend Cornered Wolf for the Russians vs Chechens.
>>
>>76083381
seconding third world war. I'm playing it at a local club (sadöy put on hold for the moment) and it's a nice not too complex ruleset. There are some wonky things about it, in particular large cities tend to turn into unconqurable fortresses, the supply rules are very abstract and generous, there's no active naval aspect which can make the northern and southern front games a bit strange, persian gulf is honestly a bit too large considering most of the map is empty, the B-52 unit is hilariously broken if you roll well and some other issues. But it's a fun game even if it takes a while
>>
>>76083935
>sadöj
Börk börk börk
>>
>>76080378
YES
>>
>>76084306
how nice, are they in PDF form and would you mind sharing them?
>>
>>76084846
NO
>>
>>76084876
understandable, have a nice day
>>
>>76083334
Yugoslavia
>>
>>76080927
If you’re interested, I think Elhiem is going to be producing 20mm Iran-Iraq war minis in the next month or two.
>>
>>76084846
>how nice, are they in PDF form and would you mind sharing them?

I am the YES Anon, not the NO...
I have uploaded it on TTwarfare
volafiledotorg/r/125yk338w
>>
>>76086043
got it, very appreciated
>>
>>76044568
Painting skills to the next level
>>
>>76081796
Are hexchit games fast to play or still engaging over TTS?
>>
>>76083623
Everyone should know that if there is regime change, and a major change in political or economic systems, along with a name change, there is a new nation.

Did they put a KGB guy in charge, sure, did they just reuse the national anthem, they did.

In the past you HAD to be in a union, now you're not allowed to even ask for a raise.The economy is State Capitalist now.
>>
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Wanted to try out some 1/300 WW2 naval games with our group. A couple of us like historical scenarios, but others like the crafting of a points based list and bashing out a game. Been looking at The Cruel Sea by Warlord, is it worth a try? Any other suggestions?
>>
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Painted a Gaul warlord for SAGA over the weekend.
>>
>>76088322
That's a big dog.
>>
>>76088405
For you
>>
>>76088166
There was a set by TFL called coastal patrol in one of either the 2010 or 2011 specials. Never played it so can’t comment on quality but it was designed for 1/300 - 1/600 small actions.
>>
>>76088322
Is the dog from the Wargames Atlantis Irish sprues?
>>
>>76089002
yes
>>
>>76082417
Infamy Infamy
>>
>>76038748

Dumb question, but is this for hwg-related minis only? If I’ve got a GW kit (still in plastic wrap) of Marine stuff to potentially send someone, is that allowed?
>>
>>76089406
disgusting
>>
>>76089406
>Dumb question, but is this for hwg-related minis only?
No, it's for /hwg/-related material. You can give a hex and chit game, you can give a bunch of books (say, someone might want a copy of Shattered Sword or a bunch of rules), historical minis, whatever.

>If I’ve got a GW kit (still in plastic wrap) of Marine stuff to potentially send someone, is that allowed?
It is not allowed.
>>
>>76088322
Asterix and Dogmatix but with Raytracing
>>
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Anyone have scan?
>>
if I want to scale down a paper building template from 1/72 scale to 1/600 how should I think? Is there a certain percent number I can but into gimp?
>>
>>76090301
i'm pretty sure there are scale calculators online, but i guess you could do that on Paint dot net
To go from 1/72 to 1/600, according to that website (http://www.scalemodelersworld.com/online-scale-converter-tool.html ) you would have to resize to 12%/multiply by 0,12
>>
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>>76090752
>>
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>>76090775
>>
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>>76090800
>>
>>76090467
nice thanks
>>
>>76090909
eager to hear you more about these paper buildings Anon !
>>
>>76090301
convert 1/72 and 1/600 to decimals: 0.0139
and 0.00167 respectively. Then divide 0.00167 by 0.0139 which gives 0.12 = print at 12% size
>>
>>76090828
>>76090800
>>76090775
>>76090752
Beautiful. Where are these from?
>>
>>76091949
A chap on the hat forum, you can see all the pics here:

https://hat.freeforums.net/thread/305/battle-quatre-bras-16th-june
>>
>>76088579
Thank you for the tip, but looks like they took the rules down. Mighty Midgets looks like a beefy rules set. https://www.wargamevault.com/product/193313/Mighty-Midgets-2nd-edition?term=mighty+mid&filters=40104_0_40010_0
>>
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>>
BMP
>>
>>76089689
Is Digital stuff Allowed?
>>
>>76096692
Come on now
>>
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>>76091266
found some civil war buildings in 1/600 and scaled down some middle eastern buildings I found on junior general. Surprisingly though I couldn't find a mosque or minarets
>>
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>>76099362
>>
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>>76099362
A mosque ? I know that someone on PM was working on one in 15mm
>>
thoughts on By Fire and Sword?
>>
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Warlord took this from us...
>>
Does anyone by any chance have any experiences mixing the plastic minis from Victrix and Perry Miniatures?

I've been looking into making a Napoleonic Austrian (1808 and later) Army, and from what I've heard both Victrix and Perry have the best cheap plastic minis to buy in bulk. The issue is that Perry doesn't have any plastic grenadiers while Victrix doesn't have any Austrian cavalry.

I've been thinking of combining Victrix's infantry (slightly more expensive but they have those bulk discounts) with Perry's cavalry, but I don't really know how well they mix.

Pic is the Austrian Grenadiers from Victrix.
>>
>>76104041
I mix Victrix French Artillery with Perry French Infantry

so long as they're not in the same unit I don't think you can tell the slight difference in size
>>
>>76104090
Alright, thank you!
>>
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Is it anything good? Should I get into it? What are the alternatives?
>>
>>76104426

It is, in essence, a faster-paced version of Warhammer Historical: Trafalgar. It uses d10 instead of d6, and winnows out things like armor saves and location hit points. Its movement is also slightly different.

I don't dislike Black Seas, but I don't prefer it as a standalone. In fact, I think you can and should smush it together with the better parts of Trafalgar to get a system that is fairly fast-playing while retaining some of the nice details of a naval wargame.

If, however, you want a self-contained and relatively simple naval set I would suggest War By Sail instead. I haven't played--but have heard good things--about Kiss Me Hardies as well.

Beyond that--if you want real detail and crunch--there are a variety of old games that are good if you're into high detail, high granularity stuff. They're not my cup of tea, so I can't recommend any specifically.
>>
>>76104562
Why do you shun standalone black seas? What important/positive things does it lack?
>>
>>76104041
>slightly more expensive but they have those bulk discounts

have you checked the perry miniatures website for army deals? you can get a lot of austrian infantry for £50
>>
Wondering if anyone had "Age of Eagles" (the Napoleonic Fire & Fury) to share or put in the trove?
>>
>>76104041
Personally I don't see any issue in mixing them even in the same unit. People aren't all the same size, and the slightly different proportions won't be noticeable unless you're looking very closely and specifically looking for the differences.

If you have them in different units, they will 100% look fine.
>>
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>>76042884
>>
>>76060703
I too have lots of income to spend on this stuff, but this release price is definitely evidence supporting my plan to never try ASL. It sounds autistic as fuck anyway.
>>
>>76105002
You're right, and after some comparison the miniatures seem to fit well together anyways
>>76104684
Thank you for pointing that out! It looks like a pretty sweet deal with those extra commanders and guns.
>>
>>76088032
The best way to play Hex & Chit online is Vassal:
http://www.vassalengine.org/
>>
>>76060706
I've been watching for it.. but so far no luck. Its readily available in hard copy at the local joints. But I've yet to find a PDF.
>>
>>76105881
It is the definition of "autistic as fuck"
>>
Could an M1 bazooka be fired prone?
>>
>>76109024
https://www.google.com/search?q=m1 bazooka prone
>>
>>76102556
No they didn't. They sell them in 30 man boxes for 20 bongs.
>>
>>76111046
>They sell them in 30 man boxes for 20 bongs.
Which is bullshit, since you need at least 120 minis for Pike & Shot
>>
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>>76111883
u better be playing with 4 divisions minimum
>>
>>76111883
>oh no £80+ for a 28mm project!
Anon you can't be serious
>>
man, I want to play a caveman focused skirmish/squad level game now. It kind of sounds like an interesting time period to run a game in. Whether thats fighting other tribes or wildlife.It could even have some fun campaign ideas based on surviving a fast approaching ice age while fending off sabertooth tigers.
>>
>>76115149
Try Tusk! Here at Vola r/1ewuyqhac
>>
>>76111883
I mean you can buy cheaper landsknechts elsewhere if you want. But I don't know of any company doing plastic for them. So are you upset they sell them for more than what you think ProGloria might have sold them? Seems like something very theoretical to be upset about.
>>76112526
>>76114377
I mean WG is offering even better deals if you just buy the army deals. Right now they got a Black Friday sale where you can get yourself 185-190 dudes (depending on how you count warmachines) for 106pounds. Don't even have to pay shipping for that.
>>
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>>76116292
captcha ate me picture
>>
>>76116242
Ah shit. Thanks nigga

> [uga uga intensifies]
>>
>>76111046
The new poses are shit though.
>>
>>76116461
I guess the reason that changed is that puffy pants are kind of tricky to pose dynamically without undercuts and whatnot. There is a huge range of metal minis to chose from. You can always just put the metal dudes in first rank and build the bulk with plastic.
>>
>>76117173
That's a lame excuse considering GW managed it 20 years ago.
>>
>>76081796
Which 2hu dis?
>>
>>76116461
They are the same poses but with different arms.

Do you have any valid points besides a blind hatred which is for some dumb reason?
>>
>>76117555
The legs are also different and together with the arms the landsknechts look like stupid monkeys. The old Perry Empire models mog them hard.
>>
>>76117538
then buy 20 year old GW models. What is your point?
>>
>>76117594
You are a blind retard
>>
>>76117595
My point is that Warlord fucking sucks.
>>76117597
Seething Warlord shill.
>>
Who manages the OP resources, if I have stuff to add?
>>
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>>76116304
thats a pretty nice deal but I have my qualms with the warlord kits.
you don't need that many ranged boxes bc at least in P&S you can only take 1 unit ranged per pike unit, and the zweihanders are too static for what they would actually do in battle
>>
>>76118390
>and the zweihanders are too static for what they would actually do in battle

March along with the pikemen?
>>
>>76118410
>march along looking like retards
Amazing how Warlord manages to fuck everything up.
>>
>>76118410
get stuck in
>>
>>76118390
If they send you one of the regular zweihänder boxes it should come with metal parts to give them halberds. So you could just use the bodies from the ranged box with the extra halberd arms.
Dunno how they do their deals though, if they just chuck some extra sprues in there you might be stuck with the missile troops - in which case the picture would be a bit misleading.
>>
>>76118457
>>76118807
would necessitate another sprue or metal models in the box.
Easy fix though
https://www.artizandesigns.com/search.php?query=Dopplesoldiers&page=1
>>
>>76117645
>Who manages the OP resources, if I have stuff to add?

Just add your stuff to vola TTWarfare ou Ztan
>>
>>76118878
>vola TTWarfare ou Ztan

what
>>
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>>76118875
personally prefer the steelfist models
>>
>>76118956
The metal Pro Gloria Landsknechts are great too.
>>
>>76104645

To be clear, I don't dislike Black Seas. It's a very accessible and very quick-playing naval wargame. But that's not always what I want and on top of it I'm a relentless tinkerer-- so it was pretty inevitable I wanted to start complicating the ruleset. In doing so, I ultimately found three things which ended up sticking in my craw a little.

1. Critical hits are stunningly transient; even when you "aim high" for better crits, they often go away pretty quickly. That's a design choice and not a particularly bad one, but it creates a ecosystem of adding and removing tokens to track these one-turn effects that I was not a fan of (I'll mention this again when I talk about War by Sail).

2. Black Seas moves to a d10 from a d6, which I like. Probability felt more immediately intuitive. But the modifiers are mostly unchanged. I don't know why they moved to a more granular dice but did not take advantage of the opportunity for more granular modifiers. Possibly my desire would lead to more ticky-tacky play, but I think the game is streamlined enough to handle a little bit of ticky-tackiness.

3. Movement and turning is very easy to perform. I really like that ships are activated according to the weather gage-- there is a small tactical consideration where you end up parking your ships if you want to go first in a later turn. It emphasizes that wind-management is very important in this kind of warfare. BUT. It started to bother me that ships were so broadly classed as "can turn 45 degrees at at time" and "can turn 35 degrees at a time"; further (and related to my desire for more ticky-tackiness) that things like being hulled and in tatters would never impact a ship's ability to maneuver. At 1 hull a ship is as weatherly as at full hull.
>>
>>76118390
Don't play P&S. It's a shit ruleset - as an example, it has pikes and muskets as separate units entirely rather than mixed like they were in real life. If you want that era, do Father Tilly IV, Tilly's Very Bad Day, Tercios, hell even WHH's English Civil War or Age of Gunpowder. Horse and Musket or Father Tilly Escalade are both pretty good skirmish rules for the era, too. I've put all of them (sans ECW, which I don't have) on the TTW volafile, so feel free to browse.
>>
>>76119790

Now War by Sail does some neat things in regards to the difference between speed and maneuverability. In Black Seas, you check your heading as to the wind-- this impacts what your maximum "level of sail" can be, which is really just how many moves you can make. Battle Sail? Two moves. Full Sail? Three. Light Sail? Only one.

War by Sail distinguishes between 'weatherly' and 'unweatherly' ships according to how hard it is for them to sail into the wind. Further, a ship's general speed is correlated to their masts while their maneuverability is correlated to their hull. It's more complicated than Black Seas but, I think, distinguishes ships a bit better than Big Ship and Small Ship.

However, War by Sail also goes absolutely ham with tokens. This is ostensibly so you don't have to track stuff on a fleet roster or something-- which is a nice idea. But fuck me there are a lot of tokens. Give me a fleet roster instead, please.

What I've ultimately done is combine bits of Trafalgar, Black Seas, and War by Sail.

1. I keep Black Sails activation. It's easy to read the boardstate and plan accordingly. I've ditched its movement for Trafalgar's.

2. I've adopted Trafalgar's ship stats. Each ship has four health tracks, essentially. Losing sails reduces your speed. Losing hull reduces your cannons. Losing crew makes you 'unweatherly' (which I've taken from War by Sail). Critical hits can hit 'below the waterline' which will sink you.

3. I kept Black Seas d10, but am using the more higgly-piggly modifiers from Trafalgar as well as some of my own.

4. I adopted incorporated War by Sails' rules for tacking, warping, longboats, etc.

The result is still something of a WIP, but me and my opponent (my father) are happy with it so far.
>>
>>76119867
Do you have this all written up somewhere? I'm very intrigued, as I have read all three rules and had similar complaints about each that you are listing out, I'd be very interested in seeing the final product.
>>
>>76120023

I've got some notes, but nothing coherently written out. If I can be bothered to unite it all in one place I'll post it in /hwg/.
>>
>>76118390
Why not just play TYW or ECW with 15mm or 10mm? Pendraken has lines covering both (plus Italian Wars, Austro-Turkish, etc) and they're like $4 for 30 dudes
>>
>>76118911
>vola TTWarfare ou Ztan
Upload your stuff here:

volafiledotorg/r/1ewuyqhac
or
volafiledotorg/r/125yk338w
>>
How long before Warlord makes ISIS dice bags to go with their plastic jihadis?
>>
>>76121069
This is a question entirely depending on the availability of their plastic jihadists.
>>
>>76111883
play 6mm if you can not afford 28.
>>
>>76117635
>My point is that Warlord fucking sucks.

That was clear from the very first posting.
Now go along, buy other minis and play other better rulesets.
>>
>>76120455
because 28mm is cool, and I already have an army pictured in this post
>>76112526
also TWY and ECW is lame
>>
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>>76122025
>TYW lame
>>
>>76119820
sleeves of shot operated independently of pike units but retreated into them when threatened. this is reflected in the hedgehog rule. anyway all the warlord games rules were made to quickly play very large games with a focus on command and movement.
if u like pushing around 10 models on round bases then that's ur thing I guess?
>>
>>76122123
Father Tilly IV is also designed for large battles and has tercios/shot & pike units grouped together more like how you'd see, not operating independently at all. And can/does use the same basing you've shown in your posted pic for 28mm. But if you've got someone to play with that likes S&P, you do you.
>>
What sort of person plays 40mm?
>>
>>76122186
The person that doesn't have space for 50mm
>>
>>76122173
ill check it out, how fleshed out are the IW lists?
>>
>>76122312
https://www.wargamevault.com/product/84450/Bad-War?manufacturers_id=2774&filters=0_0_40003_0

Looks like the system has an explicit Italian Wars version, but I don't have it in PDF, so YMMV.
>>
>>76054439
That guide it whatever is horribly dated.
>>
>>76105881
and yet the original SL was considered a "beer & pretzels" game in its day
>>
>>76122202
surely that should be 54mm, the classic scale?
>>
>>76124493
Why have 54mm when you can have 60?
>>
>>76122186
ya know I thought 40mm would be super awesome and full of character and detail... but, no.. they were dog shit. Of course now the Perrys do Nappies in 40mm I may have to take another look.
>>
>>76105881
There are cheap ways into ASL - plenty of pdf's in the trove, and some sets do pop up on eBay from time to time. Having said that, and despite being usually something of an autist, I prefer Lock n Load tactical.
>>
>>76116304
You sure that isn't an early 80s New Wave band starter set?
>>
>>76119867
I don't think there is a single ruleset I play without at least some tinkering. This is one of the main reasons I gave up computer wargames.



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